The amount of betrayal I feel being told this was a video about Fallout 3, then being told it was actually a video about Fallout Tactics, and then being told it was actually ACTUALLY about Fallout 3 is unmatched.
One of my favorite memories of this game was when I was wandering the wasteland at night, enjoying the pleasant ambiance music, and I came across Uncle Leo, a random encounter character. Uncle Leo was a kind, patient and philosophical dude who happened to be a super mutant. The player can demand that he hand over all his possessions, but he misunderstands the malicious intent on your part. He apologizes for "being a poor host," and gives you a dirty pre-war suit as a gift. When you respond to his generosity with "you don't seem to understand, I'm robbing you," he replies sincerely: "no, you're not. I wanted you to take it as a gift. I meant to give it to you anyway." And then follows that up with something that I have not forgotten ever since I first heard it: "Have you ever watched the moon rise over the Wasteland? I only wish I had something as wonderful as that to give to you." I don't know why that struck me so deeply. Maybe it was the fact that we were both standing under a wash of moonlight, alone together in a vast and empty wasteland, my character having just tried to mug him, and he responds to it all with such profound wisdom and grace. He was such a great character that I really wish we could have done more with. I'm also upset that we're really only able to get that gem of a line of dialogue by being mean to the poor guy. :(
@@gmh3 Console commands baby! If I remember correctly basically all of the random encounters can be triggered by simply summoning the right characters using the console 😉
@@Warutteri of course, but not only is that limited to pc players only, but many of those don't like to use the console, my point was that one of the best interactions in the game is hidden behind some RNG in such a way as the large majority of players will never even know it exists, let alone find the right code to force it.
Fallout 3 actually scared me on my first play through. The creepy background, and running into your first versions of enemies while holding a pistol and a bat. Then, once you have enough ammo and weapons, you become a complete badass.
Yeah! My first playthrough i didnt know beds could heal you and when i got to big town somehow supermutants kept raiding it and i was stuck in defense mode Then i lost the game entriely Like it was someone elses and i didnt see them for long enough to learn modding and now i blast the muties apart with kobradon Ar 20 from borderlands 1
Canadian Navy member here, there is a reason why naval ships have absurd amounts of doors. They are designed to have numerous watertight compartments that can be isolated. The reason for this is in case of a hull breach, and we take on water because of it - we can seal off that compartment (which already would be sealed normally) and only lose that compartment to sea, as opposed to the entire ship filling up with water. Annoying for game design? Absolutely. Realistic to real life? Very much so.
It's a beached ship that's been abandoned for 200 years, the doors serve no purpose other than to create loading areas so Bethesda could make the game look slightly nicer in those areas at expense of creating a loading gate every 12 seconds. In a real post apocalyptic wasteland, the beached ship's unnecessary bulkhead doors would have been torn off by the resident squatters and repurposed into goddamn tables.
The funniest thing to me about Colonel Autumn is that, back when I first played Fallout 3, like, eight years ago, I legit thought that he was two different people. I thought there was one Enclave dude who died with your dad, and Autumn was just *some other* Enclave dude in a trench coat. That’s how unclear his survival was and how unremarkable he was as a character
I thought President Eden was the guy who died in the chamber and Autumn was his right hand man Plot progression like that is probably too intelligent for a Bethesda story though lets be honest
As someone in the navy, River City perfectly encapsulates what it's like to live on a vessel, there's too many doors, you don't know where the fuck you're going and EVERYWHERE LOOKS THE SAME
What annoys me the most of the ending. Is that if you do make Fawkes activate the purifier. The game only shits on you saying Fawkes is the true hero of the story, nevermind that making the mutant that is IMMUNE to radiation is the smartest decision and that you single handedly defeat the Enclave. But no, pointless suicide is the only way to be recognized as a hero.
Bethesda was REALLY attached to their story of self sacrifice (Never mind the dad never got to make that chocie himself because he was murdered by the enclave) I have no problem with a good vs badd ending if they wanted to keep it simple, they just needed to be smart about it and not talk down to you if you fin another option, because the game is all ABOUT finding another solution to a problem but NOT IN THIS FINAL CHOICE APPARENTLY
Apparently that was because getting your companions to enter the code was added in by Broken Steel (DLC) and they couldn't or didn't want to get Ron Perlman back to do additional lines for new ending slides.
I remember loving that "ah ha!" moment when, at the conclusion, you realise you have recruited Fawkes, who is immune to radiation. It felt like some of the better moments from the original Fallout games. Only to be then met by "Great idea, but no. Because...reasons."
I never forgot that Fawkes's reason for not taking your place is basically "You don't wanna go and kill yourself for no reason? What are you, a pussy?". We kill ourselves because Fawkes says we're a chicken if we don't.
I remember getting him to activate the device for me, maybe I had good enough Speech skills that I talked him into it. The end credits still get pissy about it though and tell you that you're a coward for making the radiation proof mutant walk into a radiation filled room.
@@alastairward2774 yeah that was added in after the DLC's came out as everyone was a bit upset that you cant send in someone that wont die meaning theres no reason for a stupid sacrifice, so Bethesda then made it so you could send Fawkes or i believe a ghoul companion in
Bethesda Dev Here. The main reason half the buildings were empty is because Todd Howard had told us "If it has more then 15 bathrooms its important" In all fairness I did catch Todd eating plywood and sheet metal in the breakroom.
@@The_House_Always_Wins I don’t think he ever was real, I mean…. Half the time I caught him he was watching videos made for cats sooooo. Do with that as you will
Alright, I'm gonna take the bait and summon forth the commentors who think "r/whoosh" is a funny response to a legitimate question. Are you actually a Bethesda dev?
I would always be afraid when playing this game on my PS3, not because it was intense or scary, but because it would eventually freeze out of nowhere, making me lose about an hour of progress. Good times.
Same, but I found out that if you backstep when you encounter "the freeze zone" you might be able to save your progress, or just pressing the ps button once it freezes to just slap the game back into it's senses. But yeah, even Skyrim has this for PS3, I have lost so many hours by that thing or just being overconfident.
the funniest thing about Fallout 3 is that, if you get "Tale of Two Wastelands", the Capital Wasteland is way too easy for the arsenal that New Vegas has. so the Courier becomes a unstoppable killing machine of destruction without their natural predator around: Morality Choices.
Even enemies like Albino Radscorpions and Feral Ghoul Reavers, who are normally incredibly deadly and will wreck you in regular 3, can't stand up to a well placed shot from an Anti-Materiel Rifle once TTW comes into play.
@@ArxCyberwolfPC Well an albino has 1500 health and an Anti Material Rifle needs over 10 shots to kill it, you use DPS to kill them not single shot damage
@@steelths1781 Armor Piercing .50 or explosive .50 suppressor for crit bonus abuse stealth Perks Do drugs Probably will kill the thing in 2-3 well placed shots. And you still got plenty of ammo
The code is 216 by the way, if you were curious. You know, like the Revelations quote Liam Neeson told you about in the vault when your character was 1? In hindsight it's a bit strange this wasn't shown in some meaningful capacity, this was the code to start the purifier, and not just some quote that inspired your father. He does say it a few more times during the midgame, which is how I figured it out myself, but only by going through some of his extra dialogue options.
It's been forever since I played FO3, but isn't there a framed plaque or something in the room next to the console that literally has the bible quote on it? Because I know for sure that I entered the code before, even though there's no way I remembered it.
Um... The code is in a voice message right on top of the machinery in the purifier. Same exact place you get the message about your father being in Vault 113. Which I always found funny because if you never pick it up, it is still there when the Enclave show up and they could find it easily.
The whole "companions at the purifier" kerfuffle would be so easy to fix by just... not letting the companions follow you in that mission. Maybe the mutants are uncomfortable helping a faction bent on killing them (which would make plenty of sense) and never actually follow you in the Citadel for fear of getting shot at, it would really be that easy. Not like you need them, the entire mission is basically a set piece to show off Liberty Prime and you always have Lions following you in the purifier so you can easily finish the mission almost without firing a shot.
And the fact that New Vegas does this makes it even more sad that Bethesda didn’t do this. Like if you have Boone as a companion and you get close to a legion area he will tell you he will shoot on sight. Or if you have Arcade and you align yourself with the Legion or are working with the Legion while he is with you he will either not join you as a companion, or will leave you if you continue working with them. Just shows the lack of depth sometimes with Bethesda’s writing. And the fact that the whole problem could have been resolved by just doing this is sad
You’re right with the “it” statement. Look at Far Harbour in comparison to Fallout 4. If FO4 had had half the heart and effort that it’s dlc had been so lovingly crafted with, then we’d have definitely been onto a winner.
That just reminds me how much Fallout 4 disappointed me... from the colourful graphics that don’t match the somber tone of Fallout, to the non-existent role playing to even the annoyingly childish UI... 😩
I'm gonna play devil's advocate here but I feel like FO4 was doomed by FO3's nonsense writing more than anything else (well, that and the dialogue being poor). The combat through the streets of downtown Boston felt more immersive than any of the combat in the older fallout games, but you can't really build a world like the one in NV since you're kinda bound by Fallout 3's lore. Both games would also make a lot more sense if they were set in the 2100s I guess
too bad far harbor was not made by people who made fallout 4 eh? It's only dlc made by a different bethesda team...the one that will make a new fallout game, fallout 76. Kinda funny right?
@@victorc8855 Even worse is Fallout 4 has this really cool background story of how does a place and its people cope not only with the non-stop paranoia of _anyone_ being replaced, but having lost one of the long standing defense forces (the minutemen) just a few years before. I feel if they had honed in more on that, the story would be far more interesting. It may have explained why there are so many well-put together buildings, for example (sort of a second apocalypse). Or if they had followed the concept art more closely...
I'd like to offer a correction, Fallout 1 and 2 were both made by the same people, they just renamed their RPG-team to Black Isle mid development of FO1. They just didn't have a logo until after release.
I'll add a further correction. Several of the people who made Fallout 1 left Interplay shortly after Fallout was released and went to form Troika Studios, Tim Cain, Jason Anderson, and Leon Boyarski to name three notable ones. Chris Taylor also left the RPG department of Interplay, which became Black Isle Studios, and went over to the strategy gaming wing of Interplay. So, as a company, Interplay did both Fallout and Fallout 2, but they weren't the same people. There were a few that worked on both, but the people that came up with the core concepts behind Fallout(Like SPECIAL) jumped ship.
@@anotherthing The thing is that Development of FO2 had already started before FO1 was even finished. The core people that designed FO1 also wrote and designed FO2. FO2 was pretty much fully fleshed out before they left, and they are credited for it.
@@dgmt1 I'd be willing to bet FO3 only suffered on PC due to Games for Windows Live being a mandatory thing for it back then. By New Vegas they dropped that, and that game has a lot more popular and in depth mod scene than 3 does even today.
@@phlhoran12396 GoG is a launcher like Steam which have games without DRM, which means that games on GoG can be played without many crashing bc computer does not take large part of its memory for unnessesery DRM
GOG version doesn't work on AMD IG and does not support modding - I would recommend the Steam version and just grit your teeth and fix the file yourself. It's easy you click a text file and edit 3 characters then save.
I still can't get over the fact that Bethesda randomly picked a German town 10km from where I grew up as Stanislaus Braun's hometown. I was SO convinced that it must have been some sort of easter egg that picked a place near you based on your IP address or something when I first came across it in the game😄
I was looking for this comment otherwise I would have said it ahaha, didn’t Black Isle essentially come about as a studio under interplay which was then dismantled when interplay collapsed
dw about it. the video is meant to be entertaining, and his scripts are so dense that sacrificing accuracy for humor is kind of preferred to the inverse.
My favorite part of the game is the absolutely obtuse way you’re given the code for the final mission, in that it was given to you at the VERY beginning of the game. Your dad doesn’t just quote revelations 21:6 for no reason, it’s LITERALLY the code for running the water purifier (216). Of course, you have to infer that this is the code and there’s no direct hint to it aside from a few dialogue choices early on in the enclave prison. All it would’ve taken was just a note or something aside from James just quoting revelations.
This made for one of the most rewarding video game moments for me. When I just stood in that chamber panicking because I had no Idea what the code was. Then suddenly remembering that quote that was repeated so often in these conversations, typing in the numbers and winning the game. Despite all flaws this game has, that was excellent writing.
I actually remember as a kid, checking my notes panicking and showing active quest notes, and it shows the verse. Still took me a while to realize its the verse number. So it *kindve* points you there, but still in a very cryptic way
If you’re in the simulation and console command kill 2 people, or hurt “sally”, she warns you the first time. Like the simulation of a simulation is self aware that they didn’t just spontaneously die. Sally is warning the player. “You can’t do that here.” The second time you hurt somebody, she Tesla explodes and immediately kills you. Even if neither kills were directly done by the player, but through console
Somehow I remember triggering the mysterious stranger in there when the only thing you are supposed to do is slap someone. It feels like a false memory to me now, but I think this bug was patched out later. only happened once to me though and was super funny seeing the stranger gunning down your target and everything being black and white, pure bethesda gold right there ! Can not remember if I got tesla exploded after that as well, probably yes.....
@@Blackjack174fallout 3 has some creepy ass bugs. President Eden floating and being in the pentagon after you killed him is creepy as fuck, there’s also one where certain robot corpses would “run” away from you and their models would just glitch the fuck out until they entirely disappeared. That happened to me once and terrified the shit out of younger me.
