Source vs Source 2 - Engine Comparison

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  • Опубліковано 26 гру 2024

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  • @Max_Intel
    @Max_Intel 8 місяців тому +481

    You have to just stop and appreciate that valve was way ahead of its time when it came to source.

    • @Xx_No0b_K1ller_xX
      @Xx_No0b_K1ller_xX 5 місяців тому +2

      Bro is just making money🦅🦅💀🦅

    • @TartarusPyro
      @TartarusPyro 3 місяці тому +2

      But not source 2 s2 is weak

    • @bethanywhite247
      @bethanywhite247 3 місяці тому +16

      @@TartarusPyro how is source 2 weak?

    • @TartarusPyro
      @TartarusPyro 3 місяці тому +5

      @@bethanywhite247 when someone plays source 1 games it's something fascinating something new something great you want to go back to source 2 is nothing like that I mean do you think cs2 deserves that title; counter strike 2 should be something crazy something amazing that we will see again in 10 years like F.E.A.R came out or crysis

    • @bethanywhite247
      @bethanywhite247 3 місяці тому +14

      @@TartarusPyro counter strike is pretty boring, source 2 is half life alyx and HLX.

  • @CathodeRayKobold
    @CathodeRayKobold Рік тому +187

    You know, even without the parallax reflections, CSGO nuke still looks pretty good.
    That's an unfair representation of shadows, though. Source 1 had that kind of real-time shadow, too.

    • @Vitoreo
      @Vitoreo 4 місяці тому +25

      Only max 1 light source per map though..

    • @LinkiePup
      @LinkiePup 3 місяці тому +15

      @@Vitoreosadly yes, but thats more a fault with the fact the engine was made to run on CPUs not GPUs.
      Being CPU limited meant that you could run Half-Life 2 (a game from 2004) quite easily as long as you had enough RAM, and a GPU that wasn’t really made for gaming. (i.e. the Min-specs PC from like 2002-2003.)
      Made it more widely accessible.

    • @Pvydrow
      @Pvydrow 2 місяці тому

      like the other person said, max 1 dynamic shadow casting light source per map, but also the resolution and overall fidelity in general was not even close to what source 2 can achieve, it truly is such an improvement on the engine, and also the fact there's also self shadowing and much more complex systems and shaders in soirce 2, it help a lot with the whole visual presentation.

  • @CommandoX798
    @CommandoX798 Рік тому +93

    I really love the Source 2 water. Seeing stuff on top of the water move when a character is wading through it is amazing. It’s so interactive

  • @descend3r
    @descend3r 6 місяців тому +317

    The reason why there's no real-time reflections in Counter-Strike source 2 because it can give you at a competitive advantage over people that have it turned off, for the people actually taking this comment seriously, it's just a joke 💀

    • @MixingFlow
      @MixingFlow 3 місяці тому +7

      I just thought about how much that would change the game wow

    • @anon1963
      @anon1963 3 місяці тому +2

      shadows?

    • @ILoveLSD
      @ILoveLSD 3 місяці тому +1

      shadows do the same thing

    • @descend3r
      @descend3r 3 місяці тому +15

      @@ILoveLSD first of all, Shadows have been in the game ever since the original cs go and if they were to just randomly add reflections after the new source. 2. Update then it would add a huge competitive advantage and make the game even more broken, just imagine there's a reflective wall behind someone and then there's a shadow. You would know exactly where that person is with Shadows. You can't be 100% sure where the person is, also screen space reflections are just unnecessary in a first person shooter, It just wastes unneeded FPS

    • @stephencoppedge8001
      @stephencoppedge8001 3 місяці тому +6

      There is no real time reflections because it would tank fps .Screen space reflections give no competitive advantage, and runs pretty light, however the baked reflections in cs2 look pretty damn good, so real time screen space reflections aren't needed.

  • @ProjectPrologue
    @ProjectPrologue Рік тому +103

    Love that you added the Half-Life comparisons, instant nostalgia

  • @Cherrywick76
    @Cherrywick76 7 місяців тому +28

    Honestly, I like the fire and explosions of Source 1 more. But, that's probably more due to the more 'realistic' art direction than engine stuff.

  • @Mochachocakon
    @Mochachocakon Рік тому +103

    CS2 definitely isn't the best example of bounce physics since the bounces are intentionally made to match Source 1

    • @zeliph
      @zeliph Рік тому +20

      I agree. I would to see Source 2 bounce physics apply on those Half Life 1 Assassins as well.

