I guess what he's thinking of in his brain are Nintendo franchises that aren't just published by Nintendo, but also """developed""" by Nintendo No Gamefreak Developer Nintendo Publisher type stuff still wonky reasoning though
Mf's that say "Ultimate is the worst smash game" and people that be like "Steve>B4yonetta" have never played Smash 4. Smash 4 walked so Ultimate could run.
I started playing Sm4sh on 3DS a few months ago. I've always struggled against Bayonetta in Ultimate, but going against her in Sm4sh is a whole different story. Steve has nothing on that monster
This conversation happens almost every release in fighting games. No matter how wrong the opinion is some people will just say the new game is worse then the last one
I remember people gaslighting that Smash 4 was going to live as long as Melee, what was funny was once Ultimate came out, everyone moved on to Smash Ultimate, and never spoke of Smash 4 again.
@@lucaantinori4834I don't remember for sure but I do remember him saying that his favorite character from icons was effectively Incineroar, so I'm pretty sure his dream character is Incineroar but if Incineroar was a top 10 character
My friend tried getting me into becoming a pro at Smash 4, but I didn't want to do it. The cycle was repetitive as hell, no matter which character I played. Up air ladder this, short hop nair that, grab into up air this, play Bayonetta that. Eventually, I got to a point where I had a pocket Cloud that literally everyone can have after playing him for half a minute and I realized that I had to stop playing the game.
I want Luigi to be slippery again. In both Smash 4 and Ult he would just kill you, but in smash 4 he would do it in a wacky zany way. He’s too efficient now
13:51 Mr.R was legit in smash 4. That's why it was so crazy when Leo beat him at smash factor. I actually first heard about Leo cuz he beat Mr.R. I was a huge doubter of Leo because he was a 15 year old kid claiming to be number 3 in the world. At the time the thought was Sure he beat Mr.R but there were still a lot of big dawgs hed still have to get past. Now look at Leo. Hes one of the best to ever do it.
3:55 what an amazing edit, Coney being the ring girl and Hbox screaming in terror. Honestly going back and looking at Smash 4, game was good, but quite a lot of jank and wackiness that was fun to watch happen, that I feel like could he used in Ultimate. ... but damn glad we don't have to play ut anymore
I love 4, but I know there's some VERY STRONG nostalgia goggles going on. Smash 4 is the only Smash game I've really gotten into, and that's because all my friends at school brought their 3DS's and we'd have mini Smash tournaments before school and during lunch.
I loved 3DS. It had Smash Run which was all kinds of fun. It didn't do that scaling thing where it would zoom in on high-altitude characters and leave the stage offscreen. Smash 3DS was good.
Based coney for saying it doesn’t matter if the single player content is good, if I’m playing a fighting game of any kind I want the fighting to be good first and foremost, single player and side content don’t matter nearly as much if the game isn’t enjoyable to play
This is true for every fighting game EXCEPT Smash imo. I think the Nintendo consumers care a lot more about characters and collectibles than your average fighting game casual
@@WhyYouWahYooyou know what that is very true, the smash audience is probably way more diverse with the type of players than a traditional fighting game like Street Fighter. So having a decent single player and side modes does mean more in smash. Me personally I stand by what I said but I definitely get those that want a stronger single player experience
The issue is that you're not really not gonna sell a lot of people on Smash Bros without that sort of stuff. It's a fun party game first and foremost, that's the audience where most of the sales are gonna come from
most of the custom moves were ass aside from palutena, mega man's, ganondorf's neutral b that gave him a sword, luigi's ice ball and ness having lucas' specials the dlc characters didnt even have custom moves
I have a ton of hours on Smash 3DS, and I barely used custom moves. I didn't...really care? I mean, why fix what isn't broken with my specials? Plus, the alternatives you'd get were mostly straight up *ass!* Smash Run was really fun though, would love to either see that again, or something more akin to Subspace Emissary. Heck, why not both?!
I will say this... Going back to Smash 4 casually, (the way Sakurai intended it to be played) it is still the most fun I have ever had playing a Smash game. It's just so broken in the best way possible.
Every smash game is more fun when you play them the way they were intended to be played in my opinion. This competitive stuff kinda sours the experience after a while.
Shit still doesn't compare to brawl though. Smash 4 just feels weirdly numb bf it's somewhat similar in ult but the mode selection in ult is a lot better
@@illford Brawl was some of the most most fun I had as a kid when playing a game with my friends. we didn't know what we were doing, we were just pushing buttons and seeing what happened. I still remember everyone dying of laughter when someone used Wario's final smash, then proceeded to bike directly into the blast zone
@@illfordBrawl is probably the absolute best Smash game mechanically for full item matches. Everything works to give you the most amount of options while dealing with the insane chaos of Brawl with high items lol.
2:40 Ban every non-Nintendo character BUT keep Snake and change almost nothing about him (just like the Brawl to Ultimate transition) because it would be funny.
About the better shields thing, replaying a bit of Smash 4 last weekend, I was surprised by how much more shield pushback there was, likely due to the drastically lower traction. Spacing aerials with Ike seemed way safer despite their higher landing lag due to the opponent being pushed away more. Like landing F-Air felt way easier to space safely.
One of my favorite nicknames for Sm4sh when it was still current was "Super Down-throw Bros.", because down-throw really was the start of SO many strings for SO many characters for some reason. The "hoo-hah" with Diddy Kong and Mario down-throw -> up-tilt x50 being just the two most infamous examples.
I feel like I was lied to with PM, I always had the impression that PM was the competitively balanced one and then I played it and that’s not true. It’s a lot of fun but like damn
i miss smash 4 falcon. and smash 4 ganon upsmash. and c stick nair, and perfect pivots, and not having to deal with the short hop macro. yes the game was massively flawed but i miss many things about it
During Smash 4, my local was trying to encourage me to go pro (even the Melee guys), I didn't. I didn't want to deal with Cloud all day, and be forced to use my secret pocket Cloud when I lost game 1. Then Bayo happened. Even with its problems with proper tweaking I think you could turn Smash 4 into a good game.
You can turn brawl into a great game fairly easily as well tbf. I don't even mean pm. Of you remove knockback cancelling, tripping, decrease landing lag and up fell speed the game is a lot better
it's so weird to me that everyone agreed that smash4 is the most volatile smash game where people lost their stocks to cheese at sub-50 percents all the time but nobody wanted to make the call to switch to a 3-stock meta. l get that the game itself was pretty slow-paced, but it now if you get cheesed it's half your game down the drain which seems a bit excessive for how common it was to get cheesed
I was a smash 4 defender for a long time, but when I started playing ultimate it just opened my eyes to how bad smash 4 was. People say DLC ruined the game? NAH! That game had some of the dumbest and most ridiculous things to play around. People forget that bowser and dk played exactly the same yet everyone (including me at the time) got hyped to see the same cargo throw into up air or upthrow into upair combo again and again and again. People will forget that you could not be considered a solid character unless you were DLC if you didnt have a strong grab game because of how broken shield was. People act like perfect pivots was this amazing thing, even though 90% of the competitive player base never even bothered to use it because it was incredibly impractical in majority of situations outside of a couple. Ultimate is just so much better and no matter what Mr.R says I will not be gas lit into thinking it was a good game
I find this really interesting cause like, the instant I started playing Ultimate it felt real bad to me and I wanted to go back to Smash 4 lol. Took a while to find a character that actually felt good to me, and even then the only reason I liked them was because I found a low skill cheesy combo with them lol but also I Suck At Videogames and all opinions exist out there and junk.
As a casual player, all I know is that I cant fucking stand Ultimate's online and yet I was able to play Smash 4's online up until Ultimate came out. For fun and For Glory are way way better fucking systems than elite smash ever was. Ultimate online is a toxic cesspool reinforced with an absolute awful netcode and terribly designed online system where if you aern't looking for sweaty try hard 1v1s, want to play ANY of the fun casual modes or you haven't played for a little while and aern't on your absolute A game you're fucking sweet out of luck. All Ultimate has going for it is the big boy roster that gets you real excited when you think about its existence, but my god does the game fucking suck as hard as humanly possible if you ever try and play it online. I could go on for hours about how much I fucking hate Ultimate's online and how it ruined Ultimate for me.
its a tragedy that the online ranking system encourages dirty one and dones over playing with a rando you like and improving both player's skills and matchup knowledge
Ultimate’s online modes are probably the definition of “good on paper, but messy in practice” My suggestion would be to keep the whole “preferred rulesets” matchmaking option, but also bring back For Glory as a fixed mode that strictly uses competitive-like rules (and just cut GSP out of the equation altogether, because it causes way too many of the core problems of Ultimate online, and is probably the main reason why you can’t freely switch characters when rematching)
Steve and Kazuya have some nasty setups off of it, but they are inconsistent to pull off. Bayonetta could do it from *anywhere,* regardless of your percent. And she had at least five separate ways to do it.
