When John kaleya was asked about his real identity, he didnt just give his name and age, he gave his birthdate and current residence, he was literally one step away from giving his social, credit card, and mother's maiden name, and then he procideds to make half a community quit a game, what a legend
that scene in my head was almost hollywood-comedy level, like throwing your contact info in someones face and walking away without saying anything else.
So an old man misinterpreted a figure of speech by taking it too literally, turns around and ties three world records and unveils an exploit that makes half the runners rage quit? He's my hero.
It's not even really an exploit. He wasn't gaming the system by taking advantage of a beneficial bug or glitch. He was simply playing the game in an way that is not intuitive. Most of the people that got so upset about this were already using methods that were in fact exploits. The only difference was that the actual exploits they were all using still allowed them to play in what they could rationalize to themselves as a "normal" way. Speedrunning communities are an odd lot. They devote huge amounts of time searching for any and every exploit they can possibly find to shave milliseconds off of times. But they also tend to frown upon any method that makes it patently obvious that "tricks" are being used. It seems like they're at least equally as intent on concealing the fact that they're using exploits to the untrained eye as they are at actually getting fast times.
@@Rowgue51 I think it's more the fact that it's not as much fun to use, as well as the fact that they'd have to replay every level to get a new time with it. They effectively had to redo every performance they'd ever done, but while looking down, and they just really didn't want to. The whole "not okay" tricks are usually ones that are unfun and boring to use, though.
yes like aalmost butt naked link flying across Hyrule on a fucking pebble just to get some sweet Zelda booty within an in-game-day after a century-long sleep doesnt look stupid at all. like people got butthurt a fucktone here and sorry, but it's called speed running for a reason, that extra milisecond means alot. think MKWii times and the such, that millisecond could mean dropping into the next second, from maybe a time of 1 minute 58 to one minute 57
He could have conveyed it better, but I think the point he was actually trying to make was that staring at the ground is visually uninteresting. When you clip through the floor and the screen wraps or something like that, it's visually interesting and somewhat fun to watch. The whole point of staring at the ground the whole time in order to go faster is that you are seeing less, and thus rendering less. It's an entire strategy based around essentially making the game as boring as possible.
For real, people will glitch through the ground and through walls...they'll use movement and pause menu bugs and do things that cut out massive portions of content from the game...but god forbid you look down.
Did he die? I know he’d be like 73 if he was alive today but that’s still below the normal life expectancy. EDIT: Just found a reddit comment linking to his obituary, he died at the age of 65. RIP, what a legend.
Holy shit the idea of putting 100s of hours into getting a record just for some old guy to start speeding around while staring at the floor and tie you, has got to make John Kaleta my favorite speedrunner ever
@@Terkzorr Part of me is like "games get optimized all the time. Destiny raids are still getting optimized and, yeah, they haven't been out as long, but faster strats are always available." Another part of me is like "They have a point. They've poured most of their life into going through GE as fast as possible and some old geezer shows up with bad grammar and a dumb pun which turns out to just happen to be a revolutionary trick to getting a faster time on damn near every level in the game by at least a second? That's gotta sting."
Also Speedrunners: "I took 6 months to datamine the code to save 1 frame rule, then took 2 years grinding to actually save that 1 frame rule...30 months or 912 days or 21,888 hours to save .016 seconds...speedrunning ain't so fast after all"
@@NoriMori1992 In your opinion. I don't even play Goldeneye but I'd 100% rather play a look down run than glitch through the floor to skip an entire level.
@@NoriMori1992 bro how tf is wasting your life looking for a glitch somehow better than having the skill to do all the shit without even looking? sorry if you were one of those assmad babies who couldn't do it lol
In the video when I see the age of Kaleta I thought "Wow, that's nice a very old guy... maybe he's still playing today? New games?". When the video is over I felt very, VERY sad. Kaleta was a nice guy, told his times, strategies... I really hope this guy is in peace. Thanks for the video, Karl.
That was my thought. I'm not a speedrunner, but I found it very cool that he shared his strategy with everyone else. He had to know that they could beat his times if they learned and utilized his strategy. He told them anyways.
wheedler another way to speed run a game is using emulators I’m included mini consoles because it’s technically a emulator. So u have to buy the original consoles and play it normally and speed runners hate it.
Never heard of John Kaletra before this video, but the fact that in his 50s his first foray into the internet was video game speed running forums truly cements him as a fucking legend. RIP John
some speedrunners literally modify their controllers to get a lower time to do strats not normally possible and this is considered fine, but when a guy looks at the floor THAT'S controversial??
A lot of the time, those people are bending the rules and have to get it reviewed, too, even if it's ultimately accepted by the community. In any case, it doesn't ruin enjoyment of the game, it just makes it easier to play overall.
At least for a while I think, doom eternal runs had players use the console to bind jump to scroll wheel, which they had to do through console because the devs intentionally prevented you from doing it normally like in Doom 2016 because they knew it broke everything. I like a lot of speedruns, and think a majority of the community is great, but sometimes I do not get the way some of them think
@Koholos true. There are a lot of speedruns and speedrun categories which will look boring to people. I´ll give you one extra example for an extremely boring speedrun ... The Legend of Zelda Twilight Princess Low% Speedrun consists of quite a lot of hours of Link just staring at an item to glitch through a gate... the speedrun is about 24-25 hours long. with 75% of the speedrun taking place in that pop up message.
I genuinely love the idea of some dude just waltzing in with a barely coherent post and accidentally changes the way a game is played because of a hyper-literal reading of an expression in qnother game's walkthrough. What an absolute madman, bless him!
John was such a skilled dude he made a community rage quit because he misunderstood something, then figured out it worked Reminds me of my dad R.I.P. John, hope you're making GE players rage quit in heaven
People were really, REALLY ungrateful for anything John Kaleta did. First he posted his times and was met with ridicule, then he helped people improve times and they shunned his discovery. That being said, I'm actually really shocked people took THIS LONG to figure out what's up with GoldenEye's framerate. Some speedrunners literally reprogram the game using inputs to get a 2 minute any% credits so this seems like such an easy thing to discover.
"The idea of optimizing lag by minimizing what actually shows up on the screen probably wasn't very well-understood back then" lol, pretty sure most PC players knew that, since computers developed so fast, they became outdated almost immediately compared to now (you can play a 2017 game on 2007 PC, but a 1997 PC couldn't run anything from 2000). So you were bound to play a game that makes your PC stutter. And literally first thing people do is move the mouse! xD What makes game lag was obvious. I just looked up and 2002 saw releases of TES3: Morrowind, Medal of Honor AA, Soldier of Fortune 2, Jedi Outcast, NOLF 2 and Battlefield 1942, all of those games had issues at most PCs of the day, and we tweaked the settings, lowered graphics and did other stuff to make framerate more bearable. Now then, PC games aren't tied to frames in speed, so the 0.1% console speedrunner crowd had very little overlap with 90% of kids that were trying to make Morrowind feel less like a slideshow, or hiding behind walls from the heavy lags during explosions in Medal of Honor.
@@KasumiRINA The whole point behind console speed running is to remove hardware as a factor (as much as you can anyway, see above video) and create a universal benchmark that anyone in the world can use and compete fairly with. It really wasn't till the rom scene and tool-assist started to pick up did people really start getting real deep into the nuts and bolts and noticing oddities. Most people also consider roms cheating because it does mess with that level playing field and some instabilities in the rom process can make glitches that just can't be used in a fair reliable way. There's a ton of respect and community that goes into these things and I don't think the scene would of made it pass a week if it just became super computer fps rom glitch-core fuck you WR seeking TL;DR: Sportsmanship
@@KasumiRINA I came to say the same thing. I myself discovered the advantage of looking down around the time GE look-down was reported, not in a speed running context, but in getting through areas of Everquest that had hundreds of players in them on an shitty old PC. I think it's a lot more common than people who only play on consoles realize, this is just the rare case where it actually had a noticeable, important effect. That said I can definitely see why it would hamper the feeling of the level playing field as RheubenRheuben mentions.
@@stevepittman3770 That's still quite a bit different though. If you can increase your framerate by 50% or more it's obvious and immediatlyy noticable. If you can increase your framerate by 1 or 2 frames it's barely noticable, especially when looking at the ground. And even of you noticed: since the community uses in game timing it's not even clear that increasing FPS will in any way influence the result. That relies on the specific time keeping method used in the particular game.
No, he mentioned it once and no one noticed, as it was in the middle of a bunch of other stuff, and then he mentioned it again and they tried it and found it worked.
30+ year old boomer here sipping my zero sugar monster energy and mowing my lawn every saturday and then taking my vintage american muscle car for a spin while blasting AC/DC - I can confirm that zoomers will never understand
Y'know, after the content and the discussion of the controversy surrounding JK's methods, the ending of the video got to my emotions. I hope Mister Kaleta was able to enjoy gaming and other hobbies for the rest of the time he shared with the rest of us planet dwellers. Great video, epic ending. Thank you so much.
Damn, kaleta inadvertently found some fresh salt mines at 55, with a decent strategy that took advantage of the (to my knowledge completely unaltered) hardware available, that deserves some respect
Imagine reading: "Put your nose to the grindstone", thinking: "what does that even mean? Maybe look down?", then figuring out: "Hey, this works! So that is how!" He must have been a pretty good player to start with nevertheless.
@@Pengochan But he was born in Burbank, Illinois. He was American. Meaning that English was probably his first language. He probably mistook it the first time, or is a very literal person. Lots of reasons as to why he thought "nose to grindstone" meant look down.
Did he really misinterpret the idiom or did he think up a silly, albeit self-deprecating, backstory to his discovery? I don't know his history, but it's at least possible that he had a grasp of image rendering affecting processing speeds.
@Pengochan Part of being a good player is you grew up with every console prior to the N64 and thus instinctively knew its weaknesses. Even PC games suffer from huge lag spikes when you have too many complicated graphics calculations being performed all at once. For instance, Starcraft 1 would handle graphics way more efficiently than Starcraft 2, even though the technology was supposedly better. The software is just burdening the hardware with more work in an effort to make a more convincing visual experience, meanwhile being just as laggy and obnoxious to play as ever. As far as the story of putting your nose to the grindstone and what not.. he probably just assumed that everyone was instinctively on the same page about what was innately obvious to his sense of efficiency. Perhaps in some deeper philosophical sense there's a lecture about the relationship between wastelessness and quantity and liberty, but it's not his responsibility to have to verbalize everything that goes through his head in some flawless essay for others to play devil's advocate with as they peer-review his entire mind as if they're not jealous. He was older and wiser. It's just that simple. Everyone knew it at some subconscious level but let their biases distract themselves. He just proved everyone wrong is all. Just admit it.
I swear to God, this story just never gets old A middle aged man who clearly misunderstood some figures of speech and some interactions with much younger people (as many middle-aged people do) and he revolutionized his whole hobby through it It's incredible. You can't make that up. One of these stories that could never happen in fiction
My god, it's fucking great hearing that John Kaleta dabbed on an entire community and made several of them quit by simply looking down. "It's not fun just looking down during the entire game." - Did any of these guys speedrun? I've seen speedruns of people being halfway into the ground running through doors and skipping entire levels of a game just to get a good time. Bottom line, my man Kaleta is a modern-day Galileo.
Back then it wasn't nearly as common to see games broken as much as has been discovered today. Go look at 2002~ mario 64 runs and it is insane how much it has evolved. Use to be a mentality leaning towards a mostly glitchless playstyle, where as today people like that are laughed out of the community.
@@ExValeFor dude... do you know nothing about speedrunning? twingalaxies? shit like glitches were taboo for a LONG time (70s-2000s). Most people back then wanted every "legitimate" advantage they could get but wouldn't "cheat". however they defined those terms were both seemingly random and heavily influenced by Twin Galaxies official rule set. Took a long time for the communities to come around to the idea of using glitches.
John kaleta is like the Jesus of GE speedruning. He has to get hated and because of that he saved frames and made speedrunning a legacy. What an absolute legend.
Thank you! Im glad someone else said it.. I find it very odd it took a senior citizen to come along and tell pro speed runners about this lol I’m not no expert in how games work but I feel like I knew this as a kid
@@mrsmith1938 yes. even in the 1980's. its not that crazy how videogames and the internet existed in the 90's, who wouldve thought to put them together? heres a pat on the back for solving that case mrsmith.
@@mcjack7038 While people knew rendering more things on the screen causes lag, they did not know it also affects the in-game timer. Since GE speedrunners used in-game timer to compete, it was illogical to think that reducing the lag will get them faster runs. They would have found this method out much faster if they were using real time timer instead of in-game, because Bonds actually 'literally' moves slower when it's more laggy.
I think this is the first time I've seen the term boomer used correctly on the internet. This guy was actually a boomer as he was born between 1946 and 1964. Amazing.
I do appreciate Karl's point of view. He pretty much just said "I don't feel like playing it that way" He didn't try to create an argument. He just straight up didn't want to
and that is a fair argument. if it's not fun, there is 0 point in speedrunning. still, keleta needs to be in a hall of fame somewhere, not just for finding this out, but how he found it out.
Yeah and so many people still rushed to the comments with bullshit like “haha silly golden eye players, wait til they learn that fallout players glitch warp” or something dumb like that. Completely missed the point.
