Pirani Arts
Pirani Arts
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Don't Wait For The Final Render - Realtime Composition
In this short tutorial, I will explain a fantastic feature: real-time composition in Blender. This allows you to quickly see the results of your final render similar to post processing effects, and improve your work efficiently.
You can support me on Patreon using the link below, thanks:
www.patreon.com/PiraniArts
Or with digital currencies:
nowpayments.io/donation/piraniarts
If you enjoyed this video, don't forget to like it and subscribe to the channel.
Cinematic render in blender tutorial:
ua-cam.com/video/e4PP-a4KW40/v-deo.html
Realistic render in blender tutorial:
ua-cam.com/video/PbNUM9JYpPg/v-deo.html
Website: piraniarts.blacave.com
ArtStation: www.artstation.com/piraniarts
Instagram: piraniarts
LinkedIn:
www.linkedin.com/in/piraniarts
Patreon: www.patreon.com/PiraniArts
#blender3d #blendertutorial #blenderrender #3d #blenderrender3d
Переглядів: 469

Відео

Mistakes Made by 3D Artists and How to Avoid Them
Переглядів 24912 годин тому
In this video, I discuss the most common mistakes made by 3D artists and provide practical tips to help you avoid them. Whether you're a beginner or an experienced artist, these insights are valuable for improving your 3D modeling, texturing, lighting, and overall workflow. This video is especially helpful for junior 3D artists looking to enhance their skills and avoid common pitfalls. You can ...
The Secret of Realistic Hair Shader in Blender
Переглядів 831День тому
In this video, I'll reveal the secret of creating a realistic hair and fur shader in Blender from scratch. Whether you're new to Blender or looking to enhance your skills, this step-by-step guide will help you achieve professional results. In this tutorial, you will learn: - How to create realistic hair and fur in Blender - The techniques for developing a professional hair shader - Tips and tri...
Create Realistic Fur Easily From Scratch in Blender
Переглядів 1,9 тис.14 днів тому
In this tutorial, I'll show you how to create realistic and professional fur from scratch in Blender. We'll utilize Blender's hair and fur system to create the fur with ease. Eevee Next tutorial: ua-cam.com/video/iX52DKQ01wk/v-deo.html Displacement from scratch tutorial: ua-cam.com/video/QOUMshvxWSI/v-deo.html You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArt...
Top Tips for Realistic Renders in Blender - Enhance Your Scenes
Переглядів 76621 день тому
In this tutorial, I will introduce some awesome tips and techniques for achieving a realistic render in Blender and enhance your scenes. Create professional fog volume in Blender tutorial: ua-cam.com/video/4ODmujLNoI8/v-deo.html Create realistic skin shader in Blender tutorial: ua-cam.com/video/D0GnaKm-nwU/v-deo.html Lighting techniques in Blender tutorial: ua-cam.com/video/VaM4jyXK4cY/v-deo.ht...
Blender 4.2 Beta New Features, Is It Amazing?
Переглядів 7 тис.Місяць тому
In this video, I'll introduce the Blender 4.2 Beta and its new features, and I'll demonstrate how to work with them. Rendering with Eevee Next, tutorial at the link below: ua-cam.com/video/iX52DKQ01wk/v-deo.html Eevee next and Unreal Engine 5 full comparison at the link below: ua-cam.com/video/6gtyxQJOuHw/v-deo.html Create realistic skin shader in Blender, tutorial at the link below: ua-cam.com...
Unreal Engine 5 vs Blender Eevee Next - Which Should You Use?
Переглядів 12 тис.Місяць тому
In this tutorial, I will render the same scene in two engines: Blender Eevee Next and Unreal Engine 5, and provide a full comparison of both. Rendering with Eevee Next, tutorial at the link below: ua-cam.com/video/iX52DKQ01wk/v-deo.html Create professional fog volume in Blender, tutorial at the link below: ua-cam.com/video/4ODmujLNoI8/v-deo.html Create realistic skin shader in Blender, tutorial...
Eevee-Next vs Eevee in Blender 4.2 - A Detailed Comparison
Переглядів 21 тис.Місяць тому
In this tutorial, I'm going to explain the differences between Eevee Next and Eevee in Blender 4.2, I've used two different scenes in this video, each with a distinct lighting setup. Lighting techniques in Blender, tutorial at the link below: ua-cam.com/video/VaM4jyXK4cY/v-deo.html Realistic renders in Blender Eevee, tutorial at the link below: ua-cam.com/video/PbNUM9JYpPg/v-deo.html Realistic ...
Achieve Realistic Renders with AOVs in Blender
Переглядів 1,5 тис.Місяць тому
In this video, I will introduce render passes (AOVs) in Blender and explain how to use them to enhance your render quality Lighting techniques in Blender, tutorial at the link below: ua-cam.com/video/VaM4jyXK4cY/v-deo.html Realistic render and compositing using Eevee, tutorial at the link below: ua-cam.com/video/PbNUM9JYpPg/v-deo.html Fastest render and optimization in Blender, tutorial at the ...
