Anecdoterino Kripperino Aaah, good old days. I remember when i used to be one of the top comment Kripperinos. My joke was that "I came early" 'cause i was always one of the firsts to comment... Nowdays i dont even comment anymore
King Togwaggle true ransom combo - Be at 10 mana, have Explore Un'goro, King Togwaggle, Skulking Gheist in hand. Deck is nothing but draw and removal, with no win condition and little face damage. - Play King Togwaggle, then play Explore Un'goro to replace your enemy's deck. Force your opponent to either one of two outcomes. He plays your deck with no win condition as you grind him down with as much value from Explore Un'goro as you can. Or he plays Ransom to get his deck back, play Skulking Gheist and destroy his entire deck.
Seen some people point out you can also (over two turns) play counterspell/mana bind, then play togwaggle. They try to get their deck back, it either gets counterspelled or you just give them your shitty deck back for 0 mana.
There is one more way how you can utilize the card: If you mill your opponent same turn. So something like turn 9 Hemet to burn your deck, turn 10 Togwaggle + 2x coldlight+2xnaturalize/shadowstep coldlight is 9 fatigue cards which is 45 damage. Obviously, you dont have the mana to do that in one turn so you will need to rely on some shenanigans to lower Togwaggle cost. Maybe the new rogue legendary or some other card with similar effect of creating cheap copy. Togwaggle will be on standard for a long time so no doubt there will be some solid combo sooner or later.
Hideyoshi Kinoshita Be at 10 mana, wait, you're already dead... okay, you might survive, and even draw King with explore. Then you can waste your turn developing nearly no board(Just like all those turns before with only draw and removal) and give him tempo adventage so he can kill you faster. By using your draw mechanics that do cost some mana you need to draw then 1 mana discovers. That is additional 1 mana to every card you play. Additionaly cards you will discover won't on average be anything more powerful than his hand. This way you die to board, anduin combo, new decks, aggro. And I'm not even talking about worse case scenario where he uses geist and destroys your whole deck leaving you in fatigue with hand of removal and draw.
Krzysztof Piasek You don't play Explore Un'Goro until after taking his deck. Otherwise, you're playing a deck with lots of removal i.e. you're just trying to survive. Not saying the strat's actually particularly strong, but I think there's an ok-ish chance you'll pull it off, assuming you manage to roll your combo.
Pffft, for me I watch on 2x speed and it's perfect, can hear and understand every word and the gameplay audio becomes enjoyable with all the squeaky voices. I've been watching Kripp this way for years and anytime I forget to set the speed he sounds like he's in slow motion.
Funny how a random twig from the World Tree is a legendary weapon and weapons like Doomhammer or Gorehowl that exists only one of in the entire Warcraft universe can be put in 2 copies into a deck.
Strappleberry Nifkin the discard is mostly irrelevant,when you play communion on turns 2/3 youre discarding only a few cards. The only thing it limits is you from just dropping a big guy the turn you play astral . ( it too prevents you from getting a bad draw next turn ,but thats like a 7% chance)
You can still mill it by getting your opponent to 10 cards before playing Togwaggle. IMO much more possible in rogue with bounces for coldlights. That being said, there isn't much point in playing Togwaggle in rogue since it doesn't have much card draw outside of its own coldlights (unless someone creates a new mill rogue with auctioneers), so there's no reason to swap decks since both decks are being drawn. Druid might do it with twig of the world tree for memes, but if you're going to be playing a combo druid deck you may as well just play malygos druid. Actually can't wait to play mill rogue with this expansion with additions like Fal'dorei making it so you're gaining tempo while you're milling to contest the board/damage face.
You play the warrior deck with tons of whirlwind effect, card draw and removal. Then you collect your 3 card combo: Togwaggle, explore un'goro and Skulking Geist. You've drawn most of your deck at this point. Play Togwaggle immediately followed by explore un'goro. Now he can either play with your deck, which is card draw and removal with no win condition or he can swap back and get a deck full of explore un'goro, which you can instantly destroy with Geist.
I can't believe that warlock legendary was created. 41 mana, lose all tempo and board control, destroy your opponents deck, which when you finally complete it is probably like 5 cards
Y'know, I'm crazy glad that Kripperino does fewer videos for these card PREviews, compared to some channels that might put out a 15 minute video for just 3-4 cards.
The battlecry doesn't read "take extra turn" it reads "take 2 turns" If Brann activates the effect twice it will still just be 2 turns each. A lot of people seem to get confused by this but I think it's rather obvious.
41:42 just checking in Kripp, did you just say 3,5,7 is not a linear upgrade? I think y=3+2u where u is the number of times you upgrade is exactly a linear equation. Perhaps you meant a geometric upgrade where y=3(u+1) where u is the number of times you've upgraded, yielding 3,6,9.
I was far too bothered by Kripp saying that the Warlock spell stone doesn't have linear progression. It does, as each upgrade increases the effect by a constant value.
Most of the powerful cards that have big temp swings/value are epics, meanwhile most commons are pretty garbo, so looking like this set is going to expensive as heck, more so than frozen thrones (by a LOT).
