Or turning em in opposite direction to open combat with some skills that require/required to hit from behind, or like just a psychic play to confuse opponent about ur position.
My warlock still has a grand Firestone in her bags. When they removed the spell all the conjured stones were converted into basic white items with no description
8:21-9:19 One very practical aspect of sentry totem you forgot to mention was that, when you took the totems PoV, your char froze in place. That includes mid air as well. That ment, if you didn't have any kind of slow fall as a shaman, you could jump from w/e height and throw sentry totem just before you hit the ground (which ment your char hovered just above the ground), switch back to shaman PoV and land safely. SMART! Not sure if it was a bug or not though.
I remember playing the beta. During the first few days of the beta, when you died and ran back to your body there were undead in the mist. They would attack you and you could actual die, again, while you were dead, thus getting sent back to the graveyard. Hardly anyone remembers this as it was only the first couple of days of beta. It was enoying, not to mention bizarre. You want weird, that was weird.
I have to let you know something about sentry totem. For almost all of vanilla wow if you switched your view to the sentry totem it made your character stop falling. You'd literally just hang in the air until you swapped your vision back to your character. I used to use it going to the BRD and MC entrances. It was a bug but it was super useful.
Yea I remember some Horde PvP groups using this to exploit battlegrounds. Using Sentry Totem hopping, they would climb the wall inside their base while carrying the flag and there was no way to attack them.
Man, i literally was raging that this was not stated in the video. My fav totem by far, allowing me to jump from any height, any time. Thanks for enlightening these filthy casuals for me.
Christian Saunders crazy that I've played WoW vanilla > MoP but I never even knew this haha. Shaman was my main class. How did I never see a forum topic or comment in trade chat about this. I did PvP and never even saw someone abuse this. I'm logging on my shaman on a private server when I'm home just to do this!
I remember one time in WOTLK when i came back as a ghoul and was the only one alive while Kelthuzad was almost dead. I ended up kiling him in ghoul form and dying but we finished it! it was amazing. I dont think i will ever forget that
@Steve Campbell it was always fun to use on the tank if you hated the group and were about to leave anyways because everyone was salty, or crappy.... simply say 'oops' and its all good... works wonders when the healer dies... and the rest of the group dies.... you costed 'OTHER' people gold :D i call that good wallet damage attack.
@Steve Campbell we had asshats, and 'elitest jerks' who basically got blacklisted on the server for being toxic in group settings. only stuff they could do was pvp because no one would let them raid.
Oh my god when you talked about Mind Soothe it reminded me of something I did during WoW Vanilla ! So I played druid, and I was part of the "BWL hibernation team" of my guild, we were a group of 3 druids that went to try and hibernate dragonkins in those huge packs after Vaelastrasz. And when you were talking about Mind Soothe you mentionned that a resisted spell counts as an aggression. And it was true for hibernate too ! Our hibernation team had to coordonate the hibernation so that if one of them resists, we can all retreat. But here's what I did : There was this boss, Ghaz'Ranka in Zul'Gurub (the one that you had to fish out of the water) that dropped a trinket. A trinket most considered trash, as it did only this : for 12 seconds, you'd gain a big magic hit score bonus. Of course, this was useless for casters as you want your hitscore to always be above the cap, not just 12 seconds every 2minutes, and useless for healers as you couldn't miss your heals... But I claimed it. When it dropped, I went : "+1 hibernate" and everyone was confused as hell. But then, I would use this trinket, have a huge hit score boost, and never miss my hibernates in BWL ! And soon, every druid in my guild started to want it for hibernate, and Hpriests for light cage, and so on ! Great times.
This kind of stuff is exactly what was so great about Vanilla. It was hard and it was chaotic, and you had to use whatever tools could prove necessary. Nowadays everyone knows what to do and they do it efficiently, and Blizzard makes everything clean, pragmatic and simple for us.
@@drivernephi2212 yes and no, in some "hard situations" like mythic raid, big mythic keys or 5 mask visions, you really need to use all the abilities of your class/spec, change talents, essences, even azerite traits sometimes, to fit the situation and handle the challenge. And i can tell you that people would don't do that won't progress. But for sure this chaotic/mac gyver feeling is not really here anymore, as there are less and less random things in the game
In my opinion abilities do not need to be used often at all. Having the option of something situational feels really good imo. Especially spells that are full of class flavor. Also I think that ability pruning in general is something really bad if it's just about an optional or situational spell or ability (that does not harm the experience somehow). If people don't wanna use it they will simply ignore it. If there is however someone that wants to use them, they can. If you remove the option to use it you do nothing but harm the experience for players who like these abilities since people who ignored them previously don't care anyway.
@@thomasconley8178 Exactly. It could be used, when one tank died and you needed a few seconds for the battle rez without a raid wipe. Evasion + taunt saved a lot of boss kills for my guild at least.
Distract was one of the most useful and best spells for me playing rogue in Vanilla/BC times. Its not weird its clear what it does and it helps in every situation
3:58 Distract stopped players running and so could open up enough of a gap to get out of range, slow down a flag carrier train, etc. etc. Pretty handy in WSG.
I dont know if anyone said that, but I really appreciate that you go into the main topic right away. There is no 25 second introduction, no jumping around the topic. Everything you need is a title, and voila, the content starts right away. Thank you!
I originally had Eyes of the beast in the video, but I cover it so much in other top10s about old abilities that I thought to leave it out and try to pick different things
not really sure why they removed it! so many fun ability that probly dont have anything to do with raid and pvp but they remove if so that we cant have fun ability to play around with the glyph ability we get now is abit less fun like hunter getting the firework ability...
Dragtox Pretty sure I remember right after Eyes of the Beast was removed a dev saying that it was a mistake - something they added broke the ability and since it was non-standard coding so deep and old in the game it wouldn't have been feasible to try to fix it especially as it was just a fun ability.
He forgot to mention how sentry totem, used when falling (jumping down to molten core) would reset the fall damage counter. So if used right before you would land you essentially, take no fall damage.
gust of wind does that too, but often it's hard to not die anyway because you're being propelled forward so you can't completely control where you land.
It was also reasonable to run damped magic on yourself all the time due to fact you dont heal yourself and youll be mitigating any magic damage you take. So as long as you were going to be healed, it was reasonable to keep dampen magic on yourself.
Yeah, i used to keep that on me all the time when i was farming in dangerous areas. Also in pvp. As a mage you would have all these escape mechanics anyway (ice nova, blink, invisibility) so u did not care much about healing. You could always use first air anyway out of a fight.
Man I loved Symbiosis! It was so unique. To be fair that's what I think WoW could have more of, more class/spec synergies. So it really gives you more choices and things to consider. Shame indie dev blizz couldnt handle it.
It was unique, but as someone who did a lot of PvP during Symbiosis times, it was a FUCKING NIGHTMARE. Resto Druids were already good enough, giving them Ice Block and other shit was stupid.
I still remember always getting it from our resto druid as a resto shaman. He got a good healing boost from being able to cast Tranq in movement phases, while I got useless stealth in Ghost Wolf form in return. Didn't really feel like a symbiotic relationship. :p But still lots of fun!
Cameron Butler yeah I even bought that tome from the vendor in the order hall - since it said „see your Trainer to learn this spell“ - and to see WHAT that spell is... yeah I was disappointed
I remember distract canceling mages using invisible if they were on the aoe, also canceling someone taking a base on arathi basin and towers/graveyards on alterac valley
Actually way back in vanilla Sentry totem would stop your fall without taking damage. So you could jump from anywhere and pop up sentry totem before you fall and receive no damage.
Sentry totem was a very good pvp tool. You could keep an eye on an objective or choke point, while being somewhere else. It was a valuable scouting tool, but it was phased out since shamans hardly used it.
Since "some" shamans hardly used it. I use mine a lot (warmane) with far sight and it has this nice little perk that allows you to spot stealth units that got to close to it.
WoW players are so garbage XD It's no wonder the community is so toxic to one another. If 90% of the playerbase needs addons to just "play" their game right I don't understand this at all. As I started watching this video I thought that first ability was pretty neat and added a bit of needed complexity to the game.
Symbiosis could be brought back in a form where it just gave the target one out of few abilities and gained you a buff based on it that's unrelated to the class of the target. Like if used on casters it would give healing touch, if used on melee it would give rejuvination, if used on healers it would give swift mend or something like that, and on tanks it would give barkskin. And it would give you a buff based on the role you used it on, like increased movement speed when used on melee dps, increased manaregen when used on healers, 5yd more range when used on rdps, and 10% dmg reduction on tanks. This would make it not break the game, but give you interesting choices in dungeons, raids and pvp. Like when speedrunning dungeons you might want to get that move speed and have additional instant cast hots from the target, but in raids you may want more manaregen, or in hard M+ dungeons your tank may need an additional defensive while buffing your resistance to group wide damage.
I absolutely loved using Priest Stealth (Mind Soothe) back in the day. I solo'd dungeons back when that was much more difficult by skipping past packs and similar with it. I genuinely miss the utility of the spell.
