Me Too :D I Love It SO MUCH! Especially In Nintendo Titles. Paper Mario: The Thousand-Year Is My Favorite Game, and Since It's an RPG, You Know It's Loaded With A Lot of Unused Content. It's So Interesting To Look At Unused and Hidden Content in (Nintendo) Games.
If you want to see some fascinating unused content, you should check out Sticker Star. The e3 2010 trailer as well as various things left in the files can be traced back to it being a proper Paper Mario game instead of what we got instead. It's kind of sad seeing what we could've gotten, though.
I can't help but find it amusing that you still do Stylish commands for a purely informative video like this. But then, you get so used to doing them after a while.
4:44 "There are also entries for some strange things... Zess T. Mr. Hoggle. Flavio. Podley. Lakitu Reporter... They all have a battle entry." 2spooky4me
I feel like Zess T. might have tried to fight Mario after being mad about her broken contacts. And I bet that Mario originally stole the Yoshi egg from Mr. Hoggle. But those are just guesses.
@dragonmanover9000 and maybe you had to fight Flavio to get his skull gem Either that, or the gem originally DID explode and he got so mad, you had to fight him
Throughout the game I was actually wondering if Luigi's actions in Waffle actually had something to do with the X-nauts plans. Could you imagine if the secret X-naut base was actually in the Waffle kingdom THE WHOLE TIME and Luigi ended up becoming the final partner when you go to take down whatever the Waffle Kingdom monster was called?
Yeah i’d love to see this game getting remade and Nintendo doing something like they did with bowsers inside story were they added an additonal gamemode here i would love to see that be something like paper luigi and the princesses tiara
I actually tweeted about that not too long ago! Paper Luigi really should happen I think for the switch, you know, so they can Switch things up a little~? XD . . . . . I'll leave now.
...then replace their newer counterparts and edit all their dialogue to fit them. The different animations would make it hard, though, but Goombella/Goombario and Koops/Kooper would be easiest.
Oh also in the post game you can go back to mushroom kindom and be just like paper Mario 64 except Bowser s Castle for obyus reasons and all enemies should be around LV40 and when Mario goes back you get 64 partners and in rougeport the new ones with the pit of 100 trials
Impressed by how much work you put into this, editing the tattles like that made it more fun to watch, gave the video some personality. Personally though, I do kinda wish you had chosen a battle stage that didn't have those handrails, they obscure some of the enemy sprites, especially the smaller ones.
I would have loved to see what the development of TTYD looked like. It seemed so interesting. If I recall there was footage of an older version of the Sewers
Hopefully this comment won't be as pointless as mine have been as of late 3:48 Attack is x? I guess they never defined an attack value for that one? 4:38 I heard that Smorgs were going to be something summoned by the Shadow Sirens, so if I'm remembering correctly, maybe one of those encounters would be related to that scenario 5:26 Kinda reminds me of the cheep cheep that run the hot air balloon to Glitzville
My initial thought was that x was a variable, meaning that Lord Crump's attack could change under different circumstances during the battle. Then again, they typically use ?? instead of that, don't they?
Jethro-goro The shadow sirens might have been originally designed to fight in every even chapter? 2, boggly wood 4, twilight town 6, poshely heights or even in rogue port? And then the epilogue in the shadow palace Only to be cut down to ease up the memory? Kinda sad though, would’ve been fun to do
i think its clever how you replaced goombella's speech files with your own! it's a creative idea and its like when the npc is talking to you during a tutorial but its actually for a youtube video!
Someone should show this to +MaxofFewTrades Goombella is his favorite character in Paper Mario and I'm sure he'd love to see her make these witty remarks about the unused enemies and NPCs.
Even the feeling of accurate fan-made content for this game has me reeling and wanting to play it again, it's so sad the series never carried on like this nor went back. Paper Mario 2 is tied to my soul.
I read on the MarioWiki that the Dark Atomic Boo was originally intended to be a Miniboss in the Pit, on floor 50. I assume it would drop the Strange Sack that you currently get from the giant chest, similarly to how the regular one drops the Lucky Start badge, and wouldn't ever be re-fought upon re-entering the Pit, like Bonetail.
