Modeling for the VFX industry - Modelling Checklist EP1e

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  • Опубліковано 13 лип 2024
  • This is the last part of the series on modeling for the VFX film industry. This time I talk about the check list modellers have to go through to make sure their models are production ready.
    Mesh check: gumroad.com/l/mesh_check_BGL_...

КОМЕНТАРІ • 77

  • @eddieandersson5570
    @eddieandersson5570 25 днів тому +1

    Cheers for all the tips.I just found your channel today BTW at 10:02 it's called knurling. 😉

  • @clausbohm9807
    @clausbohm9807 3 роки тому +5

    A full course in less then 15 minutes. Thanks for showing us that free plugin.

  • @zizouhani3583
    @zizouhani3583 2 роки тому +1

    i love you blender bob... i really do you don't know how much did you helped me with this video

  • @nirmansarkar
    @nirmansarkar Рік тому +1

    I appreciate your videos which are so thorough. There are some youtube channels that push HardOps and BoxCutter way too much and they are an advocate of N-Gons. I find them to be way too annoying. I am enjoying your Pro-level videos. Top quality and some real information that helps to have good modelling. Also i've always believed that intelligent people are always funny. The uptight ones have fewer brain cells.

  • @RichardAllen7753
    @RichardAllen7753 3 роки тому +5

    i see tris! tris on the shovel! push ups for u sir.

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      You caught me! Yeah, there are a few tris, but good ones so no push ups. If you haven't seen part 2, check it out at 2:55 to see what a good tri is. :-)

  • @WorthWatchBest
    @WorthWatchBest 3 роки тому +15

    00:39 Progress Reviewing
    01:42 Bevel issues & Apply Transformation
    02:26 Apply Transformation for Empty (Delta)
    02:52 Tip for rigging a wheel
    04:39 Locking Transform
    05:37 Watertight geometry (checking & fixing)
    09:07 overlapping UV & UDIM
    10:37 "Normal" Problems
    11:49 Naming Convention
    12:32 Object Grouping
    13:45 Outro & Future Plan
    Hope it helps, you deserve more views and subs. Btw, if you wanna put it in the video description pls do so, it may help the youtube algorithm to rank up your video.

    • @BlenderBob
      @BlenderBob  3 роки тому +3

      Oh wow! Thank you so much! Yeah, I should do this for all of them. Maybe when I come back from camping. Thanks!

    • @ciso
      @ciso 3 роки тому +3

      @@BlenderBob you should add these timestamps to the video description because then yt will show them as chapters in the timeline

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      @@ciso I don't know how to do that but I'll check it out. Thanks

    • @ciso
      @ciso 3 роки тому +1

      @@BlenderBob Here is a video from yt explaining chapters: ua-cam.com/video/b1Fo_M_tj6w/v-deo.html Hope it helps :)

  • @A000803323
    @A000803323 4 місяці тому +1

    10:00 while I have no idea what it's called in french, in english we call that the knurling (pronounced Narling). Just learned that a few years ago lol

  • @chukwudiebite7775
    @chukwudiebite7775 2 роки тому +1

    Sir, you are awesome. Thank you for this tutorial.

  • @croneryveit9070
    @croneryveit9070 2 роки тому +1

    This is brilliant. Absolutely brilliant.

  • @blendercomp
    @blendercomp 3 роки тому +3

    funny & informative! You've just earned a subscriber sir! Keep 'em coming! :)

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Thank you so much! Much more to come!

  • @Uradamus
    @Uradamus 2 роки тому +1

    You can reset transforms quicker with alt+g/r/s instead of zeroing everything out by hand in the side panel. Also with vanilla blender, you can select non-manifold geometry by going into the select menu > select all by trait > non-manifold. There are a few other handy selection options tucked in there as well.

  • @hugo54758
    @hugo54758 3 роки тому +1

    10:01 Allons Robert, je sais que tu es capable de décrire beaucoup de choses, ce que tu perçois, ce que tu conçois, tu es doué de paroles et ton vocabulaire, j'en suis sûr, est large ! Je crois en toi Robert !

    • @BlenderBob
      @BlenderBob  3 роки тому

      Je cherche encore le mot en question.... pas trouvé.... Je suis encore dû pour aller en vacances. Mais où... on est confiné!

  • @ruppert5134
    @ruppert5134 3 роки тому +1

    Good useful tips about stuff you seldom think about but should.Thumbs Up !!! Have a nice holiday.

  • @kameleongreen
    @kameleongreen 3 роки тому +1

    10:00 It's called "knurling" in english.

  • @was103835
    @was103835 2 роки тому +1

    push up!

  • @hugo54758
    @hugo54758 3 роки тому +1

    14:58 Oooooooooooh un québécois ! ça m'étonne pas que tu soies aussi sympathique !