Professional Fog Volume in Blender From Scratch
Переглядів 1,7 тис.2 місяці тому
In this tutorial, I will explain how to create a professional fog volume in Blender from scratch. I'll use the Eevee render engine to demonstrate the fog result and create the shader. Check out the tutorial for realistic rendering using Eevee at the link below: ua-cam.com/video/PbNUM9JYpPg/v-deo.html You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArts Or with ...
Create Realistic Renders Easily with Eevee in Blender
Переглядів 1,5 тис.2 місяці тому
In this tutorial, I'm going to render a scene using Eevee and introduce tips to achieve a realistic render in Blender. Lighting techniques in Blender, tutorial at the link below: ua-cam.com/video/VaM4jyXK4cY/v-deo.html Depth of field in Blender, tutorial at the link below: ua-cam.com/video/7A0f8dcJ258/v-deo.html Cinematic render in Blender, tutorial at the link below: ua-cam.com/video/e4PP-a4KW...
The Fastest Render in Blender With These Tips
Переглядів 6 тис.2 місяці тому
In this video, I explained the ways and tips that you can use to increase your render speed in Blender and achieve a perfect result. Many subjects have been covered in this tutorial, and you can apply them whether you have a powerful PC or a less powerful one. Lighting techniques in Blender, tutorial at the link below: ua-cam.com/video/VaM4jyXK4cY/v-deo.html Displacement in Blender, tutorial at...
Creating Realistic Skin in Blender with Ease
Переглядів 6 тис.2 місяці тому
In this video, I explained how to create a realistic skin in Blender from scratch. If you have any other techniques for creating skin, feel free to share them in the comments. UDIM in Blender, tutorial at the link below: ua-cam.com/video/QJj18REZjcI/v-deo.html Subsurface scattering in Blender, tutorial at the link below: ua-cam.com/video/h4V5vUqPeCA/v-deo.html Lighting techniques in Blender, tu...
Why Choose Blender And What its Advantages?
Переглядів 1,6 тис.2 місяці тому
In this video, I want to discuss the reasons why you should consider using Blender, and I'll also compare it with other software. You can access my Blender tutorials list using the link below: ua-cam.com/play/PLdOcBN7Vcsuyin44w49vYVcEalC5uorQp.html And you can watch the animations used in this video: ua-cam.com/play/PLdOcBN7Vcsuywze_VQYf0YQ1d2NMPJnOr.html You can access the shop and support me ...
Create High Quality Textures Easily Using UDIM in Blender
Переглядів 1,8 тис.3 місяці тому
In this tutorial, I'll guide you through working with UDIM (multiple UV tiles) in Blender from scratch. With this capability, you can create high-quality textures. You'll learn how to create UVs from scratch alongside UDIM. Also, check out the UDIM tutorial in Maya at the link below: ua-cam.com/video/JDiL5cBrxg8/v-deo.html And another tutorial on UDIM in Substance Painter at the link below: ua-...
Create High Quality Textures - UDIM in Substance Painter
Переглядів 8083 місяці тому
Create High Quality Textures - UDIM in Substance Painter
Create UV Like This - UDIM in MAYA
Переглядів 1633 місяці тому
Create UV Like This - UDIM in MAYA
How I Created This Anime Style Animation
Переглядів 4773 місяці тому
How I Created This Anime Style Animation
The Art of Cinematic Rendering in Blender
Переглядів 8 тис.4 місяці тому
The Art of Cinematic Rendering in Blender
Crafting Cinematic Magic (The Power of Depth of Field in Blender)
Переглядів 3624 місяці тому
Crafting Cinematic Magic (The Power of Depth of Field in Blender)
The Art of Lighting in Blender (Tips and Beginner's Guide)
Переглядів 7 тис.4 місяці тому
The Art of Lighting in Blender (Tips and Beginner's Guide)
How to Use Displacement In Blender (Two Methods)
Переглядів 1,1 тис.4 місяці тому
How to Use Displacement In Blender (Two Methods)
How To Use Subsurface Scattering In Blender
Переглядів 8495 місяців тому
How To Use Subsurface Scattering In Blender
Sculpting a Dragon In ZBrush - Part6
Переглядів 1155 місяців тому
Sculpting a Dragon In ZBrush - Part6
Sculpting a Dragon In ZBrush - Part5
Переглядів 525 місяців тому
Sculpting a Dragon In ZBrush - Part5
How I Made Devil Jin 3D Model - Fan Made
Переглядів 1115 місяців тому
How I Made Devil Jin 3D Model - Fan Made
Sculpting a Dragon In ZBrush - Part4
Переглядів 1385 місяців тому
Sculpting a Dragon In ZBrush - Part4
Sculpting a Dragon In ZBrush - Part3
Переглядів 1686 місяців тому
Sculpting a Dragon In ZBrush - Part3
Sculpting a Dragon In ZBrush - Part2
Переглядів 1316 місяців тому
Sculpting a Dragon In ZBrush - Part2
Sculpting a Dragon In ZBrush - Part1
Переглядів 3406 місяців тому
Sculpting a Dragon In ZBrush - Part1

