I feel it would be better without the rng, it works well for online because you don't putting anything on stake but spending many games levelling up a soldier and losing them because of random chance is pretty lame
XCOM: The only turn based strategy game where I can miss a 98% chance shot, get angry and then take a 7% chance shot on my next turn with a shotgunner from the other side of the map and get a crit.
@@everythinggoodsfeckingtaken You should play the original X-Com, where misses is not a problem because a) You have much more soldiers in a squad b) Shooting will not end the turn for the soldier. So, if planned correctly, you always will have others who cover your missed soldier or have enough TU to retreat into safety.
@@NineBreakerUIXB Fair enough lol. I was honestly just rolling with the joke. Once you understand the hidden mechancis behind aiming it becomes a lot less of a problem. (Also playing on the easiest difficulty your troops tend to hit most of their shots and imo it's a far better experience than frustrations from constantly missing)
@@Guardian-of-Light137 Yeah I was kind of rolling with it too, but that is pretty much the extremes you have to go to get regular hits, at least on the higher difficulties lol. While the aim stat isn't hidden, you are quite astute about hitting more on lower difficulties. That one Is a hidden mechanic, on lower difficulties you basically have an invisible +10% +15% etc chance to hit. It is only on Legend difficulty that the chance to hit that you see actually accurate. Also I think plasma weapons do pretty much the same thing because I can confidently take 70% shots all day and not miss even on Legend but I'll miss half the 85% shots if I'm using basic weaponry
@@Guardian-of-Light137 No, it's actually rather funny when you think about it. The game is actually lying about your chance to hit but it's balanced in your favour lol. Another hidden mechanic on lower than legend difficulties is that if you miss too many shots in a row it gives you another hidden, steadily increasing boost to your chance to hit until you do. It seems hard to believe with how difficult everything can still feel but the game really is giving you an unfair advantage. It's why a lot of people recommend starting off on the harder settings so that you don't get too used to these things throwing off your judgement.
@@deeped7249 saving before doing anything risky or reloading over n over to force a random element to be not so random. Like a sniper scoring a shot, or blowing up a wall and scouting it's enemies then reloading
@@WhenDevilsDuel Say what you will, when a chest offers me a permanent 20 point boost to my specialist's hack score I'm making sure I get it. I paid my dues and beat the game on commander in ironman mode, lol.
use spiked/studded armor and a far reach weapon that cannot hit nearby. polearm = hit anything 5 to 10 feet away armor + arm swing = hit anything 5 feet or less away. this, and many other useful tips can be found at the end of chapters of Harry Potter and the Natural 20
@Manek Iridius please note I've never actually play D&D the story I'm using as my example is written in 3.5 ruleset rather than 5e or any other I've never actually played I was trying to learn the rules and came across that tidbit
Fun fact: they aren't. At a GDC talk the xcom dev. revealed that the numbers are tweaked in favour of the player and are actually higher than displayed, you also get bonus chance for the next shot if you miss. (execpt in hardcore mode)
Two 99% misses in a row...... don't ask me how, just know, I had my entire team wiped by an unrelated case of a resistance soldier afterwards as they hogged the cover, and subsequently became a chrysalid that killed my medic without anyone on my team able to hit any of there overwatch shots
@@Nixolas_Zinn I see this complaint alot. Devs do nothing? And people still play it? This is one of the reasons I refuse to play any video game with any amount of "chance" no such thing in the world of video games (math).
@@Nixolas_Zinn Xcoms miss % are total BS I even kept a list of every single attack and % chance to hit in the game and while randomization should mean you get 3 85 misses in a row it also means you should get 3 15% hits in a row... after a complete playthrough the actual attack % appears to be only 66% of what it claims.
@rob 998 The new XCOM games round the %s up for display. "100%" could mean anything from 99.01% to 100%. It's exceptionally rare to see a supposed 100% shot miss to the point that in like ~2000 hours between the first and second game I've seen it happen twice. Learn to manage risk properly and the games won't be so painful.
I don't trust percentages, ever. Games have taught me this. Just today, I missed four 95% accuracy attacks in a row in Pokémon. That's 0.000625% chance of happening if my math skills aren't failing me. Sometimes life just gets rough. At least I'm somewhat confident that it was just terrible luck today. When it comes to this game, there'd probably be a possibility of missing even if the accuracy was 100%.
@@thedeviantguy Many understand percentages and chance works, they just have a hard time accepting it. I don't particularly mind missing 15% of all attacks, that's what it says will happen if I have 85% accuracy after all. However, it's pretty bullshit RNG if you end up missing 3 attacks in a row, because even that is unlikely to happen. You can also see that he had about 77% accuracy in the first mission and 88% in the second mission... unless my memory fails, it was like an hour since I watched it after all. So the cumulative accuracy percentage would likely end up being at around 85% assuming all attacks say they have 85% accuracy. However, the game has a tendency to make you miss the most important shots, no matter how many times you retry a mission, and since the game is difficult (for arbitrary reasons) it feels as if the game is out to get you. That's why so many people act this way. It's psychology, rather than poor understanding of a concept.
@@CottidaeSEA turns out, the devs put a 50% debuff to your accuracy whenever you are doing too well to maintain tension, so in essence, the game punishes you for doing too well
“Hey you know how on the mission, we drop down, take a turn moving and shooting and then give the aliens a turn moving and shooting us?” “Yeah what about it?” “What if instead, we just kept moving and shooting and never stopped for their turn?” “My god… you might have just saved humanity.”
"Isabella is a traitor to the human cause." Just imagine a playthrough where you have to execute any soldiers that miss those high probability point blank shots. You'd be out of soldiers before the first mission ended.
Simple solution - never take point blank shots. A much better strategy is to sit back and take a ton of 60-70% shots. It’s a little counter intuitive but it really works, because though you’ll hit 10-20% less, you’ll take at least 20% less damage due to always being in good cover. You’ll also trigger fewer enemies if you maintain a position further back, so you’ll be less likely to be overwhelmed, and you’ll never be flanked, meaning you’ll take fewer crits and fewer shots with 0 cover. All of this added together means that staying in a good stable line and just shooting at the enemy will mean you’ll take much less damage than if you attempt to outmanoeuvre your enemy too much. Make sure to take plenty of grenades and a grenadier with the demolitionist skill and cover really won’t be a problem anyway.
Fun fact yall; you don't need to exit to Main Menu. Just do the same steps but instead of exit to main you can just click load and load the save you just put in. I imagine it's a little quicker that way than to deal with two loading screens
@@KaiserMattTygore927 definitely do, all three of them are still worth it, even if TFTD is just a reskin and Apocalypse is a little on the weird side :D
"Ranger is bad because melee characters will inevitably get shot at" Somebody's never run Implacable and Untouchable before. Rangers are actually corpse printers man, it's brutal.
@@nameynamd9212 Eh, true. Early game, I just get them up into flanking positions for a nice hit with the shotgun. Usually helps them rank up at a respectable rate.
It's so satisfying to get a kill with a ranger, then run him right up to the next enemy so he can soak up the next hit with Untouchable and take a chunk out with bladestorm
*Archon Ruler flies over to you, grabs you, flies super high up in the air, flies down with you so fast you get thrown through the ground, then shoots your comrades twice*
@@DrunkenXSMonkey I had my team inside smoke once, and the incoming shots were in the single digits, and they not only hit every shot, but they crit two of my guys and wiped them out.
