What I Want To See In Deep Rock Galactic (again)

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  • Опубліковано 28 сер 2024

КОМЕНТАРІ • 527

  • @UncleSalad
    @UncleSalad 2 роки тому +477

    When doing dreadnought missions, managment says you need to take them out before they turn into something "even worse..." I'd like to see this explored in the form of a raid boss or something. Maybe these grown up dreadnoughts are so dangerous that management has to lock down sections of hoxxes until they're dealt with.

    • @shalax7881
      @shalax7881 2 роки тому +69

      8 Dorf Mission.

    • @durgun8247
      @durgun8247 2 роки тому +84

      If they do a mission type involving the grown up dreadnoughts it should be fairly similar to base elimination, but instead of taking them down head on, you have to use massive heavy weapons to take them down. You could have an anti-tank cannon that you build rails for where you have to lure the dreadnought into the line of fire of the cannon to destroy otherwise invincible armour, or you could have a depot that dispenses jadiz sized explosives that you attach to the roof of the cave to cause a cave in over the dreadnought, that can be activated via laser pointer when the dreadnought is underneath it.

    • @bigoistin9125
      @bigoistin9125 2 роки тому +55

      @@durgun8247 a mission objective of maintaining a massive gun sounds awesome. Maybe mission of fixing and leading a bunch of BETCs.

    • @kitkup8570
      @kitkup8570 Рік тому +25

      @@durgun8247 You saying that made it think it would be amazing to have like a reversed Escort mission, so instead of escorting you're stopping it from getting somewhere.

    • @thehornypolice5777
      @thehornypolice5777 Рік тому +2

      What if thats the thing calling down the meteors because you always hear a roar before the meteors come down

  • @Razzusamadesu
    @Razzusamadesu 2 роки тому +1134

    Perk system truly needs a big rework... It's probably the weakest element of the game in it's current version. I would love to see maybe a class driven perk progression, where every class gets access to a different and more specialized perk selection.

    • @beeny4370
      @beeny4370 2 роки тому +142

      Class driven perks would be a fun way to mix up the system, but it could end up having people quit if their teammate isn't running a specific perk that they have access to. It could create a meta for classes more then now.

    • @MissNulle2000
      @MissNulle2000 2 роки тому +72

      Perhaps they could keep the current selection as sharred perks and add a more specific and specialized tree for each class.

    • @bryankopkin6869
      @bryankopkin6869 2 роки тому +23

      Yeah. Ive got like 120 extra perk points with nothing to do with them

    • @Razzusamadesu
      @Razzusamadesu 2 роки тому +5

      @@beeny4370 I imagined it more like a different tree for each class with some chared perks and some unique ones... But in general Perks most need a rework... A lot of them are just not impactful enough

    • @morioh6623
      @morioh6623 2 роки тому +3

      As said by Beeny, Class specific perks will 100% make people kick or rage if you dont run x/y/z perk. IMO make sprint baseline and remove iron will then buff everything else/add new stuff.

  • @dvmpld9103
    @dvmpld9103 2 роки тому +312

    You know what's weird ? Watching a video about a multiplayer video game where there is no rant about loot boxes, hostile players, pay to win or anything like that. Deep Rock Galactic, to me and I assume for a lot of you too, is just one of the first things that come to my mind when I hear the word "fun". Pure, unadulterated fun

    • @goliath4042
      @goliath4042 Рік тому +18

      Rock and Stone Brother.

    • @dvmpld9103
      @dvmpld9103 Рік тому +9

      @@goliath4042 Rock and stone in the heart

    • @ExoSeer
      @ExoSeer Рік тому +21

      Deep Rock Galatic is quite possibly, the only video game where toxicity isn't a concern amongst the community, lets keep it that way.
      Rock and Stone Brothers

    • @dvmpld9103
      @dvmpld9103 Рік тому +3

      @@ExoSeer true, in over 110 missions that I played only one time I had to kick out someone for being a jerk to the team

    • @user-wz8ix7ss1y
      @user-wz8ix7ss1y Рік тому

      rock and stonee to the bone

  • @LegoGoblin
    @LegoGoblin 2 роки тому +399

    i'd love to see some new biome specific enemies, it gets a little stale having to deal with the same mobs over and over.
    edit: also maybe some rewards for unlocking a number of upgrades on the utility tools (example: +2 fuel on drills for 3 upgrades purchased), or some tool overclocks.

    • @DOOM_Dwarf
      @DOOM_Dwarf 2 роки тому +52

      GIVE ME MAGMA PREATORIANS! I'M COLD!

    • @quendi5557
      @quendi5557 2 роки тому +17

      I would like the masteries/overclocks idea for support tools
      that sounds really cool
      (he says having no access to overclocks)

    • @GearWorks
      @GearWorks 2 роки тому

      Huge agree!

    • @maksimal3498
      @maksimal3498 2 роки тому +1

      Heck ye, it would be amazing to have overclocks on tools

    • @Qobp
      @Qobp 2 роки тому +4

      I want to apply weapon skins to utilities

  • @mage4242
    @mage4242 2 роки тому +183

    I'd love region specific Dreads. I have the image of a Dread in Crystalline Caverns having a big chunks of the Shock Gems on its back, shocking Dwarves who get close, shooting an arc of lightning instead of fireballs, and being a source of light. Imagine what you could get from a Fungus Bogs or Azure Weald Dread

    • @bbrot
      @bbrot 2 роки тому +31

      Crying thinking about fungus bog dreadnought

    • @alphateam6580
      @alphateam6580 2 роки тому +7

      GSG, this is a good idea.

    • @G7ue
      @G7ue 2 роки тому +6

      This is something I have brought up a few times myself. Glyphids having unique variants that can spawn in specific biomes. Similar to how the Pretorian in Radioactive Exclusion Zone has the unique radiation AOE ability, but with a more visual change to go along with it.

    • @thatscronker1928
      @thatscronker1928 2 роки тому +8

      I was literally just thinking this. It’d be so nice to see it implemented. The only problem would be that there’s quite a few biomes that have very little something could be based off imo.
      Some ideas I had:
      • since azure weald is really neon and bright I think a camouflaged dreadnaught which hides and ambushes could work quite well
      • in sandblasted corridors a dreadnaught based off knockback and shockwaves, with the ability to cause partial cave collapses (due to weak terrain)
      • goo or corrosion for fungal bogs
      • hollow borough could have a highly aggressive dreadnaught which is constantly running after you with a thorns effect
      For the rest of the biomes I feel like they are either just really self explanatory or absolutely clueless about.
      Edit: also the time and effort required to make and balance them would be ludicrous so unfortunately I don’t think we’ll see it happen

    • @reconnick13
      @reconnick13 2 роки тому +2

      Replace dreadnoughts with a mini boss glyphid and the idea is sound.

  • @soraos21
    @soraos21 2 роки тому +109

    something i'd love to see is Bosco being able to go grab stuff like apoca blooms and fossils and bring them over to the player, like with the enor pearls and bittergems.

    • @BeaglzRok1
      @BeaglzRok1 2 роки тому +15

      Good lord yes. I hate feeling like I have to play Scout in solo just so I can grapple up to and Hover Boots in front of a fossil that's 40m up in plain sight.

    • @BeaglzRok1
      @BeaglzRok1 2 роки тому +3

      @OHGAS Oh yeah, it's kind of annoying when Bosco gets done mining (especially if it's Nitra and I had to tell him to mine it again, I wonder if the guy that programmed Molly got to Bosco?) a chunk of whatever he was digging out gets caught on the lip, and is now still stuck where you need Bosco to reach it.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 роки тому +174

    I fear a healing grenade would immediately become meta, and may even fall into the "people getting mad at you for not having it" problem that Deep Rock has so far avoided.
    Perhaps if it boosted shields instead?

    • @ImNotFine44
      @ImNotFine44 2 роки тому +8

      But isnt there a perk for sheild boosts?