I 100% agree PM is peak, you get the fast pacing of melee, a bunch of tech, but the easier learning curve and lesser hitstun of brawl. It's an absolutely beautiful game. (also ledge hogging still exists which is amazing)
I personally love Smash 4. It's what got me into competitive Smash before Ultimate got me out of it. All the games in the series do things right and wrong, and the rights in 4 just felt better to me. Was it a balanced game? Not damn shot. Was it a game where characters actually had combos even if some of them were cheesy as hell (I'm looking at you Mario uptilt into itself 30 times)? Absolutely. I think if you took the tiny bit more serious balancing (lul) that Ultimate had and put it into Smash 4 with 30 less characters you could have the best game in the series. That said I'm a Robin player so I have a lot of bias towards the game that introduced my main and also let me combo into super crazy shit/actually use projectiles to punish shielding unlink Ultimate which is just gimmick central featuring non-stop aerials.
Main thing for me with smash 4 is that not only did it feel bad to play competitively, but there was nothing to do casually. Brawl has subspace, melee has adventure mode, ultimate has world of light (and even if you dont like world of light because it sucks, at least the gameplay is smooth). Meanwhile, smash 4 had a crappy mario party knock off, and collectable custom moves that took way too long to unlock.
IT HAD SMASH RUN (i bought the game and took it back within a week bc there is 0 single player content and i had an equal amount of friends to play with and even if i did i wouldnt want to bc i would rather just play brawl)
As a Melee player who started with Ultimate, I notice that a lot of Ultimate/Sm4sh players are very squeamish about the idea of dying at low percents. However this is so strange to me as I've been playing and watching hundreds and hundreds of melee sets where you will miss your ledgedash at 0 or get shine spiked at 10% and people just shrug it off. Is it just the number of stocks? Or is extreme risk just not as tolerated as a potential in the newer smash games
its stocks and game pace when I played PM losing a stock at 20 or w/e didn't matter because you had 4 and could reliably do it back in the other games it's either way harder or way more inconsistent
Oh I KNOW you're not hating on the extra content in a smash game, I am going to up smash a kremlin in Smash Run while a forces of nature turret tries to blast me and a darknut looms behind me......holy retro moment
Not only is it the worst one, but it doesn’t even have its own real identity. Ultimates is having a ton of characters and Brawl’s is being Uber-casual. Smash 4 is in a gross limbo that makes it even harder to remember fondly for the positives
It has custom moves, which are horribly unbalanced, but at least kind of entertaining casually. 3 or more players, any stage, items on, custom moves is a great casual experience… sucks if someone wants to play Puff though.
I remember our region tried to revive Smash 4 a little bit a couple times and every time we played it after not touching it for around a year we all remembered how terrifying the game was. It really felt like you could just die to anything out of nowhere but also if that didn't happen you lived forever.
7:14 The character expression issue is something Smash struggles with in general. Characters feel super formulaic when they aren’t doing one-to-one moves from their games and it starts to become a quantity over quality issue when you have characters like Ganon sharing animations with Ike and Cloud for some reason. Other platform fighters like Rivals and NASB try to give more player expression with a more limited roster, the former doing so with each character having unique interactions with the stage and how they control space and the latter doing so with the whole meter system. I truly think the only way Smash could evolve past this is by redoing the entire roster move-wise and cutting it at least in half for the next game.
I mean, Ganondorf’s previous Smash attacks were basically taken from Captain Falcon, so it’s not like his moveset is less unique now (and it did give him some much-needed range) And I’m pretty sure a lot of the DLC characters ended up reusing animations from existing characters for budget reasons
All right, let's adress this. While i highly enjoy pre-dlc smash 4 (looking at you bayonetta) i can admit the game has some fcked up flaws, rage mechanic being horribly broken is an example, however, so as people seem to point at 4 flaws the same people seem to ignore ultimate ain't a perfect game either. "Oh wow bayonetta killed me at 0% 4 is so thrash!" And yet ultimate is filled with 0 to death characters such as luigi and kazuya, and while you may point out kazuya being hard in execution makes up for it, it doesn't erase the fact it is a pretty flawed gameplay philosophy. What im trying to come with this is that people jump quick to sh*t on 4 but apparently ultimate doesn't recieve such harsh treatment, is it really that much of an improvement over 4 or yall just like it cuz is the new game?
@@jomaq9233 so? Content doesn't equal gameplay quality. I don't see people ranting about meele for having fewer characters/stages in comprasion to modern smash games. Im talking about a gameplay perspective and how people are apparently so quick to point out 4 gameplay flaws while ignoring ultimate , not content.
@@Bike-chan I mean, Ultimate’s gameplay flaws are also less glaring than 4’s… which was also less glaring than Brawl’s, the point is, there were improvements over time (wonky DLC shenanigans aside)
@@jomaq9233 saying ultimate flaws are less glaring is pretty debatable, but i respect your opinion. After all, both games are meant to play differently, so it all depends with which one you feel more comfortable playing. (Even through people just seem to overhate 4 gameplay as if ultimate wasn't very flawed either).
@@Bike-chan I mean, I usually look at game sequels with a “does the new stuff that’s here compensate for what isn’t here anymore?”, and imo, the stuff that Smash 4 does better isn’t really enough to compensate for the stuff it’s missing compared to Ultimate (also, being able to freely select music tracks for stages along side the my music feature is an underrated feature)
I do have a certain level of nostalgia for Smash4 because it was the first I took seriously. Well, "seriously" back on my 3DS as a teenager in highschool, but I put some mad hours into the game. I think I'll say Melee is still the best competitive Smash game to exist. I don't think anyone can argue after Ultimate's DLC lame characters, but I'd still rank Smash4 as one of the most fun for me. Although I still think I hold that opinion specifically because of Steve, Kazuya and Sonic in Ultimate. If we didn't have really lame characters in Ultimate, I probably wouldn't be saying this. I'd take Smash4 Cloud over the meta we currently have in Ultimate.
I will say for Smash 4 at least had more viable characters compared to brawl until Bayonetta came out. People are now saying brawl is the most balanced game out of the old smash games and yet so many characters were dogshit in general in that game. Just because they're all bad compared to Meta Knight doesn't mean each of them are properly balanced otherwise.
Im not going to lie watching these smash 4 clips made me feel ill. Like genuinely exhausting stuff. Think I might need to break from smash knowing that we’ll be looking at ultimate the same way
I don't have a problem with smash 4 on its own. I just think up until ultimate, every smash game kinda felt like a hard reset on mechanics/graphics/interactions to an extent, where every game looked and felt pretty drastically different, but then when you get to ultimate it feels like it built a lot more directly off of 4. It's only natural to feel like 4 is being directly outclassed at that point because, well, it is. It's not that the game was bad in a vacuum, but that ultimate was made to make direct, arguably objective, improvements to the game, to the point where it makes you think "why would I ever go back to playing 4." And it succeeded, but at the cost of feeling like 4 didn't have an identity of its own to offer the overall series. Though, outside of just the competitive experience, I will always vouch for 4 having arguably the best janky casual gameplay available. People using dumb custom moves as well as the equipment system was always a lot more interesting and diverse than the spirit system currently allows for. Everyone always had all kinda of gear unique to themselves and hundreds of dumb janky builds that would culminate into stupid clusterfucks of games where anything could happen. Everything felt "viable" given the statistical tradeoffs or if nothing else a lot of very silly effects were available such as ones that made characters floatier that were just neat to mess around with. Under the spirit system you basically just can't use 90% of all spirits without getting stat checked by the high end spirits and the availability of everything led to a lot of samey builds and gameplay that wasn't nearly as interesting imo. It's not much and it's definitely nostalgia pilled but I'd argue it could overtake brawl as "the casual smash game," if nothing else, if you really got into just how much you could do.