  • @breakerboy365
    @breakerboy365 11 місяців тому +38

    half life 2 source 1 explosion i think still has the best "pop" sound i expect to hear from a grenade, the others sound too bass boosted

    • @n9ne
      @n9ne 3 місяці тому +1

      you need to hear and see it with the index on though

  • @Ryptun
    @Ryptun 11 місяців тому +9

    You just compared games running on those engines, not engines itself. Feature in game is not necessarily an engine feature

  • @Archman155
    @Archman155 Рік тому +46

    maybe we dont have hl3 because valve has been too busy making accurate algae simulation to put in the corner of a map which no one will notice lmao

    • @sinaalami4148
      @sinaalami4148 Рік тому +8

      Two half life games are on the roadmap for valve. One Regular and one VR oriented. No one knows when they plan to release them but they're actively being worked on. My guess would be that the VR game would be released alongside the new Index 2 or shortly after (Again Valve Time so 1-2 years). The other one I had no clue about

    • @Archman155
      @Archman155 Рік тому +7

      @@sinaalami4148 its a joke mate im just saying theres so much detail it must have taken them forever

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +10

      hl3 will have the fabled real time moss growth

    • @sinaalami4148
      @sinaalami4148 Рік тому +1

      @@dkskcjfjswwwwwws413 Worth waiting another 50 years for real time moss growth physics fr fr

  • @rorychivers8769
    @rorychivers8769 11 місяців тому +39

    Can't wait to see what Valve do with Source 3

    • @pepperbytez8128
      @pepperbytez8128 7 місяців тому +29

      You already know they can't count that high.

    • @PicoUwU
      @PicoUwU 5 місяців тому +3

      @@pepperbytez8128 they just gona make a huge upgrade to source 2

    • @loreyainclips
      @loreyainclips 4 місяці тому +11

      they will make 2 big updates for source 2 and tease a third update but never release it and then 16 years later they will make a completely new engine called source2²

    • @stp_79
      @stp_79 4 місяці тому +11

      Nah they just gonna name it Source 2 Episode 2

    • @IHateGriefer
      @IHateGriefer 3 місяці тому

      Valve can't count to 3

  • @RightBoyKA-POW
    @RightBoyKA-POW Рік тому +43

    1:34 I know this is gonna sound weird, but... that fire looks sexy.

  • @netweed09
    @netweed09 4 місяці тому +13

    The water in Source 2 alone makes me *thirsty.* 💦

  • @RPbirdzz
    @RPbirdzz Рік тому +59

    I want to drink source 2 water

  • @soda7998
    @soda7998 5 місяців тому +7

    I guess you could say the souce engine lineage is the "source" of valve's successful games

  • @kotorybeusz7246
    @kotorybeusz7246 2 місяці тому +2

    2:50 I believe those are planar reflections basing the fact we can see the light flickering. Source 1 is capable of them and uses them on water surfaces. The example of the Source 2 windows is the new parralax corrected cubemaps they implemented. They look much much better but will not reflect dynamic and changing things jn the scene.

  • @roblox_talon_gaming1309
    @roblox_talon_gaming1309 2 місяці тому +2

    Left 4 dead and l4d2 have liquid in the Molotov also if you look closely you can see it very faintly

  • @codezero7981
    @codezero7981 4 місяці тому +8

    Source 2 is just so beautiful.

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 2 місяці тому

    Fire borrows a little from the new smoke techniques used in cs2. Id also like to add that the source 2 decals are a massive step up with the immersion, dont inow how it works but the fire marks somewhat line up with the fire direction, same thing happened with the bottles. I first noticed this with half life alyx paint buckets and how authentic the spashes looked when you threw them.

  • @RightBoyKA-POW
    @RightBoyKA-POW Рік тому +10

    2:22 *Me when the telephone rings, but I'm home alone:*

  • @pikachu896
    @pikachu896 2 місяці тому +7

    In the thumbnail, Source 1 looks much more realistic to me than Source 2, which looks more cartoony. Probably because of the colors.

  • @pelimeniblin4613
    @pelimeniblin4613 9 місяців тому +6

    Remember you are comparing 2004 vs 2014 engine

    • @hillybankok
      @hillybankok 7 місяців тому +12

      in reality source 2 was finished in development in 2020, 2014 is where development began

    • @emit...
      @emit... 2 місяці тому +3

      @@hillybankokDevelopment began in 2007. On early 2010s we already had demos and concepts, and Valve started using it for games in 2015.
      It's far from finished. It's in constant development and we'll see several iterations like we did with Source 1.