    • @poppamies02
      @poppamies02 Рік тому +14

      I would say people need to get their attitude fixed at that point. A player has freedom of choice on what they wish to use.

    • @zSTALKn
      @zSTALKn Рік тому +8

      Unfortunately there are “people getting mad at you for not having” the impact deflection overclock on your drak 25. You pick overturned particle accelerator? You’ll get told it’s trash due to poor accuracy and then subsequently get kicked from the game.

    • @minuda
      @minuda Рік тому +1

      I think with how OP Engineer's shredder grenades are, it would be hard to tell them that they have to use a healing nade, since it would come at the cost of basically an automated glyphid killer. Fighting meta weapons with other meta weapons opens up a lot more potential then being concerned about never having meta weapons in the first place.

    • @DarkestDungeonFan
      @DarkestDungeonFan Рік тому +1

      A temporary shield boost would be nice

  • @alowbudgetharrypotter4068
    @alowbudgetharrypotter4068 2 роки тому +130

    I really like the idea of a grenade just being a bowling ball that can run over enemies

    • @boomeronet7888
      @boomeronet7888 2 роки тому +16

      Driller would absolutely use this

    • @boomeronet7888
      @boomeronet7888 2 роки тому +20

      Imagine grunts stuck to it so it got larger the further it rolled

    • @alowbudgetharrypotter4068
      @alowbudgetharrypotter4068 2 роки тому +10

      @@boomeronet7888 That would be so funny I would love that. It could be like a snowball instead. I was also thinking maybe it did more damage the faster it was going so you could just drop it from really high up and do like half a praetorians health

    • @attonrand9236
      @attonrand9236 Рік тому +24

      You seem to have predicted Driller's new grenade, albeit not to the full extent. Make sure to check out its teaser!

    • @greywolf9783
      @greywolf9783 Рік тому +8

      @@boomeronet7888 and now we have the Worksawnade

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 роки тому +156

    I'm hoping they add some unique aspects to deep dives that really emphasize the sheer DEPTH that you're traveling to.
    Even little things would go a long way to differentiating them from "mission but long."
    Say, make the cavern walls and glyphid shells grow progressively darker/more saturated with each stage, like your digging right into that biome's core.

    • @ASpaceOstrich
      @ASpaceOstrich 2 роки тому +23

      When I first saw the name "Deep Dive" I assumed it was an extremely long and highly vertical cave generation. Like one really long mission. I think that would be exhausting, but I do think a more vertical and deep cave generation would make Deep Dives stand out.

    • @DareDevil_00I
      @DareDevil_00I 2 роки тому

      I wanna see a cave made of granite (orange and brown style rocks and stuf) and it would be filled with acid pools and geysers and some rocks that have (somehow) been rounded out and upon being hit with damage they will begin rolling around.

    • @aarepelaa1142
      @aarepelaa1142 2 роки тому +2

      @@DareDevil_00I idk the rolling stones wouldn't really fit, unless it's like something you can kick and it won't do damage, like comba puds.

    • @aarepelaa1142
      @aarepelaa1142 2 роки тому +1

      @@DareDevil_00I but then acid pools would probably just be impossible, DRG doesn't have any liquids so adding a liquid pool wouldn't probably do too great, i guess it could be some weird cauldron plants that release an explosion that does poison damage for a while if broken or you hop into it. Idk how granite would fit the aesthetic though.

    • @DareDevil_00I
      @DareDevil_00I 2 роки тому

      @@aarepelaa1142 just have it be when a small hole gets made

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 роки тому +81

    A fantastic overhaul to Deep Dives would be to mash the two objectives into one more difficult single objective.
    Say... Point Extraction, but instead of aquark, you need to gather monster eggs.
    Or Black Box, except the radius is huge and activating it spawns a dreadnaught you have to fight.
    Or Escort, except to refuel the dozer you have to build out a few pipelines to some nearby oilshale wells.

    • @timothy6583
      @timothy6583 2 роки тому +14

      Oh that sounds nice hell maybe they could be added to normal missions to spice things up

    • @Barely_Here
      @Barely_Here Рік тому +4

      Oooo, that last one sounds dope.

  • @awesomesmileyguy
    @awesomesmileyguy 2 роки тому +109

    Pretty good ideas, as far as I know the devs have said no to any dwarf being able to heal their mates but I'm sure Engie's new nade will turn out cool either way. I hope Season 3 will wow us all over again

    • @Atlas.Brooklyn
      @Atlas.Brooklyn 2 роки тому

      Engies new nade? What did I miss?

    • @awesomesmileyguy
      @awesomesmileyguy 2 роки тому +15

      @@Atlas.Brooklyn Nothing yet, but each class is getting a new grenade in season 3.

    • @zaezae64
      @zaezae64 2 роки тому +7

      probably best way to go about it would be to have a grenade that gives allies a defense bonus rather than healing, but I think that would probably be more fitting for someone like Gunner.

    • @pikazooka
      @pikazooka 2 роки тому +7

      Saying no to dwarves healing each other is understandable, wanting to avoid the toxicity that other games have with the "heal me, HEAL ME" stuff

    • @NoOne-ox8zh
      @NoOne-ox8zh 2 роки тому +3

      @@pikazooka more like it would be way to easy

  • @HazopGaze
    @HazopGaze 2 роки тому +163

    One thing I want to see added in the cosmetic category: More skins. Like, we have gold already, but why not steel, too? Copper? Iron? Crystalline? Both Beard colors and Skin colors have HUGE potential as far as options go.
    I love the idea of shield link becoming an even bigger team support option, with it's active already having a sizable cooldown for what it does, having it as an AoE ability that can be used to hit the team with a short duration but powerful buffer would be really nice. It would synergize very well with having a gunner on the team who could get everyone under cover and then have someone pop shield link right as the bubble collapses. Gunner and Shield Link already go together so well, this coming from someone who runs those quite often.
    Perks in general I feel should be a little more team oriented without sacrificing their use in single player, and I'm already brainstorming a ton of ideas for how that could be done...

    • @tentrix8505
      @tentrix8505 2 роки тому +4

      Ooh, crystalline beards! That would look sweet!

    • @megamanscrapyard4815
      @megamanscrapyard4815 2 роки тому +7

      You ever seen that glitch that happens to character's beards/moustaches sometimes that makes them two different color? That should be a new feature, make different parts different colors

  • @ikcikor3670
    @ikcikor3670 2 роки тому +32

    We NEED a single pipe secondary deep dive objective, I want to make a roller coaster through another mission types

  • @G7ue
    @G7ue 2 роки тому +25

    In regards to the cave variety, I have been advocating for sub biomes since the game first released. That being, each biome could potentially spawn a similar sub biome somewhere in a mission. For example, in Glacial Strata, you could find a large cluster heat vents, and geysers, leaving the area warmer, and full of foliage instead of ice. Or in Magma Core, you could have a section that generates with hexagonal pillars, a rare real life occurrence caused by lava cooling and breaking under specific circumstances. They could be small points of interest in the cave, or split the cave 50/50. Lots of potential variety and intrigue! Also, I agree that the tunnels need a touchup. Hollow Bogue is my favorite because they are so much more unique and interesting.
    I also like the idea of Glyphids having unique variants that can spawn in specific biomes. Similar to how the Pretorian in the Exclusion Zone has the unique radiation AOE ability, but with a visual change to go along with it. Like, he would have radioactive crystals sticking out of him. Or bugs that can spawn with obsidian armor in Magma Core. Maybe killing them would spread magma on the ground. Or in Fungus Bogs the Pretorian could have mushrooms on it, and instead of its normal AOE, it could shake off spores that grow into mushrooms that spread toxic gas, and you need to destroy them. Again, lots of possibilities. I really love things that add a dynamic, or unpredictable scenarios to gameplay.

