Kojima has a great ear, and just like Tarantino he has the ability to create scenes alongside a song that gives you feelings you don't get anywhere else.
Are you sucking toes? xD (get the reference? If not I recommend Maj0r Lee’s video on DS). The game is amazing. Apart from RDR2, MGSV and Witcher 3 my Game of the generation.
Ugh yeah I spotted one for me, was one of the answers to the biggest question I had, right there on display. Hopefully it won't spoil many people because it's not a question you develop until the plot starts to develop.
@HolyCrap ItsMax Lol, yeah. Many think they're doing hard drugs while the opening sequence (first 2-3 hours) plays out. But most of them (not all) at the very end goes: "I didn't think I would ever say this, but it all makes sense now".
Absolutely the best music for the game's last trailer, the way Woodkid - Goliath connects everything is pure art, really emphasises Death Stranding in whole. Well done Kojima!
Hello Kojima! Before i start, let me say, that i personally like the game, but i only like to build ZIP LANES in that game. I like to figure out what's the best place to put a zip lane and go there and then place it, but thats about it. The game has many problems. 1) *Fighting BTs and MULEs,outside of story progression or to get a bunker to 5 stars, is pointless.* And this is sad because they are the main enemies in the game. Outside of story missions/Order for Sam ( that you have to do ) and Orders to get a bunker or city to 5 stars, i don't do any orders that involve MULE or BTs in it. The rewards are so meaningless, that its better to avoid them. Thats why I even have my ZIP lanes build so, that they go right over MULE or BT area, or more on the side and i try to place the ZIP LANE so, that its also safe to manage them and upgrade them. Any way, the point is, that the 2 enemies in the game have become something just to avoid and once you build your ZIP LANE network you no longer have to deal with them. *HOW TO FIX:* Give more rewards when fighting them,then players have an incentive to do so. Example if you beat BTs then have them drop more crystals for something that makes up for the resource use and risk when fighting them. Same with MULES, have better cargo waiting in MULE camps. Right now there is absolutely no point to go to a MULE CAMP, all the resources ( metals etc... ) i can get just by doing deliveries and with my ZIP LANES its so fast, that going into a MULE CAMP compared doing just deliveries with ZIP LANES would bea total waste of time and unnecessary risk. 2) *The driving vehicles physics needs work.* The bike gets stuck in absurd places, also when you drive at high speed on a a bumpy road , the jumping and landing physics are totally weird. Vehicles don't behave like that . That physics needs definitely fixing if you care that your game has realistic physics. 3) *The in game MAP* The map should have an option to keep track at structures so you see what structures need repairing. Maybe an option that structures that have 40 % left will be highlighted on the map or something like that. Or that you have an option to set at what % the structure will be highlighted. Right now you have to find the structure by zooming in and then moving your cursor above it to see how much it is damaged. This Is tedious and time consuming, especially for people who have many structures that they try to keep healthy and maybe if the time is right even upgrade them. If the map would highlight structures that have certain % left, it would make it much easier to see the location of that structure instantly and you can decide if you will repair it, or maybe upgrade it or if you will wait. 4) *All the bunkers and cities look the same,* but i suppose this is something you can't fix easily anymore. Cities should have more people in it and to be honest at some point it becomes really boring to only see holograms and they also repeat the same things over and over again.
Been playing this game since it launched in November 8th 2019. I’ve completed multiple runs and i often play it to pass the time and relax after long days especially when Covid started. This game is truly a masterpiece.
Multiple runs? Did you happen to pick up on more and more clues for every time? It's somewhat Kafka'ish, and there is no way anyone can pick up on everything in a single run. Related to a certain number if you know what I mean (I don't want to spoil).
@@gottagowork I have played just once and I don't have the copy anymore, would you mind telling me what do you mean by "related to a certain number"? Thanks ^^
@@fantateddy01 I'd consider that a spoiler, so I'd rather not. If you got a conclusion you're happy with, just live with it. So many subtle hints hidden in the cutscenes you're gonna miss if playing it once, it may be worth looking at again. And again. And again. That said, off course I could be the one getting it all wrong :)
just wondering, do you love the story ? Im just curious am i only one who dont love the story of this game but love gameplay with music ? All positive reviews i have read was like "game is boring, but story worth it "
@@SlayzChannel The story is "good" but the writing is trash. The plot - great The worldbuilding - great The story - great The dialogue and characters? Terrible. Severaly characters are given codenames for ZERO reason and they are all really dumb and on the nose. Some characters make no sense and feel juvenile in concept (ie: Mama, and Heartman). Also the whole obsession with English words have a bunch of rules and meanings and using those same words for character, event, and concept names is really REALLY bad. Samantha "strand" Death stranding Sam's "strand" id bungie chord thing The "strands" that connect BT's Bridget, Bridges, Bridges (the structure) BB, Bridge Babies (because they bridge between the two worlds) Etc. Etc. There are good aspects to DS. The world building and lore is grade A tier, and the overall plot is rad. However it's obviously the work of a westaboo who doesn't truly comprehend the culture he's trying to represent in the game. Like how America looks like Iceland lol. It's a rough gem essentially. Story is decent, writing is trash.
I think visuals alone, it's difficult to spoiler stuff. The old Launch Trailer tho, that fuckin' thing had so much spoilery dialogue played over it. Just laid out every late game moment, it was nuts.
