I like how everyone thinks I'm sucking ZOS's dick because I didn't say anything super bad about them in this video. Trust me, I still don't like the shit ZOS does, and people are allowed to like changes they add.Also, I started working on this video way before the recent drama with the endeavor bans, and I would have loved to done a little bonus segment on those in this video if I had the time. Just want to let you all know I am aware of it and I would actually be super curious to hear from anyone who was banned or know any more information about it! Have a good one all. 💙 twitter.com/Azuraaaaaaaaa_
I don’t pay much attention to the endeavor system, I’m going to do what I want and they have few incentives for changing that. That’s part of the big gameplay problem for eso, their best rewards effectively can’t be gotten by gameplay on any skill level other than credit card. Endeavors are just a legal issue and they will always give you bread crumbs there.
Who in their right mind is going to sit in Craglorn for hours to get into a trial for 10 endevour points? Only way this is going to insentivise people is to boost the rewards so craft 5 cloth items = 10, do a basegame dungeon =15 do a DLC dungeon = 20 do a vet dlc dungeon= 100 etc etc
I think the biggest issue around group content in eso is the fan base are largely all skyrim players. They play eso because its the only elderscrolls title that came after skyrim and gets new content. It's similar to fallout 76. The majority of players who are playing these games were never really interested in an mmo, but they like the franchise, and its the only newish version of it that exists.
Where in the acronym MMORPG does it say I have to do group content? Some people just would like to quest with friends that are in other parts of the world since they can't be around each other in real life, hang out and chill and /or do quest with spouses, friends or family in a relaxing way after a day of working/raising children. Being a Massive Mutiplayer Online Role Playing Game does not mean you have to group up to do quests. Does everyone need to log in and only Role Play because that is what the acronym says? I personally do not do group content unless I can solo it because I take care of my elderly mother who may need help moving somewhere or need help with something and I am not going to join a group because dipping out or saying "Please excuse me for an indefinite amount of time so I can take care of this task" is quite rude to the other players whose playing time I am sure for most is limited. Love your channel but the content creators who throw that excuse out all the time about it being a MMO so I have to group up to do the game the way they believe it should be played irks me to no end. Play the way you want to play and let me play the way I want to play.
5:59 LOL and that from someone who didn't have time to play ESO last few weeks. Let me tell you a little secret: NO ONE COULD, because of the f***ing server issues, 2h+ login queues or for outright being BANNED for nothing. So yeah, don't defend ZOS over everything. They do a horrendous job. Just take a look at the daily positive/negative graph on Steam. ESO had a 30% (THIRTY percent) positive rating. That's in the 'Ride To Hell: Retribution' range. Or even lower than Joe Biden. WTF.
OMG, she thinks the average finder pug does Frostvault in less than 15 minutes...? And that's not including people who pick flowers for endeavors and never set foot in a dungeon..
I don't blame community. I blame the company for not providing clarification before hand. For example I came back to ESO a few weeks ago and last weekend I couldn't play at all one day. I kept trying to log in. wait 30+ minutes only to get an error that it couldn't connect. I checked the forums to find out what was wrong expecting to see an announcement explaining there is an issue and they are working on it. yet there was no such post, ,no such announcement in game. and nothing on social media since 2 days prior saying they fixed the login issues and there was a long 11+ page post of people saying how this has been a regular thing now where people can't log in. I was disgusted. i submitted multiple support tickets demanding an official response only for them to auto close my tickets referring to me to forums where there was no official feedback. By next day Sunday the issue was resolved and i hadn't had issue since. but because of their complete an utter lack of communication it made it seem like they didn't care at all and everyone in forums jumped to conclusions. Again it's their fault, how do they have swarms of mods deleting peoples post but no one can take a few minutes to just make a post letting us know about the issue, that it's a temporary bug that they are looking into? That's all I wanted to see when I came to forums and hopefully see an estimation of when it may be fixed once they found the issue. but no.. all i see is 0 response and nothing but angry posts. It also doesn't help that I do not buy Bethesda games by how much they screwed up games like fallout 76 and Skyrim VR which never worked on my valve index due to lack of functionality of the A button and absolutely 0 help from Bethesda in fixing it. They charged full price for vr skyrim and unlike all the other games releasing free bug fixes to fix index controller support, bethesda never did it even a year later and blamed steam but steam support continued to also close my tickets saying they can't fix it as its a bug in the skyrim .exe they can't touch. community kept saying just use the oculus controllers but unlike most people who bought index and had an oculus already, i didn't,, i didn't want to buy oculus due to it's poor quality and waited for index, so i didn't have old controllers to use. other people said use mods and i tried for weeks of mods and varoius configurations with no luck, in rare cases it would work for a short period of time but then stop only minutes into a game or when I would pause game or something then i'd spend 30 minutes trying to figure out how to get A button to work again. some people said just use a configuration that doesn't use a button but this made game unplayable because so many things cannot be done with only a couple buttons, you lose so much functionality. So after that and fallout 76 i I put bethesda on my ignore list and will never buy a game from them again along with EA. And now I fear that thier abuse is ruining ESO as there no way bethesda isn't having a say on the development and funding of this game. they likely taking most of good devs and moving them to other projects which explains all the bugs in new updates now.
Sorry but Endeavors are a loophole for countries who out law loot boxes, you are either naive or an ZoS stooge if you think ZoS isn't going to make endeavor more grind and harder. They charge cheaper crowns in venezuela yet in other countries its priestly predatory prices for a made up unlimited currency, so you can gamble on whether or not you can get a mount at 2% drop rate.
It's just... an ever expanding Elder Scrolls game with regions that we, let's face it honestly, would never ever get to explore in singleplayer games cuz there is simply not enough time on earth for Bethesda to develop as such, for fans, ESO is simply a must, a singleplayer Es game just the same. Sure regions are scaled down and there are meh content but there are legit quality quests and the quantity... it is a real treat. So hell yeah they should focus firstly on casual singleplayers, but, it is withouta doubt true that they should do more pvp and hardcore stuff as well, especailly pvp by now. Hoestly, I wish ESO 6 would be the last ES game but a single player with ESO's dlc/chapter update system, where it would get Bethesda scale regions per every few years, not yearly, but kinda as big content and land per each as one sp ES game would be, that way, one day we could explore all the ES lore/universe in one game... without CStore ofc. I am sooo burnt out of being stuck on Tamriel for 30/10 years now, there are so many uncharted never before seen continents on just Nirn, not to mention the countless daedric planes and pocket universes ES has...
