What If Stealth Rock Never Existed?

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  • Опубліковано 25 гру 2024

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  • @FalseSwipeGaming
    @FalseSwipeGaming  Рік тому +139

    Venture into fantasy and get 1001 FREE draws now! app.adjust.com/12blogg6

    • @playersnake
      @playersnake Рік тому +3

      Please do the politoad therom next. How field condition (weather, terrains, entery hazards, trick room, etc) might be everything

    • @Dragonmist19X
      @Dragonmist19X Рік тому +12

      Nah. And anything that needs to throw a doge in to advertise is garbage and this is likely no exception.

    • @TheStrongestBaka
      @TheStrongestBaka Рік тому +1

      The art style looks really cool actually but it's still an idle mobile gacha, sadge.

    • @cristhianmlr
      @cristhianmlr Рік тому +1

      What if Amoonguss never existed?
      What if Hyper Beam kept the same mechanics since Gen I?

    • @cluelesskhajiit
      @cluelesskhajiit Рік тому +6

      Sellout

  • @PedroHenrique-mk5zi
    @PedroHenrique-mk5zi Рік тому +3792

    When Gym Leader Roark gave kids the TM for Stealth Rock, neither of them could imagine how massively it would affect Competitive.

    • @grantdaily9662
      @grantdaily9662 Рік тому

      Right? Especially with 3 Gens of first gyms giving you such trash tms from Biden to Rock Tomb to Mudslap

    • @Aster.D.Miguel
      @Aster.D.Miguel Рік тому +39

      Fr

    • @yonkodude
      @yonkodude Рік тому +388

      If charizard had a time machine he would personally kill roark as a child
      (His equivalent to killing hitler as a child)

    • @Gamesmarts194
      @Gamesmarts194 Рік тому +135

      Imagine in another timeline Roark gave out a Stone Edge TM instead.

    • @WillyLongLegs
      @WillyLongLegs Рік тому +101

      He would give out rock polish instead of stealth rock if they didnt exist, i think stone edge IS a bit OP And rock polish is a New gen 4 rock move.

  • @A_wild_Xavi_appeared
    @A_wild_Xavi_appeared Рік тому +1204

    Maybe Rock type Pokemon would destroy Stealth Rock like Poison type Pokemon can destroy Toxic Spikes. It's a good way to let Rock type Pokemon rise in the metagame.

    • @kadabraguy9846
      @kadabraguy9846 Рік тому +126

      My immediate thoughts are that Garganacl will be the only Rock to ever see OU play (or Ttar in previous gens) and so that'll only boost its viability in OU, but hey maybe there's another Rock that could make a name for itself as an instant Rock remover

    • @Skeloperch
      @Skeloperch Рік тому +150

      >Rock type Pokemon
      You mean Tyranitar. Tyranitar would see even more usage. The other Rock types are still garbage in terms of stats and moves.

    • @ryanvo6955
      @ryanvo6955 Рік тому +43

      @@Skeloperchgarg exists

    • @alexisreal
      @alexisreal Рік тому +37

      @@Skeloperch Funny you say that because Tyrannitar is garbage. there is the obvious Garganacl that would see considerable more use but there are other rocks that aren’t as elite such as Kleavor and Hisuian Arcanine that also are better than Tyrannitar

    • @A_wild_Xavi_appeared
      @A_wild_Xavi_appeared Рік тому +18

      ​@@Skeloperch Garganacl, Glimmora and maybe another who can be buffed enough to be there or maybe, that rocks removal is a good option to bring a Rock type over the use of Rapid Spin/Defog (it's not to make Rock type OP, but more usable than now, even Tyranitar fell down to UU/RU).
      (Sorry if my English is not good, I'm a Spanish speaker).

  • @mlgchicken7717
    @mlgchicken7717 Рік тому +1915

    I feel like reminding Gamefreak charizard is 4x weak to stealthrock would instantly remove it

    • @ayhamal-dabbas9048
      @ayhamal-dabbas9048 Рік тому +9

      He is not that cold bro

    • @SuperHGB
      @SuperHGB Рік тому +368

      ​@@ayhamal-dabbas9048he's joking about how much stuff they give Charizard

    • @RebornZombie
      @RebornZombie Рік тому +123

      If they just made entry hazards not take type into account it would fix a lot of things.

    • @GamingWarlord64
      @GamingWarlord64 Рік тому +10

      Oh no why would a flying type be weak to rock it flys over it and fire can...scotch rocks? (This is a joke)

    • @SuperHGB
      @SuperHGB Рік тому +90

      @@RebornZombie ah yes, making stealth rocks just another layer of spikes

  • @ahumanbeingfromtheearth1502
    @ahumanbeingfromtheearth1502 Рік тому +320

    I feel like a (potentially) more interesting question is "what if stealth rock was not a TM?", after all a lot of important stealth rockers rely on using a TM to learn the move, and i wonder how much the meta would shift if the only mons with the move were those that learned it other means. Youd have to rely on pokemon which are much more flawed in order to get rocks up.

    • @splitsee2526
      @splitsee2526 Рік тому +37

      Lycanroc might actually become viable, atleast in it's Midday form due to it being the fastest stealth rock setter. Other than that though, we have Garg and Glim which are already great at setting stealth rocks but having no competition will make them so much better. We might even have Garg banned if it is that limits the metagame options that much. Iron Thorns will be a niche pick and Diancie MIGHT have a smidge chance to be viable. Other than that, everything else will be kinda pointless as the ones that I've mentioned are a lot better than Coalossal, Stonjourner, and Midnight & Dusk Form of Lycanroc would not have much change besides some lower tier shenanigans.

    • @Skeloperch
      @Skeloperch Рік тому +40

      Rather than that, limiting it exclusively to Rock types would do wonders for the Rock type as a whole. Faster Rock types than Tyranitar would see usage just because they'd be the fastest setters around.

    • @kevinstephenson3531
      @kevinstephenson3531 Рік тому +18

      @JohnDoe-pb4drwhich to be honest was a good choice. I feel allowing something like poison powder or poison gas to every Pokémon would be fine but toxic being uniquely a poison type move was a good decision.

    • @PhoenicopterusR
      @PhoenicopterusR Рік тому +13

      This makes me wonder what a TM-less meta would be like. I mean, I don't even know what the current meta looks like, but it sounds like fun either way.

