I remember the first time I cleared out Deadwind Cavern was with an explosives character fairly late in the game. Turns out Deathclaws aren't actually that big of a threat if they're forced to approach you through a single narrow corridor and you've got a grenade machine gun
Hope your courier had ear protection cuz that would fucking ring your doorbell and a half if you fired a grenade machine gun in a cave two hundred times
Man, a riot shotgun with shotgun surgeon and stay back always do the trick for me. A little bit of Psycho, Slasher, Med-X and Buffout to spice things up a bit and voilà Deadwind Cavern goes from 'hardest location' to being a literal walk in the park
I remember when I was doing the Thorn quest and I knew that going to Quarry Junction was suicide at the level I was at and Lucy mentioned I might have better luck at Deathwind cavern Little did I know…
@H.P. Lovecraft that changes A LOT. 15 DT enemies EASILY get shreded by AP 5mm weapons like assault rifle/minigun, certain shotguns with a certain perk, machineguns and all that juzz. To be honest, deathclows are not even the most dengerous "non-uniqe" enemies you get to meet in the game. Supermutants with rocket launchers, advanced versions of securitrons, cazadors and veteran NCR rangers are all way more dangerous.
@@fruktoid6950 hunting rifle, plasma or just use a sword, shoot the wings, shoot the weapon or the head. And you can't use any of that with Deathclaws.
@Otro weon llamado Seba 1)I am not playing FNV on anything below very hard, since I find it way too easy, every weapon you just named simply lacks in DPS and/or burst DMG potential in veryhard. 2) I did not call those enemies more dangerous than a deathclaw specificaly in a 1v1 situation(allthough some of them are). 3) Your advices are just meh, you cant shoot the wings of every cazador, when they swarm next to you in less than 5 seconds, you don't get enough action points to shoot the weapon out of every supermutant/veteran NCR ranger around you more than once if at all, you should allmost always shoot the head if an enemy has one, since it doubles your dmg, that's not realy a uniqe advice right here, and yes deathclaws do have heads, idk, what made you believe otherwise.
I would say the Courier Miles by a short margin, sure Deadwind Cavern is a gauntlet from end to finish but the small tunnels will also impede the larger horde to gang on you completely. On the other hand, the Mile not only allow for the Clawz to flank you but you will also have to adapt your tactics to the various marked men, between having two or three Deathclaws on your ass, you will also be hosed down by marked man firepower or run into one of their own group while you try to find a safe spot.
The High Road from Ashton might be worse. That ambush in the trailer ... just fuck that. Level 50 Deathclaws that scale to you, on hardcore, are maybe the strongest enemy in the game.
Courier's mile is the hardest enemy location in the game. I think the reason most people don't think of it as being that difficult is that you don't normally visit the location until you are max level and have the best weapons. Even so, you are likely to have a close call or two with the irradiated deathclaws, which heal over time from the radiation.
It's hard, but not that bad. The regular enemies are the bad part since yoy can actually hide from the death claws yet still shoot them. You CAN snipe them. Being a higher level is actually a bonus because of the perks, weapons, more damage etc.
There's some Rads, then about 4 deathclaws. Along with a ton of places you can use to escape the deathclaws, so it isn't very hard. I'd say the cave with the legendary bloatfly is the hardest because, well, the legendary bloatfly.
@@CDTyphol the bloat fly is hard if you try and fight it head on as its plasma attack is the single most damage of any attack in the game but its health isnt too crazy. one big kids or tiny tots mini nuke does the job
Ive always found the legendary bloatfly cave the hardest for obvious reasons, ive beaten deadwind cavern so many times that ive got good at cheesing it. I love beating lonesone road early so each time ive never been close to lvl 40 when doing it. Deathclaw ai is just soo easy to break that i feel like even in the couriers mile there will be loads of places you can hop up and become immune to them.
The Mysterious Cave is pretty hard, but in my opinion fighting 10 really hard enemies is harder than 1 really really really hard enemy is. I see it as like fighting 1 guy vs fighting 10 12 year olds. Even if you’re not fighting all the 12 year olds at once, you’d still be better off just trying to beat the one guy. It’s still easily in the Top 10 hardest locations, maybe higher, but I’d have to do some tests if I wanted to figure that out.
legendary bloatfly isnt hard if you have the right weapons, you can stun it with a shotgun or the pulse gun, and while its down, you just switch to hard gun and shoot it, when it go up again, repeat the shotgun/pulsegun, 2 minutes of this and it will die
lol I remember doing deathwind cavern (now this was normal or medium or whatever it's called difficulty) and somehow didn't have much trouble thanks to companions, but the legendary deathclaw was a damn pushover! I mean that literally because Rex knocked it over leading the guy into a swift and largely defenseless death
I think I did it on very hard but I used the grenade machine gun to get the unique grenade machine gun. Then once I got mercy I had a blast clearing out deathclaw promontory. Mercy was one hell of a gun.
With companions deathclaws and basically anything melee is easy. They are way too tankg in the base game. Try going in by yourself and see how you'll do then
In Dead wind Cavern, once you go in, you go left and there's a ledge you can jump up on and snipe from there. The Deathclaws can't reach you. You can lure a lot of them there, too.
I remember when I saw the legendary deathclaw in the cave, I literally equipped an assault carbine with armor-piercing rounds with chems and sneak attacks in vats, and slightly had enough ammo to kill it when it charged at me.
@@Stubbies2003 I've played Dead Money probably 10 times at this point and I've NEVER found the transmitter for the last one in front of the last force field before the vault
I personally think that the "Mysterious Cave" is the most difficult. The Legendary Bloatfly is the hardest single enemy in the game by a large margin, and the fact that it shoots at you rather than just rushing at you makes it a practical impossibility for a melee/unarmed build. Deathclaws, on the other hand, flop harmlessly and hilariously to the ground when using a move such as the Ranger Takedown. I have done both of the locations you have mentioned with both an unarmed build, and using only a Silenced .22.
Compliance regulator found in honest hearts paralyzes anything for 10 sec on a crit. I only play melee centric builds. I don’t carry a pistol for close to mid range engagements. Compliance regulator, blood nap, and anti material rifle for distant engagements to thin down herds. Engagements with large mobs are challenging, but I don’t put myself willingly in those situations although some are forced like the elevator ride down the silo in lonesome road for instance. Chems make short work of those at normal levels. I completed that elevator ride just last night at level 9 although it was hard af and I didn’t have the regulator yet I was going for blood nap early and only realized after I didn’t even have to take that elevator ride I just needed to launch the nuke.
Annabelle can deal with each location except maybe the cavern. Even without a build tailored for explosives. You just have to be careful about splash damage. Bonus effect is you cripple their legs a lot of the time, so they often don't rush you as quickly.
@@Someone_lol_ Like my previous comment said, you can beat the cavern with it. You just have to be careful of splash damage. It's really easy if you do it with an explosives build.
I once got saved locked in deathclaw promitory (ie. Saved almost right before i got killed and ended up in a death loop) and i don't consider fallout a puzzle game but trying to think of how to get out of that situation really had me racking my brain. I got lucky though i managed to stagger the deathclaw which kept mauling me with 44. And i just booked it across the river
I guess there is also the baby strat you could do for the courier's mile. when the enemies get too close, you leave the area, wait a bit, then go back in. That reloads your stealth, allowing for a sneak critical. Then also the flare gun helps
@@burymeinjhenny918easiest way to handle Rawr is to shoot him with a flare gun. He will run and hide under a nuclear warhead. Then use your laser detonator to blow up the warhead.