I still remember vividly my last time playing F3's ending. I had the Broken Steel DLC and could FINALLY convince Fawkes to go into the purifier, good job Bethesda?... NO Apparently they were so salty about people pointing out this obvious plot hole they have a very snarky bit in the final slideshow about how "The Lone Wanderer found a TRUE HERO to venture into the irradiated control chamber." which ticked me off. Fawkes is IMMUNE to radiation, there's a way to solve the issue with no one dying and the game basically calls you a coward for not committing suicide. I could maybe see the logic if you convinced Sarah Lyons to give her life in your place or something but with Fawkes it just felt condescending, I had played F3 multiple times and still have fond memories but that ending left such a sour taste I never bothered again.
god i forgot that is said the 'true hero' part...in my case to be fair it was probably true since when i got the the end of that dlc and had the option of nuking the enclave or the brotherhood I might have not read what I was doing and got really confused when i got a bunch of negative karma. But hey, at least i could have the goul in the museum as a follower now
Well I was playing through before the dlc and had to sacrifice myself ... Maybe they'll gloss over the fact I sold kids and ate people ... I get to die a hero .... Dlc comes out nope wasn't that toxic just needed some time to sleep it off ... You know I'd have just given the player, control of a random NPC that they were aligned with ... With the line "I'll carry on what they started" .... I enjoyed the game to. I think it was the perfect walking sim after a long day. Dlc since up forgot to mention them Mother ship was cheesy fun ... Kill aliens with a samurai and a cowboy Anchor was mehh ... Just kill in the snow nothing too interesting Pitt was ok but more combat focused ... Loved the setting though if It had a bit more world building to explore I might think higher of it. Point look out was my favourite though ... Take a trip to a creepy island and explore ... Some great characters and a vibe ...Feel that got recycled some what for far harbour ... But that's the Bethesda way.... Wonder what fallout 77 will be like?
I don't think that line was intended as the passive aggressive jab it probably felt like, Ron Perlman is super expensive to hire for voice work and they probably couldn't afford to have him come back to do more lines, so they re-used the line for where you originally would have sacrificed Sarah Lyons.
Seriously. It's a line that makes sense if you just refuse to do it and send someone else who would definitely die from it in your stead. In that scenario you're basically saying "Nope. Either someone else dies or we all die, but I'm not doing it." But it's not like there was a black-and-white choice between "sacrifice yourself" and "sacrifice someone else." They give you *multiple* companions who are pretty much immune to radiation. Even worse, Fawkes being immune to radiation isn't just background lore that someone involved in the writing might have forgotten in the moment. It's literally a plot point that comes up as part of the main story just a few quests earlier when he retrieves the G.E.C.K. and then shows up to try to save you from the Enclave after you're captured. There's a big difference between a heroic sacrifice and a pointless one. Jumping in front of a gunman to take a bullet for someone else and risking your life to save theirs is a heroic act. Jumping in front of a bulletproof android that could shrug it off without effort and risking your life for literally nothing is a pointless one. If anything, I'd argue that it comes off more as stroking your own ego and having a messiah complex if you choose to "sacrifice yourself" when it's completely unnecessary just so that you can play the part of the glorious hero.
It's amazing they were allow to sell it on Steam without a fix. It was easy to tackle but it really must have frustrated a lot of people. Off track, Rivet City become fun when Diego gets married, and you attend the wedding with a flame thrower and use it right after his new bride says "I love you Diego".
Fallout 3 almost makes me wish for a nuclear winter. This video was restricted to 18+ for a year, so there was remake of it on my channel with less violence, but now this 18+ has been removed, so this is the best version, although it means my escape from the dungeon is a little cut short now :)
As someone who's first fallout was 3. The enclave still felt like following a shadow as you put it because I always thought the radio station was an old recording of some kind that was still being broadcast only for it to be revealed towards the end that it was not and I liked that a lot.
Yeah I was definitely not expecting them to show up when they did. I think that was very well placed. Of course I'd prefer it if they didn't reuse the same enemy from previous game, but it's okay.
@@vissenekku The Enclave was a nice surprise, in the sense of you haven't expected them, but rather poorly introduced and even more poorly fleshed out as Villains. But that's subjective ofc. Imo it could have been worse tho. Look at 4 and how they massacred our bois (BoS). I just wish Bethesda would allow real choice and let their games live up to the RPG label instead of of setting you on Rails with boring, recycelt stories. 3 and 4 have the exact same story with a new coat of paint remember.
@@friedrichderhohevonweedman6093 Yeah it's easy to agree that Fallout 4 story was terrible. I liked how they handled factions in 3 though. The game was focused on individuals. Even in Enclave there were at least three people with widely different ideals from each other. Even the two main villains disagreed with each other. I prefer that over New Vegas' approach.
I feel like Up really missed out talking about GNR and 3 Dog. Probably one of the best characters and mechanics FO3 had. Having an actual voiced character talk about the things you as a player did in the game really added to the immersion and made it feel like your actions actually had an impact.
@@doomcookies True! Although he did jump around a bit, first calling you a scumbag and then immediately the hero of the wasteland in the nest sentence. xD But hey it was fun
... The level of theatrics and presentation in these reviews is exponentially incredible. And 40 minutes? Eventually this man is going to produce a full-feature film just to discuss game mechanics. ... And "The Yeast I Can Do"?! Have your like, you amazing bastard.
Fawkes' refusal to enter the irradiated chamber at the end is some of the worst and hokiest writing I've ever seen. He needlessly sentences a human to certain death because of some contrivance about how each person has to follow their own path. So he's basically saying your fate is to die here in an effort to do what he could have easily done without anyone dying. It seems he's really keen on ending your lineage.
I've played just about every fallout and honestly the hardest part about playing a fallout game is just putting up with how busted and fucked these games actually are
amen. sometimes i feel like i have to work against the game, with mods or gameplay style, just to try to squeeze all the fun about it. only so much u can polish a turd, but they're not turds... F3 was so close to being a gem of a game
I'm surprised there was no mention of the DLC which makes Fawkes go "I was going to send you, the human who will certainly be melted by the radiation, in to push some buttons, but that would actually be really dumb and yeah of course I'll go do that."
I like the joke but I thing it actually is "Focus on the miniscule details, stitch together with loose threads." Do you remember how much of FO4's marketing was focused on "Hey, look at the blinking lights! We spent most of our time focusing on small details like this." For all the computers outside the institute to look exactly the same.
The side quests are definitely what makes this game. Especially meeting Harold. That quest saves this game for me. He was part of the mission to exterminate the mutants that were coming out of the Mariposa military base way back in California that preludes FO1. It ended with him becoming severely irradiated and his friend, Richard falling into a vat of FEV that eventually turned him into the FO1's villain "the Master". It was a really good tie in.
Honestly, the easiest way to play Fallout 3 on Windows 10 is to do so via A Tale of Two Wastelands. That allows you to play the entire Fallout 3 campaign, and then transition to the New Vegas campaign by using a travel point to go to the Mojave wasteland from DC.
I finished Fallout 3 for the first time literally last week and these were all issues I had. I think the biggest issue I had was that even though I managed to convince Fawkes to enter the chamber at the end of the game. The game still called me selfish for not sacrificing myself? There was a perfectly good radiation proof super mutant right beside me? WHY WOULD I SACRIFICE MYSELF WHEN I HAVE NO REASON TO.
Glad somebody else mentioned this. I did the same thing and the epilogue made me out to be a self-absorbed bastard for taking the most rational and life-saving choice.
Because Emil Pagliarulo is a terrible writer and wanted to force you to sacrifice yourself be as Ethan’s how he thinks drama is made. If the guys who made Nee Vegas made 3, you could have sent any of your companions to sacrifice themselves
Ah yes, the old "insert CD, it will probably auto-run the Install Wizard Setup... click next a few times and agree to the EULA... wait for the CD read time and HDD write time" specialist skill.
Many locations actually had secret (hidden) areas that with a few exceptions were boring. The underground subway tunnels were boing and confusing. But so was my life so I played them several times.
They were actually one of my favorite parts because of how most of them branched to different locations, so a wrong turn would have you end up with a whole new quest.
@@oldylad the violin quest, oasis, the nuka cola lady, evergreen mills, fort independence, repunlic of dave, the lincoln memorial questline, reilly's rangers . . . so many obscure hidden quests that could only be found through random explanation or listening to dialogue/radio hints . . . New Vegas had a fraction of that, Fallout 4 had little none of it.
I used to get so lost in those tunnels I would just open the console and type : Player.moveto 0002b8e just to get me the hell out of there .The times you would come across a door that's lock and you need a key, so you spend the next hour opening every box, safe, cupboard, toolbox, talking to every NPC, picking their pockets and no key. So again console cmd Unlock, this fails and finally you turn collision off walk through the door and you step out of the game.because there is nothing behind the door.
@@jodo2785 think its worth mentioning too that they were pretty fucking scary on a first play too, also gave the feel of traversing a ruined city. You were having to circumvent surface debree and go into the shittier guts of a shitty place not knowing where you'd surface. Fallout 3 was a better wasteland, new vegas was more like a dystopia with how civilized it is.
I remember being 13 and playing this back in 2009, one day while just walking the wasteland in the distance to my right I saw the corpse of a Yao-Gui flying directly upward before plummeting behind some hills.
That was caused by a Deathclaw. They're "Giants from Skyrim" powerful, and I've personally seen a Deathclaw launch a Yao-Gui into the sky in my playthroughs. Ironically rockets and mini nukes don't even have that kind of launching power. I love the ridiculousness of it.
There's a big problem with Bethesda's story design nowadays and his name is Emil Pagliarulo.....except when he's writing psychopathic murderers. He is actually pretty good at that.
@@DolusVulpes lol I said that cuz he did Oblivion's Dark Brotherhood questline and it's actually really good. The guy's got a knack for dark humor and makes a lot of neat quests. I just don't think he shines when it comes to the mainline stories. I'd love to be proven wrong tho.
@@Heeroneko I'm just saying that typically writers write based off what they know, and if the only characters he writes well are psychopathic murderers...
@@Heeroneko Really good is an overexaggeration. It's decent at best and it only seems good because the game that is in is filled to the brim with awful writing.
Ah yes. I vividly remember the first time I got to the end of fallout 3 with Fawkes telling me it was somehow my destiny to suicide despite a perfectly valid and logical option being avalable. That was the only playthrough where everything seemed to inexplicably turn red for the ending. The dozen or so mini-nukes I blasted at everything in sight might have had something to do with it.
9:24 the power station actually has a unmarked quest that’ll lead you to a unique weapon you can get by just following the power lines, and finding a holotape, and then finding more! Which are scattered across the entire fucking wasteland.
Its amazing the criticism you've given this game can be applied to Starfields failures too. Big huge empty spaces that would have been better served if they cut back and focused on making less areas, but better.
I never worried about Fallout 3 feeling barren in what you could find. It felt right with being someone coming so late to the party as it were that everything had already been picked clean and through. It made finding something feel like "Oh shit, nice" instead of "Oh cool, I've got a thousand of those". Basically the opposite of Fallout 4, where everything was so greatly stocked and accessible.
Until you meet Moira and she's like "Do you see that supermarket 3 minutes away from here? Can you go check if there are some supplies left 200 years into nuclear holocaust?" Also, because the world is so barren you wonder how people in the bigger urban areas like Megaton and Rivet City don't starve to death.
@@chazzx1018 A vendor coming in every three days is not enough to sustain a small village. We're not talking just food either. This explanation could only make sense to someone stupid or a fanboy.
I loved when 40 hours into a play through my save got corrupted and would crash anytime I would try to fast travel or enter a building. Turns out you can't save over the same file too many times or the save will go kaput.
@@funbrute31 unfortunately that's true of most save systems. That's why using the Quick Save Feature is not a great idea and you should still create your own saves. There's always a chance it can corrupt if you save over the same file many times. (Granted it's uncommon, but it is still possible and has happened to me on a few different games, not just Bethesda Titles)
@@funbrute31 it’s most likely for the ps3 version, but it’s still possible even on a modern pc, don’t use quick save, disable all auto saves, and always create manual saves, if you don’t like manual saving, there are mods that help you by making auto saves not over write the last one and instead create a new one and delete the old one, it has been a little hole so I forgot the name of any of these mods but they do exist, at least when I played new Vegas they did.
It shouldn't matter if it is the same file or not, because it never is the same file. Normally you would create a new file node that replaces the old file node with the same name. But even if you overwrite the same file node, it should then refer to a different physical location, unless you are using an old and badly implemented file system. If your file gets corrupted then, either your storage medium is damaged and you should replace it, or the game itself wrote the file content wrong. Probably the latter. Either way, it does not depend at all on which or what file you write to. How long the game has been running may have an effect, if its code is poorly written. Or how hot the SSD has become with all the reading and writing.
My biggest gripe with this game is that everything feels like Bethesda just dressed Elder Scrolls and all of its character actors in different costumes and told them to be post-apocalyptic. As a result, the world feels like a bunch of nukes were dropped last thursday. It's supposed to take place two centuries after a war, but none of the citizens act like they're several generations down from apocalypse survivors. They even live in literal garbage without ever having attempted to build anything new. Also, for some reason Virginia is a desert with dried up dead trees, when the only reason the previous two games were like that is that it's California. Deathclaws are genetic splicing experiments that escaped from a lab on the other side of the continent. Radscorpions are arachnids that do not live in the D.C area. Super Mutants were made exclusively a few dozen miles away from San Fransisco. Bethesda's entire contribution to Fallout feels like someone made a sequel by skimming a fanmade wiki and only looking at the pictures. Probably the exact reason why they actually thought that aliens are canon.
