This video is part of a sponsored series with Bethesda Game Studios. Learn more about Starfield at www.starfieldgame.com Part 1: ua-cam.com/video/TuM_1xSQCFw/v-deo.html Part 2: ua-cam.com/video/B4dio__b3Fo/v-deo.html Part 3: ua-cam.com/video/NK63W1Y3dNE/v-deo.html Thanks to Formlabs for providing 3D printing support for this project! rb.gy/sq3c6
Adam doing his weathering magic while talking has an almost Bob Ross quality to it…. Both mesmerizing and reassuring 😂. “ This greebly is a little friend…. “
Gosh, and I thought I am the only one when I caught myself thinking "This passion for painting and talking while at it I only know from Bob Ross! Sue, you are such an art nerd!" 😂
After playing the game all weekend, watching this being much more aware of what/how the ship works makes it even more satisfying to see the level of detail being put into the model.
In my experience, qtips sold for cleaning weapons have longer sticks (like the ones you showed), are double ended, and dont break as easily. The specific ones I get on amazon actually have a round end and a precise conical end which helps a lot! They are called "Caliber cleaning swabs"
Adam can easily make his own. A skewer of appropriate thickness and some cotton rolled onto it works great. Art restorers make their own swabs all the time.
I watch all of Adam's videos, and today when he was talking about setting a big problem aside to work on smaller problems I feel like he was giving advice directly to me.
@@99Plasticsnot sure what the difference is. That’s the point of being a craftsman. Getting paid for your skill. Preferably a lot for your considerable skill.
Now i REALLY want a Starfield ship model. This thing is awesome! Reminds me of the spirfire, huey, apache, A10, and other models i used to build as a kid.
Same. I am genuinely blown away by how much the game hits for me. I get that the procedurally generated aspects of the planets are going to get samey, but there is so much variety, strong writing (the kid stuff dialogue from the parents is fantastic), great quest design, excellent progression and more. The mods will also further expand everything
@zaneplatt3533 How much do they pay you to say that? It's a buggy, unfinished game filled with backwards mechanics. We clearly have not been playing the same game because I've yet to experience any "strong writing".
@@Heivang Whatever you say kid, I'd rather be me (someone enjoying something immensely) than you, the miserable sod howling at the moon from his basement. Don't bother replying anymore, not going to feed the gremlins after midnight. Buh Bye 💋 (P.S if that is you in the pic, just go bald already, you're losing the battle)
Whoever made the decision on the music for this episode......kudos! Spot on! ...and whoever made the decision to split the screen so we could see Adam painting and Kait painting at the same time...Nice touch. Reminiscent of those cinematic techniques in 1960s films.
Hell yeah! You can tell he is a story teller as he has defined him self many times. Also, you can see & feel the experience he has accumulated over the years on how well and articulate he can explain his thought process bit by bit, from ideas to plan, from partial to end results, from fear to redemption! it's amazingly good!
Pointed makeup cotton buds are fantastic. Also for extremely fine detail painting like rivets or buttons, i like to use 0.3mm and 0.5mm mechanical pencils. Run out some lead and dip it in your paint and tap in the tiny details. This build series has been amazing to watch. The build looks like so much fun.
I like to make my own q-tips using cotton balls, Eileen's Tacky Glue, and bamboo skewers. It works quite well, and the bamboo is hard to break. Just a bit of tacky glue on the tip of a stick, let it dry a few moments to get really tacky, then cram it into a cotton ball and start twisting it in one direction while slowly pulling it away. YOU control how big the ball on the end is as well as how tight/firm the ball is. The cotton ball remains all nice and cottony, as it's just the interior that's glued. Plus, with the thin pointy end of a skewer you can make nice tiny little micro-swabs if need be.
45 hours in Starfield already and I am primarily enjoying the shipbuilding. I recognize every single part you are working with today. Awesome job team!
This video has shown me SO much about model making. As a hobby kit model maker, I use a lot of these techniques, but often wrong and sometimes I ruin a good weathering effect by over working it. Many of the tricks shown are completely new to me and I can’t wait to see what my next model will look like.
Right? Not only did I learn new things (watercolors!) but learned that my approaches to painting and masking (blue tape and plastic garbage bags!) is legitimate.
