It looks like people are assuming that we only get ending slides mentioning "anarchy" or "chaos" if we have bad karma, or make poor decisions. That's not true. The ending slide I showed in this video that says "chaos became uncertainty" is a default Independent ending slide that does not change based on karma. We get this slide if we choose to upgrade and power House's securitron army. If we chose not to, we get an even worse Independent ending. We learn that "...the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets." So even the better of the two Independent endings mentions chaos. The Boomer ending mentioning anarchy which I showed in this video is the best one available. We get this slide by siding with Yes Man, and completing the Boomer's quest Volare!. The Brotherhood ending I showed in this video is the best one available. We get it by siding with Yes Man, and completing the Brotherhood quests by favoring Elder McNamara. The only other ending slides we get with an Independent ending, is if we kill the Brotherhood (everyone is dead) or if we convince the Brotherhood to support the NCR. In the case of the latter, we also learn that the Brotherhood harasses travelers. So there is no Independent ending, aside from killing the Brotherhood, that keeps the roads safe from highwaymen. The fiend ending is the one we get when we side with Yes Man and have not killed the fiend's leaders. It is the only one to mention anarchy. Even under the same conditions (all fiend leaders remain alive) we do not read about anarchy by siding with any other faction. The Followers ending slide that mentions instability and violence is the only Yes Man ending slide for the Followers. We get this simply by choosing an Independent New Vegas. Edit: To address a few common arguments: Some viewers are suggesting that the Courier has experience nation-building, because we learn he was responsible for "building" Hopeville/Ashton. But this is only true by Ulysses' strange brand of logic. All the Courier did was deliver packages to Hopeville/Ashton. He/she was not involved in the governance of those places. Ulysses recognized that it was a steady stream of supplies, provided by the Courier, that helped build Hopeville/Ashton. So, by that logic, the Courier built a nation--by delivering packages. A charming thought, but it doesn't prove that the Courier has any experience nation-building, or that he/she would be good at it. Some viewers mention that the Courier/Yes Man's lack of experience nation-building is no reason to doubt their ability, and then bring up the American founding fathers as examples. The problem is that the Courier is one man/woman with no experience governing anything. The founding fathers were dozens of men from all walks of life with combined decades worth of experience--some of which was in government. Comparing the Courier to America's founding fathers is no comparison at all. I hear that one of the devs clarified on Twitter or Formspring that when Yes Man became more "assertive", all this means is that he could no longer be controlled by anyone other than the Courier. That's fine, but it doesn't change anything. The fact that Yes Man, of his own volition, chose to install an upgrade into himself to become more assertive, is still disturbing. The Courier, who controls Yes Man, did not ask him to do so. This is evidence of independent thought, desire, personality, and free will. Which is scary for a robot to have. It also doesn't change the fact that some day the Courier will die. So, even including the clarification from the devs, with Yes Man we have a powerful robot who, after the Courier's death, is commanded by no one, and yet has access to arguably the world's most powerful army, and runs the nation of New Vegas. With no one to tell him what to do. Scary.
It's for reasons like this that make me think that maybe the Yes Man ending was rushed. I think even with the Yes Man ending, New Vegas is capable of becoming free. I think the developers either or rush into completing it, or they did it to once again give the players a difficult decision to make. I personally think the New Vegas ending with Yes Man should have only become Anarchic and chaotic if we only did a half hearted job in doing the quests (simply telling Yes Man to leave the tribes alone without doing each tribe's quests, destroying the securitron army, not convincing the Followers to help, etc.), but if we were much more effort by completing most the quest along with the other smaller things and keeping the securitron army, that should have allowed Vegas to be more prosperous and also more safe. And yeah, I never thought about what Yes Man becoming more assertive might mean. Other sources however claim that Yes Man becoming more assertive means that he will only listen to the Courier.
Oxhorn holy hell you actually replied now that I rewatch it I realise I was wrong I thought because you control the courier and if you had a good, ending you could sort of imagine an ideal good Canon ending sorry ox
From the Fiends ending slide we know that the anarchy only lasted months and as such is hardly the permanent state of affairs. The reason why Yes man is good for the Mojave is that it's anything the player wants it to be. My own ending was the estaishment of a Roman Republic style system. Also as others have stated it was confirmed by the devs that Yes Man reprogram himself to only follow the Couriers orders.
I'm sure others have pointed this out, but the devs have said that Yes Man's "assertiveness upgrade" was specifically him programming himself so he would be exclusively loyal to the Courier. The upgrade is him protecting himself from being used against you in the future. He wants to be YOUR Yes Man, and yours alone.
I always pick the Yes Man option, but I think that's a cop out. Like, it makes the Yes Man ending much less interesting, since it's now basically the perfect ending, whereas before it was your custom perfect ending, except for the fact that you now have to deal with a rogue unpredictable AI.
Why do people bring up Bethesda when this game is mentioned ? Bethesda should take notes ? Lmao. Bethesda are already amazing cause they added their own twist to Fallout with Fallout 3 and they did a great job. This game was created by the original creators of Fallout and so that is why it is very good
nah baby, the game wasnt rigged at all, the jackpot was simply never that big, ya dig? no matter where the chips are laid, the odds were the same, no big payout.
You see that's the best thing about Fnv,that despise having karma,there is no good or evil really,I mean you have good people like the king,but even he gets his goons to kill people
I first sided with the NCR on my first play through. I watched the opening video with the NCR sniper and said, "I wanna be that guy!" So I became that guy.
Well the independent ending as I understand is more about the combination of all minor faction and community endings rather than about a major faction. The combination of the minor faction and community endings will tell how life is in the Mojave. Assuming you went for a "good" and independent ending for everyone: -The upgraded securitrons restore order quickly with minimal deaths. If unupgraded it'll just take a bit longer.(duh. anarchy is a state that is temporary and impossible to sustain even artificially. social order will be established one way or another because this is human nature). -The Boomers are fine. -I'm unsure which of the Brotherhood endings is "good". The one where they patrol the area does not say if they help anyone or do any good, other than harassing people for tech so blowing them up might be the better call because you made communities stable in the area already. -The Fiends are wiped out. -The Followers do not get the "best" outcome from an independent ending. Ironically the NCR ending is the best for them. -Goodsprings is the prosperous of all of it's endings. -The Khans leave. -The cure for Nightkin schizophrenia is found and so Jacobstown is a prosperous, peaceful, friendly community. -Freeside is the most stable place in the area and ironically the best place for NCR citizens. -Novac is rebuilt with the help of the Bright Followers and remains independent. -The Powder Gangers of the NCRCF are wiped out, and of Vault 19 those who could joined the Great Khans. -Primm is stable and independent under a new sheriff. -The rangers support the troopers in the battle of Hoover Dam and General Oliver takes full credit as he set it up in the first place so he gets all the blame for the loss. Chief Hanlon becomes a senator. -The Remnants flex on everybody and the Legion retardedly loses thousands trying to chase them. The Yes Man ending is not about Yes Man being the governor of the Mojave. It's an independent Mojave.
and that is why siding with yes man is the best ending. no slavery, no genocide, no militeristic murder. just freedom for each settlment, and everyone in it. now if you excuse me Im going to go side with yes man.
@@fafofafin That's a bad idea. Destroying the securitron army removes 90% of your power. You are unambiguously in control of Yes Man and every securitron. In my head canon I have them cover every inch of the Strip & Freeside, along with all the settlements I allied with, ready to decimate any menace or threat.
@@therealpizzagirl You're only thinking of external menaces. The securitron army means the Mojave is one assassination away (yours) from becoming a totalitarian robot dictatorship in the service of whoever kills you. If you make it so no faction has that much power over everyone else, then it doesn't matter if someone takes control of Yes Man and his remaining robots. Incidentally that's another reason to leave the BoS as powerful as possible.
Just thought I would point out that JE Sawyer has stated that the purpose of Yes Man reprogramming himself at the end is simply to make him accept orders only from the Courier. In response to the statement "That seems to be what everyone reads into it-- Yes Man reprogramming himself to be more 'assertive' is kind of ominous!", Sawyer says "[H]e will not just roll over for the next person to walk up to him in the Courier's absence. I.e. he will become a somewhat-independent steward instead of a powerful tool for any random person to use for nefarious purposes." If I had to guess, I'd say that the ending slides are there more for the purposes of giving us story closure, rather than to restrict our imaginations to these "canonical" outcomes. If the Courier you were roleplaying as would have gone out of their way to ensure the Followers had enough resources to take care of Vegas's medical needs, for example, I think we can assume that that's what the outcome would be. If our headcanon Courier is benevolent and resourceful, it's not unreasonable to think that they would do a better job running Vegas than House or any of the other factions.
Just because you're benevolent or resourceful doesn't mean by default, you know how to govern or run societies, large or small. That's just silly. That's why Mr. House is a better option. He knows how to run a society and with the Courier being his protege, will teach him or her for when his end inevitably occurs. The Courier will have experience by the teachings of Mr. House and will be an excellent replacement. Caesar's Legion is similar as well.
@@charlie1234500 I think you miss the point of his argument. It isn't simply benevolence that a courier of good nature can possess. Throughout the game there are many options such as those to clear out the fiends leaders, resolve water problems for the sharecroppers, restore order and loyalty to the strip and a whole plethora of other quests for smaller settlements that include dealing with rabble and sorting out basic needs for the people of New Vegas. Not only would that endear the courier to the people of the Mojave but also demonstrates an ability to solve many of the issues that come with governance. All of these demonstrate an ability to take charge in a difficult situation and a care for the people, two necessary ingredients for stable leadership. And a possible argument to the contrary is that the courier wont have time to do these things on their own, however the large number of capable individuals that can be recruited as companions can be delegated to tasks such as these or more realistically, they will be in charge of the delegation of these tasks to further subordinates. The companions throughout fallout new vegas are more than capable: Boone is a skilled veteran who can muster the armies, Veronica is an ex-Brotherhood scribe who could take over the scientific developments and Arcade Gannon is an Enclave affiliated medical professional. Need I say more? The Yes Man Ending is the only one that provides a chance for a good New Vegas because it provides the player the agency to decide what happens, and that is the only option where there is a chance the people are New Vegas are actually cared for. And with Bethesda's tendency to lean towards the good karma endings, this would be a more than likely outcome for a Yes Man Ending.
Death of the author baby! But yeah, this headcannon part is the only redemption of the yes-man ending. I could also say that my NCR courier became a veteran ranger after Hoover Dam, running for the Senate on behalf of New Vegas and generally making the locals lives better. Or that they convinced House to recruit the Followers as tech researchers, giving them lots of resources to help everyone across New Vegas. Imagination is limitless, really
@@anarcopablo That's why I don't like it as much. I wish we could have experienced these things in the actual game instead of headcannon, but I guess Obsidian didn't have the time or resources.
I always thought yes man served as a joke on players who picked him. Like all the times we look at people in power (even like Caesar and the Ncr) and say “how can they not see what they are doing is wrong, they are surrounded by yes men!” And yet here we find ourselves serving as the dictator for new Vegas with our only aide being a literal yes man. I think it should make the player question whether or not they really now everything and whether they always know the “objective” moral answer.
So the problem with the Independent ending is that the government is weak and unable to make things better and an uncertain future. The problem with the NCR is corruption and inefficiency with bureaucracy. The problem with House is that autocracy and pure business orientation. The problem with Ceaser is enslavement and and inevitable instability. On the plus side Independence is independence for a major power with the (slight) possibility to improve. The NCR Allows for grater stability and a larger sense of Democracy. House allows for more wealth for the Vegas and (Possibly) the Mojave. And Cesaer will have less corruption and better security for traders against raiders. To me it seems like the "Best" ending is dependent on priorities of the player. People who prefer Freedom from outside influence like the Independent ending. Those who prefer Democracy will pick the NCR. Those who are for progress will pick House and those who prefer security will want Ceaser. At least that's what I gather form these video's What do you think about this Oxhorn?
THIS. Also, the core of Anarcy is what Oxhorn was mentioned. Anarchy bring uncertainty, lack of security, but it gives full freedom back. That's why Independence ending does what it supposed to do which is actually a pretty good deal for an RPG. Not to mention New Vegas never assumes someone is good or bad, it just allows you to see who is more capable for your priorities, just like you said. Yes, NCR is corrupt and bureaucratic mess, but it does bring stability as democracy doesn't care about the leader, but the constitution s/he swore to serve. Yes, House is a tyrannical capitalist but he has a plan to restore America through his company and its technology. And he even accepts being a tyrant as long as he can achieve unity. And yes, Ceaser does enslaves people and commits crimes against mankind, but he is the only capable tyrant that keeps people in check, and can defend its border the best. It's just one way to achieve an ending where you prioritized anarchist left ideology more than any other 3.
NCR is much better for security. If they secure the mojave then by the time that Fallout 4 rolls around, the NCR can have had like 8 years to build their population. They may not have much influence in the east, but we might see NCR patrols in the Capital wastes or near the Commonwealth much like Lyons branch was the Brotherhood's east branch in fallout 3. And in the west, Caesar will have fallen and with the second battle of hoover dam ended and the Legate dealt with, the Legion will no longer be a threat. On top of that, the Courier possibly has the Big MT at their disposal (If you take the DLC into account) that could be used to further technology for the NCR and allow them to rival the Brotherhood or the Institute possibly. Of course, as you pointed out the NCR has corruption. But as a whole, there'd be much more good in the world than bad, but there'd still be bad. That never changes.
@@ShaggyDabbyDank This is not that easy. NCR cannot move that far East in 7 years they're too thin on the borders for that. Not to mention bureaucratic corruption makes NCR takes much more time to organize such operations in this amount of time. If the army operations continue like this, whole Country starts destabilising greatly, which means rebellions, more insecurity, and less supplies for the army and eventually can even cause the government to fall.
@@gildedphoenix I didn't say the NCR as a whole could move that far east. As I said, little influence. But saying they can't be there is illogical. We see the Brotherhood of Steel in the East. We see the Enclave in the East. Both of which have considerably less members than the NCR. While the NCR lacks in Tech like the Brotherhood and the Enclave, they have large numbers. 7 years with a foothold on Nevada and California, time to strengthen borders and recruit many more members with the victory on Hoover Dam and the failed assassination on Kimball. The NCR doesn't have many threats left in the Mojave after New Vegas ends. Caesar's legion is doomed to fail with the death of Caesar, the Brotherhood is either at peace or wiped out, the khans and the tribes of the strip have been dealt with. There's the wildlife of the Mojave and raider bands. But major threats are gone. NCR can focus recruiting heavily in Nevada now and send troops back west to strengthen borders as they need to, secure supply lines. They can send a forward party of NCR troops off to the East much like how the brotherhood did actually (Which is a big hole in that arguement, why could the Brotherhood send a branch so far to the East when the main branch is on the West coast? Not only that, but the NCR was defeating the Brotherhood so much that when Lyons branch fully split it caused the Main branch of the brotherhood more headaches. If the NCR in the West can dominate the Brotherhood, why can the Brotherhood afford to spare a branch all the way to the East coast, but the NCR can't? In fact this is from the Fallout wiki "Once the Enclave was destroyed by the Chosen One, the Brotherhood was without a foe to face. In an effort to end the stagnation the Brotherhood expanded eastward (most notably the formation of the Mojave chapter under Elder Elijah) and sent out expeditions to recover technology, going as far as the Capital Wasteland in 2255, with the expedition under Senior Paladin Owyn Lyons." "...without a foe to face. In an effort to end the stagnation the Brotherhood expanded eastward..." Huh. Sounds just like the NCR. "The manpower at the disposal of President Kimball has him sending Rangers into parts of Mexico while also contesting Hoover Dam against Caesar's Legion." Except once Caesar's legion falls, Kimball can focus on recruiting while his troops continue to scout mexico. Even with an expansionist mindset that Kimball has, if he sends scouts to the East coast that doesn't mean that Vegas is left without defenses. The NCR's population is 700,000 before any recruiting happens. They have the numbers to hold their borders already and they've shown that even if they are stretched thin. They were having trouble holding Nevada largely because of the Legion trying to push west. New Vegas showed us that yeah the NCR is corruptible. It's implied that there's at least 1 member of each faction spying from inside the NCR. It's set up with the Legion spy. Legion spies won't be much to worry about as the legion will fall, and there will always be different groups vying for more power but nobody in the East can stand up to the NCR. If the East coast chapter of the brotherhood could provide reinforcements then maybe, but not unless. The only real threat that the NCR faces after New Vegas, if they were led by the Courier to claim Vegas, is their food and water shortage problems. Especially once the recruiting gets going and the population booms.
Personally, i feel as if the Independent Ending really depends on how you roleplayed as your Courier. if you played them Intelligent, Cunning, and Overall Caring? They're probably a decent choice for the Mojave. However, if you play your Courier as a Complete Moron, A Violent Psychopath, or a "Kill first, ask never" then yeah, I don't care how bad the other options are, they're still better than the Courier taking over. Going back to the good courier ending, by the time you hit the Level Cap after the DLC's, the Courier is basically *The* Badass. They are a master of speech and diplomacy, unparalleled in their weapon skills, a beast when it comes to melee and unarmed combat, hyper intelligent and capable of understanding literal rocket science, and if they've finished the DLC's, is a Cyborg. and if this ain't enough for you, his companions offer the Courier literal nation building skills. Cass Can help set up trade routes and caravans in the Mojave. Boone can help set up an Army. Arcade can help set up hospitals and medical stations. Veronica (Depending on the ending) Could either keep an eye on the Brotherhood or help you figure out Big MT Technology. Raul can help set up a Militia. My point is, the Slides may showcase the immediate aftermath, but they dont show everything
I agree and personally if I went the independent route I would after battle of Hoover dam make a treaty with ncr to make it a autonomous region similar to Hong Kong or Macau
I think you're misinterpreting the situation if you side with Yes Man. Yes Man's cryptic "I found some code to make me more assertive..." is supposed to be the line that explains he'll be harder to convince if somebody tries to take him over again, not that he's going to betray you. This was confirmed by Avellone and Sawyer. It also implies he'll be more helpful in managing the Mojave. If you keep the factory under the Legion Fort running, then the Securitron Army has no end... Even more if you keep the Think Tank operating out of Big Mountain, as they have their own access to high technology. Julie Farkas's hesitation to support New Vegas is echoed when you try to convince her to help House. However, the one thing that I think is causing you to misinterpret the ending is one major glaring flaw with the game. The game is incomplete. The endings are incomplete. Due to the time constraints Bethesda put on them, Obsidian had trouble getting everything they wanted into the game. This included a more positive portrayal of the Legion, to make the decision between the factions a lot more ambiguous. This included adding more robust endings to account for everything you've done. If you play the game as somebody who genuinely has the future of the Mojave in mind, then you HAVE made the allies you need to rule the region. You HAVE put in place the groundwork for nation building. You HAVE put the thought in to keep the Mojave independent and prosperous for years to come, perhaps even generations. Unfortunately, the ending slides don't account for any of it, as if you were never there to begin with, as if you have no real interest in what happens to this place wherein you've invested so much of your time. I think one of the worst failings of the game is that the ending slides imply your character suddenly stops giving a damn and just lets everything turn to shit, leaving the factions to fend for themselves. Worse, some of the slides start to contradict themselves, such as the ones talking about chaos in Freeside and the Kings keeping the peace. You also don't always lie to Julie Farkas. If you've dumped mountains of chems and medicine on their doorstep and done some errands for them, you can ASSURE her that you'll support the FoA... Which Obsidian apparently forgot to account for as their deadline came up (there are no good endings for the Followers aside from one of the Legion endings where they're allowed to leave in peace). It would have been interesting if the game could have been expanded or given a sequel. It would have been interesting to see the shape of the Mojave after the Last Battle at Hoover Dam. Unfortunately, Bethesda has cut Obsidian out and made it clear that they have no intention of letting anybody else work with the IP again. For shame. This was one of the best games ever made, even with all of its flaws. It's too bad we may never see what happened in the long run.
