I wish there were more "Saving Campaign" files sent to Legend than just battles. I kind of enjoy watching his campaign strategy moves more than the usual battle cheese.
I think this was supposed to be one of those, it's just once the damaged armies were merged up and trade opened back up it just wasn't a disaster campaign anymore. But I agree, I like seeing legends overall strategy. He can win almost any battle under the sun through cheese and experience but the thing that legend does well is finding weak spots in his enemy positions and strong points to hold. It's like watching a chess gm play 😂
@@GCOSBenbow ikr there are people who are arguably more skilled at manually resolving battles, but there's hardly anyone so good at strategizing and i really miss that part of Saving series. Especially games like Rome 2 an Attila because they require a lot more time to fix a bad situation once you've gotten your campaign into one.
I love TW:Attila. The grim atmoshpere, the music, the historical period, the battles. A DLC on the Rise of Islam and the Byzantine Dark Age would have been awesome.
I personally hate it. It feels like fighting limitations than being a leader of a country. I can afford new armies? Oh i cant make them because there is limit. I can afford expanding cities, oh you cant because limit is 3 buildings per city (most of them), you will be expanding jack sh*t. Can i choose units in garrison, of course i cannot. I know this is how all modern total war titles work, but its nothing but a busy work, you never feel like you are in control, the arbitrary limitations are in control, you just squeeze between them. And fact its dirt poor DLC for Rome Total war 2 is not winning any points either if they sell it as regular game.
@@Enkabard I would much rather play Attila over Rome 2. 1) Rome 2 economic system/buildings are trash. Attila has a reworked system with higher base income and much fewer of the % modifiers. 2) Autoresolve cruising the entire campaign with a stack of Hoplites doesn't work. 3) Characters don't die after 30 turns. 4) Asymmetric starts create more interesting/varied campaigns, just like in Barbarian Invasion. Attila has problems with performance and stability but the concept was great and it was a radical improvement on Rome 2 in most areas. Legend has complaints that it has noob-bait mechanics and that is true, but I would still take it over the expertly executed boredom of Rome 2. To be honest, I wish Rome 2 had never happened and we got a fully fleshed-out and properly supported Attila.
18:04 Attila is actually dead in that first battle right there. If you look at the message on the top right, you will see the special announcement (Since Attila had not actually died yet). He is just still alive, cause he is well, Attila. As you might have known Attila needs to "die" in battle three times, before he is actually dead. 1:00:34 Later after you had defeated him the second time with that auto-resolve, you got this message, which basically told you, if Attila died once again on the battlefield, he would be dead for real this time. This confirmed that Attila actually died on that first battle, and in addition to his second death with your auto-resolve, the total count of Attila's deaths is now two. The next time you killed Attila on the battlefield would be the last of him.
@@paulyotzuar2788 did i remember it wrong? if thats the case im sorry. But at least i think it should not be too far from the truth. I remember this pretty vividly, because Attila is one of my favorite total war game (especially cause i loved the main menu soundtrack), and his waves of hunnic doomstacks was one my first encounters with the game's end-game crisis mechanic (together with that damn civil war from rome 2).
@@JoshForFun I'm pretty sure you're correct. I remember being horrified on my first campaign and finding out Atilla didn't die in the first battle 😂. Similar to Napoleon in his game.
@@paulyotzuar2788 It really is how the game works, however. Attila himself is an entity in his bodyguard, and must be felled in three separate battles before the game finally considers him to be dead. It's pretty stupid, but consider that otherwise the Huns might not have been that much of a threat in a game that is about them.
My understanding is that the game has put an immortal tag on Attila which you can remove by killing him two times in battle. So you don't actually need to kill him three times on the battlefield. You need to do it twice and then you can just assassinate him.
It is actually quite impressive that basically all his other settlements are at good public order and trending up and have no enemy present around it, with a clear front at the north.
In my experience with the Roman empire that's usually what happens. Once you stop the initial wave of everyone and everything attacking you, the AI stops going after you in North France and Belgium. Spain is never a problem and north of Africa can be held easily. Then when the Huns come after you you just need to prepare the north of Italy for the end of times and that's about it. WRE is about surviving the first turns against everybody and building up public order. Once you do that it's a breeze
@@zacharyshoemaker835I always do, it's too dangerous, too many paths lead to Dalmatia. What I do is fortify Aquileia, that's where I build a wall, garrison building, T4 settlement, military port, garrisoned army, and a fleet. If they want to send their everything against Italy they will have to fight at Aquileia first and the AI always takes that path. You just need to hold Aquileia to defend Italy. A fleet there makes the AI not want to cross the sea, and the chockepoint near the center of your empire ensures you can have enough forces to defend whatever they send your way
@@danielfraiz74 If you abandon Dalmatia for aquiella then you are limited in the positions you can rienforce your garrison when their about to starve. Also as soon as they start siegeing they can bypass your garrison into Itally which is a major economic hub. By making a stand at dalamatia and noricum you can safegaurd that hub for very little cost to your economy. Not to mention aquiella is a town which doesn't give you access to high walls making you easy prey to large onagers, missles, and settlement destruction. I've held there in several playthroughs but i never had a better time that when i have Dalamtia and Noricum as a satellite frontier.
