The Future of Gaming: StarEngine (4K)
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- Опубліковано 21 лис 2023
- Introducing the latest updates to StarEngine: The innovative suite of tools and technologies breathing life into Star Citizen and Squadron 42.
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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
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/ starcitizen - Ігри
This video is a perfect encapsulation of how far my grandfather said he had to walk in the snow to get to school.
Yeah, mine even used to shovel mountain roads riding a freaking horse with -20°C
Thats nothing, mine even had to carry his little brother on his back while doing all of that
It's true, all of it!
@@trillexcapri4582 As your grandpa, I approve 👴🏼🏚️.
😮
Kind of unbelievable to see something like this pulled off in one continuous shot
Honestly, I am still spetical about this. How many more years we will have to wait to see this in action?
@@xicofir3737 Almost everything in this video is already here and you can play it right now. Only the fire in the ship, the fauna, water/destruction physic, and some other minor graphics improvements are still not ingame. Everything else until 14:27 of the video is already playable. After that, everything was playable for some people in the test server and will come soon in the live game :)
@@xicofir3737 just try the Free flight now and you will see.
@@powerwhiteangel and the game is not optimized yet. Just so you don't build high expectation. The game is like 25% completed if not less.
kinda
New Babbage alone could be the setting of an entire game.
Right? This game is insane, I love it
Bro, ArcCorp could be a whole franchise. 😂
LIVE AND DIE IN LOREVILLE
And if they put a game in there, it would be awesome.
Whoever did the soundtrack for this should get a raise. Got goosebumps multiple times ngl
Pedro Camacho! hes great!
@@evanmartin1271 Wonderful I just beat up my fingers playing with him. Any favorite links?
@@fdwyerSDMM wtf did you beat?
Agreed all the music throughout star citizen has been fantastic
Sounds suspiciously similar to the Earth Final Conflict theme.
ua-cam.com/video/V_zwwQR_z_M/v-deo.html
Honestly the most impressive thing here is how've they've managed to keep one musical motif going for 24 minutes without it seeming overplayed.
Well done variations of the same motif. Pedro is a genius.
Honestly i had to mute after 15mins because it was so repetitive. I guess we heard different stuff
It is a medley!
@@gun_toucher classical music, the good one, is not this monotone, come on.
I mean they could've just hired Phish and done a 2 hour shot or just played one grateful dead song instead. Probably would've been easier
Chris mentioned during the event that this was the world's longest single spline animation. He wasn't joking, absolute madness.
With no loadings, this is Star Fieldizen... Cough Cough
@@Nighty_tvyou can barely sneeze in starfield without a loading screen.
It's honestly mind boggling! It sent chills down my spine.
Too long, it was way too long, mind was getting numb 3/4 of the way through it.
@@tropicthndryou and I are very different people. It waa awesome.
I saw this myself once. Then I showed it to a friend. Then I did that three more times. I have now watched this video five times. It's crazy
Every couple of years since 2016 I redownload the game, play for a week or two, and get blown away by CIG's advancements and technical achievements since the last time I played. Then I promptly forgot about it for another two years after struggling to relearn the controls and mechanics and fighting whatever bugs and stability issues were present. The recent announcements and updates have me very excited for the near future of the game though.
Lol don't forget to buy the super deluxe edition to try the extra buggy version early
They fixed a LOT of stability issues.
alpha player moment honestly thats great after i got a stable job, if and only if the QOL and altruism tho idont want altruism just caring the users of the game of outscape then that rocks, mine sweeper ship etc. tho the only missing thing cuz its EOS is FPS game mode after planet colonization cutscene eg general swapping to soldier ranking private etc.
@@rexusfaden2368
altruistic nature of outscape dev really broke my heart
@@rixxy920430k is still a daily experience though
looks promising. I think you should do a kickstarter campaign for this. I bet it would do great.
Extremely underrated comment!
Seriously - how is this not the top comment? 😅
@@CrownedCourtesythat's_the_joke.gif
@@CrownedCourtesy that's the joke!! great job
@@turn1p am aware loool
😂 Not again
I love how someone at SC went “let’s show off” and collectively the team said “hold my beer”
I'd like to see them show off gameplay or some bug squashing.
@@medotaku9360 Bug Smasher used to be a show they did featuring Mark Abent. He has now a lot in his place to keep doing so :D
@@medotaku9360 You know, I personally love playing a game where I randomly fall to my death while flying my ship or get locked in a showroom model’s cockpit while surrounded by a dozen NPCs staring collectively off into space while they stand on the benches and chairs. I mean, compared to my brother’s experience with the game, mine works beautifully; he can’t even play his without it crashing to desktop.
@@medotaku9360 Then you need to look further as there is plenty out there since Citizen Con. This is simply a technology demo that neither represents Star Citizen nor Squadron 42.
I think you meant "at CIG". SC (Star Citzen) is not represented in this technology demo. It is literally just that: a technology demo of the engine, not associated with both games they are currently making.
As a software architect, i can do nothing but salute this outstanding work. Just imagine the work pipelines and team organization to develop all of this. It's breathtaking a company can make software this size with such requirements to be done!
Sure it looks pretty. But when you have 64gb of ram an i9 12900k an a 3080ti and the game utilizes about 35% of your gpu and runs at 35-45 fps you may as well be looking at a slidehshow.
@@maxferguson3021I get the same or more FPS with 32 gb of ram, an i7 and a 2080 ti? Although you do have to do lots of other stuff to get it to run optimally.
@@maxferguson3021 funny how I'm running a Ryzen 5 5600, 64GB DDR4, ASUS 5700XT OC TUFF 8GB and 1TB M.2 and i get 90-100fps with no issues... my kid has a system that is my old one, a Ryzen 7 2700, 32GB DDR4, 4GB Fury X (an obsolete GPU) and runs this on a 960GB M.2 and he gets 60fps again no issues so the game isn't perfect but it isn't always the reason why you aren't getting good frames
lil bro you are not a software architect
do you know them 100%? funny thing about the internet... you meet so many who claim they are something or aren't.... but without any actual knowledge you cannot accurately back that up without actually knowing who they are personally..... @@oren2234 I mean I'm not saying you are wrong in your assessment, but I'm not saying you are right either....
As a network infrastructure major i can only imagine the headache they go through daily and i have nothing but respect for their work on server meshing technology
I adore how the constellations don't move when you jump. I love the Star Wars jump too, but the galaxy feels much bigger this way.
yes
I think it’s mostly because in this game the travel is interplanetary so the scale of motion isn’t big enough to affect the stars.
Makes sense, I believe they said it was solar-system scale, not galaxy scale so this seems accurate @@matteogardenghi2291
@@matteogardenghi2291 its because its a game and no real physics simulation. we moved like 100 times the speed of light at peak.
