Growing up we were very poor and couldn't afford internet, so idk why i bought Brink, a multiplayer shooter lol. However i remember having a blast playing with myself vs bots for months on end. Weird but as bad as this game was i extracted a lot of enjoyment from it as a kid.. special place in my heart
Yeah, the bots were far better than every other game in it's time. They weren't just stupid bullet sponges, they reacted and planned like an actual squad and can be VERY ruthless. Making you really plan out your loadouts for different missions since you never really know how the bots will plan their offense or defenses.
I personally have thought that the gaming genre and each of its sub genres like action, shooter, horror, adventure is in dire need of something to mix it up like parkour in shooter games or order stuff, but the majority of gamers just go back to their comforts and don’t try to expand it. The gaming industry have been producing the same product with just the smallest differences that you can’t even say that it’s different like dying light or titanfall are amazing ideas in my opinion, but they just could not find a success like them. Stay alive and use more games like themselves. I personally played both of them and myself returning to those games every now and then and those types of ambitious games but I’ve just accepted that we keep getting call of duty black ops 15
@@grazyterror7612id argue dying light found a lot of success in its niche. Its one of the better zombie action games while not being a survival-crafting game(which is where most zombie games fall under now a days). It was liked enough to get dlcs and a sequel. But I do agree there is not much innovation going on. We just get these hybridizations where games are now action games, with crafting and rpg elements(useless skill trees). Or the plague of action-soulslike, I love the souls games but am at my wits end with souslikes. You know what needs to make a comeback, even though it's not new, shooters with squad control elements.
Ahh Brink. I still love the cosmetic design. The art style it went for, that rebel vs law of a somewhat near future... I really liked it. Even now, when I hear or see Brink, i always wish for another IP with that sort of art-style focus.
The art style was jarring for me, even though I was a young kid when I played it. The serious post apocalyptic \ global warming disaster vibe was too serious for the cartooney faces and body proportions, in my opinion. The characters looked like they are about to say some funny over the top lines like borderlands, but instead we're met with someone talking about his refugee family and how he's fighting for their future.
Absolutely love this game. But it's so frustratingly flawed and broken. The big kick for me was the part where, after Quake Wars, they still stuck with the Doom 3 engine. A game engine specifically built for tight, enclosed levels, and has a base MP that's made to accommodate 4 players(8 players-above is just pushing it against the mapsize and the engine's netcode), if I remember it right. The SMART(parkour) system is in direct conflict with its general gameplay design; tight, linear maps and the objective-oriented game mode. They gave you the means to be able to "go anywhere", while dropping you in an environment where going anywhere is pointless in the least, and a detriment to your teammates at worst. If only they have a more sandbox-freeform gameplay mode (like TDM), and a more open map-design... But beyond those; love the Neal Adam's, 80's punk character design, enjoyed the weapon roster. And there is potential to the narrative, where, on every mission, there's no true context, both sides are effectively lying. They are only telling you what you want to hear in order to do your job.
Brink has a special place in my heart. Growing up, I didn’t have wifi so I would play brink with bots. I have many fond memories from doing so. Never knew it was abandoned so quickly by the player base. Damn.
Fr man. As a kid. It was a dream come true. Hard as hell but once I matured in playstyle and understood the variety, I loved it with a passion. Hearing abouts its situations recently is a bit saddening but oh well. Still love the memories
i remember i was about to get brink from gamestop but we were poor and brink was 60$, my mom suggested the game next to it which was left 4 dead 2 and 20$ i begrudgingly said okay, soon after left 4 dead 2 would be my favorite game of all time and the introduction to one of my favorite game company at the time.
literally I'm still playing l4d2 with my friends in full lobbies today. mods have allowed people to play through countless hours of new content for a classic game with a tried and true game play loop. a great favorite game choice my friend!
It feels like the Sniper cosmetic you could get in TF2 for preordering Brink on Steam has had more of a lasting legacy than the game it was meant to be cross-promoting.
@@luminen4051don’t feel bad, imagine being the middle schooler that was so hyped for this game (me) when the gameplay trailer came out. Now THAT’S cringe.
Brink was released in a strange era where shooters and RTS games started cutting back on overall scale of the game. Playing Brink after coming from Quakewars: Enemy Territory felt like features were missing. Splash insisted on the smaller scale with Dirty Bomb as well, never realized why.
@@nerdSlayerstudiosssometimes that’s the part that sticks with you the most- what was wrong- but in a good fun way…. Because they tried even if they ended up failing.
the thing about how little there was to parkour really hit me: my memory was that they REALLY talked up the parkour in the leadup, it wasn't just a major feature, it was their Unique Selling Point, it was what made them different from everybody else in the market, it was Assassin's Creed as a shooter, with lots of cool mobility possibilities. then you played it and the gameplay team and the map team clearly never got together because it's mostly just shooting dudes in hallways. I remember it being shockingly chokepointy, with limited flank routes, and that was extremely galling considering their whole promise was being able to go anywhere. It was meant to be the TF2 killer, TF2 with more movement-based gameplay, but between the scout and rocket/sticky jumping and just much better map design, TF2 had a lot more cool movement possibilities available.
I played hundreds of hours with that game made a lot of great memories with friends even though it was a dead game I still found a way to enjoy it super unique I loved how each class could interact with the maps different I truly hope to see something like this again
Can’t wait for NerdSlayer to cover Concord. It seems when game publishers see the next hot trend in gaming they without fail always to fall on their asses in an attempt to replicate that same success.
I really wish they'd remake Brink. I played it back when it was new and its still one of my favorite "indie shooters" if it even really qualifies as that. Whats more, every person I've been able to talk in to playing it with me has also really loved it, albeit that number being only 3. The Artstyle was so distinct (at the time), while the gunplay wasn't amazing the good ones stood out, and they made completely customizable player models entirely distinct between teams without having to do team colors or the Overwatch "outline" nonsense. Such an underrated title, and will always have a place in my heart.
That's what I think. Either find a way to give the IP a second chance, or find a way to tell the story of that world in another medium. It seems like there's a solid amount of potential there.
As the great Matt McMuscles said, don't use terms like app killer or genre breaker in marketing. Aside from putting a lot more pressure for the end product overall, it also showcases that the team has no idea what to say about the game at all to promote it. So, they just use all these cool-sounding words that mean nothing for the game.
