acquire a freaking awesome laptop at rog.gg/noodleG14 side note, sorry for taking so long. lotta life shit got in the way, but I'm hoping to be posting more frequently moving forward. thanks yall :)
“The artistic forest is missed for the realistic trees” is now a sentence I am going to use constantly and in real life with other humans without irony.
You know what's also great about this game? Due to a bug in the Xbox 360 version, it allowed people run unsigned code on the console and homebrew. It was very important for the X360 homebrew scene back then
@@captainsternn7684 You could load mods etc onto your system through the game.. The same way you can mod an OG Xbox by loading executables off a memory card through the Splinter cell 'load game' option on the menu.
@@gormauslander there are plenty of packs which dont try to make it realistic or ruin the colours. Thirtyvirus' texture pck is a good example of a 64x texture pack which is appealing
@@meijuta Well then I advise to read my original comment with an air of hyperbole. Perhaps not *literally* every texture pack, but such a high percentage of them that the exaggeration is not unfounded.
@@gormauslander yeah a lot of them are weird, gross 256x packs for "uLtRa ReAlisTiC mInEcRaFt" But there are still plenty of tasteful texture packs out there
bro systematically destroyed his house for years and waited for it to become overgrown just to it would aesthetically match the subject matter of a king kong video, that's dedication giving a whole new meaning to house plant bottom text
@@noodlefunnyThis game is in a weird spot right now. The game sadly breaks if you try to play it with modern technology and there isn't a good work around. It's one of those games that doesn't need a structural change, my prime example is the FF7 Remake & Rebirth are totally different experiences from the original FF7. "Peter Jackson's King Kong: The Official Game of the Movie" doesn't need that, it needs more of a software update (I guess) s
There's a scene in this game where you come across these brontosauruses or whatever and you just watch them walk in a huge group. That was the first time I really thought about scale as a kid. Those things were so massive it blew my mind they actually existed and it was a crazy moment to watch them walk by. I'm glad you talked about this game, cause theres a hand full of games that blow my mind like that. I've thought about that scene since I was a young kid. It was amazing to me.
And then a few levels later you have to navigate between the walking brontosaurs without getting kicked or stepped on while also fending off various scavengers that have come to feast on creatures that have been kicked and/or stepped on. Culminating in a very intense stampede and a tense flight from a V.rex that kills one of the brontosaurs but then decides to have you and company as an appetizer.
I remember playing this at a target walmart stand when the 360 first came out. Then months later, I found it used on GameCube and bought it with what little money I had as a kid, because GameCube was all I had. Yeah. It's a great game. One of the best of the time.
This comment reminds me of _my_ first realization of the true scale of dinosaurs. It was in a dark room in a souvenir shop in an amusement park, where they, for some reason, had a lifesize (probably plaster) T-Rex just standing in the corner. I was probably 8 years old, and I was _terrified_ of it. And I was one of those Dinosaur Kids. I _knew_ about dinosaurs, I knew _a lot_ about dinosaurs. I knew it was a very low quality model made of very low quality materials. I knew it was so fake that there was no way it could possibly move. My fear of it was _visceral_ in a way that I don't think I have ever experienced since. And being both 8 years old and a known Dinosaur Kid I had to pretend everything was fine, because only _babies_ are scared of _fake things_ and also _wow isn't that so cool look it's a t-rex_ and oh my god it was the worst. This comment doesn't have anything to do with Peter Jackson's Official Kong Video Game Based On The Movie Kong By Peter Jackson, but I thought it was interesting.
About three months ago, I realized that this game is too niche to ever get a remake in any official capacity, so I started learning Unreal Engine 5 because nobody else is going to do this. And because PJKKTOGOTM is my favorite game of my childhood, I wanna mention some cool trivia that I didn't see mentioned in the video. The game keeps track of two variables: how quickly you kill enemies and how often they kill you, and implements an adaptive difficulty system based on that. The first dinosaur encounter, right after seeing Kong for the first time, is a great example of this. On your first playthrough, you will probably have a drawn out fight against the Venatosaurus and once it's dead, you move on with the game. But you are given the tools to burn it to death instantly, which spawns in another Venatosaurus, and if you're smart you can lure that one into burnable grass, which will in turn spawn two smaller dromaeosaurs, with megapedes spawning throughout the gauntlet. On the flipside, if you die a ton to the big dino, the game will throw you a bone and only use the two smaller raptors, which go down with one spear each. Every single combat encounter is like this, which is to say that every playthrough of King Kong is personalized. I vaguely remember Peter Jackson giving his ethos on remakes and adaptations on the official King Kong website back in 2005. I've been trying to access an archived version of it but the site ran on flash, so don't quote me on my quotes. Make something too different from the original and people will ask why you called it the same thing, make something too similar and people will ask why you made it in the first place. This same ethos is very much on display here, with the game copying all the important beats of the 2005, but also incorporating elements from the original 1933 film and Jackson's unreleased 1996 draft that didn't make it into the 2005 film. For example, the two people in the game who use guns are the two who, outside the film, had been in WWI: Hayes, who in the novelization was awarded a Croix de Guerre, and Jack, who in the 1996 draft was a former fighter pilot. That last note becomes important with how the 1996 draft and the game end. In the 1996 draft, Jack gets his old plane up and running and engages the other planes in a dogfight. This also happens in a bonus level awarded for getting a high enough total score when replaying the game. Nowhere prior in this game are vehicle controls used. They implemented an entire gameplay mechanic, with its own unique controls, for the second half of a level that few people would ever see to begin with, and if that doesn't sum up the King Kong dev team, I don't know what does.
I have nothing but respect for the dedication that drives someone to get so deep into something so niche. Thank you for sharing these details with us. I'm no game historian but I think other games do the scaling-difficulty thing too; can you comment on whether Kong's system is unique or influential?
@@myself248That means a lot. Thank you. It wasn't the first to do dynamic difficulty adjustment, but it was the first since the 80s to advertise it or use it outside of subtle adjustments to enemy behavior. Resident Evil 4 implemented a way more complex system almost a year prior, but it was only mentioned in one strategy guide, and I can't find mention from the Crash Bandicoot devs acknowledging it prior to 2011. "The game's difficulty automatically adapts itself to the level of the player. We detect the number of times the player dies in a given level, and if at the end of three deaths, he's still at the same place, we put in an easier enemy to kill or reduce the number of enemies. Or for a really excellent player who, for example, is able to kill a raptor in less than 15 seconds, we can add in extra enemies so he doesn't get frustrated." - Elisabeth Pellen, Lead Level Design (interview included on the PC bonus disc and in the bonus features section of the game) This system of adjusting enemy spawns instead of behavior is more in-line with the later Left 4 Dead AI Director system and the games that drew from it. And while King Kong was the first to advertise it, Left 4 Dead was the first to make it a major selling point and use it to its full potential. So I'd say it was special for its time, but credit for popularizing dynamic difficulty adjustment and influencing the industry on a large scale should go to Valve on that one. Edit: Also thank you for giving me an excuse to type for an hour about "Every copy of Peter Jackson's King Kong The Official Game of the Movie is personalized"
There were Cheat codes you could input in game to make many things accessible, one of them is the bonus alternative ending, I had the PS2 version and it was one of the best games I have played, next to "God Hand" & "Evil Dead: Fistful of Boomstick".