The speed of light is 299.999.999 m/s
@@leonpeitz6813 And we did so for just a few seconds. Going 100c for just a few seconds shouldn't blow past stars when the nearest star is light years away and there are 31 million seconds in a year. 31 million divided by 100 is still a big number.
This is by far the most skilled FPV drone pilot I've ever seen. Thank you for capturing this beautiful footage.
Totally agree with you 😂
But could sy tell me, what's with the ps3-4 like graphics?
Slowly we are entering the age of ps6 and they are going with this rubbish?
Could they have made it ten times more realistic and a hundred times smaller?
I hope they will crank it up hugely, because this is embarrasing and painfully ugly.
With that much money and manhour this should look like movie level cgi.
Why make infinite amount of planets, stations?
Make it look more real for f's sake!
@@mrthegrievous I want shorter games with worse graphics, and I'm not kidding. Nobody cares about realistic mind-blowing graphics if the gameplay is shite
@@ElHeffJeffShort game? This is a MMO.
@@mrthegrievous not every game has to look like real life bro, a game can still be fun without realistic graphics. Plus this does not even look bad at all
Amazing how you can make me watch a 24 minute trailer for a game I already play, and enjoy every second of it 😊
That was so many correct words in correct syntax and order, that I enjoyed this comment
Could I run this with a Intel core i7 and a 4070?
Yes, so long as it's at least a 4th gen i7. The newer the better because it is a CPU intensive game. 16gb RAM will work if you don't have much else open. 32gb is better. @@spitlikesfire9368
@@spitlikesfire9368you need an ssd, at least 32Gb of RAM and a strong processor, I don't know what kind of I7 you have, but if it's one of the newer ones you are probably fine
@@spitlikesfire9368 for sure, I got a 5800X3D and a 3060Ti and yes, cities are a bit laggy but space, stations and planets are fine.
"Distance between planets has been compressed for the sake of brevity." You mean to tell me it ACTUALLY takes time to get from point A to point B??
Why yes. And it's one of the MYRIAD of things I ADORE about this experience. Not a "game", it's an EXPERIENCE.
What a GORGEOUS piece of innovation this is.
AND you can stop the travel to do other things then continue from where you are. Its like travelling between planets on No Man's Sky, however, that same mechanic will be aply between solar systems without any loading screen whatsoever.
@@christianboldrini7157 Exactly!!
@@christianboldrini7157 I personally would prefer something more akin to Elite Dangerous where you can constantly steer your ship during travel. I hated in NMS that all I had to do was hold down a button for 2 seconds and then do absolutely nothing for a minute until my ship arrived at the destination. Was super boring.
@@harrasika I disagree, in Star Citizen considering your location, you can spend almost 15 minutes just to arrive to another system. I think thats a good time to do other things or enjoy the view. If you have to steer your ship the game will force you to stare for a screen that nothing much happens for all that period of time.
@@christianboldrini7157 but what other things are there to do during that time? In Elite Dangerous I quite enjoy the 5-10 minutes it usually takes to travel between planets/stations since during that time I'm constantly engaged monitoring my speed or sometimes steering around objects. I haven't played Star Citizen, so maybe this is a nothingburger, but I feel it would get old quick to not have to do anything during travel.
As a professional graphics and engine developer, I feel humbled by this technical marvel.
Try play it
No global illumination though :/ The scale of it is definitely impressive, and so is the artistry on display, but the individual technologies shown are nothing new per say.
@@nolram It's only just started on the programming end, so we will not see it for a year at least (my educated guess).
@@The1Mischief Everyone else is catching up and surpassing it.
Nobody cares about continuous shots and the promise of something better years down the line.
This might have been impressive ten years ago.
Well I always thought what if there was a game with interplanetary travel without any cuts (the only ones are in warps or like in elite dangerous no cuts) but I know this will be very resource intensive but there are ways by for example increasing the amount of meshes in relation to the distance. But ye nowadays it is easier to do search Sebastian lague solar system and watch his series it explains the light scattering used and explains how he made the game/project less resource intensive
A space travel game with actual space travel. What an astounding concept.
No Man's Sky and Elite Dangerous
You'd e surprised at how difficult that is.
Starfield and no mans sky exist you know
considering starfield "space travel" is a little misleading lol, but yeah no mans sky is a great example :)@@rapppss
@@rapppss Starfield is more a RPG than a space travel game
Jesus this is just insane. Some of you guys will never understand what it takes to deliver something like this.. Hats off to everyone that is involved in this.
*_"Some of you guys will never understand what it takes to deliver something like this"_*
Oh yes we will, when our grand-kids come knocking on our door in the far future yelling "Grandpa, grandpa.... it's finally done".
@@Horizon-hj3yc low-hanging fruit tbh
This is it people, the final game. We don't need any other games anymore, ever.
What game?
Star Citizen. @@palto567
That’s what I thought too when I backed it in 2014
That’s what a guy promised with a new religion, turns out it’s the worst of them all lol
As an automotive embedded software developer, optimization is paramount for us, every byte counts. But watching this makes me want to salute the devs here.
Do you use rust, c or another language for automotive embedded software?
same questions@@yos2413
c only@@yos2413
@@yos2413 C ofcourse
CAN you not move to the Ethernet protocol? ;)
A game that I wanted to make when I become a developer in my imagination when I was a kid.
They're hiring. Go for it. A lot of the people there now were just like you or backers first then got hired.
@@cyvan1750 If they're lucky, your grandkids might also get hired to work on the project in the future
@@blessing3958 True, kids born 2004 when World of Warcraft came out would be old enough to work there now too..
on the plus side, your grandchildren are gonna have the same goal with this game too! because it still wont be finished
@@blessing3958😂
I don't think I've ever had my mouth agape for 20 minutes straight.
This is beyond impressive. This is borderline incredible.
its just handcrafted stuff. That's why there are only like 5 visitable locations XDD. What a travesty
@@radscorpion8 Did you watch the same video as I did? Did you read the captions? It's all procedural, that's the whole point
@@radscorpion8
There is much more than 5 locations to visit in the game. There is 4 main planets, that's 4 out of the 5 locations you supposedly say it has. This isn't even mentioning the moons of each planet, which all have their own unique locations to visit. So yes, there is much more than just 5 locations.
Oh, and the video was also showcasing the procedural content that they wish to implement at some point. There's going to be a lot of cool places to see. Buy a starter bundle and play, you can do almost all of this stuff as shown in the video right now. The second half of the video has some new stuff, but 80-90% shown in the video is possible right now.
As a long time backer, I’m so proud of this and all the past teams for what you’ve all put together. The scale of this game is just unimaginable and it’s the revival that gaming needs.
So excited for Squadron 42 to release and can’t wait to see my Polaris in Pyro!
