How good are Kamayuks? (AoE2)

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 429

  • @muhammadnuralhafiz
    @muhammadnuralhafiz Рік тому +420

    We going to cuzco academy

    • @rexdarma6908
      @rexdarma6908 Рік тому +65

      "Oh yeah it's all coming together"

    • @marcello7781
      @marcello7781 Рік тому +44

      "Long live Kuzco!"

    • @AxelPaul307
      @AxelPaul307 Рік тому +31

      Championship are trying to lead you down the path of righteousness.
      But Kamayuk's are gonna lead you down the path that rocks.

    • @Hardcore_Remixer
      @Hardcore_Remixer Рік тому +11

      Pachacuti second campaign:
      "Kuzco... shall NEVER fall!"

    • @gregbowen2477
      @gregbowen2477 Рік тому +9

      Boom, Baby!

  • @GummBo3
    @GummBo3 Рік тому +313

    One small thing to note about the kamayuks, is that they tend to clump up, meaning scorpions and the mangonel line, can deal with them effectively if they aren't microed

    • @demiserofd
      @demiserofd Рік тому +7

      Square formation might help with that.

    • @calebrands4912
      @calebrands4912 Рік тому +27

      Kuzco was really afraid of scorpions.

    • @mikecostinas3045
      @mikecostinas3045 Рік тому +8

      Romans entering the chat

    • @ryannathaniel9296
      @ryannathaniel9296 Рік тому +6

      @@mikecostinas3045 Khmers and Chinese also entered the chat

    • @daftwulli6145
      @daftwulli6145 Рік тому +3

      That goes for pretty much any kind of unit especially infantry and crossbowmen, but thank tol the 1 range they are much bertter at fighting back against these aoe units

  • @WulfieZi
    @WulfieZi Рік тому +487

    You forgot to mention their hidden vulnerability to poison, and the hidden bonus that poison turns them into llamas (which you can obviously use for food) instead of outright killing them

    • @rubywest5166
      @rubywest5166 Рік тому +53

      About that poison label...

    • @lloydlejack-official
      @lloydlejack-official Рік тому +109

      Oh yeah. It's all coming together

    • @caret_shell
      @caret_shell Рік тому +47

      True, but if they are poisoned and turned into a cow, and they ask to be allowed to go home, you have to let them go. That's only reasonable.

    • @inductivegrunt94
      @inductivegrunt94 Рік тому +73

      Right... the poison, the meant specifically for Cuzco, Cuzco's poison.

    • @MrMarinus18
      @MrMarinus18 Рік тому +4

      If it was more historically accurate then all spear line units should have the Kamayuk's ability

  • @Binarokaro
    @Binarokaro Рік тому +265

    Honestly it makes sense that an infantry unique unit that can handle cavalry so well would make a civ like the Incas so dominant in a meta where cavalry is so predominant

    • @daftwulli6145
      @daftwulli6145 Рік тому +18

      also pretty good against goths infantry spam

    • @ERAA-on-YT
      @ERAA-on-YT Рік тому +35

      @@daftwulli6145 Huskarl: "I fear no man. But THAT thing... [points Slinger] It scares me..."

    • @satyakisil9711
      @satyakisil9711 Рік тому +15

      You're getting it wrong, the Kamayuk isn't specifically anti cavalry but is both anti infantry and anti cavalry. It doesn't die to skirms, can safely retreat under archer fire and can bypass quickwalls to raid. Kamayuks are incredibly versatile.

    • @daftwulli6145
      @daftwulli6145 Рік тому

      @@ERAA-on-YT LOOOOOOOOOOOOOOOL

    • @nemou4985
      @nemou4985 Рік тому +2

      kamayuk isn't by any way "OP" as you suggest, as castle only unit, they are harder to mass, and their advantage is only if they are massed. This also meakes them more vulnerable to area damage. As gold.intensive infantry which aren't fast,. they also can't choose engagements vs cavalry which also always gets to engage when and if it wants.
      Also, the meta is very archer-heavy and kamayuks aren't good against those. In fact american civs can't even effectively counter archers in gold-efficient ways.

  • @Grothgerek
    @Grothgerek Рік тому +173

    1 Range doesn't sound like much, but if you think about it, it gives you:
    - First strike
    - More Focus attack
    - more attacks, because less wasted time through movement
    - in very big stacks it theoretically doubles your damage output, because of the second row attacks

    • @rambard5599
      @rambard5599 Рік тому +21

      And not only doubles either, it could be as high as tripled if an enemy unit is completely surrounded, as more units can reach an enemy from the back row as they can from the front row.

