With the Cyberpsychosis thing, the take that I Think this game is going for is that cyberpsychosis isn't "real" in the sense that simply implanting a ton of cyberware into your body doesn't inherently drive you crazy. Rather this is a society that gives no shits about your physical or mental well being, so people have mental breakdowns all the time. Its just that when you combine someone having a mental breakdown with someone who is chromed out, you get what is typically referred to as a cyberpsycho. But to blame the cybernetics for cyberpsychosis is kind of like looking at a modern day mass shooter and having your take-away be "Oh clearly he went crazy because he bought too many guns"
I mean that's not true? It depends on the implants. The takeaway isn't that implants don't cause cyberpsychosis, some do, but what cyberpsychosis is is actually a catch all term for any and all bad reactions to implants. Body could be rejecting it, the sensory information the implants give you are too much for your brain to handle, the toxic materials some implants are made from fuck up your brain chemistry, raise testosterone levels or fuck with the serotonin in your brain, etc. It's just that the term is so pervasive some people don't look at clinically, they look at it with superstition and argue it does something to your soul. Implants can and do cause psychotic episodes, but no one in Night City ever asks why just chalking it up to word of mouth superstitions. Corpos probably know better, but it's better for them if no one really examines why some implants are bad
You lost me at the 'their after our guns' take. You do realize that Cyberpunk 2077 is critical of a society saturated with weapons. Those people needed help of course, but should've they been strapped to begin with, illness or no?
For smaller stuff like Gigs, for sure, absolutely. But there's some REALLY good side quests like "Dream On" and the romance side quests, which should really be done on camera, IMO.
I've played so much Cyberpunk that having Woolie and Reggie react to the nonsense is like bringing a friend to a town you've lived in your whole life. Theres a catharsis to it.
I was a bit snarky on the last part, but getting hit with the off-screen training time skip so you can get used to the systems and get comfortable with the game is legit great!
Without spoiling anything, the thing that is interesting to me about Cyberpunk 2077 side quests discourse is that a lot of effort was done to make a lot of the side quests feel almost indistinguishable from the main story. After you steal the biochip, there are technically only three questlines that are mandatory to complete the story. Once you do the Hellman, Takamura, and Evelyn Parker missions, the story ends. That's literally all you have to do to roll credits. But almost nobody plays the game like that, because the game does a really good job of integrating side quests into the main narrative. You'll meet a character who technically has a very small role in the main storyline, but you bond with them, so you don't ignore their calls when they ask for help, allowing the story to spin down ignorable paths. The fact that side quest completion can legit change the ending of the main story is something I want to see other games steal.
While I do have a lot of issues with the games writing, the way in which that integration was done is basically perfect, especially because basically all of the characters are interesting and/or likeable from the go.
Yeah the interesting thing is that there's different "tiers" of missions. There's the NCPD things which are just like...random encounters basically. Then there's Gigs, which are side-quests that are a bit more involved but basically small Solo V missions, and then there's the "yellow" missions that are FAR more involved. Often part of quest chains, plenty of RP to do, lots of just...overall quality. And the main story missions are indistinguishable from those "yellow" missions. Same icon/color, everything. It's great.
@@BaneKeldare A lot of people will have their minds blown when you tell them that technically, you can roll credits and not do ANYTHING that isn’t directly related to the biochip. Because you can seriously ignore every quest that doesn’t directly relate to that but the game is designed to invisibly pull you away into tangentially related stories
Jonny Silverhand: IM GETTING OUT IF HERE EVEN IF I HAVE TO CRACK YOUR SKULL OPEN. Also Johnny, the second he sees the street musician: Hold on your death can wait this one's got SOVL
I really liked the live "last time on" segment. Seems like a great way to improve pacing without missing out on cool moments. And best of all it means you still getting the full experience while still doing lots of the main stuff live.