@dezessete Plus the whole point of speedrunning was having fun while doing it back then. You were not grinding while have a live chat to interact with. You were sitting in your room alone and spamming 1 minute run to only look at the ground must’ve been a pain.
i mean to be fair, the average non speedrunner would probably get mad at a lot of speedrunners methods, because of how complicated or "cheat like" they are. speedrunners are the opposite. they pride themselves in the complicated methods they find to save time, outside of just input accuracy in general. lookdown made the game the exact same, but just walks slightly faster. its like speedrunning minecraft with a bug that just... gives you a permanent potion effect for literally free. it would suck. while normal people dont like the super out of bounds heavy games like portal 1, or geared runs of borderlands 2, because they feel cheaty, to speedrunners, they just seem like important steps in speedrunning. abusing a camera-to-hitbox descrepency sounds awesome, and removing a lot of RNG from borderlands 2, and allowing for optimized movement with rocket jumping, just seems like a step in the right direction, forcing the games to be more input dependent and skill based, rather than just... a permanent speed boost.
John Kaleta literally dabbed on all the speedrunners who were so damn salty about a new technique a huge amount of them ragequitted. An absolute legend and sadly shows the negative connotation some people have about speedrunners.
I think the title should be changed to "John Kaleta: The Discovery That Almost Killed Goldeneye Speed Running!" Just to give more to his memory, I understand it was put at the end but idk, I feel it'd be nice to have his name in the title as well since he revolutionized this game and it's speed running community. But regardless it's a great a video.
The funniest part is the "old guard" where kids and teens, while this "new guard" could have been their grandfather. Some of their posts were pure hilarity, like they disregarded the point of what they were doing, and tried to come up with the saltiest logic possible. This is why I have always preferred challenge runs.
It's not that he doesn't get slang because he's old, it's that he wasn't an English speaker. He may have died in Chicago, but he probably wasn't born in the US. If you look at his posts, it's pretty clear that English isn't his native language. Young people today may be illiterate, but older people were educated, and if he'd been raised in the US, he'd have had better spelling and grammar.
- he actually stated he was from Burbank, Illinois in his post with his age and height. You can also tell he’s American by the SI system; 6’0 = 6ft 0in. Anyone across the pond would use the metric system for height. ijs…
I just hope before he passed, he was both aware of and proud of the impact he had on this game's community. a member of the older generation showing the young ones how it's done! very impressive, even if it was somewhat accidental
@80's Nostalgia Guy, maybe in old games. Modern systems have sufficient processing power to handle image rendering, especially when they're offline. Just think of everything they have to do to play online multiplayer, processing the actions of various other players and rendering them as NPCs, while at the same time processing and transmitting the actions of the controllers player(s). And there's generally more limitation from the router, cable modem, and internet network than from the consoles. Take it all offline and ignore other players and the console can easily handle the workload.
speed runners: "I want to play this game as fast as possible without cheating. Ill try anything" JK: okay, look at the floor more speed runners: "I don't want to play this game anymore" JK: ...
@@DarkBykeTwitch Well I mean, not into speedrunning myself personally, since I prefer to play games at my own pace; but I can imagine the situation. Someone spends months, even years; perfecting a Level; learning the Ins and Outs, AI quirks; and everything and everything needed in order to get the best time. Run after run; thousands of attempts in order to break that record; so much to the point that they mastered the level and knew entirely how to do everything needed. This took time, effort, and tons of fails in order to get it right. They earn their world records through hard work, research, practice; and lots and lots of failure; in order to feel accomplished when they finally get it right. Then one guy discovers that by looking at the floor; you reduce lag and go faster; and now by complete accident; everyone can tie what previously took years of practice; just by looking at the ground and memorizing in their head when they need to turn or look up. This not only completely devalues previous runs; but makes all that effort in vein; just because a new trick; which isn't even that complicated was discovered; and now everyone is doing it because why the hell wouldn't you? Suddenly, it becomes less a speed run, and more a memory match game; and the fact that records getting broken aren't an amazing achievement; and more just a "Oh look, someone broke another record using Look down." With that said, I can understand why people didn't like this.
That's exactly what it is. Think about how common exploiting bugs or glitches is in speed running, and it's perfectly acceptable. I guarantee you had he not broke the record but still made this discovery known.. one of the record holders would use it to bring their time down.. and not a word would of been said. That's the reality, they are pissed off they lost their records, and they know they can't retake it so instead they try to find any excuse they can to invalidate the run. You know why they got so upset? Because a large majority of these record holders, those records are the only real accomplishments many of them have the feel they should be proud of. Something as hollow and meaningless as a record time in a videogame, is an accomplishment to be proud of. So many other better things one could accomplish in their live to be proud of... yet because they devote so much of their lives to speed running, those meaningless records are the only they really have. So when most of your existence is devoted to something that is meaningless, those hollow meaningless records suddenly mean everything
Nah, they could have just adapted and use the same strat as well but it really is no fun to play any game without seeing anything but the floor. I can understand that people weren't willing to spend their time, and I mean hundreds of hours, looking at a floor in a videogame. That's really the most boring thing I can imagine next to watching paint dry and watching grass grow. The runner community is usually quite thankful for any new strat and any new glitches. But that one just killed all the fun in the game.
@@Anonym-mh7sz they're still seeing parts of the game I don't see how it's much different when you're playing "8000 hours" of the same game anyway, at that point it may as well be a black screen cause it's the same shit every time.
@@Anonym-mh7sz That makes no sense. A speed runner should love this strat. You have to be good enough to do the maps partially blind. How is it not fun to take your knowledge learned from speed running and apply it to a strat that requires more skill?
Speedrunners: Looking down is less fun, you don't know what's going on, and it lets you beat great times just by using a dumb trick! Also speedrunners: I don't speak Japanese but I play in Japanese because the text renders marginally faster.
Someone finds a new way to speedrun (and an older guy at that) and instead of respecting him and congratulating him, they just have a hissy-fit and rage quit, just because someone discovered something they didn't. Pathetic. Surely this is exactly what speedrunning is about?! You did good John Kaleta, may you RIP.
It was because he was old and an outsider. They were mad about some boomer who had never posted online beating them _by accident_ at the shit they were squandering their entire youths on.
That's not what happened. You can find similar reactions to similar discoveries even when it's a known member of the community who discovers it. None of those runners were wrong to quit. Read Karl's post. Even if his opinion has changed, he still made a lot of sense then. For a lot of people, running the game while looking down sounds like it kills all the fun of it. And nobody is going to be excited when a new WR is posted because someone saved half a second by looking down--because you know that they didn't do anything better than the previous record holder. Top runners who have already grinded the game for thousands of hours to get their best times were not inspired to replay every level looking down to save a tiny bit of time. They're basically playing the same way but hoping to get a better frame rate. It's pointless. In Mario Kart 64 they automatically calculate what your time would be if you played on a cartridge with a different frame rate to save everybody the frustration. Look-down is the type of thing that should have been made into a new category, they just couldn't because it was too hard to regulate. The fact is, people had to quit for several years because that era of Goldeneye was not fun for them. It's not about the *idea* of the strategy or *who* discovered it.
They had the right to quit, but that doesn't mean their reactions weren't childish. They wanted to compete to see what was fastest, using every exploit and trick possible, and when someone shows up with one they don't like, they rage quit. Childish.
RIP John Kaleta. The man mistook a phrase, decided to use that as his first topic for internet posts, and led people to some pretty speedy times. Absolute legend.
I'm more interested in what drove him to find the speedrunning community in the first place. So, he was old at the time of his record-breaking runs. I'm assuming, probably late 90's here? maybe early 2000's, still, early days for computers, especially in the homes of older people, some of whom still refuse to adopt the greatest invention for disseminating ideas known to mankind. So this guy buys an N64, goldeneye, and a magazine talking about the game, reads it cover to cover, word for word, and sets off on a new adventure. Finishes the game and says to himself "y'know what, I bet I could do that faster" still likely without internet, given that he still has never even posted anything online. ever. After some time he decides he's gonna go buy himself an internet box to see if maybe other people can do the thing faster than he can, or if other people even do the thing fast. Stumbled upon a speedrunning community about goldeneye, presumably reads the speedrunning rules, finds that his records don't break any of said rules, makes an account, and is, in the span of a few months, turned into a massive celebrity in the GE speedrunning community, for better or worse. Some hate him, most hate him, some love him, but he's suddenly the fastest person in the world ever documented when it comes to completing goldeneye on the N64. What magical things had to happen to get him to this point? Did he already have an internet box before buying goldeneye? Why didn't he ever post anything? When did he stumble upon speedrunning? Was he just surfing around one day and found it, then tried to set the records? Or was he searching for it to find out if he had already beaten the records? So many questions.
@@andrewb378 I'd wager he probably got introduced to the concept of speedrunning through Quake demos or at least some other FPS with demo support, so that's likely how he sought out a speedrunning community. I suspect he didn't post for so long despite looking at speedrunning info over a period of time because he was probably "lurking" which was kind of just the expectation for the early internet. As for why Goldeneye, if I'm on the right track, anybody's guess is as good as mine. Definitely was a popular game, if nothing else.
Interestingly, I saw a competition-winning player use this exact technique back around 98-99, though to be fair it was in multiplayer and he had different reasons for doing it, such as making headshots against him much harder and other players not being able to look at his screen and figure out where he was. Maybe there was another, hidden advantage to it that he never consciously recognized...being able to run faster!
I was actually using this technique back in 97-98. The closest that I ever came to attempting a speed run, though, was unlocking the cheats. I specifically remember using this technique to help run a little faster while unlocking the invisibility cheat at the "Archives". I was surprised to learn that other people didn't know about it until 2002, and that they made a big deal out of it.
10:06 "play the game how its supposed to be played with glitches tricks faster ways", yeah, like using glitches is the way the game is "supposed to be played".
Well...to be fair, glitchless run is a category and the "lookdown" strat can be categorized as glitchless, since you didn't need to clip through walls and such
His first post on the internet. This made my eyes get water on them, because I could understand the love this man had for a game. I never ever played golden eye in my life, I have just seen some speedruns. But is clear to me that this man was trying out internet as it was starting to explode at that time, and he went ahead and did search for something he liked, that was golden eye. And found out about the forum. Created his account and posted because he found some1 who shared his love for the game. I think that anyone who was a involved in the making of the game should be really proud of their work. The impact it had on this persons life and all the others. He got a n64 when he was near his 50's and got to that level of expertise. Younger ppl are afraid of using a computer or a smartphone. This man deserves respect not only from the goldeneye community but from anygamer. I had friends on their 40's telling me they are to old to play anything competitive because they lack the reflexes, and they have been playing games for more than half of their life, and I always say that you can do anything you want if you focus on it. This man is the proof that if you love something you can do it. I don't think everyone realised how much love this man probably had for the game to do all this. And you guys did a good job going to his memorial page and leaving such positive messages. www.legacy.com/obituaries/name/john-kaleta-obituary?pid=51651&page=2 What a guy, Iam happy I heared such a nice story about a gamer that played just for the enjoyment of playing and matched world records. I had the luck however to meet a 53 yo dutch Diablo 3 top player wich was also impressive for me.
It sounds really dumb that people quit over just looking down Looking down at the floor: Nah I'm good Doing a trick that has pixel perfect precision and requires RNG to work or a glitch that has you looking at a void: Yes plz
it was a bad excuse for ppl to quit because they got bested by a 55 year old, "non-tech native", despite them having played 8k+ hours of the same game. he mobed the floor with them and they couldnt stand it.
@@marioisawesome8218 entertainment is absolutely the purpose. did you think that people doing speedrunning were doing it just to get one over on people or something? they do it because it's fun, and when something comes along that sucks all of the fun out of doing it, well, in the immortal words of our lord and saviour reggie; 'if it's not fun, why bother?'
Can't believe no one figured this out and "broke the news" to speedrunners until 2002! isn't this insanely obvious lmao? I used to do this to literally every game I used to play back in the day to increase FPS, since older games run the game loop tied to fps... more fps = faster... Fun stuff!
Not all games does that though. "That" meaning you move FASTER if you have more FPS. In some other games, the time and your move speed is tied, meaning no matter what your FPS is, the time will be the same.
@@estoylaroca Only in new games really though, almost every single game made in the 90's and before did not tie FPS to the game loop, meaning more FPS = faster game.
@@estoylaroca a lot of old games have speed reflected on FPS, e.g. grim fandango has a few bugs were you can't do certain things because your computer is too fast for the game, and the only way round this is to install a program that slows down your CPU, in essence your reverse clocking your CPU so the game can keep up with it. There are a few console to PC games ported where quick time events are impossible because the computer to quick.
They aren't even purists... If they were purists they would use that new trick and break new records with it. But instead they got all salty and bitchy and quit the game. weak ass pussies is what they are because their ego got hurt by some old dude using the oldest trick in the book to get more frame rates lmao... Even if this was 2002, its still retarded of them to be that fucking salty.
@@patstaysuckafreeboss8006 Speedrunners don't have to speedrun. They are doing it for fun, solely for fun. If a game is boring to speedrun, are you gonna force them to keep on going, or what are you trying to say?
