Personally I really liked throne of the four winds and I wish that blizzard would consider doing multi raid tiers again, especially for the first tier of an expac.
Yup, amazing raid, just like all raids in Tier11. People loved it back in retail and in the Apollo private server. CoS is also excellent and ToS is one of the best raids ever. Also Dungeon Tiers like in TBC, WotLK and Cata instead of just increasing the ilvl of the existing dungeons, along with a Megadungeon ever X.X.5 patch And I wish Blizzard would just downgrade the graphics back to Vanilla/TBC/WotLK and give us tons of content, frequently. I'm all for multi-raid tiers and I'm all for progressive raiding with built-in catch up mechanics(higher drop rates and 2x lock outs a week for previous Tiers), rather than instant catchup mechanics and raising the ilvls of existing dungeons.
@@maeriwen It felt good to get sure.. but it wasn't a well designed fight. It was overtuned and mechanically just a giant "fuck you" to any class that didn't have movement abilities out the ass. A fight where the top guilds basically had to have all their non DH's go Goblin just to get a tiny bit more movement is simply not a well designed one.
Small correction. 25 man Instructor Razuvious did require atleast one priest with Mind Control, but prefferably 2. The crystals to control the Understudies were only available in 10 man.
YES YES YES YES!! And at least in the progression guild I was in: a bubble spec priest for Naxx (in general) was required as well, Vampiric aura helped some for tanking. Love that,. blow that, insta heal from a healy bro pally as well.
To be fair, you didn't have to learn the EoE mechanics mid fight. The dragons in the Oculus had almost the same abilities and worked the same way and was designed to train people for EoE, but players never did the Oculus because they hated it 😅
There was a daily quest in coldarra (on top of the nexus) that u got a drake that had exactly the same abilities as the ones in EOE, that required you to kill 5 enemy drakes.
@@joester4life that’s not why people hate it, they hate it because we learn our class over days and hours of playtime. I want to play it, not play “move to the right, spam 1, press 3 when bad comes” for a raid boss fight. Its not as rewarding when you down a boss like that. It’s way more cool when it’s you and your buddies standing over the corpse of a dead dragon, instead of hovering over to a floating chest.
May be weird to say but Naxxramas felt very cozy to be in with a full raid group. Like sheltering from the cold and hiding from undead inside of this giant structure.
Best stone location too if you were on a PVP server. So many people, so many PVP fights. Someone accidentally clicking a player instead of the summon. Or just someone intentionally starting a fight.
I'm surprised to see Tomb of Sargeras here, which was one of my favorite raids of all time, and not see Molten Core, which is arguably the worst raid in WoW's history.
Yes and no is bad yes but is the first raid so is on hearts of everyone so everyone that play classic love it cause they have fun memories even the raid is kinda rush and normal
@@susantuna3434 yeah I get that, I feel that with every wotlk raid, even totc and Naxx, because I started playing in TBC and I really only went into Kara. Wotlk was the first expansion I raided so I look at them with nostalgia
Vault of Archavon is worst to me. Handing out a boring PvE fight as basically a reward for PvP was weird. Plus people who didn't partake in the PvP could still obtain this reward
I think it wasnt the fights ruining it. Sure Madness was weak af, just 2 or 3 mechanics more and it woulf have been fine. I mean we had multiple Platforms, why not let Deathwing do a big Firebreath so you have to jump over to another if you dont want to die or something like that. What really fucked up Dragonsoul was that the Whole raid felt like a betaphase of the Actual Raid. Portals everywhere etc. That was just weird. And that each Boss was just a Recolor and none of them really had a unique model didnt help.
Fun fact, the original design philosophy for the Dragon Soul raid was to have EVERY fight be against Deathwing, and not just the last two. But the devs quickly realized they didn't have enough ideas to make each fight unique, so we got the released pile of garbage instead.
Ultraxion and Spine kinda blew it, the rest was great, but we needed to face off deathwing in human form as a final encounter. It would have been awesome and made the raid much better as humanoids and in general smaller enemies usually make for the best boss fights.
Let's start with the fact Blizzard did not even bother to make any unique models for this raid's bosses. Also it had no room for the exploration, cause between every two bosses you were either using a portal or riding a dragon.
back in mount hyjal i was a beginner, all mages got the order to decurse when the banshees where in the trashpacks, i was new to decurse and so the other mages where faster than me. when my raidlead asked my why i dont decurse i told him that this is new for me and that the other mages are faster, on the next week i was the only decurser to train my speed we made it and it improved my skill on decursing ;)
I think Battle for Mount Hyjal could have benefitted from a something like a heroic mode. Instead of timers between trash just have a new wave spawn immediately after the last wave forcing the raid to rotate out healers and plan when to kill the final mob from the last wave. Give the raid some strategy to match its RTS inspiration (since it was a Warcraft 3 map converted into a raid).
Heroic mode ruined wow. Exclusivity and originality all the way. Mount Hyjal was an amazing raid depending on perspective. I experienced it as a LOTR scene, a war runnning inbetween raided camps.
I liked the Battle for Mount Hyjal raid because of WC3 nostalgia and its the first time that we see NPC's actually fighting alongside your raid which felt epic. All the waves do get very tiresome though.
I liked Hyjal, but I was a T4 elemental shaman who got sniped by a guild who was already doing attempts on Archimonde & half way through black temple. So I didn't have nearly the same pain of wipes. I did get tired of it eventually when we were just farming gear for Sunwell.
I have fond memories of Trial of the Crusader. I'm the definition of a casual player but I maxed out my main right as my guild started running it. It was my first real raiding experience. Fun memories.
Battle for mount hyjal was designed like that to mirror the campaign in warcraft 3. Might not been the best but, for that purpose, I think it was pretty good (in wc3 you also wipe waves of increasing difficult as humans and orcs)
Saying wrath naxx was ''kind of easy'' is an insane understatement even complete noobs with no previous raiding experience were clearing that place in questing greens. Reason why I know that is because I was straight up the only person in my guild who raided before Wrath came out and we cleared that place weekly with very few wipes.
On the flip side, classic Naxx was insanely difficult and the loot sucked. My guild at the time only got it on farm because we were degenerates that raided 5 times a week and we wanted something new and shiny to play with.
As someone who is a raider that has completed CE at a relatively decent pace for all of BFA near top 100 US rankings, I can tell you exactly why Crucible of Storms wasn't done very much on Mythic difficulty... It's because there were still a LOT, and I mean, A LOT, of guilds still working on Mythic Jaina upon its release. Keep in mind that a very small amount of the over all WoW community actually clears Cutting Edge content, and people would rather complete Mythic Dazar'Alor over the Mini stand alone Raid that was criminally under played because of WHEN it was released. Most guilds sufficed with Heroic CoS loot because they just never were given real time to progress the raid and the only ones that did have the time were the near top of the mountain guilds that had Mythic Jaina on farm to go work on it.
Personally, I love the Crucible of Storms. I like the old god aesthetics with the eyeballs and tentacles and whatnot, and I think both bossfights were really cool and fun. I also love the narrative idea where the first boss uses the 3 items against you, which you then get to use, first on the trash as a tutorial, then on the second boss. It was also one of the only raids ever where even LFR was legit challenging, and my LFR run there was surprisingly memorable compared to most others. Like, I only finished Sanctum of Domination on LFR so far since with my second baby having born, I don't have time for regular raids. Anyway, I did SoD like 2 weeks ago and I already barely remember the fights except for like 3 of them.
Uunat in Crucible was so amazing. Seeing the Eyes form out of the darkness and shoot beams across the room for the first time, was the first time in years I had been blown away by the graphics of a raid fight
Yeah. Being one of the 40 alliance guilds worldwide to kill Uu’nat on Mythic it was definitely one of the best raids I’ve raided. Great boss. 244 wipes while guilds that killed it often averaged 750ish.
The times when I played the came most heavily were MoP and Legion, so I have fond memories of all those raids. I think the ones I liked least were one I did only briefly in LFR, like Eternal Palace. Siege of Orgrimmar was lowkey my favorite raid of all time only because of the circumstances of my life when I was playing it.
@@AndreiAvinov I haven't done crucible lfr so I can't tell but Kil'Jaeden lfr back in legion was the biggest pain ever. Imagine your whole raid still not understanding a soak mechanic after 4 consecutive wipes, that was it.
can't completely disagree with the soak mechanic overload, but it is a really memorable raid for all the right reasons... Kil'jaden or Archimonde in a raid does tend to have that effect...
