I come back to find myself reading all the "Now it's officially Dead" comments. I still find it funny that this franchise was supposed to last 10 years somehow. I'm amazed it lasted two.
@@littlelight6518 The devs were being too lazy and writing down what they wanted and not actually making it for 5 years, you could have cut down on that for a total of 1 year, would have saved them 4 years of procrastination
@@mr.preston1632 you do realize the developers of Anthem were crunched by time and every time that they put their idea up for ea. Ea constantly shutting down after time and time again did they were literally sleeping in the closet of their office because they were so understaffed for this game
I think one of the more depressing things about Anthem, was how when Andromeda was getting panned by critics and fans, I saw Bioware fans insisting that it was ok if Andromeda didn't turn out ok, because they were using the "B team" and that meant Anthem would turn out great since they had the "A team" working on it... I never heard of those fans again after Anthem came out...
Agreed... and I was one of those fans.... and I hate Andromeda I still can't bring myself to finish it.... and I own every ME:game.... repeatedly. Anthem had so much potential and honestly I blame EA...
"IPs live for generations" - this is beyond the pale coming from the CEO of Electronic Arts, who are responsible for the death of more IPs and dev studios than any other publisher.
I cry for redwood studios and visceral games they basically set Dead Space 3 up to fail by giving it microtransactions and making it into a action shooter more than a survival horror game.
EA is the grim reaper of publishers, it’s guaranteed that if they buy a studio then their touch of death will send it into a painful and slow agonizing demise.
@@harveyboi3917 for once, EA weren't as much at fault here as they would usually be. Hell, EA actually helped salvage this game by insisting on the flying mechanics. This is all bioware, they're the ones who fumbled the bag
@@icannotthinkofaname6248 indeed. Imo good jetpack flying (maybe flying in general) mechanics can make up for alot of blandness as I found playing just cause 3
One thing that endlessly annoyed me about the flight mechanic in this game: the overheating. It's like, the game teases you mercilessly. Here's this gorgeous-looking, open world that you can explore. But the player is constantly handcuffed by the overheating mechanic. You can't ever just cut loose and fly to your heart's content.
@@yasaipicles6295 you know open worlds don’t have to be massive right? Look at DayZ, Arma, 7DtD, etc - technically they’re open-world, that world is just limited. You don’t actually have to do the campaign beyond the intro mission, you could literally just mess around and ignore all the instances where it’ll make a loading screen appear
@@kevinmole9982 the gameplay with the javelins was great. If it’d been an open world game it’d been as good as promised but the way it was it’s just bad
After doing the story and reaching max level and getting decent gear it died I've already grinded enough to feel dead from it not having the best gear didn't matter to me I had every in purple and that was enough at max level so I quit took me like a week
Live Service games do this because like mobile games, they don't want the player having too much fun. Too much fun means they will not be spending much money. So the goal for most of the games is to make it just fun enough, that the player will keep playing, and buying things in a vain attempt to make the game more fun. You see this pattern repeated in all the recent Live Service Looter Shooters (Anthem, Destiny, Division 2, Warframe, Ghost Recon Breakpoint(. The player base complains that the loot drop rate and/or quality is too low. Dev team says they are working to fix it, then they either ignore it forever, or introduce new mechanisms to make the whole thing even more grindy. It is all to plan. This is a big reason why I want nothing further to do with live service games.
@Schlomo Goldensteinberg you inferred this from what? like what made you specifically believe that, because i personally do not understand what you are referring to. I'm a dumbass, please bare with me.
This really breaks my heart 💔, Drew Karpyshyn's quote really stands out now and adds perspective. "We were less able to make what we loved and teams were pushed to create games based on market research rather than their creative instincts and passions"😑 Some of the most creative ideas are born from inspiration, emotion and Passion. Once you lose that. The art form suffers 😰
And market research shows that people like flashy graphics and bright colors, but nothing in between. Honestly, the modern gaming community is like a 12 year old with ADHD. No wonder these suits make game devs churn out shit.
I don't have an answer on this matter. Big companies want to rationalize the investment they make into projects and want some guaranties based on market research, and its understandable. And it works, even though Anthem was a failure as project, its still a success financial wise because it sold well. So you could say marketing services were right. It happened again recently with Cyberpunk. And at the same time you have very good games, but because of lack of astounding graphics or big marketing budgets, they don't sell very well. Making good games doesn't necessarily translates into financial success while making ok games with great marketing is almost always financial success And this happens because of the customers behaviour and the big loss is for the customers themselves. Is there a way out of this loop?
When you end up trying to please everyone from market research you end up pleasing no one. You'll end up with something so bland it feels a little bit like everything instead of standing out and it will inevitably become forgotten. You may retain a niche cult following but second winds can be near impossible
@@anonymeforliberty4387 Cyberpunk - massive marketing, medicore game Yoku's Island Express - awesome unique and fun game, no marketing, nobody knows about it. I am more looking forward to an indie game called Peppered as well as the Haunted Chocoliter than I am any game from Nintendo, Ubisoft, Activision, Take-Two, Bethesda, EA, ect. >__>
It's not just studios it's also publishers trying to hard to make everything online for extra monetization. Star Wars Jedi Fallen Order is singleplayer, BUT made by a dev who mostly did online shooters before. And it's great! Making Bioware create MMOs on Star Wars and Anthem instead of single player games was a crime though.
@@KasumiRINA I was mainly referring publishers. Studios mostly try to do the right thing. EA not only forced Bioware to make an online live-service game, they forced them to use their own Frostbite engine (which is not suitable for RPGs). *[LONG COMMENT below]* As for Jedi Fallen Order, it is due to Respawn Entertainment. They are made from former Call of Duty devs (CoD 1,2, MW1, MW2) so they are experienced in making great singleplayer AND multiplayer games. The thing with Respawn (and its head Vince Zepella) according to insider info is that he has a lot of corporate power within EA and their decision making. And usually those in power will make decisions that will benefit their groups (in this case, Vince's own studio). You will notice all EA studios are struggling in some form except Respawn. They are the only EA studio in last 4 years to not use Frostbite engine for their games (Titanfall used Source engine, Jedi used Unreal 4). *They understand the value of a good single-player game and are using their corporate political power to make them, despite EA thinking otherwise.*
@@notgray88 It's not just about money, but willingness. MTX from Monster Hunter World getting Capcom a lot of money, which allows them to make great single player games (Resident Evil 7, 2, 3; Devil May Cry 5). They say it in their shareholder letters.
This was so predictable. Promising communication, offering none, 0 updates, 0 activity and people still expected Anthem Next. What's actually wrong with gaming is players accepting promises and garbage similar to that. "We will fix, just buy it, just play it"
People thought I felt "told you so" energy after the announcement...if anything it was frustration people keep ignoring the signs you mentioned and being surprised :(
@@nerdSlayerstudioss Thats sheeple for you.Always biting the same cactus like a pack of masochists,knowing full well that they are being played like a fiddle but adamantly refusing to stop. Now we see the same thing about to happen with the so-called "legendary edition" (aka,Nexus Edition-DLC-MP+censorship in a decade old game) on the horizon,with the usual subjects eagerly waiting for the moment they can dump their 60+ quid on an obvious scam. Small wonder the industry has gone to the dogs.
@@МихаилСтупин-ь7ч Yeah, but I also think that the industry has always gets a new batch of naive and ignorant fresh meat they can rip off, because they don't know any better. I'm talking about younger generations of players who are so used to lootboxes and live service half-backed dogshit.
@@tadpolegaming4510 No, sadly the story was the best part. It died because the gameplay, world, and mechanics just dont support the style of game they tried to make Plus it came out half-baked and cynical
Shoulda died out the gate so I could be playing a new Deus Ex RN. I remember beating the last one and immediately looking to see if another was on the way. Saw that they delayed it for a Marvel title. Thought right then and there, wow that's gonna fail hard and they won't be working on Deus Ex. Great move SE.
I'm not disagreeing with you in a general sense, but... It sounds like a lot of the problems with Anthem were self inflicted by the creative team never really defining what they were trying to build. By the time the evil execs from EA got involved, the train was already off the track and in flames. Although a little piece of my soul dies saying this, Patrick Soderlund being upset with the lack of flying ironman suits and demanding that they put them back in was a good move. Without that to really set Anthem apart from all the other looter shooters, they really would have been dead in the water.
Honestly, they were slipping with ME3... the magic was gone. The story was mediocre at best, the gimmick of things you did in ME1 & ME2 "EFFECTING" ME3 was so subpar, killed Legion in ME2? New Geth guy has Legions mind in ME3, if you killed the Rachni Queen there's just an "Artificial Queen" made by the Reapers. So lame. Then there's the whole ending debacle where the difference was 3 different colors. My choices felt like they had minimal effect by the conclusion of the Story and that's pretty embarrassing for a game called Mass Effect. ME3's Multiplayer and overall gameplay was solid but the story left so much to be desired.
I live in Edmonton, Alberta where Bioware started. I've had friends that worked at Bioware and it was a wonderful place to work before the dark times, before EA. It was and is that kind of environment where creative people thrive and do well. Take that away and you end up with the same corporate garbage.
In Japan, they HAD to do it. Especially when you consider Square-Enix's situation at the time, having to weather the pricey acquisition of Eidos, the lengthy and equally costly development of FF13, FF15 and especially development of their own new engine, they really were in no position other than submission and opening up their forums for their Japanese userbase (both FF11 and FF14 were THE MMOs to play in the archipelago). It was either open-up(uncommon in Japanese Publishers as they are infamous for their secrecy) or collapse in financial ruin.
@@Scarecr0wn Yoshida is the lifeblood of XIV. I wholeheartedly believe that if they had placed almost anybody else in the world in the position he was in, the game would have been a footnote in the MMO genre rather than the behemoth it is today.