The biggest issue I foresee in the next update is not the new endeavor system, but the fact that they're going to block players from PTEing out of an instance while in combat is batshit stupid
Apparently it's because people are porting out of vCR and vKA HM to avoid the res mechanics? Lmao I also know that people have cheesed trifecta runs by porting out after dying, because obviously a ressurection triggers the vitality lost, not the death itself.
@@akaviral5476 it must be something to do with the code, like im sure when they were first making the game they didn't even consider trifecta runs lol... and coded it so a death only counts on a res! haha
I think the biggest thing with the community is that ZoS has no trust with the players anymore and they're not really doing so much to remedy that (especially when you look at what other devs in other MMOs try to do to communicate with their communities). This means that every update is met with suspicion at least, and paranoid outrage on average. But it's right to have this attitude after what the devs seem to stick to their guns with versus what is best fit the game.
You covered my main problem with the new endeavors. I would like to add that the new ones are all more specific and complicated to do then a lot of the older ones, but we still get the same pitiable reward. There's a huge difference between craft 5 provisioning items and complete a dlc dungeon. Yet you get the same amount of seals. I'm not sure how random the endeavors are, but some days you end up with a bunch of really annoying ones and it's my worry with these more difficult ones added will end up with even more days with a full page of shit endeavors to do. I wouldn't be as annoyed if the rewards were proportional to what you are doing.
So I can do a trial for two or three hours and get 10 to 15 seals or I can work two or three hours overtime and buy the 25 cratepack with the polymorph. Sounds like a easy choice.
AS normal takes 2-3 hours? There are issues but the exaggerations I see concerning the gameplay don’t help your side. Most trials can be done in an hour or less. The part that doesn’t make sense is where doing the trial gives you the same amount of endeavors as using a momento a couple times.
This weeks endeavors are horrible, and they are the old ones! You can do Frostvault in 15 minutes? Wow you are in elite groups in a PuG it is more like 40 minutes. I guess I am an 'entitled casual' because I don't want to do a trial as a daily endeavor. Still love your videos and you are a great content creator, we just disagree on this.
I really don't think that it's always a choice to play alone. Even though I'm in several guilds, I'm often playing on my own because my friends aren't online or the people from my guilds are busy with "other" stuff. Random dungeons are getting quite grindy and boring without your friends online. And I think, that this is the experience of a lot of players. Myself, I am totally a PvE player, but I also enjoy the casual parts of ESO. Not only ESO specific mechanics like collecting antiquities or playing ToT, but also things like questing, reading up on lore, roleplaying... These are also parts of a MMORPG. There are people, who are part of not one, but two or even all communities. I truly believe that this is the wonderful thing about ESO. It's so versatile, and you can do whatever you want, depending on your current mood. Sometimes I want the challenge. Sometimes I just wanna melt through a dungeon. And while you've analyzed it completely correctly that a lot of the scenes in trailers are in first person and ESO is definetly a game not to be played in 1st person, I think it's not a marketing stategy towards casual players, but more a cinematic choice to show off the world and chapter a little bit better. I think you've overthought that a bit.
I think the part you partially touched on but didn't explain in fullness about the inequality of rewards based on the task which is base of player frustration. E.g. Drinking 3 potions gets you your daily reward of say 15 endeavours. Doing a dungeon will get you the same, this is generally accepted as queing for the daily random has the extra incentive of 10 transmute crystals. Little bit of a two for one system so to speak but now naming the dungeon completely removes that aspect and forces you into a choice of do both, choose one or do neither which is at the very least, reducing accessibility. We all have lives family and work and choose to fit eso in, do the devs just want us to not fit eso in? I am by choice a daily endeavour grinder. I can do them during breakfast coffee while doing writs. 5-15 mins max. It isn't a slow grind
How are the servers holding out? And the people that got banned while they did nothing wrong? Damn ZOS does everything in their power for people to outright hate ESO.
The event require me to go to another zone and do ground content. Me being new player just nope out this event. Now for the shit show endeavor thing. Why not let the players chose their dailies? Like option A do dungeon or world boss.
we don't mind introducing some group content endeavor, but please not having 3 out of 5 being group content while the 1 of the remaining 2 is pvp. That makes no alternative for casual players who never engage in pvp and trial.
i totally understand that, but through my understanding, on the live server it won't be like that every day or even at all. the group ones are going to be mixed in with the rest according to Kevin!
I thought trial queue was going to come out in the end of the year alongside the Endless Dungeon. If that is true then maybe the PTS is there now to test how rewarding that experience can be for those who want that path to endeavors. I just want them to speed up or make heavy attacks more interesting and functional. I began a 2H heavy attack at the start of this vid and watched the vid Arttea linked. Still on the same swing 😂
Well you said it sole porpose content updates devs, and msot players play only because this is SKKYRIM WITH FRIENDS no one who wants to play mmo should ever waste time trying to play ESO at all. Go play Tower of Fantasy,World of Warcraft,New World,Lost Ark,Blue Protocol soon,Wuthering Waves.
I’m very guilty of just playing ESO casually, because I love Skyrim and have tried to play it that way, until I quickly figured out that it’s a true MMO. So, I learned and adapted too. I’ve also spent money in the Crown Store for the sake of convenience and due to lack of time. I’m a true ESO Casual. I played for the Skyrim maps and Necrom. That’s what attracted me initially. Everything else is really Cool.
You shouldn't be forced to do a specific dungeon to do endeavors. It should be available no matter what you do in the game. For instance you can inflict 150 foes with weapon poisons in any avenue of the game.
Definitely all this is true! Any game's community is what makes it enjoyable if you just going to sit there complaining about not getting your way is a child's mindset. Play the game and have fun is all I have to say.
Love ur videos. Great job. Keep it up. As a tank lover myself. I would love to see you do tank build videos. Always love seeing other peopls tank builds. Helps me get ideas for tanks. Again keep up the great videos. Big fan.