I love this trailer but if I was a newbie, stuff like the shot in the thumbnail would stick in my brain even after I learned what Timefall was. Indirectly spoiling key moments way too early.
@@rbaz9454 Nope, Kojima Productions was on my side trying to counter it, Sony hired a company called MUSO to false flag videos, they also did it with TLOU2, you can look it up.
@@Shirrako Bro Shirrako is the worst when it comes to this. I unsubbed him just because of this. Inconsiderate asf. Actually disgusting that a fellow gamer, who should know the pain a spoiler can cause, would post spoiler thumbnails to his thousands of followers.
This was an amazing trailer. It somehow works as both a way to entice new players while SIMULTANEOUSLY being a capsule of nostalgia for those who've played it before. Thank you Kojima-san.
@@NTWoo95 I’ve recently been nostalgic. My family moved to another state, like, 2 years ago, and I’ve been nostalgic for my old home, often times missing these days . So what I’m saying is, there’s so time limit on how long ago something has to be to be considered nostalgic, nostalgia is just another word for missing something from the past.
I Love this game. Most games get easier toward the end, but this one makes you earn every little bit of comfort, tools, roads, upgraded structures, etc… What a phenomenal balance Death Stranding has, it truly is beautiful. I appreciate your art.
Rewatching this trailer and holy crap do I have to give props to Kojima's editing, especially for the panel of characters at 3:36, every shot is perfectly chosen to display their eyes which amazingly frame their personalities and stories. You've got Sam and Fragile's stalwart looks, then the fleeing gazes of Deadman and Heartman, signifying the emptiness inside. You've got Mama's look down to her past, then up into the future, mirrored by Lockne's look going down to show her loss. Everything is nuanced, subtle, beautiful, and Kojima says it all without pronouncing a word. It's wonderful and a testament not only to Kojima's brilliant directing, but the phenomenal acting work that went into this game. Way to elevate the medium into an art form. Bravo.
PlayStation Studios, Kojima Productions, thank you very much for everything! can't wait to open up the possibility of an update from Death Stranding to the director's cut. Sincerely and with warmth and respect to you from Russia
I put this game down after a couple hours thinking I saw everything it had to offer and moved on. Thank God I picked it up again and completed it. Not only one of the greatest games ever made imo but also one of the smarter Sci/Fi stories I've seen or read in years. This game is a masterpiece of creativity
I just started playing this game.. I already watched the entire thing when it dropped.. but I have to leave a review.. there is so much to this game that it's hard to get started reviewing it.. this thing is a training simulator for the will of a man.. there are so many ways to play this that all that matters is how you play it.. what are you capable of? It so transcends a game beyond what I thought it would do.. the videos of people playing it don't do it justice.. you have to play it.. you have to experience it.. for the first time.. how you choose to solve its problems are your personality..
@@theendboss4849 I think female players are more susceptible to this kind of storytelling, making them appreciate it more. Guys like it too, but not to same extent. Like 20% vs 80%? Dunno. I've seen impatient females fail at it too.
Kojima's body is truly 70% made out of movies. What a trailer. You can perceive the effort behind. You can tell he study films, surrounds himself with cinema professionals (actors, directors). Although I played +70 hours on DS, it excited me to replay it with the added features and relive the story.
About the song: such powerful lyrics and arrangement! The full trailer composition made me got goosebumps. Imagery and rhythm were astounding as always. You made it again, Hideo! 👍 How could (we) be so blind? Tomorrow is in our hands and we just need to open our eyes to see it.
One of the strangest, obtuse, and beautiful games I have ever played. My eternal gratitude to everyone at Kojima Productions for taking this leap forward for Video Games.
One of the rarest moment where the game director actually edited the trailers. Hell, even very rare in Film industry... If there is anything that could always be praised to high heaven no matter what, Kojima always dedicated himself to his crafts to the fullest!
I remember when the trailer dropped a few years back. I’m feeling that directors cut. I haven’t played this game yet. It looks great. The game looks like a Salvador Dali painting that you can jump in and explore. Your team kicks ass. Beautiful living artwork in digital form. Amazing.
This has to be one of the best trailers I've ever seen! In a world where most trailers felt almost the same (in terms of structure, music choice, tense and relax moments, etc) this one feels so special, unique, artistic and inspiring. Mr Kojima is amazing! I love Death Stranding, and now I feel the urge to get back to that unique world. I hope this DC version comes to PC later :D
Kojima is genius. Not only I want to replay this game as much, as I wanted to play it before the release, but also the editing of this trailer. It's just perfect and video is working in pace with music Brilliantly! And of course, showing clips with Higgs in verse, where music is most psychedelical was a nice touch
Directed by Hideo Kojima Produced by Hideo Kojima Scenario by Hideo Kojima Story by Hideo Kojima Trailer edited by Hideo Kojima Trailer music tracks hand selected by Hideo Kojima A Hideo Kojima game Brought to you by Kojima Productions Hideo Kojima
It's a gorgeous trailer !! Having never played this game I cannot express myself but the impressions and sensations it conveys are truly incredible. From the trailer you can see the mix of sensational and terrifying scenes recounting events within the game that are truly phenomenal from a realistic and detailed scene point of view. I don't know if it's the power of play station 5 that does this but it's really gorgeous. The attention to detail in the trailer is excellent. There is a moment of beginning, interlude and clue of the scenes, with a hype that is increasing with the course of the trailer. It feels like watching a movie and not a trailer. The desire to play Death Streanding grows more and more inside me. From this trailer, the game shows itself as an adventure full of pitfalls and terror .. In a now almost extinct society. The choice of music fits perfectly. I like it, I love it.