Sonic won so much people gashlit themselves in thinking 4 wasn't Crazy shit 2:40 who would have though that without a broken character Sonic actually can win ... yeah i Hope he stays and gets a move reworks lol
Look I want BnBs from throws back, the ability to pressure and cross you up in shield without you just spamming an aerial out of shield cause everyone has a 3 frame jump squat, make roll laggier, less input lag, proper 2-framing, less i-frames on air dodge, neutral getups, and make teching (especially on a platform) not a death sentence. I used to lovc playing zss in smash 4, pressuring peoples getup options from ledges was such a mind game, hold the ledge to long i'd trumph to back air, nuetral getup and not shield down smash into flip kick. As much as we harp on smash 4 for being too defensive, i'd argue smash ultimate's OoS options just make it even easier to just turtle back and play reactive rather than predictive.
Smash 4 was a game where like half the viable characters had some fairly consistent cheese to kill you below 20%, and it was played on two stocks. A wonderfully unserious competitive experience.
The problem with the Smash 4/ Ultimate scene is that everyone just PRETENDS to like the game. Everyone said Smash 4 was awesome back when it was the newest one. Now everyone hates on it. People don't like Ultimate just the same. They just pretend to because it's the newest one. When the new Smash game comes out, no one will still be playing Ult.
I mean, Smash 4 and Ultimate introduced more characters, stages, music, etc., it’s not really about hating the game, it’s more like, the previous game was kinda rendered obsolete in terms of content
@jomaq9233 I see what you mean. But what I'm talking about is more that a lot of people said "Man, I hated Smash 4!! I'm so glad I don't have to play it anymore!". I question why play it in the first place then?
@@BubberoniiI think it’s just relative enjoyment and lasting hatred from Brawl/idea that every Smash game needs to be like Melee. Remember that as a competitive game, Brawl was HATED (in part due to its own merits but a lot more because it wasn’t Melee). I think what happened was that once a new, not-Brawl Smash came out people latched on that because it was better than whatever Brawl was supposed to be and they’re trying to make up for the lost stock they put into the fabled Melee 2 that never happened. (Essentially people said it’s a “good game” because it’s better than dogshit.) I’d like to think the praises for Ultimate are more genuine, but I’m also sure people are going to 360 this opinion the closer each game is to being Melee 2.
2:40 I would be ABSOLUTELY okay with this, or at least keep it to a minimum. I know he’s talking from a competitive perspective but i kinda miss when Smash was just “Nintendo Universes collide”
It’s crazy how fun Sm4sh was when Sheik, Diddy and ZSS got nerfed and there was no Cloud and Bayo. Or even when it was just Cloud he was fun and not impossible to beat like Bayo was. Her release ruined the game
Of course everyone is saying this game is dogshit now despite loving it when it was still the latest Smash game. Can't wait for this to happen with Ultimate once Smash 6 comes out.
I'm pretty sure most people were shitting om smash 4 since the beginning, even pre DLC. I do agree with what you are saying though, a lot of people will shit on ultimate eventually when smash 6 comes or whatever is called.
I made a lot of friendships with people hating on Smash 4 that played Smash 4 lol. Most played it because it was the new official Smash title and had a tournament scene. Brawl deserves a niche community keeping it going and so does Ultimate. But Smash 4 is just kinda bad overall.
I know people love the game but my least favorite was Brawl. It was just too damn slow, tripping was a Godawful mechanic and some of my favorite characters from Melee got destroyed for no reason (Mario, Captain Falcon, Jigglypuff and Ganon). Smash 4 actually FELT better than Ultimate due to buffer not being as laggy and there being more movement options but rage was janky as hell and balancing was still off. Overall Ultimate is my favorite competitively. Even the low tier characters feel useful and fun and the level of balance the game has for how many characters it has is impressive. Though I want the next game to be a rework I actually wouldn’t be unhappy if they just did a deluxe version of the game with a few extra characters and additional balancing. Maybe add custom moves or something.
@@trashstarlazy I think there were a few sketchy actors behind the scenes of the PMDT that wanted to make an "Esports game" instead (and gave us the failure that is Icons). The whole team were gonna have to stop avoid legal consequnce from Nintendo sooner or later but it's shame development ended when they still had work they wanted to do, the unfinished Knuckles & Lyn build leakers were saints really. what I mean by eSports killing it is that the community could have kept going on the last released version of PM and it could have surpassed Melee with enough community support, but the community pretended to hate "illegal" mods as much as Nintendo does, delist the game from twitch, and exclude from all the major tournaments in the years Melee was absolutely blowing up and Smash 4 was brand new. Thank god for Project+ at least, continuing the work left behind by the PMDT and getting new people to play by having more updates and improving what is already objectively the best Smash game.
@@BronzeAgePepper It was just three of the former pmdt members that got a job as devs for icons after the shutdown, since they had spots open and those devs were looking for work. Icons is unrelated to project m and the shutdown.
@@chrisrockett5897 True but it is weird how much people forget to emphasize that their opinions are as such just that. You may see a person say that "it's just their opinions, man," but they certainly don't seem to treat it that way.
Sm4sh had some dumb mechanics and balance that ruined the game, but damn did it have great storylines that made it hype. Sm4sh also did have some cool reverse hitbox, combos, and movement compared to Ult.
People who play the newer smash games are so weird to me. They will die on the hill that the current smash game is the best, they said it when Brawl was out, then everyone quit and moved to Sm4sh and said Brawl was horrible, then said Sm4sh was so good, then when Ult came out they said Sm4sh was Tr4sh. It's cool if you like the new ones, but why does it take a new smash game to come out for people to admit their game isnt perfect?
It’s simultaneously frustrating and refreshing to see Coney be the one to answer a question with “I don’t fucking care.” Like, at least he’s fucking honest instead of pulling some sort of take out of his ass.
Something about the coinbox smash 4 tourney bugged me and that is: while Bayo was OP in smash 4 I think it was a poor idea to ban her for the smash 4 coinbox. If smash 4 was actively played still then sure the competitive scene might be better without her. However if you have a one off tourney to fool around in an old smash game it seems like a waste not to get the full experience cause it's to see the fun wacky shit again. It would be the same deal if you ran a brawl event but banned meta knight. A ton of people want to play/see MK/Bayo to see/experience the BS again or for the 1st time if a one off event like this is held. Also aside but every time Mr. Concon is brought up I remember the classic k9 quote "fuck outta here CONCON"
Smash 4 is the best Smash game and it’s not even close. I’m 100% serious. Character expression is crazy, movement was beautiful, and the jank kept you on your toes during the entire game. Plus why are people acting like jank isn’t fun? That shit will make up for a different scenario 24/7 and keep the game interesting. Besides, the combos were way, way cooler than Ult. Genuinely haven’t seen many draw-dropping combos in Ult at all, whereas there’s many in Smash 4. Watch a Zenyou highlight reel from Smash 4 for example - shit like that will never happen in Ultimate as the game is so much less fluid. The top tiers and storylines were also 100x cooler than Ult (except Bayo, sure, but Ult has Steve). I genuinely don’t understand the hate Smash 4 gets
Sm4sh jank was less "That was neat", and more "why was this in the game?" Of course, everyone is entitiled to their own opinion, but I think bayo killing me from 0% isn't fun jank.
6:55 ultimate is a good game sure I'm not a huge fan of juggling, ledge trapping, and the dasterdly egregious buffer. making the game feel like victory is more on is your controller running than how calm are you. but these issues compared to smash 4 are equivalently unfair or less so (less unfair) compared to the corckscrew, 50/50s, and rage. the only reason I like smash 4 better is that A I like ike's voice and B I like the slower nature of the game making mind games less about how quickly can I overwhelm the opponent and more about locking options and reading patterns
I played so much Smash 4 on 3DS and really enjoyed it. I did start with Brawl before Smash 4 and the Ultimate. At first I didn't think Ultimate felt much different... until I returned to Smash 4 after some weeks of Ultimate and Good God these are different games. Even at my semi-casual level it is impossible to ignore. Smash 4 is so slow and trying to understand if something will kill after getting used to Ultimate is near impossible. I do miss Smash 4 being good for my Toon Link and Marth though.
The funniest part of the Hbox tournament was he spent the entire tournament hyping up the thug finals talking about how scary Tamim's Bayo was back in the day and stuff then thug finals actually happens and the most washed ass crusty ass bayonetta ever shows up on stream. I don't think he hit a single combo longer than 3 hits in the entire 3-0 sweep.
