Explaining The Difficulty Levels Of Civ 3
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- Опубліковано 25 лип 2019
- I'll be streaming an AI vs AI sid game! / suedeciviii noon EST, Sunday the 28th of July. There will be a prize for the viewer who picks the correct winner :)
I forgot to mention, goody hut results are worse on higher difficulty levels
Things not affected by difficulty level: AI playstyle/programming, and combat results between players. Despite getting a million free units, the combat results themselves are fair.
If you want to access debug mode, go to the map editor (civ3QEdit), then click on scenario properties. Turn it on, save as a new scenario, and load the scenario through civ content.
An AI only game on Sid difficulty would be fun to watch
Not sure if I missed it, or it wasn't in the video. Thankfully civfanatics helped me out. To enable debug mode, go to scenario, then scenario properties in the editor. Then next to the tab for barbarian activity, there's a flag for debug mode. You want that checked for debug mode.
First thing I noticed when jumping from Chieftain to Warlord was that it was nearly impossible for me to complete any wonders before other civs.
They need to do a definitive edition of this game. Update AI and a few graphics and keep everything else the same.
A god darned colosseum in Philadelphia.
I've been playing this game for years on lower difficulties because I'm mostly a casual player and don't want my boat rocked too hard, this was very informative. I'll probably start trying Monarch from now on. I enjoy having a challenge while still feeling like I'm progressing well, and this video cleared up a lot of my misconceptions. Thanks!
it's annoying when people brag about easy wins on anything higher than Regent
I've guessed that there's some consistent correlation, across all games, between the list of the AIs in the spaceship launch screen, and their move order. Using debug mode, the order of their moves on the first turn was the Inca, Portugal, Byzantines, English, Egypt, France, and Maya. On the spaceship launch screen they are listed from bottom to top as Inca, Portugal, Byzantines, English, Egypt, France, and Maya. This suggests that their move order can get predicted from the F10 screen. That could be useful as follows: You want one civ to attack someone. So, you try to get the lower civ to be at war with one of the upper civs. Or if you want a civ to counterattack another then, you pick the civ above the other one on the F10/spaceship launch screen. I don't have a good read on whether the AI attacking civ tends to win the war, or if the counterattacking civ tends to win the war. Assuming that them equivalent in units and resources, it might also vary with where each civ lies in the tech tree. I also don't know how much that affects them given them both as equivalent.
This guy is the foremost expert on Civ 3 in the world.
Learning how the AI plays has really helped my game. Baiting them into moving their troops certain directions, I've even learned to identify where undiscovered resources are thanks to the way they plant
750 years ago when I played the game for hours and hours, I'd ALWAYS set the workers to auto. Figures they'd program the auto to fuck you up. Just like C&C leave the units to auto target you'll get rocket squads targeting infantry or infantry and snipers targeting tanks.
Little old me back in the day decades ago could only beat Warlord, but Im on Regent now doing pretty well with your advice. Hope to get decent enough to beat monarch.
I wish i saw this video 15 years sto when i bought the freakin game! -.-‘
Lesson learnt: always take advantage of the AI's stupidity
These videos are great and really helpful for my play
Good information. Just what I was looking for.
To correct your ai happy level.
I've never used debug mode before. I feel surprised to learn that the AIs apparently run maximum science initially (if someone sees something different, I've looked at Sid level). That implies that they do adjust their sliders. My question is when and why. Is it always a unit support issue? Do they ever raise it if unit support is low? I think they rarely to never use their luxury slider.
I like this video a lot. One thing though. It's not actually all that difficult to win with one city on monarch level, if you can just avoid getting conquered. I've done it without having a freshwater bonus by 20k before.
number of citizen born content is based on per player difficulty. this cannot be set in the game normally, but the save files contain that information. i dont know about singleplayer, but in multiplayer all AIs have player difficulty regent set, while humans have the difficulty that was set in the difficulty setting. with savegame edits you can use this fact to give weaker players a handicap bonus