I feel bad for people that thought Anthem Next was a thing. All they showed was a skill tree pic and a vid and people ate it up while getting no content for half a year. Hell, Dissidia NT got updates and died abruptly. Marvel Avengers is next on the chopping block
Anthem was competing with Warframe, The Division and Destiny from launch, and all of those were well established, laden with content, had a strong core following, were pushing out big updates, and were generally high profile around the time of Anthems release. Bioware or not, they were not experienced with the genre, had a poorly focused and feature starved release into an oversaturated nieche, all following a loss of costumer confidence with andromeda. It was a perfect shitstorm
It just shows that these "live services" follow the same route as MMOs a few years ago. New ones trying to compete against World of Warcraft, which has existed for years and has lots of content. New games not only don't HAVE the content, but if they release broken they don't even have a chance to develop this content because the devs are busy fixing bugs and core gameplay mechanics, which are already refined in the games that came before. And people expect new games to have as much content as the ones that have existed for years already. But they are given a broken piece of underwhelming software. At this point these games feel like scams. They just expect to sell millions of copies at launch based on false marketing and over-hype, then promise they'll fix the problems, hoping people don't ask for a refund before it's too late, and once everybody has fogotten about the game they can discretely abandon it. People have moved to the next failure anyway, like Avengers.
@@Texelion Correct. I just dont understand why executives who invest in these shitshows dont grasp this. In any other industry if a company tries to break into a new market the bare minimum is to match the competition on the first try.
And, none of that would've mattered if the game wouldn't have launched literally unplayable for a large number of people. Hell the loading times lasted as long as some of the missions. All it had to do was be a quality product: Good story(fail), good mission structure and objectives (fail), good enemy diversity and AI(fail), immersive world and world building (fail), good progression system (fail. having your usable abilities based on RNG terrible idea). We haven't even gotten to the looter/shooter genre stuff. This is just basic ARPG qualities. That's the thing Bioware has been doing for decades, and should've been a given. If the core game would've been, lets say, Mass Effect trilogy level of quality (or even close to it). All of the looter shooter, endgame, lack of content, and needed genre improvements would've been tolerable and people would've even stuck around for it or came back once it dropped. Even FO76 pulled it off, and it launched in an even worse state
They were still BioWare when they started being sloppy (Mass Effect 3), some crucial people ended up leaving, there has been a lot of reshuffling internally and here we are. But DAI is awesome and Andromeda is decent, too. Not everything is BioWare's fault and not everything is EA's fault, things like Anthem tend to happen every now and then.
The starter rifle thing was so much worse than one gun being hilariously OP - The entire stat system in the game was a masquerade over an extremely basic scaling slider.
Let’s be fair here. Destiny has had almost a decade to build narrative. If you dig into the lore, it’s actually pretty interesting. The story telling is also way better than the first year or so of D1.
I was watching this and my girlfriend was on the couch and asked "isn't that the game you played a while back for like an hour and uninstalled?" Yes dear, yes it was.
dude honestly i was so hyped about this game, i always loved the idea of big powerful futuristic armor, and there was finally a game that did exactly that. but then Anthem launched.....
I remember before release my friend was really hyped for Anthem. I kept telling him that nobody who had the opportunity to try it has much positive to say and that he shouldn't rush with the purchase. We're from Serbia, so a fully priced game is a lot, iirc it was 10-15% of his total monthly earnings at the time. He remained adamant ("It's a looter shooter, it's the type of game I like!"), though, and eventually I told him "okay mate, your money". He bought it on release, he played it for a few hours, and then left it to gather dust. Basically, Anthem is a game that somebody who loves repetitive, grindy games, shelled out some serious cash for and still ended up barely playing it. That says how much of a fuck-up it is.
Honestly, if I had experienced half of what everyone else did during the VIP and open demo I would have cancelled my pre-order. Instead my friends and I had a relatively smooth experience, and had some of the most fun we'd had in years together in a game, despite the downgrade shenanigans that they kept complaining about. Then launch came, and the game was virtually unplayable after the day 0 patch and everyone was saying "you should have played the demo!" The demo didn't have the visual upgrade and load time reduction that drastically reduced the game's optimization. My friends quit early on due to constant stutters while in a party, but I kept playing and managed to squeeze out a 100 or so hours. Probably 20 of those were spent trying to solve the freezes and stutters, downloading new video drivers and old video drivers. The day 0 patch caused so many issues, and Bioware refused to acknowledge many of them.
That scene teared me up every time, their passion and love is easily read on their face despite experiencing so much shame, remorse, and hope at the time.
I definitely agree the FF devs were more passionate about their game, but let’s not forget that they had many more hardcore and loyal fans, especially in Japan, that would give them another chance and continue to support them. Also the FF name failing is a much bigger deal to Square Enix than a new IP, which EA has no connection to really.
These sci-fi games always seem to fail at making an actually interesting and memorable art style. I can't help but think that part of Destiny and Warframe's staying power is due to them actually being visually unique. Warframe has these unusual, alien shapes for their characters which blur the line between mechanical and organic, and destiny has many of their futuristic armour suits adorned with ornate cloths and patterns. Anthem just has overly detailed iron man suits which dont even look much different between the classes. Maybe anthem might have grabbed more attention if it was actually had an interesting world and characters to look at. It's even more confusing considering BioWare already made a really good sci-fi design language with Mass Effect.
This is an opinion that I don't see often, but one I have always thought in the back of my head. A lot of sci-fi games with allegedly "amazing" visuals sometimes look a tad too generic to me, while others have much more distinctive (and in my opinion better) design.
yeah. There dev team is just great. The lead designer even Streamsfrom time to time doing pug raids with just anyone whos joining in. Even if the higher standing people at SE do some questionable stuff. The Developers just jump straight into the bullet and creating solutions with actual players instead of a spreadsheet. If there is one thing different between western and eastern developers on the big studios it's def the passion for the product and not there paycheck
I have to wonder what's even left of Bioware anymore. I mean sure, they're still developing games, but practically every single person behind their most beloved games is gone now. It's like a completely different company operating under the same name. Right now I have zero expectations for their upcoming titles, and they would need to make something truly impressive in order to win my trust back.
It's a skinsuit worn by EA in an attempt to capitalize off brand recognition and their legacy. Eventually it'll be tossed into the dumpster with the rest of their used laundry. Or not, EA seem keen on keeping Bioware alive, likely as they're aware of their horrible reputation for acquiring, ruining and then murdering studios and they want to keep Bioware around to be a token they can point to and say "see, we've changed!" while pointing to a 'Christian Bale from the Machinist esque' husk chained to the water pipe in their basement, regulated to making cash-vampire mobile phone games for all time. Bioware is to have a fate worse than death; kept as the pet of a derange serial killer.
It's an intellectual property and nothing more. Teams are made of people. Organizations are made of people. Without the individuals that make up the group it is not the same group. EA operates on the idea that Hollywood operates on, if you purchase something that people are familiar with and slap a number on it that indicates it's a sequel, people will buy it whether or not they even know about the first one for some reason. They just assume sequel means popular enough to warrant a sequel, which is a line of logic I can't understand at this point in human history. People are endlessly irrational and yet utterly predictable.
@@zukiezuke I mean it's not completely irrational. A product that people enjoy is probably going to remain enjoyable in its second generation, and also draw in a new crowd of people who missed the original but heard good things from its fans. Sequels and remakes, even distant ones, are a good way to leverage the positive memories audiences have of the original property into a new project or direction. The problem with Bioware was that they completely misidentified (or were made to misidentify by their publisher) the core appeals of their games, so they kept trying to fix things that weren't broken and scrapping things that players enjoyed. From Dragon Age Origins to ME: Andromeda, just about the only thing Bioware consistently recognized as a strength was their party banter. Everything else was in a churning vortex of half-baked ideas, but at least you could always rely on Bioware to have fun party members to chat and romance. And then Anthem dropped nearly all of that, leaving Bioware with truly *nothing* unique or interesting about their games and no one left to appeal to.
As much as I am a fan of Mass Effect, I wouldnt trust anything Bioware pumps out in the coming future. I'll remember them for what they were. Not what they've become.
Aye, I agree. Once, they were great. Now though, I wouldn't spit in their direction. The Old Bioware is long gone. This new one isn't worthy of the name.
They better hit it big with DA4. And by that I mean basically it better hit DA:O numbers with good reception or its "ruhroh" time, if not already. And that DOESNT mean the POS that was Inquisition.
Speaking about incremental updates, the best example i've seen is with Wube, the developer of Factorio. Where there's this one time there's a slight error where an object sprite got flipped, doesn't affect gameplay in any way, it's a very minor UI thing. Most people didn't even notice it. But a guy did and posted it on reddit (as a joke mind you), and literally the next day it got fixed, the dev even left a comment on the thread notifying OP. It was at that moment that Wube became my fav developers
At 1st I was really looking forward to this game until I heard about the bad reviews from the beta. The point about you barely being able to fly is a MAJOR turnoff
It's so funny how the reboot is trying everything to copy Destiny's formula when any mention of it was strictly forbidden during Anthem's initial development.
It feels like they are taking a more borderlands approach to the leveling tho. Diffrent skill trees. Drops that fortify and change your ult. Smells like borderlands 1 and borderlands 3 progression
I guarantee the overheating is intentionally there to slow down the player giving the game time to load the open world its clearly not optimized to handle. Its an artificial time extension
Probably. I wouldn't call it a gimmick though. Its a logical thing to have. If it didn't exist people would just never go to the ground and it would get weird.
@@elvickRULES Wait, you're telling me you're just as accurate when blitzing around through the sky at light speed as you'd be anchored to the ground? Fuck, you can't make this shit up.
because bioware wasnt allowed to learn from destiny's mistakes and WITHOUT TRYING THEY COPIED EVERY SINGLE FUCK UP THEY DID AND WORSE including the pointless character creator even tho you spend 99.9% of the time on a suit thing
@@newdivide9882 Are you serious? My initial response was a joke. The game is meant to simulate real life in the future. You should be able to mentally place yourself inside the eyes/body of your created character and play if you are them. Third-person point-of-view takes that level of immersion away since it constantly reminds you that you are not actually them, and rather you are merely controlling them. Furthermore, it's not as if you never see your designed character in the game. Mirrors, pictures, etc all exist. Seeing your character in the same way you actually see yourself in real life will only increase immersion.
Excuse me for my ignorance, but what’s wrong with Blizzard? I don’t think they’ve released any bad/pure cash-grab games anytime recently, and I haven’t heard much about them as of late
@@trunks10k oof, I just read a few articles on it and it’s depressing. Decided to venture into the Warcraft 3 subreddit, and then learned about the stuff going on in hearthstone right now. No wonder I haven’t heard much about Blizzard recently, it’s a mess
Having been a tester for this game it's bitter-sweet to see it finally here. It was a cool idea to have dudes in some of the coolest power armor designs taking Mass Effect power combos to the max. It's an IP I'll always wonder what could have been if it went well.