    • @BlenderBob
      @BlenderBob  3 роки тому

      Ah ah! Ouaip! Y mouille! On ne peut plus Québecois!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 роки тому

    7:02 Or just use Blender’s built-in “Select → Select All By Trait → Non Manifold” function, and choose from the different kinds of non-manifoldness you want to see.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      10:58 You see, the built-in Blender function includes a check for this as well.

  • @davidoulton7114
    @davidoulton7114 3 роки тому +1

    Hi Blender Bob......Although @ 12'44'' you say blender doesn't have groups I find a good work around is to use the collection feature. In this example put all your table parts in to one collection. When you need to select just those highlight the top of the collection, so you would name this collection table, then right click and chose select objects......it will then select all objects and you can do what you need to.

    • @BlenderBob
      @BlenderBob  3 роки тому

      Yeah, it's a work around but I don't like to use collections as groups. I use collections for my render layers and then it becomes very confusing. A real empty node would be so simple to make. The issus here is that Blender doesn't have this concept. In Maya, you can select a group or a component, which is something under a group.

    • @davidoulton7114
      @davidoulton7114 3 роки тому

      @@BlenderBob fortunately or unfortunately depends on how you look at it I absolutely suck at things with nodes so the blender compositor really doesn't do a lot for me, although I know it probably should. I tend to try to make it look right by tweaking before render and fix in AE. I did see you mention Natron in one of your vids but that looks awful node based as well. Right now I need help figuring out how to get an animated cat into my scene........given that he is the star of the show this is becoming a problem. Please keep up the good work here as there are a lot of things you touch on which I did not know existed within the program and the more you know the more you can do and the more efficient you become. Let me know what you think of this idea if you have 60 secs: l.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dnfpt2fHHNnU%26fbclid%3DIwAR1SQLqlk_phfgjLyFDfz2w1FcZYjDrNyxoNoVY-TN6j2THxtyicHgzIUUA&h=AT3mUf57Eg0NnEMuS1DSF9k1_WmnIoYSrxggx5rP8POLONasMnmb1TvXOvgnWQ7bjCXySyeF_WQ2JWuh7QhcJAcp9A2b56LKl3A4C-YjJhCuOVa9sGD7HRyATuunXy50Lsyyeg

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      @@davidoulton7114 When you do shader, you use nodes? Same thing for compositing. Every major VFX shop use Nuke for compositing because node base is the way to go. Now, that being said, if you don't need nodes and you are happy with After Effects, then you're ok. But when you get into complex compositing, there's just no way you can get away with it in AE.

  • @patriciocalvelo1839
    @patriciocalvelo1839 3 роки тому +2

    Nice video! Enjoy camping.

    • @BlenderBob
      @BlenderBob  3 роки тому

      Yeah, well, we drove 650km and our hosts took the wrong key for the country house. We ended up in a camping site instead. Well, as long as there’s a fire to sit around, I’m happy. :-)

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 роки тому

    12:44 It has. It used to call them “Groups”. Now it calls them “Collections”. These are a generalization of both the old “Groups” concept and the old “Layers” concept.

    • @BlenderBob
      @BlenderBob  2 роки тому

      Collection are not groups as they don't have transforms

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      Groups don’t have transforms either.

    • @BlenderBob
      @BlenderBob  2 роки тому +1

      @@lawrencedoliveiro9104 They do in Maya.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      @@BlenderBob I’m sure, but this is Blender we’re talking about. If you want to impose a common transformation on a bunch of objects, you do it with parenting.

    • @BlenderBob
      @BlenderBob  2 роки тому

      I know that. I actually did a whole Blender Bob about grouping/parenting between Maya and Blender.

  • @kreynusr4242
    @kreynusr4242 3 роки тому +1

    There is a addon called qinstance where it adds like the group feature in 3ds max to blender.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      I found one called quick instance. Is it the same?

    • @kreynusr4242
      @kreynusr4242 3 роки тому +1

      @@BlenderBob yep it is. It might be worth checking out.

  • @aeonbreak4728
    @aeonbreak4728 3 роки тому +1

    try a plugin called Group Pro and tell me what you think. Should tick most of your boxes I guess?

    • @BlenderBob
      @BlenderBob  3 роки тому

      Hi Aeonbreak! I tool a quick look at the addon. Looks pretty cool but I don't see how it's related to my check list. My is about making sure the geometry is top notch, it doesn't have nGones or non-manifold etc. This one seems to be about instancing geometry in a scene. Unless there's another addon with the same name. I love that you can edit the instances though. I will take a better look later. Now I'm working on my next clip and it should be online tomorrow.

  • @gcastro3d
    @gcastro3d 3 роки тому +2

    would you consider using collections to group your geo?

