Awesome as always man! Do you think you could make a video on using a bg plate to project onto the ground so I can fracture/rbd sim the ground but have the texture from the plate projected onto it?
Yea, I actually was planning on doing something similar to that but the background plate lop that you use for doing it only works with karma cpu. It was supposed to work with karma xpu in houdini 20, but it doesn't. Sidefx logged it as a bug. Still not fixed yet. I am waiting for them to fix that problem.
There are two nodes for that. One is motion clip blend (which blends mocap together) and the other is called motion clip sequence (which allows you to add a mocap clip to another one). With those two nodes you can blend mocap clips together. I will cover that in my next video.
Concise. Straight to the point. 🔥 Thanks.
Just the ticket. Cheers!
This is really cool tutorial, thanks for sharing
Big lifesaver thank you so much
Amazing tutorial !🔥❤️
Awesome as always man! Do you think you could make a video on using a bg plate to project onto the ground so I can fracture/rbd sim the ground but have the texture from the plate projected onto it?
Yea, I actually was planning on doing something similar to that but the background plate lop that you use for doing it only works with karma cpu. It was supposed to work with karma xpu in houdini 20, but it doesn't. Sidefx logged it as a bug. Still not fixed yet. I am waiting for them to fix that problem.
Very cool
Thanks
Thank you
cool
Thank you :)
But what if I need to make him approach, for example, a table in a certain place, take some object, turn around and go back, and all this in a cycle?
There are two nodes for that. One is motion clip blend (which blends mocap together) and the other is called motion clip sequence (which allows you to add a mocap clip to another one). With those two nodes you can blend mocap clips together. I will cover that in my next video.
Thank you