My main tip is don't waste your time in the East - progress the story and once you get the Power Skeleton you'll realize how much easier the game can be and then you can go back and screw around all you want.
At a bare minimum, I'd recommend having had the Zipline unlocked before you go back. The isolated prepper's bunkers are laughably simple to reach and with some decent placement you can create a zipline network that lets you blow past the difficult areas.The only downside is that the bandwidth limit is small, so you have to be deliberate with the zipline placements
I left a couple tips a year or so ago, but I just found another really good one that's fun and I only just learned after hundreds of hours in-game, as well as some helpful stuff about dealing with BT's for newer players. The Bola Gun (at least level 2, idk about lv.1,) works on BT's lmao. This tip works SUPER well with the cord cutter you get later on. Tie up a BT then simply walk up and cut the cord with no risk. Also, remember, Sam's urine is literally a BT weapon. Peeing a little bit will stop a BT from approaching you. That's why the ability to urinate is on the weapon wheel (it's a hint.) The game makes BT fields out to be much worse than they actually are, just in general. When you go to a BT zone, you don't need to be worried. Just remember you only need to crouch and sneak when your Odradek is flipping open and closed at a fast rate, and you only need to hold your breath when it starts spinning. When holding your breath, even very close to a BT, you can catch your breath quickly as long as you stop moving completely before you stop holding your breath, and hold again before you even start to move again. You don't need to no-breathe-sneak the whole zone, thankfully lol. As a bonus tip that's super counter-intuitive: if you don't have a bunch of important stuff on you, it's actually easier sometimes to just run in and get caught on purpose. Taking down the BT that shows up when you get dragged is more economic than trying to throw a grenade at every single base BT in your path. Plus, a nice chunk of chiral crystals to celebrate your victory. Oh, and one more: If you're "gripping for balance" with Sam's right hand, he can't also hold his breath. Release your grip on your right backpack strap before sneaking past a BT or Sam can't hold his breath.
My biggest unseen tip is that you can use your rope to tie down cargo on the carrier. Nearly nobody knows this, but standing next to a loaded carrier and equipping your rope, target the carrier with L2 and then use R2 to tie down the cargo. A neat little trick
Also a bola gun can actually knock somebody unconscious, if you manage to wrap one around the neck, it will instantly knock them out without having to kick them after
One thing you didn't mention about chiral chrystals is that every 1000 you have on you reduces the weight of the load you're carrying by 1 kg. It's worthwhile to hoard them on your person, rather than storing them at the destinations. Just leave 50-100 banked for fabrication, and carry the rest on you. Between that and most skeletons, volume is far more of a limiting factor than weight. You can only stack cargo so high, after all.
Just realised tonight that if your low on blood surrounded by BT's and have EX grenades and a vehicle near, throw a grenade at the vehicle and drive off. BT's won't come near and try drag you down. Many might know this but ive only been playing for 5 days
I got another tip. Ever fell down a slope and started tumbling or falling? The pissing button equipped. Just whip your schlong out while you are falling and come to a complete stop. Don't forget to aim
@@MrMali22 for me it works without having to stabilize anything. He just stops dead in his tracks and grabs his dick. No stumbling nothing. Buy you cannot move in that state. Other than the slow walking
"The victim was found at the bottom of a cliff with a dozen broken bones and contusions all over his body. And his pants down. We think he lost his footing but couldn't whip it out fast enough."
Material Hoarding (Claiming materials to put into Private Locker) is also really helpful for others. I typically store half of my materials, and donate the other half to the shared locker. Imagine the joy you'll bring to someone building roads when they find a 1000 metal and 800 ceramic container in the shared locker. Roads aren't always solo affairs. Once you've donated to a road, you get credit for materials donated by others. Journeying ahead to donate a few Chiral Crystals can save you time and resources. If you're having problems with the Sticky Gun, after the package is airborne, hold down the Triangle (PS) button to automatically grab and store it. Works better than Left or Right Hand.
I seem to be the only person to be building roads. I even stopped playing the game for a few months, but started playing again today, and the roads still haven't been extended any further than what I built. And it took so many damn ceramics to do it, going back and forth all the time. Now I can't find any new extra road building thing, I'm not sure if there is one or not and I just haven't found it yet, it's not on the map.
The big tip really is to not do any side missions in the first area. Just get to the second area as fast as you can because that’s where the game really starts and makes the first area way easier. Once you can build bikes and exoskeletons and such.
@@JigalipuffI spend about 10+ hours in that mountain range where you are at. You indeed do a lot of backtracking but you can build generators after the wind park delivery to power up the trike bicycle near the distribution center (I think that’s where you are ). (though it’s a nice training to get used to bts mules and the trike, it really doesn’t level up too fast and doesn’t unlock new gadgets. Once you’re in a next zone (just complete the main missions) you’ll unlock a lot of useful stuff way faster! And you can then return to complete those quests much easier!
I have not played it since release so at that time as you imagine everything was new and player stuff was not built but I enjoyed the first area and slow paced gameplay more. There was lost of stuff to discover and the traversal was the puzzle of the game. Second area and I am just driving vehicles and ziplining everywhere the game started to become boring.
If you have problems with remembering what materials certain MULE camps hoard, place a materials sign within that territory as a marker. As signs can be viewed from the map if you zoom in close enough, you'll be able to track material camps with ease. Keep on keeping on!
Climbing ropes, when you make it to the top with one of these, make sure to throw the rope back down so other players can use it, if you leave it at the top, it will remain there until another player throws it back down.
I’m on chapter 6 and it’s been such a heavy effort to build roads. The NPC’s say that seeing Sam in action gives them hope. Likewise, getting notifications that other players used:contribute to roads I use gives me wind to keep donating materials to scattered auto pavers
I'm one of those road users. I'm late to the game, but I see all the paths, roads, ladders, ropes, and materials that players left behind. Makes the game easier and more enjoyable as the world evolves.
To add onto the tip about finding preppers in deadzones, if you look close enough and zoom in on the map without filters on, you can actually see where their shelters are, so you don't have to run around the whole mountain just to find one person.
My second playthrough of DS was spent on two tasks: getting 5 stars at every delivery location and completing the highway system. By the time I had to transport Mama to Mountain Knot City, it was a simple matter of loading her in a truck and taking her on a leisurely drive, of course stopping at a hot spring to loosen up.
@@Simply_Oblivious Cheers, mate. Of course, if you're going to spend all those resources, you need to accumulate a lot. Getting 5 stars on everything accomplished that quite well.
@@martinholt8168 Is there any sort of issue with starting a new playthrough. I mean because of the whole shared world thing, we need others to create zipline networks and if you have started a new game, your old one will not be there so others who have built around it will be affected and visa versa from others. Example, I remember building a zipline network over the mountain that relied on like 2 or 3 other players, and if 1 of those players zipline was gone I would be affected, same if I left, those that rely upon mine will be left out.
It may be well known, but I just discovered after like 50+ hours in-game, that the Timefall Shelters (the ones that look like mushrooms or umbrellas,) spray container repair spray on you wyen you use them, so stopping off in the mushroom shelter will completely repair all the containers you're carrying to 100% durability. Super handy, especially since they tend to exist in timefall areas. If it's actively raining (Timefall,) mushroom shelters will also refill your flask.
Yeah I'm ~10 hours into the game, and it told me not to spray repair my cargo unless I'm sheltered because it won't be as effective as when I'm sheltered. But all of these comments are useful none the less.
Not sure if anyone has mentioned this, but I realized something recently. I like to take my Truck everywhere. After several interesting routes up the mountain to Elder, and some failed attempts that left me turned back around facing back down the the path i came... If you scale a mountain path backwards in your vehicle, considering the Truck is "rear-wheel drive," you can more easily get up the trail. Kinda like turning your Truck into a downshifted front-wheel drive.
USE THE OTTER HOOD. If you fall into a river or get swept away while wearing the hood, Sam will float on his back and paddle very effectively. I've only fallen in or been swept away while wearing the hood two times, but on both occasions I had a number of large-sized packages on my backpack and none of them fell off. Idk if I was lucky or if that's a perk of the hood, but either way, I was able to get back to shore SO easily with Sam floating on his back and paddling the way the hood allows.
Yep, I fell in with a full load max carry capacity, everything except which was inside the backpack fell off, still pretty useful and much easier to paddle to the side of a river with the otter hood.
Started playing this yesterday on my PS5 I didn't play it earlier Because everyone was saying it was a Walking Sim but man I'm glad I gave this game a chance ❤️
The mountain incinerator spawns some really big chiral crystals! If you’re on your way to Mountain Knot or burning a body, climb up the sides and head to the tower.
A lot of people try to define what a strand type game is and some try to compare it to Dark Souls but most are missing the point. It’s not called a strand type game because of its asymmetric multiplayer. Kojima called it a Strand game because all other games that exist focus on giving the players a stick and death stranding make players focus on using a rope. All the gameplay elements are themed around this strand concept that makes you want to tether things together. It teaches you that you become more powerful the more you can connect things vs other games make you feel powerful by having the biggest stick. My biggest gameplay tip is to build all the roads asap. After that point you can make huge deliveries from North-South/East-West using the trucks. I also take on deliveries to the preppers you pass along the way. For example I will take 500kg from Lake Knot to South Knot, but also pick up stuff for the collector, engineer, and cosplayer. When I am near these preppers I’ll leave the truck on the road and take the cargo on foot to the prepper using a floating carrier and carry back any lost cargo or extra deliveries in the direction I’m headed. I usually like to be on foot. If the deliveries aren’t timed then you should take your time and pickup the lost cargo and chiral crystals as you journey. Upgrade and repair as any other structures as you can. The more you connect with other players the higher chance other players will have to see your structures.
nice, i just started playing and can't really grasp what this game is about or how should i play this game. I only circulate between 3 stations at the beginning stages as I feel I haven't fully grasp the game and not dare venture further, and it started to feel really tedious and boring. It's really helpful to know what the game creator's intention and concept is about
The rope and stick metaphor from Japan can be compared to the western "carrot and stick" metaphor. They're the same thing and teach the same lesson, as far as I know. Most multiplayer games give you the stick and make you compete against each other, but Death Stranding is the first "carrot-type" game lol. "Carrot type" sounds so much more fun than "strand type" game.