I remember around the time the game came out, my cousin swore to me that there was a special Enclave armor set that spoke to you and had stealth boy Effect at the Deathclaw Promonory. We searched for hours before finally asking my dad to look it up (this was long before I ever had a laptop or smart phone) and we disappointedly discovered it did not exist. I know there is the remnants armor, but I always just got that through the enclave quest, and instead wanted the rumored stealth boy variant, which was clearly a misremembered amalgamation of a few different armor sets
I think through the enclave quest you get the tesla power armor and in the death claw area you can find a regular enclave power armor. It's been a while though
@brotbrotsen1100 yeah you get Tesla armor or enclave armor depending on how you do the quest. Actually though, I don't recall if it's one or the other, or if you can get both. Either way, the armor piece in the death claw area is extra.
I guess y'all were looking for the old world blues "psychoanalytic cardiac-dampening sneaky stealth suit" a.k.a, the stealth suit mk II, wich has some features that you mentioned like the suit having an A.I, a stealth boy, auto-heals and auto-radaway but no it does not have the style of the Enclave's menacing power armors.
sadly you're thinking of the advanced stealth suit mk.II which talks to you and tries it best to turn you into a med-x addict and the chinese stealth suit from Fo3 which is a permanent free stealth boy with its stealth field
And the medic armor from fo3! It’s in old olney behind a lot of deathclaws and yells orders at you. It’s the opposite of a stealth suit, as it’s yelling attracts enemies lmao Still worth it for starting every encounter with “let’em eat lead!”
After you clear Deathwind Cavern the first time, fill it with mines. When you go back after they respawn, listen to the beautiful explosions in the distance. A few may stagger wounded to the entrance, easily picked off.
The Deathclaw promontory was the most difficult for me. Especially when I encountered a very bizarre glitch where nearly 3 times the deathclaws spawned in! LITTERALLY there were 3 mothers and 2 alphas! Oh nvm I just got really unlucky lol
Except for using the Alien Blaster I find dead wind Cavern the hardest of them all. The other two locations can be safely navigated with a sniper rifle and a stealth Boy but deadwind Cavern is so small that even with a stealth Boy most of the time the deathclaws still detect you
I've never understood why so many people who make videos like this never seem to use sneak attacks with explosive rounds. Bunched up enemies die pretty fast that way.
I like how the footage you used for Quarry Junction was the deathclaw running up and almost one shotting you while your commentary is talking about how easy it is.
Couple interesting things from my personal playthroughs: 1. I wrecked that cave with my level 14 character. I did a run where I started in a DLC before doing the Mojave. Chose Honest Hearts (was very fun to do at lvl 1). When I got out, I had the war club with the honors mod, which makes it super freaking fast. Combine that with the “Super Slam!” perk which gives a chance to knock the opponent down, you could basically keep 2-4 deathclaws permanently on the ground by spam hitting them. Basically the proc rate was way quicker than the animation for them to stand back up so they’d just keep dropping to the floor. In the vid you note how the close quarters makes it harder, but for this particular character it actually made it way easier for me because I could bottleneck them together so they were stuck in a small pile, permanently knocked down until I eventually killed them. Legendary deathclaw? Just a test of patience more than anything else. 2. I will always vote the Gypsum Train Yard as the hardest deathclaw hive I have ever cleared out. I stupidly was playing on only an autosave and wanted to show my non-gamer friend what a deathclaw was. Walked there and there was a glitch where ZERO spawned. I walked into the middle of the train yard and nothing. So I decided to fast travel to Quarry Junction. Showed my friend how brutal they were by sacrificing myself to them essentially. Weeeelllll when you fast travel it auto saves at your original location, not the location you travel to (smart design, for the most part). When my autosave loaded I was suddenly in the very middle of the train yard with every deathclaw around me aggro’d. Level 29 thankfully with some decent gear and skills/perks, otherwise there’s no way I woulda made it out. Spent a long time reloading over and over again trying to run to Veronica to send her home so she wouldn’t die, then popping EVERY drug and pulling out the Tesla Cannon to try and aoe down the pack of ‘claws. Eventually I succeeded and Veronica lived, but damn that was the hardest deathclaw battle I’ve ever done because of that spawn glitch. Worst part was if I didn’t talk to Veronica quick enough she’d be in combat and only say “Hold on, I see something I want to hit!” before getting absolutely slaughtered.
In the deathclaw promontory, once you defeat the deathclaws at the entrance, jump up on the ridge immediately on the right. The one that runs the length along the River, the deathclaws cannot reach you there. Then use the anti material rifle with explosive rounds. If they are in tight groups it takes only a few rounds to kill them all. You could use the same technique in dead wind cavern.
I'd say something that gives the Courier's Mile an edge is the Marked Men having ranged weapons. So not only do you have to worry about a Deathclaw giving you a hug, you have guys with powerful endgame weapons firing at you from a distance. It's a hassle.
What makes dead wind cavern easy is that you just have to cripple the legs of the deathclaws with some explosives, preferably ranged guns like the missile launcher and they will move slower than your character which makes it 50x easier, I managed to clear it out at lvl 12 with ede and veronica and a grenade launcher.
"Man all these areas have so many deathclaws that will rush me all at once! How will I ever been able to take them all out?" Roit Shotgun with Stay Back:
So I walked into dead wind cavern at level 12 with ester, 6 big kid rounds, an anti material rifle with only explosive rounds, and splash damage. To say it went poorly is an understatement...
God, the Couriers Mile. I did a challenge run a while back, which had me go through Lonesome Road at level 12, blow up every warhead, kill every named enemy, collect every unique, along with special items like Seymour and a bedroll kit with only two weapons of my choosing and whatever else I had as soon as I hit level 12. I even limited myself to no explosive weapons. I remember I took This Machine (the only smart decision I made) and, iirc, a Laser RCW (probably a bad choice as a secondary, in retrospect. I just love the gun). The run was... fine until I hit Tunnelers. I died 5 or 6 times in the first Tunneler cave, but I got through in the end, and that's what mattered, right? Well after I had finished almost everything else, I (obviously) hit the Courier's mile. It was the last location I had to clear, aside from The Long 15 and Dry Wells (both of which also put up a massive fight, but not as much as CM). Now, I had NEVER done the Courier's Mile before, so I had no idea what was in store for me. 4 hours, I spent *4 hours* trying to clear it, as that was part of the challenge. It *broke* me. By the end, the relief I had felt after killing the final enemy was like nothing I had felt before. I felt so relieved, and so, so accomplished. I ended up finishing my run after like, 4 or 5 days. Probably still not as hard as 14 year old me, who had only owned the game for a week, and had no semblance of how to make a useful build, forcing himself to do Mothership Zeta at like, level 3 because he decided that saving over his old saves was a good idea, rather than having backups, and being too stubborn to redo the start of the game. Which is also going to be the next challenge run I do, and the same exact reason as to why I did the Lonesome Road challenge run, although I was probably a lower level. Younger me was not a smart kid. He laughed in the face of level reccomendations, and was duly punished
I remember my first time really playing and going to Deadwind Cavern. I thought it was a basic cave dungeon with maybe radscorpions at worst. I was then greeted with a deathclaw, and after slogging through the first half, was greeted with a legendary deathclaw. Good stuff.
To be honest I have way more problems with the Cazadors than the Deathclaws. …I think it’s because you can cheese the Deathclaw ai pretty easy, but the Cazadors do this jostle thing where they suddenly pop up next to you instead of getting caught on the level geometry. Well, assuming you don’t accidentally pick a spot they know they can’t get to and make them do the run and hide thing.
