Source vs Source 2 - Engine Comparison

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 190

  • @Max_Intel
    @Max_Intel 9 місяців тому +708

    You have to just stop and appreciate that valve was way ahead of its time when it came to source.

    • @Xx_No0b_K1ller_xX
      @Xx_No0b_K1ller_xX 6 місяців тому +3

      Bro is just making money🦅🦅💀🦅

    • @TartarusPyro
      @TartarusPyro 5 місяців тому +2

      But not source 2 s2 is weak

    • @bethanywhite247
      @bethanywhite247 4 місяці тому +31

      @@TartarusPyro how is source 2 weak?

    • @TartarusPyro
      @TartarusPyro 4 місяці тому +8

      @@bethanywhite247 when someone plays source 1 games it's something fascinating something new something great you want to go back to source 2 is nothing like that I mean do you think cs2 deserves that title; counter strike 2 should be something crazy something amazing that we will see again in 10 years like F.E.A.R came out or crysis

    • @bethanywhite247
      @bethanywhite247 4 місяці тому +22

      @@TartarusPyro counter strike is pretty boring, source 2 is half life alyx and HLX.

  • @CathodeRayKobold
    @CathodeRayKobold Рік тому +276

    You know, even without the parallax reflections, CSGO nuke still looks pretty good.
    That's an unfair representation of shadows, though. Source 1 had that kind of real-time shadow, too.

    • @Vitoreo
      @Vitoreo 5 місяців тому +30

      Only max 1 light source per map though..

    • @LinkieNecronLore
      @LinkieNecronLore 4 місяці тому +18

      @@Vitoreosadly yes, but thats more a fault with the fact the engine was made to run on CPUs not GPUs.
      Being CPU limited meant that you could run Half-Life 2 (a game from 2004) quite easily as long as you had enough RAM, and a GPU that wasn’t really made for gaming. (i.e. the Min-specs PC from like 2002-2003.)
      Made it more widely accessible.

    • @Pvydrow
      @Pvydrow 3 місяці тому +2

      like the other person said, max 1 dynamic shadow casting light source per map, but also the resolution and overall fidelity in general was not even close to what source 2 can achieve, it truly is such an improvement on the engine, and also the fact there's also self shadowing and much more complex systems and shaders in soirce 2, it help a lot with the whole visual presentation.

    • @gluGPU
      @gluGPU 21 день тому

      I don’t think it’s unfair. It’s a decent way to show off the progression of valves technology over the years. Would you call comparisons between remakes and their original games unfair?

    • @RealHero101111
      @RealHero101111 2 дні тому

      @@Pvydrow im not sure its true. i think u can have more just not at once like going into another room disables previous light or something... tbh im pretty sure in few mods this limitation was removed.

  • @CommandoX798
    @CommandoX798 Рік тому +139

    I really love the Source 2 water. Seeing stuff on top of the water move when a character is wading through it is amazing. It’s so interactive

  • @ProjectPrologue
    @ProjectPrologue Рік тому +122

    Love that you added the Half-Life comparisons, instant nostalgia

  • @descend3r
    @descend3r 8 місяців тому +382

    The reason why there's no real-time reflections in Counter-Strike source 2 because it can give you at a competitive advantage over people that have it turned off, for the people actually taking this comment seriously, it's just a joke 💀

    • @MixingFlow
      @MixingFlow 4 місяці тому +7

      I just thought about how much that would change the game wow

    • @anon1963
      @anon1963 4 місяці тому +3

      shadows?