    • @axis8396
      @axis8396 Рік тому +2

      Bulk Up comes to mind as a major loss, pretty sure Volt Switch and U-turn are largely TM moves for at least a solid chunk of mons. Calm Mind distribution would probably get limited quite a bit as well. Essentially you'd probably be limited to mostly clicking STAB moves and hoping your opponent doesn't have a resist

  • @HMZeroTwo
    @HMZeroTwo Рік тому +2383

    Imagine if there was a Ice-type equivalent to Stealth Rock, that'd be crazy I think

    • @Squirtle_Squad_Supremacy
      @Squirtle_Squad_Supremacy Рік тому +669

      Finally bye goes Lando
      Birbs still suffering

    • @fordtski
      @fordtski Рік тому +600

      Dragon type found dead

    • @Bobopoes
      @Bobopoes Рік тому +483

      Garchomp is barely pu

    • @DashOnWaves
      @DashOnWaves Рік тому +379

      @@fordtski Garchomp and Lando T shivers in their boots

    • @Ego-Fiend
      @Ego-Fiend Рік тому +192

      Well no more Salamence and Rayquaza
      And Flygon...

  • @starry6608
    @starry6608 Рік тому +280

    It wasn’t really mentioned but I feel like it’s worth talking about how so many Pokemon would be different without needing to run defog or rapid spin. Landorus and Great Tusks for example might be more powerful since they can run another move in those slots

    • @ayo-whats-this
      @ayo-whats-this Рік тому +20

      I think lando will still run defog for the spikes. Since it can more easily come into hazards now, spamming defog would definitely be easy.

    • @oscheoroset1298
      @oscheoroset1298 Рік тому +12

      I don't think Tusk will dropped Rapid Spin (unless go on full offensive set), as right now he is the only one that can both clear hazard and capable of stopping Gholdengo, so he will keep using Spin or else you will risk losing to Gholdengo/H-Samurott core.

    • @techknight3753
      @techknight3753 Рік тому +4

      Not to mention the huge increase in power for rock type attacks. Without stealth rocks, it would be placed upon rock slide, stone edge, power gem, etc to deal with many of these threats.

    • @hawshimagical
      @hawshimagical Рік тому +2

      nitocris profile picture! adorable!

    • @veenadayma6514
      @veenadayma6514 Рік тому

      Lando might still be running toxic if it was still compatible

  • @tkjjokey
    @tkjjokey Рік тому +803

    Imagine how huge of a buff it would be if Rock types absorbed pebbles upon switch in like poison types do for t-spikes.

    • @ragnaricstudios5888
      @ragnaricstudios5888 Рік тому +58

      That would be amazing, Rock is not a good type, so it would give them a better use

    • @cradiculous
      @cradiculous Рік тому +210

      --Tyranitar casually strolls back into OU

    • @amberfrost7766
      @amberfrost7766 Рік тому +4

      Steel types absorbing spike ;p

    • @cascor770
      @cascor770 Рік тому +37

      Or an ability trample to crush spikes and rocks into dust

    • @beibkk0
      @beibkk0 Рік тому +11

      make it heal them or raise their defense aswell cuz rock type sucks currently (except for salt)

  • @zememerr2329
    @zememerr2329 Рік тому +71

    I think it’ll always be funny that all the way back when DPP was current gen, the very first of Smogon’s CAP Pokémon, Syclant, specifically had an ability made to counter Stealth Rock

  • @1peidu
    @1peidu Рік тому +45

    10:44 BKC's hatred towards Latios is my favorite part of the Gen 5 OU metagame

  • @javierdurini
    @javierdurini Рік тому +135

    To whomever does the thumbnails for this theorem videos, you are doing gods work.Great video!

  • @hectordejesus9194
    @hectordejesus9194 Рік тому +111

    The move that changed the lives of many Pokemon. For better or worse it came, it played, and it poked the heck outta many Pokemon.

    • @Pudcup
      @Pudcup Рік тому +6

      "Ow, 16% of my health is gone,"
      - Slowking

    • @Aaa-vp6ug
      @Aaa-vp6ug 3 місяці тому +1

      @@Pudcup*”AAAAAAAAAAAAAAAAA-“* - Charizard

  • @daltonfreeman6551
    @daltonfreeman6551 Рік тому +94

    It's also important to note that regenerator only came into existence *after* spikes, sand, and stealth rocks. I know the video is only covering if it was banned, but if stealth rocks never existed I believe a many other things would've been changed as well, especially anything that lets you recover hp. They might have reduced recovery move pp a few generations early for sure and may have even changed regenerator to heal less.

    • @techknight3753
      @techknight3753 Рік тому +11

      25% regenerator honestly sounds reasonable even now

    • @SuperSwineGod2MaximumOverSwine
      @SuperSwineGod2MaximumOverSwine Рік тому

      ​@@techknight3753
      Me a Slowbro fan: you shut your blasphemous mouth! Regenerator is fine as is! I'm not biased, you're biased!

  • @GoldStorm07
    @GoldStorm07 Рік тому +100

    The rebalancing idea for Stealth Rock that always appealed the most to me is having its increased damage depend on whether a Pokemon is airborne (Flying or Levitating), not on typing. That way it functions more as a complementary hazard to the traditional Spikes without skewing the competitive scene around weaknesses and resistances toward the Rock type.

    • @reneantoniorodriguezippoli7561
      @reneantoniorodriguezippoli7561 Рік тому +13

      i saw that kind of rework too
      If I remember correctly it said this
      all types lose ⅛ of their max health except Flying-types or Pokemon with Levitate who lose ⅓ of their max health due to being immune to Spikes, Toxic Spikes, and Sticky Web

    • @afriendlycampfire260
      @afriendlycampfire260 Рік тому +4

      @@reneantoniorodriguezippoli7561why not 1/4 give them a break already

  • @SemiHypercube
    @SemiHypercube Рік тому +295

    Imagine if instead of Stealth Rock it was Stealth Icicle where it did damage based on Ice's effectiveness instead of Rock

    • @jasz8470
      @jasz8470 Рік тому +128

      Landorus: 💀💀💀

    • @KevNug91
      @KevNug91 Рік тому +90

      Garchomp, Dragonite, Salamence, Flygon, Zygarde, etc.: 💀

    • @orangegalen
      @orangegalen Рік тому +22

      Permafrost

    • @hessiankyojin
      @hessiankyojin Рік тому +32

      Ice types rise up from the worst to the best

    • @camgoodkicks
      @camgoodkicks Рік тому +2

      This

  • @bluebaron6811
    @bluebaron6811 Рік тому +341

    Hot take: Rocks would be perfectly balanced if they didn't calculate quad weaknesses

    • @shinigamimiroku3723
      @shinigamimiroku3723 Рік тому +61

      Heck, just make it hit Flying-types the same way Spikes hit non-fliers.

