I think I remember this also, was in Legion (the end of xpac before BfA prepatch but not sure) I think 🤔 EDIT: It was posted in WoD xpac 😂here is the link to wowhead (official is 404 not found 😒) www.wowhead.com/forums&topic=246988
Glyph of Dark Apotheosis for warlocks was one of the coolest things that ever existed. I don't remember how long it was in MoP, but for demonology warlocks, they could semi-permanently shift into a half-demon form with all the armor of demon form that changed shadowbolt to be instacast at melee range, cause Chaos Wave to give you a fat ass shield, made their aggro reset an actual taunt, and could be combined with the talent Life Harvest (aoe life drain) to let demo locks actually tank. Not even a gimmick. I tanked Mogushan Vaults as a demo lock and it was my absolute favorite time in all of WoW. RIP powercreeped xpac. You were the best time this game saw lmao
Worst part is that after nerfs it wasnt even OP. Blizz literally removed it because people cried too hard that warriors had 4 specs. As if druids haven't had that since day one
Restoration Exploding Mushroom & Genesis, in Mists of Pandaria Both spells were individually powerful on their own and both removed after MoP. I think Genesis was even introduced midway through MoP, so it didn't even last a full expansion. The two used together were brokenly overpowered (and incredibly fun!) Genesis sped up the tickrate of all rejuvenation applications by either 200% or 400%, can't remember which, so imagine preparing for a large damage hit and then popping a mini-tranquillity at the right time - Any overhealing was then funnelled into Resto Exploding Mushroom and stored away up to a maximum of a percentage of the druids max HP (including bearform and health-increasing effects) and then at a click of a button, the mushroom would explode and distribute the healing to the entire raid. Even more OP when timed with the legendary healing cloak! Thok the Bloodthirsty is a great example of a raid encounter where this combo was incredibly advantageous. Very fun, I miss it :D
You could also take Soul of the Forest talent, dump a swift end and pull your whole cast on tranq to like 1.7 second. Was even faster I believe if you used the Kafa coffee from Kun-Lai. Really useful on Thok
People hate on MOP because it was a terrible expansion. It was the first time in WoW's history that the subscriber numbers started to really fall and a lot of the bad directions WoW has taken started in MOP like LFR. Take off the nostalgia glasses.
@@danielesquivel8936 Actually no, subscriber numbers already started to fall in early-Cata (excluding the xpac launch hype) and MoP is actually the only expansion that managed to keep a very stable subscriber count for most of its lifespan (around 7.5 million). Furthermore, in hindsight MoP is widely regarded as one of the best WoW expansions to date, often put in 2nd place after WotLK.
God I miss being able to cast Lightning Bolt on the move even just as a casual player. It just felt so good to be able to move and cast in dungeons. And yes, it was a default ability in MoP to be able to move and cast. I never played pvp back then so I have no idea how balanced it actually was, but it felt balanced in pve content. Shamans didn’t do as much damage as mages/warlocks, but had the mobility to make up for it. I hope it can come back in some form, it was pretty much the whole reason I started playing Shaman in the first place.
Honorable mention (Not removed for being over powered) But death knight blood boil animation change in early Cataclysm. It went from being nearly invisible, to a cool animation like arcane explosion, and then all kinds of people QQ'ed on the forums that it looked too good and Blizzard reverted it. The damage wasn't changed at all. Something cool was taken away to make crybabies happy.
"OP Abilities" Doesn't mention the nightmare fuel we Rogues created with BoS as you chase everyone down no matter what the wanted and broke your CC no matter how hard you tried.
You missed the priest spell "Holy Diver". From the 6.0 Patch Notes: "New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea." It was so OP it was removed after only one day, April 1, 2014.
Shield Slam is a baseline ability in the Shadowlands beta. You could technically play a sword and board dps if you swapped it out for mortal strike in the arms spec, since MS requires you to use a 2 handed weapon to use.
True Falcon Probably not gonna be optimal, but I'm levelling a warrior with it on the beta and it does a good chunk of damage and costs no rage and I'm having fun so who cares about "optimal"?
I miss the mage ability of deep freeze. It would freeze a target for a few seconds or if the target was immune to freezing the ability would do a large amount of damage. If it crit, the damage was huge.
Touch of Karma in MoP was pretty OP. I remember using it in BGS, id run into an enemy group pop TOK on one person. They would all attack me, then id eventually die but also watch the person who had TOK take a ton of damage and die typically. It was pretty fun. Also I miss casters being able to move and cast. I actually leveled up a Lock in MoP and ended up raiding and pvping all the time on him. Being able to move and cast made locks so much fun. After they removed it, I ended up leaving him behind.
No mention of WotLK Ardent Defender? I guess because it didn't have impact on PvP, but in PvE a 100% foolproof cheat death ability on a tank was sick. Tank dies? Now he just doesn't. Was made into a passive cheat death in 3.2, and changed into an active ability in the cata pre-patch, so it was only a thing for half an expansion. Probably one of the biggest safety blankets tanks have ever had in the game.
The problem with the ele shaman's being able to cast and move at the same time is that it made them viable and desired in pvp, shamans lack decent CC with frozen power requiring you to use a shock cd on frost shock and earthgrab being on a 30s cd with a root that broke on your first flame shock tic. The best mobility option in that tier was windwalk totem which gave you and your party immunity to movement effects which might seem good until you realize that it could be easily destroyed by a single wand hit (it had 5 health). Hex still allowed the player to follow you and also had a long cooldown. So your best bet was to be able to kite, so you would use your earth bind in conjunction with windwalk to limit snares and roots in order to stay ahead of your target long enough to get those procs and kill them off. It seems op until you realize that as soon as WoD came out, elemental shamans became irrelevant from then on and still are, melee have too much uptime for casters to sit still and be turrets. That's why only mages, boomkins and warlocks are doing well. Warlocks have the tank to live through some melee pressure, boomkins have some tank and mobility with instant casts and procs and mages are mages. Blizzard hasn't done anything to help elemental because they know that the only thing they can do is give them mobility and that would make them OP. Its sad and I miss my elemental shaman, but it is what it is.
So true I mained goblin ele shaman for all of cata and mop in pvp but when wod happened I was like do I have to 1/2 heal myself and dps to beat any melee classes because get away from them now.