    • @ILoveLSD
      @ILoveLSD 4 місяці тому +2

      shadows do the same thing

    • @descend3r
      @descend3r 4 місяці тому +20

      @@ILoveLSD first of all, Shadows have been in the game ever since the original cs go and if they were to just randomly add reflections after the new source. 2. Update then it would add a huge competitive advantage and make the game even more broken, just imagine there's a reflective wall behind someone and then there's a shadow. You would know exactly where that person is with Shadows. You can't be 100% sure where the person is, also screen space reflections are just unnecessary in a first person shooter, It just wastes unneeded FPS

    • @stephencoppedge8001
      @stephencoppedge8001 4 місяці тому +7

      There is no real time reflections because it would tank fps .Screen space reflections give no competitive advantage, and runs pretty light, however the baked reflections in cs2 look pretty damn good, so real time screen space reflections aren't needed.

  • @netweed09
    @netweed09 6 місяців тому +32

    The water in Source 2 alone makes me *thirsty.* 💦

  • @SuperWiiBros08
    @SuperWiiBros08 11 днів тому +2

    This is like a Crowbcat video except the difference is a very positive upgrade.

  • @Mochachocakon
    @Mochachocakon Рік тому +124

    CS2 definitely isn't the best example of bounce physics since the bounces are intentionally made to match Source 1

    • @zeliph
      @zeliph Рік тому +27

      I agree. I would to see Source 2 bounce physics apply on those Half Life 1 Assassins as well.

  • @Cherrywick76
    @Cherrywick76 9 місяців тому +43

    Honestly, I like the fire and explosions of Source 1 more. But, that's probably more due to the more 'realistic' art direction than engine stuff.

    • @GrandHighGamer
      @GrandHighGamer 16 днів тому

      I think the explosions were probably tuned to look good in VR for HL: Alyx, like how the combine forcefields no longer have a different effect up close. They just look oddly 'bloomy' in CS2 though without that aspect.

    • @Run2Seeun
      @Run2Seeun 15 днів тому +3

      It is because source fire is natural looking which is actually not true. It is supposed to look kinda blue-purple-ish due to being made of chemicals

  • @breakerboy365
    @breakerboy365 Рік тому +45

    half life 2 source 1 explosion i think still has the best "pop" sound i expect to hear from a grenade, the others sound too bass boosted

    • @n9ne
      @n9ne 4 місяці тому +1

      you need to hear and see it with the index on though

  • @RightBoyKA-POW
    @RightBoyKA-POW Рік тому +52

    1:34 I know this is gonna sound weird, but... that fire looks sexy.

  • @rorychivers8769
    @rorychivers8769 Рік тому +46

    Can't wait to see what Valve do with Source 3

    • @pepperbytez8128
      @pepperbytez8128 8 місяців тому +34

      You already know they can't count that high.

    • @PicoUwU
      @PicoUwU 6 місяців тому +4

      @@pepperbytez8128 they just gona make a huge upgrade to source 2

    • @loreyainclips
      @loreyainclips 6 місяців тому +16

      they will make 2 big updates for source 2 and tease a third update but never release it and then 16 years later they will make a completely new engine called source2²

    • @stp_79
      @stp_79 5 місяців тому +16

      Nah they just gonna name it Source 2 Episode 2

    • @IHateGriefer
      @IHateGriefer 4 місяці тому

      Valve can't count to 3

  • @Archman155
    @Archman155 Рік тому +72

    maybe we dont have hl3 because valve has been too busy making accurate algae simulation to put in the corner of a map which no one will notice lmao

    • @sinaalami4148
      @sinaalami4148 Рік тому +11

      Two half life games are on the roadmap for valve. One Regular and one VR oriented. No one knows when they plan to release them but they're actively being worked on. My guess would be that the VR game would be released alongside the new Index 2 or shortly after (Again Valve Time so 1-2 years). The other one I had no clue about

    • @Archman155
      @Archman155 Рік тому +8

      @@sinaalami4148 its a joke mate im just saying theres so much detail it must have taken them forever

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +11

      hl3 will have the fabled real time moss growth

    • @sinaalami4148
      @sinaalami4148 Рік тому +1

      @@dkskcjfjswwwwwws413 Worth waiting another 50 years for real time moss growth physics fr fr

    • @TheJoshuaJames
      @TheJoshuaJames 20 днів тому

      unreal engine was always ahead of Valve's engines, Epic really pushes the engineering of Unreal Engine to the limits, but you know I had WAY more fun in source engine games

  • @glockquestionmark
    @glockquestionmark 4 місяці тому +7

    2:50 I believe those are planar reflections basing the fact we can see the light flickering. Source 1 is capable of them and uses them on water surfaces. The example of the Source 2 windows is the new parralax corrected cubemaps they implemented. They look much much better but will not reflect dynamic and changing things jn the scene.

