If we can have a built-in variant for Sandtrap without elephants, why not have a built-in variant for chaos maps? I'd love to see something like Isolation have actually flood forms, or, obviously, this.
I am disappointed you didn’t show it with a sentinel beam or spartan laser. It also reminds me of when someone from Bungie was talking about Anchor 9: “We wanted a button to push where the doors open and throw everyone into the vacuum of space. We still wanted to keep that for MLG.”
Reminds me of the Halo Reach map "Condemned" from the Defiant Map Pack where they wanted the middle of the zero G space to have a laser the kills everyone in the middle of the room that goes off sometimes. Devs noticed it would just discourage people from entering that space so it was cut.
@@JuiceboxCE imagine if drop ships arrived in other maps to drop off legendary elites, or if the flood pods released infection forms that infected dead players (also on legendary)
Yeah it seems to me they probably wanted to get it to look at you and that was an easy way to do it without having to code anything new. Especially when you consider the people making the levels usually aren't the ones writing the game code.
@@CobaltSanderson I agree with all of this. Bungie always kept everything in-engine and minimalist. Making the monitor look at you by making it into a dummy turret is classic Duct-Tape-and-Rubberbands Bungie coding
It used to only follow the host, it was a way to figure out who had host. But with dedicated servers it seems to just follow whoever entered the room last so yeah you can see when someone is crossing the room
Halo CE - 3 multiplayer maps have a sentimental and nostalgic weight to them thanks to Red Vs Blue. So many maps carry memories for me; “That’s where Doc hid in the caves” “That’s Tuckers rock” “That’s Where Caboose said “I hate babies”
Giant monitor from halo: A ball attached to a body on the ceiling who wants to kill you. Wheatley from portal: A ball attached to a body on the ceiling who wants to kill you.
Reminds me in halo reach if you make yourself invincible or make enemies do 0 dmg, one of the two, the description says, “enemies cannot hurt you, only look and think angry thoughts.” Or something along those lines.
Never stop making videos General Kidd, seeing so many secrets from my childhood game will always blow my mind away. If I were a woman I'd call you GeneralKiss ;)
I always used this for years to see players and kill em. Lol but fr I thought the big twist was gonna be you can spot players based on where it's looking at
You're a gem to the Halo community. The fact that you continue to find all these amazing aspects in Halo after all these years is astonishing. I applaud you good sir!
@@MeddlerGhost, lol I technically try to blow off it's eye by throwing grenades at it although I always do it with playful intent. Probably it's even more angry at me than the ones who just ignore it.
its like that Autogun thing in Perfect Dark where on Carrington Villa, there's a single windturbine that's actually assigned to be an autogun turret; But since its placement prevents it from actually attacking you. Sorta the same here but... it's not shooting at you.
I'm going to say probably a work around. A little from programming experience but probably more from the "Halo devs watch speedrun of Halo 1" vid. They obvs don't talk about this but when they're talking about using Chief's shield to interrupt the power thingys it has very similar vibes. Still could be open and not definitive proof but enough until we know more (we probably won't)
That’s crazy I was just on halo fandom reading about this yesterday, what are the chances? By the way, I’m pretty confident the weapon isn’t cut content, but maybe the mono rail that it’s on is or at least the function. Imagine if that thing could skate around the ceiling. I think it would make the map just that much cooler
yay!! i'm so happy i had the right intuition in the vehicles video!! so my hypothesis is that since the entirety of the Engine was improvised a fair bit and the Monitor biped is in every map thanks to Forge, that they realized "oh. we can make it have twice the scale and allow it to enter vehicles", then they copied over one of the turret tags (Plasma is the closest to a Forerunner turret), and replaced the plasma cannon weapon in the turret vehicle to the Guardian weapon object, but since the assets for the Sandbox lasers or the Sandtrap mines aren't in the map, they decided to leave it like that. However, it does seem like the lost a fantastic opportunity to make a stage with hazards by not giving the monitor a projectile.
Me and my two sisters spent a fair amount of time messing with this thing way back when. It stares at the closest player. We tried to get it to glitch out by getting two players the exact same distance hoping it would rapidly try to cycle between them, but no luck.
This reminds me of an old laser tag course I used to go to as a kid. There was a 'robot' high up on the wall of the main room of the course that would shoot you if you were in its line of sight. That place was awesome.
So is it just firing in bursts? or could that be due to the fulerod cannon projectile you assigned, if you change the projectile to the sentinel beam would it be consistent?
