Yup, and if you get the Paladin Shield, your party Kefka can equip that, too, making him slightly less killable (I decided not to subject myself to obtaining that for this video). The SNES instance of Kefka that fights Red Ifrit also has much better stats, but it looks like Pixel Remaster just has the single instance of him and simply swaps around his equipment. His Paladin Shield in the Red Ifrit fight renders him immune to all its attacks, anyway, so his stats don't really matter. I do find it interesting that he can't equip the Flail or Ribbon, which is what his instances in the Imperial Camp and Sealed Gate had in SNES. Either way, the Leo glitch showed that their equipment doesn't come with them when you kidnap them, so even if you could kidnap the Paladin Shield instance of Kefka, you won't be able to get an extra copy.
@@ReaperX7 Yes, I've seen Japanese players get pretty much every character who's granted temporary "party member" status: Biggs, Wedge, Banon, Leo, Kefka, Gestahl, and the ghosts. The only questionable one for PR is Maduin. With him you'd probably have to go into the Esper World flashback with three-party mode active, then swap parties once you have control of him in order to escape. The issue with this is that the menu controls are disabled while you have control of Maduin, so I'm not sure if that includes the party swap function. I haven't actually tried this, but theoretically, this is what would have to be done.
@@patches365 yeah I've seen a few of those video too, but wondered what the process was nowadays. I remember one interesting thing when I looked at the game code years ago from a decompile that slot 15 (SNES/PSOne version) was never really set for a character but was a Dummy code position, however, if memory serves, Slot 16 was the Remove Character slot and was flagged as such in the code. I know a lot of people, and even Cutting Room Floor have all said it was just a blank space that was just "there", as a secondary remove slot, but in the code it's just "unset", again, if memory serves. Kinda like how the Moogles are place holders for every character. Plus if memory also serves, doesn't Leo and Banon, in the SNES version, if added via cheat code or save state editing/hacking, both have a Airship line of "..." the same as Umaro?
Very interesting video and a very well done explanation of the glitch! Thanks to the UA-cam recommendations for showing this of and hoping of seeing more from your channel in the future!
Incredibly complicated setup! The payoff isn't as good as I thought, but it made an interesting video! I give you credit. I bought the pixel remaster on Switch, I'm extremely happy with it. Thank you for the video.
Heh, yeah, since Kefka's party instance only exists for the purposes of animating him in battle window cutscenes, he has no stats or abilities, so it's not like you can run around with him casting Trine or Forsaken or such. He's mostly just a trophy you can do silly things with. Leo is a better catch since he behaves mostly like a normal party member and has good stats, plus Shock is nice for a free AoE attack.
I am sad that I cannot do this on my PS4 but I salute you Fast Moon! This is the kind of glitching that has been rumored since the dawn of this game(a way to bring Leo back!). I dare say you have achieved the equivalent of bringing back Aerithon PS1 and now with Kefka and Geshtal added to the roster, Legendary.
Probably by accident messing around with already known glitches and discovering new ones, then once something interesting happened trying to recreate the steps and establish the prerequisites
Like, it's very on-brand that if you get Kefka in your party, he's a pathetic weakling who can't better himself at all, whereas if you get Leo, he's good at everything and is an absolute powerhouse. So really wanted to take the extra step to rub that in Kefka's face and force him to watch, lol.
How on earth did you figure this glitch... at the half way point of the video I had forgotten 80% of the steps needed to do this and theres was just sooo much more weird things you need to do to make this work:D anyways amazing work two thumbs up
I remember looking at the code and whenever I actually looked at kefka's data he is completely broken as a character. The developers never really designed him to be as fleshed out as Leo, The Ghost, or Bannon. There is actually one of the maces that he can equip but I don't know if it's the Flail or the Morning Star that you get later on that Kefka can equip, but unfortunately that's only from the time that he's at the Sealed Gate scenario, not the scene at Thamasa. Technically his equipment is supposed to be: Morning Star (?) Paladin Shield but as far as any abilities go... I don't think he ever had any real abilities or even magic learned.
j havent heard of a setup so detailed and questionably HOAX since the olden days in the late 90s with things like "play as LUIGI" in Super Mario 64. and thats not an insult to OP, actually quite the opposite. the level of detail and (from my POV) research and (what id imagine) was trial and error and data diving and source code digging is is ? HOW and WHERE did you even begin research and finding all of these seemingly random "incidents"? BRAVO & PROPS TO YOU
Haha, thanks. Credit where credit is due, most of the legwork of figuring this out was done by Rain in the video linked in the description: ua-cam.com/video/D_JPRRMJmtg/v-deo.html. Their original video was a much longer run where they wanted to beat the game with a party of Biggs, Wedge, Kefka, and Gestahl. I was only interested in getting Kefka, so I gleaned the necessary conditions for just that portion from their video and did my own run in English to confirm.