Can't wait for replaying it. The best experience story wise I've played on ps4. And now with the dualsense the immersion must be way better while travelling throughout the world. Keep on keeping up!
While I enjoyed my time with Death Stranding when it first came out, I was a bit overwhelmed by the overall feel and scope of the game despite expecting that from A Hideo Kojima game. I didn't think I'd ever do another playthrough of the game after finishing the main story, but it seems like the director's cut version is giving me the perfect excuse to try it again
Will I ever be excited over a new trailer of a game I’ve already beat?! Anyway, Kojima was very excited to show us this leading up to today. Super well edited and killer soundtrack choice. Worth the wait!
How can a simple game bring soo much emotion man, this is not just a game, this is a story, this is a new gen game, this is a whole new experience for gamers, cant help but get goosebumps everytime i see some scenes from the story, the terrain, the struggles i went through, the npcs, i have no way of explaining this feeling, unless u have played the game, u understand me. Cmon Lou, one last Delivery.
I think Death Stranding may be the best game of last generation, sometimes a piece of art/media is so ahead of it's time, that it's not initially received very well, but in time it becomes clear how great, and influential it is. Death Stranding has the potential to be the best science fiction universe since Blade Runner, even better in some aspects, that was my opinion fairly early on after release.
I got really excited when I heard Goliath. Woodkid is the bomb!! And Kojima makes the best trailers in the world!! This took me back to when they used Iron for one of the Assassins Creed trailers.
Hello Kojima! Before i start, let me say, that i personally like the game, but i only like to build ZIP LANES in that game. I like to figure out what's the best place to put a zip lane and go there and then place it, but thats about it. The game has many problems. 1) *Fighting BTs and MULEs,outside of story progression or to get a bunker to 5 stars, is pointless.* And this is sad because they are the main enemies in the game. Outside of story missions/Order for Sam ( that you have to do ) and Orders to get a bunker or city to 5 stars, i don't do any orders that involve MULE or BTs in it. The rewards are so meaningless, that its better to avoid them. Thats why I even have my ZIP lanes build so, that they go right over MULE or BT area, or more on the side and i try to place the ZIP LANE so, that its also safe to manage them and upgrade them. Any way, the point is, that the 2 enemies in the game have become something just to avoid and once you build your ZIP LANE network you no longer have to deal with them. *HOW TO FIX:* Give more rewards when fighting them,then players have an incentive to do so. Example if you beat BTs then have them drop more crystals for something that makes up for the resource use and risk when fighting them. Same with MULES, have better cargo waiting in MULE camps. Right now there is absolutely no point to go to a MULE CAMP, all the resources ( metals etc... ) i can get just by doing deliveries and with my ZIP LANES its so fast, that going into a MULE CAMP compared doing just deliveries with ZIP LANES would bea total waste of time and unnecessary risk. 2) *The driving vehicles physics needs work.* The bike gets stuck in absurd places, also when you drive at high speed on a a bumpy road , the jumping and landing physics are totally weird. Vehicles don't behave like that . That physics needs definitely fixing if you care that your game has realistic physics. 3) *The in game MAP* The map should have an option to keep track at structures so you see what structures need repairing. Maybe an option that structures that have 40 % left will be highlighted on the map or something like that. Or that you have an option to set at what % the structure will be highlighted. Right now you have to find the structure by zooming in and then moving your cursor above it to see how much it is damaged. This Is tedious and time consuming, especially for people who have many structures that they try to keep healthy and maybe if the time is right even upgrade them. If the map would highlight structures that have certain % left, it would make it much easier to see the location of that structure instantly and you can decide if you will repair it, or maybe upgrade it or if you will wait. 4) *All the bunkers and cities look the same,* but i suppose this is something you can't fix easily anymore. Cities should have more people in it and to be honest at some point it becomes really boring to only see holograms and they also repeat the same things over and over again.