I wish they did a paper Mario but for Luigi and his storyline he had throughout this game, using the partners we’d see around him and live the adventures he told
4:45 Maybe Zess T. was so mad at Mario for breaking her contacts that he had to fight her to get past. And for Mr. Hoggle, maybe he didn't want Mario to take his egg, so he fought him as well. I don't know about Flavio, Podley, or the Lakitu reporter, however.
Goombella still has her same characteristics and personality (same thing) during saying about not the canon lore or it but all about the code and the gme files and etcetera.
I always wondered why there was a red spike top but not a spikeless one, but then again I vaguely remember in the game that the tattle or somewhere said it was for fashion purposes? Oh well. Using Goombella as your text was really creative and neat.
I'm guessing they originally thought that Zess T's lens getting crushed and Flavio getting mad on the island would be good battle moments, then made them story points.
That's pretty neat, most of these concepts weren't too interesting so it makes sense that they were scrapped, the one exception being okooru. I'm curious to see how it would've worked, though maybe it got cut BECAUSE it was too complicated to design?
I like that weird robot guy. He looks like he would of been fun to fight. After two turns his attack rises by 5 or something idk. I think hes just an early version of the dark wizard though.
Okooru: If you thought you were tough, then Okooru needs to talk. Max Hp is 25, Attack is 5. The more you hit it, the more damage it does. It can do up to 10 damage, starting at five. Try to kill this quickly, or just run away. . . Hyper Bomb-Omb: Now this is just overkill. Max HP is 1, Attack is 10. As soon as you hit these, they go off. You can’t run. They’re very slow on the field, though, so they’re easy to avoid. Ranged attacks don’t do anything to them. There. Two cool ideas.
Hey there. Awesome content. One of the few TTYD hax. Hey I understand this is just for showcase, but are there any tutorials for hacking this game? It looks like there were just replaced enemy models and spawn points. I dont know about spawn points, but I do know how to change the text and textures. Was hex editing used? Thanks.
+Skawo thanks, I just realized that about a minute ago when I went back to the video and looked at the description, my mad for not looking hard enough.
Here is my guess on how all the enemies would work. Red Buzzy, Red Spikey Parabuzzy, and Red Parabuzzy: These may have been fought in the Glitz Pit. Like the Red Spike Top they would behave the same like their blue counterparts but would have fire immunity. Hyper Bob-omb: Quite obvious what these would do. They would charge up just like other hyper enemies. If it used it's explosion attack while charged it would probably do serious damage. Ultra Bob-omb: These may have just been enhanced versions of the basic Bob-omb having a higher defense and attack power similar to how a Moon Cleft is similar to a normal Cleft. Smorg: It could be possible that individual Smorg clouds would have been fought in Riverside Station possibly as a mini-boss before fighting the whole mass of them on the train as a boss. Strangely one of Luigi's partners is a Smorg and shares the Smorg beta design instead of the final design. The darker colored Smorgs would probably be stronger then the normal lighter colored ones. Oookooru: This is probably my favorite unused enemy. Judging by the mechanical appearance this may have been fought in the X-Naut Fortress. Attacking an Ookooru would make him angry and increase the gauge on his head. Once the gauge is full he would attack with great force. Lord Crump: My guess is that in Boggly Woods you would have fought Lord Crump's second fight there instead of on Keelhaul Key but they probably decided that this Lord Crump fight was too difficult so they moved it to Keelhaul Key. Now for the NPCS and what role they would have probably had. Admiral Bobbery: Judging by his appearance his backstory may have been different in development as he is shown in his beta design resembling more of a general then an admiral. Spunburger: It's common theory that this was going to be one of Luigi's partners and when Luigi showed up in Rogueport at one point to talk about his long winded stories Spunburger would be seen with him. Green Cheep Cheep: This may have just been a basic NPC you would find in towns. Probably Poshley Heights because Chef Shimi is seen working on the Excess Express which is the train that goes to said town. Green Cheep Cheep 2: This is interesting as this Cheep Cheep sports a tie. It could be possible that this may have been an early concept for the Businessman but they changed his design to a more unique creature known as a Ratooey to make him stand out more. PM64 partners: Similar to Bow my guess is that all these partners would have made cameos in the game in some form but were removed so only Parakarry and Bow made the cuts.
is it just me, or did Smorg 1 look like a living fart cloud. maybe that's why it went unused. Screamy looks a lot like a...*ahem*, so maybe it was intentional, but, still....
