[TAS] Super Mario 64 - Eye to Eye in the Secret Room in 25"23

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  • Опубліковано 19 сер 2020
  • An improvement of 7 frames from the old record by Plush.
    Time: 25"23 (757 frames)
    Authors: Alexpalix1, ERGC Xander
    Rerecords: 13127
    I TASed the first room, Alexpalix did everything else. Subscribe to him here: / @palix
    Improvement breakdown:
    • -3f in the 1st room
    • -1f in the 2nd room
    • -3f in the 3rd room
    Various Explanations:
    In the first room I use a worse angle (more towards the wall) with better straining to land and triple jump 1 frame earlier. The second frame save comes from reducing a landing frame on the railing. And the third is from better speed conservation at the box.
    The railing's maximum height is y = 922 and the floor height under the box is y = 819. Since it's sloped upwards (the side closest to the box is higher) and Mario can walk down a difference of 100 units (it counts as stairs), if we land slightly back from the edge, and have enough speed to move past the rest of the railing on the next quarter step, we can snap down to the floor instantly. Interestingly enough, it's important that we don't pass it on the final quarter step, because the collision execution order on the first quarter step is different, which would result in pushing Mario backwards out of the railing.
    In order to get the right position and speed, it required a precise height on the double jump landing, so that during the frames where Mario moves over the wall he moves just the right distance (the frames with 30% speed efficiency). I also need to be as close to the wall as possible to reduce straining during the gwk to maximize speed. I was able to save this frame by an astounding margin of 0.008 units - this is by far the most precise trick I have ever TASed.
    On the vanish cap box, Mario gets push backwards in both the x and z directions. This might seem counter productive but it's necessary to slow down in order to collect the vanish cap, and by increasing the distance we have to travel, we can slow down less - which speeds us up.
    For the second room, Blobby Liu came up with a completely different strategy which palix was able to optimize to save a frame. It requires a specific height to be able to get a wall push off the ceiling (which you can see in the slow down). The angle looks really weird when you see Mario curve around while he's walking but it's necessary to get enough horizontal movement while maintaining speed to get out from underneath the ceiling. To save more time here someone would need a new setup.
    In the third room palix saved the 3 frames by getting the eye's attention earlier with a different setup. The dive was faster than the speedkick approach and then he needed to slide on the ground in order to slow down enough to make the jump circle possible.
    The eye can turn a maximum of 2048 units per frame and for it to get dizzy it needs to turn more than 65536 units, so the optimal kill is in 33 frames which both this run and the old run achieve.
    Special Thanks:
    • Blobby Liu for getting me to take a look at this star
    • pannenkoek for his help in explaining what was happening on the railing
    • galoomba for reminding me how arctan straining works
    • LRFLEW for suggesting constant dyaw straining
    Music: Spooktune (Ultraspooky Mix)
    I made my own lua script for the custom camera angle: github.com/MikeXander/SM64Scr...
    TAS files: cdn.discordapp.com/attachment...
    #TAS #SuperMario64
  • Ігри

КОМЕНТАРІ • 32

  • @EpicRandomGamingChannel
    @EpicRandomGamingChannel  3 роки тому +1

    I live streamed TASing this over on my twitch at www.twitch.tv/mike_xander so check that out if you're interested. Here's the VOD www.twitch.tv/videos/714730295
    Join the SM64 TASing discord here: discord.gg/ECskvyF

  • @brqm9778
    @brqm9778 3 роки тому

    Awesome improvements! The slowdown & custom camera angles are really cool. It's hard to tell what's going on without them.

  • @adealtas
    @adealtas 3 роки тому +1

    Crazy! Love the new improvements!

  • @speedycube64
    @speedycube64 3 роки тому

    This was amazing, love the new strategies and perspectives

  • @Superdavo0001
    @Superdavo0001 3 роки тому

    Insane work lads, very nicely done!

  • @rksgamingchannel8586
    @rksgamingchannel8586 3 роки тому

    Awesome video

  • @ReadySteadyYeti
    @ReadySteadyYeti 3 роки тому

    You know whats hilarious? The eye is like a piece of paper.
    Well done btw!

  • @shadoxfm8822
    @shadoxfm8822 3 роки тому

    awesome job lads

  • @Kosmicd12
    @Kosmicd12 3 роки тому

    Wow really impressive work guys!

  • @TylerKehne
    @TylerKehne 3 роки тому +1

    Awesome!

  • @Snowbi2022
    @Snowbi2022 3 роки тому +1

    Everyone: Wow great speed run!
    Me: was there a painting by the entrance the whole time?

  • @madghostek3026
    @madghostek3026 3 роки тому

    another wr smashed with facts and logic, very nice

  • @RSw_Why
    @RSw_Why 3 роки тому

    Fantastic

  • @someguylostontheinternet4504
    @someguylostontheinternet4504 3 роки тому

    Insane

  • @crendo-roblox3177
    @crendo-roblox3177 3 роки тому

    neat ...presentation

  • @PurpleSunTAS
    @PurpleSunTAS 3 роки тому

    how can secret rooms be real if our eyes aren't real?
    What a sick TAS, snapping down from the fence was a lot of work but well worth it, and that GWK chain was epic.

  • @Shadow64
    @Shadow64 3 роки тому

    Holy shit that was sick

  • @toogsx6980
    @toogsx6980 3 роки тому

    Holy speedy speed

  • @tjk113
    @tjk113 3 роки тому

    sick

  • @danielqu
    @danielqu 3 роки тому +1

    Pog

  • @SynStarr
    @SynStarr 3 роки тому

    "Eye to Eye." That was a song from Goof Troop.
    0:24 *eyeball dies*
    I CAN'T BELIEVE YOU KILLED ME WHILE I WAS TALKING ABOUT GOOF TROOP!

  • @jamesrussell9402
    @jamesrussell9402 3 роки тому

    the alternate camera angles were a fantastic addition. ascending floors so close to the camera is difficult to follow.

  • @migidsvideos
    @migidsvideos 3 роки тому

    Mario do be zoomin tho

  • @Komali09
    @Komali09 3 роки тому

    Red arrow in the thumbnail; typical Xander

  • @qr1pt1k
    @qr1pt1k 3 роки тому

    so im assuming those many hours on the first floor were worth it Kappa

  • @Skazzy3YT
    @Skazzy3YT 3 роки тому

    I left a dislike because Jabo's

    • @EpicRandomGamingChannel
      @EpicRandomGamingChannel  3 роки тому

      If you can find me a plugin that supports widescreen encoding on mupen-lua then you will regain my respect