Hunt Showdown: The Most Cost Efficient Loadout Guide and Tactics
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- Опубліковано 4 вер 2020
- We have a look at the best value loadout for Hunt: Showdown, and explore it's strengths, weaknesses, and tactical applications.
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Just be a mad man a only carry the hatchet.
Also I love that you are still creating content for this game
Oh a hachetling. Dont listen to him guys the true path is the Axe!
Csaba Tamasovics Lol
Why 1 Axe when you can have 2?
@@crazylasagna3576 i wish we got throwing axes as secondary
:( btw you can kill imolatprs with it with a single atrike without burn yourself
Dual combat axe.
I like officer carbine if I'm on a budget, so accurate and no traits needed.
But the reload speed kills my soul
Right! Accurate enough that you can make your shots count, but high enough rof that in a pinch you can dump it, and still fairly accurately.
The sights are so good too 🤤
@@mand0rk This is true, but necessary for balance.
It's annoying to unlock tho
I would switch the vandal deadeye for the regular vandal, but yeah. Pretty strong.
Right yeah, but that's mostly preference for me. For some reason dead eye scopes do weird things to my vision, at least without the scope smith. Otherwise the in and out of the scope just... Ugh lol
If you got deadeye scope smith and levering it's pretty strong.
Absolutely. The sway on the deadeye makes it pretty much useless, imho...
Is it cheaper
@@cheknauss9867 scope makes it easier to see in the fog and bushes for me
Martini-Henry Riposte & Officer pistol is my favourite loadout. You get a knife with longer range and that 1-shots to the chest. And a single shot rifle with almost as much power as the sparks. It's definitely my favourite loadout rn.
This was a particularly good video guys, no fat, no filler, just meaty goodness.
I agree.
Thanks for in-depth, well explained videos, subbed. Just started playing last week and been learning from you a lot, thanksagain my man.
so ummm when you threw the tnt into the stair way at the church, im 100% sure that was me and my mate like a month ago. god we were pissed lol
A belated gg then, I was surprised to get you both with that bounce!
I winced in pain for u
@@4FSGaming im just happy my death brings knowledge to new players through this vid :)
@@aspiringchampion5783 yeah just started, that made me realize how OP explosives are
Alright I didn't knew about the sparks's second heavy melee attack...
This seems to be a glitch, I have experienced something like that on many other weapons - they sometimes don't consume any stamina. I managed to hit AI with my Romero Talon way more often than I should have been allowed to. It's weird.
Afaik it's inconsistent for other weapons and a bit of a dice roll though.
Yeah recommending a weapon for something based on a bug isnt very smart since it will get fixed
@@AlleroseActual He didn't recommend the weapon because of the Melee. That's just a side bonus atm... Sigh...
Works with the Crossbow Shotbolt as well
no Combat Axe loadout? unsubbed.
No one cares kid
@@angelofdeath1035 It's a joke kid
@@angelofdeath1035 It's a joke kid
@@angelofdeath1035 It's a joke kid
@@angelofdeath1035 it’s a joke kid
romero pax is a go to early in prestiges for me
Thats my loadout for pretty much every game
@@grantiger4074 It gets pretty stale to be honest. The gameplay turns into "oh wow look, I got another pax headshot, so exciting" and "I slapped him with buckshot, so exciting". It's a great loadout but it drives me nuts to run anything that frequently.
@@schleybailey never get tired of blowing a hunters head off with itm
@@XavierPWNED A smart rifle game always feels more satisfying imo
@@grantiger4074 You'll never get better at the game just using Romero.
Honestly, if you are on a budget, my favorite thing to do is take the free recruit Hunter, and change nothing with their loadout. If they survive a round out in the field, then I will kit them out. It also adds an extra dimension of difficulty into the game, not to mention zaniness
I do a super similar loadout with the Springfield and the vandal, the reload speed on the Springfield is awesome and Ive had good luck with getting 2taps, especially with the HV ammo
what about a small antidote? Cheap, it takes away every hive, poison bomb, poison trap threat, efficient when figthing the spider and the free slot is replenished at the first tool box.