  • @7799-e5u
    @7799-e5u Місяць тому +1

    Source 2 is really amazing i love what they created. Source 1 is also great obviosly.

  • @FramerateLab
    @FramerateLab 6 місяців тому +26

    bro playing half life 3 before gta 6

  • @pgatom8255
    @pgatom8255 8 днів тому

    Seeing how revolutionary source one was, I was expecting something as much revolutionary on source 2. Outside of source 2 water, I have difficulty finding breath taking tech here

  • @1758
    @1758 11 місяців тому +6

    its not an engine comparison, its games comparison. I wonder when people will learn what does the "engine" stands for... 🤦🏿‍♂️ Most of the things shown here are possible to code in S1 engine so an actual accurate comparison video between these two engines would be recording the SDK which is not available for public yet when it comes S2.

    • @vibaj16
      @vibaj16 11 місяців тому +10

      Plenty of these things come standard in Source 2, without extra coding needed. For example, the parallax corrected cubemaps, along with the rest of the rendering engine.
      And the things that were specifically coded, were probably easier to code in Source 2 than it would be in Source 1.

    • @Argoon1981
      @Argoon1981 7 місяців тому

      @@vibaj16 "were probably easier to code in Source 2 than it would be in Source 1"
      Not at all, I'm a c++ programmer and have worked in both old and new engines made using that language and coding in many of them, is very similar, even if the engines are decades apart.
      Coding in c++ in 2004, is not that much different than coding in c++11 or later in 2024, just a few things became easier, like for example now having smart pointers, move constructors and range based for loops but is not that much easier that you can say "working on the older engine code was very hard!".
      A reasonable c++ programmer, will program equally well on a new or old c++ code base, they follow the exact same basic principles.

    • @Argoon1981
      @Argoon1981 7 місяців тому

      Yes @1758 that is true, but unfortunately most gamers know nothing about game engines and this will not change.

    • @vibaj16
      @vibaj16 7 місяців тому +2

      @@Argoon1981 I meant that Source 2 has new tools your code can use, so you won't have to do as much from scratch. For example, the smoke: Source 2 probably has more volumetric rendering tools and features, which the devs used to make the smoke for CS2. Making the same effect in Source 1 would require you to code some of those features from scratch.

    • @Lax_Oficial
      @Lax_Oficial 3 місяці тому +2

      If you code things like the water and the reflections you would be making a modified version of the engine just like Titanfall, a game that is a heavily modified version of the source engine, sure maybe you can add these features without having to touch the engine but if you want to build games like that Its just easier to modify the engine

  • @whyismyhair2d
    @whyismyhair2d Рік тому +8

    the reflections look to me like they are just higher resolution cube maps, and could (probably?) be achievable on source 1 aswell

    • @lereff1382
      @lereff1382 Рік тому +22

      They are parallax corrected, which Source 1's were not

    • @Archman155
      @Archman155 Рік тому +8

      SSR is possible but there hasnt been an opportunity yet, HLA didnt really need it and needed to focus on good performance more since it was a VR game, and cs2 is competitive so graphics arent given the main focus and needs as high fps as possible. idk about rt tho

    •  Рік тому +7

      ⁠​⁠​⁠@@Archman155They’re using SSR, but only for water effects. CS2 also supports Ray tracing but only for the hammer tool. The reason why they don’t want to use SSR and RT in Half-Life Alyx because as you already said, it’s good for performance. VR game needs to render twice for both lens, they downgraded many aspects in term of graphics to make it runs good on any PCs.

    •  Рік тому

      @@lereff1382Source 1 also has parallax corrected cube map tho. They also using SSR in CS2, but only for water effects.

    • @Archman155
      @Archman155 Рік тому

      @ oh alr I didn't know abt that

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 2 місяці тому

    Bottle physics is the same, its the bottle materials that changed. Not only is it seemingly translucent now but simulates the liquids inside it. Breaking the bottle in source 2 now has particles.

  • @adina-the-nerd
    @adina-the-nerd 3 місяці тому

    We should also know that source 2 is limited here for VR performance (for half Life Alyx specifically)

  • @hinth4322
    @hinth4322 2 місяці тому

    SSR is really prevalent nowadays, and it's always jarring to me to see reflections disappear whenever something moves out of camera. It's really refreshing to see it not being SSR or just a basic cubemap.