    • @witherwolf3316
      @witherwolf3316 Рік тому

      This, I like this. A lot of work, but this would be an awesome rare event.

  • @dustybones316
    @dustybones316 2 роки тому +32

    It would be awsome to get foods like sandwiches that give small buffs either like the drinks or more base stuff like resistances to status effects

    • @remouladenbaron4903
      @remouladenbaron4903 2 роки тому

      I could imagine that as an alternative to grenades

    • @dj11o9er
      @dj11o9er 2 роки тому +5

      When we get back, its sandwich time!

    • @madmonty4761
      @madmonty4761 2 роки тому +1

      @@remouladenbaron4903 why take a sandwich over a cryo or a mine

    • @koalabro6118
      @koalabro6118 2 роки тому +3

      @@madmonty4761 IDK probably because they'd make it so that such an item would serve as a decent side-grade to grenades.

    • @kendromeda42
      @kendromeda42 Рік тому

      I always thought that sandwiches would be perfect, you could use brewing materials or something to craft them and they'd be a one time use buff mid mission with an eating animation to go through. It'd really spice things up prep wise, and adding a full canteen in the space rig would just be wonderful

  • @Esodilla
    @Esodilla 2 роки тому +46

    I´m excited to see how this game evolves throughout the years.

  • @cosmicsquid1285
    @cosmicsquid1285 2 роки тому +13

    I’d like it if they gave a little more love to the cosmetic system
    Like maybe could we separate armor into tops and bottoms? There are lots of times I like the top half of the dwarf I’ve made but I think his pants are too sparse or something nit picky like that. I’d like to have mk4 scout armor top with the mk2 or mk5 leggings. I know that might be weird looking if some were separated but I think it would totally be worth it
    In particular PLEASE make eye customisations a separate slot. There are so many goggles, glasses, laser eyes and field repairs stuff that means I can’t have the hat or hair I want. Maybe isolate the parts of these eye accessories that aren’t directly on top of the dwarfs head

  • @troyscribner4342
    @troyscribner4342 Рік тому +6

    Looks like you got most of what you wanted!

  • @GoyfAscetic
    @GoyfAscetic 2 роки тому +24

    I feel like DRG needs a way to sync quest line mission progression for players in a lobby. The fact that different quest lines needs different missions makes it hard to play DRG with my friends unless everyone in the group does the exact same missions all the time which is just an unreasonable standard. As a result, the current system forces me to choose between my progress or playing with friends, which imo runs counter to GSG's coop first philosophy.
    What makes this even more frustrating is that I don't see any harm in letting the host's quest line missions counting toward the other players quest line missions. It would make it easier to play with friends and bring in new greenbeards into the fold as we wouldn't have to sacrifice progression to playing with our homies. I literally cannot see a reason how such a system could hurt DRG in any way.

    • @bbrot
      @bbrot 2 роки тому +2

      this is really good, its always a nightmare when im playing with friends and having to swap missions, only getting my promotion done like 12 missions later.

    • @ashh2748
      @ashh2748 Рік тому +1

      I personally don’t think it matters much because there’s no important reason you need to get any of the missions done other than promotions and you want to, it’s not a big deal but maybe something could work out to make it when you both or all have the same mission type it is guaranteed to be the same one on the map

  • @raphaelburger4256
    @raphaelburger4256 2 роки тому +93

    Nothing personal, but I think the "error"-mutator is a really bad idea. It would really disrupt the lore of the game, as it would imply that the dwarves are actually in a simulation and not on an actual planet, because such features obviously couldn't arise naturally. However, if the caves ARE in a simulation, DRGs business model seems a bit questionable, so the dwarves and the entire corporation would all have to be simulated and I honestly believe that would really disrupt the feeling of being a dwarf living on a space station and going on dangerous adventures. I want the lore of the game to be that all that is happening, just really, really, really far away.

    • @tunguska2370
      @tunguska2370 2 роки тому +9

      Employees training, give less credit but more exp

    • @CurlyHairedRogue
      @CurlyHairedRogue 2 роки тому +39

      I think you might be overthinking it. I think the implication is that error cubes just react weirdly with the world. It’s glitching because it’s an alien artifact or something that’s warping reality around it.

    • @Nestor.555
      @Nestor.555 2 роки тому +5

      not necessarily. those pesky robots could've also installed some sort of device that makes everything error'ish :)

    • @bbrot
      @bbrot 2 роки тому +8

      I think a mission type involving the rivals group setting up a facility of holograms and machines down in the caves that you need to bust down would be cool. they could be all glitchy too, and we already know they can make force-field type things. It could incorporate that glitching aesthetic

    • @aarepelaa1142
      @aarepelaa1142 2 роки тому

      Error cubes... Error structures... + It's a fucking mutator. A lower gravity also cannot exist on a planet, its the same force going down on you everywhere, and the only real option left is that its some kind of error. Also no one cares about DRG lore go play hollow knight for that. It could literally just be that there's some alien tech that can simulate real life, giving everything an error and warping it in some areas, like the dna pillars could just me massive dna.

  • @Florescentia02
    @Florescentia02 2 роки тому +8

    Also, I guess ive been playing too much DRG because I had a weird dream about it. it was about a new mission type with a new warning. the new mission type asked you to go into these abandoned, wrecked buildings that they used as scouting sites. they were attacked by bugs, but the data is still in there, so you need to navigate tight corridors to get them. the buildings usually sat in the middle of a very large room.
    the warning that i dreamt about (i dont remember what its called) was basically what you imagine a haz 7 to be like. it spawned a swarm every 3 minutes and had new enemies that came with it plus new swarm types. there were these weird praetorians that had spiky armor and could dig through terrain, as well as Bulk Detonator swarms, where it would spawn about 8 bulks for you to deal with, as well as a dreadnaught swarm, spawning 3 of the things at once. I dont remember anything else, but it basically made the game extremely difficult and constantly on the run trying to collect the data

  • @AppleFudge
    @AppleFudge 2 роки тому +4

    Honey, wake up, new sniss video just dropped, time to listen to robot getaway!

    • @sniss
      @sniss  2 роки тому +2

      get nae naed

    • @AppleFudge
      @AppleFudge 2 роки тому +1

      @@sniss CRAP

  • @resaurus5446
    @resaurus5446 2 роки тому +9

    I’d love to see overclocks for the traversal tools, that would add even more depth to every build

    • @crimzonpegasus9714
      @crimzonpegasus9714 Рік тому +3

      I can imagine an unstable overclocks for the grapple gun. Can yeet yourself towards enemies, and way faster velocity, dealing damage on contact like a comet. But you also take damage yourself

  • @frasermiller4366
    @frasermiller4366 2 роки тому +12

    i really really want them to add a mission like an ultra deep dive or smthn which includes every mission type in a single mission

  • @Windette
    @Windette 2 роки тому +1

    The ending xD hahahaha omg that was beautiful! Last thing I ever expected!

  • @stoops1526
    @stoops1526 2 роки тому +7

    More mission mutators that drastically alter gameplay. I really like o2 missions because it adds a whole new layer of strategy to supply drops. Maybe perks that change how things work like risk of rain items.

  • @Caboooo
    @Caboooo 2 роки тому +10

    I wish there was something between deep dives and regular missions, when a deep dive can take up to an hour and a half (from personal experience I'm probably just taking my time too much) i'd like to see some cross-biome missions too, i think to fit the "character" DRG as a company has maybe 2 separate caves with low amounts of morkite or 1 dread cocoon, sort of how deep dive objectives are low, and then once all collected call in a horizontal drop pod, some kind of mini doretta the dwarves can ride to the 2nd cave which could be in a seperate biome, and finish up the mission in the 2nd cave, probably totaling about 1.5 missions worth of resources but not enough individually to spend time/resources going to get like 100 morkite, i think they could also add an extra secondary type so in one cave have holomite and in the other its boolo caps or mix the two together, i just really really REALLY want cross-biome missions

  • @CrazedArmadill0
    @CrazedArmadill0 2 роки тому +2

    you mentioned being happy with the current cosmetics other than beard colors, but it is an absolute crime that we still don't have a backwards ball cap.

