vellum hair simulation tutorial houdini

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 32

  • @velozsensei2288
    @velozsensei2288 2 роки тому +2

    Very less people have less tutorials about fx like urs...... Thanks a whole lot!!

  • @JWPanimation
    @JWPanimation 2 роки тому +1

    Thanks! this helped my get my vellum sim plugged into the hairgen node. Your finished nimation looks great as well.

  • @theshadow6273
    @theshadow6273 2 роки тому +1

    This was a nice demonstration on houdini's system for hair simulation! Thank you. This seems a lot easier to setup than blender's sim hair system.

  • @tonngan45
    @tonngan45 8 місяців тому +1

    Hi, Evan. Great shot & nice tutorial!
    It'd be great if you'd share how you add materials and render it in Redshift, as well as comping it in a footage.
    Thanks for sharing this! It's really helpful.

  • @Elizabeth_Postol
    @Elizabeth_Postol 8 місяців тому

    Thanks for sharing! Gonna use it in my latest project!

  • @asier7400
    @asier7400 2 роки тому +1

    Thanks, this weekend I try this ;)

  • @tondann
    @tondann Рік тому +1

    top audio quality and well presented run through of your setup. Thanks :)

  • @pizola3285
    @pizola3285 2 роки тому +1

    Cool tutorial. I shared it on my community. Thanks!

  • @fareed006
    @fareed006 2 роки тому +1

    i always scared of houdini, but not anymore
    Thank you

  • @DM-hx5ww
    @DM-hx5ww 2 місяці тому

    Trying to apply the same technique to different hip files, there is a phenomenon where the hair bounces once in the first frame of the simulation and then sinks. Any ideas on this? Or it would be great if I could get the hip file of the video. Thank you!

  • @ЗлойБратан-ш7л
    @ЗлойБратан-ш7л 2 роки тому +1

    great lesson, thanks

  • @magnushldn2442
    @magnushldn2442 Рік тому +2

    Nice tutorial. Would've been a lot easier to follow if you'd actually gone through the process of setting up the nodes though

  • @SerenityFirefly
    @SerenityFirefly Рік тому +1

    Hello, good tutorial. I'm running into an issue of not finding the roots group for the pin constraint. Do you know where that group is located within the network? Thanks

    • @evanrudefx
      @evanrudefx  Рік тому

      You have to have group type set to points to see it. If it isn't there you can just make it using the group by range node. What I wind up usually doing anyway

    • @SerenityFirefly
      @SerenityFirefly Рік тому

      ok I'll try that and see if it works thanks@@evanrudefx

    • @SerenityFirefly
      @SerenityFirefly Рік тому

      sorry but where would the group by range node go? after the unpack or after the hair constraint
      @@evanrudefx

    • @evanrudefx
      @evanrudefx  Рік тому

      ​@@SerenityFirefly before where ever you need it. If you need it on the constraints node than the group has to be made before the constraint node. You typically do this:
      1. groupbyrange
      2. group name to "roots"
      3. group type to points
      4. set "start" to 1
      5. hit invert range
      6. go to the bottom and enable "affect disconnected geometry separately"
      then you should have all your roots grouped. note sometimes you have to put end to 1 instead of start depending on your curve direction Unrelated, but I love firefly/serenity : )

    • @SerenityFirefly
      @SerenityFirefly Рік тому

      Thanks for all your help and Browncoats forever!@@evanrudefx 😁

  • @dirtcreature3d
    @dirtcreature3d 2 роки тому +1

    Any chance you could make a tutorial on making dreadlocks and hairstyles like it?

    • @evanrudefx
      @evanrudefx  2 роки тому

      Not really interested in doing hair styles at the moment. I have seen great dread locks made in maya and other software. Worth checking out cause the techniques will be useful although you can't copy 1 for 1 exactly since its different software.

  • @michaelgofman3201
    @michaelgofman3201 2 роки тому +1

    thank you for this amazing tutorial! Maybe u r able to help me :C
    Do u have any tip - how I can make different stiffness along hair? So hair, which near the skin should be not so bendy and stretchy.
    Thanks!

    • @evanrudefx
      @evanrudefx  2 роки тому +2

      vellum constraints let you scale the stiffness by custom attributes. I use the resample node then disable the defaults. I turn on curveu attribute at the bottom. That gives you a value of 0-1 from the beginning of the the hair to the end. Then I use a attribute adjust float and remap the curveu attribute using ramps. Then in the vellum constraint node you can use curveu as your custom attribute.

    • @michaelgofman3201
      @michaelgofman3201 2 роки тому +1

      @@evanrudefx omg, thanks for quick response! u r awesome!

  • @massimobaita7178
    @massimobaita7178 2 роки тому

    Thank You very much!

  • @chpdigital
    @chpdigital 2 роки тому

    Great! Thanks a lot, you saved me a lot of time! :)

  • @xdmomento7303
    @xdmomento7303 Рік тому

    How can I add hair shader to the guidesim?

  • @GeorgeBersey
    @GeorgeBersey 2 роки тому

    7:48 what did you do here? I have the same issue but have no idea what you did lol

    • @evanrudefx
      @evanrudefx  2 роки тому

      I just disabled then enabled the node with the error. I had hit escape before so it cancelled cooking. Nothing was broken/wrong.

  • @kex0
    @kex0 2 роки тому

    I would love to know how you made this one loop.

    • @evanrudefx
      @evanrudefx  2 роки тому

      it doesn't loop. Actually the mocap loops but the shot as a whole doesn't loop.