On the no UI thing, Trespasser did that back in 1998. It had the player character count ammo out loud, it had you line up iron sight manually, and had a heart-shaped tattoo to indicate your health.
I think the “No UI” thing is even more incredible than you say here. There was a wave of games doing the “No UI” approach, and generally I think they found that UI is, in most cases, worth it. Losing the UI is almost always a net loss for the game. But KK the movie the game works because the world is your UI. You can see what weapons you have by looking around you, and the game makes each spear throw feel super impactful so you don’t need a health bar telling you you’re doing damage. Great work by the team. There’s a reason it was so notable then, and there’s a reason so few games have been able to recapture that design.
I would argue BOTW and TOTK are both enhanced greatly with the HUD disabled, but that's only because they are some of the best ever examples of games centred on free exploration and discovery, and removing the minimap only enhances the experience of discovering and understanding the world for yourself. I should mention it doesn't entirely remove the UI, but it does more or less only leave you with health bar, stamina bar, and in-world interaction prompts, not exactly zero UI, but a very impactful upgrade in immersion nonetheless.
one of my favorite games as a kid. i remember this one sequence where you had to go through a bunch of raptor infested tall grass to hit two switches to open up a door that separated you and denham. i was so stressed, barely being able to see anything, raptors jumping out at you constantly, making every one of my limited spears count. I watched a playthrough of the section recently on youtube and it was no where near the level I remember it.
Honestly one of my favorite things about this game is the secret alternative ending you can get, you get to play as Jack and shoot down the planes attacking Kong and save him. Something that always stuck to my mind when i played it as a kid, and honestly love that ending more than the original ending of the movie.
I saw the low-poly shotgun, i knew immediately what game this was. Every night I hear it deep in the caverns of distant past, "One magazine on backup" I am so happy to see this game make be recognized someone and not just me and I think two other people.
"You have a right to pirate old games that are no longer being sold. We cannot trust companies to preserve gaming history. It is always morally correct." -Prince
This King Kong game was legit one of the first games I ever played. At my cousins, he got a PS2, NFS Underground and King Kong with Jack Black. I liked it. Just saw the movie for the first time right before. It's become a lost memory that I never expected to be revived, yet alone be deeply fathomed by. Your video feels like a love letter. I love it.
Some. Some developers. Not all devs are created equal, and something tells me its not gonna matter how much time and money you throw at "M&M Match 3: Now With Peanuts", its still probably gonna suck.
Well yeah - but you gotta consider that between back then and nowadays there's a huge difference: Back then Ubisoft still somewhat cared, back then they did strive to become bigger and do something, which ultimately led to their downfall by copying other successful titles as it had been cheaper, a clear goal with clear costs so to speak. Starting about a year after they released king kong. Essentially starting their CoD copy paste times - "That CoD is kinda being played, we should make our games linear and with HP regeneration" - just to double down on it after CoD 4's huge success for a few years. And why would they not? It worked - it made them even bigger in the industry which comes with the absolute drawback that you can't risk anything or people won't buy from you anymore as it's different to what they expect. Every game of theirs at this point is better than they had been during their absolute CoD time - but on every game you can feel that they don't want to overwhelm users which makes them feel incomplete. And same goes for any other company: as soon as they get big - risking isn't worth it anymore. (Apart of Valve probably, but they're also in the unique position to be able to scrap any project they don't deem good enough or work on them until they think it's ready).
Dawg I literally just finished drinking a Pepsi and it *actually* worked to make me want another one. Pepsi could run an ad like that legitimately, and it would just work on me.
It's honestly one of my favorite things ever. I love fake ads and fake companies because it takes so much understanding and skill to convincingly match the tone and style of what they're parodying.
Bro, I've been playing video games for 40+ years, the way you just broke this game down and gaming's history in general, lathered with comedic gold, makes me feel like a child who knew nothing, and thank you for it. Subbed.
Yes, amusing. Just like how he lied and misrepresented arguments, literally trying to gaslight his audience into believing misinformation. I would not sub. Cautiously watch from afar.
@@GrimGatsbythis is all new to me so I kinda went down the rabbit hole and followed both you and the dudes comments underneath you & I see you two have been commenting about this stuff for a few months now on the channel, I gotta ask what did he do directly? like what lies did he say and manipulating? I jus wanna know cos seeing this and other comments surprised me
There is a video by a man named ArchwizardCJ that explains it very well. I highly recommend. I actually refused to watch CJ's video for s little bit because I liked Noodle and didn't want to see him criticized. But even without watching that, Noodle's BG3 video (the "why games are too big" or something similar like that) is absolutely horrid. As CJ said in his response "From the start of the video, to the end of the video, it's complete and utter bullshit" @@exilemorin04
In 2005 I was about 9 years old, I remember watching the movie in theatres, obviously, I was flabbergasted, I loved the movie. A few days later, still thinking about the movie, I went to WalMart, grabbed a Playstation Magazine and to my surprise I found out there was a game. I remember BEGGING my dad to buy me the game. He said let's go look for it, we took a trip to the game section... it wasn't available. Next day, we went to Wal-Mart and Target, it wasn't available. A week later dad says: "Let's go to Best Buy" We arrived and he said: "I'll be in the TV section, I'll wait for you here, go get your game". I run to the PS2 aisle, I frantically search for it and there it was, the last copy available, I found it! $59.99 brand new! I grab it and I run to my dad. Dad: -How much? Me: -$59.99 Dad: -Hmmm it's too expensive, maybe get another one a little cheaper? I was crushed. While I'm walking down the aisle, defeated, with my head down... my eye catches something, a price tag! I stop and turn around to see and it says: "King Kong PS2 @ $29.99" I immediately ran back to my dad and told him: Me: -Dad! It's $29.99! Dad: Oh really? Cool, lets buy it then. We go to the cashier, he takes the game, reads the barcode... ------------------"$59.99" ----------------- My dad turns around and tells the cashier: Dad: --Wait, my son told me it's $29.99. Cashier asks me: -Where did you see it was $29.99? Me: -Price tag print said "King Kong PS2 $29.99." Cashier: -Ok alright look... Do me a favor, go get the sticker and I'll scan that alright? Me: -Say no more *Usain Bolt ain't got shit on me* I stormed the aisle, peeled the sticker off, ran back to the cashier in 20 seconds. Me: -Here Cashier gives it a good look, turns to me and says: -Huh, that's a typo alright. Fine, we'll respect that price. You're golden. Dad looks at me and winks. *ka-ching* -----------$29.99----------- Needless to say that drive back home took FOREVER. I went straight into my room and played this fucking gem all day long. CORE MEMORY RIGHT THERE.
The way you told that story I felt like was right there. Sounds like a moment from childhood too. Good times. Now we are dodging civil war left and right and trying to afford rent while not starving. Those were better times indeed
Not that anyone asked, but my most memorable game purchase was when I preordered my first game, halo 3, and on the day it was supposed to arrive my dad picked me up from elementary school and said they ran out. I had been so excited, thinking about the game all day long. I cried so hard when my dad said they didn’t have it. (He was joking)
This game was a massive part of my childhood, it terrified me. I mean ffs there's even an alternate ending where you can save Kong and it had so much replay value because you could replay levels and try to get high scores based on damage taken, ammo used and so on. There was a website leaderboard where you could submit your scores. It also had a ton of extra content including a museum gallery dedicated to the development of the game and video interviews. AND CHEAT CODES JUST FOR FUN. It wasn't incredible for its time, it's just incredible.