I personally really liked Tomb of Sargaras. Granted I may have nostalgia glasses, since it was the first raid I did in WoW. I can understand tho what Hiru is saying about too much personal responsibility and whatnot. I can't tell you the number of times I caused a wipe filling in as one of the tanks for my raid group on Heroic Maiden for the first time. Trying to get the timing on the bomb down so I wouldn't fall to my death XD.
Tomb Of Sargeras was my favorite as well. I thought it was very flavorful of a raid and it was pretty awesome fighting Kil'Jaeden again even though his meteors were the one reason why we wiped lol.
I also loved Tomb of Sargeras, and it being further on this list than Eye of Eternity and 3.0 Naxx really feels off, but I have to keep reminding myself that I only ever did it in LFR, where the only real issue was people not understanding that the swirly/quasar spell effect means "STAND HERE" (an issue that persists to this day for loafers). I personally feel that the "personal responsibility" of that raid was only slightly higher than later Classic Naxx, Sunwell bosses and Heroic ICC25. Also, when that only happens with the last bosses, I find it a really harsh placement for the raid in the list even though I do detest mechanics where one person can wipe 25.
damn so unfair that ToS is in here, i cant bring myself to hate any legion raid i mean i don't mind that they were very hard and i was wiping all over the place, just the lore behind them is amazing ToS is a huge love letter to the 2nd war era Legion fav expansion
Legion was favorite too but I do get it presence. ToS also help create the faction imbalance cause goblins were so important when killing KJ so a lot of the players that wanted to get Cutting Edge switched to horde.
It was a decent raid and I wouldn't have it as high as him, but so many of the bosses were frustrating to progress on because there was so many instant wipe mechanics, even on normal difficulty.
I was part of one of the Heroic/Mythic progression guilds for ToS and though there were many wipes spanning days just to learn the mechanics it was so much fun, I remember spending near 8 hours on Kj just to even get to his shadow phase.
battle of mount hyjal had the right idea though, where you expected to storm the tower and kill deathwing in cata only to go room to room killing five bosses... at least mount hyjal felt like a story was progressing, albeit slowly.
I liked Hyjal back in the day. I mean, I was terminally addicted to WoW back then and was the main Hunter in my guild, which meant I felt somewhat special. Which meant I was the Hunter tank for the frost drakes in the Orc camp and stuff and had first dibs on the Archimonde bow... which never dropped. Until the Wrath prepatch, which rendered said bow irrelevant, since I had the Sunwell Plateau bow. So I relinquished my claim to it to an RL-friend Warrior who used it as a stat stick, until Blizz introduced transmogs and I decided I had to have the Archimonde bow. Which meant soloing boring old Hyjal for weeks on end until I happened to get it. I really really hated Hyjal then. I mean, it took me a whole lot longer to get the Archimonde bow than to get the KJ legendary bow from Sunwell. Sigh.
Incorrect, 25 man Razuvious required priests to mind control; 10 man had mind control orbs (at least one) that let any player do it. And WOTLK Naxx was well-loved at the time.
I don't know if other people loved it or not but, it was completely disrespected by the players, as the easiest raid ever. It was considered a complete joke, from release until today.
I''ve loved to raid Mount Hyjal.😍😍🤩 The piece of history you were takeing place in was really well done and we 'never' had 'problems' to raid it nor did someone found it 'boring' or so.😃
I disagree on both naxxramas in wrath and the tomb of Sargeras. I have nostalgia for naxx since it was my first raid experience with my dad so I loved it. Naxx also was the perfect choice for an intro raid, and if it was too hard in wrath it would’ve been worse. So nerfing it was necessary. Tomb of sargeras is a lot of fun to me when I used to do decently hardcore raiding in legion. IMO Tomb isn’t even the worst of Legion. That’s trial of valor, since it wasn’t even going to be in and they just added it in. Everything else I agree with. Great video!
I liked the Cata & Wrath raids, even Trial of the Crusader EOE contributing factor was the voyage to get there :P Dragon Soul's finale didn't live up to expectations but I liked a few of the bosses, and the gear looked cool That's one of my biggest gripes about Ulduar is the gear aesthetic wasn't all that appealing My picks for worst would have included both of the AQ raids, and Heart of Fear I more or less quit after mop
Another gripe I had back in the days of WotLK raiding in regards to TotC was that not only was the gear BETTER then Ulduar, but the raid was actually easier. Almost all of the guilds on my server back then stopped raiding Ulduar and went to TotC for the better gear, before coming back to Ulduar and nuking the place with better gear then what you could get previous. Mind you my server was Medium Pop at the time, so we didn't have any "World First" teams, but just the fact that the best strategy at the time for more easily clearing Ulduar was to ignore it, go to TotC and then come back to Ulduar is part of why I hate that stinking raid and patch that released it.....
I always disliked the fact that previous raid tiers were dismissed as soon as the next tier opened up. There was no need to go back with all the "catch-up" resources available to players not to mention the separate 10 and 25 man lockouts where you could literally get a pick up group going and clear a normal raid.
I actually kind of really liked Tomb of Sargeras, at least Heroic (never did mythic). Had a lot of fun raiding with my guild that tier. Demonic inquisition was probably my favorite. I was playing Feral back when bleeds were very important so my damage always sucked on that fight having to constantly reset them but still a lot of fun.
Dragon Soul is 10 times worse then Hyjal. The entire raid was just reused assets and to say the Deathwing fight was anti-climactic is an understatement.
Crucible or storms had a low participation rate because everyone was playing classic wow at the time and a new “grindy, difficult raid” did not resonate well with people who just wanted to chill and level up
Not entirely true, Crucible came out before most raiding guilds had killed mythic Jaina and the fights were horribly designed for most raids that didn't class stack. Had nothing to do with classic since BoD was out at pretty much the same time and didn't see the participation drop.
No. It was literally just because the raid was really hard and the gear wasn't as good as SoZ or M+. Heroic was harder than half of the current raid's mythic bosses and mythic was harder than most mythic bosses. Don't speak so clearly about shit you don't know about. Everyone that wanted to play classic was playing it way before crucible came out.
@@adamknerr instead of appreciating, realize you were wrong and don't speak so surely of things you know nothing about. Playing classic over retail because you didn't want to grind is an oxymoron. Classic was a worse grind than WoW is in its current state.
dragon soul is one of my least favorites because there is 7 years of rp you have to sit through every time you want to go through it. Really makes farming those dragon mounts a lot more annoying than it has to be
I agree with this. I used to love it until all the farming. Lucky for me I got the final boss mounts first and am now stuck on experiement 12-B, thankfully thats before the worst bosses
@@sanahlis5322 Finally got my 12-B like 2 weeks ago. Ultraxion took me probably 150-200 more kills than Deathwing for his single mount vs Deathwings 2 lol.
And yet it's STILL probably the old raid that takes the least amount of time to farm lol (well aside from Ashes in Tempest Keep since you can literally just run to Kael) simply cause it's small. SoO though, thank god I got the Juggernaut in a relatively small amount of runs, running that place over and over is torture it's just so so so freaking huge.
I'm curious where the claim that hardly anybody did Mount Hyjal comes from. I played on a pretty shit server back in TBC, and even on our server most of the raiding guilds were doing MH on a weekly basis.
Crucible of Storms -- iirc we only cleared it once because the ilvl of gear wasn't an upgrade over BoD and there weren't even weapons for every class, which made a lot of the guild not want to bother farming it outside of a few pvpers who wanted the busted tank trinket. It wasn't because of the difficulty, the loot table just didn't make sense combining the above with its proximity to the following tier.
I like the idea of dragon soul, is just the raid itself feels like it as someone making a map for the 1st time on the warcraft 3 map editor. As a personal opinion, for the least good raid, I would go with Uldir since it's the most boring thing I ever experience in any video game. Again the idea of fighting an artificial old god, sounds like something that could even be content for its own expansion, but every fight in there had no hype or whatsoever for me.
I enjoyed The Battle for Mount Hyjal, mainly because at the time it was favorite moment in WoW's lore, but I can still like it and acknowledge it comes up horribly when compared to other raids.
I remember a while back you said you never wanted to do this because every raid is someone's favorite raid. Glad to finally see this video though, thanks for the great content as usual
Felplague here: I saw the video back when it was first posted and have rather often gone back to watch it for a good chuckle, so when it came to us speaking of this encounter I KNEW we HAD to include the video. Glad you like the videos!
I find the explanation why a lot of people didn't bother Crucible of Storms, especially Mythic, pretty simple: 1.Mythic guilds that attempted CoC already had Jaina under their belt, which is a boss that usually required around 300 pulls, meaning a lot of people were just burnt out from progression at this point 2. 8.2, which was already on the horizon when Crucible came out, presented a soft gear reset (as any major patch does nowadays) and would make, altough unique, gear next to useless anyway.