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber Рік тому +86

      This. Either reduce the effectiveness of Stealth Rocks so that it does 25% at most(like three layers of spikes) or get rid of it entirely and make it do a flat 12.5% to ALL types(including resisted ones).

    • @Skullhawk13
      @Skullhawk13 Рік тому +31

      @@ThisIsntAUA-camrthat makes too much sense, Game freak will decide to just double the type multiplier. Instant death

    • @renatoramos8834
      @renatoramos8834 Рік тому +7

      It should cap at 12.5%.

    • @gust20xx32
      @gust20xx32 Рік тому +12

      @@renatoramos8834, Either cap to 12,5% or just don't apply waekness/ resistance at all -- everybody takes the same damage regardless of typing. Why favor Ground, steel and fighting types even more, there's no need, IMO (specially steel).

  • @paulomalley3211
    @paulomalley3211 Рік тому +22

    I also feel like something that’s overlooked is that rocks severely limits the defensive potential of fire and flying types, even bug types would give fighting types and ground types a struggle of their own, I think this defensive presence will help with a lot of these threats that benefit without rocks. I think the most unhealthy part of rocks is the unbalanced offensive benefit it gives to certain types like the fighting type. Opening up these defesive prowess would actually be quite healthy because offensive cores still need defensive backbones and substitute is a better move that screws with regenerator cores that would be “buffed”. Possibly sub might get banned it’s interesting. I’m all for a trial.

  • @Quirriff
    @Quirriff Рік тому +10

    I don't have a problem with spikes or toxic spikes , they require several turns to set up and there are plenty of pokemon that are immune. But Stealth Rock seems to easy and automatically takes out 50% HP of quite a bit of pokemon.

  • @emmetstanevich2121
    @emmetstanevich2121 Рік тому +62

    I feel like one way to nerf stealth rocks without making it too weak would be for it to simply ignore quad-weaknesses, and have the damage capped at 25%. Stealth rocks seem to be largely meant to punish flying-types, as the 25% damage it deals is equal to the damage taken by a rock-neutral pokemon switching in with stealth rocks and a single layer of spikes. Also, I feel like Heavy-duty boots should probably be slightly nerfed, such as by simply reducing the damage of hazards, rather than completely ignoring them (although they should probably still ignore non-damaging hazards, such as toxic spikes and sticky web.)

    • @1stCallipostle
      @1stCallipostle Рік тому +2

      Boots were a mistake to invent in the first place.
      Whether or not they're useful for you/ whether or not your opponent experiences pain from them is so composition based it may as well be luck.
      I find the idea of them too flawed to warrant existing.

    • @janehrahan5116
      @janehrahan5116 Рік тому +4

      This. Boots are a thing because gamefreak refuses to remove rocks.

    • @ladyriethegoldendelmo5441
      @ladyriethegoldendelmo5441 Рік тому +1

      @@janehrahan5116 cause gamefreak thinks stealth rock rocks!

  • @gengarboi8745
    @gengarboi8745 Рік тому +18

    I always found it weird how Spikes can't hit flying types or levitate users and take multiple turns to set up, but Stealth Rocks takes 1 turn and can do super-effective damage.

  • @mighark54
    @mighark54 Рік тому +23

    If you are interested on ideas from comments, I'd like to see a what if legendaries were banned. Competitive players are already used to legendaries being no different than any other mon unless their power proves otherwise (see Kyurem-Black), but casual players usually don't like the "legendary spam" that competitive play can become, so it'd curious to see what would happen if those players had it their way. Considering how many legendaries become key pieces of their metagames, I'm sure it would be an interesting thought at worst. Examples of big pieces being removed would be Zapdos, Gen 2 Raikou, Jirachi, Heatran, Gen 4 Latias, Gen 5 Latios and Keldeo, the 3 genies, the Tapus, it could go on and on tbh

    • @DanielTredewicz
      @DanielTredewicz Рік тому +3

      Welcome to PokeMMO metagame

    • @christianperez8303
      @christianperez8303 Рік тому

      By that Logic Pseudos should be banned top because of their leggendary stats, i think though that Pseudos and Legends should be used

    • @nicolala7132
      @nicolala7132 Місяць тому

      I came from the future and that type of Metagame became reality in VGC in Gen 9

  • @Gold_Gamer_100
    @Gold_Gamer_100 Рік тому +98

    Makes me wonder what would happen if certain top players told themselves "Yeah, let's play our metagame, without Stealth Rock" and play certain tournaments without it.
    As in, you have a small group of players experimenting a Stealth Rock-less meta and seeing what changes. Though, if this did happen, U Turn and Volt Switch are almost defenitely getting the axe

    • @TheSandwhichman108
      @TheSandwhichman108 Рік тому +9

      Definitely U turn but Volt switch would possibly still be around. Since it’s limited to mostly electric type mons and with so many ground types and Pokémon packing volt absorb and lightning rod it would be easy to stop an opposing pokemon from escaping.

    • @janehrahan5116
      @janehrahan5116 Рік тому +9

      Spikes would replace it as a hazard. The main change would be flying types going up roughly a tier or two each and 4x weaks all going up 2 tiers each.
      Just guessing from my gen 4-7 smogi exp.
      It would absolutely be a better game, but it won't happen since inertia.

    • @petelee2477
      @petelee2477 Рік тому

      ​@@TheSandwhichman108u turn can be punished with a Rocky helmet.
      Ferrothorn isn't scared of U turn.

    • @AyuNico
      @AyuNico Рік тому

      We already had a Smogon metagame without rocks. It was just a stallfest.

  • @daltonfreeman6551
    @daltonfreeman6551 Рік тому +45

    This may sound weird, but I think ice types would be much better without rocks. Not just by getting rid of losing so much health, but also checking the flying types are still up. They'd get hit harder by fire types, as they'd be free too, but they don't check flying types necessarily.

  • @PregnantOrc
    @PregnantOrc Рік тому +7

    I think the more fun "what if" scenario would be if Stealth Rock worked like weather, no not in terms of limited duration but in hitting both sides of the field.
    Chicken race to see who will use their turn to set it up and who can sneak out a real monster because the opponent was sure the first guy would use rocks.
    Hitting you own side too would still be worth it depending on team.