    • @uselence
      @uselence 17 днів тому

      idk it also looks like it's just a cubemap as well, with flickering specular light reflection on top

  • @RightBoyKA-POW
    @RightBoyKA-POW Рік тому +10

    2:22 *Me when the telephone rings, but I'm home alone:*

  • @RPbirdzz
    @RPbirdzz Рік тому +84

    I want to drink source 2 water

  • @soda7998
    @soda7998 6 місяців тому +11

    I guess you could say the souce engine lineage is the "source" of valve's successful games

  • @Ryptun
    @Ryptun Рік тому +11

    You just compared games running on those engines, not engines itself. Feature in game is not necessarily an engine feature

  • @codezero7981
    @codezero7981 6 місяців тому +12

    Source 2 is just so beautiful.

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 3 місяці тому

    Fire borrows a little from the new smoke techniques used in cs2. Id also like to add that the source 2 decals are a massive step up with the immersion, dont inow how it works but the fire marks somewhat line up with the fire direction, same thing happened with the bottles. I first noticed this with half life alyx paint buckets and how authentic the spashes looked when you threw them.

  • @ZGD09
    @ZGD09 3 місяці тому +3

    7:50 chicken approved

  • @pelimeniblin4613
    @pelimeniblin4613 10 місяців тому +9

    Remember you are comparing 2004 vs 2014 engine

    • @hillybankok
      @hillybankok 8 місяців тому +15

      in reality source 2 was finished in development in 2020, 2014 is where development began

    • @emit...
      @emit... 3 місяці тому +4

      @@hillybankokDevelopment began in 2007. On early 2010s we already had demos and concepts, and Valve started using it for games in 2015.
      It's far from finished. It's in constant development and we'll see several iterations like we did with Source 1.

  • @pikachu896
    @pikachu896 3 місяці тому +8

    In the thumbnail, Source 1 looks much more realistic to me than Source 2, which looks more cartoony. Probably because of the colors.

  • @hinth4322
    @hinth4322 4 місяці тому

    SSR is really prevalent nowadays, and it's always jarring to me to see reflections disappear whenever something moves out of camera. It's really refreshing to see it not being SSR or just a basic cubemap.

    • @Jolfm123
      @Jolfm123 3 місяці тому +3

      I mean yeah but there isnt really anyother method that doesnt involve RT to make reflections look good without tanking 87% or your framerate

    • @hinth4322
      @hinth4322 3 місяці тому

      @@Jolfm123 indeed, it is the better choice for the most part, it then gets mostly down to the level design team to try and not make any instances of obvious cutoff points in reflections (a lot don't even consider it), such as the mirrors in Ready or Not. Regardless, it's refreshing to not have that happen at all, even if they're not real-time reflections.

  • @pgatom8255
    @pgatom8255 Місяць тому

    Seeing how revolutionary source one was, I was expecting something as much revolutionary on source 2. Outside of source 2 water, I have difficulty finding breath taking tech here

    • @picklesandcheese4970
      @picklesandcheese4970 Місяць тому +1

      maybe cause they cant accurately replicate real life. if you cant see the insane difference from src 1 to 2 your literally just coping cause of nostalgia

    • @pgatom8255
      @pgatom8255 Місяць тому

      @@picklesandcheese4970nostalgia? Bruh my first console was a Wii U.
      What I said is: if they managed to do this great graphics years ago, the gap to the newer vertion is not that heavy compared to what the original did.

