Worth mentioning is the bio tracker logs found on the randomly generated, non-interactable termimals. They're all timestamped for 10-11-53, which is the same date as auto_gen_status.log. This pretty much places the date that shit hits the fan at the 11th of October, 2053. Those same non-interactable terminals had versions with partially decrypted text on them, which, when combined, details an evacuation plan for the complex, dated to IIRC October 7th, 2053. The iridium prices being high and being whats found on non-interactable terminals explains why the complex is at the chicxulub crater, as with iridium being the second densest metal, any naturally existing iridium would have sunk to the core of the planet during it's formation, making iridium only really exist in large quantities at meteor impact sites, like chicxulub crater. Another thing that should be mentioned are the hormones being hunted for during rundown 4, with GLP-1 being a hormone used in growth in early development, as well as having neuroprotective properties. Shared in this neuroprotective property is Gambogic Amide, a chemical which stimulates neuronal development and prevents neuronal cell death. OSIP, or Omega Sleep Inducing Peptide, is a hormone which doesn't actually exist, but can be paralleled with Delta Sleep Inducing Peptide, a hormone which promotes sleep and induces Delta EEG activity, where brainwaves are relatively limited and slowed during sleep compared to when someone is awake. OSIP can likely be tied to even lower brain activity, something which is likely the case during hydrostasis.
I was stressed getting this game last night then knowing i wouldn't be able to play the other rundowns. But i found your channel and i can rest easy. I love how in depth this is and im a huge lore nerd so im glad to see this game is much deeper then i thought
This is very important you can spell boobies at least three times with the letters in the logs from all of your lore videos in all seriousness I'm really enjoying this series because I was playing it for the first time at 2am and the first thing I thought is I wonder if this game has lore
The kiting meta :') Immersion breaking and just ruins the ambience and feel of the game and makes it arcadey along with the sleeper respawns on A1. Hope it gets fixed
this is like JJ Abrams style of "lore" lol. "we have no information, but let's build a story that has no point because we haven't really thought anything through". great job on the video, trying to make something out of nothing is pretty fun!
Example: Fake Name D105 - I understand the Letter is clearance, but the number is what I'm trying to understand. Is the number the like zone in the complex(es) they could work in or employee id#?
Worth mentioning is the bio tracker logs found on the randomly generated, non-interactable termimals. They're all timestamped for 10-11-53, which is the same date as auto_gen_status.log. This pretty much places the date that shit hits the fan at the 11th of October, 2053. Those same non-interactable terminals had versions with partially decrypted text on them, which, when combined, details an evacuation plan for the complex, dated to IIRC October 7th, 2053. The iridium prices being high and being whats found on non-interactable terminals explains why the complex is at the chicxulub crater, as with iridium being the second densest metal, any naturally existing iridium would have sunk to the core of the planet during it's formation, making iridium only really exist in large quantities at meteor impact sites, like chicxulub crater. Another thing that should be mentioned are the hormones being hunted for during rundown 4, with GLP-1 being a hormone used in growth in early development, as well as having neuroprotective properties. Shared in this neuroprotective property is Gambogic Amide, a chemical which stimulates neuronal development and prevents neuronal cell death. OSIP, or Omega Sleep Inducing Peptide, is a hormone which doesn't actually exist, but can be paralleled with Delta Sleep Inducing Peptide, a hormone which promotes sleep and induces Delta EEG activity, where brainwaves are relatively limited and slowed during sleep compared to when someone is awake. OSIP can likely be tied to even lower brain activity, something which is likely the case during hydrostasis.
This deserves a reward. Thanks for the cool tidbits
I ain't reading all that
@@swety2962 don't care
@@swety2962 Then why bother commenting dork
I was stressed getting this game last night then knowing i wouldn't be able to play the other rundowns. But i found your channel and i can rest easy. I love how in depth this is and im a huge lore nerd so im glad to see this game is much deeper then i thought
i like how schaeffer is just chilling in the complex
Schaeffer is just doing a solo run of high tiers lol
i dont want to imagine my life without you Professor. thank you
Amazing video! Thanks for all the information. We didnt make it very far down in rundown 4, glad to see all we missed!
This is very important you can spell boobies at least three times with the letters in the logs from all of your lore videos in all seriousness I'm really enjoying this series because I was playing it for the first time at 2am and the first thing I thought is I wonder if this game has lore
how did they just -
umm - melee the whole wave....
um...
The kiting meta :') Immersion breaking and just ruins the ambience and feel of the game and makes it arcadey along with the sleeper respawns on A1. Hope it gets fixed
Now fixed!
this is like JJ Abrams style of "lore" lol. "we have no information, but let's build a story that has no point because we haven't really thought anything through". great job on the video, trying to make something out of nothing is pretty fun!
Would you rather have everything explained to you? It's called mystery.
Example: Fake Name D105 - I understand the Letter is clearance, but the number is what I'm trying to understand. Is the number the like zone in the complex(es) they could work in or employee id#?
Scheaffer reminds me of Ratman from the Portal games
Great video
number 1 yay~~
;cant wait till tmw