15:20 You forgot about the elemental kripp! If you return all your elementals to your hand and play Fire Plume Harbinger your elementals would cost (0)
Hey, Rummaging Kobold is really good with Kingsbane... I think. I like King Togwaggle as a minion in a Secret Hunter deck that plays a lot of deck searching mechanics, specifically for minions. Then you give them a deck to where the only cards in it are Secrets, card search cards, and some other stall cards. Basically, you put in a deck with no way of winning, only stalling, and then play it. Then the only puzzle is to make sure the enemy doesn't swap back.
17:55 I've been waiting for so long for mill to be viable again. Maybe this is it?? (Probably not) Every expansion I go through this same mindset though. Feelsbadman
People mention the amount of randomness in this set, and every time, I look at the lack of random cards in Frozen Throne. Frozen Throne didn't have as many random cards, and Kobolds compensates for the lack from the previous expansion. Don't know why other people aren't connecting the dots as quickly.
The dopplegangster synergy you talked about with 'Grumble, Worldshaker' wouldn't work, only the one you play has the battlecry effect, i remember trying to sap my own dopplegangster playing a rogue and the battelecry one had been killed so it was useless!
1:35 Twig of the world, in ramp druid... Use it after infestation at ten... so the best time is to use it on your turn... so they cannot have access to 20 mana... Rummaging Kobold... Sounds interesting in Warrior and Hunter... or priest value deck. Zola Gorgon - fun card.. can see this being in Rogue... Spiteful Summoner - I can see this working in a hunter deck, with there 9 cost spell... since hunter typically pushes fast and hard, a turn six with 9 drop is tremendous amount of power, as well as showing your opponent whats ot come, 5 charge damage+ :D Seeping ooze could be useful. I wonder if the deathrattle is secret. lol Raven Familiar.. the rogue should get a familiar too. A bat.. reveal a card, if yours is a higher cost, discard your oppenents card. If yours is lower cost card draw that card. sonya keseth follow up, lol... or charge!!!! 1 drop 2/2 charge board clear, lol. Arcane Tyrant, is great cabalist tome follow up.. draw three cards randomly, and play a 4/4 :D faldorei strider - and ..sonya, hmm voidlord is great in the new hero resummons... power. ettin and druid... resummons.. hmm hydr... If lynessa is ... casting those spellsin order... kings kings.. double attack... adapt, immune ot spells :D Boom. cataclysm a little broken, especially not even made ina discard deck.. Wild format, grants. two 3/3 and 8 random damage..., wow.
Nah. The new hunter legendary + carnivorous cube + seeping oozeling + abominable bowman. You can fish for these with stitched tracker. And then summon an unending onslaught of 7/7s and 8/8s chargers. How do you survive long enough to set this up as a hunter ? ... Don't bother me with details.
maybe using hoarding dragon as an opponent hand filling mechanism and proceed to mill cards could be a thing as a niche. some mill decks used to play mukla for that.
The mechanic I want the most to see added to Hearthstone is sending Cards from your Hand into your Deck. I think that's the missing piece that will make the game more consistent, specially Combo decks. I'll call it Exile. Example: - Discover one of the top 3 cards in your Deck. Exile a random card of the same Type. - Destroy a minion. Exile a random card with same cost or more.
Grumble is honestly my favourite card they have revealed so far. Among other things, he also has decent synergy with just straight elemental shaman (a deck I enjoy.) Not only does he keep elemental turn synergy going, but playing him in the late-game when you have cards like Fire Elemental, Kalimos (or servant of), Blazecaller, Stone Sentinel or Al'Akir already on the board can get you some pretty beefy value. If you have, say, Stone Sentinel and Blaze Caller on the board, and you play Grumble, he's basically a 10 cost 7/7 that deals 5 damage to an enemy, summons 2 2/3 taunts and heals your minions back to full health. And don't get me started on how he might be able to pull some fuckery with a flame-tongue totem and multiple Al'Akirs bouncing around like angry cannon balls (considering that Windshear Stormcaller can summon multiple of them.) Maybe that much value is a pipe dream, but eh, someone somewhere will do crazy bullshit with it, and that's the fun of the game. He still seems really cool to me, and I shall certainly be putting him in my deck.
Personal prediction time: Zola the Gorgon in either elemental shaman with the new 6 drop "return all your minions to your hand: They cost 1 mana" or in tempo rogue will be one of the new "screw this highroll, getting exactly those cards in that order" deck
Imagine if, last expansion, they made a 5 mana 1/1 that destroys both players' weapons. People would've said it sucks. But with that druid weapon, now it would be OP. Just something interesting to think about.
Well, theres Blingtron 3000 in Wild. Turn 4 play the weapon, turn 5 get 10 mana and another weapon. So long as you don't get cursed blade you should be ok. Hell, I guess you could technically get a second Twig.
22:18 I think Kripp is wrong on this one. Elemental Mage will use this huge discount on Kabalist's tome and since this deck is pretty good now after the expansion more people will play it!
