@@xicofir3737 Almost everything in this video is already here and you can play it right now. Only the fire in the ship, the fauna, water/destruction physic, and some other minor graphics improvements are still not ingame. Everything else until 14:27 of the video is already playable. After that, everything was playable for some people in the test server and will come soon in the live game :)
No global illumination though :/ The scale of it is definitely impressive, and so is the artistry on display, but the individual technologies shown are nothing new per say.
@@The1Mischief Everyone else is catching up and surpassing it. Nobody cares about continuous shots and the promise of something better years down the line. This might have been impressive ten years ago.
Well I always thought what if there was a game with interplanetary travel without any cuts (the only ones are in warps or like in elite dangerous no cuts) but I know this will be very resource intensive but there are ways by for example increasing the amount of meshes in relation to the distance. But ye nowadays it is easier to do search Sebastian lague solar system and watch his series it explains the light scattering used and explains how he made the game/project less resource intensive
As a software architect, i can do nothing but salute this outstanding work. Just imagine the work pipelines and team organization to develop all of this. It's breathtaking a company can make software this size with such requirements to be done!
Sure it looks pretty. But when you have 64gb of ram an i9 12900k an a 3080ti and the game utilizes about 35% of your gpu and runs at 35-45 fps you may as well be looking at a slidehshow.
@@maxferguson3021I get the same or more FPS with 32 gb of ram, an i7 and a 2080 ti? Although you do have to do lots of other stuff to get it to run optimally.
@@maxferguson3021 funny how I'm running a Ryzen 5 5600, 64GB DDR4, ASUS 5700XT OC TUFF 8GB and 1TB M.2 and i get 90-100fps with no issues... my kid has a system that is my old one, a Ryzen 7 2700, 32GB DDR4, 4GB Fury X (an obsolete GPU) and runs this on a 960GB M.2 and he gets 60fps again no issues so the game isn't perfect but it isn't always the reason why you aren't getting good frames
do you know them 100%? funny thing about the internet... you meet so many who claim they are something or aren't.... but without any actual knowledge you cannot accurately back that up without actually knowing who they are personally..... @@oren2234 I mean I'm not saying you are wrong in your assessment, but I'm not saying you are right either....
@@matteogardenghi2291 its because its a game and no real physics simulation. we moved like 100 times the speed of light at peak. The speed of light is 299.999.999 m/s
@@leonpeitz6813 And we did so for just a few seconds. Going 100c for just a few seconds shouldn't blow past stars when the nearest star is light years away and there are 31 million seconds in a year. 31 million divided by 100 is still a big number.
As an automotive embedded software developer, optimization is paramount for us, every byte counts. But watching this makes me want to salute the devs here.
To all the backers. The whales. The $45 game package owners. The kickstarters. Thank you ❤ It's because of all of you that we get to see this beautiful technology exist. Its not just your dream Chris. We all dream of this too. o7
I backed this game years ago and stopped playing because of the sheer amount of bugs and glitches that were present at the time. Looks like they were actually using all that money backers had donated over the years, to actually create something outstanding. Glad to see it.
I stopped playing 10 years ago when my ship crushed my body but didn't kill me, instead it forced me in between a weird second layer of the ground so I couldn't interact with anything on the actual ground but also couldn't jump/get out of the second layer. I was basically stuck on nothing. Last week, I hopped on to play again with some friends and had retrieved some high value cargo. When I was getting on the ship, the same exact bug happened to my entire crew. 10 years. They had over a decade and the same bug still exists.
As a developer, all I can say is wow! Everything you see is just a bunch of procedural systems working together to create galaxies -> solar systems -> planets & moons -> biomes -> terrain, vegetation, rocks -> structures -> city/spacestation systems -> transit systems, npcs, and more. Then you have the procedural shaders and materials for everything based on parameters from these procedural systems. These procedural generation algorithms have been existing for many years, only now they have been joined together to make the full picture every developer wanted. Insane. Star Citizen just flexed on every developer and game studio and I'm happy for them. EDIT: Bro why the comments so negative, can't even have appreciation 😭 EDIT 2: still getting negative replies 😭😤. I don't care about the game or how much money was "wasted", I'm looking from a developer perspective. This is a big milestone for programmers. Edit 3: it became calmer. (Merry Christmas btw)
@@tighnari5881 not even close. Star Citizen planets are handcrafted individually using procedural systems, each zone, base, outpost is put there by the dev manually, using the tools of course. Whereas No Mans Sky just used procedural systems to create every planet with no dev even seeing the planet.
@@tighnari5881 - in NMS you have loading screens, you can just travel and go to a start you see on the sky, star citizen has real space - in NMS planets are not as detailed as this. when you are on a planet you feel like you are on a planet. in star citizen you feel like you are on a terrain, on a world, you have forests, rivers, deserts, caves, etc. all high quality and high detail, you feel like you are on the ground and terrain, not a planet in a space game. - many more terrain generation stuff that has no match in the market. - you can walk in your ship and travel with it, at the same time. - in NMS you have big ships but cant move them just teleport them, so they are not really ships just portable bases. in star citizen you have big ships that move. - in star citizen you have more npcs. - star citizen has true multiplayer, nms multiplayer is based on lobbies and mostly buggy or and you are never in sync with other players' worlds. - and many more tbh, i mean star citizen one of its kind atm. a real space simulation. as down side star citizen is really hard on your machine. i have no idea why other studios keep going for loading screens approach for space games, we have 64bit integer, more than enough for a galaxy. and there are many tried and tested methods to render distant stuff on a big space.
Then you play the game and realize this is not at all how it performs. My rig can handle the game it runs smooth, but they have focused so much on mechanics and features that there’s really nothing to do but jobs. There is no fun to this game. They want it so real, that it sucks. Bugs also ruin experience and, last time I played there was a lot of them. The need to flex some bug fixes.
it's a small thing, but at 16:25 there are two guys passing each other, and the one walking away from us pivots his shoulders to keep from hitting the other guy. In an environment of this scale, that minute action is astounding.
It is very impressive, I wouldn’t hold your breath on that being an in-game detail though. While I’m sure much of what is identified and explored in this demonstration will make it to the final product, the NPCs are almost definitely all specifically animated for this presentation. For all we know they could end up adding such details into the final product, but for now I wouldn’t count NPC detail like that an absolute just because it was in this demo.
Okay, as someone who was following this from the Squadron 42 initial announcement trailer and also as completely gave up on it around 2016, I must say that Chris Roberts... you once again have my attention. Very excited to play this on my RTX 17080ti.
But could sy tell me, what's with the ps3-4 like graphics? Slowly we are entering the age of ps6 and they are going with this rubbish? Could they have made it ten times more realistic and a hundred times smaller? I hope they will crank it up hugely, because this is embarrasing and painfully ugly. With that much money and manhour this should look like movie level cgi. Why make infinite amount of planets, stations? Make it look more real for f's sake!
@@mrthegrievous I want shorter games with worse graphics, and I'm not kidding. Nobody cares about realistic mind-blowing graphics if the gameplay is shite
@@mrthegrievous not every game has to look like real life bro, a game can still be fun without realistic graphics. Plus this does not even look bad at all
Thx Mr Camacho !! Great game without a great music is impossible so !! we are lucky !! merci a tous les devs et merci Mr Chris Roberts pour ce projet extraordinaire
Thanks CIG! To everyone wondering, this is predominantly the same as what was showcased at Citizen Con, but with more polish. More ship traffic in various scenes, added distance & velocity counters, fly by grim hex, better water interactions, better destructible environment, ship collision and cloth simulation shown.
Indeed! Also slightly different wind behaivour, new jump point animation and timing on arrival to Pyro. Seems some small changes to lighting and clouds too.
The most impressive part for me was the NPCs walking around the station. Usually they're all standing in a planter on top of each other. Can't wait to see this in the actual game!
You can see some NPC glitchiness at 21:53. The guy seemingly trying to climb up a ladder on the left, and the guy on the roof glitching around a bit before the camera gets close enough.
@@memd777 wait what do you mean by 95? 95 random people lol? And whether its immersion or photorealism, they're both kind of the same thing, I care more about gameplay which really remains to be seen and that's what's critical, not cloth wind simulator 3000
@@radscorpion8yup.. still waiting to be “whatever I wanna be” in the most “epic” mmorpg ever made when all it’s been as of late is gta 5 gameplay loop, boooooo.
As a network infrastructure major i can only imagine the headache they go through daily and i have nothing but respect for their work on server meshing technology
@@Vanpotheosis You know, I personally love playing a game where I randomly fall to my death while flying my ship or get locked in a showroom model’s cockpit while surrounded by a dozen NPCs staring collectively off into space while they stand on the benches and chairs. I mean, compared to my brother’s experience with the game, mine works beautifully; he can’t even play his without it crashing to desktop.
@@Vanpotheosis Then you need to look further as there is plenty out there since Citizen Con. This is simply a technology demo that neither represents Star Citizen nor Squadron 42.
I think you meant "at CIG". SC (Star Citzen) is not represented in this technology demo. It is literally just that: a technology demo of the engine, not associated with both games they are currently making.
I badly want this game to succeed. I hope it doesn't fall into the "Bethesda trap", of being a seemingly beautiful world that feels rather empty. It should be filled with random encounters, side quests, collection achievements, discovery achievements, and probably a small proportion of completely off-script AI-generated mini quests that can be improved on iteration by iteration. Starfield feels so empty. And then I will buy a new house to fit all the PC hardware needed to run it :D
I can't see how they could possibly create an in depth narrative to match the immense size of the universe. It's going to be flat and boring in the granular level.
This isn't that sort of game They are working on alot of that but keep in mind this is an mmo in the making at a scale that makes every other game combined look small (for the most part)
Not only are the graphics and sheer scale of this project amazing, but the soundtrack. Pedro and his team has absolutely outdone himself on the soundtrack, and I know many, many people would love a score/music release from this trailer.
Jesus this is just insane. Some of you guys will never understand what it takes to deliver something like this.. Hats off to everyone that is involved in this.
*_"Some of you guys will never understand what it takes to deliver something like this"_* Oh yes we will, when our grand-kids come knocking on our door in the far future yelling "Grandpa, grandpa.... it's finally done".
Nope, I won’t ever understand what something like this takes to deliver. See though…that’s not my job. Many of you won’t understand what it takes to climb 50,60,70 + ft. up a palm tree in spikes & steel toes w/ a chainsaw clipped to you, just to trim a few fronds. But…that’s not your job. How it works: I do it, you get to enjoy the beautiful view. You don’t think about why, how, or what it takes to make the scenery beautiful, you just know that it is. As for games: They do it, I get to enjoy its beauty. I don’t know why, how, or what it takes to make a game amazing, I just know that it is.
what is crazy is that this only shows Stanton and Pyro and already the scale is crazy the amount of systems planned dwarfs even the distance covered on this video
It's a shame they used the wrong unit of measurement for Distance Covered, it should me meters not kilometers, becomes especially obvious on the slower moments. I wish some QC or revisor caught that...still feels amazing though!
@@Ittosai_ meters can still be referenced at km scale... 0.001 km = 1 meter... look to the digits... I wish you could look to that before complain. The unit measurement is right.
It's amazing to see the culmination of CIGs efforts over all these years. Remember folks, originally we were not going to have planets the way we have now, they were supposed to be instanced landing zones like Starfield! I'm so happy they chose to expand the vision of the game into this, despite the fact that it's taken way more time to get here.
THIS. Too many people forget that the original pitch of the game was much more limited. This is what they always wanted it to be, but sounded too crazy to pitch. Then the funding went through the roof and unlocked the crazy dream game CR actually wanted to make. So glad it's still going strong, and really starting to come together. I don't care how long it takes, I'm just happy to see ONE game project that pulls out all the stops and pushes all the boundaries. It's already leaps and bounds ahead of the rest of the industry in so many ways.
@@neofromthewarnerbrothersic145 Yeah, it's truly quite something to see this all come to fruition over the years. One can only wonder what we'll see in the coming ones.
Yeah, this is far and away different from what SC or even SQ42 would have been, when originally pitched. Yes, it meant scrapping some content and added YEARS to the development, but I'm very happy they did!
cant even play starfield without always ranting about the ship mechanics and especialy the planet landing things... always thinking how much better it would have been if they just made it like Star Citizen that you have to fly around by your self for everything instead of 1 loading screen with 0 animation to travel whole SOLAR SYSTEMS
@@neofromthewarnerbrothersic145The real crazy part: it's not the funding initiating the creation of planet tech. Funds is a nice addition to the REAL reason we got planets: it is because of ONE developer who developed a prototype, in his own time no less. It was so impressive from the start it made CIG switch gears instantly. Think about it. It's this ONE severely gifted individual who gave us those planets and changed the course of this project forever. Love stories and moments like that!: D
I don't think I've ever seen something that's quickly made me believe in it faster. This is beyond speechless, I'm currently working on my CS major and I WANT to work on things like this. I believe in this work and strive for this level of quality.