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 3 місяці тому

    Bottle physics is the same, its the bottle materials that changed. Not only is it seemingly translucent now but simulates the liquids inside it. Breaking the bottle in source 2 now has particles.

  • @roblox_talon_gaming1309
    @roblox_talon_gaming1309 4 місяці тому +2

    Left 4 dead and l4d2 have liquid in the Molotov also if you look closely you can see it very faintly

  • @whyismyhair2d
    @whyismyhair2d Рік тому +8

    the reflections look to me like they are just higher resolution cube maps, and could (probably?) be achievable on source 1 aswell

    • @lereff1382
      @lereff1382 Рік тому +24

      They are parallax corrected, which Source 1's were not

    • @Archman155
      @Archman155 Рік тому +8

      SSR is possible but there hasnt been an opportunity yet, HLA didnt really need it and needed to focus on good performance more since it was a VR game, and cs2 is competitive so graphics arent given the main focus and needs as high fps as possible. idk about rt tho

    •  Рік тому +8

      ⁠​⁠​⁠@@Archman155They’re using SSR, but only for water effects. CS2 also supports Ray tracing but only for the hammer tool. The reason why they don’t want to use SSR and RT in Half-Life Alyx because as you already said, it’s good for performance. VR game needs to render twice for both lens, they downgraded many aspects in term of graphics to make it runs good on any PCs.

    •  Рік тому

      @@lereff1382Source 1 also has parallax corrected cube map tho. They also using SSR in CS2, but only for water effects.

    • @Archman155
      @Archman155 Рік тому

      @ oh alr I didn't know abt that

  • @TheCliffzone
    @TheCliffzone Місяць тому

    Graphics looks absolutely stunning. Looks like Source 2 engine will be able to give any top game engines a run for their money, but that's just me.

  • @adina-the-nerd
    @adina-the-nerd 4 місяці тому

    We should also know that source 2 is limited here for VR performance (for half Life Alyx specifically)

  • @h0l1day117
    @h0l1day117 24 дні тому

    why in csgo when getting close to the fire, the screen turns dark but in cs2 it doesn't

  • @gtamike_TSGK
    @gtamike_TSGK 6 днів тому

    You can do all of this in Source 1 just depends on the Art designers really.

  • @McAdam29
    @McAdam29 3 місяці тому +1

    Source 2 is really amazing i love what they created. Source 1 is also great obviosly.

  • @SonOfTheChinChin
    @SonOfTheChinChin 11 місяців тому +1

    blood in cs2 looks awesome

  • @liukang85
    @liukang85 2 місяці тому

    Source 2 HE grenade explosion looks like Hollywood action, Source 1 seems realistic

  • @RightBoyKA-POW
    @RightBoyKA-POW Місяць тому +1

    How's life going?

  • @burnsy96
    @burnsy96 17 днів тому

    The water looks so much better have having the garbage in the water disappear into an alternative reality and then slowly fade back doesn't seem too realistic
    (Unless of course you're living in Detroit)

  • @tigransafaryan6619
    @tigransafaryan6619 3 місяці тому

    Source 1 grenade explosion is the most impactful. But this is art direction, not engine advantage ofc. I just find those fire ball vfx with soft and dragged out explosion sfx silly and underwhelming. Source 1 explosion vfx + sfx feel like a punch in the face if it explodes near my character.

  • @ckkrzuwwhotchi1465
    @ckkrzuwwhotchi1465 5 місяців тому +3

    I'll stick to Source 1, mostly because I can run games on my potato without turning it into an oven while it's holding on to it's dear life.

  • @epicmetod
    @epicmetod 5 місяців тому +1

    Do peoples here not realize that all these physics difference in each game is devs decision not the engines? The physics also 3rd party API not from the Source engine itself.
    In DotA2 with source2 there is no fking bottle physics for example.
    If you really want to make engine comparison, go to the source/source2 GUI and compare engine features, not the game.