Sonia Shadowdancer is crazy, all you need is a charger like wolfrider and it's a really effective and adaptive removal. Charge in as many times as you like after the first one each charge only costs one mana and after you can shadowstep Sonia Shadowdancer and you have the combo in your hand for 2 mana for next turn!
36:36 Since this expansion is a love letter to Dungeons and Dragons and other tabletop games, I believe Blizzard made so many new RNG cards to simulate the dice rolls that are essential to their gameplay. It's their way of recreating a D20 roll in card form.
I find grumble to be more powerful in later turns where it can return your board to your hand after value trades and give you another round of possible battle cries whilst healing your minions
Zerg_Killer-5 theres nothing ssuch as spell immunity its called cannot be targeted by hero powers and spells which means the restof the spells will activate
I don't know if this Druid's weapon won't be countered by Ooze, since the description says "Gain 10 mana crystals" it doesn't mean that you'll get those crystals in the turn after your opponent plays an Ooze, because if the opponent has played in his turn and the death rattle was activated... You won't have access to this mana, will you?
NADROIG The key here is that it gives you mana CRYSTALS instead of just mana. If you play twig on turn 4 and it gets oozed, you now have 10 crystals. It doesn't matter whether they're empty or not, because they'll fill up at the start of your turn. It's not as good as when you break it on your turn, and potentially get 20 mana in one turn, but in the best case scenario, it's astral communion without discarding your hand.
Because a world tree is really, really big. Like, big enough to build a city atop it, so a branch of a world tree would be the size of a tower, a bit unwieldy if you ask me.
There's actually a mace that you could get around level 50 ish that was named "twig of the world tree" in WoW. It wasn't all that special, but it existed.
Think about it for a second, yeah? A lil dumbass twig gives you full mana crystals. Cause it ain't from some dirty bush by a road. It's from the Chuck Norris of all trees. Shit's already strong. If they added an entire branch, the text may aswell say "Battlecry: win the game. Like right now". You be happy about a fucking twig
Don't forget fist of jaraxxus in wild with that last card. You could do leeroy - power overwhelming - Faceless - Then Cataclysm and discard 2 fist of jaraxxus with coin and 1 Emperor Thaurissian discount for 28 damage to face.
Paladin legendary doesn’t lose to silence. The deck would run spikeridge, kings, maybe even quest/quest reward minion(can’t remember name). Anyone of the buffs would bait silence. How many silences are people going to run?
Wally West At first a kings would bait a silence, but once people lose to the legendary a few times, they'd learn to save one for her. You're assuming that the people who would play against this would be incapable of making a long term strategy. Oh wait...
With Lynessa Sunsorrow I figure people are either going to either run at least 1 weapon removal or 1 silence. Running both is pushing it and i'm leaning more toward weapon removal.
King Tog works very funny with a no-spell deck and counterspell as mage. Just needs 9 mana (one for lackey, one for King Tog, then play counterspell for free), and then they have to rely on anything in their hand for secret removal....which is usually rare as I've seen.
As far as I understand Psychic Scream also shuffles YOUR minions into your opponents deck. So you have to trade eventually before you can play this. Giving you enemy a Lyra or something could be really bad.
Gruble, Worldshaker is going into my elemental deck with al'akir and kalimos, the fact that this is am elemental makes the kalimos combo so much better!
I feel krip is one of the better card reviewers. We all know how bad the community can be judging new stuff...but krip is usually solid in his assesements.
Ooze does actually counter twig of the world tree. If they play it on curve, just wait for the druid to get to 9 mana cristals, its not like you HAVE to ooze immediatly if they play a weapon.
i think blinktron might see a come back, it can destroy other player weapon combos, destroy your one if need be (druid), or even give you an interesting one while destroying opponent weapon (which deck while probably need)
I find it funny that Arcane Tyrant is just Enigma with his immortal bracers from Dota 2. (Yes I know Dota was a Warcraft mod originally but the immortal item was made after it branched off from WoW)
Twig would have been situationally insane before the Innervate nerf. Coin>Nerv>Twig on turn 1. 15 mana on turn 5. A semi-functional version of Astral Communion. I could see the Raven being used as an accelerator for slow, spell-heavy, control decks vs fast, minion-heavy, aggro decks. If you know your opponent has few or no spells in their deck, the Raven essentially becomes 2 2/2 "Draw a spell".
I'm imagining a rogue deck that is pretty much a keleseth tempo deck with The Caverns Below, Sonya Shadowdancer, and 2 Stonetusk Boars. Turn 1 play the quest, then just play keleseth rogue until you have Sonya and boar in hand. Play Sonya, charge the boar into an enemy minion a few times, and complete the quest.
I am surprised that he didn't mentioned that a) Temporus enables us to play OTK Priest once again (even if it's going to be a meme deck), and b) that Psychic Scream shuffles also YOURS minions to your opponents deck.