@@Mann-Son lol...this is the first time I've come across this channel. Maybe you can answer something I was curious about. Did this channel start as a fighting game channel? Playing games like MK & Street Fighter. It's a bit odd to me that his friend just watches him play.
@3mrwright That's usually how these roll. Sometimes, Reggie does a playthrough, but for the most part, it's Woolie. That's how Woolie's old group operated as well. One person is playing while 1 or 2 people commentate. Woolie is a semi-prominent member of the fighting game community. He does announce and compete in tournaments. Odds are if you played a successful indie game from 2010-2018 he and his homies helped get it off the ground lolz
Genuinely good call to get use to this stuff off camera. I play so many of these types of games so I never really noticed how hard it could be for someone new to understand these types of systems and whatnot.
Woolie somehow seemed to miss that the cyberninjas that attacked you and Takamura in the car after he picked you up were obviously an Arasaka kill-team. Timeline >V breaks into the penthouse and steals the biochip>Saboru arrives on the helipad and meets Yorinobu >Yorinobu kills his father with V as a witness > V escapes and flees to the meetup, being spotted fleeing the building in the process, V gets 'killed' by Dex >Dex dumps V in a landfill, Takamura tracks him down > Takamura calls in that he's found 'Saburu's killer' to his boss, Yorinobu (the actual killer) > A bunch of Arasaka-brand Cyber-ninjas show up to silence you both. You breaking out of the penthouse right after Saboru was murdered makes you the perfect scapegoat. The only person who knows that you weren't responsible is you, and potentially Saboru's own personal bodyguard. If you both 'mysteriously died' while being taken into custody, it'd solve a lot of problems. TLDR: Takamura probably had doubts right away, but he didn't fully realize what was going on until a kill-team wearing his own company's logo tried to wipe him out the moment he got his hands on you.
If he hadn't spent the entire time in the penthouse screaming about Adam Smasher because anime he might have actually followed what was happening better
The true endgame of Cyberpunk is 100% Style. Woolie is not alone in doing a "Casual" Wardrobe slot. It's the ultimate end game, to make your Punk look as cool as you possibly can.
I get what Woolie was taking about with "mercs or animals". It's like when Pink asks White in Reservoir Dogs, "did you kill any real people?" And White says, "no, just cops."
I was very concerned with how many episodes would be Woolie getting comfortable/used to the world and its systems -- so to see him grind off-screen and learn the game was incredibly surprising and welcome! Seems like he really understands what he's doing now. This playthrough genuinely got so much more exciting for me haha
5:20 theres also a 4th path where you dont get a sandy, a deck or the berserker. Instead you get a cyberware head item that gives you upwards of 60 more points once fully upgraded iirc. Then you can get the best in slot for every other slot and the Kiroshi eye that gives 10 percent crit chance and 30 percent headshot crit chance, which iirc, are additive. So basically a Crit Wizard.
Woolie introduces his own little timeskip with a "So I am level 21 now" and then shows half of his cyber slots being filled with new tech lmao He did some grinding off-stream
To put Night City's absolutely insane number of homicides-- quoted near the beginning of the video as 7,103-- into perspective: in 2021, the five largest cities in America (New York, LA, Chicago, Philly, and Houston), with a population of about 19 million people, combined for 2,712 homicides. In 2022, the recorded number of homicides in the Brazilian *states* (not just city limits!) of Rio de Janiero and Sao Paulo combined was just over 6,100. in 2023, the United Nations recorded 4,789 homicides *in all of Haiti.* Ain't the future looking grand? Enjoy your stay in the City of Dreams!
Honestly probably the right choice. The less rust Woolie has when it comes to an open world rpg as a complete newbie, the more he can enjoy the meat of the game
@@Crisson24 fully, completely agreed. It makes him better on-screen, he can have some time with the game as much as he wants off-screen with no pressure, everyone gets to have (more!) fun.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of Chrome. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Chrome is immortal… Even in death, I roam Night City. -V
The other OSes are cool but Sandi is a legitimately unique mechanic that no other game of this style has. I'm not going to spoil but it has much more uses than you would think. You have to think like Flash. At the very least it gives you more time to aim.