I don't think they will. Now, more than ever before, they only care about finding the easiest way to a quick, cheap to make game that can be golden duck for a while
Well, the troops are being reinforced and that costs money. If anything, with the Empire replenishment system (which, for the record, I think is better than retraining, better yet would be a real logistic system but that's unrealistic without a return to Risk style province-based system from M1/M2 that's more amenable to simulation mechanics), depending on how many reinforcements you are reinforcing it might be reasonable for a half-strength army to cost MORE.
While that sort of makes sense, the logic doesn't hold, since you are paying full upkeep for a damaged unit even during times when you are not getting replenishment. It would be ideal If it the extra upkeep cost aligned with the replenishment rate, doesn't make sense to pay a full wage for a unit that either have low or no replenishment.@@KimmoKM
@@grayraven2418 Taking care of injured soldiers. Providing medical discharge to soldiers that recieved permenant disabilities and can no longer fight. Purchasing equipment for replenishing troops. To encourage the unit not to disband even though they've been cut down to a man. Theres always an explanation.
Total War: Attila. A potentially great game, that perhaps just needed a little longer in the oven to balance things right and tweak the mechanics. But still very satisfying to play I think. A real battle against the odds as the Romans, especially the west.
Attila is the little Total War that couldn't. The setting is amazing, the battles were amazing, the campaign premise was very interesting, but it was plagued by so many player unfriendly mechanics that ended up not being a fun experience unless you mod out all the BS.
You can say that about every Total war game after Rome2. Setting is awesome, battles were awesome, campaign wasn't bad, but then there are annoying mechanics they ripped off from paradox game. Because someone out there got it into their head that the player doesn't want to fight, but to please an artificial idiot. (I'm talking about the family mechanics in Rome2 and vassal revolt in Britannia).
Lord be praised, we received more Attila content! The game has some big problems, but I still think that Attila is probably the most underrated Total War game.
Its not that bad once youve been through a campaign. Its all about planning for the future and building a agriculturally based economy. Meaning you wont face foot shortages late game or massive dips in income as trade partners get killed off.
Lol legend, that fleet in northern france keeps ai from sending constantly stack after stack from scandinavia, britain and northern germany to Hispania, now he needs 5 stacks in Hispania, to defend it...
I know so many people dislike Attila, but it was my first TW game and love it so much. Every now and then I go back for a quick Age of Charlemagne campaign or a Belisarius separatist campaign, love the history aspects and the what if scenarios, thanks for revisiting these older titles Legend
The most important thing to keep in mind in every total war games : Never Set Battle Time to Unlimited ! It will make the AI goes Passive even when they are the attacking side, it's crazy they're programmed to cheese in such way
Nice timing for this I literally started a WRE last night following your recent return to the older games in the series, having a blast as its a fun challenge
I guess the idea might have been that as a trade-off for automatic replenishment, the unit still costs full amount? So like, you don't have to manually replenish units, but the more damaged they are and the longer they're out of commission for fighting, the more they're costing you to get back up to strength.
I guess you can make something out of that, it's like a constant fee for replenishing your unit but i still think it could be somewhat balanced and not just a full price all the time
I think the biggest loss in tw games is in cities. Really wish they'd bring back the unlimited building slots and growth based city upgrades. It made building semi tall an actual viable strategy for some factions, it just gave nice goals to cities. The fact you could theoretically build up a small village into a massive citadel always felt cool to me.
I love the historical total war games. Honestly I’m not too interested in warhammer. But you’re gameplay as always is great. The positioning your army so their flanks are blocked by the red boundary line is so simple but effective. I never thought of that 🤣
Which ones? Their weapon damage, armor, missle defense, and missle damage are all based on the actual equipment they are carrying. The equipment can be researched on the Total War wiki. For example nordic brigade is armed with a sax which does 11 damage, a precursor javelin, small round shield, and cloth armor. When you look at Rome even their basic units wear mail, and wear an oval shield. So their armor values, and damage values stay the same as they get upgraded and mainly gain stats in melee defence/attack/morale, and gain precursors.
@@zacharyshoemaker835 Are we talking about the same game here? The one where Catafractarii have less armor value than Steppe Levies and Celtic Axes (which are depicted wearing basically no armor)? Where many bodyguards and noble units have ~15 melee attack and even less charge bonus vs many basic untrained units having 30-40+ in those stats? Where vandal raiders have 67 melee defense but noble germanic horsemen have 21? Seriously, this sort of thing is everywhere. Some cataphracts have 80 armor, some have 25. Some melee cavalry have 60+ charge bonus, others have literally 0.
@@QibingZero What do you notice about the catafractii? No shield. Shields have HUGE armor bonuses. The oval shield by itself provides 30 armour. The carafractii have Iron Lamellar armour which is a step above mail providing 27 armour. They arn't comparable because they dont have a shield. Its like complaining that Huscarls only have 25 armour because they have a Dane Axe. The melee attack for generals body gaurd is likely nerfed due to the fact your recruiting a unit without a building so itd be op value for the general. For example Romes general is a palatina bodygaurd which has 15 attack. In order to recruit regular palitina you need to build infantry grounds. This unit has 26 attack when not the general. The palitina in general just shreds most barb units and is already good value for mobile testudo. If you have to use your roman general you didn't do something right. And again dont compare barbarian units to roman units they will always have more attack, but have MUCH weaker armour. 30 of the vandal raider's melee defense comes from their small round shield. This bonus even applies to the trash tier nordic band unit that has 35 melee defense. Instead the Noble germanic horsmen have an oval shield which gives only 10 melee defense HOWEVER it gives superior armour at 30 and missle block chance at 40% vs 5/20. Shields are HUGE in this time period [literally huge]. For most at this time period their shield is their armour. As time progressed, armours progressed leaving shields played a lesser role and grow smaller. The values depicted showcase the values of shields.