Reminder that when this project started it was within the confines of the GTX 700 and Radeon 200 series. Crazy to see what it’s become 7 GPU generations later
This sense of space is so impressive that you actually feel like you're going to some actual place, instead of bringing the place to you. I almost feel like the people that we have seen actually live somewhere out there. That's insane.
If you think its nuts, in a vid.. Imagine how it feels being in that world. Try it out.. its kind of Awesome. All you need is a starter ship package ($45 dollars).. all those other big fancy, or specialized ships can be bought in game - with in game currency.
Ya the game is nuts. You can live out your RP dreams of life in space, hang out on your own and just fly around looking for loot, do cargo running, or fight in space/ground. Getting bored? Just chat with other players and help out the team in bigger missions, racing, or providing support. This one time, I joined a bunch of space miners and all I did was bring them food & drink from the local station... it was hilarious.
I know this project is taking much longer than expected but I'm here for it! My brother and I used to play Star Wars Battlefront 2 and get in the Y-wing. He would fly while I used the turret. We've dreamt of a game like Star Citizen since then. Please never abandon this game!
Me too 😢 And the sad part is, that Free Radical had something like this in mind for Battlefront III (not galaxy spanning but seamless ground to space battles) before the project got shut down because it took too long because of their great ambition. We could have had a game in SC's spirit as Battlefront III already years ago if it wasn't for corporate greed stifling passion and creativity 😤
@@sulac4ever170 If I recall correctly, -- Elite Dangerous -- did all what is shown in this StarEngine trailer years ago and playable as a released game at that.
before i tried this game i used to think anything below 60fps was unplayable but now i find myself enjoying this game more than any other and that at 20-30 fps on planets and 40-50fps in space
@jamikin haha naw man. I'm running a 7800X3D cpu on an aio cooler that has a 420mm radiator, paired with 32gb of ddr5 ram running at 5600MTs (which is barely enough, I bet the game would eat more if I got more ram) and a 7900XT asrock Phantom GPU
That's because Starfield sucks. Star Citizen is awesome because, yes there actually is a learning curve and yes, its actually fulfilling to learn to play the game. Community is AMAZING and super helpful, so don't be afraid to ask for support. In fact, if you don't want to fly you want need to - just ask if someone needs a crew and someone will just pick you up to join their ship.
I mean i didn't buy starfield for the space exploration. Tbh that feels like the only thing star citizen has going for it. I want interesting quests, that's why i bought starfield. Unfortunately it didn't deliver on that either, but i doubt Star Citizen can do that either. Both games feel like their wide as oceans but as deep as a pond. @@rixxy9204
The only problem I had with the initial StarEngine video was how the 2 ships crashing in the water didn't affect the water at all. Couldn't help but smile when I noticed this new video shows the water interacting with the debris. Kudos to the team, can't wait to play this.
I like to poke fun at SC but I have to admit, the visuals really are stunning and the sense of scale? Wow, this is like nothing we've ever seen before. I am starting to become cautiously optimistic about this project. Wish them the best of luck.
@@TheN9nth When I see hundreds of millions of dollars raised and the amount of progress that was being delivered for that amount of money, it is difficult to not be very skeptical. It's pretty much a meme at this point. After seeing this video I have a better understanding of what these guys are trying to accomplish. I am still not willing to give them any of my money but if this plays out well for them it could open up some new possibilities for the entire industry.
@@bassdeff8819 You weren't seeing much because most of the development focus was on Squadron 42, not Star Citizen and they been mostly hush hush about SQ42. But now Sq42 is feature complete making more focus turn to Star Citizen. This is why we are getting more content faster than before in SC. You gotta remember, they are building two games at the same time here, not one
Every couple of years since 2016 I redownload the game, play for a week or two, and get blown away by CIG's advancements and technical achievements since the last time I played. Then I promptly forgot about it for another two years after struggling to relearn the controls and mechanics and fighting whatever bugs and stability issues were present. The recent announcements and updates have me very excited for the near future of the game though.
alpha player moment honestly thats great after i got a stable job, if and only if the QOL and altruism tho idont want altruism just caring the users of the game of outscape then that rocks, mine sweeper ship etc. tho the only missing thing cuz its EOS is FPS game mode after planet colonization cutscene eg general swapping to soldier ranking private etc. @@rexusfaden2368
The Explosion over the water was exactly what I had hoped it was going to be. This is DEF a much better showcase of the engine with a few smoothed out edges than before.
@@4u2b3I think that was just to emphasize that they have those physics. The original had it just disappear under the water entirely, which looked worse. I imagine the actual in game version will be somewhere in between based on the material and size of the object
Starengine and Star Citizen is giving those who dream of space travel and adventure the actual opportunity to explore and travel what we have all dreamed of. Even if it is just through a PC, most of us never thought we would ever play a game like this in our lifetime. I for one can't wait to see what Starengine produces in the future.
S̶t̶a̶r̶e̶n̶g̶i̶n̶e̶ Cryengine* EDIT: The amount of misinformation in the comments is astonishing. Do some research before throwing around absolute nonsense, it's all in the wiki. The fact of the matter is that, it was and still is, the base code of CryEngine in which has been modified through CiG and Amazon (Lumberyard is still CryEngine) My point still remains, it's still INHERENTLY CryEngine.
@@liquidignition They used CryEngine in the beginning....but it was limited so they switched to open source engine and made their own... so it's "StarEngine"
As a long time backer, I’m so proud of this and all the past teams for what you’ve all put together. The scale of this game is just unimaginable and it’s the revival that gaming needs. So excited for Squadron 42 to release and can’t wait to see my Polaris in Pyro!
@@JeanKhulGoogle even if it never fully releases, it’ll remain miles ahead of any other similar style space game. I mean, it’s still in Alpha but infinitely more interesting than the fully launched Starfield.
@@JeanKhulGoogle not in my experience. Runs at 60FPS and dips maybe into the lower 50s in cities. Maybe you need more memory. Haven’t had a crash in the last year outside of connection issues occasionally. They’ve improved it majorly if you just haven’t checked it out in a while. Worth going back IMO.
you mean that engine which immidiately consume 32GB of RAM when you jump into into ? :-D ....... when they willl fix it and optimise it, it will be 10years OUTDATED ;-)
@@jakubkamas8547Engines aren’t “outdated” unless they stop getting updated smart guy. Do you even realize how old engines like Unreal are?? Don’t talk about something you don’t understand.
You're acting like they just started development on this game. It's been well over a decade now. They should be well past developing their engine at this point.
This absolutely blew my mind. Best looking game I've ever seen. It makes Starfield look like a joke. I can't wait for this to finally come out. Now I can see why it's taken so long. Nobody has attempted anything like this before.
I still want to know if all those buildings are just shells and if the game is still super glitchy. I haven't played since 2018 and it was absolutely terrible.
@@w花b It's the most recent space game to come out and Bethesda marketed in a way that over hyped what the game is and how it plays. I thought I would be able to traverse the planets in my ship as an example. Nope. There aren't even any vehicles to store in a ship so we can traverse a planet aside from walking. So where ever I land I am limited by only how much I can tolerate walking while encumbered. Which isn't far from where the ship lands at all. Not to mention; loading screen - loading screen - loading screen - loading screen. . . Bethesda did it to themselves at this rate. To be fair to Bethesda though, they can't take the risks that CIG is taking. No game studio can.
Not gonna lie, I had pretty much given up on this game in terms of keeping up with it as I did through videos and news and such, especially because it was so ridiculously ambitious; but this video blew my mind and has drawn me right back in
It’s amazing what can be created when people are passionate about their art. This is a masterpiece in computer gaming. Despite it being alpha and some glitches along the way, this is one of the most impressive games ever. So immersive with the content and music. The fact you can choose your own destiny, fly your own ship, hang out on the beaches of yella while hiking the frozen tundras of new Babbage.
No matter if the game will ever be a success or come out, what you guys achieved there is genuinely impressive, hope those advancements are gonna become industry standards at some point.
@todhowa You are wrong.Not only were people expecting it and excited about it,myself included. But the howard guy and team overpromised many things that didnt make it to the final game. They deliberately hid the fact the game had Invisible boundaries and inability to travel in space except in select regions like planetary orbits. And worst of all, for a free roam game there are far too many loading screens.Its literaly build like a game from the early 2000s.Starfield was a good game.Not a great game.And the lengths to which the dev team downgraded the games mechanics and then deliberately Hid the facts about game mechanics to the fans is what ultimately makes it a huge disappointment. Also add to this that Bethesda is relying heavily on unpaid fans to Mod out the serious flaws in their 'years in the making' game is pathetic
@@henrypham9525 And his eyes didn't even close all the way when he blinked lmao. Idk how someone overlooks that. Is a basic human trait that everyone has.
I am working in gamedev industry so for me understanding of amount of work, ingenuity and man-hours to pull this off on this kind of SCALE is just mind blowing. This is really huge achievement for the tech today. Also sometimes playing the game itself and seeing the actual features in more-less playable state even in Alpha is satisfying as well. Great job CIG!
I’m genuinely at a loss as to how this is so well-optimized. I don’t think even UE5’s nanite technology could pull this off. That’s not even mentioning the sheer strain this would put on the servers… talk about the memory pressure! The layers of technical marvel in this trailer alone is insane. I’m not really a game dev, so I don’t completely know how difficult this must be to make, but I’m _mystified._
@@Tr4ns1st0r This isn't run normally with just a GPU on normal FPS. Its stitched together. It's still impressive the engine doesn't mess up or produce artefacts. But don't think any current system can run anything close to this at that speed and smoothness...
@@Tr4ns1st0r all the heavy lifting is done by the servers, which looks extremely challenging how they pulled it off at this scale but nothing revolutionary. The client side is not even impressive. Seems to be using technology about 10 years old atleast (when the game started production), and nowhere close to what ue5 can do. Even today's unity can do better.
So you work in the industry and you're impressed with a heavily tailored PERFECT demo that producers know won't be matched with actual gameplay? Are you for real?
When I was in prison in 1995 I dreamt of this game. For me, it was set in the Star Wars universe, and having plenty of time on my hands I created a pen and paper D&D style game that me and a few friends played for hundreds of hours. My game had procedurally generated areas that were populated once the player arrived, and persisted once they left. Any other visiting player character (PC) Would encounter the exact same environment created when the first PC visited, and the environment could be altered by the PC from vast improvement to utter destruction depending on their actions. Nonplayer characters (NPCs) had a random chance to remember player characters when they came back to a location based on length and type of initial interaction, and length of time elapsed between contact. When I got out, I wanted to float this idea to a game company, but I knew the technology didn't exist to create it, and if it did, it would require a supercomputer to run. Now, 30 years later, here's my game.
meaning it shows nothing, which is what SC is? All that is in this video is a technical demo of graphics components which is what SC always was. The only gameplay element is people fighting fire inside the ship and... nothing happens, they're just scripted.
I tried the free event and while the game had some performance issues and many bugs I saw the potential and the immersion when stuff worked was amazing, and it's an old version without any of these features implemented. I won't be playing more of the alpha but I'll keep the game in my mind for sure, because if all this innovative tech and what I saw in the Squadron 42 "held the line" video is the end goal, this game can truly be something special that changes the standards for video games.
I got invited to the free event when the event was ending, the timestamp on the email was literally hours before it ended. Stuff like that makes me not even want to try.
I had the recommended ram size and everything was working normal until it just bricked my ram IN THE TUTORIAL ROOM and I had 2 fps. Instant uninstall, never trying that again
Unfortunately the server performance really takes a bit during free fly events, ruining the experience especially for new players. Don’t get me wrong, it always has some issues but it’s normally pretty decent
Pedro's music is very inspirational here. Absolutely beautiful. Also great tech showcase. Will be really cool when all this gets in the game. I know quite a bit of this is already there but I'm looking forward to the rest of it to get there
If we are talking about locations, everything before the jump point section you can visit right now in the game (that too for free right now since IAE is going on). As for the Pyro system, they set up a big hall with 150 computers wherein people could jump into the Pyro system & later that opened up the Pyro Preview channel to select backers for a brief time period
Yes, so long as it's at least a 4th gen i7. The newer the better because it is a CPU intensive game. 16gb RAM will work if you don't have much else open. 32gb is better. @@spitlikesfire9368
@@spitlikesfire9368you need an ssd, at least 32Gb of RAM and a strong processor, I don't know what kind of I7 you have, but if it's one of the newer ones you are probably fine
If this game gives us everything we've been hoping for, it will be the best game in history. I'm really rooting for the dev team behind this and I wish you all the best of luck.
Tbh its already a masterpiece, We have already seen a game that was rushed to be the number 1 space game, and look at the game now. I think that even the best studios can't keep up with StarEngine.