No waaaay!!! 😂😂😂😂 there’s no way he drives immediately into a river the moment he starts playing after 30 minutes in recap That was absolutely beautiful
Not a spoiler but Reggie is mostly right on the cyberpsychosis thing. Its just full blown PTSD episodes on people that are heavely cyberized (in universe) it does have mechanics associated with it in the tabletop and and in 2077 though.
Fun fact. Every character can be sneak attacked. Even the ones you least suspect. And the ones who would survive such attacks... Have multiple different animations.
Early legs rundown reminds me. Everyone understandably loves double jump or hover (is hover even still in?). I love high jump for the practical reason of "So many barbed wire fences high enough to stop double jump, but not high jump". The fact they take hardly any cyber points on top with the game overhaul sure didn't change my bias.
Bro I dunno how you getting bugs. I put like 90h into this game back in 2022 and I never even fell through the floor. At this point its probably luck based. By the way you definitely gonna miss out on the best this game has to offer if you dont do sidequests. Personally I think some of them were better than the main questline.
@@SolidSnake240 iirc they switched to PS5 cos the game was crashing too much on PC? Or maybe that was another game... Seems to happen quite a lot with Woolie's PC.
Cyberpunk 2077 actually does a really good job of funneling players into side quests. Like when Judy urgently called you in tears after doing a particular heart wrenching main quest ... did you ignore that, or did you immediately see what she needed? Completing this game and not doing the serial killer, political conspiracy, and Sinnerman quests would be a shame though
no no, Reggie is right, he IS just sniffing, he was sitting there with that burger for 30 minutes while you talked to Takemura and made zero progress, weird mfer was just bringing it up to his face and sniffing. I think he's just spying on you because he works for the techno-necromancers from alpha centauri
i will admit i was a little rash last episode lmao, my sincerest apologies, this timeskip has renewed my faith in the series and was honestly a great idea. My routine every new playthrough is to run through the scanner hustles to build up street cred, levels and re-familiarise myself in the game, this is a great decision for the LP.
Did a little digging. If my quick research is right, real life Los Angeles has double to population and, in 2023, 327 murders. Seven thousand murders in night city is 40 times the murder rate.
"Grinding Off-Screen" is A-OK, especially if it gets you more into the game and you're reflecting on it like you are now. I think as an audience we really want to know your impressions. Also, I'm still in 2.0 - I didn't realize how many more NCPD Scanners there are now. Amazing. Why 2.0? I'm in the middle of a run with mods that might not play nice with 2.2.
Man I hope he knows hacking decks and Sandy occupy the same slot, you can be a punch wizard but you can't be a punch wizard that slows time (which why would you need to you can make everyone kill themselves)
@nohbuddy1 yeah so because the game was busted dog shit when it came out, People heard that you got to do a bunch of missions for the police without actually seeing it for themselves and just assume that it meant you were helping the police... Without ever thinking about what the implications of a criminal helping the police are.
Reggies interpretation of Cyberpsychos is right, but he is misinterpreting the idea that there are still people out that there that don't have a single bit of Chrome in them. Most people have those USB Ports in their Necks, or a small Chip for transactions or even just a Hand Wire. In the old RPG Book, excessive Cyberware would loose you "Humanity", but they obviously changed that idea to be more about the mental Strain a lot of surgeries can have on the Body and Psyche, especially because it can take a while to get used to new Limbs, Tech, etc.
And the game muddies the water by close to 9/10 cyberpsychos you are tasked to take down suffering a major traumatic event and/or having an underlying mental condition prior to them snapping and going on the murderspree. So at the very least it is a feedback loop of the "high tech" and the "low life working each in their own manner to tax the psyche of the people.
