Evaluating The Outer Worlds - Obsidian's Aggressively Average Adventure

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  • Опубліковано 18 гру 2024

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  • @FuzzyFiend
    @FuzzyFiend 2 роки тому +8030

    All of the four main writers who worked on New Vegas had left Obsidian by the time of The Outer Worlds and it really shows.

    • @jinmark9453
      @jinmark9453 2 роки тому +1123

      Apparently weapons and armor designers left as well. For that matter wild life designers as well ......to be honest after thinking about it iit all sucked a lot mor then I remember.

    • @antoniocastano7077
      @antoniocastano7077 2 роки тому +71

      Somebody may be going there soon who will turn things around

    • @D0NU75
      @D0NU75 2 роки тому +834

      it really, really fucking shows. People in the comments say stuff about Obsidian not pushing game mechanics further, that doesn't matter and it's the least of it's problems, but the writing... the writing is so bad it feels like produced by hipsters, too afraid to commit to any emotion other than goofiness or "love". Bad writing angers me so much it will make me stop playing even the most acclaimed game (looking at you Fallout 4) you can think of. Unforgiveable.

    • @benito1620
      @benito1620 2 роки тому +626

      @Donuts The Outer Worlds writing is like Reddit, the game.
      Just haha funny quirky little marvel movie quips, can't have any serious moments last more than 2 minutes or else people might feel an actual emotion.

    • @GlizzyGoblin757
      @GlizzyGoblin757 2 роки тому +193

      @@benito1620 and people are actually excited for this upcoming potential “fallout new vegas 2”

  • @Nolaris3
    @Nolaris3 2 роки тому +8174

    It's biggest legacy to me is that it will always get confused with Outer Wilds

    • @mundanesalad
      @mundanesalad 2 роки тому +727

      Outer Wilds being a MUCH more memorable experience, too.

    • @marcorc5167
      @marcorc5167 2 роки тому +280

      Outer Wilds was such a fun and unique game.
      The mechanics and the story were really good.

    • @winycentaur2540
      @winycentaur2540 2 роки тому +185

      Lmfao I thought this video was about Outer Wilds😂😂😂

    • @RealLargeManTheGiantOne
      @RealLargeManTheGiantOne 2 роки тому +316

      Outer wilds is genuinely a masterpiece, and I absolutely hate that whenever I bring it up people talk about it being a shit game and when they bring up the mechanics I realise they mean outer worlds.

    • @Diremagic
      @Diremagic 2 роки тому +47

      its the opposite for me I'm like wtf is outer wilds

  • @modestestmouse4820
    @modestestmouse4820 2 роки тому +661

    I remember beating the final boss and feeling shocked when I realized it was actually the final boss because it genuinely felt like that was only the halfway point of the game.

    • @jmjedi923
      @jmjedi923 2 роки тому +29

      I remember I just used the mund control gun and mind controlled the final boss. I think it killed the smaller enemies but yeah I just remember it was a cakewalk

    • @Texelion
      @Texelion 2 роки тому +39

      Same, the game ends kinda abruptly, as if it was not complete. But I guess it's just some kind of intro to the sequel.

    • @captainscience2732
      @captainscience2732 2 роки тому +34

      @@Texelion It's Tyranny all over again, but in space!

    • @wellthismachinekills3809
      @wellthismachinekills3809 2 роки тому +8

      @@captainscience2732 KOTOR 2

    • @r.higgins4521
      @r.higgins4521 2 роки тому +33

      Of all the criticisms of Outer Worlds, this is the one that resonates with me most strongly. When someone, I think it was either ADA or another NPC, warns the player that traveling to Tartarus is the "point of no return" and to make sure to complete all the side quests and everything first, I was so disheartened. I think a large part of it was that some of the planets on the map hadn't been visited at all, so I assumed that they had content on them (when they were probably being saved for the DLC or just used as window dressing). The world felt so small, like only the locations and factions immediately relevant to the main plot were allowed to be shown.

  • @sirweasleton8344
    @sirweasleton8344 2 роки тому +2380

    My favorite thing was making my character have the phobia of robots and then having the dialogue option to just scream when first encountering the robot companion found on the ship😂

    • @schizoidmeme5470
      @schizoidmeme5470 Рік тому +213

      My fave is when you have to hype yourself up to interrogate a robot to solve a murder mystery.

    • @cendresaphoenix1974
      @cendresaphoenix1974 Рік тому +88

      These aren't your favorite parts these are the only enjoyable parts... That's the problem here.

    • @chance_hollow
      @chance_hollow Рік тому +7

      And that's what the game is all about

    • @WeezyOld
      @WeezyOld Рік тому +136

      @@cendresaphoenix1974 L take

    • @MrJesus4132
      @MrJesus4132 Рік тому +113

      @@cendresaphoenix1974 Lmao such an L take dude. trying to tell someone what they like just makes you look like an arrogant child

  • @dungeonsanddobbers2683
    @dungeonsanddobbers2683 2 роки тому +4858

    I've, honestly, never seen a game so positively praised and spoken highly of disappear off everyone's radar as quickly as The Outer Worlds did.

    • @expendableround6186
      @expendableround6186 2 роки тому +145

      Everyone was a little _too_ eager to tell Bethesda to go and take it up the ass after 76 crashed and burned (Looking at *_YOU,_* Jim Sterling.)

    • @sportsjefe
      @sportsjefe 2 роки тому +190

      @@anubis4695 Fallout 4 isn't the comparison point for Outer Worlds, Fallout 76 is.

    • @doctorbrown5957
      @doctorbrown5957 2 роки тому +384

      @@anubis4695 Mods are awesome but too many people point to mods when speaking about the greatness of Skyim/Fallout. I agree with it to a point, but the games being carried by mods long term doesn't really speak to the core games quality.
      Vanilla skyrim is an absolute bore. Same with FO4 to a degree.

    • @txivneebswafflesandshroom
      @txivneebswafflesandshroom 2 роки тому +5

      @@sportsjefe they both are lol wtf you freak

    • @d2heffz231
      @d2heffz231 2 роки тому +36

      @@expendableround6186 I believe it's Jennifer sterling now or some shit 🤣🤣🤣

  • @a.e.5923
    @a.e.5923 2 роки тому +2594

    There’s actually technically a THIRD ending to the game, which requires minimal intelligence. when you choose where the hope gets sent you can override the autopilot and accidentally fly it into the sun, giving you the absolute worst possible outcome

    • @zacorycoward2658
      @zacorycoward2658 2 роки тому +421

      I loved getting that ending I laughed my ass off, i recommend a dumb run if you're only playing this game once

    • @tacioob2337
      @tacioob2337 2 роки тому +109

      @@zacorycoward2658 dude i cant recommend this enough

    • @Val.Kyrie.
      @Val.Kyrie. 2 роки тому +27

      That’s hilarious.

    • @Serahpin
      @Serahpin 2 роки тому +29

      Worst, or best?

    • @ericamborsky3230
      @ericamborsky3230 2 роки тому +149

      Well, they're frozen, so you gotta heat them up.

  • @ProcyonDei
    @ProcyonDei 2 роки тому +1187

    Outer Worlds is like Fallout and Borderlands decided to have a child together, but rather than end up with the best traits of both parents, the child ended up with the positive traits of one parent cancelling off the bad traits of the other and vice-versa so the child came out just painfully average with some good traits here and there...

    • @DapperProf
      @DapperProf 2 роки тому +34

      You really nailed the analogy 💪

    • @zigfaust
      @zigfaust 2 роки тому +32

      That's like... actually accurate as fuck.

    • @MrPronGogh93
      @MrPronGogh93 2 роки тому +6

      Meh: if we talk about borderlands 3,sure,you are right and I can see is (br3) even more no sense than this. But if we talk about bl2 and the pre sequel, I disagree since yes, the game use irony and joke a lot, but as a mean, often, to hide what's beneath the surface of a story.
      Just as an example: pickle in the prese quel is an annoying kid, follow is quest and you find out why he is like this and is sad.

    • @hunter_0221
      @hunter_0221 2 роки тому +27

      ​@@MrPronGogh93 Don't pick on my boi Pickle. He was legitimately designed to be an annoying, but sort-of bright kid, so the expectations weren't high to begin with - until you delve into his quest line and suddenly ask yourself the question "Why would a 10 year old boy even live all on his own on an icy, hostile moon in the Borderlands?", and then it dawns on you.
      The unfortunate counterpoint to him is Ava from Borderlands 3, who was basically supposed to be a funny little kleptomaniac kid similar to Pickle - so, comic relief in a sense - and I actually had high hopes for her after that Athenas quest to steal back her shit. Granted, it's a quest also made memorable by the fact that the planet is possibly the most visually stunning location in the Borderlands franchise yet, so it was an actual treat to go back there.
      But, no, she had to go and turn out to basically be what Walter Jr. is to Breaking Bad (you know, that award-winning documentation about the American health care system), only moaning and complaining about literally everything in the most annoying way conceivable, though all without putting in any effort on her own, only to then being basically forgotten about until the very ending.
      There's no "screw this shit I'm gonna do this now" type of energy. Lilith, as an example, has that - never forget the ending of the Pre-Sequel where she just portals into Eleseer, burns the Vault mark into Handsome Jack's face, refuses to elaborate and then leaves. Ava, though, she has none of that resolve and yet keeps on throwing temper tantrums after repeatedly not being allowed to do a thing. Her "evolution" into a Mary Sue (or, as the game calls them, "Sirens") didn't help her character in the slightest, to the contrary. An attempt to rescue her character in the Designer's Cut or Director's Cut or Whatever The Crap Cut by giving her an own questline didn't have the desired effect either.
      Thus, in a game full of strong characters (excluding Mary Sue Nr.1, the main villain whose name I already forgot), she simply went under.
      Speaking of Borderlands 3 and The Outer Worlds, to stay on topic, I believe we do have to acknowledge something of potential significance to the discussion that also went under a bit:
      Borderlands 3, after all an FPSRPG game with a similar - albeit less pronounced - space-western, open world setting, was released only roughly one month before The Outer Worlds. Now that, that is just bad timing to come around with your own, brand-new IP. Of course, that's not the sole reason it is "aggressively average" (a great description), but it works in combination with reasons already mentioned.
      I think, however, chief among these reasons ranks the lack of the...fantastical, the grandiose. Something that may not threaten the world, but gives you an actual motivation to continue regardless: A villain that stole something vital from you, a son or father to search for, a family member to avenge, a mystery to explore, a vault full of loot to open. It all a bit wishy-washy, there's no drama and no real tension. Think that might be the essence of what this game lacks.
      The Outer Worlds 2 is in development, however. I believe that, since we're looking at a new game franchise, The Outer Worlds 1 might work better as part of it, rather than individually.
      Remember, Borderlands 1 - in comparison with newer entries - isn't exactly a groundbreaking experience. It definitely was back then, in 2009, as it introduced a whole subgenre of a genre that was itself pretty recent, having been established only two years prior: The open-world FPS with role-playing game elements. In case you were wondering, the first FPS of that persuasion is often considered to be 2007's STALKER Shadow of Chernobyl, which was created the Ukrainian studio GSC Game World and published by good ol' THQ.
      Mass Effect 1, to name another space sci-fi game, is also not particularly strong on its own, as it was created in the image of the classic, already-established Bioware role-playing game Dragon Age and thus had certain mechanics in place that were heavily altered or even scrapped entirely by Mass Effect 2 (which is generally considered to be the best entry into the franchise).
      We can see a pattern here: First games in a newborn franchise are usually the ones that are still searching for their identity. Often, only a second and third title can grant them that with the power of hindsight.
      On that note, I shall finish this excessively verbose rant. I appreciate anyone who has read until this point.

    • @Deadsnake989
      @Deadsnake989 2 роки тому +3

      I once explained the game to my friend as "Scuffed Deus Ex: Human Revolution wearing a Fallout skin suit." The gameplay, menus, and most mechanics of the game just felt like "not quite good enough, but not terrible" version of Deus Ex. The world felt like Fallout, dreary and bleak, but not quite a serious grim dark story. Overall I'm glad I borrowed the game from a friend, rather than bought it myself.

  • @jackson4672
    @jackson4672 2 роки тому +1058

    Obsidian proved in Fallout New Vegas they can have comedic companions also have some of the best backstories. Arcade Gannon, Lily, Raul, and Veronica all act as companions that are more comedic but they all have deep backstories where your options in their quest impact their future life.

    • @Charagrin
      @Charagrin 2 роки тому +175

      A big thing to remember is most of the folk who made New Vegas so amazing left Obsidian. Obsidian is a company, not a person, and time keeps going.

    • @DarthFhenix55
      @DarthFhenix55 2 роки тому +57

      @@Charagrin The lost of people like Chris Avellone really hurt Obsidian.

    • @callumwoulahan7681
      @callumwoulahan7681 Рік тому +1

      @@_zigger_ haha. I'm so curious. Why?

    • @kyyy8436
      @kyyy8436 Рік тому +23

      @@callumwoulahan7681 it’s homophobia bruh, kinda what you’d expect from a Russian z pfp

    • @callumwoulahan7681
      @callumwoulahan7681 Рік тому

      @@kyyy8436 oh oof, yeah fuck you’re probably right. I was imagining he had some amusing head canon / lore justification. But no. Just afraid of the gays. What a pleb

  • @auronward2809
    @auronward2809 2 роки тому +1127

    The most powerful and memorable moment for me from playing The Outer Worlds was about 30 hours in while looking at the star map after completing my last available side quest before going to the point-of-no-return-planet, and realising that all of the planets that I thought were going to become available to me as the game went on were actually just decoration on the star map to make the game seem bigger than it actually is. 3 years later and THAT'S the most powerful experience I recall.

    • @John-gm8ty
      @John-gm8ty 2 роки тому +108

      yea, this one shit me off too.

    • @Dj.MODÆO
      @Dj.MODÆO 2 роки тому +52

      Each of The 3 DLC packs unlocks a new world.