Just Imagine Trying to learn about a room and Goombella goes:
"Hello there."
*Sprays Holy Water on disk*
General Kenobi
MMMMMMMMMMMMM
@@The_Yosh you are a bold one
General Kenobi...
I like how you used goombella to talk instead of your of your usual text
The History Nerd quite
The History Nerd I was about to comment that. Heh heh...
HOW DID SOMEONE DID THAT!??!?!
Modding and replacing text, perhaps
I like the effort that went into this.
They changed the text and everything
nice!
unused stuff in games always fascinates me.
FlowJoe I know and you always wanted to know what was it's purpose where will it take place you know
Me Too :D I Love It SO MUCH! Especially In Nintendo Titles. Paper Mario: The Thousand-Year Is My Favorite Game, and Since It's an RPG, You Know It's Loaded With A Lot of Unused Content. It's So Interesting To Look At Unused and Hidden Content in (Nintendo) Games.
You should check out the cutting room floor online. That website is an absolute goldmine of things that weren’t in the final games.
If you want to see some fascinating unused content, you should check out Sticker Star. The e3 2010 trailer as well as various things left in the files can be traced back to it being a proper Paper Mario game instead of what we got instead. It's kind of sad seeing what we could've gotten, though.
I love how Goombella talks about all of them in-game instead of text on a blank screen or something else.
Funnily enough, I could totally see Goombella giving a behind-the-scenes tour.
The tattle text you added gave this video a lot of charm!
I can't help but find it amusing that you still do Stylish commands for a purely informative video like this. But then, you get so used to doing them after a while.
Rofl right? I constantly use stylish commands even when I don't need to cause it's such a habit lol.
Ikr! It’s automatic for me!
its called "dedication"
4:44 "There are also entries for some strange things...
Zess T. Mr. Hoggle. Flavio. Podley. Lakitu Reporter... They all have a battle entry."
2spooky4me
I feel like Zess T. might have tried to fight Mario after being mad about her broken contacts. And I bet that Mario originally stole the Yoshi egg from Mr. Hoggle. But those are just guesses.
@dragonmanover9000 and maybe you had to fight Flavio to get his skull gem
Either that, or the gem originally DID explode and he got so mad, you had to fight him
I wish there was a Paper Luigi game.
I want to see the Waffle Kingdom.
Throughout the game I was actually wondering if Luigi's actions in Waffle actually had something to do with the X-nauts plans.
Could you imagine if the secret X-naut base was actually in the Waffle kingdom THE WHOLE TIME and Luigi ended up becoming the final partner when you go to take down whatever the Waffle Kingdom monster was called?
Yeah i’d love to see this game getting remade and Nintendo doing something like they did with bowsers inside story were they added an additonal gamemode here i would love to see that be something like paper luigi and the princesses tiara
I actually tweeted about that not too long ago! Paper Luigi really should happen I think for the switch, you know, so they can Switch things up a little~? XD . . . . . I'll leave now.
Paper Luigi and the marvelous compass
Yea let it be like Paper Mario 64 and TTYD style
Wow, the editing and effects that went into this video are really above and beyond. Fantastic.
Was Goombella talking for you? Or was that a face reveal?
Let's Play?! Skawo is not a Goomba. Some video showed his finger, and lucahjin called Goombella something along the lines of Miss No Arms
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W H E E Z E
I can tell why the ultra bob-omb was scraped. Because pink bob-ombs are friendly.
Well according to SM64 and basically most Mario games.
What about the bulky bob-ombs?
Good job mate. This is very well made
1:45 oh my gosh it’s still so in character for her xD
Okay all of the text added is so in character and just makes this video amazing
This is a great way to keep interesting a showcase ! I hope we can see more videos like this in the future
Nintendo should release a Paper Luigi game with Paper Mario 64/TTYD battle system that's based on the story told by Luigi in TTYD
Utterly impossible to convey some of those chapters as gameplay
Skawo Well, a man can dream of throwing a Blooper into hot lava
Not of playing the role of grass, though :P
@@Skawo or a mini game like Mario kart for chapter 4? I can't remember
Changing the games script for your video, haha that is genius!