Man I actually really liked the Battle for Mount Hyjal. It was more of a chill raid, and had some really fun RP moments which is just not heard of in any other raid. I wish Blizz would make some kind of wave holdout gamemode. I thought they'd do that in BFA but that flopped so hard due to the content issues from that expansion. My guild and I were genuinely looking forward to private queue for that warzone gamemode or w/e. We had roles, strats, titles...EVERYTHING prepared. Such a sad loss.
Wow, i didnt expect a Mount Hyjal as the most hated raid. It was actually so nice and rich with most epic Boss quotelines. The music..ahh even the trash was fun.. 100% nostalgia
@@moscanaveia You can never really expirience a raid by grinding for gear sets, back in the day it was revolutionary. I was a paladin tank so I actually enjoyed it, and it was fun farming it. People are too much of a crybabies "ooh we have to kill trash". Well yes, you had to, you had way stupider raids in Vanilla with worse mechanics, this raid was meant to be a story that you played as a player in WC3 and nostalgia trip.
@@hristiyanhristov2480 See and that kind of thing works very well.. one or two times.. when your doing it weekly for months waiting for the next raid it quickly becomes incredibly tedious.
@@moscanaveia i love Mount Hyjal, but I did it only solo, never with a group. And after i was done farming everything from it, i still go there sometimes for no reason because i love everything about it - the story, the music, the atmosphere.
wrath Naxx is so easy that on private servers even with double damage and health, significantly buffed mechanics, and adding 1 new mechanic per boss, it still gets cleared on 25 man in the first 24 hours. Though a chunk of that has to do with 3.3.5 talents being available during it and players being a lot better and knowing how the game works more, since it seems like Blizzard intended for DPS to only be in the 3000-4000 dps range in Naxx gear, but you can get to 6K+ in 25 man in pre-raid gear.
I absolutely loved Dragon Soul. Y'saarj, in particular, is one of my favorite raids of all time. Also, the dragon aspects buff part of the fight with Ultraxion i thought was particularly neat. That being said, yes, airship was a living hell. And the back of Deathwing was particularly difficult. My guild only ever went six of eight heroic on that particular raid.
"WoW's biggest selling point has always been the raids." I sure would like to know what they're like. I've never gotten to raid, I've just never had the item level :(
The only reason I did Mount Hyjal is because of the Tier 6 set of paladin( a.k.a. the most beutiful pala set of wow). The raid itself desapointed a lot many players because the espectative is to participate the last mission of Reign of Chaos campaign and in reality was a "Tower Defence of trash fights" - Thus, this remind the Violet Hold uses the same mechanics, except is a one room dungeon. About the Tomb of Sargeras, I heard some guilds said they will stop run to the world 1st of Kil'l Jaeden if Blizzard doesn't nerf his fight for it was becoming impossible to fight him and his phases. And as you mentioned, ToS was THE raid of SOAK mechanics( Every boss had some kind of soak mechanic that if did wrong, even in normal, could be a heavy damage or instakill). They don't give a pet and the mount is worm with a low drop from Mistress Sassz'ine that gives you even on LFR. When I came back to play wow after a year break, I returned on the mid of Tomb season and I had more fun doing Nighthold than that raid.
i liked trial of the crusader. it was a nice and small raid u could hop on whenever uve had a little bit of time which was great during exam weeks in college. no wasted time for running long hallways or killing trivial trash
Wrath Naxx was my first ever raid I did and ToS was the first ever raid I did more than one boss on mythic, so pretty nostalgic for me. Although I still cringe at how we progressed for over 2 months with Avatar and couldn't down it. Also ToC was my first raid I ever did while in a guild.
Razu DID require priests, but only on 25 man. 10 man got orbs to MC with. (Faerlina didn't though, since they just changed it to "kill the guy after she enraged" instead of making him use his sacrifice ability to remove it)
That bit about Wrath Naxx reminds me of when they brought back Molten Core for that Core Hound mount. It just suuuuuuuuuucked because they DIDN'T rebalance any of the fights for the changed mechanics of the game. It was impossible to cure all the debuffs, for one major example.
Naxx will always be my favorite, I don’t care what anyone else says. The atmosphere and aesthetics are just so cool and they really appeal to me. Plus it has some really cool lore characters, not to mention the sweet gear that drops there. I’m probably a bit biased since it’s from my favorite expansion and era of WoW, but I don’t care! I never even ran Naxx since I had heavy alt-itis at the time and couldn’t focus on a single character enough to level and gear them up enough to go. Even so, I still love it!!
I've always liked Battle for Mount Hyjal but thinking back to those days I'd never really done it when it was actual progression content. I'd seen the majority of the raid when I trialed with a guild and a few months later after a hiatus when I burned out. That had to suck if you wiped on any of the bosses before Archimonde.
I still think that DragonSoul should have been one HUGE fight against deathwing, just like Spine of deathwing and Deathwing are two different encounter, Deathwing should just have filles something like 6 out of the 8 bosses, just like multiple phases but each phase is a boss in itself.
Personally I would've liked it if Madness of Deathwing took place in the Stonecore. So the start of Cata is also where Cata ends. After spine, you had an encounter or two in Deepholm / Stonecore between Spine and Madness.
You used to be able to kill your teammates in Throne of the Four Winds, before they patched it. Early on, if you put a priest Levitate on a player and they went on the teleporter pad -- it would just shoot them across the room and they'd die. They wouldn't naturally drift down to the platform, but instead just overshoot it into the endzone and die (like when you fall into endlessness). They did end up patching it while we were progging the fight, so I don't think it lasted too long. But it's a really rare and little known bug that had a lot of fun trolling attached to it.
I loved Mount Hyjal, got my Tempest of Chaos sword for my warlock from Archimonde back then, snatched it for 720 dkp from our mage officer. Still have it on the bank to this day together with a full set of t6.
haha i LOVED Mt. Hyjal.. such a cool and thematic raid. But i agree that a wipe should not have reset the wave counter.. that was a bit too much! But the Trash Fights themselves where amazing. Using the NPCs around for your advantage was just a unique experience (like pulling enemys into Thralls Tauren Warriors to get extra dps and dmg soak was so cool). Definetly in my top 5 raids :P
See Hyjal was really thematic and the first time you did it it was awesome.. but as a raid your grinding for gear (which given it the the raid with lots of the best gear pre Black Temple you did) doing it every week just was numbing.
I remember when it was current, it was hated, but the second nostalgia set in it was beloved. I really enjoyed the raid, it was a level of challenging we hadn't seen in a while, getting aotc was very satisfying.
@@acorr14 Yea, personally I loved the personal responsibility of having to soak multiple mechanics but I can see why someone wouldn’t like having to soak circles, soak a beam, then immediately soak circles again
@@TheOneWhoReportsForDuty Yeah. The defining phrase for ToS for me was "Soak or Die" which can be a fine mechanic. But quite a few mechanics in ToS were "Do this right or everyone dies". It did feel amazing when you did the mechanic right though :)
I think battle of Mt. Hyjal would have been great with a few mechanics tweaks make it like a pve old school AV, the trash drops upgrades your troops and until Jaina is defeated you don't have to retreat to Thrall, etc. That would have added some competitive spirit, and some reason to care the NPCs were there, with different rewards on how long you could hold out before backing off. Lost opportunity.
The main issue with Crucible was when it came out. It came out while guilds were still progressing BoD and was designed for guilds that had already defeated Jaina. My guild would basically just run Uunat on heroic lockouts just for the unique gear and titanforging. I think it would have helped it more if it had dropped during maybe Uldir or something because people just loved running BoD so much. Sure it was a short raid but nobody really wanted to put in the effort for it especially with the massive amount of trash it had.
So battle for Mount Hyjal in Burning Crusade The reason why some people do infact like it.... My self included, I do like it The entire raid is scripted damn near identically to how its handled in Warcraft 3 In the Warcraft 3 RTS, the final mission is, battle for Mount Hyjal, and the entire fight is literally you, thrall and Jaina fighting for your lives, fighting off hordes and hordes of scourge and burning legion, trying to buy enough time for Malfurion to execute his plan to defeat Archimonde So, for people who have a soft spot for Warcraft 3, the raid is pretty cool..... Its pretty much identical to Warcraft 3's final mission
I don't mind DS having only 8 bosses. Most of the time when there's 13 bosses or something, a few are just drags or don't even feel like a boss encounter. I don't quite understand the deathwing complaints, cuz like... you can't fight him cuz he's so big. It wouldn't work if you tried it as if it were Nefarian. You would only see his toenails the whole fight lol. Maybe they should have added in an encounter where he is in his human form and we force him to go into his dragon form, but why would he assault the temple as a human to begin with? They could have added more interaction on madness, but the platforms did feel different enough as you lost the buffs.