    • @9r0t0typ3
      @9r0t0typ3 2 роки тому +2

      Same

    • @John-gm8ty
      @John-gm8ty 2 роки тому +213

      @@Dj.MODÆO by the time the fist DLC came out, I was completely over the game and had no interest, they took too long.

    • @Mikalent
      @Mikalent 2 роки тому +123

      @@Dj.MODÆO you have to stick the landing to have people actually care enough about the game to come back for the DLC. Outer Worlds failed in it's initial premise, one playthrough is enough for people to get the games fill, especially with how much of a slog the game is.
      Contrast this with a decade old Bethesda game, Skyrim, and by typing those words Todd Howard will now attempt to sell Skyrim "extra Special edition" for only $80. But in all seriousness, Skyrim stuck the landing for the game's initial premise, it hooked you with Dragons, and while they got old, the dungeons, side quests, Civil War storyline, and various Guild lines all kept the player invested enough. Combined with the fact that Bethesda releases their design tools alongside their game, Bethesda was able to increase the value of Skyrim exponentially by allowing mods. There where a record number of Mods when the first DLC came out, the game was still dynamic enough that multiple playthroughs where still fresh and enjoyable. Outer Worlds, had none of this, the game was linear, while the skill system was new, most skills didn't matter, and you where pushed hard by the game to go down a specific path.

  • @Patterrz
    @Patterrz 2 роки тому +4383

    The Outer Worlds was great for the first playthrough, but I had no urge to go back for another afterward like I always did for Fallout

    • @dizzydial8081
      @dizzydial8081 2 роки тому +167

      That was my very same experience. Anything I missed I felt wasn't worth replaying.
      I loved the setting.

    • @ballisticus1
      @ballisticus1 2 роки тому +50

      Similar. I did a normal playthrough. Then faltered out of boredom on my second (kill everyone) playthrough

    • @killa4hire
      @killa4hire 2 роки тому +41

      I had a similar experience. Took time off. Got hyped up for another run. Made it 2 hours in. Stopped.

    • @Caddynars
      @Caddynars 2 роки тому +86

      There’s not just enough branches to choose between to warrant a second playthrough. New Vegas not only had multiple branches, but they were very fleshed out, and had consequences for choosing that branch.

    • @derp195
      @derp195 2 роки тому +19

      I loved it at first, but barely got past radio free monarch before deciding I had played enough of the game.
      Played it again on switch, and lost interest at about the same time, but after having suffered through a pretty awful switch port.

  • @kareliask
    @kareliask 2 роки тому +1806

    I think this game shows that when on a budget - either financial, time-wise, or manpower - trying to do a small but polished experience doesn't work for a game of this calibre in the same way it might for a tiny indie studio making something within its means - it just left people wanting more/wishing it was more fleshed out. Obsidian often seems at it best when pushing the limits of practicality.

    • @rawn9234
      @rawn9234 2 роки тому +17

      I feel you

    • @BludPanda
      @BludPanda 2 роки тому +129

      It actually does work but the game made itself out to be much bigger than it was. This could have been avoided.

    • @chiiloutbro
      @chiiloutbro 2 роки тому +38

      @@BludPanda it was lamely small asf, only reason it took me awhile is cause I played the mode with no fast travel. Game sucked never played it again, I also loved fallout 3

    • @mikemcmullen5006
      @mikemcmullen5006 2 роки тому +81

      @@chiiloutbro obsidian didn't work on fallout 3, just new Vegas

    • @gpheonix1
      @gpheonix1 2 роки тому +15

      or at its best when they have decent writers

  • @Zeiru
    @Zeiru Рік тому +317

    34:58 This little thing here is SO EXTREMLY IMPORTANT because she's apparently the only person who's figured out how to make food grow in the Outer Worlds, a problem that becomes abundantly clear by the time you reach the credits.

    • @michelphilippe193
      @michelphilippe193 Рік тому

      Which is strange. You would think with all of the scientists in this game that something so obvious would be known. They can manufacture drugs and change chemical compounds, but don’t know basic nutrition. Writers seemed to harp on “Company is evil” so much that company was also idiots

    • @tainkirrahe
      @tainkirrahe Рік тому

      the Roseway quest is likewise as important because it foreshadows that the Board is planning to murder all of the workers - it only appears to be a stupid quest on the surface.

    • @CowToes
      @CowToes Рік тому +55

      It's kinda odd that even after discovering the crisis of "we have no food." You never go back and address it ever again.

    • @Bjarmid
      @Bjarmid Рік тому

      It's only a stopgap solution, since she's essentially supplementing the soil with the nutrients stored in bodies, it's only recycling what's already there, and since you lose some nutrients every 'generation' you would still have a problem eventually without another solution. I'm guessing people have essentially been living off the stock of nutrients that have been brought into the system through trade and in their supplies and own bodies, and by the time of the game it's become too dilluted in the ecosystem to sustain people.

    • @Lucky13Ravens
      @Lucky13Ravens 10 місяців тому +26

      ​@@CowToesThat was a big issue i found in general. Things have no long term effect.
      Edgewater doesn't die or become a garden, there are no comments about how exports changed from Saltuna to Mockapple, which should affect other Saltuna facilities and could have had a knock on with Monarch.
      For all the connection, they are mostly superficial.

  • @Terminarch
    @Terminarch 2 роки тому +2027

    One of those little things that seriously rips me out of any RPG. There's a few dozen people in town and no trade. Just outside the non-existent walls is literally hundreds of respawning bandits. Who the fuck are they stealing from!?

    • @FenniNordwind
      @FenniNordwind 2 роки тому +193

      From each other

    • @idrissb9742
      @idrissb9742 2 роки тому +20

      @@FenniNordwind ahhahahaa has to be

    • @Slender_Man_186
      @Slender_Man_186 2 роки тому +55

      “No trade” they have space flight, so idk where you’re getting that from, the whole reason that the town is dying is because people don’t visit the space port right next to the city anymore. “Non-existent walls” did you even make it to the first town? There’s a massive wall surrounding most of it!

    • @skeletonking2501
      @skeletonking2501 2 роки тому

      If I remember correctly those bandits are actually just violent insane druggies

    • @Slender_Man_186
      @Slender_Man_186 2 роки тому +27

      @@skeletonking2501 not even, most were just common people who said “fuck this corporate bullshit” and set off to do their own thing, I distinctly remember one of the bounties you get from the first town being the former doctor of the place.

  • @loganknox7
    @loganknox7 2 роки тому +404

    The only thing I really remember when I played it a few years back was when the side quest of that family you have dinner with I remember saying to myself “oh another cannibal quest”

    • @Ooffoop
      @Ooffoop 2 роки тому +38

      Every game needs one

    • @AdonisOuranios
      @AdonisOuranios 2 роки тому +89

      I'd really like to see this "nice family that's SeCrEtLy cannibals" trope just once where you discover a series of evidence that seem to definitely point to a very nice, wholesome family being cannibals, and then it turns out each piece of evidence is a weird misunderstanding and they are just genuinely a nice, wholesome family with nothing sinister underneath.

    • @EvanOfTheDarkness
      @EvanOfTheDarkness 2 роки тому +1

      I though of it as a reference to the cannibal family in one of the Resident Evil games. The game is full of them (Spacer's Choice = Amazon's Choice, right?), but some are more obscure then others.

    • @yungoldman2823
      @yungoldman2823 2 роки тому +6

      @Adonis Batheus but you only realize they’re innocent right after theyve been hanged for their crimes, at least if thats the route you took on the quest. See thats another thing missing from this game is variability when it comes to quest outcomes, everything was so binary

    • @avalonjustin
      @avalonjustin Рік тому +3

      Oh no Andale flashbacks!

  • @benmasta5814
    @benmasta5814 2 роки тому +1545

    Obsidian seemed afraid to do anything special for this game. The stats, equipment, guns/weapons, even the enemies all seemed like a first draft choice, before they added the bells and whistles.

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 2 роки тому +92

      it’s why i’m cautiously optimistic about outer worlds 2. hopefully it’s an improvement but i likely won’t be buying it day 1 like i did the first one

    • @alecseusalec3418
      @alecseusalec3418 2 роки тому +50

      For some reason it seems to me that they simply could not come up with anything other than a first draft choice.

    • @AVerySillySausage
      @AVerySillySausage 2 роки тому +105

      Obsidian is just not a very innovative studio. It's full of passionate people who grew up playing RPGs and who want to make more RPGs, but they don't seem to have a very strong vision beyond that. Their games just come across as really bland to me. They never feel as large in scope as NV did. One thing is clear, Obsidian is not good at designing large 3D open worlds and they don't really care about that anyway. The one downgrade Fallout NV had over 3 was the open world design, and none of their subsequent games without relying on Bethesda's gamebyro engine have come close. Like everyone else, I still hold out hope that Microsoft brings the studios together to collaborate on a game that has the strength of both studios.

    • @danielyanezgarrido
      @danielyanezgarrido 2 роки тому +8

      I think they created a framework with the first game, they can build from here on.

    • @Darkworldxl
      @Darkworldxl 2 роки тому +93

      @@AVerySillySausage I’d argue that Fallout NV’s open world is better than 3 but the key thing I feel I should mention, Fallout has tons of lore they were able to use to make NV. The Outer Worlds is a brand new series. In that respect it is more similar to the original fallout.

  • @Scornfull
    @Scornfull Рік тому +131

    The best way to sum of this game is "Obsidian relentlessly and consistently stole losses from the jaws of victory over and over"

    • @vergilsparda8431
      @vergilsparda8431 8 місяців тому +2

      Less losses and more draws. A loss can be interesting but a lot of this game’s shortcomings are just dull like most draws

    • @boozybaby8220
      @boozybaby8220 8 місяців тому +2

      ​@vergilsparda8431 I think if it's still interesting at all, it's a draw, once it's so badly designed that it's not even interesting or funny, then it becomes truly bad. Bad is when it's not even so bad it's good anymore, it's just so bad that it genuinely doesn't give you any reason whatsoever to continue or finish the experience

    • @richardkenan2891
      @richardkenan2891 3 місяці тому +3

      It feels like the game was made by Spacers Choice.

  • @pieceofgosa
    @pieceofgosa 2 роки тому +480

    Playing The Outer Worlds is like going to see a really, really good cover band. They're tight as hell, they play all the biggest hits but there is something not quite right. At the end of the day, it's just not the same as the original artist. All the ingredients are there for me to love Outer Worlds: it's smooth as hell, looks great & has a healthy sense of the sardonic but I could never shake the feeling that the game was trying VERY hard to be what it was, rather than it just.... being.

    • @skyrocketautomotive
      @skyrocketautomotive 2 роки тому +36

      Couldn't agree with you more, every corner of the game seemed to be winking at you as if to say ''see? we did the thing you like when you play Fallout!'' even the vending machine jingles felt so put on rather than being an organic part of the world. When you play a fallout game you feel like the world has always been the way it has (the adverts for example) whereas the Outer Worlds feels like the paint is still drying when you show up.
      A would be great game, but paper thin throughout in my view...

    • @skyrocketautomotive
      @skyrocketautomotive 2 роки тому +14

      @umar b I far prefer FO3 as a game, everything about it except for iron sights and hardcore mode is preferable to me (FO3 with those mechanics would be perfection for me), but Outer Worlds didn't need to have a tight deadline, and it was still skin deep through the bulk of it. A good point though, NV gets a lot of well deserved praise, and some that goes a little too far considering a lot of the components were already there!

    • @Olker8
      @Olker8 2 роки тому +1

      I think it’s the trying very hard to be what it is is what killed if for me. It just felt off the whole time.

    • @ntr5420
      @ntr5420 2 роки тому +1

      Literally my exact feelings about it, thank you for putting it into words

    • @WorldWalker128
      @WorldWalker128 2 роки тому +1

      Yep. Sounds right on the money.

  • @CityofButterfly
    @CityofButterfly 2 роки тому +1061

    When I played this game I had basically 3 thoughts:
    1) Combat was ridiculously easy, especially after my gun-oriented character found plasma weapons. Not only are they OP, but you can find them as early as Edgewater. I could plow through the rest of the game in my sleep.
    2) It's amazing how sparse and empty the open-world areas feel. There isn't a single thing you can find on your own that isn't related to a quest you get somewhere else.
    3) Parvati was a far better character than this game deserved.

    • @LinksBetweenDrinks
      @LinksBetweenDrinks 2 роки тому +108

      Yeah, Parvati was delightful. It felt like every other character was somehow meta aware at how much players would love Parvati, and were trying to do cut-rate Parvati impressions.

    • @t2av159
      @t2av159 2 роки тому +3

      Parvati was trash

    • @chiiloutbro
      @chiiloutbro 2 роки тому +25

      Did you play on the hardest diff? I played this game once on the no fast travel hard diff mode and I couldn't beat the game,towards the end I got stuck lol

    • @t2av159
      @t2av159 2 роки тому +28

      @@chiiloutbro I beat the on supernova, no companions, gun high intelligence build (I believed I used handguns and Sniper rifles). I did die a few times on the end boss and on that planet with lots of those mantis aliens. Besides that, it's not too too difficult.

    • @chiiloutbro
      @chiiloutbro 2 роки тому +6

      @@t2av159 yeah I found out a minute ago the robot is the final boss fight and that's when I quit the game, I literally played through to the end on nova just to never finish the game 😭. I could prolly beat the thing but honestly I kinda knew at the time deep down the game was just forced for me up to that point. Good shit tho man I wish I woulda been able to have the patience for the last battle

  • @SourRobo8364
    @SourRobo8364 2 роки тому +1319

    I always remember in New Vegas where I had to get a guy out of prison, the guard didn't like me and told me to pay. So instead I shot him dead, took the key card, disguised myself to get in, and got the guy out. It was so fun.
    It's that kind of gameplay branching path that this game feels like it's missing.

    • @motivateddad
      @motivateddad 2 роки тому +42

      nearly a hundred hours on NV and I never knew about this quest. Where can I find this?