Uh, he took a game and he did in fact combo sonix off the top, LMAO but stilllll he kinda dropped alot of stuff otherwise, doesn't help that sonic has a frame 2 airdodge in this game too
Replaying Smash 4 made me realize it did some things better than Ultimate imo: - I feel like Smash 4 had not enough traction making it all slippery, but Ult has too much, making it feel too rigid. - Higher shield pushback was nice in Smash 4. - Smash 4 was wayyy too floaty, but it did allow for easier spacing and timing for characters like Marth for example. - Universal frame 3 jumpsquat was a mistake in Ult as various jump squats made characters feel more different when jumping around in Smash 4. When dashing and then jumping, you keep momentum while squatting, so shorter squatting means you slide less. That really changed how it felt to jump with for example Ike who had a slow jump squat. He felt surprisingly smooth despite being much slower. - Ult’s speed and pacing is waayyy better BUT the lag has been reduced too much across the board making the game a lot more mashy than 4. For Smash 6 I actually hope they take the Ult gameplay and slow it down a tiny bit to bring back some of the “smoothness” from 4.
I think the reason people sometimes say that the previous entry in a fighting game is better than the newest one is because they’re frustrated with the new game and they want to look back at the older game to “see what/where things went wrong” in the new game.
Smash 4 was better because the defensive options were less. Being able to guess when they air dodge felt good, being able to guess when and WHICH DIRECTION they air dodge was ass. As a falcon main smash 4 falcon was amazing.
Fun Protogen Fact: Both smash 4 and smash ult have ways to instantly kill your opponent, and of the char in ultimate doesn't have a one shot they have a tod. We've gone from everyone killing you with one to two taps to death combos and tech chases that lead to death on ledge if played right! Silly Protogen out!
It’s a combination of people getting tired of the game we’ve been playing for 6 years and the fact that nostalgia usually only focuses on the good parts and makes things seem better than they actually were
@tastyfalcon1788 Everyone who played Brawl knows MK didn't have a jab in a competitive sense. Ftilt was functionally what he used in that scenario anyways. The point is if he got a little uair string on you, he could time you out unless you tailored your ruleset to make sure he couldn't.
I absolutely love and hate the game. I played it on 3DS for glory religiously during the first few months, and I had actually managed to get 3rd place at my college local’s my first semester with Little Mac (this was fall 2015, before Cloud and Bayo dropped). This is funny because this was the only smash 4 event the original Kutztown University gamers club held, and the current e-sports club has produced a slew of talented ultimate players, including C-, who is one of the best players in all of Pennsylvania. As of now, it’s my least favorite smash game, but going back and streaming online play before the servers went down felt fun, if only for nostalgia sake. Assuming smash con does happen this year (it hasn’t been confirmed yet so I’m hoping it happens), I plan on entering the brackets for Brawl and 64 since they had the lowest turnout last year, but I have no desire to enter any type of serious smash 4 tournament.
Coney really said "We gotta go back to Nintendo only" and then proceeded to name like 4 Nintendo products to remove from the game
Welcome to the Coney channel
He was trying to compromise by pissing off even more people
I guess what he's thinking of in his brain are Nintendo franchises that aren't just published by Nintendo, but also """developed""" by Nintendo
No Gamefreak Developer Nintendo Publisher type stuff
still wonky reasoning though
Surprised he didn't say Fire Emblem after that
That would mean no Kirby or Warioware either
i really hate the trend in media where after a few years people just start spam tweeting "can we all finally admit this wasn't (insert bad or good)"
Sometimes it doesn't even take years
can we all finally admit the Tiktok vs UA-cam Shorts stream was good actually?
They have nothing better to do
Can we all admit that the 12/22/22 stream wasn't that bad?
Tell that to Star Wars prequel and Raimi trilogy fans.
I don’t believe that Coney was minding his own business. In fact, I know that he was actually doing the complete opposite.
Mf's that say "Ultimate is the worst smash game" and people that be like "Steve>B4yonetta" have never played Smash 4. Smash 4 walked so Ultimate could run.
I started playing Sm4sh on 3DS a few months ago. I've always struggled against Bayonetta in Ultimate, but going against her in Sm4sh is a whole different story. Steve has nothing on that monster
People who think smash ultimate is any where NEAR as bad as 4 are literally not old enough to understand their own opinion lol
People who think Smash Ultimate is the worst Smash Game haven’t even put 45 minutes into Brawl or Smash 4
This conversation happens almost every release in fighting games. No matter how wrong the opinion is some people will just say the new game is worse then the last one
more like so ultimate could jog but i get your point
In samsh 4 everyone was a hamster and died in the most unique and unexpected ways which sucks competively but has a certain charm to it
could you explain to me what everyonr was a hamster means
@@tokuyou3811 pet hamsters die a lot
@@monorail0in unique and unexpected ways
@@Ultradragon16 it has a certain charm to it
Fr, I miss it.
I remember people gaslighting that Smash 4 was going to live as long as Melee, what was funny was once Ultimate came out, everyone moved on to Smash Ultimate, and never spoke of Smash 4 again.
Oh no way it's honest content how do you do?
sm4sh modding didnt even last that long either
it died after we got our first fully original character which was project m knuckles
Well yeah ultimate was better. We didn't know ultimate was coming before it came out. If ultimate didn't come out maybe smash 4 would have lived.
@@lemon5000-tj6nv That's not really true. Sm4sh modding basically died with Smash 4
And ultimate will die with the release of the new one
For those who didn’t watch the stream this was an hour long discussion and wasn’t even supposed to be the main focus of the stream
Isn't that basically every video?
Did he ever revealed which was his dream character that didn't make it into Ultimate? I thought his most requested pick was Banjo-Kazooie.
@@lucaantinori4834it’s most likely that fraud crash
typical Coney stream behavior
@@lucaantinori4834I don't remember for sure but I do remember him saying that his favorite character from icons was effectively Incineroar, so I'm pretty sure his dream character is Incineroar but if Incineroar was a top 10 character
My friend tried getting me into becoming a pro at Smash 4, but I didn't want to do it. The cycle was repetitive as hell, no matter which character I played. Up air ladder this, short hop nair that, grab into up air this, play Bayonetta that.
Eventually, I got to a point where I had a pocket Cloud that literally everyone can have after playing him for half a minute and I realized that I had to stop playing the game.
I want Luigi to be slippery again. In both Smash 4 and Ult he would just kill you, but in smash 4 he would do it in a wacky zany way. He’s too efficient now
There wasn't anything wacky about Luigi Cyclone gimps, miss me with that
@@buff00n3ryBetter than dealing with them going for a grab every 5 seconds.
@@chrisrockett5897 Reminder that upThrow upAir was THE kill confirm in 4
@@buff00n3ry Not for Luigi though unless with rage.
I want falcon to be more slippery too.
13:51 Mr.R was legit in smash 4. That's why it was so crazy when Leo beat him at smash factor. I actually first heard about Leo cuz he beat Mr.R. I was a huge doubter of Leo because he was a 15 year old kid claiming to be number 3 in the world. At the time the thought was Sure he beat Mr.R but there were still a lot of big dawgs hed still have to get past. Now look at Leo. Hes one of the best to ever do it.
And Mr. R is almost irrelevant in ultimate. Crazy.
It's extra weird when he was also one of the best Brawl Marths but just saying that kinda shows my age
@Lt31337Luca
Ive only ever seen a combo video from Mr.Rs brawl marth. Im a documentary kid so 2013 is when i got my start.
What’s this? A Twitch only coney rant on UA-cam? We truly are in the end times fellas
SAVEME
This happens way more than you think it's definitely a bit
3:55 what an amazing edit, Coney being the ring girl and Hbox screaming in terror.
Honestly going back and looking at Smash 4, game was good, but quite a lot of jank and wackiness that was fun to watch happen, that I feel like could he used in Ultimate.
... but damn glad we don't have to play ut anymore
I love 4, but I know there's some VERY STRONG nostalgia goggles going on. Smash 4 is the only Smash game I've really gotten into, and that's because all my friends at school brought their 3DS's and we'd have mini Smash tournaments before school and during lunch.
I loved 3DS. It had Smash Run which was all kinds of fun. It didn't do that scaling thing where it would zoom in on high-altitude characters and leave the stage offscreen. Smash 3DS was good.