I try to keep the mind set of at least they are still making content for the game. ESO could easily be like SWTOR and several other MMO RPGs that rarely ever get new stuff. Not saying that I have never had critical thoughts on the many questionable things one can see when it gomes to games like these, *Cough Cough aggresive predatory monitization Cough*, but if I were to focus on the negitive all the time it would wear me out. LIke you I feel like it's better to have more varied options versious stagnant simple stuff but as you stated a bigger reward should be considered for content that takes more time. I usually do a lot of solo stuff because I have a large work load and 4 kiddos which can eat most of my free time, but if I could I would totally do more dungeons and trials that is my favorite type of content. Overall I feel the whole endevor thing should be taken with a grain of salt and the masses should reserve their fury for issues that really deserive it like the state of PvP andthe most important issue ..... the fact that your character doesnt have a reserved action for laying in bed!! I mean honestly we can sit anywhere but heaven forbid you are able to lay down! Yeah there is the work around of using the sleep on side emote on a bed but the beds with canopies you cant lay in!!! The RP community needs more options dang it..... 😮💨 Great video look forward to seeing what you talk about next 🍻
Personally, I pay no attention at all to endeavors. If I see one pop fine but honestly I don't really care. When I have checked what i have in seals it usually turns out to be some silly amount like 5000 or something. If they change them to make some of them group things I'm fine with it. Most of my friends that I did that type of stuff with left eso a while ago but I'd just ask in one of my guilds and likely get some type of response to race through a normal dungeon. TBH there is really nothing in the crown store or endeavor store I want anymore. I have a ton of mounts from when my friends and I used to gift each other things and guess what I use? About two. I do agree with most of what you say but tbh I find most of the guilds I join (I usually stay about 6 months to a year) pretty boring. Part of it is that I am not on much at night anymore but again I never see anyone in discord voice hardly anymore when I am.
Endeavors generally are not a powerful enough incentive to engage in content that is uncomfortable for a given player. The content itself needs to be more rewarding (and Im realizing that at least for myself, cosmetic rewards just arent enough).
That's a fair point. Some people don't want the cosmetics, and the rewards might not be enough reason to get people to do endeavors. If they wanted to give me 100 endeavors for completing a trial as a daily though.... That would be incentivising
@@Azuraaaaaaaaa yea i treat the endeavors as a “complete em if i do” and i like them for the cosmetics, but i mean from dungeons and trials and stuff. Like trial mounts mean nothing to me lol. Motifs are my favorite reward, but id love like ability drops that copy boss abilities, or non-mythic one piece sets that are rare but kinda slap. That kinda stuff
haventgotten to the groupcontent eat but will eventualy enjoying solo as long as i have somthing to do but not against the rest when i find ppl i enjoy playing with im pickky
Dont defend them. We all kno whats behind it. So please dont defend ZoS. This change is a##. Its made for one reason, To force ppl to buy dlc and crown crates. Same reason they remove the crates gifting option. They dont even try to hide it
trust me I am the last person who would defend ZOS, but i think all the conspiracies like that are extreme. yeah I know they love money, but the conspiracies around the gifting + the endeavors is too left field for me.
Its been mentioned before about how ZoS is marketing ESO as a 'play your way' kind of game, well for a long time. Since introducing companions its really driven down the idea of soloing dungeons and content. I think its also becuase of the fear of death when it comes to MMO's. The time to develop toons to a level that they don't die and are useful. making parallels between classes and the use of companions makes it more level, well the appeal to do better content. The rumor of Cyrodil being PvE always echos in the back of my mind. The nerfing of overland content made me feel robbed, as I was able to solo some bosses and thought I was good. Such changed change the value of something, much the same as a X checkmark. ESO players feel the way they do becuase some spend 16 hours playing. They have routine. They log in their 24 toons doing writs, or doing their PvP or rando dungeon. I really think the way they sometimes dress up ideas isn't the best way forward, rather have a wall of text and people go, hmm, that looks ok. I think ZoS is also exiting the Chapter DLC type release because its expensive to make and market. Necrom really wasn't pushed as heavily because they felt like they didn't get a return and churn for High Isle as they thought they would. I think there's too many baubles to tempt players to other titles, watching quick time events in FF made me think how dated ESO is in some mechanics but also brilliant in how it plays out. ESO's problem is that its a massive game and no one knows about it. They know Skyrim, maybe Morrowind and that's about it. Then you discover that the map is huge, the world is huge. There's sub areas on the large map it becomes a massive game.
Sorry to be a late commentor, but I don't think "everyone" is angry. I DO think that ZOS has a better idea of what their audience is than most players do. They have the stats of what, where and when players are active. They are going to cater to the players that generate the most money for them. Hard Core PvPers are just not a large part of the player base. If they were, they would get more content. That's just how game companies work. They give content to who pays them, or who they WANT to pay them. This is not a PvP focused game, and it probably never will be. You want to really PvP, try EVE. You are always at risk of PvP and getting ganked, every where in the game. It's great, ...or it's horrible, depending on your point of view. Unlike you, I'm a cranky old guy, and I've played MMO's for years, starting with Everquest and Beta WoW, including otner genres, like EVE and Elite. I think your somewhat limited expeience might mislead you about typical MMOs. Many (if not most) are WAY more group and/or PvP focused than ESO, Just because you want to play an MMO doesn't mean you actually want to interact constantly with other players. I think that ZOS "gets" this, and they supply loads of contant for those of us who want to be able to mainly solo, but occasionally group. For most games, it's the other way around. I, and several of my friends, keep coming back to ESO for a couple of reasons. One, like you, I love the Elder Scrolls franchise. I've played all but the first one, ane they each were great experiences in their time. Hwever, the main reason that I (and many others) play ESO is that it's one of the few games that a solo/casual player can seriously partake of the upper level PvE content. Maybe not endgame stuff, but with the right gear and some practice, you can tackle many dungeons and world bosses. You don't have to have the best 'Meta' gear, that only drops from one boss, that is killable only with a 25 person raid, and is only up three times/yr. ESO isn't that game and ZOS goes out of their way to NOT be that game. Solo players can be be a "thing" in ESO while in some games, it's actively discouraged. While I want the shared experience of the game that an MMO supplies, and sometimes I like to play with other players, I don't play this game to socialize with children or people who seem to disdain folks not playing the 'meta' builds. Nor do I want to have to report a to a guild or put stuff up for sale all the time. I just want to have fun and play when, where and how I want to.play. ZOS appeals to my play style, and I'm willing to pay them to let me play how I want. As I'm sure you'll agree, those are areas in which ESO excels. Certainly more that WoW or BDO or similar games. You want to do group play, ...good on you. You like PvP, that's awesome. As long as ZOS can put content in for everyone, there's room for everyone. Thing is, there are plenty of MMO games out there for grouping, and tons out there for PvPers, but really very little that offers good content for casual/solo players. That might be why some people get excessively bent when they think that ZOS is cutting into their play style. Just because the game is an "MMO" doesn't mean it has to be for groups, and you do a disservice to those of us who like MMO's, but don't want to be required to group up in order to get the best (or even better) content. I do subscribe to you, I love your content and your way of looking at the game (and players), but I just wanted to share that your expeience is different from some of us, and we want that casual/solo play. ...even in an MMO>
