that whole like final segment of the cutscene and the chips i had a frying blast imaginin it, and it wanna see it so bad now with that professional 3d animation this game has it played out in my head and it was so epic what the duck
It would be so cool if they introduced something where we can actually divert from the objective and "break free"... Maybe a strong plot twist like you described or maybe something slower, like secret levels, that you can only find when you pay attention to the level, like a secret 3rd objective bulk head that has no objective to it, but where you can do something to unlock secret levels where you can do "non-warden" things... Although I would not know how to get there once you're up again and the warden won't actually send you there... but finding some way to do something on your own accord in the complex would be so cool... imagine what it would feel like if you suddenly had levels to explore just on your own without an objective and basically make your own objective out of it... question is, what would you find there? Schaeffer maybe? Things to collect? Things to unlock? (I really hope they get rid of the boosters and artifacts soon and introduce a more immersive equipment system, even if it is just consumables like the boosters... -.- ) also: fearless? doesn't speak with it's own voice? there's more than one? And it walks through sleepers like a ghost, like it has different rules than us?? ... Specimen 22 is obviously a bot!
@@Alfamaxis is that explosive collar thing actually canon?.. I've never actually seen evidence for that... Not on the character models nor in logs or anything... I'm not an expert on the lore, though... But I think that is just an internet myth... ... also it is hinted, that breaking out of the warden's grip is only really possible if you go deep enough... there the signals fade and the warden's control does too ;-)
@@horrid8024 uh, the Warden literally says so in the logs. I think it was the seventh rundown first mission, is where you have to find your own logs before the Legion, or some after the conversion
@@Alfamaxis Fake news! Just a scare tactic! Don't believe the warden! I mean it must be invisible collars after all, 'cause I don't see none! ... And who believes in implants anyway!
Man I love these theories so much, especially the idea of a cinematic sequence of the operatives' Biochips malfunctioning. The one issue I've found with it is GGT-3F4-BZZ in R6//EXT mentions a field strength in excess of 25,000g The Earth's magnetic field strength at the outer core is only 25g, and I have doubts that we'll be going much deeper. Maybe Schaeffer charging at us with a giant fridge magnet is a better option lol. Keep up the great work :)
Excellent work!! I honestly had no idea the story was this complex and in depth. I haven't beaten R6, but this video has me pumped for R7. Also excited for more lore videos continuing the saga! when the time is right of course. I can only imagine how difficult and time consuming these can be to make
23:00 Just for one Time! I want to see this Chicken Like Model visible to see how it attacks in Melee Mode. The Last Time is saw that was R5D1. A big Chicken with giant Striker Sounds and melee attack :D
I apologise for this long comment, I didn't mean for it to be this long but as I was writing it more and more thoughts came to mind so I hope you can take the time to read these thoughts on the lore of GTFO because personally I find some of the ideas I had while writing this to be pretty dope! An interesting thought I had. When the resist command was given to us (the player) it wouldn't really make sense lore wise that our characters would remember it considering the HSU's. So like, why did schaeffer give us a code he knew we wouldn't remember or perhaps he didn't remember what the HSU or legion did at the time, but still either it was a coincidence that he gave us something and our characters would remember despite going back into the HSU OR it's a plot hole with the idea that the HSU's wipe our memories given to us at a later date. Could have been originally that the legion program was a one time thing and then we placed in HSU to not have a person with amnesia wondering around and was later switched to the HSU's giving us amnesia. If at the time of giving us the code the original idea was legion was a one time thing and our memories are only of the rundowns after the legion program then it would make sense BUT it makes more sense to constantly wipe our memories everytime as to not suddenly question what the hell we are doing down here, afterall it's better to work with a blank slate were they have no concept of what life is or any sentience they would have gotten throughout life, If someone that was born yesterday could understand you then it would be easy to convince them to do whatever you want by simply saying "this is life" and whatever lie you want to tell them. But as stated if our characters would have their minds wiped everytime then we wouldn't remember the resist code so it would make that part of the lore non canon or fourth wall breaking. Or (and this is a bit of a stretch) we as