@@ObeyCamp contrarily for me, "carrot type" game sounds like some game I would never even want to try playing lol. At least with the word "strand type" it sounds foreign and abstract and I'd be like, wtf is a "strand type" game lemme check it out. If I saw the word "carrot type" game in the description I would probably think it's a game about rabbits or some kind of rabbit simulator game🤣
Umbilical cords - I loved it when I unlocked the cutting device on my bracelet. By that point in the story, I wasn't as freaked out by BTs and knew how to approach them better, both at a distance with blood bombs and close up by cutting their cords.
One more huge tip: once you really start to build roads, you’ll quickly run into the problem of not having enough materials nearby and having to do large hauls from base far away. BUT if you replay the boss fights specifically the ranked boss fights, you will receive a HUGE amount of resources once the event is over! Definitely helped me out a few times! Also, use automatic robot deliveries to complete orders that transport resources to the bases, that’s how you quickly top up metal etc. for that base and the xp doesn’t hurt either!
Death Stranding is absolutely amazing! It is so fresh, creative, the world is so detailed, amazing performances from the cast, the story, vibe, truly no other game quite like it, Hideo Kojima is a true creative genius.
The game didn’t quite do it for me.. I just started playing it this past week and it burned me out so fast with the repetitiveness… and the regions just don’t quite make sense… like does one in-game step = 100 miles? Cause apparently I can run from Virginia to Michigan in 15 minutes.
A good tip is to complete the side missions from V. You get some pretty nice upgrades. Also, ziplines are amazing. I can go from first prepper to the Evo-Devo, to the Timefall farm, to the weather station, and back without getting off. Side note about the level 2 zip lines is only one of them needs to be level 2 to have a reach of 350m
I've just begun playing Death Stranding and this instructional was both helpful and intimidating simultaneously. I'm getting older and don't pick things up as quickly as I used to!
If you really just enjoy slowly doing your deliveries with not too much rush I think the game does a really good job of introducing every new mechanic gradually and giving you the needed time and situations to learn each thing
@@johndymond4596 It's just a plot device for an unusual action adventure game. It has world building and battle mechanics. The biggest problem I have is I don't know if it's an RPG or SIM and the UI is overly complex.
Maybe it was obvious to others, but during my 2nd playthrough I realized there's actually alot more "Prepper Bunkers" than the ones you have to visit and connect for the main story, it's worth visiting these optional preppers and delivering their lost cargo if they have any or taking on orders for them in order to connect them to the chiral network so you can build structures, bridges, etc. in their territory, can also get you some neat rewards if you improve your connection (stars) with them.
Not only connect them, but max them out (5 stars) if you can spare the time, by doing standard orders and delivering in-game lost cargo (blue icons): doing so will increase overall chiral bandwidth, enabling more structures to be built, and also increase amount of available materials for upgrades and repairs. Plus, those stars on Sam's knee look pretty cool 😎
A tip not mentioned in this video, possibly because Caedo didn't play it with the DualSense controller. I play on PC and do not own a PS5, but I bought the controller for this game entirely. When you lightly hold both L2 and R2, you can sense which side you're tilting towards, which makes it easy and intuitive to counter it, without looking at the prompts or Sam. It's very satisfying.
Another tip that you didnt mention (ESPECIALLY TO THOSE NEW TO THE GAME) is after you receive grenade pouch, you can go to a private room and customize your backpack so they can fit a alot of grenades and add an extra battery for your usage. Even for an experienced player like myself, this feature is one of the most easiest feature to forget abt since for me i rarely stay down in the private room for so long. Enjoy!
Thanx for sharing! Is it possible to do so AFTER I forgot to do it at the right time?😅 Because i remember being given the pouch but I didn't get any notification what to do with it and didn't do anything at the moment and didn't understand where it was stored and how it was supposed to be used 🤦♀️
If you hold the Strand "aimed" you can counter melee attacks from the MULES. It puts you behind them and you can then strap them up. I think you might be able to counter thrown spears the same way. It's been a while since I tried that specific move. I might have just been near a guy attacking when a spear was thrown.
Tip! Materials in standard orders are for the taking and these excellent deliveries respawn, the distribution centre south of lake knot city gives you 800 metals to deliver to the engineer, take the order to the engineer and before delivering it select 'claim materials' take 800 metal then deliver the order. I call one of my favourite standard orders 'The Lake Knot City Motherload', for best results you need to do order number 511 with a fully constructed road between Lake knot City and South Knot City with a truck.
I just started playing the game and building the roads is my biggest headache (other players have been finishing it for me and I feel guilty), I never thought about taking stuff from the shared locker and recycling and then storing those in the personal locker, that's genius! That's helpful for the more hard to get to areas too. Thanks for the tips!
I have played the original DS and worked very hard to build roads. for some reason there aren't many other people/players in my "network" so I worked extra hard. I'm playing DSDC now and working again on roads which as you know takes FOREVER and tons and tons of materials. I know a lot of people just take the time to do ziplines but to me that takes longer and more work than roads. I look at material availability at distribution centers and preppers and shared lockers etc. Kudos to you for trying to build them. On my way to do some more if I don't get killed along the way. LOL BTW I know you probably know by now sometimes there is metal and ceramics on the ground in areas.
@@crazyaces4042 Thank you! I noticed the odd material on the side of the road, a ton at the mule camps too, lots of stuff to recycle, I've been working real hard to finish it all and I think I only have a few more to go. I'm only about halfway through the game though, so I don't know if there'll be a new area with more roads. That'll be daunting lol
@@polymathecian I've done a few.. way too much climbing/hiking around and of course good old BT's.. and they have to be too close together.. I found roads to be somewhat easier to build and a while back you couldn't really carry much with you on a zip line. I wish more people would show up on my "network" to add zip lines but very few ever seem to show up on map so.. yeah. Nice to have around though! A lot less dangerous just trying to get around.
You can actually still get into a truck even when it's full, with cargo on your back, so long as none of said cargo exceeds your backpack's secure strapped volume, as it will be placed on the passenger seat. In Addition, the truck will automatically load cargo exceeding your backpack into the truck bed if there is space, and then load it back onto your backpack the moment you get out of the truck.
I'm really enjoying this game. Luckily for me I found a data chip when completing a delivery early on in the game which had the "Ride" version of the bike. It doesn't take any damage and the battery is double the standard version. I'm obviously sharing it in my garage for everyone else 😊
As soon as I realised the BTs stayed away longer by fighting the boss I just started letting myself get caught on purpose. I really don't see any point to "making a path" and taking them out 1 by 1. It's just more fun anyway fighting a boss Having said that once you get ziplines you really have to go out of your way to fight them
@@crazyaces4042 I heard if you cut the cords they disappear forever. I've gone around cutting cords but just leaving one alive to trigger a boss encounter.
Hi, very good video Tips. Another one, when you face a big black monsters, throw them a blood grenade. It will make the impact zone, on their boby, turn to "red cristals" and they will be really more sensitive to lethals weapons dammage when you'll shoot this zone.
this also appys to when the BT is hit by ANY hermetic weapon thats made contact. so you can throw a herm gernade then with just a assult blow the lights out of the target.
You can use climbing anchors to climb up steep surfaces. Place one down and start traversing up whatever terrain you are having trouble with. You won't stumble or slide down.
Passing through water and being in time fall refills the water container. Going to the private room WITH the vehicle (By standing next to it and press C) keeps the vehicle contents and does not move it to the private locker. That means you do not have to refill the truck from things moved to the private locker. You keep your vehicle inventory as is. Distance traveled is an equation for determining like payout on delivery. If you wish and it is not a timed delivery keep a large delivery in the truck for a longer time while delivering smaller ones. Your payout for the held deliveries will be much greater.
I talked so much crap about this game when it came out, never giving it a shot. When it was on sale before the Director's Cut, I thought that I should give it a shot. It quickly became one of my favorite games, the story, the score, the gameplay, everything about it was fantastic.
I literally just finished this game and thought it was fantastic. Such a peacefully stressful game. The turbo on trucks in the snow up a hill can cause a rage quit. Such a pathetic slide back down the hill trying to recover lol
Thank you! The most impressive was the blaze trail. That's really a neat detail. It's probably those greenish lines on the map the show the current blaze trails of your player pool.
One slight correction from the truck part (around 13:30): Sam can have cargo on him if the truck is full, as long as it doesn't go above the main section of the backpack (basically anything covered by the backpack cover you can get from the collector later in the game). It will sit on the passenger seat next to him.
In deathstranding director's cut, the chiral crystals was mentioned to help sam become lighter 1,000cg of chiral crystals is equal to 1 kg less heavier
Thank you so much for making this and pointing out the trailblazing/ dirt path making mechanic.❤️ I swear no one talks about how cool that is and it's like the whole point of this severely underrated game.😢 I think it's important to stress to people who aren't getting into it right away NOT to linger too long in chapter 2. Story Progress gives the player so many more tools to complete old orders with. It's good to master the fundamentals before moving on to more difficult orders, but unlocking premium deliveries and grenade pouches ASAP is priority. Analog tilt sensitivity is the name of the game; Imagine Sam is a truck and drive him as such. READ E-mails and pass time in private rooms between grinding orders to level up connection levels since progress will be halted until your read them. Some times you have to rest to advance time to receive mail in the first place. I hope to find a Caedo structure a make a strand contract! 👍👍👍👍👍👍👍👍
Not sticking in 2 is a perfect tip. I spent 25 hours there the first time I played and even though I loved the game I burnt myself out at 50 hours and still on the east coast lol
I think I agree, I just started my second run( first for directors cut is why) and I figured I was going to book it till after the first real big part of the story and then go from there this time.