@@unconfirm3d because it's an engine tech demo?? The purpose of this video isn't gameplay. Watch BedBananas play StarCitizen instead with a story line.
And for the past 13 Years we only had one system. There's gonna come out another one at the end of this year. Just imagine the scale. A completely new system nobody has discovered yet
"Distance between planets has been compressed for the sake of brevity." You mean to tell me it ACTUALLY takes time to get from point A to point B?? Why yes. And it's one of the MYRIAD of things I ADORE about this experience. Not a "game", it's an EXPERIENCE. What a GORGEOUS piece of innovation this is.
AND you can stop the travel to do other things then continue from where you are. Its like travelling between planets on No Man's Sky, however, that same mechanic will be aply between solar systems without any loading screen whatsoever.
@@christianboldrini7157 I personally would prefer something more akin to Elite Dangerous where you can constantly steer your ship during travel. I hated in NMS that all I had to do was hold down a button for 2 seconds and then do absolutely nothing for a minute until my ship arrived at the destination. Was super boring.
@@harrasika I disagree, in Star Citizen considering your location, you can spend almost 15 minutes just to arrive to another system. I think thats a good time to do other things or enjoy the view. If you have to steer your ship the game will force you to stare for a screen that nothing much happens for all that period of time.
@@christianboldrini7157 but what other things are there to do during that time? In Elite Dangerous I quite enjoy the 5-10 minutes it usually takes to travel between planets/stations since during that time I'm constantly engaged monitoring my speed or sometimes steering around objects. I haven't played Star Citizen, so maybe this is a nothingburger, but I feel it would get old quick to not have to do anything during travel.
@@Sparkk0 I’m going to answer your question, because you want to know. But GTA V released Sept 13th, 2013. So it’s 12 years of waiting time since GTA VI will supposedly come out in 2025, if there are no delays. But personally, I wouldn’t go on that level because the difference is that at least Rockstar delivers. GTA is such a popular game because of how 1:1 it is with realism and how it makes fun of real life media. Plus they have been supporting the game even still to this day. The fact it’s one of the most popular games (usually top 10 on consoles), just goes to show you shouldn’t be comparing Star Citizen to it. At least it’s BEEN completed and released completed as opposed to milking players for their money just to buy stuff to play the actual game. Shark cards don’t count as that is optional.
It's already out. This will likely always be a live updating game. If they're planning to hit 100 solar systems like they said, expect to be playing this in a decade and still getting hyped for the next few solar systems to be added
@@Arniox but its not out though is it..... Its in pre alpha....... The funding pledge goals state that it will release with 100 star systems. Im an original backer, just need to put you straight as you are incorrect.
I think the very nature of gaming is changing, and CIG is taking the right approach. There is now a tier of games (like WoW, ESO, etc) built to last decades. What I see here is an engine that could drive a lifelong experience. Sure, it will improve over time, but I personally love the idea of a game whose mechanics I could learn now, and play for decades to come.
CIg is taking the hundreds of millions of crowd funding aproach. i dont think it wil wil be achieved again by annyone anny tiome soon. unles this blows the socks of regular people 2.
I want to make a game whose whole promise is to be a persistent voxel universe where players can do anything - like Minecraft but it's an entire universe instead of one planet. With the promise that the world lasts forever similar to 2b2t and everything evolves using dynamic ecological systems (e.g. planets switch between the four seasons block by block, plants and animals have to breed to grow rather than just spawn in, and atmosphere composition is modeled so CO2 can overheat a planet or toxic/radioactive contamination can make it inhospitable). But most importantly everything is simulated at *full detail* 100% of the time, there is no loading/unloading like other games (including Star Citizen) inevitably have to deal with. Areas far from players are still "unloaded" to save memory, but they would be simulated in batches to match the current universe time whenever long-range communications need to occur or players get close to them, and thus these areas behave exactly the same as if they were loaded all the time.
Nailed it. This game will never be done. We are witnessing the beginning of what could be a 50 year journey of continuous game development and innovation.
I am a very skeptical person when it comes to new technologies and dreams that hardly ever come true. I have known about Star Citizen since 2014. In these 9 years I have seen with my own eyes a dream come true with the help of a truly revolutionary technology. Starting from 2021, I decided to take part in this adventure by becoming one of the residents on the MicroTech planet, in the Stanton IV solar system. The experience is extraordinary, if you can get over the fact that the game is still in the Alpha stage and has bugs. The game is extraordinary, and I am 100% behind it.
Ive been following the progress, since Port Olisar was all there was. I started playing a bit over a year ago.. Proudly holding the line with you, bro. This project is Incredible
@@hawkzulu5671 Ive been following the progress sine day 1 kickstarter announcement, all i had was a kickstarter webpage to read and a Chris Roberts video to pitch his idea.
I got the game in 2017. It was horrible back then, but the underlying concept still had promise. I'm happy it's finally making some real progress these last 6 months, probably now is the best time to get the game.
no matter how many bugs i may face while playing, CIG you have really done well and i love your game. Keep chasing the dream to make the ultimate space game and thank you for sharing that dream with us
So main additions: -They added a spline distance and velocity counters -Grim Hex was added to the Yela belt at 10:24 -The famously bad looking crash at 23:01 looks ALOT better now -they added starcloth to the guy at the end and changed the blood demo to sweat. Use this comment thread to add Video Patch Notes!
- the ships now effect the water much more noticably, including the waves when the ship hovers over the water - The crash not only looks better, it now also actually effects the water (like they said it would) and the ship-parts even float on the water (something they didn't show at all until now) The water effects in general weren't fully working in the version they showed at the event it seems
- They added ship traffic around the locations, as well as NPC's at different locations (Orison and settlement in Pyro). - Grim Hex wasn't there before in the asteroid belt.
6 years ago, I've invested 40€ in SC. Despite the critics, the dramas, the backdrops, I definitively DO NOT regret any of my time and investment in this game. This is such an incredible Engine, I honestly can't wait for Star Citizen for being finally fully optimized, reaching at last the 60 FPS, in 2K, 4K, and delivering a stunning, revolutionary Space Opera MMO experience.
More like cant wait to reach stable 60fps in 1080p. Only the the best hardware can reach that by now, and still very often fps drops in cities. advanced video options doesnt work, excluding volumetric clouds because it makes some kind of impact on fps. Im waiting for implementing gen12 and support for vulkan, so maybe amd users wont suffer that much.
it's not the worlds fault that you AMD Andys wont just admit you're broke + willingly beta. nobody cares about how much "value" you are getting if the product is ultimately, from the start, subpar.@@redox1005
@@radscorpion8 i mean actually sitting down for hundreds of hours to get the water physics working correctly it's a tedious and painful process. Many games can't get this one right.
@@johnnm3207These days water physics are quite impressive in most games, if it's not then the water is not so important, the budget is low or game is unfinished/badly developed. I mean just check out GTA IV water physics, when u fly above with a helicopter u get similar wave effects. Most new engines have great physics, there's even independent people working on water, like one dude who got a reaction video from AsmonGold.
Finally, an official source 4K release. This looks so much better then previous uploads, the addition of the distance stats are a great added touch. We need more of these CIG, this video captured so much attention online you'd be crazy not to start doing this for heavy build releases.
@@gerry54 you know that this game has been in development for 13 years and still hasn't release for a very good reason right? Good attempt Jerry, but look at the facts first buddy
@@Colin_Lawlor_Audio I know how long it's been in development, but that doesn't detract from my statement. The "facts" are that exactly as I said, the vast majority of what you see here is the game as it operates currently. I'm not basing this on hope or conjecture... I'm basing this on the fact that I have it installed on my machine and have played it a few times since last year.
@@gerry54 yap, all in one steady stream without any crashing, bugs, glitching, lag or anything. You must be the first person with a working version of the game with most of the features showcased lol. Dude, you bought an unfortunately game, your video uploads are what a young person uploads.... I am done here, goodnight
This is incredable work! I can't belive that even with modern technology you can produce such advance physics and gaming enging. TechDemo is something outstanding!
As a gamer and supporter of robert space industries... absolute magnificence in environmental achievement. As a musician and composer... I am in love with this cathartic, frisson-inducing arrangement.
I remember being impressed by 3D games just for being 3D (like Thief, Tomb Raider or Freelancer) - and now: this. Once this is optimized and supports VR, this will change the engine landscape forever. Just open the engine for other studios too, but make sure, that the engine is kept maintained (e.g. as true Open Source project -> LGPL comes to mind).
theres already vr dont know if its a mod tho, and someones already modding chat gpt into interactions with npcs so u can request landings and more through voice
I doubt they’ll open-source the engine, it seems way too valuable and too much invested to just give it away. I DO hope they license it to other developers, though… it might be pretty expensive tho.
@@Sethicorn I would charge 1 million dollars with full studio support to each developer and all this for each license sold, friend. What do you want me to say. This graphics engine shows in light years that it was ultra expensive to develop, they must amortize it and it has to be fast.
VR is no longer a viable option in its current build due to all the changes ocer the years the method for vr is just too complicated and time consuming and the old way won't let you launch the game iirc due to the "anti cheat" flagging the required program as maliscious.
This is just on a different level. Good job to everyone. Take your time. I honestly would not mind waiting 7 more years for it come out, because when it does come out, its gonna change the game.
Take your time yall, absolutely stunning. I wrote my first cloth sim the other day and it was brutal, so I cannot imagine how challenging this project is
@@YoungWolf567 I'm currently part of an organization and we do multicrew gameplay (very fun) but you absolutely don't need to play with people to have fun in the game. You will be limited to smaller ships you can manage on your own (once engineering is released) but there's still plenty to do in solo small/medium ships
@@zakattack1120 Okay. Thank you, Im currently downloading the game to give it a shot. Specially since right now it is free. My biggest worry is having to need an upgraded GPU. I currently have i7 12th gen Nvidia rtx 3070 32gb of ram And im not sure what other specs will be needed for good performance. Im new to PC so i have not dived into upgrading it
@@YoungWolf567 Not gonna lie, one of the pinnacles of this game is exploring solo. There's nothing like watching the sun rise alone on a cold moon near a distant titanic multi hued planet surrounded by sparkling rings. This games artistry is absolutely marvelous. Beyond that it's not much.
Idk about this game, but if it is like MMO, then time dilation will be impossible to pull off. Imagine you crash landed on the planet and somehow manage to get out to see other players joined after you maxing out stats, but in the real world, all players get the same amount of time. And if the plan if to make progression difficult by making resources scarce or you actually play in slo-mo to cover 1 hour of content in 7 years, that'd be nuts too.
@@monishsudhagar time dilation doesn't have to be so pronounced though, Tamsa is not a supermassive black hole where that kind of time dilation could happen, but i am sure they could come up with a way to simulate it, even if it's only a few in game hours or so.
I hope you are not talking about a company who couldnt figure out a nice player experience in 10 years, if the future of gaming is in their hands we are fuked
@@Tararais_god Its an MMO with a lot of SIM elements. Any game with serious complexity will be difficult for a new player. Go check DCS, Path of Exile or Warfram, tell us how is the new player experience. SC got a new player package update this year, there is also a mentor system. If that is not enough, you can go back to the 40IQ console game experience with unlocks and achievements popups every 2 minutes.
at 4:14 i looked at the velocity and saw that it was 900m/s and i assumed its some editing mistake or a glitch, since the camera is moving slow, then i realized that we are inside a ship... ok thats a crazy detail, good job.
Ya its pretty crazy. Sleep in the ship berthing while you jump between planets. Grab lunch in the kitchen as you fly over the mountains. Launch corpses of looted, defeated enemies out your ship cargo door and watch them float into the emptiness. The game is amazing.
This is a massive technical win... I'm blown away, great job, developers. Truly top-tier talent right here. Absolute mad scientists, mad computer scientists.
This trailer gives me the same vibes as the Nexus 2 tech demo, or some of the early 3D showcases. Something that actually impresses, not just briefly wows. That said, it ain't all roses, but this is how you show off years of work on an engine.
@@mirrormonstere113 This video is showcasing the game engine which includes many new features that have been added to the engine recently. Some of these new game engine features are available in the currently playable version of SC but lots of this is new that is not currently available and will be added gradually. (new cloud rendering is expected next month in SC for example)
@@mirrormonstere113 The point is to make clear that the graphics in this video are not the same as what's in playable version of SC right now because in this video the game engine has new graphics features not in SC yet.
It's not about Star Citizen, it's not about the delays, it's not about the company... It's the idea. It's about what is and can be possible with today's and future hardware!! 5-10 years ago I could only imagine such a thing... Now I saw my dreams in a video! Honestly, I can't wait to see what 10-20 years from now holds for us gamers! Such an exciting time!!
Not to be a downer but the results would Heavily rely on how fast the asset servers can generate and stream content, so the variance between runs on the same machine must be wild given a server serves more than just a single person. This tech relies heavily on server asset streaming afaik, so unfortunately not good for this idea. I wish tho
SPACE WHALES! FINALLY! - CIG, you have given me a glimpse into what I've wanted Star Citizen to be for years now and I cannot thank you enough for all your hard work and dedication to this project! Keep up the good work!