@@Ramsey276one 97? how about 100 still missed and not even dodged/grazed? Ah don't tell me this game probably just rounded up 99.xx% to 100%. But that is just what makes XCom known for the "bad" miracle
I loved X-COM Enemy Unknown. I had a Support trooper for the entire game he was one of the units I started with he was basically like the squad leader as in everything happened around him, I got him Psi training and max rank before anyone else then on the very last mission he died like a hero so everyone else could survive.
I always had twin sharpshooters who I would get Archangel Armor for asap. With death from above and squad sight, you could erase anything from across the map with 100% accuracy even using overwatch.
i remember my first playthrough and my ridiculously OP scout who was the sole survivor of the final mission due to underlevelled squad mates. i love how memorable your soldiers become considering this was like 8 years ago
in the beginning all my soldiers died except for one. heavy weapons argentinian ivan marquez. had some other soldiers. psycho, walker. had no backups just one super squad.
X-com logic: If the ground which is down takes up half the map... and the sky which is up the other half... *you only get a 50% chance of hitting the ground*
12:35 "Our ranger guy could simply run headfirst into the enemy and just immediately murder them with absolutely no fears of getting shot back" Unless that was a Muton and our ranger guy is now dead trying to melee a Muton, ouchie.
I didn’t even realize this was made 7 min ago I always thought spiff used his special Brit powers and bent time and space to make these come out a day ago for me
Ah yes... Aliens have incredible gene modifications... whereas this is the Earth in which DIO has managed to take over. Glorious... *Sips my Blood Tea*
@@BurningFyre I got 4 things to tell you about me. I'm not republican and I'm not american either. I'm just a spoil sport who ruins peoples jokes. oh and I'm a humanitarian like bernie sanders. so, you know, you can take your condescending comment and shove it back in your hole.
@@Kalleosini i thought that sounded familiar! Cool it with the anime quotes there Kinagase. Acting like youre some uber cool mysterious badass when you tried to do a political humor and got owned for it instead.
Spiff: "Suddenly, the missions are no longer taking half an hour and there are a grueling slog between you and the enemy, no no no-" Brave of you to assume the exploit itself takes less than half and hour, and all your soldiers hit their targets with 85% hit chance.
UFO: Enemy Unknown X-COM: Terror from the Deep X-COM: Apocalypse X-COM: Interceptor X-COM: First Alien Invasion X-COM: Enforcer XCOM: Enemy Unknown The Bureau: XCOM Declassified XCOM: Enemy Within XCOM 2 XCOM 2: War of the Chosen played them all, loved them all
Bureau kinda works like Mass Effect, except less RPG stuff from what i remmeber... Interceptor had some fancy features like radio silence, but only ever played the demo, so can't say much of it
@@robertchadwick9693 That's actually not correct. The opening cutscene says that when the alien capital falls at the end of x-com 1, it sends a signal out to ancient slumbering sites, one of which happens to be on earth. There's some less than subtle lovecraft references too, but the implication is that it's waking up parts of the alien civilization that have been in cryosleep or something since before the human civilization was ever a thing.
Original X-Com: Hire another 80 engineers to make parts, we need to farm more money. Oh, we need to hire more meatbag....er....soldiers and arm them with stun rods so our Blaster Bomb boys can farm xp. Ahh, the good ole days...oh, you didn't mean the 1994 original X-Com?
"Misses multiple point-blank range shots" -Gets surprised he keeps missing them. I myself actually get surprised whenever i hit anything at point-blank range in that game!
15% miss chance is 15% chance to miss royally. (Yes the game cheats behind the numbers too for added challenge and drama but it's still not guaranteed before 100%)
Okay, the game does cheat, but it cheats FOR you. On the lower difficulties if you miss a shot, you're given a hidden boost to your next shot aim wise, only on legendary difficulty are the shots unmodified.
Enemy Unknown and Enemy Within were absolutely spectacular, great progression, difficulty, reward, the whole shabang honestly, I might redownload it right now as a matter of fact.
hah... ranger the worst... *ahem* bladestorm *ahem* reaper walk a ranger into an unactivated pod or a reinforcement drop then activate reaper and kill all 3 with just your ranger ye... rangers suck
@@assassinconner4719 not to mention that with wotc you can add skills from other clashes like double shot and the sniper kill one and elimination ability But you can't give a sword or the abilities reaper or bladestorm to other classes... So ranger is the best class by far in wotc together with the 3 new factions
This still works to this day and it allows me to have the most op squad of all time and wipe out any threat (including the rulers using a similar strategy). Thank you so much spiffy!
Aaaaactualy rng in divinity was fine, for me at least. And, what is rather confusing, rng in xcom was fine for me too O_o I expected to burn my chair through with this game, but did not. No idea why, but it felt fair. But what was REALY unfair is rng in Underrail. This piece of game drove me crazy. At one fight I became desparate and savescummed to the max (seed was changed each reload). I reloaded like 30 times and did arround 70 shots, 50 of them beeing misses. At 80% hitchance. And the percentage should already have accounted for dodge of enemies. I know, that games have distorted curves of chances in order to feel more "fair" or rewarding, but this was a new level of bullshit.
@@wombat4191 i know . I watch Derava and hes an insanely "good" xcom player. He alpha strikes most things in long war of the chosen and in his current campaign only 1 soldier died and it wasn't a character pool soldier anyways.
Same Xcom game: Best moment bleeding the mission reinforcments for the enemy dry every mission. Worst moment: Missing a mech enemy at 100% chance to hit on the last enemy when they were one health.
SPOILERS Don't get me started on Thanos - he was such an interesting villain until he destroyed the gauntlet. Then his whole plan ceased to make sense - you saved the universe from overpopulation! For a few generations. Than everything will be back to how it was. And you have no gauntlet to do it again. So you killed all those people for nothing.
@@baerdred the funny thing is there is no such thing as overpopulation because the resources of a single solar system can support populations numbering in the quadrillions in a Dyson swarm, and the resources of a galaxy can go even further beyond
@@rustyshackleford1508 youre talking about a perfect automated system. Humans are not that efficient. We also operate on the basis of action=reward system. cant see it happening short of robots do 100% of the work and about 95% of their effort is distributed to the people and 5% to the owner of said machine.
I gotta say. I have never "liked" someone's videos as consistently as yours. Your just so polite the southern gentleman in me leaves me no choice. Hat tip to you sir.
@Lone Star Guitars Haywire isnt guarenteed to work, and you can get the shut down effect with blue screen rounds or emp's if youre lucky. Skull jacking can be done with anyone, I'm aware the specialist is the best for it but still. Healing is nice but depending on how you play its not necessary. Battle scanner is nice, more so on ironman, but not only is that a seperate item but with the addition of the reapear you basically have a free scout that does that for you. The only time a reaper is not a better scout is on terror missions because they can't reveal faceless or Chrysalids. Hacking is cool but whether or not its useful is completely RNG.