Noodle I swear you read minds!! A week ago I went to my local retro game store and bought King Kong for the original Xbox . I beat it for the first time a few days ago! The odds are insane. My favorite thing to do was when characters would end dialog I would press Y and to make my character say, " It's okay I have enough ammo." I haven't laughed so hard at my stupidity in a while. You're amazing dude
You should play rain world, 1) The music adapts to what region you’re in and a few regions have custom danger themes 2) The ai is literally what the game is known for making every encounter interesting (looking up rain world ai is a HUGE rabbit hole) 3) And there’s environmental storytelling (although the story for the majority of the game almost doesn’t exist)
For my entire childhood, I had a tradition where I'd get out the PS2 on Easter and play through this game again. It is one my most cherished memories even now
The "noodle in pirate costume" awkwardly staring into the camera stating "too bad there aren't any alternatives to play this game anymore " absolutely killed me. Also how the f*$# did I never hear about this game? It seems better than most stuff that comes out today.
6:04 As someone who lived through the analogue TV and VHS era, there is no one else I've seen who actually makes the effect correctly, convincingly and with the same attention to details like @noodle. This is the only youtube channel where I don't skip the ads so I can admire noodle's knowledge and finesse in all aspects of his art.
yeah exactly, this is the only channel where i actually go back and watch the ad when sponsorblock skips it cuz it's always on par with the video itself in terms of quality and cleverness
I feel so many years of validation after having had played this when it was new and shocked that no one talked about. Thank you, Noodle my soul can rest now.
I remember getting King Kong standalone and as part of a 3 game bundle as a kid, and the standalone Kong CAME WITH A LEGIT MOVIE TICKET in the case. Chicken little did that as well, another great movie game from the PS2 era, but Kong was super special
Dude, the amount of passion you put into your projects is admirable, as an artist I find it inspiring how much detail and decision you put into it to the point that even the way you do advertisement has an aesthetic.
One thing I did notice with the King Kong game on PS2, is despite it running worse than other versions, it does have one upgrade over the others. The emotion engine gives the faces a lot of life, they look around and blink (more) which they don't in say the Gamecube version. So if you were looking for one to play "legitimately" on your cousins overclocked ps2, it really does make the game feel alive. (the xbox OG can do some similar things but no can emulate that beast so)
I wonder if the PS2 CPU’s gimmicky name of “emotion engine” is having a placebo effect on people. I hope it’s obvious to say it doesn’t have any particular strength in emotion.
the title of the game is so exquisite that you could've swapped any of the words in the middle while making the video and I probably would not notice it
one of my favorite childhood games. probably beat it 10+ times. Its crazy to find someone else making a video on it when I myself was just about to start my own series on it, as I'm currently playing through all of my childhood games.
I really like how you change the color pallete of some videos slightly to match the vibe of what your talking about. This one is green because of the Kong forest aesthetic, and the crunch culture one is all blue because of sleep deprivation vibes. I would love to see more of this in newer videos
What makes that especially funny, is that the Brazilian alt-right / Bolsonaro supporters essentially kidnapped our flag - and many would be seething from seeing it there
If you like this, you should really check out Michel Acels passion project made by the same team (Ubisoft Montpellier) two years earlier in 2003, "Beyond Good and Evil". This is where they really started to experiment with that cinematic style/feeling. There's a reason people are STILL hyped for the sequel that has been stuck in dev hell since 2008
I finally started playing this in an emulator (with some hiccups because apparently it doesn't emulate well) and holy shit the immersion despite being a third-person game.
dude I was like 12 when this came out.. It was so cool that my parents actually bought this for me without me asking.. they were so impressed by the Demo at the store.. Dude... my parents thought this was cool, back when parents hated video Games... one of the coolest games that drew me into video games.
I remember a lot of people not playing because you got a huge amount of gamerscore points for each mission and they didn’t want to sully their gamerscore with easy point.
Growing up we had one TV and my mom hated sharing it with me to play video games, but she loved watching me play this game and would even encourage it. Some great memories with this game I probably beat it 40 times and that might be an understatement. Thanks for giving it the love it deserves!
1:53 You actually hear phrasing like this EXTREMELY often with licensed games around this era when they started doing behind the scenes stuff. They just usually didn't deliver ofc. One of my favorite examples is one of the Sopranos' cast saying that the game will "go down in history". Yeah I think the most attention that's ever caught was the time Dunkey sung about gabagool.
Partway through your 90s style gaming laptop ad, a SUPER crunchy 80's style, out of focus Teva sandal ad popped in and I thought it was part of your bit
Abso-lutely beautiful!!! This is such a good game, and I'm so glad to hear someone talk about it! But also? The commercial break bit? Your outfit changes (popsicle stick costumes)? The BITS?!? Golden. Thank you, this is art.
I don't know if this has actually been confirmed, but I remember reading on a magazine issue of the time that Peter Jackson personally requested for Ubisoft and Michel Ancel specifically to make this game, because he was a fan of Beyond Good & Evil.
Noodle, I want you to know that I'm a game art student, and I've used your videos at least 5 different times for homework. You are insane at what you do!
No, he's actually rather average. For the love of all that is holy, do NOT use his BG3 video for "homework". It's one of the worst videos I've ever seen and it's full of nothing but lies and misrepresentation.
i absolutely l o v e the styles of your videos and how much effort and creativity it captures, so much meme content yet its all so well blended that the watcher actually learns a little bit while having a good chuckle, the humor is on point at least imo and the editing is flawless, very glad i found noodle
I'd love to note that the PSP version of this game was an absolute jawdropper on the hardware it was on. It retained so much of the atmosphere and gameplay mechanics and a whole lot more despite the shrink-down.
I also played this on the PSP as a kid and I never finished it because I was fucking terrified of the raptors in the FPS sections, to the point I hid the game disk and tried to forget about it. I should probably give it another shot.
On the thing with framing without a controlled camera- dishonored. Most beautiful game you can ever play. Every single second looks so intentional. Play dishonored.
I recommend people to play NieR:Automata. In terms of on rails camera work, Automata is probably the only game except maybe for its prequel that stunned me with its cutscene camera work. Easily the best game cinematography I've experienced. The game also has on rails camera angles during certain areas in its environments, forcing top down, or side scroller angles from time to time, and transitioning seamlessly too. Then when the player gets control of the camera, you've got a stunningly gorgeous game to look at, despite it having less than lovely graphical fidelity. Get up close on some textures and you could barf and call it the same thing. But just look around as you go and it's just beautiful. I've played games with the best graphics ever produced on a technical level on my PC running said games at 4K 100fps on an OLED TV, and to me NieR:Automata still looks prettier and more appealing to me.
I remember renting this as a kid and it scared the crap out of me. You KNOW it was the golden age of videogames when even some of the games based on movies were absolute bangers.
This game looks like a really impressive tech demo that was shown at E3, completely forgotten and abandoned by the devs (even though it was nearly finished and playable versions of the game existed), only for people a decade later to rediscover it and beg for the original developers to make the game, and the devs act like it never existed.