@@QibingZero The logic by their equipment determines their damage, armour, missle defense, and can help bolster their melee defense? All of those stats sound really equipment related.
Its been almost two years since ive been able to upgrade my rig to be able to play WH3, Thank you LOTW...your vids have given me a refreshed feeling of taking on some good ol total war. These mobile games today are pretty n all, but lack the depth.
Attila is one of those games that you really hate and love at same time, it had wierd (bad) decisions in term of mechanics in campaign but hits atmosphere just perfectly for time period and battles were so much better than rome 2 (even they wane in compare to med 2 or rome1).
Always love to see disaster and saveing battles/campaigns from other total war games. Old subscriber here and going to watch your old EB campaign plus play a long EB rome campaign so wish me luck
Attila is cursed every time I play it. The AI will abandon their territory to destroy you, plagues, and other random events will wreck you, the AI hate peace treaties, and rebel faction make up half the map 20-30 turns into my playthroughs. I love total war, I just wish the AI didn't have to rely on cheats and anti-player bias to be challenging, and Attila is the suffers from these issues the worst.
i was kind of only interested in legend’s historical tw videos and therefore i spend a lot of time watching his older videos, and when i switched to the revived SYDC, i was slightly confused when he doesn’t say goodbye f**ckers in the end
Total war attila is the best total war game after Medieval 2 :) (and shogun 2 as well) Rise Of Morder and the game of thrones mod is amazing for Attila, also the Blood dlc and reworked animations are really amazing and brutal
The fleet near France is to stop the Celts from raiding your coastline, it can intercept all the pesky armies from the British Isles since they never bother building an actual fleet. He'll need to rebuild it ASAP
Huns have a trait which stops replenishment in invaded areas, so that might also influence why he couldn't replenish. Army in France was probably also diseased (staying in sick city) which also prevented their replenishment. Also it's true to try and not wipe Hunnic armies. Just leave them really low on manpower. AI will struggle to fill them up, mostly with some crap Germanic mercenaries, which you can easily smash, compared to later game Hunnic roster.
I love Attila. Best total war in classical Setting IMO. Sure it’s not perfect. But it’s the closest modern one besides shogun that actually felt good to play.
I wish the upkeep feature from medieval 2 makes a return because it makes way more sense that say a 500 upkeep cav unit when it is like 18 men is just 120 upkeep than 18 men surviving a battle/siege and still getting paid 280
You did wound Attila at the start of the battle, there was a notice in the top right. Now every time you say it in the video im like, "YOU DID...SORT OF" lol XD
Best Total war game for me. No stupid exploits no AI derping out and doing stupid crap. No simple throw your lord to kill the enemy bullshit. Pure tactics and strategy. How it should always have been.
You left the submitter of the disaster in a better position than he was in. It does not look like it's fixed, to me. Huns in encamped stance recover real quick. You've said it's done, so that's that unless you looked at his campaign in more depth and concluded more time was needed. I think you expecting to spend about 45 mins on the battle and 15 min reviewing his campaign. The battle took over an hour, so not much more time to do more than cursory scan of his campaign. You did used to get decent turnout for western roman empire disasters. (Fixed would be kill Attilla and not kill the Hunnic faction)
I found Attila unplayable before modding out those stupid Huns trait, that is preventing units from replenishment. And also christian tech that is removing better buildings.
Honestly imo the best Christian religion in atilla is Arian since the monasteries for it provide food and an increase to income% from agriculture so those two benefits outweigh the maintenance costs
WRE is a disaster campaign from the beginning, you really need to fall back to Italy straight away and just take the penalties from abandoning settlements.
This. I always try to bring back armies to Italy and to build tall there. The mountains in the north provide a good advantage for defending the borders. It's best to break ties with the eastern romans ASAP and to try and have a non agression pact with the Garamantians. They are the most aggressive faction in Africa so delaying the war with them or even trying to befriend them is a good move, it allows you to keep your armies in the north to defend against the germanic/celtic hordes. I also modify the save file to make Rome the capital, because why not ?
Western Roman Empire campaign was insane. Being attacked from all sides early on. Desert rebels having better legionnaires than you XD. The key to winning was the crazy micro you could pull off with Defense Tetsudo and cavalry. Also manual catapult at gates and chokepoints. You could win 1-3 stack odds easy.
