Modeling for the VFX industry - Modelling Checklist EP1e
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- Опубліковано 13 лип 2024
- This is the last part of the series on modeling for the VFX film industry. This time I talk about the check list modellers have to go through to make sure their models are production ready.
Mesh check: gumroad.com/l/mesh_check_BGL_...
Cheers for all the tips.I just found your channel today BTW at 10:02 it's called knurling. 😉
A full course in less then 15 minutes. Thanks for showing us that free plugin.
i love you blender bob... i really do you don't know how much did you helped me with this video
I appreciate your videos which are so thorough. There are some youtube channels that push HardOps and BoxCutter way too much and they are an advocate of N-Gons. I find them to be way too annoying. I am enjoying your Pro-level videos. Top quality and some real information that helps to have good modelling. Also i've always believed that intelligent people are always funny. The uptight ones have fewer brain cells.
Thank you so much!
i see tris! tris on the shovel! push ups for u sir.
You caught me! Yeah, there are a few tris, but good ones so no push ups. If you haven't seen part 2, check it out at 2:55 to see what a good tri is. :-)
00:39 Progress Reviewing
01:42 Bevel issues & Apply Transformation
02:26 Apply Transformation for Empty (Delta)
02:52 Tip for rigging a wheel
04:39 Locking Transform
05:37 Watertight geometry (checking & fixing)
09:07 overlapping UV & UDIM
10:37 "Normal" Problems
11:49 Naming Convention
12:32 Object Grouping
13:45 Outro & Future Plan
Hope it helps, you deserve more views and subs. Btw, if you wanna put it in the video description pls do so, it may help the youtube algorithm to rank up your video.
Oh wow! Thank you so much! Yeah, I should do this for all of them. Maybe when I come back from camping. Thanks!
@@BlenderBob you should add these timestamps to the video description because then yt will show them as chapters in the timeline
@@ciso I don't know how to do that but I'll check it out. Thanks
@@BlenderBob Here is a video from yt explaining chapters: ua-cam.com/video/b1Fo_M_tj6w/v-deo.html Hope it helps :)
10:00 while I have no idea what it's called in french, in english we call that the knurling (pronounced Narling). Just learned that a few years ago lol
Sir, you are awesome. Thank you for this tutorial.
This is brilliant. Absolutely brilliant.
funny & informative! You've just earned a subscriber sir! Keep 'em coming! :)
Thank you so much! Much more to come!
You can reset transforms quicker with alt+g/r/s instead of zeroing everything out by hand in the side panel. Also with vanilla blender, you can select non-manifold geometry by going into the select menu > select all by trait > non-manifold. There are a few other handy selection options tucked in there as well.
10:01 Allons Robert, je sais que tu es capable de décrire beaucoup de choses, ce que tu perçois, ce que tu conçois, tu es doué de paroles et ton vocabulaire, j'en suis sûr, est large ! Je crois en toi Robert !
Je cherche encore le mot en question.... pas trouvé.... Je suis encore dû pour aller en vacances. Mais où... on est confiné!
Good useful tips about stuff you seldom think about but should.Thumbs Up !!! Have a nice holiday.
Thank you! :-)
10:00 It's called "knurling" in english.
push up!
14:58 Oooooooooooh un québécois ! ça m'étonne pas que tu soies aussi sympathique !
Ah ah! Ouaip! Y mouille! On ne peut plus Québecois!
7:02 Or just use Blender’s built-in “Select → Select All By Trait → Non Manifold” function, and choose from the different kinds of non-manifoldness you want to see.
10:58 You see, the built-in Blender function includes a check for this as well.
Hi Blender Bob......Although @ 12'44'' you say blender doesn't have groups I find a good work around is to use the collection feature. In this example put all your table parts in to one collection. When you need to select just those highlight the top of the collection, so you would name this collection table, then right click and chose select objects......it will then select all objects and you can do what you need to.
Yeah, it's a work around but I don't like to use collections as groups. I use collections for my render layers and then it becomes very confusing. A real empty node would be so simple to make. The issus here is that Blender doesn't have this concept. In Maya, you can select a group or a component, which is something under a group.
@@BlenderBob fortunately or unfortunately depends on how you look at it I absolutely suck at things with nodes so the blender compositor really doesn't do a lot for me, although I know it probably should. I tend to try to make it look right by tweaking before render and fix in AE. I did see you mention Natron in one of your vids but that looks awful node based as well. Right now I need help figuring out how to get an animated cat into my scene........given that he is the star of the show this is becoming a problem. Please keep up the good work here as there are a lot of things you touch on which I did not know existed within the program and the more you know the more you can do and the more efficient you become. Let me know what you think of this idea if you have 60 secs: l.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dnfpt2fHHNnU%26fbclid%3DIwAR1SQLqlk_phfgjLyFDfz2w1FcZYjDrNyxoNoVY-TN6j2THxtyicHgzIUUA&h=AT3mUf57Eg0NnEMuS1DSF9k1_WmnIoYSrxggx5rP8POLONasMnmb1TvXOvgnWQ7bjCXySyeF_WQ2JWuh7QhcJAcp9A2b56LKl3A4C-YjJhCuOVa9sGD7HRyATuunXy50Lsyyeg
@@davidoulton7114 When you do shader, you use nodes? Same thing for compositing. Every major VFX shop use Nuke for compositing because node base is the way to go. Now, that being said, if you don't need nodes and you are happy with After Effects, then you're ok. But when you get into complex compositing, there's just no way you can get away with it in AE.