It can actually kill you in vanilla too. In Forge, grab a Spartan Laser and charge it up to the absolute maximum while aiming at the big monitor, then switch to forge mode. Ordinarily this would interrupt your beam and the laser would just stop, but for some reason if you do it while aiming at the big monitor, it will damage you. It's not instant kill like a normal Spartan Laser, but you can make it kill you. If I remember correctly, it will say you were killed by the Guardians. I used to do this all the time when the map first came out on 360, and nobody believed me that it would happen. But I always knew there was something suspicious about that monitor...
It's probably just due to the fact the code existed to target and follow enemies (players). I doubt it was acutally shooting but instead didn't shoot if a projectile wasn't assigned. It reminds me of the Fallout "train head" where sometimes it makes sense just reusing existing systems in the game. The fact it shot when you added a projectile was probably part of the script. It looks like the actor was using an existing "target enemy AI" script.
If we ever get a(nother) remake of this map, I would love some sort of H2A environmental (think the shield on Zenith or the base waterfalls on Shrine) mechanic with this. Like maybe in 4s if you hit a button it turns against the enemy team, or in FFA it starts doing damage to everyone. Just lock down part of the map.
Do the cameras also move both up-and-down and side-to-side, like the monitor does? That could be a significant difference- it might be harder to program a scenery object to track you in 2 dimensions instead of 1.
@@Smocaine-ew6hx The cameras do in fact track you as you move around the map, if I recall correctly they're actually ai controlled turrets as well (I think he did a video on it already). Don't know if they're constantly shooting you though
In the first Homeworld, there's a fightercraft that the Taiidan race gets that has a dome on the front, and instead of firing projectiles, it shoots down enemy projectiles that travel near it. If it's named something like monitor defender, maybe they had the intent to have it remove/redirect projectiles fired at it, but never got it working. Alternatively, make it shoot armed bubble shields. HAH!
Yo this would be amazing if it was equipped with a Spartan laser with that firing rate but inaccuracy, make it guard great weapons or equipment and it can make a hell of a chaotic custom game mode
maybe it was originally considered that this monitor interpreted the Spartans/Elites as intruders in its facility, hence why it was "supposed" to attack players but due to the close quarters of the room they removed the projectile.
It's just a case of using the code you already have for something. They already have Turret AI, so just grab a turret actor using Turret AI, and replace the mesh with this one, and don't give it a projectile. The result is it'll target and look at players which is the behavior they want, and its something they can add nice and quick and easy. I do the same fairly often, any search light you see in a game I make, it's literally just using the same AI as the turrets that would otherwise be shooting at you.
Damn. Thought all this time it was meant to reveal player location when out of range of the motion tracker. Guess either they tested it and made an easy fix removing projectile or intentinaolly designed it that way.
I think they just used the vehicle AI weapon tracking to get the monitor working. But I wanna believe this was there manage containment on cold storage.
So that thing has had intent to kill me for over 13 years.
Holly crap, it’s almost creepy
ITS 343 GUILTY SPARK
It's kinda sus if you know what I mean.
Amongus
Might as well add it's name to the roster, it probably would've been killing us all better than we do if it had a weapon.
I didn’t know Master chief participated in war games
That monitor has probably been wanting to do that for 13 years.
Guess it finally got its wish
Cyborg - It wants to kill
If that thing was hooked up with a spartan laser and firing at people in that room it would be so wild
Or a sentinel beam
Dude, that would be PERFECT.
place some good weapons in the room and give it a decent weapon and it would certainly spice things up
If we can have a built-in variant for Sandtrap without elephants, why not have a built-in variant for chaos maps? I'd love to see something like Isolation have actually flood forms, or, obviously, this.
Someone should mod that in
I am disappointed you didn’t show it with a sentinel beam or spartan laser. It also reminds me of when someone from Bungie was talking about Anchor 9: “We wanted a button to push where the doors open and throw everyone into the vacuum of space. We still wanted to keep that for MLG.”
Reminds me of the Halo Reach map "Condemned" from the Defiant Map Pack where they wanted the middle of the zero G space to have a laser the kills everyone in the middle of the room that goes off sometimes. Devs noticed it would just discourage people from entering that space so it was cut.
"The one-eyed sergeant is firing blanks!" - Vic
Beat me to it
*5 5 5*
It would be so chaotic if that thing was firing in multiplayer
Yun
You are spitting
Facts
Would be a fun game mode: survive the longest stuck in that room
Nice, i'm not playing this map anymore
Same
When the trees start speakin binary.Vietnham PTSD flashbacks
@@nebcyt-notenoughbraincells419 wtf lmao
You should try to have a full multiplayer game with this mod enabled.