Beat the first XCOM (pre-DLC) many years ago, and absolutely loved it. My sniper, Virginia Wolfe, went through almost every mission with over 100 kills. The graves were full of the suckers who couldn't cut mustard, but Wolfe was a real hero
2:35 When you press the caps lock, it activates the asyncronous load. This can happen with al the unreal engine games if the developers doesnt disable it. Yes, it is faster than the secuential loading because it can split the things to load and load them simultaneously, but if the game is not prepared for that, it could crash the game. The developers said that XCOM 2 is not prepared for asyncronous load, so it is not secure use it. Anyway, I never experienced and I dont know any that have had any issues with async load so far.
I'm not a coder so this is almost certainly wrong but, maybe this exploit is caused by activating Asyncronous loading even though the game's not being set up to handle it?
Like a speed run, but where he completes the game in just 10 or 20 combat turns - that would be interesting... But I guess it would just be like this video x30 :)
To play a full game with this, you'd probably be better off to write a script that would save, go to main menu and load back in with the push of a single button.. I'd get tired of that pretty fast xD
spiffing brit please do a video on pokemon sowrd and sheild it's perfectly balanced and the new region is supposedly based on UK rhey even make you give Yorkshire tea to the guard
The sad thing is the sword at that range does 3-5 damage and has iirc 10% crit chance, while the shotgun does 4-6 and has a base 20% crit chance, +40% when flanking if I remember my stats right. Guns don't suck, Spiff...
check forums most agree. but then people run 4 heavies and spam nukes. rangers just solo the maps especially with the xpac and being able to boost their dodge and def to ridicilous levels. even not exploiting a 200 dodge and def ranger could spank most mobs solo. the king bosses the exclusion.
@@scottmiller4295 do people even play legend? cause shotgun damage and accuracy is the only thing that helps in that difficulty. Heavies are pretty good because of the nades, but also because of their 4 damage weapon that can shoot after walking
Exactly. Rangers are awesome. Just get the perk that makes them invulnerable after getting a kill. Have them sprint in to get 100% chance sword kill then stand there and bait all the enemy attacks.
It actually kinda is, in the vanilla game. Xcom 2 has such a poor understanding of hit chance, he basically has a 5% chance of insta-killing himself every time you attack with his sword. DLC sword removes this weakness with a 100% hit rate on the sword... lame, sword should be that way by default. A mod will fix it, but it feels crappy using a mod to do something like that.
A good bit of my rangers' kills are somewhat damaged (or in some cases full health) melee enemies mistakenly thinking they can just run past a Ranger's Bladestorm
Rangers are one of my faves in the base game. In WOTC, Rangers seem weaker due to annoying enemies for which sword kills don't work well ( or are simply suicidal.) In WOTC, I think the Reaper is my fave. But Psi are still nice in WOTC, Grenadiers are important, and Templars seems interesting ( though I don't feel like I have enough experience to judge them.)
"We've missed 3 85% shots in a row. How, just how game?" A ray of light beams down and a heavenly vision of Todd Howard drinking Yorkshire tea appears with angels singing "It just works."
"Drip fed" Yeah...my single low level squad vs several medium/high tier alien waves is very drip fed Oh and the first base/ally base attack is always niiiccceee
Oh I’m playing XCom enemy unknown on my iPad ,love the game doesn’t seem like there’s a lot of people playing it. Always down to add new players if Using compatible device
Eu was supposed to be more suspenseful than the later games because it was pretty much the start of the war against an unknown alien threat. I love the atmosphere in eu more than xc2, but xc2 is mechanically better.
It's more 12-13 times more likely to hit three 35% shots consecutively than to miss three 85% shots. Three 35% shots: 0.35^3 = 0.042875 or ~4.3% vs. three 15% misses: 0.15^3 = 0.003375 or ~0.3% Thought it was interesting to calculate because it intuitively felt like missing three consecutive 85% shots is more likely than hitting the three 35% shots, at first.
XCom: Our soldiers can time travel and yet they can't aim for a hill of beans
Or hit a barn with a rocket
Why fire a rocket at a barn tho? Psycho
@@majormarketing6552 to blow up a sectopod
Xcom EW ufo missions in a nutshell
It's time travel sickness. Not enough riboflavin.
Spiff: *shows off an exploit to finish every mission in one turn*
Aliens: *show off an exploit to always cause the enemy to miss*
Lol
Balance, as it should be
True... He could not hit aliens!
@Rah Rah Rasputin That's an accurate representation of XCOM
@Rah Rah Rasputin and despite the hit chance, you missed the que to make jokes about XCOM's rng 😛
Game Devs: "why did you cheat?"
Me: *pointing at missing 4-5 85% shots*
Human 95% hit chance and misses. Lil grey boy from across the map 45% hit chance and kills somebody... Yes I will cheat.
One of my soldiers managed to miss with a 100% hit chance, 60% crit chance while flanking with a shotgun
It takes into account the soldiers perception of the shot I think btw, like a stat value for how accurate the shots percentages will be.
@@Bedhead13 then it should GIVE you that info, not lie about your chance to hit. Bad developers, BAD
I feel it would be better without the rng, it works well for online because you don't putting anything on stake but spending many games levelling up a soldier and losing them because of random chance is pretty lame
XCOM: The only turn based strategy game where I can miss a 98% chance shot, get angry and then take a 7% chance shot on my next turn with a shotgunner from the other side of the map and get a crit.
If you’re taking 7% shots you deserve everything bad that happens.
@@Trevin_Taylor well after a 98% had just failed, i'd be willing to go with a 1% even if just to waste some more ammo... -.-
*Laughs in Fire Emblem*
Thats how maths do
By default the crit roll uses the same roll as the to hit roll. So if your hit chance is below the crit chance, the hit is guaranteed to be a crit
The Spiffing Brit: We had 3 85% misses. How?
All experienced X-COM players: It's X-COM baby...
no its just cause the gun is too long... like the barrel is longer than the enemy is away. 85% is alredy a lot for that range with that gun.
I had a 100% chance to hit one time and it missed….. granted I had a couple mods but still lmao
How is that even possible
@@tezereth simple its not 100% but 99.87583674% the game just rounds up for visual sake and that's why you can miss a 100%
@@tezereth as he said
*That's XCOM Baby*
"three 85% misses"
XCom sees nothing wrong with this math.
That's X-Com baby!
Anything below 90% might as well be 0% lol.
Oh, is this one of those 1% but hit games?
He had ~71,5 % accuracy in the first mission with only 85 % shots taken, ridiculously bad RNG deviating by almost 14 %
I have missed 99% shots before so this checks out
Spiff: “How did that point-blank shot miss?!”
Playerbase: “That’s XCOM BAYBEEEE”
point blank misses is why I cba with xcom anymore. Its screwed tf up. Best of humanity and aim like some stag party paintballing drunk.
@@everythinggoodsfeckingtaken You should play the original X-Com, where misses is not a problem because a) You have much more soldiers in a squad b) Shooting will not end the turn for the soldier. So, if planned correctly, you always will have others who cover your missed soldier or have enough TU to retreat into safety.
@@jcdenton2819 played it on the amiga. Better than the remakes.
Zam138 99.9 used to to round up visually to 100% so you used to be able to miss a 100% shot
Xcom in a nutshell
Pros:
Soldiers can time travel
Immortal
Cons:
They're stormtroopers.
They'd be excellent shots if that were the case.