But you can just cripple Cazadores' wings. Also, they become very fairly easy to deal with after OWB because of the obscene amount of Cazador and poison related perks you get in that DLC
actually, I'd say it's The Strip. the place plays songs from the radio over the entire area, not just the reach of a radio or jukebox in a room, in other words, it plays parts of the soundtrack, and as we all know, Fallout's soundtrack goes hard
Quarry Junction and Deathclaw Promontory are not too hard because you can put a lot of space between you and the Deathclaws. Dead Wind Cavern is tricky because of the close quarters, but if you come in at level 50 you can take a hit or two and still survive. The Courier's Mile is likely the hardest because of the Deathclaws scaling to your level, they will pretty much always one shot you.
"Hardest location" will vary with your combat gear. Open spaces may make a location easier for a sniper, but much harder for a melee/unnarmed fighter, as you can get surrounded. Choice of perks also matter. The Stonewall perk (ST 6, EN 6) will make you more resistant to Deathclaws regardless of your choice of skills.
The wiki is correct with the possible 36 death claws at Death Claw Promontory, its just that there's a bug that prevents all 36 from spawning in on the first visit. If you make the mistake of saving and loading while there the next set of death claws will spawn in while you're in the loading screen, which means if you're unlucky suddenly there's another 15-20 right in front of you. However you can also spawn the rest, and the enclave team, if you fast travel away once the area loaded, ensuring everyone is present without your character being in the middle of it.
I usually do Lonesome Road at a low level, at first because the Riot Gear is super easy to get super early, but then because I just get too into it. That being said, the couriers mile has my vote, because I swear even with stealth boys, as long as you've got very low sneak (I tend to not max it because it's mad OP), the claws and marked men will just rush the hell out of you. Plus the all the rads. Even at a low level with some drugs, a stealth boy, and a decent enough silenced rifle, Dead Wind is sorta easy. The deathclaws there are placed in waves of three-ish, and the long enough tunnels at the mid point of the cave are a breeze. If need be, use explosives to break their legs, mines, frags, they usually do the trick. Courier's Mile, no matter what at a low level, all 8 of the death claws and all of the marked men will lock onto your position almost as soon as you enter the location. There is a small spot at the very start of the area that deals about 1 rads a second, so if you're short on radaway that's your best bet. Trying to mine up a bit forward, then running back and making use of the broken legs is quite useful. Overall Courier's mile is absolutely the location that's more difficult to me, but it's absolutely deserving of the difficulty, since the amount of loot you get is insane. In Dead Wind you get... a Power Armor set and Mercy - which is fun and all, but if you are playing survival and aren't speced into explosives, it's practically useless. The duffle bag right before the legendary deathclaw has more useful loot than the end of the dungeon.
Dead Wind Cave is very difficult, except on explosive builds. I was able to get Mercy way too early on my Explosives run. Also, the Irradiated Deathclaws having no DT is a little odd, but then again they were nuked just recently.
*Explosives have entered the chat* Deadwind cavern ended up being easier than I thought my first playthrough because I was smart enough to sneak up on the last group with the Mother, double throw a grenade for a big explosion, cripple them, and then pick them off before they could inch their way towards me. I was surprised I was able to take down a cavern full of deathclaws.
I made the quarry easy by climbing the conveyors & taking the high ground. You could use anything you want with any amount of armor given enough ammo doing it that way.
Started a new playthrough a few days back and happened to pass by a silly cave by the Mojave Outpost. I was pretty confident I could take anything that was there even though I was level 8... I was tremendously wrong
List of locations i find difficult to clear, after nearly 3k hours of gameplay over the years: 5: Deathclaw promotory. There's a bunch of them but the fact that you can simply jump on top of the hills and not get touched a single time spoils this area 4: Dead Wind Cavern. It's a narrow area with a ton of deathclaws, plus the legendary one and mother deathclaw. However, they are spread out and can be dealt with a bit at a time. 3: Legendary bloatfly cave. It's the toughest enemy in the game but the rather large arena and plenty of stuff to hide behind makes it somewhat easy. 2: Rawr's cave. It's a small area to fight on and Rawr is DEADLY. He's super fast and does 350 damage per hit, the only saving grace is the fact that he can be driven off with flares. 1: Courier's mile, without a doubt. Why? go check it out. lol
Every location that has someone with a gun is the hardest location in my modded game, because I like CBT I guess. When I played on console and couldn't mod I was always disappointed that it was so rare to be threatened by basically anything, but now I am threatened by basically everything and it feels great.
Dead Wind Cavern was the last location I cleared. Melee. I finally felt my build was truly powerful. Promontory was just found a spot and killing from range. Way easier than expected. But just getting into the narrow opening with the horde that guarded the entrance was very tricky. Didn’t do DLC. It looks hard.
As a melee build, Old World Blues is soooo good. The laser axe is absurdly good. Though, I think with a bit of experience, short of sniping them, melee ends up being the most reliable way to take down Deathclaws. You establish a sort of sense and momentum to fights with them and just butcher them.
I once had the legendary Deathclaw turned into the easiest fight in the game. It bugged out and only its tail was sticking above the ground, but it also couldn't attack me either since it couldn't reach me either. It still feels like the easiest place to fight deathclaws, since the tunnels all work in your favor. The other places you have to fight them give them room to move. Except the promontory. That ones easier for snipers. Just climb the rocks where they can't reach you and pick them off from a safe distance.
You can bind weapons and stims to hotkeys in this game. Also I suggest if you’re going to be clearing these out and you have the old world blues DLC you should take the logan’s loophole trait for double chem duration and no addictions. Then you can change it when you hit level 30 at the autodoc in the sink.
Haven't played The Divide DLC, going to soon. The more I learn about it, the more scared of it I am, deadass. Almost went INTO Deadwind the other day playing, I heard SO many Deathclaws my Courier and Arcade both noped tf out lol
Pretty much anywhere you find hard enemies, like deathclaws and cazadors in this game, are ALL hard locations to survive in. Especially at harder difficulties, levels that you're not high enough at, being ill-equipped, and likewise. I have known about all of this since even before New Vegas, back in the first Fallout games made by Interplay and Fallout 3. Nostalgia.
I didn’t find out about the promontory until a few years ago when I wanted to explore every inch of the map. I stumbled upon it. Saw the red ticks and moved forward just to see a ton of deathclaws.
As for the Marked Men goes, it should be mentioned that not only they have heavy fire power and a lot of health, but also you have to rush them down beacuse the Rads in the area heals them. If you take too much time or get to reckless youll end up dying more to them than the Deathclaws themselves. PS: All of these zones present a challenge on their own, but Turbo exist, making them (and every encounter in the game tbh) easily cheesable.
Gypsum train yard deserves an honorable mention here. It's fairly packed with death claws and can appear empty until you get right up in it if you aren't cautious. No warnings for it though
Hey you should do a video of you beating the hardest enemy in Fallout New Vegas. But this time do the actual hardest enemy in the game. The enemy is called Gojira and it only exists in the games files. Apparently a dev just wanted to put it in the game so there would be something terrifying lurking in the games files. It was never meant to be fought but it is without a doubt the strongest enemy in the game. I've never seen a video of anyone actually spawning him in and trying to take him on.