That's genius
This would make a sweet april fools update gag
@@JuiceboxCE imagine if drop ships arrived in other maps to drop off legendary elites, or if the flood pods released infection forms that infected dead players (also on legendary)
It targets host...
Yes plain and simple
I’d love to see this thing with Guilty Spark’s super beam.
Yeah it seems to me they probably wanted to get it to look at you and that was an easy way to do it without having to code anything new.
Especially when you consider the people making the levels usually aren't the ones writing the game code.
Yeah I think so, its clever work around to give the effect of a monitor watching you.
That and Bungie was known for cutting corners and making things with existing code where possible, rather than trying to create new code.
ua-cam.com/video/omQ-G7dxq8s/v-deo.html
@@CobaltSanderson I agree with all of this. Bungie always kept everything in-engine and minimalist. Making the monitor look at you by making it into a dummy turret is classic Duct-Tape-and-Rubberbands Bungie coding
Makes sense
"For your own safety, do not destroy vital testing apparatus." "Certain objects may be vital to your success; Do not destroy testing apparatus."
you monster
Cake is a lie
this is like a more ominous version of GLaDOS from portal
Correction wetely not glados I see how cortana could out smart him now but glados good question
oh so that's where wheatley went
Yeah Wheatley finally found a permanent home lol
@@Wildwood56 nah I said GLaDOS just because of how the neck cranes around to look at you. Wheatley does look like the Monitors though.
Well in the first Portal GLaDOS had a round head.
Damn I never realized that thing was even up there. I Guess you can use that to know if someone is hiding there on the other team in mp
It used to only follow the host, it was a way to figure out who had host. But with dedicated servers it seems to just follow whoever entered the room last so yeah you can see when someone is crossing the room
Plot twist: He was made to say "Dear, Chairman".
I understood that reference.
“Well hello Agent Washington”
Now firing emp
Halo CE - 3 multiplayer maps have a sentimental and nostalgic weight to them thanks to Red Vs Blue. So many maps carry memories for me;
“That’s where Doc hid in the caves”
“That’s Tuckers rock”
“That’s Where Caboose said “I hate babies”
Todd Douglas they always have and they always will
Is this true also with the cameras in ODST Mombasa Streets, that follow you?
Oh snap good ask
Don't forget the cameras on The Pit
Giant monitor from halo: A ball attached to a body on the ceiling who wants to kill you.
Wheatley from portal: A ball attached to a body on the ceiling who wants to kill you.
They're both blue too.
Silverpoint yoooo they are!
I never even noticed that it kept it's view on the player. This map was already creepy enough without knowing that.
Reminds me in halo reach if you make yourself invincible or make enemies do 0 dmg, one of the two, the description says, “enemies cannot hurt you, only look and think angry thoughts.” Or something along those lines.
That was 0% Damage Dealt
Or maybe they both said relatively the same thing.
Monitor: "What is my purpose?"
Rick: "You stare at players in the map and shoot blanks unbeknownst to them"
Monitor: "Oh my God"
Welcome to the club.
Monitor: "I was not born a monitor. I was created. And my creators have used and betrayed me. So, I stand alone!"
I could just imagine how harder multiplayer would be with that on and with different projectiles every time a match starts
Imagine sniper or rocket launcher
Fiesta++
Fiesta but every 30-45 seconds it changes projectiles to a random one so no one can figure out a pattern
Omg imagine rocket pods
I literally didn't even know this thing existed in the first place.
Can you make this mod downloaded able? I just came up with a custom game
It's actually quite easy to do this, just change the projectile in Assembly
It has Projectile Dysfunction
Lowkey top comment.
This better be top comment
Never stop making videos General Kidd, seeing so many secrets from my childhood game will always blow my mind away.
If I were a woman I'd call you GeneralKiss ;)
I mean, he’s gay
I always used this for years to see players and kill em. Lol but fr I thought the big twist was gonna be you can spot players based on where it's looking at
He is the Director Leonard Church
I think it's probably just a trick the devs used to make it track you constantly.
Now, it feels even more creepy that the giant robot which states at you is actually trying to kill you at every moment. Smh
The actual literal meaning of "If looks could kill"
You're a gem to the Halo community. The fact that you continue to find all these amazing aspects in Halo after all these years is astonishing. I applaud you good sir!
I sometimes load this map just to play with that monitor. I shoot and throw plasma grenades at its eye. Well, that eye is more like a flashlight.
It's just happy to have you as a visiting friend!
@@MeddlerGhost That's what we always thought...
But it's fucking angry.