Hey even the stormtroopers have better aim
Tbf, Stormtroopers against normal troops or normal people have the best aim. Its against main characters that their aim is shit cause 'plot' armor.
@@Arcturus_Reaper "akshually" in rogue1 they're pretty deadly, in ep4 they miss so they can later track the escaped falcon to the rebell base.
Hey don't insult stormtroopers like that they are marksmen by comparison lol
7:55 you cant blame Heinrich for that miss, his job was to be a time splitting runner, no one told him he would ever actually have to use his gun.
You ain't wrong
*Insert You Right sound here*
He has found a way to beat every single mission in one turn and prevent the AI from ever fighting back. And yet NOTHING can fix XCOM troops aim.
Speak for yourself, I have a sniper with 180 aim lol
@@NineBreakerUIXB Fair enough lol. I was honestly just rolling with the joke. Once you understand the hidden mechancis behind aiming it becomes a lot less of a problem.
(Also playing on the easiest difficulty your troops tend to hit most of their shots and imo it's a far better experience than frustrations from constantly missing)
@@Guardian-of-Light137 Yeah I was kind of rolling with it too, but that is pretty much the extremes you have to go to get regular hits, at least on the higher difficulties lol.
While the aim stat isn't hidden, you are quite astute about hitting more on lower difficulties. That one Is a hidden mechanic, on lower difficulties you basically have an invisible +10% +15% etc chance to hit. It is only on Legend difficulty that the chance to hit that you see actually accurate. Also I think plasma weapons do pretty much the same thing because I can confidently take 70% shots all day and not miss even on Legend but I'll miss half the 85% shots if I'm using basic weaponry
@@NineBreakerUIXB I thought it was lower than it showed on higher
@@Guardian-of-Light137 No, it's actually rather funny when you think about it. The game is actually lying about your chance to hit but it's balanced in your favour lol. Another hidden mechanic on lower than legend difficulties is that if you miss too many shots in a row it gives you another hidden, steadily increasing boost to your chance to hit until you do. It seems hard to believe with how difficult everything can still feel but the game really is giving you an unfair advantage. It's why a lot of people recommend starting off on the harder settings so that you don't get too used to these things throwing off your judgement.
You, sir, have given the term "save scumming" an entirely new meaning.
But he can't do save scumming in Starcraft 2 :D
What's save scumming?
Abusing the save and load system to get a better rng.
@@deeped7249 saving before doing anything risky or reloading over n over to force a random element to be not so random. Like a sniper scoring a shot, or blowing up a wall and scouting it's enemies then reloading
@@WhenDevilsDuel Say what you will, when a chest offers me a permanent 20 point boost to my specialist's hack score I'm making sure I get it. I paid my dues and beat the game on commander in ironman mode, lol.
Basic XCOM philosophy: It's always ok to cheat
because the aliens have been cheating since the original XCOM game. It's a design feature. 10/10
"The Ranger is one of the worst classes in the game”
Me: _Puts down tea, firmly._
He didn't realize that he meant best
Comment of the year?
@@frogman7844 Its DnD all over again
use spiked/studded armor and a far reach weapon that cannot hit nearby.
polearm = hit anything 5 to 10 feet away
armor + arm swing = hit anything 5 feet or less away.
this, and many other useful tips can be found at the end of chapters of Harry Potter and the Natural 20
@Manek Iridius please note I've never actually play D&D
the story I'm using as my example is written in 3.5 ruleset rather than 5e or any other
I've never actually played I was trying to learn the rules and came across that tidbit
"I absolutely refuse to believe that these numbers are real."
Ah, the lamenting of an Xcom player.
1st stage of grief denile
hahahaha
Fun fact: they aren't. At a GDC talk the xcom dev. revealed that the numbers are tweaked in favour of the player and are actually higher than displayed, you also get bonus chance for the next shot if you miss.
(execpt in hardcore mode)
@@b.janisch4108 I'm going to need citation for this.
@@b.janisch4108 My slodiers have missed 99% shots atleast a couple of times lmao
"Three 85% misses" no wonder humanity was losing the fight
Two 99% misses in a row...... don't ask me how, just know, I had my entire team wiped by an unrelated case of a resistance soldier afterwards as they hogged the cover, and subsequently became a chrysalid that killed my medic without anyone on my team able to hit any of there overwatch shots
@@Nixolas_Zinn I see this complaint alot. Devs do nothing? And people still play it? This is one of the reasons I refuse to play any video game with any amount of "chance" no such thing in the world of video games (math).
@@Nixolas_Zinn Xcoms miss % are total BS I even kept a list of every single attack and % chance to hit in the game and while randomization should mean you get 3 85 misses in a row it also means you should get 3 15% hits in a row...
after a complete playthrough the actual attack % appears to be only 66% of what it claims.
"Three 85% misses" - It doesn't make sense.
@@iche9373 Are you talking about the guy's wording or the fact that there is literally an exceedingly less than 1% chance of that ever happening irl?
I just confirmed that this exploit still works, very reliably, I might add.
is it only on PC or does console work as well?
@@Mickeystrawberry I've only tested it on PC.
Nick Matacale I would prefer restarting the game every miss, because quadrupling to quintupling load time on console would not be worth playing
Oh no the balance
Can confirm, still works (used console)
"We've had *three* 85% misses. How? How, game?"
That's X-COM, baby!
X-COME ON HOW DID THAT MISS?!
@@Some_Lame_Stuff Wait until there is a 95% hit chance and you miss.
i saw the first 85% miss and i was gonna post something similar to this, those high chance to hit misses are always the worst
@rob 998 Yea because I CAN'T COMPLETE THIS GAME BECAUSE TERRIBLE FUCKING RNG
@rob 998 The new XCOM games round the %s up for display. "100%" could mean anything from 99.01% to 100%. It's exceptionally rare to see a supposed 100% shot miss to the point that in like ~2000 hours between the first and second game I've seen it happen twice. Learn to manage risk properly and the games won't be so painful.
"ok ho-how game, how? thats not how this works"
And just like that you quoted every Xcom2 player ever.
That's XCom Baby.
I don't trust percentages, ever. Games have taught me this. Just today, I missed four 95% accuracy attacks in a row in Pokémon. That's 0.000625% chance of happening if my math skills aren't failing me. Sometimes life just gets rough. At least I'm somewhat confident that it was just terrible luck today. When it comes to this game, there'd probably be a possibility of missing even if the accuracy was 100%.
This is because people don’t understand how percentages and chance works. Never try gambling, it’s going to blow your minds.
@@thedeviantguy Many understand percentages and chance works, they just have a hard time accepting it.
I don't particularly mind missing 15% of all attacks, that's what it says will happen if I have 85% accuracy after all. However, it's pretty bullshit RNG if you end up missing 3 attacks in a row, because even that is unlikely to happen.
You can also see that he had about 77% accuracy in the first mission and 88% in the second mission... unless my memory fails, it was like an hour since I watched it after all. So the cumulative accuracy percentage would likely end up being at around 85% assuming all attacks say they have 85% accuracy. However, the game has a tendency to make you miss the most important shots, no matter how many times you retry a mission, and since the game is difficult (for arbitrary reasons) it feels as if the game is out to get you. That's why so many people act this way.
It's psychology, rather than poor understanding of a concept.