the player are the deep subconscious of the characters that do remember but again that would mean our characters remember every rundown despite the fact that the HSU's are supposed to be wiping our memories. However one thing to backup your chip frying theory is the fact that schaeffer was manipulating the warden to send us down over and over again, Thinking that if these chips fry to magnetic fields then it would be an oversite by the warden to keep sending the same people down into an area to get their chips fried instead of using other prisoners to ensure there is always a functional chip going down considering they seem to have a lot of prisoners to work with. But now that we know schaeffer had a hand in who was sent down it makes sense, infact what if the whole "Suggestion retire" prompt we see with the overwrite command coming from the warden is indeed not the warden but schaeffer? Like what if the warden knows our chips are damaged and the retire aspect is to dispose of us so we dont loose our compliance and become sentient? Because we know schaeffer has a hand in who is in the group we play as it would make sense he has set us on a loop to keep being sent down with our damaged chips to eventually break free because as we know he needs/wants specifically us, so perhaps we have always been apart of schaeffers master plan from the very begining. And perhaps the HSU % we see means how effective the memory wiping process was each time we load up the game. Also IDK if you went back and did the retouched upon CX mission with the board that had the names crossed out on it, but one of the names that was crossed out before "Maddox" I believe, was no longer crossed out and moved to the top of the list. Not sure who this person is but I assume a character that was either added after the last second OR a slight mistake that the name was always never ment to be crossed out in the first place. Also I do like how in CX they gave us a insight on the life cycle of the enemies in how they are sort of like ants and we are going down into their hive. To elaborate on what I mean by "Like ants", when we find that room with the butchered strikers and only the strikers that clearly show they have eggs in them leads me to believe that, just like ants, the males need to mate with the queen so she can berth her ants. However for those who don't know queen ants CAN give berth even without mating BUT she can only give berth to male ants to which they do nothing and their whole purpose in life is to mate with another queen and afterwards they die, so every ant you see that is working in a anthill is female, from the queen to every worker/soldier, all female. So why is this important you may ask? Well IIRC when a berther or "Mom" gives berth in this game she only gives birth to baby strikers and we only ever see baby strikers. My guess is that she can only birth male sleepers until a fully developed striker gives her the eggs it carries inside of them and after that she is able to berth shooters which are what is in those egg sacs she carries on her and what is inside all those sacs around the room. So it would make sense that she can berth near infinite strikers and intern get near infinite eggs for shooters and just like in real life the queen who can berth workers can also berth soldiers which I believe is the what the big shooters and big strikers are aswell as all the other enemy types are just special "ants" designed for specific tasks of fighting or defending the queen but worker ants can also fight and protect so I assume that's why we see so many of the small strikers and shooters because they are the worker ants, this would also back up the theory that the berther never fights back and instead runs like a queen ant does in real life. And perhaps the tank or "Dad" is a special striker that has lived long enough to mutate into a hive for the worm or it carries the eggs required to make the big shooters or it's just there to help the berther look after the young like a guardian, Or perhaps the tank is just a berther that has lived long enough to change into being able to defend herself, I'll have to give that more thought. One last thing I wanted to mention is that IRL a ant colony can have more then 1 reproductive queen at the same time, this is called a "Polygynous" hive which is what I believe we are seeing with these multiple berthers in the complex either that or they are far enough from eachother that they don't bother one another.
Holy-..this makes so much sense!! I glad i saw this- gtfo is so so so underrated and i do love finding people who do enjoy the game really taking all this effort to unlock more info and make theories to further the game! Even if there isn't a really big community for this amazing game i do really hope they consider people like you's thoughts to make it grow! Thank u for sharing ur thoughts i heavily appreciate it! :D
Love you're lore videos man. I wish I could played more of this game but my gaming buddy never wanted to play. That and we kinda suck lol. But is there any information on the Neonatal HSU ? The baby thing? Any info on why the warden needs it?