I miss Eyes of the Beast. I used to love controlling my hunter pet for fun, and would often use this ability for pulling LoS targets. Mostly, I used the ability for fun to follow people around as my pet. :D Also, I found Sentry totem useful in the Vanilla Alterac Valley. I would put the totem in a tower we had, and if someone killed it I got an alert. So even if I was not looking through it, I would know someone was there.
A little late but here’s a story. I was a Guildmaster during vanilla and my guild we would always try to think of ways to use abilities in odd ways. Eyes of the beast was amazing in MOlten core because a skilled hunter could time it right with a stealthed cat and pull a couple of the bosses with no trash being pulled essentially making for quick kills, you could also path certain bosses to fight in other areas. It was also great for soloing in Bc as you could round up enemy’s and bring them to you with a mage and volly/ice them down
EotB could be used to split trash packs while soloing too - you used EotB to pull a pack over a freezing trap (freezing one in place) then keep running until pet goes out of range / spell times out / you cancel the spell, then as the hunter again burst down the frozen target, pet should have despawned due to being out of range (otherwise it will die and you just have to res it later), you FD when the previously frozen target is down, the pack (which will be running back by now) resets, except now there's one less. Rinse and repeat. It was great for soloing dungeons at your own level, without having to be many levels above the mobs. Only problem was FD resists but these weren't too common in vanilla except on raid bosses. Or you could just use it to pull a whole pack away, run past where the pack was and FD then you're past the trash and you can get to the boss you want to solo quicker.
I thought Dark Simulacrum would be on here, it gives similar results as symbiosis (dk can get any spell) and it used to work in pve too. I remember dks using it on the op fire mage npcs in ashran to oneshot enemy players with fireballs. Fun times :)
It always exciting to see the line "This can be copied by Dark Simulacrum" in a raid guide. There weren't many great legal targets for it, so it was always cool when there was something worthwhile. IIRC, the Dark Shaman encounter in Orgrimmar had a strong stealable spell.
Once i used it on a Paladin in BG an luckly he activate his "wings" dont know how its called in English. But as a DK with this skill you go on a totaly nuts killing spree!
Shadow word insanity - "only negatives for removing the dot" Uhhhhhh what? 1 Any pvp scenario where the target is low hp 2 target is about to Los and you need to refresh your dot any way, free dmg 3- Ally is about to soft cc a target and you want the dot off, - free dmg. 4- dots are about to fall off any one in bg an way, free dmg, reapply dot- arenas as well for overall dmg 5- it also allows you a time to throw out burst dmg if you timed it right lining up with dmg cds There was a few addons that would track the dot timer for you, not even much management.
as soon as he said that I immediately questioned him. Instant burst damage only has negatives.... themed perfectly to be used as an execute on trash. it changes your dot pattern yes but its not as crazy as he made it seem.
As I was watching the video, I have to wonder if he even played pre-WLK or just trying to stretch the length of the video. Yes Vanilla and BC had a few skills that were pointless, but a lot of niche skills had uses. Devine Intervention was not a useless out of combat skill. It was the skill that save your raid countless hours of running back to the raid boss.
That only worked in the areas where water elementals did melee damage as frost, very rare considering just afterwards they changed 90% of melee damage to physical and not elemental. Thats why the Elemental aoe farm strat doesnt work in some patches after 1.12.1 and some do.
Early in Wow you could put 1 or 2 (I forgot which) points into improved Dampen Magic, the adds on the Ragnoros fight would only tick for 1 damage with that up. Made it a lot easier.
I can't remember what the values were in Vanilla, but I do remember the Amplify/Dampen Magic buffs being different values when I was using them. For example, Amplify Magic was something like +10 magic damage taken +15 healing received and Dampen Magic... whatever it was. Point being, there were more "general uses" if used correctly.
The first one: shadow word death was added because priests were basically useless on quickly dying mobs. It was intended as a filler spell right before a mob dies, not for boss fights.
I never played a Shadow but the skill sounds really cool to me. Even as a rotation spell. You have to track your DoTs an use your skill as late as possible. With Hast its even more interesting. Miss that kind of spells so much in modern WoW :( In Rift you had something like 5 or 6 DoTs as Warlock and two skills to refresh all of them. But both skills had a 30 second cooldown and only if you refreshed your DoTs within the last 3 seconds you could maintain them over the full fight. If you had to move there was a emergency refresh mechanic... that was really cool gameplay *sigh*
Pretty sure Sentry Totem was just there because warcraft 3 witch doctors had a sentry totem ability. It being an rts leaving something that gives you vision somewhere was really useful. A side note on Mind Soothe: druids had a similar spell "soothe beast" or something like that. It was basically what you think it was: a mind soothe usable on beasts.
hmm, i think they had hybernate or something like that to give some beasts a nap. And as a Hunter i miss my "scare beast" ability. God, i had a one more CC for lowskill ferals to troll.. that was a good time.. And priests got ability to shackle undead, idk if they still have it, but i believe they dont. That was a very usefull ability in PVP against DK's, cause their lichborne was a mind controll - fear CC break and immune for 12 secs, and it also gave them an ability to selfheal them with deathcoils, and while doing so, priests could put a shackle on DK, cause he was seen as an "undead" for that 12 secs, not a humanoid. OO, and also holy magic also everytime does crit dmg on undead targets, and pallys got ability somewhat like "heaven's wrath" which did some aoe dmg, but if the target was an undead, it got stunned for several seconds. So, as you may guess it worked on DK's which used Lichborne ability. ehhh... dont remeber if shamans and warlocks can still ban elementals (like mage and other shamans can summon, or in which restodruid transforms, when he becomes a tree. Yes, warlocks and shamans could cc that restodruid).
It was Soothe Animal. It reduced the aggro radius of beasts (only for the caster however). Situational, but had its uses and was a good flavor ability. Nice and druidy.
Sentry was really useful as it gave shamans 3 vantage points, where far sight had the perk to go tremendous distances, it could not detect stealth units. Sentry totems could if a stealth unit got to close to it
3:53 distract was very important for setting up targets for sapping before sap's range was increased. so to say it has no cc potential, i dont agree with.
Symbiosis sounds so cool, and it perfectly makes sense within a lore context. Wish there was something similar to it currently, maybe to a lesser degree.
it wasn't that cool spells normally had a long cool down the ones that were worth it so it was like an extra pop a boss fight nice but not world changing
Distract does work to split up patrol mobs in a group though still, it's only different because of how blizzard form the patrols now; it's usually 1 leader and 1 or 2 followers(it used to be 2 or 3 leaders each on their own patrol before as an example), if you distract or sap the follower/s, the leader will still walk away and after the distract ends or combat with the leader starts the followers will catch up. If you distract or sap the leader now, the followers will stand around waiting for them to move again. And I used to use distract in PvP a lot, especially in AV on the Alliance bridge to force them to ride off and take a bunch of fall damage, then jump down after them and kill them alone lol Great video though, and yeah Symbiosis for rogues was awesome in arenas
Distract can be useful in PvP when you’re just out of reach of an enemy flag carrier. Throw the distract just behind them and it will turn them around. 99% of the time, they’ll also take a few steps in the wrong direction, straight towards you. You’ll need to use burst of speed or a perfectly timed sprint to get in position for this though, since you have to be in stealth to use distract.
I used distract A LOT when I pvp'd on my rogue. It's been a really long fucking time but it was actually very practical and when you get good with it it becomes one of those abilities that can set you apart from a burst rotation only rogue. Basically everything you listed in the video is true but came up a surprisingly large amount of time when the ability was in your thought process. Some people just didn't know about it too and it was hilarious when you used it on them. On more than one occasion I had people thinking their mouse or something was broken until someone told them what it was xD
Detect magic was a great ability to use vs locks with felhunters. You cast detect magic then follow it up with a poly so that when they dispel they dispel the DM and not the poly.
I always figured Shadow Word: Insanity was supposed to be used at the end of the fight, so the DoT didn't need to be reapplied. Just a way to use up the last few ticks the DoT had left for a quick, last-moment blast of damage to finish the boss off. Of course, timing this accurately would be difficult...but the concept makes sense.
Insanity worked really well if you used it with pain only having 3 seconds left on your target. The extra damage was higher than that of the last tick even with the added gcd. It also made the rotation somewhat more interesting.
The original Lifebloom for resto druids worked the same way with our dots, except it didn't have the duration restriction. But that's how it was made effective. Keep it in your back pocket in case something happened but cast right as the HoT was falling off
Insanity could be useful in all kinds of situations - for example, burst damaging a remaining target when someone pulls an extra mob. The problem with this video is that they seem to be thinking purely in terms of single-target raid-boss damage.
Not going to lie, I've been yelled at many times for using DI during times I shouldn't have. I remember 1 time we had gone into kara back in BC, and we had gotten to the first boss. I knew it wouldn't be an issue using it up, because it would be back up by the time we reached a boss where it might have been needed. So at the start of the battle I cast it on our healer who was solo-healing. He was so confused as to why he couldn't do anything, he thought something broke. We all had a good laugh though when someone told him to right click DI off.
nice video but i have an objection about distract. We used to cc mobs in dungeons before pulling in vanilla and tbc, mages and rogues were important because they could keep out of combat 1 mob of the pack plus the tanks couldnt take dmg from a whole group of mobs. If you tried sapping from the front side and you werent sublety rogue you would be found and that resulted in a wipe, so we distracted the mobs so we could go behind and sap safely.
