Every once in a while I like to relisten to these reviews. It’s neat hearing what Kripp thought about cards before they could be implemented and how each of these cards Adapted (or didn’t) to the subsequent metas. And I’m so glad he had an on camera moment of realization regarding Vicious Fledgling. Around the 36:00 mark it always makes me smile.
Standard Exodia Mage is now viable. Step 1: Finish the quest. Step 2: Have at least 8 Mana and 2x Sorcerer's Apprentice, 2x Molten Reflection, and x1 Archmage Antonidas. Step 3: Play 2x Sorcerer's Apprentice (4 Mana), play Molten Reflection (2 Mana after reduction) on a Sorcerer's Apprentice, Play Time Warp (2 Mana after reduction), and end your first turn. Step 4: Play Archmage Antonidas (7 Mana), play Molten Reflection on a Sorcerer's Apprentice (1 Mana after reduction), use the unlimited 0 Mana Fireball chain from Antonidas to win.
you went to far...complete quest turn 1 summon 2 arcane giants and the time warp end turn to yourself play alextraza attack with giants you won only need 3 cards for the combo outside the quest :D
the meme with exodia mage is that it is *infinite* damage, not that it usually matters. In the brief fatigue mage meta pre standard, using duplicate on apprentices so that you had 4 in hand, using thaurissan on at least 3 cards in the combo, and dropping all of them, antonidas, and chaining spells was the combo. This one is possible without as much setup (besides having 5 specific cards in hand and completing the quest), and I look forwards to seeing streamers meme with it.
I made this after seeing your comment , i included the New Hemet to make you drawing the Combo more consistend , after you have both apprentice in hand. Thanks for the idea , im looking forward to it www.hearthpwn.com/decks/770546-exodia-mage
My favourite quest is probably The Caverns Below. I'm bounce/razorpetal rogue might be fun. It's a lot less straight forward compared some of the other quests.
Everdreen Katchila Well yeah. There are still plenty more ways to build around the quest though. And gang up only works as a follow-up on patches, as he is summoned, not played.
The thought process around Vicious Fledgling, was priceless... He really went from, "not really anything special" to "this is a must kill" in like 3 sec. :P
Step 1: Increase pack cost for half of the playerbase Step 2: Release expansion with lots of must have legendarys and epics. Step 3: Profit $$$$ Step 4: Ben Brode laugh
Okay so Hunter has Explosive Shot, they are going to lose Powershot, this expansion they are getting Small Shot, and Mage just straight up gets Meteor. The fuck.
Agreed that meteor is an insane card. But mage got so few other solid cards that I am happy they at least got this to hopefully keep them afloat. I still feel they are gonna get crapped on by druid, paladin, and pirate warrior if it is still around.
2 mistakes in this video: at 18:23, fire plume harbinger is a shaman card, not a mage card, which makes it waaaaay better, and also he forgot another shaman card, primalfin totem, 2 mana 0/3 that summons a 1/1 murloc at the end of your turn
every expansion will be better than the one before it that is how they make money they need to make each expansion's cards worth more than the ones before it so ppl buy packs
I thought about it too, but I can't think of any good control murloc card to be run in your deck to get the full value of it. Maybe the 6 mana boardclear guy?
Dude the murlocs for Curator decks are obvs the finja package, the dragon is what I'm worried about... Azure drake is getting rotated to hall of fame right??
Finlay Mckeown. Well in my mind I would want to be running Curator in warrior, because of the obvious synergy with the new quest and also no good 7 drop (I think the 1/11 sucks since it is so weak to hard removal). The new dragon 8 drop seems good for the deck and there is plenty of beasts now, even in warrior alone. But playing Finja package in there just doesn't seem right. I think the murloc 6 drop board clear wouldn't be too bad, also possible synergy with new warrior legendary that clears the board.
2x Sorcerer's Apprentice, 2x Molten Reflection, Antonidas, and Time Warp. Drop both Apprentices & Time Warp, then Antonidas on the next turn and Molten Reflection the Apprentices for the new Exodia mage!
Alex Joneserino Kripperino I'm pretty sure the echo of medihv combo (which requires 1 less spell and a thaurissan trigger) is easier than having to complete the entire quest before hand and that combo was considered a trash gimmick.
Time warp is being over hyped. First of all the quest will take a while to finish because you have to play the spell generating cards and the spells themselves. The amount of mana it takes to do that 6 times is obscene. So we're looking at the quest being finished after turn 10 most of the time. And you haven't had the time to play any decent minions in all that time. You're probably long dead to Galvadon or Druid's 0 cost minions by that time. And let's say you do yet to play the spell. Then what? All you get from Time warp is at max 5 extra mana (unless sorcerers apprentice) and the ability to attack with minions once. Even double arcane giants deal only 16, far from an OTK. Galvadon will probably be a much better reward because stealth is almost guaranteed and some classes just have no answer to that.