This is such of beautiful graphics and optimized performance game, we can play this game at Native 8K60fps+ ❤ in next year with Nvidia RTX 4000 Series, am looking forward for Next-generation graphics of Hideo Kojima game
Патч улучшающий Death Stranding на 10% -Музыка беспрерывно играет даже при входе в убежище, а в меню доставки постепенно стихает. -Диалоги пролистываются на 1 нажатие, а не на 2. -После нескольких проигрывании анимации, сократить их. Например после 5 входов в грузовик, показывать сокращённую анимацию. -Удерживание кнопки взаимодействия при подходе к убежищу, чтобы сразу пропустить все анимации, автоматически доставить требуемый груз и начать диалог с НИП. -Возможность, включить в настройках ускорение кат-сцен, для реиграбельности. -Тяжёлые боссы должны иметь меньше HP, но зато быть более агрессивными. Это особенно важно для высокой сложности игры, потому-то схватки слишком долгие. -На последних этапах игры, сделать некоторые обязательные для продвижения по сюжету заказы, второстепенными. -Дать подсказки, о том какая награда ждёт за улучшение связи с НИП. -Ускорить передвижение по лестницам и якорным крюкам в перчатках, чтобы во второй половине игры, про них не забывали. Google Translate: Patch that improves Death Stranding by 10% -Music play continuously even when entering the hideout, and gradually subside in the delivery menu. -Dialogues are scrolled by 1 press, not 2. -After several animations have been played, cut them down. For example, after 5 entrances to the truck, show a shortened animation. -If you hold down the interaction button when approaching the shelter, then all animations are immediately skipped, the required cargo is automatically delivered and a dialogue with the NPC begins -Possibility to enable cut-scenes acceleration in the settings for replayability. -Heavy bosses should have less HP, but be more aggressive. This is especially important for the high difficulty of the game, because the fights are too long. -In the last stages of the game, make some of the mandatory orders for advancement in the story, secondary. -Give hints about what kind of reward awaits for improving communication with the NPC. -Speed up the movement of stairs and anchor hooks with gloves, so that in the second half of the game, they are not forgotten.
Kojima has a great ear, and just like Tarantino he has the ability to create scenes alongside a song that gives you feelings you don't get anywhere else.
Which Woodkid song is this?
@@mb2001 goliath
@@juliakim5825 you beat me too it
@@drdiabetes7469 heuheuheuheu
Needle Drop scoring is the easiest and laziest type of scoring that exists. A retarded monkey could do it.
Kojima's trailers are better than most movies. Kojima the GOAT
Are you sucking toes? xD (get the reference? If not I recommend Maj0r Lee’s video on DS).
The game is amazing. Apart from RDR2, MGSV and Witcher 3 my Game of the generation.
There's like a billion spoilers in this trailer, but no context, it's amazing.
Yup, I have ZERO idea what's happening and I'm so stoked to finally play this!
Yeah I really didn't like the first big spoiler. At all. I can't tell people I want to play this game to go watch it.
@@gottagowork Trust me buddy, you can recommend this to all your friends and nothing will be spoiled.
Ugh yeah I spotted one for me, was one of the answers to the biggest question I had, right there on display. Hopefully it won't spoil many people because it's not a question you develop until the plot starts to develop.
@HolyCrap ItsMax Lol, yeah. Many think they're doing hard drugs while the opening sequence (first 2-3 hours) plays out. But most of them (not all) at the very end goes: "I didn't think I would ever say this, but it all makes sense now".
Absolutely the best music for the game's last trailer, the way Woodkid - Goliath connects everything is pure art, really emphasises Death Stranding in whole. Well done Kojima!
Another good trailer that used Woodkid was one of the Assasins Creed games. They used Iron.
@@fernandogaray8215 Dying Light used run boy run... Woodkid's songs are kino!
@@Neo-rm3sy Run boy Run was also in the first season of Umbrella Academy. Great song!!
Is this song in the game?
Hello Kojima!
Before i start, let me say, that i personally like the game, but i only like to build ZIP LANES in that game. I like to figure out what's the best place to put a zip lane and go there and then place it, but thats about it.
The game has many problems.
1) *Fighting BTs and MULEs,outside of story progression or to get a bunker to 5 stars, is pointless.* And this is sad because they are the main enemies in the game.
Outside of story missions/Order for Sam ( that you have to do ) and Orders to get a bunker or city to 5 stars, i don't do any orders that involve MULE or BTs in it.
The rewards are so meaningless, that its better to avoid them. Thats why I even have my ZIP lanes build so, that they go right over MULE or BT area, or more on the side and i try to place the ZIP LANE so, that its also safe to manage them and upgrade them.
Any way, the point is, that the 2 enemies in the game have become something just to avoid and once you build your ZIP LANE network you no longer have to deal with them.
*HOW TO FIX:*
Give more rewards when fighting them,then players have an incentive to do so. Example if you beat BTs then have them drop more crystals for something that makes up for the resource use and risk when fighting them.
Same with MULES, have better cargo waiting in MULE camps. Right now there is absolutely no point to go to a MULE CAMP, all the resources ( metals etc... ) i can get just by doing deliveries and with my ZIP LANES its so fast, that going into a MULE CAMP compared doing just deliveries with ZIP LANES would bea total waste of time and unnecessary risk.
2) *The driving vehicles physics needs work.*
The bike gets stuck in absurd places, also when you drive at high speed on a a bumpy road , the jumping and landing physics are totally weird. Vehicles don't behave like that . That physics needs definitely fixing if you care that your game has realistic physics.
3) *The in game MAP*
The map should have an option to keep track at structures so you see what structures need repairing. Maybe an option that structures that have 40 % left will be highlighted on the map or something like that.
Or that you have an option to set at what % the structure will be highlighted. Right now you have to find the structure by zooming in and then moving your cursor above it to see how much it is damaged.
This Is tedious and time consuming, especially for people who have many structures that they try to keep healthy and maybe if the time is right even upgrade them.
If the map would highlight structures that have certain % left, it would make it much easier to see the location of that structure instantly and you can decide if you will repair it, or maybe upgrade it or if you will wait.
4) *All the bunkers and cities look the same,* but i suppose this is something you can't fix easily anymore.