That is actually a great way of putting it, my art teacher told us that if you made a mistake, try your damn best to incorporate it into the art, no erasers allowed, it hurts the paper he says
Mistakes are learning experiences that we were lucky to encounter... and to be able to incorporate into our "learnt wisdom". I have no problem learn from others mistakes, but the mistakes we learn the most from are my own.
Rub 'n' Buff. Now that's old school. I remember dry brushing (with my finger) the rivet detail on a Zero fighter wing root around 1970 with that stuff. I can understand why you use it given the time constraints for filming projects.
It is a pleasure not only watching you work, but also your whole team. As much as I like movies, I’ve been far more fascinated on how special effects are done. Started when I was a kid with Back To The Future, F/X 1 & 2, Robo Cop with the face reveal, and Terminator 2 with the arm reveal to Dyson. Even Who Framed Roger Rabbit . They work they put in was insane.
I just recently got into painting Warhammer minis, so I've been devouring all the painting videos I can. Very interesting to see mini painting in this context!
Welcome to the fold.. I dont know if you've gotten to the point of Grimdark/Blanchitsu style yet for Warhammer.. but do check out Grimdark Compendium / Zatcaskagoon miniatures.. you can find some of his stuff here on youtube.. a dude from the movie industry as well, applying his craft to minis.. and he explains his process and justifies his painting choices really concisely in his videos... They are a good watch
Been flying the Frontier around for a few days now (I was early access) and have also been watching this series since it started as well. It's fun to see it in-game and also rendered IRL by the Tested crew. Doing it justice, I must say.
This has been a FANTASTIC series, thank all of the Tested team for making this possible, and sharing it with all of us! I don't think I've ever seen such a deep dive into the making of a single model like this. Plus, it's a great game that I'm having a fantastic time playing. I think I'll just take a slow walk around my ship, looking for heat leeches and admiring detail & weathering.
I'm not sure if anyone's mentioned it or not, but I really appreciate the lack of a backing track being needed while you're working. I appreciate the nature of the videos just being kind of raw. Many videos have this floaty commercial tune style music to keep you invested and this feels very grounded. I don't know whose decision that was at the end of the day, but great job.
I got far enough in the game last night to really try ship building. It's amazing seeing this come to life and all the work and effort that goes into it
Tip that I didn't know for ages: ctrl + double click to select all parts for painting. Maybe you already knew that but I didn't until quite a few hours in and it's a lifesaver
Right off the bat showing one of my favorite paints! Molotow liquid chrome is magical and it goes through an airbrush no problem for large area chrome painting and perfectly even and smooth coats.
The best part of Adams thinking in model making and what makes him so great is how he give each part as he paints them a life history. How that part went through life and got as dirty and grungy as it has, and how if it were a real life size thing, how the owners would have gone through to repair or clean the part! One thing that I don't see enough of, for me is the engines exhaust ports need that metal rainbow purplish orange, from like you see in stainless steel when extream heat is applied and it gets that rainbow effect and the matt charring from where the smoke and fuel give that black charcoal effect. The other thing I like to do with my models is where parts come closer together but dont actually touch and I load that with grim, I know its counter intuitiave but to me those are places that don't really see the light of day and dont get cleaned, because they are hard to reach areas, so they get caked with dust. But this Model work by the team is amazing, I love your work Adam and the team #adamsavage
Well, for one thing... those aren't exhaust ports. It's just the engine. Call it a thruster, rocket engine, whatever. Exhaust is just there to vent waste gas/vapor. For the second thing, they wouldn't get that blueing effect. I've been building models for almost three decades, and I also used to work in a glass blowing shop. I've seen plenty of metal parts that get blasted with thousands of degrees of heat. Large metal pieces are always painted or powder coated to prevent corrosion, so the discoloration of the metal isn't visible. You'd see the effects on the paint or coating instead. When I'm building a kit I use graphite to rub the outer edges and get a sooty effect. The way people detail engines and thrusters on sci-fi stuff has always been a pet peeve of mine. Lots of people like to use little machined aluminum pieces because they think the actual metal finish looks realistic. But they aren't thinking about how things are really made in larger scale. Giant metal things aren't left without some kind of coating, unless someone doesn't care or they actually want corrosion and age, like in an art piece. You just wouldn't see bare metal on a part like that. Also... extream?