    • @SourRobo8364
      @SourRobo8364 2 роки тому +82

      @@motivateddad It's an early quest where you have to get a sheriff for a town.

    • @motivateddad
      @motivateddad 2 роки тому +39

      @@SourRobo8364 I was doing a science build so I got the robot working. Didn't knew about that branch.

    • @SourRobo8364
      @SourRobo8364 2 роки тому +3

      @@motivateddad Very cool.

    • @ilcorvo9559
      @ilcorvo9559 2 роки тому +12

      @@motivateddad it’s the mission where you have to get myers from the NCR correctional facility (so he can become sherif of that town which name escapes me)

  • @colddripgaming
    @colddripgaming 2 роки тому +138

    I can see the potential with outer worlds and they crafted a really interesting universe to explore but this first game did feel more like a test run than the full released game

    • @Rig0r_M0rtis
      @Rig0r_M0rtis Рік тому +3

      That's basically Tim and Leonard's MO

    • @BUchan907
      @BUchan907 4 місяці тому

      Yeah and the fact that obsidian didn't have a great budget and had to cut alot of content

    • @dankbonkripper2845
      @dankbonkripper2845 3 місяці тому +1

      ​@@BUchan907always some excuse for them huh

  • @reapfield8687
    @reapfield8687 2 роки тому +642

    I put 200 hours into this in 2019 when it launched and I remember virtually nothing about it. Really strange how little of an impact it made on me

    • @Ghostface6
      @Ghostface6 2 роки тому +12

      I recommend the dlcs

    • @Darkworldxl
      @Darkworldxl 2 роки тому +22

      Not even the diet toothpaste that is one slight change away from rocket fuel?

    • @cheezburgrproduction
      @cheezburgrproduction 2 роки тому +49

      Sounds like Dragon Age Inquisition for me

    • @chiiloutbro
      @chiiloutbro 2 роки тому +16

      I grinded the game on the hardest difficulty, most ppl wont do that but it made the game hard asf and it wasnt that good anyway. Not surprised I never beat it, fallout3 is much better than this dogshit

    • @Arszene
      @Arszene 2 роки тому +20

      @@cheezburgrproduction Inquisition was worse lmao

  • @tutorialsandstuff3349
    @tutorialsandstuff3349 2 роки тому +1157

    Patrolling the outer worlds almost makes you wish for a meteorite winter

    • @Katyamuffin
      @Katyamuffin 2 роки тому +43

      There's nowhere to "patrol" even the world is so empty😭

    • @MacAndSheeeeesh
      @MacAndSheeeeesh 2 роки тому +6

      Stop giving me Hoover Dam flashbacks!

    • @williamyoung9401
      @williamyoung9401 Рік тому +12

      Loved this game. And keep in mind, this isn't a AAA title. Obsidian's last game before The Outer Worlds was crowd-funded, so cut em' some slack. They hit a home run with this game, creating an entirely new series. There's a reason Microsoft bought them out and they're working on a sequel.

    • @danieljohnson3320
      @danieljohnson3320 Рік тому +1

      ​@@MacAndSheeeeesh yes man still haunts my dreams

    • @cynicalgold9992
      @cynicalgold9992 Рік тому

      ​@@WakeUpEternals that's not how things work lmao

  • @couguard
    @couguard 2 роки тому +1561

    "aggressively average" really is the perfect descriptor for this game.

    • @LIITEMIES
      @LIITEMIES 2 роки тому +2

      When a hype kills a title.

    • @calebneff5777
      @calebneff5777 2 роки тому +32

      I really strongly disagree. It is wonderful and stands on its own. You just have to go in expecting what it is, not another New Vegas.

    • @RunehearthCL
      @RunehearthCL 2 роки тому +75

      @@calebneff5777 nah it sucks, incredibly they made a gameplay even worse than new vegas'

    • @Maria_Erias
      @Maria_Erias 2 роки тому +61

      @@RunehearthCL This is one thing that surprised me, given Obsidian's pedigree and how much I've loved their other games. I played through Outer Worlds once, and that was it. There was no real depth to the weapons (generic shotgun, generic sniper rifle, generic assault rifle, then generic shotgun mk2, generic sniper rifle mk2, generic assault rifle mk2), none of the companions were really interesting to me, the story was pretty flaccid, there really wasn't anything engaging. I kept playing, hoping that the good part was right around the corner... and then it was over.
      It really reminds me of that Family Guy episode where Brian's in a movie theatre, describing The Blair Witch:
      "Nothing's happening. Nothing's happening. Nothing's happening. There's something about a map. Nothing's happening. The movie's over. A lot of people look pissed."

    • @thechosenwon6762
      @thechosenwon6762 2 роки тому +2

      I'd give it a good rating

  • @grit9938
    @grit9938 2 роки тому +33

    I have never been able to quite figure out why I never could get into this one, but I think you hit it spot-on.

  • @LLFoolJ
    @LLFoolJ 2 роки тому +87

    3 hours in to The Outer Worlds: Oh man look at all these planets, I can't wait!
    40 hours in to The Outer Worlds, Oh man I can't go to half these planets, and also I have no desire to.

  • @lancerguy3667
    @lancerguy3667 2 роки тому +845

    For me the whole 'cartoon character' issue was what destroyed my ability to fully immerse in the world. Everyone was just a little 'too' goofy and stupid... it made it impossible to fully see anyone as human, and while it 'did' make the worlds feel more alien... it didn't make it a place I enjoyed spending time in. It was less like a colony in the far-reaches of space and more like being trapped in some kind of surreal political cartoon.
    I played it to completion once, put it down, and never really thought about it again.

    • @jeremyphillips3087
      @jeremyphillips3087 2 роки тому +56

      if the story was more interesting and the quests were more interesting and the combat were more rewarding then the goofy characters might have worked.

    • @gracekucienski3808
      @gracekucienski3808 2 роки тому

      Hi t

    • @Anubis.6256
      @Anubis.6256 2 роки тому +33

      100 percent agree, 1 playthrough and done forever. Stop making jokes every 5 seconds!!!!!

    • @AintPopular
      @AintPopular 2 роки тому +5

      Goofy characters what made me play this game ngl. Especially Parvati

    • @wh8787
      @wh8787 2 роки тому +26

      Yeah, if people feel like people in a weird, goofy world, that's fine. If everyone feels like a two dimensional cartoon character, as you say, it's just hard to really engage with anyone. I also found a lot of the characters kind of babble on a lot in a way that I think was meant to be world building, but that I just found kind of annoying and meant that a lot the time I was like "oh shit, were they saying something relevant to a quest? I'd stopped listening!"

  • @TroopperFoFo
    @TroopperFoFo 2 роки тому +806

    I don't think a lot of people realize how much of the Fallout new Vegas team no longer works at Obsidian and went on to do other things some even left gaming all together. I don't think Obsidian is going to hit that Fallout new Vegas magic again with so many gone. Fun fact several former Obsidian employees work on Fallout 76.

    • @CatBitchNami
      @CatBitchNami 2 роки тому +78

      Which is funny considering how much garbage it was.

    • @P4shaPlays
      @P4shaPlays 2 роки тому +42

      Damn you’re right, how will Obsidian ever create another good game without the caliber and talent of Fallout 76 development team…

    • @TroopperFoFo
      @TroopperFoFo 2 роки тому +59

      @@P4shaPlays Yet Fallout 76 is still in the top 50 most played games on Xbox where Outer worlds and grounded are not. We will see how avowed is but having been a tester for Obsidian I am not overly hyped. But then again I was a tester before Microsoft bought them.

    • @Beyondqqq
      @Beyondqqq 2 роки тому +34

      Do people not realise this studio made POE? They already hit the magic again.

    • @Awesomewithaz
      @Awesomewithaz 2 роки тому +13

      @@Beyondqqq Path of Exile? That garbage mmo?

  • @JerdMcLean
    @JerdMcLean Рік тому +25

    I put these videos on at least every couple of months just to have some background noise at work or while I play. Really is a testament to the quality of your videos because I seldom do this with other videos. For some reason I feel like im listening to them for the first time every time.

  • @WowSuchGaming
    @WowSuchGaming 2 роки тому +2247

    After playing this game I felt like going back to New Vegas. This felt half baked but still fun. But all ideas weren't quite enough to return to in the end

    • @o-pitamask4698
      @o-pitamask4698 2 роки тому +2

      What's up my man

    • @HeroFall
      @HeroFall 2 роки тому +82

      I played this game thanks to gamepass and i felt robbed. Easily a 5/10 game. Was just average. Did the rpg checklist and while characters were stand-out, the universe was shallow. Your crew is just average caricatures. Your antagonist is faceless. Your reason for even going on said quest was bare bones at best. Best thing comes from dialogue but from the basic builds to dumb skill trees was another blow to what i would have enjoyed. Easily the worst of the obsidion games and worse than fallout 4

    • @Dabadi4834
      @Dabadi4834 2 роки тому +2

      I like it how you appeared right after I watched a fuck ton of zombie sins

    • @Batchall_Accepted
      @Batchall_Accepted 2 роки тому +8

      I actually went into this one blind and the fact that I didn't have even a hint it was an obsidian game till I read about it afterwards was telling

    • @toomanybrews7123
      @toomanybrews7123 2 роки тому +21

      @@Batchall_Accepted Did you enjoy it more because of that? I went into this game after being told it wasn't what everyone hyped it up to be and I enjoyed it quite a bit.
      I think most people were let down by the hype. Which, at this point, you would think gamers would stop doing to themselves. It literally never works out well.

  • @uberboomer8670
    @uberboomer8670 2 роки тому +270

    I believe you can immediately turn Phineas in upon arriving on the Groundbreaker, you just have to loot his wanted poster off of a pillar and it gives u the option fairly early...
    My main complaint with this game was the lack of enemy variety and that the weapons start pretty cool, until halfway through when you realize the rest of the weapons are boringly "previous weapon 2.0"

    • @Rig0r_M0rtis
      @Rig0r_M0rtis Рік тому +9

      Yes, to me the combat was not ejoyable. But i think it's because it's just a boring FPS, so unlike Fallout NV with VATS or Mass Effect with telepathy.

    • @srn7254
      @srn7254 Рік тому +9

      late AF but you don't even need to inspect the poster actually - you can just hand him over right off the bat since Udom asks straightaway if Alex told you anything about Phineas' location.

  • @nobody2996
    @nobody2996 2 роки тому +229

    The way you describe this game's tone of writing makes me think of Mass Effect Andromeda, where it felt like someone looked at the success of the Citadel DLC in Mass Effect 3 (or, as you mentioned, Old World Blues from New Vegas) and decided to make a game around it, forgetting that the reason that worked was that it was a short, lighthearted adventure that acted as a last hurrah with all the characters you've grown to love after three games in the middle of a dark and depressing war story.
    Though with this game it's 100% intentional comedy... I don't know if that makes it better or worse.

    • @TheKueiJin
      @TheKueiJin 2 роки тому +14

      Frankly i disagree, not with the idea, but with the comparison. The similarity between Citadel and Andromeda is warranted, as the team that made Citadel was the one that made Andromeda... What i disagree to is that the people behind the writing in Andromeda were non-existent. Outer Worlds had a team write a wacky journey into the stupidity of man grasping the stars. And they did it.
      I see all the flaws that Salt put on the table, and contradict none. All valid, all good.
      There's one point i'd like to highlight: throughout the review he kept mentioning that it felt like the game was rushed. Well, I feel like that too. But do you know why "New Vegas" was a cult classic, and not a financial success? Because even right now it's still quite buggy.
      It's clear to me that the Outer Worlds invested most of its time in designing and bringing the worlds to life. In making the game as smooth as possible, but unfortunately ran out of steam/money/people/time, idk, when creating the story. It cut corners, and guess what? It still spread like wildfire.
      Bottom line is: Obsidian always cuts corners... Either you want a broken game, but with fantastic story, or a fantastic game, but with an *aggressively average* story.
      My pick is the first tho, and I'm hoping the second Outer Worlds will deliver. I don't even mind if they use the exact same graphics, engine and anything they used now. They can even downgrade the graphics to Fallout New Vegas levels. I prefer the story, but I also understand how Outer Worlds came to life.

    • @nobody2996
      @nobody2996 2 роки тому +7

      @@TheKueiJin The team that made Citadel wasn't the one that made Andromeda. It was the one that worked on the Omega DLC and the ME3 multiplayer that went on to work on Andromeda.

    • @TheKueiJin
      @TheKueiJin 2 роки тому

      @@nobody2996 Montreal developed Omega, Edmonton did Citadel and Andomeda.
      I you want further proof, Raycevick has a piece on it.

    • @TheSynergy40
      @TheSynergy40 2 роки тому +1

      @@TheKueiJin I think the main reason new vegas succeeds where outer worlds failed is because it had a different team, and had some pressure like majoras mask to make a game in a constrained amount of time. if you promote your game with the tag line of "by the creators of new vegas" you'd expect at least similar qualities.

    • @MrBlaktoe
      @MrBlaktoe 2 роки тому

      It's satire and satire has to be on the surface to work. The flip side is how dark and evil the government and corporations are in Fallout. It's just never really in your face. And I'm not talking about VaultTec.

  • @kizunadragon9
    @kizunadragon9 2 роки тому +44

    I went heavy into a chrisma/speech build like i do in every game like this and found out due to my silver tongue i skipped half the game.

    • @bigearl1624
      @bigearl1624 2 роки тому +8

      It sucks that most developers don't understand how to use a speech system.

  • @albertzinger7132
    @albertzinger7132 2 роки тому +192

    The issue with a common person instantly knowing ho to use weapons was already solved in Gothic. In that game you can't even equip high-level weapons at the start, but what's more important, until you learn (from a teacher) weapon techniques, you character is just waving it around like a dumbass - the animation itself is different. With the techniques your moves become clean, fast and effective.