  • @jacksonjguyguadagnino5792
    @jacksonjguyguadagnino5792 2 роки тому +1

    My opinions/ideas:
    ---
    0:24 Cave Variety
    On top of what you suggested, I think alternate paths could be fun - as in, multiple cave-tunnels leading to the same cave-area, or to two different areas before converging back into one path. I think it could spice up exploration and add a bit of a risk-reward dynamic to that: "do we split up and cover more ground but risk getting downed away from each other, or do we stick together for safety but draw out the mission by backtracking to missed sections?" Only one of these branching cave formations should occur per mission (or level of a deep dive), with percentage chance determining placement on the map as well as whether it happens at all.
    On the topic of new hazards, a fun one might be maze-like caves, where every wide-open cave area has multiple dirt walls leading to branching tunnels, with some tunnels even ending in dead-ends. Of course, this could get confusing if you aren't paying attention, and so that's why it's a hazard and not just an addition to gameplay.
    Another quick idea I've had is finding and exploring run-down Rival bases in the caves. This could be a new mission type, a new negative modifier, a new "biome," or a new machine event type deal. The dwarves enter the ruined facility hoping for treasures (mineral-material caches, unlockable cosmetics a la backpacks/cargo, Rival tech or info, etc.) and have to navigate a mazelike facility with puzzles, traps, Glyphid nests, and the looming threat of alerting security...
    As for that last part, I'm not proposing stealth be added into the game, but rather that as you explore, your actions may cause retaliation; think like, you get to a room and try a hacking minigame, and if you fail, you get locked in and security drones like turrets and special variants of Patrol Bots activate and you must fight your way out. Damaging doors, servers, etc. could cause a trap like warp-mines teleporting in, or laser beams shooting from the walls in a pattern, or the doors to the room sealing and you must break your way out, or w/e...
    Basically, a maze-like facility with puzzles, minigames, and some treasure rooms to encourage players to enter, and you either get the treasure and escape mostly unmolested by passing most of the skill checks, or you can fly through guns blazing and fight your way past the traps and security to get at the storerooms full of loot... But, every time you alert security or activate a trap, a progress bar increases, and if that bar fills, you'll have to fight a boss. This boss will probably be shaped like an upside-down pyramid with some form of lasers, clawed tentacles, and/or summoning attack, like the other two Rival bosses - the Caretaker and the Nemesis.
    Of course, a full mission of just this would be too big a departure from DRG's base gameplay loop, and so part of the mission (or most of the mission, in the case that this is some sort of event or modifier) will be a relatively normal cave with Glyphid enemies (and maybe some Rival presence). A possible alternative to the base being a guarded storeroom for things the Rivals have harvested from Hoxxes is a purposefully built and placed trap or test meant to lure in the Dwarves with loot and study them, kill them, or both.
    Another idea is that if this concept becomes a mission (as opposed to a hazard or event), once every Dwarf gathers into the final room, there will be a boss fight there instead of a "facility alertness" bar at the top of the screen; once you beat the boss, you call in a Drop-Pod and *Doretta* to drill through the wall for a quick escape. While she drills, the team will have to do point defense while they wait for Doretta to break in and free them, since the drilling will obviously activate/alert all security to attack the Dwarves, as well as wake up any remaining sleeping Glyphids/Mactera infesting the facility. Once Doretta frees the Dwarves, a short (Doretta and the pod dropped together, so it won't be far) escape timer begins, and her head pops off so you can rescue her from this mission too.
    Of course, this all is probably a bad idea in and of itself, because I intend the walls of the base to be nigh indestructible, so that players can't just drill through and steal the loot without a challenge... and digging/drilling is a core facet of the gameplay.
    ---
    3:26 Cosmetics (?)
    I don't have much else to add to the topics brought up in the video... but I do want to see the devs essentially implement the verified mod which allows you to mix default colors and weapon frames - allowing me to have a Neon framework with the Fourth Relic default paint scheme, for example.
    I also want (at least some of the) weapon modifications/overclocks to change the model of the gun (and in that vein, have custom models to match each framework, if necessary). This thought primarily comes around because it bothers me so much that the Bulldog revolver model always has four chambers for rounds, and that the reload always utilizes 4 shells/bullets. The obvious example is the Six Shooter overclock adding an additional two rounds to the "magazine," but the Elephant Rounds overclock also changes the "mag" size - decreasing it from 4 to 3. As for non-overclock cosmetic changes to weapon models, think about how many mods there are for increasing/decreasing magazine capacity, and how the magazines never change size even slightly... The Bulldog inconsistency is the only one that particularly bothers me, but I'd still like to see upgrades and overclocks actually impact the appearance of the weapon model. This change is actually at the top of my DRG wishlist, with more hair colors being 2nd place.
    Another QOL change I'd like is a 3rd option in the victory move menu at the wardrobe. We can currently set it to randomly pick from every victory move we've unlocked, or set it to always use the same one. I'd like a third option which lets us make a list of victory moves the game will choose from at random, so if I don't like a certain move, I won't see it if I want the game to rotate through my other moves.
    Custom models/paintjobs for Molly like what Bosco receives seems like fun. For multiplayer, Molly should probably just select the host's customizations instead of appearing different for every player, because I imagine that Molly appearing differently on four different monitors would be a pain to implement.
    I'd like a mission, or at least a mutator (positive or negative depends on how it's implemented), which sees the players bring 2 Mini-MULES instead of one regularly-sized Molly for a mission. I only see it as beneficial because you can deposit minerals in two different places, reducing fighting over Molly, making this a new positive modifier.
    Also nice but not necessary is a menu for selecting a song from the Juke Box rather than it picking one at random.
    High up on my (and many people's) wish list(s) is a firing range on the Space Rig, so we don't have to start a mission just to test a new weapon loadout anymore.
    Also on my wishlist, but relatively quite lower, would be the ability to customize parts of the Space Rig, like hanging decorations or displaying trophies... like the modern Hideout in Payday 2. Of course, this Space Rig will display the settings of the host. I know it isn't exactly lore-friendly considering the Dwarves' space pods are the only things that are theirs to decorate and that the Space Rig is company property, but the default Space Rig is so boring to me now, and I think limiting customization to the bedrooms is a terrible idea since nobody ever visits the bedrooms anymore after unlocking every perk.
    Maybe, at the end of the Memorial Hall, instead of that anticlimactic (and now quite tedious) Promotion Terminal, there could be a trophy rack. BTW, the Promotion terminal can go somewhere else upstairs that isn't used yet, or maybe be placed near the Deep Dive terminals. The trophy rack could have trophies for doing unique events/challenges in game, but a more practical solution - especially in not needing to implement a brand-new game mechanic - would be that the trophy rack might display a unique trophy for every achievement the player has accomplished (with the secret achievements getting their own special shelf). For example, Jeweler could see a chunk of Bittergem placed on the shelf with a plaque, and Drill-By Shooting could be represented by a miniature Doretta with a plaque, and Without a Paddle might earn you a severed part from a Dreadnaught like a fang or something labelled with a plaque, and Rock Solid's trophy could be just the same as the image associated with the achievement, that being a shiny rock with - you guessed it - a plaque. The point of these plaques, btw, is to list at least the name of the achievement... and perhaps interacting with it shows an in-game pop-up detailing what the unlock conditions were in case you need reminding.