  • @haslittle8078
    @haslittle8078 Рік тому +3

    When spikes is the best entry hazzard, the value of flying types would drastically increase. This would make ice, rock, and electric even better offense types. The Flying

  • @darianclark3980
    @darianclark3980 Рік тому +7

    Volcarona: Hello Ubers, may I come in?
    Ubers: You're not on th-
    Volcarona: Stealth Rocks is Banned Now!
    Ubers: Oh my Arceus, come in good sir! Somebody give this Fire Bug Fresh Charcoal!

  • @ES-dp6tw
    @ES-dp6tw Рік тому +43

    I enjoy What-If scenarios. What if Leech Life has 80 BP from the start? What if the physical-special split came earlier, or not at all? What if this Pokemon got an evolution/Mega instead of that Pokemon? It makes for grand musing.

    • @Dabrick47
      @Dabrick47 Рік тому +5

      What if Dark, Steel, and Fairy types were available from the start?

    • @timothyskidmore1554
      @timothyskidmore1554 Рік тому +4

      If hyper beam still didn't require recharge after knocking out an opponent.

    • @OswaldAurelia
      @OswaldAurelia Рік тому +2

      ​@@timothyskidmore1554hyper beam *and* its various clones
      Dialga would be even more nuts

    • @timothyskidmore1554
      @timothyskidmore1554 Рік тому +1

      What if Dragon types weren't considered broken by game freak

    • @Zeppongola
      @Zeppongola Рік тому +5

      What if rock _resisted_ water rather than being weak to it, under the logic of "rock erosion takes place over hundreds of thousands of years"?
      Also re: the leech life thing, if the learnsets weren't changed at all, imagine the difficulty spike for the kids playing gen 1 for the first time all those years ago upon arriving at Mt. Moon, and being suddenly exposed to a gauntlet of too-fast-to-escape-from, appearing-every-8-steps 80 BP spamming Zubats, oof

  • @Alphine172
    @Alphine172 Рік тому +6

    I feel like the easy solution would be to make stealth rock mainly a move that mostly rock types can use instead of just about everyone rn, plus make it like toxic spikes where they disappear when a rock type enters the field, would give a much needed buff to a weak type.

  • @KingDugan
    @KingDugan Рік тому +5

    My biggest problem with steath rock is that it makes specific types(mostly ones that are already bad defensively) hard to use. I think it would be better to have different "types" of stealth rock, but only one can be active at a time.

  • @pilby457
    @pilby457 Рік тому +9

    If you're planning to make more 'What if' style videos (which I absolutely love), would you consider opening a tournament with your viewers with the restrictions or unrestrictions in mind? I think that could be fun

  • @shatteredsentient5321
    @shatteredsentient5321 Рік тому +95

    Tbh, they should let stealth rock only be learned by rock types. Or just set up by Stone axe. Would give rock types more of a niche or let Kleavor have a niche.

    • @kwayke9
      @kwayke9 Рік тому +10

      I would have rock types absorb it instead. Imo ground types should also learn Stealth rocks

  • @mustafamrouweh7873
    @mustafamrouweh7873 Рік тому +3

    Well there is the middle ground solution
    Nerf stealth Rock as in make if go away after 2 activations
    So it would put more pressure on the players because the user must time it correctly to slow down the opponent and the receiver must have a backup plan if they don't want to lose HP on their Pokemon weakened by stealth Rock

  • @silversteel8160
    @silversteel8160 Рік тому +77

    Man, Charizard would have loved this alternative world

    • @ayo-whats-this
      @ayo-whats-this Рік тому +4

      Zard would be a solid NU pokemon.

    • @ayo-whats-this
      @ayo-whats-this Рік тому +3

      In all honesty though, specs zard might be an immediate addition to sun teams. That is some Chi yu level of damage.

    • @aSh-pi1in
      @aSh-pi1in Рік тому +1

      ​​@ayo-whats-this I'm feeling UU for it in gen 4

    • @Jollofmuncher2000
      @Jollofmuncher2000 Рік тому +2

      ​@@ayo-whats-thischarizard will forever be unbound to tiers it's the great charizard

    • @princesscrystal6410
      @princesscrystal6410 Рік тому +2

      @@aSh-pi1inUU Gen 4, Gen 5 RU, and X and Y might be banned to Ubers Gen 6

  • @Ringularity
    @Ringularity Рік тому +25

    This can be an amazing series FSG!

  • @Archer690Channel
    @Archer690Channel Рік тому +2

    i feel like a good way to nerf rocks is to actually buff rapid spin and give it to more mons, like when you use rapid spin ro remove hazards, your opponent gets the damage and effects of those insantly (like sticky web's slow down and toxic spikes bad poison) aside from the spin damage, it would make you consider if you should put rocks and other hazards or get punished hard for it, that or wait until the spinner is down to put rocks

  • @MogDog9
    @MogDog9 Рік тому +4

    I think the big problem with stealth rocks is that its damage is too extreme to those weak to it and that it only takes 1 layer to get maximum value from it. Spike and toxic spikes take 3/2 turns and have less of an extreme effect for the turns invested. I'd like to see stealth rocks damage range squished to [6.25, 9.375, 12.5, 18.75, 25]. Yes this doesn't follow the weakness formula like it currently does but neither does spikes.

  • @vonskeedle5309
    @vonskeedle5309 Рік тому +2

    I think the thing that makes Stealth Rock so polarizing moreso than the mere existence of a universal hazard is how it punishes specific types way more than other types.
    Maybe if there was a second version of rocks that wasn't, well, *rock* type, and rocks themselves got a more narrow distribution as a move, it wouldn't feel so lopsided in which pokemon get punished and which pokemon couldn't care less.

  • @boop53
    @boop53 Рік тому +4

    without rocks, Banded Flygon in DPP OU might be insane. Sand immune, spikes immune, easily pivots, threatens tier staples like Jirachi, Lucario, Empoleon and Heatran

  • @KyonV13
    @KyonV13 Рік тому +4

    I always wondered why there was no other types of stealth rock. Toxic Spikes made sense but I just wanted more "take elemental damage on entry" type moves. Or at least more persistent stat changing stuff like the way Sticky Web was.