At least Kefka works in the pixel remaster, I remember using gamegenie to get him in the SNES version, he had no commands and froze the game when his turn came up, also had terras portrait for some reason
Warping from the World of Balance to the world of ruin, back to the world of balance and then back to the world of ruin during specific scenes. What a wild glitch, lol.
This process is just as insane as it is hilarious. I always knew about Kefka being in the party, from following a lot of modding/coding stuff in the SNES version. How in the world was all of this discovered?
Heh, just the two videos at the moment, since I'd found demonstrations of some Pixel Remaster glitches on Japanese channels that I hadn't seen anyone talk about in English, so wanted to share.
@@patches365 Thanks for the response! I can't believe it's been just over 30 years since I first played this game. Thank you for the memories, keep them coming!
Lots of trial and error. A lot of FF6 glitches both in PR and SNES were discovered by Japanese streamer Eddy, who spends hours just stress testing the games on streams. This is the stream where he eventually found the title screen glitch (at 31:50), and in later streams he experiments with all the bizarre things he can do with it: ua-cam.com/video/I11dtfCklHU/v-deo.html
I haven't tried to get him, but it should be fairly straightforward since you don't have to do anything special to get him access to a save point or an empty treasure chest to warp him elsewhere. I've seen Biggs, Wedge, and the Phantom Train ghost recruited this way, too. Maduin might be tricky since he's in an area with no save points or exits, so he'd likely have to be warped out via the 3-party teleport like Kefka.
It's likely that the Leo event is the only scene where this works, as it requires an event where Kefka is added to the party, then the view transitions to a different map before party control is restored. The only other places Kefka is added to the party are the Imperial Camp, the Sealed Gate, and the Floating Continent. In all those cases, there's no map change where you can trigger the resize bug in order to prematurely interrupt the event. As for Biggs and Wedge, yes, you can kidnap them by performing the resize bug in the very first screen of a new game when it's showing the cliffs of Narshe and the first line of the intro narration. When it transitions to the second screen of the intro, which is the town of Narshe, the intro will stop playing and Terra, Biggs, and Wedge will just be standing at the town entrance. After that you need to reset the game and reload the auto-save in order to get it back in a usable state. Then you can just leave town with Terra, Biggs, and Wedge. The issue is that you subsequently need to do a LOT of shenanigans to get all the necessary flags set to get them to the end of the game without losing them. Rain's video linked in the description takes Biggs, Wedge, Kefka, and Gestahl to the final battle, but I only did the Kefka part, due to the aforementioned even more extreme shenanigans necessary to keep Biggs and Wedge. However, because Biggs and Wedge were legitimate party members at any point, they DO have a leveling table and gear slots, so can be leveled up and re-equipped, unlike Kefka.
This whole video I was wondering if you can get Leo and Kefka. then you showed it. Then I went, "Ok, but can you make a party of Biggs, Wedge Leo and Kefka? Can you even get those two at all? would they even be able to do anything?"
Yes, you can get Biggs and Wedge, too! The (Japanese) video by Rain in the description that I used as reference has them taking Biggs, Wedge, Kefka, and Gestahl to the final boss. ua-cam.com/video/D_JPRRMJmtg/v-deo.html They didn't get Leo in their video, but getting Leo is just repeating the steps for Kefka, just using the three-party swap before he fights Kefka instead of after. I decided not to get Biggs and Wedge because it takes a LOT of shenanigans to get them to the end of the game. Kidnapping them from the intro is simple (just do the resize bug during the opening narration and the Terra/Biggs/Wedge party will get placed at the Narshe entrance, where after a reset to the auto-save, they can then leave). But getting them to the end of the game while making sure all the necessary flags get set and bypassing all the forced party changes is harder. Rain also ends up kidnapping the ghost from the Phantom Train to facilitate this since the ghost can insta-kill any boss with Possess, and in the PR version the ghost can be revived with a tent or an inn to do it again. They take Biggs and Wedge straight from Narshe to the final dungeon via Darill's Tomb and need the ghost to kill Ultima Buster to set up the three-party state needed to get Kefka. They also send Biggs and Wedge to Sabin's scenario due to that scenario containing event code to remove the party from Magitek armor, since they wanted Biggs and Wedge to have the Fight command instead of being limited to Magitek. But they repeatedly run into game freezes when the game tries to run a cutscene with a character they haven't recruited, so they keep needing to use the title screen glitch to pull the individual character recruitment events into their main save with Biggs and Wedge to get those characters initialized. Their video has even crazier stuff than mine, with flying the airship around inside a town, Celes floating in the sky, and Kefka confronting himself at the Imperial camp. But Biggs and Wedge have the same utility as Leo in that they can level up, learn magic, and equip anything. This is because Biggs, Wedge, and Leo's data exist as actual playable party members, whereas Kefka (and Gestahl's) data only exists for the purpose of battle window cutscenes, so they don't have any stats.