Kripp... Doesn't that spider rogue card go INTO Miracle rogue perfectly?? Miracle is designed around playing Auctioneer and drawing your entire deck. So it's the best archetype to guarantee the full value of the ambushes.
what happens if you play temporus, panda it, your opponent takes 2 turns and you play temporus again, if the card said "your opponent gains an extra turn and you get an extra turn" i would guess the whole thing would go temporus+panda->opponent 2x->temporus->opponent->you 2x but if it stays true to "opponent takes 2 turns, you take 2 turns" it should go temporus+panda->opponent 2x->temporus->opponent 2x->you 3x (assuming the opponent 2x you 2x is wedged in between your 2 turns) or it just overrides itself and goes temporus+panda->opponent 2x->temporus->opponent 2x->you 2x
Surprised kripp just kind of glossed over the fact that explosive rune makes most other mage secrets inherently better. Have to gamble between taking 4 or 5 face damage or giving your opponent a good minion
0:35 watch cards
43:48 skip video
Skipperino Kripperino why not skip to the first card? 🤔
KishudarK why not, s k i p
I was alive when this legend was here, helping us not to waste any time.
Lolol skip the kripp
I remember when there used to be more Kripperinos around
A long time ago in a galaxy far, far away...
Anecdoterino Kripperino Good old days
kripperinos are dying ;p nothink can save them now
CoolStoryBob
Anecdoterino Kripperino Aaah, good old days. I remember when i used to be one of the top comment Kripperinos. My joke was that "I came early" 'cause i was always one of the firsts to comment... Nowdays i dont even comment anymore
King Togwaggle true ransom combo
- Be at 10 mana, have Explore Un'goro, King Togwaggle, Skulking Gheist in hand. Deck is nothing but draw and removal, with no win condition and little face damage.
- Play King Togwaggle, then play Explore Un'goro to replace your enemy's deck.
Force your opponent to either one of two outcomes. He plays your deck with no win condition as you grind him down with as much value from Explore Un'goro as you can. Or he plays Ransom to get his deck back, play Skulking Gheist and destroy his entire deck.
Seen some people point out you can also (over two turns) play counterspell/mana bind, then play togwaggle. They try to get their deck back, it either gets counterspelled or you just give them your shitty deck back for 0 mana.
Or he plays skulking geist because he had it in his hand and doesnt swap back so you lose due to fatigue
There is one more way how you can utilize the card: If you mill your opponent same turn. So something like turn 9 Hemet to burn your deck, turn 10 Togwaggle + 2x coldlight+2xnaturalize/shadowstep coldlight is 9 fatigue cards which is 45 damage. Obviously, you dont have the mana to do that in one turn so you will need to rely on some shenanigans to lower Togwaggle cost. Maybe the new rogue legendary or some other card with similar effect of creating cheap copy. Togwaggle will be on standard for a long time so no doubt there will be some solid combo sooner or later.
Hideyoshi Kinoshita Be at 10 mana, wait, you're already dead... okay, you might survive, and even draw King with explore. Then you can waste your turn developing nearly no board(Just like all those turns before with only draw and removal) and give him tempo adventage so he can kill you faster. By using your draw mechanics that do cost some mana you need to draw then 1 mana discovers. That is additional 1 mana to every card you play. Additionaly cards you will discover won't on average be anything more powerful than his hand. This way you die to board, anduin combo, new decks, aggro. And I'm not even talking about worse case scenario where he uses geist and destroys your whole deck leaving you in fatigue with hand of removal and draw.
Krzysztof Piasek You don't play Explore Un'Goro until after taking his deck. Otherwise, you're playing a deck with lots of removal i.e. you're just trying to survive.
Not saying the strat's actually particularly strong, but I think there's an ok-ish chance you'll pull it off, assuming you manage to roll your combo.
20:30 “And the reason I think that is because of a few reasons”
these are thee
the following
which im about to say
yea kripp isn't exactly articulate but he gets the point across nonetheless.
Especially considering he never does more than one take on his speech or edits anything at all its actually quite impressive.
I love Kripp and I enjoy everything he has to say. This just made laugh 😁
29:27 I've seen this raw RNG only once before... it didn't scare me enough then, but it does now.
Brickinasock I personally am way more scared by the next card he reviewed, even though it has 0 randomness...just saying
”How thick is Sonya Shadowdancer“
Extra thicc
*t h i c c*
T H I C C
Reinhardt "how thick is lynessa sunsorrow?"
pretty thicc
x1.25 speed. Now he speaks like a normal person and you save a lot of time.
Lilty I watched this in x1,5. Still perfectly understandable :)
Omg I had to save some time, this literally shaved my wife
Pffft, for me I watch on 2x speed and it's perfect, can hear and understand every word and the gameplay audio becomes enjoyable with all the squeaky voices.
I've been watching Kripp this way for years and anytime I forget to set the speed he sounds like he's in slow motion.
Lilty that's true lol
I've been watching all of his videos at 1.5x for a while now.
What can I do he uploads his videos lika half an hour before I have to leave to college.
Funny how a random twig from the World Tree is a legendary weapon and weapons like Doomhammer or Gorehowl that exists only one of in the entire Warcraft universe can be put in 2 copies into a deck.
There will be 3:40 Rummaging Kobold...
Think you missed the point by a couple of miles.