I bought anthem when it was on sale for like $5, and honestly, was pretty fun. I got probably 30-40 fun hours out of it with a friend, and considering I only payed $5 for it, not too bad.
*NerdSlayer drawing a smoke while looking at the dead beast* "In the end, it was EA that killed the beast..." -SCENE TRANSITION- *A massive research vessel crawls along the lapping waves towards a fog riddled island. Along the exterior the madien name crosses into frame* -CAMERA ZOOMS IN- *The faded name "Electronic Arts" appears along the facade of the ship* -NERDSLAYER NARRATES SCENE- NerdSlayer: "It's only be a matter of time before EA destroys another monumental IP for the means of money and money alone. Robbing the world of a beauty meant to be appreciated..." -BLACK SCREEN-
I haven't watched the entire 40 minutes of this video yet so maybe it's covered later, but wasn't it pretty much solely thanks to EA that BioWare didn't ditch the flight mechanic in Anthem, which in retrospect was pretty much the most fun and iconic thing about it? I feel like people are way too quick to blame big corporate publishers like EA. Just like when the Destiny community blamed Activision for everything they didn't like about that game, and then Bungie left Activision and the game proceeded to get even more grindy, with lazily stretched out, reskinned content and an even greater emphasis on the cash shop. I'm pretty sure it wasn't EA that, for example, forbade any internal discussion of or comparisons to Destiny, The Division, or any other popular looter shooters on the market during Anthem's development.
@@keiichi8191 Don't know if the market research pressure of type of game came from bioware or EA. Maybe they where just forced to make a looter shooter.
Did you not watch the video? EA had little to do with the game failing, this was mostly on Bioware themselves. I know shitting on EA is the hip thing to do, but you cant just blame everything on them.
I remember my third year of high school in Edmonton... there was a day called career day where people would come in to explain their professions/jobs so that students get an idea of what they want to do. With the many different professions, there was people coming in from Bioware Of course many students were excited, I mean who wouldn't want to hear directly from a globally known company. However the amount of second hand embarrassment I got from their presentation was almost criminally high. I signed up for the Bioware presentation, being a gamer myself I already knew of Bioware and Anthem and I really really wanted to ask them some questions specifically about how they feel about the failed launch of the game and how these people cope with the extreme criticisms from the internet. HOWEVER I remember at the start of the presentation they played gameplay of anthem for like 5 minutes without any talking and I just felt so embarrassed. The unnecessary action music didn't really help the situation either. Remember the people attending these presentations are people who are looking for career pathways, I swear like 70% of the audience didn't even know what the fuck was going on. Of course there were gamers like me, but we all knew how much of a failed product anthem was and we all just stayed quiet with our heads down. It was just a huge case of "what the hell is this?" Maybe it was the fact that I knew this game didn't have a successful launch, or the fact that I knew they picked the wrong audience to show a 5 minute gameplay but it felt like such a half assed attempt to advertise their game
@RE fan There was no need to attack them. They weren't even talking about what you're demanding answers for, and I'm going to take a wild guess that your family wasn't playing the game at a high school career day fair.
@@herrabanani we bought it on release and it was actually very fun...but we got bored pretty quick. We played it for a week I think and that was it. It seemed like it had a lot of potential 😩
It’s free on game pass. I enjoyed it. It’s like 20 hours of fun, it’s not as bad as everyone says. Neither was andromeda, tho. UA-cam gaming functions because of nerd rage and hyperbole, it’s the worst thing to happen to the hobby.
Anthem reboot announcement: February 2020 Holy crap, that was THIS YEAR?! How long has 2020 been going on? How many decades? I feel like there are things that were announced/being worked on/etc. for entire console cycles that turn out to be a matter of months... /sigh
@Schlomo Goldensteinberg We get it: you no like rainbow flag. You are virtue signalling SO MUCH MORE than any of the people on that Skype call by spamming the same irrelevant thing all through the comments.
I'm pretty Sure 2.0 is Vapoware. No way they put Ressources in a dead Game. They abondend Andromeda as well, even they told the customers they will support it for years.
Sovietwomble covered this in a recent a video essay that you never get another first release. I know its in poor taste to suggest another video on a different site, but check it out.
@@joemomma2189 no ita poor taste to recommend your OWN content on anothers content. But to recommend a topic similar to this one made by another is generally not frowned upon unless it's like a video holding the polar opposite opinion on a political video or whatever
As an avid SWTOR player (to this day) I had very mixed feelings about Anthem. That project sucked up talent away from developing my favorite MMO, into something that did not really interest me that much (looter shooter) but it was still better to hope for it to succeed for the sake of the company. But now in hindsight, how meh Anthem has been, it feels bad that they took staff away from SWTOR's development.
@@zephyr8072 I was pretty devastated by the 7.0 update being a complete bust. A few people I know quit the game and I'm on an extended break right now.
I assume you're talking about the original idea for Mass Effect 3's ending that got scrapped in favor of the 'here's three colors, pick one' ending that Casey came up with mostly on his own. I swear, when I first learned what we could have gotten as an end to the trilogy instead of that garbage I was livid.
If you want to believe in 'Bioware Magic' Technically it ended after Dragon Age and Mass Effect. Mass Effect 2 basically has no story, makes the penultimate villains into a complete joke, breaks its lore over the knee and impacts nothing in the grand scheme of things. But people were fooled by dangling keys of 'oooh these characters tho' Dragon Age 2 was... oh boy. That's hard to even get into to begin with. Just look at the orcs- I mean Qunari transforming into something completely unrecognizable between the games. Mass Effect 3 wasn't bad because of the endings. The whole thing was a shit sandwich. And there's just no defending Dragon Age: Inquisition and how it constantly contradicts itself and makes no sense. And even then, Dragon Age and Mass Effect had huge glaring issues and were middling experiences at best.
@@Trakesh Mass Effect 2 has a good gameplay, but it was a shift from an RPG to a "gears-like" game, I hated all those sequences of "walk until you find covers and shoot everything". The "lazarus" thing was too dramatic, but for me the best part that I still remember was the soundtrack. It's not a bad game, just it's not coherent with the first one, I felt it specially with that "removable radiator" thing which they used to justify having limited bullets (in the first one I remember how I customized a weapon in a way that I could shoot it and NEVER got overheated).
@@MrlspPrt To me the 'Bioware magic' refers to the writing. I didn't say that the games were awful, just that the parts that I would attribute to "Bioware Magic" were definitely not present in those games. So yeah I won't be criticizing the gameplay or soundtrack of ME2.
I wouldn't say "destined" but it definitely cuts off a huge amount of potential players. There have been a number of games that I enjoyed but then dropped because of forced PvP, forced team play and so on, when the game wasn't focused on that at all. I'm not saying "games that have PvP or require teamwork are bad", because I'm sure some incompetent idiot would misunderstand it as that, what I'm saying is, if a game isn't built around needing multiple players, do not remove the ability to play solo. If the game isn't built around PvP, do not force players to fight each other, or at least make it a toggle per player, so the level 9999 people camping on the lowest area they can be in won't ruin the game for the newer players.
@@dadshirt6681 have you like...ever ... Like... I'm having a hard time finding the words, Wolfe said "spent all his money on lottery tickets is when you know he's destined for failure" and you call out a lottery winner and unspecified online MMOs. Have you seen LITERALLY ANY VIDEO ON THIS CHANNEL? The MMO landscape is a graveyard made of BILLIONS of dollars with a few survivors and even fewer true successes
In the intro lines, I listened and re-listened and swear he kept saying "villain" over and over. I did not know Anthem had a working title of "Dillon", so that was not what jumped to mind as I kept rewinding to rehear it.
That goes for any game. One game "killing" another is, unlike what YTers want you to believe to click on their loweffort videos, exceptionally rare. Wolfenstein and Doom fill a rather interesting niche is a brutal fps where you slay hordes of enemies whose morality needs no questioning. Yet both didnt ever manage to kill eachother. Metro and Fallout are heavily story driven games where you're surviving in the nuclear postapocalypse. Yet both franchises still have their respective following
@@Johnson-br2lw And Sonic games "died" because of Sega itself. However, they managed to stay somewhat relevant with the Sonic show(s) and the movie that was better than expected
I always considered picking it up when it dropped to $20 but I still didn't commit. Then I saw it for sale at Target for $10. No-brainer. I'm still playing it once a week with friends and we do have fun with it.
As always with BioWare. Last game they made that wasn't like "it's pretty good, *but*..." was Baldur's Gate 2 imho :/ To be honest I think after the InterPlay, Atari and Black Isle debacle you had people who knew how to make RPGs but were terrible at development going to Troika/Obsidian/InXile and people who were great technicians but didn't grasp what made a good RPG staying at BioWare.
I love coming back to this one, I'm never right about anything but I knew this was gana fizzle out. A developer on the decline and a publisher everyone hates yet everyone was so hype, I didn't get it.
I had a friend that QA'd this game. A week before it's official release he wrote on his FB page that this is going to be the biggest game to hit shelves in a decade. ...he was really F'n wrong. lmao
he probably just lied for dopeamine upvote hits like 97% of users on facebook. He didn't actually QA anything as even giving a public opinion would land him in deep shit.
You killed the research on this and laid out everything beautiful. I love this game and I kind of lump it into the For Honor pile...😔I still play it in hopes it’ll reach the level of greatness I know it can be. Trying not to loose hope here.
Bioware has been only a brand name for like 5 years already. Majority of their devs left long time ago and with the last 2 dudes leaving its the nail in the coffin for the studio.
Good video. A common theme in these "Death of a Game" videos seem to be multiplayer-obsessed, "social-focused" and-or "games as a (dis)service", 100% online-only Dependency. As a fan of the original Mass Effect trilogy, and many other franchises that _used_ to favor quality single player experiences, I'm both disgusted by the direction games have gone, and unsurprised they end up the way they do. On aside, the videos *"Live Service Games - A Journey to Nowhere"* and *"Gamers No Longer Truly "OWN" The Games That They Buy"* by Upper Echelon Gamers are worth a watch.
Kind of what happened to NMS, but they actually learned and fixed their game, unlike bioware, it keps acting like a grumpy old man, that's why this game failed so hard.
@@alexx123ify not generic imo. Game stood out visually to me. Just that when I saw it I got fallout 76 vibes where I ask "wtf is this game even supposed to be".
I absolutely loved the many customization options available for the Javelin parts.... Could have stood to have more parts to customize though. The flight is also very nice.