@@evil001987 No, nobody's gonna force them to keep on going, if they don't wanna play, fair enough, but imo they do not have a right to complain about a strategy that saves time in a community where you beat a game or a level in the FASTEST time possible.
Aww that was extremely nice of you to shout him out and eventually show a mutual respect for him as a gamer, regardless of favoring his invented tactics or not. That’s a genuine move, Karl. You, my friend, are the *_absolute legend…_*
The guy inadvertently discovered something to get thru the game faster. But because it's not within the guidelines of 'what you're supposed to do' people got annoyed? Praise the man, who cares if it's not 'fun to watch'.
honestly that footage was fun to watch cause it's impressive seeing them know where to go when they can't see, almost kind of like the punchout blindfold run
Honestly, I think its more about whats fun for the speedrunners themselves. Why go for the fastest time possible, when the strategies you have to do are boring? But I'm not saying the strategy of 'look down' is toxic or shouldn't have been discovered, its just unfortunate it wasn't a fun strategy for most speedrunner. Also, I really hope John Kaleta wasn't harrased for his discovery, for at the time, the strategy would have seem innocent, and I doubt many people would've seen the negative impact it would cause if they discovered it.
kethmar> It's not running through the game anymore. It's messing with the game code. You've obviously never seen a glitch run. "Welcome back, Sethbling here. Today I'm going to use a bug in SMW to warp straight to the credits screen and skip the whole game. Nice and boring."
Old man shows up Speaks gibberish Ties multiple world records Makes half the community quit the game with ground-breaking new technique Doesn't elaborate Leaves The literal definition of an ABSOLUTE legend. There is at least 1 really amazing comedy skit in here. RIP, you glorious bastard.
lol, looking down is no fun. Playing the same levels in the exact same ways for thousands of hours while trying for an artificially lower time against an arbitrary time is fun, right? No reason to get salty over something like that, and even quit the game entirely, like, what? Get with the times or go outdated.
Back in the day of bhop, we went to legendary lengths to design code for the best bhop. I hacked the DLL of games to get "haslanded" and also "currentspeed". There was a game I did this for, which was TFC, and the game had a hard coded cap on bhop speed which was 170%, so I would delay the jump until those two things were met. It was great, because you'd be flying through the air off a conc, and your air speed would be massively over the limit, and when you hit the ground, if you jumped instantly, you would be massively slowed down well below the cap. So, the slight delay in jumping from the ground, it meant since you were strathing through the air, you would jump at a different angle due to the slight delay. It would give you a bounce in a different direction. The next thing I discovered was the chop hop. Spamming crouch, would cause the player to never reach the "haslanded" flag, so the player would continue along the ground at full air speed from the concussion grenade. This was fine, they banned the pratice of chop hop. But, I discovered chop lip. Which was that if you did a slight chop hitting an angled block, you would go flying at a weird angle from it. This worked even on downhill steps.
@@berenscott8999 dude that's awesome. You should make a video about the process of discovering these things. I have decent programming knowledge but I've never dug into the code of my games.
You have to remember, these people have devoted such a huge amount of time to one game, trying to get everything optimal to have the best possible run. And they have fun doing it. Then someone comes along with a new method that totally changes the way you play the game. And that new method isn't fun to them. That method involves staring at the floor and not experiencing the majority of the game. I'd be annoyed if that happened to me. If I had devoted so much of my life to such a specific thing, and that entire thing irreversibley changes into something very different, I'd definitely have a strong emotional reaction to it. There are definitely more tactful ways to handle the situation, and I'm sure some were childish in their reactions, but I think people had a valid reason for quitting the Goldeneye speedrunning community if they no longer enjoyed doing it.
but is running a virtual marathon with your keyboard truly better than running a real one with with your legs? Just because its faster? Another idiot who didn't watch the video.
Matches, people were using matchsticks, lol. Candle factories basically survived on churches after some guys in Poland invented Kerosene lamps. Then again, Middle East had wick-based lamps a few centuries earlier, Aladdin did predat Thomas Edison.
The greatest achievements these people had is completing video game levels the fastest. 10,000 hours is enough to master any skill. These people chose to repeatedly play Goldeneye. You could MAKE Goldeneye nowadays with 10k hours of free time.
People in general are childish, if there was a similar change to a sport like football every 50 year old man across the nation would fill their adult diapers.
@Marisa Nya This happened in swimming about 10 years ago. New suits were given to certain athletes, and suddenly world records were being destroyed by several seconds - even at very short distances. The suits were banned, the records were stripped from the athletes, and it hasn't been spoken about ever since.
I have a issue when speedrunners and there community want to make big deals about "because you are not able to see the view, it is no longer fun". It is the biggest load of horseshit. None of these players are replaying that map so they can enjoy the view while trying to break a record. When it becomes just about speed and/or glitching, your not playing the game for the view or anything like that. The speedrunner is going for that #, Eveybody knows this. Look how socially behind alot of these guys are too, they are not playing it for the view, they are playing it to be known by the world for their #. They are willing to bypass LARGE chunks of a game but want to tell me "it's not all about speed, and the #" Yeah ...... no.
Try playing a game while looking down the whole time and see if you still think it doesn't make the game less fun. You probably don't understand this because you are a little bit "socially behind" but speedrunners still play games for fun.
@@aureliabackup7313 the issue isn't whether look down is fun or not. No one's forcing these guys to use look down, you can still speedrun the way you want. The fact that so many of them were salty and throwing shade to the peeps who broke their WR cuz they were using look down in their runs just goes to show how petty the previous WR holders were. They're trying to justify that their WR means something while disregarding the hard work new speedrunners put in just cuz they used a strat that is objectively better than what was previously done. Now tell me, if those speedrunners quit the ge speedrunning scene entirely cuz the new strats weren't fun anymore, why did they feel the need to look down on the new record holders? You can leave the scene just fine, but trashing on the peeps who beat you is just fuckin pathetic. See what I did there? o.O
@@Junya01 While it's true that it's pathetic to be a douche to somebody who figured out a new strat I can relate to people who quit the game. If your only possibility to get faster is to play in a way that is so monotonous and boring that watching paint dry is more fun then yes, that's something I would be upset about as well. Speedrunners run their games for 1000+ hours, imagine you had to play 1000+ hours looking at a floor just to get 0,5 seconds off of a world record. That's extremely discouraging. It's not a wall glitch that's actually fun and enjoyable to watch. And it's not only playing. A lot of speedrunners make a living(or at least a good secondary income) by streaming nowadays. Who in their right mind would watch a stream of somebody looking at a floor for hours and hours? That's just BS. Koletos record was broken shortly after he posted it useing the same strat and even the people who broke the record quit shortly after because it's just not worth it.
@@Anonym-mh7sz You're overlooking the skill required to play the game while looking down. It's almost like watching someone speedrun a game blindfolded. All of the skill and strategy that went into the game before lookdown is now made _even more_ difficult. Speedruns are about watching a player master something. If you want to see the game for what it is, you should be watching a Let's Play or a Longplay.
I'm sure we can extrapolate it to Jesus's teachings. "Golden Eye can be beaten much faster than you guys did" "Shut up" -They rejected Kaleeta's message because it was true.
"Taking the joy out the game" is a strange argument for banning a speed running technique since you can make that argument about speed running in general
In all fairness a lot of glitchless speedruns keep the integrity of the game. Even then theyre talking about the enjoyment of both the viewer and players.
Here's the thing. When half the community would rather quit than be stuck with the new technique (as it's boring or frustrating) then you've got a major problem on your hands. When the alternative is letting the entire community die, banning or splitting it off into a new category bares consideration. The problem with this technique is that it's basically impossible to do either as it's impossible to qualify how much is deliberate and how much is just playstyle. There is no "line" to be drawn, and it's an entirely a matter of opinion what qualifies as doing it deliberately or even if someone is doing it accidently just as a matter of how they play.
Damn the ending got me a little choked up. I've been devouring your videos, they're so incredibly interesting and I don't even speedrun. RIP John, a legend among legends.
In a nutshell the story is just that: People keep practicing upon kagillions of hours without breaking WR and then there's that one old dood with 1st minutes of online ever who comes out of nowhere with a new WR by doing something as simple as looking down. #SALT
That's actually a pretty beautiful tribute to John at the end there. I assume myself and many others would never have heard of him only for this video. And even if he never achieved anything else, because of his contribution to the game we all played and love, he will be remembered by some as an absolute legend. More than most can ask for. Love the videos Karl.
It saves ONE second. It’s not that big of a deal. You still have to be really skilled and remember where things are. I’d say this might take even more skill than doing it legit.
Even if it did save 1 second... you can still beat a WR with 1 sec lol... Those idiots are salty as fuck because it rendered all the thousands of hours they spent playing the game useless and made them look like retards for not discovering such an easy trick thats not a bug. They didn't want to redo all their records again using the new strat. These are the same assholes who would use a trick or glitch to skip a lot of parts of the game in order to get a shorter time but this one old dude uses this mundane ass trick to get a better time than they did and he didn't even have use a glitch at all beat their World Records lmao... Their egos was hurting bad, thats why they quit. A bunch of weak ass bitches if you ask me. new discoveries are all about speedrunning. It makes speedrunning exciting when people discover some new shit no one seen or used before. I guess these fools in the video even if it was from 2002 are not true speedrunners.
@@NocturnalNugget2 Only if you care about stupid shit like speedrunning. To 99.9% of people, we just laugh at people who think 1 second is that big of a deal when speedrunning a video game.
Speedrunning is technique based, not skill based. A speedrunner can be great at getting through fast yet bad at the game itself. If you don't learn these tricks through natural aptitude at what you're playing, it can be hard to find them since experimenting is discouraged in order to get the fastest time possible. Not to say any of these guys are inherently good or bad, they're experts at playing one way, which is why outliers tend to make the big moves. Even if an outlier means a world record holder with a lot of time on his hands.
The ge community looks so unfriendly holy shit, it’s like they can’t accept that someone might be good at the game even if he’s not part of the community lmfao
That was back in 2002 when the game was still relatively young and most likely so were the people in it. I'd have to imagine things have calmed down a lot since then.
It's the Internet, they probably faced trolls on a semi-regular basis alleging to have beaten some record. There were also no formal standards of proof at the time. In any competitive field in general, and in speedrunning today, you roll up and say you have a record, and all you have to prove it is something you jotted down on a piece of paper, what do you think the result would be? Best case, people stay polite and completely ignore you. You have a tape, or a VOD on a streaming service, and it's a different matter entirely.
There is a bit of context to people being super defensive though to be fair. It was in a time where not every record was backed up by video proof and many people were just taken at their word based on reputation. When someone comes into the community from nowhere saying they tied the current world record, it isn't really unreasonable to expect some proof of it.
I love imagining a secret agent trying to remain undetected while staring at and shooting the floor repeatedly. MI6 definitely weren't the sharpest knives in the draw in the Goldeneye universe.
Years ago, when i was an active GTA SA MP player i discovered the same thing. Higher fps = faster driving and looking down = higher fps so i started using this same strategy and i was faster than anyone in the game. It was so easy to escape police players :D
@@z_zenith Technically any PC game is P2W in speedrunning cause higher-end machines run better. This is why usually in game times (Referring to real time minus loading times) are used with a pre-set FPS limit. I'm pretty sure GTA:SA uses a set 30 or 60 FPS limit. EDIT: I googled it to be sure and here's the result: Therefore the GTA community has decided to ditch runs that run without the limiter. GTA3 / VC run at 30fps and SA runs at 25fps.
That's freaky, I *swear* I accidentally happened upon the lookdown effect as a kid in the 90s, using it to run faster or freak out my friends in deathmatch. Kinda uncanny that there was actually some purpose to that, or that it took such an unlikely way to get discovered.
Its common sense. When the computer has less work to do, you get naturally higher frame rates. Now of course its silly to tie frame rates to the moving animations, but nontheless the smoother/higher your fps, the better the results are. That is as true for nowadays as it was back then.
@@SaithMasu12That is true, although there are ways when programming games to mitigate a non-smooth framerate, for example with something called deltatime, which calculates time between frames. You can use that to keep, for example movespeed, not constant between frames, but set according to the framerate and real time, to even the ground for people who could experience framedrops.
@George Lincoln Rockwell Archive How is dull gameplay when its very hard to navigate a level filled with enemies and doing objectives while looking on the ground for most of the run? It would take way more skill to memorize enemy placements on a level and dodge them without looking at them. Its pretty retarded to quit the game after pouring hundreds of hours into it, if they love playing it so much spending few more hundred hours to play it the newer faster way wouldn't bother them. Its them having their time not be top anymore was why they were being lil bitches and gave up. Plenty times when someone found a new way to shave a few seconds in any other games and got the world record, people didn't quite like these crybabies. Seems like this was the only game that had a buncha of pussies whine over something stupid. Back during the time when speedrunning didn't even require video proof.