They should make a prequel game where we play as Kefka before and during his decent into madness. Ever Crisis shows Sephiroth as a new Soldier recruit, and Stranger of Paradise gave us Garland's origin (sorta, it's implied in the DLC and Opera Omnia that SoP and FF1 aren't actually in the same world, but rather parallel worlds with a lot of similarities), so why not give us a Kefka game?
I'm actually currently working on a feasibility study of making a prequel game, as a mod to the base game to utilize its existing engine and assets, just with an entirely new event script.
Okay. Is it possible to get wedge and vickes from the very beginning on your team? I started playing this game when I was 10 years old. That's 31 years ago and have always wondered.
Yes, it is possible, however getting them to the end of the game takes a lot of shenanigans due to needing to hit all the necessary events that allow the game to proceed while simultaneously avoiding forced party changes that would remove them from your roster. Rain's video in the description takes Biggs and Wedge to the final battle, thought it's in Japanese.
The issue is that in order to trigger the next step of the glitch, you need to be able to get from the save point to an empty treasure chest without triggering any other events along the way. Other events include getting in a battle, stepping on a switch, or doing something where the game temporarily controls a character's movement like making them jump or climb. And I don't think there are any treasure chests in the Phoenix cave where you can walk directly to them from the save point without having to do one of those other things first. And even if you can, your other party won't be right at the exit ready to leave after the next step. Party 3 in Kefka's tower can also reach a save point without having to fight any battles, but they can't get to an empty treasure chest from there, either. There's a treasure chest in the previous room, but returning to that room requires crawling through a pipe, which is an animation event and will freeze the game if you try it while the glitch is active. This is because the remaining steps of the event we escaped in the Esper Cave are still in the queue. Triggering an event that is only 1 step long (talking to an empty treasure chest, or an NPC that only has one line of dialogue) will execute that step, then continue executing the remaining steps in the queue. Triggering an event that is more than 1 step long will attempt to place the rest of the steps in the queue, corrupting the queue because there's already stuff there, causing the game to crash.
@@patches365 Thanks for the explanation on that. But you are right, you do have to take party two in the cave to help with party 1 even as early as entering the cave and stepping on a switch to let the other party in.
Kefka, leo and gestahl in party has been there since snes days. Missed opportunity from devs to actually make them fully functional characters, even if the way to get them is unconventional.
Love stuff like this, it's so cool to see how on a technical level Kefka is sometimes treated as a party member and that you can even glitch him into the party, even if he is useless as such. I wonder if you could use hacks to allow him to level up (or just assign him level 99 or something), so that he can then actually be a functional party member rather than just being the class clown.
Kefka doesn't appear to have a leveling table, so I'm not sure you could hack him to a higher level in Pixel Remaster. Leo has a leveling table simply because he's level-averaged to your party's level and needs the table to calculate that, even though he never fights a battle where he'd gain experience. Biggs, Wedge, and the Phantom Train ghost I believe are similar to Leo in that they have stat tables, and they're all also kidnap-able via the same methods as Kefka and Leo in PR. But Kefka and Gestahl's battle window sprites only exist for cutscene purposes and therefore have no stats associated with them. In the SNES version, the battle scripts called party member slot IDs to execute sprite animations, which is why all sprites animated in the battle window had to be assigned a party member slot. You'll notice that every time Kefka appears as a sprite in the battle window, there's also an open party member slot for his sprite to fill (this is why Terra is temporarily removed from the party at the Sealed Gate, to make room for Kefka).
