I LOVE the scale of this game, of course, but I especially loved the part where the android was like, "And then I walked through this pipe for FIVE YEARS." Made me lol, but also added to the size of the megastructure. Also, fun fact, I died 2,550 times in my first play through :) So even people who are bad at games can enjoy Lorn's Lure! I highly recommend it.
The AI-generated replies that UA-cam suggested I make to this comment were incredibly funny. - Simone ("Five years is a long time to be walking through a pipe! That's commitment!")
During vanilla WoW, I was one of the first people to find places between zones that you weren't supposed to go to, because I always loved messing with 3D terrain, and finding ways around the Fatigue swimming mechanic. There were all these unfinished textures and test areas if you knew how to access them. Eventually they were patched out, especially once they made the whole vanilla world flyable. But there was even an island off the coast with a message in a bottle that said "You're not supposed to be here."
As someone who also practices parkour, these type of games convey the feeling of doing parkour much better than other more, let's say, spectacle focused games.
The inherent contradiction of speedrunning is that it requires people to spend as much time in the game as possible in order to spend as little time in the game as possible
its not really a contradiction, its the joy of it. people speedrun games because they love them enough to want to play them more even though there isnt any more intended content
4:19 Back in Metroid Prime 2 I would jump into every abyss in the game because it was such a novelty to be able to break through the guard rails that existed everywhere that wasn't leading back to flat ground in MP1...and them again 5 more times each after getting Screw Attack to see more of the background and to see how far I could get using Screw Attack.
"...you get somewhere it feels the developer didn't want you to go. (but it's a trick that Rubeki played, he wants you to go there.)" That seems like a characteristic of the "BLAME-like" game genre. If you've played one, you'll remember that little staircase that becomes more and more precarious eventually reaching moving platforms and jumps that appear impossible. Nnaissance is the example that immediately comes to my mind. I loved that game, but only after I realized this feeling was meaningless. Of course the game is designed for you.
first impression is that this looks like an extremely Jacob-Geller-Core game, with the impossibly vast architecture that feels wholly indifferent to your presence also making a game with the specific intent of wanting to watch people speedrun it is honestly a huge-brain play
I used to love going out of bounds in various areas in WoW back in the day, and I've always said I wanted a game that is designed to make you feel like you're exploiting it in that sort of way. This was definitely the closest thing I've played to that, especially the later levels, and it's so cool that the dev specifically mentioned boundary breaking/exploiting as an inspiration. We need more stuff like this!
I've always imagined little people running around parts of the room / climbing or jumping around doorjambs, picture frames, counters etc ever since I saw the movie Borrowers, so this game is like.. factory made for me
This seems like the opposite of Dusk, a game I loved due to how gross and claustrophobic it made me feel, forcing me to traverse tiny narrow underground shafts. Agoraphobia/megalophobia could be my next fears conquered by gaming.
This is awesome! Lorn's Lure really is a mesmerizing experience, though the lack of attention by let's players always makes me a bit sad. I suppose the game is rather recent, so patience is a virtue lol
I just finished this a few minutes ago. That last level.... oh my god. I think I'm going to play Bloodborne to help calm down. Fantastic game, everyone needs to try it.
I doubt very many people think filmed Parkour lines are done on the first try. Don't get me wrong I bet they are done all the time, but the UA-cam Parkour videos, doubtful they're first time shots
you are to big, do i look at you or the constantly changing gameplay, make yourself small when you are taking about something make you self big for enphisis, it just feels like you are too close to the camera, but that might just be me
yeah I always find myself trying to look past him, like, "dude I get your point, get out of the way of the gameplay you were just showing to make the point"
Because people are wondering: YES, Rubeki said Blame! was an inspiration! - Clayton
I came to the comment section to talk about BLAME! So I appreciate this clarification.
Dang should have read the comments before posting lol
Blame is truly the Imaginary Prisons of our time.
I LOVE the scale of this game, of course, but I especially loved the part where the android was like, "And then I walked through this pipe for FIVE YEARS." Made me lol, but also added to the size of the megastructure.
Also, fun fact, I died 2,550 times in my first play through :) So even people who are bad at games can enjoy Lorn's Lure! I highly recommend it.
The AI-generated replies that UA-cam suggested I make to this comment were incredibly funny. - Simone ("Five years is a long time to be walking through a pipe! That's commitment!")
How much of that was from Dissolution I wonder? :D
cool video im sure, but unfortunately im 21 seconds in and want to play the game so the video will have to wait
whoops
I'm 27 seconds in and must play this game. If they wanted advertising, they got it.
YOUVE BEEN LURED
Falling down to the old Aperture labs in Portal 2 made me feel small
Your shirt is yellow, does that mean you're climbable?
You can't just ask someone on the internet if they're climbable D:
Robert De Niro voice:
No matter where that shirt is it is always the intended path.
👀🫦
During vanilla WoW, I was one of the first people to find places between zones that you weren't supposed to go to, because I always loved messing with 3D terrain, and finding ways around the Fatigue swimming mechanic. There were all these unfinished textures and test areas if you knew how to access them. Eventually they were patched out, especially once they made the whole vanilla world flyable. But there was even an island off the coast with a message in a bottle that said "You're not supposed to be here."
As someone who also practices parkour, these type of games convey the feeling of doing parkour much better than other more, let's say, spectacle focused games.
7:25 they turned Skyrim Mountain-Jumping into a full video game
The inherent contradiction of speedrunning is that it requires people to spend as much time in the game as possible in order to spend as little time in the game as possible
its not really a contradiction, its the joy of it. people speedrun games because they love them enough to want to play them more even though there isnt any more intended content
It's gotta be an analogy for philosophy or life or something.
its not a contradiction people literally speedrun games because they want to play them more even though there isnt any more built-in content
I SO agree with this video and rubekis mindset - I got LOST in Lorns Lure and still do so today, finding hidden routes and secret places!
