That is an absolutely ludicrous number of steps for that airship glitch. How the hell do people figure this shit out? Bravo to the person that did though. That was nuts.
When you recontextualize how you look at the game it makes a shocking amount of sense. I bet tons of people were going "Why didn't I think of that?" when it was found, I know I slapped my forehead. The moogle swap and the fact that Banon and Leo use the same data slot were known before hand, it was taking those concepts to the extreme. Edit: Just realized how I phrased that makes it seem like I was downplaying his accomplishment. Not my intent, it was indeed nuts.
While this is true, it's also crazy just how many things in the original game code needed to be set up in just the right way in order for this to work. Such as: 1. The only reason we can replace Banon with Leo at all is because Banon is assigned the Guest slot, then removed from the party, then added to the party again later with the Guest simply assumed to be Banon. If Banon was only in the party once, or if the Guest slot was explicitly assigned back to him again when he came back, none of this would work. 2. Locke's scenario pops him out on the world map in an area we already passed through before starting the scenarios. If this wasn't the case, we wouldn't be able to leave the airship there and pick it up again without finishing his scenario. 3. The event tile at the Narshe entrance that triggers you being brought to the Elder's house to talk to Banon about going to the Sealed Gate is one tile in front of the event tile that kicks you out of Narshe if you try to re-enter before finishing the Kefka fight. If this was set up differently, there would be no way back into Narshe without finishing Banon's scenario first. 4. Terra gets removed from the party after the Kefka fight, but the Figaro Castle event explicitly puts her back in the party AND lets her leave the castle without finishing the event. Without this, you wouldn't be able to finish the Sealed Gate since she's mandatory to have but not selectable in the menu. 5. The end of the Figaro Castle event explicitly puts you back on the World of Balance map. You can only trigger the end of Locke's scenario from the World of Balance instance of the Figaro Caves, which is also conveniently one of the only locations you can reach from there. 6. The ferry docks are the same map in both worlds, and use an event bit to determine which overworld map to show once you board them. Without this, you wouldn't be able to get back to the World of Ruin or your airship. So while it's one thing to conceptualize "I'd need to start the three scenarios, play the rest of the game up until Leo is assigned as the guest, then finish the three scenarios", the fact that the layout of the game actually allows for this to be possible is kind of crazy.
Its not random. People look at the code and using it's own rules against itself. It's crazy that the puzzle can be solved at all since if some of the pieces don't line up right, but none if it is random
So glad I saw your Reddit post and I'm definitely trying out the PR method as soon as I have the time! Just wanted to add that for the SNES/GBA version using the Airship Glitch you don't actually lose Leo when you go into a character select screen, you just lose his 'portrait' in the status window, but if you leave his party slot 'open' then he still shows up when you get into battle. I posted a written guide on Gamefaqs as well as a video guide on my UA-cam channel a few years ago which I titled "New Game L" which shows how you can take Leo through the entire WofR up to and including The Phoenix Cave, Kefka's Tower and the Dragon's Den w/ only a single use of the Airship Glitch. I just wanted to add that little tidbit since I never seem to see anyone else mention it when they talk about Leo and the Airship Glitch. Great video and thanks for whetting my appetite for another run of FF6!
Huh, I wasn't aware of that regarding Leo in the party after the airship glitch. I did wonder if it would be the case where you could still keep him if you left an empty slot for him, since I knew the party reset code only cleared out characters 00-13. But when I tried leaving an opening for him and he was still gone from my party menu, I assumed that meant I'd still lost him. Didn't actually try getting in a battle that way, though. I also wonder if you just never really "lose" him, anyway. I had a bug when coding Antinomia, where I changed Mog to a guest character to open party position 10 for Leo, but Mog is recruitable at any point as long as you have an open slot. However, I found that if I took Mog in a full party to recruit Cyan, if I looked in Cyan's treasure chest, Cyan still popped out of my party to scold me, even though he wasn't there in the menu and it would mean I had 5 characters. I realized that when the game counts how many party members you currently have, it doesn't count guests. The game has to manually add and remove guests from the party during scripted events because the generic party update functions don't account for them. So when I had Mog + 3 characters, it only counted that as 3 characters and added Cyan to my party, anyway. But if it wasn't for the event that checks if he's in the party, I wouldn't have known he was there. If you try the PR method, also check out Rain's video, because they use the glitch to duplicate Ragnarok a bunch of times, too, by pulling the event where you get it into a save where you already have it. I was going to add that to my video, but you know how I mention that it's easy to overwrite saves when you meant to load them? Yeah.... They also kidnap a ghost from the Phantom Train to Possess a bunch of bosses to death. Rain also recently released another video that's even more convoluted, where they do a "the Empire are the heroes" run, where they get a party of Biggs, Wedge, Kefka, and Gestahl and take them to the final battle. Biggs and Wedge are the only ones who can do anything, though, since Kefka and Gestahl have no battle commands, and only have party sprites for battle-window cutscenes: ua-cam.com/video/D_JPRRMJmtg/v-deo.html
Oh wow! That's wild about getting the bad guys into the party lol! Yeah, I actually reached out to ElephantGun when I found out about Leo staying in the party during battles and the 5-character/game doesn't fully erase guests thing is almost verbatim what she said when she started thinking about why. So now I def gotta check out both the PR and your Antinomia mod!@@patches365
@@patches365 Looks like my earlier reply didn't go through lol! So yeah, I reached out to ElephantGun when I stumbled on Leo staying in the party during battles and she said almost verbatim what you did about the 5th char/party not being fully cleared in battles. Having him this way does for sure come w/ some caveats: if you add another char to 'his' slot that char will take his place until his spot is 'open' again then he reappears. He still can't change gear or learn Espers/Magick and he can only be healed in battle - inns/tents/healing tiles/etc don't work on him. And he can only appear in the 1st party of multi-party dungeons and the final battle w/ Kefka is the one battle I have not found a way to take him into since that version of the party select screen does seem to clear everyone out first. But still very cool to have him from the FC onward w/ his ridiculously broken stats lmao! Great video and I am really looking forward to both PR and your Antinomia mod!
The world does not want General Leo to live. But through the power of fandom... and glitch exploiting... and modding... We can tell the world to F*** off and give us back the good General. The legend of Leo lives!
Thanks for the plug! I think that we have unintentionally created a monster as people try to figure out whether to play Antinomia or Divergent Paths for their Leo fix. :D As a small correction, Divergent Paths was orginally created to get Leo in your party. I didn't want people to have to wait till halfway through the game to see any changes though, so the 3 scenarios re-arrangement came about to showcase the changes earlier.
I mean, why not both? Lol. People have different tastes in what they want, so it's good to lay out what all their options are. Sorry about giving incorrect information, then. Since the first iteration of the mod was called "Divergent Paths: The Three Scenarios", I had assumed that meant that that was the primary motive behind it.
before i saw this, getting Leo was an urban legend from my childhood. thank you for demonstrating the rumors send down from cousin to older brother of a friend to that friend and from that friend to the kid at recess, were true
I find it funny how leo is just a minor character but so many people (me included) remember him because they really wanted him to have been in the main party and be playable so we looked into way to get him which at least when i looked way back in the 2000s you just got myths basically lol. Cool to see that spirit being kept alive at least even if i imagine such type of story won't happen with many new characters in this day and age.
Whoa, fantastic video, what a treat. loved the explanations, so thorough and made it obvious you are a big fan of the game You got me smirking (rare!) with stuff like "or enjoy your pile of dirks" and "kutan will get a glow up" Well done! and thank you :)
Aside from a couple missables I'd say Antinomia is just shy of a straight upgrade to base game. If that hack and this video are anything to go off of I humbly request you continue in your content creating endeavors.
Thank you! Unfortunately, I tend to have very narrow - and often fleeting - fixations, and only create content when they align. FFVI has stood the test of time in my interests, at least. As for the missables in Antinomia, I can understand that. Because they're ultimate weapon quests, I didn't want to make them straightforward, but I also completely understand it's kind of a dick move to make something that you did before you even started the quest permanently lock you out from being able to complete it. Leaving Leo behind on the Floating Continent is something I can assume the player would anticipate they'd end up losing out on something later, but I do agree that locking you out of a quest just because you recruited Sabin before Leo is kinda OG FFXII levels of "don't touch these random unspecified treasure chests that we never warn you about" shenanigans. But because missables have been a presence in most games in the series, I'm still inclined to keep it as such.
