I have mobile notifications but I don’t get the notification about his videos until hours later. That being said Kripp has a super consistent schedule so it’s not hard to pop on right when he posts a video
Mech Invasion! - 3 3/3 Mech Battlecry: Magnetize all friendly mechs onto this minion. We haven't seen a Megnetic card like this, have we? I don't think it's really strong, but I haven't really seen a spin on Magnetic Mechanic on a while.
Well the issue I'm seeing is if you have the 1/3 mech and like, a goblin bomb out you get a 3 cost 4/6 with a pretty nice death rattle. So yeah 4 mana might make it a bit better but it'd just be hard to balance. There's already a card that's similar to your idea that destroys adjacent minions and gains their stats, and it was pretty ridiculous.
Alcachaz Yeah, my card is a hard to balanced win more card, thanks for your suggestions. But one thing. Void Terror is trash. I think that Rat Catcher is an interesting design, but today and in most metas Void Terror is absolute garbage.
Brandon Ortiz he’s not a troll he’s a fan and he does this and has done this for every video, look at his channel he makes compilations of Krupp’s vids
I found it confusing at first that Zerek, Master Cloner didn't get his own proper review. Kripp just had him in the background while going over Extra Arms, and that was it! I didn't even recognize Zerek as a card until I thought "What was the other Priest Legendary in this expansion?", and eventually revisited all of Kripp's Boomsday Card Reviews all over again.
Since Ben Brode left us you are the only one who can bring hype into these expansions. Without you I wouldn't even play Hearthstone. Thank you so much Kripp for your amazing work (and also Rania) ♥
Are you out of your mind Kripp? Think about Crystallizer on Warlock and Warrior. It's a starting boost in armor for Warrior removal, and it is an AMAZING trigger for self damage and missing health based cards for the Warlock, and allows it to "heal itself even when full health".
dunno dont think I actually saw a high attack mech with magnetic so far, so until they pump in like 4 mechs or so they arent really much of a threat and silencing them then, practically kills your opponent.
well... its gonna be an ultra aggro meta that will feature some unbeatable otk decks... and he really likes otk decks... but with all the aggro coming i think his excitement wont last long XD
For some reason he thinks the expansion will be aggro when it has been slow for the past couple expansions. He overvalues the strength of mechs. I doubt a single mech deck will crack tier 1.
Topsy Turvey is essentially an equivalent effect to inner fire in an inner fire deck. You could also always just use it to trigger something like pyromancer or questing adventurer. The problem with inner fire decks is always trying to get the only 2 copies of inner fire in your hand from your deck. This offers yet another way of getting a similar effect for OTKs. Especially if they use skulking geist on you. You can also kill any minion with 0 attack with it.. like eggs, or unpowered steambot or doomsayer. I think a good use for it would just be turning a tar creeper into a 5/1 attacker whenever you want. It'd also be fun to shadow madness a voidlord and then topsy turvey it into their face. Especially after doubling it's health.
13:07 3/5 for 5... He literally showed a card 20 seconds earlier that deals 5 damage to you and heals you back up, making this card a 6/5 for 3, or 7/8 worth of stats for 4 mana if you will...
An idea for goblin bombs could work like this. You load up your board with goblin bombs on turn 7, then on turn 8 you can combo necromechanic and void ripper for an immediate 4 damage per bomb.
You probably can do multiple combos with all the bomb cards. The legendary as well, at the higher end you can use Baron geddon for triggering them and doing 2 extra face dmg.
Spirit Bomb is a crazy card for Wild Even Warlock and will replace Darkbombs in that deck. It answers Totem Golem and Hench-Clan Thug, it accelerates you towards playable Molten Giants and buffed Hooked Reavers, it upgrades your spellstones, can't wait!
12:37 Crystallizer is meant to go with Nethersoul Buster on turn 3 or 4. Most often it will be more threatening than a 3/5, it'll be like a 4/5 on average and often a 5/5 or a 6/5.
These cards and the rest of the set have me excited. I find it interesting to see how they all play into Odd or Even decks. That's one thing a lot of UA-camrs havent covered...
All I have to say is that if Kripp doesn't try to cram every goblin bomb that he can into a deck and make it work then he is no longer the zany man i thought he was.