    • @OswaldAurelia
      @OswaldAurelia Рік тому

      Same. Copperajah's Max move was cool, too bad it was removed
      I feel Razor Wind should also set up a flying type hazard (and be a flying move). Maybe have the flying type one be more powerful, but be removed by lots of different wind moves, like tailwind or heatwave, alongside stuff like defog

  • @B-Ran_the_Man
    @B-Ran_the_Man Рік тому +4

    Welcome to the FSG episode of "What If.....". Would love to see more of these

  • @hioh6715
    @hioh6715 Рік тому +4

    Just make Spikes deal 12.5% Max HP regardless of type (still layerable) except airborne pokemon, and have Stealth Rock deal 25% Max HP regardless of type (unlayerable) but only against airborne pokemon (they are floating rocks, after all). This way they both serve their purpose without overlapping each other and degenerating the type chart, while also avoiding the need to have an SR equivalent for every single type, letting Rock-Types keep that solid movepool niche they sorely need.

  • @possiblehistory
    @possiblehistory Рік тому +3

    A Pokemon alternate history? I must say I didnt see this coming...

  • @merylsmith8297
    @merylsmith8297 Рік тому +1

    A lot of people think of stealth rocks as most significant against those 2x or 4x weak powerhouse threats. But what I consider even more impactful is the implications it has for breaking sash/sturdy/multiscale. If rocks arent in the game, and if no other form of hazards are added to replace it, then Flying/Levitate/Air Balloon just straight up become immunity to hazards as a whole.

  • @NobodyDungeons
    @NobodyDungeons Рік тому +3

    Smogon should really make a no hazards meta game, or at least something similar. Oh what if they made a no status meta game that would cool. I think it would be really cool to see what strategies people use for a meta game without status moves. This like poison point muk might because meta game staples for its ability to apply poison. Offensive pokemon wouldn't have access to boosting moves like swords dance, and nasty plot which made them so scary. Additionally, defensive pokemon wouldn't have access to reliable recovery with moves like roost. All of a sudden charge beam becomes a widely used option of special attacking electric types with moves like power up punch becoming staples on physical sets.

  • @Matpit18
    @Matpit18 Рік тому +1

    One of the most game-changing moves of Pokémon.
    Up there with Close Combat and Defog.
    Great video, FSG!

  • @abraham-kun4144
    @abraham-kun4144 Рік тому +8

    Can you make "What if U-Turn, Volt Switch, Flip Turn, Baton Pass, etc. never existed"?

    • @ExcalibeonSwordofEeveelutions
      @ExcalibeonSwordofEeveelutions Рік тому +2

      Don't forget Flip Turn, unbuffed Teleport, and *Baton Pass!*

    • @abraham-kun4144
      @abraham-kun4144 Рік тому +2

      @@ExcalibeonSwordofEeveelutions I know the existence of that moves, they are just ones of all existing switching moves.

    • @foemon2345610
      @foemon2345610 Рік тому +1

      I think tjey already have a video on baton pass and uturn / volt switch might be covered in the why turns are everything video

  • @SamManlyMan1
    @SamManlyMan1 Рік тому +1

    Whoever you get to do the art for the thumbnails is awesome

  • @HeisenbergFam
    @HeisenbergFam Рік тому +4

    Knowing life if Stealth Rock was removed, sth more ominous would replace it

  • @1314Bn
    @1314Bn Рік тому +1

    I know no one plays LGPE OU, and LGPE is not a focus of this channel, but can we just admit how crazy it was for stealth rocks to exist in the game but with no way to remove it, only preventing it via taunt. I wish that fact gets more recognition.

  • @GoTELuckyCharms
    @GoTELuckyCharms Рік тому +46

    Moltres would be so scary with no stealth rocks. You don't know how bulky it'll be when it slaps lefties on

    • @ConnahGriffin
      @ConnahGriffin Рік тому +4

      Still will be far worst than Ho-Oh. Just a better version of moltres

    • @wilsongutierrez-estela9797
      @wilsongutierrez-estela9797 Рік тому +18

      ​@remremachawngthu3593 Bruh. Standard smogon play, not ubers. Lol

    • @LazurBeemz
      @LazurBeemz Рік тому

      ok, so Moltres goes to Ubers as well, problem solved.@@wilsongutierrez-estela9797

    • @Clooger-
      @Clooger- Рік тому +1

      ​@@wilsongutierrez-estela9797Smogon has Ubers.. this comment is fucking stupid.

    • @GoTELuckyCharms
      @GoTELuckyCharms Рік тому +2

      @@ConnahGriffin Ho-Oh would be devastating all of Ubers, that's not a doubt in my head. We're not discussing Ubers tho.

  • @joseruizdiaz9622
    @joseruizdiaz9622 Рік тому +1

    Alternative universe in which the pokemon creator never tripped on a rock:

  • @alwaystired9754
    @alwaystired9754 Рік тому +26

    I can't help but feel that if the existence of stealth is so significant that it singlehandedly takes down all types that are weak to it a peg, so much so that type combos that are 4x weak to it considered almost unplayable due to just this one move, that it would've been a lot better for the metagame if stealth rock either didn't exist or dealt neutral damage. Or make other entry hazard moves that deal damage of other types to even it out.

    • @AyuNico
      @AyuNico Рік тому

      It doesn't really. Most mons that would be good are good despite stealth rock (such as Volcarona or Moltres), whereas mons like Articuno, the initial bugs etc won't be any better without rocks.

  • @michaelxie837
    @michaelxie837 Рік тому +1

    I always say this but seriously, whoever does the art for these thumbnails is always amazing

  • @coltsfan354
    @coltsfan354 Рік тому +4

    This is a really cool idea and video. I'd love to see something like "How Hidden abilities reinvigorated bad Pokemon."

  • @Shadowth117
    @Shadowth117 Рік тому +2

    I feel like the biggest problem with stealth rock isn't its existence, but that it's super effect on Pokemon. Spikes doesn't do this, other than floating/flying Pokemon avoiding them. Definitely interesting to consider the idea of it just being gone entirely though.

  • @nAMEHless
    @nAMEHless Рік тому +2

    For a follow-up idea. What would the meta be like if there were other types of stealth rock. Like Stealth Thorns (grass or steel?), Stealth Puddle, Stealth Stalagmites...