What's funny about this is recently I just received some storage from way back in 2015 or 2016, and apparently in my old games collection I had this game as a kid. I never played it once, but I guess I have a reason to now, so thanks Noodle!
Oh god, I remember seeing (and making fun of this game’s title) with friends in GameStop when it came out! Great video, really love your style and I’ll def be checking out your other stuff
I love that others are finding this out. I really hope this video blow ups. As a developer this game has been on my mind ever since I played the demo back on the 360.
this feels like a great example of a conversation that I had/listened to during an art stream about graphic, specs?/just graphics vs. art direction. most people in the chat universally agreed that they would rather an interesting art direction then good, graphics. (most people in this chat were also artists, so it might be a bit biased)
i am SO HAPPY that a bigger UA-cam guy fella man is talking about this game. This was my first fps game and I have always championed how good this game was and everyone thought it was just because King Kong gets me going but no. I always kept screaming this games praises. Thank you for validating me is what I’m saying lmao.
I'm not even 2 minutes into the video and already the ''it's Montpellier ! Mais t'es vraiment un putain d'idiot...'' made me laugh so much, great video Noodle. (And yes it's Mon(t)pellier)
Somehow i missed this game and only heard about it now. Instant sub. People who actually go out their way to find gems like this. But not only that. Entertainment level is more than asked for and greatly appreciated. Keep 'em coming.
the fact that this licensed movie tie-in game has significantly more depth than a modern so-called AAAA game is really telling of the industry standards these days
acquire a freaking awesome laptop at rog.gg/noodleG14
side note, sorry for taking so long. lotta life shit got in the way, but I'm hoping to be posting more frequently moving forward. thanks yall :)
No
Ur advert self looks like Porter Robinson’s cheerleader ngl
Two magazines on backup
SO LIGHT!!
Are you going to make a video on how you make your backgrounds for your videos or maybe a tier list?
24:38 you had "Kongclusion" just sitting there and let it slip through your fingers...
GODDAMNIT
@@noodlefunnysmh my head this video is actually unwatchable
Just because of that slip up, I won't watch it now until you fix this!
@@noodlefunnyYou are now legally obligated to remake the entire video just to include that one pun
@@noodlefunny KONGDAMMIT
“The artistic forest is missed for the realistic trees” is now a sentence I am going to use constantly and in real life with other humans without irony.
99% of skyrim's 💫REALISTIC💫mods:
That’s one of the most band kid sentences I’ve ever heard.
its too good to not use
@@GraysonMckernan banned kid
I'm sure parroting other peoples thoughts and ideas will make you super popular.
You know what's also great about this game?
Due to a bug in the Xbox 360 version, it allowed people run unsigned code on the console and homebrew. It was very important for the X360 homebrew scene back then
That sounds wild asf.
So it's the 360's very own Splinter Cell?
What does that mean?
@@captainsternn7684 You could load mods etc onto your system through the game..
The same way you can mod an OG Xbox by loading executables off a memory card through the Splinter cell 'load game' option on the menu.
@@captainsternn7684 Same here. I'll wait here with you for some answers.
"The artistic forest is missed for the realistic trees. By adding detail, we've lost clarity"
This is every Minecraft texture pack lol
You mean the HD texture packs
@@meijuta even 16x packs like John smith try to make colors more realistic and by doing so make it look worse
@@gormauslander there are plenty of packs which dont try to make it realistic or ruin the colours.
Thirtyvirus' texture pck is a good example of a 64x texture pack which is appealing
@@meijuta Well then I advise to read my original comment with an air of hyperbole. Perhaps not *literally* every texture pack, but such a high percentage of them that the exaggeration is not unfounded.
@@gormauslander yeah a lot of them are weird, gross 256x packs for "uLtRa ReAlisTiC mInEcRaFt"
But there are still plenty of tasteful texture packs out there
bro systematically destroyed his house for years and waited for it to become overgrown just to it would aesthetically match the subject matter of a king kong video, that's dedication
giving a whole new meaning to house plant
bottom text
"Bottom text" legitimately had me choking on my water.
his real house or his puppet's house? i'm only a few minutes in
@@angel_of_rusthis dollhouse stupid
@@angel_of_rustin theory it could be both based on the end
“bottom text” choking rn
The change in Noodle's colour palette to match the background is great :)
He chong the shurt
Didn't expect you here
Matches his lies and manipulation.
@@theincrediblefella7984 what? Bro is you ok?
In kongclusion: it’s a good game because it’s a good game
this is true and real
@@noodlefunnyyou are false and gay
@@noodlefunnythe Powder makes me Say real
@@noodlefunnyThis game is in a weird spot right now. The game sadly breaks if you try to play it with modern technology and there isn't a good work around. It's one of those games that doesn't need a structural change, my prime example is the FF7 Remake & Rebirth are totally different experiences from the original FF7. "Peter Jackson's King Kong: The Official Game of the Movie" doesn't need that, it needs more of a software update (I guess) s
@@noodlefunnyye
There's a scene in this game where you come across these brontosauruses or whatever and you just watch them walk in a huge group. That was the first time I really thought about scale as a kid. Those things were so massive it blew my mind they actually existed and it was a crazy moment to watch them walk by. I'm glad you talked about this game, cause theres a hand full of games that blow my mind like that. I've thought about that scene since I was a young kid. It was amazing to me.
12:37
And then a few levels later you have to navigate between the walking brontosaurs without getting kicked or stepped on while also fending off various scavengers that have come to feast on creatures that have been kicked and/or stepped on. Culminating in a very intense stampede and a tense flight from a V.rex that kills one of the brontosaurs but then decides to have you and company as an appetizer.
@@amannamedsquid313best level in the game
I remember playing this at a target walmart stand when the 360 first came out. Then months later, I found it used on GameCube and bought it with what little money I had as a kid, because GameCube was all I had. Yeah. It's a great game. One of the best of the time.
This comment reminds me of _my_ first realization of the true scale of dinosaurs. It was in a dark room in a souvenir shop in an amusement park, where they, for some reason, had a lifesize (probably plaster) T-Rex just standing in the corner. I was probably 8 years old, and I was _terrified_ of it.
And I was one of those Dinosaur Kids. I _knew_ about dinosaurs, I knew _a lot_ about dinosaurs. I knew it was a very low quality model made of very low quality materials. I knew it was so fake that there was no way it could possibly move. My fear of it was _visceral_ in a way that I don't think I have ever experienced since. And being both 8 years old and a known Dinosaur Kid I had to pretend everything was fine, because only _babies_ are scared of _fake things_ and also _wow isn't that so cool look it's a t-rex_ and oh my god it was the worst.
This comment doesn't have anything to do with Peter Jackson's Official Kong Video Game Based On The Movie Kong By Peter Jackson, but I thought it was interesting.
About three months ago, I realized that this game is too niche to ever get a remake in any official capacity, so I started learning Unreal Engine 5 because nobody else is going to do this. And because PJKKTOGOTM is my favorite game of my childhood, I wanna mention some cool trivia that I didn't see mentioned in the video.