The issue with Mechano-Egg is that once it dies, the 8/8 Robosaur is also a mech. So Kangor's Endless Army may summon the 8/8 without any mech upgrades, which can potentially ruin any possible combos the Paladin has in mind. Not that it's bad to resurrect an 8/8 with a 7-mana spell, but there are other stronger magnetic synergies.
13:27 Now if only Blizzard would let us sort the cards in our hand, like you can in a real card game. 18:52 R.I.P. Unstable Portal. 20:34 Hello wild fatigue mage. 26:39 Who's the first with 7 times Mal'ganis on the board?
19:54 Kripp, you forgot to mention the fact that Necromechanic's text is actually DIFFERENT than Baron's because Necro triggers deathrattles on your weapons as well.
20:22 I have a better combo for you: turn 7 boommaster Flark; turn 8 necromechanic and void ripper, BOOM!, 16 damage finisher for turn 8 or a 8 damage end for turn 10 if you don't have the necro on board
Here’s a question what happens if you magnetize a mech and harbinger is in play? Does harbinger become a copy of the mech or the combined mechs or neither?
I don't think Necromechanic is Power-creep at all. It costs more mana (+ 2 attack - 1 Health), and with that extra cost you mostly gain stats. Now in a hunter deck it's admittedly good for a card like this to represent more of a threat on it's own in addition to its effect when deathrattles trigger, BUT let's not forget that since then a lot of powerful deathrattle's have left the standard format - namely Sylvanas.
Crystallizer is a fantastic "armour trigger" for Warrior for say Shield Slam and Reckless Flurry (even things like Mortal Strike benefit from a "no net loss" health reduction).
I just went through all your review videos and didn’t see any mention of the new priest Legendary minion, Zerek. If I missed it I’d appreciate someone pointing me in the direction of the correct video!
The fact that they didnt print a dirty rat effect is just stupid not just cuz of shudderwock but the combos that so many of this set cards can enable to other classes too that can likely kill you from hand....i rly hope the meta wont be that horrible but thats unlikely as nether aggro nor midrange are seem to be viable to have these deck in check (odd pala odd rogue and secret mage are tempo and not even that good to have them countered also these mech decks wont be that impactful other than for fun decks imo)
Abomination can clear those bombs and there was another Abomination that was released a few expansions ago. I can't remember the name of him but I'm pretty sure you guys know what card am I talking about. When that card dies it deals 5 damage to your bored. There are a lot of ways to clear the Goblin bombs. but since the hunter has a card like a necromechanic and the new legendary Flark, that produces 4 of these bombs. we're probably going to see a Goblin Bomb Hunter down the way.
+J de G I mean true, but it could matter. You may have some minions already on the board that aren't inner fired, or your opponent paladin reduces their attack to 1 or something. Still unlikely but you know it's gonna happen at some point.
It is like Electra Stormsurge and Omega Mind First Volcano has lifesteal, but the second I believe not since Electra casts not you And the Omega Mind says *your* spells It is very important to notice the *your* word
The modifier you see below the card when you hover over it is called something else, not inner fire right? If that is the case she doesn’t really cast “inner fire” only gives the minions a modifier with the same effect.
Topsy Turvy can act effectively as a 0 mana inner fire on any minion with more than 0 attack or as removal assistance, and for rogues who steal the card somehow it acts as a combo starter.
so what happens when you silence a minion that has a mech magnetized to it? PS: I'd like to advocate for spirit bomb. It's almost like a 2 mana 4/1 weapon that can ignore taunt, is immune to ooze minions, and can kill minions with more than 4 attack without taking more than 4 damage. It's only weaknesses are counterspell, spells/minions that increase spell cost, and the trogg cards in wild. Spell damage would also buff it's minion damage without buffing the self inflicted damage (i hope)
On the topic of flarks boom-zooka. An 8 mana Savannah high and with rush is pretty decent of a card. Getting that and 2 other minions with rush, at the cost of not being able to target, is pretty good when you build your deck around it. Better than nerfed call of the wild. Solid card, probably not broken though.