So basically, Yes Man is too help you, establish New Vegas. How would the Government, work? Is it a bunch of smaller councils coming together to form a government? Or will the Courier just run everything?
think of it like the 'Suicide Mission' from Mass Effect 2, if you half arse the Independent quests, you will get the worst ending, but if you pour in your time & investment: completing all the Minor Faction quests, Fulfilling all the companions personal quests, upgrading the securitron army & even wiping out all the Fiends, you will potentially get the next best ending.
let's put it like this, The Courier will most likely run in an 'Overseer' fashion, trying to accomplish Mr House's vision without sacrificing his humanity, pooling all of his resources together in order to create a form of Government body (an New Vegas Republic of some description) and including all the allied Minor Factions in defending the Mojave (the Boomers Artillery & Planes, The Brotherhood patrolling the roads, The Kings & Followers making life in Freeside more Livable).
@@snoopyfoster6 But let's say New Vegas forms a Republic, then how dose the country function? Who collects the taexs? Who would repair the damage roads? How dose the Courier legitimize his's/her's position of power? Dose New Vegas just have Robots for an Army? Or do they have the Manpower too create a Human Army? The Robots may sound like a safe choice for the New Country, but Fallout has a habit of Rogue AI's taking control of the Robots, and going on a massive killing spree. Examples are the "Broken Mask", the Weapons vender in Goodneighbor (I forgother name.), Curicy from Vault 95, and the Calculator from the Midwest Brotherhood game. (It's based in Chicago.) Although, these are from Fallout 4, and the other one is from pre fallout 3, you could argue that the Couriers could install a program to protect themselves from that happening. But it depends on how mush science skill you have, and if the Courier can maintain there control of the Robot Army. Then, you got the mess that is the out side world. New Vegas is unique. Its suck between The NCR, and Ceasar's Legion. Both who are probably, either super pissed off, or completely pissed. If you keep President Kimball live, and killed General Oliver. Then New Vegas doesn't have too worry about the NCR coming back. But if Kimball is dead, and General Oliver is dead then New Vegas is going to suffer from an embargo. If Kimball, and General Oliver are live, then New vegas may be reinvaded, in the near future. If Ceasar is dead, then his Legion will fall apart. But if Ceasar is live, then New Vegas may suffer from raids from the Legion for a little while.
True enough, but i have planned ahead for this predicament. The fate of an independent New Vegas is not set in stone, it changes over the course of events as it grows. Phase 1: Aftermath During the aftermath of 'The Second Battle of Hoover Dam', the streets of New Vegas do become violent as anarchy ensues, that much is true, sometime soon however, a huge onslaught of Securitrons inhabit The Strip, Freeside and Outer New Vegas, ending all forms of voilence, crime & Chaos quickly and thoroughly. Henceforth, as the slide entails "the Courier was recognized as the man responsible for a truly free New Vegas. He ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas" so its not that far-fetched that after all the work the Courier has done for the people of New Vegas, they in turn recognize him as their new leader (of sorts) thus legitimizing his position of power. So at this point in time, it starts out like a 'Pseudo Autocracy' with the Courier at the helm and the Securitrons serve as the primary army of New Vegas. With that, the Courier heavily endorses the Followers with a wealth of supplies & technology in hopes of restarting civilization, then 'cours'es' with the the Kings to help clean up Freeside with securitrons in tow. Phase 2: Changing of the Guard After an allotted time has passed by, The borders of the Strip have been expanded into Freeside, the Manpower within the NVR has increased considerably and the securitons have a reduced role in the army, serving as enforcers in a squad while still having a major presence within the walls of New Vegas. With an Military Doctrine established, the Courier carves a footprint out in the Mojave: - Securing a more active alliance with the Boomers & the Brotherhood - Claim camp McCarran to serve as NVR HQ, as well as another airfield for the Boomers to land and refuel. - Cleansing out infested nests like Cazadors, Radscorpions & Deathclaws - The Brotherhood come topside and help patrol the roads along with NVR personnel (embracing some change) By this point, the Courier has established a fierce-some military which has a firm grip over the Mojave, becoming a sort of Military Dictatorship in the process, claiming Quarry Junction as a resource to repair & maintain the roads, using Black Mountains antenna's & radio stations as the source of all communications in & out of the Mojave, and even possibly upgrading the securitrons to MK 3 & 4 Phase 3: Viva New Vegas By this point in time, a governing (Council) body has been created, now becoming more along the lines of a 'Social-Democracy' but with a few modifications here and there to balance things out and the Courier is playing a much smaller role as an 'Overseer', focusing more on Mr House's vision for the stars.
The reason I chose the Yes Man ending was because I trusted Vegas in my own hands more so then any others. The Legion may have law and order within their borders but their methods are too cruel and brutal. The NCR is a corrupt imperialist state that has expanded to rapidly. It already fails to protect its own territories but still taxes it's citizens into the ground. Mr. House is probably the best of the three but he is so removed from the average citizen of the Mojave that he can no longer relate to them. Instead he chases after an ideal of surpassing pre war america while the average citizen barely has the most basic needs cared for. So I chose myself. My courier was an idealist but he could relate to the citizens of the Mojave. He distributed power from helios to the citizens of the entire Mojave. He developed political alliances with a handful of regional powers with diverse backgrounds. He quelled prison breaks and saved entire settlements. And he was the guardian of Big MT, which contains the most advanced pre war technology and scientific databases. With the technologies of Big Mountain he could revitalize irrigation systems, providing food to the Mojave. He would establish public work projects to restore and revitalize Freeside, broadening it's boarders and developing more infastructure. And security would be covered by securitron MK2s paired with local militias trained at each settlement in the region. Possibly even robo scorpions to bolster those numbers. And the only major rival powers were both severely crippled by the events of the game. Life looks good for the Mojave.
The problem with the independet ending is that your empire only lives as long as the Courier does, even if the Courier lives a lot longer to to cybernetics. Your allies won't also live on forever. Mr. House however has the potentiall to guide the strip to prosperity. While his rule my be held through force, so does every other faction. In addition the Courier could function as a deplomatic bridge between the people of the Mojave and House. My point is that the independet ending, may sound good on paper, is however doomed to fail. You would be like any other settlement, starting with one great man and ending with the greed and ambition of another.
@@PSYMEDIC I mean if we hold Mr House to the standard that he doesn’t feel emotion at human loss anymore; then the same case can be said of the Courier once they choose to become the ‘leader’ of Vegas. They’re all humans that can make mistakes or lose sight of their morals and values. If a 10 Intelligence Courier wanted to keep the Mojave safe and independent from raiders and all the other factions, they would try to work with Mr House who’s also a smart though highly egocentric man. Realistically it’s pretty stupid that the smartest individuals alive wouldn’t start arguing about their views and challenge each other’s perspectives. Alone they can become self centered and unable to keep everything working optimally or at all. Together they can discuss and bring more ideas to the table. It’s really convenient and idealistic that a good karma Courier can just make everything better simply because he wants to and because Yes Man only answers to him after upgrading himself ALL ON HIS OWN to serve only the Courier. All the ones that support the Independence ending straight up want to makes themselves become the next Mr House and don’t find anything wrong with it at all. The Courier shouldn’t be Jesus reincarnated who kills some people because they’re ‘bad’ and then helps anyone who needs it out of his own selflessness. It’s very jaded to think he can do better than House when he’s practically taken over his entire operation, army and overall logistical plans. What happens when those plans end and the Couriers is all on his own?
The best ending so far is Mr. House takeover. He can be trusted because it says in the ending that he kept his word to the Courier and gave him/her everything they ever wanted for their service to him when they could've easily just killed The Courier after the securitrons were upgraded to full capacity since he didn't require further help but he still kept the end of his bargain nontheless. Take into account the fact that Mr. House is arguably the smartest character in the franchise (Previously that was the Master but he died) and isn't some tyranical sociopath looking to destroy his enemies and control the world with no regard for humanity. His goal is literally to advance humanity to the next stage of civilization and end the apocalypse. Not without sacrifices mind you, but sacrifices deemed necessary for everyone's future, not just his. He would've taken over the Brotherhood bunker otherwise, not destroy it. Also he would've killed the 3 tribes with the securitrons and completely taken control of the Strip but he choose to bring them civilization. Also The NCR and The Legion are as trustworthy as literal a high-on-jet psychotic fiend. The NCR only aims for territory and control over said territory, they care nothing for the population or conflicts if they don't profit off of it. In short, if you don't benefit the NCR, you are nothing to them. Dialogues with NCR troops when you have 0 reputation prove this. I don't think I have to say why the Legion is the worst choice, especially if Lanius takes over if Caesar dies. Caesar's Legion is a peaceful organization who advocates for women and trans rights compared to what Lanius will do with the Legion. The Independent ending is basically doomed to fail, unless The Courier intentionally undergoes ghoulification, integrates himself into the mainframe like Mr. House did or literally encases his brain and becomes the mainframe of Lucky 38. Eitherway, this would be the best ending if the Courier could live for hundreds of years or even more.
1) Depending on your play through, the courier has trained the Misfits, and negotiated peace with the Boomers, the Kahns, the Kings, and the BOS. With that level of negotiating skill and experience, he has all the qualities needed of a good, practical politician. He even has some practical experience in policy, in determining best solutions to the various conflicts he has encountered. Beyond that he is reliant on technical advise, but he can get that from the Followers of the Apocalypse, potentially the BOS and from Yes Man. Therefore it is simply false to claim he does not have the relevant experience necessary to be a successful nation builder. Whether he is or not, assuming no Yes Man revolt, depends on his willingness to share power and to establish a more formal relationship between New Vegas and the outlying communities. 2) It is a mistake to assume the NCR is permanently driven from the Mojave. A Courier who does not want to rule an independent New Vegas might go the Yes Man route simply so that he can negotiate the Mojave joining the NCR on his terms rather than theirs - thereby giving the residents of the Mojave more say in how that happens, and also greater representation within the NCR government. 3) I don't think the anarchy mentioned in the independent New Vegas ending is significant. Any regime change from an effective dictatorship (under House) will result in some short term chaos. It does not mean that the chaos persists in the long term. 4) The NCR in the New Vegas game has become corrupt and moribund. Independence is clearly superior to becoming a fringe colony with an essential resource under military control to that regime. Also much better than the permanent dictatorship of House, or the Legion. In fact, potentially the New Vegas set back would be good also for the NCR, leading to a major political shakeup and potentially new measures to end corruption.
I disagree with the NCR. They're a government. With all the pros and cons, everyone always loves to complain, specially citizens. Take America for example, everyone complains that is rotten and blah blah yet they're super powerful with a super power economy too and a very safe and cozy lifestyle (have lived in America as a foreigner) I see the NCR the same. They're a government with all it's pros and cons and for the post apocalypse that's a godsend and why they're ultimately the better choice.
@@daveyishere55 I think it says something about how far the NCR has come when you're applying modern problems to them. Such as a corrupt government, bureaucracy, excessive taxation, whatever. All these long standing factions claim that their goals are wonderful, and they're on the right path. Peanuts compared to what the NCR is dealing with. It has laws, taxation, legally recognized citizens, a system of government, standing military, working class, infrastructure, research and development, healthcare, industry, agriculture, standard currency, wages/standards of living.The NCR is working on a scale unmatched by anyone else but the Legion. And that's only because the Legion has a "god" sitting at it's head. If I was stuck in the Fallout world and had to choose a faction to belong to, it would be either the NCR or the Followers of the Apocalypse.
Not quite; the worse ‘this is bad’ is House’s brotherhood thing. They cut that out last minute, because they didn’t view him fitting to change his ideas, somehow. A businessman changing face in new information presented, rumors proved to be rumors? Oh no... impossible The legate who slaughtered his son tribes men for surrendering, fought past the point of mutilation, has you in his camp, during a attack, has plans to spread west... No, he’s completely reasonable and willing to change to new information presented... especially information regarding what’ll happen in 5,10, 20+ years
@@AimlessSavant Nobody said or expects New Vegas to be built in over a day. New Vegas is like shady sands except with more tools on hand for the courier.
@@koopertrooper3460 the problem is that New Vegas is already built. The current situation being partially supplied by the NCR, and having said troops inside New Vegas. To try and get the NCR to relinquish control of New Vegas would be chaotic to say the least. The issue is establishing New Vegas's sovereignty ASAP.
@@AimlessSavant The NCR army consists of poorly trained conscripts that were severely weakened by the battle of Hoover Dam and just had it's CO thrown off the dam. There would be confusion and mass captiulation once the heavily armed and armored securitrons move aganist the NCR and it's garrisons. And the NCR would probably not come back and commit another large force in the Mojave, given that the I-15 is either too dangerous or nuked. Meanwhile New Vegas can source it's food and water locally. New Vegas does have farms and it has one of the few fresh water sources in the wasteland. It possibly has the weapons of the boomers at the very least, and not to mention the heavily armed securitrons.
@@koopertrooper3460 New Vegas goes into ruin because of it's own interior problems. The Courier would be easily dispatched not long after forging this independent vegas. I mean shit, Benny was so close to even out smarting House by creating Yesman. On another point. There are only a limited amount of Securitrons. There are well above 50 to 1 advantages of the NCR versus the Securitrons. Do keep in mind these bots have no rearming facility. They have no weapons manufacturing, certainly not to the quality of pre-war america. The only way Vegas can be 'independent' is allowing house to take control.
Just thought how speedrunners were looking in Yes-man's eyes. Yes-man: So... we control Vegas now! Hooray?.. Anyway, why you were so rushed before we took the dam? Like you were chased by a pack of cazadors or something... Courier: Well... i got shot in the head, woke up in Goodsprings, listened Doc's comments, and were like... "Man, wished i were in dat big tower in Vegas, drinkin' booze, controllin' city and being awesome ASAP". So i did. Yes-man: Oh... um... when were you shot? Courier: Last night, what?
@@jorenbaplu5100 NCR's with the Enclave veterans, friendly BoS, dead Fiends, peaceful Black Mountain/Jacobstown, Mobius-led Big MT, peace with Ulysses, friendly Kings, dead Van Graffs and patrolling (overcrumbed) the Mojave with some sweet sweet gold bars.
@@adambuckingham5231 Interplay made fine games, Fallout certainly had new life breathed into it but much like Elder scrolls the games have moved away from their more complex, granular nature and to a more user friendly but certainly more basic design.
Also He presumes That the Courier can't work with the Followers to make New Vegas into a basis Democracy, by reprogramming Yes Man to consider the Decisions of everyone in New Vegas. Also if A Militia formed at Goodsprings, who says the same can't happen for the whole of Mojave?
@@TheySchlendrian Goodsprings is a relatively small community and most of them have the same idea on stuff so of course organizing a small militia is simpler, mojave is huge and lots of people have different ideals, so of course uniting them will be a lot harder.
@@idontknow8205 Considering that the Courier can befriend almost the whole Mojave it is not that far of a Stretch to me that they could found a Federation of some sorts, the NCR was founded on less.
You forgot Yes-man is also a super computer which predicted events in advance much like house, the Courier has some experience breathing life into the perfect society of Hopeville and I do not know how you play Vegas, but I usually try to have as many sub-factions side with me as possible, also training troops, supplying cities, defending territories are all things that the NCR LAcks efficiency in. I mean their are powder gangers/Fiends everywhere Cassius complains with the lack of security by the NCR with their trade routes, also in camp golf you see how it takes you 45 seconds to give initiatives to troops which the NCR could not do in 4 yrs. I mean the courier ain’t the perfect Caesar, but he truly could not do worse then the NCR
I think that if they had more time benny's would be a faction but they lacked the time to do so that is why their are so many doors you can never access
Gosh, no one is talking about why independent new vegas is the ONLY logical choice. Arcade wants it. Who the heck can say no to that snarky tree of a human being? I can't disappoint him, don't make me.
He's literally the most obnoxious and self righteous companion in the game. I hope this is sarcasm because I seriously can't stand that dude whatsoever. At least the game allows you to sell him into slavery if you'd like.
For someone so smart, he really couldn't figure out that he couldn't go 1 on 1 with a deathclaw on hardcore without being babysitted. I wouldn't trust his judgement.
well, tandi and caesar builded their nations by scratch, so they had time to make mistakes and see how it affected. the courier il pick up a nation that already have a society, so if he makes a mistake, he fucks it up hard. and tandi had some help from the chosen one, which he all know that he was pratically an god, builded to be the champion and the leader of his tribe, and killed the enclave most powerfull soldier.
Tandi probably learned from her Father who was the first President of the NCR, Ceasar was Highly Educated by the Followers when he was young, studied a book about the rise and fall of the Roman empire rigorously and got help from Joshua Graham.
Also I wanted to add, The Courier is a Blank canvas character, the Independent Vegas ending aftermath can be decided by the players themselves in a role-play way or be decided by Bethesda or Obsidian in a new Fallout game.
huh that made me think a little, isn't this just the same that whats going to happen to legion, since NCR got seriously corrupted and is kinda slowly "DYING" after Tandi died, same happens to legion after Ceasar dies, no matter who takes up the reins, Independent Vegas will die a lot more faster or gets quickly non populated by living after YES Man goes all Calculator.... hmmm i gotta say im with OX on this that House might be the only "GOOD" choise for long term Vegas
You messed up Yes man's side if you had anarchy . I had the BoS patrolling the roads. The Kahns left , and prospered . Freeside had semi autonomy . The dam powered all of the mojave. Yes man re-programmed himself , and could not be just told what to do anymore. He just followed his last commands by me. I also maintained the Fort soldier bots. House suffered from severe lead poisoning , and could not affect Yesman's reprogramming.
@@Graffels It is. A social contract is the basis of any society-- save anarchy. The mere concept of Anarchy is antithetical to it. It literally only serves to create an absence that *will* be filled by something else. So, if every other person you meet is needing every resource and has nothing to trade for it, and all the people left over are sadistic twats who rape and murder for the fun of it, how does *anyone* make it? It doesn't. It especially wouldn't happen in the Fallout universe. As much as everyone despises the Legion, their brand of evil serves a purpose and ends up protecting people. You can't even credit that much to anarchy.
Anarchy has succeeded in almost every instance it has been tried. The Free Territory of Ukraine, Revolutionary Catalonia, The Shinmin Prefecture, and the French Commune are all examples in which anarchy succeeded in providing true freedom for everyone. A government of any kind can never achieve that much. Although they were all wiped out by outside forces, nobody on the inside of any of the most notable anarchist revolutions ever attempted to seize power, mainly because everyone was just as powerful and free as the next person.