Yeah, the perfect example to your point was when you go to that one village that's built on a highway (Arefu), and one of the residence is in some PTSD induced delusional psychosis where she thinks the world is still normal outside. Like how would someone who is born over 150 years after the war not be used to growing up and being raised in a wasteland? How would they even know firsthand how the old world was before the nukes dropped for them to delude themselves into thinking the current wasteland was still normal like pre war in the first place? She wasn't a former vault resident either, she was literally born, raised, and lived full time in the nuclear wasteland
What doesn't help is that this game does nothing better than any game before or after it. Fallout 1 did tight narrative storytelling better, Fallout 2 struck the best balance between a sea of content and making that content unique, New Vegas modernised the themes of the originals and factional stories, and then Fallout 4 surpassed this game with its vast ammount of viable character builds and better exploration.
Hundreds of years after a nuclear war, humans would be dead or would have rebuilt to something like modern society. The way the games are set up would make much more sense, if you just divide the times after the war by 10. As for the setting - if they'd have put in the same effort in other areas as they did with the Mirelurks, I think the rest of the game could have been a lot better. Those creatures actually make sense for a coastal area, and there was a whole area (the wiki says Anchorage memorial) involving them that felt like a real Fallout game. It seemed like it was only made by one or two people, since it didn't have any people you could talk to, and was very short but it had skill-checks, and a story told through notes and items placed in the environment.
@@Gameprojordan It sometimes feels like when they made Fallout 3 they were originally going to do something with the time period immediately following the war. Same with Fallout 4. Its feels like Bethesda wants to go down that route but pulled off until F76. TBH I would love for them to go that route but in a single player RPG rather than what we got with F76, focusing on survival and not dying from radiation poisoning and etc.
@@abox7825 to be fair fallout 3 brought the entire series into a fully 3D environment. That is a big step for the series as a whole, but not so much of a narrative or in-universe step up for the series, more like a mechanical step up
What bothered me about James is, he wasn't even born in the vault, up and leaves for Project Purity and has the nerve to say, "you're a big boy/girl now, you can get along on your own now", where? In the wasteland we've never seen? Or the vault that was hunting you down when he most likely knew they'd be sore about the vault opening? Probably not supposed to think about it too much, just always bothered me some with nowhere to express that thought
You have no idea how comfortable it is to hear someone else say they didnt know the password at the end of the game after years of being ridiculed for it by my friends.
@@TheTendermen Yes, a couple times. 216 it's read to you at the beginning of the game and later on it's on one of the holotapes when trying to discover where your dad went. Plus you have it as a note in the pipboy
@@TedOmann thx, though still the first is simply a hint that the player can miss, pretty sure the second can be missed if you go directly to Liam Neeson.
The quality of these videos are insane. Seriously, the cinematography, writing, meta narrative are absolutely superb. The time and effort you've put into this is clear to see, and I look forward to seeing you destroy Fallout 4 next. God speed and all that
I think that some of the sidequests being the most interesting thing about this game is one of its big problems, given how a lot of them are far enough away from the main quest path so that you may well never stumble across them. That and the first half of the main quest being go to a location, talk to someone, do a job for them, them get directed to the next person to talk to
sadly yes. The sidequests being the best part implicitly means the main story of the game is far less interesting (or well written), and so mean the main story isn't worth playing. Liberty Prime is cool as fuck though. Shame you couldn't get like a giant mecha final boss against Eden in a rival mech though.
I gotta point out that "Bethesda ruins" is not Bethesda Softworks' headquarters. they have been in Rockville since 1990. it's a small town (as far as towns go on the east coast) in Maryland, but it's home to many defense contractor's headquarters.
@@progmrz5512 He himself points out Hbomber reviewing fallout 3(2008) in 2016, while this guy made a video in 2021 which is ironically criticizing the elements of fallout 1,2(1997,1998). Further the vault,BoS,Enclave,Mutants,pip boy,vault boy,SPECIAL and half of the plot comes from fallout 1,2,tactics. Without them, there would be no fallout 3. I am not talking about fallout 4 though, it is a good game and is original in it's own right. I blocked his channel earlier, but somehow youtube recommended his fallout 3 video.
@@demonspawn5164 Because he can? It's his channel so IDK why you're asking why he should make a video about it. Also Nice info tho, but you gotta respect his opinions tho since this is just a one man's flawed opinion about a game that he played it for the first time, not like the others that played when it got released and growing up with it, sooo... that doesn't really affect the reputation of the games. Heck, he doesn't really push it to you that you must dislikes the games. Also are you masochist? You're claiming you blocked his channel which means you don't want to engage with him yet you're so active on the comments criticizing him further pushing that you didn't block his channel.
Remember how the Broken Steel DLC ‘fixed’ the ending by allowing you to send in one of the several companions (seriously there’s like 3 or so you could have with you) immune to radiation to activate the purifier? All well and good, except that the ending still calls you out for not killing yourself for no good reason (we’ll ignore that you now miraculously survive activating it yourself so that the DLC can take place).
There's alot of garbage morality like that. Three dog also scorns you on the radio if you choose not to let the ghouls invade and murder everyone in tenpenny tower lol
@@Gameprojordan i mean he couldn't exactly know that the ghoulie asking to be let in also invites his feral friends over - in fact neither did i on my first playthrough. not that i minded, alistar tenpenny is an ass.
@@cmb9173 yeah but then IF you let the ghouls ransack the place and murder everyone threedog basically says they deserve it. So yeah it's garbage morality based entirely on what threedog personally thinks is the best way to handle the situation. I'd say a bunch of sterile ghouls murdering an entire settlement of normal humans who can reproduce and replenish humanity after a near genocidal world war isn't the "good guy ending" and justifying it by saying the tenpenny residents are snobby is extremely lame lol. I can easily say the ghouls deserved to die because they were literally threatening the tenpenny guards and residence with death if they don't let them enter
The fact that he didn't realise who the Enclave even are when they show up is one of the many signs that Bethesda failed immensely at writing this game.
@@your-username-here2308 there's a difference in not knowing because you don't know shit about the franchise and not knowing because they are so fucking diferente(without a good explanation i may add)
Difference is, FNV lets you explore them kinda deeply and decide what to do about them in the end too, thus introducing them to new players thus completely ruining your point. Also they make better job at showing "true human nature". None is black and white and everything is morally dubious. What profits one, hurt other. You can never be a knight in shining armor, you can only pretend to be one, coz your hands will get dirty and they will make sure you'll know. Coz unlike F3 and talon company = NPCs aren't just mobs to kill. It simply boils down to Todd's famous "we don't do writers, our designers are our writers" *facepalm*. Which shows. Sadly.
This best part of this entire video is Spiffing Brit doing the voice of your cat...maybe you and he should do a collaboration on why Fallout 3 is a perfectly balanced game with no exploits!
The story in Fallout 3 (and 4) is the reason why I absolutely hate Emil Pagliarulo. The man cannot write a good story to save his life, yet has been the lead writer on no less than 3 Fallout titles to date. Between the absolutely cringe Enclave ending in Fallout 3, the joke of a faction that is the Institute in Fallout 4, and the paper thin premise of Fallout 76, I legitimately do not understand how this man is still employed as a writer. As someone who enjoys great stories and plot twists, it downright offends me that this man is still allowed to write for video games. /rant
More respect for the man,Emil Pagliarulo is the reason why I wanna become a writer for videogames, after analizing carefully his work in the fallout series I realized how unskilled and horrible he's at his work, and realized that if he can do it then everyone can.
@@axelavila231 | I'm beginning a 18 month long game design course in less then a month, and my end goal is to become a game writer. People like Emil make me equal parts excited about my chances, and saddened by the industry's low standards.
He also wrote Skyrim as well. His original job was being a quest writer for Oblivion but he was friends with Todd and thus it spiralled out of control.
Me, a German, witnessing UNJs impression of a german accent and him reading the book "Why the Germans do it better" after doing said impression: /feeling weirdly patriotic/
The Point Lookout DLC was amazing. The weird drug trip sequence is excellently done. With the upside down trees, the Washington Monument in the distance, your Mother's skeleton and Mister Burke leaning against the nuke... really examines the Lone Wanderer's state of mind. Nobody ever mentions it and I think it's seriously underrated.
8:50 When I first played Fallout 3 as middle schooler, I would prefer to keep the Enclave Radio on while exploring dark places and at night, because the affably evil voice of Malcolm McDowell seems tailor-made to make you relax despite being in immense danger.
I remember playing this game before the fix, downloaded a couple of mods and finished the game with only one or two crashes. Even finished the dlc's as well, so I was surprised to see everyone struggle trying to play this game. It was also funny to watch, keep up the amazing work!
Actually it happened to me too, actually had like one crash and then when I tried to play it again before the "fix" and then it showed some errors, then I couldn't play it anymore
I actually currently have an installation of the game that has it downpatched to the GFWL version, specifically for mod support. Game's modded to shit and it still runs better than I remember the 360 version running.
What I miss from Elder Scrolls and Fallout games is the horror aspect. I was doing that museum quest in FO4 and as I got to the end, I was really spooked until the reveal "Oh.. it's just an Irradiated Dearhclaw Matron.. whatever"
My older Brother's friend loaned us his copy of FO3 and that was our 1st time playing it. He told us, "Go ahead and borrow it for as long as you like, I finished it already a few times." Literally a week later, trophies were patched into the game and my brother's friend was like "Damn it! And I JUST said you can borrow it as long as you like, I'm not gonna bug you for it back after only a week!" lol
I remember The first time I played fallout 3 and played all the way through with no perks, no companions and never doing a singular side quest AND I LOVED IT
I feel like the " war never changes " thing pertains to how the war between people (and monster) will never change. We will always have a battle, and it's over money and land. All the time.
Yes, the idea was that no matter how things change, not matter how bad things become, even if the whole planet dies in a nuclear winter, there will always be war. "War never changes." "There will never be peace until the last man kills the next-to-last one." - Adolf Hitler Of course, Metal Gear Solid 4 had the tagline: "War has changed." That is the franchise where mercenaries had made their own country to make war in peace.
That fake news paper made my day. To the assistant editor who spent five minutes of your life you'll never get back finding that joke, I laughed my ass off at it, thank you. The effort wasn't wasted, I loved it!
The Morrowind Construction Set was even worse. it had terrible memory leaks so it crashed about every hour; but even worse it started silently ignoring/forgetting any changes about 15 minutes before crashing so even if you saved before it crashed; any changes up to the last 20 minutes would be lost. Or maybe it would remember some placed elements but not their position or rotation, Or everything woul look ok but all metadata was blank, so doors would not go anywhere etc. You had to save every 5 minutes and keep an eye on memory consumption, and close it before it came close to consuming 90% of available memory.
@@lugnut59 which comment? If someone said the exact same as me verbatim, they probably copied me, because I didn't copy it. If someone said roughly the same thing, that's hardly surprising, because they're infamous for crashing code; doesn't mean anyone copied anyone.
The pills scene is so funny that if you listen closely you can hear the Editor or whoever in the background also thanks for giving all the joy of me watching you upisnotjump I appreciate and helps me go through life and thank you for that
I love Fallout Tactics and I will die on this hill. It was my first Fallout game, it got me in to Fallout 1 and 2, and is a precious part of my young gaming years. Also: filling a super soaker with acid is now, and will forever be, one of my favourite weapons.
The thing I feel Fallout 3 does best is: Wasteland exploring. Sure most of the locations are empty and has nothing in them, and that is certainly a point against that statement. However. The mood of sifting through ruins in a world that is more or less completely devoid of civilization is done very well. If they added stuff in more of the empty buildings, like the example with the desk fan in this video, then it would be a perfect wasteland simulator. More small side-quests would also be nice. I do no care for the main quest at all.
I can certainly agree that most of the last half of the main quest was trash (made ever-so-slighty less trash with the "you survived" retcon DLC), but I don't think any game ever did the open world as well. There were whole nights of play where I just picked a random direction and found stuff to get up to, or just a tangled mess of underground tunnels to explore. I'll be honest - I have loathed pretty much every fallout storylines. I was ALMOST on board with New Vegas, until 5 minutes after meeting Mr. House, he says "welp, the first thing to do is to go to the bases of all those friends you made and blow them up". And then you find you can merely go in, piss everyone off at you forever WITHOUT killing them, and that's just as good? Wha? I finished the story (after immediately killing House), but it was mostly out of inertia at that point.
It didn't feel like exploration as much as stumbling over something that wants to kill me for no reason every ten metres. Many of the characters are just annoying, and the dialogue options are lacklustre. For example the vampires: Drinking blood donations is still cannibalism. But you can't tell them that, it is either or. And why are their neighbours half the map distant? And what do they eat? There is no viable economy or ecology, and the survivors have not found any clever ways of surviving, they still survive on pre-war rations. Two centuries later they are still talking about "the war" as if nothing had happened since, including other wars. Even though it is still in living memory, it is quite a long while. And the loot. There is more loot than you can carry, and more than the traders can buy. Why do they even bother buying from you? Why are the raiders still raiding? What is the point of going anywhere to explore? Just for some tribute set-pieces to famous authors of early horror?