I feel like people are kinda missing a big issue with magnetic. You get 1 mana 1/3 mechs in two classes that focus on mechs. AMAZING. Then look at the follow-up. There isn't a single 2 mana mech with magnetic in the set. Hell, the cheapest you get is for 3 mana only for Hunter. So you have to sit on that 1/3 or any other mechs you follow up with until turn 4 before you can even start doing something with magnetic. And even then, it's stuff like 2/4 Taunt, Divine Shield. Not particularly aggressive, I'm sure you'll agree. It's not until you get to FIVE mana where you get an aggressively stated magnetic minion with War Gear. It sounds to me like you play 1 mana mech, then you play 2 mana mech...waiting, waiting...you play 3 mana mech...still waiting...4 mana you maybe magnetise...and then 5 mana BAM, War Gear. At which point Even Shaman and Odd Rogue are dining on your intestines. You'd have to run the 2 mana 1/2 that discounts your mechs in hand to make that go faster...only then you're playing a 2 mana 1/2 in a zoo-ish deck. The cards just don't line up at all.
Hi ! Kripparrian :) quick question: Will you be doing a vid on Artifact new card game from valve, release date scheduled for 28th November 2018 ! Cheers! :)
I really thought that massive hand was gonna crush Kripp
it has before =)
Never lucky
luckily it didn't, kripp would lose about 50% bodymass
*WELCOME MY MECHA SPAWN UNTO THIS PLANE OF EXISTENCE. DO AS YOU WISH AS I HAVE CONQUERED ALL.*
Mecha'thun - I believe in you, my lord! You WILL be viable!
*YES, FAITHFUL PAWN. BEFORE GALVANIZER, FEW BELIEVED. YOUR FERVOR IS OBSERVED.*
Where the Flark did you come from?
Hear the call of Mecha'thun!
*I HAVE ALWAYS BEEN, CARBON-MAN.*
Skipperino has his house hooked up to a sound system that goes off when Kripp posts a video I swear
Kiran Gregerson What if... Kripp is Skipperino?
Or just phone notifications.
or just mobile notifications turned on
I have mobile notifications but I don’t get the notification about his videos until hours later. That being said Kripp has a super consistent schedule so it’s not hard to pop on right when he posts a video
Mobile notifications do not push immediately when a video is uploaded, so it's not that
Mech Invasion!
- 3 3/3 Mech Battlecry: Magnetize all friendly mechs onto this minion.
We haven't seen a Megnetic card like this, have we? I don't think it's really strong, but I haven't really seen a spin on Magnetic Mechanic on a while.
That's a pretty good idea, my only issue with it is that 3 mana for a mega minion on turn 3 is a bit ridiculous
Alcachaz I mean it is a mega minion on turn 3 if you control few mechs before turn 3, but I guess it's too strong. Maybe 4 mana?
Well the issue I'm seeing is if you have the 1/3 mech and like, a goblin bomb out you get a 3 cost 4/6 with a pretty nice death rattle. So yeah 4 mana might make it a bit better but it'd just be hard to balance. There's already a card that's similar to your idea that destroys adjacent minions and gains their stats, and it was pretty ridiculous.
Alcachaz
Yeah, my card is a hard to balanced win more card, thanks for your suggestions. But one thing.
Void Terror is trash.
I think that Rat Catcher is an interesting design, but today and in most metas Void Terror is absolute garbage.
Custom Carderino Kripperino Not today, in the past though Void Terror was pretty good in some decks.
32:15 SPECIMEN ForsenT
32:11 ForsenE
forsenT SPESHIMEN
CANT C ForsenT
SPISHMEM
Shut up. Can't you see thats fkn Wall-E
1:21 see cards
41:49 skip cards
wtf
don't feed the skip troll
Brandon Ortiz he’s not a troll he’s a fan and he does this and has done this for every video, look at his channel he makes compilations of Krupp’s vids
He's a troll now because he was fired
On the face of Spark Drill
WhereIsKripperinoInTheThumbnailerino lmao
Luciano Batista yes
I found it confusing at first that Zerek, Master Cloner didn't get his own proper review.
Kripp just had him in the background while going over Extra Arms, and that was it!
I didn't even recognize Zerek as a card until I thought "What was the other Priest Legendary in this expansion?",
and eventually revisited all of Kripp's Boomsday Card Reviews all over again.