I backed this game years ago and stopped playing because of the sheer amount of bugs and glitches that were present at the time. Looks like they were actually using all that money backers had donated over the years, to actually create something outstanding. Glad to see it.
HAH. Wishful thinking bud. They made a nice intro, where they could hide all of them. Are you going to keep believing it?
It’s still kinda buggy, but it has improved so much even just in the last year or so
I stopped playing 10 years ago when my ship crushed my body but didn't kill me, instead it forced me in between a weird second layer of the ground so I couldn't interact with anything on the actual ground but also couldn't jump/get out of the second layer. I was basically stuck on nothing.
Last week, I hopped on to play again with some friends and had retrieved some high value cargo. When I was getting on the ship, the same exact bug happened to my entire crew.
10 years. They had over a decade and the same bug still exists.
Dude no, they took your money and ran. It’s still a horribly buggy mess even after a decade of development.
big SAME! I donated $20 in 2011 and thought I was gonna die salty having never played the game
To all the backers. The whales. The $45 game package owners. The kickstarters. Thank you ❤ It's because of all of you that we get to see this beautiful technology exist. Its not just your dream Chris. We all dream of this too.
o7
We held the line!
o7
Yes ! We held the line (18 September 2013 for me! Post here BACKERS !! :))
o7
o7
No matter what happens with SC as a game there is no question they’ve pushed gaming forward with amazing work they’ve done
Thx Mr Camacho !! Great game without a great music is impossible so !! we are lucky !! merci a tous les devs et merci Mr Chris Roberts pour ce projet extraordinaire
Okay, as someone who was following this from the Squadron 42 initial announcement trailer and also as completely gave up on it around 2016, I must say that Chris Roberts... you once again have my attention.
Very excited to play this on my RTX 17080ti.
I don't think your RTX 17080ti will be very excited tho, it's probably shaking itself apart at just the thought :P
More like RTX FX BS 42069 in 25 years.
get a GTTX Titan X 209990 instead its got like 60 terrabytes of vram and only needs a 100kw psu
sorry for ruining the joke but star citizen is actually very well balanced on the graphic side it's the CPU that takes the heavy loads
@@ritzmat ah so you are telling me my gtx 680 can run it?
The most impressive part for me was the NPCs walking around the station. Usually they're all standing in a planter on top of each other. Can't wait to see this in the actual game!
You can see some NPC glitchiness at 21:53. The guy seemingly trying to climb up a ladder on the left, and the guy on the roof glitching around a bit before the camera gets close enough.
There's going to be an actual game?
@@brentonbell1014 lol there already is, it's been crowdfunded and in active development for like twenty years
@@nitroneonicmanthat's the joke, it's never getting finished
@@AiMaTay have you played it
Honestly jaw-dropping. Multiple times during this trailer i teared up from the emotion, not because it was a beautiful videogame, but because nature is beautiful. Its incredible this was "just" computer graphics... the emotion i got was from witnessing something truly awe-inspiring like space itself. Space is beautiful, and your version is actually possible to witness in our lifetimes. Thank you.
before i tried this game i used to think anything below 60fps was unplayable but now i find myself enjoying this game more than any other and that at 20-30 fps on planets and 40-50fps in space
Upgrade your cpu
This is absolutely incredible. Honestly this kind of immersion is way more important to me than photorealism
I disagree
@@IgnitionP 95 don't. so it doesn't matter.
@@memd777 wait what do you mean by 95? 95 random people lol? And whether its immersion or photorealism, they're both kind of the same thing, I care more about gameplay which really remains to be seen and that's what's critical, not cloth wind simulator 3000
@@radscorpion8yup.. still waiting to be “whatever I wanna be” in the most “epic” mmorpg ever made when all it’s been as of late is gta 5 gameplay loop, boooooo.
yeah, immersion is amazing. Unfortunately I see no VR here, a real shame.
As a developer, all I can say is wow!
Everything you see is just a bunch of procedural systems working together to create galaxies -> solar systems -> planets & moons -> biomes -> terrain, vegetation, rocks -> structures -> city/spacestation systems -> transit systems, npcs, and more.
Then you have the procedural shaders and materials for everything based on parameters from these procedural systems.
These procedural generation algorithms have been existing for many years, only now they have been joined together to make the full picture every developer wanted.
Insane.
Star Citizen just flexed on every developer and game studio and I'm happy for them.
EDIT: Bro why the comments so negative, can't even have appreciation 😭
EDIT 2: still getting negative replies 😭😤. I don't care about the game or how much money was "wasted", I'm looking from a developer perspective. This is a big milestone for programmers.
Edit 3: it became calmer. (Merry Christmas btw)
Is this same with no mans sky?
@@tighnari5881 not even close. Star Citizen planets are handcrafted individually using procedural systems, each zone, base, outpost is put there by the dev manually, using the tools of course. Whereas No Mans Sky just used procedural systems to create every planet with no dev even seeing the planet.
@@tighnari5881
- in NMS you have loading screens, you can just travel and go to a start you see on the sky, star citizen has real space
- in NMS planets are not as detailed as this. when you are on a planet you feel like you are on a planet. in star citizen you feel like you are on a terrain, on a world, you have forests, rivers, deserts, caves, etc. all high quality and high detail, you feel like you are on the ground and terrain, not a planet in a space game.
- many more terrain generation stuff that has no match in the market.
- you can walk in your ship and travel with it, at the same time.
- in NMS you have big ships but cant move them just teleport them, so they are not really ships just portable bases. in star citizen you have big ships that move.
- in star citizen you have more npcs.
- star citizen has true multiplayer, nms multiplayer is based on lobbies and mostly buggy or and you are never in sync with other players' worlds.
- and many more tbh, i mean star citizen one of its kind atm. a real space simulation.
as down side star citizen is really hard on your machine.
i have no idea why other studios keep going for loading screens approach for space games, we have 64bit integer, more than enough for a galaxy. and there are many tried and tested methods to render distant stuff on a big space.
@@FPSKiwi Not just that, the scale of planets are far larger in Star Citizen as well.
Then you play the game and realize this is not at all how it performs. My rig can handle the game it runs smooth, but they have focused so much on mechanics and features that there’s really nothing to do but jobs. There is no fun to this game. They want it so real, that it sucks. Bugs also ruin experience and, last time I played there was a lot of them. The need to flex some bug fixes.
Last time I played this was in 2020 and it was amazing then. Now its beyond words. I know they get a lot of flak for the neverending game development, but when youre building an engine that models and captures so many different environments, nature, animals, humans, ships, etc so well, I can undersatnd. This is a game engine to be reckoned with.
I don't think I've ever seen something that's quickly made me believe in it faster. This is beyond speechless, I'm currently working on my CS major and I WANT to work on things like this. I believe in this work and strive for this level of quality.
Go for it. Cloud Imperium Games are always looking for new hires.
Thanks CIG!