    • @Grothgerek
      @Grothgerek Рік тому +20

      @@rambard5599 To be fair, if you are able to completly surround your enemy with two rows of units, it doesn't matter what kind of unit it is... its over.
      Except you surrounded a Paladin with 20 scouts or villagers.

    • @unaiestanconapelaez2526
      @unaiestanconapelaez2526 Рік тому +2

      And also past a point reduces recived damage in melee due to the first enemy units to enter range dying before being able to strike

    • @stylesrj
      @stylesrj Рік тому +12

      @@Grothgerek
      *Except you surrounded a Paladin with 20 scouts or villagers*
      Hey hey la hey! *clap*

    • @satriapratama3162
      @satriapratama3162 Рік тому +6

      Add attack behind wall

  • @Thescott16
    @Thescott16 Рік тому +71

    An interesting unit matchup for the Kamayuk that I've never seen covered is the Steppe Lancer; suddenly fighting a unit with the same range makes Kamayuks look like every other infantry with pathing.
    They still have the bonus against cavalry, but it does change the battle by basically removing one of their key advantages.

    • @EMDakka
      @EMDakka Рік тому +24

      It also removes the Steppe's own advantage in the same way, so they'd perform worse than knights, but better than scout line.

    • @BayWa4eva
      @BayWa4eva Рік тому

      ​​@@EMDakka i think they perform vastly better than knights because they nullify the kamayuk bonus and fight on even ground. it should become a situation where the best infantry to fight steppe lancers are kamayuks and the best cavalry to fight kamayuks are steppe lancers. unless you allow other civs where teutonic knights should beat kamayuks and maybe cataphracts beat steppe lancers.

    • @BayWa4eva
      @BayWa4eva Рік тому +6

      ​@@EMDakka i just did some post-imperial tests and elite kamayuks slaughter elite steppe lancers. however, not as bad as paladins.
      everything roughly 1800 res.
      24 kamayuks
      13 paladins kill 0
      16 elite steppe lancers kill 3
      for other unique cavalry vs those 24 elite kamayuks:
      12 elite cataphracts win with 8 alive as the only one
      16 elite coustilier kill 10
      14 elite konnik and 15 elite leitis kill 7 each
      kamayuks destroy all melee horses in bigger fights with the exception of cataphracts.

    • @ezrahinkley6132
      @ezrahinkley6132 Рік тому

      the low hp of the lancers lets them down. They need to be able to rely on range or pierce armor to survive, and the bonus damage adds up too quick.

  • @ivansolodyankin6820
    @ivansolodyankin6820 Рік тому +53

    One extra range was always a big bonus, remember steppe lancers on launch? One of their biggest advantages was one extra range.

    • @mushfiqurrahman1107
      @mushfiqurrahman1107 Рік тому

      Wait, they don't have it anymore?

    • @ivansolodyankin6820
      @ivansolodyankin6820 Рік тому +4

      @@mushfiqurrahman1107 they do, but they were nerfed to the point when this bonus would not play such a major role.

  • @gustavchambert7072
    @gustavchambert7072 Рік тому +16

    It's not just about getting units involved earlier.
    It's mostly about the fact that more units can focus on the same target, leading to faster kills, which equals a quicker reduction of incoming damage.
    The second largest benefit is that units don't need to move nearly as much, which minimises the amount of time they are not dealing damage.

  • @ChicDead26
    @ChicDead26 Рік тому +63

    I'm so happy Incas are better now. Always loved their unique units.

  • @nlb137
    @nlb137 Рік тому +66

    I think it might be interesting to look at what they do as a mix-in to a melee comp, as well. How well does the pathing/range advantage hold up in a mixed group of Kamayuks and, say, Pikes vs. Knights, as opposed to pure Pikes vs. Knights? Or Kamayuks + Longswords vs. pure Longswords? Is the advantage linear, or can you get 75% of the value with 25-33% Kamayuks?

    • @gherlwinfireson8582
      @gherlwinfireson8582 Рік тому +2

      Interesting!

    • @Heinzpeteromfg
      @Heinzpeteromfg Рік тому +5

      my thoughts exactly. This would eliminate the need to max them from castles as well. giving you an advantage for just adding a few.