Now that I'm playing Starfield and got to see this ship in the game this real-life model is even cooler. I just wish there was a model or a model kit I could buy so I could have one to display somewhere. I'm looking forward to seeing the end of this build that I'm guessing will be around the same date that Starfield goes into full launch mode for everyone. Anyway thanks for giving me a way to kill another hour and cya next time.
When you get to the end of this build, I would love to see a video that goes over the pre-planning, anticipating worker hours, materials costs, pricing the job, and how close you came to meeting those projections once the job was completed and delivered. Watching this build has been a real education. In today's installment, I was particularly struck by your comments on proceeding one part/problem at a time. If I were driving in a city, I would know my destination and my starting point-but all the steps in between are individual steps, with the next step to be determined upon completion of the previous step. I find that the creation of a thing is much the same for me. If someone asks me how I am going to do a thing that is three or four steps ahead of where I am right now, I really can't give them an answer because I have the overall concept but have yet to determine what will go into the thing they are asking me about. Great video-great and wonderful enthusiasm.
You know it's getting real when Adam takes his glasses off. I'm not much younger than him, but when he takes his glasses off, he suddenly turns into the coolest dad/grandad in the world, and I find myself with me nose almost touching the screen like I'm right there with him figuring it all out 😂 Such a fascinating chap, as are his workshop comrades. Bravo to all 👏 This series has been a joy to watch. Thank you!
Lots of fun to watch you guys building this model. Adam, the word(s) you were looking for on the engine exhaust is "nozzle" as an assembly, and "pedal" as part of the assembly. A little light blue or purple heu would really make those pedals pop where you think they'd see the most heat. ;)
@Adam Savage I found the best way to use those long "Q tips" (as you call them) was to machine a piece of ally to make a sleeve that they slip into. Depending on the size of the ally sleeve, it can make it easier/more comfortable to hold them whilst using them and stops them breaking.
Tamiya makes hobby q tips. They have a more triangular point and the cotton is much more dense and hard. The stick is also very strong and sturdy. Wouldn’t be the best for dry brushing, but come in handy a lot for water slide decals
there are stronger cotton swabs with bamboo handles. i think they were originally designed to clean guns and can be bought with pointed or rounded ends
This is amazing but as a miniature painter myself, specially GW stuff, I feel Adam would benefit a lot from discovering modern acrylic paints and oils, specially shades, glazes and speedpaints/contrast paints. Vallejo, Citadel and Armypainter brands to name a few.
Adam is so right about the pointy bamboo sticks. They have a million and one uses for modeling. One of my favoritr weathering tricks is powdered graphite. Its sold as a lubricant for pinewood derby cars at every hobby shop. Rubbing a little onto your fingers and you can and metalic scuffs and weathering to edges very easily. Works great on top of flat acrylic paints. Also use various colored pencils and art pencils for weathering and adding pin point color as well.
Have you ever tried inks for weathering? They have a translucency that paint doesn't offer. Also, I'm now loving 'Shaders' by AMMO Mig - especially 'Starship Filth' (that's what it's called!)
Playing the game now and flying this ship at the start is so cool. I feel an almost intimate connection with it. I bet those that worked on it get an even stronger feeling. So cool :)
you don't reall need stronger qTips, just make a slip over handle for them. (small plastic, aluminum or brass tube and could even add a pen grip as a bigger handle)
This is like a master class. I work in 3D modeling and Texturing but a lot of these tips apply as well. The whole weathering approach and philosophy is incredibly valuable
Weathering is always my favorite part. Oils, acrylic, pigments.. stains, chips, rust, dirt.... love it. I just have a hard time on knowing when enough is enough
I love this process. I love seeing an object transform from a piece of plastic into a "real" thing with the application of a little paint. It's even more exciting to realize how much "realer" it looks when the weathering passes are added.
What Adam was saying about the ship communicating its shape quickly is so spot on. Several properties where the ship design is just visually confusing or cluttered. From many of the ships in the MCU, to the RSI Constellation Andromeda and Phoenix in Star Citizen. Also, ironically, some of the ship designs in Starfield lol. But it’s awesome to see, in the case of Star Citizen, the designers over the years grow and learn and become great ship designers! Or in the case of Starfield, become one yourself!