Since Ben Brode left us you are the only one who can bring hype into these expansions. Without you I wouldn't even play Hearthstone. Thank you so much Kripp for your amazing work (and also Rania) ♥
31:30 i think the point is to use the Mage project with it, the dollmaster guy as well?
Are you out of your mind Kripp? Think about Crystallizer on Warlock and Warrior. It's a starting boost in armor for Warrior removal, and it is an AMAZING trigger for self damage and missing health based cards for the Warlock, and allows it to "heal itself even when full health".
Damaged Stegotron + Brann POGGERS
Don't forget the Shudderwock synergy!
i find it strange that kripp did not mention the synergy between crystallizer and nethersoul buster... thats a 1/3 + a 6/5 at turn 4.
yea it's quite funny how he missed synergy between 3 cards that were super close to each other :) (the bomb spell too)
also synergizes with Hooked Reaver!
wow its almost like he brushed past a synergy that's complete garbage and won't see play to save time :0 wow
with that 2 mana spell sure, but crystallizer + buster is sick, it's cheap and positive only
Came here for this. A turn four with a 1/3 + a 6/5 with basically no disadvantage is crazy good!
Celestia of course goes in unicorn priest, turning it into alicorn priest.
Celestia best princess
“Hey, that's a piece of shit” - Top 10 Kripp quotes 2018
I predict a huge resurgence of silence with this new expansion.
link670 *YOUR MAGIX SHALL NOT SAVE YOU!*
yep... things is... you can only put 2 spellmages and 2 owls and 2 polymorphous in one deck...
which will not be enough against aggro mech decks XD
yeah ik Play Priest. +2 Silence and +2 Mass Dispel
Then shadow visions for +2 of either
Total of 10 silences
~still not enough~
dunno dont think I actually saw a high attack mech with magnetic so far, so until they pump in like 4 mechs or so they arent really much of a threat and silencing them then, practically kills your opponent.
Agreed . Silence will save our asses
The deal 6 split damage to your minions actually could work pretty well with a recruit warrior with patrons, rots face and gunspire.
Mech are preeeeeety Wonderful! Not more than me tho.
*TRIFLING GNOME. YOUR ARROGANCE WILL BE YOUR UNDOING.*
You don't even have a start of game animation whizbang, i'm disappointed in you
ERROR! ERROR!
Errorino Errorino Kripperino lol
kripp seems to be excited about this new expansion
GreenMan42O well the last one was so bad that this one seems like it's perfect.
Queue me on this krip will hate this expansion in arena
well... its gonna be an ultra aggro meta that will feature some unbeatable otk decks...
and he really likes otk decks...
but with all the aggro coming i think his excitement wont last long XD
Anthony Tosh Why was it bad?
For some reason he thinks the expansion will be aggro when it has been slow for the past couple expansions. He overvalues the strength of mechs. I doubt a single mech deck will crack tier 1.
Feign Death + MetaltoothLeaper in wild with all those Goblin Bombs is going to be crazy.
Palladin invasion!
Sunkeeperino Tarimerino Kripperino I've been wondering, who does Un'goro belong to?
strictlydiesel Your mum.
Its always more fun to watch these videos when the expantion is already out for a while
Haven't felt this hype for an expansion in a long time.
A Rager thats actually quite good.
What a time to be alive.
Hey guys how's it going in here
Pretty good, how about you?
I love pritt sticks
GlueSnifferino Kripperino good comment.
1:21 ---- 20:27 --- 37:03
2:02 ----- 22:37 --- 37:20
3:06 ----- 23:02 --- 38:09
4:09 ----- 23:49 --- 38:39
5:33 ----- 25:00 --- 38:58
6:27 ----- 25:20 --- 39:17
7:10 ----- 26:17 --- 40:22
8:10 ----- 26:40 --- 40:45
9:50 ----- 27:36
11:26 --- 28:40
12:04 --- 29:14
12:54 --- 30:00--(goblin bomb)
13:24 --- 30:30
14:06 --- 30:11
14:36 --- 31:36
15:44 --- 32:12
16:20 --- 32:57
17:07 --- 33:39
18:06 --- 34:20
18:55 --- 34:53
19:16 --- 35:14
19:29 --- 35:49
20:36 --- 36:54
37:00 that editing was great!