    • @jahrazzjahrazz8858
      @jahrazzjahrazz8858 Рік тому +2

      Might be nice for Castle age, but in imperial it would be less interesting since you dont want to afford the Elite upgrade just to mix in a few

    • @ionehodge6838
      @ionehodge6838 Рік тому +2

      I suspect the advantage would be minimal. A 50/50 split for example there’s a 50/50 chance your kamayuk will be in front and your halb is going bump against your kamayuk

    • @An1llusion
      @An1llusion Рік тому +6

      In an infinite resource scenario, that might be a good idea, but otherwise teching into Champion line (that you don't really want to make, as you're lacking Gambesons and Kamayuks essentially fill the role of Champion anyway) might be too costly and you'd rather have full Kamayuk supported by something else entirely. Support Kamayuks with Eagles or Slingers/Skirmishers.
      Perhaps the advantage would become notable in large scale battles, but in smaller scale battles the Kamayuk does too little damage to be that effective. I surmise you'd rather want to have more Kamayuks than fewer if you're making a mixed melee army composition.

  • @caret_shell
    @caret_shell Рік тому +13

    It's funny that the Kamayuk takes advantage of other units' pathing issues, while their giant spears have no such problems. They're all in a huddle raising, lowering and swinging their ethereal spears right through each other, while the enemy is forced to tiptoe up and introduce themselves.

  • @patricklml5811
    @patricklml5811 Рік тому +13

    Like the Incas review video from 7 years ago, the extra range is paramount for the KAMAYUK, as it always deals the first hit, and even though the attack is very low (only 2 more than the Halberdier in Imperial) it is impressive as a defeat A lot of infantry that has a higher attack, is one of the few infantry that if you apply "micro" it has a better effect, although not so much the truth. In conclusion, it is much better with that food discount Bonus and that in addition to being good against most infantry, it is also good against cavalry, which is what the Kamayuk is designed for.

  • @chestnutplace77
    @chestnutplace77 Рік тому +26

    I love the new Inca bonus because historically the Inca army was known for being large. Sometimes they just showed up to the enemy with a huge army to intimidate them into giving up.

  • @hansoskar1911
    @hansoskar1911 Рік тому +23

    One of the biggest hidden perks of the 1 range is that even if you opponent realizes the fight is worse than expected and tries to bail with their Knights had heal the fight will be way worse that vs pikes.

    • @IceSpoon
      @IceSpoon Рік тому +1

      Can confirm. I was playing against AI, and I was confidently riding my Celt paladins over its base. The AI responded with mass Kamayuks. It was a slaughter.

  • @steretsjaaj2368
    @steretsjaaj2368 Рік тому +95

    Wish there'd been a swiss/helvetian civ with kamayuk style pikemen.. they deserve their place in age2 de, helvs were badass

    • @Steve-mx9rr
      @Steve-mx9rr Рік тому +6

      maybe 2024 :)

    • @bannedcommander2932
      @bannedcommander2932 Рік тому +18

      The Swiss should have been added long ago.

    • @karljohan2300
      @karljohan2300 Рік тому +1

      always loved th ename helvetia since its pretty much th ename hell in swedish helvete

    • @DCdabest
      @DCdabest Рік тому +14

      I reckon we coud fit in Swiss, Georgians and maaaybe Tibetan or Nepalese and call the DLC "The Mountain Kings" or something like that.

    • @rahulhuda123321
      @rahulhuda123321 Рік тому

      Maybe give Swiss pikes to franks as unique unit, they were regularly hired by them.

  • @sape2207
    @sape2207 Рік тому +3

    Dude I was like "meh, whatever let's watch" but what you showed here is a reason why I love your channel. It goes so beyond AOE2, it demonstrates mechanics on a much deeper level. Thank you for what you are doing.

  • @EvilCherry3
    @EvilCherry3 Рік тому +11

    They also move 10% faster than Militia line.

  • @shiryu22
    @shiryu22 Рік тому +1

    love the deep dives like this. thanks spirit! a llama for you 🦙

  • @samueldullaart
    @samueldullaart Рік тому +14

    One thing you missed is that kamayuks perform much better against archers that are bunched up against a building or treeline than other units. Because of their extra range, a lot more kamayuks can attack the archers at the same time compared to knights or eagles for example. Would be interesting to see the difference that makes.