@@CottidaeSEA turns out, the devs put a 50% debuff to your accuracy whenever you are doing too well to maintain tension, so in essence, the game punishes you for doing too well
“Hey you know how on the mission, we drop down, take a turn moving and shooting and then give the aliens a turn moving and shooting us?”
“Yeah what about it?”
“What if instead, we just kept moving and shooting and never stopped for their turn?”
“My god… you might have just saved humanity.”
"Isabella is a traitor to the human cause."
Just imagine a playthrough where you have to execute any soldiers that miss those high probability point blank shots. You'd be out of soldiers before the first mission ended.
How are you going to execute them? Your attempts will miss and fail to kill them.
@@chriswong8821 - I'm thinking a firing squad of grenadiers. Grenades are always reliable.
Simple solution - never take point blank shots.
A much better strategy is to sit back and take a ton of 60-70% shots. It’s a little counter intuitive but it really works, because though you’ll hit 10-20% less, you’ll take at least 20% less damage due to always being in good cover. You’ll also trigger fewer enemies if you maintain a position further back, so you’ll be less likely to be overwhelmed, and you’ll never be flanked, meaning you’ll take fewer crits and fewer shots with 0 cover.
All of this added together means that staying in a good stable line and just shooting at the enemy will mean you’ll take much less damage than if you attempt to outmanoeuvre your enemy too much. Make sure to take plenty of grenades and a grenadier with the demolitionist skill and cover really won’t be a problem anyway.
For some reason, this made me have the most Joker-like laugh I've ever had. I don't know how to feel about it.
Fun fact yall; you don't need to exit to Main Menu. Just do the same steps but instead of exit to main you can just click load and load the save you just put in. I imagine it's a little quicker that way than to deal with two loading screens
>"The Original XCOM"
>Shows the Remake
This hurt me almost as much as having an alien rocket hit the Skyranger on the first turn.
the original wasn't called Xcom... it was called UFO
@@gwouru It was. XCOM - UFO Defense.
You're missing the point of the joke though.
I might have to play some of the originals myself, the reboot games kicked ass, so hopefully the 90's ones will be fun as well.
@@KaiserMattTygore927 definitely do, all three of them are still worth it, even if TFTD is just a reskin and Apocalypse is a little on the weird side :D
@@nekocatism It was called "UFO: Enemy Unknown" in European release and "X-COM: UFO Defense" in US release.
Spiff: Everyone always forgets New Zealand.
Also Spiff: How dare they put New Zealand in this game!
Hey, we deserve aliens as well!
Offended
"Ranger is bad because melee characters will inevitably get shot at"
Somebody's never run Implacable and Untouchable before. Rangers are actually corpse printers man, it's brutal.
Defintely are good later on in the game, but honestly not that good starting on anything except Sectoids
@@nameynamd9212
Eh, true. Early game, I just get them up into flanking positions for a nice hit with the shotgun. Usually helps them rank up at a respectable rate.
With Bladestorm as well…
Rangers currently carrying tf out of me rn almost got one to 100 dodge and she sitting at 22ish mobility without stat boosting armor…. ranger pog
It's so satisfying to get a kill with a ranger, then run him right up to the next enemy so he can soak up the next hit with Untouchable and take a chunk out with bladestorm
ADVENT: "We will destroy you!"
XCOM: *"Za Warudo"*
ADVENT: "Nan-"
Yamato Class: Musashi Star platinum
I was looking for someone to make this comment. Thank you for not disappointing.
XCOM: *Still ends up missing the shot*
10 hours have passed
Muda Muda Muda Muda Muda
X-com operative: "Ayy lmao!" *finished mission in one turn
Alien: "Wait, that's illegal!"
More like alt f4 and never play this shit again baby
Rookies: Attempt to hit the ground via throwing rocks.
Rocks: *Deft gravity and fly up to the sky*
"There is an art to flying, or rather a knack. The knack lies in learning how to throw yourself at the ground and miss."
- Douglas Adams
You: Simply press the Caps key.
Me: Throws the PS4 controller across the room.
When does he say you need to hit caps?
@@xelic1996 2:35
Duh. You can plug in a keyboard into your PS4. No joke.
lmao!!
Yeah why throw your controller... it works on console.
The enemy will never have a turn
*R U L E R R E A C T I O N*
FUCK WAIT
ARCHON RULER, SAY WHAT!!!!
best comment ever. RULER REACTION!
_begins to have PTSD flashbacks_
*Archon Ruler flies over to you, grabs you, flies super high up in the air, flies down with you so fast you get thrown through the ground, then shoots your comrades twice*
"How have I had three 85% misses?"
Welcome to the world of XCom, where such things are commonplace.
"That's XCOM Baby!"
Once had a 99% hit chance. I was the 1%
@@DrunkenXSMonkey I had my team inside smoke once, and the incoming shots were in the single digits, and they not only hit every shot, but they crit two of my guys and wiped them out.
96-100% seem actually that. 85-95% is 50-50 at best, less than 85% is effectively 0% chance
99% hit chance and 65% crit chance???
MISS
1% hit chance and 1% crit chance???
Hit it twice in a row
Every 85% miss made this exploit more justified
85?
Try *NINETY SEVEN!*
D8
@@Ramsey276one 97? how about 100 still missed and not even dodged/grazed? Ah don't tell me this game probably just rounded up 99.xx% to 100%. But that is just what makes XCom known for the "bad" miracle
@@Chaosfred I have seen THAT in other games, to be honest
XD
I loved X-COM Enemy Unknown. I had a Support trooper for the entire game he was one of the units I started with he was basically like the squad leader as in everything happened around him, I got him Psi training and max rank before anyone else then on the very last mission he died like a hero so everyone else could survive.
I always had twin sharpshooters who I would get Archangel Armor for asap. With death from above and squad sight, you could erase anything from across the map with 100% accuracy even using overwatch.
i remember my first playthrough and my ridiculously OP scout who was the sole survivor of the final mission due to underlevelled squad mates. i love how memorable your soldiers become considering this was like 8 years ago
an excellent way to “bond” with your soldiers is bark orders at your screen as you input actions like a true commander
Aww
in the beginning all my soldiers died except for one. heavy weapons argentinian ivan marquez. had some other soldiers. psycho, walker. had no backups just one super squad.
I love how even while exploiting the game... Spiff still got XCOM'd
ikr :D
this game fux even cheaters, that's how vicious and insidious it is.
"One turn victory"
Sounds like the British Opium wars, won by British ingenuinity and dealing drugs!
Indeed very British
Post Haste!
Or landing in america and sneezing...
I’d like this but it has a perfect 420,no one else like this and keep like that
luckily the aliens don't have sharpened mango's.
Spiff: cheats
XCOM: immediately punishes him for it.
probally wont be not effective because them will miss all the puches for sure
"Don't you love it when you fight an enemy that can't shoot back? Quintessentially British I would say."
Perfect line XD
In this vid Spiff learns one of the most important rules about XCOM:
99% does not equal 100%
Sometimes even 100% not equal actual 100%
Just because you should technically be hit by lightning before missing in some cases doesn't mean you can't miss. Technically.
@@daniilefr957 i think its becouse when there's a 99,5% chance of hitting it rounds it up to 100%, but there's still 0.5% chance of it missing.