I think to have done that they should probably have set it much earlier then because it strains suspension of disbelieft that the world is still a complete wasteland almost 200 years after the apocalypse. It should have been something closer to say Metro, STALKER or DayZ where it's set immediately after the apocalypse happened so the effects of the apocalypse are still felt and there's still loot to be found. It's very hard to believe that not only does the world still look like it was nuked yesterday after 200 years but also that there's anything left to be looted, like you'd imagine that everything would have been picked clean several times over by now and after that people would have moved in for the raw materials. Like there wouldn't be any buildings left because people would have ripped down all the concrete buildings to use as bricks in their own buildings and used the steel reinforcement to make steel tools out of.
Fallout 3's ending could've been fixed entirely if they wrote it to where the Enclave pushed one final attack on the purifier and everyone went to fight them off while you activated it.
Or maybe it needed two different people to press two separate buttons, so Fawkes would go into the room but he needed someone else to be in there with him.
I think the Enclave had a missed opportunity to mean well, even Shamus Young feels that a tiny bit given how the purifier can be enabled WITHOUT fighting over it. Bethesda sucks at writing characters for games beyond Morrowind, don't they?
I'm going to say this: As a game, Fallout 3 is an unbalanced mess that despite all its many, *many* flaws manages to still be entertaining. However, as a proof of concept, it's absolutely spectacular. We only received Fallout New Vegas because Fallout 3 succeeded.
@@THRAKORZOD Ah, so someone stuck with the Playstation version then. Yeah, if you started out on the Playstation version, especially in the early days, you had a buggy, constantly crashing mess that took a while to mend. PC is better, more stable... mostly.
@@THRAKORZOD Does no one remember how buggy Fallout 3 was? Even today I have what I nicknamed flying spaghetti monsters back in 2008 - where a dead NPC's corpse would stretch out their limbs and spaz around, floating into the sky.
Despite all the hate comments bro has been getting for his Conan joke, I respect the dedication. This content is just a breath of fresh air from seeing commentary channels that use nothing but vine sound effects and clips from tv shows/movies to display their reactions.
We really need a full remake of FO3. There were a lot of good ideas executed very amateurly and I'm glad this video validated some of my annoyances. I thought it was just me being ungreatful, but the empty feeling just never really left while playing it. Sorta just hoping to see *something* interesting around the next corner.
Empty feeling describes how I felt playing it perfectly. I went in long after release but expecting greatness and was sorely dissapointed. F03 has good moments and aspects but I did not enjoy it.
Fo3 probably has the best open world in the franchise, Most iconic real life locations atleast. It also has the darkest atmosphere of the modern games. The issue is the game was blending old school with the new so in many ways it felt a bit dated from a combat perspective from the get go but it was always supposed to feel like that. I guess modern times have just absolutely wrecked the attention spans of you younger folks. It's not a hit you with dopamine kind of game, the discovery was in finding places that you knew in real life, trawling through a dark metro full of radiated zombies to surface beneath the ruins of a national monument. Reading the history of people who had taken up occupation in these places etc etc.
First thing I did when I started playing this on my PC for the first time was look up a guide to mod it. The video I found was so helpful. It went over how to get Games for Windows, how to play in windowed mode but actually full screen, and making it crash less in general.
@@samuelstensgaard4828 a lot of RPGs are like this not all. But to be fair the only thing you need to be considered an rpg is have numbers in your game. Because of how vague the term "role playing game" is
The one I could never forgive was how ol'Dad apparently abandoned me to die in the vault, and this is never addressed. As an FO1/2 fan, I was genuinely enraged and confused that I wasn't permitted to kill him myself.
You cant even tell your dad that the other vault dwellers tried to murder you. I feel like they missed a whole key conversation the player needs to have with their dad
@@stm7810 Yeah, you both have a good point about that. You can't even tell him you met Three Dog, who would definitely be able to put out a help broadcast for Project Purity or fighting the Enclave without the help of the Brotherhood Of Steel. Three Dog basically just exists to act like a sign post wearing a cool hat.
@@VulpesHilarianus Yeah, even with a ton of mods it can't all be fixed. for proof, see the beauty that is "Cinemodded Fallout" 1604 mods, combining New vegas, Fallout 3 and New California all into 1 massive game where the character is actually a good person who thinks about the world.
Fallout 3 is a game where you play an NPC following the real main character around while he does the actual plot, because Todd Howard is a malevolent interventionist god.
@@Brandelwyn There is litterally nothing wrong with Ulysses, I loved lonesome road and it's very great for the thematic storytelling and how it wraps up New Vegas and it's themes and ideas.
@@AbstractTraitorHero he sucks and the story of LR sucks too: from the courier never before mentioned backstory up to the lack of any consequences of your actions in the dlcs ending.
My wife and I have played Fallout 3 literally dozens of times, for probably thousands of combined hours. Although that's our trusty old PS3 copy and I've not had the courage to test my PC copy, yet... This has not encouraged me to do so. Which is a shame, because I love that fucked-up game.
You’ve got to try the PC version!! I played the shit outta of the game on PS3 as a kid, but switching to pc was an absolute game changer! Honestly the game is so much easier to get running than people make it out to be, and they just patched it so that you shouldn’t need any mods to get it running!
Fallout 2 was a masterpiece. I can still replay it (with high res mod) and enjoy the hell out of all the ways I can go about the main quest and the side stories.
The amount of betrayal I feel being told this was a video about Fallout 3, then being told it was actually a video about Fallout Tactics, and then being told it was actually ACTUALLY about Fallout 3 is unmatched.
based pfp
not to mention most of the material is taken in new vegas
considering that Fallout Tactics is the worst game of 2d Fallout, this feeling is a lot stronger
@@AggressiveSpaghetti uh... Fallout: Brotherhood of Steel?
screams in van buren
"Games for Windows, Games for Windows never changes."
IT'S TAHT GUY WHO MAKES VIDEOS
"until it does, seven years later, completely randomly"
I'm sorry who are you
Damn its leafy
pe
One of my favorite memories of this game was when I was wandering the wasteland at night, enjoying the pleasant ambiance music, and I came across Uncle Leo, a random encounter character. Uncle Leo was a kind, patient and philosophical dude who happened to be a super mutant. The player can demand that he hand over all his possessions, but he misunderstands the malicious intent on your part. He apologizes for "being a poor host," and gives you a dirty pre-war suit as a gift. When you respond to his generosity with "you don't seem to understand, I'm robbing you," he replies sincerely: "no, you're not. I wanted you to take it as a gift. I meant to give it to you anyway." And then follows that up with something that I have not forgotten ever since I first heard it:
"Have you ever watched the moon rise over the Wasteland? I only wish I had something as wonderful as that to give to you."
I don't know why that struck me so deeply. Maybe it was the fact that we were both standing under a wash of moonlight, alone together in a vast and empty wasteland, my character having just tried to mug him, and he responds to it all with such profound wisdom and grace. He was such a great character that I really wish we could have done more with. I'm also upset that we're really only able to get that gem of a line of dialogue by being mean to the poor guy. :(
and because it's a random encounter, most players will never meet him
I saw him…once. I played the game start to finish at least 6 times back then.
I feel so cheated :(
@@gmh3
Console commands baby! If I remember correctly basically all of the random encounters can be triggered by simply summoning the right characters using the console 😉
@@Warutteri of course, but not only is that limited to pc players only, but many of those don't like to use the console, my point was that one of the best interactions in the game is hidden behind some RNG in such a way as the large majority of players will never even know it exists, let alone find the right code to force it.
Fallout 3 actually scared me on my first play through. The creepy background, and running into your first versions of enemies while holding a pistol and a bat. Then, once you have enough ammo and weapons, you become a complete badass.
Yeah! My first playthrough i didnt know beds could heal you and when i got to big town somehow supermutants kept raiding it and i was stuck in defense mode
Then i lost the game entriely
Like it was someone elses and i didnt see them for long enough to learn modding and now i blast the muties apart with kobradon Ar 20 from borderlands 1
@@molassesman4066 same but i stockpiled stimpacks. Bought them everywhere I could. I played on Xbox first so mods weren’t around for me.
Exact same thing for me.
Spiffing voicing Sid, is just the best thing ever, our money gremlin offering money
Yes
You mean Sid voicing Spiff voicing Sid.
@@Jallorn wait... So it's it spiffing just Mat's cat?
Wow...
Well I do love money
I literally just burst out laughing haha that was funny as hell
Canadian Navy member here, there is a reason why naval ships have absurd amounts of doors. They are designed to have numerous watertight compartments that can be isolated. The reason for this is in case of a hull breach, and we take on water because of it - we can seal off that compartment (which already would be sealed normally) and only lose that compartment to sea, as opposed to the entire ship filling up with water.
Annoying for game design? Absolutely.
Realistic to real life? Very much so.
I loved Rivet City. The end game city of F3. I still remember its creaking hull noises haha.
Having a lot of doors in a naval ship, realistic.
Having them all closed and be loading zones, annoying.
It really shouldn't have stopped them from just loading several rooms at once, though
It's a beached ship that's been abandoned for 200 years, the doors serve no purpose other than to create loading areas so Bethesda could make the game look slightly nicer in those areas at expense of creating a loading gate every 12 seconds.
In a real post apocalyptic wasteland, the beached ship's unnecessary bulkhead doors would have been torn off by the resident squatters and repurposed into goddamn tables.
oof, RCN? *Not an RCSC kid?*
I pray you're not stationed on one of the four subs. (I'm a Canadian too, not shitting on our navy, but...)
The funniest thing to me about Colonel Autumn is that, back when I first played Fallout 3, like, eight years ago, I legit thought that he was two different people. I thought there was one Enclave dude who died with your dad, and Autumn was just *some other* Enclave dude in a trench coat. That’s how unclear his survival was and how unremarkable he was as a character
I only just now with this video learned that Autumn wasn't a separate character :)
Yeah no I thought the same when I was a kid
I thought President Eden was the guy who died in the chamber and Autumn was his right hand man
Plot progression like that is probably too intelligent for a Bethesda story though lets be honest
I actually thought Autumn was a cool and interesting character :/
@@obi-wank-enobi You haven't read many books then.
As someone in the navy, River City perfectly encapsulates what it's like to live on a vessel, there's too many doors, you don't know where the fuck you're going and EVERYWHERE LOOKS THE SAME
Except unlike RC, everywhere on a carrier is labelled. What did you think those grouped numbers on the bulkheads were, starbucks orders?
What annoys me the most of the ending. Is that if you do make Fawkes activate the purifier. The game only shits on you saying Fawkes is the true hero of the story, nevermind that making the mutant that is IMMUNE to radiation is the smartest decision and that you single handedly defeat the Enclave.
But no, pointless suicide is the only way to be recognized as a hero.
the kind of thing that wouldnt happen in new vegas
Really, if they wanted you to not use Fawkes, he could have just said his fingers are too large to enter the code.
Bethesda was REALLY attached to their story of self sacrifice (Never mind the dad never got to make that chocie himself because he was murdered by the enclave)
I have no problem with a good vs badd ending if they wanted to keep it simple, they just needed to be smart about it and not talk down to you if you fin another option, because the game is all ABOUT finding another solution to a problem but NOT IN THIS FINAL CHOICE APPARENTLY
Apparently that was because getting your companions to enter the code was added in by Broken Steel (DLC) and they couldn't or didn't want to get Ron Perlman back to do additional lines for new ending slides.
@@CIoudStriker he should just bring his special dialing wand.
23:00 As someone who served in the US Navy on an aircraft carrier, that is EXACTLY the feeling you get trying to find anyone anywhere on a carrier.
Except for the "it only takes 10 seconds to run from one end of the ship to the other" part.
@@chriswhinery925 Yeah, it was more the countless identical doors hoping to find the one with the right name on it part only for them to not be there.
@@shimozu92 Not to mention the load times. You'd think with all the money the US spends on defense they could afford to store their carriers on SSDs.
The aircraft carrier is just realistic really
As someone who did maintenance on one, I can concur
I remember loving that "ah ha!" moment when, at the conclusion, you realise you have recruited Fawkes, who is immune to radiation. It felt like some of the better moments from the original Fallout games. Only to be then met by "Great idea, but no. Because...reasons."
"Yeah that's actually a great idea but no fuck you you've gotta die so we can charge you a dlc so you can keep playing the game"
I never forgot that Fawkes's reason for not taking your place is basically "You don't wanna go and kill yourself for no reason? What are you, a pussy?". We kill ourselves because Fawkes says we're a chicken if we don't.
I remember getting him to activate the device for me, maybe I had good enough Speech skills that I talked him into it.
The end credits still get pissy about it though and tell you that you're a coward for making the radiation proof mutant walk into a radiation filled room.
@@alastairward2774 The option to convince him to do it is available if you have the DLC.
@@alastairward2774 yeah that was added in after the DLC's came out as everyone was a bit upset that you cant send in someone that wont die meaning theres no reason for a stupid sacrifice, so Bethesda then made it so you could send Fawkes or i believe a ghoul companion in
Bethesda Dev Here.
The main reason half the buildings were empty is because Todd Howard had told us "If it has more then 15 bathrooms its important"
In all fairness I did catch Todd eating plywood and sheet metal in the breakroom.