I wanna see how the goblin bomb OTK combo deck will work could be pretty fun even if not that great
32:13 Loose Speshimen forsenE
did he do this on purpose? :D
TREE ANT KRIPP, PRONOUNCE IT LIKE THAT, TREE ANT
27:45 The first 3 mana 4/4 is actually Dancing Swords from Naxxramas
Topsy Turvey is essentially an equivalent effect to inner fire in an inner fire deck. You could also always just use it to trigger something like pyromancer or questing adventurer. The problem with inner fire decks is always trying to get the only 2 copies of inner fire in your hand from your deck. This offers yet another way of getting a similar effect for OTKs. Especially if they use skulking geist on you.
You can also kill any minion with 0 attack with it.. like eggs, or unpowered steambot or doomsayer.
I think a good use for it would just be turning a tar creeper into a 5/1 attacker whenever you want.
It'd also be fun to shadow madness a voidlord and then topsy turvey it into their face. Especially after doubling it's health.
13:07 3/5 for 5... He literally showed a card 20 seconds earlier that deals 5 damage to you and heals you back up, making this card a 6/5 for 3, or 7/8 worth of stats for 4 mana if you will...
38:38 *T A C O - C O L O G I S T*
Battlecry: adds sour cream
woooohooo the neutral possessed villager mecharoo xD
11:42 THATS A LOT OF DAMAGE
Would brainstormer be decent in combo priest?
An idea for goblin bombs could work like this. You load up your board with goblin bombs on turn 7, then on turn 8 you can combo necromechanic and void ripper for an immediate 4 damage per bomb.
or feign death in wild to trigegr deathratlte of all of them without killing them. So double dmg.
Cysia true, it’s even faster than voidripper.
You probably can do multiple combos with all the bomb cards. The legendary as well, at the higher end you can use Baron geddon for triggering them and doing 2 extra face dmg.
Is grim patron loose specimen a thing?
😱 extra arms was the original twinspell card
Spirit Bomb is a crazy card for Wild Even Warlock and will replace Darkbombs in that deck. It answers Totem Golem and Hench-Clan Thug, it accelerates you towards playable Molten Giants and buffed Hooked Reavers, it upgrades your spellstones, can't wait!
12:37 Crystallizer is meant to go with Nethersoul Buster on turn 3 or 4. Most often it will be more threatening than a 3/5, it'll be like a 4/5 on average and often a 5/5 or a 6/5.
These cards and the rest of the set have me excited. I find it interesting to see how they all play into Odd or Even decks. That's one thing a lot of UA-camrs havent covered...
Imb4 some1 makes steel rager kripperino.
All I have to say is that if Kripp doesn't try to cram every goblin bomb that he can into a deck and make it work then he is no longer the zany man i thought he was.
35:19 damn Wall-E got buffed
Kidzin heh.. this comment of yours is not original, you got this from Trump
i don't watch trump, but to be fair that's obvious reference
Wall-E isn't even the reference. It's clearly Johnny 5. Kids these days!
Yeah because "rusty recycler" completely does not point at Wall-E as well ;P
Go D. Ussop
Pretty sure trump got it from famous jake.
27:45 wasn't Dancing Swords in Naxx the first 3 Mana 4/4?
Yup
11:42 *THAT’S A LOTTA DAMAGE!* Aaagh missed opportunity
Dat spark elemental television insight - perfect :D
At 11:43 you missed the opportunity to put in the flex tape guy. "THATS ALOTTA DAMAGE"
Skaterbot sound prediction:
Entrance: I am a skater bot!
Attack: See ya layer!
Death: I wasn't good enough
Thinking about the Hunter Legendary Spell, would minions lost eh "then they die" effect if they were magnetized to something else?
The issue with Mechano-Egg is that once it dies, the 8/8 Robosaur is also a mech. So Kangor's Endless Army may summon the 8/8 without any mech upgrades, which can potentially ruin any possible combos the Paladin has in mind.
Not that it's bad to resurrect an 8/8 with a 7-mana spell, but there are other stronger magnetic synergies.