Mate don't tell people about the antidote. I like that people don't bring poison resist. :]
Loving the content as always and you're spot on, pretty much all the way. Where I don't agree though is with the choice of primary. Sure, the Sparks is fantastic but I tend to struggle with it a little. My go to budget primary these days is the Springfield Marksmen. For me, it just sits in that medium to longer range slot (where I feel most comfortable) but with the benefit of more ammo and a faster reload. My friends hate it though, so I might just be weird!
I'm with your friends on this one! The springfield is one of the only weapons I never touch, I'd rather a winnie or romero. Some people swear by it though.
Still baffels me that it's so dirt cheap and hits like a truck.
That + loads of spare ammo, QS and the good overall stats make it stupidly good for
$196 weapon price
@@wormwood_knight4 The Sparks is 130$.
Hanfgurkenhasser I meant both his weapons
Best budget loadout is a free hunter with free stuff. I wouldn't know because I haven't used it or played recently. Will give these loadouts of yours a try next.
For me my budget and regular load out is...
Romero 77 talon $59
Nagant officer brawler $80
First aid $30
Flare gun $36
Dynamite $18
Weak vitality shot $10
Wax dynamite $24
Antidote shot $25
Great load out... great content as always lads
Flare gun is completely useless. If you REALLY want to burn armors flares are just better and cheaper
@@c_f0rce agreed but the gun is quicker, no messing about with the aiming while a concertina armour is chasing u down. When skint swap gun for stick flare. Stick flare is better used to mess with lines of sight
It's all about the speed. Flare gun allows you to kill pesky hive/armored during combat without slowing down at all. Same thing with popping red barrels. If I'm getting shot and need to heal while also dealing with a concertina armored, I'm going to be very glad I have a flare pistol.
fun fact, the conversion fmj has a farther headshot efficiency range than the uppercut. if you want to just get more bullets, then it's fine to bring a uppercut but if you want to shave off some cash, conversion with fmj helps. it also saves you from using long ammo to wallbang.
for the tools, id highly recommend at this point replacing the flaregun with throwing axes. the recent patch has brought up a buff to the throwing axes against some soundtraps like horses and helps you get rid of armoreds without having to have them scream loudly, and you get your ammo back. if you choose the officer, try to use the brawler variant and ditch the knife for decoys to silently take out the kennels and coops. it can also help you diverge away a water devil by throwing the decoys to where you want the devils to go so you can cross. it can bait people to poke their heads out to where the waterdevils are making a ruckus, and helps you land that opened shot. the sparks is a great gun, expecially at range. comparing the martini to the sparks is kinda pointless especially with the reduced second of reloading. yeah you might be getting that but you also are getting a slower round, and that in turn means you might have to spend more rounds trying to kill a target cause you leaded the target wrong when they were crossing the plains.
another really great tip is to experiment and have fun. you will die. you will lose your kit. nothing is ever really truly yours in the bayou. get over the hurdle of getting upset at a fair fight, and you will find that you will enjoy the game more, and you will improve faster! stay safe and be efficient! stars and KDA dont mean crap anymore, so just enjoy the game and share the knowledge!
Great video and amazing cost effective suggestion ! I am a fan of the Sparks and run pretty similar loadouts to your "without skillpoint" variant and am exited to try out the Vandal Deadeye.
I do have a few suggestions for alternative loadouts that have the same gameplay in mind. They all come from the experience that I feel that long range shots without a scope are unreliable and thus would switch out the base Sparks with either 3 other variants which I feel give better results:
1) Replacing the Sparks LRR with the Sparks LRR Sniper: This is to me one of the best way to take advantage of the Sparks pros (high damage a long range and high bullet velocity) by being able to reliably hit medium to long range shots. In medium to close range fights, the Nagant Officer is enough to two-tap to the chest (no need for the huge sparks damage) and is more forgiving. The hip fire of the Sparks sniper is also good (got a few kills like that) but I will not really count on them... The downside of this variant is that, if an enemy hunter got picked up, you don't have the close range one-tap of the Sparks. Also, it is a bit more expensive. If this is your got-to playstyle, I suggest alternative 2.