Cities should have more people in it and to be honest at some point it becomes really boring to only see holograms and they also repeat the same things over and over again.
I AM SCREAMING
WOODKID & KOJIMA!!!!!!
I love woodkid so much
Yup
Been playing this game since it launched in November 8th 2019. I’ve completed multiple runs and i often play it to pass the time and relax after long days especially when Covid started. This game is truly a masterpiece.
How much hours do you have?
Multiple runs? Did you happen to pick up on more and more clues for every time?
It's somewhat Kafka'ish, and there is no way anyone can pick up on everything in a single run.
Related to a certain number if you know what I mean (I don't want to spoil).
I’ve only played once but def gonna play again when this comes out
@@gottagowork I have played just once and I don't have the copy anymore, would you mind telling me what do you mean by "related to a certain number"? Thanks ^^
@@fantateddy01 I'd consider that a spoiler, so I'd rather not. If you got a conclusion you're happy with, just live with it. So many subtle hints hidden in the cutscenes you're gonna miss if playing it once, it may be worth looking at again. And again. And again. That said, off course I could be the one getting it all wrong :)
This is not just a game this is an experience
Kojima brought to us a truly MASTERPIECE
Dude did you reslly just comment this on every video of this....
I understand that reference!
It's chiral allergy fellow porter not density
If it's not a game it can't be a masterpiece, you just took it out of the category.
@@benjaminbeltran7004 no I didn’t
Read it again carefully
man Kojima is gifted. I'm always blown away by his trailers. he's soo good at video editing
Hollywood awaits
Also, Woodkid music always helps
I can't wait for more Death Stranding! I love the atmosphere, the lore and the gameplay so much.
Me too
Yup
just wondering, do you love the story ? Im just curious am i only one who dont love the story of this game but love gameplay with music ? All positive reviews i have read was like "game is boring, but story worth it "
@@SlayzChannel The story is "good" but the writing is trash.
The plot - great
The worldbuilding - great
The story - great
The dialogue and characters? Terrible. Severaly characters are given codenames for ZERO reason and they are all really dumb and on the nose. Some characters make no sense and feel juvenile in concept (ie: Mama, and Heartman). Also the whole obsession with English words have a bunch of rules and meanings and using those same words for character, event, and concept names is really REALLY bad.
Samantha "strand"
Death stranding
Sam's "strand" id bungie chord thing
The "strands" that connect BT's
Bridget, Bridges, Bridges (the structure)
BB, Bridge Babies (because they bridge between the two worlds)
Etc. Etc. There are good aspects to DS. The world building and lore is grade A tier, and the overall plot is rad. However it's obviously the work of a westaboo who doesn't truly comprehend the culture he's trying to represent in the game. Like how America looks like Iceland lol.
It's a rough gem essentially. Story is decent, writing is trash.
Nice, dude. Could you explain the lore to me in-depth, since for the life of me, I couldn't figure out what started the unlife of things?
That was one of the best game trailers I've ever seen. I can see why he hyped it so much, he really worked hard on it. It was fantastic.
Can’t wait to play this again 👻✌🏼
Glad I waited for the remaster. How can I go back to 30 after playing at 60 so much.
Are the visuals upgraded as well?
@@toxicrhythmz3718 I believe so yes
Ight
@@Sci-Fi_Freak_YT but its not mentioned anywhere
Kojima's taste in good music is unmatched
Kojima jammed a barrel full of no-context spoilers into this trailer and I love it
Classic Kojima trailers
I think visuals alone, it's difficult to spoiler stuff. The old Launch Trailer tho, that fuckin' thing had so much spoilery dialogue played over it. Just laid out every late game moment, it was nuts.
I love this trailer but if I was a newbie, stuff like the shot in the thumbnail would stick in my brain even after I learned what Timefall was. Indirectly spoiling key moments way too early.
Edited by Hideo Kojima
Fans: You don't have to say anything else.
I'm glad you become a big UA-camr i have been watching your lovely videos since 2017, please keep it up 😃👍🏻❤
Didnt Kojima Productions take down your Death Stranding videos and then you ranted about it on Twitter? 🤣🤣
@@rbaz9454 Nope, Kojima Productions was on my side trying to counter it, Sony hired a company called MUSO to false flag videos, they also did it with TLOU2, you can look it up.
I can't wait for you to upload videos of this with spoiler thumbnails like you always do with your videos for new games!
@@Shirrako Bro Shirrako is the worst when it comes to this. I unsubbed him just because of this. Inconsiderate asf. Actually disgusting that a fellow gamer, who should know the pain a spoiler can cause, would post spoiler thumbnails to his thousands of followers.
This was an amazing trailer. It somehow works as both a way to entice new players while SIMULTANEOUSLY being a capsule of nostalgia for those who've played it before. Thank you Kojima-san.
The trailer is for the players who have finished the game more than anyone else!
NOSTALGIA
True
Nostalgia? The games like 2 years old 😂
@@NTWoo95
What’s the definition of Nostalgia?
@@mm_mk95 a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition
@@NTWoo95
I’ve recently been nostalgic. My family moved to another state, like, 2 years ago, and I’ve been nostalgic for my old home, often times missing these days . So what I’m saying is, there’s so time limit on how long ago something has to be to be considered nostalgic, nostalgia is just another word for missing something from the past.