@@patches365 That makes a lot of sense actually. Instead of asking myself if Kefka could gain levels if simply hacked that way, I should have thought about why he isn't able to level up in the first place, that being the lack of a leveling table. Though I would imagine you probably could arbitrarily grant Kefka tons of stats anyway with the right cheats, I also imagine his stats would probably quickly revert back to the default values due to said lack of that leveling table. Also it's always fun to learn when certain story elements happen simply because the game required it on a technical level. In a way it's an artistic way to get around technological limitations and I think that's really cool. Thank you for the explanation!
@@YosherYoshi Getting Leo into the same save file as Kefka was actually quite a bit more involved than the little compilation shown in this video. Sure, doing just those steps will get you Leo in his base state, but if you watched my other video specifically about getting Leo, in Pixel Remaster you have to pick up his equipment separately and have it in your inventory in order for him to come equipped with it. Which necessarily meant I had to go pick up the Master's Scroll from the Ancient Castle. But there's a problem. The Kefka save warped directly from Thamasa to Darill's Tomb. So even though Edgar is still in the party because he was still available at the time Thamasa happened, Figaro Castle isn't accessible until you run the Edgar re-recruitment event. So I had to do that first. But then there's ANOTHER problem. Because this save skipped the Floating Continent, the flag that tells the game you're now in the World of Ruin never got set. There are certain maps like Narshe, Zozo, and yes, Figaro Castle, that don't have separate instances for the World of Ruin, because they have no grass to recolor. So those maps use that World of Ruin flag to determine which overworld map to spit you back out on when you leave. So, I went back to run the Edgar recruitment event even though I already had him, went down to the Ancient Castle to get Leo's relic, came back out... and I was back in the World of Balance. With no airship because when I left the World of Balance it was still crashed at Maranda. So, that meant I had to run the Darill's Tomb warp AGAIN to warp my party back to the World of Ruin with airship access. All to get Leo's stupid relic so that I could have a 30-second punchline at the end of this video about how much more utility Leo has if you glitch him into your party than Kefka does, lol.
@@patches365 I tip my hat to your devotion to deliver that punchline then, that does sound like a whole ordeal. I did watch the Leo video after this one so I knew at least part of what you had to do to get him in here proper. Though even without all of his equipment he's still loads better than Kefka simply because Kefka cannot level up which is funny in its own way!
Really? Leo would require "a broad definition" of Villian. So Beatrix and Edea are just pure evil? One was possessed and mentally not present being puppeted, while the other is literally in the same position as Leo. Though granted the transition doesn't do her any favors.
I suppose for Edea, "antagonist" would have been more appropriate, since you're right, she wasn't acting under her own will. But she is still used in the story as an agent of death and destruction and fights against the party multiple times before she's released, so she narratively serves that function for the first 2/3 or so. Beatrix may have the same job as Leo, but she willingly commits genocide against the Burmecians and also fights against your party numerous times. So even though she eventually comes around in the end, there is still a portion of the game where she is an agent of death and destruction and stands against the party. Leo never fights the party nor does he ever take action to impede or oppose them himself. Launching the assault on Doma is the only real "villainous" act he does, but he pulls back voluntarily once the human toll is too high. So compared to the amount of onscreen suffering that the other characters caused, Leo's only real "villain" cred is belonging to the same organization as people who do reach those levels.
Fun fact: The Kefka character slot that fights the Red Ifrit has a Paladin Shield
Yup, and if you get the Paladin Shield, your party Kefka can equip that, too, making him slightly less killable (I decided not to subject myself to obtaining that for this video). The SNES instance of Kefka that fights Red Ifrit also has much better stats, but it looks like Pixel Remaster just has the single instance of him and simply swaps around his equipment. His Paladin Shield in the Red Ifrit fight renders him immune to all its attacks, anyway, so his stats don't really matter. I do find it interesting that he can't equip the Flail or Ribbon, which is what his instances in the Imperial Camp and Sealed Gate had in SNES. Either way, the Leo glitch showed that their equipment doesn't come with them when you kidnap them, so even if you could kidnap the Paladin Shield instance of Kefka, you won't be able to get an extra copy.
@@patches365what about Banon? Is he addable?
@@ReaperX7 Yes, I've seen Japanese players get pretty much every character who's granted temporary "party member" status: Biggs, Wedge, Banon, Leo, Kefka, Gestahl, and the ghosts.
The only questionable one for PR is Maduin. With him you'd probably have to go into the Esper World flashback with three-party mode active, then swap parties once you have control of him in order to escape. The issue with this is that the menu controls are disabled while you have control of Maduin, so I'm not sure if that includes the party swap function. I haven't actually tried this, but theoretically, this is what would have to be done.
@@patches365 yeah I've seen a few of those video too, but wondered what the process was nowadays.