The game keeps track of two variables: how quickly you kill enemies and how often they kill you, and implements an adaptive difficulty system based on that. The first dinosaur encounter, right after seeing Kong for the first time, is a great example of this. On your first playthrough, you will probably have a drawn out fight against the Venatosaurus and once it's dead, you move on with the game. But you are given the tools to burn it to death instantly, which spawns in another Venatosaurus, and if you're smart you can lure that one into burnable grass, which will in turn spawn two smaller dromaeosaurs, with megapedes spawning throughout the gauntlet. On the flipside, if you die a ton to the big dino, the game will throw you a bone and only use the two smaller raptors, which go down with one spear each. Every single combat encounter is like this, which is to say that every playthrough of King Kong is personalized.
I vaguely remember Peter Jackson giving his ethos on remakes and adaptations on the official King Kong website back in 2005. I've been trying to access an archived version of it but the site ran on flash, so don't quote me on my quotes. Make something too different from the original and people will ask why you called it the same thing, make something too similar and people will ask why you made it in the first place. This same ethos is very much on display here, with the game copying all the important beats of the 2005, but also incorporating elements from the original 1933 film and Jackson's unreleased 1996 draft that didn't make it into the 2005 film. For example, the two people in the game who use guns are the two who, outside the film, had been in WWI: Hayes, who in the novelization was awarded a Croix de Guerre, and Jack, who in the 1996 draft was a former fighter pilot.
That last note becomes important with how the 1996 draft and the game end. In the 1996 draft, Jack gets his old plane up and running and engages the other planes in a dogfight. This also happens in a bonus level awarded for getting a high enough total score when replaying the game. Nowhere prior in this game are vehicle controls used. They implemented an entire gameplay mechanic, with its own unique controls, for the second half of a level that few people would ever see to begin with, and if that doesn't sum up the King Kong dev team, I don't know what does.
I have nothing but respect for the dedication that drives someone to get so deep into something so niche. Thank you for sharing these details with us.
I'm no game historian but I think other games do the scaling-difficulty thing too; can you comment on whether Kong's system is unique or influential?
@@myself248That means a lot. Thank you. It wasn't the first to do dynamic difficulty adjustment, but it was the first since the 80s to advertise it or use it outside of subtle adjustments to enemy behavior. Resident Evil 4 implemented a way more complex system almost a year prior, but it was only mentioned in one strategy guide, and I can't find mention from the Crash Bandicoot devs acknowledging it prior to 2011.
"The game's difficulty automatically adapts itself to the level of the player. We detect the number of times the player dies in a given level, and if at the end of three deaths, he's still at the same place, we put in an easier enemy to kill or reduce the number of enemies. Or for a really excellent player who, for example, is able to kill a raptor in less than 15 seconds, we can add in extra enemies so he doesn't get frustrated."
- Elisabeth Pellen, Lead Level Design (interview included on the PC bonus disc and in the bonus features section of the game)
This system of adjusting enemy spawns instead of behavior is more in-line with the later Left 4 Dead AI Director system and the games that drew from it. And while King Kong was the first to advertise it, Left 4 Dead was the first to make it a major selling point and use it to its full potential. So I'd say it was special for its time, but credit for popularizing dynamic difficulty adjustment and influencing the industry on a large scale should go to Valve on that one.
Edit: Also thank you for giving me an excuse to type for an hour about "Every copy of Peter Jackson's King Kong The Official Game of the Movie is personalized"
This is a stunning level of insight. Thank you, TeamClusterTruck, for sharing
Commenting for future reference🙃
There were Cheat codes you could input in game to make many things accessible, one of them is the bonus alternative ending, I had the PS2 version and it was one of the best games I have played, next to "God Hand" & "Evil Dead: Fistful of Boomstick".
On the no UI thing, Trespasser did that back in 1998. It had the player character count ammo out loud, it had you line up iron sight manually, and had a heart-shaped tattoo to indicate your health.
But Trespasser was infamously bad.
The heart-shaped tattoo was on your boobs, this is a very important detail.
@@ZILtoid1991 I mean, that doesn't discount the fact it did it first.
It was somehow a VR game before VR games.
@@ZILtoid1991Trespasser rocked
I think the “No UI” thing is even more incredible than you say here. There was a wave of games doing the “No UI” approach, and generally I think they found that UI is, in most cases, worth it. Losing the UI is almost always a net loss for the game.
But KK the movie the game works because the world is your UI. You can see what weapons you have by looking around you, and the game makes each spear throw feel super impactful so you don’t need a health bar telling you you’re doing damage.
Great work by the team. There’s a reason it was so notable then, and there’s a reason so few games have been able to recapture that design.
The Forest is another series that does that to an extent. ...And deved by another bunch of frogs. We may be onto a pattern here.
I would argue BOTW and TOTK are both enhanced greatly with the HUD disabled, but that's only because they are some of the best ever examples of games centred on free exploration and discovery, and removing the minimap only enhances the experience of discovering and understanding the world for yourself.
I should mention it doesn't entirely remove the UI, but it does more or less only leave you with health bar, stamina bar, and in-world interaction prompts, not exactly zero UI, but a very impactful upgrade in immersion nonetheless.
one of my favorite games as a kid. i remember this one sequence where you had to go through a bunch of raptor infested tall grass to hit two switches to open up a door that separated you and denham. i was so stressed, barely being able to see anything, raptors jumping out at you constantly, making every one of my limited spears count. I watched a playthrough of the section recently on youtube and it was no where near the level I remember it.
"I don't give two shits what a GERM thinks about fuckin' SOAP. To me, God moves in OBVIOUS ways." will forever be the hardest bar
And “by adding detail we lost clarity” is genuinely poetic
of soap
What?
@@moroseloki1912 the hardest bar of soap
Dracula Flow 5 be like
Your house is now a habitat...
Hey!!!
Don’t describe how i live to me
It's a whole ecosystem with a food chain. XD
It's Kong's Habitat.
We live in a habitat
Watch it become a warzone when I hit it with a missile carrying cluster ordinance
This is a joke I don’t hate noodle
Honestly one of my favorite things about this game is the secret alternative ending you can get, you get to play as Jack and shoot down the planes attacking Kong and save him. Something that always stuck to my mind when i played it as a kid, and honestly love that ending more than the original ending of the movie.
I WAS HOPING TO SEE SOMEONE TALK ABOUT THE ALT ENDING!!!
YOU CAN WHAT?? I'm doing this when I get home!
I'm pretty sure that's exclusive to either the Xbox/PS2 version or the 360 version. But it's not in both, which is also cool
@@Gadfly818 it is not. It's on everything. I used to do it on gamecube.
@@Gadfly818 it is in everything :) I used to do it on gamecube.
I saw the low-poly shotgun, i knew immediately what game this was. Every night I hear it deep in the caverns of distant past, "One magazine on backup"
I am so happy to see this game make be recognized someone and not just me and I think two other people.
dude i find myself yelling the magazine phrases out loud.. then people look at me weird. except during airsoft games! then its perfect!
19:14 i like that you said "sunk cost, stockholm" like you were casting spells on me to keep watching
It worked
"You have a right to pirate old games that are no longer being sold. We cannot trust companies to preserve gaming history. It is always morally correct."
-Prince
Also Prince "Don't celebrate your birthday or any holidays"
Abandonware is free game
@@Whocareslol420 already don't
@@sonorangaming449Absolutely
I knew this about 50,000 torrents ago
The Noodle has finally finished cooking.
He made noodles.
q 🧑⚖️
The cooking finished noodles
When will he start cleaning up the kitchen though?