I think one of the main problems with Mogu'Shan Vaults was that it felt a bit off. A lot of people had no clue why we were even going in there, what we are doing in there and what we accomplished afterwards. In pretty much all other raids we know beforehand why we're in there (like beating a typical big main baddie). Actually now I think about it, it was probably the most straight-forward raid: It really felt like you're only in there because bosses and loot.
hilariously despite the final boss being an important lore character id actually place SSC in that spot, like the only justification we get for why were even fighting Vashj is like a letter in a single quest that mentions "she's doing something to hoard the water!" anndd then it's never talked about again. So we just go there and kill her... because we can.
Not only did Dragon Soul only have 8 bosses, but none of them (other than Spaghetti of Deathwing) were new models. In fact, Spine and Spaghetti were the ONLY new models in the entire raid. Even the ENVIRONMENTS were recycled. So it was an overly short raid full of recycled assets. And rather than ending with us getting a climactic encounter with Deathwing the Destroyer, we got to climb onto his back and pop zits until the bacon appeared three times in what was pure class stacking hell. And after that, we got to fight his toenails on the end of spaghetti, in another horribly glitchy fight, until Green Jesus kamehameha'd him again, turned him into glitter, AND got the props from the aspects in the ending cut scene. Which was a big enough insult as a Horde player, if I was a bluesider, I can't even begin to imagine how pissed I'd have been at that.
It was shockingly fast. Worse still was how many of the "Heroic" versions of the encounters were mathmatically easier than the normal ones, but then again, normal and heroic were just the original janky method of having 10 and 25 man raiding. Had it not been for Sarth 2D and Sarth 3D, I would say that 3.0 was the biggest disservice to existing raid guilds and hands down the longest raid drought the game ever saw, as that would've been subjecting high-end raiders to wait from Sunwell to Ulduar for relevant content. I suspect many of those players would argue that a single raid encounter was not enough to dismiss that complaint either.
@@deployed246 pretty sure Heroic debuted with Trial of the Grand Crusader. But maybe you just meant 10 and 25. (wrath naxx didn't have hard mode triggers, just achievs).
@@afernandez9579 In 3.0, 10 man and 25 man were called Normal and Heroic, respectively. Same with Ulduar, but that raid was properly tuned so almost all of the 25man (heroic) encounters were harder than the 10man (normal).
UUnat and the council before him were mostly ignored because we knew azshara raid was coming and that the gear wasn't going to be worth our attention. My guild still tried to clear it but we weren't super incentivized because of normal raid burnout. Theres usually a long push to beat a raid and then you casually clear it till the next raid, but it was placed perfectly to hit around where most people were finishing dazar and just extended the "hardcore" raid push with a REALLY tough and fairly unrewarding extra boss.
I will forever love trial of the crusader. It was easily pugable for the regular 10/25 man modes and during that raid tier I was the 6th most geared alliance mage on kel thuzad right b4 ICC was released. I never did much 25 man grand crusader sadly. With that in mind I guess it really shows the gear/skull difference between a top 10 player vs a top 5 player.
Crucible of Storms being on this list is a crime. Uu’nat is one of my favorite bosses of all time. It’s true that many mechanics in BfA blended in with each other because of the void themes, but I don’t really remember CoS being worse for that than Nyalotha etc. Also the first boss had that cool mechanic where you have an interrupt rotation for the adds in the intermission so they kill each other without killing the raid. Though I do concede that I only killed Uu’nat HC twice IIRC, but I was also pretty casual back then.
The point that The Vehiclespells at Malygos were not able to test before etc is not conpletely true, since there was a Daily Quest in Coldarra where you rode the same Dragon with the Same Spells and had to kill 5 Dragons. So you could actually prepare for this. Nonetheless Great Vid! Although DS would have been my Nr.1 Spot 😅
I actually really enjoyed Dragon soul and Trial of the Crusader but honestly Totc was probably because of the people I was raiding with. Kinda liked the whole concept of it and some of the dialogue was great.
Crucible of Storms was released while most guilds not in top 100 were still progressing last few bosses of Battle for Dazar'Alor, and since gear was not insane nor any unique mounts etc., aswell as scaled for everyone to have pretty much full Mythic BfD gear, not many guilds bothered.
To me Ruby Sanctum wasnt a new final raid for an expansion, but rather the first pre expansion raid.
100% and this is how everyone I knew in game at the time thought of it as well.
That's a really good and optimistic way to look at it :)
I agree with this tbh... it doesn't share themes or anything with the second half of WotLK feeling more like Cata or even the first half of WotLK
@@UrbanBeauty166more like the correct way to look at it. *Points at lore*
Yeah people are just cringe fuckin crybabies lol. Complain about content droughts then complain they get a free raid. Unreal
Personally I really liked throne of the four winds and I wish that blizzard would consider doing multi raid tiers again, especially for the first tier of an expac.
true but it requires too much work for their lazy asses
Agree, super easy especially when farming the mount or transmog, much welcomed compared to the other raids of that expansion.
@@adamgrabowski938 I like how you called the ART TEAM and DESIGNERS lazy when they've literally been carrying the past couple of expansions.
@@TuberoseKisser i meant activision blizzard in general, it would require too much manpower and work for the CEO to even consider it
Yup, amazing raid, just like all raids in Tier11. People loved it back in retail and in the Apollo private server.
CoS is also excellent and ToS is one of the best raids ever.
Also Dungeon Tiers like in TBC, WotLK and Cata instead of just increasing the ilvl of the existing dungeons, along with a Megadungeon ever X.X.5 patch
And I wish Blizzard would just downgrade the graphics back to Vanilla/TBC/WotLK and give us tons of content, frequently. I'm all for multi-raid tiers and I'm all for progressive raiding with built-in catch up mechanics(higher drop rates and 2x lock outs a week for previous Tiers), rather than instant catchup mechanics and raising the ilvls of existing dungeons.
Tomb of Soakgeras was such a cool raid though.
Agree i kinda like it
Getting Cutting Edge on Kil'Jaeden is one of my proudest moments in Wow. Insanely hard raid, but really cool!
@@maeriwen sameeeee
@@maeriwen It felt good to get sure.. but it wasn't a well designed fight. It was overtuned and mechanically just a giant "fuck you" to any class that didn't have movement abilities out the ass. A fight where the top guilds basically had to have all their non DH's go Goblin just to get a tiny bit more movement is simply not a well designed one.
It was very challenging raid tier, i enjoyed it, had realy good times when we finnaly downed M Kj after 600 wipes haha.
Small correction. 25 man Instructor Razuvious did require atleast one priest with Mind Control, but prefferably 2. The crystals to control the Understudies were only available in 10 man.
I was thinking the same thing.
yea i was thinking , i did the mc i nax i wolk so that must be wrong :p
YES YES YES YES!! And at least in the progression guild I was in: a bubble spec priest for Naxx (in general) was required as well, Vampiric aura helped some for tanking. Love that,. blow that, insta heal from a healy bro pally as well.
Last boss of Mogu Vaults was fun af. I loved dodging those telegraphs.
Agreed. It was a fun boss.
To be fair, you didn't have to learn the EoE mechanics mid fight. The dragons in the Oculus had almost the same abilities and worked the same way and was designed to train people for EoE, but players never did the Oculus because they hated it 😅
I really like this thing, especiall nowadays
How you get to fight with minions before bosses, and they use skills, that bosses will be using later
There was a daily quest in coldarra (on top of the nexus) that u got a drake that had exactly the same abilities as the ones in EOE, that required you to kill 5 enemy drakes.
This is crazy to me because I loved the Oculus.
They hated it because everyone was the same Dragon level bs. Then they changed it to match your ilvl.
@@joester4life that’s not why people hate it, they hate it because we learn our class over days and hours of playtime. I want to play it, not play “move to the right, spam 1, press 3 when bad comes” for a raid boss fight. Its not as rewarding when you down a boss like that. It’s way more cool when it’s you and your buddies standing over the corpse of a dead dragon, instead of hovering over to a floating chest.
May be weird to say but Naxxramas felt very cozy to be in with a full raid group. Like sheltering from the cold and hiding from undead inside of this giant structure.
Best stone location too if you were on a PVP server. So many people, so many PVP fights. Someone accidentally clicking a player instead of the summon. Or just someone intentionally starting a fight.
Lol what? No it didn’t. It was full of spiders, undead horrors, and vile creatures.