  • @derpadothebird2106
    @derpadothebird2106 2 роки тому +3

    New gunner nade: heavy rock. You drop it straight down, combos with ziplines

  • @WipZedKay
    @WipZedKay 2 роки тому +2

    I wish colour palettes a bit more obtainable. Most are locked behind cargo crates, lost gear or overclocks. Would be nice if there were more options that weren’t mostly random unlocks after maxing upgrades on your gear.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 роки тому +3

    As much as Hollow Bough is a Hell Bastard Nightmare, I do agree it's a great deal more engaging then its siblings. There's a lot of tricky generation you could do for the other biomes, too.
    Say... actual auto-generated mazes in Sand-Blast, big ol' ice crevices that cut through the terrain of Glacial Strata, or big chunks of calcified salt with geometric tunnel generation in Salt Flats.

  • @Florescentia02
    @Florescentia02 2 роки тому +1

    the problem i see with the arc lightning grenade is that the IFG already slows down enemies and puts them in an electric field. mind you, it doesnt do any damage, but if your weapons have the mod or OC that gives extra damage against enemies in an electric field, the IFG is worth taking. Also that grenade you suggested for driller is already in the game. its the HE grenade, but it definitely needs a buff.

  • @acanadianderg4035
    @acanadianderg4035 2 роки тому +4

    What if you could equip things other than pickaxes? What if you could dig through terrain with a comically large spoon?

  • @galacticmosquito8934
    @galacticmosquito8934 2 роки тому +3

    My one biggest request in a volume 3 of the soundtrack. The thing that got me hooked to this game was hearing Axes Out play as I was running to the drop pod from a massive swarm, someone called the pod at the same time we activated the hacking pod.

  • @librus8680
    @librus8680 2 роки тому +3

    I always found "See You In Hell!" moreso useful for when someone's about to revive you, as it can delete most immediate threats that would otherwise slow down the rescuing process. (It's also handy when you die in a Driller Bunker or by the Refinery/Minehead, because then it's basically a freebie button to give everyone else some breathing room.) That said, I still agree that it could do with a performance boost - getting a revive based on catching enough pests in the blast would be great, and perhaps not *absurdly* difficult, since you always attract a few bugs when downed anyway.

  • @midday-moonlight6867
    @midday-moonlight6867 2 роки тому +3

    Nice vid as always sniss! I do feel that the driller ‘nade idea is a little pointless with rock mover satchels, but honestly driller’s ‘nades are all kinds of messed up already so an all round rework is definitely in order.

  • @quendi5557
    @quendi5557 2 роки тому +8

    I actually started playing DRG recently so I can actually agree with some of your points: tunnels do be a little simple to traverse

    • @bbrot
      @bbrot 2 роки тому

      I think more enviornmental hazards in the tunnels would do nice... imagining a punji stick type glyphid, like a cave leech, but it sits just under the surface in tunnels

  • @ipsum2224
    @ipsum2224 2 роки тому +2

    I think a Junkrat style triggerable launch mine would be an awesome grenade option for engi or scout

  • @Baphelon
    @Baphelon 2 роки тому +9

    They've done a great job updating the game and improving replayability. Seasonal content especially is great, since I don't have any missions aside from occasional promotions and the weekly quests to keep me entertained, having the seasonal dailies really keeps me coming every day. I especially love missions that require me to play as a specific character, forcing me out of my comfort zone. Encourages me to really look at the kits of characters I don't play often like driller and scout, and make setups that make me have a ton of fun playing as them

  • @glyphidbulkdetonator
    @glyphidbulkdetonator Рік тому +2

    An idea I had for an Engineer Grenade (previously scout, but he already has the boomerang) was a "devolution grenade" that that essentially downgrades enemies you throw it at: grunts become swarmers, praetorians become guards, and grabbers become spawn, etc. It'd be pretty cool to see something like that, despite the possibilities...

  • @majestic-a1260
    @majestic-a1260 2 роки тому +7

    The grenade ideas are super cool, but wouldn't the lightning grenade be too similar to the ifg with slowdown and electrocution.

    • @AndrewChumKaser
      @AndrewChumKaser 2 роки тому +4

      It'd be the same but better. Scout does not actually have AOE damage on his nades and never should, his grenades are for support and all have debuffs of some kind. I dunno why snuss said he has AOE damage because he definitely doesn't.

    • @aarepelaa1142
      @aarepelaa1142 2 роки тому

      Ive though about a few neat nade ideas, some sort of grenade that throws a lot of small seeking bomblets for gunner, like maybe a bit of a more consistent nade that leans more into single target damage, basically a radius around it gets the enemies targeted so you could focus it more so it doesn't hit random enemies,(would be that the nade sticks to surfaces and enemies and the bomblets float around for a while if there's nothing to attack)
      For driller I guess a grenade a bit similar to sticky nades that inflicts temperature shock to burning or freezing enemies, and maybe something for poisoned ones, maybe just applies neurotoxin.
      Scout could get some sort of scare grenade that makes enemies run for a bit longer than usual, probably something bouncy and if it hits an enemy it stuns and explodes stunning more enemies(no dmg), and after the stun they run away scared.
      And for engineer maybe a grenade that scans enemies, giving them outlines and allowing turrets to shoot them from any distance if they're in line of sight and giving them an extra weak point multiplier with high accuracy to weakpoints. Also teammates could use the weakpoint bonus as well, and maybe even an accuracy increase if they're in range of the grenade, it could have a pretty big radius, like 8 meters

  • @AisuUchibiVTuber
    @AisuUchibiVTuber Рік тому

    Some "fun" ideas I had for DRG recently.
    - A new Hazard with a miasma-like / goo-like thing who will be on some part of tunnels no matter the biome, it will slow you down even out of this for 2 or 3 secondes and also hurt you with gases, these gases will have a larger AOE than the goo-thing (1,5x). and you can delete it with fire or with a Molly equipped with pesticide who will make a path by going through it.
    - A new mob or Hazard involving fleas or leech or larva (not like the cave leech) who will spawn from "structures". They will glue themselves to the player and slow them down (can even affect the field of view a little) however, it can provides a little bit of armor against basic glyphids (1 or 2 bites). You can get rid of them like all mob (not the turret, unless you want them to shoot you, which also means they will be really small) but it would be more efficient with the neurotoxin grenade or the goo-launcher, the flamethrower can also work but it's painful. X)
    I really don't know if they are good and/or balanced, and/or fun but i think it could be some good ideas.

  • @chain.505
    @chain.505 Рік тому +1

    sniss, I've been unironically binge-watching your drg videos for the past 3 hours. You have done a good job of providing an engaging & relatable source of content while not seeming too obnoxious. Thank you. You've earned yourself a subscriber

  • @silasgreaves6134
    @silasgreaves6134 2 роки тому +1

    Found this video BECAUSE of the Ghost Ship Games UA-cam channel posting about it. That’s some insane recognition right there. Great work!
    Personally I’m still hoping for more additions / quality of life / social features for the space rig. Primarily a Mess Hall / vending machines, but also a Shooting Range with a bunch of customizable features like simulating different biomes on Hoxxes IV. Plus an actual “sit down” animation, where your dwarf can kick back and relax in the different chairs around the space rig or the ability to actually “nap” in your sleeping pod. Add hidden stools in front of the abyss bar that will expand upward out of a porthole from the floor so you can actually take a seat AT the bar! More interactions like dancing / sitting that swap your view to the 3rd person camera so you can appreciate your personalized dwarf more often. Maybe even TF2 Styled taunts! I just love the endless opportunity the Space Rig provides to really drive home the “we live here” casual nature of the space rig. I’d love to see more work done to improve it!

  • @ultmateragnarok8376
    @ultmateragnarok8376 2 роки тому +2

    The thing about SYIH is that it has two things it does - lets you literally one-shot grunts with a single pick swing, and lets you obliterate entire swarms without consequence with residual fear. However, the drawback is it either needs you to take damage - very dangerous already - or be downed, which admittedly taking melee hits to go all out with your pick might lead to anyways. It does need something more, but more because it's so difficult to use.