КОМЕНТАРІ

  • @mikerusby
    @mikerusby 8 днів тому

    looks nice but I think you overdid the SS slightly.I tend to use a mix color node to modulate between the diffuse and subsurface. works quite well, but this is for later version like 4.2 since there is no subsurface colour slot

  • @lalitsharma3137
    @lalitsharma3137 8 днів тому

    Can you please share these files? Textures and maps?

    • @piraniarts
      @piraniarts 8 днів тому

      Hi, I plan to add an asset store to my website soon. I will offer some of my best projects in both free and paid versions. I will announce it on my social media once it's ready.

    • @lalitsharma3137
      @lalitsharma3137 8 днів тому

      @@piraniarts just reply to this comment when you're done.

  • @greypsyche5255
    @greypsyche5255 9 днів тому

    So you are saying objects in regular eevee don't cast shadows, got it

  • @Blaindex3D
    @Blaindex3D 10 днів тому

    Good❤ I wanted watch when you take it to substance painter

    • @piraniarts
      @piraniarts 8 днів тому

      Thanks, you can watch the UDIM tutorial in substance painter in another one of my videos via this link: ua-cam.com/video/QJj18REZjcI/v-deo.html

  • @principedelapaz3593
    @principedelapaz3593 11 днів тому

    💖💖💖💖💖💖💖 thank you

  • @ashiqbiju-gz2ke
    @ashiqbiju-gz2ke 11 днів тому

    Thanks, it helped

  • @basspig
    @basspig 12 днів тому

    Well I don't think this is a realistic comparison because most of the Unreal Engine animations I've seen include what it looks like miles and miles of lush complicated territory with possibly billions of polygons. A comparison of an entire Forest of trees between Unreal Engine and blender would be a more realistic comparison.

  • @chaosmachines934
    @chaosmachines934 13 днів тому

    this is a big improvement almost toolbeg vl at this point

  • @user-rt6pt7fw2v
    @user-rt6pt7fw2v 15 днів тому

    I'll be using EEVEE Next door preview then I change to Cycles for delivery to the cloud render farm.

  • @marinamaximchuk4859
    @marinamaximchuk4859 16 днів тому

    thank you good tutorial!!

  • @desivillagergamerz5337
    @desivillagergamerz5337 19 днів тому

    Nice tutorial ❤❤❤

  • @arise3494
    @arise3494 23 дні тому

    Blender is great for small scenes or single frame renders, but really struggles with large scenes. UE5 is good for large scenes and even animated scenes because of Nanite, automatic mesh LOD, texture LOD, etc.