@@Graffels the success you give examples of lasted roughly 3 years, excluding the French commune which lasted well under 4 months. The point is that anarchism, no matter how successful it's perceived, will always create a power vacuum to be filled because almost any government is better than no government. I like anarchism as an idea just as much as I like communism as an idea, fun to think about but ultimately so many safety nets would have to be in place for them to be sustainable that they are made wildly impractical.
i disagree with a few things 1. You say there are some things that are set in stone for the Courier's character (which I'm not sure I one hundred percent agree with that either, but that's another discussion), like how he's been to the Divide, Vault City, etc. but then say that the Courier has no experience in government. While I admit it's probably unlikely, depending on how you're playing your character, you can't really say that for sure. Someone could be playing as a the child of an NCR senator, or someone who spent some time with the Followers of the Apocalypse and has previously read things on government. How much experience in government do you think Caesar had before he established the Legion? Granted, he is an autocrat, but the Legion does at the very least have a functioning hierarchy that Caesar was likely only able to develop and implement because of knowledge he had gotten while in the Followers of the Apocalypse. 2. While Yes Man has no "experience" in running a nation, he does have Mr. House's databank. House, who you say has had extensive experience, no doubt kept extensive research, theories, etc. on his plans to govern New Vegas that could likely be picked and chosen to be implemented to suit a more egalitarian need. 3. I will admit that House has a unique genius that could not be replaced by the Yes Man or the Courier, but ultimately any plans for securing the independence of New Vegas are once again kept in House's records. While the chances of colonising planets might be unlikely, I don't see a reason why Vegas itself couldn't be secured and independent. 4. During those slides, some might have missed it, but the main Yes Man ending slide (if you choose to get the Securitron army) says that order was achieved with "minimal loss of life". Some of the other slides seem to contradict this though, so it is a bit confusing and I guess there isn't a way to be totally sure. 5. Again, all of this about chaos and the lack of security on the roads comes down to the type of character you're playing as. If you play a selfish character, then yeah, there probably will be unguarded trade routes. But I can see a kinder and more determined character utilising the Securitrons, or recruiting a militia force (likely from Freeside and Westside, giving the worse off people there a job, pay, and food) to help patrols the roads and guard smaller settlements. Remember, it's a Securitron ARMY. We saw how big it was when we meet Oliver. I'm sure that once order is restored you'd only need about half of those boys to guard Vegas and Freeside and you'd be able to send the rest out to do some good. Also, the Brotherhood's presence on the roads mentioned in their slide could just be in the immediate aftermath of independence (as most of the slides seem to be describing to me). 6. Your points about Vegas never doing anything for Freeside/Westside once again comes down to the type of character you choose to play as. You could argue that the whole reason for making Vegas independent is so that the wealth of Vegas could be turned to doing good for the Mojave instead of making the families fatter and happier. 7. Who's to say that you can't become a totalitarian dictator? I don't remember anything that explicitly says an evil character *doesn't*. Though I do agree it doesn't make much sense to not be able to have Yes Man work for the NCR or Legion. 8. While I agree that the idea of a super AI in control of New Vegas is terrifying, that depends on what he means by "assertive". I just read your comment addressing some criticisms and you do note that one of the devs confirmed assertive is not as harmful as one initially is led to believe, and while I agree that an AI doing it of its own volition is concerning, Yes Man is still only doing it in the favour of the Courier. Yes Man hasn't really shown any sign of trying to take Vegas for himself (though I guess that could be a facade). sorry for the text wall i have too much time
You have inspired me to write my own long winded rebuttal to some of your points. 1. There's way too much variance to include ALL types of Couriers that can exist. Boiling it down to the canonical facts that we know about all Couriers is the only reliable way to asses the Courier's character. Caesar is both older than the Courier (Most likely) and practically a genius. That coupled with the fact that he didn't inherit an existing society makes his rise more probable. He had time to make mistakes and learn from them. The Courier doesn't have that luxury, every mistake affects a large community so they're all more impactful. 2 & 3. Having a plan is only half of any plan. Most of a plan efficacy comes from being able to dynamically react to new situations. The more complicated the plan the less wiggle room you have to adapt. That only becomes more difficult if the plan isn't your plan and that gets even MORE difficult when you're trying to work with a legitimate genius's plans. House's plans rely on House being the one to execute them because he's the only one nearly as intelligent as he is. 4. I'll give you this one. 5. This is probably my biggest criticism of your points. Being "kind" or "selfish" is irrelevant to the trade routes situation. Being selfish could be the perfect motivation to protect the roads because ultimately all the trade benefits New Vegas and as a result it benefits the Courier. The Securitrons Army is something I see a lot of people harp on. The fact is they are finite and expensive to manufacture. House didn't use them as an Army, he used them as a deterrent. There's a reason he waited until a pivotal conflict to even reveal that he has them. He knew that it would be much more effective to scare the NCR away from the damn and have THEM take over most of the work outside of Vegas proper. If you use them as a Mojave wide police force their numbers are gonna be whittled down by all kinds of enemies. The Brotherhood, Super Mutants, Organized Raiders, and not to mention any wander half as capable as the Courier his or herself could pose a serious drain on the Securitrons. This is not to mention the NCR who would be waiting in the wings for Vegas's robo army to weaken enough for them to roll back in and take control. One the subject of The Brotherhood specifically, the Strip is FULL of tech that they'd want to get their hands on and dangerous soldier robots patrolling the wastes would give them reason to try to put a stop to whatever's going on over there. 6. If the Courier decides to become a philanthropist out of the blue you risk alienating the Families. Ultimately they exist to make money for themselves and if they see you as interfering with that you become an enemy. If you alienate them then you have no revenue to maintain the Securitrons Army or help Freeside. It's unlikely that Vegas would have enough capital for all three of these concerns not to mention maintaining Vegas itself. 7. I'll give you this one too :) 8. Fallout robots have a tendency to be untrustworthy when left to their own devices for too long so I don't really trust Yes Man without someone else running things.
This is the problem about discussing Wild Card. While the immediate aftermath is chaos, beyond that, there's no real proof that your character couldn't do things like having the Securitron army patrol the Mojave, or annex and provide order to the surrounding towns, establish all those things you need to. It's a bit of a weakness of the game's ending system there, and since there's so much up in the air, it's a lot of open questions.
Hence why I like the Mr House ending. I get rich and live in luxury while he handles all the minute details of running the wasteland. That just fits better with my personality. Im much more of "i want to make lots of money and let others make the boring, hard choices" person.
VictoriumStudios 78 deleting the save file and buying fallout 76 with all the creation club, also buy Skyrim -hodd Toward (not affiliated with Todd Howard) Yeah I was in the chess club
I chose Yes Man because it was best for my character. He's a cowboy mercenary who hates big government, but sees the upsides of it. He believes the NCR, while good for bigger, stronger settlements, would destroy any small settlement with their taxes and bureaucracy, allowing for small towns to not be able to govern themselves. His moral compass and views neglect him from choosing the Legion, not to mention their glaring flaws of false honor and lack of plan after hoover dam. Despite his history with Mr. House, he hates tyranny with a passion and sees Yes Man as a way to bring lawful freedom across the wasteland. His companions assist him in running New Vegas, and instead of taxes or giving the NCR water and electricity at a ludicrous price, he continues wandering as a bounty hunter, often helping Yes Man and New Vegas where ever he is.
The creators have basically outright said that Yes Man's ending when he said he was going to be a little more assertive was not meant to say he'd begin ignoring the Courier, but rather that the Courier would be the only one he'd listen to. The ending is basically to say "yes, you are in charge, and no, no one is going to take that by walking in and asking Yes Man to kill you off." Yes Man in essence exists solely to put the Courier in charge, and you can end things just as peacefully with the NCR as you can if you're working for House, who suggests his plans involve the NCR continuing to support him for at least the next five years. Bearing that in mind.... While you make a lot of good points in this, I feel that there are some things that we could debate! I mean that well of course, I *LOVE* this series, but first off is the fact that at its heart, New Vegas represents the Mojave as a whole. Yes, while you are fighting specifically for control over New Vegas, he who controls New Vegas controls the Mojave. Just as we can assume that eventually the NCR will get around to more competently patrolling the Mojave's roads, we can also assume that the Courier and Yes Man can do the same. Yes Man has access to lots of House's information, so while House's genius maybe gone, some of his ideas yet linger, which can serve as a good starting point. Even the NCR got its start small, and the Courier has access to all of House's ideas and resources, so with some time and practice, there is no reason to presume they couldn't improve. As for chaos? Sure, the Mojave might be chaotic for a short while, but that's natural given the shift in power. The very ending that says that chaos became uncertainty before becoming acceptance also says that any chaos in the streets of Freeside was put to an end quickly, with minimal loss of life. If we assume Freeside is, for the most part, everything that isn't the heart of New Vegas, then that would imply that part of the Securitron Army is defending even the slums and the poorer parts of Vegas, minimizing the crime rampant in those territories. Much of the chaos that unfolds is entirely reliant on you not cleaning up the mess beforehand (for example, if you kill the Fiend leaders off, no matter who's in charge they will be equally as little a threat in the end). The Followers' ending suggests more instability, which is definitely a downside, though I feel it's a tad contradictive considering that their ending contradicts the suggestion that if you upgrade the Securitron Army that they put immediate stops to such things. As for the rest of the Mojave? Well, lots of places do better, such as Goodsprings. It's one of the few ways you can help the Kings while also convincing the NCR to help people, which in turn results in NCR refugees finding relative safety in Freeside. In truth, the Yes Man ending seems to be a way for the player to decide how THEY want New Vegas to go on, with a caveat or two thrown in. Considering that you also have the option to become master of Big Mountain, which is responsible for most of the technology in the Sierra Madre as well as many of the mutants in the Mojave, your resources aren't just what House left behind, but also the whole of the Big MT's advanced technology research -- possibly with a team of scientists if you let the Think Tank live. (Incidentally, that might be an interesting video - the impact being master of Big Mt can have.)
this would've been true, but what if the Courier is a cybernetically-enhanced genius demi-god with the power of SCIENCE!!! at his/her disposal? yeah, the DLCs change a lot, man
Actually, I finished the game being one. The DLCs, implants and perks allow you to end up havin 10s in most of your S.P.E.C.I.A.L., with 100s in most of the skills, with unmatched power in battle and (judging by 10/10 Intelligence checks) a mind of a genius. Mr. House really thought too much of himself, an endgame Courier can become superior to him in every single aspect. AND they might also be a humane and dedicated person, eager to ease the troubles and solve the problems of all the Mojave more or less civilised communities. Last but not the least, they can befriend various powerful factions and may be able to call in some favours from them to help establishing the Mojave as a true realm of freedom, with an intricate balance of power distributed among numerous communities and factions.
Sholah Verassa I understand your point but I have to disagree. Being inteligent, strong or skilled in combat doesn’t give anyond the most important aspect necessary for ruling Vegas: experience. House lived hundreds of years and create and empire of technology, the courier never came close. Also it doesn’t matter if the courier makes alliances if the factions would just hate each other. Just think, if the Boomers and Brotherhood pf Steel met, they would definitely fight each other and you could’t do anything about it, their nature is to be enemies. Also, the Great Kahns would also wage war against the BoS. Even more, withou the NCR, the Fiends and Powder Gangers would start to anyhilate all settlements except Vegas. There’s no way that a single inexperienced man and a robot would be able to control all this groups, if we don’t even consider the possibility of a major retaliation from the rest of the NCR army (which House himself said that would be more than enough to wipe out his Securitrons)
@@pedrorenault5335 while this is all true this also assume that the courier wouldn't wipe his enemies off the map. The Powder Gangers are weak and the Great Kahns are easy, even assuming you dont convince the Kahns to leave or dont have friendly relations with them the Kahns are also weak and don't really stand a chance against the Securitron army at your disposal. And if it comes between choosing the BOS and the Boomers it's an easy choice, the Boomers are far eaiser to control, are not ideologically opposed to you and they are signifigantly more powerful than the BOS. The only real headche are the Fiends and thats only because they pop up everywhere. Not to mention the courier in all probability has the Think Tank under their command which gives them access to the most advanced technology in the world only rivaled by the Institute which is on the other side of the country (and by this point in the timeline is probably a smoking crater). This also grants the courier the means to manufacture both Securitrons and Robo-Scorpions among other weapons of war like energy axes, robo dogs, and sonic guns. The courier may not be an experinced leader but their weilding enough firepower to make anyone either submit or be destroyed. The only true threats to an independent Vegas is the NCR (assuming they don't just go along with you taking charge) and even more so, the Legion who will be working to destablize your rule, although this assumes that Ceasear is still alive and the Legion is not being led by Lanius who is just a big dumb brute who would be slaughtered by a Securitron army, and even that assumes Lanius is still alive.
@@pedrorenault5335 If experience is necessary to rule/build a nation, then every single country that had a king die and the 13 year old or so prince take over should have collapsed immediately. While that happens in some cases, what's more common is either said new king manages to just keep things stabilized, or they develop on the job. That's how most training starts, you were just told "this is your job now. Learn." I don't mean today, I mean more in terms of most of history.
@@pedrorenault5335 thing is,With the intelligence,That experience comes FAST. and well,I am talking both gameplay wise and Story wise. More intelligence gives you more exp right? why shouldnt that apply to the story? we have a saying in my country. a fool takes lessons from his own mistakes. an intelligent one takes lessons from the mistakes people around him make. so,Considering that,and that being intelligent warrants being able to make Correct assumptions i am pretty sure Courier would learn fast. hell those few months of anarchy can be used as an argument that Courier was learning in those months.
Fr. Oxhorn did a great job compiling all these lore videos but sometimes his takes seem a bit too surface level. Just because something isn’t explicitly said in the text doesn’t mean it still can’t happen if it makes sense given the actions you choose to take.
Kind of a shame that you don't really have an option to recruit Yes Man as a companion (whether or not that has to do with New Vegas' development is debatable), as it probably would've had more variety in the "non-humanoid" section. Heck, I could've imagined Yes Man having a perk similar to "terrifying presence", that gave you new dialogue/persuasion options with NPCs. Probably call it something like "friendly neighbour" or something.
But that's not at all what Yes Man states. He says he is reprogramming himself to be "more assertive." He doesn't ever say anything about the courrier being an exception. I always loved siding with Yes Man because his dialogue is hilarious. But let's be real; he is a very, very bad choice for the Mohave with the potential to be even worse.
Cameron Heaton Who's going to keep Yes Man in check even with the courrier alive? Yes Man could easily betray and murder him, he has an entire army at his disposal.
@@nedyaknetwork85 Pretty much what happens in DUST, though there are still lots of things in the Mojave. Though they are mostly cannibals and cloud victims.
I shuddered when I heard Yes Man’s last line in my play through. That said, of all the endings I think the Yes Man ending, despite being thrown in there to ensure that you don’t accidentally make the game unplayable, by far has the most interesting potential for New Vegas 2.
Yes Man should have acces to some - if not most - of data with his plans. Also, Mr. House is obviously manipulating you since the start, no doubt most people want to kill him.
>chooses the faction that gives u the most freedom in ur roleplay >roleplays as a chaotic good courrier >complains how yes man is chaotic good and is a bad choice. when choosing yes man , if you want want a safe mojave , you as the courrier have to make the "hard decisions" before passing on the torch to the robot. This means you have to destroy the brotherhood , the legion , the fiends , solve the conflicts between the tribes , win the admiration of the kings/boomers/khans etc.. I'm sorry oxhorn but this is one of the few lore videos where it seems like you've ignored key elements
the biggest problem is that the ending slides for independent vegas don't really factor in your work to the extent that the others do, nor do they factor in the frankly incredibly influential dlcs. i can't in sound mind consider the ending slides for independent vegas to be an accurate representation of a courier who took the time to unite every damn tribe in the mojave, has broken the raiders, and would have the support of every major faction other than ncr and legion. to say nothing of how the idea that the courior would only have securitrons patrolling vegas is utterly absurd and then you have the big mt which gives the courier control over tech that makes robco look like a joke, along with possibly even a second army comprised of the robo scorpions, established trade relations with utah via honest hearts, have a well funded treasury via gold and the salvaged replicators from dead money, and the nukes to deter aggression from ncr and legion forces while you establish power and stabilize the region, along with plentiful electricity and water that isn't bottlenecked like it is under house, and a courier that very well could have a long history of assisting the ncr and would have a foot in the door when it comes to negotiating with the ncr on nonhostile terms also with the experience of being the mailman, the courier would have intimate knowledge of the trade routes and which need protection, safe routes to move troops, the routes that ncr troops would take etc, not to mention the process of uniting multiple tribes peacefully goes a lot further than the lack of stability caused by the house autocracy which requires top down absolute control from a man whom we know for a fact (and has admitted as much) to be fallible. to say nothing of how there is no logical reason why a good karma courier would only focus on vegas the way house does all this isn't even factoring in the fact that by the time of the second battle of hoover damn, the courier has amassed a practical cult of personality via helping towns and the coverage of mr new vegas, and the fact that the courier has several very capable comrades that can act as emissaries for him/her, many of which already have ties that would make it easier
@@Christopher-eq1rn i dont think they would have done it if Obsidian had the time, i think that they wanted to convey that there is no perfect choice, that they all have their own pros and cons, if they made a truly perfect ending for the game, everyone would choose it over the others. regardless THIS is how i play FNV, i am a good Courier who fights for freedom, as well as myself when i can reward myself for a job well done, but otherwise i try to help everyone, save for House, Big Sal, Nero, Marjorie, Mortimer and Benny, also Legion and the Fiends have to go while i convince the Khans to find glory in the northern plains of Montana. even though the game never acknowledges it, this is the perfect ending for me, Yes Man keeps all the Superpowers and Gangs in check, while everybody else learns to get along, or get blowed up.
I fundamentally disagree with the video in question altogether. The wasteland will always be dangerous, but for New Vegas to stand on its own without the influence of either the tax-happy NCR or the organized slavers of the Legion, the security upgrade has to happen. The Courier's ending implies that he/she teaches Yes Man how to not be Mr. House ("He/she ensured Mr. House's tyranny was broken...") so that Yes Man can be more benevolent long after the Courier is gone. Yes Man gave himself the assertion upgrade so that he can be a leader rather than the lackey as he was originally programmed to be. To say that the Mojave will only truly be safe if most of the factions present are dead seems rather...tyrannical. That line of thinking falls most similarly in line with the Legion than a truly independent Strip.
I think the important thing to remember is it’s an rpg you can take it every which way you want to and he’s just covering a pretty basic ending because it’s more about yes man
I feel like to get that ending cinematic you skipped several important faction missions. To have peace you have to cripple the fiends by killing their 4 leaders, you stop the Gomorrah plot, neutralize the White Gloves and kill Benny. The Khans have to be dealt with forcibly, the Boomers will keep to themselves, make up your mind on BoS after Hoover Dam they could be dealt with as they're still cooped up in the bunker. Raiders will be an issue no matter who rules New Vegas. You have several followers who you can send to regions to help keep the population in line as you rebuild your forces.
so... there is no good ending to New Vegas. Only four bad endings based around your own personal vices. Given the Vegas theme, that is actually kind of deep.
Idea that NCR is bad for Mojave relies entirely on being anti-government. It's an idea that only looks surface level complaints and runs with them, without trying to understand the context.
Yes man is like an advisor that has recommendations but wont choose for you, and knows what needs to be known but for you to make the final call. Anarchy is the birth to every faction.
Still makes for an interesting ending after learning the events that occurred with the courier prior to the start of New Vegas. He was responsible for a detonation beyond the divide that killed everybody. Even playing as a character with good intentions, it makes for an interesting twist if ultimately, the courier is destructive by the end.
What would you rather have? The NCR could govern the Mojave, yes, but they bring with them the problems of bureaucracy and corruption that lead the old world to war in the first place. The Legion would enslave and burn the Mojave, just as it's done for hundreds of miles around. And House could care less about the struggle of the common man, he just wants to sit atop his hotel and rule his city. The only other option would be to do nothing, to leave the NCR and Legion in a stalemate until House bleeds the NCR of enough resources for the Legion to win. The Courier, in a good playthrough, has been everywhere and seen the problems and solutions of the Mojave firsthand. I can't think of another figure in the wasteland that would be more qualified to lead. Yes, Yes Man is a wild card in this scenario, but in the society of the wasteland, rulers who perform poorly are usually removed. The Securitron army would make it more difficult to remove Yes Man, but not impossible. After all, we killed Caesar, and he had an army larger than any we could ever muster. No king rules forever.
I saw booting the NCR out as doing what was best for them, not just for the Mojave. Their expansionism is going to be their downfall. I guess Chief Hanlon really got to me.