To everyone wondering, this is predominantly the same as what was showcased at Citizen Con, but with more polish. More ship traffic in various scenes, added distance & velocity counters, fly by grim hex, better water interactions, better destructible environment, ship collision and cloth simulation shown.
Indeed! Also slightly different wind behaivour, new jump point animation and timing on arrival to Pyro. Seems some small changes to lighting and clouds too.
@@achillesworks and they removed the dynamic blood.
And they integrated their ray casted global illumination or am I tripping?
@Gigageorge replaced by zoomed in forehead sweat. Honestly, the blood made less sense in the scene absent cause.
@@HitmannDDD I think it was likely because it was triggering hemophobics
What a badass way to end the video. I'm sure a LOT of sweat and tears went into making this crazy impressive tech over the years.
Favorite feature
Ngl that went over my head till I saw this comment!
Dynamic sweat and tears i bet
But the hair didnt even move a bit
@@henrypham9525 And his eyes didn't even close all the way when he blinked lmao. Idk how someone overlooks that. Is a basic human trait that everyone has.
this is the coolest thing i've ever seen in my entire life
If you think it Looks cool.. bro. Just wait until a free fly event, where you can try it out free for a week. Looks cool - but stepping in, OMG..
This whole thing made me feel like I was Alan Grant seeing dinosaurs for the first time in Jurassic Park.
I kept saying to myself, "How'd you guys do this.....?"
Beautiful music too.
This makes starfield look like a child's toy. I'm absolutely blown away. My childhood dreams are coming true.
Different audiences. I would never play this even though I appreciate the tech a lot. Too hardcore for me.
@@LaKillingFrenzyyyou totally have the option for it to be simple the controls aren’t complex etc
@@CoveringFish The whole game is hardcore lmao.
That's because Starfield sucks.
Star Citizen is awesome because, yes there actually is a learning curve and yes, its actually fulfilling to learn to play the game. Community is AMAZING and super helpful, so don't be afraid to ask for support. In fact, if you don't want to fly you want need to - just ask if someone needs a crew and someone will just pick you up to join their ship.
I mean i didn't buy starfield for the space exploration. Tbh that feels like the only thing star citizen has going for it. I want interesting quests, that's why i bought starfield. Unfortunately it didn't deliver on that either, but i doubt Star Citizen can do that either. Both games feel like their wide as oceans but as deep as a pond. @@rixxy9204
This sense of space is so impressive that you actually feel like you're going to some actual place, instead of bringing the place to you. I almost feel like the people that we have seen actually live somewhere out there. That's insane.
If you think its nuts, in a vid.. Imagine how it feels being in that world. Try it out.. its kind of Awesome. All you need is a starter ship package ($45 dollars).. all those other big fancy, or specialized ships can be bought in game - with in game currency.
Ya the game is nuts. You can live out your RP dreams of life in space, hang out on your own and just fly around looking for loot, do cargo running, or fight in space/ground. Getting bored? Just chat with other players and help out the team in bigger missions, racing, or providing support.
This one time, I joined a bunch of space miners and all I did was bring them food & drink from the local station... it was hilarious.
It's not about Star Citizen, it's not about the delays, it's not about the company...
It's the idea. It's about what is and can be possible with today's and future hardware!!
5-10 years ago I could only imagine such a thing... Now I saw my dreams in a video!
Honestly, I can't wait to see what 10-20 years from now holds for us gamers! Such an exciting time!!
I remember when scaling and rotation were a massive selling point to the SNES VS Genesis. This type of animation just blows my mind. Absolutely incredible.
Thats why so many Atari and Commodore64 grand dads back this game. They dont play games anymore..but this is a throwback to game developers of their generation when companies couldnt just reskin and re release the same game they have been selling for 20 years. Innovation had to be part of the conversation from day 1 because there was soooo little memory to work with - either be creative, or run out of road Instantly.
It's amazing to see the culmination of CIGs efforts over all these years. Remember folks, originally we were not going to have planets the way we have now, they were supposed to be instanced landing zones like Starfield! I'm so happy they chose to expand the vision of the game into this, despite the fact that it's taken way more time to get here.
THIS. Too many people forget that the original pitch of the game was much more limited. This is what they always wanted it to be, but sounded too crazy to pitch. Then the funding went through the roof and unlocked the crazy dream game CR actually wanted to make.
So glad it's still going strong, and really starting to come together. I don't care how long it takes, I'm just happy to see ONE game project that pulls out all the stops and pushes all the boundaries. It's already leaps and bounds ahead of the rest of the industry in so many ways.
@@neofromthewarnerbrothersic145 Yeah, it's truly quite something to see this all come to fruition over the years. One can only wonder what we'll see in the coming ones.
Yeah, this is far and away different from what SC or even SQ42 would have been, when originally pitched. Yes, it meant scrapping some content and added YEARS to the development, but I'm very happy they did!
cant even play starfield without always ranting about the ship mechanics and especialy the planet landing things... always thinking how much better it would have been if they just made it like Star Citizen that you have to fly around by your self for everything instead of 1 loading screen with 0 animation to travel whole SOLAR SYSTEMS
@@neofromthewarnerbrothersic145The real crazy part: it's not the funding initiating the creation of planet tech.
Funds is a nice addition to the REAL reason we got planets: it is because of ONE developer who developed a prototype, in his own time no less.
It was so impressive from the start it made CIG switch gears instantly.
Think about it. It's this ONE severely gifted individual who gave us those planets and changed the course of this project forever. Love stories and moments like that!: D
I've never seen more ambition for a game ever in my 30 years of life.
And you'll spend the next 30 waiting for it.
@@Varmint111 at least sq42 will come out in ~2025
Just wait until gta 6 comes out
waiting for dec 5@@alkanovic
@@Varmint111 where'd you get that from? your SC hate echo chambers?
It’s amazing what can be created when people are passionate about their art. This is a masterpiece in computer gaming. Despite it being alpha and some glitches along the way, this is one of the most impressive games ever. So immersive with the content and music. The fact you can choose your own destiny, fly your own ship, hang out on the beaches of yella while hiking the frozen tundras of new Babbage.
I like to poke fun at SC but I have to admit, the visuals really are stunning and the sense of scale? Wow, this is like nothing we've ever seen before. I am starting to become cautiously optimistic about this project. Wish them the best of luck.
13 years later you are becoming optimistic?
@@TheN9nth When I see hundreds of millions of dollars raised and the amount of progress that was being delivered for that amount of money, it is difficult to not be very skeptical. It's pretty much a meme at this point. After seeing this video I have a better understanding of what these guys are trying to accomplish. I am still not willing to give them any of my money but if this plays out well for them it could open up some new possibilities for the entire industry.
In theory it does seem pretty great
Well you can definitely make fun of them for releasing version 3.18, that was a mess.