I think something that maybe important to note, at 23:44 the Primalfin says return ANY SPELLS you cast on this minion to your hand. I don't even play the game much so maybe I'm wrong, but that to me sort of implies that it'd store spells that aren't buffs as well. Doubt it'd make any real difference in games, but it does sound like it'd store spells that aren't buffs which can potentially be useful if you need those buffs on a different minion. Attack with Primalfin, kill it with a damaging spell, put those buffs on another minion and get your spell back that does damage.
The main issue I see with Cruel Dinomancer is that a control discard deck seems a bit difficult to pull off. If u look at a discard zoolock, you'll most likely pull off a Clutchmother Zavas. In my opinion, I think either Cruel Dinomancer will make the cut or Clutchmother Zavas will and the latter seems more of a staple in it.
for the otk priest (already played raza and shadowform) 2 radient elementals Beardo and the only 2 spell in your deck is shadow visions, I understand with out bored clears this would be tough but so was the archmage otk deck
The powercreep is only bad when you're putting it on shit that you can play in the early game and win the game that way. The powercreep here is on healthier cards.
well yeah i like most of the cards from this expansion so far...But the new players with their classic starter set are going to have a bad time unless they buy a lot of packs.
AND two more expansions coming this year?! This is the wrong strategy for maintaining the game going forward. If they did more card adjusting and interesting things with game rules instead, I'd be in. I uninstalled last week and couldn't be happier. it'll make some fun yt highlight vids, but playing something else will be much better value money and time-wise.
Fire Plume Harbinger is a Shaman card, Kripp. It just had the wrong card art. Great review! Love the dramatic reactions. Paused in shock, quips like 'Yup, that's insane.' etc.
Total legendaries: 8 0:45 Fire Plume's Heart (Spell) 1:25 Sulfuras (Weapon) 2:40 Jungle Giants (Spell) 3:20 Barnabus the Stomper (Minion) 3:36 Open the Waygate (Spell) 4:25 Time Warp (Spell) 14:14 Lyra the Sunshard (Minion) 25:35 The Voraxx (Minion)
9bob9Thelichking pretty sure it does.. since it's considered discarded same with silverware golem and thats one big purpose of that card the whole process is getting either lucky or just have that warlock legendary in your hand, which is yea.. pretty luckbased
Looking forward to trying Elemental and Casino-style Mage with the new cards. Priest is also looking fun with the new deathrattle minions (that neutral Legendary, though).
How can you say, "It's not really a pack filler, well, it is in constructed but not in arena."? That is the point of the phrase, the cards you get from packs go to your constructed collection not to arena.
I just have looked into it and this expansion is super crappy... srsly they hurt all the classes but dragon, shadow and havencraft with that expansion proably to create a super wanky control meta making me chuck up right away... i mean WHY?! There was a chance to release a solid control playset for runecraft to get them away from zoo but they sadly missed it totaly
Rune is really good in the meta. D-shift craps on all the control havens and Dragons. The deck just hasn't changed at all after tempest. Only thing holding it back is all the aggro decks. Which is good cause it needs a counter or D-shift would need a nerf.
Oh wait ive forgotten to mention that they totaly fucked up take two arena by adding the zombie party to shadowcraft... like srsly... that is nothing else than adding firelands to mage. It doesnt really effect constructed but makes shadowcraft having a strong lategame in 99% of the decks guranteed i mean why you cant make that card at least silver O.o
Don't forget, for those of us who don't care for wild, you can get a lot of dust by disenchanting everything that has rotated out. Might help reduce the packs we need to buy!
i think rouge will play the elemental 1/2 generators because they are added to your hand and have the same name so they can use them to complete the quest
For the record, what you said at 2:40 is NOT true. Minions come into play before battlecry resolves, the confusion what caused because former wording of secrets (most of mage secrets actually, e.g. mirror entity) was wrong interaction-wise (i.e. it said "whenever [...] plays a minion" instead of "after [...] plays a minion"). This led, because most notably of the famous Mad Scientist/Keeper of the Grove/Mirror Entity interaction, to spread a wrong information. You can verify since by playing stupid combos like Illidan & Knife Juggler against opposing Sylvnas, have them steal a minion with a battlecry that you play, and watch the battlecry triggers in favor of your opponent. The reason is that Illidan text says whenever you play, so it will spawn a Flame of Azzinoth before the battlecry triggers, but then it triggers Knife Juggler, and if it kills opposing Sylvanas, it can steal your newly played minion, which proves it is indeed into play. If you have to remember phase ordering, you can schematize kinda like this : minion comes into play, on play phase, whenever PLAY effects trigger -> on summon phase, whenever SUMMON effects trigger -> battlecry triggers, stuff happens and is fully resolved -> after PLAY phase -> after SUMMON phase
Just to add on this, it is strongly implied that the Druid quest, although not specifying it explicitly, will check for the minion attack requirement in the after summon phase.