They better have more than 3 shitty dungeons by the end of it. When I played and started doing endgame, I was just astounded at the amazing amount of fuck all there was to do.
I'd like to add to the whole "Anthem reboot, a la FFXIV revival" argument: With FFXIV 1.0, you had a franchise that has been around for well over 20 years (at the time, anyway), which meant that there was a level of expectation, reputation, and fanfare for what kind of game they were making - especially since FFXIV 1.0 came out long after the release of FF11, another MMORPG of the Final Fantasy franchise. So, again, there was a level of expectation with what players and fans were hoping for. When 1.0 of XIV came out, the game was very much mixed from the get-go. Some saw it as the worst entry in the franchise, while others stuck with it - despite the flaws and issues. Ultimately, those players who stuck around and voiced their opinions were the ones who were rewarded with a MUCH better game. It was the fans of the franchise who, despite all of the problems the game had, still continued to play and support them, because they believed in the game and placed their faith in Yoshi-P and his team with making the game better. With Anthem, however, it's a brand new IP with zero expectations, reputation, or fanfare for what people will expect from it (besides that it's going to be a game developed by Bioware). Because of that lack of insight into what kind of game it was going to be, and with everyone being introduced to this new world, you run into the situation Anthem is in right now where people are neither playing it nor do newer players feel the desire to enter the game. When players are not willing to continue supporting your now-dead new IP, that's when it's all over.
I'd counter that seeing "BioWare" itself is a huge expectation based on their previous IPs. I do concede that there isn't a loyalist base to Anthem like Dragon Age or their other games. But there's still a level of expectation and fanbase for BioWare itself. Is it enough to allow them to recover? That's a great question. But based on EA's history -- no. RIP Command & Conquer and WestWood. Among the first to be gobbled up and spat out by that hideous monster.
I'd say that people that have left FF actually saved it since without the fact that they were bleeding players the dev team would never get the green light for a remake.
And now Marvel's Avengers, or Marvel's Anthem, is following the same exact road. After hearing about a new Mass Effect game and the Trilogy Remastered, I doubt Anthem 2.0 is going anywhere. Maybe for the best.
A surprising number of game studios can be described as 'management disasters that succeed until the magic runs out.' Squaresoft is perhaps the most famous and longest running example, as nearly every FF game was a disaster saved by magic. It's just that the magic hasn't run out yet at SquareEnix.
This game could've been so much better as a focused single-player game with a great story and characters, sort of what Bioware´s strengths are. However, they decided to go for a looter shooter experience which is proven to be difficult to work a good story around.
I always wanted to know what happend with Evolve? Why did it flops? Maybe you could do video about it, ofcourse its your choice and as always keep up the good work.
Because the game was borderline unplayablt at launch and missing even the most basic features like leaver penalties and role based matchmaking as well as being horribly bugged. There you go.
New Update: Anthem Next has officially been canceled according to Bioware themselves. This game has died twice
I was expecting this for a while.
I'm not even remotely surprised.
Well that's a shame
Anyway
Anthem: Games Die Twice
Oh no! Anyways.
Bioware is done. They have failed at every game since me3. Even me3 had an iffy end.
And then someone left development... And then someone left development... And then someone left development... AND THEN SOMEONE LEFT DEVELOPMENT...
*A Bioware employee has fled*
@@nerdSlayerstudioss *GONE, REDUCED TO ATOMS.*
You must gather your party before venturing forth.
@@nerdSlayerstudioss Our men are running from the battlefield. SHAMEFUR DISPRAY!!!!
And then he left the company Rick, saddest shit I've ever seen
I come back to find myself reading all the "Now it's officially Dead" comments.
I still find it funny that this franchise was supposed to last 10 years somehow. I'm amazed it lasted two.
More like 6 month of adding content, 1 year and 1/2 for lying and stopping dev and 8 year(?) Of... server online
Actually it did... in development hell.
@@littlelight6518 The devs were being too lazy and writing down what they wanted and not actually making it for 5 years, you could have cut down on that for a total of 1 year, would have saved them 4 years of procrastination
@@mr.preston1632 you do realize the developers of Anthem were crunched by time and every time that they put their idea up for ea. Ea constantly shutting down after time and time again did they were literally sleeping in the closet of their office because they were so understaffed for this game
Lol
I think one of the more depressing things about Anthem, was how when Andromeda was getting panned by critics and fans, I saw Bioware fans insisting that it was ok if Andromeda didn't turn out ok, because they were using the "B team" and that meant Anthem would turn out great since they had the "A team" working on it...
I never heard of those fans again after Anthem came out...
So true. I had those in the YT comment section. Maybe they all left on a secret mission to colonize Mars.
I heard the same. Sad!😔
Agreed... and I was one of those fans.... and I hate Andromeda I still can't bring myself to finish it.... and I own every ME:game.... repeatedly.
Anthem had so much potential and honestly I blame EA...
@@SebastienTheIncubus I own mass effect on Xbox 360 still and on my pc, and still haven’t finished andromeda, I tried but it just felt so lifeless
maybe it's just me, but I liked andromeda. Maybe they should've worked on this
"IPs live for generations" - this is beyond the pale coming from the CEO of Electronic Arts, who are responsible for the death of more IPs and dev studios than any other publisher.
I cry for redwood studios and visceral games they basically set Dead Space 3 up to fail by giving it microtransactions and making it into a action shooter more than a survival horror game.
'FUCK YOU EA! YOU KILLED ULTIMA! FUCK YOU! *betrayal!*'
EA is the grim reaper of publishers, it’s guaranteed that if they buy a studio then their touch of death will send it into a painful and slow agonizing demise.
@@merten0083 Jesus, throwback.
i still mourn the death of ea blackbox and ea tiburon
I remember someone trying to sum up Anthem's death as "A beautiful child born to the wrong parents". Honestly, I think it's pretty accurate imo.
So true. The game had more potential than anyone knows. Unfortunately EA was the overseeing everything.
@@harveyboi3917 for once, EA weren't as much at fault here as they would usually be. Hell, EA actually helped salvage this game by insisting on the flying mechanics. This is all bioware, they're the ones who fumbled the bag
Yeah literally tho. Who wouldn’t want to be iron man fighting monsters? This was honestly a super cool concept. Very sad it failed
@@icannotthinkofaname6248 indeed. Imo good jetpack flying (maybe flying in general) mechanics can make up for alot of blandness as I found playing just cause 3
This tbh. Game was basically iron man simulator, I'm still baffled at how they fucked up such a easy concept
You should have named this episode Death on Arrival: Anthem
Hey now, with gamepass ultimate the amount of people playing is actually viable, and maybe there will be enough suckers to fund more content.
i know another game shares that name, Marvel Avengers from Square Enix
@@ravenshrike wdym?gamepass can’t even help their exclusives Gears 5
thats a good name
stillborn
Update: Casey Hudson and Mark Darrah just left BioWare. Confirmed today by EA. So this is going to be "Death of a Studio" very soon.
G U L P
Now this escalated.
Crap what’s going to happen to the next mass effect now
RIP BioWare, you made my childhood an amazing experience.
PogChamp
One thing that endlessly annoyed me about the flight mechanic in this game: the overheating. It's like, the game teases you mercilessly. Here's this gorgeous-looking, open world that you can explore. But the player is constantly handcuffed by the overheating mechanic. You can't ever just cut loose and fly to your heart's content.
Was not open world. The whole game was instance based. If it was open world it would of been epic.
@@yasaipicles6295 it is open world - yeah the maps kinda small, but you still getta just roam around
@@englishdragon4198 its not. Its a small instance for people to fly around.. game was not based around that map at all
@@yasaipicles6295 you know open worlds don’t have to be massive right? Look at DayZ, Arma, 7DtD, etc - technically they’re open-world, that world is just limited.
You don’t actually have to do the campaign beyond the intro mission, you could literally just mess around and ignore all the instances where it’ll make a loading screen appear
It's like "Contra Rogue Corps" where the shooting also overheats.... Overheating in a shooter-series.....
Honestly had lots of fun playing anthem, then I hit the “we ran out of content so here is a 100 hr grind to access the endgame” and it died for me
Trouble is mate nobody else had fun with it
@@kevinmole9982 the gameplay with the javelins was great. If it’d been an open world game it’d been as good as promised but the way it was it’s just bad
After doing the story and reaching max level and getting decent gear it died I've already grinded enough to feel dead from it not having the best gear didn't matter to me I had every in purple and that was enough at max level so I quit took me like a week
that failure that is it's matchmaking/ party finding system where players will leave before the final boss made me stop playing.
anthem honestly was some of the best fun for the first 5 to 6 hours then it became one of the most boring games to be released.
Still gets me how every time loot in Anthem was reported as "feeling good" was when loot drops broke in a patch and were shortly "fixed" afterward.
Live Service games do this because like mobile games, they don't want the player having too much fun. Too much fun means they will not be spending much money. So the goal for most of the games is to make it just fun enough, that the player will keep playing, and buying things in a vain attempt to make the game more fun.
You see this pattern repeated in all the recent Live Service Looter Shooters (Anthem, Destiny, Division 2, Warframe, Ghost Recon Breakpoint(. The player base complains that the loot drop rate and/or quality is too low. Dev team says they are working to fix it, then they either ignore it forever, or introduce new mechanisms to make the whole thing even more grindy. It is all to plan. This is a big reason why I want nothing further to do with live service games.
@@neonsamurai1348 Manufactured discontent.
@Schlomo Goldensteinberg im confused what do you mean traitor?
@Schlomo Goldensteinberg you inferred this from what? like what made you specifically believe that, because i personally do not understand what you are referring to. I'm a dumbass, please bare with me.
@Schlomo Goldensteinberg what? how is the lgbtq+ flag traitorous
Update: EA has now halted development on Anthem. The game is officially deceased...
This really breaks my heart 💔, Drew Karpyshyn's quote really stands out now and adds perspective. "We were less able to make what we loved and teams were pushed to create games based on market research rather than their creative instincts and passions"😑 Some of the most creative ideas are born from inspiration, emotion and Passion. Once you lose that. The art form suffers 😰
And market research shows that people like flashy graphics and bright colors, but nothing in between. Honestly, the modern gaming community is like a 12 year old with ADHD. No wonder these suits make game devs churn out shit.