@@MeddlerGhost, lol I technically try to blow off it's eye by throwing grenades at it although I always do it with playful intent. Probably it's even more angry at me than the ones who just ignore it.
That's terrifying!
They probably just reused the algorithim that the ai uses to shoot players to make the thing look at players.
its like that Autogun thing in Perfect Dark where on Carrington Villa, there's a single windturbine that's actually assigned to be an autogun turret; But since its placement prevents it from actually attacking you.
Sorta the same here but... it's not shooting at you.
I'm going to say probably a work around. A little from programming experience but probably more from the "Halo devs watch speedrun of Halo 1" vid. They obvs don't talk about this but when they're talking about using Chief's shield to interrupt the power thingys it has very similar vibes. Still could be open and not definitive proof but enough until we know more (we probably won't)
That’s crazy I was just on halo fandom reading about this yesterday, what are the chances?
By the way, I’m pretty confident the weapon isn’t cut content, but maybe the mono rail that it’s on is or at least the function. Imagine if that thing could skate around the ceiling. I think it would make the map just that much cooler
Oh God, that's terrifying. Can you assign the Sentinel Beam projectile?
yay!! i'm so happy i had the right intuition in the vehicles video!! so my hypothesis is that since the entirety of the Engine was improvised a fair bit and the Monitor biped is in every map thanks to Forge, that they realized "oh. we can make it have twice the scale and allow it to enter vehicles", then they copied over one of the turret tags (Plasma is the closest to a Forerunner turret), and replaced the plasma cannon weapon in the turret vehicle to the Guardian weapon object, but since the assets for the Sandbox lasers or the Sandtrap mines aren't in the map, they decided to leave it like that. However, it does seem like the lost a fantastic opportunity to make a stage with hazards by not giving the monitor a projectile.
I had no idea that thing was there, but I barely played on this map. Bungie era games are truly beautiful and rich.
When there are multiple players in that room, how does the targeting work?
Does it follow 1 player? Or does it switch targets?
I believe it simply stares at the closest person to itself.
Me and my two sisters spent a fair amount of time messing with this thing way back when. It stares at the closest player. We tried to get it to glitch out by getting two players the exact same distance hoping it would rapidly try to cycle between them, but no luck.
This reminds me of an old laser tag course I used to go to as a kid. There was a 'robot' high up on the wall of the main room of the course that would shoot you if you were in its line of sight. That place was awesome.
It probably an enemy from that cut forRunner city
So is it just firing in bursts? or could that be due to the fulerod cannon projectile you assigned, if you change the projectile to the sentinel beam would it be consistent?
I didn't even know this Monitor was on the map.
It can actually kill you in vanilla too. In Forge, grab a Spartan Laser and charge it up to the absolute maximum while aiming at the big monitor, then switch to forge mode. Ordinarily this would interrupt your beam and the laser would just stop, but for some reason if you do it while aiming at the big monitor, it will damage you. It's not instant kill like a normal Spartan Laser, but you can make it kill you. If I remember correctly, it will say you were killed by the Guardians.
I used to do this all the time when the map first came out on 360, and nobody believed me that it would happen. But I always knew there was something suspicious about that monitor...
It's probably just due to the fact the code existed to target and follow enemies (players). I doubt it was acutally shooting but instead didn't shoot if a projectile wasn't assigned. It reminds me of the Fallout "train head" where sometimes it makes sense just reusing existing systems in the game. The fact it shot when you added a projectile was probably part of the script. It looks like the actor was using an existing "target enemy AI" script.
this is interesting but who will it target if there are more people in the room like does it go for the highest score player or just the closest
I always thought it was a incomplete machine that hasn't had weapons installed on it yet or an monitor security AI meant to watch you menacingly.
If we ever get a(nother) remake of this map, I would love some sort of H2A environmental (think the shield on Zenith or the base waterfalls on Shrine) mechanic with this. Like maybe in 4s if you hit a button it turns against the enemy team, or in FFA it starts doing damage to everyone. Just lock down part of the map.
Super Original Halo player here, you have my respects. To think knew everything about my favorite game.
The cameras on The Pit would give some insight regarding whether this is cutcontent or a workaround
Do the cameras also move both up-and-down and side-to-side, like the monitor does? That could be a significant difference- it might be harder to program a scenery object to track you in 2 dimensions instead of 1.
@@Smocaine-ew6hx The cameras do in fact track you as you move around the map, if I recall correctly they're actually ai controlled turrets as well (I think he did a video on it already). Don't know if they're constantly shooting you though
In the first Homeworld, there's a fightercraft that the Taiidan race gets that has a dome on the front, and instead of firing projectiles, it shoots down enemy projectiles that travel near it.