I agree with you, but think that their complaints are poorly directed rather than wrong. Imagine being done with a game. D-O-N-E. No one plays it anymore, no one cares, good times were had and impressive records found... Then someone finds a new shortcut (whatever it is) and bumps the entire system back. This is like re-playing a game because someone erased your save-file. This glitch makes the speedruns look weird, which is an issue on its own, but beyond that lies the question - where do the new records become uninteresting? If someone told you that they cleared 100 lines in Tetris at a new record, that'd be interesting; Tetris is quite timeless. If someone told you that they beat Barbie Summer Adventure 2011 (if such a game exists) 5 seconds faster than the best known record - I doubt you'd find it worth watching. If people aren't willing to or capable of trying beat your record, they probably won't bother looking at your replay. So there is some distinguishing line... I think that GE is in the latter category - you need an old console to play it (an emulator would run too fast, with no slowdown while keeping your nose up), and since it's out of many people's reach, fewer people would be able to contest the new records.
@@justsomeone5314 About the question of when the new records become uninteresting. I'd say, when all the strategies or shortcuts or anything in a game have been exhausted and perfected. Sort of like SMB any%. It _barely_ moves a second, much more milliseconds, and it's just the same things happening across 3 levels.
oddly enough, lookdown makes perfect sense to me if youre looking at the floor, the n64 doesnt have to draw nearly as much geometry, so the framerate stays higher
Lmfao.. "someone beat my time, by finding something no one knew about for years... now let's get butt hurt about loosing our records" many of which are achieved via exploiting flaws in the game.. That's all this boils down too.. people pissed off they lost their records due to an design flaw.. it's sad how childish this all is... Then want to discredit someone who beat the time record due to the way it was done "not being fun" a bullshit excuse made up solely because people did not agree with the methods used.. Bet you money had this been discovered, and the person who brought attention had not beaten the Record, then a record holder uses it to drop their record time lower there would not of been any issue. So it's obvious they aren't upset about the discovery.. They are upset they stood to loose their records because of it. I mean it's pretty fucking hypocritical, considering how common place exploiting glitches/bugs is used in speed running, but that's okay.. but finding a way to gain a slight movement speed increase, due to hardware limitations isnt.
Speedrunning is only fun up to a certain point. Then it becomes obligation, obsession and fixation. It is pretty dumb that any speedrunner would lose heart because a specific strategy is "boring". Most speedrunning strategies are boring, and there isn't a speedrunner in the world who doesn't abuse some mechanic or other. Even if you avoid "glitches", you're still playing the game in a way not intended or realized by the developers, so it still could be argued that you are doing a thing that isn't meant to be played that way. Glitches, mechanics and system capabilities are all designed into a game. To get pissy about which ones are "OK" or not is such a waste of effort.
@George Lincoln Rockwell Archive Seriously. Looking at the ground is cool to see done once or twice as a spectator, but could you imagine just staring at the ground of a video game for 6 to 8 hours a day to practice a speedrun? I can't, I'd rather speedrun games where I am allowed to look around more. I also don't think most of them got too pissy, just sad or discouraged because it wasn't something they would be happy doing. A new category definitely needed to be made at that point IMO.
That said the pausing strategy talked about in this video looks like pure cancer to play, spending several hours just to slightly reduce the time of a small run is absolutely pointless self punishment
how is this any different from any other glitch or strat? if people want to "play the game the way it was meant to be played", what are they even doing in the speedrunning community? isn't the whole point to discover creative ways to push the limits of the game? sounds to me like the people on top just got used to being on top and didn't like that they'd have to adapt
As explained in the video: 'Normaly' people just open new categories to play the game as they like it. But its not possible to do a 'not looking down' category. This is the diffenence. If you do not want to look down all the time, you cannot speedrun the game any longer.
@@TheH0rde You can make a new category of Lookdown and No Lookdown.... You fucking record a video of you with the record time on either category and submit it. and if in 2002 they didn't have video proof and only went by the honors code of just saying you got any time in any given category and game... thats just fucking stupid. I think that most of the top record holders of GE during that time are fucking frauds just posing as they got WR times... I bet if you asked those same fools for video proof they would be salty as fuck too. Plus this is no different than if someone discovered a fucking glitch that made you teleport skip entire levels or whatever, wouldn't that shit be way more boring and less fun than playing the game looking down which is a very challenging thing in of itself?
It's interesting how this never occurred to speed runners before. I think this new strategy affected more than just GE too. So many games ran with commentary, you will here the runner say things like "In this location we look away from the explosion to reduce lag to save time." It almost seems like common sense to speed runners that reducing the amount of lag on screen will always save time, even if only .1sec, in most speed game category's. Especially the older ones that were some of the first 3D games every made. Also to note there was another video I watched recently that talked about the controversial topic of playing a game from the original system, Virtual console, or Emulators. It talked about the time save they all gained and how the different setups had to be placed in different categories because of obvious advantages to running on newer and smoother hardware. It also talked about running on original hardware, but only the best. So through the video I found out that sony made PS2 system that had all the games loaded as direct roms to the drive, Not CDs. This allowed the game to run smoother and allowed faster times. Because it was original hardware however the times were posted in the same category as other ps2s and was unfair to everyone who didn't have the money to import a $500-1000 console. Not to mention it was only released for the consoles last couple months of support by sony and was only available overseas and would only ship to an overseas address. There will always be controversial topics that will garner backlash from the community. RIP John Kaleta. Your contribution to speed running, while not well received by all, lives on.
Check the time stamps on those forum posts. All these events being described happened back in 2002. The game was only 5 years old at the time and the internet was still in kind of a dark age. The general knowledge of the tech behind games was far less known back then.
The deceptive part is that Golden Eye has logic decoupled from framerate. In many console games, there's an obvious slowdown the moment the game doesn't meet its target framerate. This isn't the case here, Golden Eye compensates, it re-runs the game loop multiple times per frame without rendering if it can't meet the target frametime. But it systematically miscounts the frame skips by a small amount, perhaps due to a rounding bug. The tiny little disparity is where it's at.
Big shoutouts to John "Lookdown" Kaleta. Could you imagine if he never took that phrase so literal? I wonder how long it would've took, if ever, for someone to figure this out. Great video Karl!
When John kaleya was asked about his real identity, he didnt just give his name and age, he gave his birthdate and current residence, he was literally one step away from giving his social, credit card, and mother's maiden name, and then he procideds to make half a community quit a game, what a legend
that scene in my head was almost hollywood-comedy level, like throwing your contact info in someones face and walking away without saying anything else.
Lmao
ABSOLUTE CHAD
The best part is he wasn't even intentionally flexing or trying to make a "come at me bro statement" he just misunderstood the question.
Nigerian Princes:
So an old man misinterpreted a figure of speech by taking it too literally, turns around and ties three world records and unveils an exploit that makes half the runners rage quit?
He's my hero.
It's not even really an exploit. He wasn't gaming the system by taking advantage of a beneficial bug or glitch. He was simply playing the game in an way that is not intuitive. Most of the people that got so upset about this were already using methods that were in fact exploits. The only difference was that the actual exploits they were all using still allowed them to play in what they could rationalize to themselves as a "normal" way.
Speedrunning communities are an odd lot. They devote huge amounts of time searching for any and every exploit they can possibly find to shave milliseconds off of times. But they also tend to frown upon any method that makes it patently obvious that "tricks" are being used. It seems like they're at least equally as intent on concealing the fact that they're using exploits to the untrained eye as they are at actually getting fast times.
@@Rowgue51 I think it's more the fact that it's not as much fun to use, as well as the fact that they'd have to replay every level to get a new time with it. They effectively had to redo every performance they'd ever done, but while looking down, and they just really didn't want to.
The whole "not okay" tricks are usually ones that are unfun and boring to use, though.
@@Iainofthemeteor
Nothing about speed running is about having fun.
OK Boomer.
_Blows up the neighborhood._
Hell yeah
“It’s makes you look silly” they cried as if most speedrunning techniques don’t look somewhat silly.
"it makes it so we can't enjoy the beauty of the game" like a majority of speedruns don't try to skip and bypass as much of the game as possible
29 minutes ago
yes like aalmost butt naked link flying across Hyrule on a fucking pebble just to get some sweet Zelda booty within an in-game-day after a century-long sleep doesnt look stupid at all.
like people got butthurt a fucktone here and sorry, but it's called speed running for a reason, that extra milisecond means alot. think MKWii times and the such, that millisecond could mean dropping into the next second, from maybe a time of 1 minute 58 to one minute 57
He could have conveyed it better, but I think the point he was actually trying to make was that staring at the ground is visually uninteresting. When you clip through the floor and the screen wraps or something like that, it's visually interesting and somewhat fun to watch. The whole point of staring at the ground the whole time in order to go faster is that you are seeing less, and thus rendering less. It's an entire strategy based around essentially making the game as boring as possible.
For real, people will glitch through the ground and through walls...they'll use movement and pause menu bugs and do things that cut out massive portions of content from the game...but god forbid you look down.
12:22
"Look down and haul ass"
-An Absolute Legend
Rip John Kaleta
Wait, how'd he die?
Santino Lautaro Delgado Barrios probably from causes associated with old age
y he ded? :(
@@diothemaid Thanks.
Did he die? I know he’d be like 73 if he was alive today but that’s still below the normal life expectancy.
EDIT: Just found a reddit comment linking to his obituary, he died at the age of 65. RIP, what a legend.
The guy will be remembered as an absolute legend and the GE speedrun community as an absolute salt factory
Down here, salt is a way of life
I'm glad I saw your comment, I tried to say almost the exact same thing, just much less eloquently. I deleted mine and upvoted yours.
ayayay!
I think they could make a nice profit by making their own saltblocks lol
I do agree though, it's a pain to run and it's not fun to watch this. You can't see anything
Holy shit the idea of putting 100s of hours into getting a record just for some old guy to start speeding around while staring at the floor and tie you, has got to make John Kaleta my favorite speedrunner ever
i mean, this same exact thing happens any time new strategies are found, always some butthurt feelings
I hope John Kaleta is looking down on us all right now
Even in death, he's looking down... please John, just quit it :)
This comment needs more thumbs.
Speedrunning heaven
audible groan
O my gosh sigh lol
Dude makes 1 post, changes records and causes people with thousands of game hours to rage quit lol... what a legend
lol the whole time I thought "What a bunch of crybabies"
Terkzorr definitely
@@Terkzorr same
@@Terkzorr Part of me is like "games get optimized all the time. Destiny raids are still getting optimized and, yeah, they haven't been out as long, but faster strats are always available." Another part of me is like "They have a point. They've poured most of their life into going through GE as fast as possible and some old geezer shows up with bad grammar and a dumb pun which turns out to just happen to be a revolutionary trick to getting a faster time on damn near every level in the game by at least a second? That's gotta sting."
what the fuck are you talking about no one hates him
Speedrunners: Looking down is silly
Also speedrunners: just let me quickly transcend the bounds of time and space for this one second time save
Also speedrunners: So the objective of my category is to make link, a child, look like he's smoking a whopper of a blunt!
Also Speedrunners: "I took 6 months to datamine the code to save 1 frame rule, then took 2 years grinding to actually save that 1 frame rule...30 months or 912 days or 21,888 hours to save .016 seconds...speedrunning ain't so fast after all"
The difference is, transcending the bounds of space and time is fun.
@@NoriMori1992 In your opinion. I don't even play Goldeneye but I'd 100% rather play a look down run than glitch through the floor to skip an entire level.
@@NoriMori1992 bro how tf is wasting your life looking for a glitch somehow better than having the skill to do all the shit without even looking? sorry if you were one of those assmad babies who couldn't do it lol
In the video when I see the age of Kaleta I thought "Wow, that's nice a very old guy... maybe he's still playing today? New games?". When the video is over I felt very, VERY sad. Kaleta was a nice guy, told his times, strategies... I really hope this guy is in peace. Thanks for the video, Karl.
I'm very happy that he included the memorial/tribute line at the end.
LiloVLOG é um speedrunner/fã de speedruns??? Que boa surpresa hahaha
„My name is John Kaleta, a human being, definitely not Skynet messing with y‘alls truly“.
O Lilo curte um speedrun de goldeneye kkkkkkkk énois
That was my thought. I'm not a speedrunner, but I found it very cool that he shared his strategy with everyone else. He had to know that they could beat his times if they learned and utilized his strategy. He told them anyways.
One weird trick to save frames in GoldenEye - speedrunners HATE it!
you won
Well played sir
@Boba Fett Proper emulation would recreate the slow-down the console experiences. emulators that don't do this would not be viable for speedrunning.
wheedler another way to speed run a game is using emulators I’m included mini consoles because it’s technically a emulator. So u have to buy the original consoles and play it normally and speed runners hate it.
So, the looking down speed trick existed long before Fallout 76 was released.
Never heard of John Kaletra before this video, but the fact that in his 50s his first foray into the internet was video game speed running forums truly cements him as a fucking legend.
RIP John
And it's pretty hilarious that he gave them his name, date of birth, and address in like his 3rd ever internet post.
Sounds like the community really looked down on this technique.
Twigspeaker ba-dum-tissss
I'm dying inside at a even faster rate because of this, thanks alot
Nice...
Ha!
@@rinsatsuki3374 Hm, that was a week ago. Any updates on that? Are things looking up yet?
I pressed my face firmly against my carpet and was able to watch this video in 12 minutes and 21 seconds. I may record my next attempt.