    • @The-jy3yq
      @The-jy3yq Рік тому

      Probably not a whole lot, seeing how Kamayuks are only _really_ available in late Castle Age, where Archer numbers really start to climb up, meaning they can now handle their foes pretty nicely
      Unless you're Fast Castling to drop a Castle on your Archer civ opponent, that is

  • @williankc
    @williankc Рік тому +2

    I wish you had also looked at using split stance against Kamayucks. If Paladins arrive from different directions, it could significantly reduce the Kamayuck's advantage due to less "hiding behind the lines.

  • @Cynndora
    @Cynndora Рік тому +7

    One of my fav unique units, always wished a civ got a unique bonus/tech to add the +1 range to the spear-line.

  • @唐唯剛
    @唐唯剛 Рік тому +41

    It's one of my favorate units because it's so easy to use. You can just spam them. Nothing really hard counters them.

    • @ijazkhan3335
      @ijazkhan3335 Рік тому +6

      that long thing they are holding made me think they'll be super strong against cavalry units :D

    • @2nightwehunt
      @2nightwehunt Рік тому +23

      Well..main limitation is that you need s castle..and hosnestly hand cannons, onager and scorpion line absolutely destroys them. Especialy the onger is a problem where you need to spend significant gold on sniping them with either eagles or monks..but yes definitely an underused unit!

    • @ramk2443
      @ramk2443 Рік тому +3

      Archers do

    • @2nightwehunt
      @2nightwehunt Рік тому +3

      @@ramk2443 Well depends on the number and the type of engagement kamayuks take..they do have unusualy high hp and pierce armor for an infantry unit. But HCs is a different story, they destory them

    • @zeroyuki92
      @zeroyuki92 Рік тому +7

      Hand cannoneers?

  • @inductivegrunt94
    @inductivegrunt94 Рік тому +1

    I don't really mind Kamayuks, I kinda just use them as an extra unit to work alongside Swords, Pikes, and Eagles. I let their bonus happen naturally rather than forcing them to use their bonus. They're not my favorite Mesoamerican unique unit, that honor goes to the Jaguar Warrior(at least until Xhotal Warriors get Cav Armor upgrades), but they're still a good unit that I use a lot as Incas.
    But we all know they should deal bonus damage against Llamas, but a vulnerability to poison that turns them into Llamas.

  • @spyrofrost9158
    @spyrofrost9158 Рік тому +7

    Incas have been a favorite of mine since they were added in HD edition, and still among the one I play the most today. I'm glad Slingers finally got their 1 attack back, and Kamayuk have never let me down.

  • @mattcuco
    @mattcuco Рік тому +8

    It would be nice to have a mixed scenario like 10halbs + 10 kamayuks vs 20 paladins. It is most common case since you produce from castles and from barracks as well. Also if halbs die first than then it must be really cost effective.

    • @anlkaplan6280
      @anlkaplan6280 Рік тому +3

      Yeah, and it is very probable that halbs die first since halbs will be on the front line due to kamayuks' range

  • @thomasjunker5415
    @thomasjunker5415 Рік тому +3

    Kamayuks are definitely one of my favorite unique units… I wish that the idea of melee units having range was more common… especially for infantry where formation played a big role, I.e. Swiss pikemen

  • @Darkcamera45
    @Darkcamera45 Рік тому

    Loving the consistent uploads

  • @hallamhal
    @hallamhal Рік тому +3

    Always thought it was strange that Incas are the ones to get the long reaching anti-cavalry spear over say the Celts (like at Bannockburn or Flodden) or the Flems (Flemish Pikeman) or the Italians or Teutons (Swiss and Landsknechts respectively)

  • @willemverheij3412
    @willemverheij3412 Рік тому +1

    Looks like the Incas found their new groove after the latest patch.

  • @navinkumarpk86
    @navinkumarpk86 Рік тому +8

    Can you do the AOE2DE versus history series for Incas too?

  • @shannonmikko9865
    @shannonmikko9865 Рік тому +6

    Glad to see a video on Kamayuks! They are just such a good unique unit that you can rely on to just mash into enemy formations and win

  • @llSuperSnivyll
    @llSuperSnivyll Рік тому +1

    It's just as with Steppe Lancers, the "1" range allows them to almost completely bypass the pathfinding issues this 1999 engine has, as well as allow them to focus fire on a single unit like standard ranged units do.

  • @robbylava
    @robbylava Рік тому +22

    I love the Kamayuk. But what I'd love even more would be more MANY civilizations to have access to an elite Long Pike unit -- Halberds just don't do justice to the Pike & Shot tactics of the 1400 & 1500s, and this style of warfare existed all over the world!