@justin9744 Well yes but I meant the ambience. It's hard to explain
man throne of four winds was such a dope raid actually, al akir was an awesome fight
Completely agree with you
Yup, amazing raid just like all Tier 11 raids.
There was always those guys that couldn't avoid the whirlwinds tho 😂
Shame blizzard never gave him a voice actor though.
Imo, T11 was the best raiding tier in WoW history (Bastion of Twilight, Throne of the Four Winds and Blackwing Descent).
I'm surprised to see Tomb of Sargeras here, which was one of my favorite raids of all time, and not see Molten Core, which is arguably the worst raid in WoW's history.
Yes and no is bad yes but is the first raid so is on hearts of everyone so everyone that play classic love it cause they have fun memories even the raid is kinda rush and normal
@@susantuna3434 yeah I get that, I feel that with every wotlk raid, even totc and Naxx, because I started playing in TBC and I really only went into Kara. Wotlk was the first expansion I raided so I look at them with nostalgia
Vault of Archavon is worst to me. Handing out a boring PvE fight as basically a reward for PvP was weird. Plus people who didn't partake in the PvP could still obtain this reward
Molten Core boss is just trash but stronger exept for rag
Molten core was the first raid ever and was made in like a week. It’s pretty good all things considered.
Dragon Soul had so much potential :( Shame a couple of fights ruined the whole thing.
I think it wasnt the fights ruining it.
Sure Madness was weak af, just 2 or 3 mechanics more and it woulf have been fine.
I mean we had multiple Platforms, why not let Deathwing do a big Firebreath so you have to jump over to another if you dont want to die or something like that.
What really fucked up Dragonsoul was that the Whole raid felt like a betaphase of the Actual Raid.
Portals everywhere etc. That was just weird.
And that each Boss was just a Recolor and none of them really had a unique model didnt help.
Fun fact, the original design philosophy for the Dragon Soul raid was to have EVERY fight be against Deathwing, and not just the last two. But the devs quickly realized they didn't have enough ideas to make each fight unique, so we got the released pile of garbage instead.
Ultraxion and Spine kinda blew it, the rest was great, but we needed to face off deathwing in human form as a final encounter. It would have been awesome and made the raid much better as humanoids and in general smaller enemies usually make for the best boss fights.
@@rattlehead999 Spine was the reason I never finished the raid
Let's start with the fact Blizzard did not even bother to make any unique models for this raid's bosses. Also it had no room for the exploration, cause between every two bosses you were either using a portal or riding a dragon.
back in mount hyjal i was a beginner,
all mages got the order to decurse when the banshees where in the trashpacks,
i was new to decurse and so the other mages where faster than me. when my raidlead asked my why i dont decurse i told him that this is new for me and that the other mages are faster,
on the next week i was the only decurser to train my speed
we made it and it improved my skill on decursing ;)
Cute story thank you for being a burger :)
imagine decursing without decursive ö,o
I think Battle for Mount Hyjal could have benefitted from a something like a heroic mode. Instead of timers between trash just have a new wave spawn immediately after the last wave forcing the raid to rotate out healers and plan when to kill the final mob from the last wave. Give the raid some strategy to match its RTS inspiration (since it was a Warcraft 3 map converted into a raid).
Heroic mode ruined wow. Exclusivity and originality all the way.
Mount Hyjal was an amazing raid depending on perspective. I experienced it as a LOTR scene, a war runnning inbetween raided camps.
The Warcraft 3 mission was a million times better than the raid. The raid was turbo bad.
Heroic wasn’t a thing then.
Another big factor in ToC was grand crusader being really tough and requiring 15 people to be soulstoned
I liked the Battle for Mount Hyjal raid because of WC3 nostalgia and its the first time that we see NPC's actually fighting alongside your raid which felt epic. All the waves do get very tiresome though.
Masochist kekw
I only like Hyjal because of nostalgia
I liked Hyjal, but I was a T4 elemental shaman who got sniped by a guild who was already doing attempts on Archimonde & half way through black temple. So I didn't have nearly the same pain of wipes.
I did get tired of it eventually when we were just farming gear for Sunwell.
I have fond memories of Trial of the Crusader. I'm the definition of a casual player but I maxed out my main right as my guild started running it. It was my first real raiding experience. Fun memories.
Battle for mount hyjal was designed like that to mirror the campaign in warcraft 3. Might not been the best but, for that purpose, I think it was pretty good (in wc3 you also wipe waves of increasing difficult as humans and orcs)
Saying wrath naxx was ''kind of easy'' is an insane understatement even complete noobs with no previous raiding experience were clearing that place in questing greens. Reason why I know that is because I was straight up the only person in my guild who raided before Wrath came out and we cleared that place weekly with very few wipes.
On the flip side, classic Naxx was insanely difficult and the loot sucked. My guild at the time only got it on farm because we were degenerates that raided 5 times a week and we wanted something new and shiny to play with.
As someone who is a raider that has completed CE at a relatively decent pace for all of BFA near top 100 US rankings, I can tell you exactly why Crucible of Storms wasn't done very much on Mythic difficulty... It's because there were still a LOT, and I mean, A LOT, of guilds still working on Mythic Jaina upon its release. Keep in mind that a very small amount of the over all WoW community actually clears Cutting Edge content, and people would rather complete Mythic Dazar'Alor over the Mini stand alone Raid that was criminally under played because of WHEN it was released. Most guilds sufficed with Heroic CoS loot because they just never were given real time to progress the raid and the only ones that did have the time were the near top of the mountain guilds that had Mythic Jaina on farm to go work on it.
Personally, I love the Crucible of Storms. I like the old god aesthetics with the eyeballs and tentacles and whatnot, and I think both bossfights were really cool and fun. I also love the narrative idea where the first boss uses the 3 items against you, which you then get to use, first on the trash as a tutorial, then on the second boss.
It was also one of the only raids ever where even LFR was legit challenging, and my LFR run there was surprisingly memorable compared to most others. Like, I only finished Sanctum of Domination on LFR so far since with my second baby having born, I don't have time for regular raids. Anyway, I did SoD like 2 weeks ago and I already barely remember the fights except for like 3 of them.
Uunat in Crucible was so amazing. Seeing the Eyes form out of the darkness and shoot beams across the room for the first time, was the first time in years I had been blown away by the graphics of a raid fight
Yeah. Being one of the 40 alliance guilds worldwide to kill Uu’nat on Mythic it was definitely one of the best raids I’ve raided. Great boss. 244 wipes while guilds that killed it often averaged 750ish.
The times when I played the came most heavily were MoP and Legion, so I have fond memories of all those raids. I think the ones I liked least were one I did only briefly in LFR, like Eternal Palace. Siege of Orgrimmar was lowkey my favorite raid of all time only because of the circumstances of my life when I was playing it.
Crucible was just such a pain in LFR. You could try it a whole week and not get a kill before the whole party just started to leave the group
Isn’t every raid a pain in LFR?
@@ChinnuWoW this one especially, I even tried to tank and RL it a bit, but it was such a pain and frustration
@@AndreiAvinov I'd rather not raid at all than to do LFR. It's not hard to find a guild that raids at convenient times for you.
@@ChinnuWoW my guild fell apart after we finished mythic Ghuun. I was basically in the process of abandoning wow anyway
@@AndreiAvinov I haven't done crucible lfr so I can't tell but Kil'Jaeden lfr back in legion was the biggest pain ever. Imagine your whole raid still not understanding a soak mechanic after 4 consecutive wipes, that was it.
Faction Champions was awesome and no one can change my mind.
I would totally do a one boss/two boss raids in the world that drops only trinkets! we need things like these in the game.
Tomb of Sargeras being so high its fucking criminal its literally art in mmo pve content form
Agreed, love the raid so much.
can't completely disagree with the soak mechanic overload, but it is a really memorable raid for all the right reasons... Kil'jaden or Archimonde in a raid does tend to have that effect...
clearly spoke too soon on the Archimonde addition being automatically memorable, for the right reasons :D
Yea this channel is just run by a grifter who doesn’t know what he is talking about.
I personally really liked Tomb of Sargaras. Granted I may have nostalgia glasses, since it was the first raid I did in WoW. I can understand tho what Hiru is saying about too much personal responsibility and whatnot.
I can't tell you the number of times I caused a wipe filling in as one of the tanks for my raid group on Heroic Maiden for the first time. Trying to get the timing on the bomb down so I wouldn't fall to my death XD.
Tomb Of Sargeras was my favorite as well. I thought it was very flavorful of a raid and it was pretty awesome fighting Kil'Jaeden again even though his meteors were the one reason why we wiped lol.