I found that sketch glitch while battling Hidan. I knew something had happened, when I had 50+ Atma Weapons, 50+ Paladin Shields, and LOTS of Offerings. It was incredible. I miss that save file.
@@MegaZeta And uses the same sword techniques. And also has a full playable model that you control for a brief period of time that urged the fanbase to figure out ways to glitch and/or mod the character into the party for good.
Thanks! The end goal is fairly simple: have the game set Leo as the guest character and then go to a point where it puts the guest character in the party. All the steps are just being able to get to that point without getting stuck, haha.
Thanks for the tutorial! And the music choice was amazing! I dusted off the OST CD I purchased back in 1995 just to listen to the MIDI music again. Keep it up!!!!
Whats fleeting is often looked back upon more fondly. Same with Aerith from FF7 and other pure hearted characters who die for their cause. You play him a short while, hes pretty awesome and then hes taken away while were stuck with relm
I don't know how many battles it was but back in the 90s I went through the whole hell of doing several hundreds of battles in the forest where the Tyrannosaurus monsters are and I leveled up to all characters getting to level 99 with stats almost all maxed out. I never got to see it pay off in the sense that I hoped to get Leo back, so I was doing that just based on a rumor started. Despite all of that tedious stuff, killing Kefka became Game Genie type of easy stuff. 😌
Yeah, when you actually fully level/gear a character they can solo 1-round anything in the game. An entire party of characters like that is actually considered a war crime.
Bringing back Leo was always the dream but so many years later I'm more interested in how you can play the game out of order. That's so cool. Also, I didn't know that the Sketch glitch only worked on version 1.0. I guess that's the version I had.
Maaaan and to think, someone figured this out in the 90s...my brother's and I owned this game on SNES. Our mother picked it up at a yard sale in the mid 90s and the game still had a saved file...lo and behold, General Leo was on the team. Granted, at the time, we didn't realize it was a glitch and eventually started a new game only to discover that we couldn't keep him alive through normal game play. Anyhow, super rad! Definitely need to get back into these classics and all-time greats!
I imagine your first thought was that you screwed something up somewhere, resulting in his death. Like, maybe you said the wrong things at the dinner party, or something.
Back in like 1995, shortly after it released, everybody in my friend group was a super fan. The amount of gossip, rumor, theory, and wild speculation around this game every time we were hanging out was insane and I believe one of the reasons I look back on it as such a GOOD game. Im also glad to know, finally, that I cant actually get Leo back at all.
Since we're talking about FF6PR on the PC, how do save editors work for enabling temp characters? Could you just reach WOR and plug temp chars in a team before recruiting the others?
I haven't really used save editors for PR, but looking at the JSON file it spits out, it looks like all you'd need to do is set "isEnableCorps" for your desired character to "true", and that would make them available in the party menu. However, I have not actually tried this and I don't really want to manually mess with the save data myself.
I didn't realize HOW i did it... but ya, i've had leo from the sketch glitch, so cool to even see him show up, mine had like 17 versions of the fire spell with one being like 340 mp.
Both the Airship Glitch and Title Screen Glitch were originally found during targeted bug-hunts. NovaliaSpirit found the Airship Glitch and originally just reported it as "You reload on the airship after dying on the Floating Continent, even if you didn't have the airship the last time you saved." ElephantGun then did a bunch of further experimenting with what you could do with this knowledge, which also includes taking Terra to the opera, recruiting Maduin, kidnapping the ghosts from the Phantom Train and having them one-shot Kefka, and permanently turning Sabin into a suplexing moogle. Similarly, Eddie found the Title Screen Glitch during one of his "Free Debugging" streams, but it was originally just "you can open the menu at the same time as a dialogue box pops up and keep the menu open during battles/events". Rain then did a bunch of experimenting to find that you can also use it to permanently recruit pretty much all the temporary characters, even as far as recruiting Kefka, as well as give yourself infinite copies of any items you receive via event, such as Ragnarok. Might do a video later on how to use that glitch to get unlimited Ragnarok/Lightbringer.
Thank you! It's amazing that getting Leo back was the subject of so many rumors back in the 90's, only for it to turn out you actually COULD, and then every time they port or remake the game, there's STILL a way to do it, lol.
Sketch glitch is one of my favorite glitches ever. I managed to get it as a kid playing my original cartridge, completely by accident. Never got Leo from it, but my party had 99 Gem Boxes, 99 Economizers, 99 Genji Gloves, and 99 Offerings. Wildest time ever.
Biggest issue ill always have with FF6 (my favorite FF) is you should have been able to use Leo for 1 entire mission, maybe in Thamasa or they should have had another party split there to let you do a Leo mission.
Especially since he's like, "You guys go in one party, Celes and I will go in another", and it feels like it's setting up another multi-party segment, but no. Leo and Celes just... don't do anything.
This is hilarious also between Leo and Lavitz from Legend of Dragoon, what was with JRPGs killing off the blonde haired green wearing good boy military commanders.
The answer is "Yes" if you don't mind not having his equipment. You can do the resize bug during the conversation with the espers at the same point as you would have exited the event via the menu glitch. Then when it loads the next scene in Thamasa, the event stops executing and you've just got Leo standing in town. You'll have to do a game reset at that point and load the auto-save, since the game will freeze if you try to do anything with him. He'll have all his equipment in Thamasa, but if you try warping him to a place where you can put him on the airship, he'll lose anything he was wearing that you don't already have a copy of in your inventory. This is why the route in the video starts with the party at the opera house in WoR with all his equipment already collected and uses the menu glitch to make him join that party instead. But if all you want to do with him is wander around Crescent Island, the resize bug is sufficient for that.
@@Buffalax I went to check out the recording of it, great job! It's always so satisfying to see someone else be able to pull it off so I have validation that I'm not just talking out my ass in this video, lol. And it's also great to have someone do it in an unedited format (including all of the attempts to get the menu overlap bug). That condition I see you missed on the first attempt about waiting for the fade-out in the esper cave seems innocuous, but it's important. The fade-out is considered a "map reset", and the glitched event queue stops executing when it reaches a map reset. This is why Leo is just standing there controllable in Thamasa instead of proceeding to the rest of the scene, because it reached a map reset and stopped executing. So in the cave, you need to get past that first map reset before you steal the queue, or it'll just stop executing there. But great job beating Kefka with your kidnapped Leo (provided he can survive to the top, haha)!
@@patches365 he didn't survive. Ever.i even used the resize glitch during the end cutscene to get back on the airship and try again!!!! Apparently if everything is triggered in KT and you leave in an unconventional way you don't have to do any switches or anything again.
Lol. Well, there IS a mod for the SNES version specifically for that, too: www.romhacking.net/hacks/5154/ Thankfully all of his appearances in the mobile ports and onward have recolored his sprite to match his character art. His SNES appearance can sort of be chalked up to only having 5 static color palettes to share among all the characters and NPCs, coupled with the fact that because he's temporarily playable, he's subject to status ailment code which expects the skin tone to be a specific entry on that palette so it can be modified to indicate poison/berserk/zombie. Later releases that introduced new graphics didn't have this limitation. Even the above mod and the Antinomia hack which modify his skin tone in the SNES release do so by sacrificing his ability to accurately show status ailments.
I had the glitch version as a kid not only did it give me Leo I found when running from battle is filed the item screen up with all sorts of max level gear usually 99 or 255 of them even if there was only one in the game. I screamed for joy when this happened the first time. Had no clue it was repeatable I just lucked out so much
i haven't watched the full video yet, I'm going to don't worry, but I'm sure I've seen this somewhere and they said Leo is really weak in the final acts of the game. this reminds me of Aeris, Beatrix, and Seymour, and how people have tried to keep them in the party. one just recently got figured out, which is awesome
In the SNES version, Leo is weak in the sense that you can't change his equipment, teach him any other skills than Shock, and can't boost his stats with espers. So by endgame you have other equipment available that out-performs his Crystal Sword, and even though he has higher starting base stats than the rest of the party, with esper augments they'll eventually out-perform him, too. In Pixel Remaster, though, it IS possible to give him better gear, teach him magic, and give him esper augments, so he remains a powerhouse.