He’s a synth
Todd Howard was actually never real
@@The_House_Always_Wins I don’t think he ever was real, I mean…. Half the time I caught him he was watching videos made for cats sooooo. Do with that as you will
Alright, I'm gonna take the bait and summon forth the commentors who think "r/whoosh" is a funny response to a legitimate question.
Are you actually a Bethesda dev?
@@Resi1ience yea
I would always be afraid when playing this game on my PS3, not because it was intense or scary, but because it would eventually freeze out of nowhere, making me lose about an hour of progress.
Good times.
weird, i had like over a hundred hrs on f3 on ps3 and never really had issues, its why i never even bothered playing it on pc
Same, but I found out that if you backstep when you encounter "the freeze zone" you might be able to save your progress, or just pressing the ps button once it freezes to just slap the game back into it's senses. But yeah, even Skyrim has this for PS3, I have lost so many hours by that thing or just being overconfident.
@@klayman2 over 100 hours and not one crash? I don't believe it.
I had the exact same experience with NV. Almost 300 hours in I lost all my saves when the files corrupted after a freeze :(
@@klayman2 impossible, Bethesda games couldn't go a minute without issues on the PS3 💀
the funniest thing about Fallout 3 is that, if you get "Tale of Two Wastelands", the Capital Wasteland is way too easy for the arsenal that New Vegas has.
so the Courier becomes a unstoppable killing machine of destruction without their natural predator around: Morality Choices.
Even enemies like Albino Radscorpions and Feral Ghoul Reavers, who are normally incredibly deadly and will wreck you in regular 3, can't stand up to a well placed shot from an Anti-Materiel Rifle once TTW comes into play.
@@ArxCyberwolfPC Well an albino has 1500 health and an Anti Material Rifle needs over 10 shots to kill it, you use DPS to kill them not single shot damage
Another fragile ecosystem thrown into disarray by global warming
@@steelths1781
Armor Piercing .50 or explosive .50
suppressor for crit bonus
abuse stealth
Perks
Do drugs
Probably will kill the thing in 2-3 well placed shots. And you still got plenty of ammo
Or a chainsaw running backwards if you choose to play from 3 to new vegas
The code is 216 by the way, if you were curious. You know, like the Revelations quote Liam Neeson told you about in the vault when your character was 1? In hindsight it's a bit strange this wasn't shown in some meaningful capacity, this was the code to start the purifier, and not just some quote that inspired your father. He does say it a few more times during the midgame, which is how I figured it out myself, but only by going through some of his extra dialogue options.
Wow I never noticed I did a second play through and had the enclave execute me to get the correct code. I always wondered how I knew it
It's been forever since I played FO3, but isn't there a framed plaque or something in the room next to the console that literally has the bible quote on it? Because I know for sure that I entered the code before, even though there's no way I remembered it.
Um... The code is in a voice message right on top of the machinery in the purifier. Same exact place you get the message about your father being in Vault 113. Which I always found funny because if you never pick it up, it is still there when the Enclave show up and they could find it easily.
Im pretty sure you even have a note on your pip-boy that says "The code is 216"
I believe as you die from radiation you also get a flashback to the memory of that moment so you can figure it out and enter the code.
The whole "companions at the purifier" kerfuffle would be so easy to fix by just... not letting the companions follow you in that mission. Maybe the mutants are uncomfortable helping a faction bent on killing them (which would make plenty of sense) and never actually follow you in the Citadel for fear of getting shot at, it would really be that easy.
Not like you need them, the entire mission is basically a set piece to show off Liberty Prime and you always have Lions following you in the purifier so you can easily finish the mission almost without firing a shot.
And the fact that New Vegas does this makes it even more sad that Bethesda didn’t do this. Like if you have Boone as a companion and you get close to a legion area he will tell you he will shoot on sight. Or if you have Arcade and you align yourself with the Legion or are working with the Legion while he is with you he will either not join you as a companion, or will leave you if you continue working with them. Just shows the lack of depth sometimes with Bethesda’s writing. And the fact that the whole problem could have been resolved by just doing this is sad
Charon will do it without question.
it would have still been dumb, I had so much anti rad I was fine when I had already put in the code, I was cutscene killed.
A bit of a fun fact, one of these dlcs actually corrected Fawkes' dialogue to let him type the passcode
Or just say the machine is DNA locked to you and your dad
You’re right with the “it” statement. Look at Far Harbour in comparison to Fallout 4. If FO4 had had half the heart and effort that it’s dlc had been so lovingly crafted with, then we’d have definitely been onto a winner.
Yeah definitely
That just reminds me how much Fallout 4 disappointed me... from the colourful graphics that don’t match the somber tone of Fallout, to the non-existent role
playing to even the annoyingly childish UI... 😩
I'm gonna play devil's advocate here but I feel like FO4 was doomed by FO3's nonsense writing more than anything else (well, that and the dialogue being poor). The combat through the streets of downtown Boston felt more immersive than any of the combat in the older fallout games, but you can't really build a world like the one in NV since you're kinda bound by Fallout 3's lore. Both games would also make a lot more sense if they were set in the 2100s I guess
too bad far harbor was not made by people who made fallout 4 eh? It's only dlc made by a different bethesda team...the one that will make a new fallout game, fallout 76. Kinda funny right?
@@victorc8855 Even worse is Fallout 4 has this really cool background story of how does a place and its people cope not only with the non-stop paranoia of _anyone_ being replaced, but having lost one of the long standing defense forces (the minutemen) just a few years before. I feel if they had honed in more on that, the story would be far more interesting. It may have explained why there are so many well-put together buildings, for example (sort of a second apocalypse). Or if they had followed the concept art more closely...
I'd like to offer a correction, Fallout 1 and 2 were both made by the same people, they just renamed their RPG-team to Black Isle mid development of FO1. They just didn't have a logo until after release.
I'll add a further correction. Several of the people who made Fallout 1 left Interplay shortly after Fallout was released and went to form Troika Studios, Tim Cain, Jason Anderson, and Leon Boyarski to name three notable ones. Chris Taylor also left the RPG department of Interplay, which became Black Isle Studios, and went over to the strategy gaming wing of Interplay. So, as a company, Interplay did both Fallout and Fallout 2, but they weren't the same people. There were a few that worked on both, but the people that came up with the core concepts behind Fallout(Like SPECIAL) jumped ship.
@@anotherthing The thing is that Development of FO2 had already started before FO1 was even finished. The core people that designed FO1 also wrote and designed FO2. FO2 was pretty much fully fleshed out before they left, and they are credited for it.
Thank you someone else noticed the mistake lol
@@dgmt1 I'd be willing to bet FO3 only suffered on PC due to Games for Windows Live being a mandatory thing for it back then. By New Vegas they dropped that, and that game has a lot more popular and in depth mod scene than 3 does even today.
Yeah but New Vegas was a better game too
This was an absolute joy to watch. It's been really fun following the development of this video and seeing the Spaghetti in the editing timeline :D
M22 electric boogaloo
I know you hear it all the time, but I love seeing you on other videos and seeing you like the same stuff I do!
I would like this comment if I could, but it being at 666 prevents me doing so.
@@HarmonixJourney you can like it now
I am now convinced you watch basically all the channels I watch
For anyone wondering, the GOG version is far more stable and runs a lot smoother. I played though until I got to level 30 without a single crash.
What's the GOG version if you please? Pardon my ignorance. 👍🙂
@@phlhoran12396 GoG is a launcher like Steam which have games without DRM, which means that games on GoG can be played without many crashing bc computer does not take large part of its memory for unnessesery DRM
@@hg7299 Cheers for the info. I don't play on PC, but for gaming titles such as this one I truly wish that I did.
Ah yes... the wonders of drm free installations... Ubisoft should take an example of it.
GOG version doesn't work on AMD IG and does not support modding - I would recommend the Steam version and just grit your teeth and fix the file yourself. It's easy you click a text file and edit 3 characters then save.
I still can't get over the fact that Bethesda randomly picked a German town 10km from where I grew up as Stanislaus Braun's hometown. I was SO convinced that it must have been some sort of easter egg that picked a place near you based on your IP address or something when I first came across it in the game😄
@@anythinggoes4907
Kilometers, a unit of measurement for the metric system
@@anythinggoes4907
No worries,so am I, I just took European as an elective in high school
@@anythinggoes4907 My condolences.
@@arsenelupin5424 What do you learn in that? Never heard of it, genuine question
@@arsenelupin5424 I’m Canadian and interchange UK and American English without even thinking about it lol. Like “grey” and “gray”
Technically, Interplay and Black Isle weren't different studios. It was still more or less the same team under different branding.
Dead on
I was looking for this comment otherwise I would have said it ahaha, didn’t Black Isle essentially come about as a studio under interplay which was then dismantled when interplay collapsed
@@HomeBoyOfficial basically
dw about it. the video is meant to be entertaining, and his scripts are so dense that sacrificing accuracy for humor is kind of preferred to the inverse.
So the obsidian standard?
This style of vid and editing is CLEARLY so well loved. It's absolutely what gives your video their charm. Brilliant stuff
didn't expect you here
My favorite part of the game is the absolutely obtuse way you’re given the code for the final mission, in that it was given to you at the VERY beginning of the game. Your dad doesn’t just quote revelations 21:6 for no reason, it’s LITERALLY the code for running the water purifier (216). Of course, you have to infer that this is the code and there’s no direct hint to it aside from a few dialogue choices early on in the enclave prison. All it would’ve taken was just a note or something aside from James just quoting revelations.
This made for one of the most rewarding video game moments for me. When I just stood in that chamber panicking because I had no Idea what the code was. Then suddenly remembering that quote that was repeated so often in these conversations, typing in the numbers and winning the game. Despite all flaws this game has, that was excellent writing.
I actually remember as a kid, checking my notes panicking and showing active quest notes, and it shows the verse. Still took me a while to realize its the verse number. So it *kindve* points you there, but still in a very cryptic way
I never realized that in 2 playthroughs
Lol when I first played it I realized that the Bible quote was the password, but died trying to remember what the number was
same@@Meurth
If you’re in the simulation and console command kill 2 people, or hurt “sally”, she warns you the first time. Like the simulation of a simulation is self aware that they didn’t just spontaneously die. Sally is warning the player. “You can’t do that here.” The second time you hurt somebody, she Tesla explodes and immediately kills you. Even if neither kills were directly done by the player, but through console
Spooky shit.
I mean, there’s not other way for them to die in an unscripted event
Somehow I remember triggering the mysterious stranger in there when the only thing you are supposed to do is slap someone.
It feels like a false memory to me now, but I think this bug was patched out later. only happened once to me though and was super funny seeing the stranger gunning down your target and everything being black and white, pure bethesda gold right there !
Can not remember if I got tesla exploded after that as well, probably yes.....
@@Blackjack174fallout 3 has some creepy ass bugs. President Eden floating and being in the pentagon after you killed him is creepy as fuck, there’s also one where certain robot corpses would “run” away from you and their models would just glitch the fuck out until they entirely disappeared. That happened to me once and terrified the shit out of younger me.
I still remember vividly my last time playing F3's ending. I had the Broken Steel DLC and could FINALLY convince Fawkes to go into the purifier, good job Bethesda?...
NO
Apparently they were so salty about people pointing out this obvious plot hole they have a very snarky bit in the final slideshow about how "The Lone Wanderer found a TRUE HERO to venture into the irradiated control chamber." which ticked me off. Fawkes is IMMUNE to radiation, there's a way to solve the issue with no one dying and the game basically calls you a coward for not committing suicide.
I could maybe see the logic if you convinced Sarah Lyons to give her life in your place or something but with Fawkes it just felt condescending, I had played F3 multiple times and still have fond memories but that ending left such a sour taste I never bothered again.
god i forgot that is said the 'true hero' part...in my case to be fair it was probably true since when i got the the end of that dlc and had the option of nuking the enclave or the brotherhood I might have not read what I was doing and got really confused when i got a bunch of negative karma.
But hey, at least i could have the goul in the museum as a follower now
That shit pissed me off too
Well I was playing through before the dlc and had to sacrifice myself ... Maybe they'll gloss over the fact I sold kids and ate people ... I get to die a hero .... Dlc comes out nope wasn't that toxic just needed some time to sleep it off ... You know I'd have just given the player, control of a random NPC that they were aligned with ... With the line "I'll carry on what they started" .... I enjoyed the game to. I think it was the perfect walking sim after a long day.
Dlc since up forgot to mention them
Mother ship was cheesy fun ... Kill aliens with a samurai and a cowboy
Anchor was mehh ... Just kill in the snow nothing too interesting
Pitt was ok but more combat focused ... Loved the setting though if It had a bit more world building to explore I might think higher of it.
Point look out was my favourite though ... Take a trip to a creepy island and explore ... Some great characters and a vibe ...Feel that got recycled some what for far harbour ... But that's the Bethesda way....
Wonder what fallout 77 will be like?
I don't think that line was intended as the passive aggressive jab it probably felt like, Ron Perlman is super expensive to hire for voice work and they probably couldn't afford to have him come back to do more lines, so they re-used the line for where you originally would have sacrificed Sarah Lyons.