Large onagers and crossbowmen are the key to winning Attila camping, if you wanna have fun and not play each battle one hour long... I won both campaigns as western and Easter roman empire on legendary difficulty, by having armies like 1 general, 9 legionaries, 2 cav units 5 crossbowmen and 3 large onagers, basically you need level 3 cities as fast as possible, because their layout is good, with decent choke points, then you put legionaries to defend them, put crossbowmen around to shoot and you manually aim onagers, most important thing is to position onagers good, so you have easy aim at choke points and then with explosive charge, you destroy enemies in few hits and when battle is done send cav to chase... When you are going on a offensive, you need 2 stacks like that, because on legendary, you'll usually get attacked by at least 4 full stacks, you always need to put army on river crossings, that way you can repeat strategy with onagers and crossbows... With WRE i abandoned everything except Britannia and with ERE, everything except Egypt, then you just destroy cities one by one, after each city, you go home to replenish, with excess money, you pay the huns to destroy others, mainly you wanna pay them to declare war on sassanids... I remember with WRE i had Britain, later when i destroyed europe and africa, i settled cyprus and from there went onto Sassanids, it's good that ai is slow to ressetle cities, i had so much fun destroying hundreds of full stacks with onagers and crossbows xD
I had to Relearn three kingdoms I have it pleaded in over a year. So I had to do 3 factions plus I didn't know what faction was what. I did a 100 terms with the Indian tribe group.. Then I did a 100 turns with the faction down by the sea. Soth end of the map next to the Indian groups.. Then it got too late. I will try one of the other groups in the middle. I wish I remember what faction I played as last
I feel like disbanding so much was unnecessary he just was in deficit cuz of his capitals siege it seemed like cuz it was making, what 14k a turn from trade or am I wrong HUD is to small to read details
What button is pushed to see the current unit placements? Like, the yellow UI shadows of where units formations are at? I've never seen a hotkey option for that or know what it's called, but is super useful when setting up armies mid-fight
I wish there were more "Saving Campaign" files sent to Legend than just battles. I kind of enjoy watching his campaign strategy moves more than the usual battle cheese.
I think this was supposed to be one of those, it's just once the damaged armies were merged up and trade opened back up it just wasn't a disaster campaign anymore.
But I agree, I like seeing legends overall strategy. He can win almost any battle under the sun through cheese and experience but the thing that legend does well is finding weak spots in his enemy positions and strong points to hold. It's like watching a chess gm play 😂
@@GCOSBenbow ikr there are people who are arguably more skilled at manually resolving battles, but there's hardly anyone so good at strategizing and i really miss that part of Saving series. Especially games like Rome 2 an Attila because they require a lot more time to fix a bad situation once you've gotten your campaign into one.
@@GCOSBenbow he can win almost every battle he shows you, not almost any battle.
"West Roman empire and the situation does not look good" aka just the Western Roman Empire
Better to go out in a blaze of glory than to continue on in an extremely decadent and degenerate manner like the byzantines did.
If only the great generals of the past knew how to corner camp
they did. look up battle of watling street.
That’s basically what Thermopylae was: Corner camping between a cliff and the sea.
Pretty much every open battle was(or tried to be) a ''corner'' camp. Armies tend to cover their flanks with rivers, mountains, cliffs, swamps etc.
You should check out the battle of Jingxing. Han vs Zhou back in the Fall of the Qin Dynasty. Han smaller force won the victory.
it's the hadrian invisible wall technique.
I love TW:Attila. The grim atmoshpere, the music, the historical period, the battles. A DLC on the Rise of Islam and the Byzantine Dark Age would have been awesome.
I personally hate it. It feels like fighting limitations than being a leader of a country. I can afford new armies? Oh i cant make them because there is limit. I can afford expanding cities, oh you cant because limit is 3 buildings per city (most of them), you will be expanding jack sh*t. Can i choose units in garrison, of course i cannot. I know this is how all modern total war titles work, but its nothing but a busy work, you never feel like you are in control, the arbitrary limitations are in control, you just squeeze between them. And fact its dirt poor DLC for Rome Total war 2 is not winning any points either if they sell it as regular game.
Rise of kid fucking animals
yeah CA should revisit the game and add new DLC. I'm sure it would sell well.
@@Enkabard I would much rather play Attila over Rome 2.
1) Rome 2 economic system/buildings are trash. Attila has a reworked system with higher base income and much fewer of the % modifiers.
2) Autoresolve cruising the entire campaign with a stack of Hoplites doesn't work.
3) Characters don't die after 30 turns.
4) Asymmetric starts create more interesting/varied campaigns, just like in Barbarian Invasion.
Attila has problems with performance and stability but the concept was great and it was a radical improvement on Rome 2 in most areas. Legend has complaints that it has noob-bait mechanics and that is true, but I would still take it over the expertly executed boredom of Rome 2. To be honest, I wish Rome 2 had never happened and we got a fully fleshed-out and properly supported Attila.
Check out the 634 Mod - it is a rise of Islam setting
"OMG he's cheesing again!"
The sarcastic imitations of viewers pointing out the obvious kills me every time. 😂😂
18:04 Attila is actually dead in that first battle right there. If you look at the message on the top right, you will see the special announcement (Since Attila had not actually died yet). He is just still alive, cause he is well, Attila. As you might have known Attila needs to "die" in battle three times, before he is actually dead.
1:00:34 Later after you had defeated him the second time with that auto-resolve, you got this message, which basically told you, if Attila died once again on the battlefield, he would be dead for real this time. This confirmed that Attila actually died on that first battle, and in addition to his second death with your auto-resolve, the total count of Attila's deaths is now two. The next time you killed Attila on the battlefield would be the last of him.
This doesn't make any sense
@@paulyotzuar2788 did i remember it wrong? if thats the case im sorry. But at least i think it should not be too far from the truth. I remember this pretty vividly, because Attila is one of my favorite total war game (especially cause i loved the main menu soundtrack), and his waves of hunnic doomstacks was one my first encounters with the game's end-game crisis mechanic (together with that damn civil war from rome 2).
@@JoshForFun I'm pretty sure you're correct. I remember being horrified on my first campaign and finding out Atilla didn't die in the first battle 😂. Similar to Napoleon in his game.