A near miss is still a miss rookie!
-Bradford probably
@@cian1233 A near miss is still a hit. >_>
Aliens: Dafuk is that rebel doin-
*blinks*
Statue explodes
more like *blinks* everyones on the ground bleeding out *blinks again taking last gasps for air* statue explodes
Omae wo mo shindeiru
Nani?
Teleport noises
death
the end
X-com logic:
If the ground which is down takes up half the map... and the sky which is up the other half...
*you only get a 50% chance of hitting the ground*
*[Teleports behind you]*
_"Nothing personnel kid"_
*[Misses]*
(That's XCOM baybee!)
"The doctors say hes got a 50/50 of living, though there's only a 10% chance of that"
-Naked gun
Relative: Is that an XCOM type of 50/50 chance or a real life kind of 50/50?"
70% of the time, it works every time.
12:35 "Our ranger guy could simply run headfirst into the enemy and just immediately murder them with absolutely no fears of getting shot back"
Unless that was a Muton and our ranger guy is now dead trying to melee a Muton, ouchie.
I didn’t even realize this was made 7 min ago I always thought spiff used his special Brit powers and bent time and space to make these come out a day ago for me
UA-cam is a perfectly balanced game with no exploits
That's the power of Yorkshire Tea
Aliens:
- Humans are so weak and lack of special powers.
Commander:
- THE WORLD! STOP THE TIME!
Aliens:
- NANI?!?!?!
How many shots can you miss in the frozen time?
@@evinbraley how many bread have you eaten in your life?
Ah yes... Aliens have incredible gene modifications... whereas this is the Earth in which DIO has managed to take over. Glorious... *Sips my Blood Tea*
this is save-scumming xcom to a whole new level
Gets X-Com 2
Sees Mods
Finds Zonetan voice mod
10/10
Now you can take your spergy boners on the road wherever you go!
@@kinnarawanderer wait till you see the weirder mods
Id like to build the world a site. And furnish it with Porn~
Draw hentai picks and girls with Dicks. And tentacles ga-lore
How about the bob Ross mod 😀. Bob- those are not dead aliens, they are happy accidents.
I honestly loved Enemy Unknown.
I had no nostalgia for the series and went in completely blind, and it wound up being one of my all-time favorites.
Same, and Enemy Within was also great.
Same.
@@achillesa5894 Enemy Within was a GREAT expansion.
This is the final form of save scumming. I love it.
"No one ever needs guns"
~Spiffing Brit
Every American unsubscribes
the leftist would love it
Ebon Hawk it’s okay, we know you don’t know what leftists actually want, you don’t need to try to disguise it.
@@BurningFyre I got 4 things to tell you about me.
I'm not republican
and I'm not american either.
I'm just a spoil sport who ruins peoples jokes.
oh and I'm a humanitarian like bernie sanders.
so, you know, you can take your condescending comment and shove it back in your hole.
@@Kalleosini Bruh u can't make a condescending comment and then call on someone else to not be condescending lmao
@@Kalleosini i thought that sounded familiar! Cool it with the anime quotes there Kinagase. Acting like youre some uber cool mysterious badass when you tried to do a political humor and got owned for it instead.
Spiff: "Suddenly, the missions are no longer taking half an hour and there are a grueling slog between you and the enemy, no no no-"
Brave of you to assume the exploit itself takes less than half and hour, and all your soldiers hit their targets with 85% hit chance.
well it may take less than half an hour if we exclude loading times xD
UFO: Enemy Unknown
X-COM: Terror from the Deep
X-COM: Apocalypse
X-COM: Interceptor
X-COM: First Alien Invasion
X-COM: Enforcer
XCOM: Enemy Unknown
The Bureau: XCOM Declassified
XCOM: Enemy Within
XCOM 2
XCOM 2: War of the Chosen
played them all, loved them all
You played and enjoyed The Bureau? I tried and failed. :(
UFO: Enemy Unknown I played so much. Apocalypse is the one I just couldn't get into. I never heard of The Bureau
I actually have Xcom Enemy Within on my phone. Best $9 dollars spent a phone game ever!
Bureau kinda works like Mass Effect, except less RPG stuff from what i remmeber...
Interceptor had some fancy features like radio silence, but only ever played the demo, so can't say much of it
Even enforcer?
My favorite one back in the days was "Terror from the deep" , the X-com where you fight aliens in the bottom of the ocean 😙
Open X-Com is a great way to replay it.
MsSharondenadel I like how “Terra from the deep” story plot was that all the alien ufos that was shot down over the ocean in XCOM 1.
@@robertchadwick9693 That's actually not correct. The opening cutscene says that when the alien capital falls at the end of x-com 1, it sends a signal out to ancient slumbering sites, one of which happens to be on earth. There's some less than subtle lovecraft references too, but the implication is that it's waking up parts of the alien civilization that have been in cryosleep or something since before the human civilization was ever a thing.
My favourite one was apocalypse you get shields and bio weapons
It took forever to beat that game but it was worth it ❤️. I'd say tftd Is better then ufo defence but much harder in comparison.
Fun Fact: Speedrunners use a more optimized version of this exploit in any% category and it takes them around 1:20h to beat the game ;)
What's the optimized version?
Yeah you have to play the unpatched version like this guy is in the video
Original X-Com:
Hire another 80 engineers to make parts, we need to farm more money. Oh, we need to hire more meatbag....er....soldiers and arm them with stun rods so our Blaster Bomb boys can farm xp.
Ahh, the good ole days...oh, you didn't mean the 1994 original X-Com?
It's wonderful. Am currently playing it again
Yeah for me it was fucking boring.
I used to shoot armored rookie soldiers with the initial low damage rifles as a initiation ritual.. just to build hp
Ah yes cheesing the final mission by mining through the map with blaster launchers with 0 losses perfectly balanced
Yes I do defense was a great game there. Perfectly balanced with no exploits there ...
"Misses multiple point-blank range shots"
-Gets surprised he keeps missing them.
I myself actually get surprised whenever i hit anything at point-blank range in that game!
15% miss chance is 15% chance to miss royally. (Yes the game cheats behind the numbers too for added challenge and drama but it's still not guaranteed before 100%)
Øydin9 not even 100% is guaranteed😂
I can't even recall the amount of my xcom games that have been ended by 85%+ shots missing! But still, 10/10 would miss again!
Okay, the game does cheat, but it cheats FOR you. On the lower difficulties if you miss a shot, you're given a hidden boost to your next shot aim wise, only on legendary difficulty are the shots unmodified.
Enemy Unknown and Enemy Within were absolutely spectacular, great progression, difficulty, reward, the whole shabang honestly, I might redownload it right now as a matter of fact.
It should be a great game but i had the same idea you had a few days ago and it was a mistake. That game should burn in Hell.
Well, xcom2 is a totally different beast. You can't use the same tactics in xc2 that you used in eu/ew. Trust me, you will get absolutely trashed.
“The Ranger is the worst person in the game.”
*Looks over at ‘Now I Am Become Death, Destroyer of Worlds’*
“He didn’t mean it. I promise.”
mommy i don't feel so good
hah... ranger the worst...