    • @OswaldAurelia
      @OswaldAurelia Рік тому +1

      Other ideas for names could be
      Phantom Spikes (ghost)
      Black Ice (ice)
      Sharp Scales (dragon)
      Ambush Swarm (bug)
      Pitfall Trap (Fairy)
      Or giving other moves effects that give field hazards, like Razor Wind putting up a flying type one, or Hydro Cannon/Blast Burn/Frenzy Plant setting up their respective type hazards

  • @alexzardo15
    @alexzardo15 Рік тому +1

    Me a person who makes Zard the core of their competitive team no matter what: “you speak of the promised land”

  • @alivegman3155
    @alivegman3155 Рік тому +3

    Volcarona becoming a banned threat simply cause pointy pebbles disappeared makes me feel like it’s finally getting some credit as a Pokémon of the very sun (not that it doesn’t get some already)

  • @Y0G0FU
    @Y0G0FU Рік тому +1

    we did a small Singles tournament in our discord not too long ago where we played on Showdown but banned not only Stealth Rocks but all entry Hazards. We didnt ban any Pokemon and Ho-Oh was by FAR the most broken thing we found on that Weekend. Its too bulky, it hits hard the worst thing we found out was... it didnt need Regenerator. It was able to run Pressure because Leftovers and Roost kept it healthy enough. Ho-Oh was part of 8 Teams and these 8 teams where the last 8 Teams standing. In the Semi Final one round came down to Ho-Oh (Regenerator) vs Ho-Oh (Pressure) and the Pressure Ho-Oh won because the opposing one had to Struggle in the end :P
    The Finals had another Ho-Oh vs Ho-Oh fight both with Pressure this time. But one Ho-Oh won easily because it managed to get 2x Ancient Power boosts.

  • @beebobber546
    @beebobber546 Рік тому +6

    It would immensely buff rock types. Stealth rocks took their prey away and discouraged rock type weak Pokémon from being used as often

    • @jouheikisaragi6075
      @jouheikisaragi6075 Рік тому +4

      Are you saying that GF used the stones to destroy the stones?

  • @blueoak5262
    @blueoak5262 Рік тому +2

    I never really battled against another real person, but I'm always hearing about Stealth Rock and from what I heard the move basically changed the whole landscape of competitive Pokémon battling.

  • @Dabrick47
    @Dabrick47 Рік тому +3

    I hope you do more of these what-if scenarios. Things like what if there were actual bug or ghost moves? What if the ice/fairy ninetales was the original? And so on.

  • @GellertGreer
    @GellertGreer Рік тому +16

    The one of the many banes of ice types existence. Stealth rock dealing type damage has always felt absurd.

  • @camgoodkicks
    @camgoodkicks Рік тому +1

    I know the video goes on about how many threats are tamed by rocks, but I would still rather deal with that army instead of the *one* set-and-forget move that simply says “this mon loses 50%” and is so good it fits on every team. It would be so cool to see a mode for showdown that banned it just to see what happens

  • @Peelioka
    @Peelioka Рік тому +36

    I wish there were more variations of stealth rocks for different types, where one set replace the other type; It'd make the meta super interesting.

    • @孫慧娟-u9c
      @孫慧娟-u9c Рік тому +3

      Blast pebbles - deals 30/60/90 BP fire damage off a set 100 base attack stat to whichever pokemon that switches in, the damage increases with the layers. The pebbles detonate upon the switch-in however, meaning you'll have to set up blast pebbles again once it takes effect. Also hard-countered by boots and flash fire.

    • @joelwatkins
      @joelwatkins Рік тому +4

      Nettles for Grass.
      Glass Shards for Ground.
      Landmines for Fire/Steel.
      Wildcards for Psychics.

    • @孫慧娟-u9c
      @孫慧娟-u9c Рік тому +2

      @@joelwatkins Grass has leech seed and Ground has spikes

    • @孫慧娟-u9c
      @孫慧娟-u9c Рік тому +2

      @@joelwatkins Ideally psychic type hazards should be more like sticky web but for Special Defense

    • @kevinstephenson3531
      @kevinstephenson3531 Рік тому +1

      Only one issue. It makes Ko of the entire opponent’s team to easy. Having them all be stealth rock clones kinda sucks. You would need so many hazard removers.

  • @Thelostrune
    @Thelostrune Рік тому +2

    Let's not forget how it'd just be the cherry on top for Mega Rayquaza, one of many cherries.

  • @AutumnOwlex
    @AutumnOwlex Рік тому +3

    It feel like stealth rock is good for countering checks that need it but because how spamable and only 2 moves to remove entry hazards it causes it to be used on every team and then it has a snowball effect of the pokemon who are good with rocks up and weak to it are really good, any average Pokemon that would be good to drop a tier and any bad pokemon to be laughed at.

  • @shadedergu9921
    @shadedergu9921 Рік тому +2

    Honestly; just run a Smogon event where Stealth Rock is banned and run it weekly if it is popular enough

  • @theelementalstation947
    @theelementalstation947 Рік тому +3

    Volcarona would just run wild, the thing is strong enough to be among the best despite stealth rock, now without it, oh, it would be as terrifying as it would be glorious.

    • @marble9071
      @marble9071 Рік тому

      Would let Volcorona run life orb instead of boots
      Heat Wave, Fire Blast or Flamethrower for fire Staab, Bugg Buzz, Quiver Dance, Giga Drain for Grass coverage and healing off life orb recoil

  • @Aflay1
    @Aflay1 Рік тому

    7:04 Me hearing all of the ripple effects removing stealth rock, not understanding a single thing:

  • @wyattnance3756
    @wyattnance3756 Рік тому +3

    It’s very funny to me that if you take rocks away from Ubers, Ho-oh probably becomes the most unkillable offensive threat possible, aside from catching it with a predicted rock move

    • @Zeppongola
      @Zeppongola Рік тому +1

      What makes Ho-oh so good compared to the other ubers (if stealth rock wasn't a thing)? I've only got a vague impression of what competetive, let alone ubers, looks like, but from what I can see:
      Comparing it to say Kyogre, who IIRC was really good in a gen or two, it looks like it only has a bit more spdef and hp, while being a bit weaker (and physical rather than special), with the same speed and defense. Type-wise it has a glaring weakness in rock and a moderate (I assume) one in water, while Kyogre instead has a weakness to grass, which I think isn't really used much in ubers?
      It does have more resistances, but it doesn't look to me like they're enough to make it head and shoulders above the rest of the ubers.
      Are we only talking about the gens where it gets regenerator, or does it have a bonkers movepool, or something?

    • @mrtrollnator123
      @mrtrollnator123 Рік тому

      ​@@Zeppongolaprobably regenerator

  • @panosantzal7013
    @panosantzal7013 Рік тому +2

    Would absolutely love see a series of false swipe gaming playing in Pokémon showdown, he clearly knows about the competitive aspect of the game and it would be interesting see him playing!

