Where is the Subsurface Color in Blender 4.0?
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- Опубліковано 4 жов 2024
- The Subsurface Color has been removed in Blender version 4.0. In this video, I will show you what you can do instead, to control the subsurface color.
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I think you could also plug a color node into the radius input and control the subsurface color that way instead of having to tinker around with the values.
Oh yeah, I haven't tried that, but it might work.
Edit: (Just Tried it out, and yeah it works great) 👍
@@RyanKingArt I remember long before Blender had a PBR shader and you just had to use the subsurface node, there was a radius option on that and I would just plug a color into the socket and that seemed to work just fine.
That's an excellent tip! I had wasted some time trying to get to the color I wanted using the values, now using an RGB node, I have a more quick display of the color I want.
Except it doesn't work, it takes the average of your color and adjusts what was already there proportionally, it doesn't actually change the hue no matter what you plug into it. You can just plug in simple rgb node to it to see that it does nothing, and that's my problem, I want subsurface to vary with texture.
EDIT: I guess, it's an eevee bug, great... blender doesn't fail to disappoint once again!
This seems like such a weird and unnecessary change. Thanks for the heads up on this.
yeah I kinda wish they just kept the subsurface color.
The old method allowed you to actually place a subsurface colour under the top semi transparent colour where you could see through the top layer under lighting to see a different under the surface colour.
That was subsurface colouring.
This new method is just mixing two colours together.
Blender fail.
Yeah its no the same, comparing two shaders next to one another I can no longer get the differing underlying hue, and that's a staple of one of my styles of renders.
This is the change that nobody asks for. So sad that we need to find the way around in order to have that previous SSS color back. 😥
Hope The dev team will consider getting this back in the further version of Blender.
a change nobody was needing, making something simple complicated and worse.
yeah I agree
Whoever decided to make this change needs to be fired all this does is make things already more difficult and annoying
Спасибо!!! Не понимаю, зачем было менять то, что прекрасно работало. А теперь без таких вот видео и не разобраться!
Thank you for this tutorial! It's always a pleasure to see your content, since 2019 :)
thanks!
This is exactly what I needed. Thank you as always Ryan the king!
thanks for watching!
Good guy Ryan, creating awesome tutorials and even providing updates.
Thanks!
Thank you soo much for this great video. It sure explains the difference.
glad it helped!
ty ryan.. i've learned everything about texturing in blender over the past 4 years from your videos alone. I was trying to make a shader when i noticed the node was gone and i almost pulled my hair out. ryan saves the day again
glad it helped
I just set it to skin and stick in a RGB node in the radius to see the exact color that I want for my SSS or even simpler use a Mix Color shader so that you can use it in a node.
Thanks for letting me know about this! Just tried it out, and yeah that's also a good way to control the color.
No problem, I had that very same panic when I was trying to do one of your older videos with Blender 4.0. Took me while to find a tutorial a tutorial that explained the new shader and then the idea popped into my head when I remembered the RGB and Vector ports are actually compatible, it was just the 'Skin' and strength part that I didn't understand what they did. So I just tried the RGB node and and noticing that I wouldn't be able to put it your node setup I used instead a Mix color, set one color to 100% and I could then create a node exactly like your node with now vector guess work involved @@RyanKingArt
Weird change on Blender's part so totally appreciate this video! In another one of your videos (the pickle one) you use a color to control where the subsurface happen - with the new update I don't know where to plug it in; the weight? the scale? it's made it so much more complicated.
Great stuff, Ryan! Thank you. Hope you're doing well.
thanks!
I actually figured this out when I was watching a UA-cam video
Cool 👍
This was really helpful, thank you!
Glad it was helpful!
i do not like this new system. in 3.6 i ez made nice ears with red subsurface, it was like cool pixar sunshine ears. now its more complicated.
I preff use RGB node in radius slot. Its more comfy
yeah that's a great method too 👍
I wondered what the subsurface color was used for! LoL!
😄
good job Bro
Thanks!
You can plug an RGB into the radius btw. Seems to work.
thanks for sharing!
💯 Thanks!!!
welcome!
@@RyanKingArt, do you have resp. is there any place to share the community results/fan art of your tutorials?
No, I don't really have any community place for people to share there tutorial results. I may make something for that sometime. Any suggestions? @@Velnias75
@@RyanKingArt, an own Discord server?
Thanks man!!!!
welcome!
I'm sorry, but what they did to our bsdf is a disaster. I just can't with this, everything just got that much more confusing :(
Thanks for clarifying ❤
yeah I don't really like the update.
Thanks for this video. I find this a really annoying and unnecessary change.
yeah I agree.
What about if you have a SSS map/texture exported from substance? How can we use that to only have subsurface scattering on certain parts of the mesh?
Thanks !!!!!!!
You're welcome!
so how come when using the mix node, if one of them is supposed to be the base color and the other the subsurface then they both affect the subsurface? try bumping up the subsurface weight, give one of the mix nodes a blue color and the othe red, then switch between the 2.
Doesn't make sense to me
Because that's so much simpler than the old way ...
Personally I kinda like the old Sub Surface Scattering better with the Sub Surface base color.
They should really really stop messing with the nodes. Tutorials are becoming useless
Yeah its kinda annoying when they change things like this.
@@RyanKingArt same with the add new node in the material editor, I used to press tab then find the shader I wanted to add. such a pain how it is now. you can't even assign a shortcut to the add part anymore
@@RyanKingArt Yep, just like new versions of Windows, you have idiots that try to justify their jobs by creating new "features" that only tend to irritate existing customers and force additional updates.
I'm not a fan of this or the new hair system. I'm sure it will all turn out good in the end
yeah I preferred the other sub-surface scattering.
@@RyanKingArt yup, it was more intuitive and less work.
This is misinformation. "Radius" is the color channel for SSS.
They just fucked up Subsurface because it's useless when you try to introduce another color which is not part of the base. Thank's for nothing Blender !
Stupid UI change
wtf did they to the program man, damn
yeah I didn't like the update too much