Hi, im literally copying the last technique to get FBX geo and FBX animation separately, however animation dont appear. Do you have any idea why? It will help me so much! Thanks for your tutorials!
HELLO! Thank you for making a short video for all these different methods to import. I have 2 questions for you. I am trying to import a butterfly that flaps it's wings and moves along a bezier curve. I found the character import and the filmbox are the closest things to get what I want but I only need one of the methods to works if one doesn't work I can jump to another one. The importing from the filmbox method has worked best so far. The butterfly moves along the curve, flaps it's wings but I want to play with the mesh after and I don't know how to connect the butterfly without all the bones. I want to add fun stuff like trail or curl noise. I tried connecting each geo node with a null but it seemed like without a skeleton it wouldn't connect properly. is there a better way to connect all the geo nodes together so I can play with the animated mesh? I find the fbx character import most convenient but the butterfly doesn't follow it's curve, it just stays in place and flaps its wings. How could I get it to follow the curve? Thank you!!
When I use FBX Character Import node. I found that the textures and materials is in the Geometry Spreadsheet material_override column. Not in the fbxcharacterimport/matnet/principledshader1. This could make some problem such as using Scene Import (All) node in stage network. It cannot import the material_override column, it will read principledshader1. So the texture will not show in stage network. I would like to know how to solve this, many thanks.
That is interesting. What software are you exporting the FBX from? I would imagine it is probably a setting that is set from the export settings to create your FBX.
@@CGINerd 3ds max, I double checked and "Triangulate" is definitely turned off and the mesh is quads. So, not sure what's going on, this should result in a quad mesh export.
Sorry. I am just catching up on messages. I was in the middle of Finals at work at RIT when this message was sent. Are you looking to embed the textures into the FBX file when exporting them to Blender? or do you have procedural textures created in Houdini that you need to export images to so that you can apply them to a shader in Blender? Let me know and I can make a video showing how to do that for you. I was doing a quick search on UA-cam to try and reference for you but it doesn't look like there is a video out there on how to do this.
@@CGINerd No worries, thanks for the follow up. Yes, I want to embed the textures upon import, and embed them same way upon export into the FBX file when exporting them to Blender
Material Stylesheet Technique video..Yes,Please!!😁
Coming soon! I am working on a whole Crowds series now.
What a lifesaver, thanks for sharing!
You are very welcome. It is my pleasure.
thank you! bone deform node what a beautiful node!
You are very welcome!
Hi, im literally copying the last technique to get FBX geo and FBX animation separately, however animation dont appear. Do you have any idea why? It will help me so much! Thanks for your tutorials!
HELLO! Thank you for making a short video for all these different methods to import. I have 2 questions for you. I am trying to import a butterfly that flaps it's wings and moves along a bezier curve. I found the character import and the filmbox are the closest things to get what I want but I only need one of the methods to works if one doesn't work I can jump to another one.
The importing from the filmbox method has worked best so far. The butterfly moves along the curve, flaps it's wings but I want to play with the mesh after and I don't know how to connect the butterfly without all the bones. I want to add fun stuff like trail or curl noise. I tried connecting each geo node with a null but it seemed like without a skeleton it wouldn't connect properly. is there a better way to connect all the geo nodes together so I can play with the animated mesh?
I find the fbx character import most convenient but the butterfly doesn't follow it's curve, it just stays in place and flaps its wings. How could I get it to follow the curve?
Thank you!!
Thanks! hmmm how to cycle/extend animation FBX file? I have separate model FBX and Animation FBX...
I am working on a video for this that will be coming out Soonish... I have construction going on at home and it has been very hard to record lately.
When I use FBX Character Import node. I found that the textures and materials is in the Geometry Spreadsheet material_override column. Not in the fbxcharacterimport/matnet/principledshader1.
This could make some problem such as using Scene Import (All) node in stage network. It cannot import the material_override column, it will read principledshader1. So the texture will not show in stage network.
I would like to know how to solve this, many thanks.
Yes. There is one that will come up in the next couple of days were we look at materials with the FBX Character Import Node.
Thanks for the great tutorial!
Awesome! Thanks!
Great tutorial. Well done.
getting an odd issue with my FBX, i export it with quads but it keeps importing the model with tris. what is going on here and how can I fix it?
That is interesting. What software are you exporting the FBX from? I would imagine it is probably a setting that is set from the export settings to create your FBX.
@@CGINerd 3ds max, I double checked and "Triangulate" is definitely turned off and the mesh is quads. So, not sure what's going on, this should result in a quad mesh export.
Thanks!
You are very welcome!
How do i export so i can reapply textures in blender? Can i send you my project file?
Sorry. I am just catching up on messages. I was in the middle of Finals at work at RIT when this message was sent. Are you looking to embed the textures into the FBX file when exporting them to Blender? or do you have procedural textures created in Houdini that you need to export images to so that you can apply them to a shader in Blender?
Let me know and I can make a video showing how to do that for you. I was doing a quick search on UA-cam to try and reference for you but it doesn't look like there is a video out there on how to do this.
@@CGINerd No worries, thanks for the follow up. Yes, I want to embed the textures upon import, and embed them same way upon export into the FBX file when exporting them to Blender
@@CGINerd Yeah there are actually no videos out there yet on this subject.
Here is the video on how to do it: Houdini Character FBX Export
ua-cam.com/video/iXRvnK2dVyY/v-deo.html
@@CGINerd thank you so much 🙏🏽
Legend
Appreciate it! What kind of character work are you doing in Houdini?
Can I buy some pf's from you?
PF's? I am not sure I know what you mean?
@@CGINerd project file