I monitored the hype but I never even bought the game lol. about 3 months after release my friend got me a free code for Brink so I activated it but never even installed it. I think one of the big mistakes they made with Brink was the characters looked kinda weird and had no identity. At this point in time TF2 was nearly 4 years old so they had the proof that giving the playable characters personality and backstory was very popular. it isnt a coincidence that a few years after Brink we got games like Overwatch and Paladins...they saw the mistake with Brink. Brink's failure helped usher in the era of hero shooters.
Same here. I was so excited to try it out after seeing it on sale in gamestop. Brought it home, plopped it into my xbox 360 and immediately returned it the next day. What a disappointment.
god same, it was the first game i pirated (not apologizing to bethesda) on the first at-the-time modern PC i ever built as a teen, and because I pirated it, and the marketing was so quiet on the "needs online for multiplayer" aspect, i faffed around in the tutorial for an hour, had nothing left to do, said "wow why was i excited for this?" and deleted it
This game had a more profound effect on my life than any other did, or will probably ever have. Hell, I have one tattoo, and it's of the Founders Tower from the game logo. It came out when I'd finished high school and was trying to figure out what to do next. To cut a long story short, here I am many years later, in another country as a UI artist working in the games industry. I found this game so creatively inspirational that I have it to thank for the trajectory of my life.
I legitimately played this game for hundreds of hours when I was a kid. Loved the chatter between the NPC’s, the different kind of body physics each had their pros and cons. To me this game was something I’ll always look back at with quite fond memories.
Man, the potential for the lore of this game is top notch. I could honestly see them making a show about it akin to Edgerunners. Also I feel like one of brink's strong points is definitely it's music. Even today, it still has some effect on me.
Man, I really liked Brink. Still do. Just was a bit underbaked. And that forced 30FPS in Single Player is crazy. The Finals has that body style thing if anyone wants a good FPS game with that included.
You know I never really thought about the finals in that way but it makes way more sense when you mention the body types. Explains why I enjoy the finals so much because it's what I had hope brink would have been 😅
@@colbyboucher6391 that ship has sailed, i don't really see much of a point in The Finals. Other games do what it does better, and what it does well (destruction physics) doesnt matter to me. It's found its niche, and I hope it stays there lol
I played that on release. Extremely buggy with 0 balance and the worst gunplay ever. It took over 10 headshots to down a single opponent. 5 of those headshots didn't register the servers were made out of mashed potatoes.
Nice gameplay, but it was almost IMPOSSIBLE to actually play with other players. Playing objective based game modes against bots again and again got boring quickly.
One of my friends worked at Gamestop at the time of Brink's release, and that man had oversold this game so hard he set a preorder record for his store. When almost no one picked up their copy, he damn near lost his job.
I’ll never forget this game. When I was younger i liked to go to GameStop and look at all the games. I always asked my mom for a game and she always said no. The day she decided to say yes was the day I grabbed Brink. Had to stand around at the mall after that waiting for her to shop with the game in my hand ready to play. Got home and played and I can’t explain my disappointment. To this day my friend brings up this game telling me he’s going to find a copy of it for my birthday.
I was 11 when brink came out and for me it was my whole year of gaming. I remember having so much fun with it while everyone else said it sucked and the people I was playing with loved it as much as I did. I think if we got a brink 2 that added more guns, an actual story, more class variety and maybe 4-5 game modes it would have popped off.
The problems with Brink was primarily that it was just very janky to play. Guns didn't feel all that different or great where accuracy with 80% of the guns was incredibly bad and inaccurate. Doesn't help that it launched right in the middle of a huge PSN outage that lasted a few months. I tried to get a pair of friends to play it, and they jumped ship within a week since there was just no content and it was really poor compared to all the better options we had at the time.
My only memory of Brink was The Creatures' forever running joke about it because I think some were hyped for it and then how bad it was after launch and that fans would send them their copies of Brink and The Creatures would put them on a wall lmao I think someone bought a box of new copies of and sent them it too.
I have a distinct memory with this game. On the mission in the slums where security needed to extract intel, we got to the end where we could pick up the intel and extract it. I switched to "spy" and disguised as an engineer waiting behind the intel, when it got quiet, I picked up the intel and beelined straight to the extraction point, winning the mission. Yes I was playing against bots, but as a kid on the ps3, I felt like a tactical genius. Good times.
I played Brink on the 360 back in the day and even looking back I remember it being janky, but I also remembered that I enjoyed the overall flow and progression/leveling system. So when I decided to revisit Brink when it came to Steam and get the "Tough as Nails" achievement (don't it's not worth it), in between bashing my head against the wall due to the AI, I realized that behind Brink's not-so-great mechanics and design, is really good *story* (I even ranted around an hour for it in my own video on it lol). In my opinion, Brink's story and world-building actually did a lot to keep Brink above water as long as it did, despite the mechanical downfalls. If there's anything to say about Splash-Damage, they can craft a convincing and compelling narrative.
Ah, yes, I was one of the bright eyed and bushy tailed youths who bought Brink on release. I knew immediately it was a total failure, but there's just something weird about it that I can't help but love. Thanks for bringing back these memories.
I really like Brink, had a Shadowrun kinda feel and a neat aesthetic and a fun campaign. Never got to play online matches though, never enough people online.
I remember being genuinely excited for brink, going for the midnight release in 2011 at gamestop. All my friends stayed up with me playing it but after like 3 hour we sorta ran out of stuff to do, mind you we were on 360. Even though the game overall was a failure I still love the art style and the ost for the game, along with the customization were the strongest points the game had and still do. The gameplay and story are very lacking and generic though and even though the game was made free on steam years ago I can only recommend it as something to play with friends for a party night or something. Here's hoping splash damage doesn't goof up with Astrid or their transformers game because they're 2 for 2 at the moment.
I loved my time with BRINK when it came out Steam-especially how smooth the mantling system was and how novel it felt to not have to *jump* but just *move* over obstacles-and though I did become part of the exodus, it wasn't due to BRINK's flaws or its shrinking playerbase, but outside factors that monopolized my time. When I came back, I found it empty, which was a bit saddening. It's an IP I think could do extremely well in new hands. Preserve the artstyle and the grungy aesthetic, and give it a fresh injection of game modes and content, tighten up the gunplay and sound design, lean into the verticality that the parkour system enabled, and I think it's a game that could do very well, even in the current market.