Not possible! You shouldve only been able to knock around 12.7 seconds off your best time! Im quitting!
I quit.
Markky no you only get 1 second per minute
lol at that sterlin guy... almost literally says "cheating is fine but dont look down, play the game the way it's meant to be played" hilarious
some speedrunners literally modify their controllers to get a lower time to do strats not normally possible and this is considered fine, but when a guy looks at the floor THAT'S controversial??
A lot of the time, those people are bending the rules and have to get it reviewed, too, even if it's ultimately accepted by the community. In any case, it doesn't ruin enjoyment of the game, it just makes it easier to play overall.
At least for a while I think, doom eternal runs had players use the console to bind jump to scroll wheel, which they had to do through console because the devs intentionally prevented you from doing it normally like in Doom 2016 because they knew it broke everything. I like a lot of speedruns, and think a majority of the community is great, but sometimes I do not get the way some of them think
its just boring to watch a run like that theres other examples in other games
But u could do diff catigores
@Koholos true. There are a lot of speedruns and speedrun categories which will look boring to people. I´ll give you one extra example for an extremely boring speedrun ... The Legend of Zelda Twilight Princess Low% Speedrun consists of quite a lot of hours of Link just staring at an item to glitch through a gate... the speedrun is about 24-25 hours long. with 75% of the speedrun taking place in that pop up message.
I genuinely love the idea of some dude just waltzing in with a barely coherent post and accidentally changes the way a game is played because of a hyper-literal reading of an expression in qnother game's walkthrough. What an absolute madman, bless him!
John was such a skilled dude he made a community rage quit because he misunderstood something, then figured out it worked
Reminds me of my dad
R.I.P. John, hope you're making GE players rage quit in heaven
People were really, REALLY ungrateful for anything John Kaleta did. First he posted his times and was met with ridicule, then he helped people improve times and they shunned his discovery.
That being said, I'm actually really shocked people took THIS LONG to figure out what's up with GoldenEye's framerate. Some speedrunners literally reprogram the game using inputs to get a 2 minute any% credits so this seems like such an easy thing to discover.
@@8Kazuja8 Yeah, it's clear many of the people in this videos comment section failed to realize this was back in 2002...
"The idea of optimizing lag by minimizing what actually shows up on the screen probably wasn't very well-understood back then" lol, pretty sure most PC players knew that, since computers developed so fast, they became outdated almost immediately compared to now (you can play a 2017 game on 2007 PC, but a 1997 PC couldn't run anything from 2000). So you were bound to play a game that makes your PC stutter. And literally first thing people do is move the mouse! xD What makes game lag was obvious.
I just looked up and 2002 saw releases of TES3: Morrowind, Medal of Honor AA, Soldier of Fortune 2, Jedi Outcast, NOLF 2 and Battlefield 1942, all of those games had issues at most PCs of the day, and we tweaked the settings, lowered graphics and did other stuff to make framerate more bearable. Now then, PC games aren't tied to frames in speed, so the 0.1% console speedrunner crowd had very little overlap with 90% of kids that were trying to make Morrowind feel less like a slideshow, or hiding behind walls from the heavy lags during explosions in Medal of Honor.
@@KasumiRINA The whole point behind console speed running is to remove hardware as a factor (as much as you can anyway, see above video) and create a universal benchmark that anyone in the world can use and compete fairly with. It really wasn't till the rom scene and tool-assist started to pick up did people really start getting real deep into the nuts and bolts and noticing oddities. Most people also consider roms cheating because it does mess with that level playing field and some instabilities in the rom process can make glitches that just can't be used in a fair reliable way. There's a ton of respect and community that goes into these things and I don't think the scene would of made it pass a week if it just became super computer fps rom glitch-core fuck you WR seeking
TL;DR: Sportsmanship
@@KasumiRINA I came to say the same thing. I myself discovered the advantage of looking down around the time GE look-down was reported, not in a speed running context, but in getting through areas of Everquest that had hundreds of players in them on an shitty old PC. I think it's a lot more common than people who only play on consoles realize, this is just the rare case where it actually had a noticeable, important effect.
That said I can definitely see why it would hamper the feeling of the level playing field as RheubenRheuben mentions.
@@stevepittman3770 That's still quite a bit different though. If you can increase your framerate by 50% or more it's obvious and immediatlyy noticable. If you can increase your framerate by 1 or 2 frames it's barely noticable, especially when looking at the ground. And even of you noticed: since the community uses in game timing it's not even clear that increasing FPS will in any way influence the result. That relies on the specific time keeping method used in the particular game.
an old grand level boomer told the kids "just look down" and no one believed him
"just look down 4head"
"yeah okay grandpa whatever"
No, he mentioned it once and no one noticed, as it was in the middle of a bunch of other stuff, and then he mentioned it again and they tried it and found it worked.
@@turkeypedal Sometimes I wonder why people ignore certain parts of the sentences. There's NO WAY people didn't notice that he used these words.
Thanks I needed that laugh
Holy shit i cant believe i randomly found u here
Imagine being a speedrunner and getting a message from the guy that has beaten your record, and it says: "get rekt zoomer"
*Shifts Glasses* Uhm Akchually, At that time, there were no zoomers, just millenials possibly and Gen X people.
@@espicfh there were zoomers, they were all just under 2 years old.
@@espicfh Let's not let facts get in the way of a good joke 😅
Loser ☝️☝️
@@espicfh gen z begins in '97 so technically there were, but they were all like 7 years old lmao
There's something beautiful about an entire community of gamers getting absolutely buttblasted by a literal boomer with no internet experience.
Sipping on his zero sugar monster energy and knocking out a world record after mowing the lawn
fuck zoomers tbh
30+ year old boomer here sipping my zero sugar monster energy and mowing my lawn every saturday and then taking my vintage american muscle car for a spin while blasting AC/DC - I can confirm that zoomers will never understand
@@lexacutable booming is a choice now
@@chartreux1532 If you are just 30+ you are not a boomer LOL
Bond: You expect me to talk?
Goldfinger: No Mr Bond. I expect you to look down and haul ass!
Nice
Y'know, after the content and the discussion of the controversy surrounding JK's methods, the ending of the video got to my emotions. I hope Mister Kaleta was able to enjoy gaming and other hobbies for the rest of the time he shared with the rest of us planet dwellers.
Great video, epic ending. Thank you so much.
Damn, kaleta inadvertently found some fresh salt mines at 55, with a decent strategy that took advantage of the (to my knowledge completely unaltered) hardware available, that deserves some respect
Imagine reading: "Put your nose to the grindstone", thinking: "what does that even mean? Maybe look down?", then figuring out: "Hey, this works! So that is how!"
He must have been a pretty good player to start with nevertheless.
When a gramp can speedrun, he aint a noob ya know, but its sad that he died.
@@thechuckennoris5751 you can be a total speedrun expert and still misunderstand a colloquial term in a foreign / 2nd language.
@@Pengochan But he was born in Burbank, Illinois. He was American. Meaning that English was probably his first language. He probably mistook it the first time, or is a very literal person. Lots of reasons as to why he thought "nose to grindstone" meant look down.
Did he really misinterpret the idiom or did he think up a silly, albeit self-deprecating, backstory to his discovery? I don't know his history, but it's at least possible that he had a grasp of image rendering affecting processing speeds.
@Pengochan Part of being a good player is you grew up with every console prior to the N64 and thus instinctively knew its weaknesses. Even PC games suffer from huge lag spikes when you have too many complicated graphics calculations being performed all at once. For instance, Starcraft 1 would handle graphics way more efficiently than Starcraft 2, even though the technology was supposedly better. The software is just burdening the hardware with more work in an effort to make a more convincing visual experience, meanwhile being just as laggy and obnoxious to play as ever.
As far as the story of putting your nose to the grindstone and what not.. he probably just assumed that everyone was instinctively on the same page about what was innately obvious to his sense of efficiency. Perhaps in some deeper philosophical sense there's a lecture about the relationship between wastelessness and quantity and liberty, but it's not his responsibility to have to verbalize everything that goes through his head in some flawless essay for others to play devil's advocate with as they peer-review his entire mind as if they're not jealous.
He was older and wiser. It's just that simple. Everyone knew it at some subconscious level but let their biases distract themselves. He just proved everyone wrong is all. Just admit it.
I swear to God, this story just never gets old
A middle aged man who clearly misunderstood some figures of speech and some interactions with much younger people (as many middle-aged people do) and he revolutionized his whole hobby through it
It's incredible. You can't make that up. One of these stories that could never happen in fiction
My god, it's fucking great hearing that John Kaleta dabbed on an entire community and made several of them quit by simply looking down.
"It's not fun just looking down during the entire game." - Did any of these guys speedrun? I've seen speedruns of people being halfway into the ground running through doors and skipping entire levels of a game just to get a good time.
Bottom line, my man Kaleta is a modern-day Galileo.
1337n00binc what lol
A bunch of salty forum children mad that they didn't do it first.
Back then it wasn't nearly as common to see games broken as much as has been discovered today. Go look at 2002~ mario 64 runs and it is insane how much it has evolved.
Use to be a mentality leaning towards a mostly glitchless playstyle, where as today people like that are laughed out of the community.
@@ExValeFor dude... do you know nothing about speedrunning? twingalaxies? shit like glitches were taboo for a LONG time (70s-2000s). Most people back then wanted every "legitimate" advantage they could get but wouldn't "cheat". however they defined those terms were both seemingly random and heavily influenced by Twin Galaxies official rule set. Took a long time for the communities to come around to the idea of using glitches.
Speedrunners must get high off all the drama and bickering that surely happens.
John kaleta is like the Jesus of GE speedruning. He has to get hated and because of that he saved frames and made speedrunning a legacy. What an absolute legend.
Good analogy.
They hated him because he told the truth
This technique was known in many other online PC games back in the day, I had no idea that it wasn't widely known until 2002 for Goldeneye. Good shit
Thank you! Im glad someone else said it.. I find it very odd it took a senior citizen to come along and tell pro speed runners about this lol I’m not no expert in how games work but I feel like I knew this as a kid
@@mcjack7038 you guys had online pc games back in the 90's?
@@mrsmith1938 yes.
even in the 1980's.
its not that crazy how videogames and the internet existed in the 90's, who wouldve thought to put them together?
heres a pat on the back for solving that case mrsmith.
@@mcjack7038 While people knew rendering more things on the screen causes lag, they did not know it also affects the in-game timer. Since GE speedrunners used in-game timer to compete, it was illogical to think that reducing the lag will get them faster runs. They would have found this method out much faster if they were using real time timer instead of in-game, because Bonds actually 'literally' moves slower when it's more laggy.
Imagine getting WRs after 1,000's of hours of optimizing a run only to get dabbed on by a Boomer after he finishes mowing the lawn
Imagine getting dabbed on by a boomer that can use technoledgy albeit weirdly but efficiently
Tadashi Yoshida - 作家 , then pounds a case of naddy lights
Hahahah.omfg.
I think this is the first time I've seen the term boomer used correctly on the internet. This guy was actually a boomer as he was born between 1946 and 1964. Amazing.
@@syretia551 you wont see this ever again. keep the moment precious.
I do appreciate Karl's point of view. He pretty much just said "I don't feel like playing it that way"
He didn't try to create an argument. He just straight up didn't want to
and that is a fair argument. if it's not fun, there is 0 point in speedrunning. still, keleta needs to be in a hall of fame somewhere, not just for finding this out, but how he found it out.
@@theghostofthomasjenkins9643 He needs to be in a hall of fame for absolutely assblasting a whole community of old guard speedrunners
Yeah and so many people still rushed to the comments with bullshit like “haha silly golden eye players, wait til they learn that fallout players glitch warp” or something dumb like that. Completely missed the point.
@@GG-kn2se because people completely misunderstood why the technique was divisive
@dezessete Plus the whole point of speedrunning was having fun while doing it back then. You were not grinding while have a live chat to interact with. You were sitting in your room alone and spamming 1 minute run to only look at the ground must’ve been a pain.
Speedrunners: *optimizes runs to beat the game as fast as possible*
Better technique: *exists*
Speedrunners: >:(
😂😂
i mean to be fair, the average non speedrunner would probably get mad at a lot of speedrunners methods, because of how complicated or "cheat like" they are. speedrunners are the opposite. they pride themselves in the complicated methods they find to save time, outside of just input accuracy in general. lookdown made the game the exact same, but just walks slightly faster. its like speedrunning minecraft with a bug that just... gives you a permanent potion effect for literally free. it would suck.
while normal people dont like the super out of bounds heavy games like portal 1, or geared runs of borderlands 2, because they feel cheaty, to speedrunners, they just seem like important steps in speedrunning. abusing a camera-to-hitbox descrepency sounds awesome, and removing a lot of RNG from borderlands 2, and allowing for optimized movement with rocket jumping, just seems like a step in the right direction, forcing the games to be more input dependent and skill based, rather than just...
a permanent speed boost.
Ideally you want faster techniques to take more skill. So breaking records is skillfull. Better techniques that are easy or boring are not great.
John Kaleta literally dabbed on all the speedrunners who were so damn salty about a new technique a huge amount of them ragequitted. An absolute legend and sadly shows the negative connotation some people have about speedrunners.
