instance random colors in blender!

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  • Опубліковано 6 лип 2024
  • Working with geometry nodes and need to make your instances all different colors? Here's the tutorial for you! This'll work for any mesh you can create in Blender and is fully procedural.

КОМЕНТАРІ • 16

  • @kannonniemi
    @kannonniemi Рік тому

    Thank you! This was very useful and a great time saver for future projects

  • @ma.2089
    @ma.2089 Рік тому

    first tutorial for this specific problem that actually worked for me. Thank you!!! Was looking for a while, i'm assuming most tutorials are outdated so thank you!

    • @georgemakes
      @georgemakes  Рік тому

      Glad to know it helped! Same thing happened to me, and that's why I made the tutorial in the first place 👍

  • @ahmadb.e.k4629
    @ahmadb.e.k4629 Рік тому

    That is amazing

  • @adebirkful
    @adebirkful Рік тому

    This is wonderful. I have added a random value node to the instances on points node to create smaller and larger objects at my points, and I would like to assign a color based on the random scale value. Any ideas on how I would do that?

  • @themaddove9687
    @themaddove9687 Рік тому

    Thx for the tutorial, but how do I make the instances have the same color as the texture from the original mesh? Like Legofying an object for example

  • @wgalloPT
    @wgalloPT Рік тому

    What is I would like instead, a rectangle instead of a sphere. I mean the overall shape....

  • @vegabeto88
    @vegabeto88 2 роки тому +1

    HI, THANKS FOR THE TUTORIAL, DO YOU KNOW WHY THESE PARAMETERS ONLY SHOWS WITH EEVEE ? WITH CYCLES IT´S NOT WHOWING UP

    • @georgemakes
      @georgemakes  2 роки тому

      Huh, well it should work for both Eevee and Cycles...All I can think of is maybe there's an added geometry or shader node in your setup that only works in Eevee, or somehow the "realize instances" got moved after the "capture attribute" node?

    • @digicraft63
      @digicraft63 Рік тому

      Same here. Doesn´t work with cycles.

    • @diegor9556
      @diegor9556 Рік тому

      hi @@georgemakes, is there any solution ...?

    • @SteveWebbbb
      @SteveWebbbb Рік тому +3

      Confirmed. This only works in EEVEE. In cycles, all blocks are the same color. All nodes are in the same location as in your video.

    • @user-eo5ez2op9s
      @user-eo5ez2op9s 3 місяці тому

      I moved the "capture attribute" node between "Distribute points in volume" and "Instace on Points" then it can work with cycles, hope it's helpful for you

  • @sajjadabouei6721
    @sajjadabouei6721 Рік тому +1

    you must be kidding?
    so we need to hard code the number each time?

  • @jeanjulienp
    @jeanjulienp 25 днів тому

    Don't name the attribute color. Anything else :).

  • @clementred3801
    @clementred3801 3 місяці тому +1

    This wasn't very clear and it doesn't work anyway ... waste of time