    • @FourDerpyPaws
      @FourDerpyPaws 2 роки тому +40

      Gothic (at least the first...two, I guess) also had the problem of open worlds solved pretty well, I feel. You CAN, in theory, go almost anywhere right at the beginning of the game. You'll just get killed. It results in a much smaller world initially, and makes the early experience much tighter. You get that feeling of wanting to get stronger in order to be able to explore that ruined tower in the distance, not just checking off boxes and collecting the flags on the map, like in many other games (Witcher 3 has that a lot, even though it's otherwise a great game).

    • @RyugaHidekiOrRyuzaki
      @RyugaHidekiOrRyuzaki 2 роки тому +6

      Reminds me of DS1. Yes you can technically go anywhere from the getgo, but your character really cant. Assuming new player skill level.

    • @bruhvenant
      @bruhvenant 2 роки тому +5

      @@RyugaHidekiOrRyuzaki Elden Ring continues in this tradition except turned up to 11

    • @doctorbrown5957
      @doctorbrown5957 2 роки тому +1

      @@FourDerpyPaws I'm realizing this with Divinity Original Sin 2, as well. Once you're off the tutorial island and in the first open world map, you can go anywhere, but I'm getting curbstomped by encounters 2-3 levels higher than me, which forces me to look for areas more around my level, or finish quests I've already acquired so i can get more buff.

    • @jeffjwatts
      @jeffjwatts 2 роки тому

      @@FourDerpyPaws Fallout New Vegas did the same thing. You start on the West side of the map, you can theoretically go North, East or South. Except that North you are definitely going to die, and East you will probably die. So, the game pushes you South.

  • @SirMatthew
    @SirMatthew 2 роки тому +1026

    It so funny to me that everyone thought this would be the "Bethesda Killer" and then it immediately fell under the radar on release

    • @sadmanpranto9026
      @sadmanpranto9026 2 роки тому +22

      my reaction exactly

    • @BlueHAWKS100
      @BlueHAWKS100 2 роки тому +11

      Bethesda is doing a good enough job killing itself

    • @phillipscott7049
      @phillipscott7049 2 роки тому +40

      The DLC sales kind of say otherwise don't you think as do the views of every Outer World's 2 teaser and article that released. Why do so many people assume everyone thinks same way they do?

    • @sadmanpranto9026
      @sadmanpranto9026 2 роки тому +118

      @@BlueHAWKS100 Developing a new engine, releasing a genre defining Flagship RPG, Running one of the stable TPS MMORPG. Even profiting from a game with failed release...
      "Bethesda shot on themselves on their foot" has been a thing in the community for a LOOOOOOOONG time but I'm yet to find good evidence of it.

    • @BlueHAWKS100
      @BlueHAWKS100 2 роки тому +59

      @@sadmanpranto9026 call of duty is worse than ever and still brings in a ridiculous amount of money. Just because Bethesda still bring in a bunch of money doesn't mean they haven't lost most of their good will with fans through extreme greed, laziness and an extreme dumbing down of beloved franchises because they think we're too stupid to handle anything else.

  • @luhso7552
    @luhso7552 2 роки тому +774

    This game seems like it fell victim to "Single Playthrough Syndrome." As in the devs initially designed the game around mutually exclusive choices that encourage multiple playthroughs. Then, they deliberately sabotoged their own design halfway through; worried that players would complain if they made a choice that locked them out of some of the content. I think Salt made the same critique in his Skyrim video. Maybe "Skyrim Syndrome" is a better name?

    • @stuglife5514
      @stuglife5514 2 роки тому +20

      Yea, that’s the exact reason I quit this game after only a few hours.

    • @vjbd2757
      @vjbd2757 2 роки тому +66

      Skyrim though is still going strong after 10 years. Everybody seems to have forgotten about OW after 2019.

    • @Grobut81
      @Grobut81 2 роки тому +71

      Skyrim syndrome would be very fitting. Skyrim went out of it's way to ensure you would never need to roll a new character. You can join every faction, nomatter how mutually exclusive their goals might seem, level up and master every combat style, do every quest, and then continue doing infinately respawning radiant quests for all of eternity (not sure why you'd want to, but technically you could), and all on the same character.
      Skyrim's success pretty much ensured we'd see others try and follow in that mold, so yeah, Skyrim syndrome.

    • @bugjams
      @bugjams 2 роки тому +20

      I think a big part of that problem comes from having the end goal of the story explained to you at the beginning. "Oh, we have to save the colonists! It's VERY URGENT that we do so!" ...And then you spend dozens of in-game days fucking about and helping your companions dress up for dates. Ah, yes. Urgency.
      This problem also exaggerates the annoyance of side-quests and fetch-quests. "Oh, we have to save the colonists... to do so, we need a McGuffin, which we can get by trading another McGuffin to Captain McGuffin the 4th." It would be much better if, for example, Phineas didn't know what to do next once we landed. Instead he seems to have the entire thing planned out. It would be more interesting to have the plot adapt _with_ our character.
      Even better, have the end goal change with the story. Maybe we were originally supposed to save the colonists, but whoops! Something changed, now they all have to die. Or whoops, they woke up, but they're all evil cyborgs now and are hunting you down. _THAT'S_ interesting. Of course I'm exaggerating for the sake of my point, but still. Telling the character _exactly_ what the end goal of the story is in the first 5 minutes of the game... is bad. It's basically a spoiler for the ending, AND it restricts how far off that path the story can go at any given point.

    • @ChangerofWays-Tzeentch
      @ChangerofWays-Tzeentch 2 роки тому +10

      Wait oh my god I just realized Skyrim is just like this there is no choice just the illusion I am an idiot

  • @Belltower_Basement
    @Belltower_Basement Рік тому +519

    This whole game is like if "Old World Blues" was an entire game.

    • @509Gman
      @509Gman Рік тому +4

      Yup

    • @nickchavez720
      @nickchavez720 Рік тому +194

      Old World blues but with weaker writing.

    • @dootmarine1140
      @dootmarine1140 Рік тому +97

      Old World Blues but without much of the charm

    • @dawsong5208
      @dawsong5208 Рік тому +69

      Old World Blues without the amazing bonus of being dlc to a much better game 😬

    • @cartoonvideos5
      @cartoonvideos5 Рік тому +52

      No Old World Blues is still better than this game…

  • @Katyamuffin
    @Katyamuffin 2 роки тому +440

    All I remember from this game is being super angry and disappointed that the biggest decision at the endgame was "Be a horrible piece of shit and side with the corporations or be the hero". Truly a thought-provoking and difficult choice, thank you Outer Worlds

    • @petrsukenik9266
      @petrsukenik9266 2 роки тому +57

      There should at least be good and bad corporate and good and bad separatist endings

    • @exploertm8738
      @exploertm8738 2 роки тому +79

      To this day people fight which faction is best to join in NV, fuck, people fight which faction best to join in F4. TOW? Yeah, be a bad for the sake of being bad or be good for the sake of being good.

    • @thatrandomcrit5823
      @thatrandomcrit5823 2 роки тому +4

      @@exploertm8738 I hope you´re not saying "Fallout" 4 is better than TOW

    • @exploertm8738
      @exploertm8738 2 роки тому +106

      @@thatrandomcrit5823 it is. TOW is garbage. I played once, said okay and never came back. F4 was replayed at least like 15 times, and each playthrough alone was like double of my single one in TOW.

    • @chrissimon3790
      @chrissimon3790 2 роки тому +102

      @@thatrandomcrit5823 it is. Fallout 4’s writing is terrible and the story isn’t good but the overall game is better than the outer worlds in my opinion. Also fallout 4 has a fuck ton of content

  • @gordonross3270
    @gordonross3270 2 роки тому +228

    Was hyped as hell for this game. Played solidly for around 30 hours before petering out because a checklist open world just doesn't keep excitement far enough in.

    • @kaydwessie296
      @kaydwessie296 2 роки тому +6

      Was also hyped for this but then when it came out and nobody was excitedly talking about it I was like "Ah, so I'm not gonna spend money on it"

    • @gordonross3270
      @gordonross3270 2 роки тому +3

      @@kaydwessie296 yea. Thankfully it was on gamepass

    • @nxght6694
      @nxght6694 2 роки тому +4

      played for 17 hours until i beat the game, was utterly disappointed, and immediately uninstalled rather angry that i spent 60$ on overhyped mediocrity

    • @gordonross3270
      @gordonross3270 2 роки тому +2

      @@nxght6694 just goes to show, obsidian isn't the gods gift NV fans hype them up to be. The lack of AAA resources hurt them here for sure since the last comparable game was backed by Bethesda.

    • @alecb1178
      @alecb1178 2 роки тому

      I agree. I played the game for about 2 hours and I myself felt like it was a checklist open world.

  • @goodwholesome2787
    @goodwholesome2787 2 роки тому +481

    This game feels like the most "game I've already played" ever.

    • @PopeGoliath
      @PopeGoliath 2 роки тому +14

      I felt that way about Dying Light. Every single thing in it made me go, "Oh! Like [Insert Game Here]?"

    • @talullah1065
      @talullah1065 2 роки тому +38

      @@PopeGoliath okay but dying light has like fun gameplay to support that, ow was just the diet version of fallout nv combat (which isn't even that games strong suit)

    • @PopeGoliath
      @PopeGoliath 2 роки тому +2

      @@talullah1065 I'm not saying that Outer Worlds was any better. I slid right off that game, despite being a New Vegas fan. So many useless weapons, armors, items and stats. I never figured out what half the consumables did and it never mattered. Got off world, went a couple of other places, then stopped playing without ever choosing to quit.

    • @GlizzyGoblin757
      @GlizzyGoblin757 2 роки тому +4

      @@PopeGoliath dying light is extremely overrated. the final boss was a fucking quick time event lmao

    • @talullah1065
      @talullah1065 2 роки тому +21

      @@GlizzyGoblin757 so? The gameplay up to that was fun enough to play over and over, dying lights story sucks but the gameplay is godlike

  • @RetirededKat
    @RetirededKat Рік тому +24

    My only gripe with the game was (spoilers:
    I planned from the first opportunity to work for the board until I gained enough trust to meet them face-to-face, then execute them all. I worked my way through, gritting my teeth as my companions slowly grew to resent me with no way for me to explain myself. When finally the time came for me to attend a meeting, my weapons were disabled, and I was given an ultimatum. I kept going as working for the board until LITERALLY the very end of the main story, where I assassinated the president of the board and saved the professor before riding off into the sunset.

  • @OxTheHerdzz
    @OxTheHerdzz 2 роки тому +68

    To sum up the Outer Worlds: I put 57 hours into my first run through with it. I remember nothing about it and have not had it installed since. I genuinely forgot this game came out.

    • @Aemond2024
      @Aemond2024 2 роки тому

      Lmao same. I domt remember anything other than the setting and characters were very disappointing

  • @jeffbezos3200
    @jeffbezos3200 2 роки тому +246

    I speedran this game cause every time someone said “go here to collect that macguffin that I’ll trade for another macguffin you need,” I just killed them and took the item. Totally collapsed a planet’s government by killing both factions for shits and giggles. Other than that, though, I still got the good ending. I think that’s the thing that kinda ruined it for me…I was straight up evil, everyone hated me. I had failed all my companion quests by killing their targets and then got them to stay cause I had such high charisma. I really should’ve gotten a Hitler level ending for the game…but no, I saved the day at the last second and got rewarded despite being worse than the bad guys

    • @SaraphDarklaw
      @SaraphDarklaw 2 роки тому +23

      It’s kind of realistic. IRL, sometimes horrible people still get the good ending. Alot depends a lot on how you’re able to justify your actions to others and how well you can sell yourself to others. Meanwhile general nice people get the shaft because they are also shy and don’t like talking. It happens.

    • @jeffbezos3200
      @jeffbezos3200 2 роки тому +59

      @@SaraphDarklaw yeah, I get that…but I don’t think the game meant it as a critique, you know? It felt like it was there cause the end didn’t really rely on the rest of the game. It would’ve been nice if I got more called out for being a piece of shit

    • @TheKueiJin
      @TheKueiJin 2 роки тому +2

      @@jeffbezos3200 I get that, and i would've loved it too... The problem is that everyone wanted something else from the game... Yahtzee Croshaw said it perfectly in his review of Deus Ex (new ones) that every sparkly piece of shit added in the game that fools the eyes is 10 times harder than we think, so naturally there isn't enough time in the day for devs to add more interesting systems that actually WORK. Compared to the old generation of Deus Ex where it was stitched together with duck-tape and spit.
      What i'm saying is this: Game looks gorgeous and was made by a team of devs that is infamous for making buggy messes. This isn't a critique to them for making buggy messes, i'm merely trying to point out where the time investment went.
      I do hope that Outer Worlds 2 remedies this. And i wouldn't mind if it was made with the cheapest graphics available. What I want from Obsidian isn't graphics but great story and great characters, which, by my opinion at least, we got in Outer Worlds.

    • @sanchoquixote1121
      @sanchoquixote1121 2 роки тому

      This was my experience with New Vegas. Played that game for 10 hours, killed Mr. House, and never looked back. Solid 7/10

    • @tridonstrident6785
      @tridonstrident6785 2 роки тому +8

      @@sanchoquixote1121 Most obvious bait I've ever seen.

  • @HistoryScope
    @HistoryScope 2 роки тому +936

    I've never really been able to properly explain my feelings on this game, however, "aggressively average" is an absolute perfect description of this game.
    The only really memorable part of the game are the insults you can say "He is the least reliable crewmember on a ship called the unreliable" and that you have a companion who is ace and explains a bit what that means.
    I remember walking into a house that had cannibals and IMMEDIATLY knew this was the cannibal trope and I wouldn't be allowed to leave afterwards. Everything about this game, in my opinion, feels like it needed just a little bit of extra work to make it special.

    • @toastedt140
      @toastedt140 2 роки тому +62

      Imo there was a general lack of passion in environmental design that makes fallout unique and replayable. Bland 3d models repeated endlessly

    • @deamongimli
      @deamongimli 2 роки тому +28

      @@toastedt140 I agree with this, but also this entirely fits the setting. It's a system colonized by cheapskate corps so of course all the buildings are copy-paste.