Twig of the World Tree -> Blingtron 3000 on curve ... ouch
Sianistic coin innervate → astral communion on curve .... 30%winrate deck (pre nerf)
well that had the drawback of discarding everything, what would it be without that problem?
+First Last Communion is a touch stronger when printed as "4 mana. Gain 10 Mana Crystals"
confushisushi id rather discard my hand than wait 4 more turns to play a minion, just saying
Strappleberry Nifkin the discard is mostly irrelevant,when you play communion on turns 2/3 youre discarding only a few cards. The only thing it limits is you from just dropping a big guy the turn you play astral . ( it too prevents you from getting a bad draw next turn ,but thats like a 7% chance)
41:38 if you put the damage and the spell lvl into a formula, you get < dmg = 2x lvl +1 >. If that's not a "linear structure", idk what is...
Silver Vanguard is a meme overdrive, I swear.
*Deathrattle: Recruit* Ragnaros or Tirion
I'm excited for Cataclysm. Turn 4 -> Cataclysm into 2 Silverware Golems, +2/+2 to your Bug, and the quest to play on Turn 5 would be the *dream*
Togwaggle's Ransom is added directly to the opponent's hand
yup
You can still mill it by getting your opponent to 10 cards before playing Togwaggle. IMO much more possible in rogue with bounces for coldlights. That being said, there isn't much point in playing Togwaggle in rogue since it doesn't have much card draw outside of its own coldlights (unless someone creates a new mill rogue with auctioneers), so there's no reason to swap decks since both decks are being drawn. Druid might do it with twig of the world tree for memes, but if you're going to be playing a combo druid deck you may as well just play malygos druid.
Actually can't wait to play mill rogue with this expansion with additions like Fal'dorei making it so you're gaining tempo while you're milling to contest the board/damage face.
You play the warrior deck with tons of whirlwind effect, card draw and removal. Then you collect your 3 card combo: Togwaggle, explore un'goro and Skulking Geist. You've drawn most of your deck at this point. Play Togwaggle immediately followed by explore un'goro. Now he can either play with your deck, which is card draw and removal with no win condition or he can swap back and get a deck full of explore un'goro, which you can instantly destroy with Geist.
this guy gets it
Thanks for getting me back into HS. I'm going to play again just to do that lol
I can't believe that warlock legendary was created. 41 mana, lose all tempo and board control, destroy your opponents deck, which when you finally complete it is probably like 5 cards
Alright let's hear what the arena player has to say about constructed .. just kidding. All hail the god of hearthstone !
United Potatoes don't you mean the fox of salt?
I like how you provide the right amount of description needed for each card.
Oh god, they brought back the Joust mechanic...
Y'know, I'm crazy glad that Kripperino does fewer videos for these card PREviews, compared to some channels that might put out a 15 minute video for just 3-4 cards.
Like Regis Killbin
woo who's ready for wild blingtron druid
Regnum Abyssi i fucking love wild
malkorok is pretty bad right ???
Damn didnt even think about that
Holy damn, 10 mana + 3/4 mech on turn 5 is an absolutely insane combo.
Malkorok, blingtron andmolten blade in warrior LUL or even better danes shadowcaster deck with multiple blingtrons.
18:30 Bran, Coldlight, Coldlight, Naturlize -> Bran, Refill Mana, King Toggwaggle.
but wild...
What happens when Brann doubles Temporus Battlecry? Opponent takes 4 turns? Or does the double turn alternate?
i think it'll be 2 them - 2 you - 2 them - 2 you - back to normal
The battlecry doesn't read "take extra turn" it reads "take 2 turns"
If Brann activates the effect twice it will still just be 2 turns each.
A lot of people seem to get confused by this but I think it's rather obvious.
Then Temporus' Battlecry will literally be changed to: "Battlecry: Lose the game."
The reveal a card do something mechanic brings so many fond memories from Yu Gi Oh.
41:42 just checking in Kripp, did you just say 3,5,7 is not a linear upgrade? I think y=3+2u where u is the number of times you upgrade is exactly a linear equation. Perhaps you meant a geometric upgrade where y=3(u+1) where u is the number of times you've upgraded, yielding 3,6,9.
I wonder what would happen if you play Temporus and your opponent also plays one during the first of his two turns...
Neo Way lets add brann
ricky spencer
...holy crap, I didn't even think of that.
I was far too bothered by Kripp saying that the Warlock spell stone doesn't have linear progression. It does, as each upgrade increases the effect by a constant value.
41:42 you might want to look up what defines as linear. Or what else you think it is and then look that up to see that it's not.
Most of the powerful cards that have big temp swings/value are epics, meanwhile most commons are pretty garbo, so looking like this set is going to expensive as heck, more so than frozen thrones (by a LOT).
15:20 You forgot about the elemental kripp! If you return all your elementals to your hand and play Fire Plume Harbinger your elementals would cost (0)
30:20 should be called ULTIMATE WEASEL TUNNELER!!! GONE INFESTED?!!?!
31:00 dude... the Weasel + Psychic Scream combo is here. How did you miss that?