Ugh, I wish those stupid ass Pixel Remasters would focus on ADDING to the games rather than subtracting….i, for one really enjoyed the extra dungeons in the GBA version, and that Bone Wrist REALLY helps Umaro giving him a ton of STR and 9999 HP What I’m getting at, I wish they would’ve made Banon, Ghost, Biggs and Wedge and Leo playable in the post game….add Siegfried to make it an even 20 playable characters and add one final dungeon where you get to use them all in 5 different parties…..to make it not “feel cheap” or like an unofficial mod, just make DLC where they manage to figure out how to bring people back to life or something lol A couple neat ideas I’ve had for FFVI, one, give Umaro a 3rd Relic slot and a secret Relic that “calms” him allowing him to be controllable, maybe call it the “Soothing Ring” or something….I wouldn’t mess with him any further, he’d still be stuck with his regular equipment, but just being able to CONTROL Umaro would be SO COOL!……also, with Umaro having 3 Relic slots, you could also give him the Bone Wrist, plus both of his special attack Relics if you wanted….one other thing I’d add to the game, a Magitek Armor Relic…..equip this new Relic and you can have anyone ride a Magitek Armor. Since there’s a couple different ones with different attacks, I’d make 4 different Relics, all with a different set of attacks I guess I can understand Square not wanting to go that far, but damn I wish they would’ve just included the GBA stuff and made this the “Definitive” version….oh well, guess I’ll just stick to the GBA version
I tried Divergent Paths. I did not like it. They weirdly nerfed tools and rebalanced some other things, and most of Leo's story presence is stolen from other characters.
It's been years and I'd forgotten how absolutely deranged the airship glitch is. Yes, you can revive General Leo. All you have to do is destroy the world, and then restore it, and then destroy it again.
If they ever remake FF6 to the degree they've remade FF7 (they should!) then they need to make it so Leo can be saved, just as they made it so Aerith is saved. And oh my god, that sequence of events to get Leo using the airship in the original game is mind melting. XD And seeing them side by side, it's crazy that the pixel "remaster" looks so much worse than the original SNES version.
If they do remake the game, I do hope they do more of a straightforward remake rather than spending the whole time trying to fake people out who played the original game, like their Schroedinger's Zack and Aerith. If they do add in a way to save Leo, I would prefer it be something like FFX-2 where 100%-ing the game brings Tidus back or something. Hell, make you actually have to kill 255 dinosaurs. Not this, "Oh no, he died! .... or DID he?"
Couldn’t disagree more. Leo’s death serves a key role in the story: at the moment he finally turns against the Empire, it’s already too late. Gestahl’s hunger for power has doomed the world as it exists by unleashing Kefka upon it. Reversing that event would do nothing but weaken the story. I don’t think, though, that it would be too much of a problem to expand the split-party chapter of the game to give more time with Leo, so long as it didn’t last so long that it weakened the build-up to the floating island.
pixel remaster doesnt allow the death warp save feature. meaning u cant save at the first warp as terra armor. play the entire game unsaved. die, and then restart the entire game at lvl 99 cuz u got terra to 99. this also deleted the way i got everyone to lvl 99 easily by saving b4 getting edgar with celes, playing to the airship, getting celes to 99, dying, then collecting every character in WoR at lvl 99. cuz death on pixel means "reload last hard save" (thank god for 4x boost.)
Thank you! I was really flattered when I found out that someone had taken the time to create an achievement system for my hack, since it would require picking apart the code to flag when certain memory values get set. I'm glad you enjoyed it and thank you for playing it!
@@patches365 Definitely! And I think he did a pretty good job of making sure that the major changes you made were highlighted as achievements (including the various endings).
Not only can Leo never be recruited in any official release, he absolutely SHOULDN’T be recruited. Now, i liked Leo as much as the next ff6 superfab, but his death is important to the plot, but it’s essential fort tera’s character motivations and personal growth. Leo seemed to be the only person during tera’s time as a soldier for the empire that was nice to her and treated her like a person instead of a tool of war. When they meet back up during the trip to thamasa, she is still leaning heavily on Leo for support and if it wasn’t for his death, the events that allowed Terra to find her own inner strength and was finally able to stop feeling scared and pity for herself. It’s the exact same concept as the death of aerith in ff7 although less impactful over all
I used an editor for the pixel remaster version[made him permanently selectable on character screen, but I RATHER get him this way....but wow thats a lot of work. I also used the editor to change his equipment. Took forever to find out how to use the editor for him though. But, ya I rather do it natually through the game it self
This is amazing stuff...and still seems like way too much work!! Hopefully the FF6 Pixel Remaster for consoles and mobile get some way to hack Leo into the squad...it'd at least make gettin' the crappy Pixel Remasters worth my time (since the previous iterations for mobile simply will not work on Android 13 or higher; I can't get'em goin' on my Samsung Galaxy A32 5G (Android 13) or my Galaxy S22 Ultra (Android 14) at all). Your Antinomia hack sounds interesting, I'll have to check it out. Hopefully someday you'll do versions for the GBA & PSone ports of FF6. I'm now curious as to what other goodies amongst older Final Fantasy games you have up your sleeve.
Yeah, considering that most of the Pixel Remaster glitches require being able to click on an out-of-focus menu, it would take a completely new glitch to be able to replicate most of the steps on console. With the hack, it's specifically for the SNES port simply because we have all the code for that and it's easy to mod. It requires running an emulated version, regardless, which can already be done on a mobile device. Someone has even created an achievement system for it: retroachievements.org/game/30917
@patches365 Ahhh, that makes sense. Meanwhile, I guess I won't be getting those Pixel Remasters for Android - no cool stuff to do, no point. (The Switch versions, however...uhhh...that's a huge maybe, because with the Remasters of FF7-9, that means I could have the first ten games plus X2 & 12 all on one system...)
So regarding Leo in the SNES version: If you don't mind cheating, it's very easy to get him with the code that enables the full party on the airship, as he'll appear (along with a version of Kefka) in the Falcon. More interesting is why he can't use Magic. It's not that he can't -- he has a unique and fully functional spellcasting animation, even -- it's that he does not have the Magic command. Basically, every "real" party member in FF6 has MP and the Magic command, they're just dummied out on everyone but Terra and Celes until you acquire Espers (or possibly until you equip them with one); once they have something to spend their MP on, the command becomes visible. Leo doesn't, to my knowledge, have this command in the SNES version, and it's specifically having the Magic command that allows equipping Espers in the first place. This might be how the original developers prevented equipping an Esper on a temporary party member to prevent them from disappearing with it. If you use a save editor to give Leo a Magic command, he can equip Espers just fine, get their level bonuses, and even summon them with his functioning cast animation! But if you look at his actual Magic menu, you'll notice it has every spell in the game at varying weird learn percentages, and those percentages never increase no matter what Esper he has equipped, so he never learns any spell. This is because, I think, party slots 15-16 were never intended to have a spell table, and memory was insanely limited on the SNES cartridge, so his "spell table" just looks ahead to what is probably some part of memory after the playable character spell tables that is garbled nonsense when parsed by the Magic menu. So he cannot learn spells but can at least cast something via summoning. The interesting thing is that the Pixel Remaster seems to have completely changed this. Leo DOES appear to have the Magic command, so I suspect that the same behavior is being applied to all playable characters where they have MP and Magic by default, but now there is a manual lock on the Abilities menu to prevent them from equipping Espers which the menu glitches can circumvent. What's interesting is that every character now DOES appear to have a unique spell table, allowing Leo to actually learn the spells from the Espers he's equipped and cast them; I assume this is because memory is much less limited and the Pixel Remaster probably uses a more sensible database to keep track of which spells everyone knows, and they just didn't bother writing any special code to disable learning by temporary party members because they figured locking out Abilities was enough. The equipment situation has, to my knowledge, always been a manual lock. There are enough temporary party members in the game that they clearly anticipated the situation and didn't want the player stealing gear from Biggs/Wedge, the Moogles, Banon, etc. My guess is they took the idea of the Equipment lock flag and just made an Abilities lock flag that operates the same way (it wouldn't surprise me if they could lock out any menu they wanted in the Pixel Remaster, they just don't).