(Edit: lol people watched this and really think you’re out here shilling for ZOS? Comment section is wacky. Please keep making content. Your stuff is great.) I personally don’t care that the new endeavors being tested are group focused, I do 4 man stuff mostly anyway. Hell I’ve barely even done any endeavors this week. My major “concern” (lack of a better word) is that current endeavors are very open-ended but the new ones are more and more specific/pigeon-holed. The current live ones already say “complete a dungeon” and “complete a trial.” Now these new ones are saying “complete banished cells 1 with a guild mate.” Will this stop me personally? No because I have a good guild with cool people to run with. But why make this change? Why can’t they just leave it as “complete a dungeon” vs “complete X dungeon” like the changes suggest? Also, at what point will they change endeavors down the road to “play banished cells 1 while running a nightblade.” Or “complete a dungeon while equipped with crafty alfiq on your character.” Or “complete Hel Ra citadel while playing the role of tank.” At what point will they just keep making them more specific with more targeted requirements that just becomes red tape. Is this a bit tin foil hatty? Maybe, but I’d argue this is the kind of stuff that crescendos in eso. It’s just like when they introduced crown crates, then that snowballed into crown gem exclusive items, now we have bundle exclusive polymorphs. Also regarding the dlc specific endeavors. While I have no problem with these, they absolutely cannot make 3 or more of the 5 daily endeavors dlc-related per day. Otherwise they would be going back on their word with the original endeavor article saying “earn endeavors regardless of your content or playstyle.” Like my point early too; at what point will they change “harvest 10 clothing nodes” to “harvest 10 clothing nodes in Blackwood while partnering with a guild mate.” Regardless, thanks for the UA-cam content!
Aw thank you! I get where you are coming from. I want to hope that the "with a guild mate" one is event related and I do agree that it's very specific and not everyone has a guild. I would hope that it doesn't become increasingly specific further, or like you said, it goes against the original concept of endeavors. I guess we will have to see!
New endeavors look amazing, love this. Named dungeons is way better than random ones, & i need more motivation to play ToT since I love ToT but don't find the time, and group content should be forced in an MMORPG.
i have been trying to form a group do do a basic trail for the last 4 years still havent done one and guilds ive joined were never willing to help ever, iam on xbox and it really sucks
that sucks, i'm sorry to hear that. I'm on PC and there are loads of helpful guilds to help new ppl get into trials! sucks that it isn't the same on xbox :(
Totally agree with you. And in my humble opinion, increasing of PVE-content based endeavors was a question of time. I joined ESO at the end of December and was surprised by the fact that endeavors were mostly (like 95%) for casual players. This is just not fair. So, even as a casual player myself - I am glad to see more diversity in Endeavors task pool. But that's a valid point, it should be rewarded much better than the ordinary ones. At least devs started doing something, but the way they do that... it's too slow
It’s really wild to see the comments on this video, as well as the other videos addressing this topic. It really drives home that much of the player base is definitely entitled toxic casuals who are gonna bitch and cry no matter what happens. Sheesh. It’s an MMO, it’s supposed to be played with other people. And to see so many people say they can’t find people to help them or to do group content with is crazy too. Because I definitely spend a lot of time helping newer players, and most of the endgame folks I know also do the same. We always try to help people learn the game, learn the combat, and try to help endgame as a whole grow. But still, despite our best efforts, the crying never ends. Honestly, it’s hard not to get cynical and just say fuck all this effort I’m making, maybe I should just go back to focusing on me and my guild, instead of wasting my time trying to cultivate and grow these crybabies into actual endgame players who won’t shit the bed when they’re asked to block a simple mechanic, or move out of a glowing circle of fire on the floor…
i feel you, i love helping newer players too or trying to help people get better at the game. sometimes you just gotta pick and choose who you give your time and help to. you can always lead a horse to water but you can't force it to drink!
Ah, yes - the endgame PvE community is so keen to help newer players. That's why I can't spend 3 minutes in a zone without seeing carry service advertisements being spammed. If you're this resentful towards players less skilled than yourself, then sticking with your own seems sensible to me. 🤷♂️
@@LostHorizons0 so, if I understand this comment, you’re saying that “real” elder scrolls fans aren’t good at the game? That’s pretty toxic my friend. If you love the game so much, why not just get good at it?
I like how everyone thinks I'm sucking ZOS's dick because I didn't say anything super bad about them in this video. Trust me, I still don't like the shit ZOS does, and people are allowed to like changes they add.Also, I started working on this video way before the recent drama with the endeavor bans, and I would have loved to done a little bonus segment on those in this video if I had the time. Just want to let you all know I am aware of it and I would actually be super curious to hear from anyone who was banned or know any more information about it! Have a good one all. 💙
twitter.com/Azuraaaaaaaaa_
dayum u salty. kekw
I don’t pay much attention to the endeavor system, I’m going to do what I want and they have few incentives for changing that. That’s part of the big gameplay problem for eso, their best rewards effectively can’t be gotten by gameplay on any skill level other than credit card. Endeavors are just a legal issue and they will always give you bread crumbs there.
Who in their right mind is going to sit in Craglorn for hours to get into a trial for 10 endevour points? Only way this is going to insentivise people is to boost the rewards so craft 5 cloth items = 10, do a basegame dungeon =15 do a DLC dungeon = 20 do a vet dlc dungeon= 100 etc etc
totally agree!
TBH, Im one of those weirdos. I spend a lot of time in Craglorn. its one of my favorite zones
I think the biggest issue around group content in eso is the fan base are largely all skyrim players. They play eso because its the only elderscrolls title that came after skyrim and gets new content. It's similar to fallout 76. The majority of players who are playing these games were never really interested in an mmo, but they like the franchise, and its the only newish version of it that exists.