I remember one interesting thing when I looked at the game code years ago from a decompile that slot 15 (SNES/PSOne version) was never really set for a character but was a Dummy code position, however, if memory serves, Slot 16 was the Remove Character slot and was flagged as such in the code.
I know a lot of people, and even Cutting Room Floor have all said it was just a blank space that was just "there", as a secondary remove slot, but in the code it's just "unset", again, if memory serves. Kinda like how the Moogles are place holders for every character.
Plus if memory also serves, doesn't Leo and Banon, in the SNES version, if added via cheat code or save state editing/hacking, both have a Airship line of "..." the same as Umaro?
Isn't this just the plot summary of Chrono Cross? Because those are some Belthasar, Guru of Reason & Prophet of Time-level machinations.
Oh my gosh?
Very interesting video and a very well done explanation of the glitch! Thanks to the UA-cam recommendations for showing this of and hoping of seeing more from your channel in the future!
This was such an amazing video, love all the explanation, you deserve way more love for it
Incredibly complicated setup! The payoff isn't as good as I thought, but it made an interesting video! I give you credit. I bought the pixel remaster on Switch, I'm extremely happy with it. Thank you for the video.
Heh, yeah, since Kefka's party instance only exists for the purposes of animating him in battle window cutscenes, he has no stats or abilities, so it's not like you can run around with him casting Trine or Forsaken or such. He's mostly just a trophy you can do silly things with. Leo is a better catch since he behaves mostly like a normal party member and has good stats, plus Shock is nice for a free AoE attack.
I am sad that I cannot do this on my PS4 but I salute you Fast Moon! This is the kind of glitching that has been rumored since the dawn of this game(a way to bring Leo back!). I dare say you have achieved the equivalent of bringing back Aerithon PS1 and now with Kefka and Geshtal added to the roster, Legendary.
The orchestral version of kefkas theme is quite fitting for the chaotic nature of this hack
I appreciate this exploit and/or bug. It's the sort of thing that playground rumors were made of.
How... the.... hell.. did anyone figure this out??????
Probably by accident messing around with already known glitches and discovering new ones, then once something interesting happened trying to recreate the steps and establish the prerequisites
I think it’s quite fitting for Kefkas job class to be Kefka
This is hysterical
incredible. Useless but neat. Thanks for sharing.
Oh wow, that ending was totally worth it! Bravo!
Like, it's very on-brand that if you get Kefka in your party, he's a pathetic weakling who can't better himself at all, whereas if you get Leo, he's good at everything and is an absolute powerhouse. So really wanted to take the extra step to rub that in Kefka's face and force him to watch, lol.
This was insane for insane's sake. Incredible work!
really cool video Fast Moon! well done
How on earth did you figure this glitch... at the half way point of the video I had forgotten 80% of the steps needed to do this and theres was just sooo much more weird things you need to do to make this work:D anyways amazing work two thumbs up
I'm 100% save editing him to have stats. This looks like so much fun
I remember looking at the code and whenever I actually looked at kefka's data he is completely broken as a character. The developers never really designed him to be as fleshed out as Leo, The Ghost, or Bannon.
There is actually one of the maces that he can equip but I don't know if it's the Flail or the Morning Star that you get later on that Kefka can equip, but unfortunately that's only from the time that he's at the Sealed Gate scenario, not the scene at Thamasa.
Technically his equipment is supposed to be:
Morning Star (?)
Paladin Shield
but as far as any abilities go... I don't think he ever had any real abilities or even magic learned.
You can use technology beyond their knowledge to force Kefka to fight against the Empire? Now THAT'S revenge!
j havent heard of a setup so detailed and questionably HOAX since the olden days in the late 90s with things like "play as LUIGI" in Super Mario 64.
and thats not an insult to OP, actually quite the opposite.
the level of detail and (from my POV) research and (what id imagine) was trial and error and data diving and source code digging is
is
?
HOW and WHERE did you even begin research and finding all of these seemingly random "incidents"?
BRAVO & PROPS TO YOU
Haha, thanks. Credit where credit is due, most of the legwork of figuring this out was done by Rain in the video linked in the description: ua-cam.com/video/D_JPRRMJmtg/v-deo.html. Their original video was a much longer run where they wanted to beat the game with a party of Biggs, Wedge, Kefka, and Gestahl. I was only interested in getting Kefka, so I gleaned the necessary conditions for just that portion from their video and did my own run in English to confirm.