    • @steretsjaaj2368
      @steretsjaaj2368 Рік тому +2

      Agree 102%. Maybe a mod could do that?

    • @robbylava
      @robbylava Рік тому +1

      @@steretsjaaj2368 would be great to see! It's definitely a project I intend on tackling at some point myself

    • @Naccarat
      @Naccarat Рік тому +9

      I wouldn't mind a technology giving +1 range to halbardiers, maybe as a unique tech for a future civ. But giving it to all civs would really mess up the balance of game

    • @steretsjaaj2368
      @steretsjaaj2368 Рік тому +2

      @@Naccarat maybe a lite version of druzhina style would be more appropriate, but yeah.. halbs were much deadlier than militia line we have atm. They could buff them up, but then it's balance issue again, I guess..

    • @steretsjaaj2368
      @steretsjaaj2368 Рік тому +2

      @@robbylava if I had spare time (more willpower :D ) I'd revive that old AoK mod Age of Chivalry: Hegemony which had all the goodies we're discussing

  • @sophietaylor9753
    @sophietaylor9753 Рік тому

    Instant subscribe for mentioning Lancchester's square law!

  • @jnow7112
    @jnow7112 Рік тому +1

    In your video "Attack Move logic and Search Radius" you stated that units target the weaker unit if it's about 0.5 tile farther than closest one. If it's still true then it would explain why they are so strong in bigger engagements. Normal unit hast to calculate shortest path to target considering obstacles, so it has max 2-3 units within that 0.5 tile wiggle room. Kamayuks from 2nd line, after killing their opponent can choose to attack already weakened one.
    But that would require further testing to confirm.

  • @mmbittencourt777
    @mmbittencourt777 Рік тому +5

    Would be nice to compare them with Cataphracts, Steppe Lancers and Ghulam (even if they're an anti-archer unit)

  • @nootnoot753
    @nootnoot753 Рік тому +5

    A small correction if I may: at 7:55, you state that pikemen withstand 11 arrows from crossbows, but you didn't take into account that crossbowmen have an attack bonus of +3 against them, so they actually only withstand 7 arrows.
    Curiously enough, you do mention the bonus when talking about arbalest and halberdiers.

  • @ballehakan
    @ballehakan Рік тому +17

    I wish you could make a formation with pikemen in the from and kamayuks in the back

    • @ButzPunk
      @ButzPunk Рік тому

      iirc units will line up in formation based on their range (at least that seems to be how it works with box formation), so the kamayuks should stand behind the pikes

    • @ballehakan
      @ballehakan Рік тому

      @@ButzPunk you might be completely right. My computer have been broken for a year now so I haven't been able to play.

  • @engerlandt
    @engerlandt Рік тому +3

    I think the Kamayuks being good is more of a statement about how poor the melee pathing is in this game rather than the merits of the unit itself

  • @ethribin4188
    @ethribin4188 Рік тому +24

    Kamayuks show why 90% of medival armies where polearm soldiers.

  • @Shadowwand
    @Shadowwand 6 місяців тому +1

    The advice about the camel's getting shredded by Kamayuk's is important in team games. Keep your camels away from Kamayuks

  • @SneakyFridge1
    @SneakyFridge1 Рік тому +3

    I feel like all infantry need a small range boost to help with pathing, since that has always been their biggest weakness in big fights. Perhaps just 0.5 or 0.3 range not enough to attack over each other, but just enough to help them find targets.

  • @forsakenquery
    @forsakenquery Рік тому

    What a great old school spirit video

  • @Powerofriend
    @Powerofriend Рік тому

    I've always hold ground -> stop microed kamayks into melee fights in a tight formation to ensure the back row is "filled" when first enemy gets to melee range.
    the first attack moved Kamayk that gets into range also stops there and starts fighting at its max range blocking the kamayks behind him leading to weird pathing issues, when the enemy unit chooses to not close in with it's opposite number, come to second row kamayks melee range, and bunch up on the closest kamayk instead. kamayks tend to last longer individually aswell since they aren't getting surrounded by hostile units when snug in their tight line leaving them alive to attack longer.
    They can scatter a bit when attack moving and miss swings in the beginning of a fight. Turn defensive or agresive stance on after the formation is engaged to prevent them sitting there passive when you focus microing something else.
    Minor damage boost but easy to do. Ofc don't bother with it if enemy has siege.