When the whales are in the game, my best friend wants to make a video of him flying along with them, set to the tune of Nekki Basara's "Angel Voice" from Macross 7 OVA. Look up Macross 7 Space Whales Scene and you'll understand why.
Normally I am dubious of such shows, but I see some elements that needed one or two more seconds of loading time and slight frame drops, I can assume that they used some top quality hardware, so I can trust in what I see. Nothing is perfect, but this looks amazing. Quite an achievement, bravo.
In general most of this stuff is already in game seamlessly. I've got a slower DDR4 so I would personally get much more stutters trying to fly the camera around like this. A really top-end system could render this live though.
in general they dont fake things they show anymore, they used to do it before they had any of the tech to support it but it sorta got them in hot water with a lot of ppl so now they only show things they can actually pull off in engine, mostly. sometimes they show concepts but they are very clear its a concept and will be sure to mention when they plan to start development of it. this wasnt even the most impressive part of the show lol. server meshing working in real time was INSANE. literally people on different servers looking at eachother and interacting and passing objects back and fourth lol.. friggen magic dude.
@@evanmartin1271 THIS is what worries me. I presume they wouldn't show this demo if they didn't finally get an answer for the massive multiplayer aspect of the game. I mean, tbh it would already be a technological marvel if it were just single player. but going for massive multiplayer... they are aiming at the stars and beyond. and I honestly doubt they will be able to pull it off. but I deeply hope they prove me and everyone wrong
@@gustavogoesgomes1863 i mean, they keep just putting out the tech and features tho. there are already things in the game i wasnt sure they could pull off, here they are doing it tho. at this point they have the momentum, i have faith its gonna be fine. dont get me wrong too, i was actually pretty down on the project for years, there were some really, really, REALLY dry years. but these days they have been firing on all cylinders. i think it just took them time to get all the stuff in place to do so.
oh, they showed their new MMO server tech working lol. while you doubt, tons of super smart ppl are at work figuring all that out. behold: server meshing. ua-cam.com/video/xKWa4WoTkV4/v-deo.html
I get goose bumps every time i watch this because of how freaking cool the tech is. Great job CIG ! now lets get some great gameplay and story driven missions in the game. Also the MUSIC is SO GOOD !
Well, yeah it's building this entire engine basically from scratch, but also sitting in a courtroom with CryEngine, and also some years of banging your head against a wall while the underlying servers & network reboot randomly. Plus you have years of roundtable planning arguments and finger-pointing on the game next steps and how to troubleshoot it all... Good Times.
@@vaishnav_mallya CryEngine basically claimed CIG should pay them extra because of CIG's success from the use of "their" game engine. They went to court and CIG proved they had to build the engine from scratch without CryEngine support. In the end CIG won the case but it took forever and years of actual development time was lost.
@@vaishnav_mallyaCrytek's case was tossed but they settled with CIG, and now CIG can use it for whatever they want. I don't remember the exact order but CIG took CryEngine off the splash screen and Crytek sued them. Crytek was complaining that they were developing 2 games on a license for 1, and that they were breaching contract in other ways. CIG also switched to Lumberyard license, which was Amazons engine but based on the exact same fork of CryEngine that SC was built from. The switch happened over a weekend IIRC. I imagine CIG were wheeling and dealing with Amazon because they already used them with their servers. Crytek lost but settled with CIG, and Amazon eventually gave up on Lumberyard and open sourced it. Hence "StarEngine". Though it's still just the same CryEngine heavily modified. Early on in SC Crytek had money issues and CIG hired core engineers. One of them was working on procedural planets in his spare time when he was hired.
Kind of unbelievable to see something like this pulled off in one continuous shot
Honestly, I am still spetical about this. How many more years we will have to wait to see this in action?
@@xicofir3737 Almost everything in this video is already here and you can play it right now. Only the fire in the ship, the fauna, water/destruction physic, and some other minor graphics improvements are still not ingame. Everything else until 14:27 of the video is already playable. After that, everything was playable for some people in the test server and will come soon in the live game :)
@@xicofir3737 just try the Free flight now and you will see.
@@powerwhiteangel and the game is not optimized yet. Just so you don't build high expectation. The game is like 25% completed if not less.
kinda
Honestly the most impressive thing here is how've they've managed to keep one musical motif going for 24 minutes without it seeming overplayed.
Well done variations of the same motif. Pedro is a genius.
Honestly i had to mute after 15mins because it was so repetitive. I guess we heard different stuff
It is a medley!
@gun_toucher classical music, the good one, is not this monotone, come on.
I mean they could've just hired Phish and done a 2 hour shot or just played one grateful dead song instead. Probably would've been easier
looks promising. I think you should do a kickstarter campaign for this. I bet it would do great.
Extremely underrated comment!
Seriously - how is this not the top comment? 😅
@@CrownedCourtesythat's_the_joke.gif
@@CrownedCourtesy that's the joke!! great job
@@turn1p am aware loool
😂 Not again
New Babbage alone could be the setting of an entire game.
Right? This game is insane, I love it
Bro, ArcCorp could be a whole franchise. 😂
LIVE AND DIE IN LOREVILLE
And if they put a game in there, it would be awesome.
ikr i was thinking DayZ type survival in some wilderness locations
This video is a perfect encapsulation of how far my grandfather said he had to walk in the snow to get to school.
Yeah, mine even used to shovel mountain roads riding a freaking horse with -20°C
Thats nothing, mine even had to carry his little brother on his back while doing all of that
It's true, all of it!
@@trillexcapri4582 As your grandpa, I approve 👴🏼🏚️.
😮
Chris mentioned during the event that this was the world's longest single spline animation. He wasn't joking, absolute madness.
With no loadings, this is Star Fieldizen... Cough Cough
@@Nighty_tvyou can barely sneeze in starfield without a loading screen.
It's honestly mind boggling! It sent chills down my spine.
Too long, it was way too long, mind was getting numb 3/4 of the way through it.
@@tropicthndryou and I are very different people. It waa awesome.
As a professional graphics and engine developer, I feel humbled by this technical marvel.
Try play it
No global illumination though :/ The scale of it is definitely impressive, and so is the artistry on display, but the individual technologies shown are nothing new per say.
@@nolram It's only just started on the programming end, so we will not see it for a year at least (my educated guess).
@@The1Mischief Everyone else is catching up and surpassing it.
Nobody cares about continuous shots and the promise of something better years down the line.
This might have been impressive ten years ago.
Well I always thought what if there was a game with interplanetary travel without any cuts (the only ones are in warps or like in elite dangerous no cuts) but I know this will be very resource intensive but there are ways by for example increasing the amount of meshes in relation to the distance. But ye nowadays it is easier to do search Sebastian lague solar system and watch his series it explains the light scattering used and explains how he made the game/project less resource intensive
As a software architect, i can do nothing but salute this outstanding work. Just imagine the work pipelines and team organization to develop all of this. It's breathtaking a company can make software this size with such requirements to be done!
Sure it looks pretty. But when you have 64gb of ram an i9 12900k an a 3080ti and the game utilizes about 35% of your gpu and runs at 35-45 fps you may as well be looking at a slidehshow.
@@maxferguson3021I get the same or more FPS with 32 gb of ram, an i7 and a 2080 ti? Although you do have to do lots of other stuff to get it to run optimally.
@@maxferguson3021 funny how I'm running a Ryzen 5 5600, 64GB DDR4, ASUS 5700XT OC TUFF 8GB and 1TB M.2 and i get 90-100fps with no issues... my kid has a system that is my old one, a Ryzen 7 2700, 32GB DDR4, 4GB Fury X (an obsolete GPU) and runs this on a 960GB M.2 and he gets 60fps again no issues so the game isn't perfect but it isn't always the reason why you aren't getting good frames
lil bro you are not a software architect
do you know them 100%? funny thing about the internet... you meet so many who claim they are something or aren't.... but without any actual knowledge you cannot accurately back that up without actually knowing who they are personally..... @@oren2234 I mean I'm not saying you are wrong in your assessment, but I'm not saying you are right either....
I adore how the constellations don't move when you jump. I love the Star Wars jump too, but the galaxy feels much bigger this way.
yes
I think it’s mostly because in this game the travel is interplanetary so the scale of motion isn’t big enough to affect the stars.
Makes sense, I believe they said it was solar-system scale, not galaxy scale so this seems accurate @@matteogardenghi2291
@@matteogardenghi2291 its because its a game and no real physics simulation. we moved like 100 times the speed of light at peak.
The speed of light is 299.999.999 m/s
@@leonpeitz6813 And we did so for just a few seconds. Going 100c for just a few seconds shouldn't blow past stars when the nearest star is light years away and there are 31 million seconds in a year. 31 million divided by 100 is still a big number.
As an automotive embedded software developer, optimization is paramount for us, every byte counts. But watching this makes me want to salute the devs here.
Do you use rust, c or another language for automotive embedded software?
same questions@@yos2413
c only@@yos2413
@@yos2413 C ofcourse
CAN you not move to the Ethernet protocol? ;)
A game that I wanted to make when I become a developer in my imagination when I was a kid.
They're hiring. Go for it. A lot of the people there now were just like you or backers first then got hired.
@@cyvan1750 If they're lucky, your grandkids might also get hired to work on the project in the future
@@blessing3958 True, kids born 2004 when World of Warcraft came out would be old enough to work there now too..
on the plus side, your grandchildren are gonna have the same goal with this game too! because it still wont be finished
@@blessing3958😂
I saw this myself once. Then I showed it to a friend. Then I did that three more times. I have now watched this video five times. It's crazy
To all the backers. The whales. The $45 game package owners. The kickstarters. Thank you ❤ It's because of all of you that we get to see this beautiful technology exist. Its not just your dream Chris. We all dream of this too.
o7
We held the line!
o7
Yes ! We held the line (18 September 2013 for me! Post here BACKERS !! :))
o7
o7
I backed this game years ago and stopped playing because of the sheer amount of bugs and glitches that were present at the time. Looks like they were actually using all that money backers had donated over the years, to actually create something outstanding. Glad to see it.
HAH. Wishful thinking bud. They made a nice intro, where they could hide all of them. Are you going to keep believing it?
It’s still kinda buggy, but it has improved so much even just in the last year or so
I stopped playing 10 years ago when my ship crushed my body but didn't kill me, instead it forced me in between a weird second layer of the ground so I couldn't interact with anything on the actual ground but also couldn't jump/get out of the second layer. I was basically stuck on nothing.
Last week, I hopped on to play again with some friends and had retrieved some high value cargo. When I was getting on the ship, the same exact bug happened to my entire crew.
10 years. They had over a decade and the same bug still exists.
Dude no, they took your money and ran. It’s still a horribly buggy mess even after a decade of development.
big SAME! I donated $20 in 2011 and thought I was gonna die salty having never played the game
As a developer, all I can say is wow!
Everything you see is just a bunch of procedural systems working together to create galaxies -> solar systems -> planets & moons -> biomes -> terrain, vegetation, rocks -> structures -> city/spacestation systems -> transit systems, npcs, and more.
Then you have the procedural shaders and materials for everything based on parameters from these procedural systems.
These procedural generation algorithms have been existing for many years, only now they have been joined together to make the full picture every developer wanted.
Insane.
Star Citizen just flexed on every developer and game studio and I'm happy for them.
EDIT: Bro why the comments so negative, can't even have appreciation 😭
EDIT 2: still getting negative replies 😭😤. I don't care about the game or how much money was "wasted", I'm looking from a developer perspective. This is a big milestone for programmers.
Edit 3: it became calmer. (Merry Christmas btw)
Is this same with no mans sky?
@@tighnari5881 not even close. Star Citizen planets are handcrafted individually using procedural systems, each zone, base, outpost is put there by the dev manually, using the tools of course. Whereas No Mans Sky just used procedural systems to create every planet with no dev even seeing the planet.
@@tighnari5881
- in NMS you have loading screens, you can just travel and go to a start you see on the sky, star citizen has real space
- in NMS planets are not as detailed as this. when you are on a planet you feel like you are on a planet. in star citizen you feel like you are on a terrain, on a world, you have forests, rivers, deserts, caves, etc. all high quality and high detail, you feel like you are on the ground and terrain, not a planet in a space game.
- many more terrain generation stuff that has no match in the market.
- you can walk in your ship and travel with it, at the same time.
- in NMS you have big ships but cant move them just teleport them, so they are not really ships just portable bases. in star citizen you have big ships that move.
- in star citizen you have more npcs.
- star citizen has true multiplayer, nms multiplayer is based on lobbies and mostly buggy or and you are never in sync with other players' worlds.