  • @1758
    @1758 Рік тому +6

    its not an engine comparison, its games comparison. I wonder when people will learn what does the "engine" stands for... 🤦🏿‍♂️ Most of the things shown here are possible to code in S1 engine so an actual accurate comparison video between these two engines would be recording the SDK which is not available for public yet when it comes S2.

    • @vibaj16
      @vibaj16 Рік тому +11

      Plenty of these things come standard in Source 2, without extra coding needed. For example, the parallax corrected cubemaps, along with the rest of the rendering engine.
      And the things that were specifically coded, were probably easier to code in Source 2 than it would be in Source 1.

    • @Argoon1981
      @Argoon1981 8 місяців тому

      @@vibaj16 "were probably easier to code in Source 2 than it would be in Source 1"
      Not at all, I'm a c++ programmer and have worked in both old and new engines made using that language and coding in many of them, is very similar, even if the engines are decades apart.
      Coding in c++ in 2004, is not that much different than coding in c++11 or later in 2024, just a few things became easier, like for example now having smart pointers, move constructors and range based for loops but is not that much easier that you can say "working on the older engine code was very hard!".
      A reasonable c++ programmer, will program equally well on a new or old c++ code base, they follow the exact same basic principles.

    • @Argoon1981
      @Argoon1981 8 місяців тому

      Yes @1758 that is true, but unfortunately most gamers know nothing about game engines and this will not change.

    • @vibaj16
      @vibaj16 8 місяців тому +4

      @@Argoon1981 I meant that Source 2 has new tools your code can use, so you won't have to do as much from scratch. For example, the smoke: Source 2 probably has more volumetric rendering tools and features, which the devs used to make the smoke for CS2. Making the same effect in Source 1 would require you to code some of those features from scratch.

    • @Lax_Oficial
      @Lax_Oficial 5 місяців тому +2

      If you code things like the water and the reflections you would be making a modified version of the engine just like Titanfall, a game that is a heavily modified version of the source engine, sure maybe you can add these features without having to touch the engine but if you want to build games like that Its just easier to modify the engine

  • @osricen
    @osricen 4 дні тому

    The original Half-Life 2 still feels next gen to me.

  • @lelordiii8702
    @lelordiii8702 20 днів тому

    I like the explosions better in source, their more snappy

  • @FramerateLab
    @FramerateLab 8 місяців тому +27

    bro playing half life 3 before gta 6

  • @PitX
    @PitX 3 місяці тому

    Maybe next goldsrc vs leak source vs source vs source 2

  • @alexzhukovsky8361
    @alexzhukovsky8361 Рік тому +1

    Can't improve something, that was already perfect

    • @EL1TEHD1
      @EL1TEHD1 9 місяців тому +8

      Surprise, valve can, source 2 is better than source in every way.

    • @alexzhukovsky8361
      @alexzhukovsky8361 9 місяців тому

      @@EL1TEHD1 will it run on my shitty pc?

    • @EL1TEHD1
      @EL1TEHD1 9 місяців тому +8

      @@alexzhukovsky8361 get a better PC lol

    • @Peb02497
      @Peb02497 5 місяців тому +4

      ​@@alexzhukovsky8361 source 2 strength is being capable to run in shitty pcs. Shitty pcs by 2020 standards of course

    • @Twat2024
      @Twat2024 5 місяців тому

      ​@@alexzhukovsky8361source 2 is way older than you think, it can run on shitty pcs and still look good

  • @bjornervig3795
    @bjornervig3795 7 місяців тому

    Got to love that bottle service!