I also loved Tomb of Sargeras, and it being further on this list than Eye of Eternity and 3.0 Naxx really feels off, but I have to keep reminding myself that I only ever did it in LFR, where the only real issue was people not understanding that the swirly/quasar spell effect means "STAND HERE" (an issue that persists to this day for loafers). I personally feel that the "personal responsibility" of that raid was only slightly higher than later Classic Naxx, Sunwell bosses and Heroic ICC25. Also, when that only happens with the last bosses, I find it a really harsh placement for the raid in the list even though I do detest mechanics where one person can wipe 25.
TOMB Of sargeras was awesome . idk what is he talking about.
damn so unfair that ToS is in here, i cant bring myself to hate any legion raid i mean i don't mind that they were very hard and i was wiping all over the place, just the lore behind them is amazing ToS is a huge love letter to the 2nd war era
Legion fav expansion
Legion was favorite too but I do get it presence. ToS also help create the faction imbalance cause goblins were so important when killing KJ so a lot of the players that wanted to get Cutting Edge switched to horde.
It was a decent raid and I wouldn't have it as high as him, but so many of the bosses were frustrating to progress on because there was so many instant wipe mechanics, even on normal difficulty.
I was part of one of the Heroic/Mythic progression guilds for ToS and though there were many wipes spanning days just to learn the mechanics it was so much fun, I remember spending near 8 hours on Kj just to even get to his shadow phase.
Also in a mythic prog guild. We LOVED ToS. Really not sure what Hiru is talking about.
battle of mount hyjal had the right idea though, where you expected to storm the tower and kill deathwing in cata only to go room to room killing five bosses... at least mount hyjal felt like a story was progressing, albeit slowly.
If you played W3, hyjal raid was pure awesome.
And was very different of other raids at the time.
Nowada, it's really lackluster for sure.
I liked Hyjal back in the day. I mean, I was terminally addicted to WoW back then and was the main Hunter in my guild, which meant I felt somewhat special. Which meant I was the Hunter tank for the frost drakes in the Orc camp and stuff and had first dibs on the Archimonde bow... which never dropped. Until the Wrath prepatch, which rendered said bow irrelevant, since I had the Sunwell Plateau bow. So I relinquished my claim to it to an RL-friend Warrior who used it as a stat stick, until Blizz introduced transmogs and I decided I had to have the Archimonde bow. Which meant soloing boring old Hyjal for weeks on end until I happened to get it. I really really hated Hyjal then. I mean, it took me a whole lot longer to get the Archimonde bow than to get the KJ legendary bow from Sunwell. Sigh.
In true WoW form...
You liked it - damn near loved it - then played it until you hated it.
The things we do for gear.
Incorrect, 25 man Razuvious required priests to mind control; 10 man had mind control orbs (at least one) that let any player do it.
And WOTLK Naxx was well-loved at the time.
I don't know if other people loved it or not but, it was completely disrespected by the players, as the easiest raid ever. It was considered a complete joke, from release until today.
No it absolutely wasn't "well loved" at the time. People routinely shit talked how easy it was and the rise of "welfare epics."
I love WotLK Naxx, though I haven't done Classic.
@@Tijuanabill i think tier 7 as a whole made way for the term wrath babies aswell.
I mean, I was there. I never got tired of running naxx, but my guild burned out hard on TOC and ICC
I''ve loved to raid Mount Hyjal.😍😍🤩
The piece of history you were takeing place in was really well done and we 'never' had 'problems' to raid it nor did someone found it 'boring' or so.😃
I disagree on both naxxramas in wrath and the tomb of Sargeras.
I have nostalgia for naxx since it was my first raid experience with my dad so I loved it. Naxx also was the perfect choice for an intro raid, and if it was too hard in wrath it would’ve been worse. So nerfing it was necessary.
Tomb of sargeras is a lot of fun to me when I used to do decently hardcore raiding in legion. IMO Tomb isn’t even the worst of Legion. That’s trial of valor, since it wasn’t even going to be in and they just added it in.
Everything else I agree with. Great video!
I liked the Cata & Wrath raids, even Trial of the Crusader
EOE contributing factor was the voyage to get there :P
Dragon Soul's finale didn't live up to expectations but I liked a few of the bosses, and the gear looked cool
That's one of my biggest gripes about Ulduar is the gear aesthetic wasn't all that appealing
My picks for worst would have included both of the AQ raids, and Heart of Fear
I more or less quit after mop
Dragon Soul singlehandedly killed my enjoyment of WoW and is why I quit early into MoP until Classic
Another gripe I had back in the days of WotLK raiding in regards to TotC was that not only was the gear BETTER then Ulduar, but the raid was actually easier.
Almost all of the guilds on my server back then stopped raiding Ulduar and went to TotC for the better gear, before coming back to Ulduar and nuking the place with better gear then what you could get previous.
Mind you my server was Medium Pop at the time, so we didn't have any "World First" teams, but just the fact that the best strategy at the time for more easily clearing Ulduar was to ignore it, go to TotC and then come back to Ulduar is part of why I hate that stinking raid and patch that released it.....
I always disliked the fact that previous raid tiers were dismissed as soon as the next tier opened up. There was no need to go back with all the "catch-up" resources available to players not to mention the separate 10 and 25 man lockouts where you could literally get a pick up group going and clear a normal raid.
I mean it’s not TotCs fault that Yogg’Saron was massively overturned.
Trial of the Crusader was well named, it was very trying. Honestly it felt like an item on a checklist. "Did I do my four ToCs for the week?"
You're crazy. Battle for Mount Hyjal was super cool in theme. I loved it!
I actually kind of really liked Tomb of Sargeras, at least Heroic (never did mythic). Had a lot of fun raiding with my guild that tier. Demonic inquisition was probably my favorite. I was playing Feral back when bleeds were very important so my damage always sucked on that fight having to constantly reset them but still a lot of fun.
I enjoyed Mogushan Vaults and TotFW. I have fond memories of them both. I suppose Hiru is speaking more from a community perspective.
Dragon Soul is 10 times worse then Hyjal. The entire raid was just reused assets and to say the Deathwing fight was anti-climactic is an understatement.
Other then archimonde, the entire hyjal fight was entirely reused assets aswell.
I'd argue Hyjal is fun if you are a warlock and enjoy pressing seed of corruption (most warlocks).
As a destro lock, I would say I don't see the appeal. Besides, I see more demo and destro out than affliction XD
@@moscanaveia You don't need to be affliction for seed of corruption to do massive aoe damage lol
Crucible or storms had a low participation rate because everyone was playing classic wow at the time and a new “grindy, difficult raid” did not resonate well with people who just wanted to chill and level up
Not to mention the gear was pretty meh.
Not entirely true, Crucible came out before most raiding guilds had killed mythic Jaina and the fights were horribly designed for most raids that didn't class stack.
Had nothing to do with classic since BoD was out at pretty much the same time and didn't see the participation drop.
No. It was literally just because the raid was really hard and the gear wasn't as good as SoZ or M+. Heroic was harder than half of the current raid's mythic bosses and mythic was harder than most mythic bosses. Don't speak so clearly about shit you don't know about. Everyone that wanted to play classic was playing it way before crucible came out.
@@joemomma2218 I appreciate your zealotry in the youtube comments section
@@adamknerr instead of appreciating, realize you were wrong and don't speak so surely of things you know nothing about. Playing classic over retail because you didn't want to grind is an oxymoron. Classic was a worse grind than WoW is in its current state.
TOS was my favorite raid of all time. Never pulled Mistress - KJ on mythic. Just loved the gear, tier, story, enviro.
dragon soul is one of my least favorites because there is 7 years of rp you have to sit through every time you want to go through it. Really makes farming those dragon mounts a lot more annoying than it has to be
Plus Dragon Spine!
I agree with this. I used to love it until all the farming. Lucky for me I got the final boss mounts first and am now stuck on experiement 12-B, thankfully thats before the worst bosses
@@sanahlis5322 Finally got my 12-B like 2 weeks ago. Ultraxion took me probably 150-200 more kills than Deathwing for his single mount vs Deathwings 2 lol.
And yet it's STILL probably the old raid that takes the least amount of time to farm lol (well aside from Ashes in Tempest Keep since you can literally just run to Kael) simply cause it's small.
SoO though, thank god I got the Juggernaut in a relatively small amount of runs, running that place over and over is torture it's just so so so freaking huge.
@@thewalrus45 congrats! Now hopefully you never have to go in Dragon Soul again
I'm curious where the claim that hardly anybody did Mount Hyjal comes from. I played on a pretty shit server back in TBC, and even on our server most of the raiding guilds were doing MH on a weekly basis.