@@FewNewReasonss I'm in the same boat. Currently 30 hours into my second run on directors cut and already back to the part I was at, at 50 hours the last time. (The fact that they aren't all 5 stars before I move on is bothering me lol). I'm liking most of the changes except they made the game a little easier.
@@MrMali22 question: I'm on my first play through and I'm not sure if I'm on chapter 2 or 3? My next story contract is to bring supplies to South Knot City. I just got my own Bridges truck and brought the junk dealer into UCA.
Thank you. As a new player, I'm finding this game so interesting and fun, I can hardly contain my praises. This video will definitely be useful to me and I really appreciate it.
A bit late to the video, but a small addition to the point of always getting more stars from the sites that give you useful stuff (like the Power Skeleton). Generally you will have the best upgraded equipment at four stars, there is no need to grind for the fifth early on (the fourth star is generally easy enough to get to with a few "missing item" + order runs).
Not true. You should keep delivering to receive equipment. I.E: The chiral artist will continue to give you chiral boots after level 5. Same goes for other people.
Not sure if mentioned in comments, but you can also use the Maser to disable enemy vehicles, stunning any passengers on board and forcing them to exit the vehicle once they recover.
Personally death stranding is a masterpiece of a game and I'm not sure many people can see how incredible it is when on paper it's simplistic yet vast in quality. I absolutely love when I find other players built structures to aid all of us and realizing how we the players are all connected through the chiral network.
My biggest tip is that when you are being attacked by BTs (when they are swarming around you on the ground) you can urinate on them. Quick way to get rid of them and not get sucked into a fight with a larger BT!
My favorite game of all time. It's an astonishing accomplishment. It's a whacky concept, but you have to play it to see what a feat it is. Thanks for the video.
Great video and as I've only just got my ps5 I am already well into chapter 3 of the director's cut and loving it. . One really simple thing I hope is something new or I've wasted soooo much time getting off bikes to pick things up is that... Well you don't have to get off the bike to pick things up. . It just needs to be stationary
I thought I knew all the tips after multiple playthroughs, but you got me with the last one. In the director's cut you can use zip lines with the carriers!!!! I had no idea.
For sure! I was going to include the strapping down cargo with the strand thing too, but I didn't find it made much difference. Still a wild detail that got added with little/no attention!
Just watched this after getting to chapter 15. Great tips. I tried to avoid spoiling myself too much while doing my playthrough, but some of these tips are really useful for post-game as well.
I am so broke I am contemplating Death Stranding more so now than before. Well, I love this game and I'm grateful to this video. thanks Caedo Genesis, that's all I can afford to give.
You can also see timefall bounce of BTs if you can focus ahead, instead of on the ground and your odradek. I always just navigated only with the odradek warnings on the first playthrough.
Yeah I'm on my 3rd playthrough, in the endgame, and have built an elaborate Zip line system all over both maps. But what a game changer it would be if I could bring carriers of cargo w/me when I ride them. 😔 I'm jealous of the Director's Cut peeps, but can't find a PS5 anywhere, sooo....
It took me a little to notice this, involving a backpack cover. I was trying to use a repair spray or timefall shelter to repair the cargo on my back. I would check my cargo and notice sometimes my cargo container was still very damaged. It took a few more times because I realized the backpack cover I had on doesn’t just protect the covered cargo from timefall, it also prevents repair spray from reaching the covered cargo. I usually just offloaded the damaged containers and had then had them sprayed, when that situation happened.
I've played this game for 50+ hours and this video still taught me a lot of simple stuff I simply didn't know. I didn't even realise the BT's will only show up on scan if you're not moving. I just simply hadn't noticed it only worked when I wasn't moving. Great video man
Thank you so much for all your info. I just started playing the game and love it so much! I have had like a week of 3 am bedtimes and don't see an end. Some of your tips I had already figured out but a ton I didn't even know about. I think I gotta start over now because I got the directors cut. It seems to be alot more stuff, can't wait.
Towards the end of the game I had the whole map completely routed out with ziplines. So the last hours of the game for me were mostly running to one of my posts, press the button and watch Sam just fly across the map :D Ziplines in this game, if placed right, make this game super easy mode, especially since you can attach the carrier while lining :D
Ziplines are amazing, but many timed, chilled or bulk orders are better done with the truck. On my quest for 540 LoLoL, I ended up having to use the truck several times even in the high mountains.
Roads actually is a crucial item of multiplayer because it gives major boost to received likes. Building roads earlier - guaranties that there will be piece of road build by you and you will receive likes from players who neglected building roads on same stage as you and roads evolved automatically for them on later stages of game. If you dint build roads - they expand automatically and you dont receive bonus for those pieces which you didnt built
Tip: In using a cargo as a weapon even though it says (destroyed) you can still use it a few times before it disappears so make use of it it deals massive damage. Also resting in flat surface is faster to recover.
Playing the directors cut at the moment and i`m at episode 7. Your video helped clear some question i wasn`t sure about and teached me something i haven`t thought was possible. Thanks!
13:30 You were close about the truck being full and Sam not being able to get in with extra cargo. Sam can still get into a full truck with cargo on his back as long as the cargo on his back all fits into his backpack or on his arms and legs. If anything is stacked higher than his pack, he can't get in a full truck.
I built a zip line from the first city connecting áll of them down till the farm and the south city. With this i reduced the traveling time on built road (30min travel) to 5 minute zip line travel. With this i manage to deliver in premium delivery from the south city to the first one within total 30 min travel time instead of 1, 5 hour +. This game is a masterpiece.
Another tip for those of you aspiring BT hunters, when covered in blood or tar DON'T GO THROUGH RIVERS! Instead, go to your private room, then wash off in the shower. Your grenades lvl 0, 1 & 2 will be generated in larger quantities based of your grime, how much you drink and how many cryptobytes you eat. If you want to maximize your grenades eat cryptobytes instead of using the blood bags, as blood bags add nothing positive other than passive health regeneration. Hope this helps someone! 😊
You can still drive a full truck with some cargo on you - equipment doesnt count, but you can also have cargo on the back (anything that fits into the backpack - 2 Ls or equivalent) and up to 4 S cargos attached to suit
the "balloon" bts that show up near the incinerator in the central region and around the edge of the map in several spots are super easy to kill, and drop chiral crystals and sometimes cargo like dlhigh density materials. they are always in large groups andnits easy to get 3000+ crystals in a few minutes by killing them. they respawn after a few hours assuming you dont rest in a private room and faster if you do.
There are alot of materials in the ruined shelter by craftsman... Just access the terminal where you collect his tools, and open the private locker. Great for building roads
Two tips wasn't mentioned: Even if the truck is full you can put the first "row" of things from your back to the passenger seat. Also, when you carry a body, you can seat it on the passenger seat and drive with it given you have no other excess cargo on your back (nothing hanged on your tool rack and on the suit, etc).
Deliver the damn Pizza's right off the bat. More than worth getting done. The rewards for delivering them all. Can help a lot early in the game. And help keep your cargo load down.
If you wanna stop faster on the Reverse Trike then when holding "A" (reverse/brake) on keyboard also hold your "right mouse click" for a "reverse wheelie" to almost stop on a dime no matter your cargo load,... just noticed this on my own today. Been playing for 5 days, and this is helping me get around easier on that thing, and I didn't see it in any tip videos yet,.... I did not read all comments though.
My favorite tip that nobody ever knows: the bola gun works on BTs. When they're frozen with it, they can't send you to the Catcher or anything, so once you have the cord cutter you can just walk up casually and send them on their way.
They don't mention that you can take carriers with you on zip lines in the director's cut. Atleast I never saw any mention of this. This was such a hassle in the standard game when I need to take a lot of cargo but wasn't able to use the zip line because I had a carrier with me. This will make new orders so much better now in the mountains area since traversing by zip line is the fastest way to get around
Also if you come up against a boss BT like a squid or lion, you can hit them with a hematoma grenade or grenade launcher then switch to a assault rifle with lethal rounds and take it down faster.
I've only had this happen once, but when I was driving a Mule truck through their area, they didn't spot me as an enemy until I stepped out and began fighting. Great moment, lol.
Also, you don’t have the road network in the first area. If you are going to put down a zip line, please check what others exist on the map and try and space yours out at least 300m from the other. Use cliff tops to your advantage!
About carrying cargo into truck Even if you fully loaded it completely Sam can bring with him the cargo in his Legs and Shoulders, witch is 4S (small) and the exactly amount of the backpack It is 1XL (extra large) + 1M (medium) or 2S Or 2L (large) I need to make a video explaining this, about the sizes of the cargos Never saw anyone talking about it Great video, I've been playing the game since launch on PS4, I'm currently playing offline to get a challenge and your video game me some tips I never thought Wish I Had Director's Cut Amazing work Keep on keeping on 👍🏼
I've been reading a lot people said this game is a walking simulator. I just bought it few days ago but turns out this game is enjoyable. I just love roaming, grabing package to deliver, making easy way to move (putting ladders, rope and whatever it is). This game made me like having a job as a real porter.