I played a lot of offline brink as a kid for some reason and its AI was bizarre. Either it would lock you down and steamroll you so aggressively it was like playing all skulls legendary halo, or it was basically doing nothing at all and you can solo the match in like 4 minutes. No idea what caused either state but I have to imagine it was bugged.
I remember spending HOURS playing this game solo as the kid, (not everyone had access to the net back then). But I didn't do so just 'cause of the gameplay, but to unlock AUDIO LOGS (and music, I've could listen Security theme forever). Brink universe had interesting story and people. If made right that game would be beginning of quite decent franchise. Too bad it'll never happen, but fond memories will live on.
I dont know if this is mention in the video, but feels like brink was the start of when the "disappointing game release" online phenomena started to take place
I forget how old i was when i fished fished this game out of the clearance bin in gamestop. All i remember is enjoying the game with my brother and always wondering why this game never made it.
I got brink as a gift for my birthday even i was 12 and as a child gamer with severe social anxiety the bots became my best friends, the HOURS i spent learning every crack and crevice of each map and where my light body type could go, fond memories
I remember renting this game for 360 back in summer 2011, probably at the end of May or early June so right after it came out. I was 17 at the time and something about the game seemed cool to me. Maybe it was the badass mask/hood guy with the Molotov on the front. Summer vacation had just started and I remember getting home and playing it a bit while my younger brother and dad watched. It wasn't a particularly special game and I don't even recall anything about it other that it's art style and some of the parkour but the memory of being a teen with my family around me watching me play the game at the start of summer is one that's stuck with me for some reason. It's the first thing I think of when I hear about this game. Maybe this game wasn't good, maybe it died fast, but it'll always have a place in my heart for the memory it gave me.
Watching this, I realized something. As graphics improvements don't advance that much from year to year compared to the early 2000s, delaying games today doesn't make it look outdated visually as fast. So it's not as big a risk to delay games now as it was back then.
This game is not great, but I and my friends did have some fun for the week or so when we played this game. Brink had some good ideas for example, different body types changed up gameplay a bit, but there were other things like the brain dead ai really annoyed me. Brink is one of those games I'm glad I played it, because the short time I played it was fun, most of the fun was playing with my friends, but after a short while there was not much to do so i moved on and forgot about this game.
You didn’t even mention the fact that on console there was no way to group up with your friends because there was no pre-game lobby to group up in before entering a match. Game was legit DOA on console due to this
i remember playing this shortly after it came out and i had a blast playing this. After awhile it slowly faded away from me but it left such an impact on me that whenever i hear or see something about brink i smile
Brink was the game that got me into video game reviews. I was 12 years old when my brothers and begged my father to buy this game for us. It was so bad, my standardless 12 year old self decided that I would never buy a game without looking at reviews first.
I remember enjoying Brink for the aesthetics and sound design(I liked how 'clicky' weapons sounded when swapped or reloaded). The biggest annoyance for gameplay was that - despite being predicated on slick movement, many of the objectives involved running up to an object and standing around for a certain amount of time.
I remember playing the beta when this was getting ready for release. For some reason I’ve always loved how the motion blur in this game looked back on the 360 lol
I used to stream games a few days early on Twitch 2009 to 2012. Brink was the first game where a Twitch employee came in and told me to stop streaming. They didn't want people to see.
I’ve been dying for you to cover this game. I was young and so hyped for this game. Finally had a job and my own cash, bought the collector’s edition on day one. And was *supremely* disappointed. Learned a lot about economics, marketing, and skepticism that day
Im actually one of the 14 players who still plays the game lol, do i agree with everything you said? YES! definitely, but one thing you didnt dig much much deeper on was back then the main complaint youd actually hear about the game was it had no "story mode" like killzone and others had as you mentioned slightly(was actually the reason i didnt play it on release), which is funny because it honestly had a deep lore and story BUT you had to figure it out on your own which back then people wernt down for comapred to now where games like overwatch can come out with no story mode but people are finally willing to do learn lore on their own and/or watch lore videos, i really wish this game did better as it honestly had a unique premise as far as world building goes but aint no denying this game be jank as hell, still i play it with the other people in our little brink discord group, sometimes doing mini tournaments for simple stuff like $250 tournaments with dumb fun rules to spice the game like medics cant shoot or something for shits and giggles
Brink will always have a special place in my heart. It was the first time I was disappointed by a game. I remember watching the trailer over and over because I was just so excited for it to come out.
This game, while not perfect, meant so much to me. I remember the announcement showing off the cool parkour tech and I knew I couldn’t wait to spend hours upon hours on it. None of my friends played, but I played it until I couldn’t anymore
This game will forever have a place in my heart. As a Kid this was my life. In my eyes, it was perfect. Brink really did a good job in immersion because you genuinely grew to support each faction’s objectives and goals and it completely felt like you fought for something meaningful. Either you fought to escape the ark and seek life outside or you fought to restore order and peace. Truly great game. If they ever remake this game, it would be the awesome
I remember back in high-school my friends tried to pressure me into preordering Brink but I had no money at the time. I remember laughing when they told me they traded Brink into Gamestop less than 1 week later 😂
I was so excited for this game back in the day. I remember following dev diaries and buying magazines with concept art for it. I was really sad that it died so quickly after launch.
I think the aesthetics and story of this game is worth a movie to do the concept justice. The art and music are such a unique vibe that really slams home the price of Civil War and drawing battle lines
I remember seeing a copy of brink sat on the shelf of my local video game shop. The bright blue box with the figure on the cover always caught my eye but never quite enough for me to pick it up over whatever I'd walked in for
As a kid I loved this game so much. I never played online but i loved playing against bots and how much I could customize stuff. Reminded me a little bit of shadow run
It's so sad how lost this game was. It has great music, a cool story concept and intriguing graphics that are still fairly unique. Like a lot of people here I bought it for cheap and only played with Bots but had a blast
You know this was a game that I absolutely loved, I played a ton of it for a few years, but you make a lot of good points, I am kind of disappointed that they never came out with a second one, I think it could have been better
I will always remember this game for the pre-game bethesda hype. It was the first game I ever pre-ordered in the 7th grade. I thought this game was great until my older cousin bought me Black Ops for Christmas...
Honestly I feel like this game would make a great remake with ID Software behind the wheel as they could really utilize the parkour and environment in their engine.
I remember playing it with my brothers all the time. Had a blast with it and I remember it favorably and looking back it’s sad we didn’t see more of it.