  • @ares106
    @ares106 Рік тому +1

    this ranged pikeman mechanic would have made a lot more sense in AOE3 which starts during the rein of the tercio.

  • @remote24
    @remote24 Рік тому +2

    this looks to me that all pathingissues of meleeunits would be solved if they all had 0,5-1 range. just look how derpy single units just walk around the fight and getting stabbed
    or maybe target refresh more, so they check all 0,5s if there a target close and attack this particular
    because pathing itself looks fine, they find a way around the obstacles, theres just a reason they walk around the obstacle, they want to attack the target they initially locked on to, irgnoring all further targets they pass. its just badly coded targetpriorities imo
    Kamayuks excel only for this reason that they can stay on target longer lol

  • @hideshisface1886
    @hideshisface1886 Рік тому

    It is just a perfect example of how powerful the range is.
    There is basically a cap of how many units can engage one in melee. And primary advantage of any ranged units is bypassing that.
    Kamayuks have tiny range, but still enough to give them monster of an advantage in large numbers, but even in smaller battles, they simply do not have to travel into position as far as true melee unit would have.
    And they also get a first strike against anything charging at them.

  • @doomkitty8386
    @doomkitty8386 Рік тому

    I wanted to see Inca all the way back in The Conquerors, and they became my favorites when they came out. I wouldn't be surprised if they get nerfed someday, but for now I'm enjoying their moment.

  • @ScudForEver
    @ScudForEver Рік тому

    I think they are pretty good now, and balance. While the extra range makes them a nice all around units, the are a juicy target for mangonels as they tend to stay far enough from friendly melee units that they always get inside the safe to aggro zone of the magonel. Just keep them busy with hussars or pikes and sacrifice them if you must in a similar fashion when facing Teutonic knights.

  • @Xenotric
    @Xenotric Рік тому

    the ability to do archer like stacking tactics to limit melee area by having them stood in a corner of tree's or such also helps a bunch

  • @popebobcat3716
    @popebobcat3716 Рік тому

    Did you consider engaging from a patrol maneuver? Used correctly, some units can stack on top of one another. That could make an even more drastic difference. I have not tried it with Kamayuks. I used that a lot with Galactic Battlegrounds (AOE2 engine) and AT-ATs. There is was the large size and slow speed that made stacking desirable because you could not get all of your units to engage otherwise.

  • @_Locke_
    @_Locke_ Рік тому

    damn that outro music bops!

  • @ruler898
    @ruler898 Рік тому +5

    They are great. Unless hard countered in melee they are one of the strongest units to mass. Very strong

  • @napkin6184
    @napkin6184 Рік тому

    One thing I would like to see added is, the point at which the unit eventually trades with knights and swordsmen. When I'm playing, I'd like a reference point to look for when taking engagements. Ex if they have +5 your numbers then it'll be an even trade.

    • @markvanderwerf8592
      @markvanderwerf8592 Рік тому

      Impossible to give this in an easy form.
      For example you could say for example roughly 4:5 kamayuk:knights but it depends not only on the ratio but the absolute sizes as well. And these kind of things depend heavily on micro and chance.

  • @onikoneko
    @onikoneko Рік тому +5

    I might be alone in this opinion: But I prefer the pre-DE Kamayuk animations. I liked their stiff, robotic, repeated stabbing motions, it made them look more like this scary unstoppable force

  • @royalrepublican3480
    @royalrepublican3480 Рік тому

    9:50 holy that pathing, the Viking on the left just walks around and doesn't attack at all before they die

  • @TheKeppler22
    @TheKeppler22 Рік тому +1

    Ooooo i remember watching your Inca overview way back then and them becoming my favourite Civ ever since! Very glad to see they're doing better. I sure hope they don't get nerfed.

  • @Nostryck
    @Nostryck Рік тому

    As usual, you offer us a great video, thank you!
    There is just one point that has not been addressed, and that I would have liked to see appear in the video:
    Since eagle warriors are better against archers, if the enemy plays 2 unit types like cavalry + archer, does mixing eagle warriors with kamayuke affect the effectiveness of the number, and if so of how many.

  • @justincronkright5025
    @justincronkright5025 Рік тому

    Kam-Kams are powerful... The siege can hit them a bit better since they stay at a further distance when attacking, but all in all they're a really strong unit.
    Just finished a Byzantines match (no Incas player), but Cataphracts is where my mind went since they're usually really stacked together.

  • @DaviD-zw6cd
    @DaviD-zw6cd Рік тому

    One interesting thing to look into deeper could be if a mixture of Helbardier and Kamayuk is even more efficient for the Incas.