Thanks for the tips. I'm about 5 hours in now and I'm intrigued lol. You're basically a hardcore parkour delivery man. I've been delivering a ton of lost cargo and having fun and I can't explain why, but that's okay. Just did the wind farm and I gotta say, the BT's still creep me out a just a little, but I can navigate them easily. The first set of experimental grenades....did nothing? Either way when I get more, I'm probably gonna end up messing with them a lot, since you can escape anyway if you get caught lol.
0 Grenades (bath water) are direct impact with no splash zone. They make BT's flee for a short amount of time. 1 Grenades (piss) are improved versions of 0's, with longer duration and a splash zone. You can use them on your vehicles to go through BT territory without worrying too much. 2 Grenades (poo) are lures that attract and clump BT's. You can use them to clear some areas or as prep for throwing a 1 grenade and affect them all.
@@Zirkalaritz Could have used the number 1's just now on a urgent premium lmao. Made it still, but dang. Def will bring 2's for crystal farming. Thanks
The floating tar blobs (one large group is NW of the incinerator in the central region but theres others) are an excellent source of chiralium. Throwing a blood grenade near a cluster will cause them to draw closer to it then a 2nd grenade can wipe out a bunch. For lone ones a pistol or assault rifle are good ways to take them down. Many drop 1 to 3 chiralium growths often 100g in size. Usually get a few thousand at least
One little thing with the strand, is that you can actually use it to parry enemy melee strikes. Ready it with LT/L2 (Xbox/PS respectively), when and just when an enemy begins to strike, press RT/R2. The game will do a slow-mo, and prompt you with the parry-move button. Makes the boss fight much easier
I finished the game without ever killing anyone cause i prefer using the bola gun and fists. The Bola Gun is the best gun in the game anyway (fk recoil on the other guns which makes aiming frustrating as fk). Haven't played directors cut btw
1. Once you arrive in Lake Knot City (chapter 3), go back to the Eastern Region and get 5* from all the preppers/locations. You won't come back, afterwards, until the endgame. 2. Build ALL the roads in chapter 3. If you delay it after this chapter, it will be harder to farm materials, because MULEs will own machine guns and Terrorist camps can kill you. In chapter 3 nobody will kill you, because even the terrorists use non-lethal bullets. But after ch. 3, this will change. You can farm metals from the 1st MULE camp, located between Lake Knot and the Engineer, and ceramics from the 2nd MULE camp, located between the Elder and the Craftsman. 3. While the MULEs are knocked down and stock will be replenished when they're up again, focus on completing material deliveries, between various preppers/locations. 4. Kill all the MULEs and Terrorists in chapter 6 (Deadman) when you won't have BB with you. They won't respawn anymore until you'll fast travel to another region (e.g. East/West), or change the game's difficulty ... or spend 300h in the game. 🙂 You can ignore the SW camp, since it's very hard and tedious to transport the corpses from there. I did it in ch. 5 and BB went into autoexemia after each shooting, so I needed to sleep in the safehouse very often, because of that. Don't keep BB too much time in that state because it will weaken the link he has it with you, and you don't want that to happen! 5. Try to sleep as little as possible. Sleeping advances time A LOT. Meaning that your structures and the online ones will degrade faster. 6. Rule of thumb: bring a prepper into the chiral network > do orders for him/her until you get 5* > rinse and repeat. Leave the "Order for Sam" the last one to be handled. 7. Don't bother with the First Preper, until you'll need to go to the mountain cabin, to meet Deadman. Just don't meet with him and go to those two, to bring them into the chiral network and get 5* from them. As for the Veteran Porter, he'll unlock his door in the Heartman's chapter, once you'll bring the Geologist into the chiral network. Both of them will have its doors locked/blocked until those specific moments! 8. Use the Bridge Link often. Make 30 strand contracts. Update those contracts on a daily basis, with people that login daily, have a similar/higher Porter Grade and Bridge Link with you. People that login daily are people that will repair your structures and you will see their structures in your gameplay. Focus on those that have the green likes > blue likes! If that green number is higher, that means many players, like yourself, are pleased by that player's work >> he spent many hours and has built useful structures around the DS world. 9. In order to unlock the truck and the backpack cover, first unlock THEN maximize the following connections: Distro South, Junk Dealer, Collector. In this order! Don't maximize any of them before unlocking them! 10. Use only the Chiral boots! They're the lightest and offer the longest durability. You can get a pair by completing any premium delivery to the Chiral Artist mother. 11. Gravity gloves > Power gloves > Silver hand. Plain and simple! You should use, though, power gloves, when you wander in the mountains, to set up your zipline network. 🙂 12. All Terrain > Power > Speed > Support skeleton. Although the All Terrain has 60kg less capacity than Power, it's a great trade-off, because the mobility and speed is greatly improved. And you'll have the hip slots available, as well. You will unlock it in Chapter 6, by bringing the Roboticist in the chiral network. 13. Once you bring the Doctor into the chiral network, focus on completing premium deliveries to him. Each premium package, that he'll receive, will offer you a high capacity blood bag of 1L! Which is VERY useful later on! 16. Don't bother too much with the floating carriers and use them only where it's the only option available. Unfortunately, even if you tie the cargo, with the strand, packages tend to drop from it. A poorly tested feature, overall. On top of that, it costs chiral crystals to work (lvl 1 - 2/min, lvl 2 - 3/min) and is limited by kg, not only sizes (lvl 1 - 300, lvl 2 - 600).
Just got DSDC from steam it was just on sale half off never new much about it, but now after playing, it is a awesome game the graphics are superb and greatly optimized so there is not a ton of frame spikes. I have a 3080ti max settings and run 144 hz max at all times. Also great mechanics,can not believe I overlooked the game for so long like I said it's great. Thanks for the video and sorry the comment is a mile long.
Just wanted to add that anything you are carrying in your hands can be dropped directly onto your vehicle. Saves time from opening your menu and transferring it that way. Wish I learned that sooner.
If you crouch in BT areas you can just crouch walk around as much as you want and cut the umbilical cords with ease with next to zero hassle from the BTs, once you get the cord cutter this becomes easy
You only need to upgrade every other zipline station in a path to get the range benefit across the whole path. Makes it a lot cheaper to get the max range benefit out of those stations.
Going for those achievements too? I made an exhaustive Memory Chips guide as well! You can see it here: ua-cam.com/video/XPsb5RCdsuE/v-deo.html
Who remembers their first trip to port knot city? That BT area still gives me the chills
I just made that trip last night and had to restart it twice.
@@texastiger903 yeah that was a tricky little stealth section.
heh I just took a lot of hematic grenades with me and started eliminating every BT that crossed my path lmao
@@fabiocotrim7793fr i had like 15 of them, ended up using 8 since most there are closely grouped together.
I got caught immediately and managed to escape the big one by running and screaming
My main tip is don't waste your time in the East - progress the story and once you get the Power Skeleton you'll realize how much easier the game can be and then you can go back and screw around all you want.
How do I progress the story?
@@American_Devil focus on "sam's orders"
That's pretty much what I did. Trying to get through as fast as I can but then I realized I'm not playing the game and went back.
Just use bike and don't lose it
At a bare minimum, I'd recommend having had the Zipline unlocked before you go back. The isolated prepper's bunkers are laughably simple to reach and with some decent placement you can create a zipline network that lets you blow past the difficult areas.The only downside is that the bandwidth limit is small, so you have to be deliberate with the zipline placements
I left a couple tips a year or so ago, but I just found another really good one that's fun and I only just learned after hundreds of hours in-game, as well as some helpful stuff about dealing with BT's for newer players.
The Bola Gun (at least level 2, idk about lv.1,) works on BT's lmao. This tip works SUPER well with the cord cutter you get later on. Tie up a BT then simply walk up and cut the cord with no risk.
Also, remember, Sam's urine is literally a BT weapon. Peeing a little bit will stop a BT from approaching you. That's why the ability to urinate is on the weapon wheel (it's a hint.)
The game makes BT fields out to be much worse than they actually are, just in general. When you go to a BT zone, you don't need to be worried. Just remember you only need to crouch and sneak when your Odradek is flipping open and closed at a fast rate, and you only need to hold your breath when it starts spinning. When holding your breath, even very close to a BT, you can catch your breath quickly as long as you stop moving completely before you stop holding your breath, and hold again before you even start to move again. You don't need to no-breathe-sneak the whole zone, thankfully lol.
As a bonus tip that's super counter-intuitive: if you don't have a bunch of important stuff on you, it's actually easier sometimes to just run in and get caught on purpose. Taking down the BT that shows up when you get dragged is more economic than trying to throw a grenade at every single base BT in your path. Plus, a nice chunk of chiral crystals to celebrate your victory.
Oh, and one more:
If you're "gripping for balance" with Sam's right hand, he can't also hold his breath. Release your grip on your right backpack strap before sneaking past a BT or Sam can't hold his breath.
Thanks for this!!
Similar to drinking from the canteen, Sam can't drink from it and brace himself with his left hand at the same time, obv I guess.
Thank you!!!! ❤❤❤❤
My biggest unseen tip is that you can use your rope to tie down cargo on the carrier.
Nearly nobody knows this, but standing next to a loaded carrier and equipping your rope, target the carrier with L2 and then use R2 to tie down the cargo. A neat little trick
Also a bola gun can actually knock somebody unconscious, if you manage to wrap one around the neck, it will instantly knock them out without having to kick them after
@@raylessneptune451 that was spoken in the vid but ya nuked a camp with that :P
@@lechking941 ye I was reading comments as I listened and realized it was in the vid after I commented, but oh well 🙂
@@raylessneptune451 lol been there
holy hell no way. Have to try the myself next time I play
One thing you didn't mention about chiral chrystals is that every 1000 you have on you reduces the weight of the load you're carrying by 1 kg. It's worthwhile to hoard them on your person, rather than storing them at the destinations. Just leave 50-100 banked for fabrication, and carry the rest on you. Between that and most skeletons, volume is far more of a limiting factor than weight. You can only stack cargo so high, after all.