If it's named something like monitor defender, maybe they had the intent to have it remove/redirect projectiles fired at it, but never got it working.
Alternatively, make it shoot armed bubble shields. HAH!
Learning the fact that it's been constantly firing at you(just no projectiles) is definitely creepy.
I KNEW that thing wanted to kill me! I remember having a Mandela effect of it shooting a lazer
you must have came from a dimension where bungie made it shoot at ya, and at some point you randomly got transported here
Caboose, that already happened.
I’ve never even noticed that
I’ve been living a lie
Yeah this thing did creep me out a little, still does and now even more
Awesome video, love the content and learning more about my favorite games forever and always.
Imagine that thing shooting the laser beams of the towers from sandbox
in halo lore thats probably what it would do tbh, guessing its purpose is to destroy flood during an outbreak
@@CodyBridge I guess so
Yo this would be amazing if it was equipped with a Spartan laser with that firing rate but inaccuracy, make it guard great weapons or equipment and it can make a hell of a chaotic custom game mode
Monitor: I have no projectile, but I must attack
Didn't you already do a video on this?
Someone convert cold storage into a firefight flood map with the monitor as a turret unlock
00:57 bruh those creeped me out as a kid!
maybe it was originally considered that this monitor interpreted the Spartans/Elites as intruders in its facility, hence why it was "supposed" to attack players but due to the close quarters of the room they removed the projectile.
Probably something that was created for the campaign for a planned level that never made it into the final release
I've always felt uneasy when in the same room as that guy.
I have never even noticed that thing in the first place before
Do the cameras on The Pit follow the same targeting AI?
Now knowing that thing is staring at us with murderous intent... it makes it SO much more awesomely terrifying!
Cold Storage has always been my favorite map
imagine being AFK on this map and you're in its line of sight during a match................
That's always the same with these eggheads monitors, you grant it a weapon and it wants to shoot at you *smh*
Would have been kinda cool if every once in a while it did shoot at a random player in view. I’m guessing that it was just way to get it to watch you.
This is frightening. It would be a cool mod for customs to add a special twist
I was thinking tracking or maybe some mad lad had the idea of it shooting back if you attacked then. Then realized how much of a bad idea that was.
Why didn't you assign a apartan lasser? It would make more sence for the monitor to fire a lasser.
It's just a case of using the code you already have for something. They already have Turret AI, so just grab a turret actor using Turret AI, and replace the mesh with this one, and don't give it a projectile. The result is it'll target and look at players which is the behavior they want, and its something they can add nice and quick and easy. I do the same fairly often, any search light you see in a game I make, it's literally just using the same AI as the turrets that would otherwise be shooting at you.
Thought it was weird years and years to go cause it looks like the thing from cloudy with a chance of meatballs
Could you perhaps spawn it in campaign? Or even showcase the monitor with all different weapons assigned to it
Oh man I never even looked up at the ceiling before ha ha
What about the cameras on the pit on Halo 3? Are they vehicles/weapons?
Is that the same for the cameras on the pit
I'm scared to play alone now
Damn. Thought all this time it was meant to reveal player location when out of range of the motion tracker. Guess either they tested it and made an easy fix removing projectile or intentinaolly designed it that way.
The only ammo it has are grimaces and angry thoughts.
Definitely a workaround for it to track you
I'd love to see it with either a sentimental beam or spark's super beam, i think that would be pretty accurate
I think the sentimental beam would have a hard time hurting people
I would expect the Sandbox Guardian projectiles from it or a giant sentinel beam.
It's big, it hangs off the ceiling, has one eye, and wants to kill you. Ladies and gentlemen this is the Microsoft equivalent to GLaDOS from portal.
I wonder if that’s the same for the cameras on The PIt
Now I really want to see someone make it destroyable and make it into a boss battle
Reminds me of the security cameras in ODST.
Reminds me of Wheatley from Portal 2, except it has blanks for throwing at you.
Personally I'd like to think it is scanning you for Flood infection. No infection, no shoot.
Infection gametype however...
I always was terrified of this thing.
Was it coded that way because they originally wanted it to shoot something at you or because it was easier to make it track you that way?
Should assign a Spartan Laser to it next time
i never even knew this thing was even there
I think they just used the vehicle AI weapon tracking to get the monitor working. But I wanna believe this was there manage containment on cold storage.
I feel a game mode could be made out of this is you modded a map and placed those all around the map.
Escape the watchers idk