- and many more tbh, i mean star citizen one of its kind atm. a real space simulation.
as down side star citizen is really hard on your machine.
i have no idea why other studios keep going for loading screens approach for space games, we have 64bit integer, more than enough for a galaxy. and there are many tried and tested methods to render distant stuff on a big space.
@@FPSKiwi Not just that, the scale of planets are far larger in Star Citizen as well.
Then you play the game and realize this is not at all how it performs. My rig can handle the game it runs smooth, but they have focused so much on mechanics and features that there’s really nothing to do but jobs. There is no fun to this game. They want it so real, that it sucks. Bugs also ruin experience and, last time I played there was a lot of them. The need to flex some bug fixes.
it's a small thing, but at 16:25 there are two guys passing each other, and the one walking away from us pivots his shoulders to keep from hitting the other guy. In an environment of this scale, that minute action is astounding.
It is very impressive, I wouldn’t hold your breath on that being an in-game detail though. While I’m sure much of what is identified and explored in this demonstration will make it to the final product, the NPCs are almost definitely all specifically animated for this presentation. For all we know they could end up adding such details into the final product, but for now I wouldn’t count NPC detail like that an absolute just because it was in this demo.
@@graypeacock1151 NPC still stand on seats and tables, indeed we are far from it lol
@@Oxygen.O2This is tech demo... Not used in game... We will not play this in our life... Ours grand grand child .. will play demo in 2099.
A space travel game with actual space travel. What an astounding concept.
No Man's Sky and Elite Dangerous
You'd e surprised at how difficult that is.
Starfield and no mans sky exist you know
considering starfield "space travel" is a little misleading lol, but yeah no mans sky is a great example :)@@rapppss
@@rapppss Starfield is more a RPG than a space travel game
Okay, as someone who was following this from the Squadron 42 initial announcement trailer and also as completely gave up on it around 2016, I must say that Chris Roberts... you once again have my attention.
Very excited to play this on my RTX 17080ti.
I don't think your RTX 17080ti will be very excited tho, it's probably shaking itself apart at just the thought :P
More like RTX FX BS 42069 in 25 years.
get a GTTX Titan X 209990 instead its got like 60 terrabytes of vram and only needs a 100kw psu
sorry for ruining the joke but star citizen is actually very well balanced on the graphic side it's the CPU that takes the heavy loads
@@ritzmat ah so you are telling me my gtx 680 can run it?
This is by far the most skilled FPV drone pilot I've ever seen. Thank you for capturing this beautiful footage.
Totally agree with you 😂
But could sy tell me, what's with the ps3-4 like graphics?
Slowly we are entering the age of ps6 and they are going with this rubbish?
Could they have made it ten times more realistic and a hundred times smaller?
I hope they will crank it up hugely, because this is embarrasing and painfully ugly.
With that much money and manhour this should look like movie level cgi.
Why make infinite amount of planets, stations?
Make it look more real for f's sake!
@@mrthegrievous I want shorter games with worse graphics, and I'm not kidding. Nobody cares about realistic mind-blowing graphics if the gameplay is shite
@@ElHeffJeffShort game? This is a MMO.
@@mrthegrievous not every game has to look like real life bro, a game can still be fun without realistic graphics. Plus this does not even look bad at all
Thx Mr Camacho !! Great game without a great music is impossible so !! we are lucky !! merci a tous les devs et merci Mr Chris Roberts pour ce projet extraordinaire
💙
Thanks CIG!
To everyone wondering, this is predominantly the same as what was showcased at Citizen Con, but with more polish. More ship traffic in various scenes, added distance & velocity counters, fly by grim hex, better water interactions, better destructible environment, ship collision and cloth simulation shown.
Indeed! Also slightly different wind behaivour, new jump point animation and timing on arrival to Pyro. Seems some small changes to lighting and clouds too.
@@achilles-live and they removed the dynamic blood.
And they integrated their ray casted global illumination or am I tripping?
@Gigageorge replaced by zoomed in forehead sweat. Honestly, the blood made less sense in the scene absent cause.
@@HitmannDDD I think it was likely because it was triggering hemophobics
The most impressive part for me was the NPCs walking around the station. Usually they're all standing in a planter on top of each other. Can't wait to see this in the actual game!
You can see some NPC glitchiness at 21:53. The guy seemingly trying to climb up a ladder on the left, and the guy on the roof glitching around a bit before the camera gets close enough.
There's going to be an actual game?
@@brentonbell1014 lol there already is, it's been crowdfunded and in active development for like twenty years
@@nitroneonicmanthat's the joke, it's never getting finished
@@AiMaTay have you played it
This is absolutely incredible. Honestly this kind of immersion is way more important to me than photorealism
I disagree
@@IgnitionP 95 don't. so it doesn't matter.
@@memd777 wait what do you mean by 95? 95 random people lol? And whether its immersion or photorealism, they're both kind of the same thing, I care more about gameplay which really remains to be seen and that's what's critical, not cloth wind simulator 3000
@@radscorpion8yup.. still waiting to be “whatever I wanna be” in the most “epic” mmorpg ever made when all it’s been as of late is gta 5 gameplay loop, boooooo.
yeah, immersion is amazing. Unfortunately I see no VR here, a real shame.
As a network infrastructure major i can only imagine the headache they go through daily and i have nothing but respect for their work on server meshing technology
I can absolutely concur.
I love how someone at SC went “let’s show off” and collectively the team said “hold my beer”
I'd like to see them show off gameplay or some bug squashing.
@@Vanpotheosis Bug Smasher used to be a show they did featuring Mark Abent. He has now a lot in his place to keep doing so :D
@@Vanpotheosis You know, I personally love playing a game where I randomly fall to my death while flying my ship or get locked in a showroom model’s cockpit while surrounded by a dozen NPCs staring collectively off into space while they stand on the benches and chairs. I mean, compared to my brother’s experience with the game, mine works beautifully; he can’t even play his without it crashing to desktop.
@@Vanpotheosis Then you need to look further as there is plenty out there since Citizen Con. This is simply a technology demo that neither represents Star Citizen nor Squadron 42.
I think you meant "at CIG". SC (Star Citzen) is not represented in this technology demo. It is literally just that: a technology demo of the engine, not associated with both games they are currently making.
I badly want this game to succeed. I hope it doesn't fall into the "Bethesda trap", of being a seemingly beautiful world that feels rather empty. It should be filled with random encounters, side quests, collection achievements, discovery achievements, and probably a small proportion of completely off-script AI-generated mini quests that can be improved on iteration by iteration. Starfield feels so empty.
And then I will buy a new house to fit all the PC hardware needed to run it :D
I can't see how they could possibly create an in depth narrative to match the immense size of the universe. It's going to be flat and boring in the granular level.
@@showlowitsqueentlee2737Kinda like how real life is, don't you think?
This isn't that sort of game
They are working on alot of that but keep in mind this is an mmo in the making at a scale that makes every other game combined look small (for the most part)
@@showlowitsqueentlee2737 not if you put 10k+ players on each server huehuehue
@Archangel657 Yeah, but we don't play games to imitate real life.
Not only are the graphics and sheer scale of this project amazing, but the soundtrack. Pedro and his team has absolutely outdone himself on the soundtrack, and I know many, many people would love a score/music release from this trailer.
I love everything Pedro does, he's an absolute master at this. He should do sci-fi movies
@@reezlawWhen he finds the time. He's got like 100 star systems to fill with music to stand up over potentially decades. Hats off, eh? 😅
Love Pedro
Whats thw whole name of pedro? Or how can i search him?
Now that the guy from Destiny franchise is free... maybe he could come work on SC and elevate it to even higher level?
Jesus this is just insane. Some of you guys will never understand what it takes to deliver something like this.. Hats off to everyone that is involved in this.
*_"Some of you guys will never understand what it takes to deliver something like this"_*
Oh yes we will, when our grand-kids come knocking on our door in the far future yelling "Grandpa, grandpa.... it's finally done".
@@Horizon-hj3yc low-hanging fruit tbh
Nope, I won’t ever understand what something like this takes to deliver. See though…that’s not my job. Many of you won’t understand what it takes to climb 50,60,70 + ft. up a palm tree in spikes & steel toes w/ a chainsaw clipped to you, just to trim a few fronds. But…that’s not your job.
How it works: I do it, you get to enjoy the beautiful view. You don’t think about why, how, or what it takes to make the scenery beautiful, you just know that it is.
As for games: They do it, I get to enjoy its beauty. I don’t know why, how, or what it takes to make a game amazing, I just know that it is.
@@Horizon-hj3ycI think you meant to say *Great Grand Children*
I'm loving the addition of the Relative Velocity and Distance Covered. The scale of this game is insane!
what is crazy is that this only shows Stanton and Pyro and already the scale is crazy the amount of systems planned dwarfs even the distance covered on this video
It's a shame they used the wrong unit of measurement for Distance Covered, it should me meters not kilometers, becomes especially obvious on the slower moments.
I wish some QC or revisor caught that...still feels amazing though!
@@Ittosai_ But why? It's already a big number, what difference would it make to add 3 more digits to it? Having the distance in km is totally fine.
@@Ittosai_ meters can still be referenced at km scale... 0.001 km = 1 meter... look to the digits... I wish you could look to that before complain. The unit measurement is right.
@@Ittosai_ Lembre-se que o Brasil usa o "," como ponto decimal. O mesmo não acontece nos EUA.
It's amazing to see the culmination of CIGs efforts over all these years. Remember folks, originally we were not going to have planets the way we have now, they were supposed to be instanced landing zones like Starfield! I'm so happy they chose to expand the vision of the game into this, despite the fact that it's taken way more time to get here.
THIS. Too many people forget that the original pitch of the game was much more limited. This is what they always wanted it to be, but sounded too crazy to pitch. Then the funding went through the roof and unlocked the crazy dream game CR actually wanted to make.
So glad it's still going strong, and really starting to come together. I don't care how long it takes, I'm just happy to see ONE game project that pulls out all the stops and pushes all the boundaries. It's already leaps and bounds ahead of the rest of the industry in so many ways.
@@neofromthewarnerbrothersic145 Yeah, it's truly quite something to see this all come to fruition over the years. One can only wonder what we'll see in the coming ones.
Yeah, this is far and away different from what SC or even SQ42 would have been, when originally pitched. Yes, it meant scrapping some content and added YEARS to the development, but I'm very happy they did!
cant even play starfield without always ranting about the ship mechanics and especialy the planet landing things... always thinking how much better it would have been if they just made it like Star Citizen that you have to fly around by your self for everything instead of 1 loading screen with 0 animation to travel whole SOLAR SYSTEMS
@@neofromthewarnerbrothersic145The real crazy part: it's not the funding initiating the creation of planet tech.
Funds is a nice addition to the REAL reason we got planets: it is because of ONE developer who developed a prototype, in his own time no less.
It was so impressive from the start it made CIG switch gears instantly.
Think about it. It's this ONE severely gifted individual who gave us those planets and changed the course of this project forever. Love stories and moments like that!: D
I've never seen more ambition for a game ever in my 30 years of life.
And you'll spend the next 30 waiting for it.
@@Varmint111 at least sq42 will come out in ~2025
Just wait until gta 6 comes out
waiting for dec 5@@alkanovic
@@Varmint111 where'd you get that from? your SC hate echo chambers?
I don't think I've ever seen something that's quickly made me believe in it faster. This is beyond speechless, I'm currently working on my CS major and I WANT to work on things like this. I believe in this work and strive for this level of quality.
Go for it. Cloud Imperium Games are always looking for new hires.
Reminder that when this project started it was within the confines of the GTX 700 and Radeon 200 series. Crazy to see what it’s become 7 GPU generations later
Probably no longer compatible with the GTX 700
@@quantumblur_3145lowest standard is gtx1660 and i5-i7 10k and above anothing lower will be difficult
and it will be another 14 gpu generations before they start talking about a release date and a finished game
@@gravity00x that's ok, gives us peasants time to save up for an RTX21090 and fusion reactor.
What will be the latest gpu when it releases? Maybe the nvidia 7090?
This sense of space is so impressive that you actually feel like you're going to some actual place, instead of bringing the place to you. I almost feel like the people that we have seen actually live somewhere out there. That's insane.
If you think its nuts, in a vid.. Imagine how it feels being in that world. Try it out.. its kind of Awesome. All you need is a starter ship package ($45 dollars).. all those other big fancy, or specialized ships can be bought in game - with in game currency.
Ya the game is nuts. You can live out your RP dreams of life in space, hang out on your own and just fly around looking for loot, do cargo running, or fight in space/ground. Getting bored? Just chat with other players and help out the team in bigger missions, racing, or providing support.
This one time, I joined a bunch of space miners and all I did was bring them food & drink from the local station... it was hilarious.
I know this project is taking much longer than expected but I'm here for it! My brother and I used to play Star Wars Battlefront 2 and get in the Y-wing. He would fly while I used the turret. We've dreamt of a game like Star Citizen since then. Please never abandon this game!