My lesson from watching wood workers, machinists, and painting/weathering: making is about taking a medium, putting some together then removing most. Fascinating
I just added this part about weathering revealing structure to my deck for my presentation on visual hierarchy for the intro to graphic design class. Loved that description
Loving these episodes 😀 I build film sets for Marvel, Star Wars etc etc and the way the painters weather our sets always amazes me. Pretty much the same techniques you've used on this model but in full scale. 👍
I wish I had a mentor like you 40 years ago when I was building models. I was never happy with my attempts at weathering. This is so much fun to watch. Thank you!
it's absolutely amazing how many people work on this model, how they each can bring in their special skills, and what an amazing model they're building.
Your wizardry never fails to impress, Adam. And that amazing crew you have aquired are a force to be reckoned with. Very much enjoyed this series, thank you!
This video has some awesome editing in it, but to see the joy and pleasure which Adam puts into each stroke... oh man, this is priceless!! That's the real magic right there! This is probably one of the most geeky stuff I've watched in quite a while. Thanks guys!
Seeing this ship being built should give players more appreciation about the creation of the digital model. The attention to detail is mindblowing, in both worlds (digital and physical model). I can't wait to grab my XBOX controller and explore this vast Sci-Fi goodness myself... 😎😎🤘🤘
This video is part of a sponsored series with Bethesda Game Studios. Learn more about Starfield at www.starfieldgame.com
Part 1: ua-cam.com/video/TuM_1xSQCFw/v-deo.html
Part 2: ua-cam.com/video/B4dio__b3Fo/v-deo.html
Part 3: ua-cam.com/video/NK63W1Y3dNE/v-deo.html
Thanks to Formlabs for providing 3D printing support for this project! rb.gy/sq3c6
❤ regards from Canada 💕 ciao soul
Great work team. Game drops on gamepass in 8hrs 😎
I use Metallic oil paint Marker's to do the Chipped paint Technique that Adam did with the Dowel and Paint. Less messy.
i love to have 3d model for that starfield ship ❤
I got my doritos and mt dew, I got my chores did, been listening to rocket man on repeat, I'm ready!
Adam doing his weathering magic while talking has an almost Bob Ross quality to it…. Both mesmerizing and reassuring 😂. “ This greebly is a little friend…. “
Came here to say this. Reminds me of hanging out in the workshop with my dad.
I, too, was going to make this comment. It was very reminiscent to me.
Gosh, and I thought I am the only one when I caught myself thinking "This passion for painting and talking while at it I only know from Bob Ross! Sue, you are such an art nerd!" 😂
Bob Ross and Adam aren't all that different in general tbh
@@marcusshaner7066 came here to say this, as well - this gave me major ASMR vibes 😅
(Maybe the A and the S stand for Adam Savage?)
Props to the editor(s). There must have been tons of footage.
After playing the game all weekend, watching this being much more aware of what/how the ship works makes it even more satisfying to see the level of detail being put into the model.
100% same, it's like "oh oh oh I know what that does!!"
Going into the ship builder mode gave me a huge appreciation for what they're doing. Seeing each part broken out like that.
I love making miniatures while watching Adam make miniatures.
In my experience, qtips sold for cleaning weapons have longer sticks (like the ones you showed), are double ended, and dont break as easily. The specific ones I get on amazon actually have a round end and a precise conical end which helps a lot! They are called "Caliber cleaning swabs"
I originally bought them for cleaning and restoring electronics but they work well for lots of things :)
you can get large packs that have a vast range of sizes as well.
Adam can easily make his own. A skewer of appropriate thickness and some cotton rolled onto it works great. Art restorers make their own swabs all the time.
Cotton tip applicators for dentists are similar too
I use gun cleaning swabs myself for my firearms but they've also found a home in my paint set for all my warhammer stuff.
I watch all of Adam's videos, and today when he was talking about setting a big problem aside to work on smaller problems I feel like he was giving advice directly to me.
You don't get to see master craftsmen perform their art at this level very often, its a amazing.
You mean you don't often see 5 fully paid staffers doing work lol
@@99Plasticsnot sure what the difference is. That’s the point of being a craftsman. Getting paid for your skill. Preferably a lot for your considerable skill.
Now i REALLY want a Starfield ship model. This thing is awesome! Reminds me of the spirfire, huey, apache, A10, and other models i used to build as a kid.