Absolutely true. I quit playing partly thru WoD for that very reason. No matter how good I was with my ele shaman, it put me behind the 8 ball in everything I did. I would be hard to kill but couldn't really kill anything w/out having to outlast the other person while being a flagpole
I remember when "Lunar shower" was initally added inbetween Wotlk and Cata (patch 4.0.1 i think) for boomkins it was ridiculous in BG's (especially in AV). The tooltip said something about spamming moonfire + moving would give increased initial damage that would stack pretty high to about the same damage as starfirecasts and the manacost would at max stack be reduced to 90% less manacost. I haven't found it on any websites since all of them referr to the version of Lunar shower that also had added in sunfire (meaning: in Cataclysm).The dmg done by boomkins was often 2-3x higher then other classes in BG's. Therefor the top spot was always (either me) or some other boomkins only spamming moonfire and starfall. It only worked the OP way for some weeks until nerfed. For a PvE-andy as myself it was glorius PvP-days playing pvp without thinking and still topping the charts.
Using symbiosis on a shaman as a restodruid was broken af. Got spirit walkers grace, which allowed you to cast tranquility while moving. It was amazing. I loved MoP lol
Man, I have some serious fond memories of MoP and WoD pvp. I remember my warlock in wod was spec'd for self healing stuff, that boosted with stamina. So I basically built a warlock tank who's drain life healed 25% a tick. Loved it.
MoP Pvp is one of the most skill full things ive done in a video game, i think most of us never even concidered any of the CC OP, but it was Just another thing you had to learn and look out for. I quit after mop and tried legion again for a short while, and Pvp after MoP is so meaning less. Its like a casual thing anyone can do without any preparation or experience. The way blizzard didnt take the easy way out but tried a great effort is what made mop so complicated
@eafe saf I had like 1.3 mil health and like 1.7 with might of ursoc in mists. If I got someone to use a trinket, I could one shot someone through most defensive. Someone could outheal it since it took 4 seconds though
One ability I miss that was short lived was Divine Intervention 2.0. Basically any move that would kill you would automatically pop your bubble, bring you to 20% of your max HP, and it reduces the CD of your next bubble by 20%. That talent saved my ass a lot back in legion.
Burst of speed + shuriken toss + deadly throw was the greatest rogue talent combination ever. Permanent 70% speed increase, permanent immunity to slows, ranged combo generator, ranged combo spender. You were a goddamn ninja. I remember kiting mobs and players on timeless isle with this setup to great effect, running circles around them.
Yeah this was busted... they would run flags in bgs, they could choose to stay on top of anything or run away from anyone. Considering all the other CC they have it was ridiculous. In case anyone forgot here is what bgs were like: ua-cam.com/video/o9J3ayUXVjw/v-deo.html Music is loud and terrible, but a good example: stealth in, zoom out, no one can stop them, gg.
Back in MoP, patch 5.4. Enhancement shamans can do MAD AoE damage, nearly one shotting level 90 mobs. What we did was do an AoE pull, cast Flame Shock on one target, hit that same target with Lava Lash. Doing that caused the Flame Shock DoT to spread to all nearby enemies. Then, you hit Fire Nova. All targets with Flame Shock would have an erupting nova of fire hit all nearby targets for mad damage. So it was equivalent to casting 5+ Fire Novas at a time and one of those already did heavy damage and only had a 4 or 5 second CD. I was legit able to solo run dungeons with ease on my Enhancement shaman in MoP. The glory days of Enhancement.
Every class having cc in mop was a GOOD THING. it gave every class a fighting chance in pvp. You're only excuse for losing was being bad. You had every tool at your disposal and still lost. Giving everyone the ability to outplay the other classes made every pvp scenario feel like a game of chess rather than checkers. Mop was a golden age of pvp
Back in early MoP when the gave warlocks Drain Life an AoE ability. You could literally run into a group of 20 mobs, press 1 button and tickle them all to death while being unkillable.
You forgot the MW talent Mistwalk which lasted from 7.0 to 7.2. It was essentially a ally shadowstep with 2 charges that also healed the target. Givin that it was on monk you could see why this talent got axed.
That is one way to look at it. I remember it as being the time where you weren't even controlling your own character half the time. I know a lot of people liked MoP era pvp but frankly, I am glad we put World of CC-craft behind us.
Good video as always ^^ Worth noting that Gladiator's resolve was really good until the patch into Highmaul and then never saw play for dps. The 5% damage reduction was BiS through the rest of the expansion for prot and made you basically have no 100 talent.
While everyone was broken in MoP as you said that's kinda what made it so great. Everyone was broken so you could play most specs in PvP without any issues as they still had OP things about them. I mained a hunter during MoP (it really was the golden age of the hunter) and I almost always played either survival or BM in RBG's even though MM was the better spec because I found it more fun to play those in BG's and RBG's and I played MM in arenas because it was more fun to play it there. Pretty much every spec was capable of doing some crazy shit so it kinda balanced itself out that way. Which IMO is a lot more fun than everything being the same for each class and no one being OP.
I use to play hunter in MoP pretty much casualy ( BG's, some arenas and grinding challenging old raids etc)and even though Hunter's were considered to be OP probably because their CC potentional in Arenas I never find that OPness to be true. I mean they had so many problems in PvP 1v1 againsts Locks, Spriest, Ele Shamans, Moonkins/Ferals, Rogues, Monks ...To me those classes looked like mission impossible, against casters (besides Mage's) Hunter's DPS seemed to be way low and if you add that most of them had healing abilities it was even worse. I know that this game doesn't revolve around 1v1 , buk kinda sucks because being in full grievous gear and still couldn't do a shit in damage department compared to caster classes.
I loved Gladiator stance. I love they way it worked and how it made my warrior feel like a spartan. If it ever came back or as a legendary effect, I would be 100% doing it. I enjoyed my warrior so much with this
symbiosis was 100% overpowered. I loved that spell so much and I never even played a druid. We got the kill on the first boss in heroic mogushan vaults because our feral druid used it on me and got dispersion while I wasnt even shadow spec. She was able to soak all the things on the ground (I forget how that fight actually worked been years) and we killed the boss after I made the suggestion. We tried having me go dps and soaking them using my dispersion, but we needed me to go heals to deal with the damage. We were trying to figure out a way to get another soaker and I came up with that idea. She even was able to use her speed boost and soak a ton of them before it wore off. Also being able to use a shamans ability to move while casting was op while healing as a druid.
I miss raise ghoul so much. It was awesome to have something unique that let players change up their play style for a few seconds. Now we just have a generic battle res.
I can not tell you how much I still miss not being able to move and cast lightning bolt and incenerate while moving =D I wish they’d reconsider this as it rly helped ele shamans on movement fights and pvp
As a PVE focused player, I loved MoP for exactly the abilities that were so interconnected, complicated and broken, it was really fun to play with them. I bet PVPers must have been miserable with all those combinations and stuff, but MoP was really expansion with most stuff to experiment with.