I remember coming home from GameStop with this game with the biggest smile on my face because I was so excited for it. It was so hyped up and the art style was so cool to me at the time, and then I loaded it up and 2 hours later I turned it off and never touched it again.
The current Steam version of BRINK is a re-release by some company. It doesn't work on any buddies machines is why nobody plays it. Wouldn't even run on my 1060.
On an unrelated note, Splash Damage also made one of my favourite strategy games with gears tactics, which was a surprise. They went from shooters to turn based strategy and killed it.
I miss brink. As a kid I played it and never actually was able to get online but had a ton of fun playing it over and over again against bots. Miss you brink
I’ll never forget one of my best friends who at the time got every new game when it came out got this2 days early. We all skipped school to go to his house and play it. It was ridiculously trash and we ended up playing Skate 3 for the rest of the day lol. RIP Bobby.
Loved this game! I played a lot of brink. I really enjoyed the art, the way you could change the flow of the map. The little story there was. I even loved playing dirty bomb, their other fps. Nothing but good memories
I actually grinded this game as a kid on release. (11-12) My friend Clint & our older brothers respectively would hop on and we would dominate lobbies until we found someone as good n we'd stick around with them in lobbies for forever even private matching. There was a hardcore player base in the beginning, we even would do 1v1s, 2v2s, 3v3s, etc. It was extreme fun and the mechanics on top of the art design kept me coming back for more. I remember the free-running trials for each character type and how into it I was to get the record because it was a "world" leader-board. It had so much cool content, I fondly remember playing the "campaign" all the way through to realize that it really wasn't a campaign, but multiplayer matches in disguise to push the plot of the story/game. I replayed the crap out of those hoping I could beat it until I realized it was almost never ending, I did get part of the end I remember, or the whole thing. I just remember it technically didn't even and you kept fighting (Online/Offline) forever. I have a weirdly picture perfect memory of this game, in the aspect of I can remember the IGN videos for it and them talking about reviving players, class/team based gameplay alluding to TF2 , it was the next big thing then. I even remember talking to random fully grown men online about how it might have "dedicated" servers, & that is actually where I first learned that term upon thinking about it. Undoubtedly, It hit a special place in my heart. In recent years, I wondered what happened to brink and even re-downloaded it on Steam, hyped to know it still existed, hyped to play it again. To see absolutely not a soul on the servers and it not supported (but it did look HD for what it was though!!) It does make me feel a certain way, but my memories for sure over glorified the hell out of the game. It was 100% the people play it, the era, the breakthroughs of then, that generation. Sharing a video game on the same console together, with the same specs, the same graphics, the same controllers. All of it. Something special, and I'm grateful I was there for it. Who knows, if you were there for it, we might've been in the same lobby. After all the worlds a lot smaller you might think. But its got a whole lot to it. (I wrote this without even hitting start yet, thanks for the memories and a place to share em.)
The marketing push for this game was insane back in the day, born and raised in NYC I'm no stranger to being surrounded by advertisements for movies and products, but I can count on one hand the amount of games that we're marketed the same way as movies here and "BRINK" was one of them, this game was ALL over the busses and billboards here at the time and it's honestly the only reason I remembered this game as I never played it 😂😂.
Growing up we were very poor and couldn't afford internet, so idk why i bought Brink, a multiplayer shooter lol. However i remember having a blast playing with myself vs bots for months on end. Weird but as bad as this game was i extracted a lot of enjoyment from it as a kid.. special place in my heart
Same here. Used to live in a rural area as a kid so no good internet (broadband hasn’t been installed in that area) game was vs the bots
Same exact experience on my 360
Felt that too my core
Came to leave this exact comment, glad to know I wasn’t the only one. Poor kids had to make those games last.
Same man 👊🏻🤣
Having limited internet access as kid the offline bots is what made me fall in love with this game.
Yeah, the bots were far better than every other game in it's time. They weren't just stupid bullet sponges, they reacted and planned like an actual squad and can be VERY ruthless. Making you really plan out your loadouts for different missions since you never really know how the bots will plan their offense or defenses.
I played offline, too, and it sucks. Horrible game.
It was fun. Honestly way better online though. Before it started to die. It did die super fast aswell
Remember the time when parkour was like the next big thing?
I miss it a lot
One bad jump on contrusction not made for that force and you dont have useful legs anymore.
I personally have thought that the gaming genre and each of its sub genres like action, shooter, horror, adventure is in dire need of something to mix it up like parkour in shooter games or order stuff, but the majority of gamers just go back to their comforts and don’t try to expand it. The gaming industry have been producing the same product with just the smallest differences that you can’t even say that it’s different like dying light or titanfall are amazing ideas in my opinion, but they just could not find a success like them. Stay alive and use more games like themselves. I personally played both of them and myself returning to those games every now and then and those types of ambitious games but I’ve just accepted that we keep getting call of duty black ops 15
yeah... Mirrors edge spill the fuel and parkour videos light the flames.
some devs used water instead of feeding the fuel.
@@grazyterror7612id argue dying light found a lot of success in its niche. Its one of the better zombie action games while not being a survival-crafting game(which is where most zombie games fall under now a days). It was liked enough to get dlcs and a sequel. But I do agree there is not much innovation going on. We just get these hybridizations where games are now action games, with crafting and rpg elements(useless skill trees). Or the plague of action-soulslike, I love the souls games but am at my wits end with souslikes.
You know what needs to make a comeback, even though it's not new, shooters with squad control elements.
Ahh Brink. I still love the cosmetic design. The art style it went for, that rebel vs law of a somewhat near future... I really liked it. Even now, when I hear or see Brink, i always wish for another IP with that sort of art-style focus.
Same! This game was everything that appealed to my childhood mind
The art style was jarring for me, even though I was a young kid when I played it. The serious post apocalyptic \ global warming disaster vibe was too serious for the cartooney faces and body proportions, in my opinion. The characters looked like they are about to say some funny over the top lines like borderlands, but instead we're met with someone talking about his refugee family and how he's fighting for their future.
So close to buying it just for the aesthetic
The character models remind me of dishonored
@@aceofkingsje3463 ah man, now I am doubly sad. Just reminded me that the studio behind it was demolished/
I remember chatting with my friends about how this game was gonna be our next big game. Oh how wrong we were.
The late Total Biscuit really liked it.
