Procedural Mud Material (Blender Tutorial)

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  • Опубліковано 7 лют 2025
  • In this tutorial I will show you how to make this Procedural Mud material in Blender.
    ● Sketchfab store has closed and is replaced by the Fab store: www.fab.com/se...
    Procedural Material Pack #1: ryankingart.gu...
    Procedural Material Pack #2: ryankingart.gu...
    Procedural Material Pack #3: ryankingart.gu...
    My Procedural Material Tutorials: • Blender Procedural Mat...
    HDRI Link: polyhaven.com/...
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    #ryankingart #blendertutorial #blender

КОМЕНТАРІ • 71

  • @RyanKingArt
    @RyanKingArt  3 роки тому +4

    Purchase the Tutorial Files and Support the Channel:
    Patreon: www.patreon.com/posts/58226805
    Gumroad: ryankingart.gumroad.com/l/YdhqW

    • @PythonisLove
      @PythonisLove Рік тому +1

      Nicely explained, thanks for tutorial, keep making those videos!

  • @mattrowe2652
    @mattrowe2652 Рік тому +2

    Thanks

  • @ishakcheriftaiba9930
    @ishakcheriftaiba9930 3 місяці тому

    I've tried connect noise texture to bump with color ramp, that gave me a good result too 👌

  • @husainmadraswala14
    @husainmadraswala14 3 роки тому +9

    Love the procedural material series that you have been doing. Keep at it.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +4

      Thanks!

    • @IanPribadi
      @IanPribadi 2 роки тому +1

      It's look like realistic, thank's for your tutorial 🔥

  • @romain4520
    @romain4520 3 роки тому +3

    Thank you for all these tutorials you do on procedural textures! excellent qualities! a real joy ! thanks again

  • @FBI_Cyber
    @FBI_Cyber Рік тому +1

    It never occurred to me that I can use more than one Principled BSDF node in the same material.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Oh yeah you can : )

    • @FBI_Cyber
      @FBI_Cyber Рік тому +2

      @@RyanKingArt Wow, I didn’t expect you to reply to me. Thank you! Your tutorials have really helped me learn Blender.

  • @RahulGupta-z1f
    @RahulGupta-z1f 5 місяців тому

    You really a king

  • @diux4837
    @diux4837 3 роки тому +2

    Thank you very much for all your really useful tutorial ! I use a lot of procedural material in my project thanks to you !

  • @edstepoff
    @edstepoff 3 роки тому +2

    Very good series procedure materials Waiting a WOOD material ,👍

  • @purooshresth7809
    @purooshresth7809 3 роки тому +2

    I was just wondering today how to make puddles. And i was getting the same problem about bumping both. Thanks for clearing the doubt.

  • @theslicefactor4590
    @theslicefactor4590 2 роки тому +1

    Very nice, just what I needed for my scene. These materials are seriously heavy though, my PC chugs along.

  • @DibyoHindi
    @DibyoHindi Рік тому

    these tutorials are epic

  • @ImmortalMomentsArt
    @ImmortalMomentsArt 3 роки тому +1

    My Mind is blown.

  • @Michal.mikhael
    @Michal.mikhael 3 роки тому +1

    Awesome effect!

  • @WW_Studios
    @WW_Studios 3 роки тому +1

    This looks really good. Nice job!

  • @blenderstuffs
    @blenderstuffs 3 роки тому +2

    Amazing 😍😍

  • @brunoriyuoficial
    @brunoriyuoficial 3 роки тому +1

    Nice work!

  • @lolipops941
    @lolipops941 Рік тому

    thank you so much !

  • @enex5647
    @enex5647 3 роки тому +1

    I did it! Wahoo!

  • @devnest4623
    @devnest4623 3 роки тому +1

    u are amazing!

  • @sudamadas344
    @sudamadas344 3 роки тому +1

    Thank you for this excellent tutorial. How would you turn one of those muddy puddles into a hoofprint puddle? Like, I want to have a cows tracks in the mud and those a hoofprint puddles.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      To do that, I would add a black and white texture of a footprint, and add it into the displacement with a mix RGB.

  • @markmilorov5087
    @markmilorov5087 3 роки тому +2

    Great tutorial man! One problem I have with it is that my PC exploded after following it.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Haha 😄 Thanks for watching!