No, it was actually really enjoyable. Sure, CC in general was a bit much (would prefer "bar" a system like SWtoR with no DR categories and it was based on the individual player if there is that much CC) but there was also lots of ways to get out of CC (counter play). Sure, there were some busted things (I'm surprised Burst of Speed for Rogues was not mentioned in the vid) that needed to be balanced. But having THAT MANY abilities meant more opportunities to outplay opponents. It meant there was different ways to approach combat depending on what you were fighting... which means there was actual strategy. Strategy isn't just about having more than one way to deal with a problem (although that is necessary) but that there are different outcomes depending on your approach. For example, Spectral Guise for Shadow was fantastic since there were so many ways to use it. You could use it when a Warrior charges you, you could use it at the start to get casted dots up early for pressure, you could use it to los and heal, you could use it to confirm a psychic scream on more than one target, you could use it to dodge a particular CC, you could use it to dodge a high damage spell like Chaos Bolt, etc. Just like pairing it with Fear there were certain combos you could do... If you planned ahead and used a feather before it you could get more distance, and so on. There isn't a "right" way to do it, and using that ability now means you miss out on an opportunity later. Combo'ing was a big risk vs. reward in some situations. It's the difference between chess and a game of tic tac toe... the latter has so few options it plays out in a predictable way. It allowed you to be creative in a way that hasn't existed before then or after. Faults aside, to this day it is my FAVORITE expansion for PvP. When the prune happened, it was obvious it was done from a PvE perspective, since many of those "fun" abilities added real depth to PvP.
Honorable mention for deep freeze was in the game for alot of xpacs (wrath till wod if I remember right) but I think people decided a 4 second ranged stun off the GCD was a little much for mage in PvP. Rest in Peace sweet prince, I still miss you
also, when you think about it. Losing 10% of your Health, actually makes Blood Fear somewhat Tactical. a Warlock with Critically low Health, would probably want to have a means of healing available. otherwise the Feared enemy's friends can finish the warlock off
In Legion, resto druids had a talent called germination, which allowed for 2 rejuvenations per person, and they counted as "rejuvenations". They also had a pvp talent that reduced the cast time, and crit chance of healing touch by 10% per rejuvenation up, so in rated battlegrounds or world pvp, if there were at least 5 players near the druid, they could have instant cast, gaurenteed crit healing touches
I remember getting the 10 min disease from stratholm on my DK and taking a long flight path to iron forge. Died mid route and my ghoul was riding the bird and jumped off 😂
Kil'jaeden's Cunning - Literally cast all warlock spells while moving with a slight movement speed penalty, unless I'm not remembering it correctly. Warlocks during MoP were amazing.
Vanilla and early TBC, windfury could proc off itself, was especially OP in early TBC when enhancement shaman could run windfury on both weapons while dual wielding. Also from early TBC, full damage lightning overload and 3.0 sec base cast lightning bolt. Did I mention that Ele and Enhancement shaman were REALLY prone to ripping aggro in TBC haha.
Sad how they eventually had the solution they needed for the original version of Void Tendrils (damage done to the target while rooted damages the tendrils) but by then they had nerfed the hell out of it. This ability had potential and is completely possible to balance. I also miss Spectral Guise; sure it was "technically" a form of stealth but it was very unique. You could use it to avoid a Warrior's charge, allowing you to get VT up quickly at the start (getting pressure up quickly on Warriors in MoP was a must), at the last second before a cast of Chaos Bolt finishes, you could use it to get a guaranteed fear on multiple targets, etc. It was versatile and unique.
I miss symbiosis, as a Feral druid i loved putting it on shamans for spirit wolves, add in the treant talent cats had and i became a summoner druid, having up to 5 pets out to swarm people or boss's. it was one of the most fun builds i had played makes me wish druids had more summoning abilities.
Demonology warlock, MoP rework. One of the best pieces of game design in this game, but it was also more developed than most classes and thus got absolutely slaughtered later on when ability-pruned and neutered, and then the remains were taken out to be ran over by a bulldozer by Demon Hunter class designers. By the way, a lot of these aren't really overbearingly powerful, they were removed because Blizz cba to balance them. Gladiator/Dark apotheosis were both removed to cut down on balance work. Clash was pretty much removed because it barely worked, honestly. Gladiator stance... ah, the one time this game had a dps spec using 1h/shield, which for some reason is a rarity in games. :(
God it makes me so fucking sad how they completely gutted MoP demo locks. Getting the green fire and using metamorphosis was the most rewarding things I've ever experienced in the game
Remember Spirit Link on WotLK beta? They wanted to add the classic "Shaman"/Spirit Walker ability. So they added it in beta as the last talent for resto shamans. It was so broken that it never survived coming out of beta, instead giving us Riptide. Spirit Link split the damage between connected targets, making it so overpowered in everything from arenas to raids. Staying true to the WC3 ability, but ridiculously powerful. I remember them nerfing it more and more, before just saying "fuck this, let's do something else".
At the start of mop mages had a talent for evocation that buffed damage by 25% for like 60 seconds I believe, also it made the cool down of evocation to less than 15 secs. So you could always keep the buff up and always have 100% mana. It was removoves right before throne of thunder was released so with arcane it what of scales tremendously I always imagined
While raiding MOP with my resto druid the first "two-ish" tiers and my disc priest the rest of the expansion, I came to absolutely adore Symbiosis. Iceblock if you need a spare immortal button...Have a resto shaman in your group? (why wouldn't you...) Then enjoy running Tranquility during the "running gauntlets" of Blade Lord Ta'yak fight in heroic Heart of Fear or any fight for that matter. Symbiosis legit could trivialize some mechanics if I am being honest, it was just quickly overshadowed by discipline priests. After it was possible to get high crit chance with good levels of haste, the damage and healing/bubble output discipline priests had...basically midway to the end of Mists was just too much to argue with. So I can't remember many other instances of it being op later in the expansion. Though, running tranquility was pretty sweet for multiple fights in 5.2(heroic bird, Primordius, etc), which was a stellar tier of fights in general. My resto remained my pvp main throughout the expansion. Although holy priest was fun as all hell toplay as well. Arenas were pretty much just gg's as a resto/mage/"insert anything" squad.
