@@JackdotC I don't think it's any worse. The Dawi's durable dirigible is ban from every tournament I've seen along with the land ship because melee units can't seem to make proper contact if they're moving. This was also true for steam tanks last I checked. Also the new Nuln gunners are underperforming compared to their cheaper lower tier rifle men.
They're still just squiggs The ungrim fight almost was a loss and AI didn't even bring artillery or any other good aoe You can't even spread out and go for the archers in the back efficiently without removing your own buff
Nice info to know, but I'll be avoiding this like the plague. No shame to those that want to take advantage of it. I just personally want to have a mixed army.
Impressive tech! They function similarly to a concentrated zombie doomstack, especially when layered at a single point and paired with two Mortis Engines. This approach works effectively with all Vampire Counts but becomes truly devastating under the Caravan of the Blue Roses, particularly when positioned in forests for added missile defense.
One of DLC I don't have is King and warlord... Pretty sure that Gorbad will still do fine without it but how many of da plan is tied with King and warlord unit... I wonder
To be honest I don't mind Greenskins having super duper crazy things like this. The thing that I have a serious problem with is how they get outright cheats in terms of Waugh. I mean the current Waugh mechanic bothers me a lot The fact that you push a button and all of a sudden you get all of your armies doubled is a cheat in my opinion and has to go I really love Greenskins to have the toughest infantries in terms of both HP and physical resistance and have the most DPS but be super vulnerable in melee in terms of defensive stats like melee defense They should have a lot of HP physical resistance and massive DPS but are very lacking in terms of melee defense and sometimes morale when they are about to lose the melee So they should be very momentum based too If you are in a fight and you are about to win you fight like gods but when you are outnumbered and you are losing the fight or you are in the sight of something huge and scary you should run like a coward, that's how the Greenskins should fair in melee. So the tactic against them should be to surround them with a superior number or something scary and then they will lose. And if you go up against them in a fair one-on-one then you should lose unless you have some great martial artist that can rely on your martial prowess like sword masters or phoenix guards or some exceptionally trained soldiers like chosen and even in that scenario you should suffer heavy casualties when you beat them. But the current iteration is not like this Orcs are tough (sort of) and can do some DPS but not the best I mean common guys look at those hulking sizes of those BOYZ they are super duper, massive jacked dudes And instead, they rely on Waaagh number cheats which is not good in my opinion They must be relying on their brute force and savagery instead of numbers Make them savage and mean and opportunist
Am i the only one who absolutely loves these stupidly overpowered mechanics😂 (i mean if you don't like cheese you can just not use it but i'll gladly bully the ai)
Personally i dont care at all if factions have op stuff. Its hilarious. Theres nothing better then a lord making tier 0 or tier 1 units absolute giga chads
Sooo... the idea is that inflated stats make squigs beastly in autoresolve? What about manual battles, does this buff really turns squigs into murder machines?
Want to watch this insane tech in action? Checkout my livestream of it! ua-cam.com/users/liverFNRi1yiijo?si=gvdFiFi7vncVrRqY&t=17520
this is ghorst's zombie apocalypse all over again
same
Nagash was weak.
more like zombie aghorstalypse
@@shiggydiggy6847 Nagash should be the very last dlc so he will be the epitome of powercreep.
because such is the power of Nagash
So Gorbad was the true Squig lord after all rather than Skarsnik lol
Imagine confederating Skarsnik with Gorbad ^^
@@kuvuta Probably can do that by the turn 10-15, due to his starting position railroading him towards Karaz-A-Karak
Man, I feel like this DLC has way less playtesting than ToD. It all looks great, but the stat lines are insane
@@JackdotC I don't think it's any worse.
The Dawi's durable dirigible is ban from every tournament I've seen along with the land ship because melee units can't seem to make proper contact if they're moving.
This was also true for steam tanks last I checked.
Also the new Nuln gunners are underperforming compared to their cheaper lower tier rifle men.
I think they test it in a balance army and act how an AI would expect you to act.
Did CA test the squigs at all? I mean the manglers are even worse lol!
I think they do this so people have fun at the start, then maybe nerf it later.