At least Kefka works in the pixel remaster, I remember using gamegenie to get him in the SNES version, he had no commands and froze the game when his turn came up, also had terras portrait for some reason
Kefka was added to my party temporarily using the sketch bug in the original SNES game, but pretty much everything I did with him froze the game.
Dude I love this girl. Earned my sub ❤️
Great video!
My husband waited his whole life to see this...
Warping from the World of Balance to the world of ruin, back to the world of balance and then back to the world of ruin during specific scenes.
What a wild glitch, lol.
This process is just as insane as it is hilarious. I always knew about Kefka being in the party, from following a lot of modding/coding stuff in the SNES version.
How in the world was all of this discovered?
All this kind of glitches, are so specific, that I wonder, how do gamers, come up with them?
Curious, could you use the Imp gear on Kefka if he's been shifted?
I may have to try this at some point if it never gets patched.
Is this a whole channel about FFVI? Where have you been all my life?
@6:30 nice Titans touch
I gotta admit. That’s sweet revenge at the end there.
Heh, just the two videos at the moment, since I'd found demonstrations of some Pixel Remaster glitches on Japanese channels that I hadn't seen anyone talk about in English, so wanted to share.
@@patches365 Thanks for the response! I can't believe it's been just over 30 years since I first played this game. Thank you for the memories, keep them coming!
How does someone accidentally discover all of this?
Lots of trial and error. A lot of FF6 glitches both in PR and SNES were discovered by Japanese streamer Eddy, who spends hours just stress testing the games on streams. This is the stream where he eventually found the title screen glitch (at 31:50), and in later streams he experiments with all the bizarre things he can do with it: ua-cam.com/video/I11dtfCklHU/v-deo.html
Who's got these save files and wants to share???
As a kid I’ve always wanted to win the Imp Robot at the auction and play it as a character. Can Imp Robot be playable?
Banan playable? His free AOE heals was always badass
I haven't tried to get him, but it should be fairly straightforward since you don't have to do anything special to get him access to a save point or an empty treasure chest to warp him elsewhere. I've seen Biggs, Wedge, and the Phantom Train ghost recruited this way, too. Maduin might be tricky since he's in an area with no save points or exits, so he'd likely have to be warped out via the 3-party teleport like Kefka.
@@patches365 well i only have the ps4 version so i wouldn't be able to anyways lol would just be cool seeing a playthrough with him
Could you also use any scene that he's a party member? And if that's the case can you bring back bigs and wedge also?
It's likely that the Leo event is the only scene where this works, as it requires an event where Kefka is added to the party, then the view transitions to a different map before party control is restored. The only other places Kefka is added to the party are the Imperial Camp, the Sealed Gate, and the Floating Continent. In all those cases, there's no map change where you can trigger the resize bug in order to prematurely interrupt the event.
As for Biggs and Wedge, yes, you can kidnap them by performing the resize bug in the very first screen of a new game when it's showing the cliffs of Narshe and the first line of the intro narration. When it transitions to the second screen of the intro, which is the town of Narshe, the intro will stop playing and Terra, Biggs, and Wedge will just be standing at the town entrance. After that you need to reset the game and reload the auto-save in order to get it back in a usable state. Then you can just leave town with Terra, Biggs, and Wedge.
The issue is that you subsequently need to do a LOT of shenanigans to get all the necessary flags set to get them to the end of the game without losing them. Rain's video linked in the description takes Biggs, Wedge, Kefka, and Gestahl to the final battle, but I only did the Kefka part, due to the aforementioned even more extreme shenanigans necessary to keep Biggs and Wedge. However, because Biggs and Wedge were legitimate party members at any point, they DO have a leveling table and gear slots, so can be leveled up and re-equipped, unlike Kefka.
This whole video I was wondering if you can get Leo and Kefka. then you showed it. Then I went, "Ok, but can you make a party of Biggs, Wedge Leo and Kefka? Can you even get those two at all? would they even be able to do anything?"
Yes, you can get Biggs and Wedge, too! The (Japanese) video by Rain in the description that I used as reference has them taking Biggs, Wedge, Kefka, and Gestahl to the final boss. ua-cam.com/video/D_JPRRMJmtg/v-deo.html They didn't get Leo in their video, but getting Leo is just repeating the steps for Kefka, just using the three-party swap before he fights Kefka instead of after.