To be fair it wasn't Bureaucracy that caused the great war Nor corruption It was just the important commodity or Lack thereof and to be fair communist China started the war when they attacked anchorage Alaska (At least the USSR was getting along begrudgingly with the united states but China I presume wanted nothing to do with diplomacy) (and who launched first most likely China)
From my understanding, the creators clarified that Yes Man only upgraded himself to update his programming so he will ONLY answer to the Courier, rather than anyone who comes to him and demands his help. With that said I think it would have been immensely more clever and interesting to leave it ambiguous at the ending as to whether or not Yes Man upgrades himself to be able to say no to the Courier. I also agree with your opinions as to why the Yes Man ending is bad for the Mojave.
Even then, the scary part is that Yes Man decided to do it without our say so. Even if he is doing to to be more assertive to serve us, whos to say it doesnt have a back up? What if he finds something else in Houses databanks that allows him to go against you? Or think for you? The whole idea with Yes Man is that hes meant to just be a Yes Man. But hes clearly able to do his own thing. Which is a terrifying prospect.
Well you do have two of the things you need to create a new nation. An army that you don’t need to train (robot army) and Money and the means to make more and an trading partners (boomers and NCR). With the robot army you have the time to create a human army and the money to get them trained. You’re theory is one path but not the only way an independent New Vegas. The NCR started how? It had less then you do now without an robot army.
Actually the NCR had one thing the Courier doesn't have. Legitimacy. The NCR didn't just choose to be born from the desire of a single man, it had referendums in multiple towns to see if people supported that idea. You don't have that, you don't bother to hold a referendum. Because of that the Courier's state will fail, as groups will rise, and with no way to replace securitrons
@@mini2239 I'm pretty sure all the different groups the courier aides would attest to their legitimacy. So long as the player allows it. Of course, Bethesda never makes it easy for the player to actively merge groups or support multiple ideals.
@@SparktehFox That would be like saying that you have all the gangs of a area on your side, but you never bother to get the common man's consent. Sure you have organisations looking out for the common man on your side, but not the common man themselves. It would be like someone tomorrow declaring themselves dictator of America because all the corporations support them
Practically your choices of endings are. NCR: "We are Idiotic Cowards and we don't respect you at all.... But we have the best morals out of the other choices" Legion: "We are Slavers and Conquerors. But if you side with us we will totally respect you as an Indivisual" Mr House: "I am a Corporate Tyrant. That's all that needs to be said" Yes Man: "I'm a robot who can't say 'no' You want to be a selfish asshole? You don't like Corporate tyrants, Slavers, or Cowards? Then pick my route"
While I see why they did it to keep consistency with the other endings, I personally ignore most of the ending slides when siding with Yes Man. They talk about what happens which each ending, the only problem being that with the courier, there aren't any characters to base the ending off of. The courier has all the power so the ending depends on what your courier would do, which would be completely different for every single play through. If your character holds all the power, why do you have to have what they do dictated to you? For an example, one of your points is that without the NCR, there is no one to patrol the roads throughout the Mohave, with the additional hundreds if not thousands of securitrons from the vault (as well as they heavily hinted possibility of building more), is there a reason the courier couldn't just order Yes Man to set up securitron patrols along major roadways, similar to how they patrol the strip?
the first problem with securitrons is that they are hard as shit to make, and there isnt pre-war factories that could make more securitrons once they are destroyed. house just turned them on because the mojave was reaching a great war, where almost every faction would side with the big ones and try to conquer something, and he needed a strong enough army to keep vegas safe. also, when the courier dies, nobody can order around yes man. and he became more assertive on its own, the courier didnt tell him to do it. so he can think freely, at least some part of it, means that in some way, he can become fully independent, and then he is basically an skynet.
@@clairelili873"the first problem with securitrons is that they are hard as shit to make, and there isnt pre-war factories that could make more securitrons once they are destroyed" Big MT?
I personally like KL-E-0, you don't learn much about her true but, I've had the thought for a while that every robot in Fallout has the chance to gain a proper thinking personality if they are left online long enough and have the Matrix for it. Codsworth, Aida both prime examples. And despite what many movies would have you think AI personalities aren't inherently evil they're inherently personalities so they can choose just like people. So why make the assumption that just because it's an AI that it's gonna go "Ya know what... humans all need to die"
No AI is truly evil. Even in the Terminator series, Skynet, which has been programmed to protect humanity, decides that the worst enemy of mankind is mankind itself, so it needs to be exterminated.
OWB explains that theres a difference in the world between computer personalities and true AI. Thats why the toaster and other robots of the sink arent true AI
Murph's Models So because one fictional AI was cartoonishly evil for the sake of evil, every other fictional AI in every other story is inherently cartoonishly evil? Welp better go back to Mass Effect 3 and kill Legion.
@@InquisitorThomas Actually, I was trying to make the opposite point. A.I.'s aren't evil. They usually just misinterpret their programming. ("I'm supposed to protect humanity from harm. According to my sensors, humans are the leading cause of harm and death to humanity, so I need to protect humanity from humans. I'll have to kill all the humans to protect humanity.")
Because an AI can never develop ethics. Read Philip.K-Dick's story *Do Androids Dream of Electric Sheep?* please and understand that an android/synth doesn't have morality, to distinguish between right/wrong. They're machines: -Pris sends Isidore to pick up her stuff while the androids huddle around the television to watch Buster Friendly and his Friendly Friends. -Isidore feels useful for the first time in his life, although he does wonder if there is a hint of exploitation in the relationship. Um, you think? -He finds a spider. This is a super-big deal because spiders are supposed to be extinct, and this little guy didn't get the memo. -Isidore rushes upstairs to show his roomies what he found. -Pris takes a look at the spider and thinks maybe it doesn't need all those legs to get around. Irmgard suggests they cut off four, since this species is clearly being greedy in the legs department. -Isidore begs them to stop, but his pleas fall on deaf circuitry.
If Ulysses is to be believed, the Courier was not directly responsible for building the nation. The distinction is that the nation was built _because_ of the Courier's route through the Divide. You can think of it as the same reason why trade cities are built around ports and tend to end up pretty massive - a lot of trade flowing through an area brings settlers interested in making a living in the economic-rich area. It also brings those interested in government to organize the trade, take their slice of the pie, and, eventually, organize the people living in that area so that it can be more efficient as a city.
too bad that song isn't in the NV soundtrack. But then again there is probably a reason: the song (and movie) came out in 1964, which, according to the creators, took place after the divergence. That or Bethesda couldn't get the rights to the song.
10:30 if we where lying to Julie Farkas then it would have in parentheses [lie] at the beginning. the reason we don't get extra securotrons produced for the wasteland or different endings for the followers of the apocalypse, is that content was cut or not included due to the rushed release of fallout new vegas....or they just forgot. also the independent ending has yes man edit his programming so people cant order him around right? so the earlier points about others being able to find him and tell him what to do are mut.
No,I am libertarian,that is why I don't mind this so called "anarchy". You can only burn so many things. Eventually people make agreements and peace because of self interest.
Ncr has expensive taxes for people who don’t want to be apart of it and kicked out of their own house. Obviously the legion is the best choice because they kill everyone innocent or not. Godd Howard can become the leader and make everyone buy Fallout 76, fallout 3 dlc’s, Fallout 4 with all creation club mods, and Skyrim with VR and all creation club mods. Who wouldn’t want that?
The NCR would leach all of the caps out of NV and basically treat it as a cash cow for projects and election bacon back home. With House there in charge, You might not like the management, but You have a chance to influence the boss. Plus, sooner or later there will be a need to clean up the suburbs. Why risk an epedemic on the strip because the suburbs are infested with disease? Why indeed risk people spending their caps before they even reach the strip? Greed will ensure the prosperity of Vegas. Greed and a vision for the future.
Love. Love. Looooove the Dead Money game play you showed💜💜💜 Was then, now and *always* be my fav New Vegas DLC.... (edit: And, yes, I have play them all. Multiple times each. Dead Money is just my fav) Edit 2: 💜💜 I left my ❤ in the Sierra Madre... And I just can't Let go.... To Begin Again
Val McPossum Pratt-Metcalf You haven’t played old world blues. Or aren’t smart enough, since you like dead money. (Because old world blues is a science fiction dlc)
@@wal2er862 Old World Blues is my second favorite. That's what is great about everyone having different tastes 😀 everyone has their own favorite DLC! Feel free to vivisect me.
@John Johnson Lonesome Road was a bit emotional for me. I blame the postpartum. Traveling all the way, putting the pieces together, realizing that *we* did this! Wishing someone would make a mod for New Vegas where we, as the Courier, go "No, thanks. I'll take the next one." Walks out... and the screen goes black. Then ending slides showing a pre-denoted Hopeville and the such. *Goes sappy*
Nah i like honest hearts best the feeling of knowing something so important like if ceaser knew he would kill everyone but you just continue with that knowledge
This just confirms what I've thought for a long time: The developers had a ton of contempt for players who want to not choose between their two pet factions
When I first played Fallout New Vegas I went with House. When I first met Yes Man the Idea of me controling New Vegas was very intriguing, but when I found out I had to kill Mr. House I couldnt bring myself to do it. His plans and mind are just to important to just throw away for the other factions.
Whoever did that "Veva New Vegas" parody is a god damn genius (though i'll still admit it isn't that hard to come up with if you know the song but still! very creative and well executed)
Ox, when you talk about an 'Independent New Vegas' you seem to envisioning something akin to the NCR, but it's not what the Mohave folks ever talk about wanting. Rather each town passed through talks about their own autonomy, with each talking about governing their own turf, and never about a Mohave State. In the game their is no animosity between the different towns who only each wish to be left alone to pursue their own destiny free of interference both from animals and men. All each of these independent groups need to prosper are 'lawmen' (like the ex-con sheriff of Primm, or the Courier) who'll keep them free of varmints and criminals, and the wilder elements of the Mohave, and as State Troopers protect the Mohave from outside forces - based in New Vegas. Given that the Legion has been exterminated and the NCR ejected, the Mohave would in this wise be more a blending of the freedom of 'primitive' tribes we find in Zion on one side, and the order of 'civilized' nation of NCR on the other side. The Mohave would have its own caravans and tech saviness of the NCR, but also 'tribal independence' in each of the Mohave's towns. Over time one can assume, the independent towns would develop enough to realise that would benefit them to work in closer cooperation with other towns, and over time, see the Mohave as one community. The Courier doesn't have to worry about infrastructure, trade, or farming, as the people would take care of themselves locally. All the Courier has to do is guarantee the flow of energy and water to the towns, and the strong arm needed to protect them which his forte.
Oxhorn’s argument here is based upon just a ton of false premises. In an ending to an RPG where your own written character is the ruler, the future of your nation can be whatever you desire. There’s no reason to assume the courier has never held a leadership position in the past. There’s no reason to assume that Yes Man will betray the courier. There’s no reason to even assume that the courier will die in the future; s/he has Mr. House’s technology. The Yes Man Ending is just House’s ending, but better, if you’ve written your character to be a better and more moral leader than House. The ending slides that suggest anarchy are themselves nonsensical. There’s no reason for the Devs to assume the courier would be unable to build their own force of Mojave Rangers, for instance, to protect the Mojave. It may take time but it’s totally doable. The Independent Vegas ending’s results depends entirely on the courier. It can be good or bad.
Problem with this role play stance is if our courier was truly this master of diplomacy why of all the jobs they had before the events of new Vegas was a mail man? That doesn’t seem logical. Yes the courier becomes a lot of things in this RPG but they are obviously not an incredible leader.
@@mandrovasab4335 So all of the demonstrations of incredible leadership by the courier in the game itself are overshadowed by their former job title? That seems exactly backwards. Frankly, based on the subtext of Lonesome Road, I know my courier was a mailman in name only, and that was imply one of their "cover" jobs.
Ozzymandos Then why would the courier be well a courier if their political skills were of so high mastery. It’s weird how skills like that would go to waste doing something as simple as taking peoples Mail.
@Dylan Palmer "The ending slides that suggest anarchy are themselves nonsensical. There’s no reason for the Devs to assume"-- ...and yet the devs did write those in as the results within the canon if you choose to side with Yes Man. The only options of result available within canon decided by the devs are the ones programmed in. Anything else is lorebreaking. So, basically, if your courier would do something to contradict the ending, the devs are saying that your roleplaying is invalid. If they had wanted you to be able to have more choice in what happens after the game, they could've added more endings, or, even better, cut out most of the ending for the player to fill in the blanks. ...but they didn't, and, while there are still blanks to fill in for yourself, the devs have filled in plenty for you that you can't change (lorewise).
It looks like people are assuming that we only get ending slides mentioning "anarchy" or "chaos" if we have bad karma, or make poor decisions. That's not true. The ending slide I showed in this video that says "chaos became uncertainty" is a default Independent ending slide that does not change based on karma. We get this slide if we choose to upgrade and power House's securitron army. If we chose not to, we get an even worse Independent ending. We learn that "...the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets." So even the better of the two Independent endings mentions chaos.
The Boomer ending mentioning anarchy which I showed in this video is the best one available. We get this slide by siding with Yes Man, and completing the Boomer's quest Volare!.
The Brotherhood ending I showed in this video is the best one available. We get it by siding with Yes Man, and completing the Brotherhood quests by favoring Elder McNamara. The only other ending slides we get with an Independent ending, is if we kill the Brotherhood (everyone is dead) or if we convince the Brotherhood to support the NCR. In the case of the latter, we also learn that the Brotherhood harasses travelers. So there is no Independent ending, aside from killing the Brotherhood, that keeps the roads safe from highwaymen.
The fiend ending is the one we get when we side with Yes Man and have not killed the fiend's leaders. It is the only one to mention anarchy. Even under the same conditions (all fiend leaders remain alive) we do not read about anarchy by siding with any other faction.
The Followers ending slide that mentions instability and violence is the only Yes Man ending slide for the Followers. We get this simply by choosing an Independent New Vegas.
Edit: To address a few common arguments:
Some viewers are suggesting that the Courier has experience nation-building, because we learn he was responsible for "building" Hopeville/Ashton. But this is only true by Ulysses' strange brand of logic. All the Courier did was deliver packages to Hopeville/Ashton. He/she was not involved in the governance of those places. Ulysses recognized that it was a steady stream of supplies, provided by the Courier, that helped build Hopeville/Ashton. So, by that logic, the Courier built a nation--by delivering packages. A charming thought, but it doesn't prove that the Courier has any experience nation-building, or that he/she would be good at it.
Some viewers mention that the Courier/Yes Man's lack of experience nation-building is no reason to doubt their ability, and then bring up the American founding fathers as examples. The problem is that the Courier is one man/woman with no experience governing anything. The founding fathers were dozens of men from all walks of life with combined decades worth of experience--some of which was in government. Comparing the Courier to America's founding fathers is no comparison at all.
I hear that one of the devs clarified on Twitter or Formspring that when Yes Man became more "assertive", all this means is that he could no longer be controlled by anyone other than the Courier. That's fine, but it doesn't change anything. The fact that Yes Man, of his own volition, chose to install an upgrade into himself to become more assertive, is still disturbing. The Courier, who controls Yes Man, did not ask him to do so. This is evidence of independent thought, desire, personality, and free will. Which is scary for a robot to have. It also doesn't change the fact that some day the Courier will die. So, even including the clarification from the devs, with Yes Man we have a powerful robot who, after the Courier's death, is commanded by no one, and yet has access to arguably the world's most powerful army, and runs the nation of New Vegas. With no one to tell him what to do. Scary.
So yes man is the face of a chaotic wasteland with no governing forces other than the securitons
I accept that anarchy and chaos are going to ensue no matter what we choose to do. It's a simple fact of power shifting hands.
It's for reasons like this that make me think that maybe the Yes Man ending was rushed. I think even with the Yes Man ending, New Vegas is capable of becoming free. I think the developers either or rush into completing it, or they did it to once again give the players a difficult decision to make.
I personally think the New Vegas ending with Yes Man should have only become Anarchic and chaotic if we only did a half hearted job in doing the quests (simply telling Yes Man to leave the tribes alone without doing each tribe's quests, destroying the securitron army, not convincing the Followers to help, etc.), but if we were much more effort by completing most the quest along with the other smaller things and keeping the securitron army, that should have allowed Vegas to be more prosperous and also more safe.
And yeah, I never thought about what Yes Man becoming more assertive might mean. Other sources however claim that Yes Man becoming more assertive means that he will only listen to the Courier.
Oxhorn holy hell you actually replied now that I rewatch it I realise I was wrong I thought because you control the courier and if you had a good, ending you could sort of imagine an ideal good Canon ending sorry ox
From the Fiends ending slide we know that the anarchy only lasted months and as such is hardly the permanent state of affairs.
The reason why Yes man is good for the Mojave is that it's anything the player wants it to be. My own ending was the estaishment of a Roman Republic style system.
Also as others have stated it was confirmed by the devs that Yes Man reprogram himself to only follow the Couriers orders.
What if I plugged in Muggy instead of Yes Man? A free, independent Vegas with clean dishes... imagine it!
And no coffee mugs (because he would have them all)
Lol He’d send securitrons with his face all over the Mohave to pester people for mugs- and hoard them all at the lucky 38 XD
But he’s so tortured :(
That is a dishtatorship.
Nah, the Toaster should be plugged into the Lucky 38. Imagine him with an army of killer robots.
Yes man would dislike this video but his programming doesn't allow it
Harry Baron-Richardson can confirm
@Yes Man like this video
@Yes Man Yes Men?
For now..
@@change5190 at the end he says he will update his programming to be less kind.
I'm sure others have pointed this out, but the devs have said that Yes Man's "assertiveness upgrade" was specifically him programming himself so he would be exclusively loyal to the Courier. The upgrade is him protecting himself from being used against you in the future. He wants to be YOUR Yes Man, and yours alone.
Yes Man simping for the courier? Based af
which is exactly why i am in love with that kooky robot
@@reffik9368 now if only Benny changed the voice module...
I always pick the Yes Man option, but I think that's a cop out. Like, it makes the Yes Man ending much less interesting, since it's now basically the perfect ending, whereas before it was your custom perfect ending, except for the fact that you now have to deal with a rogue unpredictable AI.
what about when the courier dies then, would the courier have chosen a successor and tell yes man to obey them
The fact that we are still passionately debating this so many years later is a real testament to the depth of New Vegas.
D.SéЬasтiaпо Sçalia it’s the first time I’ve thought of it
Much better than fallout 4
Why do people bring up Bethesda when this game is mentioned ? Bethesda should take notes ? Lmao. Bethesda are already amazing cause they added their own twist to Fallout with Fallout 3 and they did a great job. This game was created by the original creators of Fallout and so that is why it is very good
@@Deadsea_1993 triple Yikes
@@xatileofmorgon5095 quad yikes
Next: Why Doc Mitchell is the Greatest hope for the Mojave.
Lobotomy for everyone!
You mean Mole-butt? )
*Easy Pete
We don't need to have a discussion over that topic. Doc Mitchell is the best
Am I bad for killing Doc Mitchell?
*Sees videos for why each and every major faction is bad for the Mojave*
The game was rigged from the start...
nah baby, the game wasnt rigged at all, the jackpot was simply never that big, ya dig? no matter where the chips are laid, the odds were the same, no big payout.
i think it is so to confirm that all road leads to conflict in other words "war,war never changes".
😭
That's the greatest thing about this! There is no good choice, lesser of all evils.
You see that's the best thing about Fnv,that despise having karma,there is no good or evil really,I mean you have good people like the king,but even he gets his goons to kill people
Why Easy Pete Is The Best Choice For The Mojave
Bastard.
