I personally prefer the original War at Sea and especially VITP, but I also think all the twists and variants and similar games they've inspired is a solid sign of how great this system is for WW2 strategic naval games.
Thanks, champ. My apologies, but I've only just realised you commented on my earlier video and hence my lack of response. I'm working on a series of videos whereby I combine the two games into one, explaining my counter and map choices, rules used, etc. With the passing of friends, I'm a solitaire gamer these days, so I can pick and choose from the plethora of variants to suit myself, though we all had similar thoughts and ideas. We all started with V.I.T.P. in the 70s, absolutely loved the game and played solidly for about two years. We had purchased W.A.S. in anticipation of a similar experience, but to be honest, we were somewhat disappointed. It is, of course, highly subjective and down to individual preference, but we found W.A.S. too unhistorical for our tastes. To be fair to ourselves, judging by the number of variant articles in "The General" from the late 70s and well into the 80s, we were not alone. That is not to say W.A.S. isn't a good game. I find it amazing that John Edward's design (I lived fairly close to him in the 70s) continues to be used in various forms. Cheers!
I personally prefer the original War at Sea and especially VITP, but I also think all the twists and variants and similar games they've inspired is a solid sign of how great this system is for WW2 strategic naval games.
Thanks, champ. My apologies, but I've only just realised you commented on my earlier video and hence my lack of response. I'm working on a series of videos whereby I combine the two games into one, explaining my counter and map choices, rules used, etc. With the passing of friends, I'm a solitaire gamer these days, so I can pick and choose from the plethora of variants to suit myself, though we all had similar thoughts and ideas. We all started with V.I.T.P. in the 70s, absolutely loved the game and played solidly for about two years. We had purchased W.A.S. in anticipation of a similar experience, but to be honest, we were somewhat disappointed. It is, of course, highly subjective and down to individual preference, but we found W.A.S. too unhistorical for our tastes. To be fair to ourselves, judging by the number of variant articles in "The General" from the late 70s and well into the 80s, we were not alone. That is not to say W.A.S. isn't a good game. I find it amazing that John Edward's design (I lived fairly close to him in the 70s) continues to be used in various forms. Cheers!