I had a crazy glitch happen to me at the Deadwind cavern one time. I never got it to work again, and this was my FRIST TIME EVER to find this place. I was just minding my own business and saw a cave and decided to check it out, but upon walking in, I was surrounded by Deathclaws and (being level 25) with not much equipment, I screamed before running out of the cave, only to have Deathclaws randomly start falling from the sky (Alive and unharmed) and somehow managed to escape with my limbs barely intact X,D
One of my accomplishments in Fallout: New Vegas is that one time that I beat Quarry Junction on very hard-hardcore difficulty as a level 10. Basically my strategy was simple: take Ratslayer, 10mm pistol and a .22LR pistol, snipe the death claws from the quarry machines without getting too close to trigger their path finding and alert them.
On my first playthrough, in the Courier's Mile, i just used my riot shotgun with the And Stay Back! Perk to just mow down the irr. Deathclaws and the marked men and i even saw the deathclaws killing the marked men when i used my stealth boy to get away from them when i was low health.
Patrolling the Mojave almost makes you wish for an arrow to the knee Wait I don’t think that’s the correct line was it “nuclear dinner” or “nuclear winner” no no no it was “NUCLEAR WINTER”
The worst place to me was vault 34. Death claws are easy. They're big and once you've killed one you've killed a hundred. A maze of corridors, tough ghouls around every bend, and non-stop radiation? No thanks. I had a save file with too much radiation in there. It was a run ender. I was f-ed.
"And stay back" perk helps to mow them enormously. The same goes for the similar perk for the melee weapon. I was just stunning them to death with my super sledge and riot shotgun like it was nobody's business
@@logamuffin3876 A little retune of how stealth works in relation to AI tracking you and I think it could be fixed. Of course things like this can always be explained in one sentence like that, but I imagine it's somewhat of a coding nightmare and thats why they haven't tried to fix it. Idk.
In the promontory I found a place at ground level where the AI of the Deathclaws doesn't work, they will chase you till there, then stop and run away like if you where on high ground, it's a small corridor at the back and you can abuse the limit pretty easy, even more if you have companions
Yep. Naughty Nightwear, Hyperbreeder Alpha, Ratslayer and armor-piercing 5.56 rounds are all I need for combat. Add a pound of prickly pear fruit (for hardcore needs) and a bobby pin, and I can do anything.
Couriers mile is the hardest because of the enemy variety. even on very hard death claws are relatively easy to deal with because their pathing will make them run away from you once you find an elevated position that they cant walk directly too. The marked men are actually the larger threat, they frequently have anti material rifles and riot shotguns and can basically one shot you on very hard. my experience is using elite riot gear and helmet with boons cap. The promontory is easy because of pathing issue. you can easily get them to run in circles unable to path to you by just being on a rock. In the cavern, only some death claws can trigger at one time. The mother wont agro even when you kill the death claws a couple yards away in the main room and you have to be inside the hallway to the back room to get the legendary death claw to come after you.
In the case of the Courier's Mile, Quarry Junction, and the Deathclaw Promontory, you can stand at a distance and lob mini-nukes with a Fat Man toward the groups of deathclaws (and the marked men, in the case of the Courier's Mile). That's not an option with Dead Wind Cavern. You won't be able to use mini-nukes in such a close-quarters environment. That means you're essentially limited to high-caliber automatic guns, like the Bozar.
I just use a recharger rifle with hot key mini nukes. Makes the game very easy. I love bugs. Also if you have the same gun as the shop and it is lower than the shops you sell in and buy back at full health.
in like my 10th playthrough i happened to pass by the river and looked across randomly and thought "wait, that looks like i can go there" and that's how i found about DC Promontory
I found out about deathclaw promontory on my own AND got the cool power armor at the end, just because i wanted to explore on that side of the river. Getting an otherwise unobtainable armorset unless you go through arcade's questline and i think statistically the highest DT power armor in the base game felt super rewarding
Man, I remember that legendary bloatfly. I thought "hey, it's just a big glowing bloatfly! How bad could it be?" It fucked me up repeatedly. My friend was laughing at me the whole time.
I've only used the broken strat of the perks Stay Back and Shotgun Surgeon on the riot shotgun, which makes deadwind easy, especially with companions, but still a challenge in promontory because there's a lot more of them charging you at the same time (if you're not going sniper).
I still remember one of the first times I met a Deathclaw in fallout. I was kind of high level by then and ended up wandering in some unmarked area. then a smashing fellow as horned as he was rfiendly run up to me to say hi and kept giving me kisses and kisses and kisses, no matter the amount of consecutive headshots I managed to took with my plasma camera. it was a really intense meeting full of emotion and passion and my guts everywhere. love truly conquers all.
I remember the first time I cleared out Deadwind Cavern was with an explosives character fairly late in the game. Turns out Deathclaws aren't actually that big of a threat if they're forced to approach you through a single narrow corridor and you've got a grenade machine gun
Hope your courier had ear protection cuz that would fucking ring your doorbell and a half if you fired a grenade machine gun in a cave two hundred times
ironic because that's where you find Mercy the unique Grenade MG
Same, had a guns+explosives character on first play through and was able to kill them fairly easily with an Anti-Material rifle and explosive bullets.
Mad bomber with timed mini nukes plant and run
Based
Man, a riot shotgun with shotgun surgeon and stay back always do the trick for me. A little bit of Psycho, Slasher, Med-X and Buffout to spice things up a bit and voilà Deadwind Cavern goes from 'hardest location' to being a literal walk in the park
Badman I forgot about and stay back
Shotgun runs are such a power trip
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. (John 3:16)
@@theboycee1🦧
@@RayanfhoulaBR🐘
I remember when I was doing the Thorn quest and I knew that going to Quarry Junction was suicide at the level I was at and Lucy mentioned I might have better luck at Deathwind cavern
Little did I know…
In some versions of the game quarry junktion deathclaws actualy possess 30 DT instead of 15.
@@fruktoid6950 That doesn’t really change much brother I would have died without a Fat man anyhow
@H.P. Lovecraft that changes A LOT. 15 DT enemies EASILY get shreded by AP 5mm weapons like assault rifle/minigun, certain shotguns with a certain perk, machineguns and all that juzz.
To be honest, deathclows are not even the most dengerous "non-uniqe" enemies you get to meet in the game. Supermutants with rocket launchers, advanced versions of securitrons, cazadors and veteran NCR rangers are all way more dangerous.
@@fruktoid6950 hunting rifle, plasma or just use a sword, shoot the wings, shoot the weapon or the head. And you can't use any of that with Deathclaws.
@Otro weon llamado Seba 1)I am not playing FNV on anything below very hard, since I find it way too easy, every weapon you just named simply lacks in DPS and/or burst DMG potential in veryhard.
2) I did not call those enemies more dangerous than a deathclaw specificaly in a 1v1 situation(allthough some of them are).
3) Your advices are just meh, you cant shoot the wings of every cazador, when they swarm next to you in less than 5 seconds, you don't get enough action points to shoot the weapon out of every supermutant/veteran NCR ranger around you more than once if at all, you should allmost always shoot the head if an enemy has one, since it doubles your dmg, that's not realy a uniqe advice right here, and yes deathclaws do have heads, idk, what made you believe otherwise.
I would say the Courier Miles by a short margin, sure Deadwind Cavern is a gauntlet from end to finish but the small tunnels will also impede the larger horde to gang on you completely. On the other hand, the Mile not only allow for the Clawz to flank you but you will also have to adapt your tactics to the various marked men, between having two or three Deathclaws on your ass, you will also be hosed down by marked man firepower or run into one of their own group while you try to find a safe spot.
The High Road from Ashton might be worse. That ambush in the trailer ... just fuck that. Level 50 Deathclaws that scale to you, on hardcore, are maybe the strongest enemy in the game.
