Hijacking my Sony comment to add that it takes a long time to write, research, film, and edit a video when you still have an actual job. Most of this video was written at the end of March. So with that in mind: *"Guns are well balanced and continue to improve every update"* - hasn't aged well, the last few updates have made things worse. Original comment: Well I guess the timing of this video is pretty ironic, as today it was announced that by the end of the month you will HAVE to sign into a PSN account to play, which is not supported in some regions. I'm hoping something changes soon because otherwise I could see this really hurting the games longevity, and it's just a very anti-consumer practice. Either way, thanks for watching, like and sub and all that stuff, new video by the end of the month. Edit: Sony backed down, big win for democracy
by practically dropping them in a planet and letting them tackle the objectives on their own volition since its freeroam akin to MGSV or Wildlands. its just that brilliant even adds a lot to gameplay variety and replayability add up the AI director.
State of early access since the game still lacks content. I played too early, to quickly experience the game. until HD2 was released and the playerbase migrated
They literally just never added new stuff at a decent rate. A shotgun with slugs, a DMR and an anti materiel rifle. That was it when i stopped and I left after a *month* of basically nothing but hotfixes, due to early access. Helldivers rolled out mechs and constantly got new stuff, credit where its due. (Now if only those weapons got balanced...) They got time to make adjustments though. I got hope.
@@atomicant1298 We might be seeing more buffs in the future as Pilestedt said "Hey, yeah i think we've gone too far in some areas. Will talk to the team about the approach to balance. It feels like every time someone finds something fun, the fun is removed."
That’s true of every game. The actual issue is the progression path is quite short and there’s nothing to spend additional resources on. Imagine a 5th stratagem slot you can rent for 10000 req, or stratagems you could add to the top bar (even single use) for a few thousand, samples that can be turned into buffs and boosts, the ability to swap weapons mid-match (if they ever get the weapons out of the standardisation bucket and back to being varied and fun) contribute to other peoples runs by being allowed to send in orbital support (more than 75m away from the honoured patriots unless it’s a support weapon), ship customisation, more armours and the ability to separate visuals from the stat bonuses or perks (devs said no but there’s some heat I like I’ll never use because the stats are half assed.
I have 100+ hours spend in HD2 and I still get goosebumps when the theme starts to play. Makes me longing for diving in and spreading managed democracy over the galaxy. The really got me. The immersion is awesome.
I feel like I still have another year's worth of goosebumps in me. 😂 But it all depends on your friends. Most randomly matched ppl just seem to not have the spirit in em. Don't get me wrong, I've had the most epic of squadmates on random, no more than 9 ppl though. And I mean EPIC, like we were synced through the ether & fu*ked💩UP, on (7). 🤟😎
Immersion is one of the important element that make game fun and good That's why Fortnite COD can't be good Just see how many shitty skin they make to ruin the immersion
@@v.d.d.1188 I’m a 50 year old fart (and not that good in gaming, mostly play level 4-5 sometimes 6) I don’t have a pack of friends to play with so I have to go to battle with randomes. But lucky me, most of them are nice gamers and we have a lot of good times together. 😉 Sometimes I play some rounds with my son (16) and his friends. The carry me through the hard passages 😂
Lmao Helldivers 2 was the worst thing to ever happen to Starship Troopers Extermination. That dev team must be drinking themselves to sleep every night.
@@sirsiverthe worst thing to happen is a game permanently in crunch mode because some arbitrary release date gets pushed by managers to make investors happy. games from bad devs have like 1k players buying the game (everyone starts small) and you can’t dissapoint if there were no hopes yet
One should not underestimate how much Helldivers 2 is just a polished third person remake of Helldivers 1. Arrowhead won this battle back in 2015, then proceeded to stomp on any competition by making the sequel.
Better yet, how many, not only games, but films and series had the golden goose ready, they only had to transform the experience from X format to Y format. But along the way, someone came in and said they could do it better than the OG author and they fucked it up. I don't understand why does this keep happening but I am glad Arrowhead didn't fall for this trap.
HD1 was great, but it was slept on by many people. Lots of people see a top down shooter and just pass on it immediately sadly. It's kind of depressing, but the masses need to be wowed for a game to catch on in the mainstream.
I had never heard of HD1. It's kinda right up my alley, but I'm not gonna play it because as much as I usually loathe first or third person shooters, what makes HD2 fun rn is the community. The major orders, the constantly changing front, and the other divers to do it all with.
Starship troopers extermination is still early access and is actually still being actively developed with major changes still being added into the game. But, like so many other games, they're suffering the cancer of early access. The main population that was excited to play the game, started playing it at the start of early access. The game isn't complete, with very little unique content... So they got bored of it quickly, and left the game, before it is even completed.
I had more fun in aliens fireteam elite, starship troopers extermination, than any game of helldivers 2. Ong, you all missed the first 4 weeks of both games where it was perfect, usually the devs try to fix the game, but end up destroying it, and thats what happened with both. ---------This comment was my plug for those 2 games, try them out obviously,
"Every time you come back you get a different voice" hell no, I made damn sure I always come back with Yuri Lowenthal screaming sweet liberty into my ears
One important detail that wasn't mentioned is that Helldivers 2 is a game in a living, breathing galaxy. Not only are there three different unique enemy factions that behave in their own way and require different strategies to deal with but you can also "liberate" (conquer) planets and entire sectors which changes how the enemy acts next. Furthermore the devs act as a Game Master, sorta like in DnD, to if you unexpectedly steamroll an entire sector together with hundreds of thousands of fellow Helldivers the enemy might suddenly launch a big counteroffensive with new, tough units. To get an idea of how awesomely terrifying and engaging that is just look up the battles for _Malevelon Creek,_ veterans of which still command respects to this day (and are probably lucrative clients for a whole host of psychologists specialized on PTSD). Also each of the hundreds of planets is unique, with different scenery, different environmental challenges etc. and changes in difficulty, rather than increasing the enemies' health of damage, primarily increase their numbers and add new heavy hitter units to deal with which makes the experience just that much better and more rewarding compared to games where pushover enemies just suddenly become tanks out of nowhere with a change in difficulty...
I honestly feel like the most significant difference is how fun it is to actually shoot bugs (and bots of course) in H2 in comparison to SST:E. The weightiness and viscerally of the gunplay and combat in H2 feels very satisfying, particularly with how bugs dismember and tear apart as you shoot them. In SST:E, I just don’t think it’s fun enough to do what you spend most of your time doing - and that’s shooting bugs. It’s not only about that, but it’s a comparison that’s appropriate. The music and sound design are also vastly superior in H2. It’s a lot of things, but these things are key for me.
Starship Troopers: Extinction took some interesting design choices, but I think the more simplistic approach with Helldivers shows that going bigger isnt always better. Not to mention people feel invested in the world of Helldivers
Great video. You touched on it a bit but think it's worth talking a lot about how Helldivers just totally gets the political satire of Starship Troopers (element 710 just being "OIL" flipped upside down) while the ST game seemingly doesn't understand what makes its own source material so subversive and funny
Reminder that the director for ST did not touch the book. He did not read any of the source material, so i the source material for the game uses the book, well... It's going to be very different from the film.
An important thing to remember is that not only is it a full game at launch, but its also recieving constant support and monthy content updates, along with properly using the live service model. Its biggest strength is that its refreshing in every way, and is a breath of life back into an industry that was generally on a constant downward slide. Not to mention its just a very well designed game to back everything else up.
fundamentally and technically these 2 games are different, one is a 4 man party open world mission based action game and the other is a open world 16 man coop fighting hundreds of alien insects... development wise the latter is a lot harder to make.
Helldiver is an instance game. Having big maps don't make a game open world, and I guess Starship Troopers: Extermination is also an instance game. If we were always dropping on the same planet from which we could reach all battle fields then it would be an open world. The closest open world game that come to mind to be what open world would be for Helldiver is start citizen or Space Engineers.
Since when is ST:E an open world game? You're dropped on to a map, comparable in size to the maps in HD2, and you have missions you need to complete in order to win. It's not an open world game at all.
Not entirely true, some missions take place in one base, making it a horde mode mission, others are seek and destroy and theres promise that even more varied mission types are being worked on. Its truly exciting to be a part of a game that is technically finished yet the developers can expand on the content as much as they want. Plus the lore behind what's going on in the war on any given day through the major orders.