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      You can’t rig collection. Collections don’t have transform informations. And it will get messy at rendering because collections are principally designed for rendering. You can make collection instances but then the outliner becomes messy.

  • @Syntraph
    @Syntraph 2 роки тому +1

    So by water tight meshes, if you make a car or an airplane or something and you want it to be a production ready asset ready for destruction, all panel lines have to be solid objects and thereby doubling the UV space?

    • @BlenderBob
      @BlenderBob  2 роки тому +1

      It’s a case by case scenario but in many cases you may have to give a thickness to the geometry. UV space, we don’t really care in the VFX world. We have the processing power. :-)

    • @Syntraph
      @Syntraph 2 роки тому +1

      @@BlenderBob Then I've been modelling wrong all along :O
      And RIP my hard drive

  • @CodenameStudios
    @CodenameStudios 21 день тому +1

    Hey Bob, is there a update for that Mesh Check for Blender 4 and above. Mine is not working for it.

    • @BlenderBob
      @BlenderBob  20 днів тому

      Mine is working so so.

    • @CodenameStudios
      @CodenameStudios 20 днів тому

      @@BlenderBob I have the Mesh Check BGL version. In the overview, it's checked but when I click on the object (edit/object mode) nothing happens. I thought it needed to be updated for Blender 4 or something.

  • @justwang7339
    @justwang7339 Рік тому +1

    do they use real-world units and scale in the VFX industry?

    • @BlenderBob
      @BlenderBob  Рік тому +1

      Usually yes. Fire does not behave the same way at a small scale than a big one. Same for water. But if the scene is too big, we will cheat too

    • @justwang7339
      @justwang7339 Рік тому +1

      ​@@BlenderBob Thanks for answering me

  • @pacozalky721
    @pacozalky721 2 роки тому +1

    How did you solve the mesh topology on the shovel teeth? Looks like you used thin Ngons.

    • @BlenderBob
      @BlenderBob  2 роки тому

      No nGones. All quads. Hard to explain in the comments but all teeth are actually modeled with a thickness.

    • @pacozalky721
      @pacozalky721 2 роки тому

      @@BlenderBob I see large polygons of the shovel plate and small polygons defining the teeth next to it. I wonder how to solve this detail. In the shot, it looks like you using Ngons for the transition.

    • @BlenderBob
      @BlenderBob  2 роки тому +1

      @@pacozalky721 They are just next to each other but they are not connected. Since the geo was not deforming it was ok.

    • @pacozalky721
      @pacozalky721 2 роки тому

      @@BlenderBob Ohh I see. Thx. But I think you should do push-ups. :)

    • @BlenderBob
      @BlenderBob  2 роки тому

      @@pacozalky721 Actually I don't. I explain why in one of the advanced modeling clips. :-)

  • @deepincouch2642
    @deepincouch2642 3 роки тому +2

    I love you (no homo)

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 роки тому

    13:24 That’s exactly what an “Empty” is. If you don’t like what it looks like, you have a choice of appearances, including a custom image if none of the built-in choices satisfy you.

    • @Sigmo92
      @Sigmo92 2 роки тому

      kind of but his point still standsXD then why don't they have a display option that is none, that would solve the problem :) because he is right the scene gets really cluttered if you use empties to organise like you would in maya with groups:P

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      CTRL-SHIFT-Z turns off display of all non-renderables in the viewport.

  • @vrSpeechless
    @vrSpeechless 3 роки тому +3

    Too funny

    • @BlenderBob
      @BlenderBob  3 роки тому

      vrSpeechless I try! Doesn’t always work but I try. Thanks for the support!

    • @vrSpeechless
      @vrSpeechless 3 роки тому

      ​@@BlenderBob Thank you, for sharing your knowledge! For me (suffering with adhd/add among other things), your style is conducive to assimilate mind-numbing but important relevant technical information like this. I am glad you moved away from your initial style (Zzzzzzzz) :)

    • @BlenderBob
      @BlenderBob  3 роки тому

      vrSpeechless The first one I did actually had a synthetic voice because I don’t like the sound of my voice. I removed it after too many complaints from friends.

  • @izvarzone
    @izvarzone 3 роки тому +1

    if cat rolls on my keyboard, I press ctrl-z few times.

  • @stephanechataignie
    @stephanechataignie 3 роки тому +1

    Heureusement tu as changé de micro 🤭
    Tu ne recrutes pas quelques apprentis ? j'aurais bien besoin de faire quelques pompes 😂

    • @BlenderBob
      @BlenderBob  3 роки тому

      On va recruter en avril mais on ve chercher des seniors....

    • @stephanechataignie
      @stephanechataignie 3 роки тому +1

      @@BlenderBob Je suis un senior, j'ai 50 ans 😄 Je plaisante évidemment

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      @@stephanechataignie J'en ai 51!