@@paulyotzuar2788 It really is how the game works, however. Attila himself is an entity in his bodyguard, and must be felled in three separate battles before the game finally considers him to be dead. It's pretty stupid, but consider that otherwise the Huns might not have been that much of a threat in a game that is about them.
My understanding is that the game has put an immortal tag on Attila which you can remove by killing him two times in battle. So you don't actually need to kill him three times on the battlefield. You need to do it twice and then you can just assassinate him.
It is actually quite impressive that basically all his other settlements are at good public order and trending up and have no enemy present around it, with a clear front at the north.
In my experience with the Roman empire that's usually what happens. Once you stop the initial wave of everyone and everything attacking you, the AI stops going after you in North France and Belgium. Spain is never a problem and north of Africa can be held easily. Then when the Huns come after you you just need to prepare the north of Italy for the end of times and that's about it. WRE is about surviving the first turns against everybody and building up public order. Once you do that it's a breeze
@@danielfraiz74 Hell noooo dont you dare surrender dalmatia. They should never even get to Italy lol
@@zacharyshoemaker835I always do, it's too dangerous, too many paths lead to Dalmatia. What I do is fortify Aquileia, that's where I build a wall, garrison building, T4 settlement, military port, garrisoned army, and a fleet. If they want to send their everything against Italy they will have to fight at Aquileia first and the AI always takes that path. You just need to hold Aquileia to defend Italy. A fleet there makes the AI not want to cross the sea, and the chockepoint near the center of your empire ensures you can have enough forces to defend whatever they send your way
@@danielfraiz74 If you abandon Dalmatia for aquiella then you are limited in the positions you can rienforce your garrison when their about to starve. Also as soon as they start siegeing they can bypass your garrison into Itally which is a major economic hub. By making a stand at dalamatia and noricum you can safegaurd that hub for very little cost to your economy. Not to mention aquiella is a town which doesn't give you access to high walls making you easy prey to large onagers, missles, and settlement destruction. I've held there in several playthroughs but i never had a better time that when i have Dalamtia and Noricum as a satellite frontier.
@@zacharyshoemaker835 Dalmatia can be easily bypassed though. Its open terrain, as opposed to the chokepoints of Northern Italy.
I like how Attila is less about expanding, and more about survival. Really cool theme and atmosphere that I hope CA returns to someday.
I don't think they will. Now, more than ever before, they only care about finding the easiest way to a quick, cheap to make game that can be golden duck for a while
Man, I love your content. More than an hour of entertainment for me to enjoy on a lazy Saturday! Thanks Legend
And playing the last true historical TW title none the less, what a treat.
Corner camping was an integral part of Roman tactics. Not many know this.
The romans just made the corners with other testudos rather than some theoretical red line
@@GCOSBenbow Popularized by the Roman general Cornerus Campius at the battle of Cheesenium
Battle of Thermopylae fucking corner campers are cheaters! How dare you to use terrain to protect your flank!
really miss these soundtracks for atilla, especially for the romans, felt like the last embers of what once was, man what a game
Attila stands as one of my last favorite total war games. I'm glad to see you cover it, Legend!
it blows my mind that in newer TW you pay a units full upkeep even if its 1/2 dead.
In M2 a unit that's 1/2 dead only costs 1/2 upkeep.
Well, the troops are being reinforced and that costs money. If anything, with the Empire replenishment system (which, for the record, I think is better than retraining, better yet would be a real logistic system but that's unrealistic without a return to Risk style province-based system from M1/M2 that's more amenable to simulation mechanics), depending on how many reinforcements you are reinforcing it might be reasonable for a half-strength army to cost MORE.
In older tw there is no replenishment so you pay for the upkeep but also for the replenishment of the unit. That's why you always pay full upkeep.
While that sort of makes sense, the logic doesn't hold, since you are paying full upkeep for a damaged unit even during times when you are not getting replenishment.
It would be ideal If it the extra upkeep cost aligned with the replenishment rate, doesn't make sense to pay a full wage for a unit that either have low or no replenishment.@@KimmoKM
@@guillaume9102but then why pay full upkeep when in enemy territory and not replenishing?
@@grayraven2418 Taking care of injured soldiers. Providing medical discharge to soldiers that recieved permenant disabilities and can no longer fight. Purchasing equipment for replenishing troops. To encourage the unit not to disband even though they've been cut down to a man. Theres always an explanation.
Total War: Attila. A potentially great game, that perhaps just needed a little longer in the oven to balance things right and tweak the mechanics. But still very satisfying to play I think. A real battle against the odds as the Romans, especially the west.
I like the east more, but the west is also great 👍
Attila is the little Total War that couldn't. The setting is amazing, the battles were amazing, the campaign premise was very interesting, but it was plagued by so many player unfriendly mechanics that ended up not being a fun experience unless you mod out all the BS.
What unfriendly mechanics?
Not to mention all the weird bugs they never fixed and the crap optimization.
@@srdjan455 AI cheats and agent spam are pretty insufferable on higher difficulties.
You can say that about every Total war game after Rome2. Setting is awesome, battles were awesome, campaign wasn't bad, but then there are annoying mechanics they ripped off from paradox game. Because someone out there got it into their head that the player doesn't want to fight, but to please an artificial idiot. (I'm talking about the family mechanics in Rome2 and vassal revolt in Britannia).
ALL MY HOMIES LOVE ATTILA 🗣️‼️🗣️🗣️🔥🗣️‼️‼️
after you return to older total war, i started to try older title as well, and currently having fun with himyar in attila.