I played ST:E when it came out, and most of the problems listed were situational to the rapid decline caused by the lack of proper support and patches the game needed. ST:E ran like a gem on my moderate hardware, and the gameplay was enchanting when the servers were full. The game had the same sense of community Helldivers 2 has, albeit smaller. The desolation and lack of support firepower that you've experienced was the main driving force of tension and fear, as people had to rely in small groups to maintain control of and deliver ore from far and vulnerable sections of the map where bugs could ambush you without warning. ST:E during its early days was a wonderful gem that I thought would have become one of the best games to exist on Steam, but apparently it wasn't until Helldivers 2 where I saw that culture and success become common. I loved the game, I even have a special video of me getting fucking nuked by a Grenadier who was hiding in plain sight. Sadly, the Devs keep fucking it up and created a miasma of discontent towards playing the game. When the game started to run poorly on my systems, that's when I had to let it go. I really wish I could play it again sometimes, but 200 players on a good day is a sign that the game is no longer as good as it was a year ago.
I played ST:E on release and like yesterday. First of all he l have old footage. Now it is kinda worse. Half a year ago it ran GREAT, now it barely struggles 20-40fps at times with same settings. Content update is nice but they screwed optimalisation and game is unplayable atm.
They did a live Q&A here on YT last month (and doing another one later today actually) and one of the questions that was answered was about the performances. They decided to upgrade the game engine from UE4 to UE5 and the repercussions we're a lot harder than what they expected by doing that switch. Since then, they've put a team on optimisations only to eventually get back on par with what we had before than engine upgrade. Yes it is currently buggy, but at least the devs know it and working on it everyday. We'll get there eventually ;)
I'd be more pissed if buggy broken game releases as FULL RELEASE and it's early acceas masking as full release Which one is better? Buggy Early access Or Buggy Full release
My question is why the hell is an established 30 year old franchise in early release? Early release is helpful with small teams and new IPs to generate interest and funding for the small teams that don't have the traditional backing of big studios.
It's important to remember that Helldivers 2 has been in development for 8 years compared to Starship Troopers Extermination roughly 3 years of development. So it's not entirely fair to compare them like this. Given time, STE will turn into a great co-op game much like Helldivers 2, Darktide, Deep Rock Galactic etc. are.
@@Warfokithey have access to the Starship Troopers license for 5 years, and have an internal roadmap for that full 5 years. They have a WWII game called "Squad 44" with fewer players, and it is still receiving updates. I doubt development will be dropped any time soon
What little glitches i encountered are the FUNNIEST i have ever seen. Clipping into ground, being stuck in a wall and cant die, dropping on a objective and getting stuck in a hole or egg. I laugh a good one every time i play with friends.
I got ST:E a month after launch and sunk 170 hours into it over the span of a year. The death of that game was caused by several factors: 1) The weapon variety for the first few months was: a base rifle, a class specific weapon, and a slightly better version of the initial Rifle. Later on we got shotguns and a much better sniper rifle, but it's honestly such a terrible variety of weapons even a year on. 2) There were only 5 enemy types at launch. A 6th enemy type and fire variants of the others were added, but that's it. A year later and we still aren't fighting the bugs that were a staple of the movies. 3) Performance after the upgrade to UE5 was abysmal. Most players could handle high graphics settings on UE4, but UE5 would bring things to a crawl even on minimal settings. There are several other issues that plague the game (i.e. lack of perk and equipment choices), but the main reason this game died was because what was released was essentially a proof of concept. The game still needed another 3 years of development before it was even ready for early access, but it's kinda too late with how well Helldivers 2 is performing.
tbh, thats the stuff you add in way later in development right? So most of that probably will still come to STE. Its a shame it was released so early though...
@@felix-gj4utwill it though? 12+ months in early access making it look more like abandon ware than a large and exciting game still in active development. HD2 had more features and variety at launch than ST:E does this deep in and while base building can be a lark, there’s only so many ways to pilot down mines, turrets and walls before it’s optimised and you realise you can’t even man those walls without a jump pack. And energy new map, feature, weapon and event in HD2 just shows how stalled out and sluggish development of ST:E is. Big plans half asses execution vs specific goal in mind (sequel but third person not too down) and a proper development budget. But the PvE extraction/scenario shooter has the de-facto group leader it was previously lacking (I love EDF and DRG but they each have deep flaws) so all the competition has to do that much more to compete.
exactly. in perspective even, an indie project in early access unfortunately has no chance competing with an AA game that does it overall better. literally HD2 was the reinforcement the players needed and droppped on top of STE
Just did a playthrough as i was running, dipping, dodging, dodging Flamming, Running and doing all that when out of stims and Health at like a pinky nail. All while hunters, Jumper's and 2 Charges where on my god damn ass and my GOD was it stress and god bless a team mate saw it all and what a blast it was as he was in chat reacting to my suffering getting ragdolled and flung towards a rock mantling that damn rock running getting ragdolled down a small fall too a small items i can loot (NO STIMS) but at least got some ammo. All that and finally that commentary team mate stimed me up while laughing and said he has never seen such entertainment and was surprised i survived all that hazard and getting bulldozed by two Chargers. I feel so honoured i made a team mates day more happier and yes even i was laughing through it and paniked half the time THANK GOD i picked up a random shield bag pack when i had like 2 stims left before the next 7 minutes id go through Hell and back also Flamethrower is awesome.
EDF suffers from the visuals. Too many plebs with no ability to look past them for the gameplay and variety on offer. It’s clunky but I’d still take 4.1, 5 and in a few months 6 over helldivers, especially with how badly the standardisation-guy is butchering all the fun out of the game while every mission is just becoming a 30+ minute slog now. Plus people like the HD2 call ins but support weapons aside EDF lows them out of the water.
I don't get how a game that is about 80% EDF 5 by volume has a worse PC port than it,is It a capital offense to make a decent PC port in the Dictatorial People's Republic of Japan?
To be fair to early access games, it can work like in the case of Baldur's Gate 3. Years before it fully launched, you could essentially pre-order the game and play through the first act in it's horribly unoptimized and buggy early state. The reason I think it works for BG3 though is that Larian REALLY listened to the players, not only did they make it painfully clear that the early access version was actually a true "beta" and nowhere near the final product, but also that they wanted players to find bugs and areas the game was lacking and/or could be improved, and then they addressed it, almost all of it! The whole thing was actually an amazing way of finishing development with player input which I believe is partially why it was such a success, the devs truly cared about the best possible player experience. So I tend to refrain from judging games just cause they have an early access, it really comes down to how they use it, and idk if I'd count the devs at Outworld out just yet based on what you showed here, if they're updating the game and addressing player concerns then it could end up being an amazing game still. But if it's more like Blizzard-style "betas" that are just ways to get more money from the players as they ignore them and keep working on the game as they would regardless of input, or in Blizzard's case just don't cause their Betas rarely change when going into the full release, THEN I feel it's warranted to shit on the early access aspect of it. Regardless, HD2 is amazing and more dev teams should look to them as an example of what makes a game successful.
Every time you load STE there is a Early development message that you have to click through to start playing the game. They put out messages and hot fixes at least once a month, and they have a road map you can view that gives their target goals and when they hope to implement them. The game as it stands now is something like 30% of the planned content. The devs are active and respond to community messages. If they keep going the way they've been so far, then the game should do fine. there was a patch to day where they fixed some bugs and rebalanced some of the gear from the classes they just added.
6 months later after this video has been posted and HDII not only survived so called "Sony account linking shenanigans" that single handedly cut off 170 countries from accessing the game and also very *VERY* controversial Escalation of Freedom update release... ...but also managed to get back a considerably large amount of players, to a point where you can find stable-ish 100k players DAILY on all platforms playing at the same time.
I saw that number somewhere else too, I'm curious where they get it exactly cus steam hasn't hit 30k concurrent in months been since May for 90k, unless there's just that many ps players, I wouldn't know though since I don't do cross play
Starship troopers is a great game, but it’s walking so Helldivers can run. However now with this Sony deal, I feel you are going to have a lot more people come back. Not to mention 16 play coop is fun as fuck haha.
Never played it but I can imagine the goofiness of 16 players breaking up into groups to perform various tasks while experiencing their own shenanigansa
Considering at its lowest helldivers had a minimum of 10,000 players after 8 months of nothing equivalent to how much Starship had players when it launched and now it has 150k players with the release of the illuminate
With recent developments, a new big point to Helldivers is their adaptability. They were pulling down hard with nerfs and unnecessary tedium but through feed back and interaction with the a big member of the Arrow head team, pilestedt, things have corrected course and the game's better than it ever was.
ST:E comes from OWI, a studio that is better known for a game from the realistic spectrum of shooters. They had to go from designing a PvP game to a horde shooter, when most of their projects were always PvP focused. OWI also has far less devs allocated to working on the game than their cash cow of Squad. They finally had a major update a couple months ago (for the better, I might add). A lot of the complaints between the two I think are from design philosophies of the game, the allocation of studio resources, and the community feedback loops.