I just realized that Watt looks like Maggie Simpson
I love this style! I want to see more of Goombella!
It would be interesting if it was possible to get the PM64 partners fully functional.
...then replace their newer counterparts and edit all their dialogue to fit them.
The different animations would make it hard, though, but Goombella/Goombario and Koops/Kooper would be easiest.
The animations they have are pretty basic, so it wouldn't work very well.
Oh, I meant like to swap the individual parts that make up each model with the counterpart's parts.
*****
That should be possible, I suppose.
Oh also in the post game you can go back to mushroom kindom and be just like paper Mario 64 except Bowser s Castle for obyus reasons and all enemies should be around LV40 and when Mario goes back you get 64 partners and in rougeport the new ones with the pit of 100 trials
Impressed by how much work you put into this, editing the tattles like that made it more fun to watch, gave the video some personality. Personally though, I do kinda wish you had chosen a battle stage that didn't have those handrails, they obscure some of the enemy sprites, especially the smaller ones.
Using Goombella's tattles made this so much better. :D
I would have loved to see what the development of TTYD looked like. It seemed so interesting. If I recall there was footage of an older version of the Sewers
Hopefully this comment won't be as pointless as mine have been as of late
3:48 Attack is x? I guess they never defined an attack value for that one?
4:38 I heard that Smorgs were going to be something summoned by the Shadow Sirens, so if I'm remembering correctly, maybe one of those encounters would be related to that scenario
5:26 Kinda reminds me of the cheep cheep that run the hot air balloon to Glitzville
Yeah, the X thing is weird.
*****
That would mean he had higher POW in Chapter 2 than Shadow Queen
Eh, there are some games with bosses you must lose in order to continue
My initial thought was that x was a variable, meaning that Lord Crump's attack could change under different circumstances during the battle.
Then again, they typically use ?? instead of that, don't they?
Jethro-goro
The shadow sirens might have been originally designed to fight in every even chapter?
2, boggly wood
4, twilight town
6, poshely heights or even in rogue port?
And then the epilogue in the shadow palace
Only to be cut down to ease up the memory?
Kinda sad though, would’ve been fun to do
Please do more of these
My god, your clever custom text amazes me!
i think its clever how you replaced goombella's speech files with your own! it's a creative idea and its like when the npc is talking to you during a tutorial but its actually for a youtube video!
Max HP is 5/7, yet the HP bar says 10...
mario kirby
Very late to respond, I know
Probably it was a default? 10hp?
It's the default hp for Mario, Goombella, etc.
Thanks, Goombella. You should really do more videos for TCRF.
2:30 In a fan project on DevianArt, there is a chapter boss very similar to Okooru!
You mesh well with Goombella when you hack/demonically possess(actually more canon in this game's context..)her. Snarkers snark alike?
Eh, Goombella has a lot of "like..."s in her text, so I can't say I wrote it in character.
This is absolutely amazing! Thanks for showing this!!
Meh-heh-heh. You make behind-the-scenes videos fun.
hi
This is truly fascinating! Thanks to all involved!
Thanks for sharing, and particularly nice work on shaping the text Goombella used to 'talk' to the audience.
Someone should show this to +MaxofFewTrades
Goombella is his favorite character in Paper Mario and I'm sure he'd love to see her make these witty remarks about the unused enemies and NPCs.
I just saw your video were you insert the N64 partners, then the evil convention, and then this. Somehow it brings me a lot of joy. Good work BTW.
Thanks, Goombella. That was very informative.
This was great! Very creative and entertaining. It felt so natural, too.
Even the feeling of accurate fan-made content for this game has me reeling and wanting to play it again, it's so sad the series never carried on like this nor went back. Paper Mario 2 is tied to my soul.
It would be kinda cool if they would add okooru into like x-naut fortress
(1:39) That is a red buzzy. It has a red hard shell, when you stomp it, it will cuddle in it's shell. You can knock it back at other enemies.