They have that shirtless infantry with a massive charge bonus.
Himyar is a fun faction. The dam is a really cool feature and the units with face masks look badass af
Seeing Huns calvary repeatedly charge again and again at Legend's spear forces are both depressing and hilarious at the same time.
Lord be praised, we received more Attila content! The game has some big problems, but I still think that Attila is probably the most underrated Total War game.
Attila, the TW game that hates the player the most.
Its not that bad once youve been through a campaign. Its all about planning for the future and building a agriculturally based economy. Meaning you wont face foot shortages late game or massive dips in income as trade partners get killed off.
Nowhere near as bad as base Shogun 2. That game literally flips the table on you for doing too well
And it's my favorite because of it, it just spits on you and it's all about survival
War ain't supposed to be a walk in the park. Especially not "total war". Let me feel the totality of a people trying to survive!
The game which doesn't treat players like pussies
Lol legend, that fleet in northern france keeps ai from sending constantly stack after stack from scandinavia, britain and northern germany to Hispania, now he needs 5 stacks in Hispania, to defend it...
I got a feeling that sometimes people on purpose play "some more turns" on negative income to just make it harder for Legend :D
I know so many people dislike Attila, but it was my first TW game and love it so much. Every now and then I go back for a quick Age of Charlemagne campaign or a Belisarius separatist campaign, love the history aspects and the what if scenarios, thanks for revisiting these older titles Legend
The most important thing to keep in mind in every total war games : Never Set Battle Time to Unlimited !
It will make the AI goes Passive even when they are the attacking side, it's crazy they're programmed to cheese in such way
Yea i agree makes the ai more crappy then it already is
My heart just broke when Legend withdrew his general literally two seconds before the ability cooldown was over
Nice timing for this I literally started a WRE last night following your recent return to the older games in the series, having a blast as its a fun challenge
Oh how I crave an Attila 2, with all the biases fixed.
i miss the times of med 2 when you wouldn't have to pay a full upkeep for a unit with 20% of it's strength
I guess the idea might have been that as a trade-off for automatic replenishment, the unit still costs full amount? So like, you don't have to manually replenish units, but the more damaged they are and the longer they're out of commission for fighting, the more they're costing you to get back up to strength.
I guess you can make something out of that, it's like a constant fee for replenishing your unit but i still think it could be somewhat balanced and not just a full price all the time
I think the biggest loss in tw games is in cities.
Really wish they'd bring back the unlimited building slots and growth based city upgrades.
It made building semi tall an actual viable strategy for some factions, it just gave nice goals to cities. The fact you could theoretically build up a small village into a massive citadel always felt cool to me.
@@GCOSBenbow hell yeah man, seeing your population reach tens of thousands in med 2 always felt so cool
I love the historical total war games. Honestly I’m not too interested in warhammer. But you’re gameplay as always is great. The positioning your army so their flanks are blocked by the red boundary line is so simple but effective. I never thought of that 🤣
One of the most entertaining and exciting battles in a long time. I really liked it.
18:09. It says in the top right corner that Attila got wounded.
Man, after not playing Attila for a while, the units always look like someone just ran their statlines through a random number generator.
Which ones? Their weapon damage, armor, missle defense, and missle damage are all based on the actual equipment they are carrying. The equipment can be researched on the Total War wiki. For example nordic brigade is armed with a sax which does 11 damage, a precursor javelin, small round shield, and cloth armor. When you look at Rome even their basic units wear mail, and wear an oval shield. So their armor values, and damage values stay the same as they get upgraded and mainly gain stats in melee defence/attack/morale, and gain precursors.
@@zacharyshoemaker835 Are we talking about the same game here? The one where Catafractarii have less armor value than Steppe Levies and Celtic Axes (which are depicted wearing basically no armor)? Where many bodyguards and noble units have ~15 melee attack and even less charge bonus vs many basic untrained units having 30-40+ in those stats? Where vandal raiders have 67 melee defense but noble germanic horsemen have 21?
Seriously, this sort of thing is everywhere. Some cataphracts have 80 armor, some have 25. Some melee cavalry have 60+ charge bonus, others have literally 0.
@@QibingZero What do you notice about the catafractii? No shield. Shields have HUGE armor bonuses. The oval shield by itself provides 30 armour. The carafractii have Iron Lamellar armour which is a step above mail providing 27 armour. They arn't comparable because they dont have a shield. Its like complaining that Huscarls only have 25 armour because they have a Dane Axe.
The melee attack for generals body gaurd is likely nerfed due to the fact your recruiting a unit without a building so itd be op value for the general. For example Romes general is a palatina bodygaurd which has 15 attack. In order to recruit regular palitina you need to build infantry grounds. This unit has 26 attack when not the general. The palitina in general just shreds most barb units and is already good value for mobile testudo. If you have to use your roman general you didn't do something right.
And again dont compare barbarian units to roman units they will always have more attack, but have MUCH weaker armour.
30 of the vandal raider's melee defense comes from their small round shield. This bonus even applies to the trash tier nordic band unit that has 35 melee defense. Instead the Noble germanic horsmen have an oval shield which gives only 10 melee defense HOWEVER it gives superior armour at 30 and missle block chance at 40% vs 5/20.
Shields are HUGE in this time period [literally huge]. For most at this time period their shield is their armour. As time progressed, armours progressed leaving shields played a lesser role and grow smaller. The values depicted showcase the values of shields.