And what we have now of STE is probably 30% of the game. According to their road map there are 4 more planets, a galactic war mode, more bugs, marauder suits, more weapons, and the Hero of the federation difficulty.
This review is a bit lackluster on ST:E, like the tutorial reaction was already very opnionated as if going in just to shit on the game regardless. Helldivers 2 is amazing and I love the hell out of it. However ST:E has a lot more than the reviewer gave it credit for Theres multiple gamemodes too, the fact that both the spawn and base position is always different isnt mentioned. That actually makes base building a lot of fun cause you have to figure out what works best with the surrounding area. Is the Map dead? Boring? How? There are tons of Starship Troopers inspired details all over the place. There are tons of corpses near walls. Tons of dead Bugs too. A burned out huge firebug from the movie is there as well. The Caves are deep and creepy, especially the one in the North East. Starship troopers actually one ups Helldivers on that because there is a ton more variety to their big map since there are actual huge structures built into map and not just a few small buildings strewn here and there. Building takes long? Yes its a 16 player games, youre not supposed to be able to build a wall back up in 2 seconds after it got torn down either. Bulletspongy.. Yes cause youre not a superman in ST:E neither are you in Helldivers but that'd be the result. I like both games. Helldivers is ultimately better, also in full release. But this review doesnt feel like its about reviewing, but about making a video about helldivers in any way possible.
Bulletspongy shouldn't be a valid point since in the movie YOU CAN SEE THAT and some enemies in HD2 also are bullet sponges (fucking stalkers). I agree with your critique on the world being empty/hollow, if we remove the glasses, HD2 is not so different in that regard. Where are the towns? Spaceports? Planets only have a similar biome all over the surface? A metric on how to evaluate the emptiness would be fair to both.
@@TheLastCustomer The games are fundamentally different. The bullet sponge arachnids actively discourage lone wolfing, and make teamwork a necessity. Gathering ore, gas, or hitting side objectives are all squad based actions that require team work. Honestly i love HD2 but i really only like playing against bots, because the bugs are too easy. i prefer the starship trooper bugs that shred you in an instant. There are also 4 planets in development for STE so there will be more varity in the future.
yeah, i got the fell to. Its like he saw Helldivers success, decided to make a Video no one else already has. That explains the Forty Hours (also forming an opinion on that is not based enough for a review) and then didn't only played like 1/2 Hours of Starship Troopers Extermination (he doesn't know about the Spawn being different so he only played for like one Rotation, if he even played at all)
@@templarmarine675this is a flat out lie. Constant dropping out of games, connection issues, friends being invisible when they are online, stratagems bugging out, sound issues etc. If you didn't experience this that's genuinely good but you≠everyone else
What? Have you even looked at the player numbers? Helldivers has a daily leak of over 30k players even before the last big update. STE had an Alltime PEAK of 16k players. Don’t just repeat and scream stupid shit that you saw someone engagement bait with doom posting
have the tables have turned, hd2 is back although not to its former glory but lets be honest 400k players at one given time is quite unreasonable to get back
Ranking up in helldivers (leveling up) is much worse than in any other game I've seen. No fanfare. Nothing. Just a bar filling up and a small "level up" in the corner.
Helldivers was conceptually new. Helldivers took the bug hunting super patriotic soldiers aspect of starship troopers and mad it it’s own. It also made cooler costumes, armor and weapons for the characters to wear and use and let you call in massively devastating air strikes. It also appeals to Star Wars, Terminator and Halo fans with the varying enemies, armors and look and feel. The game was also marketed as Vietnam in space with how difficult it could be and that appeals to the dark souls fans. They mainly appealed to hard core gamers who like sci - fi military shooters and cranked the explosions up to 11. Star ship troopers was just a launch pad for this game and Helldivers is it’s own entity.
Thing is that they had the theme, setting, general gameplay, etc already done years ago with Helldivers 1. A lot of things from that game set their next game up for success. Helldivers 2 didn't come out of a vacuum. On the other hand, Starship Troopers Extermination is coming from dev team that has never made a game like this before, in both theme and gameplay. They only made milsim PvP games before. Helldivers 2 just had so much going for it and was always going to be the better game.
The somber Spider-Man 2 music at the very end did NOT go unnoticed lol. Very good analysis video though! I didn't even know there was a Starship Troopers game, and you explained every detail that made it fail. Well done
I honestly disagree in some aspects, i have both games. And yes is clearly that HD2 is a very very much polished game. But about the gameplay loop i find both fun, i find that ST extermination aims more for a more casual FPS gamer while HD2 clearly aims to a more tryhard coop player. Different games, different gameplays with the same theme if you will. And clearly it feels like the chaotic scenary of Starship trooper with 16 players feels more like being in the movie than the 4 "super heroes" alone in my opinion. So in my opinion if they polish the idea of Starship trooper i find it more viable for casual players.
@@SuwinTzi I did, it feels much more power than ST-E, you call orbitals strikes, similar to what magicks were bascially in magicka, the feel of power is much more in helldivers than in starship trooper, even if the bugs can kill you in a few hits
@@npcimknot958 I completely agree, thats one amazing move from Arrowhead, 3rd person is much more popular in console players probably, but still some PC players will like the 3rd person camera. And clearly console market is very important not only in numbers but also in notoriety
The music playing as you drop off orbit gets you all pumped up. The music that kicks in when you call in extraction at difficulty 7+ that's the real kicker lol all these emotions kick in and you sit up from your chair and get on full sweaty mode 😅😅😅
5:00 The music is not only music during gameplay it alert´s the players for incoming bugs or bots.. you just need to pay attention and listen. i have over 700 hours of game play now in HD2.
The thing that really put me off was how weak the guns were. You had to mag dump into the warriors to kill it which meant a solid 5s of uninterrupted full auto. You may have 60 rounds in a mag but you'll need at least 40 of them per bug. 240 total ammo and you're out of ammo by the 6th bug you see. Adding in your pistol you only have about 10 kills before you're flat out of ammo and completely useless in the field. Hd2 as long as you aren't throwing away full mags every reload you almost never find yourself running dry. It's just not fun to spend 30s shooting full auto then find yourself helpless because you've spent all your ammo and there's still bugs coming at you.
Currently sitting at 47+ hours of gameplay on Helldivers 2 and the hellpod drop into every mission continues to give me goosebumps every single fucking time with that badass music playing in the background. I could have played for 9 hours straight and it’d still hype me up every mission
Helldivers remembers that games are supposed to be 'FUN', not a part time job that requires you to drip feed it money or you get fired. Great video Ziggy, I am looking forward to more from you.
4:50 so true. Everyone knows this sound, the 3 trumpets. I always hum it to myself whenver I load in or sometimes randomly throughout the day if i hear anything similar to the first trumpet.
The game didn’t flop starship troopers. The game is geared towards a more older audience. If that makes any sense for the people who’ve actually seen the movie who can live the action.
I really liked the Starship Troopers game. After their big update that reworked all the classes the game was really unstable for me. Kept crashing especially when I tried to group with my friends. The whole point was to play it with friends so I after troubleshooting failed I uninstalled.
I noticed a lot of people saying every time you die you come back with a different voice, but that's just if you don't select a voice model. If you select a specific one it's still the same voice every time.
Its worth mentioning there are ALOT of “early access” games that are absolutely great. Squad was in early access for years and now its probably the best “accessible” milsim game there is, squad is also made by offworld industries same team that made starship troopers extermination. But for every good early access game theres 10 cash grab scams
Anyone here on May 3rd after Sony announced the PSN req? Here we go boys, this is how democracy falls 😭 I don’t want people to leave because of an easy acct setup, but I do understand why everyone hates it… please arrowhead stop this
AH has no control, this is entirely Sony. We were told BY Arrowhead to review bomb and refund the game. THEY TOLD US TO. They are as pissed about this as us, and have given us a means to fight back. We're Doing Our Part. WILL YOU?
@@Sphendrana AH are idiots if they trusted Sony on the first place... one of the most DEI companies, im surprised this is what They needed to do to fck over gamers like they always do.
@@ShadowFri3nd Good and smart people get duped by deals too good to be true all the time because they have hope that the next people will treat them better than the last. Guess what AH is made up of? People! They're not idiots for trying to get a better publisher back when things didn't work with Paradox. Besides, Sony already had the IP rights in 2015. Anyways. Regardless of their faults and shortcomings....They're trying to fix this. Don't play Sony off just because you think AH is stupid. They're the evil here, at least we have a dev team that wants to fix this and is doing something to try.
SES Wings Of Redemption here! Thank you for stepping up the recruitment campaign for us Helldivers! Continue to bring freedom to these autocratic bots and ungrateful bugs! Hopefully we'll meet on the front someday!