@@rageagaintstheNWO because that is the modern gaming community
I don't have an answer on this matter. Big companies want to rationalize the investment they make into projects and want some guaranties based on market research, and its understandable. And it works, even though Anthem was a failure as project, its still a success financial wise because it sold well. So you could say marketing services were right. It happened again recently with Cyberpunk.
And at the same time you have very good games, but because of lack of astounding graphics or big marketing budgets, they don't sell very well.
Making good games doesn't necessarily translates into financial success
while making ok games with great marketing is almost always financial success
And this happens because of the customers behaviour and the big loss is for the customers themselves.
Is there a way out of this loop?
When you end up trying to please everyone from market research you end up pleasing no one. You'll end up with something so bland it feels a little bit like everything instead of standing out and it will inevitably become forgotten. You may retain a niche cult following but second winds can be near impossible
@@anonymeforliberty4387 Cyberpunk - massive marketing, medicore game
Yoku's Island Express - awesome unique and fun game, no marketing, nobody knows about it.
I am more looking forward to an indie game called Peppered as well as the Haunted Chocoliter than I am any game from Nintendo, Ubisoft, Activision, Take-Two, Bethesda, EA, ect. >__>
I wish we would let single player game developers to focus on single player games.
It's not just studios it's also publishers trying to hard to make everything online for extra monetization. Star Wars Jedi Fallen Order is singleplayer, BUT made by a dev who mostly did online shooters before. And it's great! Making Bioware create MMOs on Star Wars and Anthem instead of single player games was a crime though.
@@KasumiRINA I was mainly referring publishers. Studios mostly try to do the right thing.
EA not only forced Bioware to make an online live-service game, they forced them to use their own Frostbite engine (which is not suitable for RPGs).
*[LONG COMMENT below]*
As for Jedi Fallen Order, it is due to Respawn Entertainment. They are made from former Call of Duty devs (CoD 1,2, MW1, MW2) so they are experienced in making great singleplayer AND multiplayer games.
The thing with Respawn (and its head Vince Zepella) according to insider info is that he has a lot of corporate power within EA and their decision making. And usually those in power will make decisions that will benefit their groups (in this case, Vince's own studio).
You will notice all EA studios are struggling in some form except Respawn. They are the only EA studio in last 4 years to not use Frostbite engine for their games (Titanfall used Source engine, Jedi used Unreal 4).
*They understand the value of a good single-player game and are using their corporate political power to make them, despite EA thinking otherwise.*
there's not enough money in single player games anymore. multiplayer games have so much more microtransaction potential
@@notgray88 It's not just about money, but willingness.
MTX from Monster Hunter World getting Capcom a lot of money, which allows them to make great single player games (Resident Evil 7, 2, 3; Devil May Cry 5). They say it in their shareholder letters.
Anthem was bioware pet project
This was so predictable. Promising communication, offering none, 0 updates, 0 activity and people still expected Anthem Next. What's actually wrong with gaming is players accepting promises and garbage similar to that. "We will fix, just buy it, just play it"
People thought I felt "told you so" energy after the announcement...if anything it was frustration people keep ignoring the signs you mentioned and being surprised :(
@@nerdSlayerstudioss Thats sheeple for you.Always biting the same cactus like a pack of masochists,knowing full well that they are being played like a fiddle but adamantly refusing to stop. Now we see the same thing about to happen with the so-called "legendary edition" (aka,Nexus Edition-DLC-MP+censorship in a decade old game) on the horizon,with the usual subjects eagerly waiting for the moment they can dump their 60+ quid on an obvious scam.
Small wonder the industry has gone to the dogs.
@@МихаилСтупин-ь7ч Yeah, but I also think that the industry has always gets a new batch of naive and ignorant fresh meat they can rip off, because they don't know any better. I'm talking about younger generations of players who are so used to lootboxes and live service half-backed dogshit.
Sigh, guess the Avengers Game video is coming soon, huh?
EDIT: Oh God i didnt think it whould be that soon!
ahahah XD
That game came out 3 months ago, jesus...
And then follow by Godfall
oh yeah, that game died faster then Anthem
@@kyotheman69 But not as fast as Lawbreakers
The next one's gonna be the avengers isn't it? Man, they die young these days.
When you start with the intent to milk your audience dry, that's usually how it goes.
@@tadpolegaming4510 No, sadly the story was the best part. It died because the gameplay, world, and mechanics just dont support the style of game they tried to make
Plus it came out half-baked and cynical
Die young? Avengers never even lived. It was aborted in the womb, then sold as body parts.
Shoulda died out the gate so I could be playing a new Deus Ex RN. I remember beating the last one and immediately looking to see if another was on the way. Saw that they delayed it for a Marvel title. Thought right then and there, wow that's gonna fail hard and they won't be working on Deus Ex. Great move SE.
Bioware sacrificed Mass Effect for Anthem. And failed both.
If you chase two rabbits you will lose them both - Proverb
Never understood the hype with mass effect
while EA (and mostz aaa) sacrifices anything for a penny.
both games got fucked by frostbite, so did Dragon Age Inquisition. It's a terrible engine for an RPG
Hell if they just gave mass effect the anthem flying, mass effect wld be amazing
"bioware magic" AKA overworked employees pushing execs quarterly obj
Isn't that every corporation though, once it gets to a certain size?
I'm not disagreeing with you in a general sense, but... It sounds like a lot of the problems with Anthem were self inflicted by the creative team never really defining what they were trying to build. By the time the evil execs from EA got involved, the train was already off the track and in flames. Although a little piece of my soul dies saying this, Patrick Soderlund being upset with the lack of flying ironman suits and demanding that they put them back in was a good move. Without that to really set Anthem apart from all the other looter shooters, they really would have been dead in the water.
Also the fact the game was announced BEFORE DEVELOPMENT STARTED
Honestly, they were slipping with ME3... the magic was gone. The story was mediocre at best, the gimmick of things you did in ME1 & ME2 "EFFECTING" ME3 was so subpar, killed Legion in ME2? New Geth guy has Legions mind in ME3, if you killed the Rachni Queen there's just an "Artificial Queen" made by the Reapers. So lame. Then there's the whole ending debacle where the difference was 3 different colors. My choices felt like they had minimal effect by the conclusion of the Story and that's pretty embarrassing for a game called Mass Effect.
ME3's Multiplayer and overall gameplay was solid but the story left so much to be desired.
I live in Edmonton, Alberta where Bioware started. I've had friends that worked at Bioware and it was a wonderful place to work before the dark times, before EA. It was and is that kind of environment where creative people thrive and do well. Take that away and you end up with the same corporate garbage.
That bow of apology was straight honorable af
In Japan, they HAD to do it. Especially when you consider Square-Enix's situation at the time, having to weather the pricey acquisition of Eidos, the lengthy and equally costly development of FF13, FF15 and especially development of their own new engine, they really were in no position other than submission and opening up their forums for their Japanese userbase (both FF11 and FF14 were THE MMOs to play in the archipelago). It was either open-up(uncommon in Japanese Publishers as they are infamous for their secrecy) or collapse in financial ruin.
And somehow more sincere than the shit I've heard from EA's mouth.
@@Scarecr0wn Yoshida is the lifeblood of XIV. I wholeheartedly believe that if they had placed almost anybody else in the world in the position he was in, the game would have been a footnote in the MMO genre rather than the behemoth it is today.
I feel bad for people that thought Anthem Next was a thing. All they showed was a skill tree pic and a vid and people ate it up while getting no content for half a year. Hell, Dissidia NT got updates and died abruptly. Marvel Avengers is next on the chopping block
amen
Aaaand its gone lol
I think it's called Stockholm Syndrome?
Anthem was competing with Warframe, The Division and Destiny from launch, and all of those were well established, laden with content, had a strong core following, were pushing out big updates, and were generally high profile around the time of Anthems release.
Bioware or not, they were not experienced with the genre, had a poorly focused and feature starved release into an oversaturated nieche, all following a loss of costumer confidence with andromeda.
It was a perfect shitstorm
It just shows that these "live services" follow the same route as MMOs a few years ago. New ones trying to compete against World of Warcraft, which has existed for years and has lots of content.
New games not only don't HAVE the content, but if they release broken they don't even have a chance to develop this content because the devs are busy fixing bugs and core gameplay mechanics, which are already refined in the games that came before.
And people expect new games to have as much content as the ones that have existed for years already. But they are given a broken piece of underwhelming software.
At this point these games feel like scams. They just expect to sell millions of copies at launch based on false marketing and over-hype, then promise they'll fix the problems, hoping people don't ask for a refund before it's too late, and once everybody has fogotten about the game they can discretely abandon it. People have moved to the next failure anyway, like Avengers.
@@Texelion Correct. I just dont understand why executives who invest in these shitshows dont grasp this.
In any other industry if a company tries to break into a new market the bare minimum is to match the competition on the first try.
Destiny 2 is awful. Bungie killed Destiny
i'm still shitting
And, none of that would've mattered if the game wouldn't have launched literally unplayable for a large number of people. Hell the loading times lasted as long as some of the missions.
All it had to do was be a quality product: Good story(fail), good mission structure and objectives (fail), good enemy diversity and AI(fail), immersive world and world building (fail), good progression system (fail. having your usable abilities based on RNG terrible idea).
We haven't even gotten to the looter/shooter genre stuff. This is just basic ARPG qualities. That's the thing Bioware has been doing for decades, and should've been a given.
If the core game would've been, lets say, Mass Effect trilogy level of quality (or even close to it). All of the looter shooter, endgame, lack of content, and needed genre improvements would've been tolerable and people would've even stuck around for it or came back once it dropped. Even FO76 pulled it off, and it launched in an even worse state
“BioWare, is still BioWare.”
See, that’s the problem..... it’s NOT.
This is the most important comment under the video.
This sentiment could easily fit other game companies. Rare comes to mind.
Haven't liked anything of theirs since right before the end of mass effect 3.
The 2010s were brutal for BioWare.
They were still BioWare when they started being sloppy (Mass Effect 3), some crucial people ended up leaving, there has been a lot of reshuffling internally and here we are. But DAI is awesome and Andromeda is decent, too. Not everything is BioWare's fault and not everything is EA's fault, things like Anthem tend to happen every now and then.
As of today, February 24, 2021, EA and Bioware have offically announced the death of Anthem.
Good riddance.
I'd honestly call it a mercy killing if it wasn't for the fact EA and Bioware caused it to be an aborted mess to begin with
The starter rifle thing was so much worse than one gun being hilariously OP - The entire stat system in the game was a masquerade over an extremely basic scaling slider.