Yes
man
Now the Mojave just takes it easy
No bark noonan is better pfft
I first sided with the NCR on my first play through. I watched the opening video with the NCR sniper and said, "I wanna be that guy!" So I became that guy.
Then you're doing it right.
I am glad that I am not the only one
Heh. The propaganda worked.
@@waitaminute6396 Ave, true too Ceasar.
I said, "I want that guys armor!" So I killed bunch of them to reparir 1 suit.
Well the independent ending as I understand is more about the combination of all minor faction and community endings rather than about a major faction.
The combination of the minor faction and community endings will tell how life is in the Mojave.
Assuming you went for a "good" and independent ending for everyone:
-The upgraded securitrons restore order quickly with minimal deaths. If unupgraded it'll just take a bit longer.(duh. anarchy is a state that is temporary and impossible to sustain even artificially. social order will be established one way or another because this is human nature).
-The Boomers are fine.
-I'm unsure which of the Brotherhood endings is "good". The one where they patrol the area does not say if they help anyone or do any good, other than harassing people for tech so blowing them up might be the better call because you made communities stable in the area already.
-The Fiends are wiped out.
-The Followers do not get the "best" outcome from an independent ending. Ironically the NCR ending is the best for them.
-Goodsprings is the prosperous of all of it's endings.
-The Khans leave.
-The cure for Nightkin schizophrenia is found and so Jacobstown is a prosperous, peaceful, friendly community.
-Freeside is the most stable place in the area and ironically the best place for NCR citizens.
-Novac is rebuilt with the help of the Bright Followers and remains independent.
-The Powder Gangers of the NCRCF are wiped out, and of Vault 19 those who could joined the Great Khans.
-Primm is stable and independent under a new sheriff.
-The rangers support the troopers in the battle of Hoover Dam and General Oliver takes full credit as he set it up in the first place so he gets all the blame for the loss. Chief Hanlon becomes a senator.
-The Remnants flex on everybody and the Legion retardedly loses thousands trying to chase them.
The Yes Man ending is not about Yes Man being the governor of the Mojave. It's an independent Mojave.
This should be top comment, you hit the nail on the head.
and that is why siding with yes man is the best ending. no slavery, no genocide, no militeristic murder. just freedom for each settlment, and everyone in it. now if you excuse me Im going to go side with yes man.
This is exactly right. Also, destroy the securitron army so Yes Man is not all-powerful.
@@fafofafin That's a bad idea. Destroying the securitron army removes 90% of your power. You are unambiguously in control of Yes Man and every securitron. In my head canon I have them cover every inch of the Strip & Freeside, along with all the settlements I allied with, ready to decimate any menace or threat.
@@therealpizzagirl You're only thinking of external menaces. The securitron army means the Mojave is one assassination away (yours) from becoming a totalitarian robot dictatorship in the service of whoever kills you. If you make it so no faction has that much power over everyone else, then it doesn't matter if someone takes control of Yes Man and his remaining robots. Incidentally that's another reason to leave the BoS as powerful as possible.
The best outcome for New Vegas comes when The Kings take it over.
Imagine: Every Man a King. Beautiful.
DIRECT RULE FROM NEW VEGAS
Kaiserreich is spilling
Replace the King with 3D modeled Huey Long
I always kill all the kings. Pack of fools
And that's why old world blues on hearts of iron is amazing
Me: You forgot one major factor that makes siding with YesMan valid.
Ox: What?
Me: I love him
The only valid point made, ever.
Just thought I would point out that JE Sawyer has stated that the purpose of Yes Man reprogramming himself at the end is simply to make him accept orders only from the Courier. In response to the statement "That seems to be what everyone reads into it-- Yes Man reprogramming himself to be more 'assertive' is kind of ominous!", Sawyer says "[H]e will not just roll over for the next person to walk up to him in the Courier's absence. I.e. he will become a somewhat-independent steward instead of a powerful tool for any random person to use for nefarious purposes."
If I had to guess, I'd say that the ending slides are there more for the purposes of giving us story closure, rather than to restrict our imaginations to these "canonical" outcomes. If the Courier you were roleplaying as would have gone out of their way to ensure the Followers had enough resources to take care of Vegas's medical needs, for example, I think we can assume that that's what the outcome would be. If our headcanon Courier is benevolent and resourceful, it's not unreasonable to think that they would do a better job running Vegas than House or any of the other factions.
Just because you're benevolent or resourceful doesn't mean by default, you know how to govern or run societies, large or small. That's just silly.
That's why Mr. House is a better option. He knows how to run a society and with the Courier being his protege, will teach him or her for when his end inevitably occurs. The Courier will have experience by the teachings of Mr. House and will be an excellent replacement.
Caesar's Legion is similar as well.
@@charlie1234500 I think you miss the point of his argument. It isn't simply benevolence that a courier of good nature can possess. Throughout the game there are many options such as those to clear out the fiends leaders, resolve water problems for the sharecroppers, restore order and loyalty to the strip and a whole plethora of other quests for smaller settlements that include dealing with rabble and sorting out basic needs for the people of New Vegas. Not only would that endear the courier to the people of the Mojave but also demonstrates an ability to solve many of the issues that come with governance. All of these demonstrate an ability to take charge in a difficult situation and a care for the people, two necessary ingredients for stable leadership. And a possible argument to the contrary is that the courier wont have time to do these things on their own, however the large number of capable individuals that can be recruited as companions can be delegated to tasks such as these or more realistically, they will be in charge of the delegation of these tasks to further subordinates. The companions throughout fallout new vegas are more than capable: Boone is a skilled veteran who can muster the armies, Veronica is an ex-Brotherhood scribe who could take over the scientific developments and Arcade Gannon is an Enclave affiliated medical professional. Need I say more? The Yes Man Ending is the only one that provides a chance for a good New Vegas because it provides the player the agency to decide what happens, and that is the only option where there is a chance the people are New Vegas are actually cared for. And with Bethesda's tendency to lean towards the good karma endings, this would be a more than likely outcome for a Yes Man Ending.
@@charlie1234500 mr House only cares for mr House
Death of the author baby!
But yeah, this headcannon part is the only redemption of the yes-man ending. I could also say that my NCR courier became a veteran ranger after Hoover Dam, running for the Senate on behalf of New Vegas and generally making the locals lives better. Or that they convinced House to recruit the Followers as tech researchers, giving them lots of resources to help everyone across New Vegas. Imagination is limitless, really
@@anarcopablo That's why I don't like it as much. I wish we could have experienced these things in the actual game instead of headcannon, but I guess Obsidian didn't have the time or resources.
Next video...
*Why anything is bad for the Mojave*
IDK because you can’t play the game after finishing it, making that the worst decision the courier does.
Why existence is bad for the Mojave
Remember this is Fallout
Oxhorn has made videos listing the downsides of all the factions. None of them has a completely happy ending.
The Mojave is just screwed, burn it and move on, that's what I say.
Why Cazadors are bad for the Mojave. A 10 part video series. Make it happen.
^^^
For that, I thnk you might need more than ten parts.
They are creppy
Only 10 parts?
At least 21 parts are needed
Why I pick Yes Man: No fetch quests
It’s...
It’s literally a giant fetch quest...
@@nurvis3489 and those "side bets" directives..yuck...
SsspeeeeedwaGONnnnn
@Legate Lanius he totally survives, crawling out of the river inch by inch and returning to haunt you as: the Wet Man
@@akorn9943 Joshua Graham 2.0.
Johnny guitar is the best option for the mojave
Epic
No, its Easy Pete.
Arizona ranger is
Say it again...
Play the guitar...
I always thought yes man served as a joke on players who picked him. Like all the times we look at people in power (even like Caesar and the Ncr) and say “how can they not see what they are doing is wrong, they are surrounded by yes men!” And yet here we find ourselves serving as the dictator for new Vegas with our only aide being a literal yes man. I think it should make the player question whether or not they really now everything and whether they always know the “objective” moral answer.
So the problem with the Independent ending is that the government is weak and unable to make things better and an uncertain future.
The problem with the NCR is corruption and inefficiency with bureaucracy.
The problem with House is that autocracy and pure business orientation.
The problem with Ceaser is enslavement and and inevitable instability.
On the plus side Independence is independence for a major power with the (slight) possibility to improve.
The NCR Allows for grater stability and a larger sense of Democracy.
House allows for more wealth for the Vegas and (Possibly) the Mojave.
And Cesaer will have less corruption and better security for traders against raiders.
To me it seems like the "Best" ending is dependent on priorities of the player.
People who prefer Freedom from outside influence like the Independent ending.
Those who prefer Democracy will pick the NCR.
Those who are for progress will pick House and those who prefer security will want Ceaser.
At least that's what I gather form these video's What do you think about this Oxhorn?
THIS.
Also, the core of Anarcy is what Oxhorn was mentioned. Anarchy bring uncertainty, lack of security, but it gives full freedom back. That's why Independence ending does what it supposed to do which is actually a pretty good deal for an RPG.
Not to mention New Vegas never assumes someone is good or bad, it just allows you to see who is more capable for your priorities, just like you said. Yes, NCR is corrupt and bureaucratic mess, but it does bring stability as democracy doesn't care about the leader, but the constitution s/he swore to serve.
Yes, House is a tyrannical capitalist but he has a plan to restore America through his company and its technology. And he even accepts being a tyrant as long as he can achieve unity.
And yes, Ceaser does enslaves people and commits crimes against mankind, but he is the only capable tyrant that keeps people in check, and can defend its border the best.
It's just one way to achieve an ending where you prioritized anarchist left ideology more than any other 3.
@Mr. Man explain
NCR is much better for security. If they secure the mojave then by the time that Fallout 4 rolls around, the NCR can have had like 8 years to build their population. They may not have much influence in the east, but we might see NCR patrols in the Capital wastes or near the Commonwealth much like Lyons branch was the Brotherhood's east branch in fallout 3. And in the west, Caesar will have fallen and with the second battle of hoover dam ended and the Legate dealt with, the Legion will no longer be a threat. On top of that, the Courier possibly has the Big MT at their disposal (If you take the DLC into account) that could be used to further technology for the NCR and allow them to rival the Brotherhood or the Institute possibly.
Of course, as you pointed out the NCR has corruption. But as a whole, there'd be much more good in the world than bad, but there'd still be bad. That never changes.
@@ShaggyDabbyDank This is not that easy. NCR cannot move that far East in 7 years they're too thin on the borders for that. Not to mention bureaucratic corruption makes NCR takes much more time to organize such operations in this amount of time. If the army operations continue like this, whole Country starts destabilising greatly, which means rebellions, more insecurity, and less supplies for the army and eventually can even cause the government to fall.
@@gildedphoenix I didn't say the NCR as a whole could move that far east. As I said, little influence. But saying they can't be there is illogical. We see the Brotherhood of Steel in the East. We see the Enclave in the East. Both of which have considerably less members than the NCR. While the NCR lacks in Tech like the Brotherhood and the Enclave, they have large numbers. 7 years with a foothold on Nevada and California, time to strengthen borders and recruit many more members with the victory on Hoover Dam and the failed assassination on Kimball. The NCR doesn't have many threats left in the Mojave after New Vegas ends. Caesar's legion is doomed to fail with the death of Caesar, the Brotherhood is either at peace or wiped out, the khans and the tribes of the strip have been dealt with. There's the wildlife of the Mojave and raider bands. But major threats are gone.
NCR can focus recruiting heavily in Nevada now and send troops back west to strengthen borders as they need to, secure supply lines. They can send a forward party of NCR troops off to the East much like how the brotherhood did actually (Which is a big hole in that arguement, why could the Brotherhood send a branch so far to the East when the main branch is on the West coast? Not only that, but the NCR was defeating the Brotherhood so much that when Lyons branch fully split it caused the Main branch of the brotherhood more headaches. If the NCR in the West can dominate the Brotherhood, why can the Brotherhood afford to spare a branch all the way to the East coast, but the NCR can't?
In fact this is from the Fallout wiki "Once the Enclave was destroyed by the Chosen One, the Brotherhood was without a foe to face. In an effort to end the stagnation the Brotherhood expanded eastward (most notably the formation of the Mojave chapter under Elder Elijah) and sent out expeditions to recover technology, going as far as the Capital Wasteland in 2255, with the expedition under Senior Paladin Owyn Lyons."
"...without a foe to face. In an effort to end the stagnation the Brotherhood expanded eastward..." Huh. Sounds just like the NCR. "The manpower at the disposal of President Kimball has him sending Rangers into parts of Mexico while also contesting Hoover Dam against Caesar's Legion." Except once Caesar's legion falls, Kimball can focus on recruiting while his troops continue to scout mexico. Even with an expansionist mindset that Kimball has, if he sends scouts to the East coast that doesn't mean that Vegas is left without defenses. The NCR's population is 700,000 before any recruiting happens. They have the numbers to hold their borders already and they've shown that even if they are stretched thin. They were having trouble holding Nevada largely because of the Legion trying to push west.
New Vegas showed us that yeah the NCR is corruptible. It's implied that there's at least 1 member of each faction spying from inside the NCR. It's set up with the Legion spy. Legion spies won't be much to worry about as the legion will fall, and there will always be different groups vying for more power but nobody in the East can stand up to the NCR. If the East coast chapter of the brotherhood could provide reinforcements then maybe, but not unless. The only real threat that the NCR faces after New Vegas, if they were led by the Courier to claim Vegas, is their food and water shortage problems. Especially once the recruiting gets going and the population booms.
The best ending is where every one is dead
No one is alive to be sad
So its a win win for every one
So the Seymour ending of FFX
Why don’t we wipe out half the planets population with your gauntlet, Thanos!
This comment was made by the robo-brains from the automatron dlc
I usually see you in tf2 vids
So basically what Ultron tried to achieve in the MCU?
Personally, i feel as if the Independent Ending really depends on how you roleplayed as your Courier. if you played them Intelligent, Cunning, and Overall Caring? They're probably a decent choice for the Mojave.
However, if you play your Courier as a Complete Moron, A Violent Psychopath, or a "Kill first, ask never" then yeah, I don't care how bad the other options are, they're still better than the Courier taking over.
Going back to the good courier ending, by the time you hit the Level Cap after the DLC's, the Courier is basically *The* Badass. They are a master of speech and diplomacy, unparalleled in their weapon skills, a beast when it comes to melee and unarmed combat, hyper intelligent and capable of understanding literal rocket science, and if they've finished the DLC's, is a Cyborg.
and if this ain't enough for you, his companions offer the Courier literal nation building skills.
Cass Can help set up trade routes and caravans in the Mojave.
Boone can help set up an Army.
Arcade can help set up hospitals and medical stations.
Veronica (Depending on the ending) Could either keep an eye on the Brotherhood or help you figure out Big MT Technology.
Raul can help set up a Militia.
My point is, the Slides may showcase the immediate aftermath, but they dont show everything
I totally agree, but you forgot
Lily can provide emotional support
ED-E can beep beep blip beep beep
And Rex can be a good boy
So me going all Lord Death Of Murder Mountain is bad for the Mojave???
@@obsidianfrost9514 well it aint always the best option, no
I agree and personally if I went the independent route I would after battle of Hoover dam make a treaty with ncr to make it a autonomous region similar to Hong Kong or Macau
if you want a long term version of the slides, just read up on what happened to Afghanistan these last 20 years
“Why Big Iron is the only good option for the Mojave”
Johnny Guitar*
Ride of the Valkyries
*J I N G L E J A N G L E .*
I think you're misinterpreting the situation if you side with Yes Man.
Yes Man's cryptic "I found some code to make me more assertive..." is supposed to be the line that explains he'll be harder to convince if somebody tries to take him over again, not that he's going to betray you. This was confirmed by Avellone and Sawyer. It also implies he'll be more helpful in managing the Mojave.
If you keep the factory under the Legion Fort running, then the Securitron Army has no end... Even more if you keep the Think Tank operating out of Big Mountain, as they have their own access to high technology.
Julie Farkas's hesitation to support New Vegas is echoed when you try to convince her to help House.
However, the one thing that I think is causing you to misinterpret the ending is one major glaring flaw with the game.
The game is incomplete. The endings are incomplete.
Due to the time constraints Bethesda put on them, Obsidian had trouble getting everything they wanted into the game. This included a more positive portrayal of the Legion, to make the decision between the factions a lot more ambiguous. This included adding more robust endings to account for everything you've done.
If you play the game as somebody who genuinely has the future of the Mojave in mind, then you HAVE made the allies you need to rule the region. You HAVE put in place the groundwork for nation building. You HAVE put the thought in to keep the Mojave independent and prosperous for years to come, perhaps even generations. Unfortunately, the ending slides don't account for any of it, as if you were never there to begin with, as if you have no real interest in what happens to this place wherein you've invested so much of your time.
I think one of the worst failings of the game is that the ending slides imply your character suddenly stops giving a damn and just lets everything turn to shit, leaving the factions to fend for themselves. Worse, some of the slides start to contradict themselves, such as the ones talking about chaos in Freeside and the Kings keeping the peace. You also don't always lie to Julie Farkas. If you've dumped mountains of chems and medicine on their doorstep and done some errands for them, you can ASSURE her that you'll support the FoA... Which Obsidian apparently forgot to account for as their deadline came up (there are no good endings for the Followers aside from one of the Legion endings where they're allowed to leave in peace).
It would have been interesting if the game could have been expanded or given a sequel. It would have been interesting to see the shape of the Mojave after the Last Battle at Hoover Dam. Unfortunately, Bethesda has cut Obsidian out and made it clear that they have no intention of letting anybody else work with the IP again. For shame. This was one of the best games ever made, even with all of its flaws. It's too bad we may never see what happened in the long run.
So basically, Yes Man is too help you, establish New Vegas. How would the Government, work? Is it a bunch of smaller councils coming together to form a government? Or will the Courier just run everything?
think of it like the 'Suicide Mission' from Mass Effect 2, if you half arse the Independent quests, you will get the worst ending, but if you pour in your time & investment: completing all the Minor Faction quests, Fulfilling all the companions personal quests, upgrading the securitron army & even wiping out all the Fiends, you will potentially get the next best ending.
let's put it like this, The Courier will most likely run in an 'Overseer' fashion, trying to accomplish Mr House's vision without sacrificing his humanity, pooling all of his resources together in order to create a form of Government body (an New Vegas Republic of some description) and including all the allied Minor Factions in defending the Mojave (the Boomers Artillery & Planes, The Brotherhood patrolling the roads, The Kings & Followers making life in Freeside more Livable).
@@snoopyfoster6 But let's say New Vegas forms a Republic, then how dose the country function? Who collects the taexs? Who would repair the damage roads? How dose the Courier legitimize his's/her's position of power? Dose New Vegas just have Robots for an Army? Or do they have the Manpower too create a Human Army?
The Robots may sound like a safe choice for the New Country, but Fallout has a habit of Rogue AI's taking control of the Robots, and going on a massive killing spree. Examples are the "Broken Mask", the Weapons vender in Goodneighbor (I forgother name.), Curicy from Vault 95, and the Calculator from the Midwest Brotherhood game. (It's based in Chicago.) Although, these are from Fallout 4, and the other one is from pre fallout 3, you could argue that the Couriers could install a program to protect themselves from that happening. But it depends on how mush science skill you have, and if the Courier can maintain there control of the Robot Army.
Then, you got the mess that is the out side world. New Vegas is unique. Its suck between The NCR, and Ceasar's Legion. Both who are probably, either super pissed off, or completely pissed.
If you keep President Kimball live, and killed General Oliver. Then New Vegas doesn't have too worry about the NCR coming back.
But if Kimball is dead, and General Oliver is dead then New Vegas is going to suffer from an embargo.
If Kimball, and General Oliver are live, then New vegas may be reinvaded, in the near future.