08:54 is the 380mm barrage glitch where it rains down like machine gun fire and doesn't stop until the match ends. I've only seen it once and it was on a "kill terminids" mission where my friend simultaneously became invincible, so luckily we were able to complete the match lol.
15:30 i have stopped buying games that cost more tan 55 USD, and games with in-game transactions is filtered out asap. like free games as POE-II a free game with microtransactions. looks really good TBF, but i wont play games like that anymore. Space Marines 2 i did buy even tho it was expensive, and the result today is, i dont play it after i was done with solo campaign. i still go back to Helldivers 2. Every now and then i buy a small amount of in-game credits from Helldivers 2 just to support the good work they do. warbonds i usually have credits to pay for the warbond without using my IRL money.
@Gxmergeddon not really no. The intent was to stir people to do something about the sinking ship. And the devs noticed all the voices and did something. So it was very successful
you probably wont see this, but did you see the update they are going to release soon? it makes the bugs bodies become terrain and stuff. it also looks like they are paying more attention to the community and complaints, like you said
That sounds interesting! I genuinely want them to succeed and bring a player base back to this game, and it sounds like they have the potential. A lot will be riding on their full release in October
Hehehe Zoomer you jumped the gun. This aged like milk. Starship is cool but you babys problem is Space Marine 2. Enjoy your masterpiece... Or are you fighting for the emperor now?
I don't think i've ever played another game that managed to be this consistant in making me feel like i was in one of the most insane action setpieces in a big blockbuster sci-fi movie. And it does this over, and over and over again, not scripted... just powered by the pure mayhem all around you and your teammates, amazing graphics, great gunplay and the music... oh the music! Games like Helldivers usually aren't even my thing and i had no plans of trying it because it seemed the whole "do some random missions, kill stuff, extract" would get old quickly for me. And then i actually gave it a try with 2 of my RL mates... 50 hours in and i still can't get enough.
@@rogeryoung9934 nope Helldivers community bullied sony into the ground to the point they redacted that motion, on top of the EU side of things hitting them with that's illegal you sure about that chief ? as much I love the SST franchise extermination under delivered and fell flat, helldivers is pretty much everything we wanted in a SST game for decades now, so I highly doubt extermination will recover when Helldivers is just better in every possible aspect.
Well you forgot one part star ship troopers is not out yet everyone playing the beta not the full release and hell divers had way more players until Sony made PC players to pay to play online so most of them left know your facts before speaking
You cant honestly say that a game is problematic because it has bugs and then give Helldivers a pass. The game is amazing, but it's amazing _in spite_ of all the bugs. They literally end up adding more bugs every time they fix something through a patch. I've had more crashes after the most recent patch than I did before the update. And I still want to keep playing everytime the game crashes because it's that fun.
Hijacking my Sony comment to add that it takes a long time to write, research, film, and edit a video when you still have an actual job. Most of this video was written at the end of March. So with that in mind:
*"Guns are well balanced and continue to improve every update"* - hasn't aged well, the last few updates have made things worse.
Original comment: Well I guess the timing of this video is pretty ironic, as today it was announced that by the end of the month you will HAVE to sign into a PSN account to play, which is not supported in some regions. I'm hoping something changes soon because otherwise I could see this really hurting the games longevity, and it's just a very anti-consumer practice. Either way, thanks for watching, like and sub and all that stuff, new video by the end of the month.
Edit: Sony backed down, big win for democracy
timing was indeed bad
sorry for you man
video is great and the game is still great, keep on keeping your channel active
great game... horrible move on Sony's part
And gamers act like the manchild sooks everyone else always assumed they were. Bravo clowns
Wow this video aged like fine milk
Tempted to move to starship in spite of HD2.
Helldivers 2 is one of the only games I’ve played where the gameplay is cooler than the trailers
0
That's valid but they can make it even better, if the developers genuinely have a passion for their game then they know this better than anyone.
RDR2 is good too
The other one being Tetris I guess
@@esu2537 they do have passion for the game
Helldivers just really understands how to do the 4 idiots try to accomplish a task game design
We usually lock in when we have 4 reinforcements and 4 minutes left
They're definitely not there to be.........
LEFT 4 DEAD????
by practically dropping them in a planet and letting them tackle the objectives on their own volition since its freeroam akin to MGSV or Wildlands. its just that brilliant even adds a lot to gameplay variety and replayability add up the AI director.
The real magic happens when you have 4 people who know what they're doing...
Deep Rock Galactic
Considering ST:E player base fell 87% after a month, you can't blame HD2 for the failure of ST:E.
Helldivers is merely one more nail in the coffin.
State of early access since the game still lacks content. I played too early, to quickly experience the game. until HD2 was released and the playerbase migrated
They literally just never added new stuff at a decent rate. A shotgun with slugs, a DMR and an anti materiel rifle. That was it when i stopped and I left after a *month* of basically nothing but hotfixes, due to early access. Helldivers rolled out mechs and constantly got new stuff, credit where its due. (Now if only those weapons got balanced...) They got time to make adjustments though. I got hope.
Also, a game being early access and on pc only as well as being a tie in of a somewhat niche franchise (up until recently) was a recipe for obscurity
You kids got used to fornite and now you expect too much from Developers, a month without new content is nothing, lol.
Biggest issue for Helldivers imho is the fact that the community blasts through content way faster than Arrowhead can release it.
No one is asking them to release faster. People would rather they slow down and fix their BS balance and glitching.
@@vladdracul2379i heard they are changing their balancing to upscale weapons instead of downscaling, no idea if that’s true though
@@atomicant1298 We might be seeing more buffs in the future as Pilestedt said "Hey, yeah i think we've gone too far in some areas. Will talk to the team about the approach to balance. It feels like every time someone finds something fun, the fun is removed."
that is absolutely not the biggest issue lol
That’s true of every game.
The actual issue is the progression path is quite short and there’s nothing to spend additional resources on.
Imagine a 5th stratagem slot you can rent for 10000 req, or stratagems you could add to the top bar (even single use) for a few thousand, samples that can be turned into buffs and boosts, the ability to swap weapons mid-match (if they ever get the weapons out of the standardisation bucket and back to being varied and fun) contribute to other peoples runs by being allowed to send in orbital support (more than 75m away from the honoured patriots unless it’s a support weapon), ship customisation, more armours and the ability to separate visuals from the stat bonuses or perks (devs said no but there’s some heat I like I’ll never use because the stats are half assed.
I have 100+ hours spend in HD2 and I still get goosebumps when the theme starts to play. Makes me longing for diving in and spreading managed democracy over the galaxy. The really got me. The immersion is awesome.
I feel like I still have another year's worth of goosebumps in me. 😂 But it all depends on your friends. Most randomly matched ppl just seem to not have the spirit in em. Don't get me wrong, I've had the most epic of squadmates on random, no more than 9 ppl though. And I mean EPIC, like we were synced through the ether & fu*ked💩UP, on (7). 🤟😎
They got us good man, I'm kinda addicted to the game
Immersion is one of the important element that make game fun and good
That's why Fortnite COD can't be good
Just see how many shitty skin they make to ruin the immersion
250+ hours and same
@@v.d.d.1188 I’m a 50 year old fart (and not that good in gaming, mostly play level 4-5 sometimes 6) I don’t have a pack of friends to play with so I have to go to battle with randomes. But lucky me, most of them are nice gamers and we have a lot of good times together. 😉 Sometimes I play some rounds with my son (16) and his friends. The carry me through the hard passages 😂
Lmao Helldivers 2 was the worst thing to ever happen to Starship Troopers Extermination. That dev team must be drinking themselves to sleep every night.
The worst thing to happen to ST:E was moving it to UE5.
I think that the worst think that can happen to a game is to have incompetent and lazy devs that work without any clue of what they're doing
@@sirsiverthe worst thing to happen is a game permanently in crunch mode because some arbitrary release date gets pushed by managers to make investors happy. games from bad devs have like 1k players buying the game (everyone starts small) and you can’t dissapoint if there were no hopes yet
@roguedoge2479 and the worst that happened to Hell Divers 2 is Sony.
@@Xyrus53 we defetead sony.
Soo inspired by Starship Troopers, that Helldivers has a planet named Klan Dath II 🤣🤣🤣
😁 totally missed that, awesome!
Don't forget the ice planet of Heeth (Hoth)
yeah, this game got jokes lol
Also Zegema Paradise. Well known for it's beaches.
It’s inspired by star ship troopers and only that Easter eggs are jokes
@@korstmahlersegma paradise 😭
One should not underestimate how much Helldivers 2 is just a polished third person remake of Helldivers 1. Arrowhead won this battle back in 2015, then proceeded to stomp on any competition by making the sequel.