I remember being a dps DK at the time, and having any Druid use Symbiosis on me was great because I got the Wild Mushroom: Plague, which was soo good because it was incredibly annoying to spread diseases back then. Wasting time and runes applying both diseases to each individual enemy, or both to one and then Blood Boil to spread them only within 15 yards of myself, was annoying when DK at the time already felt slow and resource starved rather often. The Plague shroom cost 0 runes and 0 runic power, could be placed anywhere within 30 yards, and applied and refreshed both diseases to all enemies within like 10 yds of the mushroom, for 30 sec or so. It was very, very useful to not have to worry about spreading my diseases whenever I had Symbiosis.
Divine intervention was also used in WSG with an engineering hat to mind control an enemy flag carrier. You could then DI the flag holder and the flag would drop.
Touch of weakness when it was bugged and you could stack multiple ranks and then wand someone to proc 5x shadowed weakness + 5 chances at blackout proc. Hex of Weakness. Inner fire with AP. Original Berserking which was more potent the lower health you were at. Windwalk totem letting you pretend walk of cliffs. Farsight, and the silly control pet. Mindcontrol with all the crazy different mobs in the game that did sweet stuff, like the NPC outside alliance AV had a really op cleave, mobs in Botanica that would give your group like 160ish???? spellpower, fire resist buff in brd in prep for MC. Holy Fire being a billion second cast and actually being fire element for a brief time. Laughably bad Lightwell. Rolling Ignites during vanilla raiding, first ignite gets all the others added to it and it continues to grow. Find Treasure racial because booty. Magic Absorption, kinda weird. Curse of tongues and void form forcing languages on players. Can't think of anymore off the top of my head.
need to make part 2 including vanilla priest human racial (feedback) which burned bit of attackers mana for 15 secs after activation, or grace of elune for night elves that reduced ranged dmg
I really have to say "Distract" has every right to be still in the game. I can so often prevent a moving grp of Mobs from running into our fight in M+ for example with "Distract", what no other class can do. Sure, in Raids it is not necessary a.f., Shroud isn't necessary there too. You can use it in PvP zu play around with enemies. You can use it while questing to turn around enemies so you can safely pass through or pick pocket. Additionally I don't understand, why Blizzard sometimes removes "not so useful abilities", because... you don't have to use them, but people often find ways to have fun with them, still.
Mind soothe was useful in guarded areas. What I miss is the aggressive hunter-pet setting. You could use your pet as a sentry and move it to a chokepoint. You can still sort of do that with defensive, but it is not as effective. I suppose all the terrible hunters kept using it in the wrong places. The video is really well done!
it was really rough to deal with on pvp servers (zoning in to neutral zones, pet attacks opposite faction member and guards go ape shit on you) happened to me a lot in cata zoning in to hyjal
Aggressive pet setting was awesome for getting rogues out of stealth - set track hidden and pet on aggressive and it would automatically catch any rogues sneaking near you and smack them out of stealth before they could sap.
Yeah I was in a hardcore pve guild as a balance druid when symbiosis came out. All I can say is that I was never allowed to use it on anyone but tanks. And there was a fight in Heart of fear where I was allowed to use it to get intervene to run faster when fighting Tayak. It was really cool, but ridiculous as hell.
Damn, this just makes me miss my badass Druid. I remember always casting symbiosis on our holy pally in a raid so he would have the insta rez if the tank went down.
something people always seem to ignore is just how powerful vanilla spellstones really were in pvp. the highest rank removed all magic dots and magic cc and then also gave you a 900 magic shield. completely destroys any shadow priest or mage in a 1v1
Finally! Yes exactly! If you could get the 900hp absorbtions trinket, + the spellstone.. You couldn't lose \o/ I still use it on private server ;) The only Way to win against shadow priest..
I did a decent amount of arena when this spell was out on my druid and would constantly get yelled at by the other team member if i put sym on someone else. it was a very fun ability but caused some issues, lol.
Distract is used in emergency situations where you are killing an enemy and his friends come, you can vanish and quickly distract them to make them “turn” and lose you for a split second and not hit u out of stealth. Distract is extremely useful in pvp.
We amplified magic on pretty much every fight, because the healing was double the casting damage received; dampen magic was great for PvP when most groups didn’t use Healers for PUGs
It's still useful today. If a patrol is going to walk into your group, you can distract them buying people enough time to get away. Back in TBC the rogues in my guild used distract on Anetheron in Hyjal to give mana users more time to drink.
Amplify and Dampen magic are great. They require skill and planing to use sure. But honestly for solo leveling dampen magic is great just as another buff,and amplify magic is superb when your in a part of the dungeon where there are mobs with no magic uses,so when you cast it on your tank he can benefit from greater heals. Although they were situational they were super fun to play around with.
Distract was really fun in vanilla and tbc. Because at that time when used on a player it changed their direction But didnt stop them like it does today. I have sent players flying at lumbermill in AB, Bridge in AV and outdoor pvp :D
The best part about Sentry Totem was the fact that every time you right-clicked the buff, it would take your vision back to your totem.. which also made your character lock in place, meaning you could jump off the entry point to Thousand Needles from the Barrens, and as long as you clicked your totem near the ground, you could survive the entire fall. :3
In the early Mists of Pandaria beta, the hunter talent Murder of Crows used to actually summon a bunch of extra crow pets that would follow you around and help you fight.
Symbiosis was the best thing ever. i would run 2's with a friend his feral druid and my unholy DK. he got death coil so if i went low i could pop lichborne and he could spam death coil on me to full heal me was the most overpowered thing ever.
Yeah, exactly why they got rid of it. I hated when druids would pop ice block or divine shield in arenas. So much self healing, mobility, and then an immunity on top of it. It was disgusting.
That 1 DK ability (i forget what its called off the top of my head) that you have to BUY at Ebon Hold where it's only use is exploding the corpses of mobs you've killed.
Earlier, Corpse Explosion did area damage Now its just a graphic effect to humiliate a player after killing him or just so you take a SS of a bunch of meat piles
Dampen magic was actually useful in PvE, such as in Trial of Grand Crusader's last boss, Anub'arak, where you take damage based on the remaining health you have. When you go like 10%, it basically reduces all damage you take very drastically so that the small self-heals were enough to survive the DoT.
I just remember being a holypala in pvp running for cover screeeaming in panic "REMOVE THE PRIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
I played affliction warlock with a disc priest in 2v2 at Season 7 in WotLK. Reached Gladiator because locks had drain mana and priests had burn mana, all we did was oom their healer and finish them off gg lol
19:21 as a warlock main, i really really miss symbiosis. that and the glyph of demon hunting (gave demo loks a tank form) made warlocks actually some of the best tanks in mists (the lock tank form had so many damage resisting effects and self healing, especially with symbiosis) i normally asked for symbiosis from a balance druid since it gave them a defensive cd in exchange.. since most druids didnt bother memorizing the chart and just forgot the ability existed, i usually got it. also... "Dark Apotheosis" (glyph of demon hunting) should be added as a weird ability if you havent already cuz warlock tanking.. lol
Warlock: Detect Lesser Invisibility. That should have definitely been in this video. Not sure when it was removed, but I used to use it in Vanilla to see some ghosts around Raven Hill in Duskwood. I think there might have been some hidden ghosts around Karazhan and Scholomance as well, but my memory is foggy.
Curse of Recklessness (warlock) was a pretty awesome ability that wasn't well understood/used by some players. I loved it and was super bummed when it was removed. You could totally control feared mobs (instead of fearing them into more adds) by toggling between agony and Recklessness when in charge of controlling a few mobs in large pulls. God that game was so fun when cc was absolutely detrimental to dungeons and raids.