"Destiny 2 had better story"
Ouch jesus Anthem's already dead
When your game is unfavorably compared to Destiny 2 and the Division something has gone horribly wrong.
Let’s be fair here. Destiny has had almost a decade to build narrative. If you dig into the lore, it’s actually pretty interesting. The story telling is also way better than the first year or so of D1.
@@Smokeydubbs as flawed as Destiny's story was i genuinely think it is better than 2's story.
@@harrymason4300 what aspect of d1 story is better than d2's story?
I could believe that Destiny has a good story, but horrible execution. I never know what's happening, who anyone is, or why I'm doing what I'm doing
I was watching this and my girlfriend was on the couch and asked "isn't that the game you played a while back for like an hour and uninstalled?"
Yes dear, yes it was.
I like your last name.
ok
This guy girlfriends
Aww she noticed. That's a nice partner
Lmao you dont have a girlfriend. Stop lying in the internet
They promised the moon and delivered a cheese wedge.
A rotten cheese wedge at that
dude honestly i was so hyped about this game, i always loved the idea of big powerful futuristic armor, and there was finally a game that did exactly that. but then Anthem launched.....
@@renatoimperatori5289 i feel you, really disappointing game
id take cheese no matter what i had been promised ;--;
but the moon is cheese
I remember before release my friend was really hyped for Anthem. I kept telling him that nobody who had the opportunity to try it has much positive to say and that he shouldn't rush with the purchase. We're from Serbia, so a fully priced game is a lot, iirc it was 10-15% of his total monthly earnings at the time. He remained adamant ("It's a looter shooter, it's the type of game I like!"), though, and eventually I told him "okay mate, your money".
He bought it on release, he played it for a few hours, and then left it to gather dust.
Basically, Anthem is a game that somebody who loves repetitive, grindy games, shelled out some serious cash for and still ended up barely playing it. That says how much of a fuck-up it is.
Da li ste vi normalni 🤣🤣🤣
Hype is damaging for senses.
Never preorder and allways listen to diferent critics.
Greetings from Slovenia.
Honestly, if I had experienced half of what everyone else did during the VIP and open demo I would have cancelled my pre-order. Instead my friends and I had a relatively smooth experience, and had some of the most fun we'd had in years together in a game, despite the downgrade shenanigans that they kept complaining about.
Then launch came, and the game was virtually unplayable after the day 0 patch and everyone was saying "you should have played the demo!" The demo didn't have the visual upgrade and load time reduction that drastically reduced the game's optimization.
My friends quit early on due to constant stutters while in a party, but I kept playing and managed to squeeze out a 100 or so hours. Probably 20 of those were spent trying to solve the freezes and stutters, downloading new video drivers and old video drivers. The day 0 patch caused so many issues, and Bioware refused to acknowledge many of them.
Anthem is a prime example of style over substance
‘Twas DOA
I’ve been waiting quite a while for this. After all it was inevitable that you’d cover it.
FF14 devs were EMOTIONALLY motivated not pressured, let that sink in.
Edited: whoa!? I didn't expect 1.3k likes ❤️😊🙏
fact
and they kept fixing and improving 1.0 until the finale of the game.
That scene teared me up every time, their passion and love is easily read on their face despite experiencing so much shame, remorse, and hope at the time.
Yep, we dont deserve them they are so amazing
I definitely agree the FF devs were more passionate about their game, but let’s not forget that they had many more hardcore and loyal fans, especially in Japan, that would give them another chance and continue to support them. Also the FF name failing is a much bigger deal to Square Enix than a new IP, which EA has no connection to really.
These sci-fi games always seem to fail at making an actually interesting and memorable art style. I can't help but think that part of Destiny and Warframe's staying power is due to them actually being visually unique. Warframe has these unusual, alien shapes for their characters which blur the line between mechanical and organic, and destiny has many of their futuristic armour suits adorned with ornate cloths and patterns. Anthem just has overly detailed iron man suits which dont even look much different between the classes. Maybe anthem might have grabbed more attention if it was actually had an interesting world and characters to look at. It's even more confusing considering BioWare already made a really good sci-fi design language with Mass Effect.
This is an opinion that I don't see often, but one I have always thought in the back of my head. A lot of sci-fi games with allegedly "amazing" visuals sometimes look a tad too generic to me, while others have much more distinctive (and in my opinion better) design.
Hard to believe we're about to hit Year 3 of Anthem in just a few months lol
Holy shit, seriously?
shit its been 2 years?...with no significant updates..wat have they been doing
No kidding. Gave it 6 months and 40 hours played. Total fail, waste of time
Remember people saying that after 1 year, this game was going to have a forsaken kind DLC. Funny times.
@@Xarlithion i gave it one just like avengers fuck live service games
Wow that clip of the Final Fantasy team gave me chills a little bit. Absolute humility is a rare sight over here
yeah. There dev team is just great.
The lead designer even Streamsfrom time to time doing pug raids with just anyone whos joining in.
Even if the higher standing people at SE do some questionable stuff. The Developers just jump straight into the bullet and creating solutions with actual players instead of a spreadsheet. If there is one thing different between western and eastern developers on the big studios it's def the passion for the product and not there paycheck
I have to wonder what's even left of Bioware anymore. I mean sure, they're still developing games, but practically every single person behind their most beloved games is gone now. It's like a completely different company operating under the same name. Right now I have zero expectations for their upcoming titles, and they would need to make something truly impressive in order to win my trust back.
Pretty much the same as Blizzard
The only left, is the name.
It's a skinsuit worn by EA in an attempt to capitalize off brand recognition and their legacy.
Eventually it'll be tossed into the dumpster with the rest of their used laundry. Or not, EA seem keen on keeping Bioware alive, likely as they're aware of their horrible reputation for acquiring, ruining and then murdering studios and they want to keep Bioware around to be a token they can point to and say "see, we've changed!" while pointing to a 'Christian Bale from the Machinist esque' husk chained to the water pipe in their basement, regulated to making cash-vampire mobile phone games for all time.
Bioware is to have a fate worse than death; kept as the pet of a derange serial killer.
It's an intellectual property and nothing more. Teams are made of people. Organizations are made of people. Without the individuals that make up the group it is not the same group.
EA operates on the idea that Hollywood operates on, if you purchase something that people are familiar with and slap a number on it that indicates it's a sequel, people will buy it whether or not they even know about the first one for some reason. They just assume sequel means popular enough to warrant a sequel, which is a line of logic I can't understand at this point in human history. People are endlessly irrational and yet utterly predictable.
@@zukiezuke I mean it's not completely irrational. A product that people enjoy is probably going to remain enjoyable in its second generation, and also draw in a new crowd of people who missed the original but heard good things from its fans. Sequels and remakes, even distant ones, are a good way to leverage the positive memories audiences have of the original property into a new project or direction.
The problem with Bioware was that they completely misidentified (or were made to misidentify by their publisher) the core appeals of their games, so they kept trying to fix things that weren't broken and scrapping things that players enjoyed. From Dragon Age Origins to ME: Andromeda, just about the only thing Bioware consistently recognized as a strength was their party banter. Everything else was in a churning vortex of half-baked ideas, but at least you could always rely on Bioware to have fun party members to chat and romance.
And then Anthem dropped nearly all of that, leaving Bioware with truly *nothing* unique or interesting about their games and no one left to appeal to.
As much as I am a fan of Mass Effect, I wouldnt trust anything Bioware pumps out in the coming future.
I'll remember them for what they were. Not what they've become.
Aye, I agree. Once, they were great. Now though, I wouldn't spit in their direction. The Old Bioware is long gone. This new one isn't worthy of the name.
I don't have high expectations for Dragon Age 4 anymore
They better hit it big with DA4. And by that I mean basically it better hit DA:O numbers with good reception or its "ruhroh" time, if not already.
And that DOESNT mean the POS that was Inquisition.
Speaking about incremental updates, the best example i've seen is with Wube, the developer of Factorio. Where there's this one time there's a slight error where an object sprite got flipped, doesn't affect gameplay in any way, it's a very minor UI thing. Most people didn't even notice it.
But a guy did and posted it on reddit (as a joke mind you), and literally the next day it got fixed, the dev even left a comment on the thread notifying OP. It was at that moment that Wube became my fav developers
At 1st I was really looking forward to this game until I heard about the bad reviews from the beta. The point about you barely being able to fly is a MAJOR turnoff
It's so funny how the reboot is trying everything to copy Destiny's formula when any mention of it was strictly forbidden during Anthem's initial development.
It feels like they are taking a more borderlands approach to the leveling tho. Diffrent skill trees. Drops that fortify and change your ult. Smells like borderlands 1 and borderlands 3 progression
wait, there's a reboot??
@@BennedicktusPeter yea Anthem 2.0 is in active development. It is basically reworking the whole game and it's progression
I guarantee the overheating is intentionally there to slow down the player giving the game time to load the open world its clearly not optimized to handle. Its an artificial time extension
Probably. I wouldn't call it a gimmick though. Its a logical thing to have. If it didn't exist people would just never go to the ground and it would get weird.
@@sulrana1812 decrease accuracy and damage while flying boom balancing
@@elvickRULES Wait, you're telling me you're just as accurate when blitzing around through the sky at light speed as you'd be anchored to the ground?
Fuck, you can't make this shit up.
... aaannnnddd Bioware just ceased updates on Anthem today. Guess now it's official.
Why was there a Character Creation in Anthem if you NEVER See your Face??
because bioware wasnt allowed to learn from destiny's mistakes and WITHOUT TRYING THEY COPIED EVERY SINGLE FUCK UP THEY DID AND WORSE including the pointless character creator even tho you spend 99.9% of the time on a suit thing
Actually you can see your characters face in some story cutscenes. (Not in all jevelins tho)
Ask Cyberpunk 2077
@@newdivide9882 Are you serious? My initial response was a joke. The game is meant to simulate real life in the future. You should be able to mentally place yourself inside the eyes/body of your created character and play if you are them. Third-person point-of-view takes that level of immersion away since it constantly reminds you that you are not actually them, and rather you are merely controlling them. Furthermore, it's not as if you never see your designed character in the game. Mirrors, pictures, etc all exist. Seeing your character in the same way you actually see yourself in real life will only increase immersion.