  • @acatamount3943
    @acatamount3943 Рік тому +4

    Perhaps melee pathing would work better giving say half a tile of range to all melee units?

    • @Hjortur95
      @Hjortur95 Рік тому

      very clever idea

    • @Naccarat
      @Naccarat Рік тому

      Half a tile seems a bit too much. Maybe a quarter or a fifth of a tile of melee range would be ok

  • @akshaytheignorant
    @akshaytheignorant Рік тому

    at low elo, Elephants are really standing out, especially Khmer Ballista elephants, it will be good to see some videos on those.

  • @skidibidi
    @skidibidi Рік тому

    please start a civ overview series for the new return of rome civs for aoe 2 players, appreciate all your highly informative videos

  • @maugamer1536
    @maugamer1536 Рік тому

    Yeah, Peru man, thanks for the video

  • @Max-ej4oh
    @Max-ej4oh Рік тому

    Had a slinger Incas custom game recently. 3 vs 3
    They just beefed the Incas player with so much early resources, it was a swarm of Kamayuks in my base.
    I can still hear the screams.

  • @glennalting9992
    @glennalting9992 Рік тому

    finally my fav unit being thrown into the spotlight

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 Рік тому

    the Kamayuk is definately like the steppe lancer (well, in terms of really) how two ganging up on one knight equals to +16 bonus cav damage, and while that would mean a pikeman doing 26 damage, two Kamayuks doing 7+7+8 bonus damage times the 8 by 2, and you're doing a gangup of damage alot sooner then the pikemen can reach the cav unit, making the Kamayuk an interesting pikemen that also can throw down like the militia line.

  • @flakstruk-8481
    @flakstruk-8481 Рік тому

    Its all coming together

  • @ursleiter5611
    @ursleiter5611 Рік тому +1

    Also of note:
    They burst into tears at the sight of Cataphracts.
    I didn't expect another video so soon, but it's always nice to see. :)

  • @thomasfplm
    @thomasfplm Рік тому +1

    I'm curious about how effective they are in mixed groups.
    Like having halbs in front and Kamayuks behind to go against cavalry.

  • @genericyoutubeaccount579
    @genericyoutubeaccount579 Рік тому +1

    Incan Eagles are basically Huskarls.

  • @buildingman
    @buildingman Рік тому

    I never would have guessed they were so badass.

  • @An1llusion
    @An1llusion Рік тому +1

    Woo, Incas, my favourite civ and Kamayuks, my favourite unit! Will be interesting to see the Slinger and how 'generalist' they can be. People say Slingers more or less win vs Arbalesters, but considering they get so hard countered by Cavalry / Hussar they're definitely much weaker of a generalist unit than Kamayuks are.

  • @ivan55599
    @ivan55599 Рік тому +1

    Spanish player would envy, because they would have similar kind of imperial age unit, terchio pikeman.

  • @anttikaikkonen1460
    @anttikaikkonen1460 Рік тому

    Have you experimented with patrolling kamayuks on stand ground stance? In large groups they tend to stack like crazy multiplying the effect of the +1 range.

  • @cerntran857
    @cerntran857 8 місяців тому

    one of my favorite unit!

  • @boarfaceswinejaw4516
    @boarfaceswinejaw4516 Рік тому

    something that would be cool would be if, assuming the "return to rome" expansion is successful, the developers re-texturing the kamayuk and turning it into a hoplite for the greeks.

  • @heartminer5487
    @heartminer5487 Рік тому

    Looking at the engagement pathing in aoe2 reminds me of how I hesitate when going to the checkout lane in costco. Pathing would be tricky even in real world human fights.

  • @TIME12308
    @TIME12308 Рік тому +3

    I think that the Kamayuk is similar to a Macedonian Phalanx and I always see Kamayuks like them. To be more realistic, I think that the kamayuk must have the bonus of a Hindustani Ghulam (piercing through multiple units) but I think that would make the kamayuks OP.

  • @malikshabazz2065
    @malikshabazz2065 Рік тому

    awesome stuff! :-)

  • @LokirofRoriksted
    @LokirofRoriksted Рік тому

    This song is fire! I like it!