@@TonyTheTGR I still can't believe they didn't bring back smash run for Ultimate
To the editor: but maybe tekken 7 WAS better? Season 1? SEASON 2? that's the good stuff
CONTRARIAN LEON MASSEY SPOTTED!!!!
Eyyyy its mr Leon
CONTRARIAN ALERT!!!!!!!! CONTRARIAN ALERT!!!!!!!!
Based coney for saying it doesn’t matter if the single player content is good, if I’m playing a fighting game of any kind I want the fighting to be good first and foremost, single player and side content don’t matter nearly as much if the game isn’t enjoyable to play
This is true for every fighting game EXCEPT Smash imo. I think the Nintendo consumers care a lot more about characters and collectibles than your average fighting game casual
Based NASB 2 for being the best at both
@@WhyYouWahYooyou know what that is very true, the smash audience is probably way more diverse with the type of players than a traditional fighting game like Street Fighter. So having a decent single player and side modes does mean more in smash.
Me personally I stand by what I said but I definitely get those that want a stronger single player experience
The issue is that you're not really not gonna sell a lot of people on Smash Bros without that sort of stuff. It's a fun party game first and foremost, that's the audience where most of the sales are gonna come from
@@AwesomeMooseSmile TRUE
Wow the production value, we even got a new thumbnail face. Editors going kinda foolish on this random stream segment
My smash 4 nostalgia is entirely from smash run on 3DS, but also despite how much time I had put in it I never did get all the custom moves.
most of the custom moves were ass aside from palutena, mega man's, ganondorf's neutral b that gave him a sword, luigi's ice ball and ness having lucas' specials
the dlc characters didnt even have custom moves
I have a ton of hours on Smash 3DS, and I barely used custom moves. I didn't...really care? I mean, why fix what isn't broken with my specials? Plus, the alternatives you'd get were mostly straight up *ass!*
Smash Run was really fun though, would love to either see that again, or something more akin to Subspace Emissary. Heck, why not both?!
@@lemon5000-tj6nvNah, customs put alongside skill buffs will make characters beastly.
You've gotta play it with different characters, or mix up your loadouts.
I will say this... Going back to Smash 4 casually, (the way Sakurai intended it to be played) it is still the most fun I have ever had playing a Smash game. It's just so broken in the best way possible.
Every smash game is more fun when you play them the way they were intended to be played in my opinion. This competitive stuff kinda sours the experience after a while.
Shit still doesn't compare to brawl though. Smash 4 just feels weirdly numb bf it's somewhat similar in ult but the mode selection in ult is a lot better
@@illford Brawl was some of the most most fun I had as a kid when playing a game with my friends. we didn't know what we were doing, we were just pushing buttons and seeing what happened. I still remember everyone dying of laughter when someone used Wario's final smash, then proceeded to bike directly into the blast zone
@@illfordBrawl is probably the absolute best Smash game mechanically for full item matches. Everything works to give you the most amount of options while dealing with the insane chaos of Brawl with high items lol.
Smash 4 as a casual game better than Brawl as a casual game?
nahhhh
2:40 Ban every non-Nintendo character BUT keep Snake and change almost nothing about him (just like the Brawl to Ultimate transition) because it would be funny.
Sakurai just slowly turns Smash into DreamMix TV World Fighters 2
@@MrSkerpentine Wow, that's an obscure reference! You wouldn't be wrong though.
About the better shields thing, replaying a bit of Smash 4 last weekend, I was surprised by how much more shield pushback there was, likely due to the drastically lower traction.
Spacing aerials with Ike seemed way safer despite their higher landing lag due to the opponent being pushed away more. Like landing F-Air felt way easier to space safely.
One of my favorite nicknames for Sm4sh when it was still current was "Super Down-throw Bros.", because down-throw really was the start of SO many strings for SO many characters for some reason. The "hoo-hah" with Diddy Kong and Mario down-throw -> up-tilt x50 being just the two most infamous examples.
I feel like I was lied to with PM, I always had the impression that PM was the competitively balanced one and then I played it and that’s not true. It’s a lot of fun but like damn
The editor actually went hard on making a discussion from stream into this video, so mad props to them. Hope we see more videos like this
i miss smash 4 falcon. and smash 4 ganon upsmash. and c stick nair, and perfect pivots, and not having to deal with the short hop macro. yes the game was massively flawed but i miss many things about it
Perfect pivots were so good. 4 felt a lot better to control in general.
Real. Everyone feels too damn stiff in Ultimate.
The first mistake was going on Twitter
Facts
During Smash 4, my local was trying to encourage me to go pro (even the Melee guys), I didn't. I didn't want to deal with Cloud all day, and be forced to use my secret pocket Cloud when I lost game 1. Then Bayo happened.
Even with its problems with proper tweaking I think you could turn Smash 4 into a good game.
You can turn brawl into a great game fairly easily as well tbf. I don't even mean pm. Of you remove knockback cancelling, tripping, decrease landing lag and up fell speed the game is a lot better
@@illford Brawl would only need minor changes to be great. Smash 4 would take a bit more work but still wouldn't reach what Brawl could be.
it's so weird to me that everyone agreed that smash4 is the most volatile smash game where people lost their stocks to cheese at sub-50 percents all the time but nobody wanted to make the call to switch to a 3-stock meta. l get that the game itself was pretty slow-paced, but it now if you get cheesed it's half your game down the drain which seems a bit excessive for how common it was to get cheesed
I was a smash 4 defender for a long time, but when I started playing ultimate it just opened my eyes to how bad smash 4 was. People say DLC ruined the game? NAH! That game had some of the dumbest and most ridiculous things to play around. People forget that bowser and dk played exactly the same yet everyone (including me at the time) got hyped to see the same cargo throw into up air or upthrow into upair combo again and again and again. People will forget that you could not be considered a solid character unless you were DLC if you didnt have a strong grab game because of how broken shield was. People act like perfect pivots was this amazing thing, even though 90% of the competitive player base never even bothered to use it because it was incredibly impractical in majority of situations outside of a couple. Ultimate is just so much better and no matter what Mr.R says I will not be gas lit into thinking it was a good game
I find this really interesting cause like, the instant I started playing Ultimate it felt real bad to me and I wanted to go back to Smash 4 lol. Took a while to find a character that actually felt good to me, and even then the only reason I liked them was because I found a low skill cheesy combo with them lol
but also I Suck At Videogames and all opinions exist out there and junk.
As a casual player, all I know is that I cant fucking stand Ultimate's online and yet I was able to play Smash 4's online up until Ultimate came out. For fun and For Glory are way way better fucking systems than elite smash ever was. Ultimate online is a toxic cesspool reinforced with an absolute awful netcode and terribly designed online system where if you aern't looking for sweaty try hard 1v1s, want to play ANY of the fun casual modes or you haven't played for a little while and aern't on your absolute A game you're fucking sweet out of luck. All Ultimate has going for it is the big boy roster that gets you real excited when you think about its existence, but my god does the game fucking suck as hard as humanly possible if you ever try and play it online. I could go on for hours about how much I fucking hate Ultimate's online and how it ruined Ultimate for me.
its a tragedy that the online ranking system encourages dirty one and dones over playing with a rando you like and improving both player's skills and matchup knowledge
@@AndrewDevourertbf idk why your playing smash online like that but I'm used to the old days of asking for someone to play you in discord
Ultimate’s online modes are probably the definition of “good on paper, but messy in practice”
My suggestion would be to keep the whole “preferred rulesets” matchmaking option, but also bring back For Glory as a fixed mode that strictly uses competitive-like rules (and just cut GSP out of the equation altogether, because it causes way too many of the core problems of Ultimate online, and is probably the main reason why you can’t freely switch characters when rematching)
Do you seriously think Smash 4 had good netcode? I played that shit for like 5 years dude. Trust me the grass is always greener.
@@minixlemonade honestly, 4’s and Ultimate’s netcode seemed very similar in terms of quality
I absolutely refuse to be gaslit into thinking endgame smash 4 was any sort of fun to play in
“No other character could kill you at 0 off a jab” - Coney Talking About Smash 4 Bayonetta…. Steve and Kazuya literally do that…
Steve and Kazuya have some nasty setups off of it, but they are inconsistent to pull off.
Bayonetta could do it from *anywhere,* regardless of your percent. And she had at least five separate ways to do it.
@@CommentPositionInformer kazuya can combo jab > grab > electric
@@badfish321
And yet most Kazuya games last over 30 seconds.