    • @Jolfm123
      @Jolfm123 2 місяці тому +2

      I mean yeah but there isnt really anyother method that doesnt involve RT to make reflections look good without tanking 87% or your framerate

    • @hinth4322
      @hinth4322 2 місяці тому

      @@Jolfm123 indeed, it is the better choice for the most part, it then gets mostly down to the level design team to try and not make any instances of obvious cutoff points in reflections (a lot don't even consider it), such as the mirrors in Ready or Not. Regardless, it's refreshing to not have that happen at all, even if they're not real-time reflections.

  • @SonOfTheChinChin
    @SonOfTheChinChin 9 місяців тому +1

    blood in cs2 looks awesome

  • @ZGD09
    @ZGD09 2 місяці тому +1

    7:50 chicken approved

  • @liukang85
    @liukang85 Місяць тому

    Source 2 HE grenade explosion looks like Hollywood action, Source 1 seems realistic

  • @tigransafaryan6619
    @tigransafaryan6619 2 місяці тому

    Source 1 grenade explosion is the most impactful. But this is art direction, not engine advantage ofc. I just find those fire ball vfx with soft and dragged out explosion sfx silly and underwhelming. Source 1 explosion vfx + sfx feel like a punch in the face if it explodes near my character.

  • @epicmetod
    @epicmetod 3 місяці тому

    Do peoples here not realize that all these physics difference in each game is devs decision not the engines? The physics also 3rd party API not from the Source engine itself.
    In DotA2 with source2 there is no fking bottle physics for example.
    If you really want to make engine comparison, go to the source/source2 GUI and compare engine features, not the game.

  • @TheCliffzone
    @TheCliffzone 9 днів тому

    Graphics looks absolutely stunning. Looks like Source 2 engine will be able to give any top game engines a run for their money, but that's just me.

  • @ckkrzuwwhotchi1465
    @ckkrzuwwhotchi1465 3 місяці тому +2

    I'll stick to Source 1, mostly because I can run games on my potato without turning it into an oven while it's holding on to it's dear life.

  • @RightBoyKA-POW
    @RightBoyKA-POW 10 днів тому

    How's life going?

  • @PitX
    @PitX 2 місяці тому

    Maybe next goldsrc vs leak source vs source vs source 2

  • @alexzhukovsky8361
    @alexzhukovsky8361 11 місяців тому +1

    Can't improve something, that was already perfect

    • @EL1TEHD1
      @EL1TEHD1 8 місяців тому +7

      Surprise, valve can, source 2 is better than source in every way.

    • @alexzhukovsky8361
      @alexzhukovsky8361 8 місяців тому

      @@EL1TEHD1 will it run on my shitty pc?

    • @EL1TEHD1
      @EL1TEHD1 8 місяців тому +7

      @@alexzhukovsky8361 get a better PC lol

    • @Peb02497
      @Peb02497 4 місяці тому +3

      ​@@alexzhukovsky8361 source 2 strength is being capable to run in shitty pcs. Shitty pcs by 2020 standards of course

    • @Twat2024
      @Twat2024 3 місяці тому

      ​@@alexzhukovsky8361source 2 is way older than you think, it can run on shitty pcs and still look good

  • @TOVOTmarcolonna
    @TOVOTmarcolonna 29 днів тому

    I want Half Life 1 and 2 (+ episodes obv) in Source 2, with Workshop support since start... from Valve, like a big good remake, all in one game
    Its ok Black Mesa and HL 2024 Anniversary, and also many mods, but... Source 2 is more better

  • @emptyd8364
    @emptyd8364 2 місяці тому

    thats source 2 yes but from a vr game and cs2 its limited to gameplay cant interact much whit map objects lets wait to gmod source 2 or hl3 to really see the potential of it

  • @crazydestroy5666
    @crazydestroy5666 3 місяці тому +1

    we lost half our FPS for water and shadow
    great job volvo

  • @Gamzor
    @Gamzor Рік тому +15

    This ultimately shows you how great Source 1 was.

    • @capellieocchiali1833
      @capellieocchiali1833 11 місяців тому +4

      yeah it was so ahead of its time and has aged well, source2 looks very promising cant wait to see what they can achieve in the engine

  • @filipbartas576
    @filipbartas576 Місяць тому

    Source is still so beautiful and Source 2 is even way beautifuller. There could be technically more advanced engines but compared to Sources they feel soulless. Valve will always be goat ❤️❤️❤️

  • @vaqtinchaoshiq
    @vaqtinchaoshiq 3 місяці тому +1

    У сорс 1 оптимизация отличная и когда он выходил это был прорыв. У сорс 2 ничего вау эффекта не вызывает

  • @bjornervig3795
    @bjornervig3795 5 місяців тому

    Got to love that bottle service!