    • @D0NU75
      @D0NU75 2 роки тому +43

      @@toastedt140 that is something when you take into account that every fallout game after 3 is built with prefab assets that repeat all over the world and still you can tell some places have personality of their own.

    • @mushyroom9569
      @mushyroom9569 2 роки тому +10

      It’s the problem with modern AAA games. You can’t make Doom without risking a Daikatana.

    • @nathanlevesque7812
      @nathanlevesque7812 2 роки тому +2

      @@mushyroom9569 Doom is trash anyway.

  • @EnduringArts
    @EnduringArts 2 роки тому +33

    It's like you can see the walls all around you. It looks like you just going from large hallway to large hallway out in the world.

  • @LilBoyHexley
    @LilBoyHexley 2 роки тому +441

    The “early retirement” to be murdered is just so obvious at this point. The moment that line was uttered it was like “oh, they’re being killed.” Don’t even know why they bothered with how little it was fleshed out.
    I feel like the early retirement bit would have been better if it actually turned out to be a luxury retirement home. With the retirees looking down on the people who weren’t selected like they’re trash. Like a manufactured elite class to sow divide among the working class.
    For the comedy they could even do the ominous, scary elevator ride to a luxury area. With the residents complaining about how unkempt the elevator is.

    • @rolandfischer931
      @rolandfischer931 2 роки тому +85

      This is actually better. Every plot point was telegraphed in this game

    • @azeria1
      @azeria1 2 роки тому +17

      @@rolandfischer931 yeah I guessed the big twist involving earth and the military only being half what it use to be really quickly as earlier as groundbraker

    • @tuffy135ify
      @tuffy135ify 2 роки тому +4

      I...never thought about it. Now I won't feel bad about taking him out. I just thought he saw early retirement as so awful because so many corporate heads just refuse to retire to build their wealth.

    • @anagittigana
      @anagittigana 2 роки тому +5

      You seem to be really missing the point. They are killing the older workers because of the food problem and hiding it as retirement.

    • @AnonyMous-wo1vm
      @AnonyMous-wo1vm 2 роки тому +36

      @@anagittigana the point is being understood, it's just the point is neither clever or interesting.

  • @orangelighting5633
    @orangelighting5633 2 роки тому +48

    I remember the entire time I was playing all I could think was "the sequel will probably be really good" because this felt more like a demo than a game to me.

    • @i0npath
      @i0npath 2 роки тому

      My thoughts exactly. It's like the have some semi decent ideas floating about, they're sure to make them work in the sequel.

  • @treywright9218
    @treywright9218 2 роки тому +344

    I was just so underwhelmed with the game that I stopped playing about the time I reached Monarch. Everything just felt stale and every part of the game felt like it had already been done before and better by other games.

    • @Strideo1
      @Strideo1 2 роки тому +35

      Same here. I think I got pretty far along on Monarch before I just felt so apathetic I quit playing.
      This game had potential but ultimately I felt like a lot of it was just sort of lazy. Like the stuff I thought would be really intriguing usually just turned out to be a dead end or just resolved too quickly and conveniently to be satisfying but the stuff I didn't want to slog through was usually what the game wanted me to spend lots of extra time.
      Like there's this quest on the Groundbreaker where they want you to go to the lower decks and get something from this guy who's on the wrong side of the law and they don't want to risk sending any more security people down there because of the danger. I immediately imagined the lower decks would be this labyrinth of slums full of dangerous criminals and I'd have to track this guy down by questioning the locals or beating some answers out of the right people.
      No. You just get on the elevator and the guy you're looking for is right there when you get out of the elevator. The lower decks of the Groundbreaker are basically one large hallway with a few rooms on the side and nothing but hostile NPCs and it takes less than 10 minutes to explore.
      So they'll do lazy stuff like that in this game but some vendor will talk your damn ears off about inconsequential stuff and tell you their life story. I wanted the world building to come through experiencing the world first hand and exploring, not just through NPCs practicing their nonstop quirky conversation skills everywhere I go.

    • @NoU-wc5ny
      @NoU-wc5ny 2 роки тому +19

      I quit at about the same point in the game. I honestly just didn't like how stupid and goofy most of the writing was.

    • @in_significant
      @in_significant 2 роки тому +4

      Same

    • @AnonYmous-xw1jn
      @AnonYmous-xw1jn 2 роки тому +4

      Lol same

    • @CPSPD
      @CPSPD 2 роки тому +2

      Yeah exact same point where I quit too

  • @DesertDuc
    @DesertDuc 2 роки тому +11

    Supernova suffers from the typical RPG thing where it can be difficult at first but once you start levelling and upgrading your gear it becomes easy again. Honestly the hardest thing is keeping your companions alive, as even on passive and long range they tend to get too close and subsequently get their shit pushed in. I liked some of the companions so most of the stat upgrades I went for all applied to keeping them alive and I had to play very defensively.
    I ended up modding the game into a sort of "Micronova," where the combat difficulty is high but there's no follower permadeath and fast travel is still a thing. IMHO this is the best way to play.
    The game also doesn't really deliver on the "vital struggle," as despite being told the whole colony is starving and you have a needs requirement, you will never really go deprived. You'll find enough food and drink either just exploring or by buying it from vendors, and once you get off the first planet the availability of concessions becomes prolific and basically takes the needs function from an interesting gameplay mechanic to simple nagging. Telling someone they need to eat several times a day and then giving them a surplus of food is not challenging or interesting, it's just annoying. Even a simple "food rationing" thing would have been an easy fix to make it more of a challenge. Like, each concessions vendor would only sell you one food/drink per day and that's it, but even then there's enough variety of vendors to just make a rounds on Groundbreaker and be good for the day. That way if you want food for buffs you'd need to scavenge it.
    This whole game is just the definition of "has potential." I didn't dislike my playthrough but there's a lot left to be desired. Very hopeful for round 2 being much more fleshed out.

  • @waywardlaser
    @waywardlaser 2 роки тому +183

    I played through it once and it was…fine. Honestly I’ve had far more enjoyment with games like Fallout 4 and Cyberpunk. I think Outer Worlds got a lot of praise at the time simply because we were all on the Fallout 76 hate bandwagon.

    • @nobodyjustacreep
      @nobodyjustacreep 2 роки тому +18

      It did get more praise then it deserved.. But idk if i can agree that its worse then fallout 4

    • @JayMaverick
      @JayMaverick 2 роки тому +12

      Definitely better than any of the garbage that carries the name Fallout. But that's just the thing. I can complain and rant about what I like and dislike about Fallouts for hours.
      All I can say about Outer Worlds is "yeah it was ... fine."

    • @noahgolden4381
      @noahgolden4381 2 роки тому +8

      @@JayMaverick better than new Vegas?

    • @Aspi3Gam3r
      @Aspi3Gam3r 2 роки тому +2

      "More enjoyment with games like Fallout 4"
      Lol how?
      That games sucks donkey dick as an RPG

    • @waywardlaser
      @waywardlaser 2 роки тому +55

      You can call Fallout 4 a bad RPG all you want but that doesn't negate the hundreds of hours I've sunk into it over the years.

  • @highwind1991
    @highwind1991 2 роки тому +150

    I remember completing that first area in outer worlds and really loving the game and thinking to myself wow this is going to be great, and then the game never reached that peak ever again. That first section was like a really gripping short story that could have been its own little independent game. And from then on outer worlds just kept failing to impress me and kept making me feel underwhelmed. It kept becoming like a lesser version of games that I had already played and loved way more

    • @Reptonious
      @Reptonious 2 роки тому +13

      All of the signs were there from the start. The only thing that qualitatively changes after the first area is the average writing becomes *terrible*. I'm willing to bet most people who were going to quit, quit after landing on the second planet and seeing absolutely nothing remarkable. Made it to the fourth one before I was consciously angry with myself for wasting so much time.

  • @charliemilne4372
    @charliemilne4372 2 роки тому +92

    Completed the Outer Worlds once, and never went back. Have to say the first few hours were really really strong, but it grew stale pretty swiftly.
    Once you've survived the initial gauntlet on Monarch, nothing else in the game is a challenge, or especially exciting

    • @expendableround6186
      @expendableround6186 2 роки тому +5

      TOW was a car dying out to a bad engine as opposed to 76 crashing and burning. One at least wants to see some kind of theatrics with the failure.

  • @zivosthrintolimgren3513
    @zivosthrintolimgren3513 Рік тому +18

    I feel like Nyoka, Cass from New Vegas and Oghren from Dragon Age would have a very interesting conversation if put in a room with a ton of whiskey 😂

  • @DanWorksTV
    @DanWorksTV 2 роки тому +187

    the issue with game is, that we're playing these for the open worlds and the side questing and the looting based on skill development. But there are no vast spaces, there is only a linear mainquest and skills do not really change anything. there is next to nothing left to explore in a replay. there's no mystery left.

    • @TheHellish
      @TheHellish 2 роки тому +17

      Exactly. Pseudo-open world. Not able to continue a save after finishing the story also kills it. Game also felt pretty short, especially considering what I thought I was buying. Ya know. Bethesda killer lol

    • @goawayihavecommentstomake1488
      @goawayihavecommentstomake1488 2 роки тому +17

      The outside was simply rooms and corridors that look like landscape… Yes, I agree. No real free roam and exploration.

    • @Zen-rw2fz
      @Zen-rw2fz 2 роки тому +1

      You guys never played roleplaying games before the game is way more opwn than knights of the old republics and argueably even the original fallout games and those are cult classics

    • @michaelf.2449
      @michaelf.2449 2 роки тому +7

      @@Zen-rw2fz it's literally not though? Fallout 3 and Fallout New Vegas the main storyline is literally 5% of the game and has story upon story hidden that you'll never see unless you go looking and searching for it, and this game seems to have the problem that the main story line is THE game that's it. You can play fall out new vegas for 100 hours and never hit the main story line how do you leave this games first settlement without finishing the storyline? You can't but you can do exactly that in Fallout New Vegas

    • @Zen-rw2fz
      @Zen-rw2fz 2 роки тому

      @@michaelf.2449 that is a very weird point to make, the outerworlds has a lot of lore in terminals and such that you don't have to pay any attention to while the whole "100 hours and never hit the main story " is just weird, that doesn't happen and I don't know why you would want your games to have that? I think people just overhyped the game and feel like the game is much smaller than what they expected, it's a decent game still, reminds me a lot more of fallout 1 than new vegas.

  • @Darthmufin
    @Darthmufin 2 роки тому +170

    Aggressively Average is a really good way to describe it honestly. Not bad, but not great either even though the marketing really tries to imply it is.

    • @icydragon308
      @icydragon308 2 роки тому +1

      Weird seeing you here I’ve seen a few of your videos back when I played warframe lol

  • @MrTJPAS
    @MrTJPAS 2 роки тому +173

    What he said at 15:25 is exactly why this game didn’t leave much of a positive impression on me. It’s hard to connect with the people when they seem to have completely drunk the gilded-age Koolaid of company loyalty and never question it no matter how badly things go for them. Contrast that with Cyberpunk 2077 where you also have a world dominated by corporations, but in that world people more clearly adhere to the system as a means of survival or profit, and know that most of the rules that put them down are BS. The Outer Worlds has people genuinely believing that sickness is a result of not working hard enough at ones job, while CP 2077 advertises Militec offering 5 vacation days a year (which is ridiculously low, but at least they recognize vacation as something people want). In any comparison between the Outer Worlds and CP2077, I can at the very least be certain that people in CP 2077 are easier to connect to, regardless of how important to the story they are.

    • @toomanybrews7123
      @toomanybrews7123 2 роки тому +29

      You are kind of supposed to feel disconnected though. You aren't from these worlds. You haven't been subjected to corporate propaganda your entire life. That is the point. You are the fish out of water who has a chance at actually saving these people. Or, at the very least, changing their lives dramatically.

    • @Scrap_Goblin
      @Scrap_Goblin 2 роки тому +22

      You act like that isn't how a large portion of humanity is in real life.

    • @kristjanvendelin3566
      @kristjanvendelin3566 2 роки тому +20

      Your second sentence describes exactly the situation on Earth. You not being aware it makes your statement even more ironic and the game even better.

    • @marcar9marcar972
      @marcar9marcar972 2 роки тому

      @@kristjanvendelin3566 you clearly drank the koolaid as well. The world isn’t a perfect place, people aren’t 100% rational nor are they 100% gullible. A lot of people put up with a lot of crap but it’s typically because it benefits them. Rebelling against everyone and everything on sheer principle has drawbacks. That being said more and more people are rebelling, mostly against your viewpoint though.

    • @Slender_Man_186
      @Slender_Man_186 2 роки тому

      It’s been a few generations since the first colony ship arrived, the propaganda and indoctrination would effectively become a part of the culture by that point.

  • @onlineidentity6826
    @onlineidentity6826 9 місяців тому +3

    I have just completed it and absolutely loved the experience from start to finish.

  • @reedsims5407
    @reedsims5407 2 роки тому +95

    I remember finishing this and thinking that it was basically just a proof of concept. Like yep, single player RPG's can still garner attention and hype from the gaming community. Keep in mind this was around the Anthem/Fallout76 debacles. The setting and the writing were pretty good I thought, but ultimately the game took no risks and lacked the amount of content to make a game like this work. I think a sequel could be successful if they flush it out to be a 100+ hour experience and made the combat, weapons, and equipment less boring.

    • @Horvath_Gabor
      @Horvath_Gabor 2 роки тому +17

      You know, I have a feeling the game received as much hype as it did (besides the marketing team milking the New Vegas connection) precisely because it came out when it did, with people getting fed up with failed live service games and scummy business practices (read: paid time-skippers and boosters in full price AAA games). Just the concept of a straightforward Bethesda-style single player experience felt like a breath of fresh air.