Yeah, the SNES save data is a static number of bytes, and it only has spell tables for 12 characters (since Umaro and Gogo can't equip Espers). It also locks out the Skills menu for any character ID greater than 12 (Umaro and guests), and the equipment menu for any character ID greater than 13 (guests). The Pixel Remaster save data is a variable-length array of JSON objects that contain each individual character's data. The JSON object schema is common across all characters, so even characters who don't normally learn magic like Biggs, Wedge, Leo, Banon, and Kefka can be taught magic in that version if you smuggle them into your party.
@@patches365 Does editing the JSON allow for removing stuff like the lock on Abilities and Equipment? I mean, if you can edit their character data you can probably just edit the stuff they're holding anyway, but you know what I mean.
@@Uryvichk I have not tried to actually edit the save file, I only ran it through a decryption tool to see what was in it. The menu lock is likely in the code itself and not the save data, but it's probably locking out certain character IDs, so it may work to just change the character ID number in the save file (though that might just transform him into that character). There's an equipment object there but each slot is enumerated, so you'd have to figure out which number is which equipment. It doesn't appear to match the SNES enumerations since I see some values greater than 255.
Ah, thanks. I'd seen that video and have run that version before, but I didn't know if he was the one who found that method or if he was repeating someone else's. His method also requires you to land the airship in a very specific spot to keep it accessible, but I'd seen a different version that had Terra move Figaro to get back to your airship so you didn't have to worry about where you landed it, and found that to be more straightforward.
@@patches365 Yeah, he was the first to discover the method like 11 years ago, so i wouldn't be surprised if in that time frame people have copied his method without giving credit and improving upon it.
Yeah, that's why there's the very specific setup of Mute in slot 28, your first party member being an Imp, and battling a Mould 1 enemy formation. The Sketch Glitch causes random memory locations to execute, so that specific setup puts the right values in the right memory locations to get it to give you Leo instead of completely breaking your game.
I could have sworn there was a mod to let you use him after his death. But he is a shell, no talking, no special scenes just you can use him in the party
If you use a Game Genie code you can put him in your party and it would have this effect. All the hacks that make him a party member re-code him to make him act like a regular party member and give him some kind of scene where he joins the party.
I actually am a professional software tester! Not for games, though, for microcontrollers. Though experience in that field did help me interpret the FF6 SNES assembly to see what was going on under the hood with some of these glitches.
It's because that was the emulator that still had my save state from when I originally tested the glitch years ago, haha. Though, I still use ZSNES for testing bugs since I can have, like, 100 save states, and the frame skip feature on it is still superior to SNES9x.
You did a crap ton of work to make this video. You must really love Leo with all most of your heart! I'll take a peek at some of your ... antimonia was it? vids tomorrow. See what's up. You've earned at least that much, right? but I warn you! FF6 is pretty mid on My Final Fantasy list. Good Luck!
Yeah, Leo's been my favorite since I first played the game when I was, like, 13, but it took me until adulthood to really understand WHY. As a kid, I just thought he was really nice and was devastated that something so terrible would happen to such a nice person and I couldn't stop it. As I got older, while my childhood interpretation of him still held true, he also became an exercise in studying what being a "nice" person actually means, and weighing the interplay between motives, actions, and environment. "Antinomia" was basically my excuse to do a character study of him in game form, haha.
@@patches365 I Get It. I also was the type of kid to try to find a way to keep Aeris anyway. Or thought if I kept Lothar alive somehow then maybe the rest of the game would change. "If they unlocked the Matrix of leadership and defeated Unicron then there's gotta be a way to bring Optimus Prime back!" The Name Choice Is Interesting. Laws Cannot Be Broken. That Is Why They Are Laws. However, I Agree rules Are Simply suggestions. Anyway, looks like this first video is almost 5 HOURS!? ... OkoK. Lucky For Us, I Appreciate Your Intimidating Level of Enthusiasm.
Fuuuuuuuuuuuuuuuuuuuuuuuuuuck I HAD THAT GLITCHED UP GAME!!!!! Nobody believed I could get over 100 excalibur by sketching Gau in the Savannah. I WASN'T CRAZY!!
The way the SNES battle engine handled status ailments meant that every battle-usable character sprite needed to have the same "base" skin tone so that it could be replaced with the colors for poison, berserk, and zombie as needed. However, every official depiction of Leo that does not use the original SNES sprite graphics depicts him with darker skin, including his original concept art, original menu portrait, mobile remaster sprite, Pixel Remaster sprite, Dissidia artwork, Dissidia game model, Brave Exvius game model, Pictologica artwork, and Trading Card Game artwork. So I took that as indication that, officially, he is meant to be dark-skinned, and his SNES sprite's appearance was an artifact of the technical limitations of the time.
Howtoff6 is another channel of mine where i showed the world how to bring bannon back too, also with the airship. Works on console without cheat codes or mods, just need the airship glitch
There's a link in the description to Eddie's stream where he found the bug with the menus, and it was indeed just tedious trial and error. He has dozens of streams of FF6 where he's just messing around with it trying to break it. Then other people like Rain experimented with what all they could do with the menu bug.
That is an absolutely ludicrous number of steps for that airship glitch. How the hell do people figure this shit out? Bravo to the person that did though. That was nuts.
When you recontextualize how you look at the game it makes a shocking amount of sense. I bet tons of people were going "Why didn't I think of that?" when it was found, I know I slapped my forehead. The moogle swap and the fact that Banon and Leo use the same data slot were known before hand, it was taking those concepts to the extreme.
Edit: Just realized how I phrased that makes it seem like I was downplaying his accomplishment. Not my intent, it was indeed nuts.
While this is true, it's also crazy just how many things in the original game code needed to be set up in just the right way in order for this to work. Such as:
1. The only reason we can replace Banon with Leo at all is because Banon is assigned the Guest slot, then removed from the party, then added to the party again later with the Guest simply assumed to be Banon. If Banon was only in the party once, or if the Guest slot was explicitly assigned back to him again when he came back, none of this would work.
2. Locke's scenario pops him out on the world map in an area we already passed through before starting the scenarios. If this wasn't the case, we wouldn't be able to leave the airship there and pick it up again without finishing his scenario.
3. The event tile at the Narshe entrance that triggers you being brought to the Elder's house to talk to Banon about going to the Sealed Gate is one tile in front of the event tile that kicks you out of Narshe if you try to re-enter before finishing the Kefka fight. If this was set up differently, there would be no way back into Narshe without finishing Banon's scenario first.
4. Terra gets removed from the party after the Kefka fight, but the Figaro Castle event explicitly puts her back in the party AND lets her leave the castle without finishing the event. Without this, you wouldn't be able to finish the Sealed Gate since she's mandatory to have but not selectable in the menu.
5. The end of the Figaro Castle event explicitly puts you back on the World of Balance map. You can only trigger the end of Locke's scenario from the World of Balance instance of the Figaro Caves, which is also conveniently one of the only locations you can reach from there.
6. The ferry docks are the same map in both worlds, and use an event bit to determine which overworld map to show once you board them. Without this, you wouldn't be able to get back to the World of Ruin or your airship.
So while it's one thing to conceptualize "I'd need to start the three scenarios, play the rest of the game up until Leo is assigned as the guest, then finish the three scenarios", the fact that the layout of the game actually allows for this to be possible is kind of crazy.
Its not random. People look at the code and using it's own rules against itself. It's crazy that the puzzle can be solved at all since if some of the pieces don't line up right, but none if it is random
The amount of coincidence for that airship glitch is too much, it's like the developer want us to figure out that glitch
Kefka: I KILLED YOU
Leo: the stories of my death were greatly exagerated
for real XD
So glad I saw your Reddit post and I'm definitely trying out the PR method as soon as I have the time! Just wanted to add that for the SNES/GBA version using the Airship Glitch you don't actually lose Leo when you go into a character select screen, you just lose his 'portrait' in the status window, but if you leave his party slot 'open' then he still shows up when you get into battle.
I posted a written guide on Gamefaqs as well as a video guide on my UA-cam channel a few years ago which I titled "New Game L" which shows how you can take Leo through the entire WofR up to and including The Phoenix Cave, Kefka's Tower and the Dragon's Den w/ only a single use of the Airship Glitch.
I just wanted to add that little tidbit since I never seem to see anyone else mention it when they talk about Leo and the Airship Glitch. Great video and thanks for whetting my appetite for another run of FF6!