I want Kojima’s playlist RIGHT NOW!!
Yes bro
On a daily basis you can find him on Twitter posting songs he listens to during the day. But yeah, totally, we need those playlists.
here: ua-cam.com/play/PL82-dOMLophr415SCsH2Jl7XwLxie6qmV.html
That was amazing!!! The way the music connects everything is pure art!!!
Μη λες έτσι 👍🏻💥💥
Name of the song ?? Band ?
@@louieovares5170 Goliath by WoodKid.
I finished the game about two weeks ago. This trailer is an amazing way to reflect on what an incredible experience it was
Woodkid's music is the PERFECT match for Death Stranding!
Do you know which one?
@@imaboud Goliath :) First single off his recent album.
I Love this game. Most games get easier toward the end, but this one makes you earn every little bit of comfort, tools, roads, upgraded structures, etc… What a phenomenal balance Death Stranding has, it truly is beautiful. I appreciate your art.
Literally my favorite trailer ever made nothing can top this
A like to all porters out there. See you all soon again, keep on keeping on!
Rewatching this trailer and holy crap do I have to give props to Kojima's editing, especially for the panel of characters at 3:36, every shot is perfectly chosen to display their eyes which amazingly frame their personalities and stories. You've got Sam and Fragile's stalwart looks, then the fleeing gazes of Deadman and Heartman, signifying the emptiness inside. You've got Mama's look down to her past, then up into the future, mirrored by Lockne's look going down to show her loss. Everything is nuanced, subtle, beautiful, and Kojima says it all without pronouncing a word. It's wonderful and a testament not only to Kojima's brilliant directing, but the phenomenal acting work that went into this game. Way to elevate the medium into an art form. Bravo.
Can't wait the replay. The dual sense is perfect for this game!
PlayStation Studios, Kojima Productions, thank you very much for everything! can't wait to open up the possibility of an update from Death Stranding to the director's cut.
Sincerely and with warmth and respect to you from Russia
Kojima choice of song is always magnificent..
One of the best trailers ever made. Not even just game trailers, trailers in general
It's Beautiful! Thank you very much Kojima san and the KojiPro team!
Another outstanding trailer by Kojima-san!
MOTIVATED
this was the best trailer i’ve ever watched wow. a true piece of art, Kojimas a genius
That was worth the wait. Love Hideo's work.
Whatever else you might think of Kojima, his taste in music is top tier
Love this game so much, really hope the director's cut stuff comes to PC.
Depends only on sony
With 92% Very Positive rating on Steam, oh for sure it will, it's big money why even Sony wouldn't go for it.
was confirmed it will
The Directors Cut just came out today (3-30-2022) on Steam. It is a $10 upgrade for owners of the original game.
I put this game down after a couple hours thinking I saw everything it had to offer and moved on. Thank God I picked it up again and completed it. Not only one of the greatest games ever made imo but also one of the smarter Sci/Fi stories I've seen or read in years. This game is a masterpiece of creativity
I just started playing this game.. I already watched the entire thing when it dropped.. but I have to leave a review.. there is so much to this game that it's hard to get started reviewing it.. this thing is a training simulator for the will of a man.. there are so many ways to play this that all that matters is how you play it.. what are you capable of? It so transcends a game beyond what I thought it would do.. the videos of people playing it don't do it justice.. you have to play it.. you have to experience it.. for the first time.. how you choose to solve its problems are your personality..
I LOVE this game, can't wait to play it again 🤸♀️
Yesss. We need more female gamers like you that can appreciate this type of game🤝
@@theendboss4849 Uh.......
@@theendboss4849 I think female players are more susceptible to this kind of storytelling, making them appreciate it more.
Guys like it too, but not to same extent. Like 20% vs 80%? Dunno. I've seen impatient females fail at it too.
@@theendboss4849 🙄
literally crying to hear woodkid's goliath, thank u kojima, this, mads/hannibal, bmth you have such a good taste in general
Goosebumps! I can't wait to dive in and finish this on PS5
This game is on a whole other level. Can't wait to replay it.
Woodkid was the perfect choice of music, it fits the world so well, Kojima knows what he's doing and he knows what works best.
Terror Alert NYC. Rockstar games and Kojima productions employees are poisoning people on the subway and at forest hills stadium......
Kojima's body is truly 70% made out of movies. What a trailer. You can perceive the effort behind. You can tell he study films, surrounds himself with cinema professionals (actors, directors).
Although I played +70 hours on DS, it excited me to replay it with the added features and relive the story.
About the song: such powerful lyrics and arrangement! The full trailer composition made me got goosebumps. Imagery and rhythm were astounding as always. You made it again, Hideo! 👍
How could (we) be so blind? Tomorrow is in our hands and we just need to open our eyes to see it.
One of the strangest, obtuse, and beautiful games I have ever played. My eternal gratitude to everyone at Kojima Productions for taking this leap forward for Video Games.
Very nostalgic. I wish I could relive every game I platinumed like this....(cause I only be recalling the most harrowing parts!)
One of the rarest moment where the game director actually edited the trailers. Hell, even very rare in Film industry...
If there is anything that could always be praised to high heaven no matter what, Kojima always dedicated himself to his crafts to the fullest!