  • @nbc8944
    @nbc8944 Місяць тому

    explosion and fire effects dont look very good but the engine has a lot of potential...for hl3 we need source engine 3 though xD

  • @MatadorShifter
    @MatadorShifter 3 місяці тому +2

    Source 2 is such a wasted engine. Source 1 had so many AAA+ mega blockbuster hit games to represent it and Source 2 barely got a VR exclusive game long years after its release and now this engine is pretty much decade old.
    Source 2 deserved way better

    • @RZ302
      @RZ302 3 місяці тому +7

      Source 2 wasn't really complete until CS2 released. That's why HL Alyx is not HL3.

    • @gibsson
      @gibsson Місяць тому

      A Decade old engine doesn't mean its finish like unreal engine lmao
      Source 2 development technically finish on CS2
      Maybe soon after HLX they gonna release the engine to the public

    • @Twat2024
      @Twat2024 Місяць тому

      Barely got a vr game? Source2 is very much in the state it is today because of half life alyx, actually, half life alyx is source 2's half life 2, it's the whole reason why the engine is functional and being used in other games, you can see it in the final hours documentary.
      Dota 2, HLA, CS2, Deadlock, S&Box. Give the engine a few years, I don't consider the engine being complete before HLA, All these games were released very close within each other, it just needs that final boom, wich is what HLX will be

    • @Twat2024
      @Twat2024 Місяць тому

      Barely got a vr game? Source2 is very much in the state it is today because of half life alyx, actually, half life alyx is source 2's half life 2, it's the whole reason why the engine is functional and being used in other games, you can see it in the final hours documentary.
      Dota 2, HLA, CS2, Deadlock, S&Box. Give the engine a few years, I don't consider the engine being complete before HLA, All these games were released very close within each other, it just needs that final boom, wich is what HLX will be

  • @topelite666
    @topelite666 3 місяці тому +1

    nothing beats the source glass breaking,

  • @marcusybarzabal
    @marcusybarzabal 8 місяців тому

    The Source2 is not supported 32bit I use 64bit here are my Specs
    CPU: i7
    GPU: GeForce RTX I forgot name model💀 I will be back
    Company: MSI
    /\\\\\\\\\\]
    -Desktop- or [laptop]
    \//////////]
    I never own 32bit because today in now maybe some games never support 32bit in the feature all games never 32 bit and Lucky me I use Intel i7 64bit and win11 64bit

  • @breadoge8071
    @breadoge8071 2 місяці тому +1

    Really hate how unnecessary vibrant cs2 is compared to csgo

  • @SpecAbleVoid
    @SpecAbleVoid 4 місяці тому

    when half life 3?

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 2 місяці тому

    Explosions are literally the same. Different art styles tho

  • @LinhPham-gy4se
    @LinhPham-gy4se 3 місяці тому

    From engine gods to dota 2 engineers

  • @asteroiderer
    @asteroiderer 7 місяців тому +2

    I think I'm gonna have to start agreeing with the people saying Source 2 has no style and looks like Unreal. Even with more realistic, well, everything, the smoothness of the lighting and flatness of textures take you out of the game. Should the word be Disney-ification? Maybe Fortnite-ification? I've never really liked the graphical feel of modern Unreal Engine games compared to Source 1. Source 1 always seemed properly as grungy as real life, whereas engines with lighting like Unreal Engine, well, seem unreal. And I thought that might've been the point, but this does not fit Valve games, in my opinion.
    Also, geez that water(7:23) is Disney-cartoony colored as hell!

    • @Twat2024
      @Twat2024 3 місяці тому +2

      That is not source 2's fault, the game engine by itself can look really photoreal, the cartoonisation you sprak of is due to developers and artists that work on the projects.
      CS custom maps change a lot from map creator to map creator if you look closely, and even changes from ingame map to ingame map

    • @gibsson
      @gibsson Місяць тому

      No, source 2 have crisp lighting without need of an aggressive TAA like unreal engine did
      Its just that cs2 artstyle look like that. It has nothing to do with the engine.