Absolutely love this game. But it's so frustratingly flawed and broken. The big kick for me was the part where, after Quake Wars, they still stuck with the Doom 3 engine. A game engine specifically built for tight, enclosed levels, and has a base MP that's made to accommodate 4 players(8 players-above is just pushing it against the mapsize and the engine's netcode), if I remember it right.
The SMART(parkour) system is in direct conflict with its general gameplay design; tight, linear maps and the objective-oriented game mode. They gave you the means to be able to "go anywhere", while dropping you in an environment where going anywhere is pointless in the least, and a detriment to your teammates at worst. If only they have a more sandbox-freeform gameplay mode (like TDM), and a more open map-design...
But beyond those; love the Neal Adam's, 80's punk character design, enjoyed the weapon roster. And there is potential to the narrative, where, on every mission, there's no true context, both sides are effectively lying. They are only telling you what you want to hear in order to do your job.
Brink has a special place in my heart.
Growing up, I didn’t have wifi so I would play brink with bots. I have many fond memories from doing so. Never knew it was abandoned so quickly by the player base. Damn.
Fr man. As a kid. It was a dream come true. Hard as hell but once I matured in playstyle and understood the variety, I loved it with a passion. Hearing abouts its situations recently is a bit saddening but oh well. Still love the memories
Bro fr i remember people shitting on that game at the time and I was having a blast just unlocking all the cool shit.
That’s crazy I did the exact same thing bro, small world
i remember i was about to get brink from gamestop but we were poor and brink was 60$, my mom suggested the game next to it which was left 4 dead 2 and 20$ i begrudgingly said okay, soon after left 4 dead 2 would be my favorite game of all time and the introduction to one of my favorite game company at the time.
You got a coolass mother. Give her a hug.
W Mom bro Left 4 Dead 2 is still goated even to this day.
W Mom, she has good taste
literally I'm still playing l4d2 with my friends in full lobbies today. mods have allowed people to play through countless hours of new content for a classic game with a tried and true game play loop. a great favorite game choice my friend!
Your mom made the right choice lol
It feels like the Sniper cosmetic you could get in TF2 for preordering Brink on Steam has had more of a lasting legacy than the game it was meant to be cross-promoting.
Anger snipers are from brink? Small world.
@@maxresdefault3850 Sure are, I still have my old genuine one I got for pre-ordering the game back then.
So THAT'S where the Anger came from...
Damn I feel like such a boomer for remembering this release
@@luminen4051don’t feel bad, imagine being the middle schooler that was so hyped for this game (me) when the gameplay trailer came out. Now THAT’S cringe.
Brink was released in a strange era where shooters and RTS games started cutting back on overall scale of the game. Playing Brink after coming from Quakewars: Enemy Territory felt like features were missing. Splash insisted on the smaller scale with Dirty Bomb as well, never realized why.
I mean they were kinda right about classes/heroes, but have been off in a bunch of other ways (like how people enjoy major objective modes)
Quakewars! Damn, it been so long since i have last played it alongside Battlefield 2142 and Tribes: Ascend!
QuakeWars my beloved
I played a ton of dirty bomb but the amount aimbotters got booring so i eventually quit, maybe they got the anti-cheat working but i will never know 😂
@@nerdSlayerstudiosssometimes that’s the part that sticks with you the most- what was wrong- but in a good fun way…. Because they tried even if they ended up failing.
the thing about how little there was to parkour really hit me: my memory was that they REALLY talked up the parkour in the leadup, it wasn't just a major feature, it was their Unique Selling Point, it was what made them different from everybody else in the market, it was Assassin's Creed as a shooter, with lots of cool mobility possibilities.
then you played it and the gameplay team and the map team clearly never got together because it's mostly just shooting dudes in hallways. I remember it being shockingly chokepointy, with limited flank routes, and that was extremely galling considering their whole promise was being able to go anywhere. It was meant to be the TF2 killer, TF2 with more movement-based gameplay, but between the scout and rocket/sticky jumping and just much better map design, TF2 had a lot more cool movement possibilities available.
Cool physics in the movement of TF2 is the other reason it was ultimately more freeing. Brink's movement is ultimately not that freeing.
Brink moving to Steam in F2P still did better than Concord.
I played hundreds of hours with that game made a lot of great memories with friends even though it was a dead game I still found a way to enjoy it super unique I loved how each class could interact with the maps different I truly hope to see something like this again
You know that Concord episode is going to be legendary when it happens. 😂
Gonna be a real short episode lol
@@fireraid9173 It's funny how long Concord's history was from the moment it started development, in comparison to how short it was after release.
it would have more views than players
Game of the Week Edition
Can’t wait for NerdSlayer to cover Concord. It seems when game publishers see the next hot trend in gaming they without fail always to fall on their asses in an attempt to replicate that same success.
I really wish they'd remake Brink. I played it back when it was new and its still one of my favorite "indie shooters" if it even really qualifies as that. Whats more, every person I've been able to talk in to playing it with me has also really loved it, albeit that number being only 3.
The Artstyle was so distinct (at the time), while the gunplay wasn't amazing the good ones stood out, and they made completely customizable player models entirely distinct between teams without having to do team colors or the Overwatch "outline" nonsense. Such an underrated title, and will always have a place in my heart.
You should play The Finals instead
That's what I think. Either find a way to give the IP a second chance, or find a way to tell the story of that world in another medium. It seems like there's a solid amount of potential there.
You can add one more to that three, the gane was genuinely fun
As the great Matt McMuscles said, don't use terms like app killer or genre breaker in marketing.
Aside from putting a lot more pressure for the end product overall, it also showcases that the team has no idea what to say about the game at all to promote it. So, they just use all these cool-sounding words that mean nothing for the game.
I remember being SO hyped when I was a kid, I just wanted to play it, and when I manage to play it, I did like, an hour, and uninstall.
I monitored the hype but I never even bought the game lol. about 3 months after release my friend got me a free code for Brink so I activated it but never even installed it.
I think one of the big mistakes they made with Brink was the characters looked kinda weird and had no identity. At this point in time TF2 was nearly 4 years old so they had the proof that giving the playable characters personality and backstory was very popular.
it isnt a coincidence that a few years after Brink we got games like Overwatch and Paladins...they saw the mistake with Brink. Brink's failure helped usher in the era of hero shooters.