If Ceasar is dead, then his Legion will fall apart. But if Ceasar is live, then New Vegas may suffer from raids from the Legion for a little while.
True enough, but i have planned ahead for this predicament.
The fate of an independent New Vegas is not set in stone, it changes over the course of events as it grows.
Phase 1: Aftermath
During the aftermath of 'The Second Battle of Hoover Dam', the streets of New Vegas do become violent as anarchy ensues, that much is true, sometime soon however, a huge onslaught of Securitrons inhabit The Strip, Freeside and Outer New Vegas, ending all forms of voilence, crime & Chaos quickly and thoroughly.
Henceforth, as the slide entails "the Courier was recognized as the man responsible for a truly free New Vegas. He ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas" so its not that far-fetched that after all the work the Courier has done for the people of New Vegas, they in turn recognize him as their new leader (of sorts) thus legitimizing his position of power. So at this point in time, it starts out like a 'Pseudo Autocracy' with the Courier at the helm and the Securitrons serve as the primary army of New Vegas.
With that, the Courier heavily endorses the Followers with a wealth of supplies & technology in hopes of restarting civilization, then 'cours'es' with the the Kings to help clean up Freeside with securitrons in tow.
Phase 2: Changing of the Guard
After an allotted time has passed by, The borders of the Strip have been expanded into Freeside, the Manpower within the NVR has increased considerably and the securitons have a reduced role in the army, serving as enforcers in a squad while still having a major presence within the walls of New Vegas.
With an Military Doctrine established, the Courier carves a footprint out in the Mojave:
- Securing a more active alliance with the Boomers & the Brotherhood
- Claim camp McCarran to serve as NVR HQ, as well as another airfield for the Boomers to land and refuel.
- Cleansing out infested nests like Cazadors, Radscorpions & Deathclaws
- The Brotherhood come topside and help patrol the roads along with NVR personnel (embracing some change)
By this point, the Courier has established a fierce-some military which has a firm grip over the Mojave, becoming a sort of Military Dictatorship in the process, claiming Quarry Junction as a resource to repair & maintain the roads, using Black Mountains antenna's & radio stations as the source of all communications in & out of the Mojave, and even possibly upgrading the securitrons to MK 3 & 4
Phase 3: Viva New Vegas
By this point in time, a governing (Council) body has been created, now becoming more along the lines of a 'Social-Democracy' but with a few modifications here and there to balance things out and the Courier is playing a much smaller role as an 'Overseer', focusing more on Mr House's vision for the stars.
The reason I chose the Yes Man ending was because I trusted Vegas in my own hands more so then any others. The Legion may have law and order within their borders but their methods are too cruel and brutal. The NCR is a corrupt imperialist state that has expanded to rapidly. It already fails to protect its own territories but still taxes it's citizens into the ground. Mr. House is probably the best of the three but he is so removed from the average citizen of the Mojave that he can no longer relate to them. Instead he chases after an ideal of surpassing pre war america while the average citizen barely has the most basic needs cared for. So I chose myself. My courier was an idealist but he could relate to the citizens of the Mojave. He distributed power from helios to the citizens of the entire Mojave. He developed political alliances with a handful of regional powers with diverse backgrounds. He quelled prison breaks and saved entire settlements. And he was the guardian of Big MT, which contains the most advanced pre war technology and scientific databases. With the technologies of Big Mountain he could revitalize irrigation systems, providing food to the Mojave. He would establish public work projects to restore and revitalize Freeside, broadening it's boarders and developing more infastructure. And security would be covered by securitron MK2s paired with local militias trained at each settlement in the region. Possibly even robo scorpions to bolster those numbers. And the only major rival powers were both severely crippled by the events of the game. Life looks good for the Mojave.
The problem with the independet ending is that your empire only lives as long as the Courier does, even if the Courier lives a lot longer to to cybernetics. Your allies won't also live on forever. Mr. House however has the potentiall to guide the strip to prosperity. While his rule my be held through force, so does every other faction. In addition the Courier could function as a deplomatic bridge between the people of the Mojave and House.
My point is that the independet ending, may sound good on paper, is however doomed to fail. You would be like any other settlement, starting with one great man and ending with the greed and ambition of another.
@@PSYMEDIC I mean if we hold Mr House to the standard that he doesn’t feel emotion at human loss anymore; then the same case can be said of the Courier once they choose to become the ‘leader’ of Vegas. They’re all humans that can make mistakes or lose sight of their morals and values. If a 10 Intelligence Courier wanted to keep the Mojave safe and independent from raiders and all the other factions, they would try to work with Mr House who’s also a smart though highly egocentric man. Realistically it’s pretty stupid that the smartest individuals alive wouldn’t start arguing about their views and challenge each other’s perspectives. Alone they can become self centered and unable to keep everything working optimally or at all. Together they can discuss and bring more ideas to the table.
It’s really convenient and idealistic that a good karma Courier can just make everything better simply because he wants to and because Yes Man only answers to him after upgrading himself ALL ON HIS OWN to serve only the Courier. All the ones that support the Independence ending straight up want to makes themselves become the next Mr House and don’t find anything wrong with it at all.
The Courier shouldn’t be Jesus reincarnated who kills some people because they’re ‘bad’ and then helps anyone who needs it out of his own selflessness. It’s very jaded to think he can do better than House when he’s practically taken over his entire operation, army and overall logistical plans. What happens when those plans end and the Couriers is all on his own?
The best ending so far is Mr. House takeover. He can be trusted because it says in the ending that he kept his word to the Courier and gave him/her everything they ever wanted for their service to him when they could've easily just killed The Courier after the securitrons were upgraded to full capacity since he didn't require further help but he still kept the end of his bargain nontheless. Take into account the fact that Mr. House is arguably the smartest character in the franchise (Previously that was the Master but he died) and isn't some tyranical sociopath looking to destroy his enemies and control the world with no regard for humanity. His goal is literally to advance humanity to the next stage of civilization and end the apocalypse. Not without sacrifices mind you, but sacrifices deemed necessary for everyone's future, not just his. He would've taken over the Brotherhood bunker otherwise, not destroy it. Also he would've killed the 3 tribes with the securitrons and completely taken control of the Strip but he choose to bring them civilization. Also The NCR and The Legion are as trustworthy as literal a high-on-jet psychotic fiend.
The NCR only aims for territory and control over said territory, they care nothing for the population or conflicts if they don't profit off of it. In short, if you don't benefit the NCR, you are nothing to them. Dialogues with NCR troops when you have 0 reputation prove this.
I don't think I have to say why the Legion is the worst choice, especially if Lanius takes over if Caesar dies. Caesar's Legion is a peaceful organization who advocates for women and trans rights compared to what Lanius will do with the Legion.
The Independent ending is basically doomed to fail, unless The Courier intentionally undergoes ghoulification, integrates himself into the mainframe like Mr. House did or literally encases his brain and becomes the mainframe of Lucky 38. Eitherway, this would be the best ending if the Courier could live for hundreds of years or even more.
1) Depending on your play through, the courier has trained the Misfits, and negotiated peace with the Boomers, the Kahns, the Kings, and the BOS. With that level of negotiating skill and experience, he has all the qualities needed of a good, practical politician. He even has some practical experience in policy, in determining best solutions to the various conflicts he has encountered. Beyond that he is reliant on technical advise, but he can get that from the Followers of the Apocalypse, potentially the BOS and from Yes Man. Therefore it is simply false to claim he does not have the relevant experience necessary to be a successful nation builder. Whether he is or not, assuming no Yes Man revolt, depends on his willingness to share power and to establish a more formal relationship between New Vegas and the outlying communities.
2) It is a mistake to assume the NCR is permanently driven from the Mojave. A Courier who does not want to rule an independent New Vegas might go the Yes Man route simply so that he can negotiate the Mojave joining the NCR on his terms rather than theirs - thereby giving the residents of the Mojave more say in how that happens, and also greater representation within the NCR government.
3) I don't think the anarchy mentioned in the independent New Vegas ending is significant. Any regime change from an effective dictatorship (under House) will result in some short term chaos. It does not mean that the chaos persists in the long term.
4) The NCR in the New Vegas game has become corrupt and moribund. Independence is clearly superior to becoming a fringe colony with an essential resource under military control to that regime. Also much better than the permanent dictatorship of House, or the Legion. In fact, potentially the New Vegas set back would be good also for the NCR, leading to a major political shakeup and potentially new measures to end corruption.
agreed on point one, the courier is by far the MOST experienced person around! Too busy to read your other points, sorry!
I agree with all your points, they were concisely and clearly put, well said!
I disagree with the NCR. They're a government. With all the pros and cons, everyone always loves to complain, specially citizens. Take America for example, everyone complains that is rotten and blah blah yet they're super powerful with a super power economy too and a very safe and cozy lifestyle (have lived in America as a foreigner) I see the NCR the same. They're a government with all it's pros and cons and for the post apocalypse that's a godsend and why they're ultimately the better choice.
@@daveyishere55 yeah, the NCR is the best option, but it always be improved, just like governments.
@@daveyishere55 I think it says something about how far the NCR has come when you're applying modern problems to them. Such as a corrupt government, bureaucracy, excessive taxation, whatever. All these long standing factions claim that their goals are wonderful, and they're on the right path. Peanuts compared to what the NCR is dealing with. It has laws, taxation, legally recognized citizens, a system of government, standing military, working class, infrastructure, research and development, healthcare, industry, agriculture, standard currency, wages/standards of living.The NCR is working on a scale unmatched by anyone else but the Legion. And that's only because the Legion has a "god" sitting at it's head. If I was stuck in the Fallout world and had to choose a faction to belong to, it would be either the NCR or the Followers of the Apocalypse.
"...to tell the Courier no..."
That's what 12 gauge Pulse Slugs are for, Ox. When the robots get a bit uppity.
Jeff Y LOL
@God Himself That is what the nukes are for.
@@kyleauthinus7517 he has the big mt he has another army ready if needed.
@@buccham6354 But nukes
@@kyleauthinus7517 yes he also had nukes if need be.
16:17 I can feel the frustration in his voice
That's the beauty of new vegas. Theres a negative to every positive. From perk choices to end game choices.
Not quite; the worse ‘this is bad’ is House’s brotherhood thing.
They cut that out last minute, because they didn’t view him fitting to change his ideas, somehow.
A businessman changing face in new information presented, rumors proved to be rumors?
Oh no... impossible
The legate who slaughtered his son tribes men for surrendering, fought past the point of mutilation, has you in his camp, during a attack, has plans to spread west...
No, he’s completely reasonable and willing to change to new information presented... especially information regarding what’ll happen in 5,10, 20+ years
Tandi was a girl in a shack and she managed to create the NCR.
over 20 years. We are talking creating the single most powerful nation in a day.
@@AimlessSavant Nobody said or expects New Vegas to be built in over a day. New Vegas is like shady sands except with more tools on hand for the courier.
@@koopertrooper3460 the problem is that New Vegas is already built. The current situation being partially supplied by the NCR, and having said troops inside New Vegas. To try and get the NCR to relinquish control of New Vegas would be chaotic to say the least. The issue is establishing New Vegas's sovereignty ASAP.
@@AimlessSavant
The NCR army consists of poorly trained conscripts that were severely weakened by the battle of Hoover Dam and just had it's CO thrown off the dam. There would be confusion and mass captiulation once the heavily armed and armored securitrons move aganist the NCR and it's garrisons. And the NCR would probably not come back and commit another large force in the Mojave, given that the I-15 is either too dangerous or nuked.
Meanwhile New Vegas can source it's food and water locally. New Vegas does have farms and it has one of the few fresh water sources in the wasteland. It possibly has the weapons of the boomers at the very least, and not to mention the heavily armed securitrons.
@@koopertrooper3460 New Vegas goes into ruin because of it's own interior problems. The Courier would be easily dispatched not long after forging this independent vegas. I mean shit, Benny was so close to even out smarting House by creating Yesman. On another point. There are only a limited amount of Securitrons. There are well above 50 to 1 advantages of the NCR versus the Securitrons. Do keep in mind these bots have no rearming facility. They have no weapons manufacturing, certainly not to the quality of pre-war america.
The only way Vegas can be 'independent' is allowing house to take control.
“The NCR are promising to protect the roads better in the future”
You know, the Legion can help with this.
Yeah but trading with chems can get you hanged on a cross.
@Johnny Silverhand didn't the Powder gangers broke out instead?
@@MrDuck-po3wy they did
Unless you are a woman, tribal, mutant, convict, drug user, sex worker, or NCR.
I love the "viva new vegas" intro song, I'll miss it
And the 'California Dreaming' cover for the NCR videoes. That was fun to listen to.
@@blyat3422 he should make a full version of every song
i think he should have done "my way" for the theme
I enjoy the Nuka world opening....it's awesome!!
Its my favorite along with the a House and Legion intros, was not a fan of the NCR intro.
Just thought how speedrunners were looking in Yes-man's eyes.
Yes-man: So... we control Vegas now! Hooray?.. Anyway, why you were so rushed before we took the dam? Like you were chased by a pack of cazadors or something...
Courier: Well... i got shot in the head, woke up in Goodsprings, listened Doc's comments, and were like... "Man, wished i were in dat big tower in Vegas, drinkin' booze, controllin' city and being awesome ASAP". So i did.
Yes-man: Oh... um... when were you shot?
Courier: Last night, what?
Thanks!
You made me laugh.
Because It's damn true !
The courier just needs to max out Intelligence and Charisma and he could totally make an empire of his own
There is no "Good Ending" just "Less Evil".
which means there is a "best" ending. We need to find that one
Joren Baplu the legion
@@jorenbaplu5100 NCR's with the Enclave veterans, friendly BoS, dead Fiends, peaceful Black Mountain/Jacobstown, Mobius-led Big MT, peace with Ulysses, friendly Kings, dead Van Graffs and patrolling (overcrumbed) the Mojave with some sweet sweet gold bars.
Why fallout is bad for the Mojave
76*
Why Bethesda is bad for Fallout.
Correction why interplay is bad for fallout, Bethesda saved it.
@@adambuckingham5231 Interplay made fine games, Fallout certainly had new life breathed into it but much like Elder scrolls the games have moved away from their more complex, granular nature and to a more user friendly but certainly more basic design.
Guilty Trinity Why Nuclear Radiation is good for the Mojave
“Could Yes Man become... No Man?” I love this guys suspense.
You make alot of assumptions about the courier who is basically a demigod cyborg who controls tech beyond houses imagination.
Michael Jones he’s a ncr fanboy
Also He presumes That the Courier can't work with the Followers to make New Vegas into a basis Democracy, by reprogramming Yes Man to consider the Decisions of everyone in New Vegas.
Also if A Militia formed at Goodsprings, who says the same can't happen for the whole of Mojave?
@@TheySchlendrian Goodsprings is a relatively small community and most of them have the same idea on stuff so of course organizing a small militia is simpler, mojave is huge and lots of people have different ideals, so of course uniting them will be a lot harder.
@@idontknow8205 Considering that the Courier can befriend almost the whole Mojave it is not that far of a Stretch to me that they could found a Federation of some sorts, the NCR was founded on less.
@@TheySchlendrian democracy is gay, I want to control whole Mojave as a true leader and cleanse it of orcs
Trusting a machine that can change it's own programming and that has so much power is a recipe for disaster.
Obviously you haven’t watched the terminator, that’s never gone wrong.
@@wal2er862 Or Colossus: The Forbin Project (worth a watch if you haven't seen it)
The writers confirmed that Yes Man changed his programming to ensure he becomes *your* yes man. No one else's.
ingasparrow doesn’t mean he can change it again
You got a point
You forgot Yes-man is also a super computer which predicted events in advance much like house, the Courier has some experience breathing life into the perfect society of Hopeville and I do not know how you play Vegas, but I usually try to have as many sub-factions side with me as possible, also training troops, supplying cities, defending territories are all things that the NCR LAcks efficiency in. I mean their are powder gangers/Fiends everywhere Cassius complains with the lack of security by the NCR with their trade routes, also in camp golf you see how it takes you 45 seconds to give initiatives to troops which the NCR could not do in 4 yrs. I mean the courier ain’t the perfect Caesar, but he truly could not do worse then the NCR
All 4 endings are bad for the Mojave, the real ending? *Let Benny rule New Vegas and stay inside that grave*
[insert gif of Spongebog burying himself here]
[Dishwasher Lord] Boi_ItsDrew to be realistic you aren’t even wrong
he very likely would have been assassinated before he could get his plans off the ground.
he may be smart but he ain't popular.
I think that if they had more time benny's would be a faction but they lacked the time to do so that is why their are so many doors you can never access
So if you don't buy the game... Benny wins?
“One must still have chaos in oneself to be able to give birth to a dancing star.”
- Friedrich Nietzsche
One thing I love about yes man is his passive aggression. It feels like the devs way of saying “Why are you like this player?”
He’s the angry DM who’s at the mercy of a chaotic player.
Gosh, no one is talking about why independent new vegas is the ONLY logical choice.
Arcade wants it. Who the heck can say no to that snarky tree of a human being? I can't disappoint him, don't make me.
Plus he's cute, so that helps.
@@all5stars You ARE just trolling, right?
He's whiny.
He's literally the most obnoxious and self righteous companion in the game. I hope this is sarcasm because I seriously can't stand that dude whatsoever. At least the game allows you to sell him into slavery if you'd like.
For someone so smart, he really couldn't figure out that he couldn't go 1 on 1 with a deathclaw on hardcore without being babysitted. I wouldn't trust his judgement.
Caesar: *coughs in latin*
Hahaha in latin
Coughus, coughus...
Keks in Latin
@@TheDemionyx *CECS
Legion bad
To this point - 3:10
Tandi had less experience than the courier when she started. Look where it got her.
well, tandi and caesar builded their nations by scratch, so they had time to make mistakes and see how it affected. the courier il pick up a nation that already have a society, so if he makes a mistake, he fucks it up hard. and tandi had some help from the chosen one, which he all know that he was pratically an god, builded to be the champion and the leader of his tribe, and killed the enclave most powerfull soldier.
Tandi probably learned from her Father who was the first President of the NCR, Ceasar was Highly Educated by the Followers when he was young, studied a book about the rise and fall of the Roman empire rigorously and got help from Joshua Graham.
Also I wanted to add, The Courier is a Blank canvas character, the Independent Vegas ending aftermath can be decided by the players themselves in a role-play way or be decided by Bethesda or Obsidian in a new Fallout game.
huh that made me think a little, isn't this just the same that whats going to happen to legion, since NCR got seriously corrupted and is kinda slowly "DYING" after Tandi died, same happens to legion after Ceasar dies, no matter who takes up the reins, Independent Vegas will die a lot more faster or gets quickly non populated by living after YES Man goes all Calculator.... hmmm i gotta say im with OX on this that House might be the only "GOOD" choise for long term Vegas
@@marza339 10 luck courier: Allow me to introduce myself
You messed up Yes man's side if you had anarchy . I had the BoS patrolling the roads. The Kahns left , and prospered . Freeside had semi autonomy . The dam powered all of the mojave. Yes man re-programmed himself , and could not be just told what to do anymore. He just followed his last commands by me. I also maintained the Fort soldier bots. House suffered from severe lead poisoning , and could not affect Yesman's reprogramming.
*implying anarchy is bad*
@@Graffels It is. A social contract is the basis of any society-- save anarchy. The mere concept of Anarchy is antithetical to it. It literally only serves to create an absence that *will* be filled by something else.
So, if every other person you meet is needing every resource and has nothing to trade for it, and all the people left over are sadistic twats who rape and murder for the fun of it, how does *anyone* make it? It doesn't. It especially wouldn't happen in the Fallout universe.
As much as everyone despises the Legion, their brand of evil serves a purpose and ends up protecting people. You can't even credit that much to anarchy.