  • @PrSatch
    @PrSatch 25 днів тому

    I would say that horror-style model isn't the best choice for lessons - hard to look at it for long time

  • @containedhurricane
    @containedhurricane 25 днів тому

    Are there still reflection flickering in both Blender Eevee and Unreal Engine? It's very noticeable in animation rendering

    • @piraniarts
      @piraniarts 25 днів тому

      The only issue with eevee is shadow flickering, which I explained how to fix in the 'Blender 4.2 Beta' tutorial. however, reflection flickering commonly occurs in real-time render engines.

  •  27 днів тому

    Unreal engine is not good for animation even its render fast ..time consuming of every movement and set-up. Import export sks ..better use blender 4.2 beta version

  • @aliosanlou4425
    @aliosanlou4425 28 днів тому

    THE SSGI Mods for eevee is Alot more Capable and faster than the eevee next

    • @piraniarts
      @piraniarts 27 днів тому

      The legacy eevee engine has been completely removed in blender 4.2

  • @piraniarts
    @piraniarts 29 днів тому

    In this video, I compared two render engines without rating them. the choice should be made by the artist. both rendering results are good but differ due to the distinct cores of the render engines, which is understandable.

  • @ironhans1198
    @ironhans1198 Місяць тому

    I'm Cycles user.... and I cannot believe your EeVEE render took a minute! Why use it? I thought the advantage of EeVee was speed at the sacrifice of quality.

    • @piraniarts
      @piraniarts 29 днів тому

      It's clear that cycles is still better than eevee, eevee next is an improved version of eevee and it takes more time to render and is still in beta and I don't recommend using beta software at all. however this video is just a comparison, and I didn’t rate any of the render engines. the choice should be made by the artist.

  • @godwinyo5206
    @godwinyo5206 Місяць тому

    when is blender 4.2 with eevee next releasing?

    • @MoiCestVinci
      @MoiCestVinci Місяць тому

      16 July and you can use it with beta version available one

    • @jbdh6510
      @jbdh6510 6 днів тому

      @@MoiCestVinci before 2 days

  • @Cinnamine3D
    @Cinnamine3D Місяць тому

    not really.. they are lacking in anything spectacular since 2.8

    • @Normie404
      @Normie404 28 днів тому

      What you talking about ,they gonna add ever next which takes it on par with real time renders like unreal engine

  • @AradijePresveti
    @AradijePresveti Місяць тому

    Yes, it's amazing. Next question.

  • @genesis2303
    @genesis2303 Місяць тому

    Try settings in the world tab small sun angle gives so nice crispy shadows, specially when you have some tree billboards behind the window, and with new volumes godrays looks just sick good through the blinds, but there are also downsides, in order to get metal to look like it should you need to bring up Max Roughness in Raycasting tab to the level of your metal roughness, and in some cases switching denoising off makes metal look like metal, because this new EEVEE denoising method kills metal reflections with overbluring.

  • @Ayahuasca_RTX
    @Ayahuasca_RTX Місяць тому

    that's what I was looking for, thank you very much my friend. 👍

  • @charithevfx
    @charithevfx Місяць тому

    can we download your dragon model for study the topology flow please

    • @piraniarts
      @piraniarts Місяць тому

      Sure, I plan to upload some of my models (including this one) on my website as soon as possible. when I add them to the website, I’ll post about it on my socials.

  • @aleksei7479
    @aleksei7479 Місяць тому

    same quality, unreal is faster to render+ easy to set up the scene, the choice is obvious)) use USD format to drag whole scene into unreal

    • @piraniarts
      @piraniarts Місяць тому

      yes, you’re right, however, let me add something, both are easy to set up, but Blender is more customizable, for instance, in blender, you can create a volume from scratch using simple shader nodes, making it easy to create elements like clouds and customize other components.

    • @JonathanMafi
      @JonathanMafi Місяць тому

      blender uses USD as well.

    • @ruudygh
      @ruudygh 25 днів тому

      unreal need to compile shaders for 30 seconds for every change.