Same here!!
Me too 😢
And the sad part is, that Free Radical had something like this in mind for Battlefront III (not galaxy spanning but seamless ground to space battles) before the project got shut down because it took too long because of their great ambition. We could have had a game in SC's spirit as Battlefront III already years ago if it wasn't for corporate greed stifling passion and creativity 😤
💯
I'm amazed how people can be so ignorant and root for criminals. But hey, that's human nature right.
@@sulac4ever170 If I recall correctly, -- Elite Dangerous -- did all what is shown in this StarEngine trailer years ago and playable as a released game at that.
before i tried this game i used to think anything below 60fps was unplayable but now i find myself enjoying this game more than any other and that at 20-30 fps on planets and 40-50fps in space
Upgrade your cpu
I'm getting 100-200fps but my microstutter is terrible! Must be my network tho
@@xVoidCypher is your pc on cocaine? Tell me your secret
@jamikin haha naw man. I'm running a 7800X3D cpu on an aio cooler that has a 420mm radiator, paired with 32gb of ddr5 ram running at 5600MTs (which is barely enough, I bet the game would eat more if I got more ram) and a 7900XT asrock Phantom GPU
Whoever did the soundtrack for this should get a raise. Got goosebumps multiple times ngl
Pedro Camacho! hes great!
@@evanmartin1271 Wonderful I just beat up my fingers playing with him. Any favorite links?
@@fdwyersd wtf did you beat?
Agreed all the music throughout star citizen has been fantastic
Sounds suspiciously similar to the Earth Final Conflict theme.
ua-cam.com/video/V_zwwQR_z_M/v-deo.html
This makes starfield look like a child's toy. I'm absolutely blown away. My childhood dreams are coming true.
Different audiences. I would never play this even though I appreciate the tech a lot. Too hardcore for me.
@@LaKillingFrenzyyyou totally have the option for it to be simple the controls aren’t complex etc
@@CoveringFish The whole game is hardcore lmao.
That's because Starfield sucks.
Star Citizen is awesome because, yes there actually is a learning curve and yes, its actually fulfilling to learn to play the game. Community is AMAZING and super helpful, so don't be afraid to ask for support. In fact, if you don't want to fly you want need to - just ask if someone needs a crew and someone will just pick you up to join their ship.
I mean i didn't buy starfield for the space exploration. Tbh that feels like the only thing star citizen has going for it. I want interesting quests, that's why i bought starfield. Unfortunately it didn't deliver on that either, but i doubt Star Citizen can do that either. Both games feel like their wide as oceans but as deep as a pond. @@rixxy9204
The only problem I had with the initial StarEngine video was how the 2 ships crashing in the water didn't affect the water at all. Couldn't help but smile when I noticed this new video shows the water interacting with the debris. Kudos to the team, can't wait to play this.
I like to poke fun at SC but I have to admit, the visuals really are stunning and the sense of scale? Wow, this is like nothing we've ever seen before. I am starting to become cautiously optimistic about this project. Wish them the best of luck.
13 years later you are becoming optimistic?
@@TheN9nth When I see hundreds of millions of dollars raised and the amount of progress that was being delivered for that amount of money, it is difficult to not be very skeptical. It's pretty much a meme at this point. After seeing this video I have a better understanding of what these guys are trying to accomplish. I am still not willing to give them any of my money but if this plays out well for them it could open up some new possibilities for the entire industry.
In theory it does seem pretty great
Well you can definitely make fun of them for releasing version 3.18, that was a mess.
@@bassdeff8819 You weren't seeing much because most of the development focus was on Squadron 42, not Star Citizen and they been mostly hush hush about SQ42. But now Sq42 is feature complete making more focus turn to Star Citizen. This is why we are getting more content faster than before in SC. You gotta remember, they are building two games at the same time here, not one
Every couple of years since 2016 I redownload the game, play for a week or two, and get blown away by CIG's advancements and technical achievements since the last time I played. Then I promptly forgot about it for another two years after struggling to relearn the controls and mechanics and fighting whatever bugs and stability issues were present. The recent announcements and updates have me very excited for the near future of the game though.
Lol don't forget to buy the super deluxe edition to try the extra buggy version early
They fixed a LOT of stability issues.
alpha player moment honestly thats great after i got a stable job, if and only if the QOL and altruism tho idont want altruism just caring the users of the game of outscape then that rocks, mine sweeper ship etc. tho the only missing thing cuz its EOS is FPS game mode after planet colonization cutscene eg general swapping to soldier ranking private etc.
@@rexusfaden2368
altruistic nature of outscape dev really broke my heart
@@rixxy920430k is still a daily experience though
The Explosion over the water was exactly what I had hoped it was going to be. This is DEF a much better showcase of the engine with a few smoothed out edges than before.
Yeah though parts of space ship floating and bobbing on water surface was a bit outlandish IMHO
@@4u2b3I think that was just to emphasize that they have those physics. The original had it just disappear under the water entirely, which looked worse. I imagine the actual in game version will be somewhere in between based on the material and size of the object
@@kaejuka6249exactly, in reality a chunk that size sinks almost immediately BUT does stagnate for a second on the surface.
Kinda sad that they can't even finish a single cinematic to completion for their once a year convention. At least its finished now, I guess.
@@4u2b3why? Plane parts often do the same. They are lightweight and may still have air filled spaces giving them buoyancy
Starengine and Star Citizen is giving those who dream of space travel and adventure the actual opportunity to explore and travel what we have all dreamed of. Even if it is just through a PC, most of us never thought we would ever play a game like this in our lifetime. I for one can't wait to see what Starengine produces in the future.
S̶t̶a̶r̶e̶n̶g̶i̶n̶e̶ Cryengine*
EDIT: The amount of misinformation in the comments is astonishing. Do some research before throwing around absolute nonsense, it's all in the wiki. The fact of the matter is that, it was and still is, the base code of CryEngine in which has been modified through CiG and Amazon (Lumberyard is still CryEngine)
My point still remains, it's still INHERENTLY CryEngine.
@@liquidignition It's like saying Windows 11 is just Windows XP because it shares some code and XP came out before. You're being ridiculous.
Exploring Space through a pc is way more convenient and fun than acutally going to space.
@@liquidignition there is VERY LITTLE left of cryengine or lumberyard at this point...
@@liquidignition They used CryEngine in the beginning....but it was limited so they switched to open source engine and made their own... so it's "StarEngine"
As a long time backer, I’m so proud of this and all the past teams for what you’ve all put together. The scale of this game is just unimaginable and it’s the revival that gaming needs.
So excited for Squadron 42 to release and can’t wait to see my Polaris in Pyro!
release?
mwahahaha
You're funny boy.
@@JeanKhulGoogle even if it never fully releases, it’ll remain miles ahead of any other similar style space game. I mean, it’s still in Alpha but infinitely more interesting than the fully launched Starfield.
@@randyfiglehorn9192 Yea sure. I don't even launch it because it results 99% of the time in crashes, glitches, etc...
@@JeanKhulGoogle not in my experience. Runs at 60FPS and dips maybe into the lower 50s in cities. Maybe you need more memory. Haven’t had a crash in the last year outside of connection issues occasionally. They’ve improved it majorly if you just haven’t checked it out in a while. Worth going back IMO.
I love when companies focus on their engines. When the foundation is good then move on to the rest
you mean that engine which immidiately consume 32GB of RAM when you jump into into ? :-D ....... when they willl fix it and optimise it, it will be 10years OUTDATED ;-)
@@jakubkamas8547 If they work on it, then it will not be outdated.
A game being fun is far more important than accurate reflections.
@@jakubkamas8547Engines aren’t “outdated” unless they stop getting updated smart guy. Do you even realize how old engines like Unreal are?? Don’t talk about something you don’t understand.
You're acting like they just started development on this game. It's been well over a decade now. They should be well past developing their engine at this point.
This absolutely blew my mind. Best looking game I've ever seen. It makes Starfield look like a joke. I can't wait for this to finally come out. Now I can see why it's taken so long. Nobody has attempted anything like this before.
I still want to know if all those buildings are just shells and if the game is still super glitchy. I haven't played since 2018 and it was absolutely terrible.
honestly unless bethesda steps up and out of there outdated trash, there gunna fall behind and be forgotten.
People bringing starfield into every space game conversation when it's pretty much one of the worst among all the big space games is wild.
@@w花b It's the most recent space game to come out and Bethesda marketed in a way that over hyped what the game is and how it plays. I thought I would be able to traverse the planets in my ship as an example. Nope. There aren't even any vehicles to store in a ship so we can traverse a planet aside from walking. So where ever I land I am limited by only how much I can tolerate walking while encumbered. Which isn't far from where the ship lands at all. Not to mention; loading screen - loading screen - loading screen - loading screen. . .
Bethesda did it to themselves at this rate. To be fair to Bethesda though, they can't take the risks that CIG is taking. No game studio can.
@@w花bwell it's an actual videogame, unlike this tech demo nonsense.
Not gonna lie, I had pretty much given up on this game in terms of keeping up with it as I did
through videos and news and such, especially because it was so ridiculously ambitious; but this video blew my mind and has drawn me right back in
It’s amazing what can be created when people are passionate about their art. This is a masterpiece in computer gaming. Despite it being alpha and some glitches along the way, this is one of the most impressive games ever. So immersive with the content and music. The fact you can choose your own destiny, fly your own ship, hang out on the beaches of yella while hiking the frozen tundras of new Babbage.
No matter if the game will ever be a success or come out, what you guys achieved there is genuinely impressive, hope those advancements are gonna become industry standards at some point.
jesus
why do you people get so triggered over this stuff. it's true. there is no game with the scope that this one has. @@yeetyeet6035
This is what starfield should have done.They promised us this level of freedom and delievered us 'loading simulator' 1.0 instead
@@texz000 literally no one was expecting this from starfield
@todhowa You are wrong.Not only were people expecting it and excited about it,myself included.
But the howard guy and team overpromised many things that didnt make it to the final game.
They deliberately hid the fact the game had Invisible boundaries and inability to travel in space except in select regions like planetary orbits. And worst of all, for a free roam game there are far too many loading screens.Its literaly build like a game from the early 2000s.Starfield was a good game.Not a great game.And the lengths to which the dev team downgraded the games mechanics and then deliberately Hid the facts about game mechanics to the fans is what ultimately makes it a huge disappointment.
Also add to this that Bethesda is relying heavily on unpaid fans to Mod out the serious flaws in their 'years in the making' game is pathetic
What a badass way to end the video. I'm sure a LOT of sweat and tears went into making this crazy impressive tech over the years.
Favorite feature
Ngl that went over my head till I saw this comment!
Dynamic sweat and tears i bet
But the hair didnt even move a bit
@@henrypham9525 And his eyes didn't even close all the way when he blinked lmao. Idk how someone overlooks that. Is a basic human trait that everyone has.
I am working in gamedev industry so for me understanding of amount of work, ingenuity and man-hours to pull this off on this kind of SCALE is just mind blowing. This is really huge achievement for the tech today. Also sometimes playing the game itself and seeing the actual features in more-less playable state even in Alpha is satisfying as well. Great job CIG!
I’m genuinely at a loss as to how this is so well-optimized. I don’t think even UE5’s nanite technology could pull this off. That’s not even mentioning the sheer strain this would put on the servers… talk about the memory pressure! The layers of technical marvel in this trailer alone is insane.
I’m not really a game dev, so I don’t completely know how difficult this must be to make, but I’m _mystified._
@@Tr4ns1st0r This isn't run normally with just a GPU on normal FPS. Its stitched together. It's still impressive the engine doesn't mess up or produce artefacts. But don't think any current system can run anything close to this at that speed and smoothness...
@@DomenG33K Oh, I know that culling is in heavy use here, but still.
@@Tr4ns1st0r all the heavy lifting is done by the servers, which looks extremely challenging how they pulled it off at this scale but nothing revolutionary. The client side is not even impressive. Seems to be using technology about 10 years old atleast (when the game started production), and nowhere close to what ue5 can do. Even today's unity can do better.
So you work in the industry and you're impressed with a heavily tailored PERFECT demo that producers know won't be matched with actual gameplay? Are you for real?
When I was in prison in 1995 I dreamt of this game. For me, it was set in the Star Wars universe, and having plenty of time on my hands I created a pen and paper D&D style game that me and a few friends played for hundreds of hours. My game had procedurally generated areas that were populated once the player arrived, and persisted once they left. Any other visiting player character (PC) Would encounter the exact same environment created when the first PC visited, and the environment could be altered by the PC from vast improvement to utter destruction depending on their actions. Nonplayer characters (NPCs) had a random chance to remember player characters when they came back to a location based on length and type of initial interaction, and length of time elapsed between contact. When I got out, I wanted to float this idea to a game company, but I knew the technology didn't exist to create it, and if it did, it would require a supercomputer to run.