I am honestly out. When Woolies actually playing the game i am into it, but this video is 50% menus again while not actually accomplishing much inside said menus
This is going to be one hell of a cryptic message, Woolie, but if you’re reading this… Later, as Johnny, you will have the choice to hit her… DO NOT HIT HER. Let the timer expire. You’ll understand when it comes time to make amends near the end of the game. It isn’t necessary, but it gives you a better ending resolution depending on the final path you take.
@ it’s similar to what people told him in the Disco Elysium playthrough when it came to ‘Keep Calling’ Not spoilery, cryptic enough, and when he got there, he knew what it meant. His overall experience was better for it because it added character development that otherwise could’ve been missed. Same goes for this one.
@TOKYO_SLIME The advice to keep calling came from a trusted acquaintance, not an internet random. As with Mass Effect, they have a team of people set up to give them directions and guide them. They don't need people shouting from the UA-cam comment bleachers.
the cyberpunk playthrough is finally watchable, grinding off screen to learn the mechanics with no pressure was such a good move.
With the Cyberpsychosis thing, the take that I Think this game is going for is that cyberpsychosis isn't "real" in the sense that simply implanting a ton of cyberware into your body doesn't inherently drive you crazy. Rather this is a society that gives no shits about your physical or mental well being, so people have mental breakdowns all the time. Its just that when you combine someone having a mental breakdown with someone who is chromed out, you get what is typically referred to as a cyberpsycho.
But to blame the cybernetics for cyberpsychosis is kind of like looking at a modern day mass shooter and having your take-away be "Oh clearly he went crazy because he bought too many guns"
I mean that's not true? It depends on the implants. The takeaway isn't that implants don't cause cyberpsychosis, some do, but what cyberpsychosis is is actually a catch all term for any and all bad reactions to implants. Body could be rejecting it, the sensory information the implants give you are too much for your brain to handle, the toxic materials some implants are made from fuck up your brain chemistry, raise testosterone levels or fuck with the serotonin in your brain, etc. It's just that the term is so pervasive some people don't look at clinically, they look at it with superstition and argue it does something to your soul. Implants can and do cause psychotic episodes, but no one in Night City ever asks why just chalking it up to word of mouth superstitions. Corpos probably know better, but it's better for them if no one really examines why some implants are bad
You lost me at the 'their after our guns' take. You do realize that Cyberpunk 2077 is critical of a society saturated with weapons. Those people needed help of course, but should've they been strapped to begin with, illness or no?
@@pyroicarus1203They shouldn't have, but that doesn't invalidate the analogy.
Having some of the sidequest stuff be reviewed over like in the Elden Ring playthrough is a great idea!
100%
absolutely, yes!
For smaller stuff like Gigs, for sure, absolutely. But there's some REALLY good side quests like "Dream On" and the romance side quests, which should really be done on camera, IMO.
I've played so much Cyberpunk that having Woolie and Reggie react to the nonsense is like bringing a friend to a town you've lived in your whole life.
Theres a catharsis to it.
I still need to go back and play Phantom Liberty. I haven't touched the game since the 1.5 update
@@TheJadedJamesabsolutely do it, imo it’s cdpr’s best work
I was a bit snarky on the last part, but getting hit with the off-screen training time skip so you can get used to the systems and get comfortable with the game is legit great!
29 minutes of menus and notes
Starts playing for 5 seconds and falls through the floor
"YOOOOO! LETSGOOOOOOO! Videogames! YEAAAAAH!"
Without spoiling anything, the thing that is interesting to me about Cyberpunk 2077 side quests discourse is that a lot of effort was done to make a lot of the side quests feel almost indistinguishable from the main story. After you steal the biochip, there are technically only three questlines that are mandatory to complete the story. Once you do the Hellman, Takamura, and Evelyn Parker missions, the story ends. That's literally all you have to do to roll credits. But almost nobody plays the game like that, because the game does a really good job of integrating side quests into the main narrative. You'll meet a character who technically has a very small role in the main storyline, but you bond with them, so you don't ignore their calls when they ask for help, allowing the story to spin down ignorable paths. The fact that side quest completion can legit change the ending of the main story is something I want to see other games steal.