Huh, I wasn't aware of that regarding Leo in the party after the airship glitch. I did wonder if it would be the case where you could still keep him if you left an empty slot for him, since I knew the party reset code only cleared out characters 00-13. But when I tried leaving an opening for him and he was still gone from my party menu, I assumed that meant I'd still lost him. Didn't actually try getting in a battle that way, though.
I also wonder if you just never really "lose" him, anyway. I had a bug when coding Antinomia, where I changed Mog to a guest character to open party position 10 for Leo, but Mog is recruitable at any point as long as you have an open slot. However, I found that if I took Mog in a full party to recruit Cyan, if I looked in Cyan's treasure chest, Cyan still popped out of my party to scold me, even though he wasn't there in the menu and it would mean I had 5 characters. I realized that when the game counts how many party members you currently have, it doesn't count guests. The game has to manually add and remove guests from the party during scripted events because the generic party update functions don't account for them. So when I had Mog + 3 characters, it only counted that as 3 characters and added Cyan to my party, anyway. But if it wasn't for the event that checks if he's in the party, I wouldn't have known he was there.
If you try the PR method, also check out Rain's video, because they use the glitch to duplicate Ragnarok a bunch of times, too, by pulling the event where you get it into a save where you already have it. I was going to add that to my video, but you know how I mention that it's easy to overwrite saves when you meant to load them? Yeah.... They also kidnap a ghost from the Phantom Train to Possess a bunch of bosses to death.
Rain also recently released another video that's even more convoluted, where they do a "the Empire are the heroes" run, where they get a party of Biggs, Wedge, Kefka, and Gestahl and take them to the final battle. Biggs and Wedge are the only ones who can do anything, though, since Kefka and Gestahl have no battle commands, and only have party sprites for battle-window cutscenes: ua-cam.com/video/D_JPRRMJmtg/v-deo.html
Oh wow! That's wild about getting the bad guys into the party lol! Yeah, I actually reached out to ElephantGun when I found out about Leo staying in the party during battles and the 5-character/game doesn't fully erase guests thing is almost verbatim what she said when she started thinking about why. So now I def gotta check out both the PR and your Antinomia mod!@@patches365
@@patches365
Looks like my earlier reply didn't go through lol! So yeah, I reached out to ElephantGun when I stumbled on Leo staying in the party during battles and she said almost verbatim what you did about the 5th char/party not being fully cleared in battles. Having him this way does for sure come w/ some caveats: if you add another char to 'his' slot that char will take his place until his spot is 'open' again then he reappears. He still can't change gear or learn Espers/Magick and he can only be healed in battle - inns/tents/healing tiles/etc don't work on him. And he can only appear in the 1st party of multi-party dungeons and the final battle w/ Kefka is the one battle I have not found a way to take him into since that version of the party select screen does seem to clear everyone out first. But still very cool to have him from the FC onward w/ his ridiculously broken stats lmao! Great video and I am really looking forward to both PR and your Antinomia mod!
The world does not want General Leo to live.
But through the power of fandom... and glitch exploiting... and modding... We can tell the world to F*** off and give us back the good General.
The legend of Leo lives!
Wow. No idea how the algorithm recommended this video, but that was an awesome bit of work you did. Thank you. Subscribed
Thanks for the plug! I think that we have unintentionally created a monster as people try to figure out whether to play Antinomia or Divergent Paths for their Leo fix. :D
As a small correction, Divergent Paths was orginally created to get Leo in your party. I didn't want people to have to wait till halfway through the game to see any changes though, so the 3 scenarios re-arrangement came about to showcase the changes earlier.
I mean, why not both? Lol. People have different tastes in what they want, so it's good to lay out what all their options are.
Sorry about giving incorrect information, then. Since the first iteration of the mod was called "Divergent Paths: The Three Scenarios", I had assumed that meant that that was the primary motive behind it.
before i saw this, getting Leo was an urban legend from my childhood. thank you for demonstrating the rumors send down from cousin to older brother of a friend to that friend and from that friend to the kid at recess, were true
Who knew ff6 was secretly chrono trigger
Everybody
Ozzie and Kefka literally have the same laugh.
@@Magus12000BClies!!!
@@Magus12000BCno but for real, chrono trigger and secret of mana have some similarities too.
@@Magus12000BC Norstein Bekkler
Leo killing Kefka is so satisfying the game did him dirty.
I find it funny how leo is just a minor character but so many people (me included) remember him because they really wanted him to have been in the main party and be playable so we looked into way to get him which at least when i looked way back in the 2000s you just got myths basically lol.
Cool to see that spirit being kept alive at least even if i imagine such type of story won't happen with many new characters in this day and age.
Thank you! This video helped me resolve a lot of Childhood needs that were left unresolved.
Haha, same. The first time I pulled off the whole Airship Glitch sequence, I could feel my 13 year-old self crying with joy.
Also Psycho Cyan, Wind God Gau no longer work in the PR version.
Wind God Gau is pretty much taken out back and shot in every rerelease. He hasn't been a thing in years.
@@RaceBandit
Wind God Gogo replaced him after Gau got nerfed. I think the PR finally caught up to him too though.
Got yourself a new subscriber. I liked your nonchalant delivery...I found it refreshing. And also, no high pitched"WOW", for which I thank you.
Whoa, fantastic video, what a treat. loved the explanations, so thorough and made it obvious you are a big fan of the game
You got me smirking (rare!) with stuff like "or enjoy your pile of dirks" and "kutan will get a glow up"
Well done! and thank you :)
I'm glad the algorithm blessed me with this video I love Leo
Aside from a couple missables I'd say Antinomia is just shy of a straight upgrade to base game. If that hack and this video are anything to go off of I humbly request you continue in your content creating endeavors.
Thank you! Unfortunately, I tend to have very narrow - and often fleeting - fixations, and only create content when they align. FFVI has stood the test of time in my interests, at least.
As for the missables in Antinomia, I can understand that. Because they're ultimate weapon quests, I didn't want to make them straightforward, but I also completely understand it's kind of a dick move to make something that you did before you even started the quest permanently lock you out from being able to complete it. Leaving Leo behind on the Floating Continent is something I can assume the player would anticipate they'd end up losing out on something later, but I do agree that locking you out of a quest just because you recruited Sabin before Leo is kinda OG FFXII levels of "don't touch these random unspecified treasure chests that we never warn you about" shenanigans. But because missables have been a presence in most games in the series, I'm still inclined to keep it as such.
@patches365 why not make an optional patch to make the ultimate weapons more easily obtainable?
What a great compilation! Leo was the best.
I found that sketch glitch while battling Hidan. I knew something had happened, when I had 50+ Atma Weapons, 50+ Paladin Shields, and LOTS of Offerings. It was incredible. I miss that save file.
I think of Beatrix as Leo’s spiritual successor.
The lunatic genocide and the honorable general.
I don't see why she would be his spiritual successor.
@@SeventhheavenDK Skill gap: she’s a leader NPC among the villains who joins the side of the heroes later in the story.
@@MegaZeta And uses the same sword techniques.
And also has a full playable model that you control for a brief period of time that urged the fanbase to figure out ways to glitch and/or mod the character into the party for good.
This is wild! The airship glitch has more directions than a LEGO assembly manual. 🐭 Thanks so muxh for the video. Youre funny!
Thanks! The end goal is fairly simple: have the game set Leo as the guest character and then go to a point where it puts the guest character in the party. All the steps are just being able to get to that point without getting stuck, haha.
This was incredible. Thanks for the video!
Thanks for the tutorial! And the music choice was amazing! I dusted off the OST CD I purchased back in 1995 just to listen to the MIDI music again. Keep it up!!!!
I am incredibly jelly. I had that and my luddite parents sold all my games in a garage sale when I joined the military.
Whats fleeting is often looked back upon more fondly. Same with Aerith from FF7 and other pure hearted characters who die for their cause. You play him a short while, hes pretty awesome and then hes taken away while were stuck with relm
What an impressive video. I will never ever try this but thank you for the amazing work to compile these how to's.