Now, 30 years later, here's my game.
This showcase really shows how insane Star Citizen is, puts it into good perspective.
Looks like a gaming engine showcase to start licensing it out to those who actually want to make a game in the future.
still waiting for this amazing insane game to release lmao
@@RustyBuff aren't we all. Honestly, I dont have trust in seeing a full release anytime soon. But the tech is still really cool
meaning it shows nothing, which is what SC is?
All that is in this video is a technical demo of graphics components
which is what SC always was.
The only gameplay element is people fighting fire inside the ship and... nothing happens, they're just scripted.
@@Galf506guessing you have not actually played the game or if you have it was years ago.
I tried the free event and while the game had some performance issues and many bugs I saw the potential and the immersion when stuff worked was amazing, and it's an old version without any of these features implemented. I won't be playing more of the alpha but I'll keep the game in my mind for sure, because if all this innovative tech and what I saw in the Squadron 42 "held the line" video is the end goal, this game can truly be something special that changes the standards for video games.
I got invited to the free event when the event was ending, the timestamp on the email was literally hours before it ended. Stuff like that makes me not even want to try.
I had the recommended ram size and everything was working normal until it just bricked my ram IN THE TUTORIAL ROOM and I had 2 fps. Instant uninstall, never trying that again
Unfortunately the server performance really takes a bit during free fly events, ruining the experience especially for new players. Don’t get me wrong, it always has some issues but it’s normally pretty decent
@@honeyglazeham9621 free fly is continuing until the 30th of this month...
I played on a GTX 1060 years ago and was unimpressed with the optimization. Wonder how my 4070 would do today.
Pedro's music is very inspirational here. Absolutely beautiful. Also great tech showcase. Will be really cool when all this gets in the game. I know quite a bit of this is already there but I'm looking forward to the rest of it to get there
I listen to his stuff offline even though I haven't logged in the Verse in months
2:22
If we are talking about locations, everything before the jump point section you can visit right now in the game (that too for free right now since IAE is going on). As for the Pyro system, they set up a big hall with 150 computers wherein people could jump into the Pyro system & later that opened up the Pyro Preview channel to select backers for a brief time period
💙
@@pedro.camacho What John Williams does for movies, Pedro you do that for games. Truly amazing work man. Hope to hear more with Star Citizen o7
This is it people, the final game. We don't need any other games anymore, ever.
Star Citizen. @@palto567
That’s what I thought too when I backed it in 2014
That’s what a guy promised with a new religion, turns out it’s the worst of them all lol
@@originaldoku you are living in the past tho
Amazing how you can make me watch a 24 minute trailer for a game I already play, and enjoy every second of it 😊
That was so many correct words in correct syntax and order, that I enjoyed this comment
Could I run this with a Intel core i7 and a 4070?
Yes, so long as it's at least a 4th gen i7. The newer the better because it is a CPU intensive game. 16gb RAM will work if you don't have much else open. 32gb is better. @@spitlikesfire9368
@@spitlikesfire9368you need an ssd, at least 32Gb of RAM and a strong processor, I don't know what kind of I7 you have, but if it's one of the newer ones you are probably fine
@@spitlikesfire9368 for sure, I got a 5800X3D and a 3060Ti and yes, cities are a bit laggy but space, stations and planets are fine.
If this game gives us everything we've been hoping for, it will be the best game in history. I'm really rooting for the dev team behind this and I wish you all the best of luck.
Tbh its already a masterpiece, We have already seen a game that was rushed to be the number 1 space game, and look at the game now. I think that even the best studios can't keep up with StarEngine.
Calling it a game is stretching the definition. This 25 minute video contained zero gameplay.
@@unconfirm3d because it's an engine tech demo?? The purpose of this video isn't gameplay. Watch BedBananas play StarCitizen instead with a story line.
@@Qimchiy What’s the title of this video?
@@unconfirm3d read it.
This is the game we all wanted, but had NO IDEA what we were asking for! WOW!! The size, scale, and detail absolutely blow me away...
And for the past 13 Years we only had one system. There's gonna come out another one at the end of this year. Just imagine the scale. A completely new system nobody has discovered yet
"Distance between planets has been compressed for the sake of brevity." You mean to tell me it ACTUALLY takes time to get from point A to point B??
Why yes. And it's one of the MYRIAD of things I ADORE about this experience. Not a "game", it's an EXPERIENCE.
What a GORGEOUS piece of innovation this is.
AND you can stop the travel to do other things then continue from where you are. Its like travelling between planets on No Man's Sky, however, that same mechanic will be aply between solar systems without any loading screen whatsoever.
@@christianboldrini7157 Exactly!!
@@christianboldrini7157 I personally would prefer something more akin to Elite Dangerous where you can constantly steer your ship during travel. I hated in NMS that all I had to do was hold down a button for 2 seconds and then do absolutely nothing for a minute until my ship arrived at the destination. Was super boring.
@@harrasika I disagree, in Star Citizen considering your location, you can spend almost 15 minutes just to arrive to another system. I think thats a good time to do other things or enjoy the view. If you have to steer your ship the game will force you to stare for a screen that nothing much happens for all that period of time.
@@christianboldrini7157 but what other things are there to do during that time? In Elite Dangerous I quite enjoy the 5-10 minutes it usually takes to travel between planets/stations since during that time I'm constantly engaged monitoring my speed or sometimes steering around objects. I haven't played Star Citizen, so maybe this is a nothingburger, but I feel it would get old quick to not have to do anything during travel.
Star Citizen: The Next Generation
You guys are doing an incredible work. Keep it up!
It'll be the next generation that get to play it xD
yes keep it up when we're 80 years old we will be able to play the alpha
At least our childrens will be able to and who knows... Maybe us too. Who knows what there is after death@@radscorpion8
@@moonfrog9878 How long for GTA 6 from 5?
@@Sparkk0 I’m going to answer your question, because you want to know. But GTA V released Sept 13th, 2013. So it’s 12 years of waiting time since GTA VI will supposedly come out in 2025, if there are no delays. But personally, I wouldn’t go on that level because the difference is that at least Rockstar delivers. GTA is such a popular game because of how 1:1 it is with realism and how it makes fun of real life media. Plus they have been supporting the game even still to this day. The fact it’s one of the most popular games (usually top 10 on consoles), just goes to show you shouldn’t be comparing Star Citizen to it. At least it’s BEEN completed and released completed as opposed to milking players for their money just to buy stuff to play the actual game. Shark cards don’t count as that is optional.
So excited to have the officially published version!
get ready to wait another decade
It's already out. This will likely always be a live updating game. If they're planning to hit 100 solar systems like they said, expect to be playing this in a decade and still getting hyped for the next few solar systems to be added
join us we are waiting for 10 years
Here's to another amazing 10 years!
@@Arniox but its not out though is it..... Its in pre alpha....... The funding pledge goals state that it will release with 100 star systems. Im an original backer, just need to put you straight as you are incorrect.
I think the very nature of gaming is changing, and CIG is taking the right approach. There is now a tier of games (like WoW, ESO, etc) built to last decades. What I see here is an engine that could drive a lifelong experience. Sure, it will improve over time, but I personally love the idea of a game whose mechanics I could learn now, and play for decades to come.
CIg is taking the hundreds of millions of crowd funding aproach. i dont think it wil wil be achieved again by annyone anny tiome soon. unles this blows the socks of regular people 2.
I want to make a game whose whole promise is to be a persistent voxel universe where players can do anything - like Minecraft but it's an entire universe instead of one planet. With the promise that the world lasts forever similar to 2b2t and everything evolves using dynamic ecological systems (e.g. planets switch between the four seasons block by block, plants and animals have to breed to grow rather than just spawn in, and atmosphere composition is modeled so CO2 can overheat a planet or toxic/radioactive contamination can make it inhospitable).
But most importantly everything is simulated at *full detail* 100% of the time, there is no loading/unloading like other games (including Star Citizen) inevitably have to deal with. Areas far from players are still "unloaded" to save memory, but they would be simulated in batches to match the current universe time whenever long-range communications need to occur or players get close to them, and thus these areas behave exactly the same as if they were loaded all the time.
Not to mention once you add AI to it all, you'll never stop playing again.
Ignorance is bliss. That's your comment summed up.
Nailed it. This game will never be done. We are witnessing the beginning of what could be a 50 year journey of continuous game development and innovation.
This is how I felt when playing Elite on the BBC Micro nearly 40 years ago. Awesome, just awesome.
I am a very skeptical person when it comes to new technologies and dreams that hardly ever come true.
I have known about Star Citizen since 2014. In these 9 years I have seen with my own eyes a dream come true with the help of a truly revolutionary technology.
Starting from 2021, I decided to take part in this adventure by becoming one of the residents on the MicroTech planet, in the Stanton IV solar system.
The experience is extraordinary, if you can get over the fact that the game is still in the Alpha stage and has bugs.
The game is extraordinary, and I am 100% behind it.
Ive been following the progress, since Port Olisar was all there was. I started playing a bit over a year ago.. Proudly holding the line with you, bro. This project is Incredible
@@hawkzulu5671 Ive been following the progress sine day 1 kickstarter announcement, all i had was a kickstarter webpage to read and a Chris Roberts video to pitch his idea.
I got the game in 2017. It was horrible back then, but the underlying concept still had promise. I'm happy it's finally making some real progress these last 6 months, probably now is the best time to get the game.
Salute to the O.G.'s@@3556df44
@@rixxy9204 You think its worth it now? I have been keeping my eyes on it.
no matter how many bugs i may face while playing, CIG you have really done well and i love your game. Keep chasing the dream to make the ultimate space game and thank you for sharing that dream with us
So main additions:
-They added a spline distance and velocity counters
-Grim Hex was added to the Yela belt at 10:24
-The famously bad looking crash at 23:01 looks ALOT better now
-they added starcloth to the guy at the end and changed the blood demo to sweat.
Use this comment thread to add Video Patch Notes!
Updated vfx on the jump point.
Crew fighting the fire instead of running away. (No more 'this is fine' walking npc :P)
- the ships now effect the water much more noticably, including the waves when the ship hovers over the water
- The crash not only looks better, it now also actually effects the water (like they said it would) and the ship-parts even float on the water (something they didn't show at all until now)
The water effects in general weren't fully working in the version they showed at the event it seems
- they replaced the npc walking in the fire with one trying to extinguish it at 19:06 and also added another one in the corridor at 18:56
- They added ship traffic around the locations, as well as NPC's at different locations (Orison and settlement in Pyro).
- Grim Hex wasn't there before in the asteroid belt.
the glitched NPC in the Pyro station (walking against the railing near the tattoo-demonstration) was deleted.
What an outstanding technical achievement, the game engine is incredible.
I have seen many, many trailers - but, honestly, this is the most impressive I have seen in decades. No wonder that this needs so much time.
Sure, but do You know what games are the best? Ones You can actually play ;)
@@hrabianero Exactly, like Star Citizen, which you can play right now, and for free until the 30th ;)
impressive trailers is sadly all we ever get.
yeah but it's still far too broken to actually play without uninstalling (again) after 30 mins@@entofol541
It's a tech demo. Unfortunately, it will never be completed.
6 years ago, I've invested 40€ in SC. Despite the critics, the dramas, the backdrops, I definitively DO NOT regret any of my time and investment in this game. This is such an incredible Engine, I honestly can't wait for Star Citizen for being finally fully optimized, reaching at last the 60 FPS, in 2K, 4K, and delivering a stunning, revolutionary Space Opera MMO experience.
More like cant wait to reach stable 60fps in 1080p. Only the the best hardware can reach that by now, and still very often fps drops in cities. advanced video options doesnt work, excluding volumetric clouds because it makes some kind of impact on fps. Im waiting for implementing gen12 and support for vulkan, so maybe amd users wont suffer that much.
Fully optimized is not a programmatically correct sentence. There is always more you can do. Always another mountain to climb. Always another horizon.
@@lFunGuyl Well lets not talk about mountains because at this moment we are somewhere at sea level cause of icache.
it's not the worlds fault that you AMD Andys wont just admit you're broke + willingly beta. nobody cares about how much "value" you are getting if the product is ultimately, from the start, subpar.@@redox1005
@@redox1005 It's easy to reach that. Just get an AMD CPU with 3D cache and you will reach that fps easily.
This was beautiful and very impressive to watch the tech that went into this.
I cry everytime I watch this, being able to feel the love sweat and tears put into this technology.
This gave me chills. Programming wizardry. Bravo SC team 👏
As a software engineer, I admire this level of dedication.
Yea right
you mean hundreds of millions of dollars poured in by a wealthy fanbase
@@radscorpion8 i mean actually sitting down for hundreds of hours to get the water physics working correctly it's a tedious and painful process. Many games can't get this one right.