11:42 Kripp's inner Phil Swift is showing
35:12 Wall-E inspired artwork?
Hey guys its me Trent, thanks for checking out my druid deck, see you next expansion
13:27 Now if only Blizzard would let us sort the cards in our hand, like you can in a real card game.
18:52 R.I.P. Unstable Portal.
20:34 Hello wild fatigue mage.
26:39 Who's the first with 7 times Mal'ganis on the board?
19:54
Kripp, you forgot to mention the fact that Necromechanic's text is actually DIFFERENT than Baron's because Necro triggers deathrattles on your weapons as well.
...except that's exactly what he said at 19:46?
"You don't have to be a priest to do that"
- Kripp 2018
with play crystallizer (12:14) with nethersoul buster (12:57) gets you one 1/3 and one 6/5 for 4 mana, pretty good right ?
20:22 I have a better combo for you: turn 7 boommaster Flark; turn 8 necromechanic and void ripper, BOOM!, 16 damage finisher for turn 8 or a 8 damage end for turn 10 if you don't have the necro on board
Boomzooka can also summon things like Kathrena or 7 mana deathrattle summon an 8 drop. That's REEEAAALLLYYY powerful.
11:10 What Meta does he refer to? Old Handlock?
Magnetic is not going to be part of the meta. It focuses on building single big guys which are easily handled by removal and silence.
Here’s a question what happens if you magnetize a mech and harbinger is in play? Does harbinger become a copy of the mech or the combined mechs or neither?
Reaper pulling Millhouse GG. Totally consistent.
I don't think Necromechanic is Power-creep at all. It costs more mana (+ 2 attack - 1 Health), and with that extra cost you mostly gain stats. Now in a hunter deck it's admittedly good for a card like this to represent more of a threat on it's own in addition to its effect when deathrattles trigger, BUT let's not forget that since then a lot of powerful deathrattle's have left the standard format - namely Sylvanas.
There are some deathrattle weapons for Hunter I believe.
True. Kripp is smoking stuff if he thinks Baron is worse than the epic.
30:30 "They're all gonna laugh at you!"
About time we get some decent 1 drops... lol. Harbinger Celestia, good against spell hunter?
did he realy miss the synergie at around 13:25 ??
"MAGNETIZE INTO THAT SHIT ALL DAY LONG" KRIPP - 2018
Crystallizer is a fantastic "armour trigger" for Warrior for say Shield Slam and Reckless Flurry (even things like Mortal Strike benefit from a "no net loss" health reduction).
I just went through all your review videos and didn’t see any mention of the new priest Legendary minion, Zerek. If I missed it I’d appreciate someone pointing me in the direction of the correct video!
8:28 You mean a 1-mana 5/5?
32:12 forsenT SPEESHIMEN forsenT
I C Forsenboys forsenE
The fact that they didnt print a dirty rat effect is just stupid not just cuz of shudderwock but the combos that so many of this set cards can enable to other classes too that can likely kill you from hand....i rly hope the meta wont be that horrible but thats unlikely as nether aggro nor midrange are seem to be viable to have these deck in check (odd pala odd rogue and secret mage are tempo and not even that good to have them countered also these mech decks wont be that impactful other than for fun decks imo)
Atleast thijs can now play milhouse so the reaper can pull it out for free and thus again break the meta kappa
Giannis Xouliaras
Call to arms+ Millhouse = profit
celestia can be summoned or somehow be a 1/1 on the board,right? isn't that quite good
32:12 forsenT
Is this the meta of running 4 silences?
Do 0 cost cards work with odd? Probably not.
27:36
take a look at this card and then another look on the background
How does magnetic interact with scilence?
Abomination can clear those bombs and there was another Abomination that was released a few expansions ago. I can't remember the name of him but I'm pretty sure you guys know what card am I talking about. When that card dies it deals 5 damage to your bored. There are a lot of ways to clear the Goblin bombs. but since the hunter has a card like a necromechanic and the new legendary Flark, that produces 4 of these bombs. we're probably going to see a Goblin Bomb Hunter down the way.