I had my suspicion this was a thing because crystals have antigravity properties. But that’s wild they thought of this deep into consistency
@@Fausto_moh detail like this makes kojima games so good fr
Wtf!! This is a game changer for me.
wow thanks, just started the game and this is prolly the most useful tip haha
Wow? I should floating away by now. I keep about 24-27000 chiral crystals on me.
Just realised tonight that if your low on blood surrounded by BT's and have EX grenades and a vehicle near, throw a grenade at the vehicle and drive off. BT's won't come near and try drag you down. Many might know this but ive only been playing for 5 days
Legend
WHAT
Holy shit!
Also u can piss on the oil or throw a bag blood, if u ever trigger them
@@Fancy_PotHead ???
@@yaratv2000 When you trigger the gooey-oil thing on the ground, piss on it or throw your last blood nade on the ground so u can leave.
I got another tip. Ever fell down a slope and started tumbling or falling? The pissing button equipped. Just whip your schlong out while you are falling and come to a complete stop. Don't forget to aim
This is the greatest tip for any game ever.
Lmao seriously? I'll have to remember this. Is this after you've forgotten to hit the right and left to stabilize yourself?
@@MrMali22 for me it works without having to stabilize anything. He just stops dead in his tracks and grabs his dick. No stumbling nothing. Buy you cannot move in that state. Other than the slow walking
Kinda worse with crouching as well, if you have a big load on your back and you’re walking about to stumble, just crouch. Instant stabilization
"The victim was found at the bottom of a cliff with a dozen broken bones and contusions all over his body. And his pants down. We think he lost his footing but couldn't whip it out fast enough."
Material Hoarding (Claiming materials to put into Private Locker) is also really helpful for others. I typically store half of my materials, and donate the other half to the shared locker. Imagine the joy you'll bring to someone building roads when they find a 1000 metal and 800 ceramic container in the shared locker.
Roads aren't always solo affairs. Once you've donated to a road, you get credit for materials donated by others. Journeying ahead to donate a few Chiral Crystals can save you time and resources.
If you're having problems with the Sticky Gun, after the package is airborne, hold down the Triangle (PS) button to automatically grab and store it. Works better than Left or Right Hand.
it actually happened to me today! It really was handy. Maybe i should donate more as well.
1000? dude you gotta donate like 10000 haha
So it was you! Thank you! Finished a few roads with those materials!
material hording is something I'm gonna try next
I seem to be the only person to be building roads. I even stopped playing the game for a few months, but started playing again today, and the roads still haven't been extended any further than what I built. And it took so many damn ceramics to do it, going back and forth all the time. Now I can't find any new extra road building thing, I'm not sure if there is one or not and I just haven't found it yet, it's not on the map.
The big tip really is to not do any side missions in the first area.
Just get to the second area as fast as you can because that’s where the game really starts and makes the first area way easier.
Once you can build bikes and exoskeletons and such.
Hi, months late, but what do you mean by first area? I just played 2 hours so far, about to embark first time with BB
@@JigalipuffI spend about 10+ hours in that mountain range where you are at. You indeed do a lot of backtracking but you can build generators after the wind park delivery to power up the trike bicycle near the distribution center (I think that’s where you are ). (though it’s a nice training to get used to bts mules and the trike, it really doesn’t level up too fast and doesn’t unlock new gadgets. Once you’re in a next zone (just complete the main missions) you’ll unlock a lot of useful stuff way faster! And you can then return to complete those quests much easier!
@@noobshotpronote taken. Thank you sir
I have not played it since release so at that time as you imagine everything was new and player stuff was not built but I enjoyed the first area and slow paced gameplay more.
There was lost of stuff to discover and the traversal was the puzzle of the game.
Second area and I am just driving vehicles and ziplining everywhere the game started to become boring.
@cuddles1767you have issues.
If you have problems with remembering what materials certain MULE camps hoard, place a materials sign within that territory as a marker. As signs can be viewed from the map if you zoom in close enough, you'll be able to track material camps with ease. Keep on keeping on!
Very clever 🎉
0:38 BT's
1:51 Grip, Crouch & Compass
2:59 Sneaky Water
3:39 Auto-Arrange
4:09 What is Lethal
4:39 Mules
7:31 Connection Rewards
8:11 Premium Delivery
8:39 Trailblazing
9:43 Empties
10:08 R&R Inside
10:52 Max Cargo Distance
11:28 Reverse Trike
11:54 Vehicle Durability
12:30 Floating Carriers
12:54 Truck Rule
13:19 Bridges Trucks
13:45 Incline Boosting
14:09 Cargo Swapping
14:43 Upcycling
15:21 Material Hoarding
15:48 Requesting Help
16:06 Dead Zones
16:25 Roads
17:25 Decay & Maintenance
18:24 Bridge Place
18:53 Zip-Line Level 2
He should pin this comment 🏆
you missed unarmed combat at 5:22
Trailblazer
Thanks man
Climbing ropes, when you make it to the top with one of these, make sure to throw the rope back down so other players can use it, if you leave it at the top, it will remain there until another player throws it back down.
I’m on chapter 6 and it’s been such a heavy effort to build roads. The NPC’s say that seeing Sam in action gives them hope. Likewise, getting notifications that other players used:contribute to roads I use gives me wind to keep donating materials to scattered auto pavers
I'm one of those road users. I'm late to the game, but I see all the paths, roads, ladders, ropes, and materials that players left behind. Makes the game easier and more enjoyable as the world evolves.
To add onto the tip about finding preppers in deadzones, if you look close enough and zoom in on the map without filters on, you can actually see where their shelters are, so you don't have to run around the whole mountain just to find one person.
Thanks, that's useful. I'm very new here :)
My second playthrough of DS was spent on two tasks: getting 5 stars at every delivery location and completing the highway system. By the time I had to transport Mama to Mountain Knot City, it was a simple matter of loading her in a truck and taking her on a leisurely drive, of course stopping at a hot spring to loosen up.
A man of fine tastes, and a gentleman for all your hard work. Building those roads are just so satisfying.
I walked through the weather station and up to mountain when i did the mama mission
@@applejuice2949I did something like that on my first playthrough. My second, I decided, 'F#@k that sh#t.'
@@Simply_Oblivious Cheers, mate. Of course, if you're going to spend all those resources, you need to accumulate a lot. Getting 5 stars on everything accomplished that quite well.
@@martinholt8168 Is there any sort of issue with starting a new playthrough.
I mean because of the whole shared world thing, we need others to create zipline networks and if you have started a new game, your old one will not be there so others who have built around it will be affected and visa versa from others.
Example, I remember building a zipline network over the mountain that relied on like 2 or 3 other players, and if 1 of those players zipline was gone I would be affected, same if I left, those that rely upon mine will be left out.
It may be well known, but I just discovered after like 50+ hours in-game, that the Timefall Shelters (the ones that look like mushrooms or umbrellas,) spray container repair spray on you wyen you use them, so stopping off in the mushroom shelter will completely repair all the containers you're carrying to 100% durability. Super handy, especially since they tend to exist in timefall areas.
If it's actively raining (Timefall,) mushroom shelters will also refill your flask.
bro you just figured that out 50 hours in?? they tell you that when you get the fabrication for it
@@jttaylor6659 to be fair there is a shit ton of tutorials thrown at you at the start so it's easy to miss some
@@909amh true that, and the game has over 100 tips so i understand
Yeah I'm ~10 hours into the game, and it told me not to spray repair my cargo unless I'm sheltered because it won't be as effective as when I'm sheltered. But all of these comments are useful none the less.
You can literally leave the circle and walk right back in and it will spray again....why would you waste the repair spray you carry?
Not sure if anyone has mentioned this, but I realized something recently.
I like to take my Truck everywhere.
After several interesting routes up the mountain to Elder, and some failed attempts that left me turned back around facing back down the the path i came...
If you scale a mountain path backwards in your vehicle, considering the Truck is "rear-wheel drive," you can more easily get up the trail. Kinda like turning your Truck into a downshifted front-wheel drive.
USE THE OTTER HOOD. If you fall into a river or get swept away while wearing the hood, Sam will float on his back and paddle very effectively. I've only fallen in or been swept away while wearing the hood two times, but on both occasions I had a number of large-sized packages on my backpack and none of them fell off. Idk if I was lucky or if that's a perk of the hood, but either way, I was able to get back to shore SO easily with Sam floating on his back and paddling the way the hood allows.
Yep, I fell in with a full load max carry capacity, everything except which was inside the backpack fell off, still pretty useful and much easier to paddle to the side of a river with the otter hood.
Also you can go river rafting using the hood. Very fun would recommend. Plus Lou loves it!
What the heck, I thought it was only just a pointless comestic, man you can never take Hideo Kojima seriously with the items in his game
And you shouldn’t hurt Conan by not using his gift
Started playing this yesterday on my PS5 I didn't play it earlier Because everyone was saying it was a Walking Sim but man I'm glad I gave this game a chance ❤️
Don't always listen to the stupid regurgitated nonsense people spout off. Do your own research.
i was the same, this and Days Gone got panned in reviews, really enjoyed both
@@richnesbitt312 totally agree I shouldn't have listened to the days gone critic's
Just bought it today and im also really late because i read it was boring
@@richnesbitt312 really enjoyed days gone, cant understand the poor reviews
The mountain incinerator spawns some really big chiral crystals! If you’re on your way to Mountain Knot or burning a body, climb up the sides and head to the tower.
Bring an anchor rope, you need to rappel down from the top of the incinerator.