  • @elpato3190
    @elpato3190 4 дні тому

    Half life 3 will look crazy good and also run on the steam deck so even integrated graphics can run it, or gtx 1060s. Hail valve

  • @jdg1251
    @jdg1251 19 днів тому

    Now if only they'd make a new game with it

  • @Gamexx2905
    @Gamexx2905 7 днів тому

    Everyone just speaks about Nostalgia and good old things, but no one just accepts that Source 2 is better, not matter what you say, it's not better for me, it's better generally than the previous one

  • @nbc8944
    @nbc8944 2 місяці тому

    explosion and fire effects dont look very good but the engine has a lot of potential...for hl3 we need source engine 3 though xD

  • @TOVOTmarcolonna
    @TOVOTmarcolonna 2 місяці тому

    I want Half Life 1 and 2 (+ episodes obv) in Source 2, with Workshop support since start... from Valve, like a big good remake, all in one game
    Its ok Black Mesa and HL 2024 Anniversary, and also many mods, but... Source 2 is more better

  • @emptyd8364
    @emptyd8364 3 місяці тому

    thats source 2 yes but from a vr game and cs2 its limited to gameplay cant interact much whit map objects lets wait to gmod source 2 or hl3 to really see the potential of it

  • @filipbartas576
    @filipbartas576 2 місяці тому

    Source is still so beautiful and Source 2 is even way beautifuller. There could be technically more advanced engines but compared to Sources they feel soulless. Valve will always be goat ❤️❤️❤️

  • @Gamzor
    @Gamzor Рік тому +15

    This ultimately shows you how great Source 1 was.

    • @capellieocchiali1833
      @capellieocchiali1833 Рік тому +4

      yeah it was so ahead of its time and has aged well, source2 looks very promising cant wait to see what they can achieve in the engine

  • @MatadorShifter
    @MatadorShifter 4 місяці тому +2

    Source 2 is such a wasted engine. Source 1 had so many AAA+ mega blockbuster hit games to represent it and Source 2 barely got a VR exclusive game long years after its release and now this engine is pretty much decade old.
    Source 2 deserved way better

    • @RZ302
      @RZ302 4 місяці тому +8

      Source 2 wasn't really complete until CS2 released. That's why HL Alyx is not HL3.

    • @gibsson
      @gibsson 2 місяці тому

      A Decade old engine doesn't mean its finish like unreal engine lmao
      Source 2 development technically finish on CS2
      Maybe soon after HLX they gonna release the engine to the public

    • @Twat2024
      @Twat2024 2 місяці тому

      Barely got a vr game? Source2 is very much in the state it is today because of half life alyx, actually, half life alyx is source 2's half life 2, it's the whole reason why the engine is functional and being used in other games, you can see it in the final hours documentary.
      Dota 2, HLA, CS2, Deadlock, S&Box. Give the engine a few years, I don't consider the engine being complete before HLA, All these games were released very close within each other, it just needs that final boom, wich is what HLX will be

    • @Twat2024
      @Twat2024 2 місяці тому

      Barely got a vr game? Source2 is very much in the state it is today because of half life alyx, actually, half life alyx is source 2's half life 2, it's the whole reason why the engine is functional and being used in other games, you can see it in the final hours documentary.
      Dota 2, HLA, CS2, Deadlock, S&Box. Give the engine a few years, I don't consider the engine being complete before HLA, All these games were released very close within each other, it just needs that final boom, wich is what HLX will be

  • @LinhPham-gy4se
    @LinhPham-gy4se 4 місяці тому

    From engine gods to dota 2 engineers

  • @SpecAbleVoid
    @SpecAbleVoid 5 місяців тому

    when half life 3?

  • @magmachicken4402
    @magmachicken4402 18 днів тому

    Imagine if source 2 added ai computed physics!

  • @JimjimjimB0ss
    @JimjimjimB0ss 4 дні тому

    cant wait for source ALYX to drop lmao

  • @asteroiderer
    @asteroiderer 9 місяців тому +2

    I think I'm gonna have to start agreeing with the people saying Source 2 has no style and looks like Unreal. Even with more realistic, well, everything, the smoothness of the lighting and flatness of textures take you out of the game. Should the word be Disney-ification? Maybe Fortnite-ification? I've never really liked the graphical feel of modern Unreal Engine games compared to Source 1. Source 1 always seemed properly as grungy as real life, whereas engines with lighting like Unreal Engine, well, seem unreal. And I thought that might've been the point, but this does not fit Valve games, in my opinion.
    Also, geez that water(7:23) is Disney-cartoony colored as hell!