Mhm, these are the people who make me want to stay the hell away from that community, despite there being a buncha nice people in there
so anything goes but looking down is banned? sorry but you guys acted like asses... just because someone else beat you to it...
@Puppet no, the connotation that they acted like kids because someone outside their circle found that technic before them
@Puppet they didnt like that some 55 yrd old granpa raped their record using a simple trick
RIP John Kaleta, what a hero.
@Destro you friggin millenials with your backward hats and rap music too loud
@Destrosorry for making you feel pain. Yours hurt too.
pretty sure that was still generation X that were teenagers in 90s, lol
@@KasumiRINA Yes, it checks out. These days we have that online battle multiplayer game... ugh.
F
I think the title should be changed to "John Kaleta: The Discovery That Almost Killed Goldeneye Speed Running!" Just to give more to his memory, I understand it was put at the end but idk, I feel it'd be nice to have his name in the title as well since he revolutionized this game and it's speed running community. But regardless it's a great a video.
The reaction from the Old guard speed runners to this technique reminds of Edison’s reaction to Tesla’s AC power. That being overwhelming salt.
The funniest part is the "old guard" where kids and teens, while this "new guard" could have been their grandfather. Some of their posts were pure hilarity, like they disregarded the point of what they were doing, and tried to come up with the saltiest logic possible. This is why I have always preferred challenge runs.
“It’s makes you look silly” they cried as if most speedrunning techniques don’t look somewhat silly.
"Look down and haul ass."
Boomer who doesn't understand slang: Okay.
I'd say Okay to that as well, does it really need a lengthier response?
Rents a U-haul lookin for booty all the while looking down
It's not that he doesn't get slang because he's old, it's that he wasn't an English speaker. He may have died in Chicago, but he probably wasn't born in the US. If you look at his posts, it's pretty clear that English isn't his native language. Young people today may be illiterate, but older people were educated, and if he'd been raised in the US, he'd have had better spelling and grammar.
- he actually stated he was from Burbank, Illinois in his post with his age and height. You can also tell he’s American by the SI system; 6’0 = 6ft 0in. Anyone across the pond would use the metric system for height. ijs…
@@MDSF90 Yep saw that too
I just hope before he passed, he was both aware of and proud of the impact he had on this game's community. a member of the older generation showing the young ones how it's done! very impressive, even if it was somewhat accidental
Usually email baffles them... 😅
This. this is the comment I was waiting for
Heroes never die
As someone who watches speedruns, lookdown actually looks kind of cool. It seems super difficult to keep looking down and know what's going on.
as someone who has a nintendo 64 and goldeneye, i can confirm that it is indeed difficult
Note of self: Do not try Kaleta's lookdown tactic in real life, because cars do exist!
coward
Nah, you could just potentially end up speedrunning through life.
I wonder if it works with COD games.
@80's Nostalgia Guy, maybe in old games. Modern systems have sufficient processing power to handle image rendering, especially when they're offline. Just think of everything they have to do to play online multiplayer, processing the actions of various other players and rendering them as NPCs, while at the same time processing and transmitting the actions of the controllers player(s). And there's generally more limitation from the router, cable modem, and internet network than from the consoles. Take it all offline and ignore other players and the console can easily handle the workload.
jj you made me laugh so hard I almost choked. 11/10
speed runners: "I want to play this game as fast as possible without cheating. Ill try anything"
JK: okay, look at the floor more
speed runners: "I don't want to play this game anymore"
JK: ...
@@SvendleBerries HAHAHAHAHAHAHAHAHA ZOMG UR SO FUNY XDXDXDDDDDXDXDDDDD
@@SvendleBerries finally someone who isn't homophobic
Darkulla It's not homophobia it's just severe social deficit.
Sounds like they are whiny bitches to me.
@@DarkBykeTwitch Well I mean, not into speedrunning myself personally, since I prefer to play games at my own pace; but I can imagine the situation.
Someone spends months, even years; perfecting a Level; learning the Ins and Outs, AI quirks; and everything and everything needed in order to get the best time. Run after run; thousands of attempts in order to break that record; so much to the point that they mastered the level and knew entirely how to do everything needed. This took time, effort, and tons of fails in order to get it right. They earn their world records through hard work, research, practice; and lots and lots of failure; in order to feel accomplished when they finally get it right.
Then one guy discovers that by looking at the floor; you reduce lag and go faster; and now by complete accident; everyone can tie what previously took years of practice; just by looking at the ground and memorizing in their head when they need to turn or look up. This not only completely devalues previous runs; but makes all that effort in vein; just because a new trick; which isn't even that complicated was discovered; and now everyone is doing it because why the hell wouldn't you?
Suddenly, it becomes less a speed run, and more a memory match game; and the fact that records getting broken aren't an amazing achievement; and more just a "Oh look, someone broke another record using Look down."
With that said, I can understand why people didn't like this.
I think a lot of GE players quit because they were salty about being showed up by an old man with a secret strat
That's exactly what it is. Think about how common exploiting bugs or glitches is in speed running, and it's perfectly acceptable.
I guarantee you had he not broke the record but still made this discovery known.. one of the record holders would use it to bring their time down.. and not a word would of been said.
That's the reality, they are pissed off they lost their records, and they know they can't retake it so instead they try to find any excuse they can to invalidate the run.
You know why they got so upset? Because a large majority of these record holders, those records are the only real accomplishments many of them have the feel they should be proud of.
Something as hollow and meaningless as a record time in a videogame, is an accomplishment to be proud of. So many other better things one could accomplish in their live to be proud of... yet because they devote so much of their lives to speed running, those meaningless records are the only they really have.
So when most of your existence is devoted to something that is meaningless, those hollow meaningless records suddenly mean everything
Warning: you will feel meaningless reading this comment
Nah, they could have just adapted and use the same strat as well but it really is no fun to play any game without seeing anything but the floor. I can understand that people weren't willing to spend their time, and I mean hundreds of hours, looking at a floor in a videogame. That's really the most boring thing I can imagine next to watching paint dry and watching grass grow. The runner community is usually quite thankful for any new strat and any new glitches. But that one just killed all the fun in the game.
@@Anonym-mh7sz they're still seeing parts of the game I don't see how it's much different when you're playing "8000 hours" of the same game anyway, at that point it may as well be a black screen cause it's the same shit every time.
@@Anonym-mh7sz That makes no sense. A speed runner should love this strat. You have to be good enough to do the maps partially blind. How is it not fun to take your knowledge learned from speed running and apply it to a strat that requires more skill?
Speedrunners: Looking down is less fun, you don't know what's going on, and it lets you beat great times just by using a dumb trick!
Also speedrunners: I don't speak Japanese but I play in Japanese because the text renders marginally faster.
to be fair, speedrunners don't read the text. they do look at the game though
Someone finds a new way to speedrun (and an older guy at that) and instead of respecting him and congratulating him, they just have a hissy-fit and rage quit, just because someone discovered something they didn't.
Pathetic. Surely this is exactly what speedrunning is about?!
You did good John Kaleta, may you RIP.
It was because he was old and an outsider. They were mad about some boomer who had never posted online beating them _by accident_ at the shit they were squandering their entire youths on.
That's not what happened. You can find similar reactions to similar discoveries even when it's a known member of the community who discovers it. None of those runners were wrong to quit. Read Karl's post. Even if his opinion has changed, he still made a lot of sense then. For a lot of people, running the game while looking down sounds like it kills all the fun of it. And nobody is going to be excited when a new WR is posted because someone saved half a second by looking down--because you know that they didn't do anything better than the previous record holder. Top runners who have already grinded the game for thousands of hours to get their best times were not inspired to replay every level looking down to save a tiny bit of time. They're basically playing the same way but hoping to get a better frame rate. It's pointless. In Mario Kart 64 they automatically calculate what your time would be if you played on a cartridge with a different frame rate to save everybody the frustration. Look-down is the type of thing that should have been made into a new category, they just couldn't because it was too hard to regulate. The fact is, people had to quit for several years because that era of Goldeneye was not fun for them. It's not about the *idea* of the strategy or *who* discovered it.
i think they rage quit because looking down isn't exactly fun.
They had the right to quit, but that doesn't mean their reactions weren't childish. They wanted to compete to see what was fastest, using every exploit and trick possible, and when someone shows up with one they don't like, they rage quit. Childish.
Speedrunners are screeching little kids
RIP John Kaleta. The man mistook a phrase, decided to use that as his first topic for internet posts, and led people to some pretty speedy times. Absolute legend.
I'm more interested in what drove him to find the speedrunning community in the first place. So, he was old at the time of his record-breaking runs. I'm assuming, probably late 90's here? maybe early 2000's, still, early days for computers, especially in the homes of older people, some of whom still refuse to adopt the greatest invention for disseminating ideas known to mankind. So this guy buys an N64, goldeneye, and a magazine talking about the game, reads it cover to cover, word for word, and sets off on a new adventure. Finishes the game and says to himself "y'know what, I bet I could do that faster" still likely without internet, given that he still has never even posted anything online. ever. After some time he decides he's gonna go buy himself an internet box to see if maybe other people can do the thing faster than he can, or if other people even do the thing fast. Stumbled upon a speedrunning community about goldeneye, presumably reads the speedrunning rules, finds that his records don't break any of said rules, makes an account, and is, in the span of a few months, turned into a massive celebrity in the GE speedrunning community, for better or worse. Some hate him, most hate him, some love him, but he's suddenly the fastest person in the world ever documented when it comes to completing goldeneye on the N64. What magical things had to happen to get him to this point? Did he already have an internet box before buying goldeneye? Why didn't he ever post anything? When did he stumble upon speedrunning? Was he just surfing around one day and found it, then tried to set the records? Or was he searching for it to find out if he had already beaten the records? So many questions.
@@andrewb378 I'd wager he probably got introduced to the concept of speedrunning through Quake demos or at least some other FPS with demo support, so that's likely how he sought out a speedrunning community. I suspect he didn't post for so long despite looking at speedrunning info over a period of time because he was probably "lurking" which was kind of just the expectation for the early internet. As for why Goldeneye, if I'm on the right track, anybody's guess is as good as mine. Definitely was a popular game, if nothing else.
@@andrewb378 Those are very good questions indeed... God now I'm wondering.
@UnknownMaster21 did not see this comment
Maybe he beat the shit out of his kids and they showed him the speedrun Community?
"And yes, Lavery, risk your virginity and just visit this guy already." I laughed so hard at this LMAO
This was the highlight of the video, what an absolute quote!
I am interested to know about that
I miss the early 2000s internet sometimes.
Interestingly, I saw a competition-winning player use this exact technique back around 98-99, though to be fair it was in multiplayer and he had different reasons for doing it, such as making headshots against him much harder and other players not being able to look at his screen and figure out where he was. Maybe there was another, hidden advantage to it that he never consciously recognized...being able to run faster!
forgive me if im wrong but isnt GE multiplayer run on one 64? meaning any speed increases from frame rate would apply to all players?
I was actually using this technique back in 97-98. The closest that I ever came to attempting a speed run, though, was unlocking the cheats. I specifically remember using this technique to help run a little faster while unlocking the invisibility cheat at the "Archives". I was surprised to learn that other people didn't know about it until 2002, and that they made a big deal out of it.
10:06 "play the game how its supposed to be played with glitches tricks faster ways", yeah, like using glitches is the way the game is "supposed to be played".
so making weird contraptions to alter the games RAM is valid but looking down isn´t? good one guys...
Well...to be fair, glitchless run is a category and the "lookdown" strat can be categorized as glitchless, since you didn't need to clip through walls and such
His first post on the internet. This made my eyes get water on them, because I could understand the love this man had for a game. I never ever played golden eye in my life, I have just seen some speedruns.
But is clear to me that this man was trying out internet as it was starting to explode at that time, and he went ahead and did search for something he liked, that was golden eye. And found out about the forum. Created his account and posted because he found some1 who shared his love for the game. I think that anyone who was a involved in the making of the game should be really proud of their work. The impact it had on this persons life and all the others.
He got a n64 when he was near his 50's and got to that level of expertise. Younger ppl are afraid of using a computer or a smartphone. This man deserves respect not only from the goldeneye community but from anygamer.
I had friends on their 40's telling me they are to old to play anything competitive because they lack the reflexes, and they have been playing games for more than half of their life, and I always say that you can do anything you want if you focus on it. This man is the proof that if you love something you can do it.
I don't think everyone realised how much love this man probably had for the game to do all this.
And you guys did a good job going to his memorial page and leaving such positive messages.
www.legacy.com/obituaries/name/john-kaleta-obituary?pid=51651&page=2
What a guy, Iam happy I heared such a nice story about a gamer that played just for the enjoyment of playing and matched world records.
I had the luck however to meet a 53 yo dutch Diablo 3 top player wich was also impressive for me.
It sounds really dumb that people quit over just looking down
Looking down at the floor: Nah I'm good
Doing a trick that has pixel perfect precision and requires RNG to work or a glitch that has you looking at a void: Yes plz
One of them can be shown on video, the other will ruin your video. What's dumb about it?