A lot of people try to define what a strand type game is and some try to compare it to Dark Souls but most are missing the point. It’s not called a strand type game because of its asymmetric multiplayer. Kojima called it a Strand game because all other games that exist focus on giving the players a stick and death stranding make players focus on using a rope. All the gameplay elements are themed around this strand concept that makes you want to tether things together. It teaches you that you become more powerful the more you can connect things vs other games make you feel powerful by having the biggest stick.
My biggest gameplay tip is to build all the roads asap. After that point you can make huge deliveries from North-South/East-West using the trucks. I also take on deliveries to the preppers you pass along the way. For example I will take 500kg from Lake Knot to South Knot, but also pick up stuff for the collector, engineer, and cosplayer. When I am near these preppers I’ll leave the truck on the road and take the cargo on foot to the prepper using a floating carrier and carry back any lost cargo or extra deliveries in the direction I’m headed.
I usually like to be on foot. If the deliveries aren’t timed then you should take your time and pickup the lost cargo and chiral crystals as you journey. Upgrade and repair as any other structures as you can. The more you connect with other players the higher chance other players will have to see your structures.
Thank you for this
Thanks
nice, i just started playing and can't really grasp what this game is about or how should i play this game. I only circulate between 3 stations at the beginning stages as I feel I haven't fully grasp the game and not dare venture further, and it started to feel really tedious and boring. It's really helpful to know what the game creator's intention and concept is about
The rope and stick metaphor from Japan can be compared to the western "carrot and stick" metaphor. They're the same thing and teach the same lesson, as far as I know. Most multiplayer games give you the stick and make you compete against each other, but Death Stranding is the first "carrot-type" game lol. "Carrot type" sounds so much more fun than "strand type" game.
@@ObeyCamp contrarily for me, "carrot type" game sounds like some game I would never even want to try playing lol. At least with the word "strand type" it sounds foreign and abstract and I'd be like, wtf is a "strand type" game lemme check it out. If I saw the word "carrot type" game in the description I would probably think it's a game about rabbits or some kind of rabbit simulator game🤣
Umbilical cords - I loved it when I unlocked the cutting device on my bracelet. By that point in the story, I wasn't as freaked out by BTs and knew how to approach them better, both at a distance with blood bombs and close up by cutting their cords.
One more huge tip: once you really start to build roads, you’ll quickly run into the problem of not having enough materials nearby and having to do large hauls from base far away. BUT if you replay the boss fights specifically the ranked boss fights, you will receive a HUGE amount of resources once the event is over! Definitely helped me out a few times! Also, use automatic robot deliveries to complete orders that transport resources to the bases, that’s how you quickly top up metal etc. for that base and the xp doesn’t hurt either!
Death Stranding is absolutely amazing! It is so fresh, creative, the world is so detailed, amazing performances from the cast, the story, vibe, truly no other game quite like it, Hideo Kojima is a true creative genius.
The game didn’t quite do it for me.. I just started playing it this past week and it burned me out so fast with the repetitiveness… and the regions just don’t quite make sense… like does one in-game step = 100 miles? Cause apparently I can run from Virginia to Michigan in 15 minutes.
A good tip is to complete the side missions from V. You get some pretty nice upgrades. Also, ziplines are amazing. I can go from first prepper to the Evo-Devo, to the Timefall farm, to the weather station, and back without getting off. Side note about the level 2 zip lines is only one of them needs to be level 2 to have a reach of 350m
I've just begun playing Death Stranding and this instructional was both helpful and intimidating simultaneously.
I'm getting older and don't pick things up as quickly as I used to!
Yea the characters definitely throws a ton of information in your face in the beginning.
If you really just enjoy slowly doing your deliveries with not too much rush I think the game does a really good job of introducing every new mechanic gradually and giving you the needed time and situations to learn each thing
I can't think of a more tedious and boring game mechanic than deliveries
@@johndymond4596
It's just a plot device for an unusual action adventure game. It has world building and battle mechanics. The biggest problem I have is I don't know if it's an RPG or SIM and the UI is overly complex.
You must love delivering packages over and over and over and over and over and over and over and over again.
Maybe it was obvious to others, but during my 2nd playthrough I realized there's actually alot more "Prepper Bunkers" than the ones you have to visit and connect for the main story, it's worth visiting these optional preppers and delivering their lost cargo if they have any or taking on orders for them in order to connect them to the chiral network so you can build structures, bridges, etc. in their territory, can also get you some neat rewards if you improve your connection (stars) with them.
Not only connect them, but max them out (5 stars) if you can spare the time, by doing standard orders and delivering in-game lost cargo (blue icons): doing so will increase overall chiral bandwidth, enabling more structures to be built, and also increase amount of available materials for upgrades and repairs. Plus, those stars on Sam's knee look pretty cool 😎
A tip not mentioned in this video, possibly because Caedo didn't play it with the DualSense controller. I play on PC and do not own a PS5, but I bought the controller for this game entirely.
When you lightly hold both L2 and R2, you can sense which side you're tilting towards, which makes it easy and intuitive to counter it, without looking at the prompts or Sam. It's very satisfying.
Another tip that you didnt mention (ESPECIALLY TO THOSE NEW TO THE GAME) is after you receive grenade pouch, you can go to a private room and customize your backpack so they can fit a alot of grenades and add an extra battery for your usage.
Even for an experienced player like myself, this feature is one of the most easiest feature to forget abt since for me i rarely stay down in the private room for so long. Enjoy!
Thanx for sharing! Is it possible to do so AFTER I forgot to do it at the right time?😅 Because i remember being given the pouch but I didn't get any notification what to do with it and didn't do anything at the moment and didn't understand where it was stored and how it was supposed to be used 🤦♀️
@@TheSunnyAmber yup, it's not a time- specific event so you can put it on your backpack as long as you enter your private room :)
If you hold the Strand "aimed" you can counter melee attacks from the MULES. It puts you behind them and you can then strap them up. I think you might be able to counter thrown spears the same way. It's been a while since I tried that specific move. I might have just been near a guy attacking when a spear was thrown.
i never used strand before that last bossfight with higgs and that was when i realized how it works😂
Tip! Materials in standard orders are for the taking and these excellent deliveries respawn, the distribution centre south of lake knot city gives you 800 metals to deliver to the engineer, take the order to the engineer and before delivering it select 'claim materials' take 800 metal then deliver the order.
I call one of my favourite standard orders 'The Lake Knot City Motherload', for best results you need to do order number 511 with a fully constructed road between Lake knot City and South Knot City with a truck.
I just started playing the game and building the roads is my biggest headache (other players have been finishing it for me and I feel guilty), I never thought about taking stuff from the shared locker and recycling and then storing those in the personal locker, that's genius! That's helpful for the more hard to get to areas too. Thanks for the tips!
I have played the original DS and worked very hard to build roads. for some reason there aren't many other people/players in my "network" so I worked extra hard. I'm playing DSDC now and working again on roads which as you know takes FOREVER and tons and tons of materials. I know a lot of people just take the time to do ziplines but to me that takes longer and more work than roads. I look at material availability at distribution centers and preppers and shared lockers etc. Kudos to you for trying to build them. On my way to do some more if I don't get killed along the way. LOL
BTW I know you probably know by now sometimes there is metal and ceramics on the ground in areas.
@@crazyaces4042 Thank you! I noticed the odd material on the side of the road, a ton at the mule camps too, lots of stuff to recycle, I've been working real hard to finish it all and I think I only have a few more to go. I'm only about halfway through the game though, so I don't know if there'll be a new area with more roads. That'll be daunting lol
Just wait until you have to climb everywhere to put up ziplines.
@@polymathecian I've done a few.. way too much climbing/hiking around and of course good old BT's.. and they have to be too close together.. I found roads to be somewhat easier to build and a while back you couldn't really carry much with you on a zip line. I wish more people would show up on my "network" to add zip lines but very few ever seem to show up on map so.. yeah. Nice to have around though! A lot less dangerous just trying to get around.
I started out by just making loads of roads, didn’t play for a while and then came back to around 450k likes from players thanking me for the roads
Sticky gun can fetch you the rope from anchor point if you aim at it carefully (there is no auto aim as one for cargo)
NO F-ING WAY!
Fore real?!? That's insane!
You can actually still get into a truck even when it's full, with cargo on your back, so long as none of said cargo exceeds your backpack's secure strapped volume, as it will be placed on the passenger seat. In Addition, the truck will automatically load cargo exceeding your backpack into the truck bed if there is space, and then load it back onto your backpack the moment you get out of the truck.
I'm really enjoying this game. Luckily for me I found a data chip when completing a delivery early on in the game which had the "Ride" version of the bike. It doesn't take any damage and the battery is double the standard version. I'm obviously sharing it in my garage for everyone else 😊
a new genre for gaming
Anton, you're the kind of porter that makes this game such a nice experience :)
As soon as I realised the BTs stayed away longer by fighting the boss I just started letting myself get caught on purpose. I really don't see any point to "making a path" and taking them out 1 by 1. It's just more fun anyway fighting a boss
Having said that once you get ziplines you really have to go out of your way to fight them
@@crazyaces4042 I heard if you cut the cords they disappear forever. I've gone around cutting cords but just leaving one alive to trigger a boss encounter.
Hi, very good video Tips. Another one, when you face a big black monsters, throw them a blood grenade. It will make the impact zone, on their boby, turn to "red cristals" and they will be really more sensitive to lethals weapons dammage when you'll shoot this zone.
this also appys to when the BT is hit by ANY hermetic weapon thats made contact. so you can throw a herm gernade then with just a assult blow the lights out of the target.
You can use climbing anchors to climb up steep surfaces. Place one down and start traversing up whatever terrain you are having trouble with. You won't stumble or slide down.
Passing through water and being in time fall refills the water container.