Pretty much
Yuup, this game is full of non mmo players
I'm one of those.. Got tired of replaying Skyrim and tried out ESO.
That's me 100%
Where in the acronym MMORPG does it say I have to do group content? Some people just would like to quest with friends that are in other parts of the world since they can't be around each other in real life, hang out and chill and /or do quest with spouses, friends or family in a relaxing way after a day of working/raising children. Being a Massive Mutiplayer Online Role Playing Game does not mean you have to group up to do quests. Does everyone need to log in and only Role Play because that is what the acronym says? I personally do not do group content unless I can solo it because I take care of my elderly mother who may need help moving somewhere or need help with something and I am not going to join a group because dipping out or saying "Please excuse me for an indefinite amount of time so I can take care of this task" is quite rude to the other players whose playing time I am sure for most is limited. Love your channel but the content creators who throw that excuse out all the time about it being a MMO so I have to group up to do the game the way they believe it should be played irks me to no end. Play the way you want to play and let me play the way I want to play.
5:59 LOL and that from someone who didn't have time to play ESO last few weeks.
Let me tell you a little secret:
NO ONE COULD, because of the f***ing server issues, 2h+ login queues or for outright being BANNED for nothing.
So yeah, don't defend ZOS over everything. They do a horrendous job. Just take a look at the daily positive/negative graph on Steam. ESO had a 30% (THIRTY percent) positive rating. That's in the 'Ride To Hell: Retribution' range. Or even lower than Joe Biden. WTF.
OMG, she thinks the average finder pug does Frostvault in less than 15 minutes...? And that's not including people who pick flowers for endeavors and never set foot in a dungeon..
I don't blame community. I blame the company for not providing clarification before hand. For example I came back to ESO a few weeks ago and last weekend I couldn't play at all one day. I kept trying to log in. wait 30+ minutes only to get an error that it couldn't connect. I checked the forums to find out what was wrong expecting to see an announcement explaining there is an issue and they are working on it. yet there was no such post, ,no such announcement in game. and nothing on social media since 2 days prior saying they fixed the login issues and there was a long 11+ page post of people saying how this has been a regular thing now where people can't log in. I was disgusted. i submitted multiple support tickets demanding an official response only for them to auto close my tickets referring to me to forums where there was no official feedback. By next day Sunday the issue was resolved and i hadn't had issue since. but because of their complete an utter lack of communication it made it seem like they didn't care at all and everyone in forums jumped to conclusions. Again it's their fault, how do they have swarms of mods deleting peoples post but no one can take a few minutes to just make a post letting us know about the issue, that it's a temporary bug that they are looking into? That's all I wanted to see when I came to forums and hopefully see an estimation of when it may be fixed once they found the issue. but no.. all i see is 0 response and nothing but angry posts. It also doesn't help that I do not buy Bethesda games by how much they screwed up games like fallout 76 and Skyrim VR which never worked on my valve index due to lack of functionality of the A button and absolutely 0 help from Bethesda in fixing it. They charged full price for vr skyrim and unlike all the other games releasing free bug fixes to fix index controller support, bethesda never did it even a year later and blamed steam but steam support continued to also close my tickets saying they can't fix it as its a bug in the skyrim .exe they can't touch. community kept saying just use the oculus controllers but unlike most people who bought index and had an oculus already, i didn't,, i didn't want to buy oculus due to it's poor quality and waited for index, so i didn't have old controllers to use. other people said use mods and i tried for weeks of mods and varoius configurations with no luck, in rare cases it would work for a short period of time but then stop only minutes into a game or when I would pause game or something then i'd spend 30 minutes trying to figure out how to get A button to work again. some people said just use a configuration that doesn't use a button but this made game unplayable because so many things cannot be done with only a couple buttons, you lose so much functionality. So after that and fallout 76 i I put bethesda on my ignore list and will never buy a game from them again along with EA. And now I fear that thier abuse is ruining ESO as there no way bethesda isn't having a say on the development and funding of this game. they likely taking most of good devs and moving them to other projects which explains all the bugs in new updates now.
Sorry but Endeavors are a loophole for countries who out law loot boxes, you are either naive or an ZoS stooge if you think ZoS isn't going to make endeavor more grind and harder. They charge cheaper crowns in venezuela yet in other countries its priestly predatory prices for a made up unlimited currency, so you can gamble on whether or not you can get a mount at 2% drop rate.
It's just... an ever expanding Elder Scrolls game with regions that we, let's face it honestly, would never ever get to explore in singleplayer games cuz there is simply not enough time on earth for Bethesda to develop as such, for fans, ESO is simply a must, a singleplayer Es game just the same. Sure regions are scaled down and there are meh content but there are legit quality quests and the quantity... it is a real treat. So hell yeah they should focus firstly on casual singleplayers, but, it is withouta doubt true that they should do more pvp and hardcore stuff as well, especailly pvp by now. Hoestly, I wish ESO 6 would be the last ES game but a single player with ESO's dlc/chapter update system, where it would get Bethesda scale regions per every few years, not yearly, but kinda as big content and land per each as one sp ES game would be, that way, one day we could explore all the ES lore/universe in one game... without CStore ofc. I am sooo burnt out of being stuck on Tamriel for 30/10 years now, there are so many uncharted never before seen continents on just Nirn, not to mention the countless daedric planes and pocket universes ES has...
Time. 10-15 seals in half a minute is worth it, 10-15 seals in half an hour is not. Time is our most precious resource.
The biggest issue I foresee in the next update is not the new endeavor system, but the fact that they're going to block players from PTEing out of an instance while in combat is batshit stupid
OMG YES THIS! I HATE HOW THEY ARE CHANGING THAT
@@Azuraaaaaaaaa I'm surprised more people aren't bringing it up lol, it's one of those things where you just have to ask... "but why?"
Apparently it's because people are porting out of vCR and vKA HM to avoid the res mechanics? Lmao I also know that people have cheesed trifecta runs by porting out after dying, because obviously a ressurection triggers the vitality lost, not the death itself.