*ahem* bladestorm *ahem* reaper
walk a ranger into an unactivated pod or a reinforcement drop
then activate reaper and kill all 3 with just your ranger
ye... rangers suck
86niisan8686 Not to mention that with War of the Chosen, you can give a Ranger the Assassin’s katana, which never misses and ignores armor
@@assassinconner4719 not to mention that with wotc you can add skills from other clashes like double shot and the sniper kill one and elimination ability
But you can't give a sword or the abilities reaper or bladestorm to other classes... So ranger is the best class by far in wotc together with the 3 new factions
86niisan8686 Yeah, I totally agree
General Grievous: "Even with your army, you must realize you are doomed..." *Has 99% hit est*
XCOM: "Oh I don't think so."
Misses and somehow wounds a fellow teammate throwing them into a panic and random firing back into the squad
@@ragnokulfbhert XCOM MADE ME DO THIS!
10:28 "We've taken a turn-based strategy game and effectively turned it into a 1-turn-based strategy game"
Fixed it for ya Spiff
This still works to this day and it allows me to have the most op squad of all time and wipe out any threat (including the rulers using a similar strategy). Thank you so much spiffy!
ahh nothing like beating the game through cheating. Sounds very rewarding and very fun lmao >.
@@StriderHidden508 lol, I had already beat it before finding this video.
spiffing: the more compliments I receive the more power I have
me: starts chanting compliments
You miss every shot you dont take
Xcom: oh but i beg to differ
"You miss every shot you take", whelp I know where xcom did it's recruiting
@@bookreaderman6715 que the imperial march theme
@@devinwhite5064 wait, does that make xcom the bad guys?
@@bookreaderman6715 shhh, no witnesses
@@devinwhite5064 oh, right, I mean glory to the empire (I hope I got my line right)
"We've had three 85% misses. How? How, game?"
-Literally every turn based game, from Divinity to Fallout
Phoenix Point: "Is that a joke I am too reticule based aiming too understand?"
85% to hit means that you’ll miss 15 times in 100. You haven’t missed enough!
I mean, Fallout isn't turn-based, but I know what you mean
Aaaaactualy rng in divinity was fine, for me at least. And, what is rather confusing, rng in xcom was fine for me too O_o I expected to burn my chair through with this game, but did not. No idea why, but it felt fair. But what was REALY unfair is rng in Underrail. This piece of game drove me crazy. At one fight I became desparate and savescummed to the max (seed was changed each reload). I reloaded like 30 times and did arround 70 shots, 50 of them beeing misses. At 80% hitchance. And the percentage should already have accounted for dodge of enemies. I know, that games have distorted curves of chances in order to feel more "fair" or rewarding, but this was a new level of bullshit.
@@matthewvasta9425 Original Fallout games were if I understand correctly.
"We've taken a turn based strategy game and effectively turned it into a based strategy game."
I do love when Agent "-" was the most under fire. Thats the best result every for me and it leaves me very satisfied
Not that uncommon even if you don't use glitces. Later game is so much of an alpha strike.
@@wombat4191 i know .
I watch Derava and hes an insanely "good" xcom player.
He alpha strikes most things in long war of the chosen and in his current campaign only 1 soldier died and it wasn't a character pool soldier anyways.
Mission: *Starts*
The Spiffing Brit: "ZA WARUDO!"
Aaaaaaaarararrararrarararrarrararararrararararararararra
XCOM: enemy unknown;
Best Moment: Getting a 7-kill hit with a rocket launcher.
Worst Moment: Missing at
94.
fucking.
percent.
Same Xcom game: Best moment bleeding the mission reinforcments for the enemy dry every mission.
Worst moment: Missing a mech enemy at 100% chance to hit on the last enemy when they were one health.
So, this comment was posted a month ago and I don't want to check forums. Is this patched or no?
I'm on PS4, I might add. Would that change anything?
@@ladywaffle2210 Wouldn't know, this happened on the PS3 where the mission that has your base invaded black screens.
i missed a 99%
@@RoseDemongametoday Fuck.
xcom needs co-op like divinity, I want to play with my best mate, we need more co-op story games!
You sound more like Thanos every day... killing things saying “its perfectly balanced”. I got my eyes on you.
The hardest choices require the strongest wills.
Don't make me laugh, you can't match his power level.
SPOILERS Don't get me started on Thanos - he was such an interesting villain until he destroyed the gauntlet. Then his whole plan ceased to make sense - you saved the universe from overpopulation! For a few generations. Than everything will be back to how it was. And you have no gauntlet to do it again. So you killed all those people for nothing.
@@baerdred the funny thing is there is no such thing as overpopulation because the resources of a single solar system can support populations numbering in the quadrillions in a Dyson swarm, and the resources of a galaxy can go even further beyond
@@rustyshackleford1508 youre talking about a perfect automated system. Humans are not that efficient. We also operate on the basis of action=reward system. cant see it happening short of robots do 100% of the work and about 95% of their effort is distributed to the people and 5% to the owner of said machine.
"... attack an enemy that can't fight back, how quintessentially British that is" - lol
Oh my, how interesting. Let me get my cup of Yorkshire Tea Gold, I must have the best to enjoy this amazing experience
I gotta say. I have never "liked" someone's videos as consistently as yours. Your just so polite the southern gentleman in me leaves me no choice. Hat tip to you sir.
Now that was one impressive crossover. Somehow you managed to get a full squadron of stormtroopers in an X-com game.
That’s called a good starting team
What must we do for a Phoenix Point is a perfectly balanced game!?
You know you want to see it!
That would be nice. Honestly I think they rushed the game for the Christmas market.
They'll probably balance it better for the DLC's.
lunda2222 it’s in early access currently hopefully he’ll play it in a year when it’s properly released
"The Ranger is one of the worst classes in the game”
Excuse me, that is entirely wrong.
Exactly, the snipers are far worse.
@@loucanscale1570 That is also False.
The Snipers in Xcom have always been good as long as you build them properly.
The worst class is the specialist.
Loucan Scale sniper with kill zone is a fucking beast.
@@tigerfalco that's also false. The worst class is the rookie.
@Lone Star Guitars Haywire isnt guarenteed to work, and you can get the shut down effect with blue screen rounds or emp's if youre lucky. Skull jacking can be done with anyone, I'm aware the specialist is the best for it but still. Healing is nice but depending on how you play its not necessary. Battle scanner is nice, more so on ironman, but not only is that a seperate item but with the addition of the reapear you basically have a free scout that does that for you. The only time a reaper is not a better scout is on terror missions because they can't reveal faceless or Chrysalids. Hacking is cool but whether or not its useful is completely RNG.
Beat the first XCOM (pre-DLC) many years ago, and absolutely loved it. My sniper, Virginia Wolfe, went through almost every mission with over 100 kills. The graves were full of the suckers who couldn't cut mustard, but Wolfe was a real hero
I felt this 😂😂😂
So this is who's afraid of Virginia Woolf?
2:35
When you press the caps lock, it activates the asyncronous load. This can happen with al the unreal engine games if the developers doesnt disable it.
Yes, it is faster than the secuential loading because it can split the things to load and load them simultaneously, but if the game is not prepared for that, it could crash the game.
The developers said that XCOM 2 is not prepared for asyncronous load, so it is not secure use it. Anyway, I never experienced and I dont know any that have had any issues with async load so far.