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. (John 3:16)
Deadwind Cavern is actually very easy if you have enough bottlecap mines. Or a shitton of other mines.
honestly deadwind cavern is not that bad if you just spam mines and use sneak but to be I think kinda everything becomes kinda easy when you do that.
@@yujunkonarukami You can beat Dead Wind Cavern with a platoon's worth of turbo and a .22 pistol.
Probably worth mentioning that the irradiated deathclaws also regenerate health because the couriers mile is irradiated
Wait really? So that means they're like ghouls sort of. Interesting l..
Weird, because Ive never seen that happen. I was able to snipe them off slowly, couldnt do that with marked men
@@LucyWest370 It happens in fallout 4 too
Courier's mile is the hardest enemy location in the game. I think the reason most people don't think of it as being that difficult is that you don't normally visit the location until you are max level and have the best weapons. Even so, you are likely to have a close call or two with the irradiated deathclaws, which heal over time from the radiation.
It's hard, but not that bad. The regular enemies are the bad part since yoy can actually hide from the death claws yet still shoot them. You CAN snipe them. Being a higher level is actually a bonus because of the perks, weapons, more damage etc.
There's some Rads, then about 4 deathclaws. Along with a ton of places you can use to escape the deathclaws, so it isn't very hard. I'd say the cave with the legendary bloatfly is the hardest because, well, the legendary bloatfly.
its either the couriers mile the nuked long 15 or dry wells
@@CDTyphol the bloat fly is hard if you try and fight it head on as its plasma attack is the single most damage of any attack in the game but its health isnt too crazy. one big kids or tiny tots mini nuke does the job
Only time i did the couriers mile was with an energy weapons build and the holorifle carried me HARD
Ive always found the legendary bloatfly cave the hardest for obvious reasons, ive beaten deadwind cavern so many times that ive got good at cheesing it. I love beating lonesone road early so each time ive never been close to lvl 40 when doing it. Deathclaw ai is just soo easy to break that i feel like even in the couriers mile there will be loads of places you can hop up and become immune to them.
The Mysterious Cave is pretty hard, but in my opinion fighting 10 really hard enemies is harder than 1 really really really hard enemy is. I see it as like fighting 1 guy vs fighting 10 12 year olds. Even if you’re not fighting all the 12 year olds at once, you’d still be better off just trying to beat the one guy. It’s still easily in the Top 10 hardest locations, maybe higher, but I’d have to do some tests if I wanted to figure that out.
@@logamuffin3876 about that 12 year olds bit, are you speaking from experience?
(I'm asking for a friend).
legendary bloatfly isnt hard if you have the right weapons, you can stun it with a shotgun or the pulse gun, and while its down, you just switch to hard gun and shoot it, when it go up again, repeat the shotgun/pulsegun, 2 minutes of this and it will die
@@logamuffin3876 I bet a 12 year old would immediately start crying if you punched them in the face. I could probably take 10 of them
@@michaelostergren3516 I could take two 20 year old men (not in a fight)
lol I remember doing deathwind cavern (now this was normal or medium or whatever it's called difficulty) and somehow didn't have much trouble thanks to companions, but the legendary deathclaw was a damn pushover! I mean that literally because Rex knocked it over leading the guy into a swift and largely defenseless death
knock down is op in this game
I think I did it on very hard but I used the grenade machine gun to get the unique grenade machine gun. Then once I got mercy I had a blast clearing out deathclaw promontory. Mercy was one hell of a gun.
@@kazakhstanisastate4614 Super slam makes the sierra madre look like a joke
With companions deathclaws and basically anything melee is easy. They are way too tankg in the base game. Try going in by yourself and see how you'll do then
Dead wind was only difficult for me by trying to keep veronica alive
Man forgot to mention the insane Radiation in Couriers Mile makes the marked men heal at stupid rates
Can’t heal if you get one-shot tho.
1k hours and you don't know that you can bind stimpacks to number keys?
I mean, I know I can… I just don’t because I use all my number keys for weapons
@@logamuffin3876 rookie mistake
I dont even use number keys at all lol
im no coward, i use my pip boy like god intended
Yeah, use the pipboy like a man
In Dead wind Cavern, once you go in, you go left and there's a ledge you can jump up on and snipe from there. The Deathclaws can't reach you. You can lure a lot of them there, too.
I remember when I saw the legendary deathclaw in the cave, I literally equipped an assault carbine with armor-piercing rounds with chems and sneak attacks in vats, and slightly had enough ammo to kill it when it charged at me.
Nothing tops the Sierra Madre Vault with its shielded speakers and invincible security holograms!
A lot of them aren't that invincible. It is simply finding where they hid the transmitters and disabling them.
@@Stubbies2003 I've played Dead Money probably 10 times at this point and I've NEVER found the transmitter for the last one in front of the last force field before the vault
I personally think that the "Mysterious Cave" is the most difficult. The Legendary Bloatfly is the hardest single enemy in the game by a large margin, and the fact that it shoots at you rather than just rushing at you makes it a practical impossibility for a melee/unarmed build. Deathclaws, on the other hand, flop harmlessly and hilariously to the ground when using a move such as the Ranger Takedown. I have done both of the locations you have mentioned with both an unarmed build, and using only a Silenced .22.
Just saying I beat it with Gehenna 😎
It's not too bad with unarmed if you have paralyzing palm, i'd rather fight the legendary bloatfly than deathclaw promontory using unarmed/melee only
Compliance regulator found in honest hearts paralyzes anything for 10 sec on a crit. I only play melee centric builds. I don’t carry a pistol for close to mid range engagements. Compliance regulator, blood nap, and anti material rifle for distant engagements to thin down herds. Engagements with large mobs are challenging, but I don’t put myself willingly in those situations although some are forced like the elevator ride down the silo in lonesome road for instance. Chems make short work of those at normal levels. I completed that elevator ride just last night at level 9 although it was hard af and I didn’t have the regulator yet I was going for blood nap early and only realized after I didn’t even have to take that elevator ride I just needed to launch the nuke.
My point was the legendary bloat fly is cake
Big Kid mininuke.
Annabelle can deal with each location except maybe the cavern. Even without a build tailored for explosives. You just have to be careful about splash damage. Bonus effect is you cripple their legs a lot of the time, so they often don't rush you as quickly.
It can deal with the cavern as well, I did that like a month or two ago.
Antimaterial rifle and explosive rounds. Annabelle is a good missle launcher but I want a really scope
@@Someone_lol_ Like my previous comment said, you can beat the cavern with it. You just have to be careful of splash damage. It's really easy if you do it with an explosives build.
@@fulcrumthebrave5715 fair enough.
Grenade Machinegun made Dead Wind Cavern a breeze heh
I once got saved locked in deathclaw promitory (ie. Saved almost right before i got killed and ended up in a death loop) and i don't consider fallout a puzzle game but trying to think of how to get out of that situation really had me racking my brain.
I got lucky though i managed to stagger the deathclaw which kept mauling me with 44. And i just booked it across the river
I love the couriers mile man. The name, the reward and the gameplay is so intense
What reward?
Blood nap and some ammo, but the greatest reward is the thrill.
I guess there is also the baby strat you could do for the courier's mile. when the enemies get too close, you leave the area, wait a bit, then go back in. That reloads your stealth, allowing for a sneak critical. Then also the flare gun helps
What does the flare gun do/how does it help?
@BuryMeInJhenny scares abominations, which that's what deathclaws fall under
@@jordanbrown3375 thank you, I’ve never used it before, but I’ll try it out next time I play through lonesome road
@@burymeinjhenny918easiest way to handle Rawr is to shoot him with a flare gun. He will run and hide under a nuclear warhead. Then use your laser detonator to blow up the warhead.