While I do have a lot of issues with the games writing, the way in which that integration was done is basically perfect, especially because basically all of the characters are interesting and/or likeable from the go.
Yeah the interesting thing is that there's different "tiers" of missions. There's the NCPD things which are just like...random encounters basically. Then there's Gigs, which are side-quests that are a bit more involved but basically small Solo V missions, and then there's the "yellow" missions that are FAR more involved. Often part of quest chains, plenty of RP to do, lots of just...overall quality.
And the main story missions are indistinguishable from those "yellow" missions. Same icon/color, everything. It's great.
Getting to cut in with stat locked responses that reference past main story quests in the middle of a side gig is super super cool
@@BaneKeldare A lot of people will have their minds blown when you tell them that technically, you can roll credits and not do ANYTHING that isn’t directly related to the biochip. Because you can seriously ignore every quest that doesn’t directly relate to that but the game is designed to invisibly pull you away into tangentially related stories
i love how every fixer can be on the cover of midnight club dub edition
Jonny Silverhand: IM GETTING OUT IF HERE EVEN IF I HAVE TO CRACK YOUR SKULL OPEN.
Also Johnny, the second he sees the street musician: Hold on your death can wait this one's got SOVL
Man's got his priorities straight
Oh thank God Woolie recorded the Johnny Interaction meeting the old fan and the guitarist at the market square
It's a small detail, but after the heist, your journal log entries are now clearly written from the perspective of Johnny.
hoping he sees this
Woolie and Reggie just gawking at so many things in Night City gives me life.
I really liked the live "last time on" segment. Seems like a great way to improve pacing without missing out on cool moments. And best of all it means you still getting the full experience while still doing lots of the main stuff live.
I hope this is a 200 part series! Take your time and have fun, Woolie! 🎉
It's definitely going to be at least 200 episodes. Each episode is about 50 minutes with 20 of them being in the menus.
@3mrwright oh I'm familiar with woolie's style lolz. Watching him and the old crew for at least 15 years. Maybe stockholm syndrome
@@Mann-Son lol...this is the first time I've come across this channel. Maybe you can answer something I was curious about. Did this channel start as a fighting game channel? Playing games like MK & Street Fighter. It's a bit odd to me that his friend just watches him play.
@3mrwright That's usually how these roll. Sometimes, Reggie does a playthrough, but for the most part, it's Woolie. That's how Woolie's old group operated as well. One person is playing while 1 or 2 people commentate. Woolie is a semi-prominent member of the fighting game community. He does announce and compete in tournaments. Odds are if you played a successful indie game from 2010-2018 he and his homies helped get it off the ground lolz
@@Mann-Son Thanks for the info
Genuinely good call to get use to this stuff off camera. I play so many of these types of games so I never really noticed how hard it could be for someone new to understand these types of systems and whatnot.
Woolie somehow seemed to miss that the cyberninjas that attacked you and Takamura in the car after he picked you up were obviously an Arasaka kill-team.
Timeline >V breaks into the penthouse and steals the biochip>Saboru arrives on the helipad and meets Yorinobu >Yorinobu kills his father with V as a witness > V escapes and flees to the meetup, being spotted fleeing the building in the process, V gets 'killed' by Dex >Dex dumps V in a landfill, Takamura tracks him down > Takamura calls in that he's found 'Saburu's killer' to his boss, Yorinobu (the actual killer) > A bunch of Arasaka-brand Cyber-ninjas show up to silence you both.
You breaking out of the penthouse right after Saboru was murdered makes you the perfect scapegoat. The only person who knows that you weren't responsible is you, and potentially Saboru's own personal bodyguard. If you both 'mysteriously died' while being taken into custody, it'd solve a lot of problems.