2) Replacing the Sparks LRR with the Martini-Henry Riposte: To me the Martini-Henry only loses to the Sparks at longer ranges where its damage and especially its bullet velocity becomes an issue. But at medium to close range I feel that they are the same. The Riposte variant allows for the one-tap stab to the chest that is very useful when you get pushed in by shotguns. You might want to get the Brawler variant of the Nagant Officer in order to deal with imolators though.
3) Replacing the Sparks LRR with the Sparks Silencer: This is a bit of a meme but the reasoning is the same as for the Martini-Henry Riposte. Longer ranges are a no without a scope, and at close range the damage drop off and bullet velocity penalty is negligible. So the extra utility the silencer provides is welcome.
Tell me guys what you think ! and again, thanks 4FS for those amazing videos !
Good tips, mate. Thanks.
If you can actually Bayonett a shotgun player they are terrible and you could have killed them with your first aid kit
@@c_f0rce A surprise behind a door or around a corner is always welcome ^^ but yeah
Really cool loadout and I also think we should make a full frag grenade montage.
If you want to go fun, load and cheap dual conversion pistols with the vandal of your choice works.
I'd use the constantin traps for hunters that want to rush my position. Alart trip mines are useful too when used by a red barrel.
Romero 77, Pax and waxed dynamites mostly for breaching. Favourite loudout on the other hand is Lebel Marksman and uppercut with frags.
Winny Aperture and Negant Officer. Also I only bring one strong vit, with poison and antidote. Medkit and Knife for tools with regular flares. Works every time.
My favorite loadout by far, usually go for sparks sniper instead but still pretty cheap. Another one I like is officer carbine and sabre, a little meme-y but really effective at shorter ranges.
This one is less cost effective but one of my personal fav loadouts is A lebel, and a caldwell chain pistol, with or without fanning your choice. The lebel iron sights is so powerful in the hands of someone with good aim the chain pistol is really just for if your in a sticky spot.
Winfield Vandal Striker and a Romero Handcannon. For tools; dusters, medkit, and fusees. For consumables; 2x weak vitality shot, waxed dynamite stick, and liquid fire bomb. In my opinion, a very fun and relatively cheap loadout that's pretty great for pushing compounds. Piss off the dolch guys by killing them with a loadout that costs about half as much as their secondary weapon!
cross bow is also another cheap one shot weapon too tho lol except its close ish range unless u learn its arc
The crossbow is just a budget silenced nitro
Surprising loadout to be honest, I'll give it a try
I'd like to see an endless series of these parings, across the price point spectum, though cheap is always going to be the most popular
I like to take a small antidote and a big vitality shot because a hive can be a matter of win and loose in a fight if you accidentally pull one and then a dynamite stick and a sticky for those fast boss kills
I personally like the nagant deadeye/Romero handcannon combo, I always seems to do well with it as my budget loadout. Nagant deadeye is a headclicker for sure, nonexistent recoil and minimal sway
so, huge personal take here, i prefer the sparks silencer to the sparks for a few reasons.
1) max range is 144m, and 95+% of fights occur within that range, so there's no real range loss
2) it's silent, meaning you can silently obliterate any AI, including bosses. this is coupled with the fact that the sparks has a sizeable ammo pool; you won't hurt for ammo by taking out AI.
3) it's only slightly more expensive, meaning it has very similar value, if not slightly more due to its silence
the big two cons, of course, are the muzzle velocity and the sights, both of which come down to comfortability in my opinion.
I bold opinion! I like the silencer too especially since the most recent buff to 149 damage, but the range and velocity kill it for me outside of meme builds.
What do you think about the Sparks with Silencer? Are there any Damage Curves you got? How do we get these sheets anyways please?
I go Springfield instead on my budget builds. While weaker than the Sparks, it still delivers that same two tap if both shots hit body. The Officer is a great gun, and if going purely for budget and saving money, leaving one consumable open and searching for one in the field is a good idea. I will say that the Sparks would definitely be much more reliable for dropping folks who've received scratch damage, but the Springfield is really solid.
The Springfield doenst really do any damage after 50m though, and at that range I'd rather have a Winnie.
I don't think the Springfield has a place in any cost efficient loadout, it's just too weak.
@@4FSGaming To be fair, I'm a much more aggressive player when it comes to closing distance, so I'm sure that works a lot more in my favor. Most of my fights are below 60m. And I lose most long range fights. So I close range where I'm most effective.