He’s fried
This King Kong game was legit one of the first games I ever played. At my cousins, he got a PS2, NFS Underground and King Kong with Jack Black. I liked it. Just saw the movie for the first time right before. It's become a lost memory that I never expected to be revived, yet alone be deeply fathomed by.
Your video feels like a love letter. I love it.
That model comparison is pure evidence that developers know their shit and will accomplish great things but companies have to allow them to do so
Some. Some developers. Not all devs are created equal, and something tells me its not gonna matter how much time and money you throw at "M&M Match 3: Now With Peanuts", its still probably gonna suck.
@@SarutinMcWhotookmyname The example you gave is exactly what I’m talking about
Well yeah - but you gotta consider that between back then and nowadays there's a huge difference:
Back then Ubisoft still somewhat cared, back then they did strive to become bigger and do something, which ultimately led to their downfall by copying other successful titles as it had been cheaper, a clear goal with clear costs so to speak. Starting about a year after they released king kong.
Essentially starting their CoD copy paste times - "That CoD is kinda being played, we should make our games linear and with HP regeneration" - just to double down on it after CoD 4's huge success for a few years. And why would they not? It worked - it made them even bigger in the industry which comes with the absolute drawback that you can't risk anything or people won't buy from you anymore as it's different to what they expect. Every game of theirs at this point is better than they had been during their absolute CoD time - but on every game you can feel that they don't want to overwhelm users which makes them feel incomplete.
And same goes for any other company: as soon as they get big - risking isn't worth it anymore. (Apart of Valve probably, but they're also in the unique position to be able to scrap any project they don't deem good enough or work on them until they think it's ready).
Welcome to Capitalism.
Also the industry is in a current crisis of lacking actual skilled devs
That sponsor segment felt like I was watching interdimensional cable TV, and I loved every second of it, specially the Pepsi ad
I genuinely could barely tell if he was even sponsored this time 😂
i was like "no way this silly mf got sponsored by pepsi"
Dawg I literally just finished drinking a Pepsi and it *actually* worked to make me want another one. Pepsi could run an ad like that legitimately, and it would just work on me.
i just love it when someone turns their ad spots or sponsorships into real commercial breaks complete with fake ads to fill it out
It's honestly one of my favorite things ever. I love fake ads and fake companies because it takes so much understanding and skill to convincingly match the tone and style of what they're parodying.
I fucking hate it especially when i get hit with a real ad immediately after. I would have downvoted and left but I was driving
@@montgomeryfortenberry the fact that you called it downvoting tells me everything I need to know about you
@@14possumsinatrenchcoat cool
@@montgomeryfortenberryr/gamingcirclejerk wants you back bud
0:20 Geez I wonder what's on those pillows👀
They were red originally.
Dude it’s one of those pillows where you can change its color, are you that stupid?
Bro, I've been playing video games for 40+ years, the way you just broke this game down and gaming's history in general, lathered with comedic gold, makes me feel like a child who knew nothing, and thank you for it. Subbed.
Yes, amusing. Just like how he lied and misrepresented arguments, literally trying to gaslight his audience into believing misinformation. I would not sub. Cautiously watch from afar.
@@GrimGatsbythis is all new to me so I kinda went down the rabbit hole and followed both you and the dudes comments underneath you & I see you two have been commenting about this stuff for a few months now on the channel, I gotta ask what did he do directly? like what lies did he say and manipulating? I jus wanna know cos seeing this and other comments surprised me
There is a video by a man named ArchwizardCJ that explains it very well. I highly recommend. I actually refused to watch CJ's video for s little bit because I liked Noodle and didn't want to see him criticized. But even without watching that, Noodle's BG3 video (the "why games are too big" or something similar like that) is absolutely horrid. As CJ said in his response "From the start of the video, to the end of the video, it's complete and utter bullshit" @@exilemorin04
@@exilemorin04He did nothing, gamers just don't understand how editing works.
you aware that yankees don't have a monopoly on the whole history, right?
In 2005 I was about 9 years old, I remember watching the movie in theatres, obviously, I was flabbergasted, I loved the movie. A few days later, still thinking about the movie, I went to WalMart, grabbed a Playstation Magazine and to my surprise I found out there was a game. I remember BEGGING my dad to buy me the game. He said let's go look for it, we took a trip to the game section... it wasn't available. Next day, we went to Wal-Mart and Target, it wasn't available. A week later dad says: "Let's go to Best Buy" We arrived and he said: "I'll be in the TV section, I'll wait for you here, go get your game". I run to the PS2 aisle, I frantically search for it and there it was, the last copy available, I found it! $59.99 brand new! I grab it and I run to my dad.
Dad:
-How much?
Me:
-$59.99
Dad:
-Hmmm it's too expensive, maybe get another one a little cheaper?
I was crushed. While I'm walking down the aisle, defeated, with my head down... my eye catches something, a price tag! I stop and turn around to see and it says: "King Kong PS2 @ $29.99" I immediately ran back to my dad and told him:
Me:
-Dad! It's $29.99!
Dad:
Oh really? Cool, lets buy it then.
We go to the cashier, he takes the game, reads the barcode...
------------------"$59.99" -----------------
My dad turns around and tells the cashier:
Dad:
--Wait, my son told me it's $29.99.
Cashier asks me:
-Where did you see it was $29.99?
Me:
-Price tag print said "King Kong PS2 $29.99."
Cashier:
-Ok alright look... Do me a favor, go get the sticker and I'll scan that alright?
Me:
-Say no more
*Usain Bolt ain't got shit on me* I stormed the aisle, peeled the sticker off, ran back to the cashier in 20 seconds.
Me:
-Here
Cashier gives it a good look, turns to me and says:
-Huh, that's a typo alright. Fine, we'll respect that price. You're golden.
Dad looks at me and winks.
*ka-ching*
-----------$29.99-----------
Needless to say that drive back home took FOREVER. I went straight into my room and played this fucking gem all day long.
CORE MEMORY RIGHT THERE.
nice
The way you told that story I felt like was right there. Sounds like a moment from childhood too.
Good times. Now we are dodging civil war left and right and trying to afford rent while not starving. Those were better times indeed
the emotional roller coaster this took me on...
Not that anyone asked, but my most memorable game purchase was when I preordered my first game, halo 3, and on the day it was supposed to arrive my dad picked me up from elementary school and said they ran out. I had been so excited, thinking about the game all day long. I cried so hard when my dad said they didn’t have it. (He was joking)
saying that kong does it better than portal is both an insane compliment and an outright declaration of war
Watching this for a second time while I work on an art project and I JUST recognized the second pc setup at 1:18 x_x
This game was a massive part of my childhood, it terrified me. I mean ffs there's even an alternate ending where you can save Kong and it had so much replay value because you could replay levels and try to get high scores based on damage taken, ammo used and so on. There was a website leaderboard where you could submit your scores. It also had a ton of extra content including a museum gallery dedicated to the development of the game and video interviews. AND CHEAT CODES JUST FOR FUN. It wasn't incredible for its time, it's just incredible.