42:48 The new meme is playing Yogg and getting this
Playing Yogg LUL
41:40 Wtf? how is 3-5-7 not linear compare to 1-2-3 or 2-4-6?! Is there something i am not getting, Kripp you are high :)
Hey, Rummaging Kobold is really good with Kingsbane... I think.
I like King Togwaggle as a minion in a Secret Hunter deck that plays a lot of deck searching mechanics, specifically for minions. Then you give them a deck to where the only cards in it are Secrets, card search cards, and some other stall cards. Basically, you put in a deck with no way of winning, only stalling, and then play it. Then the only puzzle is to make sure the enemy doesn't swap back.
17:55
I've been waiting for so long for mill to be viable again.
Maybe this is it?? (Probably not)
Every expansion I go through this same mindset though. Feelsbadman
People mention the amount of randomness in this set, and every time, I look at the lack of random cards in Frozen Throne. Frozen Throne didn't have as many random cards, and Kobolds compensates for the lack from the previous expansion. Don't know why other people aren't connecting the dots as quickly.
The dopplegangster synergy you talked about with 'Grumble, Worldshaker' wouldn't work, only the one you play has the battlecry effect, i remember trying to sap my own dopplegangster playing a rogue and the battelecry one had been killed so it was useless!
Dedrater really
yep
Dedrater youre wrong all 3 have the battlecry summon 2 copies of this minion
That epic warlock taunt card is huge for the late game. Sledge Butcher was cool, this even bigger, if given enough sustain or heal until turn 9.
1:35 Twig of the world, in ramp druid... Use it after infestation at ten... so the best time is to use it on your turn... so they cannot have access to 20 mana...
Rummaging Kobold... Sounds interesting in Warrior and Hunter... or priest value deck.
Zola Gorgon - fun card.. can see this being in Rogue...
Spiteful Summoner - I can see this working in a hunter deck, with there 9 cost spell... since hunter typically pushes fast and hard, a turn six with 9 drop is tremendous amount of power, as well as showing your opponent whats ot come, 5 charge damage+ :D
Seeping ooze could be useful. I wonder if the deathrattle is secret. lol
Raven Familiar.. the rogue should get a familiar too. A bat.. reveal a card, if yours is a higher cost, discard your oppenents card. If yours is lower cost card draw that card.
sonya keseth follow up, lol... or charge!!!! 1 drop 2/2 charge board clear, lol.
Arcane Tyrant, is great cabalist tome follow up.. draw three cards randomly, and play a 4/4 :D
faldorei strider - and ..sonya, hmm
voidlord is great in the new hero resummons... power.
ettin and druid... resummons.. hmm hydr...
If lynessa is ... casting those spellsin order... kings kings.. double attack... adapt, immune ot spells :D Boom. cataclysm a little broken, especially not even made ina discard deck.. Wild format, grants. two 3/3 and 8 random damage..., wow.
Turn 5: Dopplegangster
Turn 6: Grumble, WorldShaker
Turn 7: (1)Dopple + (1)Dopple + Thrall, Deathseer
6 6-Costs and 1 7-Cost. The Dream.
35:07 Actually, I think Voidlord is absolutely insane for kazakus warlocks, with 'Krul the Unshackled'
Hyael Yes, yes it is
the 7 mana 3/3 with the charged devilsaur (it's 8 mana right?) would be powerful as a free 7/7 charge to anywhere
Nah. The new hunter legendary + carnivorous cube + seeping oozeling + abominable bowman. You can fish for these with stitched tracker. And then summon an unending onslaught of 7/7s and 8/8s chargers.
How do you survive long enough to set this up as a hunter ? ... Don't bother me with details.
40:34 More like a WIND condition. Haha
35:10 laughing kripp FeelsGoodMan
maybe using hoarding dragon as an opponent hand filling mechanism and proceed to mill cards could be a thing as a niche. some mill decks used to play mukla for that.
harrison jones meta
The mechanic I want the most to see added to Hearthstone is sending Cards from your Hand into your Deck. I think that's the missing piece that will make the game more consistent, specially Combo decks. I'll call it Exile. Example:
- Discover one of the top 3 cards in your Deck. Exile a random card of the same Type.
- Destroy a minion. Exile a random card with same cost or more.
Rummaging kobold is really great with that legendary rogue weapon.
Kripp , the paladin legendary can also become untargetable by spells or gain stealth for one turn (paladin has the evolve spell)
Call to arms in the otk murloc paladin seems good. Pull out your bluegills and an oracle for 6 damage and not needing to rely on drawing exactly them
Grumble is honestly my favourite card they have revealed so far. Among other things, he also has decent synergy with just straight elemental shaman (a deck I enjoy.) Not only does he keep elemental turn synergy going, but playing him in the late-game when you have cards like Fire Elemental, Kalimos (or servant of), Blazecaller, Stone Sentinel or Al'Akir already on the board can get you some pretty beefy value. If you have, say, Stone Sentinel and Blaze Caller on the board, and you play Grumble, he's basically a 10 cost 7/7 that deals 5 damage to an enemy, summons 2 2/3 taunts and heals your minions back to full health.