I don't know how many battles it was but back in the 90s I went through the whole hell of doing several hundreds of battles in the forest where the Tyrannosaurus monsters are and I leveled up to all characters getting to level 99 with stats almost all maxed out. I never got to see it pay off in the sense that I hoped to get Leo back, so I was doing that just based on a rumor started. Despite all of that tedious stuff, killing Kefka became Game Genie type of easy stuff. 😌
Yeah, when you actually fully level/gear a character they can solo 1-round anything in the game. An entire party of characters like that is actually considered a war crime.
Congrats you did exactly what every one of 90s kids did.
God, grant me the serenity to accept Leo's Death, the courage to change rom hacks, and the wisdom to know the glitch.
Bringing back Leo was always the dream but so many years later I'm more interested in how you can play the game out of order. That's so cool.
Also, I didn't know that the Sketch glitch only worked on version 1.0. I guess that's the version I had.
Algorithm be praised, this video was fantastic!
So Leo is like Aerith when we are trying to bring him back...
...
Yeah.
😂
He's right though. KUTAN does look just like Maria.
35:26 At least we got Dissidia sprites for Galuf and Faris before that happened lol
Maaaan and to think, someone figured this out in the 90s...my brother's and I owned this game on SNES. Our mother picked it up at a yard sale in the mid 90s and the game still had a saved file...lo and behold, General Leo was on the team. Granted, at the time, we didn't realize it was a glitch and eventually started a new game only to discover that we couldn't keep him alive through normal game play.
Anyhow, super rad! Definitely need to get back into these classics and all-time greats!
I imagine your first thought was that you screwed something up somewhere, resulting in his death. Like, maybe you said the wrong things at the dinner party, or something.
@gurvmlk absolutely - we couldn't figure out what we were doing "wrong" 😅😅
Giving you Leo would have been on par with how FFT just gives you Orlandu.
Very informative, thanks :)
Back in like 1995, shortly after it released, everybody in my friend group was a super fan. The amount of gossip, rumor, theory, and wild speculation around this game every time we were hanging out was insane and I believe one of the reasons I look back on it as such a GOOD game. Im also glad to know, finally, that I cant actually get Leo back at all.
Since we're talking about FF6PR on the PC, how do save editors work for enabling temp characters?
Could you just reach WOR and plug temp chars in a team before recruiting the others?
I haven't really used save editors for PR, but looking at the JSON file it spits out, it looks like all you'd need to do is set "isEnableCorps" for your desired character to "true", and that would make them available in the party menu. However, I have not actually tried this and I don't really want to manually mess with the save data myself.
Oh and I did play the rom hack that allows you to get Leo. In fact I was still playing it awhile back. It's brilliant.
I didn't realize HOW i did it... but ya, i've had leo from the sketch glitch, so cool to even see him show up, mine had like 17 versions of the fire spell with one being like 340 mp.
Can you imagine just accidentally doing all this. “Man this story is like a Tarantino movie, wtf, I thought FF7s story was convoluted…”
This took decades to figure out, for a long time no one knew if it was possible to get Leo as a permanent party member.
Both the Airship Glitch and Title Screen Glitch were originally found during targeted bug-hunts.
NovaliaSpirit found the Airship Glitch and originally just reported it as "You reload on the airship after dying on the Floating Continent, even if you didn't have the airship the last time you saved." ElephantGun then did a bunch of further experimenting with what you could do with this knowledge, which also includes taking Terra to the opera, recruiting Maduin, kidnapping the ghosts from the Phantom Train and having them one-shot Kefka, and permanently turning Sabin into a suplexing moogle.
Similarly, Eddie found the Title Screen Glitch during one of his "Free Debugging" streams, but it was originally just "you can open the menu at the same time as a dialogue box pops up and keep the menu open during battles/events". Rain then did a bunch of experimenting to find that you can also use it to permanently recruit pretty much all the temporary characters, even as far as recruiting Kefka, as well as give yourself infinite copies of any items you receive via event, such as Ragnarok. Might do a video later on how to use that glitch to get unlimited Ragnarok/Lightbringer.
I never cared for General Leo but I think its crazy and cool that people have gone so out of their way to get him.
Well to each their own. General Leo opposed Kefka's bullshit.
Cool video! Very informative and entertaining. You’ve got a new sub.
Thank you! It's amazing that getting Leo back was the subject of so many rumors back in the 90's, only for it to turn out you actually COULD, and then every time they port or remake the game, there's STILL a way to do it, lol.
@@patches365 Not the old mobile/steam ver.
Woo 100th sub!
i used a gameshark (ps1) to have all normal characters plus leo and bannon. cant recall if i could change equipment or do abilities/espers.
i remember a friend showing me a glich with relm using stetch on a specific mob encouter when give you leo (and major glitch too)
Game: sorry, you can't have that
Players: You wanna bet?
Sketch glitch is one of my favorite glitches ever. I managed to get it as a kid playing my original cartridge, completely by accident. Never got Leo from it, but my party had 99 Gem Boxes, 99 Economizers, 99 Genji Gloves, and 99 Offerings. Wildest time ever.
me too! only one time ever too
Biggest issue ill always have with FF6 (my favorite FF) is you should have been able to use Leo for 1 entire mission, maybe in Thamasa or they should have had another party split there to let you do a Leo mission.
Especially since he's like, "You guys go in one party, Celes and I will go in another", and it feels like it's setting up another multi-party segment, but no. Leo and Celes just... don't do anything.
This is hilarious also between Leo and Lavitz from Legend of Dragoon, what was with JRPGs killing off the blonde haired green wearing good boy military commanders.
22:49 do you have to use the menu glitch to pop leo out here or can you use the resize glitch?
The answer is "Yes" if you don't mind not having his equipment. You can do the resize bug during the conversation with the espers at the same point as you would have exited the event via the menu glitch. Then when it loads the next scene in Thamasa, the event stops executing and you've just got Leo standing in town. You'll have to do a game reset at that point and load the auto-save, since the game will freeze if you try to do anything with him. He'll have all his equipment in Thamasa, but if you try warping him to a place where you can put him on the airship, he'll lose anything he was wearing that you don't already have a copy of in your inventory. This is why the route in the video starts with the party at the opera house in WoR with all his equipment already collected and uses the menu glitch to make him join that party instead. But if all you want to do with him is wander around Crescent Island, the resize bug is sufficient for that.
@patches365 equipment is overrated
yo thanks i was able to do it on stream today! with notes and reference to this video a couple times of course!
@@Buffalax I went to check out the recording of it, great job! It's always so satisfying to see someone else be able to pull it off so I have validation that I'm not just talking out my ass in this video, lol. And it's also great to have someone do it in an unedited format (including all of the attempts to get the menu overlap bug).
That condition I see you missed on the first attempt about waiting for the fade-out in the esper cave seems innocuous, but it's important. The fade-out is considered a "map reset", and the glitched event queue stops executing when it reaches a map reset. This is why Leo is just standing there controllable in Thamasa instead of proceeding to the rest of the scene, because it reached a map reset and stopped executing. So in the cave, you need to get past that first map reset before you steal the queue, or it'll just stop executing there.
But great job beating Kefka with your kidnapped Leo (provided he can survive to the top, haha)!
@@patches365 he didn't survive. Ever.i even used the resize glitch during the end cutscene to get back on the airship and try again!!!! Apparently if everything is triggered in KT and you leave in an unconventional way you don't have to do any switches or anything again.
Awesome video
Awesome. Thank you.
lmao, I read "get Leo -black-" at first and then thought of a way to alter his color palette in the original game to turn him black.
Lol. Well, there IS a mod for the SNES version specifically for that, too: www.romhacking.net/hacks/5154/
Thankfully all of his appearances in the mobile ports and onward have recolored his sprite to match his character art. His SNES appearance can sort of be chalked up to only having 5 static color palettes to share among all the characters and NPCs, coupled with the fact that because he's temporarily playable, he's subject to status ailment code which expects the skin tone to be a specific entry on that palette so it can be modified to indicate poison/berserk/zombie. Later releases that introduced new graphics didn't have this limitation. Even the above mod and the Antinomia hack which modify his skin tone in the SNES release do so by sacrificing his ability to accurately show status ailments.
His concept art is dark-skinned, after all. The limited color combos available for character sprites shows in FF6.