Nice video! Enjoy camping.
Yeah, well, we drove 650km and our hosts took the wrong key for the country house. We ended up in a camping site instead. Well, as long as there’s a fire to sit around, I’m happy. :-)
12:44 It has. It used to call them “Groups”. Now it calls them “Collections”. These are a generalization of both the old “Groups” concept and the old “Layers” concept.
Collection are not groups as they don't have transforms
Groups don’t have transforms either.
@@lawrencedoliveiro9104 They do in Maya.
@@BlenderBob I’m sure, but this is Blender we’re talking about. If you want to impose a common transformation on a bunch of objects, you do it with parenting.
I know that. I actually did a whole Blender Bob about grouping/parenting between Maya and Blender.
There is a addon called qinstance where it adds like the group feature in 3ds max to blender.
I found one called quick instance. Is it the same?
@@BlenderBob yep it is. It might be worth checking out.
try a plugin called Group Pro and tell me what you think. Should tick most of your boxes I guess?
Hi Aeonbreak! I tool a quick look at the addon. Looks pretty cool but I don't see how it's related to my check list. My is about making sure the geometry is top notch, it doesn't have nGones or non-manifold etc. This one seems to be about instancing geometry in a scene. Unless there's another addon with the same name. I love that you can edit the instances though. I will take a better look later. Now I'm working on my next clip and it should be online tomorrow.
would you consider using collections to group your geo?
You can’t rig collection. Collections don’t have transform informations. And it will get messy at rendering because collections are principally designed for rendering. You can make collection instances but then the outliner becomes messy.
So by water tight meshes, if you make a car or an airplane or something and you want it to be a production ready asset ready for destruction, all panel lines have to be solid objects and thereby doubling the UV space?
It’s a case by case scenario but in many cases you may have to give a thickness to the geometry. UV space, we don’t really care in the VFX world. We have the processing power. :-)
@@BlenderBob Then I've been modelling wrong all along :O
And RIP my hard drive
Hey Bob, is there a update for that Mesh Check for Blender 4 and above. Mine is not working for it.
Mine is working so so.
@@BlenderBob I have the Mesh Check BGL version. In the overview, it's checked but when I click on the object (edit/object mode) nothing happens. I thought it needed to be updated for Blender 4 or something.
do they use real-world units and scale in the VFX industry?
Usually yes. Fire does not behave the same way at a small scale than a big one. Same for water. But if the scene is too big, we will cheat too
@@BlenderBob Thanks for answering me
How did you solve the mesh topology on the shovel teeth? Looks like you used thin Ngons.
No nGones. All quads. Hard to explain in the comments but all teeth are actually modeled with a thickness.
@@BlenderBob I see large polygons of the shovel plate and small polygons defining the teeth next to it. I wonder how to solve this detail. In the shot, it looks like you using Ngons for the transition.
@@pacozalky721 They are just next to each other but they are not connected. Since the geo was not deforming it was ok.
@@BlenderBob Ohh I see. Thx. But I think you should do push-ups. :)
@@pacozalky721 Actually I don't. I explain why in one of the advanced modeling clips. :-)
I love you (no homo)
13:24 That’s exactly what an “Empty” is. If you don’t like what it looks like, you have a choice of appearances, including a custom image if none of the built-in choices satisfy you.
kind of but his point still standsXD then why don't they have a display option that is none, that would solve the problem :) because he is right the scene gets really cluttered if you use empties to organise like you would in maya with groups:P
CTRL-SHIFT-Z turns off display of all non-renderables in the viewport.
Too funny
vrSpeechless I try! Doesn’t always work but I try. Thanks for the support!
@@BlenderBob Thank you, for sharing your knowledge! For me (suffering with adhd/add among other things), your style is conducive to assimilate mind-numbing but important relevant technical information like this. I am glad you moved away from your initial style (Zzzzzzzz) :)
vrSpeechless The first one I did actually had a synthetic voice because I don’t like the sound of my voice. I removed it after too many complaints from friends.
if cat rolls on my keyboard, I press ctrl-z few times.
Heureusement tu as changé de micro 🤭
Tu ne recrutes pas quelques apprentis ? j'aurais bien besoin de faire quelques pompes 😂
On va recruter en avril mais on ve chercher des seniors....
@@BlenderBob Je suis un senior, j'ai 50 ans 😄 Je plaisante évidemment
@@stephanechataignie J'en ai 51!