@@johnnm3207 to be fair, not having correctly working water physics after 10+ years in development would be a disgrace
@@johnnm3207These days water physics are quite impressive in most games, if it's not then the water is not so important, the budget is low or game is unfinished/badly developed. I mean just check out GTA IV water physics, when u fly above with a helicopter u get similar wave effects. Most new engines have great physics, there's even independent people working on water, like one dude who got a reaction video from AsmonGold.
Finally, an official source 4K release. This looks so much better then previous uploads, the addition of the distance stats are a great added touch. We need more of these CIG, this video captured so much attention online you'd be crazy not to start doing this for heavy build releases.
Another victim fooled by another "tech demo". The kiddie hype is real.
@@Colin_Lawlor_Audioyou know that almost everything you see in this video is actually playable now and has been for about a year anyway, right?
@@gerry54 you know that this game has been in development for 13 years and still hasn't release for a very good reason right? Good attempt Jerry, but look at the facts first buddy
@@Colin_Lawlor_Audio I know how long it's been in development, but that doesn't detract from my statement.
The "facts" are that exactly as I said, the vast majority of what you see here is the game as it operates currently.
I'm not basing this on hope or conjecture... I'm basing this on the fact that I have it installed on my machine and have played it a few times since last year.
@@gerry54 yap, all in one steady stream without any crashing, bugs, glitching, lag or anything. You must be the first person with a working version of the game with most of the features showcased lol.
Dude, you bought an unfortunately game, your video uploads are what a young person uploads.... I am done here, goodnight
This is incredable work!
I can't belive that even with modern technology you can produce such advance physics and gaming enging. TechDemo is something outstanding!
As a gamer and supporter of robert space industries... absolute magnificence in environmental achievement. As a musician and composer... I am in love with this cathartic, frisson-inducing arrangement.
Might as well use English to describe the music
@@SaintMorning LOL
Going through the wormhole to the Pyro system was so insanely cool! Goosebumps!
I remember being impressed by 3D games just for being 3D (like Thief, Tomb Raider or Freelancer) - and now: this. Once this is optimized and supports VR, this will change the engine landscape forever. Just open the engine for other studios too, but make sure, that the engine is kept maintained (e.g. as true Open Source project -> LGPL comes to mind).
theres already vr dont know if its a mod tho, and someones already modding chat gpt into interactions with npcs so u can request landings and more through voice
I doubt they’ll open-source the engine, it seems way too valuable and too much invested to just give it away. I DO hope they license it to other developers, though… it might be pretty expensive tho.
@@Sethicorn I would charge 1 million dollars with full studio support to each developer and all this for each license sold, friend. What do you want me to say. This graphics engine shows in light years that it was ultra expensive to develop, they must amortize it and it has to be fast.
VR is no longer a viable option in its current build due to all the changes ocer the years the method for vr is just too complicated and time consuming and the old way won't let you launch the game iirc due to the "anti cheat" flagging the required program as maliscious.
This is just on a different level. Good job to everyone. Take your time. I honestly would not mind waiting 7 more years for it come out, because when it does come out, its gonna change the game.
its proven to be playable on current hardwares so maybe next game, well not precisely ofc
Take your time yall, absolutely stunning. I wrote my first cloth sim the other day and it was brutal, so I cannot imagine how challenging this project is
You know... I'd love to meet people who play this game like they are one big crew in a spaceship.
Thats the only thing keeping from playing it. I get social anxiety but I want to play it so bad. Im not sure if the solo experience will be welcoming
@@YoungWolf567 I'm currently part of an organization and we do multicrew gameplay (very fun) but you absolutely don't need to play with people to have fun in the game. You will be limited to smaller ships you can manage on your own (once engineering is released) but there's still plenty to do in solo small/medium ships
@@zakattack1120 Okay. Thank you, Im currently downloading the game to give it a shot. Specially since right now it is free.
My biggest worry is having to need an upgraded GPU.
I currently have
i7 12th gen
Nvidia rtx 3070
32gb of ram
And im not sure what other specs will be needed for good performance.
Im new to PC so i have not dived into upgrading it
@@YoungWolf567 Not gonna lie, one of the pinnacles of this game is exploring solo. There's nothing like watching the sun rise alone on a cold moon near a distant titanic multi hued planet surrounded by sparkling rings. This games artistry is absolutely marvelous. Beyond that it's not much.
bro gets social anxiety from a video game.....@@YoungWolf567
Imagine if they ever put a planet like Miller's Planet from Interstellar into the game. That'd be awesome (sometime within the next century)
They may do as there is going to be a black hole in the game.
@@3556df44 the Tamsa System iirc 🤔
Its not hard to do that kind of planet but it needs very good understanding of mathematics and physics. And i think, they should be able to do that.
Idk about this game, but if it is like MMO, then time dilation will be impossible to pull off. Imagine you crash landed on the planet and somehow manage to get out to see other players joined after you maxing out stats, but in the real world, all players get the same amount of time. And if the plan if to make progression difficult by making resources scarce or you actually play in slo-mo to cover 1 hour of content in 7 years, that'd be nuts too.
@@monishsudhagar time dilation doesn't have to be so pronounced though, Tamsa is not a supermassive black hole where that kind of time dilation could happen, but i am sure they could come up with a way to simulate it, even if it's only a few in game hours or so.
9:54 That jump out of hyperspace is just epic
No matter what happens with SC as a game there is no question they’ve pushed gaming forward with amazing work they’ve done
This is breathtaking. Never imagined i would see something like this. The future of gaming is in good hands.
So is the past, considering it's been 12 years of spoonfeeding false hype, and whale farming.
See you in 10 years.
@@Zargabaath Awww, poor you. Tell us, where did the evil whales touch you?
@@Sylar0nevil whale..you mean his mama?
I hope you are not talking about a company who couldnt figure out a nice player experience in 10 years, if the future of gaming is in their hands we are fuked
@@Tararais_god Its an MMO with a lot of SIM elements. Any game with serious complexity will be difficult for a new player. Go check DCS, Path of Exile or Warfram, tell us how is the new player experience. SC got a new player package update this year, there is also a mentor system. If that is not enough, you can go back to the 40IQ console game experience with unlocks and achievements popups every 2 minutes.
at 4:14 i looked at the velocity and saw that it was 900m/s and i assumed its some editing mistake or a glitch, since the camera is moving slow, then i realized that we are inside a ship...
ok thats a crazy detail, good job.
Ya its pretty crazy. Sleep in the ship berthing while you jump between planets. Grab lunch in the kitchen as you fly over the mountains. Launch corpses of looted, defeated enemies out your ship cargo door and watch them float into the emptiness.
The game is amazing.
That pyro station soundtrack gives me goosebumps everytime
This is a massive technical win... I'm blown away, great job, developers. Truly top-tier talent right here. Absolute mad scientists, mad computer scientists.
I'm in shock that its actually happening, you've made something absolutely jaw dropping incredible, I cant wait to see how this continues to develop.
While you're waiting don't forget to drop more money into this demo
Don't get crazy here, this is just aspirational and may not entirely happen.
@@arcadeashdown3579 I think he is far gone already
Don't forget your grand kids may enjoy this game but with it being a pledge and not a game probably not
@@rexusfaden2368 first what I'll teach my grandkids is to be responsible with their money and doesn't throw them into shady projects
This trailer gives me the same vibes as the Nexus 2 tech demo, or some of the early 3D showcases. Something that actually impresses, not just briefly wows.
That said, it ain't all roses, but this is how you show off years of work on an engine.
Reminds me of the hl2 demo
Except for, besides the speed of travel here, you can do all of this in the game right now with the same graphics.
@@mirrormonstere113 This video is showcasing the game engine which includes many new features that have been added to the engine recently. Some of these new game engine features are available in the currently playable version of SC but lots of this is new that is not currently available and will be added gradually. (new cloud rendering is expected next month in SC for example)
@@PerfectCode I know
@@mirrormonstere113 The point is to make clear that the graphics in this video are not the same as what's in playable version of SC right now because in this video the game engine has new graphics features not in SC yet.
It's not about Star Citizen, it's not about the delays, it's not about the company...
It's the idea. It's about what is and can be possible with today's and future hardware!!
5-10 years ago I could only imagine such a thing... Now I saw my dreams in a video!
Honestly, I can't wait to see what 10-20 years from now holds for us gamers! Such an exciting time!!
They should turn this into a benchmark
Lol I was thinking the same thing about halfway through. Would be a GREAT hardware test
A benchmark for how long it takes to ship a final product.
Not to be a downer but the results would Heavily rely on how fast the asset servers can generate and stream content, so the variance between runs on the same machine must be wild given a server serves more than just a single person. This tech relies heavily on server asset streaming afaik, so unfortunately not good for this idea. I wish tho
How are the guys who shipped faster doing?@@keithgoh123
Thank you to all teams and studios
SPACE WHALES! FINALLY! - CIG, you have given me a glimpse into what I've wanted Star Citizen to be for years now and I cannot thank you enough for all your hard work and dedication to this project! Keep up the good work!
In Chris We Trust!
But where sand worm?
In the Ellis system, which isn't in game yet
When the whales are in the game, my best friend wants to make a video of him flying along with them, set to the tune of Nekki Basara's "Angel Voice" from Macross 7 OVA. Look up Macross 7 Space Whales Scene and you'll understand why.
Space Whales already existed back in 2012 😆
7 months and I still can't stop thinking about this amazing soundtrack. I wish I could listen to it on Spotify. Especially the first part.
Normally I am dubious of such shows, but I see some elements that needed one or two more seconds of loading time and slight frame drops, I can assume that they used some top quality hardware, so I can trust in what I see. Nothing is perfect, but this looks amazing. Quite an achievement, bravo.
In general most of this stuff is already in game seamlessly. I've got a slower DDR4 so I would personally get much more stutters trying to fly the camera around like this. A really top-end system could render this live though.
in general they dont fake things they show anymore, they used to do it before they had any of the tech to support it but it sorta got them in hot water with a lot of ppl so now they only show things they can actually pull off in engine, mostly.
sometimes they show concepts but they are very clear its a concept and will be sure to mention when they plan to start development of it.
this wasnt even the most impressive part of the show lol. server meshing working in real time was INSANE. literally people on different servers looking at eachother and interacting and passing objects back and fourth lol.. friggen magic dude.
@@evanmartin1271 THIS is what worries me. I presume they wouldn't show this demo if they didn't finally get an answer for the massive multiplayer aspect of the game. I mean, tbh it would already be a technological marvel if it were just single player. but going for massive multiplayer... they are aiming at the stars and beyond. and I honestly doubt they will be able to pull it off. but I deeply hope they prove me and everyone wrong
@@gustavogoesgomes1863 i mean, they keep just putting out the tech and features tho. there are already things in the game i wasnt sure they could pull off, here they are doing it tho.
at this point they have the momentum, i have faith its gonna be fine.
dont get me wrong too, i was actually pretty down on the project for years, there were some really, really, REALLY dry years. but these days they have been firing on all cylinders. i think it just took them time to get all the stuff in place to do so.
oh, they showed their new MMO server tech working lol. while you doubt, tons of super smart ppl are at work figuring all that out. behold: server meshing.
ua-cam.com/video/xKWa4WoTkV4/v-deo.html
I get goose bumps every time i watch this because of how freaking cool the tech is. Great job CIG ! now lets get some great gameplay and story driven missions in the game. Also the MUSIC is SO GOOD !
I understand why this game has been in development for so long now
Well, yeah it's building this entire engine basically from scratch, but also sitting in a courtroom with CryEngine, and also some years of banging your head against a wall while the underlying servers & network reboot randomly. Plus you have years of roundtable planning arguments and finger-pointing on the game next steps and how to troubleshoot it all...
Good Times.
@@rixxy9204hey
@@rixxy9204Legal issues with CryEngine? What happened?
@@vaishnav_mallya CryEngine basically claimed CIG should pay them extra because of CIG's success from the use of "their" game engine. They went to court and CIG proved they had to build the engine from scratch without CryEngine support. In the end CIG won the case but it took forever and years of actual development time was lost.
@@vaishnav_mallyaCrytek's case was tossed but they settled with CIG, and now CIG can use it for whatever they want.
I don't remember the exact order but CIG took CryEngine off the splash screen and Crytek sued them. Crytek was complaining that they were developing 2 games on a license for 1, and that they were breaching contract in other ways. CIG also switched to Lumberyard license, which was Amazons engine but based on the exact same fork of CryEngine that SC was built from. The switch happened over a weekend IIRC.
I imagine CIG were wheeling and dealing with Amazon because they already used them with their servers.
Crytek lost but settled with CIG, and Amazon eventually gave up on Lumberyard and open sourced it.
Hence "StarEngine".
Though it's still just the same CryEngine heavily modified. Early on in SC Crytek had money issues and CIG hired core engineers. One of them was working on procedural planets in his spare time when he was hired.
Kudos to the guy who set up that camera path.
Kudos to the guy who held the camera!
@@Alex3057the best cameraman ever