What really sucks is this setup has so fucking much potential, but I don't believe they're going to deliver on it. I want something that changes the actual game, something like friendly NPCs, choices that impact the game, going against your displayed objective while the Warden tries to force you to stop and listen to it, receiving orders from Schaeffer instead of the Warden, the facility becoming hostile to us, etc. Those are just some random examples off the top of my head and there are countless more that they could implement, but I just doubt we'll see anything other than more of the same. Bog standard missions with audio logs detailing all the interesting stuff that we'll never see or experience ourselves. Which is a damn shame
@@nethermaster1935 or just continue it in the facility with these characters, just with the warden as an enemy alongside the sleepers in the prolonged battle against it to reach the surface. We wouldn't be in control of the elevator, so we'd have to fight our way there. Or something else entirely different. Just so much awesome potential
I know this is a bit out there, but I wouldn't mind to see a collaboration between you and Roanoke Gaming since he's just started looking at the biological and morphological side of GTFO's creatures. Just thought I'd let you know.
There are multiple places you can go to see every single audio/email log from previous & current rundown(s). One of them is the official GTFO wiki page (which I believe is handled by long time players and people from the Bug Hunter team) and another one is the Santonian Industries website (which I'm fairly certain is managed by some of the developers themselves).
Collecting the Lore and piecing them all together is one hell of a job, thank you for bringing it to us!
They NEED to make a short movie prequel to GTFO, this story is just too good not to have a visual representation
that whole like final segment of the cutscene and the chips
i had a frying blast imaginin it, and it wanna see it so bad now with that professional 3d animation this game has
it played out in my head and it was so epic what the duck
It would be so cool if they introduced something where we can actually divert from the objective and "break free"... Maybe a strong plot twist like you described or maybe something slower, like secret levels, that you can only find when you pay attention to the level, like a secret 3rd objective bulk head that has no objective to it, but where you can do something to unlock secret levels where you can do "non-warden" things... Although I would not know how to get there once you're up again and the warden won't actually send you there... but finding some way to do something on your own accord in the complex would be so cool... imagine what it would feel like if you suddenly had levels to explore just on your own without an objective and basically make your own objective out of it... question is, what would you find there? Schaeffer maybe? Things to collect? Things to unlock? (I really hope they get rid of the boosters and artifacts soon and introduce a more immersive equipment system, even if it is just consumables like the boosters... -.- )
also: fearless? doesn't speak with it's own voice? there's more than one? And it walks through sleepers like a ghost, like it has different rules than us?? ... Specimen 22 is obviously a bot!
Ya'll get exploded for that though, you still have a big ol brick of C4 on your neck
@@Alfamaxis is that explosive collar thing actually canon?.. I've never actually seen evidence for that... Not on the character models nor in logs or anything... I'm not an expert on the lore, though...
But I think that is just an internet myth...
... also it is hinted, that breaking out of the warden's grip is only really possible if you go deep enough... there the signals fade and the warden's control does too ;-)
@@horrid8024 uh, the Warden literally says so in the logs. I think it was the seventh rundown first mission, is where you have to find your own logs before the Legion, or some after the conversion
@@Alfamaxis Fake news! Just a scare tactic! Don't believe the warden!
I mean it must be invisible collars after all, 'cause I don't see none! ... And who believes in implants anyway!
i love that, canonically, at the time of the release of this video, John Schaeffer was just 6 weeks old.
Man I love these theories so much, especially the idea of a cinematic sequence of the operatives' Biochips malfunctioning.
The one issue I've found with it is GGT-3F4-BZZ in R6//EXT mentions a field strength in excess of 25,000g
The Earth's magnetic field strength at the outer core is only 25g, and I have doubts that we'll be going much deeper.
Maybe Schaeffer charging at us with a giant fridge magnet is a better option lol.
Keep up the great work :)
Excellent work!! I honestly had no idea the story was this complex and in depth. I haven't beaten R6, but this video has me pumped for R7. Also excited for more lore videos continuing the saga! when the time is right of course. I can only imagine how difficult and time consuming these can be to make
13:26, I voice the Security Officer telling Schaeffer to get back to his station! Glad to see it made it into a lore video :D
23:00 Just for one Time! I want to see this Chicken Like Model visible to see how it attacks in Melee Mode. The Last Time is saw that was R5D1. A big Chicken with giant Striker Sounds and melee attack :D
Ty for lore video dude 👍👍🤝
man do I love lore
I wonder if they will eventually completely rework how we start missions
33:04 I for one expect exactly this
the idea you propose is great. go deeper.