I feel the need...
The need for smelling the roses.
4:19 Back in Metroid Prime 2 I would jump into every abyss in the game because it was such a novelty to be able to break through the guard rails that existed everywhere that wasn't leading back to flat ground in MP1...and them again 5 more times each after getting Screw Attack to see more of the background and to see how far I could get using Screw Attack.
"...you get somewhere it feels the developer didn't want you to go. (but it's a trick that Rubeki played, he wants you to go there.)"
That seems like a characteristic of the "BLAME-like" game genre. If you've played one, you'll remember that little staircase that becomes more and more precarious eventually reaching moving platforms and jumps that appear impossible. Nnaissance is the example that immediately comes to my mind. I loved that game, but only after I realized this feeling was meaningless. Of course the game is designed for you.
first impression is that this looks like an extremely Jacob-Geller-Core game, with the impossibly vast architecture that feels wholly indifferent to your presence
also making a game with the specific intent of wanting to watch people speedrun it is honestly a huge-brain play
I immediately thought of that Gellar video too!
I used to love going out of bounds in various areas in WoW back in the day, and I've always said I wanted a game that is designed to make you feel like you're exploiting it in that sort of way. This was definitely the closest thing I've played to that, especially the later levels, and it's so cool that the dev specifically mentioned boundary breaking/exploiting as an inspiration. We need more stuff like this!
I really enjoy Clayton's videos. Please keep them coming.
I've always imagined little people running around parts of the room / climbing or jumping around doorjambs, picture frames, counters etc ever since I saw the movie Borrowers, so this game is like.. factory made for me
I went to like the video but realised I had already instinctively done so, love you Clayton!
This seems like the opposite of Dusk, a game I loved due to how gross and claustrophobic it made me feel, forcing me to traverse tiny narrow underground shafts. Agoraphobia/megalophobia could be my next fears conquered by gaming.
Oh, don't worry, Lorn's Lure will have some claustrophobia to help you feel right at home, too.
This game def deserves more attention, it's a fun blend of awe and dread.
Lorn's Lure is in my top 5 games of the year, it was magical.
I need this in VR yesterday
I literally just got this game like a week ago, because I love the environment so much!!
This is one of the best games I've played this year, I got down to 1 hour across my splits but then I saw that the WR was like 25 mins and gave up
I love the ambience of this game, I'm trying it in VR and its another story.
Never thought I'd see Storror and Clayton in one video, what a treat
the world looks like what the Clockwork City should have been in Morrowind
This is awesome! Lorn's Lure really is a mesmerizing experience, though the lack of attention by let's players always makes me a bit sad. I suppose the game is rather recent, so patience is a virtue lol
6:42 not the figure 4 footage being used under the 'janky movement' remark. That's a legit cool move!
Always peaceful ❤
What’s this? A viddiya game based on BLAME! ?
How is it based on blame?
@@leftovernoise wandering around a giant structure that doesn't feel like humans were considered at all in its construction
i am loving the ps1 graphics renaissance. like the snes graphics renaissance of like 10-15 years ago
This would be great in VR. Reminds me of Jet Island.
Nice piece!
Oh my god, this sounds right up my alley. Love games like Naissance and Beton Brutal.
I just finished this a few minutes ago. That last level.... oh my god. I think I'm going to play Bloodborne to help calm down.
Fantastic game, everyone needs to try it.
Damn this looks awesome
My friend helped with the generation algorithm for the pipes!
Great video. Im checking this out now
0:57 You do start the level up there, but it's not the bottom of the level either lol.
I'm only 5% upset that you didn't start playing summoning salt's music when you mentioned him to trigger a now instinctual feeling for SPEED
Need for running= subway surfers , temple run , lara corft running game etc
i have always wanted this level of freedom from open world games such as assassins creed, ghost of tsushima, breath of the wild, etc
Oh boy another vid of Clayton info dumping about his newest obsession ❤❤
i remember seeing this game included in Haunted PS1 demo one year. nearly forgot about it. i should get it.
I can already tell this game would induce a level of motion sickness in me that I would never recover from. Sounds cool though!
this could also be a rage game.
Ludwig from video games should play this.
Reminds me of jet island on VR
we need a gritty osmosis jones video game
oooooOOOOOOOOO i wanna be smol
smol
from the thumbnail i guessed this was gonna be a simone architecture video. i guess not
this got that VR support?
Polygon you are ponies thank you
I'm a simple girl. I see a clayton video, I watch.
Ah, this is the Capussi jump game, right?
You should read the old manga BLAME!
I doubt very many people think filmed Parkour lines are done on the first try. Don't get me wrong I bet they are done all the time, but the UA-cam Parkour videos, doubtful they're first time shots
BLAME! vibe
hell yeah
capussi!
Ngl, as someone with megalophobia, this video was really hard to watch. I kept scrolling down to hide in the comments lol
Neat
woo!
I will always click on a Clayton video.
get out of the way i want to see the game
you are to big, do i look at you or the constantly changing gameplay, make yourself small when you are taking about something make you self big for enphisis, it just feels like you are too close to the camera, but that might just be me
yeah I always find myself trying to look past him, like, "dude I get your point, get out of the way of the gameplay you were just showing to make the point"
Bring back Brian
Top 10 Most Useless Comments
he left of his own choice, cope with that
@@Lomaxxx53 oh I know, i follow his new channel I’m just here to talk shit since the quality has gone down so much.
@@Lomaxxx53 Then they should've paid him more
@@theInfiniteEgg-z8i do you really think brain is someone that's in it only for the money? Sounds like you aren't a creative person at all 🤷
Not playing this