  • @aperturescienceguy2737
    @aperturescienceguy2737 2 роки тому +2

    "Feels like there's no reason to pick see you in hell"
    Personally I really appreciate oneshotting grunts with my pickaxe so like... yeah, even for the passive effect it's still pretty good.

    • @comradeblin256
      @comradeblin256 2 роки тому

      BRUH see you in hell+vampire perk is rly nice. Made my dwarf unkillable up to haz 3 and helped me live in haz 4. Low health? CRACK SOME GRUNTS! But you need to be careful as you know.. your friends might be trigger itchy and friendly fire is big ouchie.

  • @Intrafacial86
    @Intrafacial86 Рік тому +1

    Speaking of Perks, they need to just merge “Deep Pockets” and “Veteran Depositor” into one perk. Neither of them feel like much of anything on their own, but together they could potentially be worth the slot. I’d also like to see an option to put active perks in passive slots to get their passive effects but not their active abilities.

  • @wolftuxedo4301
    @wolftuxedo4301 2 роки тому +2

    I don't really think healing nade would be a very good one, cuz then everyone would expect engies to bring them to the missions and force them into being the support party member. I feel like having no healer class (or rather, no direct healing between dwarves aside of reviving) is the way its supposed to be.
    However, I might aswell add an alternate idea. I think spider mines would be dope. They could home on to the nearest enemies and blow up when they reach them. Maybe we would also be able to control them using our laser pointer.

  • @SrKing-dm4ku
    @SrKing-dm4ku 2 роки тому +5

    Honestly healing grenades would lead to a smidge of toxicity, since it directly affects other people. If this were any other game I wouldn’t have said it, but DRG is just a fun time with the boys.

  • @data-0151
    @data-0151 Рік тому +3

    0:43 The devs saw this video :DD

  • @B_Skizzle
    @B_Skizzle 2 роки тому +2

    On the topic of perks, I would like to see some small changes to Field Medic and Shield Link so that they’re not literally worthless for solo players.

    • @rudrod95_41
      @rudrod95_41 2 роки тому

      Being able to use shield link solo would be legit

  • @hellfeesh
    @hellfeesh Рік тому +2

    "Lightning arc grenade", we basically get this in S3 😆

  • @MC-115
    @MC-115 Рік тому +1

    Def cave generation variety, some new perks, and new dreadnaught variants

  • @user-wr5hf9yf8u
    @user-wr5hf9yf8u 2 роки тому

    I'd like to have the ff:
    - New mission types. I loved what I saw on reddit the other day about capturing a newly found species that's heavily armored yet nimble and building a cart track with new mechanics just to capture it.
    - Comms Jam Mutator (just static, silence, no mission control)
    - an emote that'll let the dwarf keep walking past the end screen.
    - Some new grenade ideas I found in reddit -> I have no idea which classes these would be for, but these are the two:
    Rock:
    Just a plain ordinary rock. It does like, 10 damage to a single target, but you can carry like twenty of them and they replenish whenever you dig.
    Stone:
    A handful of stones. Does even less damage than Rock, but it's an AoE and you carry downright silly quanities, and they replenish whenever you dig.
    Creatures struck by both Rock and Stone salute for a few seconds, similar to a stun but memier.

  • @lestevegmbh2637
    @lestevegmbh2637 2 роки тому +1

    I wont settle with anything less than a seismic charge explosive. You know, the weird bomb "thing" that jango fett uses against obi-wan. I don't care if its a pgl overclock, a new machine event or a grenade, I CRAVE IT.

  • @hunted4blood
    @hunted4blood 2 роки тому +1

    I'd really like to see sub-biomes added to all the caves to spice things up. Stuff like large multi-chamber oasis full of trees and geysers in sandblasted corridors that takes up half the cave system. Give every biome a smaller subcategory that occasionally spawns to add variety to the levels.

    • @madmonty4761
      @madmonty4761 2 роки тому +1

      Trees? In sand

    • @hunted4blood
      @hunted4blood 2 роки тому +1

      @@madmonty4761 Like palm trees, around little freshwater springs.

  • @minicrewmate7865
    @minicrewmate7865 9 місяців тому

    a special mode of mission i would like in deep dives is like a "Deep Dark" mission, basically you would have to stealth around and collect a error cube hidden somewhere in the large cavern while something is trying to reach you.

  • @Hastid1
    @Hastid1 2 роки тому +1

    For the regen grenade. How about throwing down a cooler or beer barrel. Having a beer for each dwarf that heals. I think it would feel a bit better that way.

  • @rhysspencer5531
    @rhysspencer5531 2 роки тому

    One cool idea would to have a deep dive where you race against another ten of dwarves. You can’t shoot each other, but whoever completes the mission first gets a free ride to the next section. Whereas the other team has to pay nitra and gold to progress or risk losing the mission.

  • @MatthewTheSplendid
    @MatthewTheSplendid 2 роки тому

    I noticed the Dustforce OST in the background. Loved listening to it back in the day.

  • @aaronjohnston120
    @aaronjohnston120 2 роки тому +1

    When it comes to drg I'm just all around enjoying I can't think of anything that "needs" to be added but that being said new stuff is always fun I just really love this game and it's community

  • @ariddreamlancer7335
    @ariddreamlancer7335 2 роки тому +1

    The quality of this man’s videos are amazing.
    Rock and stone sniss! Have a good day

  • @marvinwolf3765
    @marvinwolf3765 Рік тому

    point extraction got many new cave varieties in the season 3 update, and other mission types got some love too. i‘m so glad that the developers are still going mega strong with the updates, excited for the future of this game since it‘s kinda generating some hype right now :3

  • @chastermief839
    @chastermief839 Рік тому +1

    the HE grenade does a tiny amount of terrain damage, I think if they buffed that aspect of them and made them good for moving minerals they could actually be decent as little mini-C4 because you get 6 of em.

  • @slenderface1239
    @slenderface1239 2 роки тому

    I have some ideas for new stuff.
    Grenades:
    Flashbang/Concussion Grenade (Scout) - Stuns enemies and lights up the cave really well for a couple of seconds.
    Predator Missile (Engie) - It's like those explosive drones from the OMEN Tower but it's much faster and may or may not drill through terrain to get to the highest value enemy.
    Bouncing Betty (Gunner) - Like the Prox Mines but faster. They explode once after bouncing up into the air and killing any bug caught in the explosion.
    Bear Trap (Driller) - Or maybe a bug trap but ajfhgagdjhngngsld. Gets tripped by any enemy and kills bugs and stuns the ones bigger than a praetorian. You can pick them up like the axes.
    Drinks:
    Bandito Margarita - *"Everyone deserves a good drink, even low down criminals."* Increases Ammo Capacity by 50%
    Sidewinder Express - *"The breakneck rush of battle condensed into liquid form!!!"* Doubles Fire Rate
    Drunk Druid Dripper - *"Nature can be dangerous but it doesn't have to."* Automatically spawns a converted Grunt of a random type into the spawn room per drinker.
    Overclocks:
    Ballista Module (M1000) - *"The extreme medieval force of a gargantuan crossbow, but with as much grace and ammo as one too."* Significantly increased Charged Shot Damage however you get less total ammo, the hipfire is slower, and the Charged Shot spends every bullet in the clip.
    Blowthrough Rounds (Deepcore GK2) - *"Why RND didn't include some with this weapon is a mystery. They could've forgot, thought it was best, or were playing a joke on the team."* Bullets pierce enemies.
    Illegal L34F Fusion Core (Any Weapon) - *"Extreme Power, but at what cost?"* The weapon gets more powerful based on how many Leaf Lover Specials you drank prior to the mission, it also reloads slower on the same criteria. This stacks indefinitely

  • @JarownXD
    @JarownXD 2 роки тому +1

    i have an idea for a new game mode: failed missions, the drop pod gets damaged in a spezific region and you have to repair the drop pod by finding a droid and disassembling it (you shoot it and destroy it). then you have to bring the missing parts back to the ship and refill it. you have to leave this place cause on you way down you hit a part of the bug nest that is home to a very aggressiv type of bug, so you have to leave very fast otherwise you die (this cloud be the reason why there are mini mules in the caves)

  • @Insanonaga
    @Insanonaga Рік тому +1

    The ability to play poker or some other multiplayer gambling game in the lobby, betting minerals would be fun.
    Also they should sell sandwiches and such at the bar. Cosmetic only like most of the beers, if nothing else.