@@bassdeff8819 You weren't seeing much because most of the development focus was on Squadron 42, not Star Citizen and they been mostly hush hush about SQ42. But now Sq42 is feature complete making more focus turn to Star Citizen. This is why we are getting more content faster than before in SC. You gotta remember, they are building two games at the same time here, not one
I'm loving the addition of the Relative Velocity and Distance Covered. The scale of this game is insane!
what is crazy is that this only shows Stanton and Pyro and already the scale is crazy the amount of systems planned dwarfs even the distance covered on this video
It's a shame they used the wrong unit of measurement for Distance Covered, it should me meters not kilometers, becomes especially obvious on the slower moments.
I wish some QC or revisor caught that...still feels amazing though!
@@Ittosai_ But why? It's already a big number, what difference would it make to add 3 more digits to it? Having the distance in km is totally fine.
@@Ittosai_ meters can still be referenced at km scale... 0.001 km = 1 meter... look to the digits... I wish you could look to that before complain. The unit measurement is right.
@@Ittosai_ Lembre-se que o Brasil usa o "," como ponto decimal. O mesmo não acontece nos EUA.
Not only are the graphics and sheer scale of this project amazing, but the soundtrack. Pedro and his team has absolutely outdone himself on the soundtrack, and I know many, many people would love a score/music release from this trailer.
I love everything Pedro does, he's an absolute master at this. He should do sci-fi movies
@@reezlawWhen he finds the time. He's got like 100 star systems to fill with music to stand up over potentially decades. Hats off, eh? 😅
Love Pedro
Whats thw whole name of pedro? Or how can i search him?
Now that the guy from Destiny franchise is free... maybe he could come work on SC and elevate it to even higher level?
This is an absolutely SICK demonstration of the StarEngine.
Cant wait until this masterpiece enters is completely released into freedom.
PS: VR support would really be another game changer here pls. :)
What an outstanding technical achievement, the game engine is incredible.
I badly want this game to succeed. I hope it doesn't fall into the "Bethesda trap", of being a seemingly beautiful world that feels rather empty. It should be filled with random encounters, side quests, collection achievements, discovery achievements, and probably a small proportion of completely off-script AI-generated mini quests that can be improved on iteration by iteration. Starfield feels so empty.
And then I will buy a new house to fit all the PC hardware needed to run it :D
I can't see how they could possibly create an in depth narrative to match the immense size of the universe. It's going to be flat and boring in the granular level.
@@showlowitsqueentlee2737Kinda like how real life is, don't you think?
This isn't that sort of game
They are working on alot of that but keep in mind this is an mmo in the making at a scale that makes every other game combined look small (for the most part)
@@showlowitsqueentlee2737 not if you put 10k+ players on each server huehuehue
@Archangel657 Yeah, but we don't play games to imitate real life.
Reminder that when this project started it was within the confines of the GTX 700 and Radeon 200 series. Crazy to see what it’s become 7 GPU generations later
Probably no longer compatible with the GTX 700
@@quantumblur_3145lowest standard is gtx1660 and i5-i7 10k and above anothing lower will be difficult
and it will be another 14 gpu generations before they start talking about a release date and a finished game
@@gravity00x that's ok, gives us peasants time to save up for an RTX21090 and fusion reactor.
What will be the latest gpu when it releases? Maybe the nvidia 7090?
23:34 "Dynamic Sweat and Tears" Something tells me this is more than simulated.
2015 backer here and still very pleased with my pledges! The talented folks at Cloud Imperium Games have been very busy since the last Citizencon. Like a tall building, I'm glad they are taking the time (11 years?) to get the foundational stuff right first, rather than sticking to the original Cry Engine. To me, it's like the Basilica de la Sagrada Familia of Video Games, and once Vulkan and VR are implemented, the closest thing to Ernest Cline's Oasis out there. Like a Peter Jackson film, with wide sweeping shots followed by intimately close-ups, this game simulates the finest details of your spaceship (like warning labels on torpedos) to space battles between half-kilometre spaceships in its current state (2023).
The music is a masterpiece, gives me chills. Love the part when its arriving to Pyro 3. The warp out sound effects are also amazing.
The Explosion over the water was exactly what I had hoped it was going to be. This is DEF a much better showcase of the engine with a few smoothed out edges than before.
Yeah though parts of space ship floating and bobbing on water surface was a bit outlandish IMHO
@@4u2b3I think that was just to emphasize that they have those physics. The original had it just disappear under the water entirely, which looked worse. I imagine the actual in game version will be somewhere in between based on the material and size of the object
@@kaejuka6249exactly, in reality a chunk that size sinks almost immediately BUT does stagnate for a second on the surface.
Kinda sad that they can't even finish a single cinematic to completion for their once a year convention. At least its finished now, I guess.
@@4u2b3why? Plane parts often do the same. They are lightweight and may still have air filled spaces giving them buoyancy
I love when companies focus on their engines. When the foundation is good then move on to the rest
you mean that engine which immidiately consume 32GB of RAM when you jump into into ? :-D ....... when they willl fix it and optimise it, it will be 10years OUTDATED ;-)
@@jakubkamas8547 If they work on it, then it will not be outdated.
A game being fun is far more important than accurate reflections.
@@jakubkamas8547Engines aren’t “outdated” unless they stop getting updated smart guy. Do you even realize how old engines like Unreal are?? Don’t talk about something you don’t understand.
You're acting like they just started development on this game. It's been well over a decade now. They should be well past developing their engine at this point.
Its insane how long this took, and how much it cost...but Chris Roberts and team finally did it! 1.0 soon! I remember hearing about this game in 2012.
3.23 Soon. 1.0 probably in 2028 according to financials
It's like the cries of those disappointed with Starfield were heard. I've never played Star Citizen but I'm looking forward to this.
A majority of what is presented here is already in the game, although it can get pretty buggy to the point where you think: that's been enough SC for the day
You'll be waiting a long time. The graphics are there, but the game is buggy as heck and feels pretty "lifeless" because there's very few NPC's and only a few actually have lines that weren't horribly "canned" or "robotic" feeling. Given that this game has been in development for so long, there's no real justification at the current state of the game. I keep saying, "It has promise," but the problem is that I have been saying that for YEARS. Occasionally, I come back to it to see if things have changed/improved. Usually things improve, but still as buggy as heck. Also, the learning curve is VERY steep...and don't get me started on the FPS AI. Taking a mission to "clear out" some faction or other and the AI is unbelievably horrid. Most often the biggest challenge is ammo. This game has been in development since 2011...there's really no excuse for not having produced something a bit better when it comes to AI/NPC's, or a sense of life. It is a gorgeous, lifeless sandbox. They obsessed about graphics and making picking things up look and feel natural or having your webcam track your face rather than content that would actually make a game, like star systems dynamically changing hands, faction NPC's giving quests and quest lines in meaningful ways that tells interesting stories, factions that wax and wane in power or influence aboard a space station or world or whatever. I could go on, but simply put, there's many things missing from this game, and it's been over 10 years.