Harry Jones usually in that deck you need to run spells and draw, which makes controlling the board and getting the combo easy, where in there do you fit a good amount of 5+ attack minions that you can throw out and a combo and draw and somehow not get swarmed by the time you achieve it?
Mage looks like it will be a fun class. First expansion that Im really going all in and not playing for free, looking forward to picking up a lot of these cards.
I think beast synergy cards are definitely going to have a power spike in arena, seeing as the beast tag is popping up left and right in this expansion.
i think blizzard has different folders for each expansion that goes like this Broken 1 drops broken mage spell insainly broken cards pack filler crap mage legendary oops forgot the druid legendary trash bin/complaint bin on agro
remember judgement? even my English format phone tells me that judgement is okay... but it's judgment. don't be a grammar nazi with games, they mostly give a shit about grammar
Wait...isn't Stormwatcher just a buff version of Storm Rager from Kripp's *Leaked Cards From The Future* video back in October of last year? Actually, it's almost verbatim Windfury Guy now that I look at the video again.
Low quality because of the way they screenshot the cards, the quality is going to be a lot better in the actual game. Though some of the legendaries seem super underwhelming in the art
BillyTheSillyWilly there are a fuck ton of broken legendaries epics and rares. barely any powerful commons and all the fun decks are gunna be super expensive to make.
Did you just count rares as something hard to get with ftp if you save your gold and dust you will have most if not all rares on day 1, and dust to craft many legendaries and epics it's not hard at all.
treycarmody what?! that is soooo much dust dude u get 5 dust from each common card it takes 20 to make 1 rare that's 5 packs on average (maybe I've just been unlucky).. 500 gold. that's a lot for me at least with only one 40 gold quest a day on average. 80 commons for epic and 240 per legendary its a lot when you actually think about it. ya of coarse you sometimes get multiple rates or an epic and legendary but that is so rare for f2p.
i've only bought naxx and brm and 2 packs in beta and sitting on 12k dust and when the last expansion came out i had 11.5k and i crafted like 5 legendaries and a few epics and i got all that dust back plus some, and i didn't buy shit, and this not including the 4k i'm going to get when the classic cards are leaving standard like rag. just because the numbers sound bad doesn't mean it's hard to do.One thing you need to keep in mind you're never going to get all the cards because you dont need them you just need the good/fun ones. ps i dont even play more then i have to i mostly just do my quests.
The Priest actually has two directions in this expansion. The quest is obvious, but they also got a lot of cards that generate new cards. I call it card advantage Priest and it'll suffer from not having a win condition, but will be great at controlling until it fishes one out.
The adaptation that gives spell immunity could be great in the buff paladin deck to protect buffs and that one deathrattle that returns the buffs cast on itself when it dies. Adaptation is probably really good in buff paladin for that.
I think things like Tar Lord will go very well with the reward for the Warrior's Quest. The question will be whether a built in Rag's power will outperform the decks trying to set up a combo. If it's at least comparable, then I don't think the warrior will mind that the 1 attack Tar Lord doesn't put out much pressure... the pressure will ramp up quick once the quest is complete.
I hope the meta this expansion is more flexible then it has been. Most of the decks I've seen this expansion have a few cards that define the deck in such a way that makes it hard to be competitive without them.
I actually think Stormwatcher will see some play in weird buff experimentation decks. Or even with just kooky chemist/crazed alchemist. The problem with the other windfury is their low health and easy to deal with, but this might be harder to deal with then the others.
Every once in a while I like to relisten to these reviews. It’s neat hearing what Kripp thought about cards before they could be implemented and how each of these cards Adapted (or didn’t) to the subsequent metas. And I’m so glad he had an on camera moment of realization regarding Vicious Fledgling. Around the 36:00 mark it always makes me smile.
I do exactly the same, though mostly for this review and the great Vicious moment.
yeah, I just did exactly the same...came back for that moment
Standard Exodia Mage is now viable.
Step 1: Finish the quest.
Step 2: Have at least 8 Mana and 2x Sorcerer's Apprentice, 2x Molten Reflection, and x1 Archmage Antonidas.
Step 3: Play 2x Sorcerer's Apprentice (4 Mana), play Molten Reflection (2 Mana after reduction) on a Sorcerer's Apprentice, Play Time Warp (2 Mana after reduction), and end your first turn.
Step 4: Play Archmage Antonidas (7 Mana), play Molten Reflection on a Sorcerer's Apprentice (1 Mana after reduction), use the unlimited 0 Mana Fireball chain from Antonidas to win.