  • @TigraPolosatiy
    @TigraPolosatiy Місяць тому

    So.. what the point of this comparsion? 🤔

    • @diamondglitter205
      @diamondglitter205 Місяць тому

      I found out the subsurface scattering works nicer in UE which makes the creature skin look more realistic

  • @wendysburgers4326
    @wendysburgers4326 Місяць тому

    Amazing Eevee got better with Next. I won't render my small projects in Cycles, only Eevee Next soon

  • @williamasperti1974
    @williamasperti1974 Місяць тому

    EEVEE is good, but blender not use mip mapping or lod for texture... and for a big project the best solution is not use blender ahah

    • @charanganesh3700
      @charanganesh3700 Місяць тому

      That's not true there is something called proxy geometry and you can do this using geometry nodes

    • @danialsoozani
      @danialsoozani Місяць тому

      Versatility is the key to success. that's why I'm learning both of them

    • @piraniarts
      @piraniarts Місяць тому

      There are techniques to implement an LOD system in blender, however, LOD is particularly useful for video games where the player can reach any area of the environment, making optimization essential.

    • @williamasperti1974
      @williamasperti1974 Місяць тому

      @@danialsoozani Me too

    • @danialsoozani
      @danialsoozani Місяць тому

      @@williamasperti1974 amazing! good luck my friend :)

  • @haimalexandernikolchook8280
    @haimalexandernikolchook8280 Місяць тому

    Did you use ray tracing in eevee next?

    • @piraniarts
      @piraniarts Місяць тому

      Yes, but ray tracing is very effective in scenes with high levels of reflection.

    • @haimalexandernikolchook8280
      @haimalexandernikolchook8280 Місяць тому

      @@piraniarts wait i don't understand From what i understand you didn't use RT in ue5 so i don't think its a fair competition

    • @ajtatosmano2
      @ajtatosmano2 Місяць тому

      @@haimalexandernikolchook8280 It's fair, because the 'ray-tracing in eevee isn't path tracing, but a simplified method called horizon scanning (if I am ot mistaken). So, basically it's fake raytracing. In unreal he used Lumen, which is a differentbut also fake system.

    • @haimalexandernikolchook8280
      @haimalexandernikolchook8280 Місяць тому

      @@ajtatosmano2 oh really? I mean ue5 also has rt in lumen (not pt)

    • @ajtatosmano2
      @ajtatosmano2 Місяць тому

      @@haimalexandernikolchook8280 ray tracing is a very misleading term. Path tracing is a way to achive 'ray traced lighting' and it's what cycles uses. There is bidirectional path tracing, photon gi, spectral stuff,which are all close to accurate physically and slow to calculate. Now, Lumen, Eevee and other real time engines instead of calculating everything use estimations and various methods to get as close to proper ray-traced solutions without sacrificing performance. I am not an expert and I don't know what Lumen does exactly either.

  • @AdamMotion
    @AdamMotion Місяць тому

    I might have missed it, but what was the render time on UE? Or was it as simple as saving the screen shot? So effectively 0secs render? If so, that’s a big difference in time, esp over multiple frames

    • @brightboxawesome2702
      @brightboxawesome2702 Місяць тому

      curious to know this as well

    • @piraniarts
      @piraniarts Місяць тому

      Blender and Unreal have different architectures, so I am comparing the render results of each under the same conditions. in blender, I need to render the scene instead of taking a simple screenshot to separate the background as an alpha channel, add post effects in the compositor, and for various other reasons. unreal, being a game engine, finalizes the render in real-time (post effects, background and so on, it has to, as blender is designed for creating animation and CGI, not for real-time gaming), so a screenshot is often sufficient, while unreal’s sequencer system allows for more control over your render (operates similarly to a screenshot system, you can try!), but for this video, I added effects in blender. ultimately, both eevee next and unreal are real-time engines, but their differing architectures make a comparison necessary.

    • @IstyManame
      @IstyManame 29 днів тому

      @@piraniarts then go and do a fucking render in unreal? Adjust the lumen or scalability to get similar rendertime and then compare. Because otherwise what's the point of comparison, who is it for?

  • @PP3D
    @PP3D Місяць тому

    Hi 🙂, I still don't know which one to use, so I use both. I'm more comfortable with Blender and I find UE 5 more complicated. I don't use UE at all to make games but only cinematics. If I got into UE it is largely because of the influencers who constantly praise this game engine...🤨

    • @CommonTube
      @CommonTube Місяць тому

      This is due to use has unlimited poly count without slowing down your device, and it's lumen rendering system gives realtime workflow whose results are somewhat similar to cycles of blender. But realtime work using cycles isn't quite posible

    • @piraniarts
      @piraniarts Місяць тому

      Work with the tool that best fits your requirements, for example, if you want to create 3D models, animations, or have more control over your scene and renders, blender is the best choice. as I mentioned in the video, unreal is primarily a game engine with numerous tools to create a great video game, while blender is a modeling software that offers extensive options for rendering and scene management. however, if you plan to work with both, it’s best to thoroughly learn one first before moving on to the other.