Noodle I swear you read minds!! A week ago I went to my local retro game store and bought King Kong for the original Xbox . I beat it for the first time a few days ago! The odds are insane. My favorite thing to do was when characters would end dialog I would press Y and to make my character say, " It's okay I have enough ammo." I haven't laughed so hard at my stupidity in a while. You're amazing dude
I literly have this in my house and was wondering about it
I swear most of you people here read like bots 😂
You should play rain world,
1) The music adapts to what region you’re in and a few regions have custom danger themes
2) The ai is literally what the game is known for making every encounter interesting (looking up rain world ai is a HUGE rabbit hole)
3) And there’s environmental storytelling (although the story for the majority of the game almost doesn’t exist)
That is the first game that came to mind when the procedurally generated AI centipede showed up.
Only Rain World's centipede is PURE NIGHTMARE FUEL
I LOVE RAIN WORLD!
I friggin(fucking) love pain world!
RAIN WORLD MENTIONED
My favorite line in this entire video is “He looks like he knows exactly what he just did”
For my entire childhood, I had a tradition where I'd get out the PS2 on Easter and play through this game again. It is one my most cherished memories even now
He is risen 🦍🙏
3:31 🦍He is risen indeed.
The "noodle in pirate costume" awkwardly staring into the camera stating "too bad there aren't any alternatives to play this game anymore " absolutely killed me.
Also how the f*$# did I never hear about this game? It seems better than most stuff that comes out today.
ohh it was!
I like how we are still in his house but it's just partly jungle now, the lore continues!
"im gonna use these paper cutouts for quicker lower effort videos" [builds a new full diorama for each one]
The part with the brontosaurus, the long grass, and the velociraptors will forever be one of the coolest/spookiest gaming experiences I’ve ever had…
6:04 As someone who lived through the analogue TV and VHS era, there is no one else I've seen who actually makes the effect correctly, convincingly and with the same attention to details like @noodle. This is the only youtube channel where I don't skip the ads so I can admire noodle's knowledge and finesse in all aspects of his art.
The thing is, he actually uses a VHS to make the effect. No premade filters. The real deal.
yeah exactly, this is the only channel where i actually go back and watch the ad when sponsorblock skips it cuz it's always on par with the video itself in terms of quality and cleverness
I feel so many years of validation after having had played this when it was new and shocked that no one talked about. Thank you, Noodle my soul can rest now.
I completely forgot that i played this game when it was released, i just got a huge w a v e of nostalgia seeing those spears and milipedes
Same. I played it and basically forgot it existed until about 2 weeks ago! @@Hadgerz
i think it's also worth noting that the game released a month before the movie. i saw the *movie* because the *game* was so good
16:12 The "by contrast" flashbang might be the funniest editing joke I've seen in a hot minute.
I remember getting King Kong standalone and as part of a 3 game bundle as a kid, and the standalone Kong CAME WITH A LEGIT MOVIE TICKET in the case. Chicken little did that as well, another great movie game from the PS2 era, but Kong was super special
Dude, the amount of passion you put into your projects is admirable, as an artist I find it inspiring how much detail and decision you put into it to the point that even the way you do advertisement has an aesthetic.
"TO ME, GOD MOVES IN OBVIOUS WAYS" is the simplest and funniest thing lmfaooo
1:08 "It's Montpellier you're such a fucking idiot" the way I screamed
Following that up with "Ubisoft Markiplier" with the forced French pronunciation of his name went so hard as a throwaway joke.
I literally turned around
My name is Bounjour and I speak baguette very good, oui oui 😂
fr i did not expect that lmaooo
2:24 rain world moment, a scavenger even stole your spear after you killed the centipede
One thing I did notice with the King Kong game on PS2, is despite it running worse than other versions, it does have one upgrade over the others.
The emotion engine gives the faces a lot of life, they look around and blink (more) which they don't in say the Gamecube version.
So if you were looking for one to play "legitimately" on your cousins overclocked ps2, it really does make the game feel alive.
(the xbox OG can do some similar things but no can emulate that beast so)
I wonder if the PS2 CPU’s gimmicky name of “emotion engine” is having a placebo effect on people. I hope it’s obvious to say it doesn’t have any particular strength in emotion.
@@Mineman268 But it does make them FEEL that way. So it does.
I've had good luck running an .iso of the Xbox version on XEMU. In a video game of course, no way I'd irk Microsoft's wrath.
sorry you fell for the sony marketing, the "emotion engine" is just a cpu
That's not how that works
the title of the game is so exquisite that you could've swapped any of the words in the middle while making the video
and I probably would not notice it
Lmfao
Oh, come on, Peter Jackson's Kong King: The Movie Game of Official of the Movie is a *very* memorable title!
4:24 is there a lore reason why you can play as Man?
Return to your habitat, it's not safe here
Is he stupid?
Only deep Krong: the Govie Mame enthusiasts know about the "featherless biped" paradigm
is he stupid?
why isn't the jonkler in this game? is he stupid?
one of my favorite childhood games. probably beat it 10+ times. Its crazy to find someone else making a video on it when I myself was just about to start my own series on it, as I'm currently playing through all of my childhood games.
I really like how you change the color pallete of some videos slightly to match the vibe of what your talking about.
This one is green because of the Kong forest aesthetic, and the crunch culture one is all blue because of sleep deprivation vibes.
I would love to see more of this in newer videos
7:33 the B in LGBT+ stands for Brazilian
As a bisexual, I am fully willing to give up my letter in the LGBTQ+ title to help promote Brazilian as the valid gender that it is.
Explains the double jump.
What makes that especially funny, is that the Brazilian alt-right / Bolsonaro supporters essentially kidnapped our flag - and many would be seething from seeing it there
What is better though? B for Brazillian or B for Bacon?
@henryhere Does that mean I'm bigender? I'm a dude and brasilian
28:23 I wonder why he's wearing a pirate costume...
OHHHHHHHHHHHHHHHH
your move to put other fake ads and transitions around your actual ad is a WILD choice, and I gotta say, I loved it.
If you like this, you should really check out Michel Acels passion project made by the same team (Ubisoft Montpellier) two years earlier in 2003, "Beyond Good and Evil". This is where they really started to experiment with that cinematic style/feeling. There's a reason people are STILL hyped for the sequel that has been stuck in dev hell since 2008
I finally started playing this in an emulator (with some hiccups because apparently it doesn't emulate well) and holy shit the immersion despite being a third-person game.
Love when Noodle talks about game :)
+1
The commercial break felt like a fever dream
dude I was like 12 when this came out.. It was so cool that my parents actually bought this for me without me asking.. they were so impressed by the Demo at the store.. Dude... my parents thought this was cool, back when parents hated video Games... one of the coolest games that drew me into video games.
I actually got this game solely because it was on the list of Walmart demos and loved being a big monke smacking the rex
Looking back on the games I played when I was younger, I can relate to your experience
May the Unga Bunga be with you.
7:40 the Brazilian flag alongside the others made me feel represented, as a Brazilian, thank you noodle.
Eu pessoalmente fiquei sad pq por um segundo eu achei q era um sinal q o laptop está a venda por aqui :C
I remember a lot of people not playing because you got a huge amount of gamerscore points for each mission and they didn’t want to sully their gamerscore with easy point.
Growing up we had one TV and my mom hated sharing it with me to play video games, but she loved watching me play this game and would even encourage it. Some great memories with this game I probably beat it 40 times and that might be an understatement. Thanks for giving it the love it deserves!