  • @nobodyspecial9097
    @nobodyspecial9097 Рік тому +20

    This amazing content helps me get through work. Thank you very much for your hard work.

  • @OizenX
    @OizenX Рік тому +1

    think it says a lot they made an item that effectively counters only one move, and that item sees widespread play.

  • @ultrajoey3478
    @ultrajoey3478 Рік тому +43

    Thatd be fun OM tbh, no entry hazards. Itd definitely change alot more up than expected

    • @duelme1234
      @duelme1234 Рік тому +1

      I wonder if there is a generation with no entry hazards..... 🤔

    • @LordBeau
      @LordBeau Рік тому +6

      @@duelme1234both of them suck

    • @thundergamespt99
      @thundergamespt99 Рік тому +1

      ​@@LordBeauhey, gen 1 is just chaotic good

    • @WrathofArchon
      @WrathofArchon Рік тому +15

      ​@@LordBeau gen 1 is the only one with no entry hazards, gen 2 and onwards have entry hazards

    • @LordBeau
      @LordBeau Рік тому

      @@thundergamespt99 gen 1 is ass, especially gen 1 rands

  • @kingpig8732
    @kingpig8732 Рік тому +2

    i think it'd be nice for stealth rocks to just go, its dumb that just cause a pokemon has a certain type or two of then it gets punished so heavily, pretty much making some pokemon unviable just because they're stealth rock weak and they might just lose half their hp on switch in, maybe just reducing the damage so its more consistent with every pokemon, do steel types really need a resistance when they're already one of the best defensive typings? I just think it should be like spikes but hits all pokemon but deals a little less damage and can't be stacked

  • @smoochywalus3876
    @smoochywalus3876 Рік тому +3

    *Charizard just existing*
    Stealth Rocks: “And I took that personally”

  • @SchplatJR
    @SchplatJR Рік тому +2

    I’m surprised that you didn’t talk about whether or not spikes and toxic spikes would become more prevalent.

  • @Wolfdawg504
    @Wolfdawg504 Рік тому +6

    Haven't watched the episode yet, but I'm going to guess that a ban on sneaky pebbles means Volcarona dominates the meta from gens 5-9.

    • @Richtofen-gy9cj
      @Richtofen-gy9cj Рік тому

      Volcarona got banned in Gen 9 since it was able to change types

    • @Wolfdawg504
      @Wolfdawg504 Рік тому

      @@Richtofen-gy9cj I know, but that had more to do with it being able to expand its offensive options rather than it being held back by pebbles and the need to run boots over something like Life Orb.

    • @1stCallipostle
      @1stCallipostle Рік тому

      ​@@Richtofen-gy9cjI still personally don't recognize that ban. It wasn't properly tested, had no vote... And reeked of out of game reasons.

  • @temporaryleadership
    @temporaryleadership Рік тому +1

    Video idea for you, FSG: “The Bubblebeam Theorem-Why Secondary Effects Matter”
    There’s lots of impactful moves at 65 BP or lower, but bubblebeam gets relegated to the move set of your early game water type. Shows that the secondary effects of moves matters more than BP! Would be an interesting video to see the different moves you dig up

    • @teddyhaines6613
      @teddyhaines6613 Рік тому

      Bubblebeam's had a measly 10% chance of dropping speed since Gen 2. If it was guaranteed to drop speed then you might actually see people try it out here or there.

    • @jirehtheprovider
      @jirehtheprovider Рік тому +2

      Sees Jirachi and her Iron Head and Zen Headbutt empowered chance rate by Serene Grace

  • @lindsaywheatcroft8247
    @lindsaywheatcroft8247 Рік тому +1

    Without rocks, my bestie and I might have seen Let’s Go through. After a few battles where it existed without any of its checks, the whole game completely revolved around it. No rapid spin footsies or mist, just everyone wading through barbed wire.

  • @fetusdeletus1179
    @fetusdeletus1179 Рік тому +5

    Stealth rock
    Sneaky stone
    Quiet pebble
    Secret gravel
    Covert cobble
    Sly slab

  • @blackpow3r
    @blackpow3r Рік тому +1

    I thought the beginning was interesting to comment how strong HO-OH would be in Ubers if not for rocks? Imagine that 👀🔥

  • @youtube-kit9450
    @youtube-kit9450 Рік тому +16

    Stealth Rock is probably the one move that I consider good that I wouldn't mind to be removed (I'd probably remove like, half of the early-gen garbage slot filler nonsense or rework them but that's another topic)
    So many pokémon just doomed to unusability, and it tends to hinder types that aren't even that super overpowered like loltype bugs, middling flying (even though it probably was created exactly to punish flyers that dodge every other hazard) and ice types that already cannot switch in because of entry hazards and having abysmal defensive typing.
    Feel like maybe another type could've helped - if it was ice, it'd still punish flying, it would punish grass types that have billions of self-healing in leech seed, drain moves and all that jazz, brutalize dragons (which went rampant in gen 4/5 before the fairy types) and especially all the pseudos constantly introduced that are dragons, and ground is omni-present aswell. And the bad switch-in ice types would benefit from not being as affected by it.
    To be clear, I'm not a competitive player, but SR or a move like it seems like a good thing to do, but I feel rock was the wrong type to choose.
    Since I'm not competitive, ofc comments are welcome telling me why exactly rock-type stealth rocks in gen 4 with fighting types and dragons ramping up and getting worse in gen 5 was the right decision (cuz to me it just looks like a mistake), or other people's ideas on the name, flavour and type of a different-type stealth rocks to have some fun discussion.
    Also, so far we talked only about one type of such hazard - what if there were multiple types (not every type) of such hazard? Like 2-3. What types would be suited to it so everyone wouldn't just flock to the one obviously superior type, and what benefit would there be to each SR-esque move type?
    Dunno, might be interesting to explore how metagames might be shaped with a stealth rock variant of each type, introduced in gen 4 I guess.

    • @AyuNico
      @AyuNico Рік тому

      We have already had metagames without stealth rocks explored in Smogon, it wasn't any funnier. It was just a repeat of Gen 8 with HDB except you didn't have to sacrifice an item slot.

    • @SleepyBrady
      @SleepyBrady Рік тому +1

      ​​@@AyuNicoi feel if they decided to remove/nerf stealth rocks earlier we might not even have HBD. Honestly I hate the move to death but Gamefreak being awful at balancing their own damn game and never changing anything has dug themselves deep now since I guarantee that HBD was ONLY made to counter stealth rocks. You wouldn't have needed to make HBD if you just did the sensible thing and nerf the obviously unhealthy move and then I think the game would be better for it.