  • @Logically_Fallacious
    @Logically_Fallacious Рік тому

    Idk if you can too, but I'm starting to get concerned the "random" nodes have a very characteristic look. I can recognize them now... I think I'm gonna mix a grunge texture or something to break up the obvious noise, musgrave, and voronoi textures... maybe it's just me... I 4D change seeds, but it's like my ex wife just changing dresses and/or make up, I recognize her. I even tried a range map node with the step function, but still...

  • @mr.lunatic3157
    @mr.lunatic3157 3 роки тому +3

    It's 5.09 am here i was gonna sleep but another 10 minutes can't hurt

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks for watching! But you should really get some sleep. Its late afternoon where I am. 🙂

    • @mr.lunatic3157
      @mr.lunatic3157 3 роки тому +2

      @@RyanKingArt well I'm afraid that I'm gonna have to sleep till afternoon

  • @Team_rk288
    @Team_rk288 Рік тому

    bro can you do a toutorial car with mud and dirt

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      thanks for the tutorial idea

    • @Team_rk288
      @Team_rk288 Рік тому

      @@RyanKingArt waiting for that cake

  • @rb847
    @rb847 3 роки тому +1

    I like your tutorials, they are not out of date and interesting. I started with Andrew Price, made the Donut tutorial, then the second tutorial had to be an anvil, but that anvil tutorial is in an old Blender version. So, I switched to sculpting. I am sculpting a man in Blender from a professional sculptor tutorial and having fun so far. May be you could make something similar to that free anvil tutorial of the latest version of Blender. May be it is not appropriate for me to ask you that. Anyways! Thank you for your work! P.S.: If you turn on that closed caption sort of thing in Blender, where viewers can see which buttons you click during you work in Blender, that would be helpful for newbies like me.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks for you comment! Yeah, sorry. I should have turned on screen cast keys. Also, thanks for the tutorial ideas!

  • @michaelwerkov3438
    @michaelwerkov3438 3 роки тому +1

    can materials inherit directionality from an objects geometry?
    like imagine you have this material, and its supposed to be used on a dried up river and river bank.
    but... imagine its supposed to run along the creek basin and on the sides ("shores"), fade into "rocks", and then gradually into grass as we leave the depression that the creek carved.
    so, its like later summer, the creek dried up leaving just mud and mud puddles which at the edges fade back into foliage and grass.
    BUT! i want the mud puddles in the material, for example, to be anisotropic - stretched in the direction running along the shore - parrallel to it.
    but... imagine the river curves 90 degrees. a material that was anisotropic in one direction, now, it is not.
    i would love so much to have missed, or to see in the future, more specific ways for materials to reference model geometry.
    maybe there is, but i feel like after UV unwrapping, we are missing further interplay between materials and meshes.
    could we make multiple vertex groups each have their own material? could we specify how materials would interact with and between the vertex groups.
    im sure it would be super complicated, and easy to mess things up... but exposing the "interior code of the materials" to the mesh editing itself *could* be SO cool

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Wow, that sounds very complicated. I'm sure it can be done, but I don't exactly know how. 🙂 It would be cool though.

  • @ellaweston2469
    @ellaweston2469 3 роки тому +1

    So funny! 🎈🎈🎈

  • @acdc1759
    @acdc1759 3 роки тому +1

    😮😯😲😳🙉

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 роки тому +1

    what's the difference between this and materialX?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      What is materialX? I don't understand.

    • @carlosrivadulla8903
      @carlosrivadulla8903 3 роки тому +1

      @@RyanKingArt I'm houdini and unreal user. MaterialX is a format that is going to be the standard material system of houdini and unreal from now on. It allows procedural material texturing and I think the main point of this is that the material ll work between softwares without changing anything on the code or the graph

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@carlosrivadulla8903 Oh Cool. I have never heard of it, so I have no experience with it.

  • @9words40
    @9words40 3 роки тому +1

    make god like material
    meanwhile me download free 512x512 material on free site: good enough

  • @rb847
    @rb847 3 роки тому +2

    Сооl! Спасибо!

  • @adhembouhata4006
    @adhembouhata4006 3 роки тому +1

    My PC say "no"

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Oh, sorry to hear that.

    • @adhembouhata4006
      @adhembouhata4006 3 роки тому

      @@RyanKingArt don't worry i'm kidding he's just not super powerful