@@CarrotConsumer you must not do a lot in your own life if you don't like the first person view that much
Bioware is going the same route as Blizzard.. Made games that we loved in our childhood and now corporate just wants profit over content
Excuse me for my ignorance, but what’s wrong with Blizzard? I don’t think they’ve released any bad/pure cash-grab games anytime recently, and I haven’t heard much about them as of late
@@rohailsyed314 Warcraft 3 remastered..do a quick search
@@trunks10k oof, I just read a few articles on it and it’s depressing. Decided to venture into the Warcraft 3 subreddit, and then learned about the stuff going on in hearthstone right now. No wonder I haven’t heard much about Blizzard recently, it’s a mess
How did they manage to make a game where everyone is given Iron Man suits to fly around in while shooting huge guns and somehow it's boring?
N.S: "and it was being developed on the Frostbite Engine"
Me: "Oh so thats why it failed so spectacularly"
yep, especially halfway in, bc fuckin ceos
Well, dont worry, they can make the javelins play sports, no problem
The Frostbite engine has the most powerful and efficient microtransaction capabilities out there, EA just wants the best for their games.
@@lordofentropy Microtransactions. The true endgame boss.
Having been a tester for this game it's bitter-sweet to see it finally here. It was a cool idea to have dudes in some of the coolest power armor designs taking Mass Effect power combos to the max. It's an IP I'll always wonder what could have been if it went well.
I bought anthem when it was on sale for like $5, and honestly, was pretty fun. I got probably 30-40 fun hours out of it with a friend, and considering I only payed $5 for it, not too bad.
And unfortunately that's about the peak you'll get.
grats on you having fun :D
My problem is that you can’t play the game at all unless you have a ps plus
@@rickk9885 I have it on PC
@@DragonRifle555 it’s a whole different story lol
*NerdSlayer drawing a smoke while looking at the dead beast*
"In the end, it was EA that killed the beast..."
-SCENE TRANSITION-
*A massive research vessel crawls along the lapping waves towards a fog riddled island. Along the exterior the madien name crosses into frame*
-CAMERA ZOOMS IN-
*The faded name "Electronic Arts" appears along the facade of the ship*
-NERDSLAYER NARRATES SCENE-
NerdSlayer: "It's only be a matter of time before EA destroys another monumental IP for the means of money and money alone. Robbing the world of a beauty meant to be appreciated..."
-BLACK SCREEN-
I haven't watched the entire 40 minutes of this video yet so maybe it's covered later, but wasn't it pretty much solely thanks to EA that BioWare didn't ditch the flight mechanic in Anthem, which in retrospect was pretty much the most fun and iconic thing about it? I feel like people are way too quick to blame big corporate publishers like EA. Just like when the Destiny community blamed Activision for everything they didn't like about that game, and then Bungie left Activision and the game proceeded to get even more grindy, with lazily stretched out, reskinned content and an even greater emphasis on the cash shop. I'm pretty sure it wasn't EA that, for example, forbade any internal discussion of or comparisons to Destiny, The Division, or any other popular looter shooters on the market during Anthem's development.
@@keiichi8191 Don't know if the market research pressure of type of game came from bioware or EA. Maybe they where just forced to make a looter shooter.
Did you not watch the video? EA had little to do with the game failing, this was mostly on Bioware themselves. I know shitting on EA is the hip thing to do, but you cant just blame everything on them.
@@Vanq17 Follow the money
@@keiichi8191 Pretty sure it's a meme lol
I remember my third year of high school in Edmonton...
there was a day called career day where people would come in to explain their professions/jobs so that students get an idea of what they want to do. With the many different professions, there was people coming in from Bioware
Of course many students were excited, I mean who wouldn't want to hear directly from a globally known company. However the amount of second hand embarrassment I got from their presentation was almost criminally high.
I signed up for the Bioware presentation, being a gamer myself I already knew of Bioware and Anthem and I really really wanted to ask them some questions specifically about how they feel about the failed launch of the game and how these people cope with the extreme criticisms from the internet.
HOWEVER I remember at the start of the presentation they played gameplay of anthem for like 5 minutes without any talking and I just felt so embarrassed. The unnecessary action music didn't really help the situation either. Remember the people attending these presentations are people who are looking for career pathways, I swear like 70% of the audience didn't even know what the fuck was going on. Of course there were gamers like me, but we all knew how much of a failed product anthem was and we all just stayed quiet with our heads down. It was just a huge case of "what the hell is this?" Maybe it was the fact that I knew this game didn't have a successful launch, or the fact that I knew they picked the wrong audience to show a 5 minute gameplay but it felt like such a half assed attempt to advertise their game
@RE fan There was no need to attack them. They weren't even talking about what you're demanding answers for, and I'm going to take a wild guess that your family wasn't playing the game at a high school career day fair.
It really speaks volumes to how spread thin bioware was because andromeda, anthem, and inquisition were all really sub par at release.
And... they are still sub par considering how the only acceptable one is a game that tries to use daily grind quests to make the game longer
I saw Anthem going for $1 during a Black Friday sale.
I still didn't buy it.
It was Over priced.
good choice. i honestly wouldn't play it if it were free. just doesn't look fun
@@herrabanani we bought it on release and it was actually very fun...but we got bored pretty quick. We played it for a week I think and that was it. It seemed like it had a lot of potential 😩
I got it for free with the purchase of a new Laptop, haven’t even installed it.
It’s free on game pass. I enjoyed it. It’s like 20 hours of fun, it’s not as bad as everyone says. Neither was andromeda, tho. UA-cam gaming functions because of nerd rage and hyperbole, it’s the worst thing to happen to the hobby.
Talking about the death of Anthem feels both unexpected yet something something someone could have said 3 months after it came out
UPDATE: Anthem NEXT has been cancelled.
Anthem reboot announcement: February 2020
Holy crap, that was THIS YEAR?!
How long has 2020 been going on? How many decades? I feel like there are things that were announced/being worked on/etc. for entire console cycles that turn out to be a matter of months...
/sigh
@Schlomo Goldensteinberg We get it: you no like rainbow flag. You are virtue signalling SO MUCH MORE than any of the people on that Skype call by spamming the same irrelevant thing all through the comments.
death of a game: dylan
Ah, the "Destiny Killer"
It died for me when it handled an in game loot farm as a bug, and proceeded to ban players like Gladd for using it.
The time has finally come bois, this is what everything was leading toward.
I'm pretty Sure 2.0 is Vapoware. No way they put Ressources in a dead Game. They abondend Andromeda as well, even they told the customers they will support it for years.
@@Phex1 Yeah. Given EA's track record,there's no way anyone who's even slightly knowledgeable should trust EA's words.
As my father told me: "The first impression is the most important, failing it will take you 10 times harder to recover that impression"
Your father was right and this is exactly what people don't understand.
Sovietwomble covered this in a recent a video essay that you never get another first release. I know its in poor taste to suggest another video on a different site, but check it out.
@@joemomma2189 no ita poor taste to recommend your OWN content on anothers content. But to recommend a topic similar to this one made by another is generally not frowned upon unless it's like a video holding the polar opposite opinion on a political video or whatever
@@AcceptGamingDKD oh, thank you!
Mr. Jim Sterling also covered the importance of first impressions on his post mortem of the game evolve.
This game could have been a gem, I really hope someone one day can pick up the pieces and make this great, there is soooo much missed potential.
😢
“Destiny Killer”
At the rate D2 is going with cutting content out, they’ll kill themselves lol
Destiny killed itself imagine still playing either of these games in 2020
warframe?
Console killer
@@testos8140 that's the Destiny killer for sure
Literally played the "demo" for 20 minutes and knew enough to not buy this hot mess
I looked at the gameplay, and how it lacked narrative, and predicted a flop. No one believed me.
@@JC-uz3ey - I believed you.
Me to I knew
@@JC-uz3ey so did i
As an avid SWTOR player (to this day) I had very mixed feelings about Anthem. That project sucked up talent away from developing my favorite MMO, into something that did not really interest me that much (looter shooter) but it was still better to hope for it to succeed for the sake of the company. But now in hindsight, how meh Anthem has been, it feels bad that they took staff away from SWTOR's development.
swtor has been on life support for many years now. remember the palace mission, where you have to run around for hours, and just talk to people?
@@zephyr8072 I was pretty devastated by the 7.0 update being a complete bust. A few people I know quit the game and I'm on an extended break right now.
"bioware magic" ended with Mass Effect 3 original endings.
I assume you're talking about the original idea for Mass Effect 3's ending that got scrapped in favor of the 'here's three colors, pick one' ending that Casey came up with mostly on his own. I swear, when I first learned what we could have gotten as an end to the trilogy instead of that garbage I was livid.
If you want to believe in 'Bioware Magic' Technically it ended after Dragon Age and Mass Effect.
Mass Effect 2 basically has no story, makes the penultimate villains into a complete joke, breaks its lore over the knee and impacts nothing in the grand scheme of things. But people were fooled by dangling keys of 'oooh these characters tho'
Dragon Age 2 was... oh boy. That's hard to even get into to begin with. Just look at the orcs- I mean Qunari transforming into something completely unrecognizable between the games.
Mass Effect 3 wasn't bad because of the endings. The whole thing was a shit sandwich.
And there's just no defending Dragon Age: Inquisition and how it constantly contradicts itself and makes no sense.
And even then, Dragon Age and Mass Effect had huge glaring issues and were middling experiences at best.
@@Trakesh Mass Effect 2 has a good gameplay, but it was a shift from an RPG to a "gears-like" game, I hated all those sequences of "walk until you find covers and shoot everything". The "lazarus" thing was too dramatic, but for me the best part that I still remember was the soundtrack.
It's not a bad game, just it's not coherent with the first one, I felt it specially with that "removable radiator" thing which they used to justify having limited bullets (in the first one I remember how I customized a weapon in a way that I could shoot it and NEVER got overheated).
@@MrlspPrt
To me the 'Bioware magic' refers to the writing. I didn't say that the games were awful, just that the parts that I would attribute to "Bioware Magic" were definitely not present in those games. So yeah I won't be criticizing the gameplay or soundtrack of ME2.
Thinking about the ME 3 colours ending and starkid still hurts to this day. ;(
"Always Online" That's when you know it's destined for failure.