I love playing the game and watching you guys build the model
Same. I am genuinely blown away by how much the game hits for me. I get that the procedurally generated aspects of the planets are going to get samey, but there is so much variety, strong writing (the kid stuff dialogue from the parents is fantastic), great quest design, excellent progression and more. The mods will also further expand everything
@zaneplatt3533 How much do they pay you to say that? It's a buggy, unfinished game filled with backwards mechanics. We clearly have not been playing the same game because I've yet to experience any "strong writing".
@@Heivang Nice try. No bugs on my end, nor in any in my circle. Game is quite fun.
@@Heivang Whatever you say kid, I'd rather be me (someone enjoying something immensely) than you, the miserable sod howling at the moon from his basement. Don't bother replying anymore, not going to feed the gremlins after midnight. Buh Bye 💋 (P.S if that is you in the pic, just go bald already, you're losing the battle)
If I paid $100 to play unfinished and broken game, I would be coping as well. The biggest letdown is limited space travel (basically it's scam)
Man, i enjoy Adam’s videos so much. What I enjoy the most, is seeing Adam enjoy himself.
Andreja liked that
Whoever made the decision on the music for this episode......kudos! Spot on! ...and whoever made the decision to split the screen so we could see Adam painting and Kait painting at the same time...Nice touch. Reminiscent of those cinematic techniques in 1960s films.
I think the music is from the Starfield OST
Yeah it’s Starfield OST. Great stuff.
Yeah, the Starfield OST really fits these videos really well.
Nooo, not the final part. We need more, much more of this!
Final part released today!
Love Adam's explanations for everything he does. I could watch him work on models all day.
Same. :)
Hell yeah! You can tell he is a story teller as he has defined him self many times. Also, you can see & feel the experience he has accumulated over the years on how well and articulate he can explain his thought process bit by bit, from ideas to plan, from partial to end results, from fear to redemption! it's amazingly good!
Pointed makeup cotton buds are fantastic. Also for extremely fine detail painting like rivets or buttons, i like to use 0.3mm and 0.5mm mechanical pencils. Run out some lead and dip it in your paint and tap in the tiny details.
This build series has been amazing to watch. The build looks like so much fun.
I like to make my own q-tips using cotton balls, Eileen's Tacky Glue, and bamboo skewers. It works quite well, and the bamboo is hard to break. Just a bit of tacky glue on the tip of a stick, let it dry a few moments to get really tacky, then cram it into a cotton ball and start twisting it in one direction while slowly pulling it away. YOU control how big the ball on the end is as well as how tight/firm the ball is. The cotton ball remains all nice and cottony, as it's just the interior that's glued. Plus, with the thin pointy end of a skewer you can make nice tiny little micro-swabs if need be.
You guys are just incredible!!! 😲
45 hours in Starfield already and I am primarily enjoying the shipbuilding. I recognize every single part you are working with today. Awesome job team!
About 40hrs in also, this vid has me wanting to supe up the Frontier to class C, but try to keep the aesthetic
100+ hrs lvl125….wishing there was a ship design download feature to 3D print the ship
I love how enthusiastic everyone on the team is about the job at hand
This video has shown me SO much about model making.
As a hobby kit model maker, I use a lot of these techniques, but often wrong and sometimes I ruin a good weathering effect by over working it.
Many of the tricks shown are completely new to me and I can’t wait to see what my next model will look like.
As someone who is just learning and understanding painting and models ie Warhammer and painting aircraft I feel and learn so much from this.
I've learned more watching this short series than I have in five years of model making.
Same.
👍🏼
Right? Not only did I learn new things (watercolors!) but learned that my approaches to painting and masking (blue tape and plastic garbage bags!) is legitimate.
just got the game today, wooah installation takes a while , cant wait to get out there, to savage and beyond, lets make it so
Great approach dude, I treat painting as a series of mistakes that get smaller and less noticeable until they disappear.
This is amazing; I will never look at painting the same way again
That is actually a great way of putting it, my art teacher told us that if you made a mistake, try your damn best to incorporate it into the art, no erasers allowed, it hurts the paper he says
Mistakes are learning experiences that we were lucky to encounter... and to be able to incorporate into our "learnt wisdom". I have no problem learn from others mistakes, but the mistakes we learn the most from are my own.
I'm really enjoying the music!
Attention to detail is insane.
You posted your comment a minute after the video…how would you know?
@@GIBBO4182patreon maybe......