1:53
You actually hear phrasing like this EXTREMELY often with licensed games around this era when they started doing behind the scenes stuff. They just usually didn't deliver ofc.
One of my favorite examples is one of the Sopranos' cast saying that the game will "go down in history". Yeah I think the most attention that's ever caught was the time Dunkey sung about gabagool.
Woke up this morning...
@@Shoxic666got some gabagool…
@@darthgonk1175then I woke up the next day and got some gabagool…
"I don't give a sh*t what a germ thinks of f*cking soap" is... the dopest line I've ever heard. My spleen just exploded from that awesome. 😂
Partway through your 90s style gaming laptop ad, a SUPER crunchy 80's style, out of focus Teva sandal ad popped in and I thought it was part of your bit
14:07 missed opportunity to say "i dont know what kind of Jack Black magic" tbh
Abso-lutely beautiful!!! This is such a good game, and I'm so glad to hear someone talk about it!
But also? The commercial break bit? Your outfit changes (popsicle stick costumes)? The BITS?!?
Golden.
Thank you, this is art.
I played it on release in 2005, and i remember how wild of an experience it was. Spear in hand crawling in a rain. It looked phenomenal for a time.
It still does
I played this game so many times that I recognized his shotgun from the thumbnail before I opened the video.
Same
That shotgun brought back core memories
@@tamosift1048 for me it was hearing him counting his magazines
“to me, god moves in OBVIOUS ways” is one of the hardest sentences i’ve ever heard
18:03 this line was a "this shit aint nothing to me man" away of being dracula flow
I don't know if this has actually been confirmed, but I remember reading on a magazine issue of the time that Peter Jackson personally requested for Ubisoft and Michel Ancel specifically to make this game, because he was a fan of Beyond Good & Evil.
@10:00: Don't forget Ico (PS2) (01), the unsung hero that influenced like every game developer after its immaculate conception!!
7:53 if there’s no barbershop app on Nov 1 I will hold Noodle personally responsible
Noodle, I want you to know that I'm a game art student, and I've used your videos at least 5 different times for homework. You are insane at what you do!
No, he's actually rather average. For the love of all that is holy, do NOT use his BG3 video for "homework". It's one of the worst videos I've ever seen and it's full of nothing but lies and misrepresentation.
@@theincrediblefella7984
Are you a *GAMER* By chance?
28:12
I wasn't watching during that last section. it wasn't until I went back that I realized you were wearing a PIRATE costume
Good old "Sea sailing" for no particular reason at all...at all, unrelated...like don't *think* about making a connection .
Cool to know that you recognize Brazilian as a valid gender ❤
i absolutely l o v e the styles of your videos and how much effort and creativity it captures, so much meme content yet its all so well blended that the watcher actually learns a little bit while having a good chuckle, the humor is on point at least imo and the editing is flawless, very glad i found noodle
18:13 "to me, God moves in OBVIOUS ways" goes so hard holy hell
I'd love to note that the PSP version of this game was an absolute jawdropper on the hardware it was on. It retained so much of the atmosphere and gameplay mechanics and a whole lot more despite the shrink-down.
I also played this on the PSP as a kid and I never finished it because I was fucking terrified of the raptors in the FPS sections, to the point I hid the game disk and tried to forget about it. I should probably give it another shot.
On the thing with framing without a controlled camera- dishonored. Most beautiful game you can ever play. Every single second looks so intentional. Play dishonored.
ah yes, a leadhead fan. love her videos
@@uskthedwarf I'm a big leadhead fan. She's the reason dishonored is my favorite game ever
I recommend people to play NieR:Automata.
In terms of on rails camera work, Automata is probably the only game except maybe for its prequel that stunned me with its cutscene camera work. Easily the best game cinematography I've experienced.
The game also has on rails camera angles during certain areas in its environments, forcing top down, or side scroller angles from time to time, and transitioning seamlessly too.
Then when the player gets control of the camera, you've got a stunningly gorgeous game to look at, despite it having less than lovely graphical fidelity.
Get up close on some textures and you could barf and call it the same thing. But just look around as you go and it's just beautiful.
I've played games with the best graphics ever produced on a technical level on my PC running said games at 4K 100fps on an OLED TV, and to me NieR:Automata still looks prettier and more appealing to me.
I remember renting this as a kid and it scared the crap out of me. You KNOW it was the golden age of videogames when even some of the games based on movies were absolute bangers.
This game looks like a really impressive tech demo that was shown at E3, completely forgotten and abandoned by the devs (even though it was nearly finished and playable versions of the game existed), only for people a decade later to rediscover it and beg for the original developers to make the game, and the devs act like it never existed.
What's funny about this is recently I just received some storage from way back in 2015 or 2016, and apparently in my old games collection I had this game as a kid. I never played it once, but I guess I have a reason to now, so thanks Noodle!
28:56 I literally spit my food out with this story... "I THOUGHT YOU WERE BLACK" caught me so off guard
I SPIT OUT A MOUTHFUL OF WATER
Lucky it was while I was brushing my teeth, so it all ended up in the sink 😅
Oh god, I remember seeing (and making fun of this game’s title) with friends in GameStop when it came out!
Great video, really love your style and I’ll def be checking out your other stuff
I love that others are finding this out. I really hope this video blow ups. As a developer this game has been on my mind ever since I played the demo back on the 360.
The 90s style ad was absolutely next level!! Bravo noodle, bravo 👏👏
Feelin like I was losing my sanity thinking "Wait wasn't this already uploaded" before realising the Patreon upload was *that* long ago
This game genuinely terrified me as a kid. It was very immersive and made you feel like you where actually the character
15:40 *whistles and points at screen*
Ohhhohoh whats uuupp
I thought I recognized those thoughtless eyes, love yr work :)
this feels like a great example of a conversation that I had/listened to during an art stream about graphic, specs?/just graphics vs. art direction. most people in the chat universally agreed that they would rather an interesting art direction then good, graphics. (most people in this chat were also artists, so it might be a bit biased)
i am SO HAPPY that a bigger UA-cam guy fella man is talking about this game. This was my first fps game and I have always championed how good this game was and everyone thought it was just because King Kong gets me going but no. I always kept screaming this games praises. Thank you for validating me is what I’m saying lmao.
Those commercial breaks are the best 👏🏾👏🏾👏🏾
Thank you for citing sources.
Love this level of professionalism.
I'm not even 2 minutes into the video and already the ''it's Montpellier ! Mais t'es vraiment un putain d'idiot...'' made me laugh so much, great video Noodle. (And yes it's Mon(t)pellier)
29:13 that guy was the noodle the dude imagined. That's why he left, with the illusion broken he was no longer needed.
Somehow i missed this game and only heard about it now. Instant sub. People who actually go out their way to find gems like this. But not only that. Entertainment level is more than asked for and greatly appreciated. Keep 'em coming.
Noodle’s upload schedule is a lot like a marshmallow.
YUMMY
I wanna know what you mean
I agree
You need to light a fire under his ass? 😂
huh?
the fact that this licensed movie tie-in game has significantly more depth than a modern so-called AAAA game is really telling of the industry standards these days
Peter Jackson's King Kong is so great. The movie and the game are amazing, but they're both relics of the past that aren't easily accessible anymore
Can be played on xbox series so yeah
Yo ho ho and a bottle o' rum
Come sail the high seas, matey!