Going to the private room WITH the vehicle (By standing next to it and press C) keeps the vehicle contents and does not move it to the private locker. That means you do not have to refill the truck from things moved to the private locker. You keep your vehicle inventory as is.
Distance traveled is an equation for determining like payout on delivery. If you wish and it is not a timed delivery keep a large delivery in the truck for a longer time while delivering smaller ones. Your payout for the held deliveries will be much greater.
I talked so much crap about this game when it came out, never giving it a shot. When it was on sale before the Director's Cut, I thought that I should give it a shot. It quickly became one of my favorite games, the story, the score, the gameplay, everything about it was fantastic.
Glad to hear you realised what you were missing! Just curious, why did you talk crap about it without playing the game?
@megabuilder15 anyone can really speculate on a game before it comes out. Many hated on death stranding and didn't give it a chance. Glad op did
I literally just finished this game and thought it was fantastic. Such a peacefully stressful game. The turbo on trucks in the snow up a hill can cause a rage quit. Such a pathetic slide back down the hill trying to recover lol
Thank you! The most impressive was the blaze trail. That's really a neat detail. It's probably those greenish lines on the map the show the current blaze trails of your player pool.
One slight correction from the truck part (around 13:30): Sam can have cargo on him if the truck is full, as long as it doesn't go above the main section of the backpack (basically anything covered by the backpack cover you can get from the collector later in the game). It will sit on the passenger seat next to him.
In deathstranding director's cut, the chiral crystals was mentioned to help sam become lighter 1,000cg of chiral crystals is equal to 1 kg less heavier
Thank you so much for making this and pointing out the trailblazing/ dirt path making mechanic.❤️ I swear no one talks about how cool that is and it's like the whole point of this severely underrated game.😢
I think it's important to stress to people who aren't getting into it right away NOT to linger too long in chapter 2. Story Progress gives the player so many more tools to complete old orders with. It's good to master the fundamentals before moving on to more difficult orders, but unlocking premium deliveries and grenade pouches ASAP is priority. Analog tilt sensitivity is the name of the game; Imagine Sam is a truck and drive him as such. READ E-mails and pass time in private rooms between grinding orders to level up connection levels since progress will be halted until your read them. Some times you have to rest to advance time to receive mail in the first place. I hope to find a Caedo structure a make a strand contract!
👍👍👍👍👍👍👍👍
Not sticking in 2 is a perfect tip. I spent 25 hours there the first time I played and even though I loved the game I burnt myself out at 50 hours and still on the east coast lol
I think I agree, I just started my second run( first for directors cut is why) and I figured I was going to book it till after the first real big part of the story and then go from there this time.
@@FewNewReasonss I'm in the same boat. Currently 30 hours into my second run on directors cut and already back to the part I was at, at 50 hours the last time. (The fact that they aren't all 5 stars before I move on is bothering me lol).
I'm liking most of the changes except they made the game a little easier.
@@MrMali22 question: I'm on my first play through and I'm not sure if I'm on chapter 2 or 3? My next story contract is to bring supplies to South Knot City. I just got my own Bridges truck and brought the junk dealer into UCA.
Halfway through game, had no idea the paths were made by other players walking them.
Love these sort of guides, they give me the tips without undue amounts of spoilers :D
Thank you. As a new player, I'm finding this game so interesting and fun, I can hardly contain my praises. This video will definitely be useful to me and I really appreciate it.
A bit late to the video, but a small addition to the point of always getting more stars from the sites that give you useful stuff (like the Power Skeleton). Generally you will have the best upgraded equipment at four stars, there is no need to grind for the fifth early on (the fourth star is generally easy enough to get to with a few "missing item" + order runs).
Not true. You should keep delivering to receive equipment. I.E: The chiral artist will continue to give you chiral boots after level 5. Same goes for other people.
Not sure if mentioned in comments, but you can also use the Maser to disable enemy vehicles, stunning any passengers on board and forcing them to exit the vehicle once they recover.
Personally death stranding is a masterpiece of a game and I'm not sure many people can see how incredible it is when on paper it's simplistic yet vast in quality. I absolutely love when I find other players built structures to aid all of us and realizing how we the players are all connected through the chiral network.
My biggest tip is that when you are being attacked by BTs (when they are swarming around you on the ground) you can urinate on them. Quick way to get rid of them and not get sucked into a fight with a larger BT!
WAIT YOU CAN DO THAT!?!
at 14:00 - use drift button when driving trucks uphill. Drift works really well in that case
My favorite game of all time. It's an astonishing accomplishment. It's a whacky concept, but you have to play it to see what a feat it is. Thanks for the video.
new genre for gaming
Great video and as I've only just got my ps5 I am already well into chapter 3 of the director's cut and loving it. . One really simple thing I hope is something new or I've wasted soooo much time getting off bikes to pick things up is that... Well you don't have to get off the bike to pick things up. . It just needs to be stationary
I thought I knew all the tips after multiple playthroughs, but you got me with the last one. In the director's cut you can use zip lines with the carriers!!!! I had no idea.
For sure! I was going to include the strapping down cargo with the strand thing too, but I didn't find it made much difference. Still a wild detail that got added with little/no attention!
Can I do it safely while it’s loaded with stuff too?
Just watched this after getting to chapter 15. Great tips. I tried to avoid spoiling myself too much while doing my playthrough, but some of these tips are really useful for post-game as well.
I am so broke I am contemplating Death Stranding more so now than before. Well, I love this game and I'm grateful to this video. thanks Caedo Genesis, that's all I can afford to give.
You can also see timefall bounce of BTs if you can focus ahead, instead of on the ground and your odradek. I always just navigated only with the odradek warnings on the first playthrough.
Carriers now work on ziplines. This is a massive change for the better
Yeah I'm on my 3rd playthrough, in the endgame, and have built an elaborate Zip line system all over both maps. But what a game changer it would be if I could bring carriers of cargo w/me when I ride them. 😔 I'm jealous of the Director's Cut peeps, but can't find a PS5 anywhere, sooo....
It took me a little to notice this, involving a backpack cover.
I was trying to use a repair spray or timefall shelter to repair the cargo on my back.
I would check my cargo and notice sometimes my cargo container was still very damaged.
It took a few more times because I realized the backpack cover I had on doesn’t just protect the covered cargo from timefall, it also prevents repair spray from reaching the covered cargo.
I usually just offloaded the damaged containers and had then had them sprayed, when that situation happened.
I've played this game for 50+ hours and this video still taught me a lot of simple stuff I simply didn't know. I didn't even realise the BT's will only show up on scan if you're not moving. I just simply hadn't noticed it only worked when I wasn't moving. Great video man
Tons of depth to item management. Game kind of reminds me of Snowrunner/Mudrunner in just hauling stuff with physics being the main challenge
Thank you so much for all your info. I just started playing the game and love it so much! I have had like a week of 3 am bedtimes and don't see an end. Some of your tips I had already figured out but a ton I didn't even know about. I think I gotta start over now because I got the directors cut. It seems to be alot more stuff, can't wait.
Towards the end of the game I had the whole map completely routed out with ziplines. So the last hours of the game for me were mostly running to one of my posts, press the button and watch Sam just fly across the map :D Ziplines in this game, if placed right, make this game super easy mode, especially since you can attach the carrier while lining :D
Ziplines are amazing, but many timed, chilled or bulk orders are better done with the truck. On my quest for 540 LoLoL, I ended up having to use the truck several times even in the high mountains.
Roads actually is a crucial item of multiplayer because it gives major boost to received likes. Building roads earlier - guaranties that there will be piece of road build by you and you will receive likes from players who neglected building roads on same stage as you and roads evolved automatically for them on later stages of game. If you dint build roads - they expand automatically and you dont receive bonus for those pieces which you didnt built
I knew this so I pushed out the first one then later on I hoarded enough to do 3
I do roads very early, stealing trucks and materials from the mules, most of the roads in my game are finished by me and it's very rewarding.
@@Exether178 this is the way!
I really have come to appreciate this game, despite its seriously insanely slow pace in the beginning. But just imagine if this world came to pass 🤣
Tip: In using a cargo as a weapon even though it says (destroyed) you can still use it a few times before it disappears so make use of it it deals massive damage.
Also resting in flat surface is faster to recover.
Playing the directors cut at the moment and i`m at episode 7. Your video helped clear some question i wasn`t sure about and teached me something i haven`t thought was possible. Thanks!
13:30 You were close about the truck being full and Sam not being able to get in with extra cargo. Sam can still get into a full truck with cargo on his back as long as the cargo on his back all fits into his backpack or on his arms and legs. If anything is stacked higher than his pack, he can't get in a full truck.
I built a zip line from the first city connecting áll of them down till the farm and the south city. With this i reduced the traveling time on built road (30min travel) to 5 minute zip line travel. With this i manage to deliver in premium delivery from the south city to the first one within total 30 min travel time instead of 1, 5 hour +. This game is a masterpiece.
Another tip for those of you aspiring BT hunters, when covered in blood or tar DON'T GO THROUGH RIVERS! Instead, go to your private room, then wash off in the shower. Your grenades lvl 0, 1 & 2 will be generated in larger quantities based of your grime, how much you drink and how many cryptobytes you eat. If you want to maximize your grenades eat cryptobytes instead of using the blood bags, as blood bags add nothing positive other than passive health regeneration. Hope this helps someone! 😊
You can still drive a full truck with some cargo on you - equipment doesnt count, but you can also have cargo on the back (anything that fits into the backpack - 2 Ls or equivalent) and up to 4 S cargos attached to suit
the "balloon" bts that show up near the incinerator in the central region and around the edge of the map in several spots are super easy to kill, and drop chiral crystals and sometimes cargo like dlhigh density materials. they are always in large groups andnits easy to get 3000+ crystals in a few minutes by killing them. they respawn after a few hours assuming you dont rest in a private room and faster if you do.