    • @emiloguechoons9030
      @emiloguechoons9030 2 роки тому +7

      @@Horvath_Gabor That's exactly what happened yeah, there were so many memes about how Obsidian are doing Bethesda's job for them etc, and how the Outer Worlds was incredible etc, I was so excited for the game, but when I finally played it I just couldn't get into it, it seems like that's a very common experience, which sucks because I absolutely adore New Vegas and even Fallout 4

    • @chabbab6698
      @chabbab6698 2 роки тому +3

      Your viewpoint is kind of flawed. Length does not equal quality. I dont care if the game is 10 or 100 hours, it just should have consistent quality.

    • @reedsims5407
      @reedsims5407 2 роки тому +9

      @@chabbab6698 my point was to increase the scale of the game, as the areas are too small and I felt the world building felt a little rushed.

    • @outrighteight8205
      @outrighteight8205 2 роки тому

      I feel it was mainly Obsidian being careful because they were setting up a new IP. Like once they have it established they can build on it in the sequel and turn it into an interesting and flushed out experience with the first instalment being the exception. Obviously this is my own speculation and I have no proof of what the devs are thinking, but that is how the game portrayed itself in my eyes.

  • @screamingcactus1753
    @screamingcactus1753 2 роки тому +266

    The thing you mentioned about the choice in Edgewater really stuck out to me, because it could easily be argued that what Obsidian seems to think is the best choice wouldn't actually have the best outcome. Even if you oust Reed and Adelaide becomes the new mayor, Spacer's Choice is still in the picture. They've been choking out Edgewater for decades before now, and there's nothing stopping them from tightening the noose again as soon as they notice the slack. I believe that the best outcome for this community in the long run is for Edgewater to die and for these people to start a new town out from under the boot of Spacer's Choice.

    • @Zen-rw2fz
      @Zen-rw2fz 2 роки тому +23

      That's what happens when you side with adelaide tho, the people desert edgewater and start a new community outside

    • @jeremyszpicki491
      @jeremyszpicki491 2 роки тому +7

      Holy shit thats an option?!
      I just stole the thing and killed everyone once I did the quests.

    • @SoullessAIMusic
      @SoullessAIMusic 2 роки тому +12

      They also could have learned an actual thing or two about gardening. There are many ways to refertilize soil without resorting to bodies.

    • @Rockmanbalboa
      @Rockmanbalboa 2 роки тому +1

      It feels this quest could have more than two endings beyond the two that there is, like making peace with the workers and Edgewater and fightback the corps, or ratting them all to the corps, or offering them all to beginning anew, i really believe games should give us the chance of having good ending that we have to work for it, or bittersweet ones where we don't or bad ones where we just don't care.

    • @Rockmanbalboa
      @Rockmanbalboa 2 роки тому +1

      @@SoullessAIMusic it could have been a good optional ending, teach them gardening with a science check.

  • @MrTombombodil
    @MrTombombodil 2 роки тому +485

    Part of me feels like one thing that made me bounce off this is they lent TOO hard into the ridiculous satire as an *aesthetic* and it prevented me from taking the moral dilemmas as seriously as I needed to to be invested. Games like Pillars of Eternity and New Vegas have a sense of humor when it serves the story, but they take their stories seriously and thus so do you because the writing is so strong.
    Outer Worlds just doesn't take itself that seriously, and so when the game wants to try and give you branching quests with nuanced choices you just kind of don't feel the pressure as much, which makes it hard for you to be emotionally I vested, regardless of the quality of the writing.

    • @gh0rochi363
      @gh0rochi363 Рік тому +7

      I love it because it doesn't take itself too seriously. In two life high pressure situations aren't just dark brooding scenarios. Soldiers in fix holes still laugh you know? But I just like comedy a lot and I think they balanced serious and funny very well. Like they are people who are unintentionally funny but it was fine intentionally.

    • @hereniho
      @hereniho Рік тому +39

      @@gh0rochi363 If you just want to laugh at random nonsense, then sure. If you want to actually have a compelling narrative, then it fails. It's like trying to have a dramatic scene but it always devolves into Three Stooges slapstick levels of comedy. You can't even pretend to care because theyre not people, theyre punchlines.

    • @gh0rochi363
      @gh0rochi363 Рік тому +1

      @@hereniho it's not random but ok. Just ignore everything I said.

    • @tobiwonkanogy2975
      @tobiwonkanogy2975 Рік тому +5

      @@gh0rochi363 ghorochi is saying the juxtaposition of normal and chaotic can lead to unique humor while xianxia prefers a more serious overall tone. Where it feels grim and can feel the dread.

    • @caimantroup6986
      @caimantroup6986 Рік тому +7

      @@hereniho Maybe to you, but to me this is what reality feels like now. It genuinely feels like we are not far off from a Outer Worlds level of corporatism and as someone who uses humor as a coping mechanism, this game was great for me. Maybe you aren't as cynically jaded as I am, but it's just a difference in taste.
      However I will say that salt factory droning on and on complaining about how the game was presenting the quests got older than he claims the story did. He literally acknowledges the tone of the game in the opening, showing he understands it, then spends most of the next hour of the video complaining about a satirical comedy game making jokes. Like bro, that's the whole point. Then he keeps comparing it to New Vegas like that means anything. This isn't a fallout game, why are you trying to hold them to the tone of a completely different series when the game shows you what it's about from the opening cutscene? If you don't like that, fine say that and move on, but don't go on several 5 to 10 minute tangents about how "comedy game make joke, joke bad, me want not joke, make not joke like other game me like"

  • @darrencharlie
    @darrencharlie Рік тому +82

    I played this game. The DLCs make it alot more interesting and action packed. I even discovered the secret ending where you can fly the ship into the sun lmao

    • @woefulfisher
      @woefulfisher 7 місяців тому +6

      WAAAAOOWW!!1 SO QUIRKY AND WHOLESOME!!

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 6 місяців тому +2

      @@woefulfisher But it actually is. It's a unique ending tied to a low-intelligence run, one of the best damn things about these games.

    • @OrysB-po1fy
      @OrysB-po1fy 10 днів тому

      A stupid and pointless ending like everything else about this game

  • @maxreis9534
    @maxreis9534 2 роки тому +115

    During my entire time with the game I had that "Why am I not playing Fallout right now?" - feeling.

    • @FluffySylveonBoi
      @FluffySylveonBoi 2 роки тому

      Because it's a different game and it is good too :3

  • @infinimineyt9700
    @infinimineyt9700 2 роки тому +130

    I remember playing through this whole game and yeah…there was something about it that made it both fun AND dull half the time. It is difficult to describe. Perhaps I just found the setting not compelling

  • @cocalicoman
    @cocalicoman 2 роки тому +39

    41:00 this is one of the reasons I love Morrowind so much. You really start out as some dweeb with no experience at all and it takes time for your character to become proficient with whatever weapon you want to use. Character great with axes? Can’t hit shit with a dagger because it’s a totally different skill set. Great warrior with low intelligence? Can’t cast spells because you haven’t practiced at all. It gets that dynamic learning down pat

    • @onanthebarbarian4842
      @onanthebarbarian4842 2 роки тому +6

      Good taste. One thing that makes character progression in Morrowind feel so good is that you start a lot lower than most video game protagonists, but you end up much higher. The story works well with it, as you start as a lowly prisoner who got lucky but are acknowledged as a literal demi-god by the end of it. It's all the more satisfying because you actually do demi-god things. But another part that makes it work well for Morrowind is that you're allowed to gradually explore the world and immerse yourself in it. And for all its weirdness, the world of Morrowind is fairly serious, and feels like it's been built up. The people you speak to don't know everything, and they may lie about other things. So you read the books, but they're all colored by the perspective of the author, or are speculation or fiction about real events. And that's all built on a history that goes back further, and is barely mentioned, but has left its mark on the world you inhabit. So by the time you've grown powerful in terms of mechanics, you've also grown in knowledge, which allows you to use that power in better ways. Which is, I guess, why the world speedrun record for Morrowind is counted in minutes.

    • @BrotherMag
      @BrotherMag 2 роки тому +2

      I may have to start over morrowind lol it frustrated me so bad

    • @ObviouslyFonky
      @ObviouslyFonky 2 роки тому +1

      @@BrotherMag Morrowind is my favorite game of all time... but the combat feels horrible. You should accept that if you want to try it again. And don't feel bad if you abuse some systems a little bit.;) If you can accept that part of the game (and not everyone will): what a great experience!

  • @GlennDavey
    @GlennDavey Рік тому +6

    32:33 All the left ears have that Arthur Morgan transluscent ear thing that was introduced in RDR2. But there's no light source, so it looks like a faked effect they tacked on at the last minute

  • @petrusjnaude7279
    @petrusjnaude7279 2 роки тому +121

    One thing that struck me as odd, was the fact that your character is supposed to be a future employee of one of these companies, but a lot of your conversation options hint at the fact that you are continually shocked by things that should be run of-the-mill to your character. As far as the companions go, i agree that they started well with Parvati and from there it goes down a sliding downward scale from there.

    • @Hemostat
      @Hemostat 2 роки тому +25

      i kinda figured the companies weren't getting away with as much back on earth as they could in space with no one watching them

    • @SirConto
      @SirConto 2 роки тому +33

      It was explained the people in the colonies got a lot more brainwashed over time. Your character missed some 60 years of how this society developed and generally went downhill. Basically everyone currently alive was born in this corporate culture and brainwashed from a young age. Matter of fact, things got so bad, the ambassador of Earth in the capitol believes the government of Earth would send an army over if they knew what the situation was like there.
      Which is also a big reason why Phinneas believes reviving the people on the Hope would solve most of the problems - it'd provide, I think it was half a million competent people that aren't as brainwashed, remember what life was like before on Earth and will understand that the current situation really isn't normal.

    • @TheLikenessOfNormal
      @TheLikenessOfNormal 2 роки тому +11

      Plot kind of explains this as when they arrived in the system they found a lot of flora and fauna to eat.
      However none of it actually provided any nourishment for neurological development.
      The only people that were informed of this were those in charge, they decided to keep it a secret and started down their path of corporate brainwashing of the ever neurologically declining population in order to keep the society functioning as they desperately tried to solve the problem.
      I'm kinda PO'd that it was such a HUGE plot point and explains the eerie wacky way that people are behaving and Salt just ignored it to call the characters cartoony and stupid :/

    • @Hemostat
      @Hemostat 2 роки тому +11

      @@TheLikenessOfNormal I always liked the cartoonist stupidity of the game. It's weird to see that it's everyone's main gripe with it

    • @AlamarianJ
      @AlamarianJ 2 роки тому +9

      @@TheLikenessOfNormal That plot point would have been an interesting discovery… Had the plastic, goofy characters not already caused me to uninstall the game before I could discover that. Just because they thought of a in-universe explanation doesn’t make it not annoying.
      Though I probably would have kept playing despite that if the combat was fun. Or the story didn’t use satire like a sledgehammer instead of a scalpel.

  • @Muninnnr
    @Muninnnr 2 роки тому +191

    For me, one of the biggest let-downs was how your skills effectively didn't matter for gameplay (outside of a few dialogue choices). When playing these kinds of games (Fallout, Deus Ex, Cyberpunk 2077 etc) I like to spec into things like hacking, lockpicking and stealth, because in a good game these skills can usually be used to unlock special paths during missions or gaining access to unique areas that might have some special loot or give you information that can be used to your advantage in conversations. They generally make me feel more skilled, or like I'm accomplishing more because I'm not just running and gunning, I'm playing smart.
    I played the same way in TOW, only to eventually realize that it didn't matter. There were no special areas, no fancy hidden loot, no juicy hidden information that could be used to sway a conversation in my favour. I was just wasting my time taking the long path around issues when a run-and-gun approach would yield the same result, but faster and probably while being more entertaining to play.
    The best example of this, and the point where it truly hit me how useless lockpicking and hacking was, was when you reached Byzantium and got to the area in the building in the upper level where the top brass of the colony has his office. There's a door there, off by the side, which is locked behind a significant lockpicking skill check. I made a mental note of it, and several hours later when I had levelled up my lockpicking high enough, I came back to pick it. Had to be sneaky about it since there were guards around and they don't appreciate you picking locks. But I managed it, thinking that there was going to be something interesting behind it. This was a heavily locked door, placed adjacent to the main office of the most powerful man in the colony. So what did I find in there? Absolutely nothing. It was a mostly empty conference room with some bottles of alcohol lying around that I could loot and sell for next to nothing. This one example captured my general feeling of the entire game to the point that this one moment sticks with me more than anything else than happened in the entire game, because this was where a nagging feeling I had had for hours crystalized.

    • @EmperorSigismund
      @EmperorSigismund 2 роки тому +44

      That's an issue that lots of developers these days are terrified of. In order for an RPG to be a 'Role Playing Game' it needs to be able to distinguish one role from another with content that is inaccessible to people playing certain roles.

    • @smexizool
      @smexizool 2 роки тому +28

      @@EmperorSigismund Developers seem terrified to have the player not be able to experience the entire game in one play through. Like how in Skyrim I can be the leader of every major guild at the same time.

    • @expendableround6186
      @expendableround6186 2 роки тому +12

      Fallout 4 _at least_ had perks that provided an immediate and *tangible* benefit.

    • @Dodsodalo
      @Dodsodalo 2 роки тому +1

      Little did you know, there was a post it note with a picture of Dave Chappelle hidden in that room, with the words, "Gotcha bitch!"

    • @MattyBudzzz
      @MattyBudzzz 2 роки тому

      I must be thinking of a different room bc I thought that same place your talking about has a terminal where you can contact earth's last shuttle or something and you arrange some kind of deal with a higher up in Byzantium bc he's being held at his house, maybe what km talking about was just open like normal but I thought it was behind the door your mentioning, idk it was a while ago

  • @smergthedargon8974
    @smergthedargon8974 2 роки тому +24

    6:00
    I like the way Underrail handles things, where increasing one skill gives you a smaller increase in related skills, i.e. being better at persuasion also increases your barter skill, increasing your lockpicking skill also increases your general mechanics skill, etc.