I can add an honorable mention, which is not a removed ability but a modified one, which is MoP Enhancement Shaman Ascendance, it was baseline instead of being a talent in later expansions and it converted all physical dmg to nature damage which is huge since MoP was the patch when resistances were removed so you just dealt full damage ignoring armor plus the mastery gave the shaman 40%+ elemental damage which included nature and the damage from Ascendance scaled with it, so if a Shaman popped up the CDs and gained haste and more attack power and mastery it was a god mode in dmg, and not to mention that you also got melee 40 yd range and 75% shorter CD on the main hitting ability which deals physical dmg now nature and also hit effects from windfury that also dealt nature damage and the skill that gave group/raid healing from dmg dealt by shaman
These days, if you wanna feel like a gladiator, take DPS talents and prioritize Shield Block uptime since SB increases the damage of Shield Slam. Not quite the same, but close enough.
There was a passive ability Destruction Warlocks could spec into, enabling them to move while casting. No constrictions, no "but", no conditions. It was glorious. Never had that much of a blast playing a caster. This was also MoP. The Expansion was too long, people outgeared content so quickly they could stand in most mechanics and live easily, it was such mayhem, I actually loved it. HATED getting into WoD after that, tho, with a bunch of lazy-ass people being used to getting away with shit bcs of MoP :)
Why MoP pvp was the best, say you wanna try out a new class: playing warrior now: stuck in roots pressing 1 button playing warrior in mop: double charge, intervene, banners, stormbolt and shockwave, shield wall, 3 stances, disarm and back then you could play multiple classes in pvp because gearing wasn't so hard.
I mained feral in MoP, and I will say Symbiosis definitely stood out in PVP. Jungle cleave would give the priest cyclone, and the "god cleave" late in MoP being spriest, frost mage, resto druid. Since druid's could now ice block, all three members of the team had a strong safety net matched with great damage, and hard cc. But as it is, I miss that ability tremendously
I liked aspect of the Fox but it was hard for the raid to realize how it helped and to take advantage... The train boss comes to mind as it being very useful but most people just didnt realize it
What about the Glyph that gave Warriors the ability tu interupt with heroic throw. Giving them two interupts. Ofc this was in MoP. God i loved that expansion
We did The Undying achievement in wrath and our dk tank died on Kel'thuzad. But it didn't count because he was a ghoul and we got the achieve. Awesome.
Stampede and Lynx rush combo. you summon your stable they deal 175% increased damage all pets get affected by bestial Wrath and the talent lynx rush would send ALL of your pets into a jumping Frenzy of death dealing 200% increased damage 9 times it was so powerful you could kill a fully armoured DK in pvp gear whilst only using a weapon.a ll the abilities included got changed almost instantly
MoP for me is CoD MW2 for others, logging on, doing rbgs with my guild, making a 5 man premade for random bgs, world pvp, 2s, 3s and 5s. Life was good.
i remember that some april fools patchnote joke once said
-shamans can now only cast lighting bolt while moving
I think I remember this also, was in Legion (the end of xpac before BfA prepatch but not sure) I think 🤔
EDIT: It was posted in WoD xpac 😂here is the link to wowhead (official is 404 not found 😒)
www.wowhead.com/forums&topic=246988
They did the same thing about warriors not stunning with charge anymore. Then they implemented it later on lol
I think that was a TBC aprilfools
RIP Gladiator Stance. Only time I switched main to a Warrior. Just so damn fun.
Glyph of Dark Apotheosis for warlocks was one of the coolest things that ever existed. I don't remember how long it was in MoP, but for demonology warlocks, they could semi-permanently shift into a half-demon form with all the armor of demon form that changed shadowbolt to be instacast at melee range, cause Chaos Wave to give you a fat ass shield, made their aggro reset an actual taunt, and could be combined with the talent Life Harvest (aoe life drain) to let demo locks actually tank. Not even a gimmick. I tanked Mogushan Vaults as a demo lock and it was my absolute favorite time in all of WoW. RIP powercreeped xpac. You were the best time this game saw lmao
you can now tank as warlock in sod
God I loved gladiator stance :( My EXACT class fantasy only existed for 1 expansion
I feel you there...
It hurt my heart so much when they took it out I loved dpsing as a tank spec
It was so annoying in pvp god, I still have flashbacks.
Me to
Worst part is that after nerfs it wasnt even OP.
Blizz literally removed it because people cried too hard that warriors had 4 specs. As if druids haven't had that since day one
Top 10 worst debuffs
Top 10 best buffs
Top 10 broken farms
Restoration Exploding Mushroom & Genesis, in Mists of Pandaria
Both spells were individually powerful on their own and both removed after MoP. I think Genesis was even introduced midway through MoP, so it didn't even last a full expansion.
The two used together were brokenly overpowered (and incredibly fun!) Genesis sped up the tickrate of all rejuvenation applications by either 200% or 400%, can't remember which, so imagine preparing for a large damage hit and then popping a mini-tranquillity at the right time - Any overhealing was then funnelled into Resto Exploding Mushroom and stored away up to a maximum of a percentage of the druids max HP (including bearform and health-increasing effects) and then at a click of a button, the mushroom would explode and distribute the healing to the entire raid. Even more OP when timed with the legendary healing cloak! Thok the Bloodthirsty is a great example of a raid encounter where this combo was incredibly advantageous. Very fun, I miss it :D
right this way, my lord.
You could also take Soul of the Forest talent, dump a swift end and pull your whole cast on tranq to like 1.7 second. Was even faster I believe if you used the Kafa coffee from Kun-Lai. Really useful on Thok
Yes dude, restodruid was so good in mop. What a time to be a Druid, I loved it so much
this list should be called top 10 op abilities in mist of pandaria
or maybe the most times he says *You See*
should be 9 cuz anything that stun locks a rogue is never OP
@@fkujakedmyname i miss thorns. Outhealing Rogue dps was delicious and with thorns, funny
"Blizzard removed the ability of casters to move while casting" laughs in fire mage.
I think that's what I loved about MoP.
Everything was broken.
Scr8 Up Factz just so happens to be both my favorite CoD and WoW xpac. If everything is broken, nothing is broken
Ahh the days of the 2 shot penance disc priest gods
People hate on MOP for the art style but damn I miss how good that expac was.
MoP looks so pretty, I just got into WoW and BFA is damn boring looking
People hate on MOP because it was a terrible expansion. It was the first time in WoW's history that the subscriber numbers started to really fall and a lot of the bad directions WoW has taken started in MOP like LFR. Take off the nostalgia glasses.
@@danielesquivel8936 LFR started in Cata, Dungeon Finder started in Wotlk, which bad directions do you mean?