What's dumb is that entertainment is not the main purpose of speedrunning. the only reason you'd record a speedrun is for evidence that you did it.
it was a bad excuse for ppl to quit because they got bested by a 55 year old, "non-tech native", despite them having played 8k+ hours of the same game.
he mobed the floor with them and they couldnt stand it.
@samzuek the game looks like shit anyway and after 8k h theres no fun at sll left except for the time/ego
@@marioisawesome8218 entertainment is absolutely the purpose. did you think that people doing speedrunning were doing it just to get one over on people or something? they do it because it's fun, and when something comes along that sucks all of the fun out of doing it, well, in the immortal words of our lord and saviour reggie; 'if it's not fun, why bother?'
People once looked down upon lookdown, but now, it is lookdown that looks down upon the players.
lookdown looks down on players who looked down on lookdown
@@chickentendies5215 I looked down at lookdown and now lookdown is not down upon looking as down and out with this technique
In Soviet Russia.
Other boomers: complaints about newer generation
John: accidentally founds a speedrunning strategy and makes halve of the community rage quit.
Do I get an award for the 69th like?
@@thesalad943
*N O*
@@thesalad943 69 isn’t fucking funny and you don’t deserve an award for something so idiotic
@@polipix_ ok boomer
john is truly a chad among boomers
Can't believe no one figured this out and "broke the news" to speedrunners until 2002! isn't this insanely obvious lmao? I used to do this to literally every game I used to play back in the day to increase FPS, since older games run the game loop tied to fps... more fps = faster...
Fun stuff!
Not all games does that though.
"That" meaning you move FASTER if you have more FPS. In some other games, the time and your move speed is tied, meaning no matter what your FPS is, the time will be the same.
@@estoylaroca Only in new games really though, almost every single game made in the 90's and before did not tie FPS to the game loop, meaning more FPS = faster game.
That’s why in modern Unity Tutorial, movement needs to time Time.deltatime to make it consistent regardless of FPS.
Yeah, I thought these would be obvious strat, we all know what happens to games when the graphics are set too high.
@@estoylaroca a lot of old games have speed reflected on FPS, e.g. grim fandango has a few bugs were you can't do certain things because your computer is too fast for the game, and the only way round this is to install a program that slows down your CPU, in essence your reverse clocking your CPU so the game can keep up with it.
There are a few console to PC games ported where quick time events are impossible because the computer to quick.
Speedrunning is about going fast. Use the strats or lose your records.
They aren't even purists... If they were purists they would use that new trick and break new records with it. But instead they got all salty and bitchy and quit the game. weak ass pussies is what they are because their ego got hurt by some old dude using the oldest trick in the book to get more frame rates lmao... Even if this was 2002, its still retarded of them to be that fucking salty.
@@patstaysuckafreeboss8006 Speedrunners don't have to speedrun. They are doing it for fun, solely for fun. If a game is boring to speedrun, are you gonna force them to keep on going, or what are you trying to say?
@@evil001987 No, nobody's gonna force them to keep on going, if they don't wanna play, fair enough, but imo they do not have a right to complain about a strategy that saves time in a community where you beat a game or a level in the FASTEST time possible.
Kaleta = icon. A dad taking an expression too literally and then blowing everything up? Iconic.
Aww that was extremely nice of you to shout him out and eventually show a mutual respect for him as a gamer, regardless of favoring his invented tactics or not. That’s a genuine move, Karl. You, my friend, are the *_absolute legend…_*
The guy inadvertently discovered something to get thru the game faster. But because it's not within the guidelines of 'what you're supposed to do' people got annoyed? Praise the man, who cares if it's not 'fun to watch'.
@@kethmarhkfy7luf.263 Lol, messing with game code my ass. You sound like you don't know how software works.
honestly that footage was fun to watch cause it's impressive seeing them know where to go when they can't see, almost kind of like the punchout blindfold run
Honestly, I think its more about whats fun for the speedrunners themselves. Why go for the fastest time possible, when the strategies you have to do are boring? But I'm not saying the strategy of 'look down' is toxic or shouldn't have been discovered, its just unfortunate it wasn't a fun strategy for most speedrunner.
Also, I really hope John Kaleta wasn't harrased for his discovery, for at the time, the strategy would have seem innocent, and I doubt many people would've seen the negative impact it would cause if they discovered it.
kethmar> It's not running through the game anymore. It's messing with the game code.
You've obviously never seen a glitch run. "Welcome back, Sethbling here. Today I'm going to use a bug in SMW to warp straight to the credits screen and skip the whole game. Nice and boring."
Old man shows up
Speaks gibberish
Ties multiple world records
Makes half the community quit the game with ground-breaking new technique
Doesn't elaborate
Leaves
The literal definition of an ABSOLUTE legend. There is at least 1 really amazing comedy skit in here. RIP, you glorious bastard.
lol, looking down is no fun. Playing the same levels in the exact same ways for thousands of hours while trying for an artificially lower time against an arbitrary time is fun, right? No reason to get salty over something like that, and even quit the game entirely, like, what? Get with the times or go outdated.
Sounds like Kaleta is a Rareware developer trying to speak in confusing ways...giving hints
That's actually not a crazy idea!
7:23 "Good evening Mr Bond. These are strange times" This guy knew the future was filled with agents running through the world looking at their feet
It’s so immature and childish the way people reacted to a guys strategy to get times done his way.
R.I.P
Back in the day of bhop, we went to legendary lengths to design code for the best bhop. I hacked the DLL of games to get "haslanded" and also "currentspeed". There was a game I did this for, which was TFC, and the game had a hard coded cap on bhop speed which was 170%, so I would delay the jump until those two things were met. It was great, because you'd be flying through the air off a conc, and your air speed would be massively over the limit, and when you hit the ground, if you jumped instantly, you would be massively slowed down well below the cap. So, the slight delay in jumping from the ground, it meant since you were strathing through the air, you would jump at a different angle due to the slight delay. It would give you a bounce in a different direction.
The next thing I discovered was the chop hop. Spamming crouch, would cause the player to never reach the "haslanded" flag, so the player would continue along the ground at full air speed from the concussion grenade. This was fine, they banned the pratice of chop hop. But, I discovered chop lip. Which was that if you did a slight chop hitting an angled block, you would go flying at a weird angle from it. This worked even on downhill steps.
@@berenscott8999 k
@@berenscott8999 dude that's awesome. You should make a video about the process of discovering these things. I have decent programming knowledge but I've never dug into the code of my games.
You have to remember, these people have devoted such a huge amount of time to one game, trying to get everything optimal to have the best possible run. And they have fun doing it. Then someone comes along with a new method that totally changes the way you play the game. And that new method isn't fun to them. That method involves staring at the floor and not experiencing the majority of the game. I'd be annoyed if that happened to me. If I had devoted so much of my life to such a specific thing, and that entire thing irreversibley changes into something very different, I'd definitely have a strong emotional reaction to it.
There are definitely more tactful ways to handle the situation, and I'm sure some were childish in their reactions, but I think people had a valid reason for quitting the Goldeneye speedrunning community if they no longer enjoyed doing it.
Me for most of the video: oh, John seems nice, I hope he’s okay.
Me at the end of the video: GODDAMNIT! IM NOT CRYING YOUR TEARS ARE CRYING!
We need a date! So we can drink one for this beautiful bastard
Everybody gangsta till the boomer becomes a zoomer.
Pretty sure whoever invented the first lighter made most people banging rocks together quit. Progress.
but is running a virtual marathon with your keyboard truly better than running a real one with with your legs? Just because its faster? Another idiot who didn't watch the video.
@@Luxalpa What can i saaaayyy exceeeept GROW THE FUCK UP AND STOP THINKING URE BETTER THAN PEOPLE
I imagine the person who started making lightbulbs had candlemakers rioting on their doorsteps.
Matches, people were using matchsticks, lol. Candle factories basically survived on churches after some guys in Poland invented Kerosene lamps. Then again, Middle East had wick-based lamps a few centuries earlier, Aladdin did predat Thomas Edison.
@@Luxalpa Imagine defending the pants-shitting of those GE runners. You're a fuckin baby.
honestly i'm more amused at the childish reactions from all those "pro speedrunners"
The greatest achievements these people had is completing video game levels the fastest.
10,000 hours is enough to master any skill. These people chose to repeatedly play Goldeneye.
You could MAKE Goldeneye nowadays with 10k hours of free time.
It was 2002, the concept of 'speedrunner' hardly existed
People in general are childish, if there was a similar change to a sport like football every 50 year old man across the nation would fill their adult diapers.
This but louder
@Marisa Nya This happened in swimming about 10 years ago. New suits were given to certain athletes, and suddenly world records were being destroyed by several seconds - even at very short distances. The suits were banned, the records were stripped from the athletes, and it hasn't been spoken about ever since.
Dad comes over:
"Let me teach you how to win son"
I have a issue when speedrunners and there community want to make big deals about "because you are not able to see the view, it is no longer fun". It is the biggest load of horseshit. None of these players are replaying that map so they can enjoy the view while trying to break a record. When it becomes just about speed and/or glitching, your not playing the game for the view or anything like that. The speedrunner is going for that #, Eveybody knows this. Look how socially behind alot of these guys are too, they are not playing it for the view, they are playing it to be known by the world for their #. They are willing to bypass LARGE chunks of a game but want to tell me "it's not all about speed, and the #" Yeah ...... no.
Try playing a game while looking down the whole time and see if you still think it doesn't make the game less fun.
You probably don't understand this because you are a little bit "socially behind" but speedrunners still play games for fun.
@@aureliabackup7313 the issue isn't whether look down is fun or not. No one's forcing these guys to use look down, you can still speedrun the way you want. The fact that so many of them were salty and throwing shade to the peeps who broke their WR cuz they were using look down in their runs just goes to show how petty the previous WR holders were.
They're trying to justify that their WR means something while disregarding the hard work new speedrunners put in just cuz they used a strat that is objectively better than what was previously done.
Now tell me, if those speedrunners quit the ge speedrunning scene entirely cuz the new strats weren't fun anymore, why did they feel the need to look down on the new record holders? You can leave the scene just fine, but trashing on the peeps who beat you is just fuckin pathetic.
See what I did there? o.O
None of the crap about being salty and looking down on people for using a new strategy is true.
@@Junya01 While it's true that it's pathetic to be a douche to somebody who figured out a new strat I can relate to people who quit the game. If your only possibility to get faster is to play in a way that is so monotonous and boring that watching paint dry is more fun then yes, that's something I would be upset about as well. Speedrunners run their games for 1000+ hours, imagine you had to play 1000+ hours looking at a floor just to get 0,5 seconds off of a world record. That's extremely discouraging. It's not a wall glitch that's actually fun and enjoyable to watch. And it's not only playing. A lot of speedrunners make a living(or at least a good secondary income) by streaming nowadays. Who in their right mind would watch a stream of somebody looking at a floor for hours and hours? That's just BS. Koletos record was broken shortly after he posted it useing the same strat and even the people who broke the record quit shortly after because it's just not worth it.
@@Anonym-mh7sz You're overlooking the skill required to play the game while looking down. It's almost like watching someone speedrun a game blindfolded. All of the skill and strategy that went into the game before lookdown is now made _even more_ difficult. Speedruns are about watching a player master something. If you want to see the game for what it is, you should be watching a Let's Play or a Longplay.
Wow, the amount of salt in these "old school" players.
I'm sure we can extrapolate it to Jesus's teachings.
"Golden Eye can be beaten much faster than you guys did"
"Shut up"
-They rejected Kaleeta's message because it was true.
"Taking the joy out the game" is a strange argument for banning a speed running technique since you can make that argument about speed running in general
Seriously.
In all fairness a lot of glitchless speedruns keep the integrity of the game. Even then theyre talking about the enjoyment of both the viewer and players.
@ierdnA adrecaL Understandable, don't have a great day
Here's the thing.
When half the community would rather quit than be stuck with the new technique (as it's boring or frustrating) then you've got a major problem on your hands. When the alternative is letting the entire community die, banning or splitting it off into a new category bares consideration.
The problem with this technique is that it's basically impossible to do either as it's impossible to qualify how much is deliberate and how much is just playstyle. There is no "line" to be drawn, and it's an entirely a matter of opinion what qualifies as doing it deliberately or even if someone is doing it accidently just as a matter of how they play.
Speedrun community makes no sense.
OMG John really was THAT old! Let his strat live on for future generations!
*Golden Eye speedrunner exists*
John Kaleta: "I'm about to end this man's whole career."
What a fucking legend. "Put your nose to the grindstone..? Oh! Look down! Huh, I tied the world record." -Sterling left the chat-
Damn the ending got me a little choked up. I've been devouring your videos, they're so incredibly interesting and I don't even speedrun. RIP John, a legend among legends.
In a nutshell the story is just that: People keep practicing upon kagillions of hours without breaking WR and then there's that one old dood with 1st minutes of online ever who comes out of nowhere with a new WR by doing something as simple as looking down.
#SALT
And now John looks down on us all. RIP John Kaleta
That's actually a pretty beautiful tribute to John at the end there. I assume myself and many others would never have heard of him only for this video. And even if he never achieved anything else, because of his contribution to the game we all played and love, he will be remembered by some as an absolute legend. More than most can ask for.
Love the videos Karl.