  • @georgesears934
    @georgesears934 Рік тому +13

    1:29:04 I think the best part about this is, given France's revolutionary tendencies, even the French Heroes go on French induced rampages.

    • @marley7868
      @marley7868 7 місяців тому

      the unifying ethos of all french hating everyone and everything including the french

  • @thirdparty952
    @thirdparty952 2 роки тому +256

    Didn’t realize this till I took a good look at the title… “Aggressively Average Adventure” = AAA. Clever, witty. As to be expected from the caliber of quality Salt Man provides.

    • @penttikoivuniemi2146
      @penttikoivuniemi2146 Рік тому +6

      This isn't a triple-A game though.

    • @EnbyOccultist
      @EnbyOccultist Рік тому +9

      @@penttikoivuniemi2146Feels like one, has the soullessness down.

    • @penttikoivuniemi2146
      @penttikoivuniemi2146 Рік тому +5

      @@WakeUpEternals The price of the game is 30€... Besides, the price of a title doesn't have anything to do with the amount of "A's" it gets, only the budget and the size of the development team do. This was done on a modest budget, by a relatively small team. Thus, AA.

    • @Thuazabi
      @Thuazabi Рік тому +1

      @@WakeUpEternals aww, does baby need a safe space because the wokeness is too scary? Moron.

    • @Rig0r_M0rtis
      @Rig0r_M0rtis Рік тому +3

      @@WakeUpEternals wokeness? WTF

  • @Hemostat
    @Hemostat 2 роки тому +92

    a weird part of the game that never sat right for me is the armor. None of it looks good. Maybe the iconoclasts and clothes but none of the armor you're going to be wearing 99% of the time.

  • @wylon87
    @wylon87 2 роки тому +20

    I've always loved your subtle visual gags in the background. When you first arrive on Monarch and fall off a ledge and didnt find the elevator lift until later. I had problems finding that too.

  • @VioletAeonSnowfield
    @VioletAeonSnowfield Рік тому +26

    Honestly the weirdest thing about the fact that they used 'aliens' as a joke is that this game is set in an alien galaxy where there are actual literal alien beings that live in said galaxy. But rather than adding in a sentient species of aliens as an enemy, they pulled the alien conspiracy card.

  • @onanthebarbarian4842
    @onanthebarbarian4842 2 роки тому +393

    When I heard Obsidian was making a science fiction RPG, I was pretty excited. That excitement dropped to zero when I saw the trailer. Comedy games are extremely hard to pull off, and the trailer already failed to be funny. It's even harder to make a full on comedy game and also make a serious point, inject real pathos. The problem with wanting to be taken seriously is that you have to take yourself seriously first. There are games with settings and premises that sound much goofier than that of Outer Worlds, yet because they take themselves more seriously they hit much harder. Take the confusingly similarly named Outer Wilds. The planets are ludicrously small, and elements of comedy are clear. Your village has a space program so you can visit a world where islands are sucked up into orbit by massive storms, or have chance meetings with space angler fish. Yet it's a serious game, with its serious point woven into the fabric of its gameplay loop. Or maybe something closer to normal, like Dishonored. Does a story about a guy getting magic powers from the devil so he can avenge a queen he totally wasn't boning, morality system and all, sound any more serious than a story about corporate abuse of power letting people starve? But it is. Now imagine you get to the Lord Regent, and you find out he had the queen murdered because he didn't like the selection of cheese she served at the royal banquet. That's the level of seriousness that Outer Worlds seems to pull the run out from under itself with constantly.
    And whenever I see someone play it, the game feels lazy. Its design choices are generic at every point, seemingly taking a Fallout type aesthetic without the underlying reason of why Fallout looked like the 50's on steroids. It has the same, old "big choices, but telegraphed well ahead of time and only in dialogue" sort of design that's 20+ years out of date. And for all the shade they threw at Bethesda, they still do the same zoom in on the NPC for dialogue. But the one thing I think communicates the lack of care the best: Your ship's AI is an image file. Seriously, who thought for one second that looking at a picture of the same generic, butch face half the NPC's seem to have was a good way to communicate the fact that you're talking to your ship's AI? At the very least they could have taken a regular model and dialed up the transparency to make it a "hologram" the way games have been doing since forever. But no, just a static image on the poor side of quality.
    Obsidian, at least while working on The Outer Worlds, may have been the only studio in the world that desperately needed an ideas guy to tell them to knock it off with the generic, uninspired stuff. I'd bet my left arm that just taking any random gamer and giving him full authority over the team would have ended up with a better, more memorable game. Because the technical stuff all seems to be there. It's a game, it works, it looks good. But don't tell me that a random 16 year old couldn't have come up with something more exciting.

    • @5xg378
      @5xg378 2 роки тому +24

      And judging by the trailer for the second game, it wont be any different

    • @NovaNyst
      @NovaNyst 2 роки тому +8

      @@5xg378 the trailer for the WHAT NOW

    • @5xg378
      @5xg378 2 роки тому +41

      @@NovaNyst It was shown during the last E3. It had the exact same tone and even the same narrator than the Grounded trailer shown during the same conference.
      The Outer Worlds 2 Trailer basically tried to make fun of videogame trailers. By having the narrator pointing out every trope and Cliché while giving sass. It basically felt like and even bigger waste of time than the stupid trailers it was trying to make fun of.

    • @giovanni6643
      @giovanni6643 2 роки тому +24

      I lost all interest when i found out obsidian made it and both assumed and expected it would be yet another case where obsidian severely overestimated their ability's and majorly under delivered as a result, yet despite only watching part of a play-through and not even owning the game i was still disappointed.

    • @xXCrimsonArkXx
      @xXCrimsonArkXx 2 роки тому +11

      Disco Elysium is the only one that I can think of that wholly exceeded, but it had to go DEEP in order to do that.
      It also avoided the “zanniness” that most games go for when it comes to comedy, including Outer Worlds.

  • @warandconquest6522
    @warandconquest6522 2 роки тому +56

    I thought the whole starvation angle was a really cool concept but with no game continuing past the final story mission it kinda felt hollow. I turned my back on a faction to save the colonies from starvation and there’s no acknowledgment of it after that

  • @wtrbrns
    @wtrbrns 2 роки тому +576

    To me, the fact that there always is a "secret" third option that makes everyone happy is the worst part of it. Part of the charm of new vegas was that the factions are uncomfortable and their actions are always pretty grey, and you have to sometimes compromise some of your values with who you side with, like irl. Here, you could just resolve a geopolitic heavy conflic only by sheer dumb reasons and evetything is perfect and resolved, lol

    • @Frankie-xu6sr
      @Frankie-xu6sr 2 роки тому +17

      You mean more black and white, I don't think there's any way to have several factions fully support you in New Vegas because all of their motives and goals are so close-minded/one sided

    • @RabidlyTaboo
      @RabidlyTaboo 2 роки тому +13

      Pick house. the only moral answer. then you can always be right.

    • @Radbiker33357
      @Radbiker33357 2 роки тому +51

      The same way we can smooth talk legate laennius by saying he should retreat his troops although he marched his troops all the way to hoover dam... I’d say that’s a silly design choice. In fact... we can smooth talk all of the faction heads. So what’s the difference.
      Let’s be real most of these games have stupid ways to win heavy conflicts. That’s what max speech/charisma does in any RPG. It ends up being ridiculous.

    • @TheBlackAntagonist
      @TheBlackAntagonist 2 роки тому +8

      Three worlds: Hero Power Fantasy.

    • @owainraysor1808
      @owainraysor1808 2 роки тому +9

      @@RabidlyTaboo not really. House has options that clearly harm other factions. two instances:
      1) Freeside. If you make the NCR and The Kings have any sort of peace, Mr House takes offense and slaughters all of the Kings after Hoover Dam. If the Kings don't resolve the conflict, they survive, but the NCR citizens get abused and harassed.
      2) Brotherhood of Steel. No matter what, they have to die in order to achieve the House ending.

  • @Anonymous-nj9wh
    @Anonymous-nj9wh Рік тому +4

    Your channel is amazing and I look forward to coming home from work and watching. Keep it up

  • @That1CrappyGuy
    @That1CrappyGuy 2 роки тому +17

    1:38:38 If I remember correctly, the reason there are Asteroid Gorillas on Scylla is because there was a traveling circus and their spaceship got raided or shot down and crashed into Scylla, causing all the gorillas to escape and run free on the asteroid

    • @erikgonzalez928
      @erikgonzalez928 2 роки тому +1

      The ship that was carrying the circus is literally right behind where you too, land you just have to explore.

  • @thesecond6886
    @thesecond6886 2 роки тому +16

    As far as I understood it, the "plague" wasn't the common flu but scurvy caused by the diet consisting solely of fish or something.

  • @mattr5669
    @mattr5669 2 роки тому +460

    My biggest issues in this game were the shitty, forgettable party members and how there was seemingly like 5 different guns and 3 armor sets in the entire game.

    • @SaltSpirits
      @SaltSpirits 2 роки тому +72

      Someone obviously did absolutely none of any of the companion quests

    • @Hack_The_Planet_
      @Hack_The_Planet_ 2 роки тому +48

      Party members is subjective, i thought Parvati was pretty cool. Plenty of interesting guns though my guy.

    • @bearandthebull2372
      @bearandthebull2372 2 роки тому +17

      I honestly would have been happier if some armors were more useful/copied more than others.The salvaged power armor looks WAY cooler than the other sets,and it would have been cool to see different coporation versions of it with the best being a salvaged metal halcion set.
      Same with other hooded armors and such.

    • @modestestmouse4820
      @modestestmouse4820 2 роки тому +11

      I feel like the party members were one of the only good things about the game…everything else was so bland and forgettable

    • @Palemagpie
      @Palemagpie 2 роки тому +35

      I mean I liked Parvati. I really liked that romantically. She had absolutely no interest in you.
      But as a person and friend she respected your opinions, but still had her own character you couldn't sway.
      Better than most companions now days that just end up straight up simping for the MC

  • @117johnpar
    @117johnpar Рік тому +11

    I apparently beat this game when it came out and I remembered nothing past the first planet and the little settlement past the ship you talk to the people at. I usually dont forget games so easily. And genuinely thought I hadnt beaten this. But I loaded up my save from Xbox and sure enough I had beaten it.

  • @vojtechzahry9022
    @vojtechzahry9022 2 роки тому +141

    Seeing you mention Kingdom Come: Deliverance, made me think it would be a great choice for your next analysis. It is one of my favourite games that came out in a last few years and I would love to see someone analyse it as thoroughly as you do.

    • @rottenburrito7277
      @rottenburrito7277 2 роки тому +4

      I love that game, you can literally play it however you want and the amount of things to do is astounding.

    • @bsils6213
      @bsils6213 2 роки тому +1

      Same

    • @GHOSTTIEF
      @GHOSTTIEF 2 роки тому +3

      @@rottenburrito7277 the combat was so good honestly until you get to a high level and can just bonk people in the head I hope they make a way for modding if it gets a sequel

    • @rottenburrito7277
      @rottenburrito7277 2 роки тому +3

      @@GHOSTTIEF Yes, I actually like the combat even though you need to get the hang of it because it can be challenging for some people if you play it the first time.

    • @EmperorSigismund
      @EmperorSigismund 2 роки тому +11

      Kingdom Come is one of the few games that actually gives the respect deserved to medieval history. The clothing and armour in that game is absolutely gorgeous. I think the story, though, has an identity crisis. It wants to have a linear main story with a reliable protagonist, Henry, just like the Witcher games with Geralt. But it also wants us to be able to go around robbing and murdering people and going to jail like an Elder Scrolls game but expects none of this to impact the main story. Still I'd love to see another historical game like this set anywhere, anytime, so long as it looks and feels as good as Kingdom Come.

  • @kubekzpiciem
    @kubekzpiciem 2 роки тому +150

    I'd like to add to the "my cashier woke up and can swing hammer or deadeye any enemy out of nowhere" that rpgs might want to revisit some mechanics from old school games like "Gothic" were your guy doesnt know how to proper swing anything or shoot until he learns the proper way with a trainer, which is also tiered so you don't go from zero to hero immidietely.

    • @KD-ou2np
      @KD-ou2np 2 роки тому +16

      It feels so empty when your character goes around talking and acting like a badass when you were literally a pencil pusher before. Like why would my character be comfortable killing people and going on dangerous missions to retrieve things for people unless my character was a bounty hunter in a previous life? Its not like there are story events that push you towards this life, you just start risking your life for this scientist for no reason.
      I got a dialogue option that was like "gunships? Ha no problem for me" and it completely took me out. Like wtf do you mean main character? You've never even seen a gunship before, presumably?

    • @vasto5952
      @vasto5952 Рік тому

      God forbid that wretched game

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken Рік тому +7

      Kingdom come deliverance also did it well in regards to combat mechanics

    • @jtaco4101
      @jtaco4101 Рік тому

      ​@@Th1sUsernameIsNotTakenloved that game.

    • @frds_skce
      @frds_skce Рік тому +1

      So, Kingdome Come Deliverance?

  • @evan5935
    @evan5935 2 роки тому +39

    You missed the best part! (So far)
    Getting ellie to kill her parents with the kill command, and then her yelling at you about how you killed her parents and she cant be around you anymore. But only on the next time you speak to her lol

    • @gracinvicko
      @gracinvicko 2 роки тому +16

      I have something like 150-200 hours and 2 playthroughs in this game and I had to google who Ellie was.
      The game was just so forgettable.