And we actually have a 'searchable' ice block
Henrique Barbosa dirty rat!
you went to far...complete quest turn 1 summon 2 arcane giants and the time warp end turn to yourself
play alextraza
attack with giants
you won
only need 3 cards for the combo outside the quest :D
the meme with exodia mage is that it is *infinite* damage, not that it usually matters. In the brief fatigue mage meta pre standard, using duplicate on apprentices so that you had 4 in hand, using thaurissan on at least 3 cards in the combo, and dropping all of them, antonidas, and chaining spells was the combo. This one is possible without as much setup (besides having 5 specific cards in hand and completing the quest), and I look forwards to seeing streamers meme with it.
I made this after seeing your comment , i included the New Hemet to make you drawing the Combo more consistend , after you have both apprentice in hand. Thanks for the idea , im looking forward to it
www.hearthpwn.com/decks/770546-exodia-mage
Jeez, Un'goro is opening SO many more deck types than MSoG.
My favourite quest is probably The Caverns Below. I'm bounce/razorpetal rogue might be fun. It's a lot less straight forward compared some of the other quests.
Slipstream gangup will rotate, so Patches otk will be in wild.
Everdreen Katchila Well yeah. There are still plenty more ways to build around the quest though. And gang up only works as a follow-up on patches, as he is summoned, not played.
i reallly want this quest to work out i reallly do >_
Pirate, Jade, reno and miracle rogue
The thought process around Vicious Fledgling, was priceless... He really went from, "not really anything special" to "this is a must kill" in like 3 sec. :P
4:49 it shuffle a 6/9 taunt for 5 mana kripp
Thought the same thing
What about the egg pterrordax synergy. Doesn't that increase the value of both cards significantly?
Direhorn costs 5 if I'm correct.
you are. grats.
ljaquos thanks
linux1123 You're welcome
Feels bad to be a free2play expansion so many good epic and legendary cards.
Disguised Toasterino Kripperino yup
Step 1: Increase pack cost for half of the playerbase
Step 2: Release expansion with lots of must have legendarys and epics.
Step 3: Profit $$$$
Step 4: Ben Brode laugh
Or you could just play pirate warrior which has only two legendaries at the most :)
It wasn't Ben Brode's idea, though.
you're going to be my new favorrite kripperino
MSoG Warlock quest:
Quest: survive 6 turns
Reward: Reno Jackson (maybe)
I always come back from time to time to this review for the Vicious Fledgling moment
Blizzard should give each player a random quest on release
Okay so Hunter has Explosive Shot, they are going to lose Powershot, this expansion they are getting Small Shot, and Mage just straight up gets Meteor. The fuck.
Codename ZQ
I hope it's a misprint,it would make sense if it was 5 dmg 3 to adjacent not 15 dmg
It's a fucking meteor dude.
TheHolonist Agreed!
yeah I dont know why the f they put 15 in there
Agreed that meteor is an insane card. But mage got so few other solid cards that I am happy they at least got this to hopefully keep them afloat. I still feel they are gonna get crapped on by druid, paladin, and pirate warrior if it is still around.
2 mistakes in this video: at 18:23, fire plume harbinger is a shaman card, not a mage card, which makes it waaaaay better, and also he forgot another shaman card, primalfin totem, 2 mana 0/3 that summons a 1/1 murloc at the end of your turn
Good to know
I think Fire Plume Harbinger 18:24 is a shaman card not mage...
My prediction is that this will be the best expansion so far, blizzard really went wild this time imo
Sméagol Serkis yep this is so far my favorite expansion and im so hyped for it
Sméagol Serkis this is mate, theyve power crept so much what are they going to do for the next expansions?
Sméagol Serkis It will also be the most p2win expansion. So many good epics and legendary cards
Is the best expansion because im in it right?
every expansion will be better than the one before it that is how they make money they need to make each expansion's cards worth more than the ones before it so ppl buy packs
Just love when the lightbulb over his head shines so fucking bringht like a Lay on Hands at 35:41
None of these cards are as good as me. I'm almost an OTK card.
Cringe
James Mcow Jnr why are you saying cringe? to emote say *Cringe*
Because saying cringe is what all the cool kids in the internet do nowadays
Hey look! Its an Emperor Cobra!
Holy fuck, RUN!
That Vicious Fledgling reveal got a laugh out of me. Kripps reaction is priceless.
does anyone else think that the curator could be an even better card with all the new beasts for different classes
Yes curator will be insane in quest druid.
A lot of thought has been put into menagerie cards regarding this expansion. It was evident early on in the reveals.
I thought about it too, but I can't think of any good control murloc card to be run in your deck to get the full value of it. Maybe the 6 mana boardclear guy?
Dude the murlocs for Curator decks are obvs the finja package, the dragon is what I'm worried about... Azure drake is getting rotated to hall of fame right??