With its low cost though, simply being more aggressive and having a partner with you knowing its weakness could definitely make up for its downsides. If its dropping off hard outside of 50m though, then the devs need to really change that effective range stat for it because boy is that misleading then.
Also, as a personal bias, something about the irons of the Sparks and I don't get along. I carried a game with a Springfield, then carried another, then the next I picked up a Sparks and I literally missed a standstill target three times. I cried. I can't aim with the Sparks for some reason. So I might be a little biased against it. The Karbiner though is my go to when I have a little bit extra in the budget. Many thanks for pointing out the 50m thing, did not know that.
now I playing duo almost all time, and my current choise is dual wielding conversion + vandal without quartermaster (then sparks+ dual conversion) and its really nice for duo. strange thing, but duo playing so different from trio.
Winfield Swift with High Velocity for a super budget weapon to fight long range too with levering or a Springfield marksman with duel wield pax pistols is my fun class if the hunter lives
Dis is the shite I need right here 🙌🏼
Vetterli + Romero 77 Handcannon
my prefered solo gear (with 3x10$ stims and a waxed dynamite (just for the reliability))
DPM on medium range with a plan B
You're an absolute beast with grenades bruv
The double kills are awesome :D
I think you're maybe a liiiiiitle too in love with the sparks.
I think that the springfield essentially fills the same role as the sparks, as it still takes down wounded hunters reliably (just a little worse than the sparks),
BUT
it has twice the reload speed, more extra ammo, and is only 38$ (!).
The only real downside is that it does a little bit less damage, but in about 90% of cases, this does not matter.
So, if you're actually going for a *budget* loadout, I think that the springfield is clearly the superior choice.
Also, I'd say that fanning with a conversion pistol may be a better choice than levering with a vandal.
Levering with a vandal is quite a bit less accurate than the conversion pistol, and is also waaay slower, which matters a lot of sometimes when you miss and you just need to get that second shot out instantly.
Though the vandal is better when it comes to the quick switch.
Springfield is doing almost no damage after 60m though, it's medium ammo so the damage drop comes in much earlier. I think the Springfield is much much closer to the winnie or vet than the sparks, and also one of the weakest weapons in the game.
@@4FSGaming Really? Didn't think that damage drop off came in that soon for medium weapons especially. Especially with the medium ammo buff a while ago, you can see the effective range of the springfield is 175 meters, so I thought that it had a lot higher range. I'd bet that you can still get hunters to half health with body shots at 80-100 meters with the springfield, though of course it would still be worse than the sparks at a distance like that.
However, I would argue that if you're going for a budget build, you shouldn't be trying to push past medium range anyways. Rather, if you're short on cash, you should be trying to go for medium-close range fights so that you can use the much, much cheaper weapons that are still effective at that range.
So, this build seems like it might be for both those skilled enough for quick switch kills at ~100 meters, and who are actually expecting to be fighting at a range like that. Otherwise, I think the springfield is a much better choice if you're really short on dollars, and you aren't afraid to have to face hunters at medium-close range.
Sparks is still really fun to use though, and can sometimes be better than the springfield, like for wallbangs or taking down hunters who took just a little bit of damage already.
I just think that the springfield essentially outclasses it before ~80 meters, and with its much, much lower cost, you have a build that is sometimes even better than one with a sparks, for a much lower cost.
@@Digganob590 Yeah medium ammo has a rough drop compared to long. The headshot range is only that high because it has a 5x headshot modifier, while long ammo has 4x.
At 50 meters, medium ammo is only doing 60% damage, and at 80 meters it's doing 40%. So that means 3 chest shots at 80 meters will only just kill, if you land any lower body or limb shots you need 4 hits! At 50 meters, which isn't that far, the only way you can two tap is with chest hits, anything else and you will need three.
This is why I don't touch the Springfield, unless you get a headshot you are basically doing no damage. If you are in ranges where the damage is decent (closer than 50m) then the winfield is usually a better choice to anyway.
The sparks is leagues better, and well worth the additional $100, in many cases the sparks can compete and outclass mosin and nitro, the springfield just can't compete with that class of weapon at all.