I remember going to Promontory the first time to get Enclave power armor…and regretting not saving right before
I remember around the time the game came out, my cousin swore to me that there was a special Enclave armor set that spoke to you and had stealth boy Effect at the Deathclaw Promonory. We searched for hours before finally asking my dad to look it up (this was long before I ever had a laptop or smart phone) and we disappointedly discovered it did not exist.
I know there is the remnants armor, but I always just got that through the enclave quest, and instead wanted the rumored stealth boy variant, which was clearly a misremembered amalgamation of a few different armor sets
I think through the enclave quest you get the tesla power armor and in the death claw area you can find a regular enclave power armor. It's been a while though
@brotbrotsen1100 yeah you get Tesla armor or enclave armor depending on how you do the quest. Actually though, I don't recall if it's one or the other, or if you can get both. Either way, the armor piece in the death claw area is extra.
I guess y'all were looking for the old world blues "psychoanalytic cardiac-dampening sneaky stealth suit" a.k.a, the stealth suit mk II, wich has some features that you mentioned like the suit having an A.I, a stealth boy, auto-heals and auto-radaway but no it does not have the style of the Enclave's menacing power armors.
sadly you're thinking of the advanced stealth suit mk.II which talks to you and tries it best to turn you into a med-x addict and the chinese stealth suit from Fo3 which is a permanent free stealth boy with its stealth field
And the medic armor from fo3! It’s in old olney behind a lot of deathclaws and yells orders at you. It’s the opposite of a stealth suit, as it’s yelling attracts enemies lmao
Still worth it for starting every encounter with “let’em eat lead!”
After you clear Deathwind Cavern the first time, fill it with mines. When you go back after they respawn, listen to the beautiful explosions in the distance. A few may stagger wounded to the entrance, easily picked off.
The Deathclaw promontory was the most difficult for me. Especially when I encountered a very bizarre glitch where nearly 3 times the deathclaws spawned in!
LITTERALLY there were 3 mothers and 2 alphas!
Oh nvm I just got really unlucky lol
Except for using the Alien Blaster I find dead wind Cavern the hardest of them all. The other two locations can be safely navigated with a sniper rifle and a stealth Boy but deadwind Cavern is so small that even with a stealth Boy most of the time the deathclaws still detect you
Easiest way is the stealth suit with sneak attacks plus the anti material rifle with explosive rounds
True, but gotta say enclave armor and shotgun surgeon comes close
I've never understood why so many people who make videos like this never seem to use sneak attacks with explosive rounds. Bunched up enemies die pretty fast that way.
I like how the footage you used for Quarry Junction was the deathclaw running up and almost one shotting you while your commentary is talking about how easy it is.
An alpha deathclaw that doesn't fully one shot you without chems isn't worth the moniker
Couple interesting things from my personal playthroughs:
1. I wrecked that cave with my level 14 character. I did a run where I started in a DLC before doing the Mojave. Chose Honest Hearts (was very fun to do at lvl 1). When I got out, I had the war club with the honors mod, which makes it super freaking fast. Combine that with the “Super Slam!” perk which gives a chance to knock the opponent down, you could basically keep 2-4 deathclaws permanently on the ground by spam hitting them. Basically the proc rate was way quicker than the animation for them to stand back up so they’d just keep dropping to the floor. In the vid you note how the close quarters makes it harder, but for this particular character it actually made it way easier for me because I could bottleneck them together so they were stuck in a small pile, permanently knocked down until I eventually killed them. Legendary deathclaw? Just a test of patience more than anything else.
2. I will always vote the Gypsum Train Yard as the hardest deathclaw hive I have ever cleared out. I stupidly was playing on only an autosave and wanted to show my non-gamer friend what a deathclaw was. Walked there and there was a glitch where ZERO spawned. I walked into the middle of the train yard and nothing. So I decided to fast travel to Quarry Junction. Showed my friend how brutal they were by sacrificing myself to them essentially. Weeeelllll when you fast travel it auto saves at your original location, not the location you travel to (smart design, for the most part). When my autosave loaded I was suddenly in the very middle of the train yard with every deathclaw around me aggro’d. Level 29 thankfully with some decent gear and skills/perks, otherwise there’s no way I woulda made it out. Spent a long time reloading over and over again trying to run to Veronica to send her home so she wouldn’t die, then popping EVERY drug and pulling out the Tesla Cannon to try and aoe down the pack of ‘claws. Eventually I succeeded and Veronica lived, but damn that was the hardest deathclaw battle I’ve ever done because of that spawn glitch. Worst part was if I didn’t talk to Veronica quick enough she’d be in combat and only say “Hold on, I see something I want to hit!” before getting absolutely slaughtered.
In the deathclaw promontory, once you defeat the deathclaws at the entrance, jump up on the ridge immediately on the right. The one that runs the length along the River, the deathclaws cannot reach you there. Then use the anti material rifle with explosive rounds. If they are in tight groups it takes only a few rounds to kill them all. You could use the same technique in dead wind cavern.
I'd say something that gives the Courier's Mile an edge is the Marked Men having ranged weapons. So not only do you have to worry about a Deathclaw giving you a hug, you have guys with powerful endgame weapons firing at you from a distance. It's a hassle.
What makes dead wind cavern easy is that you just have to cripple the legs of the deathclaws with some explosives, preferably ranged guns like the missile launcher and they will move slower than your character which makes it 50x easier, I managed to clear it out at lvl 12 with ede and veronica and a grenade launcher.
Mines and a LMG for the win.
"Man all these areas have so many deathclaws that will rush me all at once! How will I ever been able to take them all out?"
Roit Shotgun with Stay Back:
This game is like a bottomless present. It just keeps on giving!
So I walked into dead wind cavern at level 12 with ester, 6 big kid rounds, an anti material rifle with only explosive rounds, and splash damage.
To say it went poorly is an understatement...
God, the Couriers Mile. I did a challenge run a while back, which had me go through Lonesome Road at level 12, blow up every warhead, kill every named enemy, collect every unique, along with special items like Seymour and a bedroll kit with only two weapons of my choosing and whatever else I had as soon as I hit level 12. I even limited myself to no explosive weapons.
I remember I took This Machine (the only smart decision I made) and, iirc, a Laser RCW (probably a bad choice as a secondary, in retrospect. I just love the gun). The run was... fine until I hit Tunnelers. I died 5 or 6 times in the first Tunneler cave, but I got through in the end, and that's what mattered, right? Well after I had finished almost everything else, I (obviously) hit the Courier's mile. It was the last location I had to clear, aside from The Long 15 and Dry Wells (both of which also put up a massive fight, but not as much as CM).
Now, I had NEVER done the Courier's Mile before, so I had no idea what was in store for me.
4 hours, I spent *4 hours* trying to clear it, as that was part of the challenge. It *broke* me. By the end, the relief I had felt after killing the final enemy was like nothing I had felt before. I felt so relieved, and so, so accomplished. I ended up finishing my run after like, 4 or 5 days.
Probably still not as hard as 14 year old me, who had only owned the game for a week, and had no semblance of how to make a useful build, forcing himself to do Mothership Zeta at like, level 3 because he decided that saving over his old saves was a good idea, rather than having backups, and being too stubborn to redo the start of the game. Which is also going to be the next challenge run I do, and the same exact reason as to why I did the Lonesome Road challenge run, although I was probably a lower level. Younger me was not a smart kid. He laughed in the face of level reccomendations, and was duly punished
Surprised 14 yr old u didn't break the game after doing the snorefest of mothership first
I remember my first time really playing and going to Deadwind Cavern. I thought it was a basic cave dungeon with maybe radscorpions at worst. I was then greeted with a deathclaw, and after slogging through the first half, was greeted with a legendary deathclaw. Good stuff.