Same here. I was so excited to try it out after seeing it on sale in gamestop. Brought it home, plopped it into my xbox 360 and immediately returned it the next day. What a disappointment.
god same, it was the first game i pirated (not apologizing to bethesda) on the first at-the-time modern PC i ever built as a teen, and because I pirated it, and the marketing was so quiet on the "needs online for multiplayer" aspect, i faffed around in the tutorial for an hour, had nothing left to do, said "wow why was i excited for this?" and deleted it
This game had a more profound effect on my life than any other did, or will probably ever have. Hell, I have one tattoo, and it's of the Founders Tower from the game logo. It came out when I'd finished high school and was trying to figure out what to do next. To cut a long story short, here I am many years later, in another country as a UI artist working in the games industry. I found this game so creatively inspirational that I have it to thank for the trajectory of my life.
Great story, glad you're prospering 🤘
So based
This is pure reddit cringe.
@@aguyaguyaguyimaguy It is exactly the opposite of based.
@@malcontender6319Urban dictionary says you are both 100% right at the same time, which is hilarious to me.
I legitimately played this game for hundreds of hours when I was a kid. Loved the chatter between the NPC’s, the different kind of body physics each had their pros and cons.
To me this game was something I’ll always look back at with quite fond memories.
Man, the potential for the lore of this game is top notch. I could honestly see them making a show about it akin to Edgerunners.
Also I feel like one of brink's strong points is definitely it's music. Even today, it still has some effect on me.
Man, I really liked Brink. Still do. Just was a bit underbaked. And that forced 30FPS in Single Player is crazy.
The Finals has that body style thing if anyone wants a good FPS game with that included.
Do you like to snack on dogshit irl by any chance? You seem like the type to be completely fine with something like that
You know I never really thought about the finals in that way but it makes way more sense when you mention the body types. Explains why I enjoy the finals so much because it's what I had hope brink would have been 😅
The finals is a good movement shooter ruined by a really dumb gimmick main game mode. The whole cashout system should have never been implemented
@@bartsquared1398 You'll be happy to know that Cashout is barely in the game now, then.
@@colbyboucher6391 that ship has sailed, i don't really see much of a point in The Finals. Other games do what it does better, and what it does well (destruction physics) doesnt matter to me. It's found its niche, and I hope it stays there lol
I absolutely loved Dirty Bomb. It's such a shame it got abandoned
Splash Damage was so close to jumping multiplayer a decade ahead of its time
I played that on release. Extremely buggy with 0 balance and the worst gunplay ever. It took over 10 headshots to down a single opponent. 5 of those headshots didn't register the servers were made out of mashed potatoes.
regarding balancing: I remember specifically one "light" gun being incredibly OP (SMG-9). Even Heavies were picking it in favor of a minigun etc.
Nice gameplay, but it was almost IMPOSSIBLE to actually play with other players. Playing objective based game modes against bots again and again got boring quickly.
I was so excited for brink it was my first big letdown in gaming and I still remember it each day
One of my friends worked at Gamestop at the time of Brink's release, and that man had oversold this game so hard he set a preorder record for his store. When almost no one picked up their copy, he damn near lost his job.
My friends convinced me to buy this, then stopped playing after the first day. I carried on as I didn't have money for anything else
The crossover packs you mentioned as "the big guns" were actually prepurchase bonuses depending on where you bought BRINK, not new DLC.
I’ll never forget this game. When I was younger i liked to go to GameStop and look at all the games. I always asked my mom for a game and she always said no. The day she decided to say yes was the day I grabbed Brink. Had to stand around at the mall after that waiting for her to shop with the game in my hand ready to play. Got home and played and I can’t explain my disappointment. To this day my friend brings up this game telling me he’s going to find a copy of it for my birthday.
I was 11 when brink came out and for me it was my whole year of gaming. I remember having so much fun with it while everyone else said it sucked and the people I was playing with loved it as much as I did. I think if we got a brink 2 that added more guns, an actual story, more class variety and maybe 4-5 game modes it would have popped off.
And female characters as an option.
@@KitsuneYojimbo what's a female?
The problems with Brink was primarily that it was just very janky to play. Guns didn't feel all that different or great where accuracy with 80% of the guns was incredibly bad and inaccurate. Doesn't help that it launched right in the middle of a huge PSN outage that lasted a few months. I tried to get a pair of friends to play it, and they jumped ship within a week since there was just no content and it was really poor compared to all the better options we had at the time.
My only memory of Brink was The Creatures' forever running joke about it because I think some were hyped for it and then how bad it was after launch and that fans would send them their copies of Brink and The Creatures would put them on a wall lmao I think someone bought a box of new copies of and sent them it too.
I have a distinct memory with this game. On the mission in the slums where security needed to extract intel, we got to the end where we could pick up the intel and extract it. I switched to "spy" and disguised as an engineer waiting behind the intel, when it got quiet, I picked up the intel and beelined straight to the extraction point, winning the mission. Yes I was playing against bots, but as a kid on the ps3, I felt like a tactical genius. Good times.
I played Brink on the 360 back in the day and even looking back I remember it being janky, but I also remembered that I enjoyed the overall flow and progression/leveling system. So when I decided to revisit Brink when it came to Steam and get the "Tough as Nails" achievement (don't it's not worth it), in between bashing my head against the wall due to the AI, I realized that behind Brink's not-so-great mechanics and design, is really good *story* (I even ranted around an hour for it in my own video on it lol).
In my opinion, Brink's story and world-building actually did a lot to keep Brink above water as long as it did, despite the mechanical downfalls. If there's anything to say about Splash-Damage, they can craft a convincing and compelling narrative.
Been dredging when this game would show up on this series. Absolutely loved this game when I was younger, much love
Concord next, ooohhh I'm excited!
I endorse that.
Wouldn’t surprise me if it turns out corporate meddling is the reason they shut it down and not what they said it was
Chill, let the refunds hit the bank accounts first lmaoo
Ah, yes, I was one of the bright eyed and bushy tailed youths who bought Brink on release.
I knew immediately it was a total failure, but there's just something weird about it that I can't help but love.
Thanks for bringing back these memories.
I really like Brink, had a Shadowrun kinda feel and a neat aesthetic and a fun campaign. Never got to play online matches though, never enough people online.
I remember this being sold to people with no or terrible internet connection. Thank you for covering this game. Nice video. Keep up the good work.