@@Azuraaaaaaaaa I wish I knew why disabling PTEing is easier than making deaths count for vitality bonus but... Ugh. It's such a ripoff
@@akaviral5476 it must be something to do with the code, like im sure when they were first making the game they didn't even consider trifecta runs lol... and coded it so a death only counts on a res! haha
I think the biggest thing with the community is that ZoS has no trust with the players anymore and they're not really doing so much to remedy that (especially when you look at what other devs in other MMOs try to do to communicate with their communities). This means that every update is met with suspicion at least, and paranoid outrage on average. But it's right to have this attitude after what the devs seem to stick to their guns with versus what is best fit the game.
Thank you for being the voice this community and company do not wanna hear but all need to hear lol
You covered my main problem with the new endeavors. I would like to add that the new ones are all more specific and complicated to do then a lot of the older ones, but we still get the same pitiable reward. There's a huge difference between craft 5 provisioning items and complete a dlc dungeon. Yet you get the same amount of seals. I'm not sure how random the endeavors are, but some days you end up with a bunch of really annoying ones and it's my worry with these more difficult ones added will end up with even more days with a full page of shit endeavors to do. I wouldn't be as annoyed if the rewards were proportional to what you are doing.
So I can do a trial for two or three hours and get 10 to 15 seals or I can work two or three hours overtime and buy the 25 cratepack with the polymorph. Sounds like a easy choice.
AS normal takes 2-3 hours? There are issues but the exaggerations I see concerning the gameplay don’t help your side. Most trials can be done in an hour or less. The part that doesn’t make sense is where doing the trial gives you the same amount of endeavors as using a momento a couple times.
@@erikdandurand3124 Personally I'm fine with the new system. I will waste less time chasing seals.
This weeks endeavors are horrible, and they are the old ones! You can do Frostvault in 15 minutes? Wow you are in elite groups in a PuG it is more like 40 minutes. I guess I am an 'entitled casual' because I don't want to do a trial as a daily endeavor. Still love your videos and you are a great content creator, we just disagree on this.
I really don't think that it's always a choice to play alone. Even though I'm in several guilds, I'm often playing on my own because my friends aren't online or the people from my guilds are busy with "other" stuff. Random dungeons are getting quite grindy and boring without your friends online.
And I think, that this is the experience of a lot of players. Myself, I am totally a PvE player, but I also enjoy the casual parts of ESO. Not only ESO specific mechanics like collecting antiquities or playing ToT, but also things like questing, reading up on lore, roleplaying... These are also parts of a MMORPG. There are people, who are part of not one, but two or even all communities. I truly believe that this is the wonderful thing about ESO. It's so versatile, and you can do whatever you want, depending on your current mood. Sometimes I want the challenge. Sometimes I just wanna melt through a dungeon.
And while you've analyzed it completely correctly that a lot of the scenes in trailers are in first person and ESO is definetly a game not to be played in 1st person, I think it's not a marketing stategy towards casual players, but more a cinematic choice to show off the world and chapter a little bit better. I think you've overthought that a bit.
I think the part you partially touched on but didn't explain in fullness about the inequality of rewards based on the task which is base of player frustration. E.g. Drinking 3 potions gets you your daily reward of say 15 endeavours. Doing a dungeon will get you the same, this is generally accepted as queing for the daily random has the extra incentive of 10 transmute crystals. Little bit of a two for one system so to speak but now naming the dungeon completely removes that aspect and forces you into a choice of do both, choose one or do neither which is at the very least, reducing accessibility. We all have lives family and work and choose to fit eso in, do the devs just want us to not fit eso in? I am by choice a daily endeavour grinder. I can do them during breakfast coffee while doing writs. 5-15 mins max. It isn't a slow grind
How are the servers holding out?
And the people that got banned while they did nothing wrong?
Damn ZOS does everything in their power for people to outright hate ESO.
The event require me to go to another zone and do ground content. Me being new player just nope out this event. Now for the shit show endeavor thing. Why not let the players chose their dailies? Like option A do dungeon or world boss.
we don't mind introducing some group content endeavor, but please not having 3 out of 5 being group content while the 1 of the remaining 2 is pvp. That makes no alternative for casual players who never engage in pvp and trial.
i totally understand that, but through my understanding, on the live server it won't be like that every day or even at all. the group ones are going to be mixed in with the rest according to Kevin!
Good comments and appreciate your videos. Thanks!
Aw thanks!
I thought trial queue was going to come out in the end of the year alongside the Endless Dungeon. If that is true then maybe the PTS is there now to test how rewarding that experience can be for those who want that path to endeavors.
I just want them to speed up or make heavy attacks more interesting and functional. I began a 2H heavy attack at the start of this vid and watched the vid Arttea linked. Still on the same swing 😂
What if me and my wife love the game and don't want to group with other people.
Well you said it sole porpose content updates devs, and msot players play only because this is SKKYRIM WITH FRIENDS no one who wants to play mmo should ever waste time trying to play ESO at all.
Go play Tower of Fantasy,World of Warcraft,New World,Lost Ark,Blue Protocol soon,Wuthering Waves.
Not gonna lie I hate forced pvp or dungeon clear
Some dungeon takes ages to finish. And I'm too laggy to pvp
I’m very guilty of just playing ESO casually, because I love Skyrim and have tried to play it that way, until I quickly figured out that it’s a true MMO. So, I learned and adapted too. I’ve also spent money in the Crown Store for the sake of convenience and due to lack of time. I’m a true ESO Casual. I played for the Skyrim maps and Necrom. That’s what attracted me initially. Everything else is really Cool.
You shouldn't be forced to do a specific dungeon to do endeavors. It should be available no matter what you do in the game. For instance you can inflict 150 foes with weapon poisons in any avenue of the game.
Definitely all this is true! Any game's community is what makes it enjoyable if you just going to sit there complaining about not getting your way is a child's mindset. Play the game and have fun is all I have to say.
Love ur videos. Great job. Keep it up. As a tank lover myself. I would love to see you do tank build videos. Always love seeing other peopls tank builds. Helps me get ideas for tanks. Again keep up the great videos. Big fan.
Aw thanks so much!
I try to keep the mind set of at least they are still making content for the game. ESO could easily be like SWTOR and several other MMO RPGs that rarely ever get new stuff. Not saying that I have never had critical thoughts on the many questionable things one can see when it gomes to games like these, *Cough Cough aggresive predatory monitization Cough*, but if I were to focus on the negitive all the time it would wear me out. LIke you I feel like it's better to have more varied options versious stagnant simple stuff but as you stated a bigger reward should be considered for content that takes more time.