@@happydeathfish2166 Its also campaign only. So it literally doesnt matter in a singleplayer setting
@@andreasaa2000wut ? Terrible take
they always buff so the purchases go well and after they nert it
@@andreasaa2000it gets boring quickly when you’re way too powerful
What on earth were they thinking, maybe if this was a high tier plan it would make more sense but It’s one of the basic ones like wow
They're still just squiggs
The ungrim fight almost was a loss and AI didn't even bring artillery or any other good aoe
You can't even spread out and go for the archers in the back efficiently without removing your own buff
Imagine if this applied to mangler squigs. RIP.
Nice info to know, but I'll be avoiding this like the plague. No shame to those that want to take advantage of it. I just personally want to have a mixed army.
We got us a small finker ‘ere boys!
currently watching okoii do this live
Impressive tech! They function similarly to a concentrated zombie doomstack, especially when layered at a single point and paired with two Mortis Engines. This approach works effectively with all Vampire Counts but becomes truly devastating under the Caravan of the Blue Roses, particularly when positioned in forests for added missile defense.
in the four minutes and 11 seconds following a plan , the squig is effectively immortal.
Skarsnik's squig bonuses + this Gorbad army buff must be insane.
Funny thing is, you can boost them more, just add a wizard and cast smash em harder etc
Can you snowball as Gorbad
No but you can squigball
One of DLC I don't have is King and warlord...
Pretty sure that Gorbad will still do fine without it but how many of da plan is tied with King and warlord unit... I wonder
There are 2 squig units in this DLC, I assume that any squig-related buffs will also apply to those? Not just KaW squigs
This only applies too herds
All fun and games until pit of shades or any tier 2 magic, works wonders against the AI tho
every single DLC has massive levels of power creep. It's moronic.
Why are they a tier 0 unit and not goblins?
To be honest I don't mind Greenskins having super duper crazy things like this.
The thing that I have a serious problem with is how they get outright cheats in terms of Waugh.
I mean the current Waugh mechanic bothers me a lot
The fact that you push a button and all of a sudden you get all of your armies doubled is a cheat in my opinion and has to go
I really love Greenskins to have the toughest infantries in terms of both HP and physical resistance and have the most DPS but be super vulnerable in melee in terms of defensive stats like melee defense
They should have a lot of HP physical resistance and massive DPS but are very lacking in terms of melee defense and sometimes morale when they are about to lose the melee
So they should be very momentum based too
If you are in a fight and you are about to win you fight like gods but when you are outnumbered and you are losing the fight or you are in the sight of something huge and scary you should run like a coward, that's how the Greenskins should fair in melee.
So the tactic against them should be to surround them with a superior number or something scary and then they will lose.
And if you go up against them in a fair one-on-one then you should lose unless you have some great martial artist that can rely on your martial prowess like sword masters or phoenix guards or some exceptionally trained soldiers like chosen and even in that scenario you should suffer heavy casualties when you beat them.
But the current iteration is not like this
Orcs are tough (sort of) and can do some DPS but not the best
I mean common guys look at those hulking sizes of those BOYZ they are super duper, massive jacked dudes
And instead, they rely on Waaagh number cheats which is not good in my opinion
They must be relying on their brute force and savagery instead of numbers
Make them savage and mean and opportunist
Am i the only one who absolutely loves these stupidly overpowered mechanics😂
(i mean if you don't like cheese you can just not use it but i'll gladly bully the ai)
Perfectly balanced
Pls CA dont nerf this, is so funny
I swear CA didn't test this DLC. None of the units are balanced, it's either OP or useless 🤣
Bunch'a Squiggies
remove dmg reduction
Personally i dont care at all if factions have op stuff. Its hilarious. Theres nothing better then a lord making tier 0 or tier 1 units absolute giga chads
Power creep in a Warhammer DLC? No way!
Sooo... the idea is that inflated stats make squigs beastly in autoresolve?
What about manual battles, does this buff really turns squigs into murder machines?
Mostly pointless Khorne units and they give the orks god like Squids. CA are a bit of a joke these days
No balance at all :(
It feels like someone didn't do some math and these numbers will be cut in half or more very quickly. This seems so obviously broken.
:>)
Jesus, typical for CA to over-boost units to sell DLCs...
And they also make stuff like slaughterbrute underperform.
wdym 'urd mentality'? It says herd, not urd
Well of Urd moment
Try saying: Urd heard a herd