  • @Rheez3D
    @Rheez3D Місяць тому

    Nice!

  • @fulpixel
    @fulpixel Місяць тому

    sorry, but you said "can'T harm your hardware" right? would be crazy if it could :D Thanks for the great walkthrough otherwise!

  • @macronomicus
    @macronomicus Місяць тому

    FYI, Its only been three days since you made this, but Blender 4.2 is now in Beta! 4.3 is now the alpha

    • @omnymisa
      @omnymisa Місяць тому

      Blender updates coming faster than EEVEE can render anything 🤣🤣

    • @macronomicus
      @macronomicus Місяць тому

      @@omnymisa lol did you find a bug? So far the 4.2-beta eevee is working for me rendering realitme, tinkering with its new Gi settings & other stuff all worked for me on some quick tests.

    • @omnymisa
      @omnymisa Місяць тому

      @@macronomicus I haven't find any bug, by the moment I try to avoid tests versions I may do it later when I make more progress as a User in the main time am enjoying the developer enthusiasm. But the question comes to my mind, do you see any scene where you want to be able to have the current version of EEVEE and that new one coming up?

    • @macronomicus
      @macronomicus Місяць тому

      @@omnymisa Now that its beta release they took out the old EEVEE so its just the one new one in there now, I dont miss the old one at all, the new one is so much faster. Now that its beta release features are locked & they just fix any bugs found, its almost done, beta releases tend to be fairly stable Ive found in the past.

  • @growupempresas3698
    @growupempresas3698 Місяць тому

    nice channel

  • @Bsbsbss6192
    @Bsbsbss6192 Місяць тому

    Whats your spacs

  • @goldenmikytlgp3484
    @goldenmikytlgp3484 Місяць тому

    I really, really hate the light bleed problem where the shadows are. I don’t know how to fix it and it makes the engine overall bad. Not to mention that the ray tracing is only screen spaced, so you loose the realistic effect if you just slightly tilt the camera away from the light source

    • @piraniarts
      @piraniarts Місяць тому

      Yes, you’re right, eevee next is currently in its alpha stage, when working with it, you need to enhance the final render using compositing.

  • @antony46175
    @antony46175 Місяць тому

    I use eevee to render my 3D scenes and animations bacause Cycles is too heavy for me, with the right settings it is possible to get great rendering results with Eevee. Very happy to hear that Eevee is being improved.

  • @Priv_Not-None
    @Priv_Not-None Місяць тому

    im pretty sure bloom is moved to the realtime compositor and requires compositor nodes to setup, could be wrong though, but that is my thought

    • @piraniarts
      @piraniarts Місяць тому

      thanks for the comment, yes, the only way to achieve bloom is through the compositor

    • @campoyo3788
      @campoyo3788 16 днів тому

      Bloom has always been in the compositor as an option inside the "Glare node", It works similarly to the Bloom in Eevee Legacy but it has less customization. I hope they add back the old Eevee bloom as a new node for the compositor in a future update.

  • @aleksei7479
    @aleksei7479 Місяць тому

    There is unreal with same quality but more possibility to render, why use evee LOL ?) I understand to use cycle, but not evee

    • @salimbendali8189
      @salimbendali8189 Місяць тому

      because competition is good for the consumers......when one company takes over something. the user gets fucked.....needless to say that blender is also free and allows you the flexibility to write your own code and add features to it as you wish.....it's very flexible. which is why big companies are using it. Keonigsegg for example uses Blender (EEVEE) for the configurator that allows customer to customize their own CC850.

    • @Priv_Not-None
      @Priv_Not-None Місяць тому

      Unreal takes like 5 hrs to load 🔥🔥 I would use unreal if not for that, but unreal is also endlessly complex to learn compared to blender which isnt that big of a deal for me but may be for other people, those load times are just ass though. and thats just loading a blank scene??? not worth it to me

    • @aleksei7479
      @aleksei7479 Місяць тому

      @@Priv_Not-None 5 hrs to load what ?)