@@danielesquivel8936 Actually no, subscriber numbers already started to fall in early-Cata (excluding the xpac launch hype) and MoP is actually the only expansion that managed to keep a very stable subscriber count for most of its lifespan (around 7.5 million).
Furthermore, in hindsight MoP is widely regarded as one of the best WoW expansions to date, often put in 2nd place after WotLK.
@@danielesquivel8936 You are just wrong about all of this.
Op ability created in MOP: "Exists"
Blizz: I made a severe and continuous lapse in my judgement, and I don’t expect to be forgiven
Blizz: I'm ashamed of myself, I'm dissapointed in myself.
Bullshit, expansion was super fun.
Man, I really miss Gladiator. Sword and board DPS is so fucking cool.
I KNEW I WASN'T DREAMING WHEN I REMEMBERED YOU COULD CAST LIGHTNING BOLT WHILE MOVING
God I miss being able to cast Lightning Bolt on the move even just as a casual player. It just felt so good to be able to move and cast in dungeons. And yes, it was a default ability in MoP to be able to move and cast. I never played pvp back then so I have no idea how balanced it actually was, but it felt balanced in pve content. Shamans didn’t do as much damage as mages/warlocks, but had the mobility to make up for it. I hope it can come back in some form, it was pretty much the whole reason I started playing Shaman in the first place.
i could watch your list videos all day man. love this stuff
Same here
Same AF
I use them as sleep aids...... there's something so relaxing about the structure and the voice
I do and my circadian rhythm will never be the same lol
If you watch his lists all day, you'll watch all his videos :D
Honorable mention (Not removed for being over powered) But death knight blood boil animation change in early Cataclysm. It went from being nearly invisible, to a cool animation like arcane explosion, and then all kinds of people QQ'ed on the forums that it looked too good and Blizzard reverted it. The damage wasn't changed at all. Something cool was taken away to make crybabies happy.
"OP Abilities" Doesn't mention the nightmare fuel we Rogues created with BoS as you chase everyone down no matter what the wanted and broke your CC no matter how hard you tried.
And goodluck catching that flag carrier in WSG
You missed the priest spell "Holy Diver".
From the 6.0 Patch Notes:
"New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea."
It was so OP it was removed after only one day, April 1, 2014.
RIP
Epic
Chakra, when the walls fell.
SHINY DIAMONDS
Oh I see what you mean.
Damn, I miss Gladiator Stance so much. So much FUN.
Shield Slam is a baseline ability in the Shadowlands beta. You could technically play a sword and board dps if you swapped it out for mortal strike in the arms spec, since MS requires you to use a 2 handed weapon to use.
Blizzard: FUN DETECTED.... FUN DELETED
@@kurtkrusader Didn't think about that ngl, good idea
True Falcon Probably not gonna be optimal, but I'm levelling a warrior with it on the beta and it does a good chunk of damage and costs no rage and I'm having fun so who cares about "optimal"?
Now we dont even have stances anymore
I miss the mage ability of deep freeze. It would freeze a target for a few seconds or if the target was immune to freezing the ability would do a large amount of damage. If it crit, the damage was huge.
Touch of Karma in MoP was pretty OP. I remember using it in BGS, id run into an enemy group pop TOK on one person. They would all attack me, then id eventually die but also watch the person who had TOK take a ton of damage and die typically. It was pretty fun.
Also I miss casters being able to move and cast. I actually leveled up a Lock in MoP and ended up raiding and pvping all the time on him. Being able to move and cast made locks so much fun. After they removed it, I ended up leaving him behind.
Oh man, almost forgot about tok. yeah that was a huge pain.
No mention of WotLK Ardent Defender? I guess because it didn't have impact on PvP, but in PvE a 100% foolproof cheat death ability on a tank was sick. Tank dies? Now he just doesn't.
Was made into a passive cheat death in 3.2, and changed into an active ability in the cata pre-patch, so it was only a thing for half an expansion. Probably one of the biggest safety blankets tanks have ever had in the game.
Me looking at the comment section: someone must have mentioned this.
Everyone: ?
Me: Imputiny, so much imputiny.
Thank you!
Like nails on a chalkboard
The problem with the ele shaman's being able to cast and move at the same time is that it made them viable and desired in pvp, shamans lack decent CC with frozen power requiring you to use a shock cd on frost shock and earthgrab being on a 30s cd with a root that broke on your first flame shock tic. The best mobility option in that tier was windwalk totem which gave you and your party immunity to movement effects which might seem good until you realize that it could be easily destroyed by a single wand hit (it had 5 health). Hex still allowed the player to follow you and also had a long cooldown. So your best bet was to be able to kite, so you would use your earth bind in conjunction with windwalk to limit snares and roots in order to stay ahead of your target long enough to get those procs and kill them off. It seems op until you realize that as soon as WoD came out, elemental shamans became irrelevant from then on and still are, melee have too much uptime for casters to sit still and be turrets. That's why only mages, boomkins and warlocks are doing well. Warlocks have the tank to live through some melee pressure, boomkins have some tank and mobility with instant casts and procs and mages are mages. Blizzard hasn't done anything to help elemental because they know that the only thing they can do is give them mobility and that would make them OP. Its sad and I miss my elemental shaman, but it is what it is.
So true I mained goblin ele shaman for all of cata and mop in pvp but when wod happened I was like do I have to 1/2 heal myself and dps to beat any melee classes because get away from them now.
Absolutely true. I quit playing partly thru WoD for that very reason. No matter how good I was with my ele shaman, it put me behind the 8 ball in everything I did. I would be hard to kill but couldn't really kill anything w/out having to outlast the other person while being a flagpole
I remember when "Lunar shower" was initally added inbetween Wotlk and Cata (patch 4.0.1 i think) for boomkins it was ridiculous in BG's (especially in AV). The tooltip said something about spamming moonfire + moving would give increased initial damage that would stack pretty high to about the same damage as starfirecasts and the manacost would at max stack be reduced to 90% less manacost. I haven't found it on any websites since all of them referr to the version of Lunar shower that also had added in sunfire (meaning: in Cataclysm).The dmg done by boomkins was often 2-3x higher then other classes in BG's. Therefor the top spot was always (either me) or some other boomkins only spamming moonfire and starfall. It only worked the OP way for some weeks until nerfed. For a PvE-andy as myself it was glorius PvP-days playing pvp without thinking and still topping the charts.
Nice
Symbiosis 100% stood out in pvp. Feral + disc in arena meant the disc got cyclone and the feral got dispersion. Both are insane abilities to have
Ah, the good old Symbiosis! The Gun-Ther Arc-Anus of the player's spell book!