Finlay Mckeown. Well in my mind I would want to be running Curator in warrior, because of the obvious synergy with the new quest and also no good 7 drop (I think the 1/11 sucks since it is so weak to hard removal). The new dragon 8 drop seems good for the deck and there is plenty of beasts now, even in warrior alone. But playing Finja package in there just doesn't seem right. I think the murloc 6 drop board clear wouldn't be too bad, also possible synergy with new warrior legendary that clears the board.
2x Sorcerer's Apprentice, 2x Molten Reflection, Antonidas, and Time Warp. Drop both Apprentices & Time Warp, then Antonidas on the next turn and Molten Reflection the Apprentices for the new Exodia mage!
Buff C'Thun for massive armor lol
if you keep a coin the the entire game kappa
there's a powercreeped 2 mana silverback patriarch who gives C'thun taunt
Millhouserino Kripperino If you played C'thun znd your opponent is not dead, you're doing something wrong
If you're curious, I believe the direhorn (the 6/9 shuffled into your deck) actually costs 5 mana, making it pretty good. (Correct me if I'm wrong.)
47:12
Skipperino Kripperino holy shit
Skipperino Kripperino the speed!
Skipperino Kripperino wow you are fast
That took 15 seconds since upload o.O
Skipperino Kripperino how are you that fast
For steam surger you forgot to mention the quest. It adds a spell that wasn't originally in your deck, so that adds to its power in that archetype
Time Warp is taken directly from MTG, and that thing was absolutely broken. Wow.
It's busted in MTG because you can recur things from your graveyard and essentially take infinite turns. Time warp in HS is not nearly as good.
1). Sorcerer's Apprentice - 2mana
2). Sorcerer's Apprentice - 4mana
3). Molten Reflection - 6mana
4). Molten Reflection - 7mana
5). Time Warp!!! - 8mana
6). Archmage Antonidas and have fun
Alex Joneserino Kripperino I'm pretty sure the echo of medihv combo (which requires 1 less spell and a thaurissan trigger) is easier than having to complete the entire quest before hand and that combo was considered a trash gimmick.
Time warp is being over hyped. First of all the quest will take a while to finish because you have to play the spell generating cards and the spells themselves. The amount of mana it takes to do that 6 times is obscene. So we're looking at the quest being finished after turn 10 most of the time. And you haven't had the time to play any decent minions in all that time. You're probably long dead to Galvadon or Druid's 0 cost minions by that time.
And let's say you do yet to play the spell. Then what? All you get from Time warp is at max 5 extra mana (unless sorcerers apprentice) and the ability to attack with minions once. Even double arcane giants deal only 16, far from an OTK. Galvadon will probably be a much better reward because stealth is almost guaranteed and some classes just have no answer to that.
double arcane then play alex set hp to 15.
15 -16 is -1 ye dead
I think something that maybe important to note, at 23:44 the Primalfin says return ANY SPELLS you cast on this minion to your hand. I don't even play the game much so maybe I'm wrong, but that to me sort of implies that it'd store spells that aren't buffs as well. Doubt it'd make any real difference in games, but it does sound like it'd store spells that aren't buffs which can potentially be useful if you need those buffs on a different minion. Attack with Primalfin, kill it with a damaging spell, put those buffs on another minion and get your spell back that does damage.
No, but one day he may mention us again. I pray for that day to be soon.
The main issue I see with Cruel Dinomancer is that a control discard deck seems a bit difficult to pull off. If u look at a discard zoolock, you'll most likely pull off a Clutchmother Zavas. In my opinion, I think either Cruel Dinomancer will make the cut or Clutchmother Zavas will and the latter seems more of a staple in it.
47 minutes 12 seconds, or 2,832 seconds!
Tharino? wtf
for the otk priest (already played raza and shadowform) 2 radient elementals Beardo and the only 2 spell in your deck is shadow visions, I understand with out bored clears this would be tough but so was the archmage otk deck
powercreep is real with this expansion
The powercreep is only bad when you're putting it on shit that you can play in the early game and win the game that way. The powercreep here is on healthier cards.
powercreep is gonna happen every expansion
in the year 2020: 2 mana 5/5 battlecry: deal 5 damage. Kripp reviews it: not that good
well yeah i like most of the cards from this expansion so far...But the new players with their classic starter set are going to have a bad time unless they buy a lot of packs.
AND two more expansions coming this year?! This is the wrong strategy for maintaining the game going forward. If they did more card adjusting and interesting things with game rules instead, I'd be in. I uninstalled last week and couldn't be happier. it'll make some fun yt highlight vids, but playing something else will be much better value money and time-wise.