TLDR: Takamura probably had doubts right away, but he didn't fully realize what was going on until a kill-team wearing his own company's logo tried to wipe him out the moment he got his hands on you.
If he hadn't spent the entire time in the penthouse screaming about Adam Smasher because anime he might have actually followed what was happening better
So many of those archived conversations tie into other events is crazy
The true endgame of Cyberpunk is 100% Style. Woolie is not alone in doing a "Casual" Wardrobe slot. It's the ultimate end game, to make your Punk look as cool as you possibly can.
I get what Woolie was taking about with "mercs or animals". It's like when Pink asks White in Reservoir Dogs, "did you kill any real people?" And White says, "no, just cops."
Mantis blades, Katana, and a throwing axe. OK Blademaster hahaha
Glad to see Woolie enjoying himself.
I was very concerned with how many episodes would be Woolie getting comfortable/used to the world and its systems -- so to see him grind off-screen and learn the game was incredibly surprising and welcome! Seems like he really understands what he's doing now. This playthrough genuinely got so much more exciting for me haha
5:20 theres also a 4th path where you dont get a sandy, a deck or the berserker. Instead you get a cyberware head item that gives you upwards of 60 more points once fully upgraded iirc.
Then you can get the best in slot for every other slot and the Kiroshi eye that gives 10 percent crit chance and 30 percent headshot crit chance, which iirc, are additive.
So basically a Crit Wizard.
aka the Morgan Blackhand build. No tricks, no gimmicks, just raw gunfu and trusted iron.
@@fillosof66689 its a blackhand inspired build for sure.
But iirc Morgan had no cyberware. He was The Guy. The Real Guy. 100 percent HIMalayan.
Woooah, i love that you got to experiment a chunk before commiting. I hope you have fun
41:20 Manually censoring the game in post with Woolie or Reggie actually saying "beep" is hilarious
*un-blinds your blind playthrough*
Not too mad about it, the episodes were dragging with basic mechanics
Ends off last episode at lvl 5, starts up today, level 21 "so I've been playing a bit" xD we all been there
It's most certainly unhealthy for me to be looking forward to these episodes so much
"You've got a Sandevistan?!"
@@BTM8109 “a rudimentary implant…”
@@TOKYO_SLIME such a simple yet badass line
Honestly dressing up my V and messing around with photo mode was one of my favorite things about the game. There are so many outfits.
Woolie you should have known the video was cooked as soon as Reggie blushed
Woolie finally wearing the Mortal Kombat black kharacter colors I see lol. (yes I know the outfit reference)
Some speedbumps early in the LP. But it looks like Woolies got it on lock. Keep it up dude
Im so glad woolie did the ncpd side gigs, they are legit the best way for xp and money and not crucial for an LP
Woolie introduces his own little timeskip with a "So I am level 21 now" and then shows half of his cyber slots being filled with new tech lmao
He did some grinding off-stream
To put Night City's absolutely insane number of homicides-- quoted near the beginning of the video as 7,103-- into perspective: in 2021, the five largest cities in America (New York, LA, Chicago, Philly, and Houston), with a population of about 19 million people, combined for 2,712 homicides. In 2022, the recorded number of homicides in the Brazilian *states* (not just city limits!) of Rio de Janiero and Sao Paulo combined was just over 6,100. in 2023, the United Nations recorded 4,789 homicides *in all of Haiti.*
Ain't the future looking grand? Enjoy your stay in the City of Dreams!
Ah, the obligatory "I did a little bit of grinding off-screen episode"!
Honestly probably the right choice. The less rust Woolie has when it comes to an open world rpg as a complete newbie, the more he can enjoy the meat of the game
@@Crisson24 fully, completely agreed. It makes him better on-screen, he can have some time with the game as much as he wants off-screen with no pressure, everyone gets to have (more!) fun.