Better yet, how many, not only games, but films and series had the golden goose ready, they only had to transform the experience from X format to Y format. But along the way, someone came in and said they could do it better than the OG author and they fucked it up. I don't understand why does this keep happening but I am glad Arrowhead didn't fall for this trap.
@@ShiftyMoravian Good point.
HD1 was great, but it was slept on by many people. Lots of people see a top down shooter and just pass on it immediately sadly.
It's kind of depressing, but the masses need to be wowed for a game to catch on in the mainstream.
I had never heard of HD1. It's kinda right up my alley, but I'm not gonna play it because as much as I usually loathe first or third person shooters, what makes HD2 fun rn is the community. The major orders, the constantly changing front, and the other divers to do it all with.
@@seanphelps4057 HD1 has a great community as well.
Starship troopers extermination is still early access and is actually still being actively developed with major changes still being added into the game. But, like so many other games, they're suffering the cancer of early access. The main population that was excited to play the game, started playing it at the start of early access. The game isn't complete, with very little unique content... So they got bored of it quickly, and left the game, before it is even completed.
I hope they add 3rd person cause i can’t play 1st person
The problem with ST:E was that they moved it to UE5 and completely blew up their game.
@@shemsuhor8763don’t forget they now force install EGS even if you’re on Steam like absolute scumbags.
Yeah yeah, that excuse doesnt fly anymore
He literally said in the video people use early access as a shield. That shit is no excuse.
Helldive difficulty just feels like conveniently retreating towards the objectives.
I had more fun in aliens fireteam elite, starship troopers extermination, than any game of helldivers 2. Ong, you all missed the first 4 weeks of both games where it was perfect, usually the devs try to fix the game, but end up destroying it, and thats what happened with both.
---------This comment was my plug for those 2 games, try them out obviously,
@@AndrewSullivan-d3x good for you.
I still prefer Helldivers 2.
@@AndrewSullivan-d3x womp womp
@@AndrewSullivan-d3x . . . . . . Uh huh.
@@AndrewSullivan-d3x zip it up when ur done brodie
Helldivers 2 is the age old question of "What if Zap Brannigan made a video game?"
Billy West is on Cameo, maybe we should try to get him to voice some of the lines from the game in Zapp's voice
250+ hours in, i still hum the drop pod theme as we are falling into a mission
My wife and I do as well.
@@paleoveritas sex?
@@imperialguard9246😂😢
8:54 The dropships showing up and just VIOLENTLY SHITTING OUT BOTS.
Perfect.
It’s more like 8:53
I've been gaming for like 30+ years at this point and I can't remember the last time I've had this much fun with a co-op game.
Left for dead?
@@imperialguard9246 Probably the last one yeah but I didn't play too much LFD.
Deep Rock Galactic is another star in the multiplayer constellation.
@@imperialguard9246 I came here to say that I miss L4D/L4D2
12:12 "Stuff gets heated in Helldivers." And that is not including the fire tornadoes
That was definitely an understatement
Ah, the red Stress Rope
I don't a single person who I've played helldivers 2 not immedately jam out to the sound track as we jump.
There’s always at least one in my friend group that goes “BWAM BWAM BWAM-BWAAAAAAAM…. BWAAAAAM BWAAAAAAM”
@@darksceptre7 i know him because its me
The theme is so catchy my 5 year old is humming it
"Every time you come back you get a different voice" hell no, I made damn sure I always come back with Yuri Lowenthal screaming sweet liberty into my ears
One important detail that wasn't mentioned is that Helldivers 2 is a game in a living, breathing galaxy.
Not only are there three different unique enemy factions that behave in their own way and require different strategies to deal with but you can also "liberate" (conquer) planets and entire sectors which changes how the enemy acts next.
Furthermore the devs act as a Game Master, sorta like in DnD, to if you unexpectedly steamroll an entire sector together with hundreds of thousands of fellow Helldivers the enemy might suddenly launch a big counteroffensive with new, tough units. To get an idea of how awesomely terrifying and engaging that is just look up the battles for _Malevelon Creek,_ veterans of which still command respects to this day (and are probably lucrative clients for a whole host of psychologists specialized on PTSD).
Also each of the hundreds of planets is unique, with different scenery, different environmental challenges etc. and changes in difficulty, rather than increasing the enemies' health of damage, primarily increase their numbers and add new heavy hitter units to deal with which makes the experience just that much better and more rewarding compared to games where pushover enemies just suddenly become tanks out of nowhere with a change in difficulty...
I honestly feel like the most significant difference is how fun it is to actually shoot bugs (and bots of course) in H2 in comparison to SST:E. The weightiness and viscerally of the gunplay and combat in H2 feels very satisfying, particularly with how bugs dismember and tear apart as you shoot them. In SST:E, I just don’t think it’s fun enough to do what you spend most of your time doing - and that’s shooting bugs. It’s not only about that, but it’s a comparison that’s appropriate. The music and sound design are also vastly superior in H2. It’s a lot of things, but these things are key for me.
Yes I definetively love turning a Hunter into orange mist with my breaker
Truth, the gun play and audio in ST:E fall flat.
Starship Troopers: Extinction took some interesting design choices, but I think the more simplistic approach with Helldivers shows that going bigger isnt always better. Not to mention people feel invested in the world of Helldivers
Great video. You touched on it a bit but think it's worth talking a lot about how Helldivers just totally gets the political satire of Starship Troopers (element 710 just being "OIL" flipped upside down) while the ST game seemingly doesn't understand what makes its own source material so subversive and funny
every followup to the OG movie is so embarassing, they don't get it AT ALL
@@yurifairy2969 The animations get closer to the book, but while its more trustworthy, its has less soul, if that made any sense.
@@gamediverbrThat’s because the book was boring and stupid.
@@Spectacular_Insanity Ok, Verhoeven.
Reminder that the director for ST did not touch the book. He did not read any of the source material, so i the source material for the game uses the book, well... It's going to be very different from the film.
An important thing to remember is that not only is it a full game at launch, but its also recieving constant support and monthy content updates, along with properly using the live service model. Its biggest strength is that its refreshing in every way, and is a breath of life back into an industry that was generally on a constant downward slide. Not to mention its just a very well designed game to back everything else up.
fundamentally and technically these 2 games are different, one is a 4 man party open world mission based action game and the other is a open world 16 man coop fighting hundreds of alien insects... development wise the latter is a lot harder to make.
Also, one is fun the other is not.
Helldiver is an instance game. Having big maps don't make a game open world, and I guess Starship Troopers: Extermination is also an instance game. If we were always dropping on the same planet from which we could reach all battle fields then it would be an open world. The closest open world game that come to mind to be what open world would be for Helldiver is start citizen or Space Engineers.
You don't gib bugs in ST. It's been a year and I think you still can't gib bugs.
Since when is ST:E an open world game? You're dropped on to a map, comparable in size to the maps in HD2, and you have missions you need to complete in order to win. It's not an open world game at all.
Not entirely true, some missions take place in one base, making it a horde mode mission, others are seek and destroy and theres promise that even more varied mission types are being worked on. Its truly exciting to be a part of a game that is technically finished yet the developers can expand on the content as much as they want. Plus the lore behind what's going on in the war on any given day through the major orders.
I played ST:E when it came out, and most of the problems listed were situational to the rapid decline caused by the lack of proper support and patches the game needed.
ST:E ran like a gem on my moderate hardware, and the gameplay was enchanting when the servers were full. The game had the same sense of community Helldivers 2 has, albeit smaller. The desolation and lack of support firepower that you've experienced was the main driving force of tension and fear, as people had to rely in small groups to maintain control of and deliver ore from far and vulnerable sections of the map where bugs could ambush you without warning. ST:E during its early days was a wonderful gem that I thought would have become one of the best games to exist on Steam, but apparently it wasn't until Helldivers 2 where I saw that culture and success become common.
I loved the game, I even have a special video of me getting fucking nuked by a Grenadier who was hiding in plain sight. Sadly, the Devs keep fucking it up and created a miasma of discontent towards playing the game. When the game started to run poorly on my systems, that's when I had to let it go. I really wish I could play it again sometimes, but 200 players on a good day is a sign that the game is no longer as good as it was a year ago.
I played ST:E on release and like yesterday.
First of all he l have old footage. Now it is kinda worse. Half a year ago it ran GREAT, now it barely struggles 20-40fps at times with same settings.
Content update is nice but they screwed optimalisation and game is unplayable atm.
@BOTmaster15 That's OWI for you. They dont know what the word optimization means.
They did a live Q&A here on YT last month (and doing another one later today actually) and one of the questions that was answered was about the performances. They decided to upgrade the game engine from UE4 to UE5 and the repercussions we're a lot harder than what they expected by doing that switch. Since then, they've put a team on optimisations only to eventually get back on par with what we had before than engine upgrade.