    • @evan5935
      @evan5935 2 роки тому +3

      @@gracinvicko yeah, i only remember that part because it was so ridiculous 🤷‍♂️🤣

  • @alezarde211
    @alezarde211 Рік тому +5

    I remember being so excited for this game. A major part of my life in gaming was attributed to New Vegas and its intricate design, something I still think about and cite as a fantastic example of player choice and agency in an RPG. I saw this game be revealed and thought it would be the New Vegas like I had been wanting for a while. So I got it and played it. And liked my first play through. Up until the end. When getting told that I was at the end of the game, not even after 15 hours, I was so, utterly gutted. I literally remember nothing else about the game years later.

  • @cameron818
    @cameron818 2 роки тому +624

    I'm amazed Reviewers acted like this was some sort of Masterpiece.

    • @Rainbowhawk1993
      @Rainbowhawk1993 2 роки тому +138

      All because they wanted to get back at Bethesda. Seems so petty now.

    • @expendableround6186
      @expendableround6186 2 роки тому +116

      @@Rainbowhawk1993
      They threw out the baby with the bath water. F4 was questionable (especially at launch,) and 76 was a historic train wreck, but TOW was unabashedly dull and boring in nearly every aspect.

    • @CyoteBongWater87
      @CyoteBongWater87 2 роки тому +1

      @@expendableround6186 outer world was a game that actually fucking fuctioned. Bethesda is still garbage

    • @CyoteBongWater87
      @CyoteBongWater87 2 роки тому +1

      @@Rainbowhawk1993 bethesda is still dogshit

    • @Čangrizavi_Cinik
      @Čangrizavi_Cinik 2 роки тому +76

      Most gave it great score because of the wokeness. Gaming journalists just adore woke message. Strong women with colorful (crazy) hair, lesbian romantic story etc.

  • @xaero5150
    @xaero5150 2 роки тому +36

    My favorite option is to cut the power off for the deserters and then convince reed to leave town, then tell the deserters that they can move back. Only one person is hurt, Reed Tompson, and the town is WAY better off, since Adelaide shows them how to grow crops. I think you actually get extra XP for that way of doing things.

  • @SteveZavitz
    @SteveZavitz 2 роки тому +10

    I really agree with your points on Emerald Vale. One of the things I loved about New Vegas was just walking around and having this sense of discovery. Sometimes it meant getting destroyed by a gang of young cazadors, but the mystique of the Mojave never faded because it never felt like a bunch of invisible walls were boxing me in or driving me in a specific direction. When I realized just how small all of the maps are and had to sit through loading screen after loading screen, I basically skipped all the side quests and mainlined the game just to see the ending. I enjoyed my time, but man it felt like such wasted potential. Maybe the sequel will actually fix a lot of these issues.

  • @TheGreenSkelet0n
    @TheGreenSkelet0n 2 роки тому +258

    Its quite funny how Grounded, a survival game inspired on "Honey, i shurk the kids" that didn't take itself seriously somehow managed to be more memorable and entretainting than Outer Worlds

    • @cekodokdurian
      @cekodokdurian Рік тому +1

      Wait, forreal? Is it the same if i play alone?

    • @otakon17
      @otakon17 Рік тому +1

      @@cekodokdurian Yeah mostly. Stuff takes longer to build because you have to gather all the resources but otherwise it plays generally the same.

    • @GavinAeilts
      @GavinAeilts Рік тому +5

      why is everyone pretending the games bad...

    • @revadarius2594
      @revadarius2594 Рік тому +3

      @@GavinAeilts Because most people played it 4 years ago when it launched when it was horrendous, only in the past year, 18 months, has it become worthwhile to play.

    • @fica1137
      @fica1137 11 місяців тому +1

      Who tf cares about Grounded

  • @kokichibestboi
    @kokichibestboi 2 роки тому +412

    the thing that really got to me and made me drop the game was how fucking boring exploring was. every explorable area on every planet just felt so small and cramped, and they were all filled with the same copy pasted enemies, and they all gave the same boring copy pasted rewards, it was just unbearable after a while

    • @FluffySylveonBoi
      @FluffySylveonBoi 2 роки тому +14

      Exploring Outer Worlds is fun, just not for everyone, I loved it :p

    • @hub_1.15
      @hub_1.15 2 роки тому +74

      @@FluffySylveonBoi yep only u

    • @FluffySylveonBoi
      @FluffySylveonBoi 2 роки тому +4

      @@hub_1.15 It is funny when people lie trying to joke, like u :)

    • @hub_1.15
      @hub_1.15 2 роки тому +54

      @@FluffySylveonBoi 👌cool i aint gonna believe anyone sane "loved" exploring in this game
      Enjoyed? Sure loved? Hell fucking no

    • @johnfree2833
      @johnfree2833 Рік тому

      Felt like a fckng rat in a lame ass maze with no treats!Bogus AF.looked Ok but dropped the GD game 4 hrs in.

  • @johnroache6012
    @johnroache6012 2 роки тому +13

    34:54 You can learn this BEFORE shutting off the power, and it’s great! It made the initial 29:00 good vs evil impression into something more grey.
    TLDR: You find files of her talking about farming with bodies.
    The Edgewater gravedigger complained Marauders were digging up corpses and stealing them. The player then investigates what happened to the “Company Property,” and learned a ring had been stolen.
    I believe You find this ring in the soil of the farms. Hacking a terminal then documents the whole scheme.

  • @whiskeysour1179
    @whiskeysour1179 2 роки тому +23

    Btw, the plot of "freeze extra people to conserve food, then unfreeze them when you need the labor" was done in Edgar Rice Borough's book The Yellow Men of Mars. About a hundred years ago.

  • @hereniho
    @hereniho Рік тому +107

    Ah yes, the game where they decided to give every character the "funny millennial socially awkward dialogue" trait, making them all blend together and become bland. You know, the "funny" talking where they go on for too many words?
    "Oh, don't do that! I mean, unless you want to do that, but I don't want that and neither do the scary guards with their scary guns... I guess every gun is scary when you're getting shot at but what I'm trying to say is just don't do that!"
    It's trying to be quirky and charming but just makes me want to punch them in the face.

    • @gulanhem9495
      @gulanhem9495 Рік тому +23

      Man, I love you!
      I hated everything about this game, but what I hated the very most (even more than the butch look of all the females) is exactly what you describe - the lame humor of woke millenials being reflected though the "quirky and charming" nature of the characters.
      Because they live in their woke enclaves in Democrat cities, and because they think so highly of their own writing skills they repeat that trope over and over and over again.

    • @FaithfulFumoFan23
      @FaithfulFumoFan23 Рік тому +16

      Self insert characters.

    • @Robert399
      @Robert399 10 місяців тому +5

      The Joss Whedon approach to "comedy"

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 6 місяців тому +1

      It's ironic you talk of it as a flaw, when the game's key visual inspiration was Firefly, a 2000s show written by Joss Whedon.
      It's even more ironic that what you're saying largely applies only to Parvati.

    • @mullythebully5557
      @mullythebully5557 6 місяців тому

      so fkn true lmao. millennial writing

  • @izzypleasures3545
    @izzypleasures3545 2 роки тому +168

    I realized now the reason why The Outer Worlds' writing feels such a let down is because for such a politically charged premise, much of the things it talks about is conveniently unmoored from any real politics. It just ends up saying "We're all in this together, everyone is struggling, no one's at fault Halcyon is failing and if you rock the boat you're the problem."
    Even when the game tries to paint the Halcyon board as the obvious villain, it doesn't really seem to know why other than "They're just bad okay?"
    And when they portray alternative factions like Adelaide's Garden or the Iconoclasts, they're painted to be just as selfish/fatally incompetent as the Board and it just comes off as having your cake and eating it too. You can't have it both ways.

    • @Idazmi7
      @Idazmi7 2 роки тому +6

      Exactly.

    • @myceliumlung
      @myceliumlung 2 роки тому +41

      Same. I always felt the decisions were so.. centrist, for lack of a better term. Nothing seemed to have any concrete effect on the actual world, and nothing you do really affects the overall plot

    • @Idazmi7
      @Idazmi7 2 роки тому +35

      @@myceliumlung
      Ironically, that makes The Outer Worlds _extremely_ poor as a spiritual sequel to New Vegas. *_Everything_* you do in that game vastly changes the outcome.

    • @camd4648
      @camd4648 2 роки тому +10

      See, this could have actually been a good thing, had they done it correctly, because not everyone is inherently bad. There are shitty people, but everyone is acting in their own self interest. Why is the player more moral in his quest, than the antagonist?
      New Vegas perfected this idea, that NOT everyone is this big, evil entity, hell bent on destroying everything. Even Mr. House was simply trying to protect New Vegas.
      It could've easily skipped the "Capitalism bad" trope and showed both sides of the spectrum, and really make you question whether they really are the enemy or not. Show the issues with a world without those corporations in place, and the bad things that fall along side it.

    • @izzypleasures3545
      @izzypleasures3545 2 роки тому +33

      ​@@camd4648 What's funny is it doesn't even say "capitalism bad" in the end because it doesn't actually understand politics. As a result it mistakes "being interpersonally mean" as politics. To say "capitalism bad" actually requires you to explain how a system that rewards being singularly in control of concentrated capital is bad and the game sorta doesn't.
      As far as it's concerned, capitalism is just bad because the people in it are interpersonally mean (greedy/incompetent/selfish/abusive to their underlings, etc), and then turns around and say "People who don't want to work with their oppressors are themselves just as bad" (Adelaide being selfish, Graham being incompetent, everyone else conveniently too brainwashed to think for themselves.)
      In the end, the endings reflect its misunderstanding of politics by ostensibly shrugging. If you side with the Board, its fine. If you side with Welles, it's fine. People dying by the millions as an interplanetary society collapses because it has nothing to eat or its workers are put on ice by the thousands? Don't think about it.

  • @DiegoAlvarezBeltran1993.
    @DiegoAlvarezBeltran1993. 2 роки тому +70

    The OW used something that so many companies have and will continue to use so long as it continues to work: Nostalgia.
    From the jump, it threw " Hey, we were the company that made NV so you /know/ you're in for something incredible"
    And when they got the reception they wanted, that was that. They could literally do whatever they wanted because its Obsidian and they made New Vegas so this game has to be great by default!

  • @goodanytimej8688
    @goodanytimej8688 2 роки тому +62

    This is exactly what I needed! Love listening to your reviews while I'm working, and my coworkers questioning looks when I randomly bust out laughing while working on a lathe make it all the better😁

    • @luckyghost7777
      @luckyghost7777 2 роки тому +1

      Me too loool

    • @suiri277
      @suiri277 2 роки тому

      Should probably concentrate on the high speed heavy weight.

    • @goodanytimej8688
      @goodanytimej8688 2 роки тому +1

      @@suiri277 very true lol, better to listen when I'm deburring so no tools break

    • @jackspnc
      @jackspnc 2 роки тому

      2 axis animal, get a mill ;)

    • @goodanytimej8688
      @goodanytimej8688 2 роки тому

      @@jackspnc 😁👍 I love working on old Bridgeports and stuff like that, at my job we have a couple CNC mills that a freaking 5 axis but I'm still learning how to use those. The X,Y, and Z I get but when you throw in A and B I get lost lol

  • @StellariumSound
    @StellariumSound 2 роки тому +7

    I'm watching this video and repeatedly going "Oh yeah, I remember doing that quest" after having completely forgotten.

  • @ser_ryon_vine6392
    @ser_ryon_vine6392 2 роки тому +208

    Personal head canon: outer worlds takes place in a world where the courier sides with Mr. house and helps him colonize the stars.

    • @manz7860
      @manz7860 2 роки тому +31

      The best NV ending

    • @Sanguivore
      @Sanguivore 2 роки тому +19

      This would actually make The Outer Worlds just *slightly* better.

    • @ididntmeantoshootthatvietn5012
      @ididntmeantoshootthatvietn5012 2 роки тому +18

      That would make it worse, i don't see any resemblance of Mr house in the corporations, they're too stupid to be associated with house.

    • @Sines314
      @Sines314 2 роки тому +7

      @@ididntmeantoshootthatvietn5012 I actually don't have a problem with it. Mr. House would have died eventually (From an eventual machine malfunction, if nothing else), and had to pass on the company. However, while Mr. House might have been a very clever and controlled autocrat, most people who seek power aren't (His first protege, Benny, disappointed him in this way).
      By the time of the game, Mr. Houses carefully thought out empire has degenerated into this corporate hellhole. More soulless than anything Mr. House would have created, and without the thoughtfulness that would have made Mr. House a 'good' dictator.
      All ruling classes eventually degenerate, become shells of what made their empire great to begin with. But the corporations of the Outer Worlds have just too much control to be shaken off, to refresh the establishment... and so we get this terrible society.

    • @Zen-rw2fz
      @Zen-rw2fz 2 роки тому +3

      In one of the terminal it's mentioned that they had contact to some country in budapest and in fallout lore europe has been bombed to oblivion so if outerworld really is connected to fallout than the colonists must have left before the war

  • @CouchMarine42
    @CouchMarine42 2 роки тому +13

    you hit the nail on the head, the game looked like it was going to be really deep, but it never got more than ankle deep. i hope OW2 makes up for this, i did enjoy the game, it just never sucked me in like i know it could have if it was just a little more built out.

  • @notrdy4thisjelly546
    @notrdy4thisjelly546 2 роки тому +26

    I do genuinely try to put some effort into using my mouth for things other than blowing new vegas, but- I've always considered the opening goodsprings quest to be the gold standard of startout quests. It explains a lot of whats important in the game from there out, and in my opinion it's actually cool. I have alternate start mods for every Bethesda game I own. But I almost never use it for new vegas because I genuinely want to defend goodsprings from the powder gangers.

  • @nvfury13
    @nvfury13 Рік тому +3

    17:35 The outfits do matter game wise somewhat, NPCs are easier to make hostile (as in, if they notice you trying to sneak they just open fire instead of the “don’t be sneaky or steal stuff” dialogs) if you wear marauder gear, prices are higher from anything but vending machines, some social checks have a higher requirement.
    BTW: Taking the robot phobia is very bad (but funny) as it not only makes parts a lot harder, but also locks you from ever being able to fix up your robot crew member.