    • @Twat2024
      @Twat2024 5 місяців тому +2

      That is not source 2's fault, the game engine by itself can look really photoreal, the cartoonisation you sprak of is due to developers and artists that work on the projects.
      CS custom maps change a lot from map creator to map creator if you look closely, and even changes from ingame map to ingame map

    • @gibsson
      @gibsson 2 місяці тому +1

      No, source 2 have crisp lighting without need of an aggressive TAA like unreal engine did
      Its just that cs2 artstyle look like that. It has nothing to do with the engine.

  • @vaqtinchaoshiq
    @vaqtinchaoshiq 4 місяці тому +1

    У сорс 1 оптимизация отличная и когда он выходил это был прорыв. У сорс 2 ничего вау эффекта не вызывает

  • @collinthecrossfox
    @collinthecrossfox Рік тому +2

    Who’s willing to bet there’s gonna be a GMod 2?

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +7

      sandbox is already a thing

    • @collinthecrossfox
      @collinthecrossfox Рік тому

      @@dkskcjfjswwwwwws413 I’ll look into it when I get the chance. Thanks for pointing it out to me.

    • @party4lifedude
      @party4lifedude 4 місяці тому +2

      I don't know why people keep saying s&box is gmod 2.
      It really isn't. All this does is lead to confusion and people getting angry when they find out that it's not true.

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 3 місяці тому

    Explosions are literally the same. Different art styles tho

  • @breadoge8071
    @breadoge8071 3 місяці тому +1

    Really hate how unnecessary vibrant cs2 is compared to csgo

  • @TheRobzX
    @TheRobzX 4 місяці тому +1

    SRC2 better be able to run on a potato

    • @picklesandcheese4970
      @picklesandcheese4970 Місяць тому

      why and how is it reasonable to expect better graphics, and then complain about worse performance? You cant have your cake and eat it too.

  • @ishygddt72
    @ishygddt72 7 місяців тому

    based chicken tester

  • @crazydestroy5666
    @crazydestroy5666 5 місяців тому +1

    we lost half our FPS for water and shadow
    great job volvo

    • @picklesandcheese4970
      @picklesandcheese4970 Місяць тому +1

      brother. csgo released 12 years ago. Lets generously assume you started playing just 3 years ago, you cant save up 400 dollars of disposable income a YEAR to build a 1200 dollar PC, which could run most AAA games absolutely fine at 1080p maybe 1440p? I mean obviously cs2 optimization is not as great as previous games and is lazy af but dude come on. You have to upgrade at some point

    • @crazydestroy5666
      @crazydestroy5666 Місяць тому

      @picklesandcheese4970 I start playing the game in 2002
      My pc can run game like red dead redemption at 80/100fps in 1080p, I guess is not that trash
      And excuse me, but cosmetic and cool water physics, on a competitive game, nobody care

  • @skatingfae92
    @skatingfae92 9 місяців тому +1

    Great, now someone make left 4 dead 3.

  • @fuzzy9429
    @fuzzy9429 4 місяці тому

    YOU FORGOT SOURCE 2 MOLOTOOOOOOOOOOOOV

  • @ronokoplhatake7463
    @ronokoplhatake7463 3 місяці тому

    ngl all the new source 2 explosions are way worse everything else yeah is an improvement

  • @fighter2499
    @fighter2499 9 місяців тому

    Cool

  • @حسابيزمان
    @حسابيزمان 7 днів тому

    So source 2 is better in every thing exept glass physics
    Nice...