@@zacharyshoemaker835 You can't be serious with this. You could defend any possible design decision with that kind of "logic".
@@QibingZero The logic by their equipment determines their damage, armour, missle defense, and can help bolster their melee defense? All of those stats sound really equipment related.
your attila videos made me sub years back
It's so satisfying to watch the income go from -8k to +32k in a single turn.
1:08:34 "If they went up burning Burdigala to the ground, it's not a huge deal".
Me, watching that in my appartement in Burdigala (Bordeaux) : -__-
Your next
My favourite total war game being played by my favourite youtuber. Keep it rocking Legend !!!
Its been almost two years since ive been able to upgrade my rig to be able to play WH3, Thank you LOTW...your vids have given me a refreshed feeling of taking on some good ol total war. These mobile games today are pretty n all, but lack the depth.
13:43 Just a reminder folks, even Legend isn't above corner camping. 😅😂😊
Legend isn't above any cheese. Corner camping is an oldie but goldie.
Do you know who else wasn't above corner camping? Leonidas. 😜
Attila is one of those games that you really hate and love at same time, it had wierd (bad) decisions in term of mechanics in campaign but hits atmosphere just perfectly for time period and battles were so much better than rome 2 (even they wane in compare to med 2 or rome1).
I enjoyed the range of videos lately, a lot. I wish more people sent in FotS saves though!
Always love to see disaster and saveing battles/campaigns from other total war games. Old subscriber here and going to watch your old EB campaign plus play a long EB rome campaign so wish me luck
Almost makes me want to reload this... almost. =)
Nicely done, Legend.
It’s a really good game. Try a pagan Rome.
Please Legend, give us more Atilla content!
Very nice battle, finally found the time to watch it, GGWP 👌
Attila is cursed every time I play it. The AI will abandon their territory to destroy you, plagues, and other random events will wreck you, the AI hate peace treaties, and rebel faction make up half the map 20-30 turns into my playthroughs. I love total war, I just wish the AI didn't have to rely on cheats and anti-player bias to be challenging, and Attila is the suffers from these issues the worst.
This was a great video, got me to play Attila again.
Not sure it's the right niche but if anyone's interested in Late Roman and Migration Era warfare I strongly recommend Schwerpunkt's videos series
He needs more recognition, excellent videos.
Man you're shilling that channel under every vid aren't you? 😮
@@sippe5535 He's a legitimately good creator tbh
@@hyperion3145 he must be if this dude is this insistent on spreading the word
230 gold for 18 men? that's overtime pay
Time to rewatch your old western roman full campaign
i was kind of only interested in legend’s historical tw videos and therefore i spend a lot of time watching his older videos, and when i switched to the revived SYDC, i was slightly confused when he doesn’t say goodbye f**ckers in the end
Do you know when he dropped the "fuckers"? :-) I think I noticed it somewhere around the start of Warhammer 2.
@@janiser4711 He mellowed down with age a bit :P but his skills (and cheese) are still true to his nickname.
Yea he went woke
Atilla charges into the enemy spear wall and gets obliterated.
Atilla: "I'll fuckin' do it again!"
Love TW:Attila! Thanks for the variety content.
Total war attila is the best total war game after Medieval 2 :) (and shogun 2 as well) Rise Of Morder and the game of thrones mod is amazing for Attila, also the Blood dlc and reworked animations are really amazing and brutal
The fleet near France is to stop the Celts from raiding your coastline, it can intercept all the pesky armies from the British Isles since they never bother building an actual fleet. He'll need to rebuild it ASAP
Yea sometimes legend does weird shit
Huns have a trait which stops replenishment in invaded areas, so that might also influence why he couldn't replenish. Army in France was probably also diseased (staying in sick city) which also prevented their replenishment. Also it's true to try and not wipe Hunnic armies. Just leave them really low on manpower. AI will struggle to fill them up, mostly with some crap Germanic mercenaries, which you can easily smash, compared to later game Hunnic roster.
"Le tot War here" - UA-cam subtitles.
Western Christians in Attila's time: "Oh no, the scourge of God! Flee!"
Western Christians during Crusades: "DEUS VULT heathen!"
I love Attila. Best total war in classical Setting IMO. Sure it’s not perfect. But it’s the closest modern one besides shogun that actually felt good to play.
I wish the upkeep feature from medieval 2 makes a return because it makes way more sense that say a 500 upkeep cav unit when it is like 18 men is just 120 upkeep than 18 men surviving a battle/siege and still getting paid 280
This guy really managed to beat a full calvary attila army with a bunch of spear infantry of the worst faction of the game holly hell!!!!
Whens ya next stream Legend?
what a battle ! simply epic !!
Please consider playing an Attila campaign!
That battle was intense.
You did wound Attila at the start of the battle, there was a notice in the top right.
Now every time you say it in the video im like, "YOU DID...SORT OF" lol XD
At 23:27: "Arrows cost money. The dead cost nothing." XD
(Braveheart)
I would’ve risked the pikes in the first army. All turtled up for protection from missiles, they would’ve made the incoming melee infantry meaningless
5:00 Legend with his Lightning strike:D
The best total war game ever. EVER
Cool battle 😎 but a little heavy handed on the army disbanding afterward i think
I kinda wish he could of sent it to me a few turns ago I could of done something with it.
🤣🤣🤣
I agree
this is a goat video, please stick with this generation of historicals.