    • @AyuNico
      @AyuNico Рік тому

      @@SleepyBrady Except that Stealth Rock is needed, which is why I think you didn't read my post. We need hazards in this game, otherwise switching is a free move.

  • @kevinstephenson3531
    @kevinstephenson3531 Рік тому

    I kinda have a pitch for three new hazards that I think would be interesting. Ghost/psychic one where upon switching into it a random move becomes disabled. Dispelled upon a ghost or psychic switch in. Could make countering threats risky. A fire hazard that applies a burn. Maybe only works in sun and dispelled with water or ice switch in. Could make guts an interesting counter. A fairy type hazard applied to the opponent that heals the hazard setting player’s Pokémon about 12.5% every time the opponent switches out. Does not drain hp.

  • @snarkwoz3002
    @snarkwoz3002 Рік тому +3

    Idea: what if the physical/special split never happened?

  • @Kingdeather
    @Kingdeather Рік тому +1

    Honestly, rather than outright banning them it should hard cap at 25%, putting it in line with Spikes after three layers.
    This keeps it strong enough that it still keeps relevant threats in check, but doesn't outright make rocks irrelevant and gives certain teams the ability to better navigate scenarios when they can't remove hazards.

  • @Toast_94
    @Toast_94 Рік тому +4

    Sometimes I really wonder why Gamefreak never bothered to nerf stealth rock despite how over-centralizing it can be. Even something like having half of its effect normally but can be stacked (like spikes) to get its pre-nerf effect back.

    • @jouheikisaragi6075
      @jouheikisaragi6075 Рік тому +4

      Cause GF doesn't care for singles. Hazards don't exist in VGC so Rocks being so oppressive doesn't register on their radar.

    • @1stCallipostle
      @1stCallipostle Рік тому +1

      ​@@jouheikisaragi6075True.
      Design the main game around singles for 25+ years, but have doubles be the main competitive format.
      Personally, I think a doubles based main game with singles as the primary competitive scene would be leagues better

    • @jouheikisaragi6075
      @jouheikisaragi6075 Рік тому

      @@1stCallipostle they tried that back in Orre. The games weren't well received

    • @TheStrudelkittyshow
      @TheStrudelkittyshow Рік тому

      @@jouheikisaragi6075I feel like the Orre games were underlooked not because they were doubles focused but because they had a radically different tone from the main games, didn’t let you catch wild Pokémon, didn’t introduce any new Pokémon, and were stuck on the GameCube, the least popular home console of its generation.

  • @jamesday9811
    @jamesday9811 Рік тому +1

    The intro on this video is beautifully written, keep up the great content team!

  • @ShinyTillDawn
    @ShinyTillDawn Рік тому +4

    What if Snorlax & Zapdos were banned from GSC OU?

    • @CaptainJLinebeck
      @CaptainJLinebeck Рік тому

      They tested banning Snorlax in GSC OU, it just made the meta incredibly slow and boring because people switched to Blissey instead

  • @soma467
    @soma467 Рік тому +2

    Volcarona dancing in joy

  • @selimcelik3494
    @selimcelik3494 Рік тому +4

    Can you do another one of these for Choice items? They've always annoyed me on a fundamental level.

    • @OswaldAurelia
      @OswaldAurelia Рік тому

      I feel choice scarf is cool but the others are just nuts
      They should've been a 30% boost instead of 50%

  • @jembozaba4864
    @jembozaba4864 Рік тому +1

    As a Mono-Fire type trainer, not having to deal with rocks would be very nice. But I can also see problems with it not being a thing. I do think more of a fixed damage on every Pokémon would be better. Maybe instead of doing damage on switch in, it does like Magma Storm residual damage as long as it’s in the field. So unlike Magma storm, it won’t go away unless you use rapid spin or something.

  • @Igorcastrochucre
    @Igorcastrochucre Рік тому +11

    I want there to be the the ice equivalent to Stealth Rock, but I think they have't done yet is because it would kill the viability of Dragons.

    • @Rarest26
      @Rarest26 Рік тому +1

      Yet they made fairies so I doubt that’s the reason

    • @vyor8837
      @vyor8837 Рік тому +1

      Imagine a pure flying type landing into both stealth rocks and this ice version.

    • @yungmuney5903
      @yungmuney5903 Рік тому +1

      But Bugs? NAH NAH NAH THEY TOO OP AMIRITE?

  • @Wylade
    @Wylade Рік тому +1

    Deo forms are still insane, even if they're just getting spikes instead of rocks. No rocks makes focus sash lead speed form even better, as they have a real chance of coming in a second time and firing off psycho boosts, or super effective coverage like ice beam.

  • @Labyrinth6000
    @Labyrinth6000 Рік тому +10

    What if there was an ice version of Stealth rock called Stealth Ice? I'm surprised this never happened.

    • @OswaldAurelia
      @OswaldAurelia Рік тому +1

      Call it Black Ice, since it's difficult to see and causes major damage

  • @flynnhunter416
    @flynnhunter416 Рік тому +2

    I feel the best way to do this would be to create two separate "games" on with and one without rocks each gen.

  • @GeorgeCowsert
    @GeorgeCowsert Рік тому +2

    I need a "Why Gimmicks are Everything; the Zapmolcuno Theorum" as a deep dive in how gimmicks like Mega evolution shape the meta, and why certain fan-gimmicks (like Fusions) should probably stay unofficial.

  • @aguyyouneverknew
    @aguyyouneverknew Рік тому

    It seems to me that a reasonable balance choice that wouldn't just make garg mandatory on every single team (like "rock types absorb stealth rocks" would cause in this current gen) would be "rocks are broken after damaging a pokemon or possibly being switched in on (if we wanted them to be consistent with t spike's interaction with HDB) (X) times (probably 3 or 4 times). This could be easily implemented with a message - something like "the floating rocks cracked a bit!" and "the floating rocks shattered!" to indicate the progress on the hazard. That would still give a place for defog and spin (if you want to minimize the damage done to your team), but would also give players with good positioning to take out rocks simply through effective switching.

  • @VincentChaos92
    @VincentChaos92 Рік тому +22

    We would live in a better and happy place... Until the metagame will inevitably become a stall and balance fest because it would benefit more these types of teams than the offensive ones most likely. People would also hate Dragonite and Volcarona to infinite