I remember being genuinely excited for brink, going for the midnight release in 2011 at gamestop. All my friends stayed up with me playing it but after like 3 hour we sorta ran out of stuff to do, mind you we were on 360. Even though the game overall was a failure I still love the art style and the ost for the game, along with the customization were the strongest points the game had and still do. The gameplay and story are very lacking and generic though and even though the game was made free on steam years ago I can only recommend it as something to play with friends for a party night or something. Here's hoping splash damage doesn't goof up with Astrid or their transformers game because they're 2 for 2 at the moment.
I loved my time with BRINK when it came out Steam-especially how smooth the mantling system was and how novel it felt to not have to *jump* but just *move* over obstacles-and though I did become part of the exodus, it wasn't due to BRINK's flaws or its shrinking playerbase, but outside factors that monopolized my time. When I came back, I found it empty, which was a bit saddening.
It's an IP I think could do extremely well in new hands. Preserve the artstyle and the grungy aesthetic, and give it a fresh injection of game modes and content, tighten up the gunplay and sound design, lean into the verticality that the parkour system enabled, and I think it's a game that could do very well, even in the current market.
I played a lot of offline brink as a kid for some reason and its AI was bizarre. Either it would lock you down and steamroll you so aggressively it was like playing all skulls legendary halo, or it was basically doing nothing at all and you can solo the match in like 4 minutes. No idea what caused either state but I have to imagine it was bugged.
I can't believe this channel doesn't have a million subs yet.. keep up the amazing work.
Working on it!
I really liked that idea of that game. But I was a little bit disappointed when I finished it.
I had my first gaming pc back then.
I remember spending HOURS playing this game solo as the kid, (not everyone had access to the net back then). But I didn't do so just 'cause of the gameplay, but to unlock AUDIO LOGS (and music, I've could listen Security theme forever). Brink universe had interesting story and people. If made right that game would be beginning of quite decent franchise.
Too bad it'll never happen, but fond memories will live on.
I dont know if this is mention in the video, but feels like brink was the start of when the "disappointing game release" online phenomena started to take place
I forget how old i was when i fished fished this game out of the clearance bin in gamestop. All i remember is enjoying the game with my brother and always wondering why this game never made it.
I played this game when i was a kid after it died... i had fun with the solo campaign
i would absolutely kill for a brink remake/sequel. It tickled my brain so much in so many ways.
I always look forward to the next tease and hope that the next one it'll be Defiance or the rerelease Defiance 2050.
Thanks for the perspective, even after all this time there's some enlightenment to be had! Also thank you for not using any dev clips with me in them
Jabo shidding and crying right now.
I got brink as a gift for my birthday even i was 12 and as a child gamer with severe social anxiety the bots became my best friends, the HOURS i spent learning every crack and crevice of each map and where my light body type could go, fond memories
I remember renting this game for 360 back in summer 2011, probably at the end of May or early June so right after it came out. I was 17 at the time and something about the game seemed cool to me. Maybe it was the badass mask/hood guy with the Molotov on the front. Summer vacation had just started and I remember getting home and playing it a bit while my younger brother and dad watched. It wasn't a particularly special game and I don't even recall anything about it other that it's art style and some of the parkour but the memory of being a teen with my family around me watching me play the game at the start of summer is one that's stuck with me for some reason. It's the first thing I think of when I hear about this game. Maybe this game wasn't good, maybe it died fast, but it'll always have a place in my heart for the memory it gave me.
I remember playing this on console, horrible graphics, mediocre gameplay, and one of the worst shooters I've ever played.
Watching this, I realized something. As graphics improvements don't advance that much from year to year compared to the early 2000s, delaying games today doesn't make it look outdated visually as fast. So it's not as big a risk to delay games now as it was back then.
This game is not great, but I and my friends did have some fun for the week or so when we played this game.
Brink had some good ideas for example, different body types changed up gameplay a bit, but there were other things like the brain dead ai really annoyed me.
Brink is one of those games I'm glad I played it, because the short time I played it was fun, most of the fun was playing with my friends, but after a short while there was not much to do so i moved on and forgot about this game.
You didn’t even mention the fact that on console there was no way to group up with your friends because there was no pre-game lobby to group up in before entering a match. Game was legit DOA on console due to this
Yes please! a video on Quake Wars!, also a similar game Battlefield 2142 could be another for video!
i remember playing this shortly after it came out and i had a blast playing this. After awhile it slowly faded away from me but it left such an impact on me that whenever i hear or see something about brink i smile
1:53 **Bethesda** "Yes I'd like to solve the mystery!"
Brink was the game that got me into video game reviews. I was 12 years old when my brothers and begged my father to buy this game for us. It was so bad, my standardless 12 year old self decided that I would never buy a game without looking at reviews first.
Hello from Splash Damage ❤
Continued hello from Splash Damage :)))
I remember enjoying Brink for the aesthetics and sound design(I liked how 'clicky' weapons sounded when swapped or reloaded).
The biggest annoyance for gameplay was that - despite being predicated on slick movement, many of the objectives involved running up to an object and standing around for a certain amount of time.
Coming to a GameStop used Buy ONE game get TWO FREE bin NEAR YOU while supplies last! (The supply never ran out)
I remember playing the beta when this was getting ready for release. For some reason I’ve always loved how the motion blur in this game looked back on the 360 lol
I used to stream games a few days early on Twitch 2009 to 2012. Brink was the first game where a Twitch employee came in and told me to stop streaming. They didn't want people to see.
Lmao
Lol what a weird lie
twitch started in 2011
Someone doesn't remember justin tv
@@bartsquared1398 What a weird thing to accuse someone of lying. TwitchTracker: Slayer, Account created Oct 2009
I’ve been dying for you to cover this game. I was young and so hyped for this game. Finally had a job and my own cash, bought the collector’s edition on day one. And was *supremely* disappointed. Learned a lot about economics, marketing, and skepticism that day
Im actually one of the 14 players who still plays the game lol, do i agree with everything you said? YES! definitely, but one thing you didnt dig much much deeper on was back then the main complaint youd actually hear about the game was it had no "story mode" like killzone and others had as you mentioned slightly(was actually the reason i didnt play it on release), which is funny because it honestly had a deep lore and story BUT you had to figure it out on your own which back then people wernt down for comapred to now where games like overwatch can come out with no story mode but people are finally willing to do learn lore on their own and/or watch lore videos, i really wish this game did better as it honestly had a unique premise as far as world building goes but aint no denying this game be jank as hell, still i play it with the other people in our little brink discord group, sometimes doing mini tournaments for simple stuff like $250 tournaments with dumb fun rules to spice the game like medics cant shoot or something for shits and giggles
Thank you for making a video on this forgotten gem ❤, there were years where I hoped for a Brink 2.