I had the glitch version as a kid not only did it give me Leo I found when running from battle is filed the item screen up with all sorts of max level gear usually 99 or 255 of them even if there was only one in the game. I screamed for joy when this happened the first time. Had no clue it was repeatable I just lucked out so much
i haven't watched the full video yet, I'm going to don't worry, but I'm sure I've seen this somewhere and they said Leo is really weak in the final acts of the game. this reminds me of Aeris, Beatrix, and Seymour, and how people have tried to keep them in the party. one just recently got figured out, which is awesome
In the SNES version, Leo is weak in the sense that you can't change his equipment, teach him any other skills than Shock, and can't boost his stats with espers. So by endgame you have other equipment available that out-performs his Crystal Sword, and even though he has higher starting base stats than the rest of the party, with esper augments they'll eventually out-perform him, too. In Pixel Remaster, though, it IS possible to give him better gear, teach him magic, and give him esper augments, so he remains a powerhouse.
That ZSNES throwback... ❤❤❤
You can use the unequip man on the airship in gba for offering and won't lose if he dies. Also you need to fight leviathan on the boat.
I love the use of Eva music for this.
Oops that’s just Tina’s theme
This community is hardcore!!
amazing video
Ugh, I wish those stupid ass Pixel Remasters would focus on ADDING to the games rather than subtracting….i, for one really enjoyed the extra dungeons in the GBA version, and that Bone Wrist REALLY helps Umaro giving him a ton of STR and 9999 HP
What I’m getting at, I wish they would’ve made Banon, Ghost, Biggs and Wedge and Leo playable in the post game….add Siegfried to make it an even 20 playable characters and add one final dungeon where you get to use them all in 5 different parties…..to make it not “feel cheap” or like an unofficial mod, just make DLC where they manage to figure out how to bring people back to life or something lol
A couple neat ideas I’ve had for FFVI, one, give Umaro a 3rd Relic slot and a secret Relic that “calms” him allowing him to be controllable, maybe call it the “Soothing Ring” or something….I wouldn’t mess with him any further, he’d still be stuck with his regular equipment, but just being able to CONTROL Umaro would be SO COOL!……also, with Umaro having 3 Relic slots, you could also give him the Bone Wrist, plus both of his special attack Relics if you wanted….one other thing I’d add to the game, a Magitek Armor Relic…..equip this new Relic and you can have anyone ride a Magitek Armor. Since there’s a couple different ones with different attacks, I’d make 4 different Relics, all with a different set of attacks
I guess I can understand Square not wanting to go that far, but damn I wish they would’ve just included the GBA stuff and made this the “Definitive” version….oh well, guess I’ll just stick to the GBA version
Only way I ever managed to get Leo back on SNES was using the invisible/sketch glitch, and that only lasted until the end of the battle.
I tried Divergent Paths.
I did not like it. They weirdly nerfed tools and rebalanced some other things, and most of Leo's story presence is stolen from other characters.
It's been years and I'd forgotten how absolutely deranged the airship glitch is.
Yes, you can revive General Leo. All you have to do is destroy the world, and then restore it, and then destroy it again.
If they ever remake FF6 to the degree they've remade FF7 (they should!) then they need to make it so Leo can be saved, just as they made it so Aerith is saved.
And oh my god, that sequence of events to get Leo using the airship in the original game is mind melting. XD
And seeing them side by side, it's crazy that the pixel "remaster" looks so much worse than the original SNES version.
If they do remake the game, I do hope they do more of a straightforward remake rather than spending the whole time trying to fake people out who played the original game, like their Schroedinger's Zack and Aerith. If they do add in a way to save Leo, I would prefer it be something like FFX-2 where 100%-ing the game brings Tidus back or something. Hell, make you actually have to kill 255 dinosaurs. Not this, "Oh no, he died! .... or DID he?"
Couldn’t disagree more. Leo’s death serves a key role in the story: at the moment he finally turns against the Empire, it’s already too late. Gestahl’s hunger for power has doomed the world as it exists by unleashing Kefka upon it. Reversing that event would do nothing but weaken the story.
I don’t think, though, that it would be too much of a problem to expand the split-party chapter of the game to give more time with Leo, so long as it didn’t last so long that it weakened the build-up to the floating island.
pixel remaster doesnt allow the death warp save feature. meaning u cant save at the first warp as terra armor. play the entire game unsaved. die, and then restart the entire game at lvl 99 cuz u got terra to 99. this also deleted the way i got everyone to lvl 99 easily by saving b4 getting edgar with celes, playing to the airship, getting celes to 99, dying, then collecting every character in WoR at lvl 99. cuz death on pixel means "reload last hard save" (thank god for 4x boost.)
I recently tried the Antinomia Hack for Retro achievements and thoroughly enjoyed it.
Thank you! I was really flattered when I found out that someone had taken the time to create an achievement system for my hack, since it would require picking apart the code to flag when certain memory values get set. I'm glad you enjoyed it and thank you for playing it!
@@patches365 Definitely! And I think he did a pretty good job of making sure that the major changes you made were highlighted as achievements (including the various endings).
Not only can Leo never be recruited in any official release, he absolutely SHOULDN’T be recruited. Now, i liked Leo as much as the next ff6 superfab, but his death is important to the plot, but it’s essential fort tera’s character motivations and personal growth. Leo seemed to be the only person during tera’s time as a soldier for the empire that was nice to her and treated her like a person instead of a tool of war. When they meet back up during the trip to thamasa, she is still leaning heavily on Leo for support and if it wasn’t for his death, the events that allowed Terra to find her own inner strength and was finally able to stop feeling scared and pity for herself. It’s the exact same concept as the death of aerith in ff7 although less impactful over all
I used an editor for the pixel remaster version[made him permanently selectable on character screen, but I RATHER get him this way....but wow thats a lot of work. I also used the editor to change his equipment. Took forever to find out how to use the editor for him though. But, ya I rather do it natually through the game it self
I imagine it’d also work on iOS since it’s just a wrapper on a rom file. I do hope someone breaks open the engine for full modding at some point.
This is amazing stuff...and still seems like way too much work!! Hopefully the FF6 Pixel Remaster for consoles and mobile get some way to hack Leo into the squad...it'd at least make gettin' the crappy Pixel Remasters worth my time (since the previous iterations for mobile simply will not work on Android 13 or higher; I can't get'em goin' on my Samsung Galaxy A32 5G (Android 13) or my Galaxy S22 Ultra (Android 14) at all).
Your Antinomia hack sounds interesting, I'll have to check it out. Hopefully someday you'll do versions for the GBA & PSone ports of FF6. I'm now curious as to what other goodies amongst older Final Fantasy games you have up your sleeve.
Yeah, considering that most of the Pixel Remaster glitches require being able to click on an out-of-focus menu, it would take a completely new glitch to be able to replicate most of the steps on console.
With the hack, it's specifically for the SNES port simply because we have all the code for that and it's easy to mod. It requires running an emulated version, regardless, which can already be done on a mobile device. Someone has even created an achievement system for it: retroachievements.org/game/30917
@patches365 Ahhh, that makes sense. Meanwhile, I guess I won't be getting those Pixel Remasters for Android - no cool stuff to do, no point. (The Switch versions, however...uhhh...that's a huge maybe, because with the Remasters of FF7-9, that means I could have the first ten games plus X2 & 12 all on one system...)
I already knew about the sketch glitch.
high quality video 👍
Wow this is awesome
Umaro's Snow Scarf?? That's Gau's and Mog's Snow Scarf!! Lol.
So regarding Leo in the SNES version: If you don't mind cheating, it's very easy to get him with the code that enables the full party on the airship, as he'll appear (along with a version of Kefka) in the Falcon.
More interesting is why he can't use Magic. It's not that he can't -- he has a unique and fully functional spellcasting animation, even -- it's that he does not have the Magic command. Basically, every "real" party member in FF6 has MP and the Magic command, they're just dummied out on everyone but Terra and Celes until you acquire Espers (or possibly until you equip them with one); once they have something to spend their MP on, the command becomes visible.