The Firestone is interesting concidering this: Demonology had a talent to improve it back in vanilla. It also had: Buffs to your voidwalker, a 30% dmg share, 10% Dmg reduction on the Voidwalker, Health buffs to you and your pet. Your voidwalker was a tank and the tree made you more tanky, while being able to resummon it. There is also: Searing pain. A *FIRE* spell which caused more agro on a low cast time. Out of place for a caster right? Well concidering that warlocks had the most stamina of all casters: Not so much. Items? Dungon set 1: gave you 200 armor. Like any other class. Same with D2. T1 however: Improved drain life? A buff to your pets health and resistance? T2? Same thing Set from AQ (weapon ring cloak)? a buff to pets *MEELE* dmg. A talent build could reach BOTH improved Searing pain in the destro tree AND Sould Link. It makes me wonder: Was the Vanilla Demonology WL designed to be a Tank? Tanking would look like this: You let your demon (VW) tank while healing it and casting searing Pain. Both healing and Searing Pain would give you agro. If your pet where to die: You'd get the agro and if you quickly react, you could sacrifice it to get a shield and quickly get a new Voidwalker. You would tank while Soul Link transfers dmg to the Voidwalker, untill it overtakes you in agro. Casting either searing pain or lifedrain. Actually quiet interesting. And the Idea that warlocks could tank is not too far off. Look at AQ40. Look at Illidan in BC. Look at Gruls lair first boss. It actually looks like WL could tank and Bliz wanted us to notice it. Just for fun, I punched talents into a Classic WOW talent tree and got THIS: 15% More Stamina (5/5) 20% better Health Funel (2/2) and 30% Better Voidwalker (3/3) Fel Domination (1/1) 15% more Stamina on Voidwalker (5/5) 4 second lower summon cast (2/2) Improved meele dmg by Voidwalker 20% (5/5) Demonic Sacrifice (1/1) Improved Firestone (1/2) 10% Dmg reduction on VOidwalker (5/5) 30% Dmg transfere to demon (1/1) DESTRO: 5% lower destro manacost (5/5) 10% chance to daze enemy (5/5) 5% more Destro crit (5/5) 10% more Crit on searing pain (5/5) ALTERNATIVE: AFLICTION 10% lower Resist on afli spells (5/5) 20% improved curse of weakness (3/3) 10% improved lifedrain (5/5) 70% chance to ignore cast reduction when being hit while channeling mana/lifedrain (5/5) 4% chance to get an instant shadowbold with lifedrain (2/2) This feels too smooth, too well designed to be just a coincidence. You can hit EVERY SINGLE tanking ability (with 15% firestone as an extra) in Demo and reach 2 abilities via other specs, which you could cast while being hit, making you either more tank OR get more agro. And you could even be used as a Spell Tank using a spellstone instead of a firestone. Overall: I will try to tank in Classic WOW as a warlock. My guess is: It is Better than the Enhancer Shaman Tank variant. It is WAY worse than a warry tank. And a worse than a druid Tank. But it COULD work. Interesting sidenote: Health funel costs no mana and the firestone turns your meele weapon into something which could build up more agro, in addition to the AQ dagger being a 1,5 attackspeed dagger: You could still tank without mana, so dieing of lifetapping wouldn't be an issue in clutch moments, when you are oom and the boss is at low %. Not to mention: Most bosses have Mana so you can use Mana Drain aswell. And with 2 Talents from the 4% insta shadowbolt to Manadrain: 30% of the drained mana will also dmg the boss. Races to tank as a WL: Dwarf for the Stoneform Orc for 5% pet dmg Troll for Reg and Berserking
I remember the ONE time our druid got to cast Symbiosis on me, when we were progressing Blade Lord Ta'yak. Stampeding Roar was really useful for the wind tunnel phase, lol.
Divine intervention got me a lot of love from the guild's healers during vanilla. Tended to be among the last to die,,,, and usually by my own hands :Þ
Firestone was basically a remnant of the time where Warlocks were oddball melee magical hybrids, which was apparently the early plan. Same reason why Warlocks could use swords.
Mages could use swords also. Swords with +spell power were kinda just there so not all caster would be fighting for the same gear, since Priest, Druid and Shaman couldn't use swords.
Outside the UBRS entrance (where pvp skirmishes always happened) I discovered that while un-flagged, you could cast the mages 'detect magic' on an enemy player while they were eating/drinking and it would make them stand up and cancel the eating, but would not flag you. So much trolly fun.
The distract use can help to stop a player from eating/drinking so it is quite useful in arena
Or turning em in opposite direction to open combat with some skills that require/required to hit from behind, or like just a psychic play to confuse opponent about ur position.
Was just about to say this
My warlock still has a grand Firestone in her bags. When they removed the spell all the conjured stones were converted into basic white items with no description
*sad demon noises
@@loreaver388222e we wezwwzxxxxx',zz,, se,,weeee÷wAAZZZEE WAS AZASZZZ ZDX ZEE SZZZSEESEWSS SE SS SEES SEAS SZ+!!!!!!!!!!!!!!!!!!!!!!!!!++WAE÷SZSASSSSS
@matt i think those are supposed to be "demon noices"
Same. I kept one of each in my bank. Proof of how old I am!
Lol. I think he just may have there. Maybe only he knows what he was saying. He's a mailman so he knows what he's talking about
8:21-9:19 One very practical aspect of sentry totem you forgot to mention was that, when you took the totems PoV, your char froze in place. That includes mid air as well. That ment, if you didn't have any kind of slow fall as a shaman, you could jump from w/e height and throw sentry totem just before you hit the ground (which ment your char hovered just above the ground), switch back to shaman PoV and land safely. SMART! Not sure if it was a bug or not though.
@@Beholdstyle I haven’t tested it in classic. If you do, please let me know the results 👍
I remember playing the beta. During the first few days of the beta, when you died and ran back to your body there were undead in the mist. They would attack you and you could actual die, again, while you were dead, thus getting sent back to the graveyard. Hardly anyone remembers this as it was only the first couple of days of beta. It was enoying, not to mention bizarre. You want weird, that was weird.
That is not an ability, that is an environment effect.
Early WoW was a lot more like an RPG than a pure action MMO xD
@@mancamiatipoola no shit Lexzbuddy didnt say it was. He just mentioned ut was an extremely weird part of early wow.
You can die of fatigue while dead
SinerAthin It originally was based on DnD after all
I have to let you know something about sentry totem. For almost all of vanilla wow if you switched your view to the sentry totem it made your character stop falling. You'd literally just hang in the air until you swapped your vision back to your character. I used to use it going to the BRD and MC entrances. It was a bug but it was super useful.
Yea I remember some Horde PvP groups using this to exploit battlegrounds. Using Sentry Totem hopping, they would climb the wall inside their base while carrying the flag and there was no way to attack them.
Man, i literally was raging that this was not stated in the video. My fav totem by far, allowing me to jump from any height, any time. Thanks for enlightening these filthy casuals for me.
Ahahaha I was starting to type a comment when I scrolled down and saw this. Man I miss sentry totem for that bug
Christian Saunders crazy that I've played WoW vanilla > MoP but I never even knew this haha. Shaman was my main class. How did I never see a forum topic or comment in trade chat about this. I did PvP and never even saw someone abuse this. I'm logging on my shaman on a private server when I'm home just to do this!
Beenbarian i also used the sentry totem to place it on dead wpvp enemies, cheking if they revived or not. Farsight in stranglethorn is also golden
I remember one time in WOTLK when i came back as a ghoul and was the only one alive while Kelthuzad was almost dead. I ended up kiling him in ghoul form and dying but we finished it! it was amazing. I dont think i will ever forget that
Divine Intervention was the coolest WoW-Ability. Ending your own Life to save someone else is the ultimate Sacrifice and you can't get any more Noble
Nothing more noble than saving yourself some gold for repairs.
This was the best reason to use it. Saves 2 people repair costs in a wipe
@Steve Campbell it was always fun to use on the tank if you hated the group and were about to leave anyways because everyone was salty, or crappy.... simply say 'oops' and its all good... works wonders when the healer dies... and the rest of the group dies.... you costed 'OTHER' people gold :D i call that good wallet damage attack.
@Steve Campbell we had asshats, and 'elitest jerks' who basically got blacklisted on the server for being toxic in group settings. only stuff they could do was pvp because no one would let them raid.
@@FNLastname never bothered me, as a hunter I just FD and wait for mobs to reset :p
Oh my god when you talked about Mind Soothe it reminded me of something I did during WoW Vanilla !
So I played druid, and I was part of the "BWL hibernation team" of my guild, we were a group of 3 druids that went to try and hibernate dragonkins in those huge packs after Vaelastrasz.
And when you were talking about Mind Soothe you mentionned that a resisted spell counts as an aggression. And it was true for hibernate too ! Our hibernation team had to coordonate the hibernation so that if one of them resists, we can all retreat.
But here's what I did : There was this boss, Ghaz'Ranka in Zul'Gurub (the one that you had to fish out of the water) that dropped a trinket. A trinket most considered trash, as it did only this : for 12 seconds, you'd gain a big magic hit score bonus. Of course, this was useless for casters as you want your hitscore to always be above the cap, not just 12 seconds every 2minutes, and useless for healers as you couldn't miss your heals... But I claimed it. When it dropped, I went : "+1 hibernate" and everyone was confused as hell. But then, I would use this trinket, have a huge hit score boost, and never miss my hibernates in BWL ! And soon, every druid in my guild started to want it for hibernate, and Hpriests for light cage, and so on !
Great times.
We gave it to priests to use for the mind control of Rasuvius or however you spell it, in Naxx
You gave me goosebumps, you goofer!
This kind of stuff is exactly what was so great about Vanilla. It was hard and it was chaotic, and you had to use whatever tools could prove necessary. Nowadays everyone knows what to do and they do it efficiently, and Blizzard makes everything clean, pragmatic and simple for us.
@@drivernephi2212 yes and no, in some "hard situations" like mythic raid, big mythic keys or 5 mask visions, you really need to use all the abilities of your class/spec, change talents, essences, even azerite traits sometimes, to fit the situation and handle the challenge. And i can tell you that people would don't do that won't progress. But for sure this chaotic/mac gyver feeling is not really here anymore, as there are less and less random things in the game
In my opinion abilities do not need to be used often at all. Having the option of something situational feels really good imo. Especially spells that are full of class flavor. Also I think that ability pruning in general is something really bad if it's just about an optional or situational spell or ability (that does not harm the experience somehow). If people don't wanna use it they will simply ignore it. If there is however someone that wants to use them, they can. If you remove the option to use it you do nothing but harm the experience for players who like these abilities since people who ignored them previously don't care anyway.