Yes it is currently buggy, but at least the devs know it and working on it everyday. We'll get there eventually ;)
@@FredyJabe hopefully, since ST:E is a really awesome concept that's now being overshadowed by Helldivers II
@@BOTmaster15its not released?
First impression matters. Early Access is the worst way to give a good first impression.
THANK YOU.
early access does no favors to players and imo it can seriously hurt a game’s long-term prospects
I'd be more pissed if buggy broken game releases as FULL RELEASE and it's early acceas masking as full release
Which one is better?
Buggy Early access
Or
Buggy Full release
My question is why the hell is an established 30 year old franchise in early release?
Early release is helpful with small teams and new IPs to generate interest and funding for the small teams that don't have the traditional backing of big studios.
@@kajmak64bit76 Bugs are fine, they're not the issue. A game can still be buggy but havean obviously great game behind it.
@@Razumen true but the problem is when you got a game with a great bug behind it
It's important to remember that Helldivers 2 has been in development for 8 years compared to Starship Troopers Extermination roughly 3 years of development.
So it's not entirely fair to compare them like this. Given time, STE will turn into a great co-op game much like Helldivers 2, Darktide, Deep Rock Galactic etc. are.
Provided that the studio has the time to keep working on it.
@@Warfokithey have access to the Starship Troopers license for 5 years, and have an internal roadmap for that full 5 years.
They have a WWII game called "Squad 44" with fewer players, and it is still receiving updates.
I doubt development will be dropped any time soon
What little glitches i encountered are the FUNNIEST i have ever seen. Clipping into ground, being stuck in a wall and cant die, dropping on a objective and getting stuck in a hole or egg. I laugh a good one every time i play with friends.
I got ST:E a month after launch and sunk 170 hours into it over the span of a year. The death of that game was caused by several factors:
1) The weapon variety for the first few months was: a base rifle, a class specific weapon, and a slightly better version of the initial Rifle. Later on we got shotguns and a much better sniper rifle, but it's honestly such a terrible variety of weapons even a year on.
2) There were only 5 enemy types at launch. A 6th enemy type and fire variants of the others were added, but that's it. A year later and we still aren't fighting the bugs that were a staple of the movies.
3) Performance after the upgrade to UE5 was abysmal. Most players could handle high graphics settings on UE4, but UE5 would bring things to a crawl even on minimal settings.
There are several other issues that plague the game (i.e. lack of perk and equipment choices), but the main reason this game died was because what was released was essentially a proof of concept. The game still needed another 3 years of development before it was even ready for early access, but it's kinda too late with how well Helldivers 2 is performing.
It hasn't even launched yet?
@@TheDsRequiemit did
40 hours? Fucking rookie numbers gotta pump those up!.
lol, funny seeing how many stratagems he's yet to unlock!
Sounds downright treasonous to be honest. I think he might be a bug sympathizer.
I love that you included the terminal montage video in your summary here! Nice job
Helldiver's 2 simply captures more of that Starship trooper feeling, the propaganda, voice lines, animations, what more can you ask for
tbh, thats the stuff you add in way later in development right? So most of that probably will still come to STE. Its a shame it was released so early though...
@@felix-gj4utwill it though? 12+ months in early access making it look more like abandon ware than a large and exciting game still in active development.
HD2 had more features and variety at launch than ST:E does this deep in and while base building can be a lark, there’s only so many ways to pilot down mines, turrets and walls before it’s optimised and you realise you can’t even man those walls without a jump pack.
And energy new map, feature, weapon and event in HD2 just shows how stalled out and sluggish development of ST:E is.
Big plans half asses execution vs specific goal in mind (sequel but third person not too down) and a proper development budget.
But the PvE extraction/scenario shooter has the de-facto group leader it was previously lacking (I love EDF and DRG but they each have deep flaws) so all the competition has to do that much more to compete.
exactly. in perspective even, an indie project in early access unfortunately has no chance competing with an AA game that does it overall better. literally HD2 was the reinforcement the players needed and droppped on top of STE
Just did a playthrough as i was running, dipping, dodging, dodging Flamming, Running and doing all that when out of stims and Health at like a pinky nail. All while hunters, Jumper's and 2 Charges where on my god damn ass and my GOD was it stress and god bless a team mate saw it all and what a blast it was as he was in chat reacting to my suffering getting ragdolled and flung towards a rock mantling that damn rock running getting ragdolled down a small fall too a small items i can loot (NO STIMS) but at least got some ammo.
All that and finally that commentary team mate stimed me up while laughing and said he has never seen such entertainment and was surprised i survived all that hazard and getting bulldozed by two Chargers.
I feel so honoured i made a team mates day more happier and yes even i was laughing through it and paniked half the time THANK GOD i picked up a random shield bag pack when i had like 2 stims left before the next 7 minutes id go through Hell and back also Flamethrower is awesome.
EDF 6 rubbing their hands and licking their lips right now.
That game runs like a moldy old potato, there PC ports are just too janky. I had to refund the latest EDF
EDF suffers from the visuals.
Too many plebs with no ability to look past them for the gameplay and variety on offer.
It’s clunky but I’d still take 4.1, 5 and in a few months 6 over helldivers, especially with how badly the standardisation-guy is butchering all the fun out of the game while every mission is just becoming a 30+ minute slog now.
Plus people like the HD2 call ins but support weapons aside EDF lows them out of the water.
love the overwhelming playerbase branchign form OSDT, Warhammer, Lost Planet, EDF, etc..
EDF isn't even the same type of game.
Plus it is WAY jankier and nowhere as good in terms of visuals, animations, music, etc.
I don't get how a game that is about 80% EDF 5 by volume has a worse PC port than it,is It a capital offense to make a decent PC port in the Dictatorial People's Republic of Japan?
To be fair to early access games, it can work like in the case of Baldur's Gate 3. Years before it fully launched, you could essentially pre-order the game and play through the first act in it's horribly unoptimized and buggy early state. The reason I think it works for BG3 though is that Larian REALLY listened to the players, not only did they make it painfully clear that the early access version was actually a true "beta" and nowhere near the final product, but also that they wanted players to find bugs and areas the game was lacking and/or could be improved, and then they addressed it, almost all of it! The whole thing was actually an amazing way of finishing development with player input which I believe is partially why it was such a success, the devs truly cared about the best possible player experience.
So I tend to refrain from judging games just cause they have an early access, it really comes down to how they use it, and idk if I'd count the devs at Outworld out just yet based on what you showed here, if they're updating the game and addressing player concerns then it could end up being an amazing game still. But if it's more like Blizzard-style "betas" that are just ways to get more money from the players as they ignore them and keep working on the game as they would regardless of input, or in Blizzard's case just don't cause their Betas rarely change when going into the full release, THEN I feel it's warranted to shit on the early access aspect of it.
Regardless, HD2 is amazing and more dev teams should look to them as an example of what makes a game successful.
Every time you load STE there is a Early development message that you have to click through to start playing the game. They put out messages and hot fixes at least once a month, and they have a road map you can view that gives their target goals and when they hope to implement them. The game as it stands now is something like 30% of the planned content. The devs are active and respond to community messages. If they keep going the way they've been so far, then the game should do fine. there was a patch to day where they fixed some bugs and rebalanced some of the gear from the classes they just added.
Larian has a solid fanbase. I became one back DOS2
6 months later after this video has been posted and HDII not only survived so called "Sony account linking shenanigans" that single handedly cut off 170 countries from accessing the game and also very *VERY* controversial Escalation of Freedom update release...
...but also managed to get back a considerably large amount of players, to a point where you can find stable-ish 100k players DAILY on all platforms playing at the same time.
I saw that number somewhere else too, I'm curious where they get it exactly cus steam hasn't hit 30k concurrent in months been since May for 90k, unless there's just that many ps players, I wouldn't know though since I don't do cross play
"the guns are well-balanced and continue to improve every update"
Umm... What??
Yeah that didn't age well did it? It's unfortunate they lost a big chunk of their player base too by constantly nerfing guns in a PVE game.
That point was paid for by HD2's shitty balancing team. 🤣
RIP my beautiful Erupter....
escalation of freedom was a dark time lmao
at least almost every weapon is viable again.
Dark time indeed, but now we can move on and have more new contents for the future
Starship troopers is a great game, but it’s walking so Helldivers can run. However now with this Sony deal, I feel you are going to have a lot more people come back. Not to mention 16 play coop is fun as fuck haha.
What if i told you Sony owns the Starship Troopers IP as well? Yep, it belongs to Tristar Pictures which is a subsidiary of Sony pictures
Never played it but I can imagine the goofiness of 16 players breaking up into groups to perform various tasks while experiencing their own shenanigansa
What SONY deal?