I decided not to get Biggs and Wedge because it takes a LOT of shenanigans to get them to the end of the game. Kidnapping them from the intro is simple (just do the resize bug during the opening narration and the Terra/Biggs/Wedge party will get placed at the Narshe entrance, where after a reset to the auto-save, they can then leave). But getting them to the end of the game while making sure all the necessary flags get set and bypassing all the forced party changes is harder. Rain also ends up kidnapping the ghost from the Phantom Train to facilitate this since the ghost can insta-kill any boss with Possess, and in the PR version the ghost can be revived with a tent or an inn to do it again. They take Biggs and Wedge straight from Narshe to the final dungeon via Darill's Tomb and need the ghost to kill Ultima Buster to set up the three-party state needed to get Kefka. They also send Biggs and Wedge to Sabin's scenario due to that scenario containing event code to remove the party from Magitek armor, since they wanted Biggs and Wedge to have the Fight command instead of being limited to Magitek.
But they repeatedly run into game freezes when the game tries to run a cutscene with a character they haven't recruited, so they keep needing to use the title screen glitch to pull the individual character recruitment events into their main save with Biggs and Wedge to get those characters initialized. Their video has even crazier stuff than mine, with flying the airship around inside a town, Celes floating in the sky, and Kefka confronting himself at the Imperial camp.
But Biggs and Wedge have the same utility as Leo in that they can level up, learn magic, and equip anything. This is because Biggs, Wedge, and Leo's data exist as actual playable party members, whereas Kefka (and Gestahl's) data only exists for the purpose of battle window cutscenes, so they don't have any stats.
They should make a prequel game where we play as Kefka before and during his decent into madness. Ever Crisis shows Sephiroth as a new Soldier recruit, and Stranger of Paradise gave us Garland's origin (sorta, it's implied in the DLC and Opera Omnia that SoP and FF1 aren't actually in the same world, but rather parallel worlds with a lot of similarities), so why not give us a Kefka game?
I'm actually currently working on a feasibility study of making a prequel game, as a mod to the base game to utilize its existing engine and assets, just with an entirely new event script.
Okay. Is it possible to get wedge and vickes from the very beginning on your team? I started playing this game when I was 10 years old. That's 31 years ago and have always wondered.
Yes, it is possible, however getting them to the end of the game takes a lot of shenanigans due to needing to hit all the necessary events that allow the game to proceed while simultaneously avoiding forced party changes that would remove them from your roster. Rain's video in the description takes Biggs and Wedge to the final battle, thought it's in Japanese.
@patches365 you are the first person to ever respond to one of my comments. You made my day. 😀
Hmm. does this glitch not work if you go to the Phoenix cave? It's a two party dungeon and doesn't require you to do any fights to get a save point.
The issue is that in order to trigger the next step of the glitch, you need to be able to get from the save point to an empty treasure chest without triggering any other events along the way. Other events include getting in a battle, stepping on a switch, or doing something where the game temporarily controls a character's movement like making them jump or climb. And I don't think there are any treasure chests in the Phoenix cave where you can walk directly to them from the save point without having to do one of those other things first. And even if you can, your other party won't be right at the exit ready to leave after the next step.
Party 3 in Kefka's tower can also reach a save point without having to fight any battles, but they can't get to an empty treasure chest from there, either. There's a treasure chest in the previous room, but returning to that room requires crawling through a pipe, which is an animation event and will freeze the game if you try it while the glitch is active. This is because the remaining steps of the event we escaped in the Esper Cave are still in the queue. Triggering an event that is only 1 step long (talking to an empty treasure chest, or an NPC that only has one line of dialogue) will execute that step, then continue executing the remaining steps in the queue. Triggering an event that is more than 1 step long will attempt to place the rest of the steps in the queue, corrupting the queue because there's already stuff there, causing the game to crash.
@@patches365 Thanks for the explanation on that. But you are right, you do have to take party two in the cave to help with party 1 even as early as entering the cave and stepping on a switch to let the other party in.
Kefka, leo and gestahl in party has been there since snes days. Missed opportunity from devs to actually make them fully functional characters, even if the way to get them is unconventional.
This game is something like the show LOST...
Kefka a clown to the end.
Cannot even take his involvement seriously.
Great joke by making Leo also a party member to rub it in his face.
Love stuff like this, it's so cool to see how on a technical level Kefka is sometimes treated as a party member and that you can even glitch him into the party, even if he is useless as such. I wonder if you could use hacks to allow him to level up (or just assign him level 99 or something), so that he can then actually be a functional party member rather than just being the class clown.