And don't get me started on how he might be able to pull some fuckery with a flame-tongue totem and multiple Al'Akirs bouncing around like angry cannon balls (considering that Windshear Stormcaller can summon multiple of them.)
Maybe that much value is a pipe dream, but eh, someone somewhere will do crazy bullshit with it, and that's the fun of the game. He still seems really cool to me, and I shall certainly be putting him in my deck.
16:24 Hardcore-Draw Warlock -> empty Deck -> King Togeaggle + Gnomferatu
Personal prediction time: Zola the Gorgon in either elemental shaman with the new 6 drop "return all your minions to your hand: They cost 1 mana" or in tempo rogue will be one of the new "screw this highroll, getting exactly those cards in that order" deck
Imagine if, last expansion, they made a 5 mana 1/1 that destroys both players' weapons. People would've said it sucks. But with that druid weapon, now it would be OP.
Just something interesting to think about.
Ahem.... WHO WANTS PRESENTS!?
Well, theres Blingtron 3000 in Wild. Turn 4 play the weapon, turn 5 get 10 mana and another weapon. So long as you don't get cursed blade you should be ok. Hell, I guess you could technically get a second Twig.
22:18 I think Kripp is wrong on this one. Elemental Mage will use this huge discount on Kabalist's tome and since this deck is pretty good now after the expansion more people will play it!
Megaiwer jade druid crush
...But... that has nothing to do with jade druid
Sonia Shadowdancer is crazy, all you need is a charger like wolfrider and it's a really effective and adaptive removal. Charge in as many times as you like after the first one each charge only costs one mana and after you can shadowstep Sonia Shadowdancer and you have the combo in your hand for 2 mana for next turn!
“Cataclysm” is the name of Deathwing’s ability where he kills everything. Well played Blizzard.
GameTheory 345 so we also get a 6 mana 12-12.
I wonder if Malkorok will see more play now with all of the new legendary weapons in the game.
Why is the warlock upgrade card good? is not exactly equal to a tidal surge, but for warlock?
krip does spider ambush trigger combo the turn you draw it?
Yes
PogChamp
Actually no, you can't get it any more. Naxx's closed, boys.
Brickinasock you can still buy it in the Blizzard shop
36:36 Since this expansion is a love letter to Dungeons and Dragons and other tabletop games, I believe Blizzard made so many new RNG cards to simulate the dice rolls that are essential to their gameplay. It's their way of recreating a D20 roll in card form.
might aim for grumble if only to try and get some form of mistwalker combo going in wild. The greed is real but it would be so very fun to pull off.
I find grumble to be more powerful in later turns where it can return your board to your hand after value trades and give you another round of possible battle cries whilst healing your minions
@Kripparrian How do you think Lynessa Sunsorrow will work with Adapt? Imagine if you adapt to give another minion spell immunity....
Zerg_Killer-5 theres nothing ssuch as spell immunity its called cannot be targeted by hero powers and spells which means the restof the spells will activate
Samik Sood that's what I mean, how broken would this card be if your opponent couldn't target it, and it has adapted multiple times
I don't know if this Druid's weapon won't be countered by Ooze, since the description says "Gain 10 mana crystals" it doesn't mean that you'll get those crystals in the turn after your opponent plays an Ooze, because if the opponent has played in his turn and the death rattle was activated... You won't have access to this mana, will you?
NADROIG
The key here is that it gives you mana CRYSTALS instead of just mana. If you play twig on turn 4 and it gets oozed, you now have 10 crystals. It doesn't matter whether they're empty or not, because they'll fill up at the start of your turn. It's not as good as when you break it on your turn, and potentially get 20 mana in one turn, but in the best case scenario, it's astral communion without discarding your hand.
Also, rogue legendary isn't for minions trading. You use it with Boar and finish your quest with two cards.
Why is it called twig of the world tree though? Why can't it be a branch? It does so much more to just warrant it as a twig.
Because a world tree is really, really big. Like, big enough to build a city atop it, so a branch of a world tree would be the size of a tower, a bit unwieldy if you ask me.
There's actually a mace that you could get around level 50 ish that was named "twig of the world tree" in WoW. It wasn't all that special, but it existed.
Think about it for a second, yeah? A lil dumbass twig gives you full mana crystals. Cause it ain't from some dirty bush by a road. It's from the Chuck Norris of all trees. Shit's already strong. If they added an entire branch, the text may aswell say "Battlecry: win the game. Like right now". You be happy about a fucking twig
Don't forget fist of jaraxxus in wild with that last card. You could do leeroy - power overwhelming - Faceless - Then Cataclysm and discard 2 fist of jaraxxus with coin and 1 Emperor Thaurissian discount for 28 damage to face.
Voidlord is the bane of my life. "Summon a demon from your hand." Hardyharhar
Paladin legendary doesn’t lose to silence. The deck would run spikeridge, kings, maybe even quest/quest reward minion(can’t remember name). Anyone of the buffs would bait silence. How many silences are people going to run?