yeah, don't get me wrong, the graphics and physics engine all look great but like, is there a story? things to do? it's a tale as old as time to have something be beautiful but no soul to it. movies, tv, and games are all included in this. like you said i see promise but if there's no tangible gameplay elements besides just admiring the beauty of a procedurally generated space then i'm personally not interested. the same thing happened with no mans sky, although they have improved it, and this seems like that again just with enhanced graphics. @@wraithkind
The challenge is ...........ammo? are you running around with just an undersuit?@@wraithkind
@@wraithkind SC is not a single player game. Also not an RPG. So NPCs are secondary. The strongest selling point of the game is playing together, because its an MMO. There are so many things to do, i never know what ill do when i log in each day. The fact that you can combine activities is something that does not exist in other games on this scale. If you want missions, there are plenty. If you want to just wander around mining, you can pick up a vehicle or ship and just go somewhere without an actual goal. Instead of trying to list what is "missing", why dont you try to look for stuff that is actually there? Who cares about AI or NPCs when you can bomb a settlement full of players with a strategic bomber? Interdict a trader and pirate the cargo? Land a cargo full of drugs and battle yourself through the enemy players to sell at the trade console? Bounty hunt naughty players with crime stat? Get crime stat then lay trap for the player bounty hunters? Go out bounty hunting NPC ships then salvage the ship for big money? Or alternatively rob the defeated ship's cargo for drugs and go to the mentioned landing zone to sell? There are organizations specialized in medical assistance. There are private military organizations hunting pirates. So. Many. Things. The game gives you the tools to create your own gameplay. I think the biggest problem with a lot of people is that they lack imagination. Like theres a friend who was bored of the game so he invented a unique service, he is jailbreaking others from prison for a fee. There is no such gameplay loop in the game, the game simply allows it. Next time you give it a try, join an organization and seek out people to play with.
Finishing off the demo with “Dynamic sweat and tears” summarizes well what CIG and its much needed backers have gone through so far ❤ Go team 🎉
The fact they don’t explain what’s dynamic about them is the cherry on top. Or melanin-based skin shaders, because they all technically are ? Or how ”mineral gathering and resource simulation” differs in any way from standard MMO mining minigames.
The trailer was dope, half the subtitles were whack. CIG truly is the Apple of gaming.
@@readyforlolA lot of this was explained at the convention this video originally premiered at.
@@readyforlol Well, this was shown off before a 2h panel where they explained everything (new) in great detail. The video would have been at least 2h long if they had explained everything here and what it means exactly.
Dynamic Sweat, Tears and Blood means that it is a fluid simulation (a very simple one) that is then applied on top of the texture of the Characters head. This makes it fully dynamic but also controllable by designers. They don't need to make a animation for every single time they want to display any affect on the characters face, they just need to tell the system what to do. This is obviously mostly done for Squadron 42 and it's cinematics but can in the future also be used for StarCitizen (for example to show hygiene of a character)
Melanin-based skin shader means that they don't simply have a few different preset skin-tones you can select and the textures are then swapped for that skin-tone. Instead they have a base skin-tone that has all the melanin-values removed so that you can then add any melanin-value possible again and therefore select ANY SKIN-TONE in the entire Melanin-Range. What that means for players is that we can select ANY skin-tone and not just a few pre-fabricated once
... (and for every other point they raised there is also an explanation online either from the panel after or, if the feature is already older, from some other video or presentation CIG made. I always get people who are frustrated with CIG because of timelines, monetisation, SQ42 clarifications, ... but I simply don't get the people who have something against them because they don't give enough details about their tech)
@@readyforlol Doesn't understand - has strong opinion anyway : The Internet
@@latech7671 Ok, i can see where I didn't make my point clear.
I don't mind them not explaining their tech. I have a problem when they use fancy words and pretend they created a completely new technology exclusive to their engine when pretty much every AAA game out there already works like that.
Skin shaders in most AAA games are modular node graphs with different maps going though various modifiers to get easily editable results (usually by artists, but they're easy enough to be used by designers too). That includes skintones modified by a bunch of sliders, masks, etc. Unity engine has featured these node graphs since 2017. Many higher fidelity ones had those much earlier. I'm miffed they just rebrand it "melanin-based rendering" and act like they came up with it. They've been in use ever since the PS3 days.
The simplified physics sim for blood/sweat/tears is more unique because it's not usually a common feature in engines... but there are implementations of that on the Unity asset store. They act like the tech wasn't available before, but it always was there. Other studios just elected not to use it for performance reasons, which always go out the window whenever Star Citizen is concerned. For it to be any form of good news, they'd have to prove they found a way to make it work without eating up the performance budget (they seemingly never set).
I mean to say i'm not mad they don't explain their tech, but that they do so in isolation of the context of the rest of the industry. It gives a false idea of how advanced their stuff really is, or how much time it should take to get it working.
I know this project is taking much longer than expected but I'm here for it! My brother and I used to play Star Wars Battlefront 2 and get in the Y-wing. He would fly while I used the turret. We've dreamt of a game like Star Citizen since then. Please never abandon this game!
Same here!!
Me too 😢
And the sad part is, that Free Radical had something like this in mind for Battlefront III (not galaxy spanning but seamless ground to space battles) before the project got shut down because it took too long because of their great ambition. We could have had a game in SC's spirit as Battlefront III already years ago if it wasn't for corporate greed stifling passion and creativity 😤
💯
I'm amazed how people can be so ignorant and root for criminals. But hey, that's human nature right.
@@sulac4ever170 If I recall correctly, -- Elite Dangerous -- did all what is shown in this StarEngine trailer years ago and playable as a released game at that.
the fact that you have to render Multiple of physics is insane, Water physics, Air physics, Cloth physics, Light Tracing physics, Destruction physics, and still more
as a small lil creator who just lazy developer, i can only create games with like 1 - 3 physics rendering at the same time, but more than 5 rendering at the same time is mind blowing for me, and also the fact that it is randomly generated.
There is also weather and wind. Try landing in a blizzard where you can't see the ground. Been there, done that. The game is amazing already. Though I wouldn't call it a full game yet, there are a lot of things you can do.
EVERY SHOT IS A MASTERPIECE, INSANE, INSANE, INSANE!
The only problem I had with the initial StarEngine video was how the 2 ships crashing in the water didn't affect the water at all. Couldn't help but smile when I noticed this new video shows the water interacting with the debris. Kudos to the team, can't wait to play this.
Starengine and Star Citizen is giving those who dream of space travel and adventure the actual opportunity to explore and travel what we have all dreamed of. Even if it is just through a PC, most of us never thought we would ever play a game like this in our lifetime. I for one can't wait to see what Starengine produces in the future.