And just for reference, at 100m the springfield does 39 damage to the chest, the sparks still does 95. If I can't even chip off a healthbar at 80m with a single shot marksman rifle, then that's a problem.
@@4FSGaming "And just for reference, at 100m the springfield does 39 damage to the chest, the sparks still does 95."
Wow, that's pretty extreme.
Me and a friend were under the impression that the springfield is basically a better sparks because of the much quicker reload, but looks like it's only better much closer.
Still, if you're not a confident shot at those ranges, the springfield may be a better alternative for a budget loadout I think.
Anyways, thanks for the info.
Actually, do you mind telling or linking me where you got all this range/damage multiplier info? I'd like to know how the drop off system works better, if you don't mind.
@@Digganob590 Apologies I just released I was giving the stats for medium pistol rather than rifle range dropoff, so it's not quite that bad, but still pretty bad. You can look at the full chart here: www.reddit.com/r/HuntShowdown/comments/fqivc4/new_damage_dropoffs_for_patch_13_my_friend_made/
The springfield will do 46 damage at 100m, not 39.
It will deal 45% damage at 80m, and 70% damage at 50m
Sparks is dealing over 60% at 100m and still 95% damage at 50m.
Sorry for the incorrect stats earlier, that's what I get for writing reports and replying to comments by pulling stats from memory!
Hunt and banana bread at 1:54 am HELL YEAHHHHHHHHH
lets look how well this works together...YESSSSSS you finally get a kill with that gun LMAO 8:45
Nagant precision or vandal with a romero handcannon. Medkit with knuckle knife and fusees. For consumables, weak antidote shot and weak vitality shot. Should be about 150 funbucks.
This loadout sounds extremely fun
Does anybody know if/when the 1.4.3 update will come to consoles?
why the sparks and not the martini henry? It has 143 damage, reloads 1 second faster and costs less
Officer carbine needs an honourable mention absolute dirt gun
Aye this is my cost effective loadout the sparks and Nagant officer
My build is 488 it's a veterelli deadeye, Saber, medkit, dusters, decoy fuses, 2 big vit shots, 1 big stamina shot, and dynamite stick
So we're all just awake at 2:00 am
It's 9 am here :)
10 here
Please, it's 4am where I'm at. took too long of a nap :P
europe bois i guess
I realy like this loadout but i take one hellfire for stoping pushing shotguns.
I’d go Springfield + Nagant officer.
throw the electric lamp on in hopes of a nighttime map if you have an extra slot, 5$ and its extremely bright in dark areas
What do you think about using knuckle knife instead of regular knife? Knuckle knife is 5$ cheaper than regular knife, and makes it able to deal with immolators easier, and I think it also has a decent damage.
Can't kill hellhounds in one hit, and is less effective against hunters unfortunately.
Vandal dead eye with dual conversions. comfy
Heh I have a friend who plays 90% of the time with Spark/Officer and he had like 80K but of course he didn't prestige since forever too. I find that at some point if ur good enough (KDA of 3.14 here), you will make more money than you lose if you don't have a very bad night which can always happen, so then you're better off spending more as otherwise ur money will just keep going up.
I like the fact that with cheap guns though you can loot better stuff, always satisfying to trade a Spark for a Mosin for example ^^
Springfield is underrated for $38, headclicker 2.0
Pitcher is just so good and if you hear a cooking made, just RUN, don’t gamble with it
All you need on a budget loadout is an officer carbine, a knife, a medkit and whatever consumables you prefer IMO.
I prefer Martini over Sparks. Does better in closer range, especially the Riposte. And I just bring Fusees, or decoys. One molotov as well, for burning in a hurry. I just plain prefer the Martini overall though.
LRR, Uppercut is still the best in the game. I love tagging people and then watch them run for cover just to get wall banged by the Uppercut.
But unnecessarily expensive if you can land Sparks shots reliably.
@@areyoutheregod Just go for the gauntlet and nothing is expensive really.
Another fantastic vid. I play on Xbox and can’t wait for chokebombs to become tools. Will you do a vid on what you think the game needs to improve? Not talking about content but maybe quality of life changes. I’d like to have load outs.