  • @pikmaniac2643
    @pikmaniac2643 Рік тому

    I’ll be honest - some of the perks you mentioned need buffing are the ones which my friends and I have used by default. For instance, See You In Hell works really well if you have Vampirism, and adding Iron Will on top of that allows a dwarf to revive themself once per mission without any help, so long as they can successfully smack a bug into submission after launching the shockwave (technically if you don’t run See You In He’ll you can still do this, but unless you get one of the pickaxe upgrade drinks or critical weakness the Vampirism isn’t as worth it). That aside, one of my friends runs Shield Link pretty much every mission, and Beastmaster is usually there when Iron Will isn’t. I will agree though that Berserker needs an improvement.

  • @Andrew-bg7cs
    @Andrew-bg7cs Рік тому

    I quite like the "See You in Hell" perk. The explosion can significantly harm or even take out a Praetorian depending on the hazard level, and it's a great way to help cover your teammates while you're down. The melee damage bonus also pairs very nicely with the Vampirism perk. With the two perks working together, you can engage in melee far more safely, which saves ammo, and can even result in a net health gain if you pick (haha) your fights well. Vampirism also has good synergy with Iron Will and Sweet Tooth, taking away Sweet Tooth's reliance on Red Sugar veins, and making it far easier to stay in the game after using Iron Will.

  • @Th3_Sp4Ce_M0nK3y
    @Th3_Sp4Ce_M0nK3y 2 роки тому

    On the topic of cosmetics, two things:
    1. How about armour we can get via lost packs and crates? Like a set from the crate that looks like it's *made from the crate*, for example
    2. How about paint jobs and frameworks for the support tools. I want hot pink drills!
    Also I'd kinda like to see the bots leave and get replaced by some 'cosmic horror' focused season....

  • @GameFuMaster
    @GameFuMaster Рік тому

    I think the biggest overhaul for drinks is that we should be able to craft them in mission for a temporary bonus. So have more of the brewing ingredients spawn, and then we can craft drinks from them. Like instead of the berserker perk, we can craft a beer that does that same thing, a speed beer, a slow falling beer. Basically, they would act like potions in a fantasy game.
    Would also be nice to carry a red sugar beer for some heals.

  • @zephels
    @zephels 2 роки тому

    Idea on that scout lightning grenade idea, is to have lightning arc a short distance from affected enemies to nearby enemies, but making the next enemy take more damage each time, or the more enemies it arcs to the more dmg it does to all enemies affected

  • @strawberrana
    @strawberrana Рік тому +2

    Hear me out: perk that speeds up building/repairing

  • @rappscallion3238
    @rappscallion3238 Рік тому

    What I'd love to see:
    - A better loadout system where you can name and save up to twenty loadouts per class, complete with mission type icons on top of the current ones.
    -- Perks need a major overhaul, I got like 150 perk points I can't use on anything. I'd love to see something like legendary perks that are class based. They should cost A LOT of perk points (say 50, 75 and 100) and open up at Platinum, Diamond and Epic. Once those are obtained Perk points should just give minerals or credits.
    - New mission types: On Reddit someone suggested a mission type called Excavation which sounded nice. Idea is that you travel to clusters of valuable crystals, blow them up and deposit them all the while you defend against the horde. Someone expanded that idea by having it so that the dwarves need to build a rail line (very much like pipes) to each cluster. Sounds like a great idea to me.
    - Rare legendary glyphids: I'd love to see a system of rare glyphids that can show up...well rarely. These could from epic Dreadnought-like bosses (the grownup variant Management warned us about) or perhaps like Diablo II where some ordinary glyphids get random mutator abilities (say 50% health, 20% speed, 20% damage) etc, unique colors and aura and then a randomized name like: Rakk the Deadly Grunt.

  • @isaacmarcucci3777
    @isaacmarcucci3777 2 роки тому

    Support based overclocks especially for secondaries. A Plasma splitter that makes temporary shields instead of a projectile etc.

  • @jamxiety4672
    @jamxiety4672 2 роки тому +1

    I'm pretty sure HE grenades are supposed to double as a mining tool like you brought up, but the blast radius is so negligible I haven't seen it impact much

  • @NoahTheRobinson
    @NoahTheRobinson Рік тому +1

    that driller grenade idea could work like the scarab bomb from terraria

  • @Reituco
    @Reituco Рік тому

    A good dev always listens to their community! I’m gonna be watching vids like this all the time

  • @thecanadiandane7262
    @thecanadiandane7262 2 роки тому +1

    See you in hell buff- it does melee damage. I think the possibilities speak for themselves

  • @CrazyDutchguys
    @CrazyDutchguys Рік тому

    Perks definitely need an overhaul, class specific perks would add a lot to them.
    Also equipment overclocks? Overclocks for Engineers turrets or Gunners shield could add a lot of new playstyles if done right

  • @fluffleduffles5023
    @fluffleduffles5023 Рік тому +1

    I would love to see a new biome in DRG that made flares useless. Basically, a biome that where flares no longer light up areas. The only light source you have is the standard light that the dwarves have in game. Which isn't very bright by the way. Also scouts flair gun would be useless. New variety of biome specific enemies and new hazards. I'd call it "The depths of despair" or "Void of sorrows." Something like that.

  • @dragunkod
    @dragunkod Рік тому

    I personally have 3 changes to make that I think would make things more fun. 1. change the light gun the scout to a ping gun that highlights enemies and minerals and other things in level based on mods you set it up with. then give the light gun a option for all classes but drop the ammo by half, this gives the scout more to do than just collect nitra and changes the team load out conversation. plus i really want them to add different colors to the lights. 2. add perks like veteran depositor and quick-reloader to the promotion system in much smaller levels but to all dwarves so people have more of a reason to promote different dwarves'. like if your gunner is promoted all of the gain a 1% increase to deposit speed or less depending on balance. this is so 3 out of the 5 perks we get aren't always tied up to the same things. and finally 3. the ability to trade between friends. like minerals or overclocks or even cosmetic items. but only over clocks if you and the other person don't have whats being traded. simply put no doubles.