No? Not really lmfao online mmos and mmo lites like Destiny are fuckin huge
I wouldn't say "destined" but it definitely cuts off a huge amount of potential players. There have been a number of games that I enjoyed but then dropped because of forced PvP, forced team play and so on, when the game wasn't focused on that at all. I'm not saying "games that have PvP or require teamwork are bad", because I'm sure some incompetent idiot would misunderstand it as that, what I'm saying is, if a game isn't built around needing multiple players, do not remove the ability to play solo. If the game isn't built around PvP, do not force players to fight each other, or at least make it a toggle per player, so the level 9999 people camping on the lowest area they can be in won't ruin the game for the newer players.
@@dadshirt6681 those are mmos.
This is not an mmo
@@dadshirt6681 have you like...ever ... Like... I'm having a hard time finding the words, Wolfe said "spent all his money on lottery tickets is when you know he's destined for failure" and you call out a lottery winner and unspecified online MMOs.
Have you seen LITERALLY ANY VIDEO ON THIS CHANNEL? The MMO landscape is a graveyard made of BILLIONS of dollars with a few survivors and even fewer true successes
Not realy. Dont even know why ppl get so mad about this stuff. Who cares. Most of us play on pc and are online 24/7 anyway. So w/e.
Considering how the "BioWare Magic" consists of anxiety, burnout, and employees crying in corners at work, I'm glad it's gone.
BiowareEA: "Dont worry guys, we are gonna redo the game!
Also BiowareEA: "No, we dont want to show you, its a secret!!"
Also BiowareEA: "We are going to be like SE with FFXIV"
Literally went Destiny Meme.
"I could tell you... *But I won't* MWAHAHAHAHAHA..."
In the intro lines, I listened and re-listened and swear he kept saying "villain" over and over.
I did not know Anthem had a working title of "Dillon", so that was not what jumped to mind as I kept rewinding to rehear it.
I remember when people were calling this a destiny killer. It's hilarious that the destiny killer ended up being destiny.
True
That goes for any game. One game "killing" another is, unlike what YTers want you to believe to click on their loweffort videos, exceptionally rare. Wolfenstein and Doom fill a rather interesting niche is a brutal fps where you slay hordes of enemies whose morality needs no questioning. Yet both didnt ever manage to kill eachother. Metro and Fallout are heavily story driven games where you're surviving in the nuclear postapocalypse. Yet both franchises still have their respective following
@@elseggs6504 this whole "x killer" started with sonic and mario
@@Johnson-br2lw And Sonic games "died" because of Sega itself. However, they managed to stay somewhat relevant with the Sonic show(s) and the movie that was better than expected
@@elseggs6504 you mean the live action one
Me looking at my $8 copy of Anthem i bought at a local gamestore
I got my moneys worth
me looking at my $80 preorder.........
Me looking at my 100$ preorder Dx definitely learned from this game
@@jakemiller4472 Lol, imagine preordering after 2010. Get rekt
I always considered picking it up when it dropped to $20 but I still didn't commit. Then I saw it for sale at Target for $10. No-brainer. I'm still playing it once a week with friends and we do have fun with it.
Also got anthem for like 8€, booted it up once, played like an hour and then never came back. Wasnt even worth the 8€ imo.
I've been waiting for this one
Big mood
Same
Same
Same
You been waiting for every single one
Anyone here after hearing news Anthem Development is done?
Im suprised you havent covered Evolve yet
Too much hype was put into this game
@Charmiskit
*grimrEAper
Nobody fell for the hype.
As always with BioWare.
Last game they made that wasn't like "it's pretty good, *but*..." was Baldur's Gate 2 imho :/
To be honest I think after the InterPlay, Atari and Black Isle debacle you had people who knew how to make RPGs but were terrible at development going to Troika/Obsidian/InXile and people who were great technicians but didn't grasp what made a good RPG staying at BioWare.
I love coming back to this one, I'm never right about anything but I knew this was gana fizzle out. A developer on the decline and a publisher everyone hates yet everyone was so hype, I didn't get it.
When anthem came out, i was playing warframe.
Guess why I didn't switch over.
Because you like forking out £70 for a Prime frame so that you can farm the parts for that Prime frame?
I had all the frames. I grinded for them.
because you'd have to pay for anthem
I had a friend that QA'd this game. A week before it's official release he wrote on his FB page that this is going to be the biggest game to hit shelves in a decade.
...he was really F'n wrong. lmao
Hey, he wasnt wrong. He just forgot the word "flop" in his statement.
he probably just lied for dopeamine upvote hits like 97% of users on facebook.
He didn't actually QA anything as even giving a public opinion would land him in deep shit.
You killed the research on this and laid out everything beautiful. I love this game and I kind of lump it into the For Honor pile...😔I still play it in hopes it’ll reach the level of greatness I know it can be. Trying not to loose hope here.
"Backing of electronic arts"
I never laughed so hard at the irony of a sentence in my life.
Ironically, the video kind of makes it clear that EA isn’t the problem. BioWare has mountain of internal problems.
Finally hes gonna review loading screen simulator
Lightning-fast Interceptor is the most agile javelin. :D
Only took a few more months for everything to fall into place for this video.
Bioware has been only a brand name for like 5 years already. Majority of their devs left long time ago and with the last 2 dudes leaving its the nail in the coffin for the studio.
Oh nice. I almost forgot that this game exists :D. Thanks for reminding me man.
Good video. A common theme in these "Death of a Game" videos seem to be multiplayer-obsessed, "social-focused" and-or "games as a (dis)service", 100% online-only Dependency. As a fan of the original Mass Effect trilogy, and many other franchises that _used_ to favor quality single player experiences, I'm both disgusted by the direction games have gone, and unsurprised they end up the way they do.
On aside, the videos *"Live Service Games - A Journey to Nowhere"* and *"Gamers No Longer Truly "OWN" The Games That They Buy"* by Upper Echelon Gamers are worth a watch.
They already dig their owe grave when they faked the gameplay in E3.
Kind of what happened to NMS, but they actually learned and fixed their game, unlike bioware, it keps acting like a grumpy old man, that's why this game failed so hard.
Even the fake E3 gameplay looked boring imo. Just generic tripe.
What happened is that they went too hard in the graphic fidelity in the E3 showcase
@@alexx123ify not generic imo. Game stood out visually to me. Just that when I saw it I got fallout 76 vibes where I ask "wtf is this game even supposed to be".
I have the platinum trophy for this game 🙈🏆
It’s one of my rarest because no one wants to do it
Idk if I would be bragging about that lol
I absolutely loved the many customization options available for the Javelin parts....
Could have stood to have more parts to customize though.
The flight is also very nice.
Here's hoping that the anthem rebuild they're working on will actually turn out to be good.
Or it could be shit again and we'll laugh at it again.
They better have more than 3 shitty dungeons by the end of it. When I played and started doing endgame, I was just astounded at the amazing amount of fuck all there was to do.
I hope its amazing but I have no faith in it happening. It would be cool to buy a good Anthem for cheap next year.
I'd like to add to the whole "Anthem reboot, a la FFXIV revival" argument:
With FFXIV 1.0, you had a franchise that has been around for well over 20 years (at the time, anyway), which meant that there was a level of expectation, reputation, and fanfare for what kind of game they were making - especially since FFXIV 1.0 came out long after the release of FF11, another MMORPG of the Final Fantasy franchise. So, again, there was a level of expectation with what players and fans were hoping for. When 1.0 of XIV came out, the game was very much mixed from the get-go. Some saw it as the worst entry in the franchise, while others stuck with it - despite the flaws and issues. Ultimately, those players who stuck around and voiced their opinions were the ones who were rewarded with a MUCH better game. It was the fans of the franchise who, despite all of the problems the game had, still continued to play and support them, because they believed in the game and placed their faith in Yoshi-P and his team with making the game better.
With Anthem, however, it's a brand new IP with zero expectations, reputation, or fanfare for what people will expect from it (besides that it's going to be a game developed by Bioware). Because of that lack of insight into what kind of game it was going to be, and with everyone being introduced to this new world, you run into the situation Anthem is in right now where people are neither playing it nor do newer players feel the desire to enter the game. When players are not willing to continue supporting your now-dead new IP, that's when it's all over.
I'd counter that seeing "BioWare" itself is a huge expectation based on their previous IPs.
I do concede that there isn't a loyalist base to Anthem like Dragon Age or their other games.
But there's still a level of expectation and fanbase for BioWare itself. Is it enough to allow them to recover?
That's a great question.
But based on EA's history -- no.
RIP Command & Conquer and WestWood. Among the first to be gobbled up and spat out by that hideous monster.
@@frankn254 I did say that Bioware itself had that reputation, just not Anthem.
I'd say that people that have left FF actually saved it since without the fact that they were bleeding players the dev team would never get the green light for a remake.
The story that everyone already knows, but everyone still loves to come back and listen to over and over, kind of like watching a train wreck.
Wow, I was thinking this whole video how much Marvel's Avengers feels parallel to Anthem and then that preview at the end happened lol.
And now Marvel's Avengers, or Marvel's Anthem, is following the same exact road. After hearing about a new Mass Effect game and the Trilogy Remastered, I doubt Anthem 2.0 is going anywhere. Maybe for the best.
Just found this channel today and I gotta say very well put together videos!
Yeah that is an understatement. I've been intentionally not binging the video because I don't want to run out.
A surprising number of game studios can be described as 'management disasters that succeed until the magic runs out.' Squaresoft is perhaps the most famous and longest running example, as nearly every FF game was a disaster saved by magic. It's just that the magic hasn't run out yet at SquareEnix.
Death of a Game: Godfall probably is coming soon hehe.
something that is dead can never die
Why would he talk about some random indie tech demo.
Two for Two for Gearbox
@jocaguz18 godfall is hardly an indie.....backed by gearbox and big money
@jocaguz18 He said nothing about EA. He said they were backed by gearbox and big money, which definitely does make them triple A lol
This game could've been so much better as a focused single-player game with a great story and characters, sort of what Bioware´s strengths are. However, they decided to go for a looter shooter experience which is proven to be difficult to work a good story around.
I always wanted to know what happend with Evolve? Why did it flops? Maybe you could do video about it, ofcourse its your choice and as always keep up the good work.
Because the game was borderline unplayablt at launch and missing even the most basic features like leaver penalties and role based matchmaking as well as being horribly bugged.
There you go.
covering avengers this early is really bold, really brave, and really funny. big cheers on the videos!
Fantastic video. Really feel terrible for the employees put through the hell to make this dead on arrival product. Keep up the good work.
Death of a Game: Godfall
Death of a Game: Marvel's Avengers
These 2 are inevitable.