Rip Eyes of the Beast ;-;
I agree, even though some of these spells were niche, deleting them only makes the classes less unique.
Well put. It's just another thing that contributed to the removal of the 'RP' part of 'MMORPG' for WoW.
Intrspace eyes of the beast RIP
luckily Blizzard is seeing sense and unpruning the classes. Things like turn undead and sense evil are back for Paladin as well as other stuff
*Casting Symbiosis on a rogue*
- Wow, thanks for the Evasion dude! :D
- "Uhm, i got Growl...?"
lol growl for rogues is shit what im gonna do evasion tank?
Actually the rogue growl also buffed hp and gave a lot of bonus armor, handy vs melees or when playing old content with a dps druid friend
@@thomasconley8178 just dodge tank 4head
@@thomasconley8178 Exactly. It could be used, when one tank died and you needed a few seconds for the battle rez without a raid wipe. Evasion + taunt saved a lot of boss kills for my guild at least.
@@thomasconley8178 *angry TBC gruul evasion rogue tank noises*
Amplify Magic was a really good spell to cast on someone right before a duel to cheat and win easier :^)
LMAO
HA! i will use that
That great
but the player can just remove it doh sense it is a friendly buff
@@andyandersson5497 not if you can't it right before the duel starts
Distract was one of the most useful and best spells for me playing rogue in Vanilla/BC times. Its not weird its clear what it does and it helps in every situation
including pvp
Distract is very useful to stop patrolling mobs in dungeons.
3:58 Distract stopped players running and so could open up enough of a gap to get out of range, slow down a flag carrier train, etc. etc. Pretty handy in WSG.
I've never played but couldn't you make a afk player, halfway through I remember it doesn't make them walk, face palm 100, I'm stupid.
I dont know if anyone said that, but I really appreciate that you go into the main topic right away. There is no 25 second introduction, no jumping around the topic. Everything you need is a title, and voila, the content starts right away. Thank you!
Eyes of the Beast was cool ability.
I originally had Eyes of the beast in the video, but I cover it so much in other top10s about old abilities that I thought to leave it out and try to pick different things
agree! i missed that ability ;(
I was going to reply that was left out. That was an awesome ability. Still waiting for it to come back.
not really sure why they removed it! so many fun ability that probly dont have anything to do with raid and pvp but they remove if so that we cant have fun ability to play around with the glyph ability we get now is abit less fun like hunter getting the firework ability...
Dragtox Pretty sure I remember right after Eyes of the Beast was removed a dev saying that it was a mistake - something they added broke the ability and since it was non-standard coding so deep and old in the game it wouldn't have been feasible to try to fix it especially as it was just a fun ability.
Original Ritual of Doom, you needed 4 friends to cast it and one random person died, for you to get a doomguard for 15 minutes.
What do you mean "original"? It's still in the game. Or at least was in 9.0 (did they remove it in 9.1?).
And God forbid if you think of summoning that infernal lol rampant internals, good times :)
And if it was your Warlock that died? You were eff, you, sea, kay, screwed.
That's pretty metal.
@@RFC-3514 it wasn't in the game for litterally 10 years and then it didn't need friends or a sacrifice - it just took hp off the warlock.
He forgot to mention how sentry totem, used when falling (jumping down to molten core) would reset the fall damage counter. So if used right before you would land you essentially, take no fall damage.
does mage blink still does that? just curious, more than 5 yrs out of game
gust of wind does that too, but often it's hard to not die anyway because you're being propelled forward so you can't completely control where you land.
Jumping down to mc didn't cause any damage - if you were jumping at the right spot ;)
It was also reasonable to run damped magic on yourself all the time due to fact you dont heal yourself and youll be mitigating any magic damage you take. So as long as you were going to be healed, it was reasonable to keep dampen magic on yourself.
Yeah, i used to keep that on me all the time when i was farming in dangerous areas. Also in pvp. As a mage you would have all these escape mechanics anyway (ice nova, blink, invisibility) so u did not care much about healing. You could always use first air anyway out of a fight.
Man I loved Symbiosis! It was so unique. To be fair that's what I think WoW could have more of, more class/spec synergies. So it really gives you more choices and things to consider. Shame indie dev blizz couldnt handle it.
It was unique, but as someone who did a lot of PvP during Symbiosis times, it was a FUCKING NIGHTMARE. Resto Druids were already good enough, giving them Ice Block and other shit was stupid.
I know, Symbiosis was such a cool ability, I even got the Toy just to use it on my own, I loved using Wrath as a Ret paladin while doing dailies.
I still remember always getting it from our resto druid as a resto shaman. He got a good healing boost from being able to cast Tranq in movement phases, while I got useless stealth in Ghost Wolf form in return. Didn't really feel like a symbiotic relationship. :p But still lots of fun!
no
Fuck i miss Symbiosis was so much fun.
Currently Paladins have an ability called contemplation that literally only summons a pillar of light. It does nothing
Cameron Butler yeah I even bought that tome from the vendor in the order hall - since it said „see your Trainer to learn this spell“ - and to see WHAT that spell is... yeah I was disappointed
Hunters have fireworks which just shoots out a firework out of your gun /bow
Just as a Sidenote: Distract doesn't meed Stealth in Order to be used, it's still available outside of Stealth in Legion
Zar The Italian and is or atleast was used a lot in arenas to stop healers from drinking behind pillars
I remember distract canceling mages using invisible if they were on the aoe, also canceling someone taking a base on arathi basin and towers/graveyards on alterac valley
Ha, the glorious days of sending horde players down the bridge in Alterac when they wanted to ride in your base.
as a former undead rogue player i miss doing the same thing to you guys :)
Us horde players remember the days of 'Thou Shall Not Pass' as a Shaman thunderstormed you off the bridge in EOTS. :D
Sentry totem?! More like Selfe totem hah...
Actually way back in vanilla Sentry totem would stop your fall without taking damage. So you could jump from anywhere and pop up sentry totem before you fall and receive no damage.
It actually made you fly , on top of that if you killed the totem it sometimes dropped Krol blade before patch 1.6
Sentry totem was a very good pvp tool. You could keep an eye on an objective or choke point, while being somewhere else. It was a valuable scouting tool, but it was phased out since shamans hardly used it.
Since "some" shamans hardly used it. I use mine a lot (warmane) with far sight and it has this nice little perk that allows you to spot stealth units that got to close to it.
I think it was replaced once mods started to identify stealth units. (stealth up on "charname")
1:40 dealing with that without timers or addons must have been hell lol
No. Hell, if you need Addons or Timers to play any class, you are just bad at gaming.
WoW players are so garbage XD It's no wonder the community is so toxic to one another. If 90% of the playerbase needs addons to just "play" their game right I don't understand this at all. As I started watching this video I thought that first ability was pretty neat and added a bit of needed complexity to the game.
Symbiosis could be brought back in a form where it just gave the target one out of few abilities and gained you a buff based on it that's unrelated to the class of the target.
Like if used on casters it would give healing touch, if used on melee it would give rejuvination, if used on healers it would give swift mend or something like that, and on tanks it would give barkskin.
And it would give you a buff based on the role you used it on, like increased movement speed when used on melee dps, increased manaregen when used on healers, 5yd more range when used on rdps, and 10% dmg reduction on tanks.
This would make it not break the game, but give you interesting choices in dungeons, raids and pvp. Like when speedrunning dungeons you might want to get that move speed and have additional instant cast hots from the target, but in raids you may want more manaregen, or in hard M+ dungeons your tank may need an additional defensive while buffing your resistance to group wide damage.
What about Plains Running? Tauren only ability where they would run instead of mount early in vanilla.
im still mad they took my totems
Same here
Man...I loved giving buffs to all raid members in a radius, it was an iconic ability, but well hopefully they will bring back our totems
blizzard doesnt add abilities anymore, they just keep removing more and more every expensions.
@vide fa wat, they removed pets?
wait wait... they took off totems?
I absolutely loved using Priest Stealth (Mind Soothe) back in the day. I solo'd dungeons back when that was much more difficult by skipping past packs and similar with it. I genuinely miss the utility of the spell.
I miss Devouring Plague for Shadow Priests :(
it was the most unique shadow priest ability, i miss it too
same!
I miss Eyes of the Beast. I used to love controlling my hunter pet for fun, and would often use this ability for pulling LoS targets. Mostly, I used the ability for fun to follow people around as my pet. :D
Also, I found Sentry totem useful in the Vanilla Alterac Valley. I would put the totem in a tower we had, and if someone killed it I got an alert. So even if I was not looking through it, I would know someone was there.