To be honest I have way more problems with the Cazadors than the Deathclaws.
…I think it’s because you can cheese the Deathclaw ai pretty easy, but the Cazadors do this jostle thing where they suddenly pop up next to you instead of getting caught on the level geometry.
Well, assuming you don’t accidentally pick a spot they know they can’t get to and make them do the run and hide thing.
100% especially when you take a short cut early in the game and hit the cazador canyon by mistake..
But you can just cripple Cazadores' wings. Also, they become very fairly easy to deal with after OWB because of the obscene amount of Cazador and poison related perks you get in that DLC
actually, I'd say it's The Strip. the place plays songs from the radio over the entire area, not just the reach of a radio or jukebox in a room, in other words, it plays parts of the soundtrack, and as we all know, Fallout's soundtrack goes hard
Quarry Junction and Deathclaw Promontory are not too hard because you can put a lot of space between you and the Deathclaws.
Dead Wind Cavern is tricky because of the close quarters, but if you come in at level 50 you can take a hit or two and still survive.
The Courier's Mile is likely the hardest because of the Deathclaws scaling to your level, they will pretty much always one shot you.
Sneak multiplier has never let me down when trying to clear Deadwind.
"Hardest location" will vary with your combat gear. Open spaces may make a location easier for a sniper, but much harder for a melee/unnarmed fighter, as you can get surrounded.
Choice of perks also matter. The Stonewall perk (ST 6, EN 6) will make you more resistant to Deathclaws regardless of your choice of skills.
The wiki is correct with the possible 36 death claws at Death Claw Promontory, its just that there's a bug that prevents all 36 from spawning in on the first visit.
If you make the mistake of saving and loading while there the next set of death claws will spawn in while you're in the loading screen, which means if you're unlucky suddenly there's another 15-20 right in front of you. However you can also spawn the rest, and the enclave team, if you fast travel away once the area loaded, ensuring everyone is present without your character being in the middle of it.
and stay back perk joins the chat
Min-Maxed character with T45-D power armor, grunt perk, all DT perks and an LMG with AP ammo and lots of stimpacks is how I deal with these areas
I usually do Lonesome Road at a low level, at first because the Riot Gear is super easy to get super early, but then because I just get too into it.
That being said, the couriers mile has my vote, because I swear even with stealth boys, as long as you've got very low sneak (I tend to not max it because it's mad OP), the claws and marked men will just rush the hell out of you. Plus the all the rads.
Even at a low level with some drugs, a stealth boy, and a decent enough silenced rifle, Dead Wind is sorta easy. The deathclaws there are placed in waves of three-ish, and the long enough tunnels at the mid point of the cave are a breeze. If need be, use explosives to break their legs, mines, frags, they usually do the trick.
Courier's Mile, no matter what at a low level, all 8 of the death claws and all of the marked men will lock onto your position almost as soon as you enter the location. There is a small spot at the very start of the area that deals about 1 rads a second, so if you're short on radaway that's your best bet. Trying to mine up a bit forward, then running back and making use of the broken legs is quite useful.
Overall Courier's mile is absolutely the location that's more difficult to me, but it's absolutely deserving of the difficulty, since the amount of loot you get is insane. In Dead Wind you get... a Power Armor set and Mercy - which is fun and all, but if you are playing survival and aren't speced into explosives, it's practically useless. The duffle bag right before the legendary deathclaw has more useful loot than the end of the dungeon.
Annabelle and I had a pretty nice time clearing them out! ❤
Dead Wind Cave is very difficult, except on explosive builds. I was able to get Mercy way too early on my Explosives run.
Also, the Irradiated Deathclaws having no DT is a little odd, but then again they were nuked just recently.
Energy Weapons.
Meltdown perk.
When he says wait there more I hear in rays voice from scary movie
Whait, you can run in the game?
No this guys using mods
@@rhettshanley8712 sad i am
When in doubt, validate the files.
*Explosives have entered the chat*
Deadwind cavern ended up being easier than I thought my first playthrough because I was smart enough to sneak up on the last group with the Mother, double throw a grenade for a big explosion, cripple them, and then pick them off before they could inch their way towards me. I was surprised I was able to take down a cavern full of deathclaws.
The flare gun makes the death claws run away so it’s makes them easy to kill
I made the quarry easy by climbing the conveyors & taking the high ground. You could use anything you want with any amount of armor given enough ammo doing it that way.
Started a new playthrough a few days back and happened to pass by a silly cave by the Mojave Outpost. I was pretty confident I could take anything that was there even though I was level 8... I was tremendously wrong
List of locations i find difficult to clear, after nearly 3k hours of gameplay over the years:
5: Deathclaw promotory. There's a bunch of them but the fact that you can simply jump on top of the hills and not get touched a single time spoils this area
4: Dead Wind Cavern. It's a narrow area with a ton of deathclaws, plus the legendary one and mother deathclaw. However, they are spread out and can be dealt with a bit at a time.
3: Legendary bloatfly cave. It's the toughest enemy in the game but the rather large arena and plenty of stuff to hide behind makes it somewhat easy.
2: Rawr's cave. It's a small area to fight on and Rawr is DEADLY. He's super fast and does 350 damage per hit, the only saving grace is the fact that he can be driven off with flares.
1: Courier's mile, without a doubt. Why? go check it out. lol
Every location that has someone with a gun is the hardest location in my modded game, because I like CBT I guess. When I played on console and couldn't mod I was always disappointed that it was so rare to be threatened by basically anything, but now I am threatened by basically everything and it feels great.
Him saying deathclaws are the hardest but i suffered more from armies of cazadors
Deathclaw promontory has one of the best pieces of armor (enclave armor) in the game in it that's why it's so hard
Dead Wind Cavern was the last location I cleared. Melee. I finally felt my build was truly powerful.
Promontory was just found a spot and killing from range. Way easier than expected. But just getting into the narrow opening with the horde that guarded the entrance was very tricky.
Didn’t do DLC. It looks hard.
As a melee build, Old World Blues is soooo good. The laser axe is absurdly good.
Though, I think with a bit of experience, short of sniping them, melee ends up being the most reliable way to take down Deathclaws. You establish a sort of sense and momentum to fights with them and just butcher them.
Did them all at level 50 honestly had more issue with the speakers in deadmoneys vault.
I like how in a game based on decisions, there are 2 possible most difficult locations depending on your character. It's very hitting.
I once had the legendary Deathclaw turned into the easiest fight in the game. It bugged out and only its tail was sticking above the ground, but it also couldn't attack me either since it couldn't reach me either.
It still feels like the easiest place to fight deathclaws, since the tunnels all work in your favor. The other places you have to fight them give them room to move. Except the promontory. That ones easier for snipers. Just climb the rocks where they can't reach you and pick them off from a safe distance.
You can bind weapons and stims to hotkeys in this game. Also I suggest if you’re going to be clearing these out and you have the old world blues DLC you should take the logan’s loophole trait for double chem duration and no addictions. Then you can change it when you hit level 30 at the autodoc in the sink.
Haven't played The Divide DLC, going to soon. The more I learn about it, the more scared of it I am, deadass. Almost went INTO Deadwind the other day playing, I heard SO many Deathclaws my Courier and Arcade both noped tf out lol
Pretty much anywhere you find hard enemies, like deathclaws and cazadors in this game, are ALL hard locations to survive in. Especially at harder difficulties, levels that you're not high enough at, being ill-equipped, and likewise. I have known about all of this since even before New Vegas, back in the first Fallout games made by Interplay and Fallout 3. Nostalgia.