Ticking aBOMBination, that’s the one that deals 5 damage to your board
Yeah it's him. I don't feel so goHOHOOd
Or Baron Geddon (totally not shilling because it is the only golden legendary I own), also does 2 face damage as well.
Chamaeleonx
golden baron eh? Lucky! I got golden duskfallen aviana, literally the worst card ever.
Floops's Glorious Gloooooop
We're anxious to try it..
Food, glorious fooood!
If anything, I think the card art for this expansion is pretty good.
What happens if you play test subject and lady in white? Do your test subjects then give you an inner fire? 🤔
I dont think so cause is Lady who cast inner fire, not the hero (you)
i mean you didn't dive them inner fire, Lady in white did IDK we shall see
+J de G I mean true, but it could matter. You may have some minions already on the board that aren't inner fired, or your opponent paladin reduces their attack to 1 or something. Still unlikely but you know it's gonna happen at some point.
It is like Electra Stormsurge and Omega Mind
First Volcano has lifesteal, but the second I believe not since Electra casts not you
And the Omega Mind says *your* spells
It is very important to notice the *your* word
The modifier you see below the card when you hover over it is called something else, not inner fire right?
If that is the case she doesn’t really cast “inner fire” only gives the minions a modifier with the same effect.
3 mana 4/4 in goblins versus gnomes for the first time? What about the one that draws a card for your opponent from naxx?
So do all mechs have magnetic?
Matt Dags
No, not all of them, however, all mechs can have magnetised minions attached to them
Topsy Turvy can act effectively as a 0 mana inner fire on any minion with more than 0 attack or as removal assistance, and for rogues who steal the card somehow it acts as a combo starter.
1:03 - 1:14 why do I have the feeling we will OMEGALUL about this in a few weeks?
so what happens when you silence a minion that has a mech magnetized to it?
PS: I'd like to advocate for spirit bomb. It's almost like a 2 mana 4/1 weapon that can ignore taunt, is immune to ooze minions, and can kill minions with more than 4 attack without taking more than 4 damage. It's only weaknesses are counterspell, spells/minions that increase spell cost, and the trogg cards in wild. Spell damage would also buff it's minion damage without buffing the self inflicted damage (i hope)
On the topic of flarks boom-zooka.
An 8 mana Savannah high and with rush is pretty decent of a card.
Getting that and 2 other minions with rush, at the cost of not being able to target, is pretty good when you build your deck around it.
Better than nerfed call of the wild.
Solid card, probably not broken though.
Would Ectomancy summon Jaraxxus is he has replaced the hero? :D
I feel like people are kinda missing a big issue with magnetic. You get 1 mana 1/3 mechs in two classes that focus on mechs. AMAZING. Then look at the follow-up. There isn't a single 2 mana mech with magnetic in the set. Hell, the cheapest you get is for 3 mana only for Hunter. So you have to sit on that 1/3 or any other mechs you follow up with until turn 4 before you can even start doing something with magnetic. And even then, it's stuff like 2/4 Taunt, Divine Shield. Not particularly aggressive, I'm sure you'll agree. It's not until you get to FIVE mana where you get an aggressively stated magnetic minion with War Gear.
It sounds to me like you play 1 mana mech, then you play 2 mana mech...waiting, waiting...you play 3 mana mech...still waiting...4 mana you maybe magnetise...and then 5 mana BAM, War Gear. At which point Even Shaman and Odd Rogue are dining on your intestines. You'd have to run the 2 mana 1/2 that discounts your mechs in hand to make that go faster...only then you're playing a 2 mana 1/2 in a zoo-ish deck. The cards just don't line up at all.
If you play Goblin Prank on a charge minion, can they still go face?
Yup
3 mana 4/4 already came out in Naxxramas, remember those duel swords that had deathrattle, give opponent a card
FtDotNl I'm like 80% sure that was in grand tournament not naxx
Jake Dubiel it was naxx
I believe there was a 3 mana 3/3 that gained +1/+1 if you had a mech, in addition to a spare part in the hand.
Wait, is Naxx out?
Hi ! Kripparrian :) quick question: Will you be doing a vid on Artifact new card game from valve, release date scheduled for 28th November 2018 ! Cheers! :)
He mention long time ago on stream, he will give Artifact a try once it's available.