S̶t̶a̶r̶e̶n̶g̶i̶n̶e̶ Cryengine*
EDIT: The amount of misinformation in the comments is astonishing. Do some research before throwing around absolute nonsense, it's all in the wiki. The fact of the matter is that, it was and still is, the base code of CryEngine in which has been modified through CiG and Amazon (Lumberyard is still CryEngine)
My point still remains, it's still INHERENTLY CryEngine.
@@liquidignition It's like saying Windows 11 is just Windows XP because it shares some code and XP came out before. You're being ridiculous.
Exploring Space through a pc is way more convenient and fun than acutally going to space.
@@liquidignition there is VERY LITTLE left of cryengine or lumberyard at this point...
@@liquidignition They used CryEngine in the beginning....but it was limited so they switched to open source engine and made their own... so it's "StarEngine"
Much volumetric 👏🏿
This is just on a different level. Good job to everyone. Take your time. I honestly would not mind waiting 7 more years for it come out, because when it does come out, its gonna change the game.
its proven to be playable on current hardwares so maybe next game, well not precisely ofc
This absolutely blew my mind. Best looking game I've ever seen. It makes Starfield look like a joke. I can't wait for this to finally come out. Now I can see why it's taken so long. Nobody has attempted anything like this before.
I still want to know if all those buildings are just shells and if the game is still super glitchy. I haven't played since 2018 and it was absolutely terrible.
honestly unless bethesda steps up and out of there outdated trash, there gunna fall behind and be forgotten.
People bringing starfield into every space game conversation when it's pretty much one of the worst among all the big space games is wild.
@@whannabi It's the most recent space game to come out and Bethesda marketed in a way that over hyped what the game is and how it plays. I thought I would be able to traverse the planets in my ship as an example. Nope. There aren't even any vehicles to store in a ship so we can traverse a planet aside from walking. So where ever I land I am limited by only how much I can tolerate walking while encumbered. Which isn't far from where the ship lands at all. Not to mention; loading screen - loading screen - loading screen - loading screen. . .
Bethesda did it to themselves at this rate. To be fair to Bethesda though, they can't take the risks that CIG is taking. No game studio can.
@@whannabiwell it's an actual videogame, unlike this tech demo nonsense.
This showcase really shows how insane Star Citizen is, puts it into good perspective.
Looks like a gaming engine showcase to start licensing it out to those who actually want to make a game in the future.
still waiting for this amazing insane game to release lmao
@@RustyBuff aren't we all. Honestly, I dont have trust in seeing a full release anytime soon. But the tech is still really cool
meaning it shows nothing, which is what SC is?
All that is in this video is a technical demo of graphics components
which is what SC always was.
The only gameplay element is people fighting fire inside the ship and... nothing happens, they're just scripted.
@@Galf506guessing you have not actually played the game or if you have it was years ago.
This is incredable work!
I can't belive that even with modern technology you can produce such advance physics and gaming enging. TechDemo is something outstanding!
This is what Starfield says it was
Well, they've missed a couple of decades of development so..
The Engine she tells you not to worry about.
😂😂
Underrated comment 😆
Definitely not worried then, because this is all fake. Star Citizen is nothing like this.
I am working in gamedev industry so for me understanding of amount of work, ingenuity and man-hours to pull this off on this kind of SCALE is just mind blowing. This is really huge achievement for the tech today. Also sometimes playing the game itself and seeing the actual features in more-less playable state even in Alpha is satisfying as well. Great job CIG!
I’m genuinely at a loss as to how this is so well-optimized. I don’t think even UE5’s nanite technology could pull this off. That’s not even mentioning the sheer strain this would put on the servers… talk about the memory pressure! The layers of technical marvel in this trailer alone is insane.
I’m not really a game dev, so I don’t completely know how difficult this must be to make, but I’m _mystified._
@@Tr4ns1st0r This isn't run normally with just a GPU on normal FPS. Its stitched together. It's still impressive the engine doesn't mess up or produce artefacts. But don't think any current system can run anything close to this at that speed and smoothness...
@@DomenG33K Oh, I know that culling is in heavy use here, but still.
@@Tr4ns1st0r all the heavy lifting is done by the servers, which looks extremely challenging how they pulled it off at this scale but nothing revolutionary. The client side is not even impressive. Seems to be using technology about 10 years old atleast (when the game started production), and nowhere close to what ue5 can do. Even today's unity can do better.
So you work in the industry and you're impressed with a heavily tailored PERFECT demo that producers know won't be matched with actual gameplay? Are you for real?
A video showing a true representation of Star citzen, is the reason I back this game. A game despite its flaws and bugs, would still put money torwards, even if its in Alpha stage. This game is just a breathtaking masterpiece, and every Sci-fi/Space dudes dream. All I can say is that it is one farking beautiful game. Sometimes i just like fly around the Planet, and even then I still get goosebumps. You can't deny the effot and developemnt of every SC staff member who put into this game, Even its been going for 12+ years(8 years if you include actual release). A big Salute and thank you too all that dedicated their time and passion into producing such a monumental game.
Kudos to the guy who set up that camera path.
Kudos to the guy who held the camera!
@@Alex3057the best cameraman ever
This is the game we all wanted, but had NO IDEA what we were asking for! WOW!! The size, scale, and detail absolutely blow me away...
And for the past 13 Years we only had one system. There's gonna come out another one at the end of this year. Just imagine the scale. A completely new system nobody has discovered yet
I have seen many, many trailers - but, honestly, this is the most impressive I have seen in decades. No wonder that this needs so much time.
Sure, but do You know what games are the best? Ones You can actually play ;)
@@hahabanero Exactly, like Star Citizen, which you can play right now, and for free until the 30th ;)
impressive trailers is sadly all we ever get.
yeah but it's still far too broken to actually play without uninstalling (again) after 30 mins@@entofol541
It's a tech demo. Unfortunately, it will never be completed.
Congratulations to the team of people who took the time to create this. It's incredible, and is truly a masterpiece and an amazing accomplishment. 5 stars, and a chef's kiss 👏👏
As soon as I get a new computer, this is the first thing I am downloading. This is one of the bes- no, THE best ga- no, experience to exist within a digital realm and will remain so for a long time. It is absolutely unbelievable what this team has been able to accomplish, and all other games of any kind are pitiful in comparison. Not that other games aren’t good or fun, it’s simply that this is on another level. Another planet. Another universe. Well freaking done. My hat will be forever off to this team.
Not gonna lie, I had pretty much given up on this game in terms of keeping up with it as I did
through videos and news and such, especially because it was so ridiculously ambitious; but this video blew my mind and has drawn me right back in
So main additions:
-They added a spline distance and velocity counters
-Grim Hex was added to the Yela belt at 10:24
-The famously bad looking crash at 23:01 looks ALOT better now
-they added starcloth to the guy at the end and changed the blood demo to sweat.