    • @VoxelMusic
      @VoxelMusic Місяць тому

      @@aleksei7479 thats whats everyone else wants to know as well

    • @piraniarts
      @piraniarts Місяць тому

      I've worked a lot with unreal, and it's very powerful, however, as demonstrated in the video, you can achieve impressive results with eevee next, unlike eevee legacy, it's a significant improvement for a 400MB software, moreover, unreal is primarily a game engine and doesn't handle tasks like rigging, animation, sculpting, and modeling as well, unreal is also quite resource-intensive. I plan to upload a video comparing unreal and blender, which will show how unreal consumes more hardware. offline render engines like arnold, cycles, and keyshot are becoming obsolete as everything moves towards real-time rendering, the improvement in eevee is logical, finally, I'm a big fan of open-source software.

  • @jamesjackaman8803
    @jamesjackaman8803 Місяць тому

    At the moment Eevee next just freezes blender for me on my system, earlier versions have crashed my entire computer before so there is some progress, not sure if it is just my Amd graphics card or something else the Developers are not forthcoming with what is happening. I do like the idea of it but hope they keep eevee in next versions as well as I use that all the time.

    • @e-mananimates2274
      @e-mananimates2274 Місяць тому

      That sounds a bit ominous. I remember having trouble with Blender when I was simply trying to switch from vertices to edge and faces. Thankfully, this was updated a while ago. I hope I have a better time when I try Eevee-Next!

    • @piraniarts
      @piraniarts Місяць тому

      Eevee next is currently in its alpha stage, so many problems may occur, to address your issues, start by updating your GPU drivers and checking your ram usage while using blender, high ram usage can cause blender to freeze. although I don’t have an amd gpu, many users do, and it typically doesn't pose major issues nowadays.

    • @jamesjackaman8803
      @jamesjackaman8803 Місяць тому

      @@piraniarts yep it’s ram usage, suddenly Blender just eats up all my Ram and more and everything locks up. Odd that EEVEE Next is the cause though. The same file on EEVEE is perfectly fine. I know 16 gig of ram is now on the low end but for a render engine that is supposed to be less systems taxing there is something going wrong.

  • @Stimes
    @Stimes Місяць тому

    IF YOU USE EEVEE-NEXT AND RAYTRACING YOU DO USE A PROBE VOLUME IN YOUR SCENE FOR HAVING A REALISTIC LIGHTNING AND SHADOWING, RAYTRACING ONLY ISN'T EFFICIENCY YOU DO ADDING A PROBE VOLUME AND BAKE IT PLEASE SHARE THE INFORMATION IN ALL EEVEE-NEXT VIDEO !

    • @hanguyenhoang9551
      @hanguyenhoang9551 Місяць тому

      ok ok, chill friend....

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev Місяць тому

      WHY ARE WE SHOUTING! ᵀʰᵉʳᵉ ᶦˢ ⁿᵒ ⁿᵉᵉᵈ ᵗᵒ ˢʰᵒᵘᵗ ᵐʸ ᶠʳᶦᵉⁿᵈ

    • @loadsheddingzim
      @loadsheddingzim Місяць тому

      Ohhhhhhh shiiiiiiiit!!!!!! 😂😂😂

    • @niklasss
      @niklasss Місяць тому

      what...

    • @M1ndblast
      @M1ndblast Місяць тому

      You too cool for basic capitalization?

  • @muhammadnurqalby3156
    @muhammadnurqalby3156 Місяць тому

    thanks for the subtitles! I suggest adding some alpha background so we can read it

  • @4-MinuteMiles
    @4-MinuteMiles Місяць тому

    excellent!

  • @talat2k4
    @talat2k4 Місяць тому

    You could save as OpenEXR Multilayer then open it in Photoshop.

  • @pandorapan2115
    @pandorapan2115 Місяць тому

    Learned a lot.. thank you for this~

  • @alexandrearaujo4256
    @alexandrearaujo4256 Місяць тому

    very nice and easy to follow video. also, it is very handy.

  • @user-bs6ry5ot7t
    @user-bs6ry5ot7t Місяць тому

    Great work. The future is history...

  • @maxamoses
    @maxamoses Місяць тому

    thanks

  • @PatenaudePhilippe
    @PatenaudePhilippe 2 місяці тому

    Great Tutorial keep going