Seriously. It's a line that makes sense if you just refuse to do it and send someone else who would definitely die from it in your stead. In that scenario you're basically saying "Nope. Either someone else dies or we all die, but I'm not doing it." But it's not like there was a black-and-white choice between "sacrifice yourself" and "sacrifice someone else." They give you *multiple* companions who are pretty much immune to radiation. Even worse, Fawkes being immune to radiation isn't just background lore that someone involved in the writing might have forgotten in the moment. It's literally a plot point that comes up as part of the main story just a few quests earlier when he retrieves the G.E.C.K. and then shows up to try to save you from the Enclave after you're captured.
There's a big difference between a heroic sacrifice and a pointless one. Jumping in front of a gunman to take a bullet for someone else and risking your life to save theirs is a heroic act. Jumping in front of a bulletproof android that could shrug it off without effort and risking your life for literally nothing is a pointless one. If anything, I'd argue that it comes off more as stroking your own ego and having a messiah complex if you choose to "sacrifice yourself" when it's completely unnecessary just so that you can play the part of the glorious hero.
Fallout characters saying "you again," is like sonic characters spamming "Long time no see." And honestly I love that
True
The fallout equivalent of “kept you waiting, huh?”
And much flatter than Sonic
YHOIU HGAVER 420 LOIKEDS
It's like a Sonic character saying "I'm rolling around at the speed of sound"
It's amazing they were allow to sell it on Steam without a fix. It was easy to tackle but it really must have frustrated a lot of people. Off track, Rivet City become fun when Diego gets married, and you attend the wedding with a flame thrower and use it right after his new bride says "I love you Diego".
Fallout 3 almost makes me wish for a nuclear winter.
This video was restricted to 18+ for a year, so there was remake of it on my channel with less violence, but now this 18+ has been removed, so this is the best version, although it means my escape from the dungeon is a little cut short now :)
You take a sip from your trusty Vault 13 Canteen.
you know...I was not prepared for the spiffing brit to voice Sid then again you are full of surprises.
Spiffing is just Sid which is why he will never show his face.
"""almost"""
vid was great, you're actually one of the best youtubers out there man keep it up
As someone who's first fallout was 3. The enclave still felt like following a shadow as you put it because I always thought the radio station was an old recording of some kind that was still being broadcast only for it to be revealed towards the end that it was not and I liked that a lot.
Yeah I was definitely not expecting them to show up when they did. I think that was very well placed.
Of course I'd prefer it if they didn't reuse the same enemy from previous game, but it's okay.
@@vissenekku The Enclave was a nice surprise, in the sense of you haven't expected them, but rather poorly introduced and even more poorly fleshed out as Villains. But that's subjective ofc. Imo it could have been worse tho. Look at 4 and how they massacred our bois (BoS). I just wish Bethesda would allow real choice and let their games live up to the RPG label instead of of setting you on Rails with boring, recycelt stories. 3 and 4 have the exact same story with a new coat of paint remember.
@@friedrichderhohevonweedman6093 Yeah it's easy to agree that Fallout 4 story was terrible.
I liked how they handled factions in 3 though. The game was focused on individuals. Even in Enclave there were at least three people with widely different ideals from each other. Even the two main villains disagreed with each other. I prefer that over New Vegas' approach.
I feel like Up really missed out talking about GNR and 3 Dog. Probably one of the best characters and mechanics FO3 had. Having an actual voiced character talk about the things you as a player did in the game really added to the immersion and made it feel like your actions actually had an impact.
@@doomcookies True!
Although he did jump around a bit, first calling you a scumbag and then immediately the hero of the wasteland in the nest sentence. xD But hey it was fun
... The level of theatrics and presentation in these reviews is exponentially incredible. And 40 minutes? Eventually this man is going to produce a full-feature film just to discuss game mechanics.
... And "The Yeast I Can Do"?! Have your like, you amazing bastard.
Fawkes' refusal to enter the irradiated chamber at the end is some of the worst and hokiest writing I've ever seen. He needlessly sentences a human to certain death because of some contrivance about how each person has to follow their own path. So he's basically saying your fate is to die here in an effort to do what he could have easily done without anyone dying. It seems he's really keen on ending your lineage.
Yeah but I hooked up with Reilly, Moira, Bittercup, Nova and Cherry. I also fooled around with Amata A LOT. So I think I'm set.
I've played just about every fallout and honestly the hardest part about playing a fallout game is just putting up with how busted and fucked these games actually are
amen. sometimes i feel like i have to work against the game, with mods or gameplay style, just to try to squeeze all the fun about it. only so much u can polish a turd, but they're not turds...
F3 was so close to being a gem of a game
Nah. 1 and 2 are great.
@@Outworlder not by modern standard man
@@TheCapitalWanderer Well fuck the modern standards.
@@voldy3565 so fuck most of the player?
I'm surprised there was no mention of the DLC which makes Fawkes go "I was going to send you, the human who will certainly be melted by the radiation, in to push some buttons, but that would actually be really dumb and yeah of course I'll go do that."
Maybe we’ll get *Fallout 3 DLCs are an Absolute Nightmare.*
But it's your destiny!!!! Fallout 3 original ending is one of the worst pieces of fiction ever written.
"Getting killed by radiation is your destiny but for $5 I will actually just save the wasteland instead"
Thanks Fawkes.
Think that was broken steel. Also makes the game open ended
@@ExEBossthe prophet
Bethesda's main motto is simply "Why fix the game when you can just make another one?"
or rather why finish our game, when we can just open them to modders and theyll fix the rest
Fair enough
Twice the bugs twice the features
I like the joke but I thing it actually is "Focus on the miniscule details, stitch together with loose threads."
Do you remember how much of FO4's marketing was focused on "Hey, look at the blinking lights! We spent most of our time focusing on small details like this." For all the computers outside the institute to look exactly the same.
i thought it was "why fix the game, when the modding community will fix it?". . .. "hmm. . can we monetize that?"
The side quests are definitely what makes this game. Especially meeting Harold. That quest saves this game for me. He was part of the mission to exterminate the mutants that were coming out of the Mariposa military base way back in California that preludes FO1. It ended with him becoming severely irradiated and his friend, Richard falling into a vat of FEV that eventually turned him into the FO1's villain "the Master".
It was a really good tie in.
“Will you please…kill me?”
Harold and Bob
May they Rest In Peace
You're talking about the guy who was turned into a tree, right?
@@Aly9315 yeh
@@flatpepsi I agree then. That was a great one
its literally the only decent quest in Fallout 3
Honestly, the easiest way to play Fallout 3 on Windows 10 is to do so via A Tale of Two Wastelands. That allows you to play the entire Fallout 3 campaign, and then transition to the New Vegas campaign by using a travel point to go to the Mojave wasteland from DC.
that's so cool, I'll have to look that up
I finished Fallout 3 for the first time literally last week and these were all issues I had. I think the biggest issue I had was that even though I managed to convince Fawkes to enter the chamber at the end of the game. The game still called me selfish for not sacrificing myself? There was a perfectly good radiation proof super mutant right beside me? WHY WOULD I SACRIFICE MYSELF WHEN I HAVE NO REASON TO.
Glad somebody else mentioned this. I did the same thing and the epilogue made me out to be a self-absorbed bastard for taking the most rational and life-saving choice.
Sounds like you forgot the DLC. I hate the vanilla ending.
@@djazz0 Broken Steel was a necessary addition.
@@djazz0 Darn, sounds like I missed out.
Because Emil Pagliarulo is a terrible writer and wanted to force you to sacrifice yourself be as Ethan’s how he thinks drama is made. If the guys who made Nee Vegas made 3, you could have sent any of your companions to sacrifice themselves
"...back when knowing how to run a game on a computer was a specialist skill."
Bethesda-era PC players: **laughs in load order**
xDDDDDDD
load order
Yeah, I feel this. Felt really good finally getting my 400+ mods to finally work with minimal bugs and some women missing their faces.
Ah yes, the old "insert CD, it will probably auto-run the Install Wizard Setup... click next a few times and agree to the EULA... wait for the CD read time and HDD write time" specialist skill.
Many locations actually had secret (hidden) areas that with a few exceptions were boring. The underground subway tunnels were boing and confusing. But so was my life so I played them several times.
They were actually one of my favorite parts because of how most of them branched to different locations, so a wrong turn would have you end up with a whole new quest.
@@jodo2785maybe one in every 10 turns lmao
@@oldylad the violin quest, oasis, the nuka cola lady, evergreen mills, fort independence, repunlic of dave, the lincoln memorial questline, reilly's rangers . . . so many obscure hidden quests that could only be found through random explanation or listening to dialogue/radio hints . . .
New Vegas had a fraction of that, Fallout 4 had little none of it.
I used to get so lost in those tunnels I would just open the console and type
: Player.moveto 0002b8e just to get me the hell out of there
.The times you would come across a door that's lock and you need a key, so you spend the next hour opening every box, safe, cupboard, toolbox, talking to every NPC, picking their pockets and no key. So again console cmd Unlock, this fails and finally you turn collision off walk through the door and you step out of the game.because there is nothing behind the door.
@@jodo2785 think its worth mentioning too that they were pretty fucking scary on a first play too, also gave the feel of traversing a ruined city. You were having to circumvent surface debree and go into the shittier guts of a shitty place not knowing where you'd surface. Fallout 3 was a better wasteland, new vegas was more like a dystopia with how civilized it is.
*Read The Paper*
NO
No fucking way! I thought I recognized that beautiful voice!
Tt5
3@@Dasquapy5😂6😂2
5😂5t😂😂😂😂²😂
5h22k😢😮
Eg😢⁵t5😂f
²😂😮5
57
I remember being 13 and playing this back in 2009, one day while just walking the wasteland in the distance to my right I saw the corpse of a Yao-Gui flying directly upward before plummeting behind some hills.
That was caused by a Deathclaw. They're "Giants from Skyrim" powerful, and I've personally seen a Deathclaw launch a Yao-Gui into the sky in my playthroughs. Ironically rockets and mini nukes don't even have that kind of launching power. I love the ridiculousness of it.
“Yes this game has over 200 endings”
Really Todd. Really.
Jesus....
Of course he was fucking lieing
He was attempting to say some bull about slides I think?
Well over 200 variations of the endings but not really *different* different endings.
*”Tell me lies, tell me sweet little lies…”*
It truly is telling that your review of fallout 3 makes me want to play New Vegas again
@Just Chill good bait
@@InMyBrokenChairIt’s true though
New vegas is worse than fallout 3?
It or unfunny joke or you have some interesting history with this games.
@@greyfaceofaxe they probably have a potato PC who can't run neither game and they coping
@@InMyBrokenChair its bait
There's a big problem with Bethesda's story design nowadays and his name is Emil Pagliarulo.....except when he's writing psychopathic murderers. He is actually pretty good at that.
I feel like somone only being good at writing psychopathic murderers probably should be taken as a red flag.
@@DolusVulpes lol I said that cuz he did Oblivion's Dark Brotherhood questline and it's actually really good. The guy's got a knack for dark humor and makes a lot of neat quests. I just don't think he shines when it comes to the mainline stories. I'd love to be proven wrong tho.
@@Heeroneko I'm just saying that typically writers write based off what they know, and if the only characters he writes well are psychopathic murderers...
@@Heeroneko Really good is an overexaggeration. It's decent at best and it only seems good because the game that is in is filled to the brim with awful writing.
@@okagron I don't think the writing is particularly bad, just average. I appreciate dark humor a lot. Your opinion is your own.
Ah yes. I vividly remember the first time I got to the end of fallout 3 with Fawkes telling me it was somehow my destiny to suicide despite a perfectly valid and logical option being avalable. That was the only playthrough where everything seemed to inexplicably turn red for the ending. The dozen or so mini-nukes I blasted at everything in sight might have had something to do with it.
9:24 the power station actually has a unmarked quest that’ll lead you to a unique weapon you can get by just following the power lines, and finding a holotape, and then finding more!
Which are scattered across the entire fucking wasteland.
Do you remember the weapon?
@@themightycrixus1131 yes, it was the MIRV Fat Man
@@missingindy oh yeah!! Sweet weapon. Thanks its been years! Hah
Its amazing the criticism you've given this game can be applied to Starfields failures too. Big huge empty spaces that would have been better served if they cut back and focused on making less areas, but better.
They’ve been doing it for years, don’t get how it’s taken people so long to see it. Starfield is particularly bad I ghess
I never worried about Fallout 3 feeling barren in what you could find. It felt right with being someone coming so late to the party as it were that everything had already been picked clean and through. It made finding something feel like "Oh shit, nice" instead of "Oh cool, I've got a thousand of those".
Basically the opposite of Fallout 4, where everything was so greatly stocked and accessible.
Until you meet Moira and she's like "Do you see that supermarket 3 minutes away from here? Can you go check if there are some supplies left 200 years into nuclear holocaust?"
Also, because the world is so barren you wonder how people in the bigger urban areas like Megaton and Rivet City don't starve to death.
@@Darkko88the wandering vendors come by those locations every 3 days or so. Explains that.
@@chazzx1018 A vendor coming in every three days is not enough to sustain a small village. We're not talking just food either.
This explanation could only make sense to someone stupid or a fanboy.
@@Darkko88 it's a game. The explanation doesn't have to make sense. Jesus.
@@chazzx1018 We all know that all great media makes no sense.
Great job at proving that you really are stupid.
I loved when 40 hours into a play through my save got corrupted and would crash anytime I would try to fast travel or enter a building. Turns out you can't save over the same file too many times or the save will go kaput.