Aw man, I was hoping we'll see the moment gets his first bike and enjoys it on the screen, discovering the game along with him. Pity.
Is the bike he had the one from that hidden mission 2/14/77 ?
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of Chrome. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Chrome is immortal… Even in death, I roam Night City.
-V
30:35 Woolie totally has the Heroes quest (aka Jackie's funeral) he just has to call Mama Wells.
The other OSes are cool but Sandi is a legitimately unique mechanic that no other game of this style has. I'm not going to spoil but it has much more uses than you would think. You have to think like Flash. At the very least it gives you more time to aim.
Bro his V looks so SICK
*7000!?* Life is short and cheap in Night City Woolie.
Woolie would 100% trade in his legs for jump jets if he could
THE GAME...IS FIXED
was that Woolie editing him making the beep sound over Takemura's swear? That was great.
To be clear, Reggie said beep during recording, but I had to blur the word and remove the game audio in post.
No waaaay!!! 😂😂😂😂 there’s no way he drives immediately into a river the moment he starts playing after 30 minutes in recap
That was absolutely beautiful
Not a spoiler but Reggie is mostly right on the cyberpsychosis thing. Its just full blown PTSD episodes on people that are heavely cyberized (in universe) it does have mechanics associated with it in the tabletop and and in 2077 though.
I caught Reggie's reference to System of a Down's Steal This Album.
This is gonna make a certain mission later on in the game extremely interesting
Pamela Anderson, Pam Grier,
The man's here.
Fun fact. Every character can be sneak attacked. Even the ones you least suspect. And the ones who would survive such attacks... Have multiple different animations.
Early legs rundown reminds me. Everyone understandably loves double jump or hover (is hover even still in?). I love high jump for the practical reason of "So many barbed wire fences high enough to stop double jump, but not high jump". The fact they take hardly any cyber points on top with the game overhaul sure didn't change my bias.
Bro I dunno how you getting bugs. I put like 90h into this game back in 2022 and I never even fell through the floor. At this point its probably luck based.
By the way you definitely gonna miss out on the best this game has to offer if you dont do sidequests. Personally I think some of them were better than the main questline.
@@kingofbel6499 QA powers activate.
That's pretty much the case with most bugs. Hardware is also a factor if you're on PC.
Pretty sure they're gonna do side quests on stream, just not fixer or ncpd.
@@SolidSnake240 iirc they switched to PS5 cos the game was crashing too much on PC? Or maybe that was another game...
Seems to happen quite a lot with Woolie's PC.
Cyberpunk 2077 actually does a really good job of funneling players into side quests. Like when Judy urgently called you in tears after doing a particular heart wrenching main quest ... did you ignore that, or did you immediately see what she needed? Completing this game and not doing the serial killer, political conspiracy, and Sinnerman quests would be a shame though
We experiencing the city with this one
Highly recommend the gorilla fists. A mix of blades with monkey mode is the most fun build I've made
no no, Reggie is right, he IS just sniffing, he was sitting there with that burger for 30 minutes while you talked to Takemura and made zero progress, weird mfer was just bringing it up to his face and sniffing. I think he's just spying on you because he works for the techno-necromancers from alpha centauri
Ohhh I love the Cyberpsycho talk
god dang Woolie trying to do a perfect build his first run, my first character was a total mess of a build lol (on 1.0 version tho)
Hey, he finally put on clothes...
The Bride, or who the Bride was referencing, Bruce Lee
...Bruce V
And so the pancaking begins
i will admit i was a little rash last episode lmao, my sincerest apologies, this timeskip has renewed my faith in the series and was honestly a great idea. My routine every new playthrough is to run through the scanner hustles to build up street cred, levels and re-familiarise myself in the game, this is a great decision for the LP.
Did a little digging. If my quick research is right, real life Los Angeles has double to population and, in 2023, 327 murders. Seven thousand murders in night city is 40 times the murder rate.