Funny how that works. Jab must be a really hard move to land I guess.
@@CommentPositionInformer and people are complaining like he isnt beatable which makes no sense because light be just stomping on riddles sometimes
I 100% agree PM is peak, you get the fast pacing of melee, a bunch of tech, but the easier learning curve and lesser hitstun of brawl. It's an absolutely beautiful game. (also ledge hogging still exists which is amazing)
Ledge hogging suckssssd
@@rickb7361yeah every character should just get back to stage for free with no counter play.
@@rickb7361 you suckssssd, skill issue
@@jonathanc3001 idk, maybe decrease the range of grabbable ledges to compensate
@@jonathanc3001 I mean its not free just dont let your opponent recover.
I personally love Smash 4.
It's what got me into competitive Smash before Ultimate got me out of it. All the games in the series do things right and wrong, and the rights in 4 just felt better to me. Was it a balanced game? Not damn shot. Was it a game where characters actually had combos even if some of them were cheesy as hell (I'm looking at you Mario uptilt into itself 30 times)? Absolutely. I think if you took the tiny bit more serious balancing (lul) that Ultimate had and put it into Smash 4 with 30 less characters you could have the best game in the series. That said I'm a Robin player so I have a lot of bias towards the game that introduced my main and also let me combo into super crazy shit/actually use projectiles to punish shielding unlink Ultimate which is just gimmick central featuring non-stop aerials.
Main thing for me with smash 4 is that not only did it feel bad to play competitively, but there was nothing to do casually. Brawl has subspace, melee has adventure mode, ultimate has world of light (and even if you dont like world of light because it sucks, at least the gameplay is smooth). Meanwhile, smash 4 had a crappy mario party knock off, and collectable custom moves that took way too long to unlock.
Smash 4 3ds single player went crazy
@@nuibaba280 the 3ds did have one cool mode
It was like a very very tiny subspace emissary
Was fun if nothing else
IT HAD SMASH RUN (i bought the game and took it back within a week bc there is 0 single player content and i had an equal amount of friends to play with and even if i did i wouldnt want to bc i would rather just play brawl)
I actually think World of Light is better than Melee’s Adventure Mode
Smash 4’s gameplay is still wayyy better than Brawl’s. If I want to play Subspace I’ll do it in P+.
As a Melee player who started with Ultimate, I notice that a lot of Ultimate/Sm4sh players are very squeamish about the idea of dying at low percents. However this is so strange to me as I've been playing and watching hundreds and hundreds of melee sets where you will miss your ledgedash at 0 or get shine spiked at 10% and people just shrug it off. Is it just the number of stocks? Or is extreme risk just not as tolerated as a potential in the newer smash games
its stocks and game pace
when I played PM losing a stock at 20 or w/e didn't matter because you had 4 and could reliably do it back
in the other games it's either way harder or way more inconsistent
@@CONEYZZ this is about what I was thinking honestly, thanks for the reply boss
Oh I KNOW you're not hating on the extra content in a smash game, I am going to up smash a kremlin in Smash Run while a forces of nature turret tries to blast me and a darknut looms behind me......holy retro moment
Customs in smash 4 were goated
Spirits were such a shitty replacement
Miis lost the ability to change size and height in ult.
@@nicholaswise5818 spirits were meant to replace equipment, and IDK, I honestly found Smash 4’s equipment way weirder
yeah spirits are shit. they are a shitty replacement for both trophys and customs
seeing mr. con con in s4 is so weird, i ran into the dude at LMMM 2022 and he farmed my ass and i didn’t know who tf he was until way later
Since when was 4 the worst smash game? 64 is literally right here.
Facts. Saying Smash 4 is worse than 64 is a delusional take.
It being worse than Melee and Brawl is fair and actually arguable.
6:28 "I'm strangely stuck to the ground" in the game where jumpsquat was universally reduced to 3 frames he feels stuck to the ground?
Not only is it the worst one, but it doesn’t even have its own real identity. Ultimates is having a ton of characters and Brawl’s is being Uber-casual. Smash 4 is in a gross limbo that makes it even harder to remember fondly for the positives
It’s identity was having two versions, which… wasn’t really that good looking back.
thats what bothers me about it so much. it feels like a previous year of a sports game
It has such little of an identity that it's called "Smash 4"
Having smash on the 3DS was a fever dream though. The Wii U version on the other hand is forgettable
It has custom moves, which are horribly unbalanced, but at least kind of entertaining casually. 3 or more players, any stage, items on, custom moves is a great casual experience… sucks if someone wants to play Puff though.
I remember our region tried to revive Smash 4 a little bit a couple times and every time we played it after not touching it for around a year we all remembered how terrifying the game was. It really felt like you could just die to anything out of nowhere but also if that didn't happen you lived forever.
7:14 The character expression issue is something Smash struggles with in general. Characters feel super formulaic when they aren’t doing one-to-one moves from their games and it starts to become a quantity over quality issue when you have characters like Ganon sharing animations with Ike and Cloud for some reason. Other platform fighters like Rivals and NASB try to give more player expression with a more limited roster, the former doing so with each character having unique interactions with the stage and how they control space and the latter doing so with the whole meter system. I truly think the only way Smash could evolve past this is by redoing the entire roster move-wise and cutting it at least in half for the next game.
I mean, Ganondorf’s previous Smash attacks were basically taken from Captain Falcon, so it’s not like his moveset is less unique now (and it did give him some much-needed range)
And I’m pretty sure a lot of the DLC characters ended up reusing animations from existing characters for budget reasons
13:08 What? Did ryu have j.Lk in 4, he doesn't have that in ult, right?
All right, let's adress this. While i highly enjoy pre-dlc smash 4 (looking at you bayonetta) i can admit the game has some fcked up flaws, rage mechanic being horribly broken is an example, however, so as people seem to point at 4 flaws the same people seem to ignore ultimate ain't a perfect game either. "Oh wow bayonetta killed me at 0% 4 is so thrash!" And yet ultimate is filled with 0 to death characters such as luigi and kazuya, and while you may point out kazuya being hard in execution makes up for it, it doesn't erase the fact it is a pretty flawed gameplay philosophy. What im trying to come with this is that people jump quick to sh*t on 4 but apparently ultimate doesn't recieve such harsh treatment, is it really that much of an improvement over 4 or yall just like it cuz is the new game?
I mean, Ultimate has the most characters, stages, music, etc., and that’s really all that matters for a lot of people
@@jomaq9233 so? Content doesn't equal gameplay quality. I don't see people ranting about meele for having fewer characters/stages in comprasion to modern smash games. Im talking about a gameplay perspective and how people are apparently so quick to point out 4 gameplay flaws while ignoring ultimate , not content.
@@Bike-chan I mean, Ultimate’s gameplay flaws are also less glaring than 4’s… which was also less glaring than Brawl’s, the point is, there were improvements over time (wonky DLC shenanigans aside)
@@jomaq9233 saying ultimate flaws are less glaring is pretty debatable, but i respect your opinion. After all, both games are meant to play differently, so it all depends with which one you feel more comfortable playing. (Even through people just seem to overhate 4 gameplay as if ultimate wasn't very flawed either).
@@Bike-chan I mean, I usually look at game sequels with a “does the new stuff that’s here compensate for what isn’t here anymore?”, and imo, the stuff that Smash 4 does better isn’t really enough to compensate for the stuff it’s missing compared to Ultimate (also, being able to freely select music tracks for stages along side the my music feature is an underrated feature)
I do have a certain level of nostalgia for Smash4 because it was the first I took seriously. Well, "seriously" back on my 3DS as a teenager in highschool, but I put some mad hours into the game.
I think I'll say Melee is still the best competitive Smash game to exist. I don't think anyone can argue after Ultimate's DLC lame characters, but I'd still rank Smash4 as one of the most fun for me.
Although I still think I hold that opinion specifically because of Steve, Kazuya and Sonic in Ultimate. If we didn't have really lame characters in Ultimate, I probably wouldn't be saying this. I'd take Smash4 Cloud over the meta we currently have in Ultimate.
I will say for Smash 4 at least had more viable characters compared to brawl until Bayonetta came out. People are now saying brawl is the most balanced game out of the old smash games and yet so many characters were dogshit in general in that game. Just because they're all bad compared to Meta Knight doesn't mean each of them are properly balanced otherwise.