Wally West
At first a kings would bait a silence, but once people lose to the legendary a few times, they'd learn to save one for her. You're assuming that the people who would play against this would be incapable of making a long term strategy.
Oh wait...
If they save stuff for her they'll lose to the buff that come before her. Win-win for the Pally.
Looking at Grumble, I can't stop thinking about Ozruk synergy. It's probablly not gonna be impactful, but still, seems legit
Cheap Monk yeah that elemental rocks
I haven't played Hearthstone for years. Why do I still watch these videos?
Zola. The gorgon. Fucking gorgonzola.
TheFail Train orly
With Lynessa Sunsorrow I figure people are either going to either run at least 1 weapon removal or 1 silence. Running both is pushing it and i'm leaning more toward weapon removal.
King Tog works very funny with a no-spell deck and counterspell as mage. Just needs 9 mana (one for lackey, one for King Tog, then play counterspell for free), and then they have to rely on anything in their hand for secret removal....which is usually rare as I've seen.
35:58 ever heard of Krul the Unshackled, because Krul the Unshackled exists
When he did the freakin totems I sprayed my drink across the room XD
Seb Thompson dont underestimate them just look at Totem Golem XD
Pewdiepie Jespersen It wasn’t coz I thought they were bad, I was just shocked at how weird they were :P
How does Explosive Runes work with divine shield?
As far as I understand Psychic Scream also shuffles YOUR minions into your opponents deck. So you have to trade eventually before you can play this. Giving you enemy a Lyra or something could be really bad.
grand archivist with jade druide might be really decent, maybe even broken depending on mechanics
Gruble, Worldshaker is going into my elemental deck with al'akir and kalimos, the fact that this is am elemental makes the kalimos combo so much better!
temporus + brann! would it be 4 turns each or 2,2,2,2?
Kristoffer Linder elemental burn shaman
I feel krip is one of the better card reviewers. We all know how bad the community can be judging new stuff...but krip is usually solid in his assesements.
Yup, there are just a bunch of idiots with zero idea about card game spewing random hateful crap.
32:27 More silence priest synergy PogChamp
Can't wait to see the evolve shaman getting Voidlord montages
Ooze does actually counter twig of the world tree. If they play it on curve, just wait for the druid to get to 9 mana cristals, its not like you HAVE to ooze immediatly if they play a weapon.
i think blinktron might see a come back, it can destroy other player weapon combos, destroy your one if need be (druid), or even give you an interesting one while destroying opponent weapon (which deck while probably need)
I find it funny that Arcane Tyrant is just Enigma with his immortal bracers from Dota 2. (Yes I know Dota was a Warcraft mod originally but the immortal item was made after it branched off from WoW)
Twig would have been situationally insane before the Innervate nerf.
Coin>Nerv>Twig on turn 1. 15 mana on turn 5. A semi-functional version of Astral Communion.
I could see the Raven being used as an accelerator for slow, spell-heavy, control decks vs fast, minion-heavy, aggro decks. If you know your opponent has few or no spells in their deck, the Raven essentially becomes 2 2/2 "Draw a spell".
I think in this coming expansion, Silence cards and Oozes will be in every single deck, I mean they will have to be mandatory to have now
I'm imagining a rogue deck that is pretty much a keleseth tempo deck with The Caverns Below, Sonya Shadowdancer, and 2 Stonetusk Boars. Turn 1 play the quest, then just play keleseth rogue until you have Sonya and boar in hand. Play Sonya, charge the boar into an enemy minion a few times, and complete the quest.
Only the center doppelgangster has the card text. The other squid guys are just 5 mana 2/2s
I am surprised that he didn't mentioned that a) Temporus enables us to play OTK Priest once again (even if it's going to be a meme deck), and b) that Psychic Scream shuffles also YOURS minions to your opponents deck.
Kripp... Doesn't that spider rogue card go INTO Miracle rogue perfectly??
Miracle is designed around playing Auctioneer and drawing your entire deck. So it's the best archetype to guarantee the full value of the ambushes.
The interview with the lead designer of this expansion said they wanted to make it light hearted and fun, which meant rng and random
shadowcaster on oracles and killthem with your own spells ? backstab maybe
what happens if you play temporus, panda it, your opponent takes 2 turns and you play temporus again, if the card said "your opponent gains an extra turn and you get an extra turn" i would guess the whole thing would go temporus+panda->opponent 2x->temporus->opponent->you 2x but if it stays true to "opponent takes 2 turns, you take 2 turns" it should go temporus+panda->opponent 2x->temporus->opponent 2x->you 3x (assuming the opponent 2x you 2x is wedged in between your 2 turns)
or it just overrides itself and goes temporus+panda->opponent 2x->temporus->opponent 2x->you 2x
A third of the way through, and I'm already seeing how much Wild and Standard will be diverging even more with some of these cards.
the nice thing about lone champion for arena is, instead of a win more card, its a stop losing card
32:50 Now I recall certain 4 mana 7/7 that this might not beat
Surprised kripp just kind of glossed over the fact that explosive rune makes most other mage secrets inherently better.
Have to gamble between taking 4 or 5 face damage or giving your opponent a good minion