A little late but here’s a story. I was a Guildmaster during vanilla and my guild we would always try to think of ways to use abilities in odd ways. Eyes of the beast was amazing in MOlten core because a skilled hunter could time it right with a stealthed cat and pull a couple of the bosses with no trash being pulled essentially making for quick kills, you could also path certain bosses to fight in other areas. It was also great for soloing in Bc as you could round up enemy’s and bring them to you with a mage and volly/ice them down
EotB could be used to split trash packs while soloing too - you used EotB to pull a pack over a freezing trap (freezing one in place) then keep running until pet goes out of range / spell times out / you cancel the spell, then as the hunter again burst down the frozen target, pet should have despawned due to being out of range (otherwise it will die and you just have to res it later), you FD when the previously frozen target is down, the pack (which will be running back by now) resets, except now there's one less. Rinse and repeat. It was great for soloing dungeons at your own level, without having to be many levels above the mobs. Only problem was FD resists but these weren't too common in vanilla except on raid bosses.
Or you could just use it to pull a whole pack away, run past where the pack was and FD then you're past the trash and you can get to the boss you want to solo quicker.
I thought Dark Simulacrum would be on here, it gives similar results as symbiosis (dk can get any spell) and it used to work in pve too. I remember dks using it on the op fire mage npcs in ashran to oneshot enemy players with fireballs. Fun times :)
It always exciting to see the line "This can be copied by Dark Simulacrum" in a raid guide. There weren't many great legal targets for it, so it was always cool when there was something worthwhile.
IIRC, the Dark Shaman encounter in Orgrimmar had a strong stealable spell.
I loved to use this on warlocks
Oh, a DK with chaos bolt was insane
Once i used it on a Paladin in BG an luckly he activate his "wings" dont know how its called in English. But as a DK with this skill you go on a totaly nuts killing spree!
Henrik H Dark simulacrum can still be used in pvp with the pvp talents but I really miss it for pve
Henrik H too bad u cant use it in PVE anymore :/
Forgot the old summon doomguard that sacrificed a player and released a hostile doomguard
please make this into a series with more spells, talents or even boss abilities that are unique!
I loved the throwing and returning boot item in Outlands.
+
Shadow word insanity - "only negatives for removing the dot" Uhhhhhh what?
1 Any pvp scenario where the target is low hp
2 target is about to Los and you need to refresh your dot any way, free dmg
3- Ally is about to soft cc a target and you want the dot off, - free dmg.
4- dots are about to fall off any one in bg an way, free dmg, reapply dot- arenas as well for overall dmg
5- it also allows you a time to throw out burst dmg if you timed it right lining up with dmg cds
There was a few addons that would track the dot timer for you, not even much management.
as soon as he said that I immediately questioned him. Instant burst damage only has negatives.... themed perfectly to be used as an execute on trash. it changes your dot pattern yes but its not as crazy as he made it seem.
As I was watching the video, I have to wonder if he even played pre-WLK or just trying to stretch the length of the video. Yes Vanilla and BC had a few skills that were pointless, but a lot of niche skills had uses.
Devine Intervention was not a useless out of combat skill. It was the skill that save your raid countless hours of running back to the raid boss.
I remember raiding on my Mage in BC and having to use Amp Magic on all 25 people during the Gruul fight haha.
I was gonna say that but now ill just like your comment and lie about how i raided with you 'back in the day'
back in the days? warmane - outland broooooooooooos
Mained Druid during MOP, never played my Druid again after realizing Symbiosis was gone
Dampen magic was used in vanilla for grinding elemental mobs because with it they didnt deal any damage to you
That only worked in the areas where water elementals did melee damage as frost, very rare considering just afterwards they changed 90% of melee damage to physical and not elemental. Thats why the Elemental aoe farm strat doesnt work in some patches after 1.12.1 and some do.
SheathTV I was actually talking about the air elementals in the top left corner of Silithus when i was writing this
Early in Wow you could put 1 or 2 (I forgot which) points into improved Dampen Magic, the adds on the Ragnoros fight would only tick for 1 damage with that up. Made it a lot easier.
I can't remember what the values were in Vanilla, but I do remember the Amplify/Dampen Magic buffs being different values when I was using them. For example, Amplify Magic was something like +10 magic damage taken +15 healing received and Dampen Magic... whatever it was. Point being, there were more "general uses" if used correctly.
The first one: shadow word death was added because priests were basically useless on quickly dying mobs. It was intended as a filler spell right before a mob dies, not for boss fights.
I never played a Shadow but the skill sounds really cool to me. Even as a rotation spell. You have to track your DoTs an use your skill as late as possible. With Hast its even more interesting. Miss that kind of spells so much in modern WoW :(
In Rift you had something like 5 or 6 DoTs as Warlock and two skills to refresh all of them. But both skills had a 30 second cooldown and only if you refreshed your DoTs within the last 3 seconds you could maintain them over the full fight. If you had to move there was a emergency refresh mechanic... that was really cool gameplay *sigh*
STexs
Funny how he didnt grasp the idea this simple spell
Pretty sure Sentry Totem was just there because warcraft 3 witch doctors had a sentry totem ability. It being an rts leaving something that gives you vision somewhere was really useful.
A side note on Mind Soothe: druids had a similar spell "soothe beast" or something like that. It was basically what you think it was: a mind soothe usable on beasts.
hmm, i think they had hybernate or something like that to give some beasts a nap. And as a Hunter i miss my "scare beast" ability. God, i had a one more CC for lowskill ferals to troll.. that was a good time.. And priests got ability to shackle undead, idk if they still have it, but i believe they dont. That was a very usefull ability in PVP against DK's, cause their lichborne was a mind controll - fear CC break and immune for 12 secs, and it also gave them an ability to selfheal them with deathcoils, and while doing so, priests could put a shackle on DK, cause he was seen as an "undead" for that 12 secs, not a humanoid. OO, and also holy magic also everytime does crit dmg on undead targets, and pallys got ability somewhat like "heaven's wrath" which did some aoe dmg, but if the target was an undead, it got stunned for several seconds. So, as you may guess it worked on DK's which used Lichborne ability. ehhh... dont remeber if shamans and warlocks can still ban elementals (like mage and other shamans can summon, or in which restodruid transforms, when he becomes a tree. Yes, warlocks and shamans could cc that restodruid).
It was Soothe Animal. It reduced the aggro radius of beasts (only for the caster however). Situational, but had its uses and was a good flavor ability. Nice and druidy.
Sentry was really useful as it gave shamans 3 vantage points, where far sight had the perk to go tremendous distances, it could not detect stealth units. Sentry totems could if a stealth unit got to close to it
3:53 distract was very important for setting up targets for sapping before sap's range was increased. so to say it has no cc potential, i dont agree with.
Symbiosis sounds so cool, and it perfectly makes sense within a lore context. Wish there was something similar to it currently, maybe to a lesser degree.
i miss it
it wasn't that cool spells normally had a long cool down the ones that were worth it so it was like an extra pop a boss fight nice but not world changing
It was so busted, especially for feral.
Try killing a feral that has bubble or disperse, it was not cool at all.
As a priest who started in BFA you were absolutely right about mind soothe. It's so nice for M+ in Shadowlands and the new AoE form in DF is amazing
Its awesome on Raszageth if u want to trigger some epilepsy.
still missing resto druids using ice block
I always used dampen magic when running around on my own in vanilla, which was most of the time. Every bit helps.
More like 10 unique abilities I kinda liked
hirumaredx “that one Druid ability” nice video
Why no Eye of the Beast? Hunter controlling it's pet seems like a solid weird ability.
Growl for rogue was decent in PvP. My buddy was a rogue and he'd get a 30 second buff to armor and health. Great for arenas
Distract does work to split up patrol mobs in a group though still, it's only different because of how blizzard form the patrols now; it's usually 1 leader and 1 or 2 followers(it used to be 2 or 3 leaders each on their own patrol before as an example), if you distract or sap the follower/s, the leader will still walk away and after the distract ends or combat with the leader starts the followers will catch up. If you distract or sap the leader now, the followers will stand around waiting for them to move again.
And I used to use distract in PvP a lot, especially in AV on the Alliance bridge to force them to ride off and take a bunch of fall damage, then jump down after them and kill them alone lol
Great video though, and yeah Symbiosis for rogues was awesome in arenas
Dark simulacrum of death knights was pretty unique and fun, sometimes very powerful when you could duplicate a boss spell and redirect it to his face
Distract can be useful in PvP when you’re just out of reach of an enemy flag carrier. Throw the distract just behind them and it will turn them around. 99% of the time, they’ll also take a few steps in the wrong direction, straight towards you. You’ll need to use burst of speed or a perfectly timed sprint to get in position for this though, since you have to be in stealth to use distract.
I used distract A LOT when I pvp'd on my rogue. It's been a really long fucking time but it was actually very practical and when you get good with it it becomes one of those abilities that can set you apart from a burst rotation only rogue. Basically everything you listed in the video is true but came up a surprisingly large amount of time when the ability was in your thought process. Some people just didn't know about it too and it was hilarious when you used it on them. On more than one occasion I had people thinking their mouse or something was broken until someone told them what it was xD
Missed out Detect Magic. :D
I remember rogue's detect traps, could be cast while emoting without interrupting the emote.
@@1un4cy SPINNY SPINNY WOOSH WOOSH
Detect magic was a great ability to use vs locks with felhunters. You cast detect magic then follow it up with a poly so that when they dispel they dispel the DM and not the poly.