  • @novaturhidayat9636
    @novaturhidayat9636 10 місяців тому

    FIRE IN THE HOLD

  • @LAVutube
    @LAVutube 5 місяців тому

    I think its source 1.4

  • @m.i.l9724
    @m.i.l9724 2 місяці тому

    source : looks good enough + performs awesome (though maybe not that good for developers but for consumers it's flawless)
    source 2 : a valve version of UE5 WE GOT SHADOWS WE GOT REFLECTIONS WE GOT 4K TEXTURES HIGH POLY UGLY MODELS GOOFY UNNESSECARY PHYSICS ETC!!!!! meanwhile performance wise you need a 7800x3d + 4080 super to avoid experiencing weird framerates + devs are in vacation mode since the transition(cs2) 5GB updates and are all skins with some unnoticable geometery etc.

    • @Twat2024
      @Twat2024 2 місяці тому

      Wait you are telling me upgrading an engine to today's standard makes it unreal engine 5 :0 yeah we should've definitely stayed in 2012
      Brother make your own opinions, I don't even think you play the game anymore either since all devs have been doing is releasing huge updates recently

  • @AdminHouse
    @AdminHouse 4 місяці тому

    Bruh, old version of NO VR mod :|

  • @jaykay973
    @jaykay973 11 місяців тому

    Some CSS "engine" is better than CSGO. (Office when u grenade computer u can see inside not in csgo or cs2) and windows are diff. So csgo is not accurant engine

  • @anytorp
    @anytorp Місяць тому

    the explosion looks a bit dissapointing

  • @jdg1251
    @jdg1251 19 днів тому

    Id take all the content removed from csgo any single day

  • @StarDrimr_th2710
    @StarDrimr_th2710 10 днів тому

    Source 2 better rhan source 1. But source 1 isvready than source 2
    Source 1 have main game to mod (half life 2), have default weapon and npc in (hl2), have water and ynderwater system
    Source 2 have 1 simgleplayer game (half life alyx) and this game is not made for mouse and keyboard. Source 2 is worst for now before valave release half life 3

  • @maxpaxe5677
    @maxpaxe5677 Рік тому +2

    Idk, halflife 2 explosions and csgo flame look a bit better than source 2 versions

    • @vibaj16
      @vibaj16 Рік тому +3

      csgo flames look way worse to me. They're so obviously flat and dim

    • @EL1TEHD1
      @EL1TEHD1 9 місяців тому +3

      I do not agree with the flames

  • @bastianrekiem2925
    @bastianrekiem2925 9 місяців тому

    el agua fue god

  • @ahbonahbah3852
    @ahbonahbah3852 3 місяці тому

    At least use counter strike source not counter strike global offensive to compare.

  • @elker7862
    @elker7862 4 місяці тому +1

    source 1 is better cause it looks worse

  • @liminalex64
    @liminalex64 7 місяців тому

    Counter strike 2/GO glass and reflections look like shit tbh

  • @samythemasterofgames
    @samythemasterofgames 4 місяці тому

    Source 2 quality is better 😊

  • @prototypeb3480
    @prototypeb3480 3 місяці тому

    UE5 is trash compared to source 2

    • @CBTechID
      @CBTechID 2 місяці тому

      UE5 is just stutter mess trash engine, only the gaphics good, optimization is ass so far

  • @Dumb_Daft_Dim_Lafoole
    @Dumb_Daft_Dim_Lafoole 8 місяців тому

    SHUT UP!!!!!!!!! SORCE ENGEN BEST!"!!!! BETTER THAN 2!!

  • @plasmavortex5388
    @plasmavortex5388 Рік тому +3

    ok. Not much changed.

    • @mattynek2
      @mattynek2 Рік тому +15

      Are you blind?

    • @Portant_Notim
      @Portant_Notim 10 місяців тому +2

      ​@@mattynek2 we are all blind

    • @EL1TEHD1
      @EL1TEHD1 9 місяців тому +8

      Bait used to be believable