Yeah its gonna show up in another video pretty soon. I was just so unique it kinda comes up a lot lol
Using symbiosis on a shaman as a restodruid was broken af. Got spirit walkers grace, which allowed you to cast tranquility while moving. It was amazing. I loved MoP lol
dude moving lightning bolts made ele shaman feel so good back in Cata, before they had lasso and shit
Man, I have some serious fond memories of MoP and WoD pvp. I remember my warlock in wod was spec'd for self healing stuff, that boosted with stamina. So I basically built a warlock tank who's drain life healed 25% a tick. Loved it.
pvp in mop was definitely not "broken" like you said during your cover of symbiosis. In fact it was one of the best expansions for arenas
Dude told me today that MoP was only WW and Warlocks in arena :( they forgot out my DKs and Hunters :(
Mop boomkin, never forget
MoP Pvp is one of the most skill full things ive done in a video game, i think most of us never even concidered any of the CC OP, but it was Just another thing you had to learn and look out for. I quit after mop and tried legion again for a short while, and Pvp after MoP is so meaning less. Its like a casual thing anyone can do without any preparation or experience. The way blizzard didnt take the easy way out but tried a great effort is what made mop so complicated
Bear hug could do 100% of a guardian druids health as damage over a 4 second stun if you had it glyphed
Ok and that was strong? How much dps would it deal?
@@eafesaf6934 druids were always the HP meatshield, meaning tons of Heath instead of dodge or block.. so do the math
@@alihorda I don't know math
@eafe saf I had like 1.3 mil health and like 1.7 with might of ursoc in mists. If I got someone to use a trinket, I could one shot someone through most defensive. Someone could outheal it since it took 4 seconds though
100% was an exagerration, I appologize, it was only 40%
One ability I miss that was short lived was Divine Intervention 2.0. Basically any move that would kill you would automatically pop your bubble, bring you to 20% of your max HP, and it reduces the CD of your next bubble by 20%. That talent saved my ass a lot back in legion.
MoP disc priest ability: spirit shell. Use it prepull and whole raid doesnt take any dmg for 10ish sec
OMG, I remember Shadow of Death! I've been playing DK since Wrath. Those were different days.
I sorely miss Cascade. Would love to see it come back one day.
Best time to be a shadow priest
I was waiting for Rogue's burst of speed, even in RBGS it took about the time you realise your flag was grabbed for them to cap it^^
Still miss my Mistwalk ability. It was fun zooming around between allies.
No 'Burst Of Speed'?
My rogue literally had it active *100%* of the time.
I literally used it whenever I ran anywhere, ever.
Burst of speed + shuriken toss + deadly throw was the greatest rogue talent combination ever. Permanent 70% speed increase, permanent immunity to slows, ranged combo generator, ranged combo spender. You were a goddamn ninja. I remember kiting mobs and players on timeless isle with this setup to great effect, running circles around them.
Yeah this was busted... they would run flags in bgs, they could choose to stay on top of anything or run away from anyone. Considering all the other CC they have it was ridiculous.
In case anyone forgot here is what bgs were like: ua-cam.com/video/o9J3ayUXVjw/v-deo.html
Music is loud and terrible, but a good example: stealth in, zoom out, no one can stop them, gg.
I'm still so mad symbiosis was removed. I loved being able to ignore the lightning on Lei Shen heroic because of cloak of shadows
Back in MoP, patch 5.4. Enhancement shamans can do MAD AoE damage, nearly one shotting level 90 mobs. What we did was do an AoE pull, cast Flame Shock on one target, hit that same target with Lava Lash. Doing that caused the Flame Shock DoT to spread to all nearby enemies. Then, you hit Fire Nova. All targets with Flame Shock would have an erupting nova of fire hit all nearby targets for mad damage. So it was equivalent to casting 5+ Fire Novas at a time and one of those already did heavy damage and only had a 4 or 5 second CD. I was legit able to solo run dungeons with ease on my Enhancement shaman in MoP. The glory days of Enhancement.
Every class having cc in mop was a GOOD THING. it gave every class a fighting chance in pvp. You're only excuse for losing was being bad. You had every tool at your disposal and still lost. Giving everyone the ability to outplay the other classes made every pvp scenario feel like a game of chess rather than checkers.
Mop was a golden age of pvp
MOP WAS THE BEST FOR ME IT WHEN I PLAYED I MISS BEING A KID AND MOP
Back in early MoP when the gave warlocks Drain Life an AoE ability. You could literally run into a group of 20 mobs, press 1 button and tickle them all to death while being unkillable.
You forgot the MW talent Mistwalk which lasted from 7.0 to 7.2. It was essentially a ally shadowstep with 2 charges that also healed the target. Givin that it was on monk you could see why this talent got axed.
MoP was the best gameplay wise for so many classes. So much more freedom and power. I miss it so much :(
Prediction: Hiru will put that dk talent from wotlk on #1
Shadow of Death?
MoP was rhe best pvp expansion ever because almost every class was viable and insane.
That is one way to look at it. I remember it as being the time where you weren't even controlling your own character half the time. I know a lot of people liked MoP era pvp but frankly, I am glad we put World of CC-craft behind us.
Good video as always ^^
Worth noting that Gladiator's resolve was really good until the patch into Highmaul and then never saw play for dps. The 5% damage reduction was BiS through the rest of the expansion for prot and made you basically have no 100 talent.
While everyone was broken in MoP as you said that's kinda what made it so great. Everyone was broken so you could play most specs in PvP without any issues as they still had OP things about them. I mained a hunter during MoP (it really was the golden age of the hunter) and I almost always played either survival or BM in RBG's even though MM was the better spec because I found it more fun to play those in BG's and RBG's and I played MM in arenas because it was more fun to play it there. Pretty much every spec was capable of doing some crazy shit so it kinda balanced itself out that way. Which IMO is a lot more fun than everything being the same for each class and no one being OP.
I use to play hunter in MoP pretty much casualy ( BG's, some arenas and grinding challenging old raids etc)and even though Hunter's were considered to be OP probably because their CC potentional in Arenas I never find that OPness to be true. I mean they had so many problems in PvP 1v1 againsts Locks, Spriest, Ele Shamans, Moonkins/Ferals, Rogues, Monks ...To me those classes looked like mission impossible, against casters (besides Mage's) Hunter's DPS seemed to be way low and if you add that most of them had healing abilities it was even worse.
I know that this game doesn't revolve around 1v1 , buk kinda sucks because being in full grievous gear and still couldn't do a shit in damage department compared to caster classes.