  • @TheRobzX
    @TheRobzX 3 місяці тому +1

    SRC2 better be able to run on a potato

  • @jaykay973
    @jaykay973 10 місяців тому

    Some CSS "engine" is better than CSGO. (Office when u grenade computer u can see inside not in csgo or cs2) and windows are diff. So csgo is not accurant engine

  • @ronokoplhatake7463
    @ronokoplhatake7463 2 місяці тому

    ngl all the new source 2 explosions are way worse everything else yeah is an improvement

  • @AdminHouse
    @AdminHouse 3 місяці тому

    Bruh, old version of NO VR mod :|

  • @LAVutube
    @LAVutube 4 місяці тому

    I think its source 1.4

  • @collinthecrossfox
    @collinthecrossfox Рік тому +2

    Who’s willing to bet there’s gonna be a GMod 2?

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +7

      sandbox is already a thing

    • @collinthecrossfox
      @collinthecrossfox Рік тому

      @@dkskcjfjswwwwwws413 I’ll look into it when I get the chance. Thanks for pointing it out to me.

    • @party4lifedude
      @party4lifedude 2 місяці тому +2

      I don't know why people keep saying s&box is gmod 2.
      It really isn't. All this does is lead to confusion and people getting angry when they find out that it's not true.

  • @fuzzy9429
    @fuzzy9429 3 місяці тому

    YOU FORGOT SOURCE 2 MOLOTOOOOOOOOOOOOV

  • @ahbonahbah3852
    @ahbonahbah3852 2 місяці тому

    At least use counter strike source not counter strike global offensive to compare.

  • @skatingfae92
    @skatingfae92 8 місяців тому

    Great, now someone make left 4 dead 3.

  • @bastianrekiem2925
    @bastianrekiem2925 8 місяців тому

    el agua fue god

  • @novaturhidayat9636
    @novaturhidayat9636 9 місяців тому

    FIRE IN THE HOLD

  • @liminalex64
    @liminalex64 6 місяців тому

    Counter strike 2/GO glass and reflections look like shit tbh

  • @m.i.l9724
    @m.i.l9724 Місяць тому

    source : looks good enough + performs awesome (though maybe not that good for developers but for consumers it's flawless)
    source 2 : a valve version of UE5 WE GOT SHADOWS WE GOT REFLECTIONS WE GOT 4K TEXTURES HIGH POLY UGLY MODELS GOOFY UNNESSECARY PHYSICS ETC!!!!! meanwhile performance wise you need a 7800x3d + 4080 super to avoid experiencing weird framerates + devs are in vacation mode since the transition(cs2) 5GB updates and are all skins with some unnoticable geometery etc.

    • @Twat2024
      @Twat2024 Місяць тому

      Wait you are telling me upgrading an engine to today's standard makes it unreal engine 5 :0 yeah we should've definitely stayed in 2012
      Brother make your own opinions, I don't even think you play the game anymore either since all devs have been doing is releasing huge updates recently

  • @elker7862
    @elker7862 2 місяці тому +1

    source 1 is better cause it looks worse

  • @ishygddt72
    @ishygddt72 5 місяців тому

    based chicken tester

  • @maxpaxe5677
    @maxpaxe5677 Рік тому +2

    Idk, halflife 2 explosions and csgo flame look a bit better than source 2 versions

    • @vibaj16
      @vibaj16 11 місяців тому +2

      csgo flames look way worse to me. They're so obviously flat and dim

    • @EL1TEHD1
      @EL1TEHD1 8 місяців тому +2

      I do not agree with the flames

  • @fighter2499
    @fighter2499 8 місяців тому

    Cool

  • @prototypeb3480
    @prototypeb3480 Місяць тому

    UE5 is trash compared to source 2

    • @CBTechID
      @CBTechID Місяць тому

      UE5 is just stutter mess trash engine, only the gaphics good, optimization is ass so far

  • @samythemasterofgames
    @samythemasterofgames 3 місяці тому

    Source 2 quality is better 😊

  • @Dumb_Daft_Dim_Lafoole
    @Dumb_Daft_Dim_Lafoole 6 місяців тому

    SHUT UP!!!!!!!!! SORCE ENGEN BEST!"!!!! BETTER THAN 2!!

  • @plasmavortex5388
    @plasmavortex5388 Рік тому +3

    ok. Not much changed.

    • @mattynek2
      @mattynek2 Рік тому +14

      Are you blind?

    • @ptj-abbie
      @ptj-abbie 9 місяців тому +2

      ​@@mattynek2 we are all blind

    • @EL1TEHD1
      @EL1TEHD1 8 місяців тому +7

      Bait used to be believable