Brink will always have a special place in my heart. It was the first time I was disappointed by a game. I remember watching the trailer over and over because I was just so excited for it to come out.
This game, while not perfect, meant so much to me. I remember the announcement showing off the cool parkour tech and I knew I couldn’t wait to spend hours upon hours on it. None of my friends played, but I played it until I couldn’t anymore
This game will forever have a place in my heart. As a Kid this was my life. In my eyes, it was perfect. Brink really did a good job in immersion because you genuinely grew to support each faction’s objectives and goals and it completely felt like you fought for something meaningful. Either you fought to escape the ark and seek life outside or you fought to restore order and peace. Truly great game. If they ever remake this game, it would be the awesome
I remember back in high-school my friends tried to pressure me into preordering Brink but I had no money at the time. I remember laughing when they told me they traded Brink into Gamestop less than 1 week later 😂
I was so excited for this game back in the day. I remember following dev diaries and buying magazines with concept art for it. I was really sad that it died so quickly after launch.
Brink is one of the fondest memories of my childhood and still go back and play every now and again
This game activates so many old neurons in my brain. I seriously can't remember if I owned this a copy at one point or not.
I think the aesthetics and story of this game is worth a movie to do the concept justice. The art and music are such a unique vibe that really slams home the price of Civil War and drawing battle lines
I remember seeing a copy of brink sat on the shelf of my local video game shop. The bright blue box with the figure on the cover always caught my eye but never quite enough for me to pick it up over whatever I'd walked in for
Given the recent Concord fiasco, I love that you highlighted that "timing is essential" at the start of the video
As a kid I loved this game so much. I never played online but i loved playing against bots and how much I could customize stuff. Reminded me a little bit of shadow run
The trailers for this game went CRAZY. If only the gameplay delivered the same energy.
It's so sad how lost this game was. It has great music, a cool story concept and intriguing graphics that are still fairly unique. Like a lot of people here I bought it for cheap and only played with Bots but had a blast
You know this was a game that I absolutely loved, I played a ton of it for a few years, but you make a lot of good points, I am kind of disappointed that they never came out with a second one, I think it could have been better
I will always remember this game for the pre-game bethesda hype. It was the first game I ever pre-ordered in the 7th grade. I thought this game was great until my older cousin bought me Black Ops for Christmas...
Honestly I feel like this game would make a great remake with ID Software behind the wheel as they could really utilize the parkour and environment in their engine.
I remember playing it with my brothers all the time. Had a blast with it and I remember it favorably and looking back it’s sad we didn’t see more of it.
I remember coming home from GameStop with this game with the biggest smile on my face because I was so excited for it. It was so hyped up and the art style was so cool to me at the time, and then I loaded it up and 2 hours later I turned it off and never touched it again.
The current Steam version of BRINK is a re-release by some company. It doesn't work on any buddies machines is why nobody plays it. Wouldn't even run on my 1060.
I was JUST think about this. Seeing a lot of Brink inspired designs lately, was brilliant
On an unrelated note, Splash Damage also made one of my favourite strategy games with gears tactics, which was a surprise. They went from shooters to turn based strategy and killed it.
I miss brink. As a kid I played it and never actually was able to get online but had a ton of fun playing it over and over again against bots. Miss you brink
I’ll never forget one of my best friends who at the time got every new game when it came out got this2 days early. We all skipped school to go to his house and play it. It was ridiculously trash and we ended up playing Skate 3 for the rest of the day lol. RIP Bobby.
i played this game at launch but going in completely blind not having heard of it it was great for me. I LOVED THIS GAME SO MUCH
Loved this game! I played a lot of brink. I really enjoyed the art, the way you could change the flow of the map. The little story there was. I even loved playing dirty bomb, their other fps. Nothing but good memories
I actually grinded this game as a kid on release. (11-12) My friend Clint & our older brothers respectively would hop on and we would dominate lobbies until we found someone as good n we'd stick around with them in lobbies for forever even private matching. There was a hardcore player base in the beginning, we even would do 1v1s, 2v2s, 3v3s, etc. It was extreme fun and the mechanics on top of the art design kept me coming back for more. I remember the free-running trials for each character type and how into it I was to get the record because it was a "world" leader-board. It had so much cool content, I fondly remember playing the "campaign" all the way through to realize that it really wasn't a campaign, but multiplayer matches in disguise to push the plot of the story/game. I replayed the crap out of those hoping I could beat it until I realized it was almost never ending, I did get part of the end I remember, or the whole thing. I just remember it technically didn't even and you kept fighting (Online/Offline) forever.
I have a weirdly picture perfect memory of this game, in the aspect of I can remember the IGN videos for it and them talking about reviving players, class/team based gameplay alluding to TF2 , it was the next big thing then. I even remember talking to random fully grown men online about how it might have "dedicated" servers, & that is actually where I first learned that term upon thinking about it. Undoubtedly, It hit a special place in my heart. In recent years, I wondered what happened to brink and even re-downloaded it on Steam, hyped to know it still existed, hyped to play it again. To see absolutely not a soul on the servers and it not supported (but it did look HD for what it was though!!) It does make me feel a certain way, but my memories for sure over glorified the hell out of the game. It was 100% the people play it, the era, the breakthroughs of then, that generation. Sharing a video game on the same console together, with the same specs, the same graphics, the same controllers. All of it. Something special, and I'm grateful I was there for it. Who knows, if you were there for it, we might've been in the same lobby. After all the worlds a lot smaller you might think. But its got a whole lot to it. (I wrote this without even hitting start yet, thanks for the memories and a place to share em.)
The marketing push for this game was insane back in the day, born and raised in NYC I'm no stranger to being surrounded by advertisements for movies and products, but I can count on one hand the amount of games that we're marketed the same way as movies here and "BRINK" was one of them, this game was ALL over the busses and billboards here at the time and it's honestly the only reason I remembered this game as I never played it 😂😂.
I loved Brink when i was younger, i played it for a huge amount of hours, recently i bought it back for my old 360, i still play it alone some days 😌
This is the game my friends still bring up every once in a while as an example of me hyping a game up to them and it being a disaster
Man, I remember being so excited for this game back in the day. Couldn't get any of my friends to play it with me.