I usually do a lot of solo stuff because I have a large work load and 4 kiddos which can eat most of my free time, but if I could I would totally do more dungeons and trials that is my favorite type of content. Overall I feel the whole endevor thing should be taken with a grain of salt and the masses should reserve their fury for issues that really deserive it like the state of PvP andthe most important issue ..... the fact that your character doesnt have a reserved action for laying in bed!! I mean honestly we can sit anywhere but heaven forbid you are able to lay down! Yeah there is the work around of using the sleep on side emote on a bed but the beds with canopies you cant lay in!!! The RP community needs more options dang it..... 😮💨
Great video look forward to seeing what you talk about next 🍻
Hahah, thanks!
This game is literally just a hub for microtransactions. Zenimax sucks!
Personally, I pay no attention at all to endeavors. If I see one pop fine but honestly I don't really care. When I have checked what i have in seals it usually turns out to be some silly amount like 5000 or something. If they change them to make some of them group things I'm fine with it. Most of my friends that I did that type of stuff with left eso a while ago but I'd just ask in one of my guilds and likely get some type of response to race through a normal dungeon. TBH there is really nothing in the crown store or endeavor store I want anymore. I have a ton of mounts from when my friends and I used to gift each other things and guess what I use? About two. I do agree with most of what you say but tbh I find most of the guilds I join (I usually stay about 6 months to a year) pretty boring. Part of it is that I am not on much at night anymore but again I never see anyone in discord voice hardly anymore when I am.
This is a good video. Concise.
Endeavors generally are not a powerful enough incentive to engage in content that is uncomfortable for a given player. The content itself needs to be more rewarding (and Im realizing that at least for myself, cosmetic rewards just arent enough).
That's a fair point. Some people don't want the cosmetics, and the rewards might not be enough reason to get people to do endeavors. If they wanted to give me 100 endeavors for completing a trial as a daily though.... That would be incentivising
@@Azuraaaaaaaaa yea i treat the endeavors as a “complete em if i do” and i like them for the cosmetics, but i mean from dungeons and trials and stuff. Like trial mounts mean nothing to me lol. Motifs are my favorite reward, but id love like ability drops that copy boss abilities, or non-mythic one piece sets that are rare but kinda slap. That kinda stuff
@@Azuraaaaaaaaa Allow me to buy transmute (bind them on pickup) with seals and I *might* get interested in looking to complete them.
haventgotten to the groupcontent eat but will eventualy enjoying solo as long as i have somthing to do but not against the rest when i find ppl i enjoy playing with im pickky
Dont defend them. We all kno whats behind it. So please dont defend ZoS. This change is a##. Its made for one reason, To force ppl to buy dlc and crown crates. Same reason they remove the crates gifting option. They dont even try to hide it
trust me I am the last person who would defend ZOS, but i think all the conspiracies like that are extreme. yeah I know they love money, but the conspiracies around the gifting + the endeavors is too left field for me.
Did I miss the“sponsored by Bethesda“ notification?
there isn't one because it's not sponsored. maybe i can actually look at changes through a sane and realistic lens! shock, horror, surprise!!!
I mean I don't even look at them but I get them a lot just by doing stuff in my dungeon groups. I think the system is fine honestly
OMG I've been waiting for you to do this video and you're a little late and have been on holiday i suppose.
true fan
Its been mentioned before about how ZoS is marketing ESO as a 'play your way' kind of game, well for a long time. Since introducing companions its really driven down the idea of soloing dungeons and content. I think its also becuase of the fear of death when it comes to MMO's. The time to develop toons to a level that they don't die and are useful. making parallels between classes and the use of companions makes it more level, well the appeal to do better content. The rumor of Cyrodil being PvE always echos in the back of my mind. The nerfing of overland content made me feel robbed, as I was able to solo some bosses and thought I was good. Such changed change the value of something, much the same as a X checkmark. ESO players feel the way they do becuase some spend 16 hours playing. They have routine. They log in their 24 toons doing writs, or doing their PvP or rando dungeon. I really think the way they sometimes dress up ideas isn't the best way forward, rather have a wall of text and people go, hmm, that looks ok. I think ZoS is also exiting the Chapter DLC type release because its expensive to make and market. Necrom really wasn't pushed as heavily because they felt like they didn't get a return and churn for High Isle as they thought they would. I think there's too many baubles to tempt players to other titles, watching quick time events in FF made me think how dated ESO is in some mechanics but also brilliant in how it plays out. ESO's problem is that its a massive game and no one knows about it. They know Skyrim, maybe Morrowind and that's about it. Then you discover that the map is huge, the world is huge. There's sub areas on the large map it becomes a massive game.
@@nanotechnicianhq very well said! totally agree with everything
Sorry to be a late commentor, but I don't think "everyone" is angry. I DO think that ZOS has a better idea of what their audience is than most players do. They have the stats of what, where and when players are active. They are going to cater to the players that generate the most money for them. Hard Core PvPers are just not a large part of the player base. If they were, they would get more content. That's just how game companies work. They give content to who pays them, or who they WANT to pay them. This is not a PvP focused game, and it probably never will be. You want to really PvP, try EVE. You are always at risk of PvP and getting ganked, every where in the game. It's great, ...or it's horrible, depending on your point of view.
Unlike you, I'm a cranky old guy, and I've played MMO's for years, starting with Everquest and Beta WoW, including otner genres, like EVE and Elite. I think your somewhat limited expeience might mislead you about typical MMOs. Many (if not most) are WAY more group and/or PvP focused than ESO, Just because you want to play an MMO doesn't mean you actually want to interact constantly with other players. I think that ZOS "gets" this, and they supply loads of contant for those of us who want to be able to mainly solo, but occasionally group. For most games, it's the other way around.
I, and several of my friends, keep coming back to ESO for a couple of reasons. One, like you, I love the Elder Scrolls franchise. I've played all but the first one, ane they each were great experiences in their time. Hwever, the main reason that I (and many others) play ESO is that it's one of the few games that a solo/casual player can seriously partake of the upper level PvE content. Maybe not endgame stuff, but with the right gear and some practice, you can tackle many dungeons and world bosses. You don't have to have the best 'Meta' gear, that only drops from one boss, that is killable only with a 25 person raid, and is only up three times/yr. ESO isn't that game and ZOS goes out of their way to NOT be that game. Solo players can be be a "thing" in ESO while in some games, it's actively discouraged.