I read on the MarioWiki that the Dark Atomic Boo was originally intended to be a Miniboss in the Pit, on floor 50. I assume it would drop the Strange Sack that you currently get from the giant chest, similarly to how the regular one drops the Lucky Start badge, and wouldn't ever be re-fought upon re-entering the Pit, like Bonetail.
Mariowiki is lying. There's no data like this at all.
6:02 Oh f*ck what you doing here heavy?
the presentation of this channel is very cool
it's interesting that this stuff is still thre in the remake
Wrong. Okooru isn't.
I wish they did a paper Mario but for Luigi and his storyline he had throughout this game, using the partners we’d see around him and live the adventures he told
Nice presentation! Thanks dude, you're a boss.
4:45 Maybe Zess T. was so mad at Mario for breaking her contacts that he had to fight her to get past. And for Mr. Hoggle, maybe he didn't want Mario to take his egg, so he fought him as well. I don't know about Flavio, Podley, or the Lakitu reporter, however.
I feel like the Lakitu reporter would appear,recording the battle.
Thanks for sharing!!!!! Loved it and I subscribed!
I would have liked it if we got more Shadow Sirens battles with more abilities :(
Sucks that there Were No Shy Guys In This Game, Except the bandits
something about seeing unused elements of a game from almost 20 years ago is so eerie to me lol
Goombella still has her same characteristics and personality (same thing) during saying about not the canon lore or it but all about the code and the gme files and etcetera.
6:10 Wait, Pacifier!? I Thought It Was A Whistle?
Why would she have a whistle?
Skawo I Don't Know Or Because It Nearly Resembles One.
Wow, I like how Goombella says why Okooru went completely unused, because it is old in the disc and the model couldn't be moved.
The unused NPC journal entries were probably related to an early (albeit scrapped) plan to have all NPCs in their own journal.
ugh its such a shame i feel like there were so many scrapped things that could of been actual good additions
I always wondered why there was a red spike top but not a spikeless one, but then again I vaguely remember in the game that the tattle or somewhere said it was for fashion purposes? Oh well.
Using Goombella as your text was really creative and neat.
You can actually meet all old mario partners in-game at some point, though. Great video :)
...no, you can't.
@@Skawo Well, then that one video I saw was a lie. My mistake :)
Still, great video, keep up your content :)
Yeah, Spiked Buzzy Beetles are called Spike Tops, but Paper Mario decided to ignore that fact until Sticker Star
Now I’m imagining a scenario in which you step on Zess T’s contact lens and she gets so mad that she picks a fight with you.
I'm guessing they originally thought that Zess T's lens getting crushed and Flavio getting mad on the island would be good battle moments, then made them story points.
*GOOMBELLA IT IS*
Lol i the text you added feels like the type of stuff Goombella would say in game
Strange how none of these have programming
I wonder why there was NPC battle data. Maybe you were going to fight Zess T. when you broke her contact lenses or a Lakitu Reporter in Glitz Pit.
That's pretty neat, most of these concepts weren't too interesting so it makes sense that they were scrapped, the one exception being okooru. I'm curious to see how it would've worked, though maybe it got cut BECAUSE it was too complicated to design?
It would have been cool to see all of these characters in game, some of them are really cool in concept
Extremely well done!
😂😂😂 4:53 Mario fell asleep
Skawo is apparently a duplighost, and is taking the appearance of goombella.
I like that weird robot guy. He looks like he would of been fun to fight. After two turns his attack rises by 5 or something idk. I think hes just an early version of the dark wizard though.
A+ on presentation
“What are-a you talking about, Goombella?”
Btw, the -Lackluster- Lakilester description actually sounds like something Goombella would say
After all these years I've been thinking watts pacifier was her nose
6:35 DONT INSULT FISHY BOOPKINS
Um i think you mean don't miss zuldah
Ending with lakilester? Talk about a lack luster ending
There is an early design of Vivian that have a flame on the tip of her hat
Thanks for this.
Okooru: If you thought you were tough, then Okooru needs to talk. Max Hp is 25, Attack is 5. The more you hit it, the more damage it does. It can do up to 10 damage, starting at five. Try to kill this quickly, or just run away. . .