Rub 'n' Buff. Now that's old school. I remember dry brushing (with my finger) the rivet detail on a Zero fighter wing root around 1970 with that stuff. I can understand why you use it given the time constraints for filming projects.
cool ... captivating series for a scratch build ... beginning to end; been waiting for this
3D printing a base model doesn’t really count as scratch building. An image an a box of styrene does.
This is by far the best thing on YT for me.. subscribed to 181 channels id rather watch this all day everyday
It is a pleasure not only watching you work, but also your whole team.
As much as I like movies, I’ve been far more fascinated on how special effects are done. Started when I was a kid with Back To The Future, F/X 1 & 2, Robo Cop with the face reveal, and Terminator 2 with the arm reveal to Dyson.
Even Who Framed Roger Rabbit .
They work they put in was insane.
Thank you Bethesda and Adam Savage Team - it is amazing to see the art required to build these models. Mind is blown away
I just recently got into painting Warhammer minis, so I've been devouring all the painting videos I can. Very interesting to see mini painting in this context!
Welcome to the fold.. I dont know if you've gotten to the point of Grimdark/Blanchitsu style yet for Warhammer.. but do check out Grimdark Compendium / Zatcaskagoon miniatures.. you can find some of his stuff here on youtube.. a dude from the movie industry as well, applying his craft to minis.. and he explains his process and justifies his painting choices really concisely in his videos... They are a good watch
@@EnterTheFenix thanks for the recommendation!
Been flying the Frontier around for a few days now (I was early access) and have also been watching this series since it started as well. It's fun to see it in-game and also rendered IRL by the Tested crew. Doing it justice, I must say.
This has been a FANTASTIC series, thank all of the Tested team for making this possible, and sharing it with all of us! I don't think I've ever seen such a deep dive into the making of a single model like this.
Plus, it's a great game that I'm having a fantastic time playing. I think I'll just take a slow walk around my ship, looking for heat leeches and admiring detail & weathering.
Adam, your enthusiasm is absolutely infectious. I love watching your work. Thank you
The yellow LEDs are an absolutely perfect match, great job 👏
Great mentoring - combination of encouragement and praise along with teaching - no "I would have done this instead". Bravo!
Weathering is so satisfying to watch, seeing a part go from nice and clean to feeling like it's done a few 100 light years!
This has been one of my favorite series so far, so cool to see the process!
Its always crazy how much work goes into brief shots. So much pre production work
These painting technique show and tells are priceless.
I'm not sure if anyone's mentioned it or not, but I really appreciate the lack of a backing track being needed while you're working. I appreciate the nature of the videos just being kind of raw. Many videos have this floaty commercial tune style music to keep you invested and this feels very grounded. I don't know whose decision that was at the end of the day, but great job.
I think it might be music from the game.
This has been one of the most captivating series I’ve ever watched on UA-cam
I got far enough in the game last night to really try ship building. It's amazing seeing this come to life and all the work and effort that goes into it
Tip that I didn't know for ages: ctrl + double click to select all parts for painting.
Maybe you already knew that but I didn't until quite a few hours in and it's a lifesaver
@@Ninjastahr I didn't know that. I spent about 5 mins Ctrl clicking all the parts to get them all selected
Master Adam's project really very high intelligace of science spirit so good!👍
Right off the bat showing one of my favorite paints! Molotow liquid chrome is magical and it goes through an airbrush no problem for large area chrome painting and perfectly even and smooth coats.
The best part of Adams thinking in model making and what makes him so great is how he give each part as he paints them a life history. How that part went through life and got as dirty and grungy as it has, and how if it were a real life size thing, how the owners would have gone through to repair or clean the part!
One thing that I don't see enough of, for me is the engines exhaust ports need that metal rainbow purplish orange, from like you see in stainless steel when extream heat is applied and it gets that rainbow effect and the matt charring from where the smoke and fuel give that black charcoal effect.
The other thing I like to do with my models is where parts come closer together but dont actually touch and I load that with grim, I know its counter intuitiave but to me those are places that don't really see the light of day and dont get cleaned, because they are hard to reach areas, so they get caked with dust. But this Model work by the team is amazing, I love your work Adam and the team #adamsavage
Well, for one thing... those aren't exhaust ports. It's just the engine. Call it a thruster, rocket engine, whatever. Exhaust is just there to vent waste gas/vapor.