I always figured Shadow Word: Insanity was supposed to be used at the end of the fight, so the DoT didn't need to be reapplied. Just a way to use up the last few ticks the DoT had left for a quick, last-moment blast of damage to finish the boss off. Of course, timing this accurately would be difficult...but the concept makes sense.
Insanity worked really well if you used it with pain only having 3 seconds left on your target. The extra damage was higher than that of the last tick even with the added gcd. It also made the rotation somewhat more interesting.
The original Lifebloom for resto druids worked the same way with our dots, except it didn't have the duration restriction. But that's how it was made effective. Keep it in your back pocket in case something happened but cast right as the HoT was falling off
i see it as a pvp benefit to finish a low hp foe.
Insanity could be useful in all kinds of situations - for example, burst damaging a remaining target when someone pulls an extra mob. The problem with this video is that they seem to be thinking purely in terms of single-target raid-boss damage.
Isnt that the use of, shadow word: death?
I'll distract someone into a group of mobs they tried to run around.
Let me elaborate on this more..when I distract them into a group..its usually a mage. And they will use ice block and blink..that's when I strike..
OH man. Divine Intervention is the ability I miss more than anything. I think DI and Life-Grip are the two best "troll the raid" abilities.
I mean, ok fine, they can also be used to save the raid or a person. I guess they do have non-troll uses.
Sorry, "Leap of Faith"
In icc I had a group where two pallys decided to di the tank and off tank..... They didn't right click the buff in time...... It was horrific
Not going to lie, I've been yelled at many times for using DI during times I shouldn't have. I remember 1 time we had gone into kara back in BC, and we had gotten to the first boss. I knew it wouldn't be an issue using it up, because it would be back up by the time we reached a boss where it might have been needed. So at the start of the battle I cast it on our healer who was solo-healing. He was so confused as to why he couldn't do anything, he thought something broke. We all had a good laugh though when someone told him to right click DI off.
I used it to avoid repair bills once it started to look like a wipe. I would use it on a mage that was already invisible idgaf.
nice video but i have an objection about distract. We used to cc mobs in dungeons before pulling in vanilla and tbc, mages and rogues were important because they could keep out of combat 1 mob of the pack plus the tanks couldnt take dmg from a whole group of mobs. If you tried sapping from the front side and you werent sublety rogue you would be found and that resulted in a wipe, so we distracted the mobs so we could go behind and sap safely.
I remember being a dps DK at the time, and having any Druid use Symbiosis on me was great because I got the Wild Mushroom: Plague, which was soo good because it was incredibly annoying to spread diseases back then.
Wasting time and runes applying both diseases to each individual enemy, or both to one and then Blood Boil to spread them only within 15 yards of myself, was annoying when DK at the time already felt slow and resource starved rather often.
The Plague shroom cost 0 runes and 0 runic power, could be placed anywhere within 30 yards, and applied and refreshed both diseases to all enemies within like 10 yds of the mushroom, for 30 sec or so.
It was very, very useful to not have to worry about spreading my diseases whenever I had Symbiosis.
Suigen Yukiouji wrong mop dk was good
I had a dk alt in mop an never felt resource starved or like disease was hard to spread :|
Divine intervention was also used in WSG with an engineering hat to mind control an enemy flag carrier. You could then DI the flag holder and the flag would drop.
Now that's smart !
I miss symbiosis, and i play only warlock hahaha
Alexis Valentín Kistner same here. Never had to casted on me a single time but it was still so unique and neat.
I liked playing with it with the timeless isle toy
Touch of weakness when it was bugged and you could stack multiple ranks and then wand someone to proc 5x shadowed weakness + 5 chances at blackout proc.
Hex of Weakness.
Inner fire with AP.
Original Berserking which was more potent the lower health you were at.
Windwalk totem letting you pretend walk of cliffs. Farsight, and the silly control pet.
Mindcontrol with all the crazy different mobs in the game that did sweet stuff, like the NPC outside alliance AV had a really op cleave, mobs in Botanica that would give your group like 160ish???? spellpower, fire resist buff in brd in prep for MC.
Holy Fire being a billion second cast and actually being fire element for a brief time.
Laughably bad Lightwell.
Rolling Ignites during vanilla raiding, first ignite gets all the others added to it and it continues to grow.
Find Treasure racial because booty.
Magic Absorption, kinda weird.
Curse of tongues and void form forcing languages on players.
Can't think of anymore off the top of my head.
need to make part 2 including vanilla priest human racial (feedback) which burned bit of attackers mana for 15 secs after activation, or grace of elune for night elves that reduced ranged dmg
Top 10 weirdest abilities from vanilla wow. Love it
Grace of elune was ported from warcraft 3.I think there was ability with exact same name,effect as grace of elune in warcraft 3.
Mana burn was annoying as hell
But hella funny
I really have to say "Distract" has every right to be still in the game. I can so often prevent a moving grp of Mobs from running into our fight in M+ for example with "Distract", what no other class can do. Sure, in Raids it is not necessary a.f., Shroud isn't necessary there too. You can use it in PvP zu play around with enemies. You can use it while questing to turn around enemies so you can safely pass through or pick pocket.
Additionally I don't understand, why Blizzard sometimes removes "not so useful abilities", because... you don't have to use them, but people often find ways to have fun with them, still.
Mind soothe was useful in guarded areas. What I miss is the aggressive hunter-pet setting. You could use your pet as a sentry and move it to a chokepoint. You can still sort of do that with defensive, but it is not as effective. I suppose all the terrible hunters kept using it in the wrong places.
The video is really well done!
it was really rough to deal with on pvp servers (zoning in to neutral zones, pet attacks opposite faction member and guards go ape shit on you) happened to me a lot in cata zoning in to hyjal
Agressive pets were mainly removed to hinder bots, iirc.
Aggressive pet setting was awesome for getting rogues out of stealth - set track hidden and pet on aggressive and it would automatically catch any rogues sneaking near you and smack them out of stealth before they could sap.
Yeah I was in a hardcore pve guild as a balance druid when symbiosis came out. All I can say is that I was never allowed to use it on anyone but tanks. And there was a fight in Heart of fear where I was allowed to use it to get intervene to run faster when fighting Tayak. It was really cool, but ridiculous as hell.
In MoP, there was an item that allowed any class to cast Symbiosis. Anyone remember it?
yea the lilypad it gave u whatever move u would normally get from symb
Damn, this just makes me miss my badass Druid. I remember always casting symbiosis on our holy pally in a raid so he would have the insta rez if the tank went down.
something people always seem to ignore is just how powerful vanilla spellstones really were in pvp. the highest rank removed all magic dots and magic cc and then also gave you a 900 magic shield. completely destroys any shadow priest or mage in a 1v1
^exactly my thoughts
Finally!
Yes exactly!
If you could get the 900hp absorbtions trinket, + the spellstone.. You couldn't lose \o/
I still use it on private server ;)
The only Way to win against shadow priest..
Common misconception that Distract requires stealth to be used. I've been using it out of stealth since 2005.
I did a decent amount of arena when this spell was out on my druid and would constantly get yelled at by the other team member if i put sym on someone else. it was a very fun ability but caused some issues, lol.
Distract is used in emergency situations where you are killing an enemy and his friends come, you can vanish and quickly distract them to make them “turn” and lose you for a split second and not hit u out of stealth. Distract is extremely useful in pvp.
Keep up mate. Really enjoyable videos.
We amplified magic on pretty much every fight, because the healing was double the casting damage received; dampen magic was great for PvP when most groups didn’t use Healers for PUGs
Fond memories of everyone with a rez ability crowding by the boss’s door shouting “DI me please!”
Distract was super useful back in the days.
It manipulates the aggro cones, and allow rogues to pickpocket, which is something you forgot to mention.
It's still useful today. If a patrol is going to walk into your group, you can distract them buying people enough time to get away.
Back in TBC the rogues in my guild used distract on Anetheron in Hyjal to give mana users more time to drink.
The main thing I've always loved about the spells and abilities ever since vanilla, were the fuckin icons for them anyone agree?
Amplify and Dampen magic are great. They require skill and planing to use sure. But honestly for solo leveling dampen magic is great just as another buff,and amplify magic is superb when your in a part of the dungeon where there are mobs with no magic uses,so when you cast it on your tank he can benefit from greater heals. Although they were situational they were super fun to play around with.
damn i forgot that symbiosis even existed, now i miss it
Distract was really fun in vanilla and tbc. Because at that time when used on a player it changed their direction
But didnt stop them like it does today. I have sent players flying at lumbermill in AB, Bridge in AV and outdoor pvp :D
Bring Back shadow of death and the weird DK ghoul battle ress :(
Storgud this was honestly my favorite of all the abilities on This list.
The best part about Sentry Totem was the fact that every time you right-clicked the buff, it would take your vision back to your totem.. which also made your character lock in place, meaning you could jump off the entry point to Thousand Needles from the Barrens, and as long as you clicked your totem near the ground, you could survive the entire fall. :3
In the early Mists of Pandaria beta, the hunter talent Murder of Crows used to actually summon a bunch of extra crow pets that would follow you around and help you fight.