While I want the shared experience of the game that an MMO supplies, and sometimes I like to play with other players, I don't play this game to socialize with children or people who seem to disdain folks not playing the 'meta' builds. Nor do I want to have to report a to a guild or put stuff up for sale all the time. I just want to have fun and play when, where and how I want to.play. ZOS appeals to my play style, and I'm willing to pay them to let me play how I want. As I'm sure you'll agree, those are areas in which ESO excels. Certainly more that WoW or BDO or similar games.
You want to do group play, ...good on you. You like PvP, that's awesome. As long as ZOS can put content in for everyone, there's room for everyone. Thing is, there are plenty of MMO games out there for grouping, and tons out there for PvPers, but really very little that offers good content for casual/solo players. That might be why some people get excessively bent when they think that ZOS is cutting into their play style. Just because the game is an "MMO" doesn't mean it has to be for groups, and you do a disservice to those of us who like MMO's, but don't want to be required to group up in order to get the best (or even better) content.
I do subscribe to you, I love your content and your way of looking at the game (and players), but I just wanted to share that your expeience is different from some of us, and we want that casual/solo play. ...even in an MMO>
Oh, they're not cringe.
I just want more mushroom based combat
(Edit: lol people watched this and really think you’re out here shilling for ZOS? Comment section is wacky. Please keep making content. Your stuff is great.)
I personally don’t care that the new endeavors being tested are group focused, I do 4 man stuff mostly anyway. Hell I’ve barely even done any endeavors this week.
My major “concern” (lack of a better word) is that current endeavors are very open-ended but the new ones are more and more specific/pigeon-holed. The current live ones already say “complete a dungeon” and “complete a trial.” Now these new ones are saying “complete banished cells 1 with a guild mate.” Will this stop me personally? No because I have a good guild with cool people to run with. But why make this change? Why can’t they just leave it as “complete a dungeon” vs “complete X dungeon” like the changes suggest?
Also, at what point will they change endeavors down the road to “play banished cells 1 while running a nightblade.” Or “complete a dungeon while equipped with crafty alfiq on your character.” Or “complete Hel Ra citadel while playing the role of tank.” At what point will they just keep making them more specific with more targeted requirements that just becomes red tape. Is this a bit tin foil hatty? Maybe, but I’d argue this is the kind of stuff that crescendos in eso. It’s just like when they introduced crown crates, then that snowballed into crown gem exclusive items, now we have bundle exclusive polymorphs.
Also regarding the dlc specific endeavors. While I have no problem with these, they absolutely cannot make 3 or more of the 5 daily endeavors dlc-related per day. Otherwise they would be going back on their word with the original endeavor article saying “earn endeavors regardless of your content or playstyle.” Like my point early too; at what point will they change “harvest 10 clothing nodes” to “harvest 10 clothing nodes in Blackwood while partnering with a guild mate.”
Regardless, thanks for the UA-cam content!
Aw thank you! I get where you are coming from. I want to hope that the "with a guild mate" one is event related and I do agree that it's very specific and not everyone has a guild. I would hope that it doesn't become increasingly specific further, or like you said, it goes against the original concept of endeavors. I guess we will have to see!
Do u have a guild so i can join
no i don't sorry!
New endeavors look amazing, love this. Named dungeons is way better than random ones, & i need more motivation to play ToT since I love ToT but don't find the time, and group content should be forced in an MMORPG.
hey! you also stream sometimes?
no i don't, only youtube!
i have been trying to form a group do do a basic trail for the last 4 years still havent done one and guilds ive joined were never willing to help ever, iam on xbox and it really sucks
that sucks, i'm sorry to hear that. I'm on PC and there are loads of helpful guilds to help new ppl get into trials! sucks that it isn't the same on xbox :(
Just my opinion, but I'm on xbox and in my experience this isn't entirely true.
Totally agree with you. And in my humble opinion, increasing of PVE-content based endeavors was a question of time. I joined ESO at the end of December and was surprised by the fact that endeavors were mostly (like 95%) for casual players. This is just not fair. So, even as a casual player myself - I am glad to see more diversity in Endeavors task pool. But that's a valid point, it should be rewarded much better than the ordinary ones. At least devs started doing something, but the way they do that... it's too slow
They should add more crown crates
smh my head my head
First
you are second
@@Azuraaaaaaaaa delete his comment
@@ParadoxESOLOL
Because they are losers, devs are heavily making game for single player story andys for play for Elder Scrolls that playing mmorpg
It’s really wild to see the comments on this video, as well as the other videos addressing this topic. It really drives home that much of the player base is definitely entitled toxic casuals who are gonna bitch and cry no matter what happens.
Sheesh. It’s an MMO, it’s supposed to be played with other people. And to see so many people say they can’t find people to help them or to do group content with is crazy too. Because I definitely spend a lot of time helping newer players, and most of the endgame folks I know also do the same. We always try to help people learn the game, learn the combat, and try to help endgame as a whole grow.
But still, despite our best efforts, the crying never ends. Honestly, it’s hard not to get cynical and just say fuck all this effort I’m making, maybe I should just go back to focusing on me and my guild, instead of wasting my time trying to cultivate and grow these crybabies into actual endgame players who won’t shit the bed when they’re asked to block a simple mechanic, or move out of a glowing circle of fire on the floor…
i feel you, i love helping newer players too or trying to help people get better at the game. sometimes you just gotta pick and choose who you give your time and help to. you can always lead a horse to water but you can't force it to drink!
@@Azuraaaaaaaaa absolutely
Ah, yes - the endgame PvE community is so keen to help newer players. That's why I can't spend 3 minutes in a zone without seeing carry service advertisements being spammed.
If you're this resentful towards players less skilled than yourself, then sticking with your own seems sensible to me. 🤷♂️
@@k-3402 wait, so when you see people advertising for Carry’s in zone chat, you think that ISNT helping folks???
@@LostHorizons0 so, if I understand this comment, you’re saying that “real” elder scrolls fans aren’t good at the game? That’s pretty toxic my friend. If you love the game so much, why not just get good at it?