Kefka doesn't appear to have a leveling table, so I'm not sure you could hack him to a higher level in Pixel Remaster. Leo has a leveling table simply because he's level-averaged to your party's level and needs the table to calculate that, even though he never fights a battle where he'd gain experience. Biggs, Wedge, and the Phantom Train ghost I believe are similar to Leo in that they have stat tables, and they're all also kidnap-able via the same methods as Kefka and Leo in PR. But Kefka and Gestahl's battle window sprites only exist for cutscene purposes and therefore have no stats associated with them.
In the SNES version, the battle scripts called party member slot IDs to execute sprite animations, which is why all sprites animated in the battle window had to be assigned a party member slot. You'll notice that every time Kefka appears as a sprite in the battle window, there's also an open party member slot for his sprite to fill (this is why Terra is temporarily removed from the party at the Sealed Gate, to make room for Kefka).
@@patches365 That makes a lot of sense actually. Instead of asking myself if Kefka could gain levels if simply hacked that way, I should have thought about why he isn't able to level up in the first place, that being the lack of a leveling table. Though I would imagine you probably could arbitrarily grant Kefka tons of stats anyway with the right cheats, I also imagine his stats would probably quickly revert back to the default values due to said lack of that leveling table.
Also it's always fun to learn when certain story elements happen simply because the game required it on a technical level. In a way it's an artistic way to get around technological limitations and I think that's really cool.
Thank you for the explanation!
@@YosherYoshi Getting Leo into the same save file as Kefka was actually quite a bit more involved than the little compilation shown in this video. Sure, doing just those steps will get you Leo in his base state, but if you watched my other video specifically about getting Leo, in Pixel Remaster you have to pick up his equipment separately and have it in your inventory in order for him to come equipped with it. Which necessarily meant I had to go pick up the Master's Scroll from the Ancient Castle. But there's a problem. The Kefka save warped directly from Thamasa to Darill's Tomb. So even though Edgar is still in the party because he was still available at the time Thamasa happened, Figaro Castle isn't accessible until you run the Edgar re-recruitment event. So I had to do that first.
But then there's ANOTHER problem. Because this save skipped the Floating Continent, the flag that tells the game you're now in the World of Ruin never got set. There are certain maps like Narshe, Zozo, and yes, Figaro Castle, that don't have separate instances for the World of Ruin, because they have no grass to recolor. So those maps use that World of Ruin flag to determine which overworld map to spit you back out on when you leave. So, I went back to run the Edgar recruitment event even though I already had him, went down to the Ancient Castle to get Leo's relic, came back out... and I was back in the World of Balance. With no airship because when I left the World of Balance it was still crashed at Maranda.
So, that meant I had to run the Darill's Tomb warp AGAIN to warp my party back to the World of Ruin with airship access. All to get Leo's stupid relic so that I could have a 30-second punchline at the end of this video about how much more utility Leo has if you glitch him into your party than Kefka does, lol.
@@patches365 I tip my hat to your devotion to deliver that punchline then, that does sound like a whole ordeal. I did watch the Leo video after this one so I knew at least part of what you had to do to get him in here proper. Though even without all of his equipment he's still loads better than Kefka simply because Kefka cannot level up which is funny in its own way!
New trophy unlocked
PS great use of Attack on Titan music
And I thought FFVI had too many characters before! 😅
im surpised that this is even possible to do its sad that he is useless becuase kefka is a god
thank You
Kefka would ball on his clone 🤣
thats cool af
Really? Leo would require "a broad definition" of Villian. So Beatrix and Edea are just pure evil?
One was possessed and mentally not present being puppeted, while the other is literally in the same position as Leo. Though granted the transition doesn't do her any favors.
I suppose for Edea, "antagonist" would have been more appropriate, since you're right, she wasn't acting under her own will. But she is still used in the story as an agent of death and destruction and fights against the party multiple times before she's released, so she narratively serves that function for the first 2/3 or so.
Beatrix may have the same job as Leo, but she willingly commits genocide against the Burmecians and also fights against your party numerous times. So even though she eventually comes around in the end, there is still a portion of the game where she is an agent of death and destruction and stands against the party.
Leo never fights the party nor does he ever take action to impede or oppose them himself. Launching the assault on Doma is the only real "villainous" act he does, but he pulls back voluntarily once the human toll is too high. So compared to the amount of onscreen suffering that the other characters caused, Leo's only real "villain" cred is belonging to the same organization as people who do reach those levels.
❤
That's going to get awkward halfway through the game
Did you seriously call celes sell less? Lol
It's kind of weird that you get a sadistic kick out of humiliating fictional characters.
dumb video since he's useless