Considering at its lowest helldivers had a minimum of 10,000 players after 8 months of nothing equivalent to how much Starship had players when it launched and now it has 150k players with the release of the illuminate
With recent developments, a new big point to Helldivers is their adaptability. They were pulling down hard with nerfs and unnecessary tedium but through feed back and interaction with the a big member of the Arrow head team, pilestedt, things have corrected course and the game's better than it ever was.
I cant wait for the Troopers release on console, 16 man team chat sounds hilariously chaotic.
I’m around 200 hours on PS5 (had a bit of a drop off) but the music when I dive gives me those pre-battle chills every time
ST:E comes from OWI, a studio that is better known for a game from the realistic spectrum of shooters. They had to go from designing a PvP game to a horde shooter, when most of their projects were always PvP focused.
OWI also has far less devs allocated to working on the game than their cash cow of Squad. They finally had a major update a couple months ago (for the better, I might add).
A lot of the complaints between the two I think are from design philosophies of the game, the allocation of studio resources, and the community feedback loops.
And what we have now of STE is probably 30% of the game. According to their road map there are 4 more planets, a galactic war mode, more bugs, marauder suits, more weapons, and the Hero of the federation difficulty.
This review is a bit lackluster on ST:E, like the tutorial reaction was already very opnionated as if going in just to shit on the game regardless.
Helldivers 2 is amazing and I love the hell out of it.
However ST:E has a lot more than the reviewer gave it credit for
Theres multiple gamemodes too, the fact that both the spawn and base position is always different isnt mentioned. That actually makes base building a lot of fun cause you have to figure out what works best with the surrounding area.
Is the Map dead? Boring? How? There are tons of Starship Troopers inspired details all over the place.
There are tons of corpses near walls. Tons of dead Bugs too. A burned out huge firebug from the movie is there as well. The Caves are deep and creepy, especially the one in the North East.
Starship troopers actually one ups Helldivers on that because there is a ton more variety to their big map since there are actual huge structures built into map and not just a few small buildings strewn here and there.
Building takes long? Yes its a 16 player games, youre not supposed to be able to build a wall back up in 2 seconds after it got torn down either.
Bulletspongy.. Yes cause youre not a superman in ST:E neither are you in Helldivers but that'd be the result.
I like both games. Helldivers is ultimately better, also in full release.
But this review doesnt feel like its about reviewing, but about making a video about helldivers in any way possible.
Bulletspongy shouldn't be a valid point since in the movie YOU CAN SEE THAT and some enemies in HD2 also are bullet sponges (fucking stalkers).
I agree with your critique on the world being empty/hollow, if we remove the glasses, HD2 is not so different in that regard.
Where are the towns?
Spaceports?
Planets only have a similar biome all over the surface?
A metric on how to evaluate the emptiness would be fair to both.
@@TheLastCustomer The games are fundamentally different. The bullet sponge arachnids actively discourage lone wolfing, and make teamwork a necessity. Gathering ore, gas, or hitting side objectives are all squad based actions that require team work. Honestly i love HD2 but i really only like playing against bots, because the bugs are too easy. i prefer the starship trooper bugs that shred you in an instant. There are also 4 planets in development for STE so there will be more varity in the future.
yeah, i got the fell to. Its like he saw Helldivers success, decided to make a Video no one else already has. That explains the Forty Hours (also forming an opinion on that is not based enough for a review) and then didn't only played like 1/2 Hours of Starship Troopers Extermination (he doesn't know about the Spawn being different so he only played for like one Rotation, if he even played at all)
Saying the hell divers wasn't a buggy disaster on launch is the fattest cope I have ever seen
Cuz it really wasn’t, compared to 90% of other games it was goos
@@templarmarine675this is a flat out lie. Constant dropping out of games, connection issues, friends being invisible when they are online, stratagems bugging out, sound issues etc. If you didn't experience this that's genuinely good but you≠everyone else
@@dalvinduchesne2325those were servers issues
The turns have tabled
What? Have you even looked at the player numbers? Helldivers has a daily leak of over 30k players even before the last big update. STE had an Alltime PEAK of 16k players. Don’t just repeat and scream stupid shit that you saw someone engagement bait with doom posting
Beans
have the tables have turned, hd2 is back although not to its former glory but lets be honest 400k players at one given time is quite unreasonable to get back
This video aged like fine milk.
I mean I still find it fun but yeah there abt to buff all the weopons
@@fractal6482yep and a new war bond
Big update today lil bro, and nah troopers is still ass and I’ll bet 100$ you never even touched troopers 😂
This video reaged like a fine wine now
Not anymore. We’re so back.
Ranking up in helldivers (leveling up) is much worse than in any other game I've seen. No fanfare. Nothing. Just a bar filling up and a small "level up" in the corner.
That's probably because it has almost no impact on the game past level 20, which I'm personally fine with
@@Omegaset I don't care about it either, but the video states that leveling up in HD2 is good. Which it isn't
@@MrNaevus19 ah I see
Because you need lights and whistles to make you feel good about yourself
Its time to update your video Ziggy. 'Helldivers 2 Is On A 60 Day Life Support'
damn your video quality is alot better than i would expect from a youtuber with 1,5k subs
Helldivers was conceptually new. Helldivers took the bug hunting super patriotic soldiers aspect of starship troopers and mad it it’s own. It also made cooler costumes, armor and weapons for the characters to wear and use and let you call in massively devastating air strikes. It also appeals to Star Wars, Terminator and Halo fans with the varying enemies, armors and look and feel. The game was also marketed as Vietnam in space with how difficult it could be and that appeals to the dark souls fans. They mainly appealed to hard core gamers who like sci - fi military shooters and cranked the explosions up to 11. Star ship troopers was just a launch pad for this game and Helldivers is it’s own entity.
Thing is that they had the theme, setting, general gameplay, etc already done years ago with Helldivers 1. A lot of things from that game set their next game up for success. Helldivers 2 didn't come out of a vacuum.
On the other hand, Starship Troopers Extermination is coming from dev team that has never made a game like this before, in both theme and gameplay. They only made milsim PvP games before.
Helldivers 2 just had so much going for it and was always going to be the better game.
The somber Spider-Man 2 music at the very end did NOT go unnoticed lol.
Very good analysis video though! I didn't even know there was a Starship Troopers game, and you explained every detail that made it fail. Well done
Not with the new Update. Starship trooper really improved. Love it now!
9:29 wrong, you can select which voice you spawn with, by default it is random
I honestly disagree in some aspects, i have both games. And yes is clearly that HD2 is a very very much polished game.
But about the gameplay loop i find both fun, i find that ST extermination aims more for a more casual FPS gamer while HD2 clearly aims to a more tryhard coop player.
Different games, different gameplays with the same theme if you will.
And clearly it feels like the chaotic scenary of Starship trooper with 16 players feels more like being in the movie than the 4 "super heroes" alone in my opinion.
So in my opinion if they polish the idea of Starship trooper i find it more viable for casual players.
Adding 3rd person in starship would open it to more people too
"4 super heroes"? Sounds like you never play on Helldive missions.
@@SuwinTzi I did, it feels much more power than ST-E, you call orbitals strikes, similar to what magicks were bascially in magicka, the feel of power is much more in helldivers than in starship trooper, even if the bugs can kill you in a few hits
@@npcimknot958 I completely agree, thats one amazing move from Arrowhead, 3rd person is much more popular in console players probably, but still some PC players will like the 3rd person camera.
And clearly console market is very important not only in numbers but also in notoriety
Ste is really not chaotic, atleast not in any normal match without a ambush mutator
Here to make fun of all the idiots who believed starship troopers would be a flop
This aged like fine wine, StarShip Trooper Extermination have dropped it's 1.0 release and is still a clunky mess
Well.. Starship troopers fully released the other day. This didn’t age well 😂
Yeah 1.000 players now vs 20.000 playing Helldivers :)
Wait, it came out last year? Are you being fr or just joking? I’ve never heard of it 0:31
"Not a horrifically buggy mess..." ...lol.
You know you make so you have the same voice everytime you respawn in Helldivers 2 right
"Guns are well balanced and continue to improve every update"
😂😂😂😂😂
C'mon man
TELL HIM BROOOOOO
This whole video aged like milk
@@ramannoodles. fine wine you mean?
The music playing as you drop off orbit gets you all pumped up.
The music that kicks in when you call in extraction at difficulty 7+ that's the real kicker lol all these emotions kick in and you sit up from your chair and get on full sweaty mode 😅😅😅
5:00 The music is not only music during gameplay it alert´s the players for incoming bugs or bots.. you just need to pay attention and listen. i have over 700 hours of game play now in HD2.
