oops, I accidentally deleted a comment with complaints about the tutorial, sorry (genuine mistake). Feel free to re-comment it. My last reply was about choosing a primitive manually. Yes, the lop nodes have an expression that automatically choose the last primitive edited by stage. However, I always explicitly choose the primitive I want to edit rather than rely on what it automatically chooses. That way it is full proof what primitive is being edited and nodes you add in the future won't potentially change which prim you want to edit and break something. Also probably wouldn't be good practice for a tutorial to show something that might allow for unexpected results for who ever is following the tutorial.
Thanks for your tutorials!!!
SUPER helpful. Thank you!
oops, I accidentally deleted a comment with complaints about the tutorial, sorry (genuine mistake). Feel free to re-comment it. My last reply was about choosing a primitive manually. Yes, the lop nodes have an expression that automatically choose the last primitive edited by stage. However, I always explicitly choose the primitive I want to edit rather than rely on what it automatically chooses. That way it is full proof what primitive is being edited and nodes you add in the future won't potentially change which prim you want to edit and break something. Also probably wouldn't be good practice for a tutorial to show something that might allow for unexpected results for who ever is following the tutorial.
Hope u make tutorial, Export copernicus animation material to blender!! so my cheap rx 6600 can render it in blender!
you can use the maps in blender really easily. you just use the rop image and save maps to disk and load that in a material in blender.
Thanks for your tutorials.