  • @thatmeme8648
    @thatmeme8648 2 роки тому

    Unless the ideas I've come up with are gonna be brought to life in the next season/update in DRG, I think these ideas/concepts would be very cool if Ghost Ship Games would ever add these at some point in DRG's lifespan ;
    Barrier Grenade : A grenade that could be thrown down to make a horizontal barrier sounds like a neat concept and I think giving it to Gunner would make the most sense because of how much of a defense-orientated class he is. The barrier itself could have a health limit, set duration until deactivated, or be a permanent obstacle/tool throughout the mission, kinda like the platforms that Engineer makes. It could be used to plug up horizontal holes/pathways/tunnels and it could have an extra effect like being able to shoot through it much like Gunner's shield or when electrocuted acts as a shock barrier that damages bugs that get close to it. The number of grenades should either be 4 or 6 maximum, based on what it could do. I know adding something like the barrier grenade would be hard to implement due to balancing issues and other ideas for grenades being in the works, but I think it would still be cool to see a barrier grenade concept.
    Glitter Hair : I know this sounds ridiculous, but I think it would be so goofy and funny to have a customization that makes your hair glittery. I don't know if it should be it's own separate color, or if it should be an add-on to hair customization, but either way I would honestly love to see this in the game just for the pure funny juice it would bring.
    Console/PC-Themed Armor/Weapon Skins : Honestly, this one might be the most difficult to add to DRG, but I think it would be awesome to see an Xbox-themed or Steam-themed armor/weapon colors in the game. It would most likely end up being on the DLC side of things, but I would absolutely pay $15 just to make my guns/armor Steam-themed.
    Tweaks and Additions to Perks : I think the perk system, while still cool and helpful, is kind of lacking since most perks are either necessary or unimportant (unless you're meme-ing). I don't think any of the perks need a nerf, but quite a few need something else added to them or need to be made better. Hover Boots, Second Wind, It's a Bug Thing, and Deep Pockets aren't exactly "bad", but they have such little use because of so many other things either doing the job better or the perks just not be viable. So, to counteract this, I think these perks should either have their effects added to other existing perks or be changed in a way where they are much more viable. For example, Second Wind could be added to a passive perk that makes your jump height increase or just have your movement speed overall be increased by 15%, unless carrying heavy objects. Or Deep Pockets could be combined with Veteran Depositor or have its effects be amplified so you have a percentage damage reduction based on how many minerals you have in your inventory (only being affected by minerals like Gold, Nitra, Morkite, or Dystrum, and the effect not stacking, only using one of those minerals that you have the most of on you as what applies the buff).
    Those were just the main ideas I had for future updates in DRG (which I still have a ton more of), and I know most of these things might never be added or fixed into the game, but even if one of these things is hopefully added to DRG in the near future, I'll be happy enough, and who knows. Ghost Ship Games may one day add or tweak some of the ideas I've had in my head for months about DRG.

  • @AbelmcTrobel
    @AbelmcTrobel 2 роки тому

    I'd love to see achievement related cosmetics. For example, kill 1000 grunts will get you bronze grunt trinket, 5000 gets you silver grunt trinket, and so on. They could add one for each creature, each maps, each mineral mined, each missions, each drink, each weapon, each class, the options are limitless.
    As for the trinket itself, it could be anything but I'd love to see more weapon customization. Maybe some sort of keychain like in valorant.

  • @adster199
    @adster199 Рік тому

    Just watched the drinks of drg, and I immediately thought of a way to make adding new drinks interesting. As the seasonal content, an intergalactic beer festival is happening near hoxxes, bringing new beers from across the stars to our dwarfy brethren. Management would prefer the dwarves dont partake, but cant exactly stop them, and make it like a lost miner event, where you find an empty mug that could lead you to casks or you find a “micro brewery” and you have to hold out while the beer is being made before your very eyes, and depending on what the event/mission is, you could either get a buff beer, or a cosmetic beer and you unlock them as you go

  • @kingflamedragon3397
    @kingflamedragon3397 Рік тому +1

    We need a new type of mission. Rescue missions for all the dwarfs that went it alone or the teams that couldn't make it back.

  • @justv7536
    @justv7536 2 роки тому +1

    Mum, new Sniss vid just dropped

  • @NoOne-ox8zh
    @NoOne-ox8zh 2 роки тому

    Overcloacks to EVERYTHING, nades armor tools.
    More difficult, but not by making enemies BULLET SPONGES. Give all enemies some abilities, that are only enabled at higher difficulties.
    Example: swarmers can jump on to you and stay attached to you, grunts can grab you and slow you down, praetorians can do charge move.
    Spice things up with armor system, that is good against lots of small hit but bad against one strong.

  • @cherryrook8684
    @cherryrook8684 2 роки тому

    For Berserker i though about a 2 way approach to give it a buff:
    1. As you mentioned, a seperate activation key would be really great (There is currently a mod that lets you do exactly that as well as bind dash and hoverboots seperately called Simple QOL)
    2. Make a T3 upgread path on the pickaxe giving you a 30% or 40% chance to proc an elemental status effect on power attack (wich one is chosen via the mod to give some more agency), this will make regular ol' power attacks just slightly better but be a big indirect buff to Berserker as well as give more elemental synergy options in regular loadouts
    Another thing i wish would be looked at besides perk system is the mod tiers on most of the older weapons, some of them have only 2 choices in a tier for no apparent reason while others have one that is so bad it might as well just be 2 options.
    And lastly, the Armor mastery thing needs to go or be reworked. Tieing HP gain to it is super unintuitive and kind of confusing for new players. Many dont even realize it exits so when they go on higher difficultys they just straight up can take less hits and die way more. Armor mods as a whole need sort of a revision, they suffer the fate of the older weapons but even more apparent with some of the choices not even being a competition to the others in their tier (i.e +5 shield vs +20hp)

  • @reedmarkowitz
    @reedmarkowitz Рік тому

    I hope to see more biomes, biome-specific enemies, and light sources. Also a higher fov, moving water/lava, and environmental effects.

  • @aidanryan4301
    @aidanryan4301 Рік тому +1

    What if they added a "Disrupted Terrain Scammer." Essentially, you couldn't you your terrain scanner during the mission, or maybe there's rival tech you have to disable to use it

  • @ryanb7186
    @ryanb7186 Рік тому

    Speaking of cosmetics and colors, beard jewelry (specifically the gems) needs more than just two colors (red and green). If nothing else, yellow and blue would be a nice addition.

  • @theonlycatonice
    @theonlycatonice Рік тому

    Bold idea:
    New planet ->
    Allows for new mobs, biomes, etc and might be easier to start a set of environments from scratch
    Could also lock certain environments/maps behind cores so theres incentive to play deep dives/core missions to earn them rather than just weapon upgrades
    I also say this from a game programmer POV since it might be difficult integrating new enemies into existing maps/new maps with old enemies (rivals did this well tho so they could just do that again but I like the idea of entirely separate planet things)
    This would probably take the most time tho in terms of devving *shrugs

  • @hellion0591
    @hellion0591 Рік тому

    The Driller grenade you talked about could work like scarab bombs in Terraria, which would be pretty cool to have in-game imo
    After seeing the best wurst beer, I think the bar should have some food on the menu (and Lloyd should have a friend who is a really good cook)

  • @Appletank8
    @Appletank8 Рік тому +1

    The Dwarves supposedly have bags of sandwiches. Let us eat them. Replace grenades with sandwiches.

  • @zaezae64
    @zaezae64 2 роки тому

    I think giving terrain carving to the HE grenade would be the perfect buff to the weapon. Maybe also shorten the fuse timer so it's a bit more reliable in fights like the throwing axe.
    For Bezerker, change the activation key and lower the cooldown by 1 minute or a minute and a half.
    Shield link really needs a range increase for the passive, and a slight range increase for the activation key (maybe by like just 1 meter) and PLEASE let me buff allies that are airborne. It's so frustrating trying to buff somebody but they just wont let go of their space bar.

  • @damightytaco
    @damightytaco Рік тому +1

    All I want is an toggleable option to automatically leave or disband a party after a mission is done

  • @kaicmma
    @kaicmma 2 роки тому +1

    driller could give him a concussive blast grenade that would stun a large amount of enemies for a long time while digging a sizeable hole. Like an impact nade from r6s. Or maybe a flashbang grenade that could permanently blind enemies leaving them to hear only footsteps or gunfire. Or better yet give us something like monkeys or a grav grenade that pulls all enemies into a blackhole, such as an arc star or the gersh device from ascension

    • @CurlyHairedRogue
      @CurlyHairedRogue 2 роки тому

      Technically, the glyphids are already blind, which is why they scream out at random, but a fear grenade could do the trick. Stun grenades would be cool too.

    • @kaicmma
      @kaicmma 2 роки тому

      @@CurlyHairedRogue yes they are mostly blind but some bugs do have large eyes such as goo bombers and grabbers. If those could be blinded that be a huge help on higher difficulties where theres enough threats

  • @Sigma_10000
    @Sigma_10000 Рік тому

    I think something like a black hole grenade would be interesting for gunner. It could damage enemies in the radius sucking them into the center, and if they die they spaghettify. When it ends there’s a small explosion