It saves ONE second. It’s not that big of a deal. You still have to be really skilled and remember where things are. I’d say this might take even more skill than doing it legit.
Tommy Ohlrich mate 1 second can be a very big deal
@@NocturnalNugget2
Case in point, Doom E1M1 UV-speed in 8 seconds.
Even if it did save 1 second... you can still beat a WR with 1 sec lol... Those idiots are salty as fuck because it rendered all the thousands of hours they spent playing the game useless and made them look like retards for not discovering such an easy trick thats not a bug. They didn't want to redo all their records again using the new strat. These are the same assholes who would use a trick or glitch to skip a lot of parts of the game in order to get a shorter time but this one old dude uses this mundane ass trick to get a better time than they did and he didn't even have use a glitch at all beat their World Records lmao... Their egos was hurting bad, thats why they quit. A bunch of weak ass bitches if you ask me. new discoveries are all about speedrunning. It makes speedrunning exciting when people discover some new shit no one seen or used before. I guess these fools in the video even if it was from 2002 are not true speedrunners.
@Corey N
1 second is 1 second, son, stop trying to deny it.
@@NocturnalNugget2 Only if you care about stupid shit like speedrunning. To 99.9% of people, we just laugh at people who think 1 second is that big of a deal when speedrunning a video game.
Can't believe it took speedrunners that long to figure that out, I remember instinctively looking down all the time while playing this as a kid
Speedrunning is technique based, not skill based. A speedrunner can be great at getting through fast yet bad at the game itself. If you don't learn these tricks through natural aptitude at what you're playing, it can be hard to find them since experimenting is discouraged in order to get the fastest time possible. Not to say any of these guys are inherently good or bad, they're experts at playing one way, which is why outliers tend to make the big moves. Even if an outlier means a world record holder with a lot of time on his hands.
I knew about it as a kid too
Very strange it took a senior citizen to come and tell speed runners about it
My thoughts exactly while watching this. We discovered the look down method during multi-player in order to prevent screen peeking!!
Some sweet old man: look down it's funny Haha it make me go fast vroom vroom
GE community: >:0 what is this language of the gods
The ge community looks so unfriendly holy shit, it’s like they can’t accept that someone might be good at the game even if he’s not part of the community lmfao
That was back in 2002 when the game was still relatively young and most likely so were the people in it. I'd have to imagine things have calmed down a lot since then.
Community surrounding nintendo in general is super toxic. Nintendo age is notorious for it.
It's the Internet, they probably faced trolls on a semi-regular basis alleging to have beaten some record.
There were also no formal standards of proof at the time. In any competitive field in general, and in speedrunning today, you roll up and say you have a record, and all you have to prove it is something you jotted down on a piece of paper, what do you think the result would be? Best case, people stay polite and completely ignore you. You have a tape, or a VOD on a streaming service, and it's a different matter entirely.
There is a bit of context to people being super defensive though to be fair. It was in a time where not every record was backed up by video proof and many people were just taken at their word based on reputation. When someone comes into the community from nowhere saying they tied the current world record, it isn't really unreasonable to expect some proof of it.
Michael Miller I dislike your lumping of these two disparate things together
I love imagining a secret agent trying to remain undetected while staring at and shooting the floor repeatedly. MI6 definitely weren't the sharpest knives in the draw in the Goldeneye universe.
Years ago, when i was an active GTA SA MP player i discovered the same thing. Higher fps = faster driving and looking down = higher fps so i started using this same strategy and i was faster than anyone in the game. It was so easy to escape police players :D
So GTA SA speedrunning is pay to win?
@@z_zenith Technically any PC game is P2W in speedrunning cause higher-end machines run better. This is why usually in game times (Referring to real time minus loading times) are used with a pre-set FPS limit. I'm pretty sure GTA:SA uses a set 30 or 60 FPS limit.
EDIT: I googled it to be sure and here's the result: Therefore the GTA community has decided to ditch runs that run without the limiter. GTA3 / VC run at 30fps and SA runs at 25fps.
@@thealarm7057 Damn, that's really interesting, thanks for the extra info!
John Kaleta: I'm about to destroy these kids whole careers
That's freaky, I *swear* I accidentally happened upon the lookdown effect as a kid in the 90s, using it to run faster or freak out my friends in deathmatch. Kinda uncanny that there was actually some purpose to that, or that it took such an unlikely way to get discovered.
I definitely knew about it and I find it very strange it took a senior citizen to tell speedrunners about it
When I was a kid, playing goldeneye, I was born in 1996, I always looked down too, because I felt faster that way.
Its common sense. When the computer has less work to do, you get naturally higher frame rates.
Now of course its silly to tie frame rates to the moving animations, but nontheless the smoother/higher your fps, the better the results are. That is as true for nowadays as it was back then.
@@SaithMasu12That is true, although there are ways when programming games to mitigate a non-smooth framerate, for example with something called deltatime, which calculates time between frames. You can use that to keep, for example movespeed, not constant between frames, but set according to the framerate and real time, to even the ground for people who could experience framedrops.
In memory of a true hero of Her Majesty's Secret Service.
For England, John.
He never looked up again...
I’m sad that John didn’t get the chance to see this video
Tmw people actually quit a game and actually backlashed for a strategy so simple. Wow.
@George Lincoln Rockwell Archive How is dull gameplay when its very hard to navigate a level filled with enemies and doing objectives while looking on the ground for most of the run? It would take way more skill to memorize enemy placements on a level and dodge them without looking at them. Its pretty retarded to quit the game after pouring hundreds of hours into it, if they love playing it so much spending few more hundred hours to play it the newer faster way wouldn't bother them. Its them having their time not be top anymore was why they were being lil bitches and gave up. Plenty times when someone found a new way to shave a few seconds in any other games and got the world record, people didn't quite like these crybabies. Seems like this was the only game that had a buncha of pussies whine over something stupid. Back during the time when speedrunning didn't even require video proof.
God man the way they were responding to kaletas original post!! Goldeneye speedrunning community are some very hateful and nasty people!!!
@goodmaki an old, movie-based console game, which makes it more niche than, say, guys who perfect Street Fighter combos for Esports.
@@Iliek Why are you here watching a video about speedrunning if this is your attitude towards it?
I agree with you, but think that their complaints are poorly directed rather than wrong.
Imagine being done with a game. D-O-N-E. No one plays it anymore, no one cares, good times were had and impressive records found... Then someone finds a new shortcut (whatever it is) and bumps the entire system back. This is like re-playing a game because someone erased your save-file.
This glitch makes the speedruns look weird, which is an issue on its own, but beyond that lies the question - where do the new records become uninteresting?
If someone told you that they cleared 100 lines in Tetris at a new record, that'd be interesting; Tetris is quite timeless.
If someone told you that they beat Barbie Summer Adventure 2011 (if such a game exists) 5 seconds faster than the best known record - I doubt you'd find it worth watching. If people aren't willing to or capable of trying beat your record, they probably won't bother looking at your replay.
So there is some distinguishing line... I think that GE is in the latter category - you need an old console to play it (an emulator would run too fast, with no slowdown while keeping your nose up), and since it's out of many people's reach, fewer people would be able to contest the new records.
@@justsomeone5314 About the question of when the new records become uninteresting.
I'd say, when all the strategies or shortcuts or anything in a game have been exhausted and perfected. Sort of like SMB any%.
It _barely_ moves a second, much more milliseconds, and it's just the same things happening across 3 levels.
@@thelazywanderer_jt And then someone finds a hidden combination of presses that the devs left in for non-stopping star power.
oddly enough, lookdown makes perfect sense to me
if youre looking at the floor, the n64 doesnt have to draw nearly as much geometry, so the framerate stays higher
Lmfao.. "someone beat my time, by finding something no one knew about for years... now let's get butt hurt about loosing our records" many of which are achieved via exploiting flaws in the game..
That's all this boils down too.. people pissed off they lost their records due to an design flaw.. it's sad how childish this all is...
Then want to discredit someone who beat the time record due to the way it was done "not being fun" a bullshit excuse made up solely because people did not agree with the methods used..
Bet you money had this been discovered, and the person who brought attention had not beaten the Record, then a record holder uses it to drop their record time lower there would not of been any issue.
So it's obvious they aren't upset about the discovery.. They are upset they stood to loose their records because of it. I mean it's pretty fucking hypocritical, considering how common place exploiting glitches/bugs is used in speed running, but that's okay.. but finding a way to gain a slight movement speed increase, due to hardware limitations isnt.
haha yeah just look at portal where you barely see anything except portal mush
@@temok3643 Just like the runs where the objective is to never let a cube hit the ground.
@Michael Mathers Also "there would not *HAVE been"
You really need a job guy you got way too much time in these comment sections
@@ChefBlend ikr how dare someone comment in the comment section
Kaleta - discovers new technique
Everyone - REEEEEEEEEEEEEEEE CHANGE
Ironic considering its usually the boomers that dislike change
It’s honestly a unique legacy to have for yourself, this man changes GE speed running, that’s impressive as hell
Speedrunning is only fun up to a certain point. Then it becomes obligation, obsession and fixation. It is pretty dumb that any speedrunner would lose heart because a specific strategy is "boring". Most speedrunning strategies are boring, and there isn't a speedrunner in the world who doesn't abuse some mechanic or other. Even if you avoid "glitches", you're still playing the game in a way not intended or realized by the developers, so it still could be argued that you are doing a thing that isn't meant to be played that way.
Glitches, mechanics and system capabilities are all designed into a game. To get pissy about which ones are "OK" or not is such a waste of effort.
@George Lincoln Rockwell Archive Seriously. Looking at the ground is cool to see done once or twice as a spectator, but could you imagine just staring at the ground of a video game for 6 to 8 hours a day to practice a speedrun? I can't, I'd rather speedrun games where I am allowed to look around more. I also don't think most of them got too pissy, just sad or discouraged because it wasn't something they would be happy doing. A new category definitely needed to be made at that point IMO.
That said the pausing strategy talked about in this video looks like pure cancer to play, spending several hours just to slightly reduce the time of a small run is absolutely pointless self punishment
how is this any different from any other glitch or strat? if people want to "play the game the way it was meant to be played", what are they even doing in the speedrunning community? isn't the whole point to discover creative ways to push the limits of the game? sounds to me like the people on top just got used to being on top and didn't like that they'd have to adapt
As explained in the video: 'Normaly' people just open new categories to play the game as they like it. But its not possible to do a 'not looking down' category. This is the diffenence. If you do not want to look down all the time, you cannot speedrun the game any longer.
this just doesn't sound like something i'd expect to be a unique situation though.
@@TheH0rde You can make a new category of Lookdown and No Lookdown.... You fucking record a video of you with the record time on either category and submit it. and if in 2002 they didn't have video proof and only went by the honors code of just saying you got any time in any given category and game... thats just fucking stupid. I think that most of the top record holders of GE during that time are fucking frauds just posing as they got WR times... I bet if you asked those same fools for video proof they would be salty as fuck too. Plus this is no different than if someone discovered a fucking glitch that made you teleport skip entire levels or whatever, wouldn't that shit be way more boring and less fun than playing the game looking down which is a very challenging thing in of itself?
@@TheH0rde so what? looking down the whole time doesn't even deserve it's own category, it's simply a faster way of beating the game
It's been 10 years since john passed away, and he's still a legend right now as I'm watching this video right now till the end.
It's interesting how this never occurred to speed runners before. I think this new strategy affected more than just GE too. So many games ran with commentary, you will here the runner say things like "In this location we look away from the explosion to reduce lag to save time." It almost seems like common sense to speed runners that reducing the amount of lag on screen will always save time, even if only .1sec, in most speed game category's. Especially the older ones that were some of the first 3D games every made.
Also to note there was another video I watched recently that talked about the controversial topic of playing a game from the original system, Virtual console, or Emulators. It talked about the time save they all gained and how the different setups had to be placed in different categories because of obvious advantages to running on newer and smoother hardware. It also talked about running on original hardware, but only the best. So through the video I found out that sony made PS2 system that had all the games loaded as direct roms to the drive, Not CDs. This allowed the game to run smoother and allowed faster times. Because it was original hardware however the times were posted in the same category as other ps2s and was unfair to everyone who didn't have the money to import a $500-1000 console. Not to mention it was only released for the consoles last couple months of support by sony and was only available overseas and would only ship to an overseas address.
There will always be controversial topics that will garner backlash from the community.
RIP John Kaleta. Your contribution to speed running, while not well received by all, lives on.
Check the time stamps on those forum posts. All these events being described happened back in 2002. The game was only 5 years old at the time and the internet was still in kind of a dark age. The general knowledge of the tech behind games was far less known back then.
The deceptive part is that Golden Eye has logic decoupled from framerate. In many console games, there's an obvious slowdown the moment the game doesn't meet its target framerate. This isn't the case here, Golden Eye compensates, it re-runs the game loop multiple times per frame without rendering if it can't meet the target frametime.
But it systematically miscounts the frame skips by a small amount, perhaps due to a rounding bug. The tiny little disparity is where it's at.
Big shoutouts to John "Lookdown" Kaleta.
Could you imagine if he never took that phrase so literal? I wonder how long it would've took, if ever, for someone to figure this out. Great video Karl!