For the second thing, they wouldn't get that blueing effect. I've been building models for almost three decades, and I also used to work in a glass blowing shop. I've seen plenty of metal parts that get blasted with thousands of degrees of heat. Large metal pieces are always painted or powder coated to prevent corrosion, so the discoloration of the metal isn't visible. You'd see the effects on the paint or coating instead. When I'm building a kit I use graphite to rub the outer edges and get a sooty effect.
The way people detail engines and thrusters on sci-fi stuff has always been a pet peeve of mine. Lots of people like to use little machined aluminum pieces because they think the actual metal finish looks realistic. But they aren't thinking about how things are really made in larger scale. Giant metal things aren't left without some kind of coating, unless someone doesn't care or they actually want corrosion and age, like in an art piece. You just wouldn't see bare metal on a part like that.
Also... extream?
The skill of your whole team is amazing. It looks awesome
Now that I'm playing Starfield and got to see this ship in the game this real-life model is even cooler. I just wish there was a model or a model kit I could buy so I could have one to display somewhere. I'm looking forward to seeing the end of this build that I'm guessing will be around the same date that Starfield goes into full launch mode for everyone. Anyway thanks for giving me a way to kill another hour and cya next time.
there is just something extremely satisfying watching Adam weather stuff. he is a true master
When you get to the end of this build, I would love to see a video that goes over the pre-planning, anticipating worker hours, materials costs, pricing the job, and how close you came to meeting those projections once the job was completed and delivered. Watching this build has been a real education. In today's installment, I was particularly struck by your comments on proceeding one part/problem at a time. If I were driving in a city, I would know my destination and my starting point-but all the steps in between are individual steps, with the next step to be determined upon completion of the previous step. I find that the creation of a thing is much the same for me. If someone asks me how I am going to do a thing that is three or four steps ahead of where I am right now, I really can't give them an answer because I have the overall concept but have yet to determine what will go into the thing they are asking me about. Great video-great and wonderful enthusiasm.
I love the way you are featuring the soundtrack of the game as well, because that music is just so evocative.
So gorgeous! Can't wait to see the final shot :)
Always fun to see Mr Savage tinkering and painting. Wishing you the best of health Adam!
You know it's getting real when Adam takes his glasses off.
I'm not much younger than him, but when he takes his glasses off, he suddenly turns into the coolest dad/grandad in the world, and I find myself with me nose almost touching the screen like I'm right there with him figuring it all out 😂
Such a fascinating chap, as are his workshop comrades.
Bravo to all 👏 This series has been a joy to watch.
Thank you!
Lots of fun to watch you guys building this model. Adam, the word(s) you were looking for on the engine exhaust is "nozzle" as an assembly, and "pedal" as part of the assembly. A little light blue or purple heu would really make those pedals pop where you think they'd see the most heat. ;)
@Adam Savage I found the best way to use those long "Q tips" (as you call them) was to machine a piece of ally to make a sleeve that they slip into. Depending on the size of the ally sleeve, it can make it easier/more comfortable to hold them whilst using them and stops them breaking.
Thank you guys (and gals) for showing us how it's done!
Man I have been glued to this series. So much fun watch.
Tamiya makes hobby q tips. They have a more triangular point and the cotton is much more dense and hard. The stick is also very strong and sturdy. Wouldn’t be the best for dry brushing, but come in handy a lot for water slide decals
It takes skill and patience which I don’t have. Painting maybe I could do without a deadline. Love watching a master craftsman at work.
For stronger Qtips, consider a thin and snug-fitting tube of brass, steel, or something of the sort that acts as a reusable Qtip sleeve/brace.
I was going to suggest a simple masking/electrical tape sleeve but Adam's well set up for machining a stiffer and reusable grip solution like yours.
Alternately he could cut the end off a swab and clamp it into a pin vise.
there are stronger cotton swabs with bamboo handles. i think they were originally designed to clean guns and can be bought with pointed or rounded ends
Actually the first time I heard of starfield was from this series. Defintely gonna get the game too
This is amazing but as a miniature painter myself, specially GW stuff, I feel Adam would benefit a lot from discovering modern acrylic paints and oils, specially shades, glazes and speedpaints/contrast paints. Vallejo, Citadel and Armypainter brands to name a few.
Scale 75 is another good one. You should check out their metal alchemy range.
Adam is so right about the pointy bamboo sticks. They have a million and one uses for modeling.