I loved Gladiator stance. I love they way it worked and how it made my warrior feel like a spartan. If it ever came back or as a legendary effect, I would be 100% doing it. I enjoyed my warrior so much with this
Not having gladiator stance is why I gave up on my warrior after Legion came out.
symbiosis was 100% overpowered. I loved that spell so much and I never even played a druid. We got the kill on the first boss in heroic mogushan vaults because our feral druid used it on me and got dispersion while I wasnt even shadow spec. She was able to soak all the things on the ground (I forget how that fight actually worked been years) and we killed the boss after I made the suggestion.
We tried having me go dps and soaking them using my dispersion, but we needed me to go heals to deal with the damage. We were trying to figure out a way to get another soaker and I came up with that idea. She even was able to use her speed boost and soak a ton of them before it wore off. Also being able to use a shamans ability to move while casting was op while healing as a druid.
I miss raise ghoul so much. It was awesome to have something unique that let players change up their play style for a few seconds. Now we just have a generic battle res.
And CORPSE EXPLOSION!!!!! Best ability the game has ever made. Removed in Cata :(
Wasn’t Lightning Bolt castable on the move by default in MoP or am I remembering wrong?
it was on all 3 specs
@ ^This in Cata. In MoP it was baseline for all specs.
I liked using aspect of the fox, was awesome to have such a raid cd that let all my allies move and cast.
I can not tell you how much I still miss not being able to move and cast lightning bolt and incenerate while moving =D I wish they’d reconsider this as it rly helped ele shamans on movement fights and pvp
As a PVE focused player, I loved MoP for exactly the abilities that were so interconnected, complicated and broken, it was really fun to play with them.
I bet PVPers must have been miserable with all those combinations and stuff, but MoP was really expansion with most stuff to experiment with.
No, it was actually really enjoyable. Sure, CC in general was a bit much (would prefer "bar" a system like SWtoR with no DR categories and it was based on the individual player if there is that much CC) but there was also lots of ways to get out of CC (counter play). Sure, there were some busted things (I'm surprised Burst of Speed for Rogues was not mentioned in the vid) that needed to be balanced. But having THAT MANY abilities meant more opportunities to outplay opponents. It meant there was different ways to approach combat depending on what you were fighting... which means there was actual strategy. Strategy isn't just about having more than one way to deal with a problem (although that is necessary) but that there are different outcomes depending on your approach.
For example, Spectral Guise for Shadow was fantastic since there were so many ways to use it. You could use it when a Warrior charges you, you could use it at the start to get casted dots up early for pressure, you could use it to los and heal, you could use it to confirm a psychic scream on more than one target, you could use it to dodge a particular CC, you could use it to dodge a high damage spell like Chaos Bolt, etc. Just like pairing it with Fear there were certain combos you could do... If you planned ahead and used a feather before it you could get more distance, and so on. There isn't a "right" way to do it, and using that ability now means you miss out on an opportunity later. Combo'ing was a big risk vs. reward in some situations.
It's the difference between chess and a game of tic tac toe... the latter has so few options it plays out in a predictable way. It allowed you to be creative in a way that hasn't existed before then or after. Faults aside, to this day it is my FAVORITE expansion for PvP. When the prune happened, it was obvious it was done from a PvE perspective, since many of those "fun" abilities added real depth to PvP.
Hot damn I miss glad stance.One of the few things I actually enjoyed in WoD
Very professional video, Hiruma!
I'm very happy Clash is coming back. At least some good from the dumb unprunning...
Symbiosis was some of the most fun I’ve had in arena. I was a warlock and my partner was a resto Druid. melee could not touch him.
Honorable mention for deep freeze was in the game for alot of xpacs (wrath till wod if I remember right) but I think people decided a 4 second ranged stun off the GCD was a little much for mage in PvP. Rest in Peace sweet prince, I still miss you
As soon as I saw this video my first thought was “Shadow of Death”.
I loved that ability for the short time it was around.
I always liked Prismatic Crystal! Made me feel like a master mage like Gunther Arcanas
Remember when Icy Touch for DKs would remove hots? Or when Divine Storm had a massive radius, no hit cap AND did Holy damage? good times...
I remember those void tendrils when they first came out.. it was sooo dumb how OP they were.
Best WoW youtuber. Ngl
Void tendrils were so amazing. Captured so many bases with them.
i really liked blood fear. it was overpowered, yes, but using a spell that cost health and thus feared the enemy? roleplay-wise this was amazing
I agree
also, when you think about it. Losing 10% of your Health, actually makes Blood Fear somewhat Tactical. a Warlock with Critically low Health, would probably want to have a means of healing available. otherwise the Feared enemy's friends can finish the warlock off
In Legion, resto druids had a talent called germination, which allowed for 2 rejuvenations per person, and they counted as "rejuvenations". They also had a pvp talent that reduced the cast time, and crit chance of healing touch by 10% per rejuvenation up, so in rated battlegrounds or world pvp, if there were at least 5 players near the druid, they could have instant cast, gaurenteed crit healing touches
Healing touch also left a rejuvenation on the target, and HT was also cheaper mana than rejuv
Ask old pvp players for best pvp expansion. They said wotlk and mop.
Dematerialize is one of the worse spells added in the game. I used to hate it so much. So fkn op
It made sense for monks in mop tho, they would have been way to vulnerable without it.
I remember getting the 10 min disease from stratholm on my DK and taking a long flight path to iron forge. Died mid route and my ghoul was riding the bird and jumped off 😂
Kil'jaeden's Cunning - Literally cast all warlock spells while moving with a slight movement speed penalty, unless I'm not remembering it correctly. Warlocks during MoP were amazing.
Vanilla and early TBC, windfury could proc off itself, was especially OP in early TBC when enhancement shaman could run windfury on both weapons while dual wielding. Also from early TBC, full damage lightning overload and 3.0 sec base cast lightning bolt. Did I mention that Ele and Enhancement shaman were REALLY prone to ripping aggro in TBC haha.
Lol “imputiny”?! Man, every video, you say at least one whacky word that makes me almost spit my drink out 😂😂
Supposably
Blood Fear was SO nice to play around with, for the short time it existed.
Sad how they eventually had the solution they needed for the original version of Void Tendrils (damage done to the target while rooted damages the tendrils) but by then they had nerfed the hell out of it. This ability had potential and is completely possible to balance.
I also miss Spectral Guise; sure it was "technically" a form of stealth but it was very unique. You could use it to avoid a Warrior's charge, allowing you to get VT up quickly at the start (getting pressure up quickly on Warriors in MoP was a must), at the last second before a cast of Chaos Bolt finishes, you could use it to get a guaranteed fear on multiple targets, etc. It was versatile and unique.