Finally this dropped. I've never seen a trailer get this much hype.
I remember when the trailer dropped a few years back. I’m feeling that directors cut. I haven’t played this game yet. It looks great. The game looks like a Salvador Dali painting that you can jump in and explore. Your team kicks ass. Beautiful living artwork in digital form. Amazing.
Still one of the best trailers ever made.
On god
this is probably one of the best trailers ive seen for a game ever
This is the kind of game you wish you could play in a theater. The cinematography rivals cinema's best.
This has to be one of the best trailers I've ever seen! In a world where most trailers felt almost the same (in terms of structure, music choice, tense and relax moments, etc) this one feels so special, unique, artistic and inspiring. Mr Kojima is amazing! I love Death Stranding, and now I feel the urge to get back to that unique world. I hope this DC version comes to PC later :D
Hello friend! are you ready :D
Kojima, you are the boss, Woodkid are great!!
Kojima is genius. Not only I want to replay this game as much, as I wanted to play it before the release, but also the editing of this trailer. It's just perfect and video is working in pace with music Brilliantly! And of course, showing clips with Higgs in verse, where music is most psychedelical was a nice touch
Almost teared up... Happy to see any artist fully realize their vision. Much love you kojima
#playhasnolimits 😂😂😂
What an amazing trailer ! Captures the feeling of death stranding perfectly .
Directed by Hideo Kojima
Produced by Hideo Kojima
Scenario by Hideo Kojima
Story by Hideo Kojima
Trailer edited by Hideo Kojima
Trailer music tracks hand selected by Hideo Kojima
A Hideo Kojima game
Brought to you by Kojima Productions
Hideo Kojima
PlayStation 5 + Death Stranding Director's Cut here I come!
Great song choice Kojima. 10/10 trailer
This video makes me literally want to jump back into that world .. can't wait
It's a gorgeous trailer !! Having never played this game I cannot express myself but the impressions and sensations it conveys are truly incredible. From the trailer you can see the mix of sensational and terrifying scenes recounting events within the game that are truly phenomenal from a realistic and detailed scene point of view. I don't know if it's the power of play station 5 that does this but it's really gorgeous. The attention to detail in the trailer is excellent. There is a moment of beginning, interlude and clue of the scenes, with a hype that is increasing with the course of the trailer. It feels like watching a movie and not a trailer. The desire to play Death Streanding grows more and more inside me. From this trailer, the game shows itself as an adventure full of pitfalls and terror .. In a now almost extinct society. The choice of music fits perfectly. I like it, I love it.
Did you ever play the game?
The only Trailer I still watch multiple times, even after a month.
*It's like a farewell tribute to all the actors, the creators and the players* 😔
Until BAM! DS2 trailer dropped a few days ago……now we can say hello to them again
Can't wait for replaying it. The best experience story wise I've played on ps4. And now with the dualsense the immersion must be way better while travelling throughout the world. Keep on keeping up!
Epic 😍
Absolutely beautiful job Kojima 👏👏
While I enjoyed my time with Death Stranding when it first came out, I was a bit overwhelmed by the overall feel and scope of the game despite expecting that from A Hideo Kojima game. I didn't think I'd ever do another playthrough of the game after finishing the main story, but it seems like the director's cut version is giving me the perfect excuse to try it again
Absolute masterpiece, even your trailers are perfect
This is an incredible trailer!
Months of hard work on that trailer finally paid off. Hideo, you are a true inspiration!
it's time for me to play it again for the 6th time. I can't get enough of this.
Hideo channeled all of that depressed creative energy he felt from watching the Fast & Furious trailer and made one hell of a trailer!!!!!!
this game is a masterpiece, cant wait to play the "directors cut" on PS5
Holy HELL, this is A MASTERPIECE!!!!
It’s here everyone. Let us rejoice.
It took me some time but I finished this masterpiece of a game last month, and oh boy it was worth it, what a challenge Mr.Kojima, thank you for this.
Woodkid - Goliath, this son fits so well!
One of the best games I played ever 😍😍😍 Mr Hideo please never stop making art like this 😬😬😬
An absolute Legendary game!
Fuhh.. the Video Editing is on point Kojima-san 👌🏼
Edited by Hideo Kojima
It's 2021 and STILL playing and streaming this genius piece of art.
Will I ever be excited over a new trailer of a game I’ve already beat?!
Anyway, Kojima was very excited to show us this leading up to today. Super well edited and killer soundtrack choice. Worth the wait!
How can a simple game bring soo much emotion man, this is not just a game, this is a story, this is a new gen game, this is a whole new experience for gamers, cant help but get goosebumps everytime i see some scenes from the story, the terrain, the struggles i went through, the npcs, i have no way of explaining this feeling, unless u have played the game, u understand me.
Cmon Lou, one last Delivery.
Just finished the game. My favorite game of all time. Just incredible, loved every second of the journey.
I think Death Stranding may be the best game of last generation, sometimes a piece of art/media is so ahead of it's time, that it's not initially received very well, but in time it becomes clear how great, and influential it is. Death Stranding has the potential to be the best science fiction universe since Blade Runner, even better in some aspects, that was my opinion fairly early on after release.
I got really excited when I heard Goliath. Woodkid is the bomb!!
And Kojima makes the best trailers in the world!!