The most balanced Smash game is 64, even low tiers got some good sauce
PM being the best is a based take
Im not going to lie watching these smash 4 clips made me feel ill.
Like genuinely exhausting stuff. Think I might need to break from smash knowing that we’ll be looking at ultimate the same way
I don't have a problem with smash 4 on its own. I just think up until ultimate, every smash game kinda felt like a hard reset on mechanics/graphics/interactions to an extent, where every game looked and felt pretty drastically different, but then when you get to ultimate it feels like it built a lot more directly off of 4. It's only natural to feel like 4 is being directly outclassed at that point because, well, it is. It's not that the game was bad in a vacuum, but that ultimate was made to make direct, arguably objective, improvements to the game, to the point where it makes you think "why would I ever go back to playing 4." And it succeeded, but at the cost of feeling like 4 didn't have an identity of its own to offer the overall series.
Though, outside of just the competitive experience, I will always vouch for 4 having arguably the best janky casual gameplay available. People using dumb custom moves as well as the equipment system was always a lot more interesting and diverse than the spirit system currently allows for. Everyone always had all kinda of gear unique to themselves and hundreds of dumb janky builds that would culminate into stupid clusterfucks of games where anything could happen. Everything felt "viable" given the statistical tradeoffs or if nothing else a lot of very silly effects were available such as ones that made characters floatier that were just neat to mess around with. Under the spirit system you basically just can't use 90% of all spirits without getting stat checked by the high end spirits and the availability of everything led to a lot of samey builds and gameplay that wasn't nearly as interesting imo. It's not much and it's definitely nostalgia pilled but I'd argue it could overtake brawl as "the casual smash game," if nothing else, if you really got into just how much you could do.
Sonic won so much people gashlit themselves in thinking 4 wasn't Crazy shit
2:40 who would have though that without a broken character Sonic actually can win ...
yeah i Hope he stays and gets a move reworks lol
Oh fuck I forgot the servers shut down, I'm so sad!
“smash 4 has more sauce than ultimate”
“No smash 4 is unbalanced and bad!”
Doesn’t matter Uncle Ben, Project M is better than both of them
Y’all prefer Smash 64 or Smash 4?
64
Smash 4
64 because combo contest goes HARD
Smash 4, 64 feels way too clunky.
64 is fun to go back to
Look I want BnBs from throws back, the ability to pressure and cross you up in shield without you just spamming an aerial out of shield cause everyone has a 3 frame jump squat, make roll laggier, less input lag, proper 2-framing, less i-frames on air dodge, neutral getups, and make teching (especially on a platform) not a death sentence. I used to lovc playing zss in smash 4, pressuring peoples getup options from ledges was such a mind game, hold the ledge to long i'd trumph to back air, nuetral getup and not shield down smash into flip kick. As much as we harp on smash 4 for being too defensive, i'd argue smash ultimate's OoS options just make it even easier to just turtle back and play reactive rather than predictive.
Smash 4 was a game where like half the viable characters had some fairly consistent cheese to kill you below 20%, and it was played on two stocks. A wonderfully unserious competitive experience.
That was only in NA. EU played with 3 stocks.
The problem with the Smash 4/ Ultimate scene is that everyone just PRETENDS to like the game. Everyone said Smash 4 was awesome back when it was the newest one. Now everyone hates on it. People don't like Ultimate just the same. They just pretend to because it's the newest one. When the new Smash game comes out, no one will still be playing Ult.
I mean, Smash 4 and Ultimate introduced more characters, stages, music, etc., it’s not really about hating the game, it’s more like, the previous game was kinda rendered obsolete in terms of content
@jomaq9233 I see what you mean. But what I'm talking about is more that a lot of people said "Man, I hated Smash 4!! I'm so glad I don't have to play it anymore!". I question why play it in the first place then?
@@BubberoniiI think it’s just relative enjoyment and lasting hatred from Brawl/idea that every Smash game needs to be like Melee.
Remember that as a competitive game, Brawl was HATED (in part due to its own merits but a lot more because it wasn’t Melee). I think what happened was that once a new, not-Brawl Smash came out people latched on that because it was better than whatever Brawl was supposed to be and they’re trying to make up for the lost stock they put into the fabled Melee 2 that never happened. (Essentially people said it’s a “good game” because it’s better than dogshit.)
I’d like to think the praises for Ultimate are more genuine, but I’m also sure people are going to 360 this opinion the closer each game is to being Melee 2.
2:40 I would be ABSOLUTELY okay with this, or at least keep it to a minimum. I know he’s talking from a competitive perspective but i kinda miss when Smash was just “Nintendo Universes collide”
It’s crazy how fun Sm4sh was when Sheik, Diddy and ZSS got nerfed and there was no Cloud and Bayo. Or even when it was just Cloud he was fun and not impossible to beat like Bayo was. Her release ruined the game
shoutouts to the editor for the based Persona 1 music
Ong
I miss smash 4. I miss fox fair footstool, ding dong, normal getup resets, low input delay, customs. It’s just so funny
One thing i remember from smash 4 finals on evo sunday was staff walking around the stadium waking people up 😂
Of course everyone is saying this game is dogshit now despite loving it when it was still the latest Smash game. Can't wait for this to happen with Ultimate once Smash 6 comes out.
I'm pretty sure most people were shitting om smash 4 since the beginning, even pre DLC.
I do agree with what you are saying though, a lot of people will shit on ultimate eventually when smash 6 comes or whatever is called.
@@Trashgarbo. unless Smash 6 has more content than Ultimate, I might doubt that a little
It’s inevitable
I made a lot of friendships with people hating on Smash 4 that played Smash 4 lol. Most played it because it was the new official Smash title and had a tournament scene.
Brawl deserves a niche community keeping it going and so does Ultimate. But Smash 4 is just kinda bad overall.
I think the worst part about smash 4 is how unsatisfying it was to play, hitting a combo felt like working a 9-5
Ult. kids when they can't land Mario's bnb for the 35th time in a match
What's the song used at 2:42?
I know people love the game but my least favorite was Brawl. It was just too damn slow, tripping was a Godawful mechanic and some of my favorite characters from Melee got destroyed for no reason (Mario, Captain Falcon, Jigglypuff and Ganon).
Smash 4 actually FELT better than Ultimate due to buffer not being as laggy and there being more movement options but rage was janky as hell and balancing was still off.
Overall Ultimate is my favorite competitively. Even the low tier characters feel useful and fun and the level of balance the game has for how many characters it has is impressive. Though I want the next game to be a rework I actually wouldn’t be unhappy if they just did a deluxe version of the game with a few extra characters and additional balancing. Maybe add custom moves or something.
The M in ProjectM stands for "My, oh my, this game is based"
Smash 4 is not flawless but neither is ultimate, and at least smash 4s flaws are enjoyable
as a community we should just take it into our own hands and only play the game that we made ourselves
Honestly idc about its good solo mode, brawl was worse.
PM MENTIONED 🎉🎉🎉🎉
he's not even wrong, it's literally the best Smash game ever made. but the move from grassroots to "eSports" killed it
@@BronzeAgePepper im p sure it was nintendo that killed pm
@@trashstarlazy I think there were a few sketchy actors behind the scenes of the PMDT that wanted to make an "Esports game" instead (and gave us the failure that is Icons). The whole team were gonna have to stop avoid legal consequnce from Nintendo sooner or later but it's shame development ended when they still had work they wanted to do, the unfinished Knuckles & Lyn build leakers were saints really.
what I mean by eSports killing it is that the community could have kept going on the last released version of PM and it could have surpassed Melee with enough community support, but the community pretended to hate "illegal" mods as much as Nintendo does, delist the game from twitch, and exclude from all the major tournaments in the years Melee was absolutely blowing up and Smash 4 was brand new.
Thank god for Project+ at least, continuing the work left behind by the PMDT and getting new people to play by having more updates and improving what is already objectively the best Smash game.
Thank goodness P+ is a thing.
@@BronzeAgePepper It was just three of the former pmdt members that got a job as devs for icons after the shutdown, since they had spots open and those devs were looking for work. Icons is unrelated to project m and the shutdown.
The internet hasn't realized that there are 9 jajillion opinions on the internet and that 8.9 jajillion of them are the incorrect one
0.1 jajillion is still a lot
An opinion is still just that: an opinion.
@@chrisrockett5897 True but it is weird how much people forget to emphasize that their opinions are as such just that. You may see a person say that "it's just their opinions, man," but they certainly don't seem to treat it that way.