Melee builds are fun in these locations. There's nothing like taking a super sledge and watching deathclaws fly around and even attempt to flee.
I’m really happy I found this channel, I’ve been watching through all your videos after this one!
I didn’t find out about the promontory until a few years ago when I wanted to explore every inch of the map. I stumbled upon it. Saw the red ticks and moved forward just to see a ton of deathclaws.
As for the Marked Men goes, it should be mentioned that not only they have heavy fire power and a lot of health, but also you have to rush them down beacuse the Rads in the area heals them.
If you take too much time or get to reckless youll end up dying more to them than the Deathclaws themselves.
PS: All of these zones present a challenge on their own, but Turbo exist, making them (and every encounter in the game tbh) easily cheesable.
I found a spot in the couriers mile where deathclaws couldn't reach me, but you'll still take fire from the marked man.
The way i got through the couriers mile was with medicine stick the compliance regulator and a lot of stimpaks and radaway/radx
My favorite fallout new Vegas up and coming UA-camr
Gypsum train yard deserves an honorable mention here. It's fairly packed with death claws and can appear empty until you get right up in it if you aren't cautious. No warnings for it though
Hey you should do a video of you beating the hardest enemy in Fallout New Vegas. But this time do the actual hardest enemy in the game. The enemy is called Gojira and it only exists in the games files. Apparently a dev just wanted to put it in the game so there would be something terrifying lurking in the games files. It was never meant to be fought but it is without a doubt the strongest enemy in the game. I've never seen a video of anyone actually spawning him in and trying to take him on.
I had a crazy glitch happen to me at the Deadwind cavern one time. I never got it to work again, and this was my FRIST TIME EVER to find this place.
I was just minding my own business and saw a cave and decided to check it out, but upon walking in, I was surrounded by Deathclaws and (being level 25) with not much equipment, I screamed before running out of the cave, only to have Deathclaws randomly start falling from the sky (Alive and unharmed) and somehow managed to escape with my limbs barely intact X,D
One of my accomplishments in Fallout: New Vegas is that one time that I beat Quarry Junction on very hard-hardcore difficulty as a level 10. Basically my strategy was simple: take Ratslayer, 10mm pistol and a .22LR pistol, snipe the death claws from the quarry machines without getting too close to trigger their path finding and alert them.
On my first playthrough, in the Courier's Mile, i just used my riot shotgun with the And Stay Back! Perk to just mow down the irr. Deathclaws and the marked men and i even saw the deathclaws killing the marked men when i used my stealth boy to get away from them when i was low health.
Patrolling the Mojave almost makes you wish for an arrow to the knee
Wait I don’t think that’s the correct line was it “nuclear dinner” or “nuclear winner” no no no it was “NUCLEAR WINTER”
The first thing that pops in my head when I think of the hardest area is that mine that has a legendary cazador.
The worst place to me was vault 34. Death claws are easy. They're big and once you've killed one you've killed a hundred.
A maze of corridors, tough ghouls around every bend, and non-stop radiation? No thanks. I had a save file with too much radiation in there. It was a run ender. I was f-ed.
"And stay back" perk helps to mow them enormously. The same goes for the similar perk for the melee weapon. I was just stunning them to death with my super sledge and riot shotgun like it was nobody's business
The hardest location is in my pants when I see a death claw.
How do you make a fallout game hard? Disassemble the stealth builds advantages. Boom, its a challenge.
I hate that this is accurate and applies to basically every Bethesda game after Fallout 3
@@logamuffin3876 A little retune of how stealth works in relation to AI tracking you and I think it could be fixed. Of course things like this can always be explained in one sentence like that, but I imagine it's somewhat of a coding nightmare and thats why they haven't tried to fix it. Idk.
In the promontory I found a place at ground level where the AI of the Deathclaws doesn't work, they will chase you till there, then stop and run away like if you where on high ground, it's a small corridor at the back and you can abuse the limit pretty easy, even more if you have companions
Ratslayer Critical Hit Build, never had an issue anywhere lol
Yep. Naughty Nightwear, Hyperbreeder Alpha, Ratslayer and armor-piercing 5.56 rounds are all I need for combat. Add a pound of prickly pear fruit (for hardcore needs) and a bobby pin, and I can do anything.
The quarry junction Ridges are the best way to get through without firing a single shot
Couriers mile is the hardest because of the enemy variety. even on very hard death claws are relatively easy to deal with because their pathing will make them run away from you once you find an elevated position that they cant walk directly too. The marked men are actually the larger threat, they frequently have anti material rifles and riot shotguns and can basically one shot you on very hard. my experience is using elite riot gear and helmet with boons cap.
The promontory is easy because of pathing issue. you can easily get them to run in circles unable to path to you by just being on a rock.
In the cavern, only some death claws can trigger at one time. The mother wont agro even when you kill the death claws a couple yards away in the main room and you have to be inside the hallway to the back room to get the legendary death claw to come after you.
"Tight Spaces"
*Laughs in Melee Build Before Immediately Crying*
**Laughs harder in turbo and implant gtx**
Elijah's Advanced LAER will take care of those bad boys.
In the case of the Courier's Mile, Quarry Junction, and the Deathclaw Promontory, you can stand at a distance and lob mini-nukes with a Fat Man toward the groups of deathclaws (and the marked men, in the case of the Courier's Mile). That's not an option with Dead Wind Cavern. You won't be able to use mini-nukes in such a close-quarters environment. That means you're essentially limited to high-caliber automatic guns, like the Bozar.
Turbo + Psycho + Medx + JetPsycho + Steady + Stealthboy + 25 level combat oriented courier = the way I cleaned that cave with 45-70 rifle.
Really nice video, it's cool that you actually get data to support your arguments
I just use a recharger rifle with hot key mini nukes. Makes the game very easy. I love bugs. Also if you have the same gun as the shop and it is lower than the shops you sell in and buy back at full health.
in like my 10th playthrough i happened to pass by the river and looked across randomly and thought "wait, that looks like i can go there" and that's how i found about DC Promontory
Shooting a deathclaw’s legs out with sneak damage is my usual go-to strat
I found out about deathclaw promontory on my own AND got the cool power armor at the end, just because i wanted to explore on that side of the river. Getting an otherwise unobtainable armorset unless you go through arcade's questline and i think statistically the highest DT power armor in the base game felt super rewarding
Man, I remember that legendary bloatfly. I thought "hey, it's just a big glowing bloatfly! How bad could it be?" It fucked me up repeatedly. My friend was laughing at me the whole time.
Couriers mile, the quarry and the cavern both have spots where the claws can't reach you but you can hit em.
I've only used the broken strat of the perks Stay Back and Shotgun Surgeon on the riot shotgun, which makes deadwind easy, especially with companions, but still a challenge in promontory because there's a lot more of them charging you at the same time (if you're not going sniper).
I still remember one of the first times I met a Deathclaw in fallout.
I was kind of high level by then and ended up wandering in some unmarked area.
then a smashing fellow as horned as he was rfiendly run up to me to say hi and kept giving me kisses and kisses and kisses, no matter the amount of consecutive headshots I managed to took with my plasma camera.
it was a really intense meeting full of emotion and passion and my guts everywhere.
love truly conquers all.
0:32 2:13 4:13
Couriers mile4:42
Dead Wind Cavern8:11
watching this video while drinking from a deathclaw cup is an experience
Bros got the project euler question mark. Respect