Best Total war game for me. No stupid exploits no AI derping out and doing stupid crap. No simple throw your lord to kill the enemy bullshit.
Pure tactics and strategy. How it should always have been.
If I remember correctly you can shift-click to select multiple units then merge them all at once. It saves a lot of time and hassle.
You left the submitter of the disaster in a better position than he was in. It does not look like it's fixed, to me. Huns in encamped stance recover real quick. You've said it's done, so that's that unless you looked at his campaign in more depth and concluded more time was needed. I think you expecting to spend about 45 mins on the battle and 15 min reviewing his campaign. The battle took over an hour, so not much more time to do more than cursory scan of his campaign. You did used to get decent turnout for western roman empire disasters. (Fixed would be kill Attilla and not kill the Hunnic faction)
Oh my god, he's cheesing again!!
I love cheese, keep doing it, Besides the Battle of Thermopylae would count as cheese.
Is it really cheese if there was an easy way around but the Iranians didn't find out until the last minute?
@@hyperion3145 It's still cheese, just that Persia used cheese to out cheese them.
I found Attila unplayable before modding out those stupid Huns trait, that is preventing units from replenishment. And also christian tech that is removing better buildings.
Honestly imo the best Christian religion in atilla is Arian since the monasteries for it provide food and an increase to income% from agriculture so those two benefits outweigh the maintenance costs
As soon I saw the Eastern Roman Empire I got a headache 😂😂😂 what a roller-coaster this one
Fantastic battle !
Ay legend, you thinking of checking out ultimate general American revolution?
WRE is a disaster campaign from the beginning, you really need to fall back to Italy straight away and just take the penalties from abandoning settlements.
This. I always try to bring back armies to Italy and to build tall there. The mountains in the north provide a good advantage for defending the borders.
It's best to break ties with the eastern romans ASAP and to try and have a non agression pact with the Garamantians. They are the most aggressive faction in Africa so delaying the war with them or even trying to befriend them is a good move, it allows you to keep your armies in the north to defend against the germanic/celtic hordes.
I also modify the save file to make Rome the capital, because why not ?
@@KaptifLaDistillerie you can't switch capitals in Attila? That's kinda...lame.
Britannia is better to hold, at least that's how i did it xD
Hell no! Just stop taxing the provinces on the border so you can max garrisons/towns without worrying about the food deficit.
or you can straight up mod the grand campaign, such as making the romans stronger.
Western Roman Empire campaign was insane. Being attacked from all sides early on. Desert rebels having better legionnaires than you XD. The key to winning was the crazy micro you could pull off with Defense Tetsudo and cavalry. Also manual catapult at gates and chokepoints. You could win 1-3 stack odds easy.
48:34 That was epic
I miss it when Total War unit upkeep depended on the number of soldiers in a unit...
The initial fight reminded me a lot of 300
If ca ever releases a good tw game ever again they should make maps a circle instead of a square so you can't corner camp.
Favorite TW behind the Warhammer trilogy!
Large onagers and crossbowmen are the key to winning Attila camping, if you wanna have fun and not play each battle one hour long...
I won both campaigns as western and Easter roman empire on legendary difficulty, by having armies like 1 general, 9 legionaries, 2 cav units 5 crossbowmen and 3 large onagers, basically you need level 3 cities as fast as possible, because their layout is good, with decent choke points, then you put legionaries to defend them, put crossbowmen around to shoot and you manually aim onagers, most important thing is to position onagers good, so you have easy aim at choke points and then with explosive charge, you destroy enemies in few hits and when battle is done send cav to chase... When you are going on a offensive, you need 2 stacks like that, because on legendary, you'll usually get attacked by at least 4 full stacks, you always need to put army on river crossings, that way you can repeat strategy with onagers and crossbows...
With WRE i abandoned everything except Britannia and with ERE, everything except Egypt, then you just destroy cities one by one, after each city, you go home to replenish, with excess money, you pay the huns to destroy others, mainly you wanna pay them to declare war on sassanids...
I remember with WRE i had Britain, later when i destroyed europe and africa, i settled cyprus and from there went onto Sassanids, it's good that ai is slow to ressetle cities, i had so much fun destroying hundreds of full stacks with onagers and crossbows xD
Salvis Romae Secretis... Can be difficult.
i almost got a stroke im in the same spot but with 250k and more armies but still not good enough to beet the 8 attila armies.
Definition of a Pyrrhic victory.
you should have taken the 15% replenishment
Legend, have you seen the new Ultimate General: American Revolution game? What are your thoughts?
You need guard mode or they will drop formation in melee after the enemy unit retreat.
It would be better to use Large Onager to shield our army, it will block 99% arrows :D.
I had to Relearn three kingdoms I have it pleaded in over a year. So I had to do 3 factions plus I didn't know what faction was what.
I did a 100 terms with the Indian tribe group.. Then I did a 100 turns with the faction down by the sea. Soth end of the map next to the Indian groups.. Then it got too late. I will try one of the other groups in the middle. I wish I remember what faction I played as last
I feel like disbanding so much was unnecessary he just was in deficit cuz of his capitals siege it seemed like cuz it was making, what 14k a turn from trade or am I wrong HUD is to small to read details
Lol, ‘lightning strike’.
What button is pushed to see the current unit placements? Like, the yellow UI shadows of where units formations are at? I've never seen a hotkey option for that or know what it's called, but is super useful when setting up armies mid-fight