@@YellowpowR Fair enough.
Mullet coney in thumbnail 😭😭😭
He really is old.
Sm4sh had some dumb mechanics and balance that ruined the game, but damn did it have great storylines that made it hype. Sm4sh also did have some cool reverse hitbox, combos, and movement compared to Ult.
People who play the newer smash games are so weird to me. They will die on the hill that the current smash game is the best, they said it when Brawl was out, then everyone quit and moved to Sm4sh and said Brawl was horrible, then said Sm4sh was so good, then when Ult came out they said Sm4sh was Tr4sh. It's cool if you like the new ones, but why does it take a new smash game to come out for people to admit their game isnt perfect?
They're just pursuing the latest trends
It’s simultaneously frustrating and refreshing to see Coney be the one to answer a question with “I don’t fucking care.” Like, at least he’s fucking honest instead of pulling some sort of take out of his ass.
Something about the coinbox smash 4 tourney bugged me and that is: while Bayo was OP in smash 4 I think it was a poor idea to ban her for the smash 4 coinbox. If smash 4 was actively played still then sure the competitive scene might be better without her. However if you have a one off tourney to fool around in an old smash game it seems like a waste not to get the full experience cause it's to see the fun wacky shit again. It would be the same deal if you ran a brawl event but banned meta knight. A ton of people want to play/see MK/Bayo to see/experience the BS again or for the 1st time if a one off event like this is held.
Also aside but every time Mr. Concon is brought up I remember the classic k9 quote "fuck outta here CONCON"
Smash 4 is the best Smash game and it’s not even close. I’m 100% serious. Character expression is crazy, movement was beautiful, and the jank kept you on your toes during the entire game. Plus why are people acting like jank isn’t fun? That shit will make up for a different scenario 24/7 and keep the game interesting. Besides, the combos were way, way cooler than Ult. Genuinely haven’t seen many draw-dropping combos in Ult at all, whereas there’s many in Smash 4. Watch a Zenyou highlight reel from Smash 4 for example - shit like that will never happen in Ultimate as the game is so much less fluid. The top tiers and storylines were also 100x cooler than Ult (except Bayo, sure, but Ult has Steve). I genuinely don’t understand the hate Smash 4 gets
In terms of content, Ultimate is basically just Smash 4… but with more
@@jomaq9233 yes but if the content isn’t as fun as the previous iteration.. does it really matter
Sm4sh jank was less "That was neat", and more "why was this in the game?" Of course, everyone is entitiled to their own opinion, but I think bayo killing me from 0% isn't fun jank.
@@LoreSolver4 and isn’t Steve still more balanced than Bayonetta in 4?
@@jomaq9233 Have you seen steve end a match in 30 secounds or kill you at 0%?
Song name at 0:44
it's called 'Check Mii Out - Submission Channel'
“sonic can stay”-Coney last night after the multiverses rant
On the topic of dates does anyone know what day the stuff in this vid was streamed was or nah
@@windy4566 I think it was last Thursday, April 4th
@@windy4566the edit near the start of the video says this happened on April 8
Counterpoint: competitive smash 4 was during my formative years. No rebuttals accepted past this point
6:55 ultimate is a good game sure I'm not a huge fan of juggling, ledge trapping, and the dasterdly egregious buffer. making the game feel like victory is more on is your controller running than how calm are you. but these issues compared to smash 4 are equivalently unfair or less so (less unfair) compared to the corckscrew, 50/50s, and rage. the only reason I like smash 4 better is that A I like ike's voice and B I like the slower nature of the game making mind games less about how quickly can I overwhelm the opponent and more about locking options and reading patterns
I played so much Smash 4 on 3DS and really enjoyed it. I did start with Brawl before Smash 4 and the Ultimate.
At first I didn't think Ultimate felt much different... until I returned to Smash 4 after some weeks of Ultimate and Good God these are different games. Even at my semi-casual level it is impossible to ignore. Smash 4 is so slow and trying to understand if something will kill after getting used to Ultimate is near impossible. I do miss Smash 4 being good for my Toon Link and Marth though.
The funniest part of the Hbox tournament was he spent the entire tournament hyping up the thug finals talking about how scary Tamim's Bayo was back in the day and stuff then thug finals actually happens and the most washed ass crusty ass bayonetta ever shows up on stream. I don't think he hit a single combo longer than 3 hits in the entire 3-0 sweep.
Uh, he took a game and he did in fact combo sonix off the top, LMAO
but stilllll he kinda dropped alot of stuff otherwise, doesn't help that sonic has a frame 2 airdodge in this game too
@@roryrainbow77 Even the most washed crusty Bayo will still take a game off you if you aren't at 100%
This editor is popping off, good work
PM IS THE BEST SMASH GAME 🎉🎉🎉
Replaying Smash 4 made me realize it did some things better than Ultimate imo:
- I feel like Smash 4 had not enough traction making it all slippery, but Ult has too much, making it feel too rigid.
- Higher shield pushback was nice in Smash 4.
- Smash 4 was wayyy too floaty, but it did allow for easier spacing and timing for characters like Marth for example.
- Universal frame 3 jumpsquat was a mistake in Ult as various jump squats made characters feel more different when jumping around in Smash 4. When dashing and then jumping, you keep momentum while squatting, so shorter squatting means you slide less. That really changed how it felt to jump with for example Ike who had a slow jump squat. He felt surprisingly smooth despite being much slower.
- Ult’s speed and pacing is waayyy better BUT the lag has been reduced too much across the board making the game a lot more mashy than 4.
For Smash 6 I actually hope they take the Ult gameplay and slow it down a tiny bit to bring back some of the “smoothness” from 4.
Not watching this yet, can anyone tell me if he talked about custom moves
Smash4 isnt the worst smash game but it's definitely the most fucked up
I think the reason people sometimes say that the previous entry in a fighting game is better than the newest one is because they’re frustrated with the new game and they want to look back at the older game to “see what/where things went wrong” in the new game.
Duck Hunt Dog was made even worse in Ultimate though, therefore it is the inferior game
I like Sm4sh more than Ultimate, but that’s only because I’m a dumb Sm4sh Toon Link main who can’t figure out how to glide toss in Ultimate.
Smash 4 was better because the defensive options were less. Being able to guess when they air dodge felt good, being able to guess when and WHICH DIRECTION they air dodge was ass. As a falcon main smash 4 falcon was amazing.
Fun Protogen Fact: Both smash 4 and smash ult have ways to instantly kill your opponent, and of the char in ultimate doesn't have a one shot they have a tod. We've gone from everyone killing you with one to two taps to death combos and tech chases that lead to death on ledge if played right! Silly Protogen out!
That mario RPG song comes on and i can barely focus on Coney anymore it becomes a rhythm game in my mind its awesome
It’s a combination of people getting tired of the game we’ve been playing for 6 years and the fact that nostalgia usually only focuses on the good parts and makes things seem better than they actually were
5:43 Brawl MK could win with a jab. He hits you, gets a lead, and Infinite Dimensional Cape/scrooges the rest of the match
That move was absolute dogshit tho, you could easily get punished for landing it
@tastyfalcon1788 Everyone who played Brawl knows MK didn't have a jab in a competitive sense. Ftilt was functionally what he used in that scenario anyways. The point is if he got a little uair string on you, he could time you out unless you tailored your ruleset to make sure he couldn't.
Thank you Coney “The Conester” “Big Coney” Smash Bros for the fantabulous upload!
Hello and welcome to Coney's presentation
I absolutely love and hate the game. I played it on 3DS for glory religiously during the first few months, and I had actually managed to get 3rd place at my college local’s my first semester with Little Mac (this was fall 2015, before Cloud and Bayo dropped). This is funny because this was the only smash 4 event the original Kutztown University gamers club held, and the current e-sports club has produced a slew of talented ultimate players, including C-, who is one of the best players in all of Pennsylvania.
As of now, it’s my least favorite smash game, but going back and streaming online play before the servers went down felt fun, if only for nostalgia sake.
Assuming smash con does happen this year (it hasn’t been confirmed yet so I’m hoping it happens), I plan on entering the brackets for Brawl and 64 since they had the lowest turnout last year, but I have no desire to enter any type of serious smash 4 tournament.
Coney: I know every clip from the thumbnail
Also coney: I don’t know this clip (happens all video)