I'm reinstalling Helldivers
ST:E is still in early access so it's not even finished yet. How can you make a comparison?
Here I was worried the starship troopers game would never stand a chance against helldivers 2 success..
WELP!! XD
And the success is back… Just like that.
Well it doesn’t as you can see it’s back.
@@_FIow SON of a! XD Just cant keep up with the bs
@@Absolynth same I didn’t believe it either but seems like we bullied Sony hard enough :)
The thing that really put me off was how weak the guns were. You had to mag dump into the warriors to kill it which meant a solid 5s of uninterrupted full auto. You may have 60 rounds in a mag but you'll need at least 40 of them per bug. 240 total ammo and you're out of ammo by the 6th bug you see. Adding in your pistol you only have about 10 kills before you're flat out of ammo and completely useless in the field. Hd2 as long as you aren't throwing away full mags every reload you almost never find yourself running dry. It's just not fun to spend 30s shooting full auto then find yourself helpless because you've spent all your ammo and there's still bugs coming at you.
Me: happy to see hd2 praise 😊
Also me: realizing it’s 4 months old 😢
Currently sitting at 47+ hours of gameplay on Helldivers 2 and the hellpod drop into every mission continues to give me goosebumps every single fucking time with that badass music playing in the background. I could have played for 9 hours straight and it’d still hype me up every mission
Ahh this aged well 😂😂😂🤣🤣
They reversed the nerfs, so in a way, yes, and no
Helldivers remembers that games are supposed to be 'FUN', not a part time job that requires you to drip feed it money or you get fired. Great video Ziggy, I am looking forward to more from you.
Guns continue to improve every patch? we playing the same game? the guns have experienced nothing but nerfs.
It's time for you to play the game
4:50 so true. Everyone knows this sound, the 3 trumpets. I always hum it to myself whenver I load in or sometimes randomly throughout the day if i hear anything similar to the first trumpet.
The game didn’t flop starship troopers. The game is geared towards a more older audience. If that makes any sense for the people who’ve actually seen the movie who can live the action.
ST:E "He does exactly what I do."
Helldivers 2: *"But better."*
Nah
Funny how this is about to be reversed now lol
it got unreversed
Yeah it didn't happen. Thankfully.. 😊
I really liked the Starship Troopers game. After their big update that reworked all the classes the game was really unstable for me. Kept crashing especially when I tried to group with my friends.
The whole point was to play it with friends so I after troubleshooting failed I uninstalled.
I noticed a lot of people saying every time you die you come back with a different voice, but that's just if you don't select a voice model. If you select a specific one it's still the same voice every time.
Yeah , this confused me too when friend said it as I have same voice every time.
Its worth mentioning there are ALOT of “early access” games that are absolutely great. Squad was in early access for years and now its probably the best “accessible” milsim game there is, squad is also made by offworld industries same team that made starship troopers extermination. But for every good early access game theres 10 cash grab scams
Anyone here on May 3rd after Sony announced the PSN req?
Here we go boys, this is how democracy falls 😭
I don’t want people to leave because of an easy acct setup, but I do understand why everyone hates it… please arrowhead stop this
Democracy always fails, thats why Starship Troopers is a Federation instead :)
So uhhh i guess super earth is dead is guess starship troopers is my next job after being a helldiver so uhh yes next stop starship troopers
AH has no control, this is entirely Sony. We were told BY Arrowhead to review bomb and refund the game.
THEY TOLD US TO. They are as pissed about this as us, and have given us a means to fight back.
We're Doing Our Part.
WILL YOU?
@@Sphendrana AH are idiots if they trusted Sony on the first place... one of the most DEI companies, im surprised this is what They needed to do to fck over gamers like they always do.
@@ShadowFri3nd Good and smart people get duped by deals too good to be true all the time because they have hope that the next people will treat them better than the last.
Guess what AH is made up of? People!
They're not idiots for trying to get a better publisher back when things didn't work with Paradox. Besides, Sony already had the IP rights in 2015.
Anyways. Regardless of their faults and shortcomings....They're trying to fix this. Don't play Sony off just because you think AH is stupid. They're the evil here, at least we have a dev team that wants to fix this and is doing something to try.
SES Wings Of Redemption here! Thank you for stepping up the recruitment campaign for us Helldivers! Continue to bring freedom to these autocratic bots and ungrateful bugs! Hopefully we'll meet on the front someday!
Starship Troopees isnt even out yet.....
What? It literally is 💀
@@hassandabo6288not really Sherlock
@@Randomcanadian20 If i can play the game then it is out is it not? It’s out in early access. 💀
@hassandabo6288 oh your slow in the head good to know uh it's called early access for a reason my friend not everything is ironed out or finished
08:54 is the 380mm barrage glitch where it rains down like machine gun fire and doesn't stop until the match ends. I've only seen it once and it was on a "kill terminids" mission where my friend simultaneously became invincible, so luckily we were able to complete the match lol.
To be fair all the clips you showed at 9:16 are not an example of how chaotic 9 is. You kinda just showed random bugs or unnecessary deaths
Yeahhhhh…. But ST: E doesn’t require you to be cucked by SONY
Lol
LOLL
Which I think is going to be a factor that makes some helldivers players check STE out instead. Especially since they just released a new huge update
Lmao
Well diver the good news it that we won and sony wont be pressuring us to be forced to making a psn account. Thank god steam has a bigger dick
Wow this video aged like fine milk
?
Wow, this comment aged like fine milk
@@CaptainDeegan it also does :)
@@CaptainDeegan have you seen steam charts?
@@phalanx3803 the game is still incredibly popular, there are currently 60k players fighting on one planet alone
15:30 i have stopped buying games that cost more tan 55 USD, and games with in-game transactions is filtered out asap. like free games as POE-II a free game with microtransactions. looks really good TBF, but i wont play games like that anymore. Space Marines 2 i did buy even tho it was expensive, and the result today is, i dont play it after i was done with solo campaign. i still go back to Helldivers 2. Every now and then i buy a small amount of in-game credits from Helldivers 2 just to support the good work they do. warbonds i usually have credits to pay for the warbond without using my IRL money.
helldivers 2 will soon be less than starship troopers in terms of playerbase
comment aged like milk
@Gxmergeddon not really no. The intent was to stir people to do something about the sinking ship. And the devs noticed all the voices and did something. So it was very successful
Nah. Stinky old milk
you probably wont see this, but did you see the update they are going to release soon? it makes the bugs bodies become terrain and stuff. it also looks like they are paying more attention to the community and complaints, like you said
That sounds interesting! I genuinely want them to succeed and bring a player base back to this game, and it sounds like they have the potential. A lot will be riding on their full release in October
Hehehe Zoomer you jumped the gun. This aged like milk. Starship is cool but you babys problem is Space Marine 2. Enjoy your masterpiece... Or are you fighting for the emperor now?
I don't think i've ever played another game that managed to be this consistant in making me feel like i was in one of the most insane action setpieces in a big blockbuster sci-fi movie. And it does this over, and over and over again, not scripted... just powered by the pure mayhem all around you and your teammates, amazing graphics, great gunplay and the music... oh the music!
Games like Helldivers usually aren't even my thing and i had no plans of trying it because it seemed the whole "do some random missions, kill stuff, extract" would get old quickly for me.
And then i actually gave it a try with 2 of my RL mates... 50 hours in and i still can't get enough.
Starship Troopers about to get some new players from that PSN debacle
Dont think so.
It will
Lol nope
@@rogeryoung9934 nope Helldivers community bullied sony into the ground to the point they redacted that motion, on top of the EU side of things hitting them with that's illegal you sure about that chief ? as much I love the SST franchise extermination under delivered and fell flat, helldivers is pretty much everything we wanted in a SST game for decades now, so I highly doubt extermination will recover when Helldivers is just better in every possible aspect.
**Injects review bombing stim**
“NOT TODAY!”
That starship troopers thing looks like a Roblox game
Did bro turn off halo music that is heresy.
after my 50th dun dun dun duuuunnnn i couldnt take it anymore
Well you forgot one part star ship troopers is not out yet everyone playing the beta not the full release and hell divers had way more players until Sony made PC players to pay to play online so most of them left know your facts before speaking
Bro is bitching about facts on a video that's outdated. Learn to read a time stamp you goofy 😂
Over 260 hours in and the music and sound effects are still freaking awesome.
You cant honestly say that a game is problematic because it has bugs and then give Helldivers a pass.
The game is amazing, but it's amazing _in spite_ of all the bugs. They literally end up adding more bugs every time they fix something through a patch. I've had more crashes after the most recent patch than I did before the update. And I still want to keep playing everytime the game crashes because it's that fun.
we aren't individuals. some are but WE took part in the cloning program. AND IT WORKED!