One of my favoritr weathering tricks is powdered graphite. Its sold as a lubricant for pinewood derby cars at every hobby shop. Rubbing a little onto your fingers and you can and metalic scuffs and weathering to edges very easily. Works great on top of flat acrylic paints. Also use various colored pencils and art pencils for weathering and adding pin point color as well.
Have you ever tried inks for weathering? They have a translucency that paint doesn't offer. Also, I'm now loving 'Shaders' by AMMO Mig - especially 'Starship Filth' (that's what it's called!)
amazing how that bit of rub n buff makes the painted plastic look all metal. and all awesome details
I love the ship building in the game …hope they add more modules with different room setups
Thank you very much, may I have another? I really hope you do these types of series way more often. PLEASE!!!!
It’s soo detailed, I can even see the DLC!
DLC?
Playing the game now and flying this ship at the start is so cool. I feel an almost intimate connection with it. I bet those that worked on it get an even stronger feeling. So cool :)
you don't reall need stronger qTips, just make a slip over handle for them. (small plastic, aluminum or brass tube and could even add a pen grip as a bigger handle)
What an amazing bunch of ppl. I didn't think I could sit through almost an hour of this but loved every minute. I loved being a nerd.
The filming model has fewer bugs and the time to take to build is less than the loading time to get on or off of it.
Lol there's no loading screen to get on or off your ship and the loading screen to get to and from space is less than 5 seconds... 😂
It's got that Firefly vibe! Love it so much!
I could watch Adam weather stuff for hours. Great stuff!
I need more model making videos! This series made me so stoked
This is like a master class. I work in 3D modeling and Texturing but a lot of these tips apply as well. The whole weathering approach and philosophy is incredibly valuable
Watching Adam weathering painting is the craftsman’s ASMR
Weathering is always my favorite part. Oils, acrylic, pigments.. stains, chips, rust, dirt.... love it. I just have a hard time on knowing when enough is enough
I could watch you painting models for hours and hours. Great stuff!
Thank you Tested for another great video. Quality and inspiring content.
I love this process. I love seeing an object transform from a piece of plastic into a "real" thing with the application of a little paint. It's even more exciting to realize how much "realer" it looks when the weathering passes are added.
It is so impressive and beautiful.
What Adam was saying about the ship communicating its shape quickly is so spot on. Several properties where the ship design is just visually confusing or cluttered. From many of the ships in the MCU, to the RSI Constellation Andromeda and Phoenix in Star Citizen. Also, ironically, some of the ship designs in Starfield lol. But it’s awesome to see, in the case of Star Citizen, the designers over the years grow and learn and become great ship designers! Or in the case of Starfield, become one yourself!
My lesson from watching wood workers, machinists, and painting/weathering: making is about taking a medium, putting some together then removing most. Fascinating
Can't wait for final assembly!
I just added this part about weathering revealing structure to my deck for my presentation on visual hierarchy for the intro to graphic design class. Loved that description
Loving these episodes 😀 I build film sets for Marvel, Star Wars etc etc and the way the painters weather our sets always amazes me. Pretty much the same techniques you've used on this model but in full scale. 👍
This was a hell of a dopamine hit to watch, I can only imagine how fulfilling it was to see it come together in the shop.
I wish I had a mentor like you 40 years ago when I was building models. I was never happy with my attempts at weathering. This is so much fun to watch. Thank you!
it's absolutely amazing how many people work on this model, how they each can bring in their special skills, and what an amazing model they're building.
It's really coming together. Looks fantastic 👌
Your wizardry never fails to impress, Adam. And that amazing crew you have aquired are a force to be reckoned with. Very much enjoyed this series, thank you!
Finally the ships from Star Wars Episode 4-6 get something in their league above everything else. Love that love to work the deatils.
I can’t wait to see it finished now, awesome!
This video has some awesome editing in it, but to see the joy and pleasure which Adam puts into each stroke... oh man, this is priceless!! That's the real magic right there! This is probably one of the most geeky stuff I've watched in quite a while. Thanks guys!
I have really been enjoying the game.
Seeing this ship being built should give players more appreciation about the creation of the digital model. The attention to detail is mindblowing, in both worlds (digital and physical model). I can't wait to grab my XBOX controller and explore this vast Sci-Fi goodness myself... 😎😎🤘🤘
I enjoy how much Adam likes his job.