I apologise for this long comment, I didn't mean for it to be this long but as I was writing it more and more thoughts came to mind so I hope you can take the time to read these thoughts on the lore of GTFO because personally I find some of the ideas I had while writing this to be pretty dope!
An interesting thought I had. When the resist command was given to us (the player) it wouldn't really make sense lore wise that our characters would remember it considering the HSU's. So like, why did schaeffer give us a code he knew we wouldn't remember or perhaps he didn't remember what the HSU or legion did at the time, but still either it was a coincidence that he gave us something and our characters would remember despite going back into the HSU OR it's a plot hole with the idea that the HSU's wipe our memories given to us at a later date. Could have been originally that the legion program was a one time thing and then we placed in HSU to not have a person with amnesia wondering around and was later switched to the HSU's giving us amnesia. If at the time of giving us the code the original idea was legion was a one time thing and our memories are only of the rundowns after the legion program then it would make sense BUT it makes more sense to constantly wipe our memories everytime as to not suddenly question what the hell we are doing down here, afterall it's better to work with a blank slate were they have no concept of what life is or any sentience they would have gotten throughout life, If someone that was born yesterday could understand you then it would be easy to convince them to do whatever you want by simply saying "this is life" and whatever lie you want to tell them. But as stated if our characters would have their minds wiped everytime then we wouldn't remember the resist code so it would make that part of the lore non canon or fourth wall breaking. Or (and this is a bit of a stretch) we as the player are the deep subconscious of the characters that do remember but again that would mean our characters remember every rundown despite the fact that the HSU's are supposed to be wiping our memories.
However one thing to backup your chip frying theory is the fact that schaeffer was manipulating the warden to send us down over and over again, Thinking that if these chips fry to magnetic fields then it would be an oversite by the warden to keep sending the same people down into an area to get their chips fried instead of using other prisoners to ensure there is always a functional chip going down considering they seem to have a lot of prisoners to work with. But now that we know schaeffer had a hand in who was sent down it makes sense, infact what if the whole "Suggestion retire" prompt we see with the overwrite command coming from the warden is indeed not the warden but schaeffer? Like what if the warden knows our chips are damaged and the retire aspect is to dispose of us so we dont loose our compliance and become sentient? Because we know schaeffer has a hand in who is in the group we play as it would make sense he has set us on a loop to keep being sent down with our damaged chips to eventually break free because as we know he needs/wants specifically us, so perhaps we have always been apart of schaeffers master plan from the very begining. And perhaps the HSU % we see means how effective the memory wiping process was each time we load up the game. Also IDK if you went back and did the retouched upon CX mission with the board that had the names crossed out on it, but one of the names that was crossed out before "Maddox" I believe, was no longer crossed out and moved to the top of the list. Not sure who this person is but I assume a character that was either added after the last second OR a slight mistake that the name was always never ment to be crossed out in the first place.
Also I do like how in CX they gave us a insight on the life cycle of the enemies in how they are sort of like ants and we are going down into their hive. To elaborate on what I mean by "Like ants", when we find that room with the butchered strikers and only the strikers that clearly show they have eggs in them leads me to believe that, just like ants, the males need to mate with the queen so she can berth her ants. However for those who don't know queen ants CAN give berth even without mating BUT she can only give berth to male ants to which they do nothing and their whole purpose in life is to mate with another queen and afterwards they die, so every ant you see that is working in a anthill is female, from the queen to every worker/soldier, all female. So why is this important you may ask? Well IIRC when a berther or "Mom" gives berth in this game she only gives birth to baby strikers and we only ever see baby strikers. My guess is that she can only birth male sleepers until a fully developed striker gives her the eggs it carries inside of them and after that she is able to berth shooters which are what is in those egg sacs she carries on her and what is inside all those sacs around the room. So it would make sense that she can berth near infinite strikers and intern get near infinite eggs for shooters and just like in real life the queen who can berth workers can also berth soldiers which I believe is the what the big shooters and big strikers are aswell as all the other enemy types are just special "ants" designed for specific tasks of fighting or defending the queen but worker ants can also fight and protect so I assume that's why we see so many of the small strikers and shooters because they are the worker ants, this would also back up the theory that the berther never fights back and instead runs like a queen ant does in real life. And perhaps the tank or "Dad" is a special striker that has lived long enough to mutate into a hive for the worm or it carries the eggs required to make the big shooters or it's just there to help the berther look after the young like a guardian, Or perhaps the tank is just a berther that has lived long enough to change into being able to defend herself, I'll have to give that more thought. One last thing I wanted to mention is that IRL a ant colony can have more then 1 reproductive queen at the same time, this is called a "Polygynous" hive which is what I believe we are seeing with these multiple berthers in the complex either that or they are far enough from eachother that they don't bother one another.