"Grinding Off-Screen" is A-OK, especially if it gets you more into the game and you're reflecting on it like you are now. I think as an audience we really want to know your impressions.
Also, I'm still in 2.0 - I didn't realize how many more NCPD Scanners there are now. Amazing.
Why 2.0? I'm in the middle of a run with mods that might not play nice with 2.2.
I really wish the game had a slot for each leg, and for each arm in the sequel. Allows for more variety.
42:00 what word is he talking about? I've watched it 4 times and still no clue
Man I hope he knows hacking decks and Sandy occupy the same slot, you can be a punch wizard but you can't be a punch wizard that slows time (which why would you need to you can make everyone kill themselves)
Man it's really funny that people thought this game was Pro-Cops when it came out.
Seriously? Lol
@nohbuddy1 yeah so because the game was busted dog shit when it came out, People heard that you got to do a bunch of missions for the police without actually seeing it for themselves and just assume that it meant you were helping the police...
Without ever thinking about what the implications of a criminal helping the police are.
@@Tyberes Oh that's hilarious
Second heart is a must have
Wait, does Woolie think Takemura worked for Yoribou?
Reggies interpretation of Cyberpsychos is right, but he is misinterpreting the idea that there are still people out that there that don't have a single bit of Chrome in them.
Most people have those USB Ports in their Necks, or a small Chip for transactions or even just a Hand Wire.
In the old RPG Book, excessive Cyberware would loose you "Humanity", but they obviously changed that idea to be more about the mental Strain a lot of surgeries can have on the Body and Psyche, especially because it can take a while to get used to new Limbs, Tech, etc.
And the game muddies the water by close to 9/10 cyberpsychos you are tasked to take down suffering a major traumatic event and/or having an underlying mental condition prior to them snapping and going on the murderspree. So at the very least it is a feedback loop of the "high tech" and the "low life working each in their own manner to tax the psyche of the people.
What’s the kill bill song they were talking about?
My dude is going to be finishing this playthrough when cyberpunk 3 drops at this rate
Woolie is a whole nother session ahead of the batch of videos that starts with this one.
@@YetiCoolBrotherthat’s still barely a third into the base game…
Does Woolie not know items and cybernetics can be upgraded using mats?
freaking youtube.
41:53 Woolie worries they will get demonized from a word that gets used a lot. Which word?
Confused too
“Cunt”, apparently UA-cam hates it.
C U Next Tuesday
Me as a Brazillian hearing 7 thousand deaths is a high number...
Cyberpunk
29 Minutes of Menus, my favorite
Da Woolie in Da menu for 30 minutes of the episode.
I'd watch that.
41:17 lmfaaaaaooooooo
Playing without us the betrayal....
Gheez basically 3/4 of this video is just " what happened off screen " and babbling around
Literally every shop keeper has extra blue text. The ripper doc wasn't special.
UA-cam doesn't like the C word?
I am honestly out. When Woolies actually playing the game i am into it, but this video is 50% menus again while not actually accomplishing much inside said menus
This is going to be one hell of a cryptic message, Woolie, but if you’re reading this…
Later, as Johnny, you will have the choice to hit her…
DO NOT HIT HER.
Let the timer expire.
You’ll understand when it comes time to make amends near the end of the game.
It isn’t necessary, but it gives you a better ending resolution depending on the final path you take.
Stop trying to backseat
@ it’s similar to what people told him in the Disco Elysium playthrough when it came to ‘Keep Calling’
Not spoilery, cryptic enough, and when he got there, he knew what it meant.
His overall experience was better for it because it added character development that otherwise could’ve been missed.
Same goes for this one.
Woolie needs to know that letting the timer run out is a valid option tho
I DID NOT HIT HER I DID NAUT
@TOKYO_SLIME The advice to keep calling came from a trusted acquaintance, not an internet random. As with Mass Effect, they have a team of people set up to give them directions and guide them. They don't need people shouting from the UA-cam comment bleachers.