There are alot of materials in the ruined shelter by craftsman... Just access the terminal where you collect his tools, and open the private locker. Great for building roads
Two tips wasn't mentioned:
Even if the truck is full you can put the first "row" of things from your back to the passenger seat.
Also, when you carry a body, you can seat it on the passenger seat and drive with it given you have no other excess cargo on your back (nothing hanged on your tool rack and on the suit, etc).
Deliver the damn Pizza's right off the bat. More than worth getting done. The rewards for delivering them all. Can help a lot early in the game. And help keep your cargo load down.
If you wanna stop faster on the Reverse Trike then when holding "A" (reverse/brake) on keyboard also hold your "right mouse click" for a "reverse wheelie" to almost stop on a dime no matter your cargo load,... just noticed this on my own today. Been playing for 5 days, and this is helping me get around easier on that thing, and I didn't see it in any tip videos yet,.... I did not read all comments though.
My favorite tip that nobody ever knows: the bola gun works on BTs. When they're frozen with it, they can't send you to the Catcher or anything, so once you have the cord cutter you can just walk up casually and send them on their way.
yeah I knew about it pretty quick. It works great but they don't stay bound very long.
It's because it uses your rope which is covered in sam's blood
Yeah, bola gun is my favorite for BTs
They don't mention that you can take carriers with you on zip lines in the director's cut. Atleast I never saw any mention of this. This was such a hassle in the standard game when I need to take a lot of cargo but wasn't able to use the zip line because I had a carrier with me. This will make new orders so much better now in the mountains area since traversing by zip line is the fastest way to get around
Also if you come up against a boss BT like a squid or lion, you can hit them with a hematoma grenade or grenade launcher then switch to a assault rifle with lethal rounds and take it down faster.
You don't have to change your vehicle's color to instantly repair/recharge it. Just store the vehicle and then retrieve it.
I've only had this happen once, but when I was driving a Mule truck through their area, they didn't spot me as an enemy until I stepped out and began fighting. Great moment, lol.
Also, you don’t have the road network in the first area. If you are going to put down a zip line, please check what others exist on the map and try and space yours out at least 300m from the other. Use cliff tops to your advantage!
About carrying cargo into truck
Even if you fully loaded it completely Sam can bring with him the cargo in his Legs and Shoulders, witch is 4S (small) and the exactly amount of the backpack
It is 1XL (extra large) + 1M (medium) or 2S
Or 2L (large)
I need to make a video explaining this, about the sizes of the cargos
Never saw anyone talking about it
Great video, I've been playing the game since launch on PS4, I'm currently playing offline to get a challenge and your video game me some tips I never thought
Wish I Had Director's Cut
Amazing work
Keep on keeping on 👍🏼
I've been reading a lot people said this game is a walking simulator. I just bought it few days ago but turns out this game is enjoyable. I just love roaming, grabing package to deliver, making easy way to move (putting ladders, rope and whatever it is). This game made me like having a job as a real porter.
Thanks for the tips. I'm about 5 hours in now and I'm intrigued lol. You're basically a hardcore parkour delivery man. I've been delivering a ton of lost cargo and having fun and I can't explain why, but that's okay. Just did the wind farm and I gotta say, the BT's still creep me out a just a little, but I can navigate them easily. The first set of experimental grenades....did nothing? Either way when I get more, I'm probably gonna end up messing with them a lot, since you can escape anyway if you get caught lol.
0 Grenades (bath water) are direct impact with no splash zone. They make BT's flee for a short amount of time.
1 Grenades (piss) are improved versions of 0's, with longer duration and a splash zone. You can use them on your vehicles to go through BT territory without worrying too much.
2 Grenades (poo) are lures that attract and clump BT's. You can use them to clear some areas or as prep for throwing a 1 grenade and affect them all.
@@Zirkalaritz Could have used the number 1's just now on a urgent premium lmao. Made it still, but dang. Def will bring 2's for crystal farming. Thanks
The floating tar blobs (one large group is NW of the incinerator in the central region but theres others) are an excellent source of chiralium. Throwing a blood grenade near a cluster will cause them to draw closer to it then a 2nd grenade can wipe out a bunch. For lone ones a pistol or assault rifle are good ways to take them down. Many drop 1 to 3 chiralium growths often 100g in size. Usually get a few thousand at least
Found this after buying it on xbox
Same
One little thing with the strand, is that you can actually use it to parry enemy melee strikes. Ready it with LT/L2 (Xbox/PS respectively), when and just when an enemy begins to strike, press RT/R2. The game will do a slow-mo, and prompt you with the parry-move button. Makes the boss fight much easier
I finished the game without ever killing anyone cause i prefer using the bola gun and fists. The Bola Gun is the best gun in the game anyway (fk recoil on the other guns which makes aiming frustrating as fk).
Haven't played directors cut btw
1. Once you arrive in Lake Knot City (chapter 3), go back to the Eastern Region and get 5* from all the preppers/locations. You won't come back, afterwards, until the endgame.
2. Build ALL the roads in chapter 3. If you delay it after this chapter, it will be harder to farm materials, because MULEs will own machine guns and Terrorist camps can kill you. In chapter 3 nobody will kill you, because even the terrorists use non-lethal bullets. But after ch. 3, this will change. You can farm metals from the 1st MULE camp, located between Lake Knot and the Engineer, and ceramics from the 2nd MULE camp, located between the Elder and the Craftsman.
3. While the MULEs are knocked down and stock will be replenished when they're up again, focus on completing material deliveries, between various preppers/locations.
4. Kill all the MULEs and Terrorists in chapter 6 (Deadman) when you won't have BB with you. They won't respawn anymore until you'll fast travel to another region (e.g. East/West), or change the game's difficulty ... or spend 300h in the game. 🙂 You can ignore the SW camp, since it's very hard and tedious to transport the corpses from there. I did it in ch. 5 and BB went into autoexemia after each shooting, so I needed to sleep in the safehouse very often, because of that. Don't keep BB too much time in that state because it will weaken the link he has it with you, and you don't want that to happen!
5. Try to sleep as little as possible. Sleeping advances time A LOT. Meaning that your structures and the online ones will degrade faster.
6. Rule of thumb: bring a prepper into the chiral network > do orders for him/her until you get 5* > rinse and repeat. Leave the "Order for Sam" the last one to be handled.
7. Don't bother with the First Preper, until you'll need to go to the mountain cabin, to meet Deadman. Just don't meet with him and go to those two, to bring them into the chiral network and get 5* from them. As for the Veteran Porter, he'll unlock his door in the Heartman's chapter, once you'll bring the Geologist into the chiral network. Both of them will have its doors locked/blocked until those specific moments!
8. Use the Bridge Link often. Make 30 strand contracts. Update those contracts on a daily basis, with people that login daily, have a similar/higher Porter Grade and Bridge Link with you. People that login daily are people that will repair your structures and you will see their structures in your gameplay. Focus on those that have the green likes > blue likes! If that green number is higher, that means many players, like yourself, are pleased by that player's work >> he spent many hours and has built useful structures around the DS world.
9. In order to unlock the truck and the backpack cover, first unlock THEN maximize the following connections: Distro South, Junk Dealer, Collector. In this order! Don't maximize any of them before unlocking them!
10. Use only the Chiral boots! They're the lightest and offer the longest durability. You can get a pair by completing any premium delivery to the Chiral Artist mother.
11. Gravity gloves > Power gloves > Silver hand. Plain and simple! You should use, though, power gloves, when you wander in the mountains, to set up your zipline network. 🙂
12. All Terrain > Power > Speed > Support skeleton. Although the All Terrain has 60kg less capacity than Power, it's a great trade-off, because the mobility and speed is greatly improved. And you'll have the hip slots available, as well. You will unlock it in Chapter 6, by bringing the Roboticist in the chiral network.
13. Once you bring the Doctor into the chiral network, focus on completing premium deliveries to him. Each premium package, that he'll receive, will offer you a high capacity blood bag of 1L! Which is VERY useful later on!
16. Don't bother too much with the floating carriers and use them only where it's the only option available. Unfortunately, even if you tie the cargo, with the strand, packages tend to drop from it. A poorly tested feature, overall. On top of that, it costs chiral crystals to work (lvl 1 - 2/min, lvl 2 - 3/min) and is limited by kg, not only sizes (lvl 1 - 300, lvl 2 - 600).
Just got DSDC from steam it was just on sale half off never new much about it, but now after playing, it is a awesome game the graphics are superb and greatly optimized so there is not a ton of frame spikes. I have a 3080ti max settings and run 144 hz max at all times. Also great mechanics,can not believe I overlooked the game for so long like I said it's great. Thanks for the video and sorry the comment is a mile long.
Just wanted to add that anything you are carrying in your hands can be dropped directly onto your vehicle. Saves time from opening your menu and transferring it that way. Wish I learned that sooner.
A lot of good tips here but this one could make a big difference to me too. Thanks
If you crouch in BT areas you can just crouch walk around as much as you want and cut the umbilical cords with ease with next to zero hassle from the BTs, once you get the cord cutter this becomes easy
Another great thing about roads is that BTs can’t reach you anywhere if you are on the pavement
The game blasts you with so many mechanics that I missed some of it, and the ingame tips aren't that thorough. So, thank you!
once you jet the jetpack the dropkick is awesome! also with the jetpack sprinting off a jump ramp is very satisfying
You only need to upgrade every other zipline station in a path to get the range benefit across the whole path. Makes it a lot cheaper to get the max range benefit out of those stations.
Finally Discovering this game in 2023 (Had a sealed copy since 2019 LOL) DS is an amazing game and ty for this guide!