I miss symbiosis, as a Feral druid i loved putting it on shamans for spirit wolves, add in the treant talent cats had and i became a summoner druid, having up to 5 pets out to swarm people or boss's. it was one of the most fun builds i had played makes me wish druids had more summoning abilities.
Demonology warlock, MoP rework. One of the best pieces of game design in this game, but it was also more developed than most classes and thus got absolutely slaughtered later on when ability-pruned and neutered, and then the remains were taken out to be ran over by a bulldozer by Demon Hunter class designers.
By the way, a lot of these aren't really overbearingly powerful, they were removed because Blizz cba to balance them. Gladiator/Dark apotheosis were both removed to cut down on balance work. Clash was pretty much removed because it barely worked, honestly. Gladiator stance... ah, the one time this game had a dps spec using 1h/shield, which for some reason is a rarity in games. :(
God it makes me so fucking sad how they completely gutted MoP demo locks. Getting the green fire and using metamorphosis was the most rewarding things I've ever experienced in the game
I actually preferred demo in wod over mop, but yeah, warlock died for me with Legion completely.
Remember Spirit Link on WotLK beta? They wanted to add the classic "Shaman"/Spirit Walker ability. So they added it in beta as the last talent for resto shamans. It was so broken that it never survived coming out of beta, instead giving us Riptide. Spirit Link split the damage between connected targets, making it so overpowered in everything from arenas to raids. Staying true to the WC3 ability, but ridiculously powerful. I remember them nerfing it more and more, before just saying "fuck this, let's do something else".
At the start of mop mages had a talent for evocation that buffed damage by 25% for like 60 seconds I believe, also it made the cool down of evocation to less than 15 secs. So you could always keep the buff up and always have 100% mana. It was removoves right before throne of thunder was released so with arcane it what of scales tremendously I always imagined
While raiding MOP with my resto druid the first "two-ish" tiers and my disc priest the rest of the expansion, I came to absolutely adore Symbiosis. Iceblock if you need a spare immortal button...Have a resto shaman in your group? (why wouldn't you...) Then enjoy running Tranquility during the "running gauntlets" of Blade Lord Ta'yak fight in heroic Heart of Fear or any fight for that matter.
Symbiosis legit could trivialize some mechanics if I am being honest, it was just quickly overshadowed by discipline priests. After it was possible to get high crit chance with good levels of haste, the damage and healing/bubble output discipline priests had...basically midway to the end of Mists was just too much to argue with. So I can't remember many other instances of it being op later in the expansion.
Though, running tranquility was pretty sweet for multiple fights in 5.2(heroic bird, Primordius, etc), which was a stellar tier of fights in general.
My resto remained my pvp main throughout the expansion. Although holy priest was fun as all hell toplay as well. Arenas were pretty much just gg's as a resto/mage/"insert anything" squad.
I can add an honorable mention, which is not a removed ability but a modified one, which is MoP Enhancement Shaman Ascendance, it was baseline instead of being a talent in later expansions and it converted all physical dmg to nature damage which is huge since MoP was the patch when resistances were removed so you just dealt full damage ignoring armor plus the mastery gave the shaman 40%+ elemental damage which included nature and the damage from Ascendance scaled with it, so if a Shaman popped up the CDs and gained haste and more attack power and mastery it was a god mode in dmg, and not to mention that you also got melee 40 yd range and 75% shorter CD on the main hitting ability which deals physical dmg now nature and also hit effects from windfury that also dealt nature damage and the skill that gave group/raid healing from dmg dealt by shaman
I wish Gladiator would still be available, I was too busy with my DK to try it out in WoD
These days, if you wanna feel like a gladiator, take DPS talents and prioritize Shield Block uptime since SB increases the damage of Shield Slam. Not quite the same, but close enough.
There was a passive ability Destruction Warlocks could spec into, enabling them to move while casting. No constrictions, no "but", no conditions. It was glorious. Never had that much of a blast playing a caster. This was also MoP. The Expansion was too long, people outgeared content so quickly they could stand in most mechanics and live easily, it was such mayhem, I actually loved it. HATED getting into WoD after that, tho, with a bunch of lazy-ass people being used to getting away with shit bcs of MoP :)
I had that prismatic crystal trinket combo. IT WAS BROKEN
Why MoP pvp was the best, say you wanna try out a new class:
playing warrior now: stuck in roots pressing 1 button
playing warrior in mop: double charge, intervene, banners, stormbolt and shockwave, shield wall, 3 stances, disarm
and back then you could play multiple classes in pvp because gearing wasn't so hard.
Ah yes, the early wrath DK. The only class good enough to carry me to high rating in arenas
I mained feral in MoP, and I will say Symbiosis definitely stood out in PVP. Jungle cleave would give the priest cyclone, and the "god cleave" late in MoP being spriest, frost mage, resto druid. Since druid's could now ice block, all three members of the team had a strong safety net matched with great damage, and hard cc. But as it is, I miss that ability tremendously
I liked aspect of the Fox but it was hard for the raid to realize how it helped and to take advantage... The train boss comes to mind as it being very useful but most people just didnt realize it
casting lightning bolt on the move was a baseline ability for shamans at some point in MoP and not removed until WoD prepatch
What about the Glyph that gave Warriors the ability tu interupt with heroic throw. Giving them two interupts. Ofc this was in MoP. God i loved that expansion
That was a talent in wotlk and to be fair it wasn’t that bad
We did The Undying achievement in wrath and our dk tank died on Kel'thuzad. But it didn't count because he was a ghoul and we got the achieve. Awesome.
Nice
Stampede and Lynx rush combo. you summon your stable they deal 175% increased damage all pets get affected by bestial Wrath and the talent lynx rush would send ALL of your pets into a jumping Frenzy of death dealing 200% increased damage 9 times it was so powerful you could kill a fully armoured DK in pvp gear whilst only using a weapon.a ll the abilities included got changed almost instantly
Unholy Death Knight was so awesome and shadow of death was apart of that. I am glad that they are nerfed but are able to keep the theme super fun.
Can confirm. Deathknights coming back as ghouls was OP. Back then
Gladiator Stance gave warriors 4 Dps Specs, Miss those days T_T
MoP for me is CoD MW2 for others, logging on, doing rbgs with my guild, making a 5 man premade for random bgs, world pvp, 2s, 3s and 5s. Life was good.
5:17 the guy in the chat who randomly got the mount, and I killed over 10k mobs for it and still don't have it :(