*cries in old sparks price*
Sparks is all I use, can't wait for videos like this to cause it to be more expensive down the line. You watch.
double hand crossbow in solo is the way to go
Romero [34$]+Conversion [26$]
Knife [20$]+Medkit [30$] (Optional Choke bombs [25$]+Throwing knives [40$] )
Weak vitality shot [10$]+Weak vitality shot [10$] (Optional Weak antidote shot [25$] + Dynamite [18$] ).
Total of 130$ without the "optional" stuff, 238$ with "optional" stuff.
And then, after you killed a few people, just pick up their Uppercut instead of your Conversion. Because you know you WILL 100% find it, with Uppercut being the Meta these days. Or buy an Uppercut right away instead of Conversion, up to you. But that's 275$ vs 26$... Kinda not worth in my opinion, since you can find one in-game, from other players easily.
Uppercuts are everywhere!
Uppercut is easy kills if you want to spend the coin.
I’ve noticed you use the Martini a lot as well. I know you touched on it a bit in the Sparks video, but if the Sparks is so much better then why do you keep using the Martini at all?
I prefer the martini because the reload speed is faster and I love that dead eye. The bullet speed is slower but the damage is only 6 less.
I sometimes feel like unlocking and using the riposte, but by the time I unlock it I get frustrated with the martini's velocity to switch to sparks.
The sparks is far superior in my opinion. The velocity and damage increases are huge. 6 damage doesn't seem like it's much, but when sparks is 149 to the chest it gives excellent readability. If someone has taken ANY damage, and you hit chest within 40m they will go down. You can't be sure of this with the martini, and as such can't make plays that rely on it.
Also the martini's bullet velocity is comparable to a winnie, and a decent long range weapon has no business being that slow.
@@4FSGaming I agree, I just can't get over how slow the 4s Sparks reload feels compared to the Martini's 3s. I supposed I'll just have to get used to that feeling, as the Martini's slow velocity feels so bad at long range.
Springfield/Winfield , Conversion pistol , Knife,first aid,throwing knives,choke bomb , 2x weak vitality shot , fire bomb, dynamite stick - cheap, great,kinda meh close range with the springfield. But for me as a starting player probably the best loadout ngl.
I run the Springfield and nagant pistol for my budget with medkit and knife, this runs me exactly $114 as for consumables? Toolboxes are my friend, this is a load out you can use at level one and is all together cheaper than just the sparks itself and easily competes with it
Advantages:Cheap, easy 2 taps and can be used at any level.
Disadvantages:Weak at close range, optimal at medium to long range
And if your feeling cheeky you can use the compact Springfield and an axe instead, dropping the price to $68 because of your lack of a need for a knife, this makes you less effective at long range but makes you a powerhouse up close and at medium range.
Compact Springfield alone does not make you a "powerhouse" at medium range.
As a solo player I struggle with the sparks because when teams push me hard I can't quite put enough bullets down range to ward them away. I've honestly had more success with the Martini
You can swap sparks for martini. Faster reload, cheaper, and only a couple damage less
My budget loadout is two sawed off springfields. Should it be good? Probably not. Do I somehow always seem to get a ton of kills with it? Absolutely.
Romero with cc pistol. Extremely cheap and very effective. Can buy slugs to make it even more flexible, and still be on a tight budget
Romero with silenced nagant, great for moving around undetected and allowing you to get good ambushes. with the romero.
I usually swap out the sparks for riposte and that frees up a tool slot. Weak antidote shot though, poison is a bitch
Unlike real life, people will not shut up once they're dead.
how did you hold the frag bomb at 4:00 without an activating of itself???
You can select it and just hold it. If you hold the right mouse button then it pulls up the aim helper line. While still holding the right mouse button you can hold the left mouse button to start the fuse. When you release the left mouse button the grenade is thrown.
Fusees and flares are good for blinding enemy positions like from windows or balconies. Especially at night. Still wish they'd remove the frag bomb and aim assist entirely. 2 things people are overly reliant on.
Wait a second, so why the second punch with sparks doesn't cost you stamina?
It’s a bug I guess. It’s in the for quite some time now (not in the known issues tho)
can you use fanning with the officer? i died the other day because my officer wouldnt fan.