Thats only true for the PS3 version iirc
@@funbrute31 unfortunately that's true of most save systems. That's why using the Quick Save Feature is not a great idea and you should still create your own saves. There's always a chance it can corrupt if you save over the same file many times. (Granted it's uncommon, but it is still possible and has happened to me on a few different games, not just Bethesda Titles)
@@funbrute31 it’s most likely for the ps3 version, but it’s still possible even on a modern pc, don’t use quick save, disable all auto saves, and always create manual saves, if you don’t like manual saving, there are mods that help you by making auto saves not over write the last one and instead create a new one and delete the old one, it has been a little hole so I forgot the name of any of these mods but they do exist, at least when I played new Vegas they did.
It shouldn't matter if it is the same file or not, because it never is the same file.
Normally you would create a new file node that replaces the old file node with the same name. But even if you overwrite the same file node, it should then refer to a different physical location, unless you are using an old and badly implemented file system. If your file gets corrupted then, either your storage medium is damaged and you should replace it, or the game itself wrote the file content wrong. Probably the latter.
Either way, it does not depend at all on which or what file you write to.
How long the game has been running may have an effect, if its code is poorly written. Or how hot the SSD has become with all the reading and writing.
Oof
My biggest gripe with this game is that everything feels like Bethesda just dressed Elder Scrolls and all of its character actors in different costumes and told them to be post-apocalyptic. As a result, the world feels like a bunch of nukes were dropped last thursday. It's supposed to take place two centuries after a war, but none of the citizens act like they're several generations down from apocalypse survivors. They even live in literal garbage without ever having attempted to build anything new. Also, for some reason Virginia is a desert with dried up dead trees, when the only reason the previous two games were like that is that it's California. Deathclaws are genetic splicing experiments that escaped from a lab on the other side of the continent. Radscorpions are arachnids that do not live in the D.C area. Super Mutants were made exclusively a few dozen miles away from San Fransisco. Bethesda's entire contribution to Fallout feels like someone made a sequel by skimming a fanmade wiki and only looking at the pictures. Probably the exact reason why they actually thought that aliens are canon.
Yeah, the perfect example to your point was when you go to that one village that's built on a highway (Arefu), and one of the residence is in some PTSD induced delusional psychosis where she thinks the world is still normal outside. Like how would someone who is born over 150 years after the war not be used to growing up and being raised in a wasteland? How would they even know firsthand how the old world was before the nukes dropped for them to delude themselves into thinking the current wasteland was still normal like pre war in the first place? She wasn't a former vault resident either, she was literally born, raised, and lived full time in the nuclear wasteland
What doesn't help is that this game does nothing better than any game before or after it. Fallout 1 did tight narrative storytelling better, Fallout 2 struck the best balance between a sea of content and making that content unique, New Vegas modernised the themes of the originals and factional stories, and then Fallout 4 surpassed this game with its vast ammount of viable character builds and better exploration.
Hundreds of years after a nuclear war, humans would be dead or would have rebuilt to something like modern society. The way the games are set up would make much more sense, if you just divide the times after the war by 10.
As for the setting - if they'd have put in the same effort in other areas as they did with the Mirelurks, I think the rest of the game could have been a lot better. Those creatures actually make sense for a coastal area, and there was a whole area (the wiki says Anchorage memorial) involving them that felt like a real Fallout game. It seemed like it was only made by one or two people, since it didn't have any people you could talk to, and was very short but it had skill-checks, and a story told through notes and items placed in the environment.
@@Gameprojordan It sometimes feels like when they made Fallout 3 they were originally going to do something with the time period immediately following the war. Same with Fallout 4. Its feels like Bethesda wants to go down that route but pulled off until F76. TBH I would love for them to go that route but in a single player RPG rather than what we got with F76, focusing on survival and not dying from radiation poisoning and etc.
@@abox7825 to be fair fallout 3 brought the entire series into a fully 3D environment. That is a big step for the series as a whole, but not so much of a narrative or in-universe step up for the series, more like a mechanical step up
What bothered me about James is, he wasn't even born in the vault, up and leaves for Project Purity and has the nerve to say, "you're a big boy/girl now, you can get along on your own now", where? In the wasteland we've never seen? Or the vault that was hunting you down when he most likely knew they'd be sore about the vault opening? Probably not supposed to think about it too much, just always bothered me some with nowhere to express that thought
“Oh actually that’s how machine guns work”
*yeah if you have a fully automatic flintlock from 1500*
“I’ll give a better ending!”
Bethesda couldn’t do it any better themselves!
You have no idea how comfortable it is to hear someone else say they didnt know the password at the end of the game after years of being ridiculed for it by my friends.
We’re we ever actually told or read the code in the first place?
@@TheTendermen Yes, a couple times. 216 it's read to you at the beginning of the game and later on it's on one of the holotapes when trying to discover where your dad went. Plus you have it as a note in the pipboy
@@TedOmann It is also pointed towards by a quest marker right before the finale. The game literally tells you to listen to that holotape.
@@TedOmann thx, though still the first is simply a hint that the player can miss, pretty sure the second can be missed if you go directly to Liam Neeson.
I honestly loved this game when I was younger. I explored it world for hundreds of hours
The quality of these videos are insane. Seriously, the cinematography, writing, meta narrative are absolutely superb. The time and effort you've put into this is clear to see, and I look forward to seeing you destroy Fallout 4 next. God speed and all that
I really want a full version of "Welcome to the Wasteland"
Me too. Goddamnit.
Same
Same
Same
@@AdolfHitler-yi7pm wait a minute...
I think that some of the sidequests being the most interesting thing about this game is one of its big problems, given how a lot of them are far enough away from the main quest path so that you may well never stumble across them. That and the first half of the main quest being go to a location, talk to someone, do a job for them, them get directed to the next person to talk to
Thatvis literally every bethesda game i ever played lol. Playing any of them for the main quest is like watching porn for the plot.
its almost like you are supposed to step off the path and explore
sadly yes. The sidequests being the best part implicitly means the main story of the game is far less interesting (or well written), and so mean the main story isn't worth playing.
Liberty Prime is cool as fuck though. Shame you couldn't get like a giant mecha final boss against Eden in a rival mech though.
@@pixelman6193 yes but that doesn't excuse having the main quest be so uninteresting in comparison. The ending matters.
@@noukan42 that's not a good excuse though. Just because its in every bethesda game doesn't make it a good thing nor that we should ignore it.
I gotta point out that "Bethesda ruins" is not Bethesda Softworks' headquarters. they have been in Rockville since 1990. it's a small town (as far as towns go on the east coast) in Maryland, but it's home to many defense contractor's headquarters.
I’m almost sad fallout tactics didn’t get its own video. Also this video reminded me all about fallout 3’s ending and how weird it was.
Did you watch his other fallout1,2 videos? He will trash tactics, because it is his 'opinion'.
@@demonspawn5164
What's wrong if he disliked it?
@@progmrz5512 Why make a video about it?
@@progmrz5512 He himself points out Hbomber reviewing fallout 3(2008) in 2016, while this guy made a video in 2021 which is ironically criticizing the elements of fallout 1,2(1997,1998). Further the vault,BoS,Enclave,Mutants,pip boy,vault boy,SPECIAL and half of the plot comes from fallout 1,2,tactics. Without them, there would be no fallout 3. I am not talking about fallout 4 though, it is a good game and is original in it's own right. I blocked his channel earlier, but somehow youtube recommended his fallout 3 video.
@@demonspawn5164
Because he can? It's his channel so IDK why you're asking why he should make a video about it.
Also Nice info tho, but you gotta respect his opinions tho since this is just a one man's flawed opinion about a game that he played it for the first time, not like the others that played when it got released and growing up with it, sooo... that doesn't really affect the reputation of the games. Heck, he doesn't really push it to you that you must dislikes the games.
Also are you masochist? You're claiming you blocked his channel which means you don't want to engage with him yet you're so active on the comments criticizing him further pushing that you didn't block his channel.
An early Christmas present? Brilliant
Remember how the Broken Steel DLC ‘fixed’ the ending by allowing you to send in one of the several companions (seriously there’s like 3 or so you could have with you) immune to radiation to activate the purifier?
All well and good, except that the ending still calls you out for not killing yourself for no good reason (we’ll ignore that you now miraculously survive activating it yourself so that the DLC can take place).
you can walk in and miraculously survive which continues the DLC story
bethesda games punish you for being smart
There's alot of garbage morality like that. Three dog also scorns you on the radio if you choose not to let the ghouls invade and murder everyone in tenpenny tower lol
@@Gameprojordan i mean he couldn't exactly know that the ghoulie asking to be let in also invites his feral friends over - in fact neither did i on my first playthrough. not that i minded, alistar tenpenny is an ass.
@@cmb9173 yeah but then IF you let the ghouls ransack the place and murder everyone threedog basically says they deserve it. So yeah it's garbage morality based entirely on what threedog personally thinks is the best way to handle the situation. I'd say a bunch of sterile ghouls murdering an entire settlement of normal humans who can reproduce and replenish humanity after a near genocidal world war isn't the "good guy ending" and justifying it by saying the tenpenny residents are snobby is extremely lame lol. I can easily say the ghouls deserved to die because they were literally threatening the tenpenny guards and residence with death if they don't let them enter
The fact that he didn't realise who the Enclave even are when they show up is one of the many signs that Bethesda failed immensely at writing this game.
Obsidian did the same thing for almost any Faction in New Vegas. Without playing the other games you had almost no idea who they are.
@@your-username-here2308 there's a difference in not knowing because you don't know shit about the franchise and not knowing because they are so fucking diferente(without a good explanation i may add)
@@Noone-ji2ok how are the so different?
@@your-username-here2308 More whataboutism
Difference is, FNV lets you explore them kinda deeply and decide what to do about them in the end too, thus introducing them to new players thus completely ruining your point. Also they make better job at showing "true human nature". None is black and white and everything is morally dubious. What profits one, hurt other. You can never be a knight in shining armor, you can only pretend to be one, coz your hands will get dirty and they will make sure you'll know. Coz unlike F3 and talon company = NPCs aren't just mobs to kill.
It simply boils down to Todd's famous "we don't do writers, our designers are our writers" *facepalm*. Which shows. Sadly.
This best part of this entire video is Spiffing Brit doing the voice of your cat...maybe you and he should do a collaboration on why Fallout 3 is a perfectly balanced game with no exploits!
True, but someone should really call help to get him out of that basement...
Tower Of Hat Exploit LETSGOOOO
"but you haven't even masked your voice"
Sid: *becomes spiffing brit*
some of the best editing and skits i have ever seen on youtube! props to you, im excited to rewatch on friday.
The story in Fallout 3 (and 4) is the reason why I absolutely hate Emil Pagliarulo. The man cannot write a good story to save his life, yet has been the lead writer on no less than 3 Fallout titles to date. Between the absolutely cringe Enclave ending in Fallout 3, the joke of a faction that is the Institute in Fallout 4, and the paper thin premise of Fallout 76, I legitimately do not understand how this man is still employed as a writer. As someone who enjoys great stories and plot twists, it downright offends me that this man is still allowed to write for video games. /rant
More respect for the man,Emil Pagliarulo is the reason why I wanna become a writer for videogames, after analizing carefully his work in the fallout series I realized how unskilled and horrible he's at his work, and realized that if he can do it then everyone can.
@@axelavila231 | I'm beginning a 18 month long game design course in less then a month, and my end goal is to become a game writer. People like Emil make me equal parts excited about my chances, and saddened by the industry's low standards.
The horrifying thing is that its possible he takes up Todd's position once he retires or whatever. Id rather take 100 Todds instead of one Emil
@@PotatoPatatoVonSpudsworth Hey man, keep in mind that if you play your cards well you'll become the change you want to see in the world.
He also wrote Skyrim as well.
His original job was being a quest writer for Oblivion but he was friends with Todd and thus it spiralled out of control.
Me, a German, witnessing UNJs impression of a german accent and him reading the book "Why the Germans do it better" after doing said impression: /feeling weirdly patriotic/
The Point Lookout DLC was amazing. The weird drug trip sequence is excellently done. With the upside down trees, the Washington Monument in the distance, your Mother's skeleton and Mister Burke leaning against the nuke... really examines the Lone Wanderer's state of mind. Nobody ever mentions it and I think it's seriously underrated.
It's because it's attached to Fallout 3.
@@jashloseher578 Your Mom is attached to Fallout 3.
@@IAmFromTheYear >:-o
8:50 When I first played Fallout 3 as middle schooler, I would prefer to keep the Enclave Radio on while exploring dark places and at night, because the affably evil voice of Malcolm McDowell seems tailor-made to make you relax despite being in immense danger.
Hold up, Malcolm McDowell? From the very first steps into the wasteland? Well then, I might just pick this up...
I remember playing this game before the fix, downloaded a couple of mods and finished the game with only one or two crashes. Even finished the dlc's as well, so I was surprised to see everyone struggle trying to play this game. It was also funny to watch, keep up the amazing work!
wait is your channel background from valkyria chronicles
I SWEAR THAT LOOKS LIKE THE SNIPER CLASS XDD
@@RaTcHeT302 Yeah, it's Kai Schulen from Valkyria Chronicles 4 I believe.
@@kitsunedesu2819 OH IT'S THE ANGRY MUTE LADY GOT IT
I HONESLY GOT KINDA BORED OF THE GAME SO I JUST GAVE UP ON IT XDD
Actually it happened to me too, actually had like one crash and then when I tried to play it again before the "fix" and then it showed some errors, then I couldn't play it anymore
I actually currently have an installation of the game that has it downpatched to the GFWL version, specifically for mod support. Game's modded to shit and it still runs better than I remember the 360 version running.