  • @amazed2341
    @amazed2341 Рік тому

    I’ve always through the extra range would make them great to mix in with trash, or other units like eagles or swordsmen. A few kamayuks behind halbs makes for a great murder ball

  • @Nightmare_52
    @Nightmare_52 Рік тому +2

    4:39 swordsman on the bottom going on a trip

  • @white5pace
    @white5pace Рік тому +1

    One fact you forgot to mention is their +20 bonus damage against elephants making them one of the best counter units apart from monks

  • @bradleenosbisch9928
    @bradleenosbisch9928 Рік тому

    I haven't seen a video on this yet, but if a unit gets converted, do they then adopt the civ bonuses of the new civ? For example if the Japanese converted a Kamayuk would the unit pick up extra attack speed?
    Follow up video idea; which are the most powerful uses of that if they do pick up new bonuses?

  • @vileluca
    @vileluca Рік тому

    "Your Kamayuk has first strike"
    Magic the gathering reference? O

  • @markvanderwerf8592
    @markvanderwerf8592 Рік тому

    Basically they are better than pikes/halbs in every regard.
    They trade nearly as well per cost vs cavalry but they are more pop-efficient and do MUCH better vs anything else. Especially the fact they don't have spearman armor and have access to fabric shields is huge as they wreck knight+archer/skirm comps.
    In terms of buildtime they even beat halbs arguably.
    A barracks spends 2.2 resources per second making halbs. A castle spends 7.9 resources per second.
    So for 550 stone you are pumping out anti cavalry units as fast as 3.5 barracks which cost 612 wood and take only a bit shorter to build.
    All in all a S tier UU right now because a superior pikeman is a perfect transition from xbow play anyways. Pikeman are a unit you typically want to start making late Castle age which fits perfectly with castle timing anyway. Vs cavalry civs you don't need to bother with an arbalest timing you can just go xbow timing attack into kamayuks and you have a massive advantage in terms of composition.

  • @namvo3013
    @namvo3013 Рік тому

    All tech for Inca is fun. I recreated pike and shot warfare with kamayuks and hand cannons

  • @amauriherrera6022
    @amauriherrera6022 Рік тому

    I've always seen Inca units more as support mix units. Like you still mass crossbows but sprinkle some slingers.
    You mix pikes and kamayuk. To me AoE2 is a mass 1 unit type and then add support cover units for your main mass. Well, Incas play more like AoM where your army composition has to be very balanced instead of mass and support armies from AoE2
    Magyars also play like this Cav.archer mass with Huzzar support small army, sprinkle Paladins or Monks for counter to enemy Onager/Skirmishes with Paladin wings.
    I think the 3rd expansion civs (green helmet civs) were designed like this. Italians and Slavs also need 3-4 unit types army compositions.
    Indians might be the exception but everyone sees imperial camels with canoneers coming a mile away when someone plays Indians; so yes, they also seemed designed for balanced mixed armies use.

  • @gaius_iulius_megas
    @gaius_iulius_megas Рік тому +5

    They're the only real pike units in the game and for that I will always love them.

  • @mokafi7
    @mokafi7 Рік тому

    Will you make videos on the AoE1 civs?

  • @beelsmaxime7660
    @beelsmaxime7660 Рік тому

    Oh yeah, it's all coming together now.

  • @juanfisi
    @juanfisi Рік тому

    Interesting, and how good are the new bombard towers for the byz now?

  • @morantNO1
    @morantNO1 Рік тому

    What about mixing in a few Pikes/Halbs as cannonfoder? You would get maximum usage out of the range, if you had melee units in the front row they can attack over, right?

  • @SarangMinhas
    @SarangMinhas Рік тому

    Can we re investigate steppe lancers vs knights? Focused on possibly on Mongol steppe lancers as their 30% extra hp make them possibly most viable.

  • @MrMarinus18
    @MrMarinus18 7 місяців тому

    5:00
    I kinda hope they never do that cause the bad pathing somewhat simulates the chaos of battle and the hesitation many soldiers have going towards a wall of spikes.

  • @donnyfisto3913
    @donnyfisto3913 Рік тому +1

    We haven't heard the intro in a while...

  • @legendofJupp
    @legendofJupp Рік тому

    Important note: skirmishers have bonus damage against spear, while they do 1 damage to FU kamayuks. So cav plus skirm does not work against them!

  • @paternaaoe1478
    @paternaaoe1478 Рік тому +7

    Kamayuks engaging against cavalry has to be one of the most satisfying aoe battles

  • @annaairahala9462
    @annaairahala9462 Рік тому

    The other really good thing about them is that they can take out buildings much more efficiently than most other melee units