Use this comment thread to add Video Patch Notes!
Updated vfx on the jump point.
Crew fighting the fire instead of running away. (No more 'this is fine' walking npc :P)
- the ships now effect the water much more noticably, including the waves when the ship hovers over the water
- The crash not only looks better, it now also actually effects the water (like they said it would) and the ship-parts even float on the water (something they didn't show at all until now)
The water effects in general weren't fully working in the version they showed at the event it seems
- they replaced the npc walking in the fire with one trying to extinguish it at 19:06 and also added another one in the corridor at 18:56
- They added ship traffic around the locations, as well as NPC's at different locations (Orison and settlement in Pyro).
- Grim Hex wasn't there before in the asteroid belt.
the glitched NPC in the Pyro station (walking against the railing near the tattoo-demonstration) was deleted.
I would pay good money to have a Creation Engine developer react to this.
For REAL 😂
That was amazing!!!🏆😎🤙
No matter if the game will ever be a success or come out, what you guys achieved there is genuinely impressive, hope those advancements are gonna become industry standards at some point.
jesus
why do you people get so triggered over this stuff. it's true. there is no game with the scope that this one has. @@yeetyeet6035
This is what starfield should have done.They promised us this level of freedom and delievered us 'loading simulator' 1.0 instead
@@hrzn202 literally no one was expecting this from starfield
@todhowa You are wrong.Not only were people expecting it and excited about it,myself included.
But the howard guy and team overpromised many things that didnt make it to the final game.
They deliberately hid the fact the game had Invisible boundaries and inability to travel in space except in select regions like planetary orbits. And worst of all, for a free roam game there are far too many loading screens.Its literaly build like a game from the early 2000s.Starfield was a good game.Not a great game.And the lengths to which the dev team downgraded the games mechanics and then deliberately Hid the facts about game mechanics to the fans is what ultimately makes it a huge disappointment.
Also add to this that Bethesda is relying heavily on unpaid fans to Mod out the serious flaws in their 'years in the making' game is pathetic
Star Citizen: The Next Generation
You guys are doing an incredible work. Keep it up!
It'll be the next generation that get to play it xD
yes keep it up when we're 80 years old we will be able to play the alpha
At least our childrens will be able to and who knows... Maybe us too. Who knows what there is after death@@radscorpion8
@@moonfrog9878 How long for GTA 6 from 5?
@@Sparkk0 I’m going to answer your question, because you want to know. But GTA V released Sept 13th, 2013. So it’s 12 years of waiting time since GTA VI will supposedly come out in 2025, if there are no delays. But personally, I wouldn’t go on that level because the difference is that at least Rockstar delivers. GTA is such a popular game because of how 1:1 it is with realism and how it makes fun of real life media. Plus they have been supporting the game even still to this day. The fact it’s one of the most popular games (usually top 10 on consoles), just goes to show you shouldn’t be comparing Star Citizen to it. At least it’s BEEN completed and released completed as opposed to milking players for their money just to buy stuff to play the actual game. Shark cards don’t count as that is optional.
This feels nostalgic, like a trailer of a good game you had seen in the past
Ive had these really nice headphones for about 3 years now and NOTHING has ever made the drivers shake the ENTIRE headset like the audio did in that first warp. Incredible!
wow
Try Crusher Evo headphones, it will shake the head
So excited to have the officially published version!
get ready to wait another decade
It's already out. This will likely always be a live updating game. If they're planning to hit 100 solar systems like they said, expect to be playing this in a decade and still getting hyped for the next few solar systems to be added
join us we are waiting for 10 years
Here's to another amazing 10 years!
@@Arniox but its not out though is it..... Its in pre alpha....... The funding pledge goals state that it will release with 100 star systems. Im an original backer, just need to put you straight as you are incorrect.
I tried the free event and while the game had some performance issues and many bugs I saw the potential and the immersion when stuff worked was amazing, and it's an old version without any of these features implemented. I won't be playing more of the alpha but I'll keep the game in my mind for sure, because if all this innovative tech and what I saw in the Squadron 42 "held the line" video is the end goal, this game can truly be something special that changes the standards for video games.
I got invited to the free event when the event was ending, the timestamp on the email was literally hours before it ended. Stuff like that makes me not even want to try.
I had the recommended ram size and everything was working normal until it just bricked my ram IN THE TUTORIAL ROOM and I had 2 fps. Instant uninstall, never trying that again
Unfortunately the server performance really takes a bit during free fly events, ruining the experience especially for new players. Don’t get me wrong, it always has some issues but it’s normally pretty decent
@@honeyglazeham9621 free fly is continuing until the 30th of this month...
I played on a GTX 1060 years ago and was unimpressed with the optimization. Wonder how my 4070 would do today.
This is the best thing I have ever seen
im happy that Chris Roberts got to design the game he always wanted.
Pedro's music is very inspirational here. Absolutely beautiful. Also great tech showcase. Will be really cool when all this gets in the game. I know quite a bit of this is already there but I'm looking forward to the rest of it to get there
I listen to his stuff offline even though I haven't logged in the Verse in months
2:22
If we are talking about locations, everything before the jump point section you can visit right now in the game (that too for free right now since IAE is going on). As for the Pyro system, they set up a big hall with 150 computers wherein people could jump into the Pyro system & later that opened up the Pyro Preview channel to select backers for a brief time period
💙
@@pedro.camacho What John Williams does for movies, Pedro you do that for games. Truly amazing work man. Hope to hear more with Star Citizen o7
i feel like the "without loading screens" is a dig at starfield and i really like it, good job guys!!!
Two completely different games with two different objectives. Star citizens budget also also hundreds of million of dollars more than starfield.
@@WLLM1 It was also released.
Not only that, but maybe there are loading screens (or other quirkiness) inside the final product but they've just been edited out for the purposes of the video.
@@thetruegoldenknightthere are no loading screens in the game itself beyond the initial one to load it up.
Maybe a bit more like Elite: Dangerous.
So much to say... But what I want to say the most now is, THANK YOU!--to the developers, you showed me magic!
People love to joke about how long the development of Star Citizen has been, but every single thing I've seen about the game has impressed me.
If Chris Roberts is the brains behind the game, then the guy in charge of the music, lead composer Pedro Camacho, is the heart. It invokes so much emotion. Really quality stuff.
Couldn't agree more!
This is a massive technical win... I'm blown away, great job, developers. Truly top-tier talent right here. Absolute mad scientists, mad computer scientists.
Jesus it's incredible and this is brilliant generator space and alien world. I love it!
This is what you show ppl that think the games taking too long to release lol....also this is just for Star Citizen, not Squadron 42, which is a single player game by itself lol.