What I miss from Elder Scrolls and Fallout games is the horror aspect.
I was doing that museum quest in FO4 and as I got to the end, I was really spooked until the reveal "Oh.. it's just an Irradiated Dearhclaw Matron.. whatever"
Yeah, you faced multiple already, sure it's a difficult fight, or at least with my mods it was difficult, but it wasn't interesting.
My older Brother's friend loaned us his copy of FO3 and that was our 1st time playing it. He told us, "Go ahead and borrow it for as long as you like, I finished it already a few times."
Literally a week later, trophies were patched into the game and my brother's friend was like "Damn it! And I JUST said you can borrow it as long as you like, I'm not gonna bug you for it back after only a week!" lol
I remember The first time I played fallout 3 and played all the way through with no perks, no companions and never doing a singular side quest AND I LOVED IT
I feel like the " war never changes " thing pertains to how the war between people (and monster) will never change. We will always have a battle, and it's over money and land. All the time.
"einstein said, we'll throw rocks on the other side. . .no survivors! set the world afire!"
- Dave Mustaine
'I know not what the next world war would be fought with, but I know the one after it will be fought with sticks and rocks.'
Yes, the idea was that no matter how things change, not matter how bad things become, even if the whole planet dies in a nuclear winter, there will always be war. "War never changes."
"There will never be peace until the last man kills the next-to-last one." - Adolf Hitler
Of course, Metal Gear Solid 4 had the tagline: "War has changed."
That is the franchise where mercenaries had made their own country to make war in peace.
That fake news paper made my day. To the assistant editor who spent five minutes of your life you'll never get back finding that joke, I laughed my ass off at it, thank you. The effort wasn't wasted, I loved it!
Crashing every few hours, that's the Bethesda equivalent of running perfectly. Doesn't get better than that!
And yet we always go back for more. It’s like cocaine, but cheaper. Crack….Fallout is crack.
The Morrowind Construction Set was even worse. it had terrible memory leaks so it crashed about every hour; but even worse it started silently ignoring/forgetting any changes about 15 minutes before crashing so even if you saved before it crashed; any changes up to the last 20 minutes would be lost.
Or maybe it would remember some placed elements but not their position or rotation, Or everything woul look ok but all metadata was blank, so doors would not go anywhere etc.
You had to save every 5 minutes and keep an eye on memory consumption, and close it before it came close to consuming 90% of available memory.
Want a real life comparison ? Amtrak being regularly late is considered "on time" :P
This comment was stolen by someone that was verified
@@lugnut59 which comment?
If someone said the exact same as me verbatim, they probably copied me, because I didn't copy it.
If someone said roughly the same thing, that's hardly surprising, because they're infamous for crashing code; doesn't mean anyone copied anyone.
@34:27 - your effort was not in vain, noble Editor. I paused the video and read every word. Bravo. 😁
The pills scene is so funny that if you listen closely you can hear the Editor or whoever in the background also thanks for giving all the joy of me watching you upisnotjump I appreciate and helps me go through life and thank you for that
I love Fallout Tactics and I will die on this hill. It was my first Fallout game, it got me in to Fallout 1 and 2, and is a precious part of my young gaming years.
Also: filling a super soaker with acid is now, and will forever be, one of my favourite weapons.
The thing I feel Fallout 3 does best is: Wasteland exploring. Sure most of the locations are empty and has nothing in them, and that is certainly a point against that statement. However. The mood of sifting through ruins in a world that is more or less completely devoid of civilization is done very well. If they added stuff in more of the empty buildings, like the example with the desk fan in this video, then it would be a perfect wasteland simulator. More small side-quests would also be nice.
I do no care for the main quest at all.
I can certainly agree that most of the last half of the main quest was trash (made ever-so-slighty less trash with the "you survived" retcon DLC), but I don't think any game ever did the open world as well. There were whole nights of play where I just picked a random direction and found stuff to get up to, or just a tangled mess of underground tunnels to explore.
I'll be honest - I have loathed pretty much every fallout storylines. I was ALMOST on board with New Vegas, until 5 minutes after meeting Mr. House, he says "welp, the first thing to do is to go to the bases of all those friends you made and blow them up". And then you find you can merely go in, piss everyone off at you forever WITHOUT killing them, and that's just as good? Wha? I finished the story (after immediately killing House), but it was mostly out of inertia at that point.
It didn't feel like exploration as much as stumbling over something that wants to kill me for no reason every ten metres.
Many of the characters are just annoying, and the dialogue options are lacklustre.
For example the vampires: Drinking blood donations is still cannibalism. But you can't tell them that, it is either or. And why are their neighbours half the map distant? And what do they eat?
There is no viable economy or ecology, and the survivors have not found any clever ways of surviving, they still survive on pre-war rations. Two centuries later they are still talking about "the war" as if nothing had happened since, including other wars. Even though it is still in living memory, it is quite a long while.
And the loot. There is more loot than you can carry, and more than the traders can buy. Why do they even bother buying from you? Why are the raiders still raiding? What is the point of going anywhere to explore? Just for some tribute set-pieces to famous authors of early horror?
@@davidwuhrer6704 "There is no viable economy or ecology"
When has there ever been either of these integrated fully and comprehensively?
@@davidwuhrer6704 Ah, yes, because there's no Brahmin around as a food source in Fallout 3, no merchant traders, etc.
I think to have done that they should probably have set it much earlier then because it strains suspension of disbelieft that the world is still a complete wasteland almost 200 years after the apocalypse. It should have been something closer to say Metro, STALKER or DayZ where it's set immediately after the apocalypse happened so the effects of the apocalypse are still felt and there's still loot to be found. It's very hard to believe that not only does the world still look like it was nuked yesterday after 200 years but also that there's anything left to be looted, like you'd imagine that everything would have been picked clean several times over by now and after that people would have moved in for the raw materials. Like there wouldn't be any buildings left because people would have ripped down all the concrete buildings to use as bricks in their own buildings and used the steel reinforcement to make steel tools out of.
Parody isn’t copyright! I want the full version of “Welcome to the Wasteland” please.
He probably know this and hides behind the copyright joke because he can’t be arsed writing the rest of the parody
Fallout 3's ending could've been fixed entirely if they wrote it to where the Enclave pushed one final attack on the purifier and everyone went to fight them off while you activated it.
Or maybe it needed two different people to press two separate buttons, so Fawkes would go into the room but he needed someone else to be in there with him.
There is however, the small matter of the entire rest of the game.
I think the Enclave had a missed opportunity to mean well, even Shamus Young feels that a tiny bit given how the purifier can be enabled WITHOUT fighting over it.
Bethesda sucks at writing characters for games beyond Morrowind, don't they?
Not re-recording the '7 minutes of loading' line was a stunning act of bravery
It felt like 7 minutes. I remember being lost in rivet city and it taking me over 30 minutes to orient myself
I'm going to say this: As a game, Fallout 3 is an unbalanced mess that despite all its many, *many* flaws manages to still be entertaining. However, as a proof of concept, it's absolutely spectacular. We only received Fallout New Vegas because Fallout 3 succeeded.
Fallout 3 walked so Fallout New Vegas could run
@@Hobobatman1000 Fallout 3 crawled so Fallout New Vegas could fly.
@@FirstLast-cg2nk He only flies because the game bugged out and they only got to fly for a few seconds before the game crashed.
@@THRAKORZOD Ah, so someone stuck with the Playstation version then. Yeah, if you started out on the Playstation version, especially in the early days, you had a buggy, constantly crashing mess that took a while to mend. PC is better, more stable... mostly.
@@THRAKORZOD Does no one remember how buggy Fallout 3 was? Even today I have what I nicknamed flying spaghetti monsters back in 2008 - where a dead NPC's corpse would stretch out their limbs and spaz around, floating into the sky.
Despite all the hate comments bro has been getting for his Conan joke, I respect the dedication. This content is just a breath of fresh air from seeing commentary channels that use nothing but vine sound effects and clips from tv shows/movies to display their reactions.
We really need a full remake of FO3. There were a lot of good ideas executed very amateurly and I'm glad this video validated some of my annoyances. I thought it was just me being ungreatful, but the empty feeling just never really left while playing it. Sorta just hoping to see *something* interesting around the next corner.
Empty feeling describes how I felt playing it perfectly. I went in long after release but expecting greatness and was sorely dissapointed.
F03 has good moments and aspects but I did not enjoy it.
Why would you ever feel ungrateful in having issues with something you’ve paid for?
@@night6724 I never played them. Too clunky.
Fo3 probably has the best open world in the franchise, Most iconic real life locations atleast. It also has the darkest atmosphere of the modern games. The issue is the game was blending old school with the new so in many ways it felt a bit dated from a combat perspective from the get go but it was always supposed to feel like that. I guess modern times have just absolutely wrecked the attention spans of you younger folks. It's not a hit you with dopamine kind of game, the discovery was in finding places that you knew in real life, trawling through a dark metro full of radiated zombies to surface beneath the ruins of a national monument. Reading the history of people who had taken up occupation in these places etc etc.
2008 was a time of technological limitations
First thing I did when I started playing this on my PC for the first time was look up a guide to mod it. The video I found was so helpful. It went over how to get Games for Windows, how to play in windowed mode but actually full screen, and making it crash less in general.
Any quest in every Bethesda game ever: go to place half way across the map, kill everyone, take their stuff.
Maybe I just don't like video games enough anymore, but isn't that just what all RPGs are?
@@samuelstensgaard4828 depends on the rpg. But yeah if you boil any rpg quest down it is that
@@samuelstensgaard4828 a lot of RPGs are like this not all.
But to be fair the only thing you need to be considered an rpg is have numbers in your game. Because of how vague the term "role playing game" is
I guess you haven't played fallout 3 then
Play the fallout 3 side quests
I love the emptiness of fallout 3. It’s probably my favorite fallout game
The one I could never forgive was how ol'Dad apparently abandoned me to die in the vault, and this is never addressed.
As an FO1/2 fan, I was genuinely enraged and confused that I wasn't permitted to kill him myself.
You cant even tell your dad that the other vault dwellers tried to murder you. I feel like they missed a whole key conversation the player needs to have with their dad
@@hl6994 You can't even tell him they killed Jonas, or... anything, the vault is just forgotten about, he's a shit dad.
@@stm7810 Yeah, you both have a good point about that. You can't even tell him you met Three Dog, who would definitely be able to put out a help broadcast for Project Purity or fighting the Enclave without the help of the Brotherhood Of Steel. Three Dog basically just exists to act like a sign post wearing a cool hat.
@@VulpesHilarianus Yeah, even with a ton of mods it can't all be fixed. for proof, see the beauty that is "Cinemodded Fallout" 1604 mods, combining New vegas, Fallout 3 and New California all into 1 massive game where the character is actually a good person who thinks about the world.
@@stm7810 Holy shit that uh, sounds like a lot.
Fallout 3 is a game where you play an NPC following the real main character around while he does the actual plot, because Todd Howard is a malevolent interventionist god.
Its not New Vegas though, with its BEAR&BULL guy
@@Brandelwyn And Hookers and Blackjack... don't forget about Hookers.
@@Brandelwyn There is litterally nothing wrong with Ulysses, I loved lonesome road and it's very great for the thematic storytelling and how it wraps up New Vegas and it's themes and ideas.
@@AbstractTraitorHero he sucks and the story of LR sucks too: from the courier never before mentioned backstory up to the lack of any consequences of your actions in the dlcs ending.
@@AbstractTraitorHero liked the location though, its awesome
I was literally wondering a couple of hours ago when this video was going to come, so happy it's here, this channel is so underrated.
A channel that has over a million subscribers isn't what I'd consider underrated 🤣
@@he_who_sits That's not exactly a large channel anymore, mate. It's not 2010 where 1m+ subs meant you were one of the top youtubers.
@@vincentjonesvr but it’s still not an easy feat either.
20:10 OH MY GOD how am I JUST discovering you tonight?!
My wife and I have played Fallout 3 literally dozens of times, for probably thousands of combined hours. Although that's our trusty old PS3 copy and I've not had the courage to test my PC copy, yet...
This has not encouraged me to do so. Which is a shame, because I love that fucked-up game.
You’ve got to try the PC version!! I played the shit outta of the game on PS3 as a kid, but switching to pc was an absolute game changer! Honestly the game is so much easier to get running than people make it out to be, and they just patched it so that you shouldn’t need any mods to get it running!
He’s trying it through steam for some reason. He’s making up reasons why his opinion is good, most ppl I’ve talked to enjoyed it as much as me.
@@MRFIKSIT31 because most people are going to play it thru steam???
Fallout 2 was a masterpiece. I can still replay it (with high res mod) and enjoy the hell out of all the ways I can go about the main quest and the side stories.
"Huh, UINJ taking a jab at Hbomb? Do the two know each other?"
".... Wait, I'm stupid, he literally showed up in an Hbomb video."
Fun fact, Charon, a ghoul companion you can get in underworld, will in fact follow your order to go into the chamber.
That's a DLC thing. Without Broken Steel none of the companions will do it
Spiff voicing Sid somehow makes him more villainous. I now expect him to commit war crimes, and exploit the entire known universe for infinite money.