This took me back to when they used Iron for one of the Assassins Creed trailers.
Hello Kojima!
Before i start, let me say, that i personally like the game, but i only like to build ZIP LANES in that game. I like to figure out what's the best place to put a zip lane and go there and then place it, but thats about it.
The game has many problems.
1) *Fighting BTs and MULEs,outside of story progression or to get a bunker to 5 stars, is pointless.* And this is sad because they are the main enemies in the game.
Outside of story missions/Order for Sam ( that you have to do ) and Orders to get a bunker or city to 5 stars, i don't do any orders that involve MULE or BTs in it.
The rewards are so meaningless, that its better to avoid them. Thats why I even have my ZIP lanes build so, that they go right over MULE or BT area, or more on the side and i try to place the ZIP LANE so, that its also safe to manage them and upgrade them.
Any way, the point is, that the 2 enemies in the game have become something just to avoid and once you build your ZIP LANE network you no longer have to deal with them.
*HOW TO FIX:*
Give more rewards when fighting them,then players have an incentive to do so. Example if you beat BTs then have them drop more crystals for something that makes up for the resource use and risk when fighting them.
Same with MULES, have better cargo waiting in MULE camps. Right now there is absolutely no point to go to a MULE CAMP, all the resources ( metals etc... ) i can get just by doing deliveries and with my ZIP LANES its so fast, that going into a MULE CAMP compared doing just deliveries with ZIP LANES would bea total waste of time and unnecessary risk.
2) *The driving vehicles physics needs work.*
The bike gets stuck in absurd places, also when you drive at high speed on a a bumpy road , the jumping and landing physics are totally weird. Vehicles don't behave like that . That physics needs definitely fixing if you care that your game has realistic physics.
3) *The in game MAP*
The map should have an option to keep track at structures so you see what structures need repairing. Maybe an option that structures that have 40 % left will be highlighted on the map or something like that.
Or that you have an option to set at what % the structure will be highlighted. Right now you have to find the structure by zooming in and then moving your cursor above it to see how much it is damaged.
This Is tedious and time consuming, especially for people who have many structures that they try to keep healthy and maybe if the time is right even upgrade them.
If the map would highlight structures that have certain % left, it would make it much easier to see the location of that structure instantly and you can decide if you will repair it, or maybe upgrade it or if you will wait.
4) *All the bunkers and cities look the same,* but i suppose this is something you can't fix easily anymore.
Cities should have more people in it and to be honest at some point it becomes really boring to only see holograms and they also repeat the same things over and over again.
Always love the Kohima cut trailers, very artistic and sets the mood right for the game
Can't wait to replay this masterpiece 😍
i love u kojima
This is such of beautiful graphics and optimized performance game, we can play this game at Native 8K60fps+ ❤ in next year with Nvidia RTX 4000 Series, am looking forward for Next-generation graphics of Hideo Kojima game
*KEEP ON KEEPING ON....again!*
Can't wait!
Masterpiece
This is beautiful. I will be getting physical release even so I already own PS4 version.
I also can't wait to see next KOJIMA PRODUCTIONS game.
Патч улучшающий Death Stranding на 10%
-Музыка беспрерывно играет даже при входе в убежище, а в меню доставки постепенно стихает.
-Диалоги пролистываются на 1 нажатие, а не на 2.
-После нескольких проигрывании анимации, сократить их. Например после 5 входов в грузовик, показывать сокращённую анимацию.
-Удерживание кнопки взаимодействия при подходе к убежищу, чтобы сразу пропустить все анимации, автоматически доставить требуемый груз и начать диалог с НИП.
-Возможность, включить в настройках ускорение кат-сцен, для реиграбельности.
-Тяжёлые боссы должны иметь меньше HP, но зато быть более агрессивными. Это особенно важно для высокой сложности игры, потому-то схватки слишком долгие.
-На последних этапах игры, сделать некоторые обязательные для продвижения по сюжету заказы, второстепенными.
-Дать подсказки, о том какая награда ждёт за улучшение связи с НИП.
-Ускорить передвижение по лестницам и якорным крюкам в перчатках, чтобы во второй половине игры, про них не забывали.
Google Translate:
Patch that improves Death Stranding by 10%
-Music play continuously even when entering the hideout, and gradually subside in the delivery menu.
-Dialogues are scrolled by 1 press, not 2.
-After several animations have been played, cut them down. For example, after 5 entrances to the truck, show a shortened animation.
-If you hold down the interaction button when approaching the shelter, then all animations are immediately skipped, the required cargo is automatically delivered and a dialogue with the NPC begins
-Possibility to enable cut-scenes acceleration in the settings for replayability.
-Heavy bosses should have less HP, but be more aggressive. This is especially important for the high difficulty of the game, because the fights are too long.
-In the last stages of the game, make some of the mandatory orders for advancement in the story, secondary.
-Give hints about what kind of reward awaits for improving communication with the NPC.
-Speed up the movement of stairs and anchor hooks with gloves, so that in the second half of the game, they are not forgotten.
Death stranding has its own music genre
Kojima really just does these things, doesn't he?
Already one of the best game trailers I have ever seen. The music elevates it.
How can I get soled twice on a single game? Can't wait for DC, this is hot
This was a really nice trailer! Thank you for sharing!