I'm not a coder so this is almost certainly wrong but, maybe this exploit is caused by activating Asyncronous loading even though the game's not being set up to handle it?
Who else would like to see like a 3 or 4 part series where The Spiffing Brit completes Xcom 2 using the exploit?
The speedruns already use it if you really want to see a full game done :v
Like a speed run, but where he completes the game in just 10 or 20 combat turns - that would be interesting... But I guess it would just be like this video x30 :)
To play a full game with this, you'd probably be better off to write a script that would save, go to main menu and load back in with the push of a single button.. I'd get tired of that pretty fast xD
Didnt know speedrunners used tactics like this to be honest or even that a speedrun of this game was even out there
spiffing brit please do a video on pokemon sowrd and sheild it's perfectly balanced and the new region is supposedly based on UK rhey even make you give Yorkshire tea to the guard
"Nobody wants to use a gun. Guns suck."
**Puts down American Flag mug with traditional bean water**
The sad thing is the sword at that range does 3-5 damage and has iirc 10% crit chance, while the shotgun does 4-6 and has a base 20% crit chance, +40% when flanking if I remember my stats right.
Guns don't suck, Spiff...
Spiff: 'Where's Denmark gone?'
Denmark: "Dude, we're right here!"
"The Ranger is one of the worst people in the game” Excuse me W H A T!?
check forums most agree. but then people run 4 heavies and spam nukes.
rangers just solo the maps especially with the xpac and being able to boost their dodge and def to ridicilous levels. even not exploiting a 200 dodge and def ranger could spank most mobs solo. the king bosses the exclusion.
@@scottmiller4295 do people even play legend? cause shotgun damage and accuracy is the only thing that helps in that difficulty. Heavies are pretty good because of the nades, but also because of their 4 damage weapon that can shoot after walking
Exactly. Rangers are awesome. Just get the perk that makes them invulnerable after getting a kill. Have them sprint in to get 100% chance sword kill then stand there and bait all the enemy attacks.
I'm shocked to see Spiff say Rangers suck, not like shotguns are broken at point blank range.
It actually kinda is, in the vanilla game. Xcom 2 has such a poor understanding of hit chance, he basically has a 5% chance of insta-killing himself every time you attack with his sword. DLC sword removes this weakness with a 100% hit rate on the sword... lame, sword should be that way by default. A mod will fix it, but it feels crappy using a mod to do something like that.
"Ranger is worst"
*ahem* My rangers have as many kills as my snipers...which is saying something in my squads.
My ranger had about 2 to almost 3 times as many kills as my sniper by the end of the game xD
A good bit of my rangers' kills are somewhat damaged (or in some cases full health) melee enemies mistakenly thinking they can just run past a Ranger's Bladestorm
Rangers are one of my faves in the base game. In WOTC, Rangers seem weaker due to annoying enemies for which sword kills don't work well ( or are simply suicidal.) In WOTC, I think the Reaper is my fave. But Psi are still nice in WOTC, Grenadiers are important, and Templars seems interesting ( though I don't feel like I have enough experience to judge them.)
Seeing these comments make me feel I did something wrong in my game, my SPARK had the most kills in my squad.
@@CativaCookie Interesting, from what I've heard, Sparks only work for tanking, and thus tend to die quickly.
Spiff: "Nobody likes guns, it'a time to slash!"
*laughs in part and parcel*
Rusty Shackleford lol
Fun fact, Xcom has PERFECTLY fair RNG. Problem is you take more 95% shots and miss them compared to 5% shots and hitting them
Which is why all those 85% shots ended up with a 71% hit rate. (Yes, I know how statistics work, but the point is that doesn’t *feel* fair)
@@mrb692 its X-com. if it feels fair, then it doesn't feel like X-com
"We've missed 3 85% shots in a row. How, just how game?"
A ray of light beams down and a heavenly vision of Todd Howard drinking Yorkshire tea appears with angels singing "It just works."
It just works
It just works
Little lies
Stunning shows
It just worksss
Don't you have ridiculous luck and fortune????
@@discomfort5760 no, just war of the chosen.
I love how you pronounce "Dominik Szymański" :D
As a Brit married to a Pole, this is me during Easter and every other Xmas. :D
"Drip fed"
Yeah...my single low level squad vs several medium/high tier alien waves is very drip fed
Oh and the first base/ally base attack is always niiiccceee
I'm playing Enemy Unknown for the first time and really enjoying it!
Will say this one is waaay prettier
Oh I’m playing XCom enemy unknown on my iPad ,love the game doesn’t seem like there’s a lot of people playing it. Always down to add new players if Using compatible device
@@brent8994 how is it on mobile? Been looking at it for a while but the mobile market is always the worst
Eu was supposed to be more suspenseful than the later games because it was pretty much the start of the war against an unknown alien threat. I love the atmosphere in eu more than xc2, but xc2 is mechanically better.
Exploit Red Alert Yuri's revenge. That is some good memories
EVERYONE LIKE THIS COMMENT!
@@paulk6399 DONE
Josh Klein THANK YOU
Hunters from the XCOM 2 Expansion: 'we one-shot anything in 1 turn'
Spiff: 'I one-shot everything in 1 turn'
Not only that, he one-shots everything in the 1. turn
THOSE FUCKING HUNTER'S REEEEEEEEEEEEEE...
“Star Wars KOTOR and KOTOR 2 are perfectly balanced games with no exploits”
Yes please
Those games are amazing but the force whirlwind cheese is real and too op
KOTOR 2’s crafting system doesn’t even require exploits to be broken.
I just bought the series package in steam after many years of looking at it and I'm hating every second of it
*it's perfect*
Imagine this guy actually had a Yorkshire sponsorship
He got a mention on Twitter lol
They did send him a boatload of teabags. No money, no requests in how they are represented, they just dumped a lot of tea bags at him.
@@georgebulbakwa9017 That may have been an attempt to murder him by tea overdose...
Well if their comment about running out of sponsorship budget, there might be a chance he can get some kind of sponsorship next year ^^
Not going to lie, I actually bought some because of him.
Xcom operatives have discovered za warudo.
KONO POWAH!
ZA WARUDO TOKI WO TOMARE
Or Chaos Control.
Muda muda muda muda muda
I remember finding out the jetpack armor has fuel in a catastrophic accident that doomed the entire human race. Good times
the feature still works
Thanks mate
When you can miss three 85% shots in a row but can hit three 35% shots in a row.
XCOM lies about the %'s. It's well known, and there are mods to fix it.
@@Alizudo Not on the legendary difficulty. In the rest, the percentages are higher than what it shows on the screen, so they lie, but in your favor.
It just works
It's more 12-13 times more likely to hit three 35% shots consecutively than to miss three 85% shots.
Three 35% shots: 0.35^3 = 0.042875 or ~4.3% vs. three 15% misses: 0.15^3 = 0.003375 or ~0.3%
Thought it was interesting to calculate because it intuitively felt like missing three consecutive 85% shots is more likely than hitting the three 35% shots, at first.
So great to see that Dominik Szymański, a meele boi, became the star of the episode! :D
Ah finally you did it. I love this game
"Isabella 100% has to be a traitor to the human cause that is the only explanation" lmfao! i Love/hate this game so much!