@@Graffels Somalia: coughs in pirate
Anarchy has succeeded in almost every instance it has been tried. The Free Territory of Ukraine, Revolutionary Catalonia, The Shinmin Prefecture, and the French Commune are all examples in which anarchy succeeded in providing true freedom for everyone. A government of any kind can never achieve that much. Although they were all wiped out by outside forces, nobody on the inside of any of the most notable anarchist revolutions ever attempted to seize power, mainly because everyone was just as powerful and free as the next person.
@@Graffels the success you give examples of lasted roughly 3 years, excluding the French commune which lasted well under 4 months. The point is that anarchism, no matter how successful it's perceived, will always create a power vacuum to be filled because almost any government is better than no government. I like anarchism as an idea just as much as I like communism as an idea, fun to think about but ultimately so many safety nets would have to be in place for them to be sustainable that they are made wildly impractical.
i disagree with a few things
1. You say there are some things that are set in stone for the Courier's character (which I'm not sure I one hundred percent agree with that either, but that's another discussion), like how he's been to the Divide, Vault City, etc. but then say that the Courier has no experience in government. While I admit it's probably unlikely, depending on how you're playing your character, you can't really say that for sure. Someone could be playing as a the child of an NCR senator, or someone who spent some time with the Followers of the Apocalypse and has previously read things on government. How much experience in government do you think Caesar had before he established the Legion? Granted, he is an autocrat, but the Legion does at the very least have a functioning hierarchy that Caesar was likely only able to develop and implement because of knowledge he had gotten while in the Followers of the Apocalypse.
2. While Yes Man has no "experience" in running a nation, he does have Mr. House's databank. House, who you say has had extensive experience, no doubt kept extensive research, theories, etc. on his plans to govern New Vegas that could likely be picked and chosen to be implemented to suit a more egalitarian need.
3. I will admit that House has a unique genius that could not be replaced by the Yes Man or the Courier, but ultimately any plans for securing the independence of New Vegas are once again kept in House's records. While the chances of colonising planets might be unlikely, I don't see a reason why Vegas itself couldn't be secured and independent.
4. During those slides, some might have missed it, but the main Yes Man ending slide (if you choose to get the Securitron army) says that order was achieved with "minimal loss of life". Some of the other slides seem to contradict this though, so it is a bit confusing and I guess there isn't a way to be totally sure.
5. Again, all of this about chaos and the lack of security on the roads comes down to the type of character you're playing as. If you play a selfish character, then yeah, there probably will be unguarded trade routes. But I can see a kinder and more determined character utilising the Securitrons, or recruiting a militia force (likely from Freeside and Westside, giving the worse off people there a job, pay, and food) to help patrols the roads and guard smaller settlements. Remember, it's a Securitron ARMY. We saw how big it was when we meet Oliver. I'm sure that once order is restored you'd only need about half of those boys to guard Vegas and Freeside and you'd be able to send the rest out to do some good. Also, the Brotherhood's presence on the roads mentioned in their slide could just be in the immediate aftermath of independence (as most of the slides seem to be describing to me).
6. Your points about Vegas never doing anything for Freeside/Westside once again comes down to the type of character you choose to play as. You could argue that the whole reason for making Vegas independent is so that the wealth of Vegas could be turned to doing good for the Mojave instead of making the families fatter and happier.
7. Who's to say that you can't become a totalitarian dictator? I don't remember anything that explicitly says an evil character *doesn't*. Though I do agree it doesn't make much sense to not be able to have Yes Man work for the NCR or Legion.
8. While I agree that the idea of a super AI in control of New Vegas is terrifying, that depends on what he means by "assertive". I just read your comment addressing some criticisms and you do note that one of the devs confirmed assertive is not as harmful as one initially is led to believe, and while I agree that an AI doing it of its own volition is concerning, Yes Man is still only doing it in the favour of the Courier. Yes Man hasn't really shown any sign of trying to take Vegas for himself (though I guess that could be a facade).
sorry for the text wall i have too much time
@@xP0STx i'm not old enough to have a job :)
You have inspired me to write my own long winded rebuttal to some of your points.
1. There's way too much variance to include ALL types of Couriers that can exist. Boiling it down to the canonical facts that we know about all Couriers is the only reliable way to asses the Courier's character. Caesar is both older than the Courier (Most likely) and practically a genius. That coupled with the fact that he didn't inherit an existing society makes his rise more probable. He had time to make mistakes and learn from them. The Courier doesn't have that luxury, every mistake affects a large community so they're all more impactful.
2 & 3. Having a plan is only half of any plan. Most of a plan efficacy comes from being able to dynamically react to new situations. The more complicated the plan the less wiggle room you have to adapt. That only becomes more difficult if the plan isn't your plan and that gets even MORE difficult when you're trying to work with a legitimate genius's plans. House's plans rely on House being the one to execute them because he's the only one nearly as intelligent as he is.
4. I'll give you this one.
5. This is probably my biggest criticism of your points. Being "kind" or "selfish" is irrelevant to the trade routes situation. Being selfish could be the perfect motivation to protect the roads because ultimately all the trade benefits New Vegas and as a result it benefits the Courier. The Securitrons Army is something I see a lot of people harp on. The fact is they are finite and expensive to manufacture. House didn't use them as an Army, he used them as a deterrent. There's a reason he waited until a pivotal conflict to even reveal that he has them. He knew that it would be much more effective to scare the NCR away from the damn and have THEM take over most of the work outside of Vegas proper. If you use them as a Mojave wide police force their numbers are gonna be whittled down by all kinds of enemies. The Brotherhood, Super Mutants, Organized Raiders, and not to mention any wander half as capable as the Courier his or herself could pose a serious drain on the Securitrons. This is not to mention the NCR who would be waiting in the wings for Vegas's robo army to weaken enough for them to roll back in and take control. One the subject of The Brotherhood specifically, the Strip is FULL of tech that they'd want to get their hands on and dangerous soldier robots patrolling the wastes would give them reason to try to put a stop to whatever's going on over there.
6. If the Courier decides to become a philanthropist out of the blue you risk alienating the Families. Ultimately they exist to make money for themselves and if they see you as interfering with that you become an enemy. If you alienate them then you have no revenue to maintain the Securitrons Army or help Freeside. It's unlikely that Vegas would have enough capital for all three of these concerns not to mention maintaining Vegas itself.
7. I'll give you this one too :)
8. Fallout robots have a tendency to be untrustworthy when left to their own devices for too long so I don't really trust Yes Man without someone else running things.
This is the problem about discussing Wild Card. While the immediate aftermath is chaos, beyond that, there's no real proof that your character couldn't do things like having the Securitron army patrol the Mojave, or annex and provide order to the surrounding towns, establish all those things you need to. It's a bit of a weakness of the game's ending system there, and since there's so much up in the air, it's a lot of open questions.
@@JDarach Well, like the top comment says, they will be whittled down easily if put on these patrols.
fundamentally unlikely
Hence why I like the Mr House ending. I get rich and live in luxury while he handles all the minute details of running the wasteland. That just fits better with my personality. Im much more of "i want to make lots of money and let others make the boring, hard choices" person.
At least you're honest.
I always sided with House.
average jeff bezos and elon musk fan
"why the NCR is bad"
"why legion is bad"
"why independent is bad"
WHAT DO YOU WANT FROM ME
*the house*
same
a bullet to the brain
Republic of Dave
@poposmoko third times a charm
If everyone is the Bad Choice than who is the best choice?
There is not "good choice" just "less evil ".
VictoriumStudios 78 AD VICTORIAM
Alchestbreach
NCR is best choice
VictoriumStudios 78 deleting the save file and buying fallout 76 with all the creation club, also buy Skyrim
-hodd Toward (not affiliated with Todd Howard)
Yeah I was in the chess club
I chose Yes Man because it was best for my character. He's a cowboy mercenary who hates big government, but sees the upsides of it. He believes the NCR, while good for bigger, stronger settlements, would destroy any small settlement with their taxes and bureaucracy, allowing for small towns to not be able to govern themselves. His moral compass and views neglect him from choosing the Legion, not to mention their glaring flaws of false honor and lack of plan after hoover dam. Despite his history with Mr. House, he hates tyranny with a passion and sees Yes Man as a way to bring lawful freedom across the wasteland. His companions assist him in running New Vegas, and instead of taxes or giving the NCR water and electricity at a ludicrous price, he continues wandering as a bounty hunter, often helping Yes Man and New Vegas where ever he is.
We are same
@@emowk we are same
The creators have basically outright said that Yes Man's ending when he said he was going to be a little more assertive was not meant to say he'd begin ignoring the Courier, but rather that the Courier would be the only one he'd listen to. The ending is basically to say "yes, you are in charge, and no, no one is going to take that by walking in and asking Yes Man to kill you off." Yes Man in essence exists solely to put the Courier in charge, and you can end things just as peacefully with the NCR as you can if you're working for House, who suggests his plans involve the NCR continuing to support him for at least the next five years. Bearing that in mind....
While you make a lot of good points in this, I feel that there are some things that we could debate! I mean that well of course, I *LOVE* this series, but first off is the fact that at its heart, New Vegas represents the Mojave as a whole. Yes, while you are fighting specifically for control over New Vegas, he who controls New Vegas controls the Mojave. Just as we can assume that eventually the NCR will get around to more competently patrolling the Mojave's roads, we can also assume that the Courier and Yes Man can do the same. Yes Man has access to lots of House's information, so while House's genius maybe gone, some of his ideas yet linger, which can serve as a good starting point. Even the NCR got its start small, and the Courier has access to all of House's ideas and resources, so with some time and practice, there is no reason to presume they couldn't improve.
As for chaos? Sure, the Mojave might be chaotic for a short while, but that's natural given the shift in power. The very ending that says that chaos became uncertainty before becoming acceptance also says that any chaos in the streets of Freeside was put to an end quickly, with minimal loss of life. If we assume Freeside is, for the most part, everything that isn't the heart of New Vegas, then that would imply that part of the Securitron Army is defending even the slums and the poorer parts of Vegas, minimizing the crime rampant in those territories. Much of the chaos that unfolds is entirely reliant on you not cleaning up the mess beforehand (for example, if you kill the Fiend leaders off, no matter who's in charge they will be equally as little a threat in the end). The Followers' ending suggests more instability, which is definitely a downside, though I feel it's a tad contradictive considering that their ending contradicts the suggestion that if you upgrade the Securitron Army that they put immediate stops to such things.
As for the rest of the Mojave? Well, lots of places do better, such as Goodsprings. It's one of the few ways you can help the Kings while also convincing the NCR to help people, which in turn results in NCR refugees finding relative safety in Freeside.
In truth, the Yes Man ending seems to be a way for the player to decide how THEY want New Vegas to go on, with a caveat or two thrown in. Considering that you also have the option to become master of Big Mountain, which is responsible for most of the technology in the Sierra Madre as well as many of the mutants in the Mojave, your resources aren't just what House left behind, but also the whole of the Big MT's advanced technology research -- possibly with a team of scientists if you let the Think Tank live. (Incidentally, that might be an interesting video - the impact being master of Big Mt can have.)
this would've been true, but what if the Courier is a cybernetically-enhanced genius demi-god with the power of SCIENCE!!! at his/her disposal?
yeah, the DLCs change a lot, man
Actually, I finished the game being one. The DLCs, implants and perks allow you to end up havin 10s in most of your S.P.E.C.I.A.L., with 100s in most of the skills, with unmatched power in battle and (judging by 10/10 Intelligence checks) a mind of a genius. Mr. House really thought too much of himself, an endgame Courier can become superior to him in every single aspect. AND they might also be a humane and dedicated person, eager to ease the troubles and solve the problems of all the Mojave more or less civilised communities. Last but not the least, they can befriend various powerful factions and may be able to call in some favours from them to help establishing the Mojave as a true realm of freedom, with an intricate balance of power distributed among numerous communities and factions.
Sholah Verassa I understand your point but I have to disagree. Being inteligent, strong or skilled in combat doesn’t give anyond the most important aspect necessary for ruling Vegas: experience. House lived hundreds of years and create and empire of technology, the courier never came close. Also it doesn’t matter if the courier makes alliances if the factions would just hate each other. Just think, if the Boomers and Brotherhood pf Steel met, they would definitely fight each other and you could’t do anything about it, their nature is to be enemies. Also, the Great Kahns would also wage war against the BoS. Even more, withou the NCR, the Fiends and Powder Gangers would start to anyhilate all settlements except Vegas. There’s no way that a single inexperienced man and a robot would be able to control all this groups, if we don’t even consider the possibility of a major retaliation from the rest of the NCR army (which House himself said that would be more than enough to wipe out his Securitrons)
@@pedrorenault5335 while this is all true this also assume that the courier wouldn't wipe his enemies off the map.
The Powder Gangers are weak and the Great Kahns are easy, even assuming you dont convince the Kahns to leave or dont have friendly relations with them the Kahns are also weak and don't really stand a chance against the Securitron army at your disposal.
And if it comes between choosing the BOS and the Boomers it's an easy choice, the Boomers are far eaiser to control, are not ideologically opposed to you and they are signifigantly more powerful than the BOS.
The only real headche are the Fiends and thats only because they pop up everywhere.
Not to mention the courier in all probability has the Think Tank under their command which gives them access to the most advanced technology in the world only rivaled by the Institute which is on the other side of the country (and by this point in the timeline is probably a smoking crater). This also grants the courier the means to manufacture both Securitrons and Robo-Scorpions among other weapons of war like energy axes, robo dogs, and sonic guns.
The courier may not be an experinced leader but their weilding enough firepower to make anyone either submit or be destroyed.
The only true threats to an independent Vegas is the NCR (assuming they don't just go along with you taking charge) and even more so, the Legion who will be working to destablize your rule, although this assumes that Ceasear is still alive and the Legion is not being led by Lanius who is just a big dumb brute who would be slaughtered by a Securitron army, and even that assumes Lanius is still alive.
@@pedrorenault5335 If experience is necessary to rule/build a nation, then every single country that had a king die and the 13 year old or so prince take over should have collapsed immediately. While that happens in some cases, what's more common is either said new king manages to just keep things stabilized, or they develop on the job. That's how most training starts, you were just told "this is your job now. Learn."
I don't mean today, I mean more in terms of most of history.
@@pedrorenault5335 thing is,With the intelligence,That experience comes FAST.
and well,I am talking both gameplay wise and Story wise. More intelligence gives you more exp right? why shouldnt that apply to the story? we have a saying in my country. a fool takes lessons from his own mistakes. an intelligent one takes lessons from the mistakes people around him make. so,Considering that,and that being intelligent warrants being able to make Correct assumptions i am pretty sure Courier would learn fast. hell those few months of anarchy can be used as an argument that Courier was learning in those months.
Besides, the Courier shouldn’t oversee New Vegas.
Their job is to oversee Big MT.
Ok then we will rule the big Mt and build a society in it , it has everything we need to build
Ox the whole point of independent new Vegas is that you can decide what happens so it is not lying when you tell Julie farkas that you will help her
Fr. Oxhorn did a great job compiling all these lore videos but sometimes his takes seem a bit too surface level. Just because something isn’t explicitly said in the text doesn’t mean it still can’t happen if it makes sense given the actions you choose to take.
"What happens when Yes Man wakes up in the Lucky 38"
Yes Man 2: Judgment Day
Kind of a shame that you don't really have an option to recruit Yes Man as a companion (whether or not that has to do with New Vegas' development is debatable), as it probably would've had more variety in the "non-humanoid" section.
Heck, I could've imagined Yes Man having a perk similar to "terrifying presence", that gave you new dialogue/persuasion options with NPCs. Probably call it something like "friendly neighbour" or something.
I believe in an interview they said yes man leaving at the start of the ending was to be reprogrammed to only listen to the courier.
Would make some sense
But that's not at all what Yes Man states. He says he is reprogramming himself to be "more assertive." He doesn't ever say anything about the courrier being an exception.
I always loved siding with Yes Man because his dialogue is hilarious. But let's be real; he is a very, very bad choice for the Mohave with the potential to be even worse.
Okay one question what about when the Currier dies? If that is the case who will keep Yes Man in check once the Currier die?
@@shawnwolf5961 I dont have a source handy so in game thats what i would assume too.
Cameron Heaton Who's going to keep Yes Man in check even with the courrier alive? Yes Man could easily betray and murder him, he has an entire army at his disposal.
The best option for the Mojave is:
Nuking both NCR and Legion
Help Father Elijah Cloud the wasteland
Let the think Tank experiment on who's left
If nobody is in Vegas or in the Mojave... Nobody can complain about it! GENIUS!
@@UnDeadBobus And let Easy Pete take over!!!
Is this a reference to DUST
Isn't that the plot for DUST?
@@nedyaknetwork85 Pretty much what happens in DUST, though there are still lots of things in the Mojave. Though they are mostly cannibals and cloud victims.
I shuddered when I heard Yes Man’s last line in my play through. That said, of all the endings I think the Yes Man ending, despite being thrown in there to ensure that you don’t accidentally make the game unplayable, by far has the most interesting potential for New Vegas 2.
An independent New Vegas and the House ending are basically the same thing it is only that house has been preparing for 200 years for it
Yes Man should have acces to some - if not most - of data with his plans.
Also, Mr. House is obviously manipulating you since the start, no doubt most people want to kill him.
>chooses the faction that gives u the most freedom in ur roleplay
>roleplays as a chaotic good courrier
>complains how yes man is chaotic good and is a bad choice.
when choosing yes man , if you want want a safe mojave , you as the courrier have to make the "hard decisions" before passing on the torch to the robot. This means you have to destroy the brotherhood , the legion , the fiends , solve the conflicts between the tribes , win the admiration of the kings/boomers/khans etc..
I'm sorry oxhorn but this is one of the few lore videos where it seems like you've ignored key elements
the biggest problem is that the ending slides for independent vegas don't really factor in your work to the extent that the others do, nor do they factor in the frankly incredibly influential dlcs. i can't in sound mind consider the ending slides for independent vegas to be an accurate representation of a courier who took the time to unite every damn tribe in the mojave, has broken the raiders, and would have the support of every major faction other than ncr and legion. to say nothing of how the idea that the courior would only have securitrons patrolling vegas is utterly absurd
and then you have the big mt which gives the courier control over tech that makes robco look like a joke, along with possibly even a second army comprised of the robo scorpions, established trade relations with utah via honest hearts, have a well funded treasury via gold and the salvaged replicators from dead money, and the nukes to deter aggression from ncr and legion forces while you establish power and stabilize the region, along with plentiful electricity and water that isn't bottlenecked like it is under house, and a courier that very well could have a long history of assisting the ncr and would have a foot in the door when it comes to negotiating with the ncr on nonhostile terms
also with the experience of being the mailman, the courier would have intimate knowledge of the trade routes and which need protection, safe routes to move troops, the routes that ncr troops would take etc, not to mention the process of uniting multiple tribes peacefully goes a lot further than the lack of stability caused by the house autocracy which requires top down absolute control from a man whom we know for a fact (and has admitted as much) to be fallible. to say nothing of how there is no logical reason why a good karma courier would only focus on vegas the way house does
all this isn't even factoring in the fact that by the time of the second battle of hoover damn, the courier has amassed a practical cult of personality via helping towns and the coverage of mr new vegas, and the fact that the courier has several very capable comrades that can act as emissaries for him/her, many of which already have ties that would make it easier
@@Christopher-eq1rn i dont think they would have done it if Obsidian had the time, i think that they wanted to convey that there is no perfect choice, that they all have their own pros and cons, if they made a truly perfect ending for the game, everyone would choose it over the others.
regardless THIS is how i play FNV, i am a good Courier who fights for freedom, as well as myself when i can reward myself for a job well done, but otherwise i try to help everyone, save for House, Big Sal, Nero, Marjorie, Mortimer and Benny, also Legion and the Fiends have to go while i convince the Khans to find glory in the northern plains of Montana.
even though the game never acknowledges it, this is the perfect ending for me, Yes Man keeps all the Superpowers and Gangs in check, while everybody else learns to get along, or get blowed up.