He has said in a previous video that he doesn’t care about spewing misinformation or upsetting people iirc.
It came from his ass, like most of his statements do. This channel says so many things that are just wrong.
Great list
My issue with dragon soul was the bosses were really lame
A tauren servant of deathwing
An undead mage
A rehash void spawn guy
Crucible of Storms -- iirc we only cleared it once because the ilvl of gear wasn't an upgrade over BoD and there weren't even weapons for every class, which made a lot of the guild not want to bother farming it outside of a few pvpers who wanted the busted tank trinket. It wasn't because of the difficulty, the loot table just didn't make sense combining the above with its proximity to the following tier.
I think Tomb of Sargeras also suffered because nighthold was also amazing as a raid tier
I like the idea of dragon soul, is just the raid itself feels like it as someone making a map for the 1st time on the warcraft 3 map editor.
As a personal opinion, for the least good raid, I would go with Uldir since it's the most boring thing I ever experience in any video game. Again the idea of fighting an artificial old god, sounds like something that could even be content for its own expansion, but every fight in there had no hype or whatsoever for me.
I enjoyed The Battle for Mount Hyjal, mainly because at the time it was favorite moment in WoW's lore, but I can still like it and acknowledge it comes up horribly when compared to other raids.
I remember a while back you said you never wanted to do this because every raid is someone's favorite raid. Glad to finally see this video though, thanks for the great content as usual
Oh my god! That is my video you featured! Thank you for the kind words, man! Big fan of your content
Felplague here: I saw the video back when it was first posted and have rather often gone back to watch it for a good chuckle, so when it came to us speaking of this encounter I KNEW we HAD to include the video. Glad you like the videos!
@@hirumaredx Cheers Mr. video editor person, keep it up you guys!
@@Derravia 👍
I was so proud of my old guild when we got heroic kil jaeden down after like 4 weeks of trying. Was indeed hard, but damn was it cool and a good raid
I find the explanation why a lot of people didn't bother Crucible of Storms, especially Mythic, pretty simple:
1.Mythic guilds that attempted CoC already had Jaina under their belt, which is a boss that usually required around 300 pulls, meaning a lot of people were just burnt out from progression at this point
2. 8.2, which was already on the horizon when Crucible came out, presented a soft gear reset (as any major patch does nowadays) and would make, altough unique, gear next to useless anyway.
Man I actually really liked the Battle for Mount Hyjal. It was more of a chill raid, and had some really fun RP moments which is just not heard of in any other raid. I wish Blizz would make some kind of wave holdout gamemode. I thought they'd do that in BFA but that flopped so hard due to the content issues from that expansion.
My guild and I were genuinely looking forward to private queue for that warzone gamemode or w/e. We had roles, strats, titles...EVERYTHING prepared. Such a sad loss.
Wow, i didnt expect a Mount Hyjal as the most hated raid.
It was actually so nice and rich with most epic Boss quotelines.
The music..ahh even the trash was fun..
100% nostalgia
As someone who never played TBC live, but grinded Hyjal for the gear sets, I think it sucked ass and I am glad I did not have to suffer it live.
@@moscanaveia You can never really expirience a raid by grinding for gear sets, back in the day it was revolutionary. I was a paladin tank so I actually enjoyed it, and it was fun farming it. People are too much of a crybabies "ooh we have to kill trash". Well yes, you had to, you had way stupider raids in Vanilla with worse mechanics, this raid was meant to be a story that you played as a player in WC3 and nostalgia trip.
@@hristiyanhristov2480 See and that kind of thing works very well.. one or two times.. when your doing it weekly for months waiting for the next raid it quickly becomes incredibly tedious.
@@moscanaveia i love Mount Hyjal, but I did it only solo, never with a group. And after i was done farming everything from it, i still go there sometimes for no reason because i love everything about it - the story, the music, the atmosphere.
wrath Naxx is so easy that on private servers even with double damage and health, significantly buffed mechanics, and adding 1 new mechanic per boss, it still gets cleared on 25 man in the first 24 hours. Though a chunk of that has to do with 3.3.5 talents being available during it and players being a lot better and knowing how the game works more, since it seems like Blizzard intended for DPS to only be in the 3000-4000 dps range in Naxx gear, but you can get to 6K+ in 25 man in pre-raid gear.
Yessss.
Back to the amazing top 10's
I absolutely loved Dragon Soul. Y'saarj, in particular, is one of my favorite raids of all time.
Also, the dragon aspects buff part of the fight with Ultraxion i thought was particularly neat.
That being said, yes, airship was a living hell. And the back of Deathwing was particularly difficult. My guild only ever went six of eight heroic on that particular raid.
Tomb of Sargeras was objectively a good raid and i don't remember people openly disliking it when it was current.
Really happy to see someone that loves Cataclysm as much as I do :)
"WoW's biggest selling point has always been the raids."
I sure would like to know what they're like. I've never gotten to raid, I've just never had the item level :(
The only reason I did Mount Hyjal is because of the Tier 6 set of paladin( a.k.a. the most beutiful pala set of wow). The raid itself desapointed a lot many players because the espectative is to participate the last mission of Reign of Chaos campaign and in reality was a "Tower Defence of trash fights" - Thus, this remind the Violet Hold uses the same mechanics, except is a one room dungeon.
About the Tomb of Sargeras, I heard some guilds said they will stop run to the world 1st of Kil'l Jaeden if Blizzard doesn't nerf his fight for it was becoming impossible to fight him and his phases. And as you mentioned, ToS was THE raid of SOAK mechanics( Every boss had some kind of soak mechanic that if did wrong, even in normal, could be a heavy damage or instakill). They don't give a pet and the mount is worm with a low drop from Mistress Sassz'ine that gives you even on LFR.
When I came back to play wow after a year break, I returned on the mid of Tomb season and I had more fun doing Nighthold than that raid.
i liked trial of the crusader. it was a nice and small raid u could hop on whenever uve had a little bit of time which was great during exam weeks in college. no wasted time for running long hallways or killing trivial trash
Wrath Naxx was my first ever raid I did and ToS was the first ever raid I did more than one boss on mythic, so pretty nostalgic for me. Although I still cringe at how we progressed for over 2 months with Avatar and couldn't down it.
Also ToC was my first raid I ever did while in a guild.
I like the "Battle for mount Hyjal" raid. But purely because of the lore implications.
dragon soul and tomb of sargeras are two of my favourite raids to this day
Razu DID require priests, but only on 25 man. 10 man got orbs to MC with.
(Faerlina didn't though, since they just changed it to "kill the guy after she enraged" instead of making him use his sacrifice ability to remove it)
That bit about Wrath Naxx reminds me of when they brought back Molten Core for that Core Hound mount. It just suuuuuuuuuucked because they DIDN'T rebalance any of the fights for the changed mechanics of the game. It was impossible to cure all the debuffs, for one major example.
Naxx will always be my favorite, I don’t care what anyone else says. The atmosphere and aesthetics are just so cool and they really appeal to me.
Plus it has some really cool lore characters, not to mention the sweet gear that drops there. I’m probably a bit biased since it’s from my favorite expansion and era of WoW, but I don’t care! I never even ran Naxx since I had heavy alt-itis at the time and couldn’t focus on a single character enough to level and gear them up enough to go. Even so, I still love it!!
I've always liked Battle for Mount Hyjal but thinking back to those days I'd never really done it when it was actual progression content. I'd seen the majority of the raid when I trialed with a guild and a few months later after a hiatus when I burned out. That had to suck if you wiped on any of the bosses before Archimonde.
I still think that DragonSoul should have been one HUGE fight against deathwing, just like Spine of deathwing and Deathwing are two different encounter, Deathwing should just have filles something like 6 out of the 8 bosses, just like multiple phases but each phase is a boss in itself.
Personally I would've liked it if Madness of Deathwing took place in the Stonecore. So the start of Cata is also where Cata ends. After spine, you had an encounter or two in Deepholm / Stonecore between Spine and Madness.
"I thought spine of death wing was one of the most fun fights I've ever done."
What?!?!
I also liked spine. It was different.
I liked it at the time; only did it on normal though
Yea I just can’t take this channel seriously ever again if that’s a true statement. Dragon Soul is one of the worst raids ever made.
You used to be able to kill your teammates in Throne of the Four Winds, before they patched it.
Early on, if you put a priest Levitate on a player and they went on the teleporter pad -- it would just shoot them across the room and they'd die. They wouldn't naturally drift down to the platform, but instead just overshoot it into the endzone and die (like when you fall into endlessness).
They did end up patching it while we were progging the fight, so I don't think it lasted too long. But it's a really rare and little known bug that had a lot of fun trolling attached to it.