Hyper Bomb-Omb: Now this is just overkill. Max HP is 1, Attack is 10. As soon as you hit these, they go off. You can’t run. They’re very slow on the field, though, so they’re easy to avoid. Ranged attacks don’t do anything to them.
There. Two cool ideas.
Why you unused me I would have been an awesome enemy! "Says most of these characters"
Hey there. Awesome content. One of the few TTYD hax. Hey I understand this is just for showcase, but are there any tutorials for hacking this game? It looks like there were just replaced enemy models and spawn points. I dont know about spawn points, but I do know how to change the text and textures. Was hex editing used? Thanks.
Mostly.
That's a pacifier?! All this time, and I thought Watt just had a big blue nose!
.........but I just saw a video with all the other partner cameos, animations, tattles and all. what was that then!?
A hack.
+Skawo thanks, I just realized that about a minute ago when I went back to the video and looked at the description, my mad for not looking hard enough.
1:52 Parabuzzy does not have wings
Now I wanna make a Fan Paper Mario Game with these characters...
The idea of making Goombella speak instead of you was amazing, I'm guessing you just changed her dialogue files. Or maybe animated this thing.
Animating something like this would be a really arduous task
Woah woah, hold up. General Guy was supposed to come back?!!
Cute intro bud:)
0:11 how you did that?
And it would attack with the laser
What would?
I assume Hyper Bob-ombs would be able to charge just like other "Hyper" enemies?
3:10 Thought he looked familiar.
imagine if the actual tattles broke the fourth wall. *i mean, like, every single tattle in the game*
Here is my guess on how all the enemies would work.
Red Buzzy, Red Spikey Parabuzzy, and Red Parabuzzy: These may have been fought in the Glitz Pit. Like the Red Spike Top they would behave the same like their blue counterparts but would have fire immunity.
Hyper Bob-omb: Quite obvious what these would do. They would charge up just like other hyper enemies. If it used it's explosion attack while charged it would probably do serious damage.
Ultra Bob-omb: These may have just been enhanced versions of the basic Bob-omb having a higher defense and attack power similar to how a Moon Cleft is similar to a normal Cleft.
Smorg: It could be possible that individual Smorg clouds would have been fought in Riverside Station possibly as a mini-boss before fighting the whole mass of them on the train as a boss. Strangely one of Luigi's partners is a Smorg and shares the Smorg beta design instead of the final design. The darker colored Smorgs would probably be stronger then the normal lighter colored ones.
Oookooru: This is probably my favorite unused enemy. Judging by the mechanical appearance this may have been fought in the X-Naut Fortress. Attacking an Ookooru would make him angry and increase the gauge on his head. Once the gauge is full he would attack with great force.
Lord Crump: My guess is that in Boggly Woods you would have fought Lord Crump's second fight there instead of on Keelhaul Key but they probably decided that this Lord Crump fight was too difficult so they moved it to Keelhaul Key.
Now for the NPCS and what role they would have probably had.
Admiral Bobbery: Judging by his appearance his backstory may have been different in development as he is shown in his beta design resembling more of a general then an admiral.
Spunburger: It's common theory that this was going to be one of Luigi's partners and when Luigi showed up in Rogueport at one point to talk about his long winded stories Spunburger would be seen with him.
Green Cheep Cheep: This may have just been a basic NPC you would find in towns. Probably Poshley Heights because Chef Shimi is seen working on the Excess Express which is the train that goes to said town.
Green Cheep Cheep 2: This is interesting as this Cheep Cheep sports a tie. It could be possible that this may have been an early concept for the Businessman but they changed his design to a more unique creature known as a Ratooey to make him stand out more.
PM64 partners: Similar to Bow my guess is that all these partners would have made cameos in the game in some form but were removed so only Parakarry and Bow made the cuts.
they actually have all the n64 cameos in PMTTYD in fact Goombario makes fun of Goombella.
I just saw that in zip Toad’s email jr. troops is in the background
Troopa
is it just me, or did Smorg 1 look like a living fart cloud. maybe that's why it went unused. Screamy looks a lot like a...*ahem*, so maybe it was intentional, but, still....
4:39 Does anybody know where those refights are mentioned?