Fanning only works with single action revolvers, the officer is a double action so it already has a very rapid fire rate.
You can't. If you go to the store tab and search fanning it'll list all compatible weapons :-) You can do this with any weapon/tool related trait in the store
Good loadout-- knuckles are objectively better than the knife ever since their recent buff tho.
Cheers, but I'd disagree, especially if you have sparks for immolators. If I'm rushing a duo you bet I want a knife not dusters.
3:52 Holy shit! You killed someone by throwing a grenade to his head before it exploded.
Why the flare gun instead of the cheaper fusees? Aren't they basically the same but fusees last longer and silent?
Fuses last longer so people can more easily see if you have been through an area, and they are also far harder to use to kill moving AI when you need to get rid of something fast. They are also far to slow at blowing up red barrels when people walk past them.
@@4FSGaming hmmmm well and I just checked and Flare gun has ~150m range sound so not perfect but at least is not map wide
It's only a bit more than the sound of AI burning to death anyway.
You could use the Springfield instead of the sparks and it would be even cheaper
But it wouldn't be efficient, the Springfield is really weak compared to even the Winnie and Romero.
Romero, winnie vandal or romero cannon, winnie vandal
the most cost effective primary has to be the romero 77
Cost effective loadout? Romero (Slugs optional) Caldwell conversion or pax, nuff said
Springfield and Officer. Knife/dusters, medkit, choke, flare. 2x health siringe, molotov, dinamite. It's basically same as yours, just different and much cheaper main gun. Springfield is better imo in prize/power compared to sparks. Reloads faster, sight is better imo, and it still does high damage, enough for you to quick swap kill with Officer.
It's not a bad alternative on the cheap, but the QS into officer works at less than half the range due to the steep medium ammo curve.
Whenever in doubt crossbow calvary saber out- me and the boys
To load and not viable for solo play I'd suggest silence sparks and silence nagant with fanning
Silenced weapons are nice, but as a solo range is arguably more important than stealth so I'd take the sniper variant if anything.
Ok maybe in duo's I could agree with you but if your a true king and play against trios silence sparks is the best and only gun you should be reaching for same with the silenced nagant it let's you quickly and quietly take down pve to move around the map uncontested and let's you ambush teams and stay out of danger and constantly be moving as they will never know where they are being shot from
If you are going solo against trios you can't afford to devote weapon slots to Pve. AI can be easily avoided and silently dealt with if you take a knife/throwing knives. The only scary solo player in my experience is one with sniper who knows how to move, any solo we find with stealth gear is usually a very easy pick.
@@4FSGaming I still say being silent is a better option from my experience its helped alot I went with the normal before I also used the dolch with it and well it got me nowhere and my kd was a crap 0.61 but since I've been using the silent version of this loadout I've been doing alot better and my kd/win rates has gone up I get out with bountys more often and I'm rocking a 1.00 kd it's been far more valuable then the louder counterparts
Waxed Dynamite stick seems like a straight upgrade from a regular dynamite stick
It is. It costs 25% more though.
It has less damage/radius, which is why I never touch it. It won't kill anything unless they stand on top of it. Also if I need to kill someone in water I just air burst the explosive.
Why Deadeye instead of regular Vandal?
Preference for the sight, it gives better target acquisition because there isn't a gun covering half your vision of the target.
I wish people would randomly turn around and walk slowly away or stand still and let me rain bullets on them with a vandal when I got into fights in this game...
I was having a chuckle after seeing that guy's "hiding place"
nah fuck all that double romero handcannon
Nagant Officer is around 100$ now.
Conversion akimbo is 52 dollars and dominates short and mid range. (Rest are long and Sniper-long ranges).
Romero + Conversion is enough for me. Also way cheaper :)
Didn't quickswap get nerfed? Is this quickswap playstyle still viable?
Quickswap is still the only viable playstyle when using single shot weapons, switching to a secondary is much, much faster than reloading a sparks or springfield.
I've proudly slaughtered multiple sparks lrr users with a venetti.
a) over 300 isnt budget
b) only BOTS dont move if they hear the "zzzz" of any explosive
300 is extremely budget, when the entire load-out is less than a lebel, that is cheap.