Holy-..this makes so much sense!! I glad i saw this- gtfo is so so so underrated and i do love finding people who do enjoy the game really taking all this effort to unlock more info and make theories to further the game! Even if there isn't a really big community for this amazing game i do really hope they consider people like you's thoughts to make it grow! Thank u for sharing ur thoughts i heavily appreciate it! :D
Then what about immortal, how does it get along in this theory
So much untaped potential for this game!
Love you're lore videos man. I wish I could played more of this game but my gaming buddy never wanted to play. That and we kinda suck lol. But is there any information on the Neonatal HSU ? The baby thing? Any info on why the warden needs it?
Either way, I really appreciate you doing lore .
Any chance you will work on a total lore video now that GTFO is wrapped?
nice cfoam trip mine :) 30:05
What really sucks is this setup has so fucking much potential, but I don't believe they're going to deliver on it. I want something that changes the actual game, something like friendly NPCs, choices that impact the game, going against your displayed objective while the Warden tries to force you to stop and listen to it, receiving orders from Schaeffer instead of the Warden, the facility becoming hostile to us, etc. Those are just some random examples off the top of my head and there are countless more that they could implement, but I just doubt we'll see anything other than more of the same. Bog standard missions with audio logs detailing all the interesting stuff that we'll never see or experience ourselves. Which is a damn shame
They could just do this then have the next rundowns explore other prisoner teams.
@@nethermaster1935 or just continue it in the facility with these characters, just with the warden as an enemy alongside the sleepers in the prolonged battle against it to reach the surface. We wouldn't be in control of the elevator, so we'd have to fight our way there. Or something else entirely different. Just so much awesome potential
I know this is a bit out there, but I wouldn't mind to see a collaboration between you and Roanoke Gaming since he's just started looking at the biological and morphological side of GTFO's creatures.
Just thought I'd let you know.
LES FREAKING GO
Your demonic laughter gives me the creeps.😱 Nice vid as always. You didn't spoil the conclusion of R7, did you?😜
Muahahaahahaha.... I guess you'll just have to wait and see. 😉
damn there was a lot of text glitches in R7, I thought they were bugs...
The developers are absolute idiots for not having a central place for the lore and needing to have people that played on older rundowns take notes. I
There are multiple places you can go to see every single audio/email log from previous & current rundown(s). One of them is the official GTFO wiki page (which I believe is handled by long time players and people from the Bug Hunter team) and another one is the Santonian Industries website (which I'm fairly certain is managed by some of the developers themselves).
Righty then, let's see how muchYT's recommendations like this one, since that's how I got herr
the lore of this game is very fun to figure out so sad that its so hard to get lore and frames if you dont have a dual 3090ti setup
I run it at 80 with a 6700k and a 1070 what are you on
i have a single 3080 idk whats stopping you from running this
Looking for a group to play. I'm a bit new to GTFO
LOOOOOOORE
What's the background music?
Sorry, but it's been quite a while since I made this video so I don't recall all the songs I used throughout it.
@@ProfessorScaler You're good, thanks for the quick response!
huh thumbnail using Aiden silhouette Dying light 2.
We take these W's
dying light 2 aiden on thumbnail :skull:
When's the next lore video?
Bro this one just came out minutes ago, chiiiiill
Next lore video pls n ty.
I'm willing to bet the Devs are not going to do this and instead do something lame and boring as well as not patch half the bugs
Took long enough
But finally this is awesome