Putting volume at 3.5/10 and trying to sleep when he talks about this. It works
31:38 Hugh Mungus. I was totally blown away...
berry rip IS THAT A SEXUAL HARASSMENT????
no, that's my name Hugh Mungus
+berry rip You are a filthy, filthy man!
Fire Plume Harbinger is a Shaman card, Kripp. It just had the wrong card art.
Great review! Love the dramatic reactions. Paused in shock, quips like 'Yup, that's insane.' etc.
You're lucky I'm going to wild. If not my Elemental tag and my AMAZING stats would've broken the meta. Without me elemental will never be as powerful.
Elementals will not be the meta, the meta will be Spell Inmune beasts...
I really like the artwork of these new cards, they must look even better when golden.
A quick question: can you get Sulfuras via Blingtron 3000?
Vitkiss but without battlecry it's just a 4-2 weapon
Vitkiss no
No, same way you can't get Arathi weapon smith axe or n'zoth's first mate hook off it.
Yes you can, but without the battlecry effect.
Sulfuras isn't collectible card so you can't get it
Total legendaries: 8
0:45 Fire Plume's Heart (Spell)
1:25 Sulfuras (Weapon)
2:40 Jungle Giants (Spell)
3:20 Barnabus the Stomper (Minion)
3:36 Open the Waygate (Spell)
4:25 Time Warp (Spell)
14:14 Lyra the Sunshard (Minion)
25:35 The Voraxx (Minion)
can the cruel dinomancer summon the new warlock legendary that when its discarded it gets stronger, if so does that mean it can duplicate that card?
I'm wondering that too. Guess we'll wait until Hysteria makes Hearthstone Mythbusters: Un'Goro Edition.
9bob9Thelichking pretty sure it does.. since it's considered discarded same with silverware golem and thats one big purpose of that card the whole process is getting either lucky or just have that warlock legendary in your hand, which is yea.. pretty luckbased
The Fire Plume Harbinger is actually a Shaman card! It was just accidentally put up as a mage card by Hearthpwn!
What happens if you play Shells Shellshifter with fandrel? 5/5 taunt stealth
The Everchosen yes..exactly that
The Everchosen this
taunt doesnt work with stealth
Dominate Meme but taunt activates once the stealth is gone
Dominate Meme but taunt activates once the stealth is gone
wow the potential on that last card is insane, i can't wait to see how all the streamers try to figure it out
Turns out its pretty good
Looking forward to trying Elemental and Casino-style Mage with the new cards. Priest is also looking fun with the new deathrattle minions (that neutral Legendary, though).
Hmm... Random question. Will Kabal Courier/Lotus Agents/Grimestreet Informant be able to discover quests?
Andy Spendlove no
the 6/9 taunt that gets shuffled into your deck by the 5 mana 3/6 taunt is actually also 5 mana
How can you say, "It's not really a pack filler, well, it is in constructed but not in arena."? That is the point of the phrase, the cards you get from packs go to your constructed collection not to arena.
miguelx58 Pretty good point. A filler card is probably more accurate then.
I'm crafting golden waygate as soon as it comes out. I love that type of mechanic
FOOLS! I AM EREDAR LORD OF THE BURNING LEGION, MY ARMY OF INFERNALS SHALL CRUSH THIS NEW EXPANSION!
So many of these cards are beasts... Honestly considering running Hemet in my deck lists now
"I don't know which of the hunter decks will work". Pro-tip: It'll be the aggro one.
toddhunter123 NO CONTROL
I Love the way that every artwork on the Cards are 4k resolution. *Sarcasm intensifies*
Still not as good as Aegis
What about D-Shif- I mean Time Warp?
Shadowverse had more high potential waifus.
I just have looked into it and this expansion is super crappy... srsly they hurt all the classes but dragon, shadow and havencraft with that expansion proably to create a super wanky control meta making me chuck up right away... i mean WHY?! There was a chance to release a solid control playset for runecraft to get them away from zoo but they sadly missed it totaly
Rune is really good in the meta. D-shift craps on all the control havens and Dragons. The deck just hasn't changed at all after tempest. Only thing holding it back is all the aggro decks. Which is good cause it needs a counter or D-shift would need a nerf.
Oh wait ive forgotten to mention that they totaly fucked up take two arena by adding the zombie party to shadowcraft... like srsly... that is nothing else than adding firelands to mage. It doesnt really effect constructed but makes shadowcraft having a strong lategame in 99% of the decks guranteed i mean why you cant make that card at least silver O.o
4:32 The 6/9 Direhorn actually costs 5 mana, it showed up on stream while entering the deck.
wtf is this new expansion... I'm scared ;-;
FMC Fastmadcow hey there don't be scared
My name is Ben Brode...
I read a thread on Reddit...
Because our cinematic didn't have a song...
Eradicator c Nothing to bump your hand to..,
Don't forget, for those of us who don't care for wild, you can get a lot of dust by disenchanting everything that has rotated out. Might help reduce the packs we need to buy!