Symbiosis was the best thing ever. i would run 2's with a friend his feral druid and my unholy DK. he got death coil so if i went low i could pop lichborne and he could spam death coil on me to full heal me was the most overpowered thing ever.
Yeah, exactly why they got rid of it. I hated when druids would pop ice block or divine shield in arenas. So much self healing, mobility, and then an immunity on top of it. It was disgusting.
That 1 DK ability (i forget what its called off the top of my head) that you have to BUY at Ebon Hold where it's only use is exploding the corpses of mobs you've killed.
Andrew Baker corpse explosion. it's still in the game as glyph
Still in there as a buyable ability too last I checked. Aint cheap either at 950 gold.
Andrew Baker aint cheap?
You get more than 2k gold by a single order hall mission. How is 1/2 of a passive mission considered much?
Cuz im talking about starting out lv 55 Ebon Hold. I dont THINK its available in Legion Ebon Hold, tho i could be mistaken
Earlier, Corpse Explosion did area damage
Now its just a graphic effect to humiliate a player after killing him or just so you take a SS of a bunch of meat piles
Dampen magic was actually useful in PvE, such as in Trial of Grand Crusader's last boss, Anub'arak, where you take damage based on the remaining health you have. When you go like 10%, it basically reduces all damage you take very drastically so that the small self-heals were enough to survive the DoT.
Can you make a whole video on Drain Mana? I miss it so much... QQ
I just remember being a holypala in pvp running for cover screeeaming in panic "REMOVE THE PRIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
I played affliction warlock with a disc priest in 2v2 at Season 7 in WotLK. Reached Gladiator because locks had drain mana and priests had burn mana, all we did was oom their healer and finish them off gg lol
19:21 as a warlock main, i really really miss symbiosis. that and the glyph of demon hunting (gave demo loks a tank form) made warlocks actually some of the best tanks in mists (the lock tank form had so many damage resisting effects and self healing, especially with symbiosis)
i normally asked for symbiosis from a balance druid since it gave them a defensive cd in exchange.. since most druids didnt bother memorizing the chart and just forgot the ability existed, i usually got it.
also... "Dark Apotheosis" (glyph of demon hunting) should be added as a weird ability if you havent already cuz warlock tanking.. lol
Distract is pretty fun, especially in world pvp and battlegrounds.. near bridges
tbh priest mind control was the most fun for throwing people off cliffs or off the boat / zepplin over the sea xD
Warlock: Detect Lesser Invisibility. That should have definitely been in this video.
Not sure when it was removed, but I used to use it in Vanilla to see some ghosts around Raven Hill in Duskwood. I think there might have been some hidden ghosts around Karazhan and Scholomance as well, but my memory is foggy.
The ones in Raven Hill were great for shard farming before raids, too.
There were some in Undercity as well
Curse of Recklessness (warlock) was a pretty awesome ability that wasn't well understood/used by some players. I loved it and was super bummed when it was removed.
You could totally control feared mobs (instead of fearing them into more adds) by toggling between agony and Recklessness when in charge of controlling a few mobs in large pulls. God that game was so fun when cc was absolutely detrimental to dungeons and raids.
Actually that whas what we understood this is for. But we never understood why there where more spellranks for it.
08:44 in early vanilla patches you could stop your character in the air by clicking the totem buff continuously and prevent falling damage. :)
I remember doing that.
12:05 "DKs were really good in pvp" *proceeds to backpedal*
That's not backpedaling. He says they're really good, ALTHOUGH they were really good because they were OP...
The Firestone is interesting concidering this:
Demonology had a talent to improve it back in vanilla.
It also had:
Buffs to your voidwalker, a 30% dmg share, 10% Dmg reduction on the Voidwalker, Health buffs to you and your pet.
Your voidwalker was a tank and the tree made you more tanky, while being able to resummon it.
There is also: Searing pain. A *FIRE* spell which caused more agro on a low cast time.
Out of place for a caster right? Well concidering that warlocks had the most stamina of all casters: Not so much.
Items?
Dungon set 1: gave you 200 armor. Like any other class.
Same with D2.
T1 however: Improved drain life? A buff to your pets health and resistance?
T2? Same thing
Set from AQ (weapon ring cloak)? a buff to pets *MEELE* dmg.
A talent build could reach BOTH improved Searing pain in the destro tree AND Sould Link.
It makes me wonder:
Was the Vanilla Demonology WL designed to be a Tank?
Tanking would look like this:
You let your demon (VW) tank while healing it and casting searing Pain. Both healing and Searing Pain would give you agro.
If your pet where to die: You'd get the agro and if you quickly react, you could sacrifice it to get a shield and quickly get a new Voidwalker.
You would tank while Soul Link transfers dmg to the Voidwalker, untill it overtakes you in agro. Casting either searing pain or lifedrain.
Actually quiet interesting.
And the Idea that warlocks could tank is not too far off.
Look at AQ40. Look at Illidan in BC. Look at Gruls lair first boss. It actually looks like WL could tank and Bliz wanted us to notice it.
Just for fun, I punched talents into a Classic WOW talent tree and got THIS:
15% More Stamina (5/5)
20% better Health Funel (2/2) and 30% Better Voidwalker (3/3)
Fel Domination (1/1) 15% more Stamina on Voidwalker (5/5)
4 second lower summon cast (2/2) Improved meele dmg by Voidwalker 20% (5/5)
Demonic Sacrifice (1/1) Improved Firestone (1/2)
10% Dmg reduction on VOidwalker (5/5)
30% Dmg transfere to demon (1/1)
DESTRO:
5% lower destro manacost (5/5)
10% chance to daze enemy (5/5)
5% more Destro crit (5/5)
10% more Crit on searing pain (5/5)
ALTERNATIVE: AFLICTION
10% lower Resist on afli spells (5/5)
20% improved curse of weakness (3/3) 10% improved lifedrain (5/5)
70% chance to ignore cast reduction when being hit while channeling mana/lifedrain (5/5)
4% chance to get an instant shadowbold with lifedrain (2/2)
This feels too smooth, too well designed to be just a coincidence.
You can hit EVERY SINGLE tanking ability (with 15% firestone as an extra) in Demo and reach 2 abilities via other specs, which you could cast while being hit, making you either more tank OR get more agro.
And you could even be used as a Spell Tank using a spellstone instead of a firestone.
Overall: I will try to tank in Classic WOW as a warlock. My guess is:
It is Better than the Enhancer Shaman Tank variant.
It is WAY worse than a warry tank.
And a worse than a druid Tank.
But it COULD work. Interesting sidenote: Health funel costs no mana and the firestone turns your meele weapon into something which could build up more agro, in addition to the AQ dagger being a 1,5 attackspeed dagger: You could still tank without mana, so dieing of lifetapping wouldn't be an issue in clutch moments, when you are oom and the boss is at low %. Not to mention: Most bosses have Mana so you can use Mana Drain aswell. And with 2 Talents from the 4% insta shadowbolt to Manadrain: 30% of the drained mana will also dmg the boss.
Races to tank as a WL:
Dwarf for the Stoneform
Orc for 5% pet dmg
Troll for Reg and Berserking
It's been a year and classic is out now, did you give this a shot?
Druids were honestly so much fun back in mists
yea man i had soo much fun in arena with my resto druid in MOP.
its weird i never though ill be nostalgic of MOP
I remember the ONE time our druid got to cast Symbiosis on me, when we were progressing Blade Lord Ta'yak. Stampeding Roar was really useful for the wind tunnel phase, lol.
I would definitely be counted amongst the Rogues that just mess with people sapping them distracting them just messing with them
Divine intervention got me a lot of love from the guild's healers during vanilla. Tended to be among the last to die,,,, and usually by my own hands :Þ
Fenrir DI wasn’t a thing in vanilla. Soooooo......
I thought DI was added in Wrath..?
Shout out to detect traps (AKA Swirly ball!), the most addicting, A.D.D. move in history.
Distract doesn't require stealth; it just requires the target to not be in combat.
Firestone was basically a remnant of the time where Warlocks were oddball melee magical hybrids, which was apparently the early plan.
Same reason why Warlocks could use swords.
Mages could use swords also. Swords with +spell power were kinda just there so not all caster would be fighting for the same gear, since Priest, Druid and Shaman couldn't use swords.
not mentioning Dark Apotheosis__ the ability that made warlocks better tanks then most tanks.... shame
God I miss that spell.
God I miss mop, too bad I didnt play warlock in it
Cata/mop were the best
Coz it wasn’t a weird spell
We need a top 10 NPC that break the fourth wall (shenzu the white tiger in pandara asks "why fo you keep clicking on me" when you annoy him
I think there should be more, "fun," abilities.
Can't forget the item that dropped during MoP. The Overgrown Lilypad which worked liked Symbiosis, minus needing a druid but had an hour CD.
I can’t remember the name of the spell, but a priest could switch their health bar with others. That’s the one I miss.
Christina Ybarra it literally is in the game
Jan Mareček not any more. It was removed in BFA
Soul shift or something like that
Outside the UBRS entrance (where pvp skirmishes always happened) I discovered that while un-flagged, you could cast the mages 'detect magic' on an enemy player while they were eating/drinking and it would make them stand up and cancel the eating, but would not flag you. So much trolly fun.