Leo doesn't, to my knowledge, have this command in the SNES version, and it's specifically having the Magic command that allows equipping Espers in the first place. This might be how the original developers prevented equipping an Esper on a temporary party member to prevent them from disappearing with it. If you use a save editor to give Leo a Magic command, he can equip Espers just fine, get their level bonuses, and even summon them with his functioning cast animation! But if you look at his actual Magic menu, you'll notice it has every spell in the game at varying weird learn percentages, and those percentages never increase no matter what Esper he has equipped, so he never learns any spell. This is because, I think, party slots 15-16 were never intended to have a spell table, and memory was insanely limited on the SNES cartridge, so his "spell table" just looks ahead to what is probably some part of memory after the playable character spell tables that is garbled nonsense when parsed by the Magic menu. So he cannot learn spells but can at least cast something via summoning.
The interesting thing is that the Pixel Remaster seems to have completely changed this. Leo DOES appear to have the Magic command, so I suspect that the same behavior is being applied to all playable characters where they have MP and Magic by default, but now there is a manual lock on the Abilities menu to prevent them from equipping Espers which the menu glitches can circumvent. What's interesting is that every character now DOES appear to have a unique spell table, allowing Leo to actually learn the spells from the Espers he's equipped and cast them; I assume this is because memory is much less limited and the Pixel Remaster probably uses a more sensible database to keep track of which spells everyone knows, and they just didn't bother writing any special code to disable learning by temporary party members because they figured locking out Abilities was enough.
The equipment situation has, to my knowledge, always been a manual lock. There are enough temporary party members in the game that they clearly anticipated the situation and didn't want the player stealing gear from Biggs/Wedge, the Moogles, Banon, etc. My guess is they took the idea of the Equipment lock flag and just made an Abilities lock flag that operates the same way (it wouldn't surprise me if they could lock out any menu they wanted in the Pixel Remaster, they just don't).
Yeah, the SNES save data is a static number of bytes, and it only has spell tables for 12 characters (since Umaro and Gogo can't equip Espers). It also locks out the Skills menu for any character ID greater than 12 (Umaro and guests), and the equipment menu for any character ID greater than 13 (guests).
The Pixel Remaster save data is a variable-length array of JSON objects that contain each individual character's data. The JSON object schema is common across all characters, so even characters who don't normally learn magic like Biggs, Wedge, Leo, Banon, and Kefka can be taught magic in that version if you smuggle them into your party.
@@patches365 Does editing the JSON allow for removing stuff like the lock on Abilities and Equipment? I mean, if you can edit their character data you can probably just edit the stuff they're holding anyway, but you know what I mean.
@@Uryvichk I have not tried to actually edit the save file, I only ran it through a decryption tool to see what was in it. The menu lock is likely in the code itself and not the save data, but it's probably locking out certain character IDs, so it may work to just change the character ID number in the save file (though that might just transform him into that character). There's an equipment object there but each slot is enumerated, so you'd have to figure out which number is which equipment. It doesn't appear to match the SNES enumerations since I see some values greater than 255.
HannibalGraham was actually the first person to discover how to get Leo to the world of ruin
Ah, thanks. I'd seen that video and have run that version before, but I didn't know if he was the one who found that method or if he was repeating someone else's. His method also requires you to land the airship in a very specific spot to keep it accessible, but I'd seen a different version that had Terra move Figaro to get back to your airship so you didn't have to worry about where you landed it, and found that to be more straightforward.
@@patches365 Yeah, he was the first to discover the method like 11 years ago, so i wouldn't be surprised if in that time frame people have copied his method without giving credit and improving upon it.
The airship glitch stuff is so cursed.
The only thing I ever got out of the sketch glitch as a kid was losing my save data.
Yeah, that's why there's the very specific setup of Mute in slot 28, your first party member being an Imp, and battling a Mould 1 enemy formation. The Sketch Glitch causes random memory locations to execute, so that specific setup puts the right values in the right memory locations to get it to give you Leo instead of completely breaking your game.
I could have sworn there was a mod to let you use him after his death. But he is a shell, no talking, no special scenes just you can use him in the party
If you use a Game Genie code you can put him in your party and it would have this effect. All the hacks that make him a party member re-code him to make him act like a regular party member and give him some kind of scene where he joins the party.
These all sound so preposterous! Lmao. Crazy that people figure this stuff out.
Well, it may be time to replay FFVI again. We have the technology to bring him back.
You can take celese to Figaro to gain terra and have 3 people in sealed cave.
LET HIM AVENGE HIMSELF !
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start on Title Screen. Play as Leo cheat code.
With 30 lives
Since Pixel remastered is on steam, a mod should solve the problem.
Everything on nexusmods are cosmetic.
Maybe there are some tables for cheat engine?
The gods of time and space probably got pissed off with that airship mumble jumble going back and forth time and places.
You should be a Games Tester if you're not already.
I actually am a professional software tester! Not for games, though, for microcontrollers. Though experience in that field did help me interpret the FF6 SNES assembly to see what was going on under the hood with some of these glitches.
@@patches365 incredible, I'll be checking back on you. Good work, wish I could be as good with games.
Gau can use Shock off of Retainer
You pronounced it "Ē-gis". THANK YOU
I wasn't really sure how it was pronounced so I checked the Japanese spelling, which is phonetic, and it was イージス (iijisu), so I went with that.
General leo the kindest and most humane character in ff6 😢🥺
ZSNES spotted.
It's because that was the emulator that still had my save state from when I originally tested the glitch years ago, haha. Though, I still use ZSNES for testing bugs since I can have, like, 100 save states, and the frame skip feature on it is still superior to SNES9x.
You did a crap ton of work to make this video. You must really love Leo with all most of your heart! I'll take a peek at some of your ... antimonia was it? vids tomorrow. See what's up. You've earned at least that much, right?
but I warn you!
FF6 is pretty mid on My Final Fantasy list.
Good Luck!
Yeah, Leo's been my favorite since I first played the game when I was, like, 13, but it took me until adulthood to really understand WHY. As a kid, I just thought he was really nice and was devastated that something so terrible would happen to such a nice person and I couldn't stop it.
As I got older, while my childhood interpretation of him still held true, he also became an exercise in studying what being a "nice" person actually means, and weighing the interplay between motives, actions, and environment. "Antinomia" was basically my excuse to do a character study of him in game form, haha.
@@patches365
I Get It.
I also was the type of kid to try to find a way to keep Aeris anyway.
Or thought if I kept Lothar alive somehow then maybe the rest of the game would change.
"If they unlocked the Matrix of leadership and defeated Unicron then there's gotta be a way to bring Optimus Prime back!"
The Name Choice Is Interesting.
Laws Cannot Be Broken.
That Is Why They Are Laws.
However, I Agree
rules Are Simply suggestions.
Anyway, looks like this first video is almost 5 HOURS!? ... OkoK. Lucky For Us, I Appreciate Your Intimidating Level of Enthusiasm.
Fuuuuuuuuuuuuuuuuuuuuuuuuuuck
I HAD THAT GLITCHED UP GAME!!!!!
Nobody believed I could get over 100 excalibur by sketching Gau in the Savannah. I WASN'T CRAZY!!
Leo is the boy Aerith, lol. 🤭
Square should just bring Leo back in some way (even in an FF6 sequel), they would be printing money.
Is that supposed to be Leo in the thumbnail? Looks like he's doing black face then.
The way the SNES battle engine handled status ailments meant that every battle-usable character sprite needed to have the same "base" skin tone so that it could be replaced with the colors for poison, berserk, and zombie as needed.
However, every official depiction of Leo that does not use the original SNES sprite graphics depicts him with darker skin, including his original concept art, original menu portrait, mobile remaster sprite, Pixel Remaster sprite, Dissidia artwork, Dissidia game model, Brave Exvius game model, Pictologica artwork, and Trading Card Game artwork.
So I took that as indication that, officially, he is meant to be dark-skinned, and his SNES sprite's appearance was an artifact of the technical limitations of the time.
@patches365 so he's was doing Whiteface for all those years? For shame!
So i did some research on why people like general leo. Aaand now i see why.
Getting Luigi in Mario 64 core
Howtoff6 is another channel of mine where i showed the world how to bring bannon back too, also with the airship. Works on console without cheat codes or mods, just need the airship glitch
Makes you wonder how anyone figured this out on the Pixel Remastered version of the game cause its so long and tedious.
There's a link in the description to Eddie's stream where he found the bug with the menus, and it was indeed just tedious trial and error. He has dozens of streams of FF6 where he's just messing around with it trying to break it. Then other people like Rain experimented with what all they could do with the menu bug.