I fundamentally disagree with the video in question altogether. The wasteland will always be dangerous, but for New Vegas to stand on its own without the influence of either the tax-happy NCR or the organized slavers of the Legion, the security upgrade has to happen. The Courier's ending implies that he/she teaches Yes Man how to not be Mr. House ("He/she ensured Mr. House's tyranny was broken...") so that Yes Man can be more benevolent long after the Courier is gone. Yes Man gave himself the assertion upgrade so that he can be a leader rather than the lackey as he was originally programmed to be.
To say that the Mojave will only truly be safe if most of the factions present are dead seems rather...tyrannical. That line of thinking falls most similarly in line with the Legion than a truly independent Strip.
I think the important thing to remember is it’s an rpg you can take it every which
way you want to and he’s just covering a pretty basic ending because it’s more about yes man
@@UltimateGamerCC Marjorie? What did marjorie do? Wasnt she disgusted by the white gloves' cannibal past or smthn? Seems pretty normal to me
It's crazy how your perspective changed by just playing through so many times. I mean, that is legit good story writing. I have felt the same.
Why Fallout 76 is bad for the Mojave
This makes no logical sense.
Turamwdd it’s not supposed to.
That makes no sense so your saying west Virginia is bad for the wasteland
Wooshed yall
Fallout 76 is in West Virginia and new vegas is in Nevada. on the opposite sides of the country
I feel like to get that ending cinematic you skipped several important faction missions. To have peace you have to cripple the fiends by killing their 4 leaders, you stop the Gomorrah plot, neutralize the White Gloves and kill Benny. The Khans have to be dealt with forcibly, the Boomers will keep to themselves, make up your mind on BoS after Hoover Dam they could be dealt with as they're still cooped up in the bunker. Raiders will be an issue no matter who rules New Vegas. You have several followers who you can send to regions to help keep the population in line as you rebuild your forces.
Strange... I haven’t seen a single comment mentioning that sexy intro.
so... there is no good ending to New Vegas. Only four bad endings based around your own personal vices. Given the Vegas theme, that is actually kind of deep.
Just do the ending you really want bro to be honest im tired of the "good guy" bullshit.
Assisting the Enclave to rebuild America, bigger, better, and stronger than before is the best option
That was New Vegas. There are no good guys. Just men and women vying for power. There is only the best possible outcome for the majority.
@@Lepper36 Indeed, if all you can do in the end is pick your poison, you may as well do the best you can before you have to drink it.
Idea that NCR is bad for Mojave relies entirely on being anti-government. It's an idea that only looks surface level complaints and runs with them, without trying to understand the context.
Yes man is like an advisor that has recommendations but wont choose for you, and knows what needs to be known but for you to make the final call. Anarchy is the birth to every faction.
Still makes for an interesting ending after learning the events that occurred with the courier prior to the start of New Vegas. He was responsible for a detonation beyond the divide that killed everybody. Even playing as a character with good intentions, it makes for an interesting twist if ultimately, the courier is destructive by the end.
"House is an Autocrat and the Legion is the Legion" I laughed at that
What would you rather have? The NCR could govern the Mojave, yes, but they bring with them the problems of bureaucracy and corruption that lead the old world to war in the first place. The Legion would enslave and burn the Mojave, just as it's done for hundreds of miles around. And House could care less about the struggle of the common man, he just wants to sit atop his hotel and rule his city. The only other option would be to do nothing, to leave the NCR and Legion in a stalemate until House bleeds the NCR of enough resources for the Legion to win.
The Courier, in a good playthrough, has been everywhere and seen the problems and solutions of the Mojave firsthand. I can't think of another figure in the wasteland that would be more qualified to lead. Yes, Yes Man is a wild card in this scenario, but in the society of the wasteland, rulers who perform poorly are usually removed. The Securitron army would make it more difficult to remove Yes Man, but not impossible. After all, we killed Caesar, and he had an army larger than any we could ever muster. No king rules forever.
I saw booting the NCR out as doing what was best for them, not just for the Mojave. Their expansionism is going to be their downfall. I guess Chief Hanlon really got to me.
House. House is more qaulified to lead. Im really not sure how this is even a discussion lol
To be fair it wasn't Bureaucracy that caused the great war Nor corruption It was just the important commodity or
Lack thereof and to be fair communist China started the war when they attacked anchorage Alaska (At least the USSR was getting along begrudgingly with the united states but China I presume wanted nothing to do with diplomacy) (and who launched first most likely China)
And when the courier dies?
@@oscarhawkley theres a ton of tech in fallout games shown to be able to keep someone living longer
Freedom doesn't necessarily mean, or guarantee absolute safety. Personally I'm okay with that. Dangerous freedom is better than peaceful slavery.
Next video series:
"Why Defending Fallout 76 is Bad for Your Career"
How about you just stop bullying him
@@uria3679 did you just break the 4th wall
ahem the correct title is Why Yes Man is amazing for the Mojave
From my understanding, the creators clarified that Yes Man only upgraded himself to update his programming so he will ONLY answer to the Courier, rather than anyone who comes to him and demands his help.
With that said I think it would have been immensely more clever and interesting to leave it ambiguous at the ending as to whether or not Yes Man upgrades himself to be able to say no to the Courier. I also agree with your opinions as to why the Yes Man ending is bad for the Mojave.
Even then, the scary part is that Yes Man decided to do it without our say so. Even if he is doing to to be more assertive to serve us, whos to say it doesnt have a back up? What if he finds something else in Houses databanks that allows him to go against you? Or think for you?
The whole idea with Yes Man is that hes meant to just be a Yes Man. But hes clearly able to do his own thing. Which is a terrifying prospect.
Next: Why The Kings is the only faction that will save the Mojave.
Agreed there needs to be some research into the idol who has no name
Well you do have two of the things you need to create a new nation. An army that you don’t need to train (robot army) and Money and the means to make more and an trading partners (boomers and NCR). With the robot army you have the time to create a human army and the money to get them trained. You’re theory is one path but not the only way an independent New Vegas.
The NCR started how? It had less then you do now without an robot army.
Also you can depending on your intelligent level you can change Yes Man to what you need it to be.
Actually the NCR had one thing the Courier doesn't have. Legitimacy. The NCR didn't just choose to be born from the desire of a single man, it had referendums in multiple towns to see if people supported that idea. You don't have that, you don't bother to hold a referendum. Because of that the Courier's state will fail, as groups will rise, and with no way to replace securitrons
@@mini2239 I'm pretty sure all the different groups the courier aides would attest to their legitimacy. So long as the player allows it. Of course, Bethesda never makes it easy for the player to actively merge groups or support multiple ideals.
@@SparktehFox That would be like saying that you have all the gangs of a area on your side, but you never bother to get the common man's consent. Sure you have organisations looking out for the common man on your side, but not the common man themselves. It would be like someone tomorrow declaring themselves dictator of America because all the corporations support them
@@mini2239 Sounds like the Electoral College
Practically your choices of endings are.
NCR: "We are Idiotic Cowards and we don't respect you at all.... But we have the best morals out of the other choices"
Legion: "We are Slavers and Conquerors. But if you side with us we will totally respect you as an Indivisual"
Mr House: "I am a Corporate Tyrant. That's all that needs to be said"
Yes Man: "I'm a robot who can't say 'no' You want to be a selfish asshole? You don't like Corporate tyrants, Slavers, or Cowards? Then pick my route"
This is EXACTLY how I felt on my play through. I was like “i honestly hate all of you…but the Yes Man…I want to see where this goes”
why bethesda is bad for fallout
To true
Duhhhhhhhh Bethesda bad duhhhhhh...
Wanna pick up that bottom lip off the ground Neanderthal?
@@justfriendsgaming6151 How does it taste?
obsidian made new vegas
@@blueripper1558 obsidian made fallout basically
While I see why they did it to keep consistency with the other endings, I personally ignore most of the ending slides when siding with Yes Man. They talk about what happens which each ending, the only problem being that with the courier, there aren't any characters to base the ending off of. The courier has all the power so the ending depends on what your courier would do, which would be completely different for every single play through. If your character holds all the power, why do you have to have what they do dictated to you? For an example, one of your points is that without the NCR, there is no one to patrol the roads throughout the Mohave, with the additional hundreds if not thousands of securitrons from the vault (as well as they heavily hinted possibility of building more), is there a reason the courier couldn't just order Yes Man to set up securitron patrols along major roadways, similar to how they patrol the strip?
the first problem with securitrons is that they are hard as shit to make, and there isnt pre-war factories that could make more securitrons once they are destroyed. house just turned them on because the mojave was reaching a great war, where almost every faction would side with the big ones and try to conquer something, and he needed a strong enough army to keep vegas safe. also, when the courier dies, nobody can order around yes man. and he became more assertive on its own, the courier didnt tell him to do it. so he can think freely, at least some part of it, means that in some way, he can become fully independent, and then he is basically an skynet.
@@clairelili873"the first problem with securitrons is that they are hard as shit to make, and there isnt pre-war factories that could make more securitrons once they are destroyed" Big MT?
As an Anarchist (more specifically Anarcho-Communist), I'm eternially annoyed by the conflation of anarchy and chaos.
I personally like KL-E-0, you don't learn much about her true but, I've had the thought for a while that every robot in Fallout has the chance to gain a proper thinking personality if they are left online long enough and have the Matrix for it. Codsworth, Aida both prime examples. And despite what many movies would have you think AI personalities aren't inherently evil they're inherently personalities so they can choose just like people. So why make the assumption that just because it's an AI that it's gonna go "Ya know what... humans all need to die"
No AI is truly evil. Even in the Terminator series, Skynet, which has been programmed to protect humanity, decides that the worst enemy of mankind is mankind itself, so it needs to be exterminated.
OWB explains that theres a difference in the world between computer personalities and true AI. Thats why the toaster and other robots of the sink arent true AI
Murph's Models So because one fictional AI was cartoonishly evil for the sake of evil, every other fictional AI in every other story is inherently cartoonishly evil? Welp better go back to Mass Effect 3 and kill Legion.
@@InquisitorThomas Actually, I was trying to make the opposite point. A.I.'s aren't evil. They usually just misinterpret their programming. ("I'm supposed to protect humanity from harm. According to my sensors, humans are the leading cause of harm and death to humanity, so I need to protect humanity from humans. I'll have to kill all the humans to protect humanity.")
Because an AI can never develop ethics. Read Philip.K-Dick's story *Do Androids Dream of Electric Sheep?* please and understand that an android/synth doesn't have morality, to distinguish between right/wrong. They're machines:
-Pris sends Isidore to pick up her stuff while the androids huddle around the television to watch Buster Friendly and his Friendly Friends.
-Isidore feels useful for the first time in his life, although he does wonder if there is a hint of exploitation in the relationship. Um, you think?
-He finds a spider. This is a super-big deal because spiders are supposed to be extinct, and this little guy didn't get the memo.
-Isidore rushes upstairs to show his roomies what he found.
-Pris takes a look at the spider and thinks maybe it doesn't need all those legs to get around. Irmgard suggests they cut off four, since this species is clearly being greedy in the legs department.
-Isidore begs them to stop, but his pleas fall on deaf circuitry.
Didnt *The Courier* already built a nation in before he was a courier?
Yeah hopeville was massive
Except there is nothing indicate that he's built it alone.
Or that it was a nation, that worked or that the courier had anything to be with it. We just have Ulysses he is very bias
If you are talking about Divide, no, he *blew up* a nation.
If Ulysses is to be believed, the Courier was not directly responsible for building the nation. The distinction is that the nation was built _because_ of the Courier's route through the Divide. You can think of it as the same reason why trade cities are built around ports and tend to end up pretty massive - a lot of trade flowing through an area brings settlers interested in making a living in the economic-rich area. It also brings those interested in government to organize the trade, take their slice of the pie, and, eventually, organize the people living in that area so that it can be more efficient as a city.
“Nice to see you again!”
*Insert fan girl screams
I liked the remastered Viva Las Vegas song
Viva Elvis boi
too bad that song isn't in the NV soundtrack.
But then again there is probably a reason: the song (and movie) came out in 1964, which, according to the creators, took place after the divergence. That or Bethesda couldn't get the rights to the song.
10:30
if we where lying to Julie Farkas then it would have in parentheses [lie] at the beginning.
the reason we don't get extra securotrons produced for the wasteland or different endings for the followers of the apocalypse, is that content was cut or not included due to the rushed release of fallout new vegas....or they just forgot.
also the independent ending has yes man edit his programming so people cant order him around right? so the earlier points about others being able to find him and tell him what to do are mut.
Wasn't it already explained that Yes Man reprogrammed himself to only awnser to the courier
@Yes Man it was confirmed by the developers
@Yes Man nice roleplay but stop
death of the author
Ox is lowkey libertarian
Kevin Muck “Yup”
Nooooooooooope lol
Lol, no
If he was libertarian, this video would be so not in line with libertarianism at all.
"lowkey"
No,I am libertarian,that is why I don't mind this so called "anarchy". You can only burn so many things. Eventually people make agreements and peace because of self interest.
NCR + BOS = Best ending. Change my mind.
Yeap, even by cost of NCR's power armour
Ncr has expensive taxes for people who don’t want to be apart of it and kicked out of their own house. Obviously the legion is the best choice because they kill everyone innocent or not. Godd Howard can become the leader and make everyone buy Fallout 76, fallout 3 dlc’s, Fallout 4 with all creation club mods, and Skyrim with VR and all creation club mods. Who wouldn’t want that?
Agreed but the west coast Brotherhood is a little too selfish for my taste
The NCR would leach all of the caps out of NV and basically treat it as a cash cow for projects and election bacon back home.
With House there in charge, You might not like the management, but You have a chance to influence the boss. Plus, sooner or later there will be a need to clean up the suburbs. Why risk an epedemic on the strip because the suburbs are infested with disease? Why indeed risk people spending their caps before they even reach the strip? Greed will ensure the prosperity of Vegas. Greed and a vision for the future.
My future is pretty sad haha got em. ં and horse armour
Me:(sees title)
Also me:RRRRREEEEEE
Love. Love. Looooove the Dead Money game play you showed💜💜💜 Was then, now and *always* be my fav New Vegas DLC.... (edit: And, yes, I have play them all. Multiple times each. Dead Money is just my fav)
Edit 2: 💜💜
I left my ❤ in the Sierra Madre... And I just can't Let go.... To Begin Again
Val McPossum Pratt-Metcalf
You haven’t played old world blues. Or aren’t smart enough, since you like dead money.
(Because old world blues is a science fiction dlc)
@@wal2er862 Old World Blues is my second favorite.
That's what is great about everyone having different tastes 😀 everyone has their own favorite DLC!
Feel free to vivisect me.
@John Johnson Lonesome Road was a bit emotional for me. I blame the postpartum. Traveling all the way, putting the pieces together, realizing that *we* did this!
Wishing someone would make a mod for New Vegas where we, as the Courier, go "No, thanks. I'll take the next one." Walks out... and the screen goes black. Then ending slides showing a pre-denoted Hopeville and the such.
*Goes sappy*
the hardest part, is letting go :/
Nah i like honest hearts best the feeling of knowing something so important like if ceaser knew he would kill everyone but you just continue with that knowledge
This just confirms what I've thought for a long time: The developers had a ton of contempt for players who want to not choose between their two pet factions
When I first played Fallout New Vegas I went with House.
When I first met Yes Man the Idea of me controling New Vegas was very intriguing, but when I found out I had to kill Mr. House I couldnt bring myself to do it. His plans and mind are just to important to just throw away for the other factions.
Whoever did that "Veva New Vegas" parody is a god damn genius (though i'll still admit it isn't that hard to come up with if you know the song but still! very creative and well executed)
dont criticize my choices ox! now go smoke another cigar and make more great content
Mr House
Yeah im tired of being a "good guy" "everyones friend" just do what you really want i personaly love Caesar's Legion
"Great content"
Wish obsidian has more time for new Vegas for more dynamic Ceaser and yes man
Ox, when you talk about an 'Independent New Vegas' you seem to envisioning something akin to the NCR, but it's not what the Mohave folks ever talk about wanting. Rather each town passed through talks about their own autonomy, with each talking about governing their own turf, and never about a Mohave State. In the game their is no animosity between the different towns who only each wish to be left alone to pursue their own destiny free of interference both from animals and men.
All each of these independent groups need to prosper are 'lawmen' (like the ex-con sheriff of Primm, or the Courier) who'll keep them free of varmints and criminals, and the wilder elements of the Mohave, and as State Troopers protect the Mohave from outside forces - based in New Vegas.
Given that the Legion has been exterminated and the NCR ejected, the Mohave would in this wise be more a blending of the freedom of 'primitive' tribes we find in Zion on one side, and the order of 'civilized' nation of NCR on the other side. The Mohave would have its own caravans and tech saviness of the NCR, but also 'tribal independence' in each of the Mohave's towns. Over time one can assume, the independent towns would develop enough to realise that would benefit them to work in closer cooperation with other towns, and over time, see the Mohave as one community.
The Courier doesn't have to worry about infrastructure, trade, or farming, as the people would take care of themselves locally. All the Courier has to do is guarantee the flow of energy and water to the towns, and the strong arm needed to protect them which his forte.
The legion is...well the legion
Sums it up perfectly
Make Lily leader, all problems solved.
Home-made cookies for everyone. Now THAT would make people happy!
Oxhorn’s argument here is based upon just a ton of false premises. In an ending to an RPG where your own written character is the ruler, the future of your nation can be whatever you desire. There’s no reason to assume the courier has never held a leadership position in the past. There’s no reason to assume that Yes Man will betray the courier. There’s no reason to even assume that the courier will die in the future; s/he has Mr. House’s technology. The Yes Man Ending is just House’s ending, but better, if you’ve written your character to be a better and more moral leader than House.
The ending slides that suggest anarchy are themselves nonsensical. There’s no reason for the Devs to assume the courier would be unable to build their own force of Mojave Rangers, for instance, to protect the Mojave. It may take time but it’s totally doable.
The Independent Vegas ending’s results depends entirely on the courier. It can be good or bad.
Problem with this role play stance is if our courier was truly this master of diplomacy why of all the jobs they had before the events of new Vegas was a mail man? That doesn’t seem logical. Yes the courier becomes a lot of things in this RPG but they are obviously not an incredible leader.
@@mandrovasab4335 So all of the demonstrations of incredible leadership by the courier in the game itself are overshadowed by their former job title? That seems exactly backwards. Frankly, based on the subtext of Lonesome Road, I know my courier was a mailman in name only, and that was imply one of their "cover" jobs.
Ozzymandos Then why would the courier be well a courier if their political skills were of so high mastery. It’s weird how skills like that would go to waste doing something as simple as taking peoples Mail.
@Dylan Palmer
"The ending slides that suggest anarchy are themselves nonsensical. There’s no reason for the Devs to assume"--
...and yet the devs did write those in as the results within the canon if you choose to side with Yes Man.
The only options of result available within canon decided by the devs are the ones programmed in. Anything else is lorebreaking.
So, basically, if your courier would do something to contradict the ending, the devs are saying that your roleplaying is invalid.
If they had wanted you to be able to have more choice in what happens after the game, they could've added more endings, or, even better, cut out most of the ending for the player to fill in the blanks.
...but they didn't, and, while there are still blanks to fill in for yourself, the devs have filled in plenty for you that you can't change (lorewise).