Creating hair with Ahoge in Autodesk Maya

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 27

  • @Hoshi_SH
    @Hoshi_SH 6 днів тому +2

    It's great.
    XGen was a bit overkill for stills and simple animations.
    This completely replaces the XGen workflow for me.
    Thank you so much for making this.

  • @martina_verde3D
    @martina_verde3D 18 днів тому +1

    looks really good!

  • @Hawk-hy2vo
    @Hawk-hy2vo 22 дні тому

    good work

  • @MJ-jq1nl
    @MJ-jq1nl 7 годин тому

    does it work with V ray ?

  • @LeonardoDevGames
    @LeonardoDevGames 11 днів тому +1

    Excellent plugin!! Can you make a version for Maya 2023? because it will be great for creating metahuman hair. I don't know if it's possible but it would be good.

    • @ahoge-plugin
      @ahoge-plugin  10 днів тому

      I'm finishing a new version of Ahoge and will publish it soon. The updated plugin will include color controls, and both color and width will be displayed in the viewport. After that, I'll work on automating the build process for multiple versions of Maya.

  • @SolarEnergy8888
    @SolarEnergy8888 10 днів тому

    It looks really cool! It seems to be more flexible to adjust than traditional hair cards! Is the completed hair model low-poly?

    • @ahoge-plugin
      @ahoge-plugin  10 днів тому

      I'm not sure what 'low-poly' means. It can be set up as either low-poly or high-poly.

  • @faolanmalcadh4438
    @faolanmalcadh4438 15 днів тому

    it looks super cool, buut can we export it in marmoset for render ?

    • @ahoge-plugin
      @ahoge-plugin  14 днів тому

      If Marmoset supports Alembic, then yes; however, there is currently only initial support, which will be expanded later. More formats are planned to be added in the future.

  • @Mido74242
    @Mido74242 23 дні тому +2

    Can you add dynamic hair mode in ahoge please😊😊❤

    • @ahoge-plugin
      @ahoge-plugin  23 дні тому +2

      I'm sorry, but I don't understand what 'dynamic hair mode' means. Could you please elaborate? Currently, you can animate hair by rigging the NURBS surfaces, and motion blur is supported, although it hasn't been fully tested yet.

    • @Mido74242
      @Mido74242 23 дні тому +1

      @ahoge-plugin owh okay ☺️

    • @ambre_9127
      @ambre_9127 10 днів тому +1

      ​Sooo cool !​ It makes me want to try

  • @NeonMaster
    @NeonMaster 19 днів тому

    Looks cool, but unfortunately, I don't know maya yet. Does something like this exist for blender? And one more question: if the Ahoge made by mesh base, could it possible to rig with armatures?

    • @habibi-mq7yb
      @habibi-mq7yb 15 днів тому

      Daz hair converter for blender. It converts mesh hair into particles system

  • @neozyykun
    @neozyykun 10 днів тому

    is it possible to convert this to cards or it stays high poly

  • @skapade2
    @skapade2 13 днів тому

    Please explain how to install the plugin and can I run on maya 2022??

    • @ahoge-plugin
      @ahoge-plugin  12 днів тому

      Here is installation guide ahoge.wiki.gd/en/installation
      Currently there are versions for Maya 2024 and 2025. Later, I'll try to support more versions with future versions of Ahoge.

  • @flioink
    @flioink 22 дні тому

    Looks OK but you don't see any hair representation in the viewport.
    If you don't have an Nvidia card you're screwed because you gotta use Arnold CPU render to be able to see anything.

    • @ahoge-plugin
      @ahoge-plugin  22 дні тому +2

      Hair is shown as wireframe in the viewport at the moment. The next version will have color and width shown.

  • @armandogomezcoria3715
    @armandogomezcoria3715 21 день тому

    this pluggin works with redshift??

    • @ahoge-plugin
      @ahoge-plugin  21 день тому

      As far as I know Redshift's SDK isn't freely available.

  • @harry_wang1400
    @harry_wang1400 5 днів тому

    maya2018 pls❤

    • @ahoge-plugin
      @ahoge-plugin  4 дні тому +1

      The plugin is written in C++17. It cannot be compiled against older versions of MtoA. The oldest version of Maya it can work with is 2023.
      It might change in the future, if I decide to rewrite everything.

  • @lethalramen
    @lethalramen 22 дні тому

    Is it possible to export this out to Unreal Engine?

    • @ahoge-plugin
      @ahoge-plugin  22 дні тому +1

      Yes! You can export as alembic, and import in unreal engine