I loved Mount Hyjal, got my Tempest of Chaos sword for my warlock from Archimonde back then, snatched it for 720 dkp from our mage officer.
Still have it on the bank to this day together with a full set of t6.
haha i LOVED Mt. Hyjal.. such a cool and thematic raid. But i agree that a wipe should not have reset the wave counter.. that was a bit too much! But the Trash Fights themselves where amazing. Using the NPCs around for your advantage was just a unique experience (like pulling enemys into Thralls Tauren Warriors to get extra dps and dmg soak was so cool). Definetly in my top 5 raids :P
See Hyjal was really thematic and the first time you did it it was awesome.. but as a raid your grinding for gear (which given it the the raid with lots of the best gear pre Black Temple you did) doing it every week just was numbing.
Wait people weren’t fans of Tomb of Sargaras? I absolutely loved it personally.
I remember when it was current, it was hated, but the second nostalgia set in it was beloved.
I really enjoyed the raid, it was a level of challenging we hadn't seen in a while, getting aotc was very satisfying.
@@acorr14 Yea, personally I loved the personal responsibility of having to soak multiple mechanics but I can see why someone wouldn’t like having to soak circles, soak a beam, then immediately soak circles again
@@TheOneWhoReportsForDuty Yeah. The defining phrase for ToS for me was "Soak or Die" which can be a fine mechanic. But quite a few mechanics in ToS were "Do this right or everyone dies".
It did feel amazing when you did the mechanic right though :)
I think battle of Mt. Hyjal would have been great with a few mechanics tweaks make it like a pve old school AV, the trash drops upgrades your troops and until Jaina is defeated you don't have to retreat to Thrall, etc. That would have added some competitive spirit, and some reason to care the NPCs were there, with different rewards on how long you could hold out before backing off. Lost opportunity.
Nah, Mount Hyjal my all-time favourite. All about perspective, this guy clearly doesnt see the dimensions of the raid as I do.
Throne of Four Winds, with Al'akir one of the best bosses ever, is in this list??? Legit.
The main issue with Crucible was when it came out. It came out while guilds were still progressing BoD and was designed for guilds that had already defeated Jaina. My guild would basically just run Uunat on heroic lockouts just for the unique gear and titanforging. I think it would have helped it more if it had dropped during maybe Uldir or something because people just loved running BoD so much. Sure it was a short raid but nobody really wanted to put in the effort for it especially with the massive amount of trash it had.
So battle for Mount Hyjal in Burning Crusade
The reason why some people do infact like it.... My self included, I do like it
The entire raid is scripted damn near identically to how its handled in Warcraft 3
In the Warcraft 3 RTS, the final mission is, battle for Mount Hyjal, and the entire fight is literally you, thrall and Jaina fighting for your lives, fighting off hordes and hordes of scourge and burning legion, trying to buy enough time for Malfurion to execute his plan to defeat Archimonde
So, for people who have a soft spot for Warcraft 3, the raid is pretty cool..... Its pretty much identical to Warcraft 3's final mission
I loved ruby sanctum. The boss fight was a lot of fun and also quite a bit of a challenge for many guilds.
I don't mind DS having only 8 bosses. Most of the time when there's 13 bosses or something, a few are just drags or don't even feel like a boss encounter. I don't quite understand the deathwing complaints, cuz like... you can't fight him cuz he's so big. It wouldn't work if you tried it as if it were Nefarian. You would only see his toenails the whole fight lol. Maybe they should have added in an encounter where he is in his human form and we force him to go into his dragon form, but why would he assault the temple as a human to begin with? They could have added more interaction on madness, but the platforms did feel different enough as you lost the buffs.
I'd only argue about Mogushan Vaults (I loved that raid) and Dragon Soul. All of the others, you def nailed it.
I love Tomb of Sargeras didn't know people didn't like it :(
I think one of the main problems with Mogu'Shan Vaults was that it felt a bit off. A lot of people had no clue why we were even going in there, what we are doing in there and what we accomplished afterwards. In pretty much all other raids we know beforehand why we're in there (like beating a typical big main baddie).
Actually now I think about it, it was probably the most straight-forward raid: It really felt like you're only in there because bosses and loot.
hilariously despite the final boss being an important lore character id actually place SSC in that spot, like the only justification we get for why were even fighting Vashj is like a letter in a single quest that mentions "she's doing something to hoard the water!" anndd then it's never talked about again. So we just go there and kill her... because we can.
Not only did Dragon Soul only have 8 bosses, but none of them (other than Spaghetti of Deathwing) were new models. In fact, Spine and Spaghetti were the ONLY new models in the entire raid. Even the ENVIRONMENTS were recycled.
So it was an overly short raid full of recycled assets. And rather than ending with us getting a climactic encounter with Deathwing the Destroyer, we got to climb onto his back and pop zits until the bacon appeared three times in what was pure class stacking hell. And after that, we got to fight his toenails on the end of spaghetti, in another horribly glitchy fight, until Green Jesus kamehameha'd him again, turned him into glitter, AND got the props from the aspects in the ending cut scene. Which was a big enough insult as a Horde player, if I was a bluesider, I can't even begin to imagine how pissed I'd have been at that.
Didn’t know naxx was cleared so fast. I loved naxx I remember our guild took a really long time clearing it.
It was shockingly fast. Worse still was how many of the "Heroic" versions of the encounters were mathmatically easier than the normal ones, but then again, normal and heroic were just the original janky method of having 10 and 25 man raiding. Had it not been for Sarth 2D and Sarth 3D, I would say that 3.0 was the biggest disservice to existing raid guilds and hands down the longest raid drought the game ever saw, as that would've been subjecting high-end raiders to wait from Sunwell to Ulduar for relevant content. I suspect many of those players would argue that a single raid encounter was not enough to dismiss that complaint either.
@@deployed246 pretty sure Heroic debuted with Trial of the Grand Crusader. But maybe you just meant 10 and 25. (wrath naxx didn't have hard mode triggers, just achievs).
it was literally cleared in quest greens and blues lol.
@@afernandez9579 In 3.0, 10 man and 25 man were called Normal and Heroic, respectively. Same with Ulduar, but that raid was properly tuned so almost all of the 25man (heroic) encounters were harder than the 10man (normal).
I actually really like trial of the crusader
UUnat and the council before him were mostly ignored because we knew azshara raid was coming and that the gear wasn't going to be worth our attention. My guild still tried to clear it but we weren't super incentivized because of normal raid burnout. Theres usually a long push to beat a raid and then you casually clear it till the next raid, but it was placed perfectly to hit around where most people were finishing dazar and just extended the "hardcore" raid push with a REALLY tough and fairly unrewarding extra boss.
I will forever love trial of the crusader. It was easily pugable for the regular 10/25 man modes and during that raid tier I was the 6th most geared alliance mage on kel thuzad right b4 ICC was released.
I never did much 25 man grand crusader sadly. With that in mind I guess it really shows the gear/skull difference between a top 10 player vs a top 5 player.
Honestly, I dont remember hearing anyone complain about naxxramas back in the day. Everyone was stoked
Crucible of Storms being on this list is a crime. Uu’nat is one of my favorite bosses of all time. It’s true that many mechanics in BfA blended in with each other because of the void themes, but I don’t really remember CoS being worse for that than Nyalotha etc. Also the first boss had that cool mechanic where you have an interrupt rotation for the adds in the intermission so they kill each other without killing the raid.
Though I do concede that I only killed Uu’nat HC twice IIRC, but I was also pretty casual back then.
I think Tomb of Sargeras would be a way more favorable raid in the eyes of the community if Fallen Avatar was the last boss.
Completely agree with this. If they left it with Avatar being the final boss, I would love that raid.
The point that The Vehiclespells at Malygos were not able to test before etc is not conpletely true, since there was a Daily Quest in Coldarra where you rode the same Dragon with the Same Spells and had to kill 5 Dragons.
So you could actually prepare for this.
Nonetheless Great Vid!
Although DS would have been my Nr.1 Spot 😅
I actually really enjoyed Dragon soul and Trial of the Crusader but honestly Totc was probably because of the people I was raiding with. Kinda liked the whole concept of it and some of the dialogue was great.
I always had issues finding Malygos after we got on the drakes. That was the pain in the ass for me about it
Crucible of Storms was released while most guilds not in top 100 were still progressing last few bosses of Battle for Dazar'Alor, and since gear was not insane nor any unique mounts etc., aswell as scaled for everyone to have pretty much full Mythic BfD gear, not many guilds bothered.
Really enjoyed Throne of Four Winds except for the flying portion. Beautiful instance, too.
Great vid man