Why are the images so blurry?
That's the art direction riot are aiming for. All cards will look like this in game too
You can view the high res images here!
disguisedtoast.com/articles/265-visual-guide-of-all-cards-from-journey-to-un-goro
i think rouge will play the elemental 1/2 generators because they are added to your hand and have the same name so they can use them to complete the quest
will water elemental be an elemental?
Rafael Gonzalez yeah, even i am
what about magma rager? is he an elemental?
Federico Capanna yess
When I saw meteor I immediately pictured it fired at a wrathguard
For the record, what you said at 2:40 is NOT true.
Minions come into play before battlecry resolves, the confusion what caused because former wording of secrets (most of mage secrets actually, e.g. mirror entity) was wrong interaction-wise (i.e. it said "whenever [...] plays a minion" instead of "after [...] plays a minion").
This led, because most notably of the famous Mad Scientist/Keeper of the Grove/Mirror Entity interaction, to spread a wrong information.
You can verify since by playing stupid combos like Illidan & Knife Juggler against opposing Sylvnas, have them steal a minion with a battlecry that you play, and watch the battlecry triggers in favor of your opponent.
The reason is that Illidan text says whenever you play, so it will spawn a Flame of Azzinoth before the battlecry triggers, but then it triggers Knife Juggler, and if it kills opposing Sylvanas, it can steal your newly played minion, which proves it is indeed into play.
If you have to remember phase ordering, you can schematize kinda like this : minion comes into play, on play phase, whenever PLAY effects trigger -> on summon phase, whenever SUMMON effects trigger -> battlecry triggers, stuff happens and is fully resolved -> after PLAY phase -> after SUMMON phase
Just to add on this, it is strongly implied that the Druid quest, although not specifying it explicitly, will check for the minion attack requirement in the after summon phase.
Thank you.
Underrated comment
I think devilsaur egg will be great in warlock, followed up by the 4 mana 4/4 kill a friendly target and adapt twice.
Barnabus is fucking broken as fuck. Why would anyone bother with the Aviana + Kun combo after this. Maly Druid is going to explode.
Harry Jones maly, faceless, faceless, 2 moonfire is enough.
Harry Jones usually in that deck you need to run spells and draw, which makes controlling the board and getting the combo easy, where in there do you fit a good amount of 5+ attack minions that you can throw out and a combo and draw and somehow not get swarmed by the time you achieve it?
Aviana is a 9 cost 5/5... I think if the current decks can fit that in they'll manage to fit all of this quest's cards which have been shown off.
Then you draw Malygos and Faceless before completing the quest.
Harry Jones boy!!! Aviana is going wild for one thing. Also barnabus says all of the cards in you DECK so if you draw Maly your screwed!
at 18:23 he made a mistake it is supposed to be a Shaman card not a Mage card.
Moo
Rawr...
mesh
You face Jaraxxus, Eredar Lord of the Burning Legion!
you could put stampede in the 1 drop hunter to generate some top end minions and too fill out the low end
free to play players like myself are probably gonna quit at this point...
Arena. I played basically nothing but arena all of MSoG. Probably will continue. My only constructed deck is a custom C'thun Druid.
Look's like time warp is the replacement for emperor thurassian in a freeze mage deck, good stuff I'm glad they didn't kill off freeze mage.
[Foyer] Voyage à Un'goro Cartes La revue 4
Best review out there. Keep it up, proud of you.
Warlock play Wrathguard...
Mage Meteored the Wrathguard...
Phú Đức Nguyễn Wrathguard is out of standard now
Aww....
arena
nguyen huy arena is standard now
Wth
Mage looks like it will be a fun class. First expansion that Im really going all in and not playing for free, looking forward to picking up a lot of these cards.
are the quests free like C'thun?
Go4TheKneez Fuck off
The Mexican Spinster uh why?
lmao
No they're not. that'll be a bit too much no?
Bob Normal Choice? Fuck off. Everyone would choose hunter quest. It's broken as fuck as is.
Hemet Nesingwary finally has the chance to see some play.
2 Cycles after he was usable.
hi
SO HOT!
If you played the new Hemet, Bright-Eyed Scout is actually an insane card.
Why the fuck are both of the pally two drops murlocs? For the love of God stop trying to push murlocs onto paladins, it doesn't make any sense.
if you run two ignous elementals and two fireflies that's 6 possible elemental tokens you can play to complete the rogue quest (which only requires 4)
This used to be a Power Rangers channel.
+Kripparian could you please showcase the picture of the cards that you are mentioning (from older card-sets) to compare to new cards .
Is it me or does the card art look awful this time around?
It'll look better in game.
The way the cards were screenshotted makes it look low res.
You can view the high res images here. disguisedtoast.com/articles/265-visual-guide-of-all-cards-from-journey-to-un-goro
I think beast synergy cards are definitely going to have a power spike in arena, seeing as the beast tag is popping up left and right in this expansion.
i think blizzard has different folders for each expansion that goes like this
Broken 1 drops
broken mage spell
insainly broken cards
pack filler
crap mage legendary
oops forgot the druid legendary
trash bin/complaint bin on agro
You forgot the "Warlock Destroy Cards" Folder.
They always get a "Destroy" Card.
Oh jesus. That devilsaur egg combined with the warlock adapt twice minion. I look forward to playing this expansion :\
it's adaptation, not adaption
It's it's not its's
4399LuoDuen L 2 grammar b 4 u talk
remember judgement? even my English format phone tells me that judgement is okay... but it's judgment. don't be a grammar nazi with games, they mostly give a shit about grammar
4399LuoDuen i
Wait...isn't Stormwatcher just a buff version of Storm Rager from Kripp's *Leaked Cards From The Future* video back in October of last year? Actually, it's almost verbatim Windfury Guy now that I look at the video again.
43:28 a bit of a risk!!?!! If you are playing against a warrior they could bouncing blade!!?!??!
That's GvG
Meteor in Standard, which I have a feeling will be run in almost every single Shaman deck
Alex Fleming Meteor is a mage class card...
Ladies and gents, we have the worst player ever's comment here
wow bouncing blade that, would be hilarious to see.
Much liked this review, definitely looking forward to the coming expansion.
is it just me or is the card art shit this time?
Low quality because of the way they screenshot the cards, the quality is going to be a lot better in the actual game. Though some of the legendaries seem super underwhelming in the art
*COUGH* TYRANTUS *GGGUUUUUUHHHHHH* *COOOOOOOOOOUGH*
If I remember correctly Fire Plume Harbinger is a Shaman card NOT a mage card. The card border is wrong in the early release of the card.
RIP constructed Hearthstone 😭 especially for F2P
BillyTheSillyWilly there are a fuck ton of broken legendaries epics and rares. barely any powerful commons and all the fun decks are gunna be super expensive to make.
BillyTheSillyWilly by the time I make a decent fun deck the next expansion will come out lol
Did you just count rares as something hard to get with ftp if you save your gold and dust you will have most if not all rares on day 1, and dust to craft many legendaries and epics it's not hard at all.
treycarmody what?! that is soooo much dust dude u get 5 dust from each common card it takes 20 to make 1 rare that's 5 packs on average (maybe I've just been unlucky).. 500 gold. that's a lot for me at least with only one 40 gold quest a day on average. 80 commons for epic and 240 per legendary its a lot when you actually think about it. ya of coarse you sometimes get multiple rates or an epic and legendary but that is so rare for f2p.
i've only bought naxx and brm and 2 packs in beta and sitting on 12k dust and when the last expansion came out i had 11.5k and i crafted like 5 legendaries and a few epics and i got all that dust back plus some, and i didn't buy shit, and this not including the 4k i'm going to get when the classic cards are leaving standard like rag. just because the numbers sound bad doesn't mean it's hard to do.One thing you need to keep in mind you're never going to get all the cards because you dont need them you just need the good/fun ones.
ps i dont even play more then i have to i mostly just do my quests.
The Priest actually has two directions in this expansion. The quest is obvious, but they also got a lot of cards that generate new cards.
I call it card advantage Priest and it'll suffer from not having a win condition, but will be great at controlling until it fishes one out.
The adaptation that gives spell immunity could be great in the buff paladin deck to protect buffs and that one deathrattle that returns the buffs cast on itself when it dies. Adaptation is probably really good in buff paladin for that.
I'm exited for wild patron warrior with the new "damaged minions" cards
I think things like Tar Lord will go very well with the reward for the Warrior's Quest. The question will be whether a built in Rag's power will outperform the decks trying to set up a combo. If it's at least comparable, then I don't think the warrior will mind that the 1 attack Tar Lord doesn't put out much pressure... the pressure will ramp up quick once the quest is complete.
Stonehill defender Battlecry: whenever you play this in paladin discover tirion, wickerflame burntbristle or Sunkeeper tarim
I hope the meta this expansion is more flexible then it has been. Most of the decks I've seen this expansion have a few cards that define the deck in such a way that makes it hard to be competitive without them.
ive never seen kripp so excited
Bloodbloom -> Bane of Doom seems pretty fun. Also Bloodbloom -> Kara Kazham. Works well with that new 5 cost 'implosion' card too.
I actually think Stormwatcher will see some play in weird buff experimentation decks. Or even with just kooky chemist/crazed alchemist.
The problem with the other windfury is their low health and easy to deal with, but this might be harder to deal with then the others.